WO2017082474A1 - Programme de production d'effet de flou pour dispositif de réalité virtuelle, mémorisé dans un support et système de production d'effet de flou pour dispositif de réalité virtuelle - Google Patents
Programme de production d'effet de flou pour dispositif de réalité virtuelle, mémorisé dans un support et système de production d'effet de flou pour dispositif de réalité virtuelle Download PDFInfo
- Publication number
- WO2017082474A1 WO2017082474A1 PCT/KR2016/001323 KR2016001323W WO2017082474A1 WO 2017082474 A1 WO2017082474 A1 WO 2017082474A1 KR 2016001323 W KR2016001323 W KR 2016001323W WO 2017082474 A1 WO2017082474 A1 WO 2017082474A1
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- Prior art keywords
- blur
- blur effect
- user
- virtual reality
- eyes
- Prior art date
Links
- 230000000694 effects Effects 0.000 title claims abstract description 92
- 238000000034 method Methods 0.000 claims description 23
- 201000009487 Amblyopia Diseases 0.000 description 12
- 230000004438 eyesight Effects 0.000 description 10
- 230000000007 visual effect Effects 0.000 description 7
- 230000004304 visual acuity Effects 0.000 description 3
- 206010061876 Obstruction Diseases 0.000 description 1
- 230000001939 inductive effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000001584 occupational therapy Methods 0.000 description 1
- 230000001225 therapeutic effect Effects 0.000 description 1
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Classifications
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
- H04N23/60—Control of cameras or camera modules
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Definitions
- the present invention relates to a VR device blur effect providing program and a VR device blur effect providing system stored in a medium, and more particularly, VR (Virtual Reality) to provide a virtual reality content to the user while wearing a cover covering both eyes of the user VR device blur effect program stored in a medium for executing the blur effect according to the blur effect applied to the device and the storage device and the VR device configured to include the VR device It relates to a providing system.
- VR Virtual Reality
- Amblyopia is a common ophthalmologic condition in which one eye has significantly lower visual acuity than a normal eye. It is known that amblyopia can be cured if detected early, and the most traditional treatment is obstruction treatment that covers the eyes with good vision for a certain time. Occupational therapy is based on the principle that the eyesight with good eyesight is blocked and the eyesight with poor eyesight is forcibly used to improve the eyesight through training.
- Virtual reality is the interface between a human and a computer that makes a particular environment or situation into a computer and makes the user interact with the surrounding environment and environment.
- Such a VR device can independently adjust the visual information that enters both eyes of the user, so there is room to modify and apply the traditional amblyopia treatment.
- the state-of-the-art technology linking VR devices with amblyopia has not been introduced.
- the present invention is a VR device blurring program stored in a medium for executing the blurring effect according to the method of setting a blur effect applied to the VR device that provides the virtual reality content to the user in a state of wearing both eyes of the user And a storage device storing the blur effect providing program and a VR device blur effect providing system including the VR device.
- the present invention is a program applied to a VR device having an input unit, a control unit, and a display unit and providing virtual reality contents to the user while being worn while covering both eyes of the user.
- the data may include two or more blur levels
- the setting information may include a specific blur level selected from two or more blur levels.
- the two or more blur level may be characterized by consisting of 16 levels determined according to the Gaussian Blur setting method.
- the present invention "the device for storing the VR device blur effect providing program and virtual reality content; And a VR device that provides the virtual reality content to the user while being worn while covering both eyes of the user, wherein the storage device provides the VR device blur effect providing program and the virtual reality content to the VR device.
- the VR device drives the VR device blur effect providing program and determines the method of providing the blur effect by receiving the setting information including the eye which needs to provide the blur effect among both eyes of the user, and displays the virtual reality content.
- the system provides a VR device blur effect providing system, characterized in that configured to provide a blur effect.
- the VR device blur effect providing program and the VR device blur effect providing system stored in the medium according to the present invention has the following effects.
- VR content When VR content is displayed in VR device, it reduces visual information entering normal eyes and maximizes visual information entering amblyopia relatively, effectively inducing visual acuity improvement of amblyopia.
- FIG. 1 illustrates a two-dimensional Gaussian function that is the basis of a VR device blurring program stored in a medium according to the present invention.
- 2 is a coefficient table of a Gaussian table.
- 3 is an embodiment of 16 levels of blur determined according to a Gaussian blur setting method.
- FIG 4 is an embodiment in which the VR device displays the virtual reality content in the VR device blur effect providing system according to the present invention.
- the best embodiment of the VR device blurring effect providing program stored in the medium according to the present invention is to provide a VR device having an input unit, a control unit and a display unit and providing virtual reality content to the user while being worn while covering both eyes of the user.
- a program to be applied which contains data relating to a blur effect provided to one eye selected from both eyes of a user, and (1) setting information including an eye for which the input unit needs to provide a blur effect among both eyes of the user.
- at least two blurring levels determined according to the above, and the setting information includes a specific blurring level selected from at least two blurring levels.
- the VR device blur effect providing program and a storage device for storing the virtual reality content; And a VR device that provides the virtual reality content to the user while being worn while covering both eyes of the user, wherein the storage device provides the VR device blur effect providing program and the virtual reality content to the VR device.
- the VR device drives the VR device blur effect providing program and determines the method of providing the blur effect by receiving the setting information including the eye which needs to provide the blur effect among both eyes of the user, and displays the virtual reality content.
- the blur is configured to provide a blur according to the determined blur.
- the VR device blurring effect providing program stored in the medium according to the present invention is a program applied to a VR device having an input unit, a control unit, and a display unit and providing virtual reality contents to the user while being worn while covering both eyes of the user.
- a built-in data relating to a blur effect provided to one eye selected from both eyes of the user and (1) receiving input information including setting information including an eye for providing blur effect among both eyes of the user; (2) determining, by the controller, a method of providing a blur effect according to the setting information; And (3) providing, by the controller, a blur effect according to a blur effect providing method determined when displaying the virtual reality content through the display unit.
- the VR device blur effect providing program stored in the medium can effectively improve visual acuity of amblyopia by maximizing visual information that enters amblyopia eyes when VR content is displayed on a VR device. It is intended to lead to.
- the medium refers to various memory devices embedded in or connected to the VR device.
- the data preferably includes a plurality of blur levels of two or more, and in this case, the setting information is one of two or more blur levels in addition to the basic selection of which of the two eyes of the user to blur the effect. Contains selection information for a particular blur level.
- the VR device blur effect providing program stored in the medium according to the present invention is configured to have data including two or more blur levels, providing a blur effect not only completely blocks visual information flowing into the selected eye, Since it is possible to adjust the degree, it is possible to provide an optimized customized vision environment for each user.
- the two or more blur levels may be determined by various methods, and a Gaussian blur setting method may be an embodiment.
- Gaussian blur is to add a blurring effect to the image using a Gaussian function.
- the original image is blurred as seen through the translucent window.
- Figure 1 shows a two-dimensional Gaussian function.
- u denotes a horizontal coordinate distance at the original position
- v denotes a vertical coordinate distance at the original position
- ⁇ denotes a standard deviation of a Gaussian distribution.
- the two or more blur levels may be characterized by being composed of 16 levels determined according to a Gaussian blur setting method.
- the VR device blur effect providing system the VR device blur effect providing program and a storage device for storing virtual reality content; And a VR device that provides the virtual reality content to the user while being worn while covering both eyes of the user, wherein the storage device provides the VR device blur effect providing program and the virtual reality content to the VR device.
- the VR device drives the VR device blur effect providing program and determines the method of providing the blur effect by receiving the setting information including the eye which needs to provide the blur effect among both eyes of the user, and displays the virtual reality content.
- the storage device may be any PC, a smart phone, and the like as long as the storage device capable of storing the VR device blur effect providing program and virtual reality content as described above, and may be embedded in the VR device.
- the VR device blur effect providing program should embed data relating to the blur effect provided to one eye selected from both eyes of the user.
- the data include two or more blurring levels.
- the setting information includes two or more blurring levels in addition to the basic selection of which of the two eyes of the user is to blur. Will include selection information for a particular blur level.
- the VR device includes an input unit, a control unit, and a display unit and provides virtual reality contents to the user while being worn while covering both eyes of the user.
- the VR device receives the virtual reality contents from the storage device and displays the virtual reality contents. It provides a role according to the determined method.
- the VR device displays the virtual reality content in the VR device blur effect providing system according to the present invention.
- the virtual reality content may be a shooting game genre.
- the virtual reality content such as a shooting game is provided with a blur effect, the user can enjoy the play and enjoy the play effectively without feeling the discomfort or burden caused by the existing blindfold treatment.
- the virtual reality content need not be limited to a game of a specific genre such as a shooting game, but may be variously configured including a video such as animation and a movie.
- the contents of the virtual reality may vary depending on the age, gender, and personal preference of a person who wants to receive amblyopia treatment.
- the present invention is a VR device blurring program stored in a medium for executing the blurring effect according to the method of setting a blur effect applied to the VR device that provides the virtual reality content to the user in a state of wearing both eyes of the user And a storage device for storing the blur effect providing program and a VR device blur effect providing system including the VR device.
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- Multimedia (AREA)
- Signal Processing (AREA)
- Optics & Photonics (AREA)
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Abstract
La présente invention concerne un programme de production d'effet de flou pour un dispositif de réalité virtuelle (VR), qui est mémorisé dans un support, et un système de production d'effet de flou pour un dispositif VR et, plus particulièrement : un programme de production d'effet de flou pour un dispositif VR qui est porté par un utilisateur tout en couvrant les deux yeux de l'utilisateur, de manière à fournir à l'utilisateur du contenu de réalité virtuelle, le programme étant mémorisé dans un support pour réaliser des effets de flou selon un schéma de production d'effet de flou défini par l'utilisateur lorsqu'il est appliqué au dispositif VR; et un système de production d'effet de flou pour un dispositif VR, le système comprenant un dispositif de mémorisation dans lequel le programme de production d'effet de flou est mémorisé, et le dispositif VR.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020150156764A KR20170054064A (ko) | 2015-11-09 | 2015-11-09 | 매체에 저장된 vr장치 흐림효과 제공 프로그램 및 vr장치 흐림효과 제공 시스템 |
KR10-2015-0156764 | 2015-11-09 |
Publications (1)
Publication Number | Publication Date |
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WO2017082474A1 true WO2017082474A1 (fr) | 2017-05-18 |
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Family Applications (1)
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PCT/KR2016/001323 WO2017082474A1 (fr) | 2015-11-09 | 2016-02-05 | Programme de production d'effet de flou pour dispositif de réalité virtuelle, mémorisé dans un support et système de production d'effet de flou pour dispositif de réalité virtuelle |
Country Status (2)
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KR (1) | KR20170054064A (fr) |
WO (1) | WO2017082474A1 (fr) |
Families Citing this family (1)
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KR102086779B1 (ko) * | 2018-05-14 | 2020-03-09 | 단국대학교 산학협력단 | 포커스 설정 모듈 및 방법, 그것을 포함하는 버추얼 영상 재생 시스템 |
Citations (5)
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---|---|---|---|---|
US20040207810A1 (en) * | 2001-05-11 | 2004-10-21 | Takashi Nishihira | Apparatus for recovering eyesight utilizing stereoscopic video and method for displaying stereoscopic video |
KR20050055092A (ko) * | 2003-12-05 | 2005-06-13 | 김현애 | 입체영상을 이용한 시력 강화 방법 및 그를 실행시키기위한 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 |
KR20090010665A (ko) * | 2007-07-24 | 2009-01-30 | 에스케이 텔레콤주식회사 | 사용자 레벨에 따라 화면의 흐림 정도를 조절하는 이북장치, 방법 및 컴퓨터 판독 가능한 기록매체 |
US20100103077A1 (en) * | 2007-11-20 | 2010-04-29 | Keiji Sugiyama | Image display apparatus, display method thereof, program, integrated circuit, goggle-type head-mounted display, vehicle, binoculars, and desktop display |
WO2014034972A1 (fr) * | 2012-08-28 | 2014-03-06 | Oh Injeong | Dispositif d'affichage d'image stéréoscopique destiné à la correction de la vision, et supports d'enregistrement sur lesquels est enregistré un programme d'affichage d'image stéréoscopique destiné à la correction de la vision |
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2015
- 2015-11-09 KR KR1020150156764A patent/KR20170054064A/ko active Search and Examination
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2016
- 2016-02-05 WO PCT/KR2016/001323 patent/WO2017082474A1/fr active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040207810A1 (en) * | 2001-05-11 | 2004-10-21 | Takashi Nishihira | Apparatus for recovering eyesight utilizing stereoscopic video and method for displaying stereoscopic video |
KR20050055092A (ko) * | 2003-12-05 | 2005-06-13 | 김현애 | 입체영상을 이용한 시력 강화 방법 및 그를 실행시키기위한 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 |
KR20090010665A (ko) * | 2007-07-24 | 2009-01-30 | 에스케이 텔레콤주식회사 | 사용자 레벨에 따라 화면의 흐림 정도를 조절하는 이북장치, 방법 및 컴퓨터 판독 가능한 기록매체 |
US20100103077A1 (en) * | 2007-11-20 | 2010-04-29 | Keiji Sugiyama | Image display apparatus, display method thereof, program, integrated circuit, goggle-type head-mounted display, vehicle, binoculars, and desktop display |
WO2014034972A1 (fr) * | 2012-08-28 | 2014-03-06 | Oh Injeong | Dispositif d'affichage d'image stéréoscopique destiné à la correction de la vision, et supports d'enregistrement sur lesquels est enregistré un programme d'affichage d'image stéréoscopique destiné à la correction de la vision |
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KR20170054064A (ko) | 2017-05-17 |
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