WO2016188252A1 - 参考内容展示的方法、装置以及存储介质 - Google Patents

参考内容展示的方法、装置以及存储介质 Download PDF

Info

Publication number
WO2016188252A1
WO2016188252A1 PCT/CN2016/079173 CN2016079173W WO2016188252A1 WO 2016188252 A1 WO2016188252 A1 WO 2016188252A1 CN 2016079173 W CN2016079173 W CN 2016079173W WO 2016188252 A1 WO2016188252 A1 WO 2016188252A1
Authority
WO
WIPO (PCT)
Prior art keywords
interface
response
reference content
displaying
displayed
Prior art date
Application number
PCT/CN2016/079173
Other languages
English (en)
French (fr)
Inventor
张坤杰
王丹宁
乐婧
熊申平
王乐
吴思
陈思权
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Publication of WO2016188252A1 publication Critical patent/WO2016188252A1/zh
Priority to US15/673,023 priority Critical patent/US10698579B2/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H04N21/4314Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for fitting data in a restricted space on the screen, e.g. EPG data in a rectangular grid
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04804Transparency, e.g. transparent or translucent windows
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04806Zoom, i.e. interaction techniques or interactors for controlling the zooming operation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H04N21/4316Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

Definitions

  • the present invention relates to the field of computer technologies, and in particular, to a method, an apparatus, and a storage medium for displaying content.
  • the most important environment in the formation of the formations is the formation of the troops, for example: how to build the fortifications, where the cannons should be placed, etc., when the players are deployed, the game players can completely arm according to their own experience, but not All gamers know how to arrange, so most gamers still need to refer to some layout templates.
  • Embodiments of the present invention provide a method, an apparatus, and a storage medium for displaying content.
  • An aspect of the present invention provides a method for displaying a reference content, including:
  • the selected second interface is overlaid on the first interface.
  • a further aspect of the present invention provides an apparatus for displaying content, comprising: one or more processors and A storage medium storing an operation instruction, when executing an operation instruction in the storage medium, the processor performs the following steps:
  • the selected second interface is overlaid on the first interface.
  • Yet another aspect of the present invention provides a non-transitory computer readable storage medium having stored thereon computer executable instructions that, when executed in a computer, perform the following steps:
  • the selected second interface is overlaid on the first interface.
  • the method for displaying the reference content provided by the embodiment of the present invention can improve the efficiency of the array and improve the communication efficiency between the game player and the reference content.
  • FIG. 1 is a schematic flow chart of an embodiment of a method for displaying content in an embodiment of the present invention
  • FIG. 2 is a schematic diagram of a scenario example of a method for displaying content in the embodiment of the present invention
  • FIG. 3 is another schematic diagram of a scenario example of a method for displaying content in the embodiment of the present invention.
  • FIG. 4 is another schematic diagram of a scenario example of a method for displaying content in the embodiment of the present invention.
  • FIG. 5 is another schematic diagram of a scenario example of a method for displaying content in the embodiment of the present invention.
  • FIG. 6 is another schematic diagram of a scenario example of a method for displaying content in the embodiment of the present invention.
  • FIG. 7 is another schematic diagram of a scenario example of a method for displaying content in the embodiment of the present invention.
  • FIG. 8 is a schematic structural diagram of an apparatus according to an embodiment of the present invention.
  • FIG. 9 is a schematic structural diagram of another embodiment of an apparatus shown in the referenced content of the embodiment of the present invention.
  • FIG. 10 is a schematic structural diagram of another embodiment of an apparatus shown in the referenced embodiment of the present invention.
  • the embodiments of the present invention provide a method and an apparatus for displaying content, which are respectively described in detail below.
  • FIG. 1 is a schematic flowchart of a method for displaying a reference content according to an embodiment of the present invention.
  • the method may be applied to a terminal device such as a mobile phone or a computer.
  • the embodiment of the method for displaying reference content provided by the embodiment of the present invention includes step 101 to Step 103.
  • step 101 the first interface is displayed in response to the first interface initiated by the user input.
  • the method of the reference content display in the embodiments of the present invention can be applied to a strategy game, such as a formation game suitable for use in a strategy game.
  • a strategy game is a game in which a series of battles are carried out, for example, through a series of preparations such as building fortifications, layout defenses, and then fighting.
  • the first interface may be an array interface in the formation layout game.
  • the layout interface is displayed.
  • the first interface in the embodiment of the present invention is not limited to the layout interface, and may also be other interfaces that need to be modified with reference to other interfaces.
  • the user can select a layout from FIG. 2 and perform a deployment on the basis of the infrastructure provided by the layout.
  • step 102 in response to the reference content initiated by the user, the plurality of second interface floating windows are suspended and displayed on the first interface, wherein the plurality of second interfaces respectively comprise different reference contents.
  • the reference content may be content in the layout template, and may include: work design, projectile position, personnel arrangement, and the like.
  • the second interface refers to the layout template interface in the scene of the formation arrangement. In different scenarios, the second interface can be understood as a template interface or An interface that contains reference content.
  • the level shown on the way may refer to a game level, for example, a level of a layout.
  • the array type can include defensive or aggressive.
  • FIG. 4 after selecting the 20th level and defensive effect, it will display the level (20 levels) and the defensive role of the second interface (the layout template) on the first interface (the layout interface).
  • the template is suspended in the form of a floating window on the layout interface.
  • the filter box can be placed in the upper left corner of the display interface.
  • the rating is a relatively fixed screening condition and can be placed on the left side of the formation.
  • the advantages of using two filter items at the same time with a large bullet box are: the mobile interface is small, the traditional drop-down box format is not easy to click; the two filter items can be selected at the same time to reduce user operations.
  • the position of the filter box can also be placed elsewhere on the interface, which is not limited.
  • the second interface is directly suspended in the first interface in the form of a floating window, which is convenient for the user to determine a suitable template according to the content in the first interface.
  • step 103 in response to the second interface selection operation input by the user, the selected second interface is displayed on the first interface.
  • the second interface is the selected second interface.
  • a preview of the second interface that is clicked is displayed, as shown in FIG.
  • the user can view more details to see if it is the reference content that he wants. If it is not suitable, he can continue to browse other second interface floating windows to view other reference contents. If it is determined to be appropriate, as shown in FIG. 6, the video of the selected second interface may also be viewed.
  • the video includes how to use the reference content, such as how to design the work, how to set the ambush, and the like. Great help for new players.
  • the selected second interface can be superimposed on the first interface, as shown in FIG.
  • the second interface overlay is displayed on the first interface.
  • the embodiment of the present invention is not limited to previewing the second interface and viewing the selected second interface to superimpose and display the selected second interface.
  • the selected second interface is directly superimposed.
  • the method for displaying the reference content provided by the embodiment of the present invention can improve the cloth array effect Rate and improve communication efficiency between gamers and reference content.
  • the selected second interface is displayed on the first interface, and may be displayed on the first interface.
  • the selected second interface When the reference content included in the selected second interface is transparent or semi-transparent, the selected second interface is suspended and displayed on the first interface, and the area of the selected second interface is more than half of the first interface area. .
  • the second interface may be suspended on the first interface, and does not affect the effect of the user viewing the first interface through the second interface, such that The area of the second interface can be enlarged to facilitate the viewing of details.
  • the selected second interface is displayed on the first interface, and may be displayed on the first interface.
  • the selected second interface is displayed in a preset size.
  • a second interface of a preset size may be displayed in the upper right corner of the first interface.
  • the second interface may be placed according to the interface arrangement of the first interface. For example, when the upper right corner of the first interface is an idle area, the second interface may be placed in the upper right corner of the first interface.
  • the height of the entire frame may be no less than three times the minimum operating area of the finger.
  • the method for displaying the reference content may further include:
  • the selected second interface When the selected second interface includes a plurality of function operation buttons, the selected second interface is processed in a manner corresponding to any one of the function operations in response to any one of the function operations input by the user through the function operation buttons .
  • the second interface may include multiple function operation buttons, for example, zoom in, zoom out, and off.
  • the corresponding function is executed to enlarge, reduce, or close the second interface. .
  • the second interface selection operation in response to the user input is performed on the basis of the optional embodiment corresponding to FIG.
  • the superimposed display of the selected second interface on the first interface may include:
  • the selected second interface is superimposed on the first interface in response to a confirmation operation of the selected user interface input by the user.
  • Embodiments of the present invention can be understood with reference to FIGS. 6 and 7.
  • FIG. 8 is a schematic structural diagram of a reference content display device according to an embodiment of the present invention.
  • the device may be part of a terminal device, such as a mobile phone or a computer.
  • One embodiment of the device 20 shown in the reference content provided by the embodiment of the present invention includes:
  • a first display unit 201 configured to display a first interface in response to a first interface initiated by a user input operation
  • the second display unit 202 is configured to perform a plurality of second interface floating windows on the first interface displayed by the first display unit 201 in response to the reference content initiated by the user, wherein the plurality of second interfaces respectively include different Reference content;
  • the overlay display unit 203 is configured to superimpose and display the selected second interface on the first interface in response to a second interface selection operation displayed by the second display unit 202 input by the user.
  • the method for displaying the reference content provided by the embodiment of the present invention can improve the efficiency of the array and improve the communication efficiency between the game player and the reference content.
  • the reference content included in the selected second interface is transparent.
  • the overlay display unit 203 may float the selected second interface on the first interface, wherein the area of the selected second interface may be more than half of the area of the first interface.
  • the second interface may be suspended on the first interface, and does not affect the effect of the user viewing the first interface through the second interface, such that The area of the second interface can be enlarged to facilitate the viewing of details.
  • the overlay display unit may be pre-prepared on the first interface.
  • the position is set to superimpose the selected second interface in a preset size.
  • a second interface of a preset size may be displayed in the upper right corner of the first interface.
  • the second interface may be placed according to the interface arrangement of the first interface. For example, when the upper right corner of the first interface is an idle area, the second interface may be placed in the upper right corner of the first interface.
  • the height of the entire frame may be no less than three times the minimum operating area of the finger.
  • the device 20 further includes:
  • the processing unit 204 is configured to, when the plurality of function operation buttons are included on the selected second interface displayed by the overlay display unit 203, in response to any one of the function operations input by the user through the function operation button, and any function The selected second interface is processed in a corresponding manner.
  • the second interface may include multiple function operation buttons, for example, zoom in, zoom out, and off.
  • the corresponding function is executed to enlarge, reduce, or close the second interface. .
  • the overlay display unit 204 is configured to respond to user input.
  • a second interface selection operation showing a video of the reference content in the selected operation interface, the video of the reference content containing dynamic description information of the reference content, in response to the confirmation operation of the selected operation interface input by the user,
  • the selected second interface is superimposed on the first interface.
  • Embodiments of the present invention can be understood with reference to FIGS. 6 and 7.
  • the embodiment of the present invention further provides another apparatus for displaying content, which may be any device that needs to display reference content, such as a terminal, a server, a robot, etc., taking a terminal as an example: FIG.
  • the terminal may be any terminal device including a mobile phone, a tablet computer, a personal digital assistant (PDA), a point of sales (POS), a car computer, and the like, and the terminal is a mobile phone as an example:
  • PDA personal digital assistant
  • POS point of sales
  • car computer and the like
  • the terminal is a mobile phone as an example:
  • FIG. 10 is a block diagram showing a partial structure of a mobile phone related to a terminal provided by an embodiment of the present invention.
  • the mobile phone includes: a radio frequency (RF) circuit 810, a memory 820, an input unit 830, a display unit 840, a sensor 850, an audio circuit 860, and wireless fidelity (wireless).
  • RF radio frequency
  • Fidelity, WiFi WiFi
  • processor 880 processor 880
  • power supply 890 and the like.
  • the RF circuit 810 can be used for receiving and transmitting signals during the transmission or reception of information or during a call. Specifically, after receiving the downlink information of the base station, it is processed by the processor 880. In addition, the uplink data is designed to be sent to the base station.
  • RF circuits include, but are not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like.
  • RF circuitry 80 can also communicate with the network and other devices via wireless communication. The above wireless communication may use any communication standard or protocol, including but not limited to Global System of Mobile communication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (Code Division). Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), E-mail, Short Messaging Service (SMS), and the like.
  • GSM Global System of Mobile communication
  • GPRS General Packet Radio Service
  • CDMA Code
  • the memory 820 can be used to store software programs and modules, and the processor 880 executes various functional applications and data processing of the mobile phone by running software programs and modules stored in the memory 820.
  • the memory 820 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application required for at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may be stored according to Data created by the use of the mobile phone (such as audio data, phone book, etc.).
  • memory 820 can include high speed random access memory, and can also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
  • the input unit 830 can be configured to receive input numeric or character information and to generate key signal inputs related to user settings and function control of the handset 800.
  • the input unit 830 may include a touch panel 831 and other input devices 832.
  • the touch panel 831 also referred to as a touch screen, can collect touch operations on or near the user (such as the user using a finger, a stylus, or the like on the touch panel 831 or near the touch panel 831. Operation), and drive the corresponding connecting device according to a preset program.
  • the touch panel 831 can include a touch detection device and a touch control Two parts.
  • the touch detection device detects the touch orientation of the user, and detects a signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts the touch information into contact coordinates, and sends the touch information.
  • the processor 880 is provided and can receive commands from the processor 880 and execute them.
  • the touch panel 831 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic waves.
  • the input unit 830 may also include other input devices 832.
  • other input devices 832 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control buttons, switch buttons, etc.), trackballs, mice, joysticks, and the like.
  • the display unit 840 can be used to display information input by the user or information provided to the user as well as various menus of the mobile phone.
  • the display unit 840 can include a display panel 841.
  • the display panel 841 can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), or the like.
  • the touch panel 831 can cover the display panel 841. When the touch panel 831 detects a touch operation thereon or nearby, the touch panel 831 transmits to the processor 880 to determine the type of the touch event, and then the processor 880 according to the touch event. The type provides a corresponding visual output on display panel 841.
  • touch panel 831 and the display panel 841 are used as two independent components to implement the input and input functions of the mobile phone in FIG. 10, in some embodiments, the touch panel 831 and the display panel 841 may be integrated. Realize the input and output functions of the phone.
  • the handset 800 can also include at least one type of sensor 850, such as a light sensor, motion sensor, and other sensors.
  • the light sensor may include an ambient light sensor and a proximity sensor, wherein the ambient light sensor may adjust the brightness of the display panel 841 according to the brightness of the ambient light, and the proximity sensor may close the display panel 841 and/or when the mobile phone moves to the ear. Or backlight.
  • the accelerometer sensor can detect the magnitude of acceleration in all directions (usually three axes). When it is stationary, it can detect the magnitude and direction of gravity.
  • the mobile phone can be used to identify the gesture of the mobile phone (such as horizontal and vertical screen switching, related Game, magnetometer attitude calibration), vibration recognition related functions (such as pedometer, tapping), etc.; as for the mobile phone can also be configured with gyroscopes, barometers, hygrometers, thermometers, infrared sensors and other sensors, no longer Narration.
  • the gesture of the mobile phone such as horizontal and vertical screen switching, related Game, magnetometer attitude calibration
  • vibration recognition related functions such as pedometer, tapping
  • the mobile phone can also be configured with gyroscopes, barometers, hygrometers, thermometers, infrared sensors and other sensors, no longer Narration.
  • An audio circuit 860, a speaker 861, and a microphone 862 can provide an audio interface between the user and the handset.
  • the audio circuit 860 can transmit the converted electrical data of the received audio data to the speaker 861, and convert it into a sound signal output by the speaker 861; on the other hand, the microphone 862 will collect the collected sound signal.
  • the signal is converted into an electrical signal, converted by the audio circuit 860 and converted into audio data, and then processed by the audio data output processor 880, sent to the other mobile phone via the RF circuit 810, or output to the memory 820 for further processing. .
  • WiFi is a short-range wireless transmission technology
  • the mobile phone can help users to send and receive emails, browse web pages, and access streaming media through the WiFi module 870, which provides users with wireless broadband Internet access.
  • FIG. 10 shows the WiFi module 870, it can be understood that it does not belong to the essential configuration of the mobile phone 800, and may be omitted as needed within the scope of not changing the essence of the invention.
  • the processor 880 is the control center of the handset, and connects various portions of the entire handset using various interfaces and lines, by executing or executing software programs and/or modules stored in the memory 820, and invoking data stored in the memory 820, executing The phone's various functions and processing data, so that the overall monitoring of the phone.
  • the processor 880 may include one or more processing units; preferably, the processor 880 may integrate an application processor and a modem processor, where the application processor mainly processes an operating system, a user interface, an application, and the like.
  • the modem processor primarily handles wireless communications. It will be appreciated that the above described modem processor may also not be integrated into the processor 880.
  • the mobile phone 800 also includes a power source 890 (such as a battery) that supplies power to various components.
  • a power source 890 such as a battery
  • the power source can be logically coupled to the processor 880 through a power management system to manage functions such as charging, discharging, and power management through the power management system.
  • the mobile phone 800 may further include a camera, a Bluetooth module, and the like, and details are not described herein again.
  • the processor 880 included in the terminal further has the following functions:
  • the plurality of second interface floating windows are suspended and displayed on the first interface by the display unit 840, wherein the plurality of second interfaces respectively contain different reference contents, in response to the reference content initiated by the user.
  • the selected second interface is superimposed on the first interface by the display unit 840 in response to the second interface selection operation of the user input.
  • the method for displaying the reference content provided by the embodiment of the present invention can improve the efficiency of the array and improve the communication efficiency between the game player and the reference content.
  • the selected second interface is displayed on the first interface, including:
  • the selected second interface When the reference content included in the selected second interface is transparent or translucent, the selected second interface is suspended and displayed on the first interface, and the area of the selected second interface is the first interface area. more than half.
  • the second interface may be suspended on the first interface, and does not affect the effect of the user viewing the first interface through the second interface, such that The area of the second interface can be enlarged to facilitate the viewing of details.
  • the selected second interface is displayed on the first interface, including:
  • the selected second interface is displayed in a preset size.
  • a second interface of a preset size may be displayed in the upper right corner of the first interface.
  • the second interface may be placed according to the interface arrangement of the first interface. For example, when the upper right corner of the first interface is an idle area, the second interface may be placed in the upper right corner of the first interface.
  • the height of the entire frame can be no less than three times the minimum operating area of the finger.
  • processor 880 can also execute:
  • the selected second interface When the selected second interface includes a plurality of function operation buttons, the selected second interface is processed in a manner corresponding to any one of the function operations in response to any one of the function operations input by the user through the function operation buttons .
  • the second interface may include multiple function operation buttons, for example, zoom in, zoom out, and off.
  • the corresponding function is executed to enlarge, reduce, or close the second interface. .
  • displaying the selected second interface on the first interface including:
  • the selected second interface is superimposed on the first interface in response to a confirmation operation of the selected user interface input by the user.
  • Embodiments of the present invention can be understood with reference to FIGS. 6 and 7.
  • the storage medium may include: a ROM, a RAM, a magnetic disk, or an optical disk.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

一种参考内容展示的方法、装置和存储介质。该方法包括:响应于第一界面启动操作,展示第一界面;响应于参考内容启动操作,在第一界面上悬浮展示多个第二界面悬浮窗,其中所述多个第二界面分别包含不同的参考内容;响应于第二界面选择操作,在第一界面上叠加展示被选择的第二界面。上述技术方案可以提高布阵效率,并提高游戏玩家与参考内容之间的沟通效率。

Description

参考内容展示的方法、装置以及存储介质
本申请要求于2015年5月25日提交中国专利局、申请号为201510271011.8、发明名称为“一种参考内容展示的方法及装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明涉及计算机技术领域,具体涉及一种参考内容展示的方法、装置以及存储介质。
背景技术
随着互联网的普及,手机的智能化,游戏玩家越来越多,游戏种类也越来越多。其中,排兵布阵类游戏越来越受到游戏玩家的欢迎,排兵布阵类游戏中大到兵团对抗,小到城堡防守,种类不胜枚举。例如:三国杀就得到了众多玩家的青睐。
排兵布阵类游戏中最重要的环境就是排兵布阵,例如:工事该如何修建、大炮该布置在哪里等等,排兵布阵时游戏玩家完全可以根据自己的经验布防,但并不是所有的游戏玩家都知道该如何布阵,所以大多数游戏玩家还是需要参考一些布阵模板。
发明内容
本发明实施例提供一种参考内容展示的方法、装置以及存储介质。
本发明一方面提供一种参考内容展示的方法,包括:
响应于第一界面启动操作,展示所述第一界面;
响应于参考内容启动操作,在所述第一界面上悬浮展示多个第二界面悬浮窗,其中所述多个第二界面分别包含不同的参考内容;以及
响应于第二界面选择操作,在所述第一界面上叠加展示被选择的第二界面。
本发明另方面提供一种参考内容展示的装置,包括:一个或多个处理器和 存储有操作指令的存储介质,当运行所述存储介质中的操作指令时,所述处理器执行如下步骤:
响应于第一界面启动操作,展示所述第一界面;
响应于参考内容启动操作,在所述第一界面上悬浮展示多个第二界面悬浮窗,其中所述多个第二界面分别包含不同的参考内容;以及
响应于第二界面选择操作,在所述第一界面上叠加展示被选择的第二界面。
本发明又一方面提供一种非瞬时性的计算机可读存储介质,其上存储有计算机可执行指令,当计算机中运行这些可执行指令时,执行如下步骤:
响应于第一界面启动操作,展示所述第一界面;
响应于参考内容启动操作,在所述第一界面上悬浮展示多个第二界面悬浮窗,其中所述多个第二界面分别包含不同的参考内容;以及
响应于第二界面选择操作,在所述第一界面上叠加展示被选择的第二界面。
与现有技术中每次需要不停在布阵模板界面和布阵场景界面间切换才能实现模仿模板布阵,导致布阵效率低下,而且降低了游戏玩家与参考内容之间的沟通效率相比,本发明实施例提供的参考内容展示的方法,可以提高布阵效率,并提高游戏玩家与参考内容之间的沟通效率。
附图说明
图1是本发明实施例中参考内容展示的方法的一实施例流程示意图;
图2是本发明实施例中参考内容展示的方法的场景示例一示意图;
图3是本发明实施例中参考内容展示的方法的场景示例另一示意图;
图4是本发明实施例中参考内容展示的方法的场景示例另一示意图;
图5是本发明实施例中参考内容展示的方法的场景示例另一示意图;
图6是本发明实施例中参考内容展示的方法的场景示例另一示意图;
图7是本发明实施例中参考内容展示的方法的场景示例另一示意图;
图8是本发明实施例中参考内容展示的装置的一实施例结构示意图;
图9是本发明实施例中参考内容展示的装置的另一实施例结构示意图;以 及
图10是本发明实施例中参考内容展示的装置的另一实施例结构示意图。
具体实施方式
本发明实施例提供一种参考内容展示的方法和装置,以下分别进行详细说明。
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
图1为本发明实施例所提供的一种参考内容展示方法流程示意图,该方法可以应用于手机、电脑等终端设备,本发明实施例提供的参考内容展示的方法的一实施例包括步骤101至步骤103。
在步骤101中,响应于用户输入的第一界面启动操作,展示第一界面。
本发明实施例中的参考内容展示的方法可以应用于战略游戏,例如适用于战略游戏中的排兵布阵游戏。
战略(Strategy)游戏是指通过一系列的谋划而进行战斗的游戏,例如:通过构建工事、布局防御等一系列的准备,然后进行战斗。
本发明实施例中第一界面可以为排兵布阵游戏中的布阵界面,当输入排兵布阵界面启动操作时,则会显示该排兵布阵界面。
当然,本发明实施例中的第一界面不限于排兵布阵界面,还可以是其他需要参考其他界面进行修改的界面。
如图2所示,用户可以从图2中选择一个布阵图,在该布阵图所提供的基础设施的基础上进行排兵布阵。
在步骤102中,响应于用户输入的参考内容启动操作,在第一界面上悬浮展示多个第二界面悬浮窗,其中多个第二界面分别包括不同的参考内容。
当本发明实施例应用于排兵布阵游戏时,参考内容可以是布阵模板中的内容,可以包括:工事设计、炮弹位置、人员排布等。第二界面在排兵布阵场景中是指布阵模板界面,在不同的场景中,可以将第二界面理解为模板界面或者 包含参考内容的界面。
如图3所示,途中所示等级可以是指游戏级别,例如是指布阵的级别。布阵类型可以包括防守型或者攻击型。如图4所示,选择20级、防守作用后,会在第一界面(布阵界面)上展示该级别(20级)、防守作用的多个第二界面(布阵模板),这些布阵模板以悬浮窗的形式悬浮在布阵界面上。
为符合用户从上到下、从左到右的浏览习惯,可以将筛选框放在显示界面的左上角。等级是比较固定的筛选条件,可以放在阵型左侧。将两个筛选项同时用大的弹框承载的好处是:移动端界面较小,传统的下拉框形式不易点击;两个筛选项可同时选择,减少用户操作。当然,筛选框的位置也可以放在界面上的其他地方,对此不作过多限定。
第二界面以悬浮窗的形式直接悬浮在第一界面上,比较方便用户根据第一界面中的内容确定合适的模板。
在步骤103中,响应于用户输入的第二界面选择操作,在第一界面上叠加展示被选择的第二界面。
当用户点击多个第二界面中的一个时,则该第二界面为被选择的第二界面。用户点击一个第二界面,会展示该被点击的第二界面的预览图,如图5所示。用户根据该预览图可以查看更多细节,看是否是自己想要的参考内容,如果不适合,还可以继续浏览其他的第二界面悬浮窗,查看其他参考内容。如果确定合适,还可以如图6所示,观看该被选择的第二界面的视频,该视频中包含如何使用参考内容,例如:如何进行工事设计、如何设置埋伏等。对新玩家有很大帮助。
在观看过视频后,即可在第一界面上叠加展示被选择的第二界面,如图7所示。第二界面叠加展示在第一界面上。
当然,本发明实施例不限于一定要预览第二界面、观看被选择的第二界面才能叠加显示被选择的第二界面。也可以是用户点击一个第二界面后,直接叠加展示该被选择的第二界面。
与现有技术中每次需要不停在布阵模板界面和布阵场景界面间切换才能实现模仿模板布阵,导致布阵效率低下,而且降低了游戏玩家与参考内容之间的沟通效率相比,本发明实施例提供的参考内容展示的方法,可以提高布阵效 率,并提高游戏玩家与参考内容之间的沟通效率。
可选地,在上述图1对应的实施例的基础上,本发明实施例提供的参考内容展示的方法的一个可选实施例中,在第一界面上叠加展示被选择的第二界面,可以包括:
当被选择的第二界面中所包含的参考内容为透明或半透明时,在第一界面上悬浮展示被选择的第二界面,被选择的第二界面的面积为第一界面面积的一半以上。
本发明实施例中,如果第二界面的参考内容为透明或半透明,则第二界面就可以悬浮在第一界面上,并且不会影响用户透过第二界面看第一界面的效果,这样,第二界面的面积就可以放大一些,便于用于查看细节。
可选地,在上述图1对应的实施例的基础上,本发明实施例提供的参考内容展示的方法的一个可选实施例中,在第一界面上叠加展示被选择的第二界面,可以包括:
在第一界面上的预置位置,以预置大小叠加展示被选择的第二界面。
如图7所示,可以在第一界面的右上角展示一个预置大小的第二界面。在布阵时,可以根据第一界面的界面布置放置第二界面,例如,当第一界面的右上角为闲置区域,则可以将第二界面放置于第一界面的右上角。另外,为了方便手指舒适地对布阵图进行缩放,整个框的高度可以不低于手指最小操作区域的3倍。
可选地,在上述图1对应的实施例的基础上,本发明实施例提供的参考内容展示的方法的另一个可选实施例中,该参考内容展示的方法还可以包括:
当被选择的第二界面上包含多个功能操作按钮时,响应于用户通过功能操作按钮输入的任意一项功能操作,以与任意一项功能操作对应的方式处理所述被选择的第二界面。
本发明实施例中,第二界面上可以包含多个功能操作按钮,例如:放大、缩小、关闭等,当用户触发任意一个按钮时,就会执行相应的功能,放大、缩小或关闭第二界面。
可选地,在上述图1对应的可选实施例的基础上,本发明实施例提供的参考内容展示的方法的又一个可选实施例中,响应于用户输入的第二界面选择操 作,在第一界面上叠加展示被选择的第二界面,可以包括:
响应于用户输入的第二界面选择操作,展示被选择的操作界面中参考内容的视频,参考内容的视频包含参考内容的动态描述信息;
响应于用户输入的被选择的操作界面的确认操作,在第一界面上叠加展示被选择的第二界面。
本发明实施例可以参阅图6和图7进行理解。
图8为本发明实施例所提供的一种参考内容展示装置结构示意图,该装置可以是手机、电脑等终端装置的一部分,本发明实施例提供的参考内容展示的装置20的一个实施例包括:
第一展示单元201,用于响应于用户输入的第一界面启动操作,展示第一界面;
第二展示单元202,用于响应于用户输入的参考内容启动操作,在第一展示单元201展示的第一界面上悬浮展示多个第二界面悬浮窗,其中该多个第二界面分别包括不同的参考内容;
叠加展示单元203,用于响应于用户输入的所述第二展示单元202展示的第二界面选择操作,在第一界面上叠加展示被选择的第二界面。
与现有技术中每次需要不停在布阵模板界面和布阵场景界面间切换才能实现模仿模板布阵,导致布阵效率低下,而且降低了游戏玩家与参考内容之间的沟通效率相比,本发明实施例提供的参考内容展示的方法,可以提高布阵效率,并提高游戏玩家与参考内容之间的沟通效率。
可选地,在上述图8对应的实施例的基础上,本发明实施例提供的参考内容展示的装置20的一个可选实施例中,当被选择的第二界面所包含的参考内容为透明或半透明时,叠加展示单元203可以在第一界面上悬浮展示被选择的第二界面,其中被选择的第二界面的面积可以是在第一界面面积的一半以上。
本发明实施例中,如果第二界面的参考内容为透明或半透明,则第二界面就可以悬浮在第一界面上,并且不会影响用户透过第二界面看第一界面的效果,这样,第二界面的面积就可以放大一些,便于用于查看细节。
可选地,在上述图8对应的实施例的基础上,本发明实施例提供的参考内容展示的装置20的一个可选实施例中,叠加展示单元,可以在第一界面上的预 置位置,以预置大小叠加展示被选择的第二界面。
如图7所示,可以在第一界面的右上角展示一个预置大小的第二界面。在布阵时,可以根据第一界面的界面布置放置第二界面,例如,当第一界面的右上角为闲置区域,则可以将第二界面放置于第一界面的右上角。另外,为了方便手指舒适地对布阵图进行缩放,整个框的高度可以不低于手指最小操作区域的3倍。
可选地,在上述图8对应的可选实施例的基础上,参阅图9,本发明实施例提供的参考内容展示的装置20的另一个可选实施例中,所述装置20还包括:
处理单元204,用于当叠加展示单元203叠加展示的被选择的第二界面上包含多个功能操作按钮时,响应于用户通过功能操作按钮输入的任意一项功能操作,以与任意一项功能操作对应的方式处理所述被选择的第二界面。
本发明实施例中,第二界面上可以包含多个功能操作按钮,例如:放大、缩小、关闭等,当用户触发任意一个按钮时,就会执行相应的功能,放大、缩小或关闭第二界面。
可选地,在上述图8对应的可选实施例的基础上,本发明实施例提供的参考内容展示的装置20的有一个可选实施例中,叠加展示单元204,用于响应于用户输入的第二界面选择操作,展示被选择的操作界面中参考内容的视频,参考内容的视频包含所述参考内容的动态描述信息,响应于用户输入的所述被选择的操作界面的确认操作,在第一界面上叠加展示所述被选择的第二界面。
本发明实施例可以参阅图6和图7进行理解。
本发明实施例还提供了另一种参考内容展示的装置,该参考内容展示的装置可以是任意需要进行参考内容展示的装置,例如终端、服务器、机器人等等,以终端为例:如图10所示,为了便于说明,仅示出了与本发明实施例相关的部分,具体技术细节未揭示的,请参照本发明实施例方法部分。该终端可以为包括手机、平板电脑、个人数字助理(Personal Digital Assistant,PDA)、销售终端(Point of Sales,POS)、车载电脑等任意终端设备,以终端为手机为例:
图10示出的是与本发明实施例提供的终端相关的手机的部分结构的框图。参考图10,手机包括:射频(Radio Frequency,RF)电路810、存储器820、输入单元830、显示单元840、传感器850、音频电路860、无线保真(wireless  fidelity,WiFi)模块870、处理器880、以及电源890等部件。本领域技术人员可以理解,图10中示出的手机结构并不构成对手机的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。
下面结合图10对手机的各个构成部件进行具体的介绍。
RF电路810可用于收发信息或通话过程中,信号的接收和发送,特别地,将基站的下行信息接收后,给处理器880处理;另外,将设计上行的数据发送给基站。通常,RF电路包括但不限于天线、至少一个放大器、收发信机、耦合器、低噪声放大器(Low Noise Amplifier,LNA)、双工器等。此外,RF电路80还可以通过无线通信与网络和其他设备通信。上述无线通信可以使用任一通信标准或协议,包括但不限于全球移动通讯系统(Global System of Mobile communication,GSM)、通用分组无线服务(General Packet Radio Service,GPRS)、码分多址(Code Division Multiple Access,CDMA)、宽带码分多址(Wideband Code Division Multiple Access,WCDMA)、长期演进(Long Term Evolution,LTE)、电子邮件、短消息服务(Short Messaging Service,SMS)等。
存储器820可用于存储软件程序以及模块,处理器880通过运行存储在存储器820的软件程序以及模块,从而执行手机的各种功能应用以及数据处理。存储器820可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据手机的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器820可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。
输入单元830可用于接收输入的数字或字符信息,以及产生与手机800的用户设置以及功能控制有关的键信号输入。具体地,输入单元830可包括触控面板831以及其他输入设备832。触控面板831,也称为触摸屏,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板831上或在触控面板831附近的操作),并根据预先设定的程式驱动相应的连接装置。可选的,触控面板831可包括触摸检测装置和触摸控制 器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器880,并能接收处理器880发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板831。除了触控面板831,输入单元830还可以包括其他输入设备832。具体地,其他输入设备832可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆等中的一种或多种。
显示单元840可用于显示由用户输入的信息或提供给用户的信息以及手机的各种菜单。显示单元840可包括显示面板841,可选的,可以采用液晶显示器(Liquid Crystal Display,LCD)、有机发光二极管(Organic Light-Emitting Diode,OLED)等形式来配置显示面板841。进一步的,触控面板831可覆盖显示面板841,当触控面板831检测到在其上或附近的触摸操作后,传送给处理器880以确定触摸事件的类型,随后处理器880根据触摸事件的类型在显示面板841上提供相应的视觉输出。虽然在图10中,触控面板831与显示面板841是作为两个独立的部件来实现手机的输入和输入功能,但是在某些实施例中,可以将触控面板831与显示面板841集成而实现手机的输入和输出功能。
手机800还可包括至少一种传感器850,比如光传感器、运动传感器以及其他传感器。具体地,光传感器可包括环境光传感器及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节显示面板841的亮度,接近传感器可在手机移动到耳边时,关闭显示面板841和/或背光。作为运动传感器的一种,加速计传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别手机姿态的应用(比如横竖屏切换、相关游戏、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等;至于手机还可配置的陀螺仪、气压计、湿度计、温度计、红外线传感器等其他传感器,在此不再赘述。
音频电路860、扬声器861,传声器862可提供用户与手机之间的音频接口。音频电路860可将接收到的音频数据转换后的电信号,传输到扬声器861,由扬声器861转换为声音信号输出;另一方面,传声器862将收集的声音信号 转换为电信号,由音频电路860接收后转换为音频数据,再将音频数据输出处理器880处理后,经RF电路810以发送给比如另一手机,或者将音频数据输出至存储器820以便进一步处理。
WiFi属于短距离无线传输技术,手机通过WiFi模块870可以帮助用户收发电子邮件、浏览网页和访问流式媒体等,它为用户提供了无线的宽带互联网访问。虽然图10示出了WiFi模块870,但是可以理解的是,其并不属于手机800的必须构成,完全可以根据需要在不改变发明的本质的范围内而省略。
处理器880是手机的控制中心,利用各种接口和线路连接整个手机的各个部分,通过运行或执行存储在存储器820内的软件程序和/或模块,以及调用存储在存储器820内的数据,执行手机的各种功能和处理数据,从而对手机进行整体监控。可选的,处理器880可包括一个或多个处理单元;优选的,处理器880可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器880中。
手机800还包括给各个部件供电的电源890(比如电池),优选的,电源可以通过电源管理系统与处理器880逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。
尽管未示出,手机800还可以包括摄像头、蓝牙模块等,在此不再赘述。
在本发明实施例中,该终端所包括的处理器880还具有以下功能:
响应于用户输入的第一界面启动操作,通过显示单元840展示第一界面;
响应于用户输入的参考内容启动操作,通过显示单元840在第一界面上悬浮展示多个第二界面悬浮窗,其中多个第二界面分别包含不同的参考内容;
响应于用户输入的第二界面选择操作,通过显示单元840在第一界面上叠加展示被选择的第二界面。
以上实施例,与现有技术中每次需要不停在布阵模板界面和布阵场景界面间切换才能实现模仿模板布阵,导致布阵效率低下,而且降低了游戏玩家与参考内容之间的沟通效率相比,本发明实施例提供的参考内容展示的方法,可以提高布阵效率,并提高游戏玩家与参考内容之间的沟通效率。
可选地,在第一界面上叠加展示被选择的第二界面,包括:
当被选择的第二界面中所包含的参考内容为透明或半透明时,在第一界面上悬浮展示被选择的第二界面,被选择的第二界面的面积为所述第一界面面积的一半以上。
本发明实施例中,如果第二界面的参考内容为透明或半透明,则第二界面就可以悬浮在第一界面上,并且不会影响用户透过第二界面看第一界面的效果,这样,第二界面的面积就可以放大一些,便于用于查看细节。
可选地,在第一界面上叠加展示被选择的第二界面,包括:
在第一界面上的预置位置,以预置大小叠加展示被选择的第二界面。
如图7所示,可以在第一界面的右上角展示一个预置大小的第二界面。在布阵时,可以根据第一界面的界面布置放置第二界面,例如,当第一界面的右上角为闲置区域,则可以将第二界面放置于第一界面的右上角另外,。为了方便手指舒适地对布阵图进行缩放,整个框的高度可以不低于手指最小操作区域的3倍。
可选地,处理器880还可以执行:
当被选择的第二界面上包含多个功能操作按钮时,响应于用户通过功能操作按钮输入的任意一项功能操作,以与任意一项功能操作对应的方式处理所述被选择的第二界面。
本发明实施例中,第二界面上可以包含多个功能操作按钮,例如:放大、缩小、关闭等,当用户触发任意一个按钮时,就会执行相应的功能,放大、缩小或关闭第二界面。
可选地,响应于用户输入的第二界面选择操作,在第一界面上叠加展示被选择的第二界面,包括:
响应于用户输入的第二界面选择操作,展示被选择的操作界面中参考内容的视频,参考内容的视频包含所述参考内容的动态描述信息;
响应于用户输入的被选择的操作界面的确认操作,在第一界面上叠加展示被选择的第二界面。
本发明实施例可以参阅图6和图7进行理解。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序可以存储于一计算机可读 存储介质中,存储介质可以包括:ROM、RAM、磁盘或光盘等。
以上对本发明实施例所提供的参考内容展示的方法以及装置进行了详细介绍,本文中应用了具体个例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想;同时,对于本领域的一般技术人员,依据本发明的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本发明的限制。

Claims (11)

  1. 一种参考内容展示的方法,包括:
    响应于第一界面启动操作,展示所述第一界面;
    响应于参考内容启动操作,在所述第一界面上悬浮展示多个第二界面悬浮窗,其中所述多个第二界面分别包含不同的参考内容;以及
    响应于第二界面选择操作,在所述第一界面上叠加展示被选择的第二界面。
  2. 根据权利要求1所述的方法,在所述第一界面上叠加展示所述被选择的第二界面,包括:
    当所述被选择的第二界面中所包含的参考内容为透明或半透明时,在所述第一界面上悬浮展示被选择的第二界面,所述被选择的第二界面的面积为所述第一界面面积的一半以上。
  3. 根据权利要求1所述的方法,在所述第一界面上叠加展示所述被选择的第二界面,包括:
    在所述第一界面上的预置位置,以预置大小叠加展示所述被选择的第二界面。
  4. 根据权利要求2或3所述的方法,还包括:
    当所述被选择的第二界面上包含多个功能操作按钮时,响应于通过所述功能操作按钮输入的任意一项功能操作,以与所述任意一项功能操作对应的方式处理所述被选择的第二界面。
  5. 根据权利要求1-3任一所述的方法,响应于所述第二界面选择操作,在所述第一界面上叠加展示所述被选择的第二界面,包括:
    响应于所述第二界面选择操作,展示所述被选择的操作界面中参考内容的视频,所述参考内容的视频包含所述参考内容的动态描述信息;以及
    响应于所述被选择的操作界面的确认操作,在所述第一界面上叠加展示所述被选择的第二界面。
  6. 一种参考内容展示的装置,包括:一个或多个处理器和存储有操作指令的存储介质,当运行所述存储介质中的操作指令时,所述处理器执行如下步骤:
    响应于第一界面启动操作,展示所述第一界面;
    响应于参考内容启动操作,在所述第一界面上悬浮展示多个第二界面悬浮窗,其中所述多个第二界面分别包含不同的参考内容;以及
    响应于第二界面选择操作,在所述第一界面上叠加展示被选择的第二界面。
  7. 根据权利要求6所述的装置,当所述处理器执行在所述第一界面上叠加展示所述被选择的第二界面时,所述处理器执行:
    当所述被选择的第二界面中所包含的参考内容为透明或半透明时,在所述第一界面上悬浮展示被选择的第二界面,所述被选择的第二界面的面积为所述第一界面面积的一半以上。
  8. 根据权利要求6所述的装置,当所述处理器执行在所述第一界面上叠加展示所述被选择的第二界面时,所述处理器执行:
    在所述第一界面上的预置位置,以预置大小叠加展示所述被选择的第二界面。
  9. 根据权利要求7或8所述的装置,所述处理器还执行:
    当所述被选择的第二界面上包含多个功能操作按钮时,响应于通过所述功能操作按钮输入的任意一项功能操作,以与所述任意一项功能操作对应的方式处理所述被选择的第二界面。
  10. 根据权利要求6-8任一所述的装置,所述处理器在执行响应所述第二界面选择操作,在所述第一界面上叠加展示所述被选择的第二界面时,所述处理器执行:
    响应于所述第二界面选择操作,展示所述被选择的操作界面中参考内容的视频,所述参考内容的视频包含所述参考内容的动态描述信息;以及
    响应于所述被选择的操作界面的确认操作,在所述第一界面上叠加展示所述被选择的第二界面。
  11. 一种非瞬时性的计算机可读存储介质,其上存储有计算机可执行指令,当计算机中运行这些可执行指令时,执行如下步骤:
    响应于第一界面启动操作,展示所述第一界面;
    响应于参考内容启动操作,在所述第一界面上悬浮展示多个第二界面悬浮窗,其中所述多个第二界面分别包含不同的参考内容;以及
    响应于第二界面选择操作,在所述第一界面上叠加展示被选择的第二界面。
PCT/CN2016/079173 2015-05-25 2016-04-13 参考内容展示的方法、装置以及存储介质 WO2016188252A1 (zh)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US15/673,023 US10698579B2 (en) 2015-05-25 2017-08-09 Method, device for displaying reference content and storage medium thereof

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201510271011.8 2015-05-25
CN201510271011.8A CN104820541B (zh) 2015-05-25 2015-05-25 一种参考内容展示的方法及装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US15/673,023 Continuation US10698579B2 (en) 2015-05-25 2017-08-09 Method, device for displaying reference content and storage medium thereof

Publications (1)

Publication Number Publication Date
WO2016188252A1 true WO2016188252A1 (zh) 2016-12-01

Family

ID=53730850

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2016/079173 WO2016188252A1 (zh) 2015-05-25 2016-04-13 参考内容展示的方法、装置以及存储介质

Country Status (3)

Country Link
US (1) US10698579B2 (zh)
CN (1) CN104820541B (zh)
WO (1) WO2016188252A1 (zh)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104820541B (zh) 2015-05-25 2017-04-05 腾讯科技(深圳)有限公司 一种参考内容展示的方法及装置
CN105389084A (zh) * 2015-11-17 2016-03-09 惠州Tcl移动通信有限公司 一种移动终端方便用户进行信息输入的方法及移动终端
CN106874013B (zh) * 2017-03-01 2020-10-23 网易(杭州)网络有限公司 界面显示方法与装置
CN109101148A (zh) * 2018-06-28 2018-12-28 珠海麋鹿网络科技有限公司 一种基于操作对象移动获取对象的窗口响应方法及其装置
CN109165076B (zh) * 2018-10-17 2022-03-29 Oppo广东移动通信有限公司 游戏应用程序的显示方法、装置、终端及存储介质
CN113407283A (zh) * 2021-06-24 2021-09-17 优地网络有限公司 一种界面显示方法、装置及电子设备
CN113975806B (zh) * 2021-10-28 2022-09-27 北京完美赤金科技有限公司 游戏内的界面交互方法及装置、存储介质、计算机设备

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103870093A (zh) * 2012-12-12 2014-06-18 上海斐讯数据通信技术有限公司 一种应用程序的显示方法及移动终端
CN103957447A (zh) * 2014-05-08 2014-07-30 济南四叶草信息技术有限公司 悬浮多窗口播放系统
CN104267871A (zh) * 2014-09-10 2015-01-07 百度在线网络技术(北京)有限公司 一种页面呈现的方法与装置
CN104808907A (zh) * 2015-05-20 2015-07-29 腾讯科技(深圳)有限公司 一种内容同屏显示方法、装置及终端设备
CN104820541A (zh) * 2015-05-25 2015-08-05 腾讯科技(深圳)有限公司 一种参考内容展示的方法及装置

Family Cites Families (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6670970B1 (en) * 1999-12-20 2003-12-30 Apple Computer, Inc. Graduated visual and manipulative translucency for windows
US7194697B2 (en) * 2002-09-24 2007-03-20 Microsoft Corporation Magnification engine
US9262038B2 (en) * 2007-10-10 2016-02-16 Lumapix Method and system for referenced region manipulation
US9710603B2 (en) * 2008-11-12 2017-07-18 Softech, Inc. Dental charting system
US20100245584A1 (en) * 2009-03-31 2010-09-30 Pelco, Inc. Method and apparatus for creating a zone of interest in a video display
US8121618B2 (en) * 2009-10-28 2012-02-21 Digimarc Corporation Intuitive computing methods and systems
US9197736B2 (en) * 2009-12-31 2015-11-24 Digimarc Corporation Intuitive computing methods and systems
US9405772B2 (en) * 2009-12-02 2016-08-02 Google Inc. Actionable search results for street view visual queries
US9280598B2 (en) * 2010-05-04 2016-03-08 Soundhound, Inc. Systems and methods for sound recognition
US20120005607A1 (en) * 2010-06-30 2012-01-05 Alcatel-Lucent Canada Inc. Floating window
CN102469034A (zh) * 2010-11-03 2012-05-23 于琨洪 一种基于浏览器的可悬浮的新型网络即时聊天方法
US9367230B2 (en) * 2011-11-08 2016-06-14 Microsoft Technology Licensing, Llc Interaction models for indirect interaction devices
KR101169374B1 (ko) * 2012-04-04 2012-07-30 서주홍 스마트 기기용 키패드 표시 방법
US20130328926A1 (en) * 2012-06-08 2013-12-12 Samsung Electronics Co., Ltd Augmented reality arrangement of nearby location information
CN103634455B (zh) * 2012-08-22 2016-03-16 百度在线网络技术(北京)有限公司 基于Annotation的语音命令提示方法和移动终端
US10649607B2 (en) * 2012-12-28 2020-05-12 Facebook, Inc. Re-ranking story content
US10409900B2 (en) * 2013-02-11 2019-09-10 Ipquants Limited Method and system for displaying and searching information in an electronic document
CN104123078B (zh) * 2014-08-12 2017-05-31 广州三星通信技术研究有限公司 输入信息的方法和设备

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103870093A (zh) * 2012-12-12 2014-06-18 上海斐讯数据通信技术有限公司 一种应用程序的显示方法及移动终端
CN103957447A (zh) * 2014-05-08 2014-07-30 济南四叶草信息技术有限公司 悬浮多窗口播放系统
CN104267871A (zh) * 2014-09-10 2015-01-07 百度在线网络技术(北京)有限公司 一种页面呈现的方法与装置
CN104808907A (zh) * 2015-05-20 2015-07-29 腾讯科技(深圳)有限公司 一种内容同屏显示方法、装置及终端设备
CN104820541A (zh) * 2015-05-25 2015-08-05 腾讯科技(深圳)有限公司 一种参考内容展示的方法及装置

Also Published As

Publication number Publication date
US20170336935A1 (en) 2017-11-23
CN104820541A (zh) 2015-08-05
US10698579B2 (en) 2020-06-30
CN104820541B (zh) 2017-04-05

Similar Documents

Publication Publication Date Title
WO2016188252A1 (zh) 参考内容展示的方法、装置以及存储介质
US11675442B2 (en) Image processing method and flexible-screen terminal
WO2019154181A1 (zh) 显示控制方法及移动终端
WO2018126885A1 (zh) 一种游戏数据处理的方法
CN108234295B (zh) 群功能控件的显示控制方法、终端及计算机可读存储介质
JP2021525430A (ja) 表示制御方法及び端末
WO2019223494A1 (zh) 截屏方法及移动终端
WO2015172704A1 (en) To-be-shared interface processing method, and terminal
US10768881B2 (en) Multi-screen interaction method and system in augmented reality scene
WO2019149028A1 (zh) 应用程序的下载方法及终端
WO2019196929A1 (zh) 一种视频数据处理方法及移动终端
WO2019196691A1 (zh) 一种键盘界面显示方法和移动终端
WO2019120192A1 (zh) 文本编辑方法及移动终端
CN108513671B (zh) 一种2d应用在vr设备中的显示方法及终端
CN107402694A (zh) 应用切换方法、设备和计算机可读存储介质
WO2019114522A1 (zh) 屏幕控制方法、屏幕控制装置及移动终端
WO2020215991A1 (zh) 显示控制方法及终端设备
CN110673770B (zh) 消息展示方法及终端设备
WO2021068885A1 (zh) 控制方法及电子设备
CN109857297B (zh) 信息处理方法及终端设备
CN111010523B (zh) 一种视频录制方法及电子设备
WO2019076371A1 (zh) 资源数据展示方法及移动终端
WO2020155980A1 (zh) 控制方法及终端设备
WO2020024770A1 (zh) 确定通讯对象的方法及移动终端
CN109710151B (zh) 一种文件处理方法及终端设备

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 16799141

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

32PN Ep: public notification in the ep bulletin as address of the adressee cannot be established

Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 130418)

122 Ep: pct application non-entry in european phase

Ref document number: 16799141

Country of ref document: EP

Kind code of ref document: A1