WO2017021571A1 - Marking system for simulated projectile weapons and siege engines for body-to-body combat - Google Patents

Marking system for simulated projectile weapons and siege engines for body-to-body combat Download PDF

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Publication number
WO2017021571A1
WO2017021571A1 PCT/ES2016/000086 ES2016000086W WO2017021571A1 WO 2017021571 A1 WO2017021571 A1 WO 2017021571A1 ES 2016000086 W ES2016000086 W ES 2016000086W WO 2017021571 A1 WO2017021571 A1 WO 2017021571A1
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WO
WIPO (PCT)
Prior art keywords
weapon
marking
player
substance
simulated
Prior art date
Application number
PCT/ES2016/000086
Other languages
Spanish (es)
French (fr)
Other versions
WO2017021571A8 (en
Inventor
Rafael Escobar Orellana
Pablo SIERRA NERAS
Jorge Javier LEGAZ JORDI
Alejandro Abou-Assali Rodriguez
Luis BUABES PEREZ
Javier INDAUE SOTRIOS
Juan Manuel VELA RODRIGUEZ
José Luis CASADO SÁNCHEZ
Original Assignee
Rafael Escobar Orellana
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from ES201500541U external-priority patent/ES1142386Y/en
Priority claimed from ES201500540U external-priority patent/ES1142631Y/en
Priority claimed from ES201600258U external-priority patent/ES1156913Y/en
Priority claimed from ES201600259U external-priority patent/ES1157833Y/en
Priority claimed from ES201600260U external-priority patent/ES1157858Y/en
Application filed by Rafael Escobar Orellana filed Critical Rafael Escobar Orellana
Publication of WO2017021571A1 publication Critical patent/WO2017021571A1/en
Publication of WO2017021571A8 publication Critical patent/WO2017021571A8/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/02Training appliances or apparatus for special sports for fencing, e.g. means for indicating hits
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41BWEAPONS FOR PROJECTING MISSILES WITHOUT USE OF EXPLOSIVE OR COMBUSTIBLE PROPELLANT CHARGE; WEAPONS NOT OTHERWISE PROVIDED FOR
    • F41B13/00Thrusting-weapons; Cutting-weapons carried as side-arms
    • F41B13/02Sabres; Cutlasses; Swords; Epees
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports

Definitions

  • the present invention relates to a marking system for simulated melee, throwing and siege combat weapons that allows detecting that the weapon has hit the opponent.
  • the objective is to achieve the ability to recreate fights, battles and wars avoiding traps. It also allows the possibility of performing softcombat sports from a commercial perspective as is currently the case with paintball.
  • the present invention is composed of two main elements: a simulated combat weapon, and an element, with various variants, that allows visualizing the impact of a player's weapon on his opponent.
  • a simulated combat weapon 8 which is a contact weapon that directly impacts the opponent, such as a sword, an ax, a pike, etc., made of an elastic material that dampens the impact so that the opponent does not suffer any damage.
  • the edge of the weapon is wrapped with a flexible sheath 9 impregnated with the marking substance, so that the weapon acquires the ability to mark the opponent.
  • the cover is made of a flexible material, such as a plastic film or a fabric. This cover can be discarded when its marker power is exhausted, or re-impregnated, for example by introducing it into a container with marker substance.
  • FIG. 2 Another way of achieving the marking system presented in this invention, to which claims 1 a , 9 a , 10 a and 11 a refer, is through the simulated weapon 5 shown in Figure 2.
  • the reservoir 6 must have pores or holes of the appropriate size to allow a controlled flow of the fluid to the surface of the weapon. Once the liquid has run out, it can be recharged by the user through a refill hole.
  • the weapon has a sheath 7 that isolates the edge of the environment to prevent the marking substance from evaporating when the weapon is not used.
  • Figure 4 shows another solution to the problem posed, to which claims 12 a , 15 a , 16 a , 17 a and 18 a refer, in which the element that allows visualizing the impact is a breakable object, in this case the capsule 10.
  • Said capsule is composed of a shell of a fragile material such as plaster, expanded polystyrene or a thin layer of plastic, and an adhesive film to adhere it to the player in the desired position. Upon reaching a player's weapon in the capsule attached to the opponent's body, it breaks, making the impact visible. This effect can be enhanced by introducing a labeling substance, either liquid or powder, into the capsule.
  • a labeling substance either liquid or powder
  • the capsule can be attached to the player by other methods, such as a threaded joint 13 with the player's suit or simulated armor 14, as shown in Figure 5.
  • This system allows replacing the capsule once it has been broken. It is also possible to join said capsules by sailboat, buttons or other mechanical connection.
  • the impact visualization element is an object that is placed on the player, according to figure 6, either in the body, in the clothes, or on a simulated suit or armor and that, upon impacting the adversary's weapon on said object, it detaches producing the marking effect with said action.
  • the object may be attached to the player by means of an adhesive film or other type of joint that allows it to be completely detached when struck by the weapon, or be formed by two elements, an element 16 attached to the player 17 and another detached 15, such and as shown in Figure 6. These two elements are in turn linked by a mechanism 18 that allows the removable element 15 to be separated from the player after the impact of the opponent's weapon.
  • the mechanism 18 can be a small sheet of sailboat, an adhesive film, or a retractable mechanism similar to that of a pen, which allows the interlocking when pressing once, and the release of the object when pressing again.
  • Another solution presented in this invention is composed of a flexible and hollow object adhered to the player by various methods, such as sailboat, adhesive film or other type of mechanical joint.
  • This object has a hole and is filled with a marking substance inside, which can be a liquid or a powder. Upon impacting the opponent's weapon on that object, it is compressed by expelling the substance outwards and producing the marking effect.
  • Figure 1 shows a perspective view with a partial section of an embodiment of the invention, which is composed of a simulated weapon 1, in this case a sword, and a sheath 2 in which it is inserted.
  • the sheath is composed of an outer shell 3, of plastic or any other material, and an inner layer 4 of an elastic and porous material, such as fabric, fibers or foam, which is impregnated by the user with the marking substance referred to in claim 6 which, in turn impregnates the sword 1 as it is introduced into the sheath.
  • the edge of said sword is made of a material that allows the marker substance to adhere to it, such as a fabric or a foam.
  • FIG 2 shows a perspective view with a partial section of another embodiment of the invention, formed by a sword 5 inside which is a reservoir 6, referred to in claim 9, which contains a marker liquid in its inside.
  • Said sword is made of a porous and elastic material that allows the flow of the fluid from the tank 6 to the edge of the sword, so that when contacting the opponent it is marked.
  • a sheath 7 whose mission is to isolate the edge of the weapon from the weather to prevent the marker liquid from evaporating during the period of non-use.
  • FIG. 3 another embodiment of the invention is shown, showing a perspective view of a weapon 8 made of an elastic material and covered with a sheath 9 represented in pardal cut and made of a flexible material such as for example a plastic film or a fabric.
  • a sheath 9 represented in pardal cut and made of a flexible material such as for example a plastic film or a fabric.
  • This case is impregnated with a marker substance, liquid or powder, which gives the weapon the ability to mark the opponent.
  • FIG. 4 another embodiment of the invention is shown, showing a sectional view of the capsule 10 referred to in claim 12, which adheres to the body of the player 12, either to the clothing, to the skin, or to a simulated suit or armor, by means of an adhesive film 11.
  • the capsule 10 is made of a material that is broken upon receiving the impact of the weapon, such as a thin layer of plaster or expanded polystyrene. The breakage of the capsule makes the impact visible.
  • the capsule may contain inside it a liquid or solid dye to enhance the marking effect.
  • FIG S a sectional view of the same capsule 10 of figure 4 is shown. In this case, the capsule is attached to the surface of a player's armor or suit 14, by means of a threading system 13.
  • Figure 6 shows a sectional view of a marking element formed by two parts, a part 16 adhered to the player 17, and a part detached from it 15. Both parts are joined by an element 18 which can be an adhesive, a thread , a magnet, sailboat, a retractable mechanism similar to that of a pen, etc., so that when the weapon is struck on the removable part 15, it separates from the player.
  • element 18 can be an adhesive, a thread , a magnet, sailboat, a retractable mechanism similar to that of a pen, etc., so that when the weapon is struck on the removable part 15, it separates from the player.

Abstract

The present invention consists of a system for marking and detecting strikes for simulated weapons, which allows the impacts made by a player on his/her opponent to be shown. The invention also enables cheating to be prevented and the playability of the weapons to be increased. The problem of showing or detecting impact is approached from two perspectives: from that of the player striking and that of the player struck. From the perspective of the player striking: one of the solutions is the use of a marking substance introduced into the sheath of the weapon, such as a sword, such that the weapon is impregnated with the substance when sheathed, acquiring the ability to mark the opponent. Another way for the weapon to acquire this marking ability is by means of a flexible sheath impregnated with the marking substance and used to cover the blade of the weapon, and which can be discarded when the marking ability thereof is exhausted or re-impregnated with the marking substance. In another solution, the marking substance is a liquid contained in a reservoir in the core of the weapon and flows to the surface or blade of the weapon in a similar manner to the ink in a marker pen. From the perspective of the player struck: the solution presented in this invention is composed of capsules that adhere to the player. The capsules can be pre-integrated into a costume or simulated armour that the players wear during combat. The aim of the other player is to impact the capsules with his/her weapon, producing the marking effect in various ways. One option is that the capsules are fragile such that they break on impact. Another solution consists in the capsules detaching from the player partially or entirely when struck. Lastly, the final solution consists in the capsules releasing the marking substance contained therein when hit with the weapon. The systems can be used independently or in combination with one another.

Description

Sistema de marcado para armas simuladas de combate cuerpo a cuerpo, arrojadizas y de asedio  Marking system for simulated melee, throw and combat weapons
Descripción Description
Sistema de marcado para armas simuladas de combate cuerpo a cuerpo, arrojadizas y de asedio  Marking system for simulated melee, throw and combat weapons
Objeto de la invención Object of the invention
La presente invención se refiere a un sistema de marcado para armas simuladas de combate cuerpo a cuerpo, arrojadizas y de asedio que permite detectar que el arma ha golpeado al oponente.  The present invention relates to a marking system for simulated melee, throwing and siege combat weapons that allows detecting that the weapon has hit the opponent.
El objetivo es conseguir la capacidad de recrear luchas, batallas y guerras evitando las trampas. Permite también la posibilidad de realizar la práctica deportiva de softcombat desde una perspectiva comercial como actualmente ocurre con el paintball.  The objective is to achieve the ability to recreate fights, battles and wars avoiding traps. It also allows the possibility of performing softcombat sports from a commercial perspective as is currently the case with paintball.
Existe una gran variedad de armas simuladas a las que se puede aplicar este sistema: espadas, hachas, martillos, picas, mazas, ballestas, flechas, catapultas, arietes, etc. Es decir, todo tipo de armas a excepción de las armas modernas de fuego.  There is a wide variety of simulated weapons to which this system can be applied: swords, axes, hammers, pikes, maces, crossbows, arrows, catapults, battering rams, etc. That is, all types of weapons except for modern firearms.
Antecedentes de la invención Background of the invention
En el mercado existe gran variedad de armas de combate simulado, como espadas, hachas, mazas, etc, fabricadas en gran variedad de materiales: plástico, espuma, cartón, goma, látex, etc. Para que durante el juego o el entrenamiento puedan evitarse las trampas, es necesario contar con un sistema de marcado que haga visible el impacto del arma en el adversario. En este campo existen invenciones como la US2001/0051542, en la que se presenta un sistema de marcado caracterizado por un arma de contacto elástica, y una pequeña tira de material poroso adherida al filo de dicha arma. Dicha tira se impregna con de un polvo de marcado mediante un aplicador manual. Al entrar ésta en contacto con el traje de nylon del oponente, se libera el polvo de marcado dejando constancia del impacto, que es eliminado con un borrador.  In the market there is a wide variety of simulated combat weapons, such as swords, axes, maces, etc., made of a variety of materials: plastic, foam, cardboard, rubber, latex, etc. So that during the game or training the traps can be avoided, it is necessary to have a marking system that makes visible the impact of the weapon on the opponent. In this field there are inventions such as US2001 / 0051542, in which there is a marking system characterized by an elastic contact weapon, and a small strip of porous material adhered to the edge of said weapon. Said strip is impregnated with a marking powder by a manual applicator. When it comes into contact with the opponent's nylon suit, the marking dust is released leaving a record of the impact, which is removed with an eraser.
En la presente invención se presentan nuevas soluciones que aumentan la jugabilidad y reducen los costes del sistema de marcado. In the present invention, new solutions are presented that increase the playability and reduce the costs of the marking system.
Descripción de la invencion Description of the invention
En esta invención se presentan distintas formas de solucionar el problema del marcado durante los combates simulados. El objetivo es hacer visible el impacto de un arma simulada, por ejemplo una espada, en el jugador contrario. De esta manera aumenta la jugabilidad ya que no es posible hacer trampas fingiendo no haber sido tocado. Además, estos sistemas son de coste reducido y fáciles de usar, aspectos fundamentales para su introducción en el mercado de los objetos o juguetes de combate simulado.  In this invention different ways of solving the marking problem are presented during the simulated fighting. The objective is to make visible the impact of a simulated weapon, for example a sword, on the opposing player. This increases the gameplay since it is not possible to cheat pretending not to have been touched. In addition, these systems are low cost and easy to use, fundamental aspects for their introduction in the market of objects or simulated combat toys.
La presente invención se compone de dos elementos principales: un arma de combate simulado, y un elemento, con diversas variantes, que permite visualizar el impacto del arma de un jugador en su oponente. The present invention is composed of two main elements: a simulated combat weapon, and an element, with various variants, that allows visualizing the impact of a player's weapon on his opponent.
Una de las soluciones presentadas en esta invención, a la que se refiere la Figura 3 y las reivindicaciones 1a a 5a, se compone de un arma de combate simulado 8, la cual es un arma de contacto que impacta directamente con el oponente, como por ejemplo una espada, un hacha, una pica, etc, fabricada a base de un material elástico que amortigua el impacto para que el oponente no sufra ningún daño. El filo del arma se envuelve con una funda flexible 9 impregnada de la sustancia marcadora, de manera que el arma adquiere la capacidad de marcar al oponente. La funda está fabricada a base de un material flexible, como por ejemplo un film plástico o un tejido. Esta funda puede ser desechada al agotarse su poder marcador, o volver a ser impregnada, por ejemplo introduciéndola en un recipiente con sustancia marcadora. One of the solutions presented in this invention, referred to in Figure 3 and claims 1 to 5 a , is composed of a simulated combat weapon 8, which is a contact weapon that directly impacts the opponent, such as a sword, an ax, a pike, etc., made of an elastic material that dampens the impact so that the opponent does not suffer any damage. The edge of the weapon is wrapped with a flexible sheath 9 impregnated with the marking substance, so that the weapon acquires the ability to mark the opponent. The cover is made of a flexible material, such as a plastic film or a fabric. This cover can be discarded when its marker power is exhausted, or re-impregnated, for example by introducing it into a container with marker substance.
Otra solución que presenta esta invención, a la que se refieren las reivindicaciones 1a, 6a, 7a y 8a, se compone del arma 1 mostrada en la figura 1 y una vaina 2, la cual está formada por una carcasa 3 y un recubrimiento en su interior de un material poroso 4 como por ejemplo fibras o un tejido. El elemento de vlsualización del impacto es, en este caso, una sustancia marcadora liquida o en polvo que se vierte en el interior de la vaina, de manera que al envainar el arma, ésta última se impregne a su vez con dicha sustancia, adquiriendo la capacidad de marcado. De esta manera es posible recargar el arma de sustancia marcadora fácilmente durante el juego, introduciendo ésta en la vaina. Another solution presented by this invention, to which claims 1 a , 6 a , 7 a and 8 a refer, is composed of the weapon 1 shown in Figure 1 and a sheath 2, which is formed by a housing 3 and a coating inside of a porous material 4 such as fibers or a fabric. The impact visualization element is, in this case, a liquid or powder marker substance that is poured inside the sheath, so that when the weapon is sheathed, the latter is impregnated in turn with said substance, acquiring the marking capacity In this way it is possible to reload the marker substance weapon easily during the game, introducing it into the sheath.
Otra forma de lograr el sistema de marcado presentado en esta invención, a la que se refieren las reivindicaciones 1a, 9a, 10a y 11a, es a través del arma simulada 5 que se muestra en la figura 2. fabricada a base de un material elástico que reduzca la dureza del impacto contra el oponente, y al mismo tiempo poroso, para que el liquido marcador contenido en el depósito interior 6 fluya hacia la superficie del arma y ésta adquiera la capacidad de marcar al adversario. El depósito 6 debe tener poros u orificios del tamaño adecuado para permitir un flujo controlado del fluido hacia la superficie del arma. Una vez agotado el líquido, podrá ser recargado por el usuario a través de un orificio de recarga. Además, el arma cuenta con una funda 7 que aisla el filo del ambiente para evitar que la sustancia de marcado se evapore cuando no se utilice dicha arma. Another way of achieving the marking system presented in this invention, to which claims 1 a , 9 a , 10 a and 11 a refer, is through the simulated weapon 5 shown in Figure 2. made from base of an elastic material that reduces the hardness of the impact against the opponent, and at the same time porous, so that the marker liquid contained in the inner tank 6 flows towards the surface of the weapon and it acquires the ability to mark the opponent. The reservoir 6 must have pores or holes of the appropriate size to allow a controlled flow of the fluid to the surface of the weapon. Once the liquid has run out, it can be recharged by the user through a refill hole. In addition, the weapon has a sheath 7 that isolates the edge of the environment to prevent the marking substance from evaporating when the weapon is not used.
La figura 4 muestra otra solución al problema planteado, a la que se refieren las reivindicaciones 12a, 15a, 16a, 17a y 18a, en la que el elemento que permite visualizar el impacto es un objeto rompible, en este caso la cápsula 10. Dicha cápsula está compuesta por una cáscara de un material frágil como por ejemplo yeso, poliestireno expandido o una fina capa de plástico, y un film adhesivo para adherirla al jugador en la posición deseada. Al alcanzar el arma de un jugador en la cápsula adherida al cuerpo del oponente, ésta se rompe, haciendo visible el impacto. Este efecto puede potenciarse introduciendo en el interior de la cápsula una sustancia de marcado, ya sea liquida o en polvo. Figure 4 shows another solution to the problem posed, to which claims 12 a , 15 a , 16 a , 17 a and 18 a refer, in which the element that allows visualizing the impact is a breakable object, in this case the capsule 10. Said capsule is composed of a shell of a fragile material such as plaster, expanded polystyrene or a thin layer of plastic, and an adhesive film to adhere it to the player in the desired position. Upon reaching a player's weapon in the capsule attached to the opponent's body, it breaks, making the impact visible. This effect can be enhanced by introducing a labeling substance, either liquid or powder, into the capsule.
La cápsula puede adherirse al jugador mediante otros métodos, como por ejemplo una unión roscada 13 con el traje o la armadura simulada 14 del jugador, tal y como se muestra en la figura 5. Este sistema permite reemplazar la cápsula una vez se haya quebrado. También es posible unir dichas cápsulas mediante velero, botones u otro tipo de unión mecánica. En otra solución que presenta esta invención, a la que se refieren las reivindicaciones 13a, 16a, 17a y 18a, el elemento de visualizadón del impacto es un objeto que se coloca sobre el jugador, según la figura 6, bien en el cuerpo, en la ropa, o sobre un traje o armadura simulada y que, al impactar el arma del adversario en dicho objeto, éste se desprende produciendo con dicha acción el efecto de marcado. El objeto puede estar adherido al jugador mediante un film adhesivo u otro tipo de unión que permita desprenderse en su totalidad al ser golpeado por el arma, o bien estar formado par dos elementos, un elemento 16 adherido al jugador 17 y otro desprendióle 15, tal y como se muestra en la figura 6. Estos dos elementos están a su vez unidos por un mecanismo 18 que permite que el elemento desprendible 15 pueda separarse del jugador tras el impacto del arma del oponente. El mecanismo 18 puede ser una pequeña lámina de velero, un film adhesivo, o un mecanismo retráctil similar al de un bolígrafo, que permite el enclavamiento al presionar una vez, y la liberación del objeto al volver a presionar. The capsule can be attached to the player by other methods, such as a threaded joint 13 with the player's suit or simulated armor 14, as shown in Figure 5. This system allows replacing the capsule once it has been broken. It is also possible to join said capsules by sailboat, buttons or other mechanical connection. In another solution presented by this invention, to which claims 13 a , 16 a , 17 a and 18 a refer, the impact visualization element is an object that is placed on the player, according to figure 6, either in the body, in the clothes, or on a simulated suit or armor and that, upon impacting the adversary's weapon on said object, it detaches producing the marking effect with said action. The object may be attached to the player by means of an adhesive film or other type of joint that allows it to be completely detached when struck by the weapon, or be formed by two elements, an element 16 attached to the player 17 and another detached 15, such and as shown in Figure 6. These two elements are in turn linked by a mechanism 18 that allows the removable element 15 to be separated from the player after the impact of the opponent's weapon. The mechanism 18 can be a small sheet of sailboat, an adhesive film, or a retractable mechanism similar to that of a pen, which allows the interlocking when pressing once, and the release of the object when pressing again.
Otra solución presentada en esta invención, a la que se refieren las reivindicaciones 14a, 16a, 17a y 18a, se compone de un objeto flexible y hueco adherido al jugador por diversos métodos, como por ejemplo velero, film adhesivo u otro tipo de unión mecánica. Este objeto posee un agujero y esta relleno de una sustancia de marcado en su interior, que puede ser un líquido o un polvo. Al impactar el arma del contrario en dicho objeto, éste se comprime expulsando la sustancia hacia el exterior y produciendo el efecto de marcado. Another solution presented in this invention, referred to in claims 14 a , 16 a , 17 a and 18 a , is composed of a flexible and hollow object adhered to the player by various methods, such as sailboat, adhesive film or other type of mechanical joint. This object has a hole and is filled with a marking substance inside, which can be a liquid or a powder. Upon impacting the opponent's weapon on that object, it is compressed by expelling the substance outwards and producing the marking effect.
Descripción de los dibujos y realización preferente de la invención Description of the drawings and preferred embodiment of the invention
En la figura 1 se muestra una vista en perspectiva con un corte parcial de una realización de la invención, que se compone de un arma simulada 1 , en este caso una espada, y una vaina 2 en la que ésta se encuentra introducida. La vaina esta compuesta por una carcasa exterior 3, de plástico o cualquier otro material, y una capa interior 4 de un material elástico y poroso, como por ejemplo tejido, fibras o espuma, la cual es impregnada por el usuario con la sustancia de marcado a la que se refiere la reivindicación 6 que, a su vez impregna a la espada 1 al ser ésta introducida en la vaina. El filo de dicha espada está fabricado a base de un material que permite que la sustancia marcadora se adhiera al mismo, como por ejemplo un tejido o una espuma. Figure 1 shows a perspective view with a partial section of an embodiment of the invention, which is composed of a simulated weapon 1, in this case a sword, and a sheath 2 in which it is inserted. The sheath is composed of an outer shell 3, of plastic or any other material, and an inner layer 4 of an elastic and porous material, such as fabric, fibers or foam, which is impregnated by the user with the marking substance referred to in claim 6 which, in turn impregnates the sword 1 as it is introduced into the sheath. The edge of said sword is made of a material that allows the marker substance to adhere to it, such as a fabric or a foam.
En la figura 2 se muestra una vista en perspectiva con un corte parcial de otra realización de la invención, formada por una espada 5 en cuyo interior se encuentra un depósito 6, al que se refiere la reivindicación 9, que contiene un líquido marcador en su interior. Dicha espada está fabricada de un material poroso y elástico que permite el flujo del fluido desde el depósito 6 hasta el filo de la espada, de tal manera que al contactar con el oponente éste queda marcada. Por último, existe una vaina 7 cuya misión es aislar el filo del arma de la intemperie para evitar que el liquido marcador se evapore durante el periodo de no utilización.  Figure 2 shows a perspective view with a partial section of another embodiment of the invention, formed by a sword 5 inside which is a reservoir 6, referred to in claim 9, which contains a marker liquid in its inside. Said sword is made of a porous and elastic material that allows the flow of the fluid from the tank 6 to the edge of the sword, so that when contacting the opponent it is marked. Finally, there is a sheath 7 whose mission is to isolate the edge of the weapon from the weather to prevent the marker liquid from evaporating during the period of non-use.
En la figura 3 se representa otra realización de la invención, que muestra una vista en perspectiva de un arma 8 fabricada a base de un material elástico y recubierta de una funda 9 representada en corte pardal y hecha a base de un material flexible como por ejemplo un film de plástico o un tejido. Esta funda se impregna de una sustancia marcadora, líquida o en polvo, que le confiere al arma la capacidad de marcar al oponente.  In FIG. 3, another embodiment of the invention is shown, showing a perspective view of a weapon 8 made of an elastic material and covered with a sheath 9 represented in pardal cut and made of a flexible material such as for example a plastic film or a fabric. This case is impregnated with a marker substance, liquid or powder, which gives the weapon the ability to mark the opponent.
En la figura 4 se representa otra realización de la invención, que muestra una vista en corte de la cápsula 10 a la que se refiere la reivindicación 12, que se adhiere al cuerpo del jugador 12, ya sea a la ropa, a la piel, o a un traje o armadura simulada, mediante un film adhesivo 11. La cápsula 10 está fabricada a base de un material que se rompe al recibir el impacto del arma, como por ejemplo una fina capa de yeso o de poliestireno expandido. La rotura de la cápsula hace visible el impacto. La cápsula puede contener en su interior un colorante líquido o sólido para potenciar el efecto de marcado. En la figura S se muestra una vista en corte da la misma cápsula 10 de la figura 4. En este caso, la cápsula está unida a la superficie de una armadura o traje 14 del jugador, por medio de un sistema de roscado 13. In FIG. 4, another embodiment of the invention is shown, showing a sectional view of the capsule 10 referred to in claim 12, which adheres to the body of the player 12, either to the clothing, to the skin, or to a simulated suit or armor, by means of an adhesive film 11. The capsule 10 is made of a material that is broken upon receiving the impact of the weapon, such as a thin layer of plaster or expanded polystyrene. The breakage of the capsule makes the impact visible. The capsule may contain inside it a liquid or solid dye to enhance the marking effect. In figure S a sectional view of the same capsule 10 of figure 4 is shown. In this case, the capsule is attached to the surface of a player's armor or suit 14, by means of a threading system 13.
En la figura 6 se muestra una vista en corte de un elemento de marcado formado por dos partes, una parte 16 adherida al jugador 17, y una parte desprendióle 15. Ambas partes están unidas por un elemento 18 que puede ser un adhesivo, una rosca, un imán, velero, un mecanismo retráctil similar al de un bolígrafo, etc, de tal manera que al golpear el arma en la parte desprendible 15, ésta se separa del jugador.  Figure 6 shows a sectional view of a marking element formed by two parts, a part 16 adhered to the player 17, and a part detached from it 15. Both parts are joined by an element 18 which can be an adhesive, a thread , a magnet, sailboat, a retractable mechanism similar to that of a pen, etc., so that when the weapon is struck on the removable part 15, it separates from the player.

Claims

Reivindicaciones Claims
1. Sistema de marcado para juegos de combate simulado, caracterizado por comprender un arma simulada, fabricada a base de un material flexible, como por ejemplo espuma polimérica, de manera que no produzca dolor al impactar, y un elemento que permite visualizar el impacto del arma en el oponente.  1. Marking system for simulated combat games, characterized by comprising a simulated weapon, made of a flexible material, such as polymer foam, so as not to cause pain upon impact, and an element that allows visualizing the impact of weapon in the opponent.
2. Sistema de marcado para juegos de combate simulado, según la 1a reivindicación, caracterizado en que el filo del arma se encuentra envuelta durante el juego en una funda de un material flexible como por ejemplo un tejido o un film de plástico. 2. Simulated combat game marking system, according to claim 1, characterized in that the edge of the weapon is wrapped during play in a sheath of a flexible material such as a fabric or a plastic film.
3. Sistema de marcado para juegos de combate simulado, según la 2a reivindicación, caracterizado en que la funda está impregnada de una sustancia marcadora que puede ser un polvo o un liquido pigmentado que dejará una marca en la vestimenta del otro jugador al ser éste alcanzado por el arma. 3. Marking system for simulated combat games, according to claim 2, characterized in that the sheath is impregnated with a labeling substance may be a powder or pigmented liquid to leave a mark on the other player 's clothing when it reached by the weapon.
4. Sistema de marcado para juegos de combate simulado, según la 3a reivindicación, caracterizado en que la funda puede ser impregnada de nuevo por el usuario con la sustancia marcadora, por ejemplo extrayéndola del arma para ser introducida en un recipiente con dicha sustancia o bien untándola directamente con la misma. 4. Simulated combat game marking system, according to claim 3, characterized in that the cover can be re-impregnated by the user with the marking substance, for example by removing it from the weapon to be introduced into a container with said substance or well smearing it directly with it.
5. Sistema de marcado para juegos de combate simulado, según la 3a reivindicación, caracterizado en que la funda puede ser desechable. 5. Simulated combat game marking system, according to claim 3, characterized in that the cover can be disposable.
6. Sistema de marcado para juegos de combate simulado, según la 1a reivindicación, caracterizado en que el arma se introduce en una vaina que contiene en su interior una sustancia marcadora, de manera que al envainar el arma esta última se impregna de dicha sustancia. 6. Simulated combat game marking system, according to claim 1, characterized in that the weapon is inserted into a sheath containing a marker substance inside it, so that when the weapon is sheathed, the latter is impregnated with said substance. .
7. Sistema de marcado para juegos de combate simulado, según la 6a reivindicación, caracterizado en que la vaina se compone de una carcasa exterior y un recubrimiento de un material poroso en su interior, como por ejemplo un tejido o una espuma polimérica. 7. System for marking simulated combat games, according to claim 6, characterized in that the sheath is composed of an outer shell and a coating of a porous material inside, such as a fabric or a polymer foam.
8. Sistema de marcado para juegos de combate simulado, según la 7a reivindicación, caracterizado en que la vaina es recargada de la sustancia marcadora por el usuario. 8. System for marking simulated combat games, according to claim 7, characterized in that the sheath is recharged from the marking substance by the user.
9. Sistema de marcado para juegos de combate simulado, según la 1a reivindicación, caracterizado en que el filo del arma está fabricado a base de un material flexible y poroso y en cuyo interior existe un depósito con orificios en el que se introduce la sustancia marcadora, de manera que dicha sustancia fluya desde el núcleo hasta la superficie del arma atravesando el material poroso. 9. System for marking simulated combat games, according to claim 1, characterized in that the edge of the weapon is made of a flexible and porous material and inside which there is a tank with holes in which the substance is introduced marker, so that said substance flows from the core to the surface of the weapon through the porous material.
10. Sistema de marcado para juegos de combate simulado, según la 8a reivindicación, caracterizado en que la sustancia marcadora es un liquido pigmentado. 10. Simulated combat game marking system, according to claim 8, characterized in that the marker substance is a pigmented liquid.
11. Sistema de marcado para juegos de combate simulado, según la 9a reivindicación, caracterizado en que se puede colocar una funda sobre el filo del arma cuando ésta no se utilice para que la sustancia marcadora no se evapore. 11. Simulated combat game marking system, according to claim 9, characterized in that a sheath can be placed on the edge of the weapon when it is not used so that the marker substance does not evaporate.
12. Sistema de marcado para juegos de combate simulado, según la 1a reivindicación, caracterizado en que el elemento visualizador del impacto es un elemento frágil como por ejemplo una cápsula adherida al jugador, de manera que al romperse tras el impacto del arma, es posible detectar que dicho jugador ha sido alcanzado. 12. Marking system for simulated combat games, according to claim 1, characterized in that the impact display element is a fragile element such as a capsule attached to the player, so that when broken after the impact of the weapon, it is possible to detect that said player has been reached.
13. Sistema de marcado para juegos de combate simulado, según la 1a reivindicación, caracterizado en que el elemento visualizador del impacto es un objeto adherido al jugador que al ser golpeado con el arma se desprende de su posición, bien el objeto completo, o bien una parte del mismo, de manera que es posible detectar que dicho jugador ha sido alcanzado.13. Simulated combat game marking system, according to claim 1, characterized in that the impact display element is an object adhered to the player who, when struck with the weapon, emerges from its position, either the complete object, or well a part of it, so that it is possible to detect that said player has been reached.
14. Sistema de marcado para juegos de combate simulado, según la 1a reivindicación, caracterizado en que el elemento visualizador del impacto es un objeto elástico hueco con una o varias aberturas, que contiene una sustancia marcadora en su interior, y que se adhiere al jugador de manera que al ser golpeado con el arma la sustancia es expulsada al exterior marcando al jugador. 14. Simulated combat game marking system, according to claim 1, characterized in that the impact display element is a hollow elastic object with one or more openings, which contains a marking substance in its interior, and which adheres to the player so that when hit with the weapon the substance is expelled outside marking the player.
15. Sistema de marcado para juegos de combate simulado, según la 12a reivindicación, caracterizado en que las cápsulas están fabricadas de un material quebradizo como por ejemplo una fina capa de yeso o poliestireno expandido. 15. System for marking simulated combat games, according to claim 12, characterized in that the capsules are made of a brittle material such as a thin layer of plaster or expanded polystyrene.
16. Sistema de marcado para juegos de combate simulado, según la 12a, 13a y 14a reivindicación, caracterizado en que el elemento visualizador del impacto se adhiere al jugador mediante un film adhesivo o velero, de tal manera que puedan ser retiradas del cuerpo, de la ropa o del traje o armadura simulada que lleve el jugador. 16. Marking system for simulated combat games, according to 12 a , 13 a and 14 to claim, characterized in that the impact display element is adhered to the player by means of an adhesive film or sailboat, so that they can be removed from the body, clothing or simulated suit or armor worn by the player.
17. Sistema de marcado para juegos de combate simulado, según la 12a, 13a y 14a reivindicación, caracterizado en que el elemento visualizador del impacto pueden adherirse a una armadura simulada o un traje de un jugador mediante una sistema de roscado, un imán, velero, un film adhesivo u otro tipo de unión mecánica. 17. Marking system for simulated combat games, according to 12 a , 13 a and 14 to claim, characterized in that the impact display element can adhere to a simulated armor or a player's suit by means of a threading system, a magnet, sailboat, an adhesive film or other type of mechanical bond.
18. Sistema de marcado para juegos de combate simulado, según la 12a reivindicación, caracterizado en que las cápsulas pueden contener en su interior un colorante en polvo o líquido. 18. Simulated combat game marking system, according to claim 12, characterized in that the capsules may contain in their interior a powder or liquid dye.
PCT/ES2016/000086 2015-08-05 2016-08-05 Marking system for simulated projectile weapons and siege engines for body-to-body combat WO2017021571A1 (en)

Applications Claiming Priority (10)

Application Number Priority Date Filing Date Title
ESU201500540 2015-08-05
ESU201500541 2015-08-05
ES201500541U ES1142386Y (en) 2015-08-05 2015-08-05 Marking system for melee, throwing and siege combat weapons
ES201500540U ES1142631Y (en) 2015-08-05 2015-08-05 Marking system for armor and suits
ES201600258U ES1156913Y (en) 2016-04-18 2016-04-18 Marking device for simulated melee weapons, throwing and siege.
ESU201600260 2016-04-18
ESU201600258 2016-04-18
ES201600259U ES1157833Y (en) 2016-04-18 2016-04-18 Interchangeable marking device for simulated melee, throwing and siege combat weapons.
ESU201600259 2016-04-18
ES201600260U ES1157858Y (en) 2016-04-18 2016-04-18 Rechargeable marking device for simulated melee, throwing and siege combat weapons

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WO2017021571A1 true WO2017021571A1 (en) 2017-02-09
WO2017021571A8 WO2017021571A8 (en) 2017-04-13

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Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2826859A (en) * 1955-12-20 1958-03-18 John E Shaffer Toy knife
US4653582A (en) * 1985-05-22 1987-03-31 Treco Products, Inc. Point indicating system for combat sports
US5174756A (en) * 1991-12-18 1992-12-29 Alan Taylor Apparatus for simulating a sharp edged weapon
US5343569A (en) * 1993-07-26 1994-09-06 Asare Michael K Protective helmet containing dye capsules
US20030195086A1 (en) * 2002-04-12 2003-10-16 Henry Hayes Edged weapon with substance distribution
EP1914503A1 (en) * 2006-10-19 2008-04-23 Home Focus Development Limited Device and method for depositing liquid on an object
US20120180179A1 (en) * 2011-01-13 2012-07-19 Apex Tactical Specialties, Inc. Impact marking vest
US20130029295A1 (en) * 2011-07-27 2013-01-31 Warn Spencer P Training edged weapon

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2826859A (en) * 1955-12-20 1958-03-18 John E Shaffer Toy knife
US4653582A (en) * 1985-05-22 1987-03-31 Treco Products, Inc. Point indicating system for combat sports
US5174756A (en) * 1991-12-18 1992-12-29 Alan Taylor Apparatus for simulating a sharp edged weapon
US5343569A (en) * 1993-07-26 1994-09-06 Asare Michael K Protective helmet containing dye capsules
US20030195086A1 (en) * 2002-04-12 2003-10-16 Henry Hayes Edged weapon with substance distribution
EP1914503A1 (en) * 2006-10-19 2008-04-23 Home Focus Development Limited Device and method for depositing liquid on an object
US20120180179A1 (en) * 2011-01-13 2012-07-19 Apex Tactical Specialties, Inc. Impact marking vest
US20130029295A1 (en) * 2011-07-27 2013-01-31 Warn Spencer P Training edged weapon

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