WO2017107995A1 - System and method for playing toy with combinatorial attributes - Google Patents

System and method for playing toy with combinatorial attributes Download PDF

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Publication number
WO2017107995A1
WO2017107995A1 PCT/CN2016/111867 CN2016111867W WO2017107995A1 WO 2017107995 A1 WO2017107995 A1 WO 2017107995A1 CN 2016111867 W CN2016111867 W CN 2016111867W WO 2017107995 A1 WO2017107995 A1 WO 2017107995A1
Authority
WO
WIPO (PCT)
Prior art keywords
figurine
carrier
embedded
attributes
combination
Prior art date
Application number
PCT/CN2016/111867
Other languages
English (en)
French (fr)
Inventor
Zheng Shi
Huihui Wang
Original Assignee
Zheng Shi
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zheng Shi filed Critical Zheng Shi
Publication of WO2017107995A1 publication Critical patent/WO2017107995A1/en
Priority to US16/016,685 priority Critical patent/US20180304165A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/26Magnetic or electric toys
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations

Definitions

  • the present invention provides a system and method for playing a toy with combinatorial attributes.
  • the toy has a variety of combinatorial attributes and is easily played, which makes it interesting and fun for players.
  • Step 4 updating by the processor the experience points of the figurine/carrier combination.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Toys (AREA)
PCT/CN2016/111867 2015-12-25 2016-12-24 System and method for playing toy with combinatorial attributes WO2017107995A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US16/016,685 US20180304165A1 (en) 2015-12-25 2018-06-25 System and method for playing a toy with combinatorial attributes

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201510999524.0A CN106919249A (zh) 2015-12-25 2015-12-25 一种角色叠加的玩具及其运行的方法
CN201510999524.0 2015-12-25

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US16/016,685 Continuation-In-Part US20180304165A1 (en) 2015-12-25 2018-06-25 System and method for playing a toy with combinatorial attributes

Publications (1)

Publication Number Publication Date
WO2017107995A1 true WO2017107995A1 (en) 2017-06-29

Family

ID=59089127

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2016/111867 WO2017107995A1 (en) 2015-12-25 2016-12-24 System and method for playing toy with combinatorial attributes

Country Status (3)

Country Link
US (1) US20180304165A1 (zh)
CN (1) CN106919249A (zh)
WO (1) WO2017107995A1 (zh)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004344483A (ja) * 2003-05-23 2004-12-09 Namco Ltd ゲーム情報、情報記憶媒体及びゲーム装置
US20140179446A1 (en) * 2012-12-20 2014-06-26 Leo Zuniga Interactive video game with toys having interchangeable parts
US20140274373A1 (en) * 2013-03-14 2014-09-18 Adam Olshan System and method for animating virtual characters
CN104363969A (zh) * 2012-06-11 2015-02-18 西博互动有限公司 玩具连接识别装置
US20150080125A1 (en) * 2012-06-05 2015-03-19 Sony Corporation Information processing apparatus, information processing method, program, and toy system

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6290565B1 (en) * 1999-07-21 2001-09-18 Nearlife, Inc. Interactive game apparatus with game play controlled by user-modifiable toy
TW200420332A (en) * 2002-10-31 2004-10-16 Mattel Inc Remote controlled toy vehicle, toy vehicle control system and game using remote controlled toy vehicle
US9381430B2 (en) * 2011-05-17 2016-07-05 Activision Publishing, Inc. Interactive video game using game-related physical objects for conducting gameplay
US20130123009A1 (en) * 2011-11-10 2013-05-16 Tweedletech, Llc Intelligent board game system with visual marker based object tracking and identification
WO2015075713A1 (en) * 2013-11-21 2015-05-28 Seebo Interactive Ltd. A modular connected game board system and methods of use

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004344483A (ja) * 2003-05-23 2004-12-09 Namco Ltd ゲーム情報、情報記憶媒体及びゲーム装置
US20150080125A1 (en) * 2012-06-05 2015-03-19 Sony Corporation Information processing apparatus, information processing method, program, and toy system
CN104363969A (zh) * 2012-06-11 2015-02-18 西博互动有限公司 玩具连接识别装置
US20140179446A1 (en) * 2012-12-20 2014-06-26 Leo Zuniga Interactive video game with toys having interchangeable parts
US20140274373A1 (en) * 2013-03-14 2014-09-18 Adam Olshan System and method for animating virtual characters

Also Published As

Publication number Publication date
US20180304165A1 (en) 2018-10-25
CN106919249A (zh) 2017-07-04

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