WO2017152854A1 - 生成眼睛图像的方法和装置 - Google Patents
生成眼睛图像的方法和装置 Download PDFInfo
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- WO2017152854A1 WO2017152854A1 PCT/CN2017/076104 CN2017076104W WO2017152854A1 WO 2017152854 A1 WO2017152854 A1 WO 2017152854A1 CN 2017076104 W CN2017076104 W CN 2017076104W WO 2017152854 A1 WO2017152854 A1 WO 2017152854A1
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- Prior art keywords
- eye
- reflected light
- model
- eyeball
- image
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/506—Illumination models
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30004—Biomedical image processing
- G06T2207/30041—Eye; Retina; Ophthalmic
Definitions
- the present invention relates to the field of images and, in particular, to a method and apparatus for generating an image of an eye.
- Embodiments of the present invention provide a method and apparatus for generating an eye image to at least solve the technical problem that the eyes of the character in the online game are not vivid.
- a method of generating an eye image comprising: acquiring an eye model for generating an eye image, wherein the eye model includes an eyeball portion for expressing an eyeball in an eye;
- the eyeball surface of the eyeball portion in the eye model is mapped to cover the eyeball portion in the eye model, wherein the texture is used to simulate the concave and convex texture of the eye membrane surface in the eye;
- the mapped eye model is rendered to obtain the eye image.
- an apparatus for generating an eye image comprising: a first acquiring unit, configured to acquire an eye model for generating an eye image, wherein the eye model includes for expressing An eyeball portion of the eyeball in the eye; a mapping unit for describing in the eye model The eyeball surface of the eyeball portion is mapped to cover the eyeball portion of the eye model, wherein the texture is used to simulate the concave and convex texture of the eye membrane surface in the eye; and the rendering unit is used for mapping The subsequent eye model is rendered to obtain the eye image.
- the eye surface of the eye model is mapped to simulate the concave and convex texture of the eye surface of the eye, and the eye model after the mapping is rendered.
- the obtained eye image includes both the image of the eyeball and the eye mask.
- the image makes the eye image closer to the real eye effect and more vivid.
- the operation and calculation pressure of the terminal are alleviated, and the efficiency of displaying the eye image is improved, thereby realizing
- the eye image is closer to the real eye, and the more vivid and realistic technical effect solves the technical problem that the character's eyes in the online game are not vivid.
- FIG. 1 is an architectural diagram of a hardware structure in accordance with an embodiment of the present invention
- FIG. 2 is a flow chart of a method of generating an eye image in accordance with an embodiment of the present invention
- FIG. 3 is a schematic view of an eye mask in accordance with an embodiment of the present invention.
- Figure 4-1 is an effect diagram of an eye model in the prior art
- 4-2 is an effect diagram of an eye model obtained by mapping an eyeball surface of an eyeball portion in the eye model of FIG. 4-1;
- 4-3 is an effect diagram of an eye model obtained by attaching an eyelash model to the eye model of FIG. 4-2;
- 4-4 is an effect diagram of an eye model obtained by adding an eye shadow model to the eye model of FIG. 4-3;
- Figure 4-5 is an effect diagram of an eye model obtained after adding a lacrimal gland and secretion model to the eye model of Figure 4-4;
- FIG. 5 is a schematic diagram of an apparatus for generating an image of an eye according to an embodiment of the present invention.
- FIG. 6 is a hardware configuration diagram of a server according to an embodiment of the present invention.
- a method of generating an eye image is provided.
- the foregoing method for generating an eye image may be applied to a hardware environment formed by the server 104 and the terminal 102 as shown in FIG. 1.
- FIG. 1 is an architectural diagram of a hardware structure according to an embodiment of the present invention.
- the server 104 is connected to the terminal 102 through a network, where the network includes but is not limited to: a wide area network, a metropolitan area network, or a local area network, and the terminal 102 does not. Limited to computers, mobile phones, tablets, etc.
- FIG. 2 is a flow chart of a method of generating an eye image in accordance with an embodiment of the present invention. As shown in FIG. 2, the method for generating an eye image includes:
- Step S202 acquiring an eye model for generating an eye image, wherein the eye model includes an eyeball portion for expressing an eyeball in the eye.
- step S204 the eyeball surface of the eyeball portion in the eye model is mapped to cover the eyeball portion in the eye model, wherein the texture is used to simulate the concave and convex texture of the eyelid surface in the eye.
- the human eye includes the eyeball and the eye mask.
- 3 is a schematic view of an eye mask according to an embodiment of the present invention.
- the eye membrane is a membrane-like body, the eye membrane is not smooth, and the eye membrane has fine lines, and the eye membrane is uneven. , with a bumpy texture.
- a texture is used to simulate the uneven texture of the eye mask.
- the texture can be pre-drawn or Made with an application for drawing graphics.
- step S206 the eye model after the mapping is rendered to obtain an eye image.
- an eye image is obtained, which includes both the eyeball and the eye mask with the concave and convex texture.
- the eye model after the mapping is rendered, and the obtained eye image includes both the image of the eyeball and the image of the eye mask, so that the eye image is more The effect of being close to the real eye is more vivid and vivid.
- the image of the generated eye does not require a large number of model faces and complicated program algorithms, when the eye image is displayed on the terminal, the operation and calculation pressure of the terminal are alleviated, and the efficiency of displaying the eye image is improved.
- the eye image generated using the above method of generating an eye image can be applied to online games and animations.
- the generated eye image is applied to the online game "Tianya Mingyue Knife", and the generated eye image is displayed on the character of "Tianya Mingyue Knife".
- the generated image represents a large number of eye details, vividly and vividly showing the eyes of the characters in the game.
- the eyes simulated by the eye images are closer to the real eyes, and the realistic effects are displayed on the game interface, bringing the users of the game. Good experience.
- the image of the eyes used in the anime makes the eyes of the characters or animals in the anime more flexible.
- the eye mask on the eyeball is represented by the texture.
- the texture for simulating the eye mask is overlaid on the eyeball portion of the eye model such that the eye model exhibits the texture of the eye mask.
- rendering the mapped eye model comprises: acquiring a lighting model for generating reflected light on the eye image, wherein the lighting model is used for outputting the reflected light of the eyeball and the reflected light of the eye film in the eye model;
- the reflected light of the eyeball and the reflected light of the eye membrane output by the model generate an eyeball reflected light image for reflecting light of the eyeball and an eye mask reflected light image for reflecting light of the eye mask, wherein the eyeball reflected light image includes an eyeball
- the diffuse light image and the specular light image of the eyeball include a diffuse light image of the eye mask and a specular light image of the eye mask.
- the process of rendering the mapped eye model is as follows: acquiring a lighting model, which is based on a multi-layer material illumination model, and can output the reflected light of the eyeball and the reflection of the eye film in the eye model.
- the reflected light of the eyeball and the reflected light of the eye film according to the illumination model generate an image of the reflected light of the eye and a reflected light of the eye film, wherein the image of the reflected light of the eye represents the reflected light of the eyeball, and the image of the reflected light of the eye film represents the reflected light of the eyed film.
- the generated image of the reflected light of the eyeball includes two kinds of images, which are a diffusely reflected light image of the eyeball and a specularly reflected light image of the eyeball, respectively.
- the image of the reflected light of the eye mask includes two types of images, respectively The diffuse light image and the specular light image of the eye mask.
- the illumination model outputs the reflected light of the eyeball in the eye model, and the reflected light of the eyeball output according to the illumination model generates an eyeball reflected light image for representing the reflected light of the eyeball
- the eye model does not include the portion of the eye mask, so the illumination model cannot output the reflected light of the eye mask, and it is even more difficult to generate the image of the reflected light of the eye film according to the reflected light of the eye mask.
- the true eye including the structure of the eyeball and the eye mask, causes the eyeball and the eyelid to have reflected light.
- the eyeball surface of the eyeball portion in the eye model is mapped to simulate an eye mask having a concave and convex texture.
- the illumination model not only outputs the reflected light of the eyeball, but also outputs the reflected light of the eye mask, and generates an eyeball reflected light image and an eye mask reflected light image according to the reflected light of the eyeball outputted by the illumination model and the reflected light of the eye mask, which is closer to the real eye.
- the reflected light from the eyeballs and the eye mask makes the generated eye image more vivid.
- the reflected light generates an image of the reflected light of the eyeball, and generates a reflected light image of the eye mask based on the reflected light of the adjusted eye mask.
- the instruction is used to: adjust the luminous flux of the diffuse reflected light in the reflected light of the eyeball and the luminous flux of the specularly reflected light in the reflected light of the eyeball, and/or adjust the luminous flux of the diffuse reflected light in the reflected light of the eye mask and the eye
- the luminous flux of the specularly reflected light in the reflected light of the film changes in the same direction.
- the instruction is used to indicate at least one of: adjusting the luminous flux of the diffuse reflected light in the reflected light of the eyeball to increase as the luminous flux of the specularly reflected light in the reflected light of the eyeball increases, and adjusting the reflected light of the eye membrane
- the luminous flux of the diffuse reflected light increases as the luminous flux of the specularly reflected light in the reflected light of the eye mask increases, and the luminous flux of the diffuse reflected light in the reflected light of the eyeball decreases as the luminous flux of the specularly reflected light in the reflected light of the eyeball decreases.
- the light flux of the diffuse reflected light in the reflected light of the eye mask is reduced, and the luminous flux of the specularly reflected light in the reflected light of the eye mask is reduced.
- the luminous flux of the diffuse reflected light in the reflected light of the eyeball of the character in the online game and the luminous flux of the specular reflected light in the reflected light of the eyeball are reversely changed, that is, when the luminous flux of one side increases, the other luminous flux Decrease, the sum of the luminous fluxes of the two sides is conserved (ie, the sum of the luminous fluxes of the two sides is a conserved quantity).
- the problem that is easy to occur is that when the luminous flux of the two parties changes, the luminous flux of one side increases, and the luminous flux of the other side decreases, and the difference/ratio of the luminous fluxes of the two sides increases, resulting in a visually less susceptible feeling.
- the party with the smaller luminous flux In extreme cases, there may be a near-conservation of the luminous flux of one side, and the luminous flux of the other side is close to zero, making it difficult to visually perceive the side where the luminous flux is close to zero.
- the luminous flux of the specularly reflected light in the reflected light of the eyeball is T 1
- the luminous flux of the diffuse reflected light in the reflected light of the eyeball is T 2
- the sum of T 1 and T 2 is T 0 (that is, the above-described conserved quantity).
- the light flux of the diffuse reflected light is adjusted, so that the diffuse reflected light can also be clearly expressed in the image.
- the performance of the diffuse reflected light is not obscured.
- the resulting image of the eye ensures that the diffuse reflected light in the reflected light of the eyeball and the eye mask can be visually perceived, and the specular reflected light in the reflected light of the eyeball and the eye mask can be felt, and the reflection of the true eyeball and the eyelid is reflected.
- the situation of light is close. This increases the authenticity of the eyes of the characters in the online game.
- the reflected light of the eyeball and the reflected light of the eye mask output by the illumination model according to the received instruction, generating an image of the reflected light of the eye according to the reflected light of the adjusted eyeball, according to the adjusted eye mask
- the reflected light generates a reflected light image of the eye mask.
- the reflected light of the eye is the sum of the diffuse light of the eye and the specular light of the eye
- the diffuse reflection light can be calculated using the following formula (1)
- the specularly reflected light is calculated using the following formula (2).
- L is the light in all directions
- l is the angle
- n is the normal direction
- F is the Fresnel part
- G is the model component of the surface with the concavity and convexity
- h is the midline of the direction of the line of sight and light
- v is the line of sight Angle
- D is the distribution component, used to represent the brightness distribution of the less smooth surface
- 4 (n ⁇ l) is the angle operator
- ⁇ is the angle range.
- both the specular reflection light and the diffuse reflection light can be expressed.
- the method for generating an eye image further includes: acquiring an additional model for expressing the eye image, wherein the additional model Used in combination with an eye model to represent the structure of the eye; the additional model is combined with the eye model.
- Additional models are used to represent details of the eye, such as eyelashes and lacrimal glands.
- the combination of the additional model and the eye model is used to generate the eye image, so that the details of the eye in the eye image are more abundant, and the details of the real eye are more reflected, which increases the authenticity and vividness of the eye image.
- the additional model can be pre-drawn or created by an application for drawing graphics.
- the additional model includes at least one of an eyelash model, an eye shadow model, and a lacrimal gland and a secretion model.
- the eyelash model is used to increase the effect of the eyelashes on the eye model such that the generated eye image has eyelashes;
- the eye shadow model is used to increase the shadow of the eye in the eye model, simulates the shadow of the white in the eye;
- the lacrimal gland and secretion model are used The lacrimal glands and secretions are increased in the eye model such that the resulting image of the eye carries lacrimal glands and secretions.
- the same additional model can be used to create eye images of different characters, and the same additional model can be called repeatedly when making eye images of different characters. Eye images of different characters can also be made using different additional models. As an optional embodiment, according to the gender, age, and personality characteristics of the characters in the game, different additional models are used to make the eye images, so that the eyes images of the characters in the game are not only vivid, but also can express the characteristics of the characters themselves. To be able to realistically simulate the eyes of people in the real world.
- Figure 4-1 is an effect diagram of the eye model in the prior art.
- Fig. 4-2 is an effect diagram of an eye model obtained by mapping the eyeball surface of the eyeball portion in the eye model of Fig. 4-1. It can be seen that after mapping the eyeball surface of the eyeball part in the eye model, both the white eye and the eye membrane have reflected light images, which make the eyes brighter and more attractive, and the eyeballs are more dynamic and real.
- Fig. 4-3 is an effect diagram of an eye model obtained by attaching an eyelash model to the eye model of Fig. 4-2.
- the natural lashes are achieved with a single piece of dough and a detailed transparent texture to make the lashes look real. After the eyelash model is attached, the realistic degree of the character's eyes has been greatly improved.
- FIG. 4-4 is an effect diagram of an eye model obtained by adding an eye shadow model to the eye model of FIG. 4-3. Compared with Figure 4-3, the white part of the character in Figure 4-4 has some subtle shadows. The white of the eyes is no longer pure white, and the white of the eyes looks more realistic.
- FIG. 4-5 are effect diagrams of an eye model obtained after adding a lacrimal gland and secretion model to the eye model of Fig. 4-4.
- the bottom of the character's eye in Figure 4-5 has a white line, which is a simulation of the secretions, making the eyes look very realistic.
- the effect of eye shadow and lacrimal gland and its secretions is made by adding a layer of eye shells outside the eyeball.
- the eye image generated by the method for generating an eye image provided by the embodiment of the present application is applied to the character of the online game, which can make the character's eyes look very vivid and vivid, and fully considers the rendering operation of the program and the carrying capacity of the client. Make the client more smooth when running online games.
- the above-described embodiment processes the eye model step by step in the eye model to map the surface of the eyeball, add an eyelash model, add an eye shadow model, and add a lacrimal gland and a secretion model.
- it is not limited to this order, and is not limited to the several additional models mentioned above.
- the method according to the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, by hardware, but in many cases, the former is A better implementation.
- the technical solution of the present invention which is essential or contributes to the prior art, may be embodied in the form of a software product stored in a storage medium (such as ROM/RAM, disk,
- the optical disc includes a number of instructions for causing a terminal device (which may be a cell phone, a computer, a server, or a network device, etc.) to perform the methods described in various embodiments of the present invention.
- FIG. 5 is a schematic diagram of an apparatus for generating an image of an eye according to an embodiment of the present invention, as shown in FIG.
- the apparatus includes a first acquisition unit 52, a mapping unit 54, and a rendering unit 56.
- the first acquisition unit 52 is configured to acquire an eye model for generating an eye image, wherein the eye model includes an eyeball portion for expressing an eyeball in the eye.
- the mapping unit 54 is for mapping the eyeball surface of the eyeball portion of the eye model to cover the eyeball portion of the eye model, wherein the texture is used to simulate the concave and convex texture of the eyelid surface in the eye.
- the rendering unit 56 is configured to render the mapped eye model to obtain an eye image.
- rendering unit 56 includes an acquisition subunit and a generation subunit.
- the acquisition subunit is configured to acquire an illumination model for generating reflected light on the image of the eye, wherein the illumination model is used to output the eye model The reflected light of the eyeball and the reflected light of the eye mask.
- the generating subunit is configured to generate an eyeball reflected light image for indicating reflected light of the eyeball and an eyeglass reflected light image for reflecting light of the eye mask according to the reflected light of the eyeball and the reflected light of the eye membrane according to the illumination model, wherein
- the eye reflected light image includes a diffuse light image of the eyeball and a specular light image of the eyeball
- the eye mask reflected light image includes a diffuse light image of the eye mask and a specular light image of the eye mask.
- the generating subunit comprises a receiving module and an adjusting module.
- the receiving module is configured to receive an instruction for adjusting the reflected light of the eyeball output by the illumination model and the reflected light of the eye mask, wherein the instruction is used for adjusting the luminous flux of the diffuse reflected light in the reflected light of the eyeball and the specular reflection in the reflected light of the eyeball.
- the luminous flux of the light changes in the same direction, and/or the luminous flux of the diffusely reflected light in the reflected light of the eye mask changes in the same direction as the luminous flux of the specularly reflected light in the reflected light of the eye membrane.
- the adjusting module is configured to adjust the reflected light of the eyeball outputted by the illumination model and the reflected light of the eye mask according to the received instruction, and generate an image of the reflected light of the eyeball according to the reflected light of the adjusted eyeball, according to the reflected reflection of the eye membrane Light generates a reflected light image of the eye mask.
- the apparatus for generating an eye image provided by the embodiment of the present application further includes a second acquiring unit and a combining unit.
- the second acquisition unit is configured to acquire an additional model for expressing the eye image, wherein the additional model is used in combination with the eye model to represent the structure of the eye.
- the combination unit is used to combine the additional model with the eye model.
- the eye image generated by the device for generating an eye image provided by the embodiment of the present application can be applied, for example, to a character of a network game, which can make the eyes of the character look very vivid and vivid, and fully consider the rendering operation of the program and the carrying of the client. The ability to make the client run more smoothly when running online games.
- FIG. 6 is a hardware structural diagram of a server according to an embodiment of the present invention.
- the server mainly includes a processor. 601. Display 602, data interface 603, memory 604, and network interface 605, wherein:
- the display 602 is mainly used to display an image, such as a game interface, wherein the game interface displays an eye of a person generated by the method of generating an eye image of the above-described embodiment.
- the data interface 603 mainly transmits the control command input by the user to the place by means of data transmission.
- the processor 601 provides data support for generating an eye image.
- the memory 604 is mainly used to store instruction codes for executing the method of the present invention, and characters in the game, character eye images, user-entered control commands, and game progress information in the game involved in performing the method of the present invention. .
- the network interface 605 is mainly used for network communication with the outside world, provides data support for generating an eye image, and transmits the generated eye image to other servers.
- the processor 601 is mainly used to perform various operational steps of the method as described in Embodiment 1, and will not be described again in the present embodiment for the sake of brevity.
- Embodiments of the present invention also provide a storage medium.
- the foregoing storage medium may be used to store the program code of the method for generating an eye image according to the embodiment of the present invention.
- the foregoing storage medium may be used to store the program code of the method for generating an eye image according to the embodiment of the present invention.
- the foregoing storage medium may be located in at least one of a plurality of network devices in a network of a mobile communication network, a wide area network, a metropolitan area network, or a local area network.
- the integrated unit in the above embodiment if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in the above-described computer readable storage medium.
- the technical solution of the present invention may contribute to the prior art or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium.
- a number of instructions are included to cause one or more computer devices (which may be a personal computer, server or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present invention.
- the disclosed client may be implemented in other manners.
- the device embodiments described above are merely illustrative.
- the division of the unit is only a logical function division.
- multiple units or components may be combined or may be Integrate into another system, or some features can be ignored or not executed.
- the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, unit or module, and may be electrical or otherwise.
- the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
- each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
- the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.
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Abstract
Description
Claims (13)
- 一种生成眼睛图像的方法,其特征在于,包括:获取用于生成眼睛图像的眼睛模型,其中,所述眼睛模型包括用于表达眼睛中眼球的眼球部分;对所述眼睛模型中所述眼球部分的眼球表面进行贴图,以将所述贴图覆盖在所述眼睛模型中的所述眼球部分,其中,所述贴图用于模拟眼睛中眼膜表面的凹凸质感;对贴图后的眼睛模型进行渲染,得到所述眼睛图像。
- 根据权利要求1所述的方法,其特征在于,对贴图后的眼睛模型进行渲染包括:获取用于生成眼睛图像上反射光的光照模型,其中,所述光照模型用于输出所述眼睛模型中眼球的反射光和所述眼膜的反射光;根据所述光照模型输出的所述眼球的反射光和所述眼膜的反射光生成用于表示所述眼球的反射光的眼球反射光图像和用于表示所述眼膜的反射光的眼膜反射光图像,其中,所述眼球反射光图像包括所述眼球的漫反射光图像和所述眼球的镜面反射光图像,所述眼膜反射光图像包括所述眼膜的漫反射光图像和所述眼膜的镜面反射光图像。
- 根据权利要求2所述的方法,其特征在于,根据所述光照模型输出的所述眼球的反射光和所述眼膜的反射光生成用于表示所述眼球的反射光的眼球反射光图像和用于表示所述眼膜的反射光的眼膜反射光图像包括:接收用于调整所述光照模型输出的所述眼球的反射光和所述眼膜的反射光的指令;根据所述指令来调整所述光照模型输出的所述眼球的反射光和所述眼膜的反射光,并根据调整后的所述眼球的反射光生成所述眼球反射光图像,根据调整后的所述眼膜的反射光生成所述眼膜的反射光图像。
- 根据权利要求3所述的方法,其特征在于,所述指令用于调整眼球的反射光中漫反射光的光通量与眼球的反射光中镜面反射光的光通量同向变化,和/或调整眼膜的反射光中漫反射光的光通量与眼膜的反射光中镜面反射光的光通量同向变化。
- 根据权利要求1所述的方法,其特征在于,在对贴图后的眼睛模型进行 渲染之前,所述方法还包括:获取用于表现所述眼睛图像附加模型,其中,所述附加模型用于与所述眼睛模型进行组合,以表现眼睛的结构;将所述附加模型与所述眼睛模型进行组合。
- 根据权利要求5所述的方法,其特征在于,所述附加模型包括睫毛模型、眼部阴影模型以及泪腺和分泌物模型中的至少一个。
- 一种生成眼睛图像的装置,其特征在于,包括:第一获取单元,用于获取用于生成眼睛图像的眼睛模型,其中,所述眼睛模型包括用于表达眼睛中眼球的眼球部分;贴图单元,用于对所述眼睛模型中所述眼球部分的眼球表面进行贴图,以将所述贴图覆盖在所述眼睛模型中的所述眼球部分,其中,所述贴图用于模拟眼睛中眼膜表面的凹凸质感;渲染单元,用于对贴图后的眼睛模型进行渲染,得到所述眼睛图像。
- 根据权利要求7所述的装置,其特征在于,所述渲染单元包括:获取子单元,用于获取用于生成眼睛图像上反射光的光照模型,其中,所述光照模型用于输出所述眼睛模型中眼球的反射光和所述眼膜的反射光;生成子单元,用于根据所述光照模型输出的所述眼球的反射光和所述眼膜的反射光生成用于表示所述眼球的反射光的眼球反射光图像和用于表示所述眼膜的反射光的眼膜反射光图像,其中,所述眼球反射光图像包括所述眼球的漫反射光图像和所述眼球的镜面反射光图像,所述眼膜反射光图像包括所述眼膜的漫反射光图像和所述眼膜的镜面反射光图像。
- 根据权利要求8所述的装置,其特征在于,所述生成子单元包括:接收模块,用于接收用于调整所述光照模型输出的所述眼球的反射光和所述眼膜的反射光的指令;调整模块,用于根据所述指令来调整所述光照模型输出的所述眼球的反射光和所述眼膜的反射光,并根据调整后的所述眼球的反射光生成所述眼球反射光图像,根据调整后的所述眼膜的反射光生成所述眼膜的反射光图像。
- 根据权利要求9所述的装置,其特征在于,所述指令用于调整眼球的反射光中漫反射光的光通量与眼球的反射光中镜面反射光的光通量同向变化,和/或调整眼膜的反射光中漫反射光的光通量与眼膜的反射光中镜面反射光的光通量同向变化。
- 根据权利要求7所述的装置,其特征在于,所述装置还包括:第二获取单元,用于在所述渲染单元对贴图后的眼睛模型进行渲染之前,获取用于表现所述眼睛图像附加模型,其中,所述附加模型用于与所述眼睛模型进行组合,以表现眼睛的结构;组合单元,用于将所述附加模型与所述眼睛模型进行组合。
- 根据权利要求11所述的装置,其特征在于,所述附加模型包括睫毛模型、眼部阴影模型以及泪腺和分泌物模型中的至少一个。
- 一种计算机可读存储介质,在所述计算机可读存储介质上存储有用于执行如权利要求1-6中的任一项所述的方法的程序指令。
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