WO2017141767A1 - Gaming device - Google Patents

Gaming device Download PDF

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Publication number
WO2017141767A1
WO2017141767A1 PCT/JP2017/004374 JP2017004374W WO2017141767A1 WO 2017141767 A1 WO2017141767 A1 WO 2017141767A1 JP 2017004374 W JP2017004374 W JP 2017004374W WO 2017141767 A1 WO2017141767 A1 WO 2017141767A1
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WO
WIPO (PCT)
Prior art keywords
game
hmd
player
game device
play
Prior art date
Application number
PCT/JP2017/004374
Other languages
French (fr)
Japanese (ja)
Inventor
典洋 西村
亨 久野
正晴 小野
祐介 渡邊
Original Assignee
株式会社バンダイナムコエンターテインメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 株式会社バンダイナムコエンターテインメント filed Critical 株式会社バンダイナムコエンターテインメント
Publication of WO2017141767A1 publication Critical patent/WO2017141767A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets

Definitions

  • the present invention relates to a game apparatus that executes a game in which a player plays with an HMD (Head Mounted Display).
  • HMD Head Mounted Display
  • arcade game devices installed in game centers and the like basically have an open layout, and a player plays mainly while watching a game image displayed on a video display. I was able to keep an eye on the situation. For example, it is possible to see the state of a gallery that looks at the state of playing, so that the player can pay attention to safety during play (see, for example, Patent Document 1).
  • a head mounted display which is a head mounted display
  • HMD head mounted display
  • an immersive (non-transparent) goggle-type HMD that covers both eyes and blocks the surrounding field of view while in use and displays only the image to the user can see the appearance of the external environment along with the image. It is characterized by a high level of immersive feeling compared to a transparent HMD that can be played, and even more so than when playing on an open-type arcade game device, it is overwhelming and can be noticed at game shows. Collecting.
  • safety measures are required during play.
  • contents of safety measures vary, for example, by enclosing a section for installing an arcade game device that employs an immersive HMD with a fence, safety considerations are taken so that no one other than the player can enter during game play.
  • a game system has also been devised (see, for example, Patent Document 2).
  • JP 2013-20366 A Japanese Patent Laying-Open No. 2015-150064
  • the game screen displayed on the video display can be seen not only by the player but also by the gallery. Since the gallery can see the game screen up close through the player, it is possible to immediately understand what the game is, how it is played, and how it is enjoyed. In other words, the state of playing itself had the effect of soliciting game play.
  • the present invention has been devised based on such a background.
  • a first invention for solving the above-described problems is a housing unit that defines a play area for a player to play with an HMD (Head-Mounted Display), and a player in the play area.
  • a game device including a display unit provided at a position where the HMD can be visually recognized before mounting the HMD, and an HMD storage place for storing the HMD when the HMD is not mounted.
  • the casing unit is provided so that the gallery outside the game device can visually recognize the display unit.
  • You may comprise the game device of 1st invention further provided with the observation window part provided in.
  • the display unit displays a first video including a game description for the player before starting the game, and a second video for the gallery during game play.
  • You may comprise the game device of 2nd invention provided with the display control part (for example, control board 90 of FIG. 2) which performs control to perform.
  • the first to third aspects of the invention it is possible to ensure safety during play by surrounding the player playing with the immersive HMD in a room shape with the casing. Further, since there is an HMD storage place for placing the HMD when it is not attached, it is troublesome when a player who is going to play newly attaches the HMD or when a player who has finished playing removes the HMD. There is nothing.
  • the game content can be grasped if the gallery looks at the display unit.
  • the gallery outside the apparatus is provided with an observation window portion through which the player and the display portion can be seen together on the housing portion.
  • a video for explaining the game (first video) for the player is displayed on the display unit before the game starts, and a video for the gallery (second video) is displayed during play. It is more preferable to display it. That is, by showing the second video up close to the gallery through the player, the game provides information for understanding what the game is, how it is played, and how it is enjoyed. You can solicit play.
  • the HMD is a head tracking VR (Virtual Reality) type H
  • the observation window unit is provided with the player wearing the HMD and the display unit at a position where the gallery can be visually recognized.
  • a VR-type game is executed in which an image of the game space with the player facing his head is displayed in HMD, and the image is provided as if the player is in the virtual space. It becomes suitable for.
  • the gallery allows the player and the display unit to be viewed together through the observation window, it is possible to grasp how the game is actually played while viewing the video.
  • the fifth invention is the game device according to the fourth invention, wherein the display control unit displays an image displayed on the HMD as the second video.
  • the gallery allows the player and the display unit to be viewed together through the observation window, the movement of the player and the video viewed by the player can be viewed together.
  • the gallery makes it easy to imagine what a VR-type game is and how much it can be experienced by looking at the events in the game world and the actions and reactions of the players. Thus, it is possible to further enhance the advertising / soliciting effect of the game.
  • a sixth invention is the game apparatus of the fourth invention, wherein the display control unit displays a third-person viewpoint image of the game space including a character in the game space operated by the player as the second video. is there.
  • the gallery since the gallery allows the player and the display unit to be viewed together through the observation window unit, the movement of the player and the character operated by the player who is a representative of the player are displayed. You can see the movement together.
  • the gallery makes it easier to observe the VR type game from an objective viewpoint, and can further enhance the advertising / inviting effect of the game.
  • the display control unit switches from the first video to the second video in accordance with a predetermined instruction operation by the player or the start of the game (for example, steps S56 to S58 in FIG. 11).
  • a predetermined instruction operation by the player or the start of the game for example, steps S56 to S58 in FIG. 11.
  • a game device according to any one of the third to sixth inventions.
  • the gallery can see the player and the display unit together through the observation window unit, but the player's movement and the image the player is watching can be viewed together, It is possible to switch between viewing the movement of the character and the movement of the character operated by the player who is the representative of the player.
  • the gallery sometimes sees and feels the events in the game world from the same viewpoint as the player, and sometimes observes what kind of game it is from an objective viewpoint. Makes it easier to imagine what will be experienced. Therefore, the advertising / inviting effect of the game can be further enhanced.
  • the eighth invention is the game device according to any one of the third to seventh inventions, wherein the observation window section has a light-transmitting plate member separating the inside and the outside of the game device.
  • the eighth aspect of the present invention by providing a light-transmitting plate in the observation window, safety can be improved so that an act of interfering with a player who is playing through the observation window is not performed.
  • the ninth aspect of the present invention is the game apparatus according to any one of the first to eighth aspects of the present invention, wherein a passage portion is provided between the entrance of the game apparatus and the play area.
  • the intruder even if an intruder tries to interfere with a player who is playing, the intruder cannot pass the action immediately after entering from the entrance of the apparatus, and must pass through the passage. While passing through the aisle, making the person think that they may be found in the gallery from the observation window is a mental pressure on the intruder, and has the effect of suppressing the intrusion.
  • a detection unit for example, the human sensor 44 in FIG. 2 for detecting that a person has entered the passage unit, and when the detection unit detects the game play.
  • the game device according to the ninth aspect of the present invention further includes a warning control unit (for example, the control board 90 in FIG. 1, steps S50 to S54 in FIG. 6) for performing predetermined warning control.
  • an intruder during play can be detected and a warning can be given. Therefore, safety can be improved.
  • the eleventh invention is the game apparatus according to the tenth invention, wherein the warning control unit displays a predetermined warning display on the HMD.
  • the presence of an intruder can be reported to the player.
  • the twelfth invention is the game device according to the tenth or eleventh invention, wherein the detection section has a detection height set to a height of a person's feet.
  • an intruder can be reliably detected.
  • a thirteenth aspect of the present invention is a locker for storing the player's baggage (for example, the baggage locker 28 of FIG. 4) and a locking unit for automatically locking the locker at least during game play (for example, FIG. 4). And an automatic lock 32) according to any one of the first to twelfth inventions.
  • the player's baggage can be safely stored during game play.
  • a fourteenth aspect of the present invention is a left-behind item warning unit (for example, the control board 90 in FIG. 2, the left-behind item detection sensor 34 in FIG. 4, the step in FIG. 6) that detects a left-in-place item in the locker and issues a given warning after the game play.
  • a game device according to a thirteenth aspect of the present invention, further comprising S70 to S72).
  • the player's forgotten items can be prevented.
  • the first to fourteenth aspect includes an irradiation unit (for example, an ultraviolet lamp that can be employed as the sterilizer 30 in FIG. 2) that irradiates the HMD storage area with a predetermined electromagnetic wave for sterilization. It is a game device of any invention.
  • an irradiation unit for example, an ultraviolet lamp that can be employed as the sterilizer 30 in FIG. 2 that irradiates the HMD storage area with a predetermined electromagnetic wave for sterilization. It is a game device of any invention.
  • the casing has a chamfered portion with a chamfered corner when viewed from above, and the chamfered portion and the chamfered portion of another game device of the same type are attached to each other.
  • the game device according to any one of the first to sixteenth aspects of the present invention has a unit structure that can be integrally configured by being installed adjacent to each other.
  • the sixteenth aspect by connecting a plurality of game devices of the same type, it is possible to easily prepare a large-sized multi-player game device as if it were designed integrally from the beginning.
  • the perspective external view seen from diagonally forward upper direction which shows the structural example of a game device for business use.
  • the figure which shows the structural example of an arcade game apparatus Comprising: The figure which cut the back surface part so that an internal structure could be seen.
  • the top view which shows the structural example of an arcade game device.
  • the front enlarged view which shows the structural example of a baggage locker.
  • movement of the arcade game device The flowchart following FIG.
  • FIG. 1 The flowchart for demonstrating operation
  • the flowchart following FIG. The figure which shows the structural example in the modification "the 2" of a business use game device.
  • a virtual reality game that can be stereoscopically viewed from a first-person viewpoint is executed on a commercial game device in a multiplayer manner using a head tracking HMD.
  • the HMD attached to each player tracks the head direction and posture of each player, and the head direction and posture of the player character corresponding to each player placed in the game space are synchronized with tracking.
  • the scene of the game space viewed from each player character is displayed in a stereoscopic view with the HMD of the corresponding player. That is, each player plays a game while watching the virtual reality stereoscopic video (VR video) that is in the three-dimensional virtual space (in the game space).
  • VR video virtual reality stereoscopic video
  • the game genre and game content can be set as appropriate.
  • FIG. 1 to 3 are diagrams showing a configuration example of the arcade game apparatus 1300 according to this embodiment.
  • FIG. 1 is a perspective external view seen obliquely from above
  • FIG. 2 is a view in which the rear portion is cut so that the internal structure can be seen
  • FIG. 3 is a plan view in which the inside is visible.
  • the HMD and the game controller are not shown.
  • the arcade game apparatus 1300 includes a play area unit 2 (see FIG. 2), a display unit 4 (see FIG. 1), a housing unit 6 (see FIG. 1), an external This is a private room-like installed game device including a speaker unit 8 (see FIG. 1), an illumination unit 10 (see FIG. 1), and a control board 90 (see FIG. 2).
  • the play area unit 2 is equipment installed in a play area which is a main place where a player wearing the HMD plays a game. As shown in FIGS. 2 and 3, the play area unit 2 of the present embodiment includes an HMD 12, an HMD place 14, a seat 16, a fixed operation stick 18, a game controller 20, and a game controller place 24.
  • the play consideration payment unit 26 and the baggage locker 28 are provided, one set for each player, for a total of two sets.
  • the HMD 12 is a head tracking type VR head mounted display that is headphone integrated and capable of tracking the direction and direction of the head.
  • an immersion type non-transmission type
  • transmission control may be used. In this case, it is basically controlled to be non-transparent during game play except in an emergency.
  • the HMD storage space 14 is a space for storing and storing the HMD 12 when not in use.
  • the HMD storage site 14 is provided with a sterilizer 30 that sterilizes the HMD 12 accommodated while waiting for the customer.
  • the sterilizer 30 can be selected as appropriate.
  • a sterilization lamp irradiation unit that irradiates a predetermined electromagnetic wave for sterilization
  • a bactericide sprayer or the like can be used.
  • the former is adopted.
  • the HMD storage place 14 of the present embodiment is designed as an open space so that it can be easily taken out / accommodated, it may be designed to be covered with an openable case to enhance the effect of the sterilizer 30.
  • the seat 16 in this embodiment is for one person. Depending on the content of the game, it may be a bench type of two people. Also, if standing is suitable as a play style depending on the game content, the seat 16 is omitted, for example, a ring-shaped auxiliary tool that surrounds the waist, or a bar-shaped auxiliary that is used while being applied to the abdomen with the front turned It can be replaced as appropriate by installing tools or only installing a counter, shelf, etc. That is, the seat 16 is not necessarily an essential component in the arcade game apparatus 1300.
  • the number and type of devices for operation input can be selected as appropriate according to the game content.
  • a fixed operation stick 18 and a game controller 20 of the type held in the hand are provided.
  • the game controller storage space 24 is a space for storing and storing the game controller 20 when not in use.
  • the game controller yard 24 is provided with a sterilizer 30, and the sterilizer 30 sterilizes the game controller 20 accommodated while waiting for a customer.
  • the game controller place 24 of the present embodiment is designed as an open-type space so that it can be easily taken out / accommodated, but may be designed to be covered with an openable case to enhance the effect of the sterilizer 30.
  • the play consideration payment unit 26 accepts payment for the game play and outputs a detection signal of the payment operation to the control board 90.
  • the play consideration payment unit 26 is realized by a reading device such as a coin insertion device, a credit card, a prepaid card, an electronic money card, or a user card, and corresponds to payment by cash, credit, or virtual currency.
  • the baggage locker 28 is a space in which the player's baggage can be stored. In this embodiment, it is provided under the armrest of the seat 16, but may be other places such as under the seating surface of the seat 16.
  • FIG. 4 is an enlarged front view showing an example of the configuration of the baggage locker 28.
  • the baggage locker 28 of the present embodiment includes an auto lock 32 and a forgotten object detection sensor 34.
  • the auto lock 32 is automatically locked at least during the game play by the operation control of the control board 90.
  • the forgotten thing detection sensor 34 is a sensor for detecting a forgotten thing in the baggage locker 28.
  • a camera module with illumination for photographing the inside of the locker from above is used, and images taken before and after use are compared by image processing to detect forgotten items.
  • the forgotten object detection sensor 34 may be realized by other types of sensors such as a distance sensor and a load sensor.
  • the display unit 4 is a video display unit installed at the front position of the play area unit 2.
  • it can be realized by a video display device such as a flat panel display or a projector.
  • the display unit 4 of the present embodiment has a display area large enough to occupy the front width of the play area unit 2 by one unit, and uses one display unit 4 for a plurality of players.
  • the housing unit 6 surrounds the play area unit 2 and the display unit 4 and defines a room-like space.
  • an entrance to the device is formed on either the left side or the right side of the play area unit 2 (in the illustrated example, the right side when viewed from the front side of the arcade game device 1300), while the entrance to the play area is formed.
  • a passage portion 40 designed to go around the front of the unit 2 is formed (see FIG. 3).
  • the passage portion 40 of the present embodiment is provided with a partition plate 42 and a human sensor 44 as a countermeasure against intruders other than the player who is playing.
  • the partition plate 42 is a transparent plate material, and is erected at the boundary near the entrance between the play area unit 2 and the passage portion 40, so that even if an intruder during play enters from the entrance, it cannot immediately contact the player. I am doing so.
  • the human sensor 44 is a detection unit that detects that a person has entered the passage unit 40, and has a function of outputting a detection signal to the control board 90 every time the presence of a person is detected.
  • two human sensors 44 are provided at the foot position of the person passing through the passage portion 40, on the entrance side and on the back side. Depending on which human sensor 44 on the entrance side or the back side detects first, entrance / exit to the play area can be distinguished.
  • the human sensor 44 is provided between the detection exemption area 46 and the play area 41 with the detection exemption area 46 near the entrance (see FIG. 3; the first area near the entrance) excluded from the detection target. This allows a gallery interested in the game to enter the detection exemption area 46 during the play and turn his neck to look inside, while the intrusion approaching the play area 41 can be reliably detected.
  • the play area 41 is an area for the player to play a game, and includes a so-called play position for playing the game (in the present embodiment, a seating position on the play area unit 2). If the arcade game device 1300 is a device in which a player plays a game while standing in the device, or a device that plays a game while walking around the device, the play area 41 has an assumed position of the player during the game play. It becomes an area including.
  • the housing 6 includes a player (at least the head of the player wearing the HMD) and the display unit 4 over the player in the play area unit 2 by a gallery outside the apparatus. And an auxiliary observation window portion 52 that can be viewed together.
  • the main observation window portion 50 and the auxiliary observation window portion 52 are so-called fixed windows in which a light-transmitting plate body that separates the inside and outside of the game device such as a transparent resin panel and transparent glass is fixed to the opening frame of the housing portion 6 so as not to be opened and closed. It is.
  • a total of two main observation window portions 50 are provided, each at a position corresponding to each back surface of the seat 16.
  • an auxiliary observation window 52 is provided on the right side as viewed from the front.
  • the main observation window unit 50 displays the display unit 4 over the player in the play area unit 2 (more specifically, over the head of the player wearing the HMD 12) with respect to the gallery outside the apparatus.
  • the position where the inside of the apparatus is viewed from the main observation window 50 can be said to be a recommended gallery position where the display unit 4 can be seen through the player.
  • the gallery can visually recognize the player (more specifically, the head of the player wearing the HMD) and the display unit 4 at the same time.
  • the auxiliary observation window unit 52 can show the player in the play area unit 2 and the display unit 4 together to the gallery outside the apparatus, but the state of a person who tries to enter mainly from the entrance during play It works to deter intrusion by making it visible from the outside.
  • the external speaker unit 8 is a means for emitting sound for a gallery outside the apparatus.
  • it is installed on the front outer side of the housing 6 and below the main observation window 50, and includes an electrical decoration 10 at the top.
  • the control board 90 includes various microprocessors such as a CPU (Central Processing Unit) 91, a GPU (Graphics Processing Unit), and a DSP (Digital Signal Processor), and various IC memories 92 such as a VRAM, a RAM, and a ROM.
  • the communication module 93, the input / output interface circuit 97, and the like are mounted.
  • the communication module 93 can connect to a wired and / or wireless communication line and transmit a predetermined signal to the target device.
  • various notification signals can be transmitted to the manager of the arcade game apparatus 1300.
  • the input / output interface circuit 97 1) Driver circuit of display unit 4 2) a signal transmission / reception circuit with an operation input device such as the operation stick 18 or the game controller 20; 3) an output circuit for outputting a video signal and an audio signal to the HMD 12, 4) an output circuit for outputting an operation control signal to the auto-lock 32; 5) An input circuit for inputting a photographing signal from the forgotten object detection sensor 34, 6) An input circuit for inputting a detection signal from the human sensor 44; 7) an output circuit for outputting an operation / stop control signal to the sterilizer 30; Etc.
  • the input / output interface circuit 97 is illustrated as a single product, but an IC chip or a circuit unit may be provided for each of these circuits as appropriate.
  • control board 90 These elements mounted on the control board 90 are electrically connected via a bus circuit or the like so that data can be read and written and signals can be transmitted and received.
  • the control board 90 reads the program and various data stored in the IC memory 92 and performs arithmetic processing by the CPU 91 to control the arcade game device 1300 in an integrated manner.
  • control board 90 of this embodiment is 1) Control to display a first video including a game description for the player on the display unit 4 before starting the game; 2) During game play, the direction and inclination of the HMD 12 are tracked to generate a stereoscopic game space image with a first-person viewpoint that links the viewpoint direction and inclination of the player character in the game space operated by the player.
  • a given notification for example, reporting of a suspicious object handling request
  • Residue handling processing including control such as notifying the administrator of the possibility of a survivor or a rescuer if all players are not counted after a while after the game ends; I do.
  • control such as notifying the administrator of the possibility of a survivor or a rescuer if all players are not counted after a while after the game ends; I do.
  • other controls related to game execution can be performed as appropriate.
  • control board 90 may be realized by ASIC (Application Specific Integrated Circuit), FPGA (field-programmable gate array), or SoC (System on chip).
  • ASIC Application Specific Integrated Circuit
  • FPGA field-programmable gate array
  • SoC System on chip
  • FIGS. 5 to 6 are flowcharts for explaining the operation of the arcade game apparatus 1300 of the present embodiment.
  • the processing flow described here is executed by the CPU 91 of the control board 90 executing a predetermined program stored in the storage unit of the control board 90.
  • the arcade game device 1300 that is turned on first executes initialization (step S2). Specifically, the number of people in the play area indicating the number of people in the play area is set to “0”, the automatic lock 32 of the baggage locker 28 is unlocked, and nothing is in the baggage locker 28 by the forgotten object detection sensor 34. Shoot and memorize The photographic data is used for detection of forgotten items and articles that are left behind by comparing with the latest photographic data. Further, the arcade game apparatus 1300 operates the sterilizer 30.
  • the arcade game apparatus 1300 enters an attract mode that is waiting for a customer (step S4).
  • the arcade game apparatus 1300 causes the display unit 4 to display an attract video including a game introduction, a game screen example, a video prompting the user to put baggage into the baggage locker 28, and the like.
  • the HMD 12 displays nothing, displays a guidance prompting the user not to wear the HMD 12, or displays a video for function confirmation.
  • the arcade game apparatus 1300 uses the detection result of the human sensor 44 to start automatic counting of the number of people who entered the play area (number of people in the play area) (step S6). Specifically, every time it is detected by the human sensor 44 on the entrance side and then detected by the human sensor 44 on the back side, “1” is added to the number of people in the play area, and the human sensor 44 on the back side adds it. Every time it is detected by the entrance-side human sensor 44 after detection, the number of people in the play area is decremented by “1”.
  • step S10 If the payment for the play consideration is not detected during the attract mode (NO in step S10), the forgotten item is detected in the baggage locker 28, and the number of people in the play area of the play area is “0”. If it remains (YES in step S12), it is determined that there is a possibility that a suspicious object has been placed in the baggage locker 28, and notification control for requesting the administrator to handle the suspicious object is performed using the communication module 93.
  • a suspicious object handling process is executed (step S14), a series of processes are terminated, and a check / restart by the administrator is awaited.
  • step S10 if the payment for the play price is detected during the attract mode (YES in step S10), the arcade game apparatus 1300 stops the sterilization apparatus 30 (step S16), and the player's play guidance and precautions Control for displaying the first video including the description on the display unit 4 is started (step S18). Note that during the display control of the first video, nothing is displayed on the HMD 12, guidance for prompting the user not to wear the HMD 12, or a video for function confirmation is displayed.
  • the arcade game apparatus 1300 interrupts the display even during the first video (step S32). .
  • the arcade game apparatus 1300 activates and locks the auto lock 32 of the baggage locker 28, and displays a notification that the display unit 4 and the HMD 12 are locked (step S34).
  • the notification on the display unit 4 has an effect of suppressing theft of intruding into the apparatus and stealing goods during play, and the notification on the HMD 12 has an effect of providing a sense of security to the player.
  • the arcade game apparatus 1300 starts various controls for realizing game play (step S36). Specifically, as shown in the example of FIG. 7, in the game play control, the first person image from the first person viewpoint P1 in which the line of sight of the player character 5 in the game space is synchronized and interlocked with the head tracking of the HMD 12, and Generation of a third-person viewpoint image from the third-person viewpoint P3 provided at a predetermined relative position behind the player character is started. As for the first person image, two types of two-dimensional first person images for right eye and left eye for realizing stereoscopic vision with the HMD 12 are generated. Since the third person image is assumed to be used for a gallery, one type of two-dimensional image is generated.
  • the arcade game apparatus 1300 starts generating a video for the player including the first person image and a control for displaying the video for the player on the HMD 12 (step S38). Further, the arcade game device 1300 generates a gallery-oriented video (second video) including a first-person image and a third-person image for either the right eye or the left eye as materials, and displays the gallery-oriented video. 4 is started (step S40).
  • the arcade game apparatus 1300 determines that an intrusion has been detected (YES in step S50), and starts an intruder handling process (step S54).
  • the arcade game device 1300 of the present embodiment includes intruder handling processing: 1) first warning control for displaying a notification that an intruder was present during play on the HMD 12; and 2) a gallery on the display unit 4. And at least one of second warning control for displaying an intrusion warning for the intruder and 3) response request control for transmitting a signal for requesting the intruder to the administrator via the communication module 93. To do. The started intruder handling process is continued until the human sensor 44 no longer detects the presence of a person.
  • step S60 When the game is over (YES in step S60), the arcade game apparatus 1300 unlocks the automatic lock 32 of the baggage locker 28 (step S62), and displays a leaving guidance video on the display unit 4 and the HMD 12 (step S64). .
  • a notification that the game has ended a notification that prompts the HMD 12 to return to the HMD storage location 14, a notification that prompts the game controller 20 to return to the game controller storage location 24, and a notification that warns that the baggage is left behind. And a notice prompting the user to leave.
  • step S70 If a forgotten item is detected in the baggage locker 28 after the game is over (YES in step S70), the arcade game apparatus 1300 displays a forgotten item warning image on the display unit 4 and the HMD 12 to notify that there is a forgotten item. It is displayed (step S72).
  • step S74 if all the players leave within a predetermined time after the game ends, that is, if the number of players in the play area becomes “0” (YES in step S74), the arcade game device 1300 is stored in the sterilizer 30. The operation is started (step S76), the process returns to step S2, and after the initialization, the customer waiting state, that is, the attract mode is entered again.
  • step S74 if all the players do not leave within a predetermined time after the game is over (NO in step S74), the arcade game apparatus 1300 has a suspicious survivor or feels bad and cannot leave on its own. It is determined that there is such a person who needs to be rescued, and a remaining part handling process is executed (step S78). As the stay-responding process, the communication module 93 is used to notify the manager of the possibility that there are survivors or rescuers.
  • the player when a game using an immersive HMD is executed, the player can visually recognize the surrounding situation while playing the HMD and cannot secure safety by himself. It can be secured on the 1300 side.
  • a warning can be displayed on the HMD 12 or the display unit 4.
  • the manager of the arcade game apparatus 1300 can be requested to handle intruders. It is also possible to place a suspicious object in the baggage locker 28, or to leave the game after the game is over or to request a rescuer.
  • the gallery is displayed on the display unit 4 because the display unit 4 and the player (at least the head of the player) can be viewed together through the main observation window unit 50 and the auxiliary observation window unit 52. While watching the video, you can understand how to play the game.
  • Part 1 For example, in the above embodiment, a configuration is adopted in which a person who tries to enter the play area from outside the device is detected and warned during game play, but when one player tries to contact another player during play. Can also be configured to issue a warning.
  • the gallery-oriented video (second video) is generated and controlled by the arcade game device 1300 and there is no room for the gallery to be involved, but the gallery itself is displayed as the gallery-oriented video.
  • the image may be selected from the first person viewpoint P1 and the third person viewpoint P3 (see FIG. 7).
  • a partition plate 42 and an inter-seat human sensor 44B are added between the seats 16 of the play area unit 2 based on the above embodiment as in the arcade game device 1300B shown in FIG. .
  • a viewpoint changeover switch 9 is provided above the external speaker unit 8 so that a gallery outside the apparatus can be operated.
  • the arcade game apparatus 1300B is operated as shown in the flowcharts of FIGS. That is, basically the same as in the above embodiment, but even if no entry into the play area from outside the apparatus is detected (NO in step S50), if there is a detection by the inter-seat human sensor 44B.
  • the arcade game apparatus 1300B regards an inappropriate player movement between sheets (YES in step S52), and executes an intruder handling process (step S54).
  • the arcade game apparatus 1300B displays an image of the game space used for the video for the gallery (second video) at that time.
  • Switching between first person image and third person image step S58). The switching may be fixed until the viewpoint changeover switch 9 is operated again, and is maintained for a predetermined time after the switching, but whether the first person image or the third person image is used after the predetermined time elapses. It is good also as returning to automatic selection by game device 1300B.
  • the arcade game device of the above embodiment and the above modification may have a unit structure that can be connected or adjoined so that the other arcade game device of the same type is installed adjacently to make it appear as an integrated device.
  • the passage portion 40 is T-shaped when viewed from above. Accordingly, two display units 4 may be provided, and the play area unit 2 may be divided into a first unit 2R and a second unit 2L.
  • the front left and right corner portions of the housing portion 6 can be provided with chamfered portions 62 that are chamfered in the top view.
  • chamfered portions 62 that are chamfered in the top view.
  • a plurality of arcade game devices 1300C (1300C1 to 1300C3) of the same type are connected and connected for use in order to support multiplayer of two or more players.
  • a large-sized game device for multiplayer simultaneous play is prepared as if they were originally designed as a single unit. Can be prepared without it.
  • the arcade game devices 1300, 1300B, and 1300C have a design for two people and one room on the premise of multi-play, but may be designed on the premise of single play. Good.
  • the main observation window 50 is provided at a position where the display unit 4 can be seen through the player in the gallery, the present invention is not limited to this.
  • the play area unit 2 includes the HMD 12, the HMD storage place 14, the seat 16, and a fixed operation. Only one set of the stick 18, the game controller 20, the game controller storage place 24, the play consideration payment unit 26, and the baggage locker 28 may be provided.
  • the housing unit 6D of the arcade game apparatus 1300D has a main observation window unit 50 at a position where a gallery to be observed from outside the apparatus can simultaneously capture the player (at least the player's head) and the display unit 4 within the field of view. Is arranged and equipped.
  • the arcade game device 1300D and the arcade game device 1300E of the same type having the housing portion 6D of the arcade game device 1300D and the symmetrical housing portion 6E are prepared.
  • a large-scale arcade game device for multiplayer can be easily configured.

Abstract

Players wear an HMD 12, sit on a seat 16 of a play area unit 2, and play. A display 4, which is a large monitor, is in front of the play area unit 2. Spectators can view the display 4 with the players over the players from a main observation window part 50 of a casing part 6. Before play, the display 4 displays a video for the players such as a game description, and during play, the display 4 displays a video for the spectators including a video displayed on the HMDs 12 and commentary, etc.

Description

ゲーム装置Game device
 本発明は、プレーヤがHMD(Head Mounted Display)を装着してプレイするゲームを実行するゲーム装置に関する。 The present invention relates to a game apparatus that executes a game in which a player plays with an HMD (Head Mounted Display).
 従来、ゲームセンターなどに設置される業務用ゲーム装置は、基本的に解放型のレイアウトを有しており、プレーヤは主にビデオディスプレイに表示されるゲーム画像を見ながらプレイするも、その周囲の状況にも目配せすることができた。例えば、プレイする様子を眺めるギャラリーの様子を見ることもできるので、プレーヤはプレイ中の安全について自ら気を配ることができた(例えば、特許文献1を参照)。 Conventionally, arcade game devices installed in game centers and the like basically have an open layout, and a player plays mainly while watching a game image displayed on a video display. I was able to keep an eye on the situation. For example, it is possible to see the state of a gallery that looks at the state of playing, so that the player can pay attention to safety during play (see, for example, Patent Document 1).
 一方、頭部装着型ディスプレイであるヘッドマウントディスプレイ(Head Mounted Display:以下「HMD」)は、臨場感と迫力の有る映像体験を提供するためのキーデバイスとして利用されるようになった。
 なかでも、両眼を被い、使用中に周囲の視界を遮って映像のみをユーザに表示して見せる没入型(非透過型)のゴーグルタイプのHMDは、映像とともに外環境の様子も見ることができる透過型のHMDに比べてその没入感の高さが特徴であり、ましてや解放型の業務用ゲーム装置でプレイするのに比べると圧倒的な没入感が得られるのでゲームショーなどで注目を集めている。
On the other hand, a head mounted display (hereinafter referred to as “HMD”), which is a head mounted display, has come to be used as a key device for providing a realistic and powerful video experience.
In particular, an immersive (non-transparent) goggle-type HMD that covers both eyes and blocks the surrounding field of view while in use and displays only the image to the user can see the appearance of the external environment along with the image. It is characterized by a high level of immersive feeling compared to a transparent HMD that can be played, and even more so than when playing on an open-type arcade game device, it is overwhelming and can be noticed at game shows. Collecting.
 しかし、没入型のHMDを使用すると、プレイ中は周囲の様子を見ることができなくなるのでプレイ中の安全対策が求められるところである。安全対策の内容は様々であるが、例えば、没入型のHMDを採用した業務用ゲーム装置の設置区画をフェンスで囲うことで、ゲームプレイ中はプレーヤ以外の人間が侵入できないように安全配慮がなされたゲームシステムも考案されている(例えば、特許文献2を参照)。 However, if an immersive HMD is used, it is impossible to see the surroundings during play, so safety measures are required during play. Although the contents of safety measures vary, for example, by enclosing a section for installing an arcade game device that employs an immersive HMD with a fence, safety considerations are taken so that no one other than the player can enter during game play. A game system has also been devised (see, for example, Patent Document 2).
特開2013-20366号公報JP 2013-20366 A 特開2015-150064号公報Japanese Patent Laying-Open No. 2015-150064
 さて、特許文献1で開示されているような解放型レイアウトの業務用ゲーム装置では、ビデオディスプレイで表示されるゲーム画面は、プレーヤに見えるのは勿論のこと、ギャラリーにも見える。ギャラリーは、プレーヤ越しにゲーム画面を間近に見ることができるので、そのゲームがどのような内容で、どのようにプレイし、どのように楽しむかを直ぐに理解できる。つまり、プレイする様子そのものがゲームプレイを勧誘する効果をもたらしていた。 By the way, in the arcade game device having an open layout as disclosed in Patent Document 1, the game screen displayed on the video display can be seen not only by the player but also by the gallery. Since the gallery can see the game screen up close through the player, it is possible to immediately understand what the game is, how it is played, and how it is enjoyed. In other words, the state of playing itself had the effect of soliciting game play.
 一方、特許文献2のように、没入型のHMDを採用し、業務用ゲーム装置が設置されている区画を囲ってしまうと、ギャラリーは、解放型レイアウトの業務用ゲーム装置のようにプレーヤ越しにゲーム画面を間近に見ることができなくなる。そのため、プレイする様子そのものがゲームプレイを勧誘する効果をもたらさなくなってしまう恐れがある。 On the other hand, if an immersive HMD is adopted as in Patent Document 2 and the section where the arcade game device is installed is surrounded, the gallery is passed over the player like the arcade game device of the open layout. You will not be able to see the game screen up close. Therefore, the state of playing itself may not bring about the effect of soliciting game play.
 仮に、没入型のHMDを採用して、プレーヤがゲームプレイしている様子をギャラリーが見られるとしても、プレーヤ自身はHMDに表示されたゲーム画面を見て没入体験を得てゲームプレイしているが、ギャラリーはHMDを装着しているわけではないので、どのような内容のゲームであるか、どのように楽しんでいるかを理解し難い。かといって、プレイ中はプレーヤが周囲の様子を見ることができなくなるので、安全対策が求められるところである。 Even if an immersive HMD is adopted and the gallery shows the player playing the game, the player himself / herself sees the game screen displayed on the HMD to obtain an immersive experience and play the game. However, since the gallery is not wearing an HMD, it is difficult to understand what kind of content the game is and how it is enjoyed. However, since it is impossible for the player to see the surroundings during play, safety measures are required.
 本発明は、こうした背景に基づいて考案されたものである。 The present invention has been devised based on such a background.
 上述した課題を解決するための第1の発明は、プレーヤがHMD(Head Mounted Display)を装着してプレイするためのプレイエリアを部屋状に画成する筐体部と、前記プレイエリアにいるプレーヤが前記HMDの装着前に視認可能な位置に設けられた表示部と、非装着時の前記HMDを置いておくためのHMD置き場と、を備えたゲーム装置である。 A first invention for solving the above-described problems is a housing unit that defines a play area for a player to play with an HMD (Head-Mounted Display), and a player in the play area. Is a game device including a display unit provided at a position where the HMD can be visually recognized before mounting the HMD, and an HMD storage place for storing the HMD when the HMD is not mounted.
 また、ギャラリーが表示部を確実に視認可能とするための具体的な構成として、第2の発明として、前記ゲーム装置の外にいるギャラリーが前記表示部を視認可能とするために前記筐体部に設けられた観察窓部を更に備えた第1の発明のゲーム装置を構成してもよい。 Moreover, as a specific configuration for enabling the gallery to visually recognize the display unit, as a second invention, the casing unit is provided so that the gallery outside the game device can visually recognize the display unit. You may comprise the game device of 1st invention further provided with the observation window part provided in.
 更には、第3の発明として、前記表示部に、ゲーム開始前に前記プレーヤに向けたゲーム説明を含む第1映像を表示させる制御と、ゲームプレイ中に前記ギャラリーに向けた第2映像を表示させる制御とを実行する表示制御部(例えば図2の制御基板90)と、を備えた第2の発明のゲーム装置を構成してもよい。 Further, as a third invention, the display unit displays a first video including a game description for the player before starting the game, and a second video for the gallery during game play. You may comprise the game device of 2nd invention provided with the display control part (for example, control board 90 of FIG. 2) which performs control to perform.
 第1~第3の発明によれば、没入型のHMDを装着してプレイするプレーヤの周りを筐体部で部屋状に囲うことでプレイ中の安全を確保できる。また、非装着時のHMDを置いておくためのHMD置き場があるため、新たにプレイしようとするプレーヤがHMDを装着する際や、プレイし終わったプレーヤがHMDを外して置いておく際に困ることがない。また、ゲームプレイ中に表示部にゲーム内容等を示す画像を表示させることで、ギャラリーが表示部を見れば、ゲーム内容を把握することが可能となる。特に、第2の発明のように、筐体部に、装置外のギャラリーが、プレーヤと表示部とを一緒に見ることができる観察窓部を設けると好適である。加えて、第3の発明のように、表示部に、ゲーム開始前にはプレーヤに向けたゲーム説明の映像(第1映像)を表示させ、プレイ中はギャラリー向けの映像(第2映像)を表示させるとより好適である。すなわち、ギャラリーに、プレーヤ越しに第2映像を間近に見せることで、そのゲームがどのような内容で、どのようにプレイし、どのように楽しむかを理解するための情報を提供して、ゲームプレイを勧誘することができる。 According to the first to third aspects of the invention, it is possible to ensure safety during play by surrounding the player playing with the immersive HMD in a room shape with the casing. Further, since there is an HMD storage place for placing the HMD when it is not attached, it is troublesome when a player who is going to play newly attaches the HMD or when a player who has finished playing removes the HMD. There is nothing. In addition, by displaying an image indicating the game content or the like on the display unit during game play, the game content can be grasped if the gallery looks at the display unit. In particular, as in the second aspect of the invention, it is preferable that the gallery outside the apparatus is provided with an observation window portion through which the player and the display portion can be seen together on the housing portion. In addition, as in the third aspect of the invention, a video for explaining the game (first video) for the player is displayed on the display unit before the game starts, and a video for the gallery (second video) is displayed during play. It is more preferable to display it. That is, by showing the second video up close to the gallery through the player, the game provides information for understanding what the game is, how it is played, and how it is enjoyed. You can solicit play.
 第4の発明は、前記HMDが、ヘッドトラッキング式のVR(Virtual Reality)型H
MDであり、前記観察窓部は、前記HMDを装着した前記プレーヤと、前記表示部とを、前記ギャラリーが視認可能な位置に設けられた、第3の発明のゲーム装置である。
According to a fourth aspect of the present invention, the HMD is a head tracking VR (Virtual Reality) type H
In the game device according to the third aspect of the present invention, the observation window unit is provided with the player wearing the HMD and the display unit at a position where the gallery can be visually recognized.
 第4の発明によれば、プレーヤが頭を向けた方向のゲーム空間の映像がHMDで表示され、あたかもプレーヤ自身が仮想空間の中にいるかのような映像を提供するVR型のゲームを実行するのに好適となる。また、ギャラリーは、観察窓部を介してプレーヤと表示部とを一緒に見ることができるため、映像を見ながら、実際にどのようにしてゲームプレイするのかを把握することができる。 According to the fourth aspect of the invention, a VR-type game is executed in which an image of the game space with the player facing his head is displayed in HMD, and the image is provided as if the player is in the virtual space. It becomes suitable for. In addition, since the gallery allows the player and the display unit to be viewed together through the observation window, it is possible to grasp how the game is actually played while viewing the video.
 第5の発明は、前記表示制御部が、前記第2映像として、前記HMDに表示されている画像を表示させる、第4の発明のゲーム装置である。 The fifth invention is the game device according to the fourth invention, wherein the display control unit displays an image displayed on the HMD as the second video.
 第5の発明によれば、ギャラリーは、観察窓部を介してプレーヤと表示部とを一緒に見ることができるため、プレーヤの動きと当該プレーヤが見ている映像とを一緒に見ることができる。ギャラリーは、ゲーム世界での出来事とそれに対するプレーヤのアクション及びリアクションを一緒に見ることで、VR型のゲームがどのようなものであるか、どれだけゲームが体感的なものであるか想像しやすくなり、ゲームの宣伝・勧誘効果を一層高めることができる。 According to the fifth invention, since the gallery allows the player and the display unit to be viewed together through the observation window, the movement of the player and the video viewed by the player can be viewed together. . The gallery makes it easy to imagine what a VR-type game is and how much it can be experienced by looking at the events in the game world and the actions and reactions of the players. Thus, it is possible to further enhance the advertising / soliciting effect of the game.
 第6の発明は、前記表示制御部が、前記プレーヤが操作するゲーム空間中のキャラクタを含んだ前記ゲーム空間の3人称視点画像を前記第2映像として表示させる、第4の発明のゲーム装置である。 A sixth invention is the game apparatus of the fourth invention, wherein the display control unit displays a third-person viewpoint image of the game space including a character in the game space operated by the player as the second video. is there.
 第6の発明によれば、ギャラリーは、観察窓部を介してプレーヤと表示部とを一緒に見ることができるため、プレーヤの動きと当該プレーヤの代理的な存在であるプレーヤが操作するキャラクタの動きとを一緒に見ることができる。ギャラリーは、VR型のゲームがどのようなものであるか、客観的な視点で観察し易くなり、ゲームの宣伝・勧誘効果を一層高めることができる。 According to the sixth aspect of the invention, since the gallery allows the player and the display unit to be viewed together through the observation window unit, the movement of the player and the character operated by the player who is a representative of the player are displayed. You can see the movement together. The gallery makes it easier to observe the VR type game from an objective viewpoint, and can further enhance the advertising / inviting effect of the game.
 第7の発明は、前記表示制御部が、前記プレーヤによる所定の指示操作、又は、ゲーム開始に応じて、前記第1映像から前記第2映像に切り替える(例えば、図11のステップS56~S58)第3~第6の何れかの発明のゲーム装置である。 In the seventh invention, the display control unit switches from the first video to the second video in accordance with a predetermined instruction operation by the player or the start of the game (for example, steps S56 to S58 in FIG. 11). A game device according to any one of the third to sixth inventions.
 第7の発明によれば、ギャラリーは、観察窓部を介してプレーヤと表示部とを一緒に見ることができるが、プレーヤの動きと当該プレーヤが見ている映像とを一緒に見るか、プレーヤの動きと当該プレーヤの代理的な存在であるプレーヤが操作するキャラクタの動きとを一緒に見るか、が切り替え可能となる。 According to the seventh invention, the gallery can see the player and the display unit together through the observation window unit, but the player's movement and the image the player is watching can be viewed together, It is possible to switch between viewing the movement of the character and the movement of the character operated by the player who is the representative of the player.
 よって、ギャラリーは、時にプレーヤと同じ視点でゲーム世界での出来事を一緒に見て感じ、時に客観的な視点でどのようなゲームであるかを観察することで、ゲーム内容とプレイしたときに自分が体験できるであろうことを想像し易くなる。よって、ゲームの宣伝・勧誘効果を一層高めることができる。 Therefore, the gallery sometimes sees and feels the events in the game world from the same viewpoint as the player, and sometimes observes what kind of game it is from an objective viewpoint. Makes it easier to imagine what will be experienced. Therefore, the advertising / inviting effect of the game can be further enhanced.
 第8の発明は、前記観察窓部が、前記ゲーム装置の内外を隔てる光透過性の板体を有する、第3~第7の何れかの発明のゲーム装置である。 The eighth invention is the game device according to any one of the third to seventh inventions, wherein the observation window section has a light-transmitting plate member separating the inside and the outside of the game device.
 第8の発明によれば、観察窓部に光透過性の板体を設けることで、観察窓部越しにプレイ中のプレーヤへ干渉する行為がなされないように安全性を高めることができる。 According to the eighth aspect of the present invention, by providing a light-transmitting plate in the observation window, safety can be improved so that an act of interfering with a player who is playing through the observation window is not performed.
 第9の発明は、前記ゲーム装置の入口と前記プレイエリア間に通路部を設けて備えた、第1~第8の何れかの発明のゲーム装置である。 The ninth aspect of the present invention is the game apparatus according to any one of the first to eighth aspects of the present invention, wherein a passage portion is provided between the entrance of the game apparatus and the play area.
 第9の発明によれば、侵入者が、プレイ中のプレーヤに干渉行為をしようとしても、装置の入口から入って直ぐには行為には及べず、通路を通っていかなければならない。通路を通る間に、観察窓部からギャラリーに見つかるかもしれないと思わせることが侵入者への心的プレッシャーとなり、侵入行為を抑止する効果をもたらす。 According to the ninth invention, even if an intruder tries to interfere with a player who is playing, the intruder cannot pass the action immediately after entering from the entrance of the apparatus, and must pass through the passage. While passing through the aisle, making the person think that they may be found in the gallery from the observation window is a mental pressure on the intruder, and has the effect of suppressing the intrusion.
 第10の発明は、人が前記通路部に入ったことを検知するための検知部(例えば、図2の人感センサ44)と、ゲームプレイ中に前記検知部の検知が有った場合に、所定の警告制御を行う警告制御部(例えば、図1の制御基板90、図6のステップS50~S54)と、を更に備えた第9の発明のゲーム装置である。 In a tenth aspect of the present invention, there is a detection unit (for example, the human sensor 44 in FIG. 2) for detecting that a person has entered the passage unit, and when the detection unit detects the game play. The game device according to the ninth aspect of the present invention further includes a warning control unit (for example, the control board 90 in FIG. 1, steps S50 to S54 in FIG. 6) for performing predetermined warning control.
 第10の発明によれば、プレイ中の侵入者を検知して警告を行うことができる。よって、安全性を向上できる。 According to the tenth invention, an intruder during play can be detected and a warning can be given. Therefore, safety can be improved.
 第11の発明は、前記警告制御部が、前記HMDに所定の警告表示を表示させる、第10の発明のゲーム装置である。 The eleventh invention is the game apparatus according to the tenth invention, wherein the warning control unit displays a predetermined warning display on the HMD.
 第11の発明によれば、侵入者の存在をプレーヤに報せることができる。 According to the eleventh aspect, the presence of an intruder can be reported to the player.
 第12の発明は、前記検知部が、検知高さが人の足下の高さに設定されている、第10又は第11の発明のゲーム装置である。 The twelfth invention is the game device according to the tenth or eleventh invention, wherein the detection section has a detection height set to a height of a person's feet.
 第12の発明によれば、侵入者を確実に検知できる。 According to the twelfth invention, an intruder can be reliably detected.
 第13の発明は、前記プレーヤの手荷物を収納するためのロッカー(例えば、図4の手荷物ロッカー28)と、少なくともゲームプレイ中は前記ロッカーを自動的に施錠状態とする施錠部(例えば、図4のオートロック32)と、を更に備えた第1~第12の何れかの発明のゲーム装置である。 A thirteenth aspect of the present invention is a locker for storing the player's baggage (for example, the baggage locker 28 of FIG. 4) and a locking unit for automatically locking the locker at least during game play (for example, FIG. 4). And an automatic lock 32) according to any one of the first to twelfth inventions.
 第13の発明によれば、ゲームプレイ中、プレーヤの手荷物を安全に保管できる。 According to the thirteenth invention, the player's baggage can be safely stored during game play.
 第14の発明は、ゲームプレイ終了後に前記ロッカー内の忘れ物を検知して所与の警告を発する忘れ物警告部(例えば、図2の制御基板90、図4の忘れ物検知センサ34、図6のステップS70~S72)、を更に備えた第13の発明のゲーム装置である。 A fourteenth aspect of the present invention is a left-behind item warning unit (for example, the control board 90 in FIG. 2, the left-behind item detection sensor 34 in FIG. 4, the step in FIG. 6) that detects a left-in-place item in the locker and issues a given warning after the game play. A game device according to a thirteenth aspect of the present invention, further comprising S70 to S72).
 第14の発明によれば、プレーヤの忘れ物を防止できる。 According to the fourteenth aspect, the player's forgotten items can be prevented.
 第15の発明は、前記HMD置き場に、滅菌のための所定の電磁波を照射する照射部(例えば、図2の滅菌装置30として採用され得る紫外線ランプなど)を備えた、第1~第14の何れかの発明のゲーム装置である。 In a fifteenth aspect of the present invention, the first to fourteenth aspect includes an irradiation unit (for example, an ultraviolet lamp that can be employed as the sterilizer 30 in FIG. 2) that irradiates the HMD storage area with a predetermined electromagnetic wave for sterilization. It is a game device of any invention.
 第15の発明によれば、HMDの衛生を保つことができる。 According to the fifteenth invention, hygiene of the HMD can be maintained.
 第16の発明は、前記筐体部が、上面視において角部を面取りした面取り部を有しており、前記面取り部と、同型の他の前記ゲーム装置の前記面取り部とを付き合わせるようにして隣接設置することで一体的に構成することが可能なユニット構造を有する、第1~第16の何れかの発明のゲーム装置である。 In a sixteenth aspect of the invention, the casing has a chamfered portion with a chamfered corner when viewed from above, and the chamfered portion and the chamfered portion of another game device of the same type are attached to each other. The game device according to any one of the first to sixteenth aspects of the present invention has a unit structure that can be integrally configured by being installed adjacent to each other.
 第16の発明によれば、同型のゲーム装置を複数連結することで、あたかも最初から一体的にデザインされたかのような多人数参加型の大型ゲーム装置を簡単に用意できる。 According to the sixteenth aspect, by connecting a plurality of game devices of the same type, it is possible to easily prepare a large-sized multi-player game device as if it were designed integrally from the beginning.
業務用ゲーム装置の構成例を示す斜め前方上から見た斜視外観図。The perspective external view seen from diagonally forward upper direction which shows the structural example of a game device for business use. 業務用ゲーム装置の構成例を示す図であって、背面部分をカットして内部構造を見えるようにした図。The figure which shows the structural example of an arcade game apparatus, Comprising: The figure which cut the back surface part so that an internal structure could be seen. 業務用ゲーム装置の構成例を示す平面図。The top view which shows the structural example of an arcade game device. 手荷物ロッカーの構成例を示す正面拡大図。The front enlarged view which shows the structural example of a baggage locker. 業務用ゲーム装置の動作について説明するためのフローチャート。The flowchart for demonstrating operation | movement of the arcade game device. 図5より続くフローチャート。The flowchart following FIG. ゲーム空間画像を生成するための視点位置の例を示す図。The figure which shows the example of the viewpoint position for producing | generating a game space image. 業務用ゲーム装置の変形例「その1」における構成例を示す図。The figure which shows the structural example in the modification "the 1" of a business use game device. 業務用ゲーム装置の変形例「その1」における構成例を示す図。The figure which shows the structural example in the modification "the 1" of a business use game device. 業務用ゲーム装置の変形例「その1」の動作について説明するためのフローチャート。The flowchart for demonstrating operation | movement of the modification "the 1" of a business use game device. 図10より続くフローチャート。The flowchart following FIG. 業務用ゲーム装置の変形例「その2」における構成例を示す図。The figure which shows the structural example in the modification "the 2" of a business use game device. 業務用ゲーム装置の変形例「その2」を用いた連結例を示す図。The figure which shows the example of a connection using the modification "the 2" of a business use game device. 業務用ゲーム装置の変形例「その3」における構成例を示す図。The figure which shows the structural example in the modification "the 3" of a business use game device. 業務用ゲーム装置の変形例「その3」を用いた連結例を示す図。The figure which shows the example of a connection using the modification "the 3" of a business use game device. 業務用ゲーム装置の変形例「その3」を用いた連結例を示す図。The figure which shows the example of a connection using the modification "the 3" of a business use game device.
 本発明を適用した実施形態として、ヘッドトラッキング式のHMDを使用して、1人称視点で立体視できる仮想現実ゲームをマルチプレイ可能に業務用ゲーム装置で実行する例を説明する。すなわち、各プレーヤがそれぞれ装着したHMDで、各プレーヤの頭部の向きと姿勢とをトラッキングし、ゲーム空間内に配置された各プレーヤに対応するプレーヤキャラクタの頭部の向きや姿勢をトラッキングに同期させ、各プレーヤキャラクタから見たゲーム空間の景色を、対応するプレーヤのHMDで立体視可能に表示させる。つまり、各プレーヤは、それぞれが3次元仮想空間(ゲーム空間内)にいるような仮想現実立体視映像(VR映像)を見ながらゲームプレイする。なお、ゲームジャンルやゲーム内容は適宜設定可能である。 As an embodiment to which the present invention is applied, an example will be described in which a virtual reality game that can be stereoscopically viewed from a first-person viewpoint is executed on a commercial game device in a multiplayer manner using a head tracking HMD. In other words, the HMD attached to each player tracks the head direction and posture of each player, and the head direction and posture of the player character corresponding to each player placed in the game space are synchronized with tracking. Then, the scene of the game space viewed from each player character is displayed in a stereoscopic view with the HMD of the corresponding player. That is, each player plays a game while watching the virtual reality stereoscopic video (VR video) that is in the three-dimensional virtual space (in the game space). Note that the game genre and game content can be set as appropriate.
 図1~図3は、本実施形態の業務用ゲーム装置1300の構成例を示す図である。
 図1は斜め前方上から見た斜視外観図、図2は背面部分をカットして内部構造を見えるようにした図、図3は内部の様子を見えるようにした平面図である。なお、図1では、HMDとゲームコントローラは図示を省略している。
1 to 3 are diagrams showing a configuration example of the arcade game apparatus 1300 according to this embodiment.
FIG. 1 is a perspective external view seen obliquely from above, FIG. 2 is a view in which the rear portion is cut so that the internal structure can be seen, and FIG. 3 is a plan view in which the inside is visible. In FIG. 1, the HMD and the game controller are not shown.
 図1~図3に示すように、業務用ゲーム装置1300は、プレイエリアユニット2(図2参照)と、表示部4(図1参照)と、筐体部6(図1参照)と、外部スピーカユニット8(図1参照)と、電飾部10(図1参照)と、制御基板90(図2参照)と、を備えた個室様の設置型ゲーム装置である。 As shown in FIGS. 1 to 3, the arcade game apparatus 1300 includes a play area unit 2 (see FIG. 2), a display unit 4 (see FIG. 1), a housing unit 6 (see FIG. 1), an external This is a private room-like installed game device including a speaker unit 8 (see FIG. 1), an illumination unit 10 (see FIG. 1), and a control board 90 (see FIG. 2).
 プレイエリアユニット2は、HMDを装着したプレーヤがゲームプレイする主たる場所であるプレイエリアに設置される設備である。
 図2及び図3に示すように、本実施形態のプレイエリアユニット2は、HMD12と、HMD置き場14と、座席16と、固定式の操作スティック18と、ゲームコントローラ20と、ゲームコントローラ置き場24と、プレイ対価支払部26と、手荷物ロッカー28と、をプレーヤ1名につき1セットずつ、合計2セット備える。
The play area unit 2 is equipment installed in a play area which is a main place where a player wearing the HMD plays a game.
As shown in FIGS. 2 and 3, the play area unit 2 of the present embodiment includes an HMD 12, an HMD place 14, a seat 16, a fixed operation stick 18, a game controller 20, and a game controller place 24. The play consideration payment unit 26 and the baggage locker 28 are provided, one set for each player, for a total of two sets.
 HMD12は、ヘッドホン一体型で頭部の向きと方向とがトラッキング可能なヘッドトラッキング式のVR型のヘッドマウントディスプレイである。本実施形態では、装着すると両眼が被われて周囲の様子が見えなくなる没入型(非透過型)とするが、透過制御により透過/非透過を制御できるタイプでもよい。その場合、非常時を除くゲームプレイ中は基本的に非透過に制御されるものとする。 The HMD 12 is a head tracking type VR head mounted display that is headphone integrated and capable of tracking the direction and direction of the head. In the present embodiment, an immersion type (non-transmission type) in which both eyes are covered and the surrounding state cannot be seen when worn is used, but a type in which transmission / non-transmission can be controlled by transmission control may be used. In this case, it is basically controlled to be non-transparent during game play except in an emergency.
 HMD置き場14は、非使用時のHMD12を載置・収容しておくスペースである。HMD置き場14には滅菌装置30が設けられており、滅菌装置30が客待ちの間に収容されているHMD12を滅菌する。 The HMD storage space 14 is a space for storing and storing the HMD 12 when not in use. The HMD storage site 14 is provided with a sterilizer 30 that sterilizes the HMD 12 accommodated while waiting for the customer.
 滅菌装置30は適宜選定可能である。例えば、滅菌ランプ(滅菌のための所定の電磁波を照射する照射部)や殺菌剤噴霧器などを用いることができる。本実施形態では前者を採用する。 The sterilizer 30 can be selected as appropriate. For example, a sterilization lamp (irradiation unit that irradiates a predetermined electromagnetic wave for sterilization), a bactericide sprayer, or the like can be used. In the present embodiment, the former is adopted.
 本実施形態のHMD置き場14は、取り出し/収容が容易なように解放型のスペースとしてデザインされているが、滅菌装置30の効果を高めるために開閉式のケースで被ったデザインとしてもよい。 Although the HMD storage place 14 of the present embodiment is designed as an open space so that it can be easily taken out / accommodated, it may be designed to be covered with an openable case to enhance the effect of the sterilizer 30.
 本実施形態の座席16は、一人掛け用である。ゲーム内容によっては、二人掛けのベンチタイプとしてもよい。また、もしゲーム内容により立位がプレイスタイルとして好適である場合には、座席16を省略して、例えば、腰回りを取り巻くリング状補助具や、前のめりにして腹部にあてながら使用するバー状補助具を設置したり、腰高のカウンターや棚等の設置のみとしたりして、適宜置き換えることができる。すなわち、座席16は、必ずしも業務用ゲーム装置1300における必須構成要素であるわけではない。 The seat 16 in this embodiment is for one person. Depending on the content of the game, it may be a bench type of two people. Also, if standing is suitable as a play style depending on the game content, the seat 16 is omitted, for example, a ring-shaped auxiliary tool that surrounds the waist, or a bar-shaped auxiliary that is used while being applied to the abdomen with the front turned It can be replaced as appropriate by installing tools or only installing a counter, shelf, etc. That is, the seat 16 is not necessarily an essential component in the arcade game apparatus 1300.
 操作入力のためのデバイスの数や種類はゲーム内容に応じて適宜選定可能である。本実施形態では、固定式の操作スティック18と、手に持つタイプのゲームコントローラ20とを備える。 The number and type of devices for operation input can be selected as appropriate according to the game content. In this embodiment, a fixed operation stick 18 and a game controller 20 of the type held in the hand are provided.
 ゲームコントローラ置き場24は、非使用時のゲームコントローラ20を載置・収容しておくスペースである。ゲームコントローラ置き場24には滅菌装置30が設けられており、滅菌装置30が客待ちの間に収容されているゲームコントローラ20を滅菌する。本実施形態のゲームコントローラ置き場24は、取り出し/収容が容易なように解放型のスペースとしてデザインされているが、滅菌装置30の効果を高めるために開閉式のケースで被ったデザインとしてもよい。 The game controller storage space 24 is a space for storing and storing the game controller 20 when not in use. The game controller yard 24 is provided with a sterilizer 30, and the sterilizer 30 sterilizes the game controller 20 accommodated while waiting for a customer. The game controller place 24 of the present embodiment is designed as an open-type space so that it can be easily taken out / accommodated, but may be designed to be covered with an openable case to enhance the effect of the sterilizer 30.
 プレイ対価支払部26は、ゲームプレイの対価の支払いを受け付け、支払操作の検知信号を制御基板90へ出力する。プレイ対価支払部26は、例えば硬貨投入装置や、クレジットカード・プリペイドカード・電子マネーカード・ユーザカードなどの読み取り装置で実現され、現金やクレジット、仮想通貨による支払いに対応する。 The play consideration payment unit 26 accepts payment for the game play and outputs a detection signal of the payment operation to the control board 90. The play consideration payment unit 26 is realized by a reading device such as a coin insertion device, a credit card, a prepaid card, an electronic money card, or a user card, and corresponds to payment by cash, credit, or virtual currency.
 手荷物ロッカー28は、プレーヤの手荷物を収納することのできるスペースである。本実施形態では、座席16の肘掛け下に設けられているが、座席16の座面下などのその他の場所であってもよい。 The baggage locker 28 is a space in which the player's baggage can be stored. In this embodiment, it is provided under the armrest of the seat 16, but may be other places such as under the seating surface of the seat 16.
 図4は、手荷物ロッカー28の構成例を示す正面拡大図である。本実施形態の手荷物ロッカー28は、オートロック32と、忘れ物検知センサ34とを有する。 FIG. 4 is an enlarged front view showing an example of the configuration of the baggage locker 28. The baggage locker 28 of the present embodiment includes an auto lock 32 and a forgotten object detection sensor 34.
 オートロック32は、制御基板90の動作制御により少なくともゲームプレイ中は自動施錠される。
 忘れ物検知センサ34は、手荷物ロッカー28内の忘れ物を検知するセンサである。本実施形態では、ロッカー内を上方から撮影する照明付きのカメラモジュールとし、使用前/使用後でそれぞれ撮影した画像を画像処理で比較し忘れ物を検知する。勿論、忘れ物検知センサ34は、距離センサや荷重センサなどその他の種類のセンサで実現するとしてもよい。
The auto lock 32 is automatically locked at least during the game play by the operation control of the control board 90.
The forgotten thing detection sensor 34 is a sensor for detecting a forgotten thing in the baggage locker 28. In the present embodiment, a camera module with illumination for photographing the inside of the locker from above is used, and images taken before and after use are compared by image processing to detect forgotten items. Of course, the forgotten object detection sensor 34 may be realized by other types of sensors such as a distance sensor and a load sensor.
 図1~図3に示すように、表示部4は、プレイエリアユニット2の正面位置に設置された映像表示手段である。例えば、フラットパネルディスプレイや、プロジェクターなどの映像表示装置で実現できる。本実施形態の表示部4は、プレイエリアユニット2の正面横幅を1台で占める程度に大型の表示面積を有し、複数プレーヤで1つの表示部4を使用する。 As shown in FIGS. 1 to 3, the display unit 4 is a video display unit installed at the front position of the play area unit 2. For example, it can be realized by a video display device such as a flat panel display or a projector. The display unit 4 of the present embodiment has a display area large enough to occupy the front width of the play area unit 2 by one unit, and uses one display unit 4 for a plurality of players.
 筐体部6は、プレイエリアユニット2と表示部4とを囲い部屋状の空間を画成する。本実施形態では、プレイエリアユニット2の左側又は右側の何れか(図示の例では、業務用ゲーム装置1300の前側から見て右側)に装置内への入口を形成しつつ、当該入口からプレイエリアユニット2の正面へ回り込むようにデザインされた通路部40を形成する(図3参照)。 The housing unit 6 surrounds the play area unit 2 and the display unit 4 and defines a room-like space. In the present embodiment, an entrance to the device is formed on either the left side or the right side of the play area unit 2 (in the illustrated example, the right side when viewed from the front side of the arcade game device 1300), while the entrance to the play area is formed. A passage portion 40 designed to go around the front of the unit 2 is formed (see FIG. 3).
 図2及び図3に示すように、本実施形態の通路部40には、プレイ中のプレーヤ以外の侵入者対策として、間仕切り板42と、人感センサ44とが設けられている。 As shown in FIGS. 2 and 3, the passage portion 40 of the present embodiment is provided with a partition plate 42 and a human sensor 44 as a countermeasure against intruders other than the player who is playing.
 間仕切り板42は、透明な板材であって、プレイエリアユニット2と通路部40との入口付近の境界に立設されており、プレイ中の侵入者が入口から入っても直ぐにはプレーヤに接触できないようにしている。 The partition plate 42 is a transparent plate material, and is erected at the boundary near the entrance between the play area unit 2 and the passage portion 40, so that even if an intruder during play enters from the entrance, it cannot immediately contact the player. I am doing so.
 人感センサ44は、通路部40に人が入ったことを検知するための検知部であり、人の存在を検知する度に検知信号を制御基板90へ出力する機能を有する。
 具体的には、人感センサ44は、通路部40を通行する人の足下位置に、入口側と奥側とで2つ設けられている。入口側と奥側の何れの人感センサ44が先に検知するかによって、プレイエリアへの入退場の区別ができるようになっている。また、人感センサ44は、入口付近の検知免除エリア46(図3参照;入口寄りの第1エリア)を検知対象外とし、検知免除エリア46とプレイエリア41との間に設けられている。これにより、ゲームに興味を持ったギャラリーがプレイ中に検知免除エリア46に入って首を回して中を覗くことを許容する一方で、プレイエリア41に近づく侵入は確実に検知することができる。
The human sensor 44 is a detection unit that detects that a person has entered the passage unit 40, and has a function of outputting a detection signal to the control board 90 every time the presence of a person is detected.
Specifically, two human sensors 44 are provided at the foot position of the person passing through the passage portion 40, on the entrance side and on the back side. Depending on which human sensor 44 on the entrance side or the back side detects first, entrance / exit to the play area can be distinguished. The human sensor 44 is provided between the detection exemption area 46 and the play area 41 with the detection exemption area 46 near the entrance (see FIG. 3; the first area near the entrance) excluded from the detection target. This allows a gallery interested in the game to enter the detection exemption area 46 during the play and turn his neck to look inside, while the intrusion approaching the play area 41 can be reliably detected.
 プレイエリア41は、プレーヤがゲームプレイをするためのエリアであり、ゲームプレイするためのいわゆるプレイポジション(本実施形態の場合、プレイエリアユニット2への着座位置)を含む。業務用ゲーム装置1300を、装置内でプレーヤが立位でゲームプレイする装置としたり、装置内を歩き回りながらゲームプレイする装置とするならば、プレイエリア41は、そのゲームプレイ中のプレーヤの想定位置を含むエリアとなる。 The play area 41 is an area for the player to play a game, and includes a so-called play position for playing the game (in the present embodiment, a seating position on the play area unit 2). If the arcade game device 1300 is a device in which a player plays a game while standing in the device, or a device that plays a game while walking around the device, the play area 41 has an assumed position of the player during the game play. It becomes an area including.
 また、図1~図3に示すように、筐体部6は、装置外部にいるギャラリーがプレイエリアユニット2内のプレーヤ越しに、プレーヤ(少なくともHMDを装着したプレーヤの頭部)と表示部4とを一緒に視認可能とする主観察窓部50と補助観察窓部52とを有する。 As shown in FIGS. 1 to 3, the housing 6 includes a player (at least the head of the player wearing the HMD) and the display unit 4 over the player in the play area unit 2 by a gallery outside the apparatus. And an auxiliary observation window portion 52 that can be viewed together.
 主観察窓部50及び補助観察窓部52は、筐体部6の開口枠に、透明樹脂パネルや透明ガラスといったゲーム装置の内外を隔てる光透過性の板体を開閉不可に固定した所謂フィックス窓である。本実施形態では、座席16の各背面に相当する位置にそれぞれ1つずつ合計2つの主観察窓部50を備える。また、正面から見て右側面に補助観察窓部52を備える。 The main observation window portion 50 and the auxiliary observation window portion 52 are so-called fixed windows in which a light-transmitting plate body that separates the inside and outside of the game device such as a transparent resin panel and transparent glass is fixed to the opening frame of the housing portion 6 so as not to be opened and closed. It is. In the present embodiment, a total of two main observation window portions 50 are provided, each at a position corresponding to each back surface of the seat 16. Further, an auxiliary observation window 52 is provided on the right side as viewed from the front.
 主観察窓部50は、装置外部にいるギャラリーに対して、プレイエリアユニット2内のプレーヤ越し(より詳しくはHMD12を装着したプレーヤの頭越し)に表示部4を見せる。主観察窓部50から装置内を見る位置そのものが、プレーヤ越しに表示部4を見ることできるギャラリー推奨ポジションと言うことができる。ギャラリーは、主観察窓部50から装置内を見ることで、プレーヤ(より具体的には、HMDを装着したプレーヤの頭部)と、表示部4とを同時に視認することができる。 The main observation window unit 50 displays the display unit 4 over the player in the play area unit 2 (more specifically, over the head of the player wearing the HMD 12) with respect to the gallery outside the apparatus. The position where the inside of the apparatus is viewed from the main observation window 50 can be said to be a recommended gallery position where the display unit 4 can be seen through the player. By viewing the inside of the apparatus from the main observation window 50, the gallery can visually recognize the player (more specifically, the head of the player wearing the HMD) and the display unit 4 at the same time.
 補助観察窓部52は、装置外部にいるギャラリーに対して、プレイエリアユニット2内のプレーヤと表示部4とを一緒に見せることができるが、主としてプレイ中に入口から侵入しようとする者の様子を外から見えるようにして侵入を抑止する働きをする。 The auxiliary observation window unit 52 can show the player in the play area unit 2 and the display unit 4 together to the gallery outside the apparatus, but the state of a person who tries to enter mainly from the entrance during play It works to deter intrusion by making it visible from the outside.
 図1及び図3に示すように、外部スピーカユニット8は、装置外のギャラリー向けの音声を放音するための手段である。本実施形態では、筐体部6の前面外側、主観察窓部50の下側に設置され、その上部には電飾部10を備える。 As shown in FIGS. 1 and 3, the external speaker unit 8 is a means for emitting sound for a gallery outside the apparatus. In this embodiment, it is installed on the front outer side of the housing 6 and below the main observation window 50, and includes an electrical decoration 10 at the top.
 図2に示すように、制御基板90は、CPU(Central Processing Unit)91やGPU(Graphics Processing Unit)、DSP(Digital Signal Processor)などの各種マイクロプロセッサ、VRAMやRAM,ROM等の各種ICメモリ92、通信モジュール93、入出力インターフェース回路97、などを搭載する。 As shown in FIG. 2, the control board 90 includes various microprocessors such as a CPU (Central Processing Unit) 91, a GPU (Graphics Processing Unit), and a DSP (Digital Signal Processor), and various IC memories 92 such as a VRAM, a RAM, and a ROM. The communication module 93, the input / output interface circuit 97, and the like are mounted.
 通信モジュール93は、有線及び/又は無線の通信回線に接続して、対象機器に所定の信号を送信することができる。本実施形態では、業務用ゲーム装置1300の管理者への各種報知信号を送信することができる。 The communication module 93 can connect to a wired and / or wireless communication line and transmit a predetermined signal to the target device. In the present embodiment, various notification signals can be transmitted to the manager of the arcade game apparatus 1300.
 入出力インターフェース回路97は、
1)表示部4のドライバ回路、
2)操作スティック18やゲームコントローラ20等の操作入力デバイスとの信号送受信回路、
3)HMD12へ映像信号や音声信号を出力するための出力回路、
4)オートロック32へ動作制御信号を出力するための出力回路、
5)忘れ物検知センサ34から撮影信号を入力するための入力回路、
6)人感センサ44からの検知信号を入力するための入力回路、
7)滅菌装置30へ作動/停止の制御信号を出力するための出力回路、
 などを含む。図2の例では、入出力インターフェース回路97を単品で図示しているが、適宜これらの回路毎のICチップや回路部を設けるとしてもよい。
The input / output interface circuit 97
1) Driver circuit of display unit 4
2) a signal transmission / reception circuit with an operation input device such as the operation stick 18 or the game controller 20;
3) an output circuit for outputting a video signal and an audio signal to the HMD 12,
4) an output circuit for outputting an operation control signal to the auto-lock 32;
5) An input circuit for inputting a photographing signal from the forgotten object detection sensor 34,
6) An input circuit for inputting a detection signal from the human sensor 44;
7) an output circuit for outputting an operation / stop control signal to the sterilizer 30;
Etc. In the example of FIG. 2, the input / output interface circuit 97 is illustrated as a single product, but an IC chip or a circuit unit may be provided for each of these circuits as appropriate.
 制御基板90に搭載されているこれらの要素は、バス回路などを介して電気的に接続され、データの読み書きや信号の送受信が可能に接続されている。そして、制御基板90は、ICメモリ92に記憶されているプログラムや各種データを読み出してCPU91で演算処理することによって、業務用ゲーム装置1300を統合的に制御する。 These elements mounted on the control board 90 are electrically connected via a bus circuit or the like so that data can be read and written and signals can be transmitted and received. The control board 90 reads the program and various data stored in the IC memory 92 and performs arithmetic processing by the CPU 91 to control the arcade game device 1300 in an integrated manner.
 制御や処理内容として、本実施形態の制御基板90は、
 1)ゲーム開始前、表示部4にプレーヤに向けたゲーム説明を含む第1映像を表示させる制御と、
 2)ゲームプレイ中、HMD12の向きや傾きをトラッキングして、プレーヤが操作するゲーム空間中のプレーヤキャラクタの視点の向きや傾きを連動させた1人称視点による立体視用のゲーム空間画像を生成し、HMD12に表示する表示制御と、
 3)ゲームプレイ中、HMD12の向きや傾きをトラッキングして、プレーヤが操作するゲーム空間中のキャラクタを含んだゲーム空間の3人称視点画像を生成する画像生成制御と、
 4)ゲームプレイ中、表示部4に、HMD12に表示されている映像や3人称視点画像を含むギャラリーに向けた第2映像を表示させる制御と、
 5)ゲームプレイ中に人感センサ44で検知が有った場合に、HMD12及び表示部4に所定の警告表示を表示させる所定の警告制御を含む侵入者対応処理と、
 6)ゲームプレイ終了後、手荷物ロッカー28内の忘れ物を検知して所与の警告を発する忘れ物警告制御と、
 7)プレーヤが不在であるにもかかわらず手荷物ロッカー28内に物体を検知した場合に管理者へ所与の報知(例えば不審物対応依頼の報知)を行うなどの制御を含む不審物対応処理と、
 8)ゲーム終了後、暫くしても全プレーヤの退出がカウントされない場合に、居残り者又は要救護者の可能性を管理者へ通知するなどの制御を含む居残り対応処理と、
 を行う。勿論、ゲーム実行に係るこれら以外の制御も適宜行うことができる。
As control and processing contents, the control board 90 of this embodiment is
1) Control to display a first video including a game description for the player on the display unit 4 before starting the game;
2) During game play, the direction and inclination of the HMD 12 are tracked to generate a stereoscopic game space image with a first-person viewpoint that links the viewpoint direction and inclination of the player character in the game space operated by the player. Display control to be displayed on the HMD 12,
3) Image generation control for tracking the orientation and inclination of the HMD 12 during game play and generating a third-person viewpoint image of the game space including the characters in the game space operated by the player;
4) Control that causes the display unit 4 to display the second video directed to the gallery including the video displayed on the HMD 12 and the third-person viewpoint image during the game play;
5) Intruder handling processing including predetermined warning control for displaying a predetermined warning display on the HMD 12 and the display unit 4 when the human sensor 44 detects during game play;
6) After the game play, the lost item warning control for detecting a lost item in the baggage locker 28 and issuing a given warning;
7) Suspicious object handling processing including control such as giving a given notification (for example, reporting of a suspicious object handling request) to the administrator when an object is detected in the baggage locker 28 even though the player is absent. ,
8) Residue handling processing including control such as notifying the administrator of the possibility of a survivor or a rescuer if all players are not counted after a while after the game ends;
I do. Of course, other controls related to game execution can be performed as appropriate.
 なお、制御基板90の一部または全部は、ASIC(Application Specific Integrated Circuit)や、FPGA(field-programmable gate array)、SoC(System on a Chip)により実現するとしてもよい。 Note that part or all of the control board 90 may be realized by ASIC (Application Specific Integrated Circuit), FPGA (field-programmable gate array), or SoC (System on chip).
 図5~図6は、本実施形態の業務用ゲーム装置1300の動作について説明するためのフローチャートである。ここで説明する処理の流れは、制御基板90のCPU91が制御基板90の記憶部に記憶された所定のプログラムを実行することにより実行される。 FIGS. 5 to 6 are flowcharts for explaining the operation of the arcade game apparatus 1300 of the present embodiment. The processing flow described here is executed by the CPU 91 of the control board 90 executing a predetermined program stored in the storage unit of the control board 90.
 電源が入れられた業務用ゲーム装置1300は、先ず初期化を実行する(ステップS2)。具体的には、プレイエリアにいる人数を示すプレイエリア内人数を「0」とし、手荷物ロッカー28のオートロック32を解錠させ、忘れ物検知センサ34で手荷物ロッカー28内に何も入っていない状態を撮影・記憶する。当該撮影データは、最新の撮影データと比較することで忘れ物とおぼしき物品の検出に使用される。また、業務用ゲーム装置1300は、滅菌装置30を作動させる。 The arcade game device 1300 that is turned on first executes initialization (step S2). Specifically, the number of people in the play area indicating the number of people in the play area is set to “0”, the automatic lock 32 of the baggage locker 28 is unlocked, and nothing is in the baggage locker 28 by the forgotten object detection sensor 34. Shoot and memorize The photographic data is used for detection of forgotten items and articles that are left behind by comparing with the latest photographic data. Further, the arcade game apparatus 1300 operates the sterilizer 30.
 次に、業務用ゲーム装置1300は、客待ちの状態であるアトラクトモードに入る(ステップS4)。アトラクトモードでは、業務用ゲーム装置1300は、表示部4にてゲーム紹介やゲーム画面例、手荷物を手荷物ロッカー28へ入れるように促す映像、などを含むアトラクト映像を表示させる。また、HMD12は何も表示させないか、HMD12を装着しないように促す案内を表示させたり機能確認用の映像を表示させる。 Next, the arcade game apparatus 1300 enters an attract mode that is waiting for a customer (step S4). In the attract mode, the arcade game apparatus 1300 causes the display unit 4 to display an attract video including a game introduction, a game screen example, a video prompting the user to put baggage into the baggage locker 28, and the like. Further, the HMD 12 displays nothing, displays a guidance prompting the user not to wear the HMD 12, or displays a video for function confirmation.
 次いで、業務用ゲーム装置1300は、人感センサ44の検知結果を利用してプレイエリアへ入った人数(プレイエリア内人数)の自動カウントを開始する(ステップS6)。具体的には、入口側の人感センサ44で先に検知した後に奥側の人感センサ44で検知する毎にプレイエリア内人数を「1」加算し、奥側の人感センサ44で先に検知した後に入口側の人感センサ44で検知する毎にプレイエリア内人数を「1」減算する。 Next, the arcade game apparatus 1300 uses the detection result of the human sensor 44 to start automatic counting of the number of people who entered the play area (number of people in the play area) (step S6). Specifically, every time it is detected by the human sensor 44 on the entrance side and then detected by the human sensor 44 on the back side, “1” is added to the number of people in the play area, and the human sensor 44 on the back side adds it. Every time it is detected by the entrance-side human sensor 44 after detection, the number of people in the play area is decremented by “1”.
 もし、アトラクトモード中に、プレイ対価の支払いが検知されていないにもかかわらず(ステップS10のNO)、手荷物ロッカー28内に忘れ物を検知し、且つプレイエリアのプレイエリア内人数が「0」のままである場合には(ステップS12のYES)、手荷物ロッカー28内に不審物が置かれた可能性有りと判断し、通信モジュール93を使用して管理者に不審物対応を依頼する報知制御を含む不審物対応処理を実行し(ステップS14)、一連の処理を終了して管理者によるチェック・再起動を待つ。 If the payment for the play consideration is not detected during the attract mode (NO in step S10), the forgotten item is detected in the baggage locker 28, and the number of people in the play area of the play area is “0”. If it remains (YES in step S12), it is determined that there is a possibility that a suspicious object has been placed in the baggage locker 28, and notification control for requesting the administrator to handle the suspicious object is performed using the communication module 93. A suspicious object handling process is executed (step S14), a series of processes are terminated, and a check / restart by the administrator is awaited.
 一方、アトラクトモード中に、プレイ対価の支払いが検知されたならば(ステップS10のYES)、業務用ゲーム装置1300は、滅菌装置30を停止させ(ステップS16)、プレーヤ向けのプレイ案内や注意事項説明などを含む第1映像を表示部4にて表示させる制御を開始する(ステップS18)。なお、第1映像の表示制御中は、HMD12には何も表示させない、又はHMD12を装着しないように促す案内を表示させたり機能確認用の映像を表示させたりする。 On the other hand, if the payment for the play price is detected during the attract mode (YES in step S10), the arcade game apparatus 1300 stops the sterilization apparatus 30 (step S16), and the player's play guidance and precautions Control for displaying the first video including the description on the display unit 4 is started (step S18). Note that during the display control of the first video, nothing is displayed on the HMD 12, guidance for prompting the user not to wear the HMD 12, or a video for function confirmation is displayed.
 ただし、第1映像の表示中に所定のプレイ開始操作入力を検出すると(ステップS30のYES)、業務用ゲーム装置1300は、第1映像の途中であってもその表示を中断させる(ステップS32)。 However, when a predetermined play start operation input is detected during display of the first video (YES in step S30), the arcade game apparatus 1300 interrupts the display even during the first video (step S32). .
 第1映像の表示終了後は、業務用ゲーム装置1300は、手荷物ロッカー28のオートロック32を作動させて施錠し、表示部4及びHMD12にて施錠された旨の通知を表示する(ステップS34)。表示部4での当該通知は、プレイ中に装置内に侵入して物品を盗む窃盗を抑止する効果を生み、HMD12での当該通知はプレーヤへの安心感を提供する効果を生む。 After the display of the first video is completed, the arcade game apparatus 1300 activates and locks the auto lock 32 of the baggage locker 28, and displays a notification that the display unit 4 and the HMD 12 are locked (step S34). . The notification on the display unit 4 has an effect of suppressing theft of intruding into the apparatus and stealing goods during play, and the notification on the HMD 12 has an effect of providing a sense of security to the player.
 そして、第1映像表示の終了後、業務用ゲーム装置1300は、ゲームプレイを実現するための各種制御を開始する(ステップS36)。具体的には、図7の例に示すように、ゲームプレイ制御では、HMD12のヘッドトラッキングにゲーム空間内のプレーヤキャラクタ5の視線方向を同期・連動させた1人称視点P1による1人称画像と、当該プレーヤキャラクタの背後の所定相対位置に設けられた3人称視点P3による3人称視点画像との生成を開始する。なお、1人称画像については、HMD12で立体視を実現させるための右眼用・左眼用の2次元の1人称画像の2種類を生成する。3人称画像については、ギャラリー向けの使用を前提としているので2次元画像の1種類を生成する。 Then, after the end of the first video display, the arcade game apparatus 1300 starts various controls for realizing game play (step S36). Specifically, as shown in the example of FIG. 7, in the game play control, the first person image from the first person viewpoint P1 in which the line of sight of the player character 5 in the game space is synchronized and interlocked with the head tracking of the HMD 12, and Generation of a third-person viewpoint image from the third-person viewpoint P3 provided at a predetermined relative position behind the player character is started. As for the first person image, two types of two-dimensional first person images for right eye and left eye for realizing stereoscopic vision with the HMD 12 are generated. Since the third person image is assumed to be used for a gallery, one type of two-dimensional image is generated.
 図6に移って、業務用ゲーム装置1300は、1人称画像を含むプレーヤ向け映像の生成と、当該プレーヤ向け映像をHMD12で表示させる制御とを開始する(ステップS38)。また、業務用ゲーム装置1300は、右眼用又は左眼用の何れかの1人称画像及び3人称画像を素材として含むギャラリー向け映像(第2映像)の生成と、当該ギャラリー向け映像を表示部4で表示させる制御とを開始する(ステップS40)。 Referring to FIG. 6, the arcade game apparatus 1300 starts generating a video for the player including the first person image and a control for displaying the video for the player on the HMD 12 (step S38). Further, the arcade game device 1300 generates a gallery-oriented video (second video) including a first-person image and a third-person image for either the right eye or the left eye as materials, and displays the gallery-oriented video. 4 is started (step S40).
 ゲームプレイ中に人感センサ44で人の存在を検知すると、業務用ゲーム装置1300は侵入検知と判断し(ステップS50のYES)、侵入者対応処理を開始する(ステップS54)。 When the presence sensor 44 detects the presence of a person during game play, the arcade game apparatus 1300 determines that an intrusion has been detected (YES in step S50), and starts an intruder handling process (step S54).
 本実施形態の業務用ゲーム装置1300、侵入者対応処理としては、1)HMD12に、プレイ中に侵入者があった旨の通知を表示する第1警告制御と、2)表示部4に、ギャラリー及び侵入者向けに侵入警告を表示する第2警告制御と、3)通信モジュール93を介して管理者へ侵入者対処を依頼する信号を送信する対処依頼制御と、の少なくとも何れか1つを実行する。なお、開始された侵入者対応処理は、人感センサ44にて人の存在が検知されなくなるまで継続されるものとする。 The arcade game device 1300 of the present embodiment includes intruder handling processing: 1) first warning control for displaying a notification that an intruder was present during play on the HMD 12; and 2) a gallery on the display unit 4. And at least one of second warning control for displaying an intrusion warning for the intruder and 3) response request control for transmitting a signal for requesting the intruder to the administrator via the communication module 93. To do. The started intruder handling process is continued until the human sensor 44 no longer detects the presence of a person.
 ゲームが終了すると(ステップS60のYES)、業務用ゲーム装置1300は手荷物ロッカー28のオートロック32を解錠し(ステップS62)、表示部4とHMD12にて退場案内映像を表示する(ステップS64)。 When the game is over (YES in step S60), the arcade game apparatus 1300 unlocks the automatic lock 32 of the baggage locker 28 (step S62), and displays a leaving guidance video on the display unit 4 and the HMD 12 (step S64). .
 退場案内映像では、ゲームが終了したことの通知と、HMD12をHMD置き場14へ戻すように促す通知と、ゲームコントローラ20をゲームコントローラ置き場24へ戻すように促す通知と、手荷物の置き忘れを注意する通知と、退場を促す通知と、含む。 In the exit guidance video, a notification that the game has ended, a notification that prompts the HMD 12 to return to the HMD storage location 14, a notification that prompts the game controller 20 to return to the game controller storage location 24, and a notification that warns that the baggage is left behind. And a notice prompting the user to leave.
 もし、ゲーム終了後に、手荷物ロッカー28内に忘れ物が検知された場合には(ステップS70のYES)、業務用ゲーム装置1300は表示部4とHMD12にて忘れ物がある旨を報知する忘れ物警告映像を表示する(ステップS72)。 If a forgotten item is detected in the baggage locker 28 after the game is over (YES in step S70), the arcade game apparatus 1300 displays a forgotten item warning image on the display unit 4 and the HMD 12 to notify that there is a forgotten item. It is displayed (step S72).
 また、もしゲーム終了後、所定時間内にプレーヤ全員が退出したならば、すなわちプレイエリア内人数が「0」になったならば(ステップS74のYES)、業務用ゲーム装置1300は滅菌装置30の作動を開始して(ステップS76)、ステップS2に戻り、初期化の後に再び客待ち状態すなわちアトラクトモードに入る。 Also, if all the players leave within a predetermined time after the game ends, that is, if the number of players in the play area becomes “0” (YES in step S74), the arcade game device 1300 is stored in the sterilizer 30. The operation is started (step S76), the process returns to step S2, and after the initialization, the customer waiting state, that is, the attract mode is entered again.
 一方、もしゲーム終了後から所定時間内にプレーヤ全員が退出しない場合には(ステップS74のNO)、業務用ゲーム装置1300は不審な居残り者がいる、或いは、気分を悪くして自力で退場できないような要救護者がいると判断して、居残り対応処理を実行する(ステップS78)。居残り対応処理としては、通信モジュール93を利用して管理者に居残り者又は要救護者がいる可能性を告げる通知を行う。 On the other hand, if all the players do not leave within a predetermined time after the game is over (NO in step S74), the arcade game apparatus 1300 has a suspicious survivor or feels bad and cannot leave on its own. It is determined that there is such a person who needs to be rescued, and a remaining part handling process is executed (step S78). As the stay-responding process, the communication module 93 is used to notify the manager of the possibility that there are survivors or rescuers.
 以上、本実施形態によれば、没入型のHMDを使用したゲームを実行するにあたり、HMDを装着することによりプレーヤがプレイ中は周囲の状況を視認し自ら安全確保できなくなる分を業務用ゲーム装置1300側で担保することができる。 As described above, according to the present embodiment, when a game using an immersive HMD is executed, the player can visually recognize the surrounding situation while playing the HMD and cannot secure safety by himself. It can be secured on the 1300 side.
 すなわち、プレイ中にプレエリアに侵入しようとする者があれば、HMD12や表示部4に警告表示をすることができる。加えて、侵入者対応を業務用ゲーム装置1300の管理者に依頼することができる。また、手荷物ロッカー28内への不審物の設置や、ゲーム終了後の居残りや要救護者への対応依頼も可能である。 That is, if there is a person who tries to enter the pre-area during play, a warning can be displayed on the HMD 12 or the display unit 4. In addition, the manager of the arcade game apparatus 1300 can be requested to handle intruders. It is also possible to place a suspicious object in the baggage locker 28, or to leave the game after the game is over or to request a rescuer.
 そして、こうした安全対策を講じつつも、従来の解放型レイアウトの業務用ゲーム装置と同様に、ギャラリーに、プレーヤ越しにゲーム内容を知ることが出来る映像を見せることが可能になり、ゲームへの勧誘効果を発揮させることができる。 And while taking these safety measures, it is possible to show the gallery a video that can be used to know the game contents through the player, as in the case of a conventional game machine with an open layout. The effect can be demonstrated.
 特に、ギャラリーは、主観察窓部50や補助観察窓部52を通して、表示部4と、プレーヤ(プレーヤのうちの少なくとも頭部)とを一緒に視認することができるため、表示部4に表示された映像を見ながら、実際にどのようにしてゲームプレイするのかを把握することができる。 In particular, the gallery is displayed on the display unit 4 because the display unit 4 and the player (at least the head of the player) can be viewed together through the main observation window unit 50 and the auxiliary observation window unit 52. While watching the video, you can understand how to play the game.
 〔変形例〕
 以上、本発明を適用した実施形態について説明したが、本発明の上記実施形態に限定されるものではなく、適宜構成要素の追加・省略・変更を施すことができる。
[Modification]
As described above, the embodiment to which the present invention is applied has been described. However, the present invention is not limited to the above-described embodiment, and components can be added, omitted, or changed as appropriate.
 [その1]
 例えば、上記実施形態では、ゲームプレイ中に装置外からプレイエリアに侵入しようとする者を検知して警告する構成としたが、プレイ中に一のプレーヤが他のプレーヤに接触しようとした場合にも警告を発する構成とすることも可能である。
[Part 1]
For example, in the above embodiment, a configuration is adopted in which a person who tries to enter the play area from outside the device is detected and warned during game play, but when one player tries to contact another player during play. Can also be configured to issue a warning.
 また、上記実施形態では、ギャラリー向け映像(第2映像)は業務用ゲーム装置1300が生成して表示制御するものでありギャラリーが関与できる余地がなかったが、ギャラリー自身がギャラリー向け映像として表示される画像を1人称視点P1と3人称視点P3(図7参照)とから選択できる構成としてもよい。 In the above embodiment, the gallery-oriented video (second video) is generated and controlled by the arcade game device 1300 and there is no room for the gallery to be involved, but the gallery itself is displayed as the gallery-oriented video. The image may be selected from the first person viewpoint P1 and the third person viewpoint P3 (see FIG. 7).
 具体的には、図8に示す業務用ゲーム装置1300Bのように、上記実施形態をベースにして、プレイエリアユニット2の座席16の間に間仕切り板42とシート間人感センサ44Bとを追加する。また、図9に示すように、外部スピーカユニット8の上方に、装置外にいるギャラリーが操作可能は視点切り換えスイッチ9を設ける。 Specifically, a partition plate 42 and an inter-seat human sensor 44B are added between the seats 16 of the play area unit 2 based on the above embodiment as in the arcade game device 1300B shown in FIG. . As shown in FIG. 9, a viewpoint changeover switch 9 is provided above the external speaker unit 8 so that a gallery outside the apparatus can be operated.
 そして、業務用ゲーム装置1300Bを、図10~図11のフローチャートに示すように動作させる。すなわち、基本的には上記実施形態と同様であるが、装置外からプレイエリアへの侵入が検知されなくとも(ステップS50のNO)、シート間人感センサ44Bで検知が有った場合には、業務用ゲーム装置1300Bはシート間で不適当なプレーヤ移動を検知したと見なし(ステップS52のYES)、侵入者対応処理を実行する(ステップS54)。 Then, the arcade game apparatus 1300B is operated as shown in the flowcharts of FIGS. That is, basically the same as in the above embodiment, but even if no entry into the play area from outside the apparatus is detected (NO in step S50), if there is a detection by the inter-seat human sensor 44B. The arcade game apparatus 1300B regards an inappropriate player movement between sheets (YES in step S52), and executes an intruder handling process (step S54).
 また、ゲームプレイ中に、視点切り換えスイッチ9への操作を検知すると(ステップS56のYSE)、業務用ゲーム装置1300Bは、その時ギャラリー向け映像(第2映像)に使用しているゲーム空間の画像を1人称画像/3人称画像で切り換える(ステップS58)。切り換えは、再度視点切り換えスイッチ9が操作されるまで固定としても良いし、切り換え後所定時間はそれを維持するが、所定時間経過後は1人称画像と3人称画像のどちらを使用するか業務用ゲーム装置1300Bによる自動選択に戻すとしてもよい。 Further, when an operation on the viewpoint changeover switch 9 is detected during game play (YSE in step S56), the arcade game apparatus 1300B displays an image of the game space used for the video for the gallery (second video) at that time. Switching between first person image and third person image (step S58). The switching may be fixed until the viewpoint changeover switch 9 is operated again, and is maintained for a predetermined time after the switching, but whether the first person image or the third person image is used after the predetermined time elapses. It is good also as returning to automatic selection by game device 1300B.
 [その2]
 また、上記実施形態及び上記変形例では、通路部40を上面視L字型の構成としたが、これに限らず、入口からプレイエリアに直線的に入れない様にするならばその他のレイアウトでもよい。
 また、上記実施形態及び上記変形例の業務用ゲーム装置を、同型の他業務用ゲーム装置を隣接設置して一体的な装置に見せるための連結或いは隣接可能なユニット構造の構成としてもよい。
[Part 2]
Moreover, in the said embodiment and the said modification, although the channel | path part 40 was made into the top view L-shaped structure, if it does not enter into a play area linearly from not only this but another layout, Good.
In addition, the arcade game device of the above embodiment and the above modification may have a unit structure that can be connected or adjoined so that the other arcade game device of the same type is installed adjacently to make it appear as an integrated device.
 具体的には、例えば上記実施形態をベースとすると、図12の業務用ゲーム装置1300Cにて示すように(ただし、HMD12と、ゲームコントローラ20は図示省略)、通路部40を上面視T字型とし、これに伴い、表示部4を2台とし、プレイエリアユニット2を第1ユニット2Rと第2ユニット2Lの分割構成としてもよい。 Specifically, for example, based on the above embodiment, as shown in the arcade game device 1300C in FIG. 12 (however, the HMD 12 and the game controller 20 are not shown), the passage portion 40 is T-shaped when viewed from above. Accordingly, two display units 4 may be provided, and the play area unit 2 may be divided into a first unit 2R and a second unit 2L.
 そして、通路部40の構成に係わらず、筐体部6の前側左右角部に、上面視においてそれら角部を面取りした面取り部62を設けることができる。面取り部62を設けることで生じる余剰スペースには、コートなどの長尺物でも収容できる第2手荷物ロッカー28Cを設けると好適である。 Regardless of the configuration of the passage portion 40, the front left and right corner portions of the housing portion 6 can be provided with chamfered portions 62 that are chamfered in the top view. In a surplus space generated by providing the chamfered portion 62, it is preferable to provide a second baggage locker 28C that can accommodate a long object such as a coat.
 すると、図13(HMD12と、ゲームコントローラ20は図示省略)に示すように、2名以上のマルチプレイに対応させるために同型複数の業務用ゲーム装置1300C(1300C1~1300C3)を通信接続して連結使用する際、互いの面取り部62で突き合わせるようにして隣接配置すると、あたかもそれらが元々一体的にデザインされたかのような多人数同時プレイ用の大型ゲーム装置を、別途専用設計の筐体部を用意しなくとも用意できる。 Then, as shown in FIG. 13 (the HMD 12 and the game controller 20 are not shown), a plurality of arcade game devices 1300C (1300C1 to 1300C3) of the same type are connected and connected for use in order to support multiplayer of two or more players. When placing them adjacent to each other with their chamfers 62 facing each other, a large-sized game device for multiplayer simultaneous play is prepared as if they were originally designed as a single unit. Can be prepared without it.
 [その3]
 また、上記実施形態及び上記変形例では、業務用ゲーム装置1300,1300B,1300Cは、マルチプレイを前提とした2名1室様のデザインを有しているが、シングルプレイを前提としたデザインとしてもよい。また、主観察窓部50は、ギャラリーにプレーヤ越しに表示部4を見せる位置に設けられていたが、これに限らない。
[Part 3]
Further, in the above embodiment and the above modification, the arcade game devices 1300, 1300B, and 1300C have a design for two people and one room on the premise of multi-play, but may be designed on the premise of single play. Good. Further, although the main observation window 50 is provided at a position where the display unit 4 can be seen through the player in the gallery, the present invention is not limited to this.
 例えば、図14の業務用ゲーム装置1300Dに示すように(ただし、HMD12と、ゲームコントローラ20は図示省略)、プレイエリアユニット2は、HMD12と、HMD置き場14と、座席16と、固定式の操作スティック18と、ゲームコントローラ20と、ゲームコントローラ置き場24と、プレイ対価支払部26と、手荷物ロッカー28と、を1セットのみ備えることとしてもよい。 For example, as shown in the arcade game apparatus 1300D of FIG. 14 (however, the HMD 12 and the game controller 20 are not shown), the play area unit 2 includes the HMD 12, the HMD storage place 14, the seat 16, and a fixed operation. Only one set of the stick 18, the game controller 20, the game controller storage place 24, the play consideration payment unit 26, and the baggage locker 28 may be provided.
 また、業務用ゲーム装置1300Dの筐体部6Dは、装置外から観察するギャラリーが、プレーヤ(少なくともプレーヤの頭部)と表示部4とを同時に視界内に捉えられる位置に、主観察窓部50を配置して備えている。 In addition, the housing unit 6D of the arcade game apparatus 1300D has a main observation window unit 50 at a position where a gallery to be observed from outside the apparatus can simultaneously capture the player (at least the player's head) and the display unit 4 within the field of view. Is arranged and equipped.
 そして、図15に示すように、業務用ゲーム装置1300Dと、業務用ゲーム装置1300Dの筐体部6Dと左右対称形の筐体部6Eを有する同型の業務用ゲーム装置1300Eと、を用意すれば、業務用ゲーム装置1300を連結してマルチプレイ用大型業務用ゲーム装置を簡単に構成できる。 Then, as shown in FIG. 15, the arcade game device 1300D and the arcade game device 1300E of the same type having the housing portion 6D of the arcade game device 1300D and the symmetrical housing portion 6E are prepared. By connecting the arcade game device 1300, a large-scale arcade game device for multiplayer can be easily configured.
 また、図16に示すように、業務用ゲーム装置1300D(1300D1~1300D3)と業務用ゲーム装置1300E(1300E1、1300E2)とを組み合わせれば、更に大人数向けのマルチプレイ用大型業務用ゲーム装置を構成することもできる。 In addition, as shown in FIG. 16, when the arcade game device 1300D (1300D1 to 1300D3) and the arcade game device 1300E (1300E1, 1300E2) are combined, a large-scale multiplayer arcade game device for a large number of people is configured. You can also
  2…プレイエリアユニット
  2L…第2ユニット
  2R…第1ユニット
  4…表示部
  5…プレーヤキャラクタ
  6,6D,6E…筐体部
  9…視点切り換えスイッチ
  12…HMD
  14…HMD置き場
  16…座席
  18…操作スティック
  20…ゲームコントローラ
  24…ゲームコントローラ置き場
  26…プレイ対価支払部
  28…手荷物ロッカー
  30…滅菌装置
  32…オートロック
  34…忘れ物検知センサ
  40…通路部
  41…プレイエリア
  42…間仕切り板
  44…人感センサ
  46…検知免除エリア
  50…主観察窓部
  52…補助観察窓部
  62…面取り部
  90…制御基板
  91…CPU
  92…ICメモリ
  93…通信モジュール
  97…入出力インターフェース回路
  1300~1300E…業務用ゲーム装置
2 ... Play area unit 2L ... 2nd unit 2R ... 1st unit 4 ... Display part 5 ... Player character 6, 6D, 6E ... Case part 9 ... Viewpoint switch 12 ... HMD
DESCRIPTION OF SYMBOLS 14 ... HMD place 16 ... Seat 18 ... Operation stick 20 ... Game controller 24 ... Game controller place 26 ... Play consideration payment part 28 ... Baggage locker 30 ... Sterilization device 32 ... Auto lock 34 ... Lost thing detection sensor 40 ... Passage part 41 ... Play Area 42 ... Partition plate 44 ... Human sensor 46 ... Detection exemption area 50 ... Main observation window 52 ... Auxiliary observation window 62 ... Chamfer 90 ... Control board 91 ... CPU
92 ... IC memory 93 ... Communication module 97 ... Input / output interface circuit 1300-1300E ... Professional game device

Claims (16)

  1.  プレーヤがHMD(Head Mounted Display)を装着してプレイするためのプレイエリアを部屋状に画成する筐体部と、
     前記プレイエリアにいるプレーヤが前記HMDの装着前に視認可能な位置に設けられた表示部と、
     非装着時の前記HMDを置いておくためのHMD置き場と、
     を備えたゲーム装置。
    A housing part that defines a play area in a room shape for a player to play with a HMD (Head Mounted Display);
    A display unit provided at a position where a player in the play area can visually recognize the HMD before mounting;
    An HMD storage place for storing the HMD when not attached;
    A game device comprising:
  2.  前記ゲーム装置の外にいるギャラリーが前記表示部を視認可能とするために前記筐体部に設けられた観察窓部、
     を更に備えた請求項1に記載のゲーム装置。
    An observation window provided in the housing for enabling the gallery outside the game device to visually recognize the display,
    The game device according to claim 1, further comprising:
  3.  前記表示部に、ゲーム開始前に前記プレーヤに向けたゲーム説明を含む第1映像を表示させる制御と、ゲームプレイ中に前記ギャラリーに向けた第2映像を表示させる制御とを実行する表示制御部、
     を更に備えた請求項2に記載のゲーム装置。
    A display control unit that executes control for causing the display unit to display a first video including a game description for the player before starting the game and control for displaying a second video for the gallery during game play. ,
    The game apparatus according to claim 2, further comprising:
  4.  前記HMDは、ヘッドトラッキング式のVR(Virtual Reality)型HMDであり、
     前記観察窓部は、前記HMDを装着した前記プレーヤと、前記表示部とを、前記ギャラリーが視認可能な位置に設けられた、
     請求項3に記載のゲーム装置。
    The HMD is a head tracking VR (Virtual Reality) type HMD,
    The observation window is provided with the player wearing the HMD and the display at a position where the gallery can be visually recognized.
    The game device according to claim 3.
  5.  前記表示制御部は、前記第2映像として、前記HMDに表示されている画像を表示させる、
     請求項4に記載のゲーム装置。
    The display control unit displays an image displayed on the HMD as the second video.
    The game device according to claim 4.
  6.  前記表示制御部は、前記プレーヤが操作するゲーム空間中のキャラクタを含んだ前記ゲーム空間の3人称視点画像を前記第2映像として表示させる、
     請求項4に記載のゲーム装置。
    The display control unit displays a third-person viewpoint image of the game space including a character in the game space operated by the player as the second video.
    The game device according to claim 4.
  7.  前記表示制御部は、前記プレーヤによる所定の指示操作、又は、ゲーム開始に応じて、前記第1映像から前記第2映像に切り替える、
     請求項3~6の何れか一項に記載のゲーム装置。
    The display control unit switches from the first video to the second video in response to a predetermined instruction operation by the player or a game start.
    The game device according to any one of claims 3 to 6.
  8.  前記観察窓部は、前記ゲーム装置の内外を隔てる光透過性の板体を有する、
     請求項3~7の何れか一項に記載のゲーム装置。
    The observation window has a light transmissive plate that separates the inside and outside of the game device,
    The game device according to any one of claims 3 to 7.
  9.  前記ゲーム装置の入口と前記プレイエリア間に通路部を設けて備えた、
     請求項1~8の何れか一項に記載のゲーム装置。
    Provided with a passage between the entrance of the game device and the play area,
    The game device according to any one of claims 1 to 8.
  10.  人が前記通路部に入ったことを検知するための検知部と、
     ゲームプレイ中に前記検知部の検知が有った場合に、所定の警告制御を行う警告制御部と、
     を更に備えた請求項9に記載のゲーム装置。
    A detection unit for detecting that a person has entered the passage unit;
    A warning control unit that performs predetermined warning control when the detection unit is detected during game play;
    The game device according to claim 9, further comprising:
  11.  前記警告制御部は、前記HMDに所定の警告表示を表示させる、
     請求項10に記載のゲーム装置。
    The warning control unit displays a predetermined warning display on the HMD;
    The game device according to claim 10.
  12.  前記検知部は、検知高さが人の足下の高さに設定されている、
     請求項10又は11に記載のゲーム装置。
    The detection unit has a detection height set to the height of a person's feet,
    The game device according to claim 10 or 11.
  13.  前記プレーヤの手荷物を収納するためのロッカーと、
     少なくともゲームプレイ中は前記ロッカーを自動的に施錠状態とする施錠部と、
     を更に備えた請求項1~12の何れか一項に記載のゲーム装置。
    A locker for storing the player's baggage;
    A locking part that automatically locks the locker at least during game play;
    The game apparatus according to any one of claims 1 to 12, further comprising:
  14.  ゲームプレイ終了後に前記ロッカー内の忘れ物を検知して所与の警告を発する忘れ物警告部、
     を更に備えた請求項13に記載のゲーム装置。
    A forgotten item warning unit that detects a forgotten item in the locker and issues a given warning after the game play ends,
    The game apparatus according to claim 13, further comprising:
  15.  前記HMD置き場に、滅菌のための所定の電磁波を照射する照射部を備えた、
     請求項1~14の何れか一項に記載のゲーム装置。
    In the HMD place, an irradiation unit for irradiating a predetermined electromagnetic wave for sterilization was provided.
    The game device according to any one of claims 1 to 14.
  16.  前記筐体部は、上面視において角部を面取りした面取り部を有しており、前記面取り部と、同型の他の前記ゲーム装置の前記面取り部とを付き合わせるようにして隣接設置することで一体的に構成することが可能なユニット構造を有する、
     請求項1~15の何れか一項に記載のゲーム装置。
    The casing portion has a chamfered portion with a chamfered corner when viewed from above, and the chamfered portion and the chamfered portion of another game device of the same type are installed adjacent to each other. Having a unit structure that can be configured integrally;
    The game device according to any one of claims 1 to 15.
PCT/JP2017/004374 2016-02-16 2017-02-07 Gaming device WO2017141767A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
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