WO2016013737A1 - Portable self-scoring device for racket sports - Google Patents

Portable self-scoring device for racket sports Download PDF

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Publication number
WO2016013737A1
WO2016013737A1 PCT/KR2015/000234 KR2015000234W WO2016013737A1 WO 2016013737 A1 WO2016013737 A1 WO 2016013737A1 KR 2015000234 W KR2015000234 W KR 2015000234W WO 2016013737 A1 WO2016013737 A1 WO 2016013737A1
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WO
WIPO (PCT)
Prior art keywords
unit
score
portable self
scoring device
sensor
Prior art date
Application number
PCT/KR2015/000234
Other languages
French (fr)
Korean (ko)
Inventor
엄성렬
Original Assignee
엄성렬
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 엄성렬 filed Critical 엄성렬
Priority to JP2017504091A priority Critical patent/JP6431178B2/en
Priority to CN201580039137.0A priority patent/CN107073326B/en
Publication of WO2016013737A1 publication Critical patent/WO2016013737A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/04Table games physically beneficial for the human body, modelled on outdoor sports, e.g. table tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/18Badminton or similar games with feathered missiles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0658Position or arrangement of display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor

Definitions

  • the present invention relates to a portable self scoring apparatus used for racket sports with a net interposed therebetween.
  • a scoreboard that records the score is essential for a racket sports game (eg, badminton, ping-pong, etc.) in which a score is scored between the nets and the win or loss is masked.
  • racket sports game eg, badminton, ping-pong, etc.
  • Commonly used scoreboards are handed over the two scorecards, which are officially used on the table and handed over to the table. There is a way.
  • such a card-based scoreboard requires management attention due to frequent breaks and loss of score sheets, even though it can be carried, there is an inconvenience in that it is large and heavy.
  • the conventional scorecard type scoreboard must be operated by a third party other than the player, it is not an official competition in which professional athletes participate. In most cases where the referee or scorer cannot proceed, the scoreboard is not available.
  • the game is carried out by calling the scores orally while remembering the scores each time, but when immersed in the game, the players frequently forget or misunderstand the scores, and in severe cases, they argue that they are right. In some cases, this can have an undesired effect on smooth play and performance.
  • an electronic wireless scoreboard in which a player (a sportsman) records a score using a remote controller, but a remote controller has a complicated configuration such as a start, a mode selection, an increase key, a decrease key, and a reset key. Therefore, it is inconvenient for athletes to use the remote control directly during the game. Especially in the case of fast-paced sports such as badminton and table tennis, the operation of the remote controller by the athlete is delayed, and the game flow and game concentration decrease. There is a problem. In addition, due to the nature of the game sweating a lot of carrying a remote control may cause hygiene problems and inconvenience in possession of the game and there may be a risk of loss of the remote control.
  • An object of the present invention is to provide a portable self-scoring device for racket sports, which is portable and can score a game score by a simple operation by a player (a living athlete).
  • the present invention (1) a first display unit for displaying the score of the game, (2) a second display unit for displaying the same score as the first display unit, and disposed on a different surface from the first display unit, (3) an object or human body is detected Sensor unit for transmitting the detected detection signal to the control unit, (4) a control unit for controlling to add a score when the detection signal from the sensor unit for a predetermined time or more, and (5) a power supply unit for supplying power to each unit;
  • a portable self scoring device for racket sports is provided.
  • the (1) first display unit and (2) the second display unit are flexible numeric display (FND), light emitting diode (LED), liquid crystal display (LCD), organic light emitting diode (OLED), and electronic paper (E-Paper).
  • FND flexible numeric display
  • LED light emitting diode
  • LCD liquid crystal display
  • OLED organic light emitting diode
  • E-Paper electronic paper
  • the sensor unit is within 90 cm in front of the sensor unit, preferably within 70 cm in front of the sensor unit, more preferably within 30 cm in front of the sensor unit and the incident angle 20 °, preferably within the incident angle 10 °, more preferably within the incident angle 5 °
  • Sensors for detecting an object or a human body in the range of may be used, LED light sensor, ultrasonic sensor, proximity sensor, preferably IR (Infrared Ray) LED sensor can be used.
  • the sensor unit (3) has a light emitting means and a light receiving means, and the light receiving means has an opening having a vertical length of 0.7 x 1 mm x 3 to 4.5 mm in width x length, and is separated from an object or a human body through the opening. It may have a structure for receiving the reflected light source.
  • the controller (4) calculates that the detection signal from the sensor unit is scored when a predetermined time or more is detected, stores the updated score in a memory provided in the controller, and updates the score information on the first display unit and the second display unit. Indicates the display of. More preferably, the control unit calculates that the detection signal from the sensor unit is scored when it lasts 0.7 seconds or more and instructs updating and display of score information.
  • the first display unit and the second display unit may display only the score of the same team.
  • the racket sports portable self scoring apparatus may further include a manual input unit including a sensor pause button and a score adjustment button.
  • Portable self-scoring device for racket sports is very useful in the racket sports game, especially badminton game, handler (aka padminton) game, table tennis game in which two teams face each other with a net interposed therebetween. Can be.
  • the portable self scoring device for racket sports according to the present invention may further include a connecting means for connecting two devices side by side.
  • the racket sports portable self scoring apparatus may further include a coupling means for fastening to one end of the central net for table tennis competition.
  • the portable self scoring device for racket sports is located in the stadium, preferably in the center of the net in the stadium or at one end of the net, so that the athletes are not affected by the scores of both teams. It is easy and quick to check, and also allows the player to easily score directly during the game, the player has the advantage of quick and easy to operate themselves without the need for a third party operator.
  • the portable self scoring device for racket sports according to the present invention prevents the flow of the game and the concentration of the game decreases according to the score calculation Has an effect.
  • Portable self scoring device for racket sports according to the present invention in particular, badminton, handlers, table tennis It can be used very advantageously in competitions. Therefore, the present invention can contribute to the improvement of national health by helping to spread and disseminate life sports.
  • the portable self scoring device for racket sports is a device displaying only the score of one team, it is very useful in terms of economy, miniaturization, portable convenience, and the like.
  • FIG. 1 is a front view of an embodiment of a portable self scoring device for racket sports according to the present invention.
  • FIG. 2 is a rear view of an embodiment of a portable self scoring device for racket sports according to the present invention.
  • FIG. 3 is a perspective view of one embodiment of a portable self scoring device for racket sports according to the present invention.
  • FIG. 4 is a perspective view of one embodiment of a portable self scoring device for racket sports according to the present invention.
  • Figure 5 is a control block diagram of an embodiment of a portable self scoring device for racket sports according to the present invention.
  • FIG 6 is an example of an operation flowchart of the portable self scoring device for racket sports according to the present invention.
  • Figure 7 is a view showing an example of the use of the portable self scoring device for racket sports according to the present invention.
  • FIG. 8 is a view showing a sensor recognition range (distance and angle) for the racket maximum recognition distance in the racket sports portable self scoring device according to the present invention.
  • FIG. 9 is a view showing the human body approach distance and the sensor recognition range (distance and angle) when the athlete unconsciously approaches in the racket sports portable self scoring device according to the present invention.
  • the portable self scoring apparatus for racket sports includes (1) a first display unit for displaying a game score, and (2) a second display unit disposed on a different surface from the first display unit, while displaying the same score as the first display unit. (3) a sensor unit which detects an object or a human body and transmits a detection signal to the control unit, (4) a control unit which controls to add a score when the detection signal from the sensor unit lasts for a predetermined time, and (5) a power supply to each unit. It is essentially configured to include a power supply for supplying.
  • FIGS. 1 to 10 is an embodiment of the present invention.
  • the first display unit 111 displays game score information under the control of the control unit 201.
  • the first display unit 111 displays a score of any one team, and the score may be displayed by numbers, letters, symbols, etc., which may indicate score information.
  • the first display unit 111 may display a situation for adjusting the sensor recognition waiting time and the sensor recognition distance, and if necessary, a time display unit for displaying a game time, a set display unit for displaying a set situation, and a charge remaining amount of the battery. It may further include a charge amount display unit for displaying.
  • the second display unit 121 basically has the same configuration as the first display unit 111 except that the second display unit 121 is disposed on a surface different from the first display unit 111. That is, the second display unit 121 displays the game score in the same manner as the first display unit 111 under the control of the control unit 201, and the score may be displayed as numbers, letters, symbols, etc., which may indicate score information. have.
  • the second display unit 121 displays the same team score information as the first display unit 111.
  • the first display unit 111 and the second display unit 121 are preferably displayed with illumination of different colors.
  • the second display unit 121 may display the situation of the sensor recognition waiting time and the sensor recognition distance adjustment, and if necessary, the time display unit for displaying the playing time, the set display unit for displaying the set situation, and the remaining charge of the battery.
  • the apparatus may further include a charging amount display unit to display the same.
  • the display unit (display unit) of the portable self scoring apparatus for racket sports is composed of at least two display units including the first display unit 111 and the second display unit 121 described above.
  • the first display unit 111 is disposed on one surface of the scoring apparatus
  • the second display unit 121 is disposed on the other surface where the first display unit 111 is not disposed.
  • the first display portion 111 is disposed on the front surface of the scoring apparatus
  • the second display portion 121 is disposed on the rear surface or the rear surface of the scoring apparatus.
  • the display unit may be a display device such as a flexible numeric display (FND), a light emitting diode (LED), a liquid crystal display (LCD), an organic light emitting diode (OLED), and an electronic paper (E-Paper).
  • FND is preferably used when considering functions.
  • the sensor unit 112 is a means for inputting a score of one team, and detects an object (a racket) or a human body within a predetermined range in front of the sensor unit.
  • the sensor unit 112 outputs to the controller a light emitting means for emitting light in a predetermined range, a light receiving means for receiving the reflected light reflected by an object or a human body among the light emitted by the light emitting means, and a detection signal indicating whether or not the light is received.
  • signal output means The light emitting means and the light receiving means may be arranged in close proximity or spaced apart from the front portion of the portable self scoring device for racket sports of the present invention.
  • the sensor unit 112 is, for example, an infrared sensor, infrared transmitting means for transmitting infrared rays of a predetermined wavelength, infrared receiving means for receiving infrared rays reflected by the transmitted infrared rays by an object or a human body, and the presence or absence of infrared rays reception. It may include a signal output means for outputting the detected signal to the control unit. It is also possible to use sound waves in place of the light source in the sensor unit, in which case sound wave transmitting means and sound wave receiving means may be used.
  • the sensor unit 112 is disposed on the same surface as the first display unit 111, and a range in which a player in competition can recognize a hand, a foot, a racket, etc., preferably within 90 cm in front of the sensor unit, more preferably. Preferably it transmits light or sound waves at an angle of incidence up to 20 °, preferably 10 °, more preferably 5 °, within 70 cm, more preferably within 30 cm, to detect reflected light or sound waves that are reflected and received so that the object or human body Detect it.
  • the sensor recognition distance is preferably within 30 cm in front of the sensor unit, and when the recognition target is a human body, shoes, pants, etc., within 90 cm, more preferably within 70 cm. Is preferably.
  • the recognition distance of the racket by the sensor is set to a maximum 30cm, the distance of 90cm or more, more preferably 70cm or more of the human body, clothes, shoes, etc. is set so that the sensor does not recognize It is preferred (see Fig. 8).
  • the sensor recognition distance may be adjusted by adjusting the intensity of the light source or sound wave transmitted from the light emitting means or the sound wave transmitting means. Accordingly, the athlete in the game can easily score the goal by extending the hand, foot, racket, etc. within the recognition range at the proper position when scoring.
  • the racket may be extended at the service attack position to easily score the goal.
  • the light emitting means or sound wave transmitting means may be a means commonly used in the art, for example, an LED light source, an IR LED light source, an ultrasonic sensor (transmitter), or the like, and the light receiving means or the sound wave receiving means is conventional in the art.
  • a means used as, for example, a photo transistor, a photo diode, an ultrasonic sensor (receiver) and the like can be used, but is not limited thereto.
  • the light emitting means or the sound wave transmitting means emits light or sound waves in a certain range in front of the sensor unit, and when an object or a human body exists within the predetermined range, the light or sound waves emitted from the light emitting means or the sound wave transmitting means are the object or the human body. Is reflected by and received or received by the light receiving means or the sound wave receiving means.
  • the light receiving means or the sound wave receiving means converts the captured reflected light or the reflected sound wave into an electric signal and transmits the detection signal to the control unit 201 through the signal output means.
  • the range of light or sound waves emitted by the light emitting means or the sound wave transmitting means can be determined, for example, by adjusting the intensity, angle, frequency, etc. of the LED light source.
  • the sensor minimizes the influence of the size of the subject and the reflectivity of the subject's surface. Be aware of it. However, since infrared rays are a kind of light, there is a limit that the recognition distance with respect to the subject may vary according to the size of the subject, the reflectivity of the surface, the angle of the reflecting surface with respect to the sensor, and the like.
  • the problem of recognizing the leg may occur even for the position of the athlete's leg (a subject having a relatively high reflectance) or even a long distance. This means that if you are involuntarily moving in front of the sensor, even at a distance from the sensor, during the game, the sensor may recognize this and record a score.
  • the present inventors adopt a specific structure for the light receiving means, thereby reducing the difference in recognition distance between a very small object such as a racket and a gut portion of the racket and a large object such as a human body. It was found that it can be minimized.
  • the lengthwise shape of the width ⁇ length of 0.5 to 2 mm ⁇ 2 to 6 mm, more preferably 0.7 to 1 mm ⁇ 2 to 4.5 mm, and most preferably 0.7 mm ⁇ 2 mm By forming an opening to receive the light reflected through the opening (see Fig. 10), while setting the recognition distance of the racket (object) up to 30 cm without adjusting the intensity of the light source, etc.
  • the said light receiving means is width x length 0.5-2 mm x 2-6 mm, More preferably, 0.7-1 mm x 3-4.5 mm, Most preferably And receiving a light source reflected through the elongated opening of 0.7 mm x 3 mm.
  • the light receiving means and the light emitting means are arranged to be spaced apart from each other by a predetermined distance, and are preferably spaced apart on the same upper and lower lines.
  • FIG. 10 is a view showing an example of a specific structure of the light receiving means.
  • a circular broken line virtually shows a light receiving device having a conventional circular structure disposed inside the opening.
  • a sensor generally used in the art such as a motion detection sensor, a proximity sensor may also be used.
  • the control unit 201 calculates a signal transmitted from the sensor unit 112 or the manual input unit 150, stores the updated information in a memory, controls to perform a required operation mode, and updates the score information when it is updated.
  • the score information is controlled to be displayed on the first display unit 111, the second display unit 121, and optionally the sound output unit 203.
  • the controller 201 includes a memory, a counter, and an internal calculator in the controller, and performs a decoding operation, signal processing, control of each operation mode, and the like, of an input signal.
  • the control unit 201 controls whether the score information is updated by reading whether the detection signal transmitted from the sensor unit 112 lasts for a predetermined time or more. That is, the control unit 201 calculates that the detection signal transmitted from the sensor unit 112 is scored when it lasts for a predetermined time or more.
  • the inventors have found that, through many repeated tests, it is most desirable to add a score if the sensor continuously recognizes an object or human body for 0.7 seconds or more.
  • the detection signal from the sensor unit 112 is controlled to calculate a score for 0.7 seconds or more.
  • the power supply unit 202 generates power of a size required by the product by using the input power, the power generated by the power supply unit 202 is a variety of electrical devices that require power in the main body 200, That is, the first display unit 111 is supplied to the first display unit 111, the second display unit 121, the control unit 201, the sensor unit 112, and the like.
  • the power supply unit 202 may generate power required for the product by using a battery, an AC alternating current power supply, a rechargeable battery, or the like.
  • the charging means for charging the rechargeable battery may use any means used for charging the battery.
  • the portable self scoring device for racket sports has the following configuration in addition to the first display unit 111, the second display unit 121, the sensor unit 112, the control unit 201 and the power supply unit 202. It may be configured to include more.
  • the portable self scoring device for racket sports may further include a manual input unit 150.
  • the manual input unit 150 includes a manual operation button including a sensor pause button 151 and a score adjustment button (+/-) 152a and 152b.
  • the sensor pause button 151 may be configured to act as a power button when pressed for a predetermined time or more.
  • Manual manipulation buttons may also include a start / pose key to start or pause a game progress, a reset key to initialize scores, and the like.
  • the manual input unit 150 is provided at a position where an object or a human body can avoid or minimize the detection by the sensor unit 112 when approaching for the manipulation of the manual operation button, and is preferably provided at the top of the scoring apparatus. .
  • the sensor's recognition distance adjustment function is activated, and the default setting distance 30cm flashes for the first time.
  • the recognition distance can be adjusted by ⁇ 5 cm by briefly pressing the score adjustment buttons (+/-) 152a and 152b. After pressing the (-) button 152b for more than 3 seconds, the newly set number is displayed. In this way, the perceived distance may be appropriately adjusted to the situation.
  • pressing and holding the (+) button 152a of the score adjustment button for 3 seconds or longer operates the recognition duration adjustment function of the object or the human body for scoring the score, and the basic setting time at the first operation 0.7 seconds is displayed blinking, and then, when the number flashes on the first display unit or the second display unit, the recognition time can be adjusted by ⁇ 0.1 seconds by briefly pressing the score adjustment buttons (+/-) 152a and 152b. After pressing the (+) button 152a for more than 3 seconds, the newly set number is displayed. As such, the recognition time can be properly adjusted to the site situation.
  • the portable self scoring apparatus for racket sports may further include a lamp output unit 113 indicating that the sensor recognizes a target object or a human body.
  • the lamp output unit performs a function of indicating that the sensor recognizes the object (racquet) or the human body when the player recognizes the racket or the body in front of the sensor.
  • the lamp output unit 113 is positioned on the same surface as the surface on which the sensor unit 112 is located.
  • the portable self scoring device for racket sports according to the present invention may further include a sound output unit 203.
  • the sound output unit 203 is for informing the athletes of the scored situation by sound under the control of the controller.
  • the sound output unit 203 is driven by the controller whenever the score is changed in the state of recording the score information and the like in advance and storing it in the storage unit. It plays a function of playing specific sound or voice information.
  • the sound output unit 203 may include an amplifier, a speaker, and a sound driver.
  • the portable self-scoring device for racket sports is disposed on the rear surface of the first display portion 111 and the first display portion 111 and the sensor portion 112 disposed on the same surface as the first display portion displaying the game score situation.
  • a second display unit 121 is provided, and a bottom surface unit 130 which contacts the floor and prevents the device from rolling or flowing, and a manual input unit 150 having a manual operation button are disposed outside the device.
  • the manual input unit 150 is positioned to minimize recognition of the object or the human body by the sensor unit 112 when the object or the human body approaches the manual manipulation button, preferably located on the upper surface of the scoring apparatus.
  • the portable self scoring device for racket sports may also have a hook means 141 for providing portability on one side or one corner.
  • the ring means may have a structure such as a key ring strap, a key ring for connecting an ornament, or a mobile phone ring, but is not limited thereto.
  • the portable self scoring device for racket sports may have a USB charging unit or an external power connection unit on either side.
  • the portable self scoring device for racket sports according to the present invention is for badminton or padminton competition
  • the portable self scoring device for racket sports according to the present invention is a magnetic or physical On one side it may have a connecting means 204 for connecting, i.e., a connecting means 204 for magnetically or physically connecting the two racket sports portable self scoring devices.
  • the connecting means 204 may be magnetic or the like embedded in the body of the portable self scoring device for racket sports, or may have any structure that can be physically connected.
  • built-in connection means such as magnets are used.
  • the connecting means 204 is preferably adopted when the portable self-scoring device for racket sports according to the present invention has a structure having a first display portion 111 and a second display portion 121 representing only the score of one team.
  • the two racket sports portable self scoring devices are connected side by side magnetically or physically so that the integrated scoring device displays the scores of both teams together.
  • the racket sports portable self scoring apparatus When the racket sports portable self scoring apparatus according to the present invention is for a table tennis game, the racket sports portable self scoring apparatus according to the present invention includes a coupling means for fastening physically or magnetically to one end of the central net of the table tennis rack. Can have on the side.
  • the coupling means may have any structure for fastening or engaging the portable self scoring device for racket sports at one end of the net in the center of the table tennis table. Examples of such a structure may be a variety of means, such as magnetic, clamp fasteners, pin fasteners, grooves for fitting the bar at the left and right ends of the net.
  • the main body of the portable self scoring device for racket sports according to the present invention has a portable structure.
  • the portable self scoring device for racket sports according to the present invention is for badminton or padminton competition, it has a bar, more preferably a triangular column structure, that is, a bar structure having basically three sides, Each corner may have a flat or curved structure in a range that does not detract from the characteristics of the first display unit 111, the second display unit 112, the bottom surface unit 130, and the upper manual manipulation button.
  • the portable self scoring device for racket sports according to the present invention is for a table tennis game, it has a plate-like structure such as a rectangle and a square.
  • the structure of the portable self scoring device for racket sports according to the present invention can be modified in various forms within the scope of not losing basic functions.
  • the portable self scoring device for racket sports according to the present invention is a racket sports game in which two teams face each other with a net interposed therebetween, preferably in a badminton game or a padminton (handler) game under the center of the net.
  • a badminton game or a padminton (handler) game under the center of the net.
  • a badminton game or a padminton (handler) game under the center of the net In the table tennis match, one or both ends of the central net is used to proceed with the match, and each player can score the score conveniently by immediately entering the scoring situation in the middle of the match when scoring.
  • each team can check the score of their team, the score of the opposing team, or the score of both teams quickly and conveniently without blurring the concentration of the game.
  • the present invention (1) the first display unit for displaying the match scores for the two teams, (2) the same display as the first display unit (2) a second display unit disposed on a surface different from the first display unit, (3) a sensor unit for detecting an object (a racket) or a human body and transmitting a detection signal to the control unit; (4) a detection signal from the sensor unit is longer than a predetermined time period;
  • a portable self-scoring device for racket sports comprising a control unit for adding a score in the continuous period and (5) a power supply unit for supplying power to each unit.
  • the first display unit displays the score of each team, and the score of each team may be displayed with the same or different colored lights, but it is preferable to display the different colored lights for quick grasp of the score situation of each team. Do.
  • the second display portion basically has the same configuration as the first display portion except that the second display portion is disposed on a surface different from the first display portion. That is, the second display unit displays the game score in the same manner as the first display unit under the control of the controller.
  • the score of each team may be displayed with the same or different colored lights, but it is preferable to display the different colored lights for quick grasp of the score situation of each team. As for the score of each team, it is more preferable to display the score information of each team in a manner different from or opposite to the illumination color of the first display unit.
  • the sensor unit is disposed on the same plane as the first display unit and on the same plane as the second display unit for inputting score information of each team. Therefore, each team player can directly score his own score.
  • FIG. 6 is a flowchart illustrating the operation of the portable self scoring device for racket sports according to the present invention.
  • the power switch of the portable self scoring device for racket sports according to the present invention When the power switch of the portable self scoring device for racket sports according to the present invention is turned on and the power of the power supply unit 202 is supplied, the power of the power supply unit 202 is supplied to each circuit element in the main body 200, and each circuit element Are in standby for operation.
  • the controller 201 first performs setting (initialization) to an initial state after initial power-up (step 310). After the initial setting, the controller checks the connection state of each circuit element, and the initial information is stored in a memory inside the controller 201. Data stored in the memory is read as needed and used for signal processing. The initialized information is displayed on the first display unit 111 and the second display unit 121 (step 320).
  • the control unit 201 determines whether a key signal by button selection is input through the manual input unit 150. Alternatively, the sensor 112 checks whether there is a signal for an object or a human body. When there is a signal in the process, the input signal or the detection signal from the sensor unit is read (step 330).
  • step 340 the controller 201 determines whether the input signal is a signal related to a sensor operation pause mode (step 350).
  • control unit 201 controls the operation to switch to the sensor operation stop when the previous operation mode is the sensor operation mode, and to switch to the sensor operation mode when the previous operation mode is the sensor operation stop mode. (Step 351).
  • step 360 When the signal read in step 340 exists and does not satisfy the condition of step 350, it is checked whether the input signal is an input of a score adjustment (+/-) signal (step 360).
  • the controller 201 When the input signal of step 360 is a positive signal, the controller 201 adds a score to the stored score information by a unit score, and when the input signal is a negative signal, the controller 201 stores the stored score information.
  • the score information is updated to subtract the score by the unit score at step S380.
  • the unit score is usually set to one point, and may be adjusted to the corresponding unit score according to the sport.
  • the updated score information is stored in the memory of the controller, and the controller 201 checks the updated score information and controls to display the updated score information on the first display unit and the second display unit (step 380).
  • the score information updated in operation 380 is stored in a memory of the controller.
  • step 370 it is determined whether the input signal detected by the sensor 112 is longer than a predetermined time.
  • the control unit 201 controls the lamp output unit 113 to display that the detection signal is detected. If the recognition detection signal of the object or the human body in step 370 is 0.7 seconds or more, the controller 201 adds a score to the stored score information by a unit score and updates the score information (step 380).
  • the score information updated in operation 380 is stored in a memory of the controller.
  • step 390 After the decoding operation of the signal input by the above process, if the signal processing through the counter and the internal calculator in the control unit 201 is performed, display control in each operation mode is performed. That is, the signal processed and updated in step 380 in the scoring apparatus is output as a display signal (step 390).
  • the signal display is displayed by the display device of the letter portion corresponding to the score to be displayed, and preferably, the corresponding number is displayed by the FND device.
  • the values calculated in the process up to step 390 are backed up and stored in a memory in the controller 201 and are used when signal processing is performed during the same game.
  • a signal output according to various voice signals, a score recognition signal, a signal indicating a score, and a voice signal indicating a current score may be performed through the sound output unit 203.
  • the sound signals output through the sound output unit 203 are stored in the memory in the control unit 201 for each operation mode.
  • step 390 the process returns to step 330 to repeat the control routine in the same game.
  • the repetitive processing of the control routine is performed until the OFF signal is input by the power button.

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Abstract

The present invention provides a portable self-scoring device for racket sports, comprising: (1) a first display unit for displaying game scores; (2) a second display unit displaying the same scores as those of the first display unit, and arranged on a different surface from that of the first display unit; (3) a sensor unit for transmitting a detection signal to a control unit by sensing an object or a human body; (4) the control unit for controlling the scores such that the scores are added when the detection signal from the sensor unit continues for a predetermined time or more; and (5) a power unit for supplying power to each unit. The portable self-scoring device for racket sports, according to the present invention, provides an advantage of enabling a player to directly and simply record a score during a game such that it is possible to prevent a game delay or a decline in game flow and game concentration due to score calculation. Therefore, the portable scoring device for sports games, according to the present invention, can be useful for sports games in progress when two teams face each other by placing a net therebetween, particularly, for badminton games, handler (so-called padminton) games, and table tennis games.

Description

라켓스포츠용 휴대용 셀프 스코어링 장치Portable Self Scoring Device for Racquet Sports
본 발명은 네트를 사이에 두고 하는 라켓스포츠에 사용되는 휴대용 셀프 스코어링 장치에 관한 것이다.The present invention relates to a portable self scoring apparatus used for racket sports with a net interposed therebetween.
네트를 사이에 두고 점수를 획득하여 승패를 가리는 방식의 라켓스포츠 경기(예컨대, 배드민턴, 탁구 등)에는 점수를 기록하는 스코어보드가 필수적으로 필요하다. 일반적으로 사용되는 스코어보드는 쌍방의 점수카드를 넘기는 방식으로 되어 있는데, 탁상에 올려두고 손으로 넘기는 방식이 공식적으로 사용되며 경우에 따라 목에 점수판을 걸고 카운트하는 방식, 그리고 철재 스탠드에 고정 설치되어 있는 방식 등이 있다. 그러나 이러한 카드식 스코어보드는 점수 낱장의 파손과 망실이 빈번하여 관리상의 주의를 요하며, 비록 휴대할 수 있다 하더라도 그 크기가 크고 무거워서 휴대하기 불편한 점이 있다.A scoreboard that records the score is essential for a racket sports game (eg, badminton, ping-pong, etc.) in which a score is scored between the nets and the win or loss is masked. Commonly used scoreboards are handed over the two scorecards, which are officially used on the table and handed over to the table. There is a way. However, such a card-based scoreboard requires management attention due to frequent breaks and loss of score sheets, even though it can be carried, there is an inconvenience in that it is large and heavy.
또한 이러한 기존 방식의 낱장 점수 카드형 스코어보드는 선수 이외의 제3자가 조작하여야 하므로 전문 선수들이 참여하는 공식대회가 아닌, 일반인들이 참여하는 생활체육의 일상 경기시 등, 경기 참여 선수외 제3자인 심판 혹은 스코어 기록자를 두고 진행할 수 없는 대부분의 경우에는 경기스코어보드를 이용할 수 없다는 단점이 있다.In addition, since the conventional scorecard type scoreboard must be operated by a third party other than the player, it is not an official competition in which professional athletes participate. In most cases where the referee or scorer cannot proceed, the scoreboard is not available.
심판 혹은 기록자를 두어서 스코어링을 하기 위해서는 네트 옆의 코트 밖에 기록자를 위한 여유공간이 확보되어야 하는데, 생활체육의 경우 여러 코트를 동시에 운용하며 코트간 거리가 가까운 특성상, 모든 코트에 스매시 등 강한 타구로부터 기록자를 위한 안전한 여유 공간을 확보하기에 어려운 실정이다.In order to score with a referee or recorder, free space must be secured outside the court next to the net.In the case of living sports, several courts can be operated simultaneously. It is difficult to secure safe space for recorders.
따라서, 경기자들 간에 매번 점수를 기억하며 구두로 점수를 부르면서 경기를 진행하나, 경기에 몰입하다 보면 경기자들이 점수를 잊어버리거나 착각하는 경우가 빈번하게 발생하며 심한 경우에는 서로 옳다고 주장하다가 다툼으로까지 이르는 경우도 있어, 이는 곧 원활한 경기 진행과 경기력에 바람직하지 않은 영향을 미치게 된다.Therefore, the game is carried out by calling the scores orally while remembering the scores each time, but when immersed in the game, the players frequently forget or misunderstand the scores, and in severe cases, they argue that they are right. In some cases, this can have an undesired effect on smooth play and performance.
또한 생활체육 운동경기에서 비록 심판 혹은 기록자를 두고 스코어보드를 사용하는 경우이더라도 가끔 기록자가 오조작할 경우 다른 사람이 오조작 사실을 알려 주어야만 이를 정정할 수 있기 때문에 신속하고 정확함을 요구하는 운동경기의 점수 게시 특성을 충분히 반영하지 못하는 단점이 있다.Also, in sports athletics, even if the scoreboard is used for the referee or recorder, if the recorder misoperates sometimes, it must be corrected by someone who informs them of the misoperation. The disadvantage is that it does not fully reflect the score posting characteristics.
위와 같이 점수에 대한 빈번한 시비로 동호인들이 스트레스를 받는 상황은 생활체육의 목적과 효과를 반감시키는 결과를 낳는다. 라켓스포츠의 경우 점수가 경기의 중요한 부분인 만큼 이러한 시비상황이 일어나지 않도록 하기 위한 바람직한 방안이 필요하다.As a result, frequent stress on scores by hobbyists has resulted in halving the purpose and effect of sports. In the case of racquet sports, since the score is an important part of the game, there is a need for a desirable way to prevent such fertilization.
상기한 문제를 해결하고자, 선수(생활체육인)가 리모컨을 이용하여 점수를 기록하는 전자식 무선 스코어보드가 제안되고 있으나, 리모컨은 시작, 모드 선택, 증가키, 감소키, 리셋키 등 구성이 복잡하기 때문에 선수(생활체육인)가 경기 도중 직접 리모컨을 사용하기에 불편하며, 특히 배드민턴, 탁구 등과 같은 진행속도가 빠른 운동경기일 경우 선수에 의한 리모컨 조작은 경기가 지연되고, 경기 흐름 및 경기 집중력이 저하된다는 문제가 있다. 또한, 땀이 많이 나는 경기의 특성상 리모컨 휴대는 위생문제 및 경기시 소지의 불편을 야기할 수 있으며 리모컨의 분실 우려 등이 있을 수 있다.In order to solve the above problems, an electronic wireless scoreboard is being proposed in which a player (a sportsman) records a score using a remote controller, but a remote controller has a complicated configuration such as a start, a mode selection, an increase key, a decrease key, and a reset key. Therefore, it is inconvenient for athletes to use the remote control directly during the game. Especially in the case of fast-paced sports such as badminton and table tennis, the operation of the remote controller by the athlete is delayed, and the game flow and game concentration decrease. There is a problem. In addition, due to the nature of the game sweating a lot of carrying a remote control may cause hygiene problems and inconvenience in possession of the game and there may be a risk of loss of the remote control.
본 발명은 휴대가 간편하고, 선수(생활체육인)에 의한 간단한 조작으로 경기 점수를 스코어링할 수 있는 라켓스포츠용 휴대용 셀프 스코어링 장치를 제공하고자 한다.An object of the present invention is to provide a portable self-scoring device for racket sports, which is portable and can score a game score by a simple operation by a player (a living athlete).
본 발명은 (1) 경기 점수를 표시하는 제1 표시부, (2) 제1 표시부와 동일한 점수를 표시하며, 제1 표시부와는 다른 면에 배치된 제2 표시부, (3) 물체 또는 인체를 감지하여 감지된 검출신호를 제어부로 전송하는 센서부, (4) 센서부로부터의 검출신호가 일정 시간 이상 지속시 점수를 가산하도록 제어하는 제어부 및 (5) 각 부에 전원을 공급하는 전원부를 포함하여 구성되는 라켓스포츠용 휴대용 셀프 스코어링 장치를 제공한다.The present invention (1) a first display unit for displaying the score of the game, (2) a second display unit for displaying the same score as the first display unit, and disposed on a different surface from the first display unit, (3) an object or human body is detected Sensor unit for transmitting the detected detection signal to the control unit, (4) a control unit for controlling to add a score when the detection signal from the sensor unit for a predetermined time or more, and (5) a power supply unit for supplying power to each unit; Provided is a portable self scoring device for racket sports.
상기 (1) 제1 표시부 및 (2) 제2 표시부는 FND(Flexible Numeric Display), LED(Light Emitting Diode), LCD(Liquid Crystal Display), OLED(Organic Light Emitting Diode) 및 E-Paper(Electronic Paper) 등의 디스플레이 장치가 사용될 수 있다.The (1) first display unit and (2) the second display unit are flexible numeric display (FND), light emitting diode (LED), liquid crystal display (LCD), organic light emitting diode (OLED), and electronic paper (E-Paper). A display device such as) may be used.
상기 (3) 센서부는 센서부 전방 90cm 이내, 바람직하게는 센서부 전방 70cm 이내, 더 바람직하게는 센서부 전방 30cm 이내 및 입사각 20°, 바람직하게는 입사각 10°, 더 바람직하게는 입사각 5° 이내의 범위의 물체 또는 인체를 감지하는 센서를 사용할 수 있으며, LED 광 센서, 초음파 센서, 근접 센서, 바람직하게는 IR(Infrared Ray) LED 센서가 사용될 수 있다.(3) The sensor unit is within 90 cm in front of the sensor unit, preferably within 70 cm in front of the sensor unit, more preferably within 30 cm in front of the sensor unit and the incident angle 20 °, preferably within the incident angle 10 °, more preferably within the incident angle 5 ° Sensors for detecting an object or a human body in the range of may be used, LED light sensor, ultrasonic sensor, proximity sensor, preferably IR (Infrared Ray) LED sensor can be used.
또한, 상기 (3) 센서부는 발광 수단 및 수광 수단을 가지며, 상기 수광 수단은 가로×세로폭 0.7~1㎜×3~4.5㎜의 상하로 긴 개구부를 구비하여, 상기 개구부를 통하여 물체 또는 인체로부터 반사된 광원을 수광하는 구조를 가질 수 있다.The sensor unit (3) has a light emitting means and a light receiving means, and the light receiving means has an opening having a vertical length of 0.7 x 1 mm x 3 to 4.5 mm in width x length, and is separated from an object or a human body through the opening. It may have a structure for receiving the reflected light source.
상기 (4) 제어부는 상기 센서부로부터의 검출신호가 일정 시간 이상 감지시 득점된 것으로 연산하여 제어부 내부에 구비된 메모리에 갱신된 점수를 저장하고, 제1 표시부 및 제2 표시부에 갱신된 점수 정보의 표시를 지시한다. 보다 바람직하게는, 상기 제어부는 상기 센서부로부터의 검출신호가 0.7초 이상 지속시 득점된 것으로 연산하여 점수 정보의 갱신 및 표시를 지시한다.The controller (4) calculates that the detection signal from the sensor unit is scored when a predetermined time or more is detected, stores the updated score in a memory provided in the controller, and updates the score information on the first display unit and the second display unit. Indicates the display of. More preferably, the control unit calculates that the detection signal from the sensor unit is scored when it lasts 0.7 seconds or more and instructs updating and display of score information.
또한, 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 제1 표시부와 제2 표시부가 동일한 한 팀의 점수만 나타낼 수 있다.In addition, in the portable self scoring apparatus for racket sports according to the present invention, the first display unit and the second display unit may display only the score of the same team.
또한, 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 센서일시정지버튼 및 점수조정버튼을 포함하는 수동 입력부를 더 포함할 수 있다. In addition, the racket sports portable self scoring apparatus according to the present invention may further include a manual input unit including a sensor pause button and a score adjustment button.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 두 팀이 네트를 사이에 두고 서로 마주하여 경기하는 형태의 라켓스포츠 경기, 특히 배드민턴 경기, 핸들러(일명 패드민턴) 경기, 탁구 경기에서 매우 유용하게 사용될 수 있다. Portable self-scoring device for racket sports according to the present invention is very useful in the racket sports game, especially badminton game, handler (aka padminton) game, table tennis game in which two teams face each other with a net interposed therebetween. Can be.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치가 배드민턴 경기 또는 핸들러 경기용인 경우, 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 2개의 장치를 나란히 연결하기 위한 연결 수단을 추가로 구비할 수 있다.When the portable self scoring device for racket sports according to the present invention is for a badminton game or a handler game, the portable self scoring device for racket sports according to the present invention may further include a connecting means for connecting two devices side by side.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치가 탁구 경기용인 경우, 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 탁구 경기용 중앙 네트의 한쪽 끝에 체결하기 위한 결합 수단을 추가로 구비할 수 있다.When the racket sports portable self scoring apparatus according to the present invention is for a table tennis game, the racket sports portable self scoring apparatus according to the present invention may further include a coupling means for fastening to one end of the central net for table tennis competition.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 종래의 스코어보드 등과는 달리 경기장 내, 바람직하게는 경기장 내 네트 중앙하부 또는 네트 한쪽 끝에 위치하여 양 팀의 득점 상황을 선수들이 경기에 지장을 받지 않고 쉽고 빠르게 확인할 수 있도록 하며, 또한, 경기 중에 선수가 직접 간편하게 스코어링 할 수 있도록 하여, 제3자인 조작자 필요 없이 선수들이 스스로 신속하고 간편하게 조작하는 장점을 가진다. Unlike the conventional scoreboard, the portable self scoring device for racket sports according to the present invention is located in the stadium, preferably in the center of the net in the stadium or at one end of the net, so that the athletes are not affected by the scores of both teams. It is easy and quick to check, and also allows the player to easily score directly during the game, the player has the advantage of quick and easy to operate themselves without the need for a third party operator.
종래 선수들이 직접 스코어링하는 스코어보드를 이용한 스코어링시 리모컨 등 장치를 통한 조작의 불편함을 제거하여, 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 점수 계산에 따른 경기 흐름 및 경기 집중력 저하를 막는 작용효과를 갖는다. 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 특히, 배드민턴, 핸들러, 탁구 경기에서 매우 유리하게 사용될 수 있다. 따라서, 본 발명은 생활 체육의 보급 및 전파를 도와 국민 건강 향상에도 이바지할 수 있다.By removing the inconvenience of the operation by the device such as a remote control when scoring using a scoreboard scored by the conventional players directly, the portable self scoring device for racket sports according to the present invention prevents the flow of the game and the concentration of the game decreases according to the score calculation Has an effect. Portable self scoring device for racket sports according to the present invention, in particular, badminton, handlers, table tennis It can be used very advantageously in competitions. Therefore, the present invention can contribute to the improvement of national health by helping to spread and disseminate life sports.
특히, 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치가 한쪽 팀의 점수만을 표시하는 장치인 경우, 경제성, 소형화, 휴대편의성 등의 측면에서 매우 유용하다.In particular, when the portable self scoring device for racket sports according to the present invention is a device displaying only the score of one team, it is very useful in terms of economy, miniaturization, portable convenience, and the like.
도 1은 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 한 실시예의 전면도이다.1 is a front view of an embodiment of a portable self scoring device for racket sports according to the present invention.
도 2는 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 한 실시예의 배면도이다.2 is a rear view of an embodiment of a portable self scoring device for racket sports according to the present invention.
도 3은 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 한 실시예의 사시도이다.3 is a perspective view of one embodiment of a portable self scoring device for racket sports according to the present invention.
도 4는 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 한 실시예의 투시도이다.4 is a perspective view of one embodiment of a portable self scoring device for racket sports according to the present invention.
도 5는 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 한 실시예의 제어 구성도이다.Figure 5 is a control block diagram of an embodiment of a portable self scoring device for racket sports according to the present invention.
도 6은 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 동작 흐름도의 한 예이다.6 is an example of an operation flowchart of the portable self scoring device for racket sports according to the present invention.
도 7은 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 사용 모습의 한 예를 나타낸 도이다.Figure 7 is a view showing an example of the use of the portable self scoring device for racket sports according to the present invention.
도 8은 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치에 있어서 라켓 최대 인지거리에 대한 센서 인식 범위(거리 및 각도)를 나타낸 도이다.8 is a view showing a sensor recognition range (distance and angle) for the racket maximum recognition distance in the racket sports portable self scoring device according to the present invention.
도 9는 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치에 있어서 선수가 무의식으로 접근시 인체 접근 거리 및 이때의 센서 인식 범위(거리 및 각도)를 나타낸 도이다. 9 is a view showing the human body approach distance and the sensor recognition range (distance and angle) when the athlete unconsciously approaches in the racket sports portable self scoring device according to the present invention.
도 10은 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치에 있어서 수광 수단의 구조의 바람직한 일 형태를 나타낸 도이다.It is a figure which shows one preferable form of the structure of a light receiving means in the portable self scoring apparatus for racket sports which concerns on this invention.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 (1) 경기 점수를 표시하는 제1 표시부, (2) 제1 표시부와 동일한 점수를 표시하되, 제1 표시부와는 다른 면에 배치된 제2 표시부, (3) 물체 또는 인체를 감지하여 제어부로 검출신호를 전송하는 센서부, (4) 센서부로부터의 검출신호가 일정 시간 이상 지속시 점수를 가산하도록 제어하는 제어부 및 (5) 각 부에 전원을 공급하는 전원부를 필수적으로 포함하여 구성된다.The portable self scoring apparatus for racket sports according to the present invention includes (1) a first display unit for displaying a game score, and (2) a second display unit disposed on a different surface from the first display unit, while displaying the same score as the first display unit. (3) a sensor unit which detects an object or a human body and transmits a detection signal to the control unit, (4) a control unit which controls to add a score when the detection signal from the sensor unit lasts for a predetermined time, and (5) a power supply to each unit. It is essentially configured to include a power supply for supplying.
이하, 본 발명의 라켓스포츠용 휴대용 셀프 스코어링 장치의 각각의 구성에 대하여, 본 발명의 일 구현 형태인 도 1 내지 도 10을 참조하여 상세히 설명한다.Hereinafter, each configuration of the portable self scoring device for racket sports of the present invention will be described in detail with reference to FIGS. 1 to 10, which is an embodiment of the present invention.
(1) 제1 표시부(1) first display unit
제1 표시부(111)는 제어부(201)의 제어 하에 경기 점수 정보를 표시한다. 상기 제1 표시부(111)는 어느 한 팀의 점수를 표시하며, 상기 점수는 점수 정보를 나타낼 수 있는 숫자, 문자, 기호 등으로 표시될 수 있다.The first display unit 111 displays game score information under the control of the control unit 201. The first display unit 111 displays a score of any one team, and the score may be displayed by numbers, letters, symbols, etc., which may indicate score information.
또한, 상기 제1 표시부(111)는 센서 인식 대기시간 및 센서 인지거리 조정에 대한 상황을 표시할 수 있으며, 필요에 따라 경기시간을 표시하는 시간 표시부, 세트 상황을 나타내는 세트 표시부, 배터리의 충전 잔량을 표시하는 충전량 표시부 등을 더 포함할 수 있다.In addition, the first display unit 111 may display a situation for adjusting the sensor recognition waiting time and the sensor recognition distance, and if necessary, a time display unit for displaying a game time, a set display unit for displaying a set situation, and a charge remaining amount of the battery. It may further include a charge amount display unit for displaying.
(2) 제2 표시부(2) second display unit
제2 표시부(121)는 제1 표시부(111)와 다른 면에 배치되는 것을 제외하고는 기본적으로 상기 제1 표시부(111)와 동일한 구성을 가진다. 즉, 제2 표시부(121)는 제어부(201)의 제어 하에 제1 표시부(111)와 동일하게 경기 점수를 표시하며, 상기 점수는 점수 정보를 나타낼 수 있는 숫자, 문자, 기호 등으로 표시될 수 있다.The second display unit 121 basically has the same configuration as the first display unit 111 except that the second display unit 121 is disposed on a surface different from the first display unit 111. That is, the second display unit 121 displays the game score in the same manner as the first display unit 111 under the control of the control unit 201, and the score may be displayed as numbers, letters, symbols, etc., which may indicate score information. have.
제1 표시부(111)가 어느 한 팀의 점수 정보를 표시하는 경우, 제2 표시부(121)는 제1 표시부(111)와 동일한 한 팀의 점수 정보를 표시한다. 이 경우, 바람직하게는 제1 표시부(111)와 제2 표시부(121)는 서로 다른 색의 조명으로 표시된다.When the first display unit 111 displays score information of one team, the second display unit 121 displays the same team score information as the first display unit 111. In this case, the first display unit 111 and the second display unit 121 are preferably displayed with illumination of different colors.
또한, 제2 표시부(121)는 센서 인식 대기시간 및 센서 인지거리 조정에 대한 상황을 표시할 수 있으며, 필요에 따라 경기시간을 표시하는 시간 표시부, 세트 상황을 나타내는 세트 표시부, 배터리의 충전 잔량을 표시하는 충전량 표시부 등을 더 포함할 수 있다.In addition, the second display unit 121 may display the situation of the sensor recognition waiting time and the sensor recognition distance adjustment, and if necessary, the time display unit for displaying the playing time, the set display unit for displaying the set situation, and the remaining charge of the battery. The apparatus may further include a charging amount display unit to display the same.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 표시부(디스플레이부)는, 상기한 제1 표시부(111)와, 제2 표시부(121)를 포함하여 최소 2개의 표시부로 구성된다. 제1 표시부(111)가 스코어링 장치의 일 면에 배치되는 경우, 제2 표시부(121)는 제1 표시부(111)가 배치되지 않은 다른 면에 배치된다. 바람직하게는, 제1 표시부(111)는 스코어링 장치의 전면에, 제2 표시부(121)는 스코어링 장치의 후면 또는 배면에 배치된다.The display unit (display unit) of the portable self scoring apparatus for racket sports according to the present invention is composed of at least two display units including the first display unit 111 and the second display unit 121 described above. When the first display unit 111 is disposed on one surface of the scoring apparatus, the second display unit 121 is disposed on the other surface where the first display unit 111 is not disposed. Preferably, the first display portion 111 is disposed on the front surface of the scoring apparatus, and the second display portion 121 is disposed on the rear surface or the rear surface of the scoring apparatus.
상기 표시부로는 FND(Flexible Numeric Display), LED(Light Emitting Diode), LCD(Liquid Crystal Display), OLED(Organic Light Emitting Diode) 및 E-Paper(Electroinc Paper) 등의 디스플레이 장치가 사용될 수 있으며, 비용 및 기능을 고려할 때 FND가 바람직하게 사용된다.The display unit may be a display device such as a flexible numeric display (FND), a light emitting diode (LED), a liquid crystal display (LCD), an organic light emitting diode (OLED), and an electronic paper (E-Paper). And FND is preferably used when considering functions.
(3) 센서부(3) sensor
센서부(112)는 어느 한 팀의 득점을 입력하기 위한 수단으로서, 센서부 전방의 일정 범위 내의 물체(라켓) 또는 인체를 감지한다. 상기 센서부(112)는 일정 범위로 빛을 발광하는 발광 수단, 상기 발광 수단에 의해 발광된 빛 중 물체나 인체에 의해 반사되는 반사광을 수광하는 수광 수단 및 수광 유무를 나타내는 검출신호를 제어부로 출력하는 신호 출력 수단을 포함한다. 상기 발광 수단과 수광 수단은 본 발명의 라켓스포츠용 휴대용 셀프 스코어링 장치의 전면부에 상호 근접하여 또는 이격하여 배치될 수 있다. 또한, 상기 센서부(112)는 일례로 적외선 센서로서, 일정 파장의 적외선을 송신하는 적외선 송신 수단, 상기 송신된 적외선이 물체나 인체에 의해 반사되는 적외선을 수신하는 적외선 수신 수단 및 적외선 수신 유무를 나타내는 검출신호를 제어부로 출력하는 신호 출력 수단을 포함할 수 있다. 상기 센서부에 있어서 광원 대신 음파를 사용하는 것도 가능하며, 이 경우, 음파 송신 수단 및 음파 수신 수단이 사용될 수 있다. The sensor unit 112 is a means for inputting a score of one team, and detects an object (a racket) or a human body within a predetermined range in front of the sensor unit. The sensor unit 112 outputs to the controller a light emitting means for emitting light in a predetermined range, a light receiving means for receiving the reflected light reflected by an object or a human body among the light emitted by the light emitting means, and a detection signal indicating whether or not the light is received. And signal output means. The light emitting means and the light receiving means may be arranged in close proximity or spaced apart from the front portion of the portable self scoring device for racket sports of the present invention. In addition, the sensor unit 112 is, for example, an infrared sensor, infrared transmitting means for transmitting infrared rays of a predetermined wavelength, infrared receiving means for receiving infrared rays reflected by the transmitted infrared rays by an object or a human body, and the presence or absence of infrared rays reception. It may include a signal output means for outputting the detected signal to the control unit. It is also possible to use sound waves in place of the light source in the sensor unit, in which case sound wave transmitting means and sound wave receiving means may be used.
상기 센서부(112)는 제1 표시부(111)와 동일한 면에 배치되어, 경기 중인 선수가 손이나 발, 라켓 등을 뻗어 인식시킬 수 있는 범위, 바람직하게는 센서부 전방으로 90cm이내, 보다 바람직하게는 70cm이내, 더욱 바람직하게는 30cm이내의 입사각 최대 20°, 바람직하게는 10°, 더욱 바람직하게는 5°로 빛 또는 음파를 전송하여, 반사되어 수신되는 반사광 또는 음파를 감지함으로써 물체 또는 인체를 감지한다. 본 발명의 바람직한 구현 형태로서, 인식 대상이 라켓 등과 같은 물체인 경우 센서 인지거리는 센서부 전방으로 30cm이내인 것이 바람직하며, 인식 대상이 인체, 신발, 바지 등인 경우 90cm이내, 더 바람직하게는 70cm이내인 것이 바람직하다. 본 발명자의 행동모델 시험 결과에 따르면, 센서에 의한 라켓의 인지거리를 최대 30cm로 설정하고, 90cm 이상의 거리, 더 바람직하게는 70cm 이상의 거리의 인체나 옷, 신발 등은 센서가 인식하지 못하도록 설정하는 것이 바람직하다(도 8 참조). 이에 의하여, 경기 중인 선수가 장치에 무의식적으로 가까이 접근시 인체나 선수의 하의 등을 인식하여 잘못 스코어링되는 것을 방지할 수 있다(도 9 참조). 상기 센서 인지거리는 발광 수단 또는 음파 송신 수단에서 보내는 광원 또는 음파의 세기 등을 조절하여 조정할 수 있다. 이에 따라, 경기 중인 선수는 득점시 적정 위치에서 상기 인식 범위 내로 손이나 발, 라켓 등을 뻗어 손쉽게 득점을 스코어링 할 수 있다. 바람직하게는, 배드민턴 경기, 핸들러 경기, 탁구 경기에서 득점시 서비스 공격 위치에서 라켓을 뻗어 손쉽게 득점을 스코어링 할 수 있다.The sensor unit 112 is disposed on the same surface as the first display unit 111, and a range in which a player in competition can recognize a hand, a foot, a racket, etc., preferably within 90 cm in front of the sensor unit, more preferably. Preferably it transmits light or sound waves at an angle of incidence up to 20 °, preferably 10 °, more preferably 5 °, within 70 cm, more preferably within 30 cm, to detect reflected light or sound waves that are reflected and received so that the object or human body Detect it. As a preferred embodiment of the present invention, when the recognition target is an object such as a racket, the sensor recognition distance is preferably within 30 cm in front of the sensor unit, and when the recognition target is a human body, shoes, pants, etc., within 90 cm, more preferably within 70 cm. Is preferably. According to the behavior model test results of the present invention, the recognition distance of the racket by the sensor is set to a maximum 30cm, the distance of 90cm or more, more preferably 70cm or more of the human body, clothes, shoes, etc. is set so that the sensor does not recognize It is preferred (see Fig. 8). As a result, when the athlete in competition unconsciously approaches the apparatus, it is possible to prevent the human body or the athlete's bottom from being scored incorrectly (see FIG. 9). The sensor recognition distance may be adjusted by adjusting the intensity of the light source or sound wave transmitted from the light emitting means or the sound wave transmitting means. Accordingly, the athlete in the game can easily score the goal by extending the hand, foot, racket, etc. within the recognition range at the proper position when scoring. Preferably, when scoring in a badminton game, a handler game, or a ping pong game, the racket may be extended at the service attack position to easily score the goal.
상기 발광 수단 또는 음파 송신 수단은 당 분야에서 통상적으로 사용되는 수단으로서, 예컨대, LED 광원, IR LED 광원, 초음파 센서(송신부) 등을 사용할 수 있으며, 상기 수광 수단 또는 음파 수신 수단은 당 분야에서 통상적으로 사용되는 수단으로서, 예컨대, 광 트랜지스터, 광 다이오드, 초음파센서(수신부) 등을 사용할 수 있으나, 이에 제한되지 않는다.The light emitting means or sound wave transmitting means may be a means commonly used in the art, for example, an LED light source, an IR LED light source, an ultrasonic sensor (transmitter), or the like, and the light receiving means or the sound wave receiving means is conventional in the art. As a means used as, for example, a photo transistor, a photo diode, an ultrasonic sensor (receiver) and the like can be used, but is not limited thereto.
발광 수단 또는 음파 송신 수단은 센서부 전방의 일정 범위에 대하여 빛 또는 음파를 방출하며, 상기 일정 범위 내에 물체 또는 인체가 존재하는 경우 발광 수단 또는 음파 송신 수단으로부터 방출된 빛 또는 음파는 상기 물체 또는 인체에 의해 반사되어 수광 수단 또는 음파 수신 수단에 수광 또는 수신된다. 수광 수단 또는 음파 수신 수단은 포착된 반사광 또는 반사된 음파를 전기신호로 전환하여 신호 출력 수단을 통해 제어부(201)로 검출신호를 전달한다. 발광 수단 또는 음파 송신 수단에 의해 방출되는 빛 또는 음파의 범위는 예컨대, LED 광원의 세기 및 각도, 주파수 등을 조정함으로써 결정될 수 있다.The light emitting means or the sound wave transmitting means emits light or sound waves in a certain range in front of the sensor unit, and when an object or a human body exists within the predetermined range, the light or sound waves emitted from the light emitting means or the sound wave transmitting means are the object or the human body. Is reflected by and received or received by the light receiving means or the sound wave receiving means. The light receiving means or the sound wave receiving means converts the captured reflected light or the reflected sound wave into an electric signal and transmits the detection signal to the control unit 201 through the signal output means. The range of light or sound waves emitted by the light emitting means or the sound wave transmitting means can be determined, for example, by adjusting the intensity, angle, frequency, etc. of the LED light source.
센서에 무의식적 접근시 센서의 인식에 의한 잘못된 스코어링을 피하기 위해서는, 피사체의 크기, 피사체 표면의 반사도 등의 영향을 최소화하여 센서가 일정한 거리 내의 피사체 만을 인지할 수 있어야 한다. 그러나, 적외선은 빛의 일종이기에 피사체의 크기와 표면의 반사도, 센서에 대한 반사면의 각도 등에 따라 피사체에 대한 인지거리가 달라질 수 있다는 한계가 있다. 예를 들어, 선수가 스코어링을 위해 장치에 접근하여 라켓을 센서 앞에 대는 동작을 할 때의 센서와 라켓(반사율이 상대적으로 낮은 피사체임)과의 거리를 기준으로 센서의 감응 정도를 설정하게 되면, 선수의 다리(반사율이 상대적으로 높은 피사체임)의 위치 또는 그 이상의 먼 거리에 대해서까지도 다리를 인식하는 문제가 발생할 수 있다. 이는 경기 중에 센서로부터 상당히 떨어진 거리에서도 센서 앞을 무의식적으로 오고 갈 경우 센서가 이를 인식하여 점수를 기록하는 오류가 발생할 수 있음을 의미한다. 이에 본 발명자는 상기 수광 수단에 대하여 특정 구조를 채택함으로써 라켓 및 라켓의 거트부분(라켓줄)과 같이 피사체의 부피가 극히 작은 대상과 인체와 같이 피사체의 부피가 큰 대상 사이에 인지거리의 차이를 최소화할 수 있음을 발견하였다. 구체적으로, 상기 수광 수단에 있어서 가로×세로폭 0.5~2㎜×2~6㎜, 보다 바람직하게는 0.7~1㎜×2~4.5㎜, 가장 바람직하게는 0.7㎜×2㎜의 세로로 긴 형태의 개구부를 형성하여 상기 개구부를 통해 반사된 빛을 수광하도록 함으로써(도 10 참조), 광원의 세기 등을 조절하지 않고도 라켓(물체)의 인지거리를 최대 30cm로 설정하는 동시에, 인체 등과 같이 부피가 큰 피사체는 70cm이내 거리에서만 인지할 수 있도록 하여, 70cm를 초과하는 거리에 위치한 대상은 센서가 인식하지 못하도록 설정하는 것이 가능함을 발견하였다. 따라서, 본 발명의 센서부의 가장 바람직한 한 실시형태로서, 상기 수광 수단은 가로×세로폭 0.5~2㎜×2~6㎜, 보다 바람직하게는 0.7~1㎜×3~4.5㎜, 가장 바람직하게는 0.7㎜×3㎜의 세로로 긴 개구부를 통해 반사된 광원을 수광하는 것을 특징으로 한다. 상기 센서부의 수광 수단이 상기 구조를 갖는 경우 수광 수단과 발광 수단은 일정 거리 이격되어 배치되며, 바람직하게는 상하 동일선 상에 이격되어 배치된다. 도 10은 상기 수광 수단의 특정 구조의 일례를 나타낸 도로서, 도 10에 있어서 원형의 파선은 개구부 내측에 배치된 통상의 원형 구조의 수광장치를 가상으로 나타낸 것이다. 본 발명에 있어서, 상술한 센서부(112)의 구성 외에 모션감지 센서, 근접 센서 등 당 분야에서 일반적으로 사용되는 센서 역시 사용될 수 있다.To avoid erroneous scoring due to sensor recognition when the sensor is involuntarily approached, the sensor minimizes the influence of the size of the subject and the reflectivity of the subject's surface. Be aware of it. However, since infrared rays are a kind of light, there is a limit that the recognition distance with respect to the subject may vary according to the size of the subject, the reflectivity of the surface, the angle of the reflecting surface with respect to the sensor, and the like. For example, if a player sets the sensitivity of the sensor based on the distance between the sensor and the racket (a subject with a relatively low reflectance) when the player approaches the device and scores the racket in front of the sensor, The problem of recognizing the leg may occur even for the position of the athlete's leg (a subject having a relatively high reflectance) or even a long distance. This means that if you are involuntarily moving in front of the sensor, even at a distance from the sensor, during the game, the sensor may recognize this and record a score. Accordingly, the present inventors adopt a specific structure for the light receiving means, thereby reducing the difference in recognition distance between a very small object such as a racket and a gut portion of the racket and a large object such as a human body. It was found that it can be minimized. Specifically, in the light-receiving means, the lengthwise shape of the width × length of 0.5 to 2 mm × 2 to 6 mm, more preferably 0.7 to 1 mm × 2 to 4.5 mm, and most preferably 0.7 mm × 2 mm By forming an opening to receive the light reflected through the opening (see Fig. 10), while setting the recognition distance of the racket (object) up to 30 cm without adjusting the intensity of the light source, etc. It was found that a large subject could be recognized only within a distance of 70 cm, so that a subject located at a distance exceeding 70 cm could be set so that the sensor could not recognize it. Therefore, as one of the most preferable embodiment of the sensor part of this invention, the said light receiving means is width x length 0.5-2 mm x 2-6 mm, More preferably, 0.7-1 mm x 3-4.5 mm, Most preferably And receiving a light source reflected through the elongated opening of 0.7 mm x 3 mm. When the light receiving means of the sensor unit has the above structure, the light receiving means and the light emitting means are arranged to be spaced apart from each other by a predetermined distance, and are preferably spaced apart on the same upper and lower lines. FIG. 10 is a view showing an example of a specific structure of the light receiving means. In FIG. 10, a circular broken line virtually shows a light receiving device having a conventional circular structure disposed inside the opening. In the present invention, in addition to the configuration of the above-described sensor unit 112, a sensor generally used in the art such as a motion detection sensor, a proximity sensor may also be used.
(4) 제어부(4) control unit
제어부(201)는 센서부(112) 또는 수동 입력부(150)로부터 전달되는 신호를 연산하고, 갱신된 정보를 메모리에 저장하고, 필요한 동작모드를 수행하도록 제어하며, 점수 정보가 갱신된 경우 갱신된 점수 정보를 제1 표시부(111), 제2 표시부(121) 및 선택적으로 음향 출력부(203)에 표시하도록 제어한다. The control unit 201 calculates a signal transmitted from the sensor unit 112 or the manual input unit 150, stores the updated information in a memory, controls to perform a required operation mode, and updates the score information when it is updated. The score information is controlled to be displayed on the first display unit 111, the second display unit 121, and optionally the sound output unit 203.
제어부(201)는 제어부 내부에 메모리, 카운터 및 내부 연산기를 포함하여 구성되며, 입력된 신호의 해독 작업, 신호처리, 각 동작모드로의 제어 등을 수행한다.The controller 201 includes a memory, a counter, and an internal calculator in the controller, and performs a decoding operation, signal processing, control of each operation mode, and the like, of an input signal.
특히, 본 발명의 라켓스포츠용 휴대용 셀프 스코어링 장치에 있어서, 제어부(201)는 상기 센서부(112)로부터 전송된 검출신호가 일정 시간 이상의 지속 여부를 판독하여 점수 정보의 갱신 여부를 제어한다. 즉, 제어부(201)는 상기 센서부(112)로부터 전송된 검출신호가 일정 시간 이상 지속시, 득점된 것으로 연산한다. 본 발명자는 많은 반복시험을 통하여, 센서가 0.7초 이상 지속적으로 물체나 인체를 인지한 경우 점수가 가산되도록 하는 것이 가장 바람직한 것을 확인하였다. 경기 도중 선수가 스코어링 장치에 근처로 다가와 잘못 스코어링 되는 것을 방지하고, 본 발명의 스코어링 장치가 가장 효과적으로 작동하도록 하기 위하여는 센서부(112)로부터의 검출신호가 0.7초 이상 지속시 득점을 연산하도록 제어하는 것이 바람직하나, 보다 정확한 스코어링을 위하여 그 이상의 지속 시간인 경우 득점으로 연산하도록 설정하는 것도 가능하다. In particular, in the racket sports portable self scoring apparatus of the present invention, the control unit 201 controls whether the score information is updated by reading whether the detection signal transmitted from the sensor unit 112 lasts for a predetermined time or more. That is, the control unit 201 calculates that the detection signal transmitted from the sensor unit 112 is scored when it lasts for a predetermined time or more. The inventors have found that, through many repeated tests, it is most desirable to add a score if the sensor continuously recognizes an object or human body for 0.7 seconds or more. In order to prevent the player from approaching the scoring apparatus near the scoring apparatus and scoring incorrectly, and to operate the scoring apparatus of the present invention most effectively, the detection signal from the sensor unit 112 is controlled to calculate a score for 0.7 seconds or more. However, it is also possible to set to calculate a score if the duration is longer for more accurate scoring.
(5) 전원부(5) power supply
상기 전원부(202)는 입력되는 전원을 이용해서 제품에서 필요로 하는 크기의 전원을 발생시키고, 상기 전원부(202)에서 발생된 전원은 본체 내부(200)에서 전원을 필요로 하는 각종 전기소자들, 즉 제1 표시부(111), 제2 표시부(121), 제어부(201), 센서부(112) 등으로 공급된다. The power supply unit 202 generates power of a size required by the product by using the input power, the power generated by the power supply unit 202 is a variety of electrical devices that require power in the main body 200, That is, the first display unit 111 is supplied to the first display unit 111, the second display unit 121, the control unit 201, the sensor unit 112, and the like.
상기 전원부(202)는 건전지, AC 교류전원, 충전용 배터리 등을 이용하여 제품에 필요한 전원을 발생할 수 있다. 충전용 배터리의 충전을 위한 충전 수단은 배터리 충전에 사용되는 모든 수단을 사용할 수 있으며, AC 어댑터, USB 커넥터 등이 있으며, USB 커넥터는 USB 플러그 및 포트를 포함한다.The power supply unit 202 may generate power required for the product by using a battery, an AC alternating current power supply, a rechargeable battery, or the like. The charging means for charging the rechargeable battery may use any means used for charging the battery. There are an AC adapter, a USB connector, and the like, and the USB connector includes a USB plug and a port.
(6) 기타 수단(6) other means
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 상기한 제1 표시부(111), 제2 표시부(121), 센서부(112), 제어부(201) 및 전원부(202)에 추가로 하기의 구성을 더 포함하여 구성될 수 있다. The portable self scoring device for racket sports according to the present invention has the following configuration in addition to the first display unit 111, the second display unit 121, the sensor unit 112, the control unit 201 and the power supply unit 202. It may be configured to include more.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 수동 입력부(150)를 더 포함할 수 있다. 수동 입력부(150)는 센서일시정지버튼(151), 점수조정버튼(+/-)(152a, 152b)을 포함하는 수동 조작 버튼을 포함하여 구성된다. 상기 센서일시정지버튼(151)은 일정 시간 이상 누르고 있는 경우 전원 버튼으로 작용하도록 구성할 수 있다. 수동 조작 버튼은 또한 경기 진행을 시작 또는 일시 정지시키는 스타트/포즈키, 점수를 초기화시키는 리셋키 등을 포함할 수 있다. 수동 입력부(150)는, 물체 또는 인체가 수동 조작 버튼의 조작을 위하여 접근시 센서부(112)에 의한 감지를 피하거나 최소화할 수 있는 위치에 구비되며, 바람직하게는 스코어링 장치의 상부에 구비된다.The portable self scoring device for racket sports according to the present invention may further include a manual input unit 150. The manual input unit 150 includes a manual operation button including a sensor pause button 151 and a score adjustment button (+/-) 152a and 152b. The sensor pause button 151 may be configured to act as a power button when pressed for a predetermined time or more. Manual manipulation buttons may also include a start / pose key to start or pause a game progress, a reset key to initialize scores, and the like. The manual input unit 150 is provided at a position where an object or a human body can avoid or minimize the detection by the sensor unit 112 when approaching for the manipulation of the manual operation button, and is preferably provided at the top of the scoring apparatus. .
본 발명의 바람직한 구현 형태에 있어서, 점수조정버튼 중 (-)버튼(152b)을 3초 이상 길게 누르면 센서의 인지거리 조정 기능이 작동하며, 최초로 작동시 기본 설정거리인 30cm가 깜빡이며 나타나고, 이후 숫자가 제1 표시부 또는 제2 표시부에 깜빡이는 상황에서 점수조정버튼(+/-)(152a, 152b)을 짧게 눌러 ±5cm씩 인지거리를 조정할 수 있다. 이후 (-)버튼(152b)을 3초 이상 길게 누르면 새로이 세팅된 숫자가 표시된다. 이와 같이 인지거리는 상황에 맞게 적절히 조정될 수 있다. In the preferred embodiment of the present invention, if the (-) button 152b of the score adjustment button is pressed for more than 3 seconds, the sensor's recognition distance adjustment function is activated, and the default setting distance 30cm flashes for the first time. In the situation where the number flashes on the first display unit or the second display unit, the recognition distance can be adjusted by ± 5 cm by briefly pressing the score adjustment buttons (+/-) 152a and 152b. After pressing the (-) button 152b for more than 3 seconds, the newly set number is displayed. In this way, the perceived distance may be appropriately adjusted to the situation.
본 발명의 다른 바람직한 구현 형태에 있어서, 점수조정버튼 중 (+)버튼(152a)을 3초 이상 길게 누르면 득점 스코어링을 위한 물체 또는 인체의 인식 지속시간 조정 기능이 작동하며, 최초로 작동시 기본 설정시간인 0.7초가 깜빡이며 나타나고, 이후 숫자가 제1 표시부 또는 제2 표시부에 깜빡이는 상황에서 점수조정버튼(+/-)(152a, 152b)을 짧게 눌러 ±0.1초씩 인식 시간을 조정할 수 있다. 이후 (+)버튼(152a)을 3초 이상 길게 누르면 새로이 세팅된 숫자가 표시된다. 이와 같이 인식 시간은 현장 상황에 맞게 적절히 조정될 수 있다.In another preferred embodiment of the present invention, pressing and holding the (+) button 152a of the score adjustment button for 3 seconds or longer operates the recognition duration adjustment function of the object or the human body for scoring the score, and the basic setting time at the first operation 0.7 seconds is displayed blinking, and then, when the number flashes on the first display unit or the second display unit, the recognition time can be adjusted by ± 0.1 seconds by briefly pressing the score adjustment buttons (+/-) 152a and 152b. After pressing the (+) button 152a for more than 3 seconds, the newly set number is displayed. As such, the recognition time can be properly adjusted to the site situation.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 센서가 대상 물체 또는 인체를 인식하고 있음을 나타내는 램프 출력부(113)를 더 포함할 수 있다. 램프 출력부는 경기자가 라켓이나 신체를 센서 전방에 인식시킬 때 센서가 해당 물체(라켓) 또는 인체를 인식중임을 나타내는 기능을 수행한다. 램프 출력부(113)는 센서부(112)가 위치한 면과 동일한 면에 위치한다.The portable self scoring apparatus for racket sports according to the present invention may further include a lamp output unit 113 indicating that the sensor recognizes a target object or a human body. The lamp output unit performs a function of indicating that the sensor recognizes the object (racquet) or the human body when the player recognizes the racket or the body in front of the sensor. The lamp output unit 113 is positioned on the same surface as the surface on which the sensor unit 112 is located.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 음향 출력부(203)를 더 포함할 수 있다.The portable self scoring device for racket sports according to the present invention may further include a sound output unit 203.
음향 출력부(203)는 제어부의 제어에 따라 득점된 상황을 음향으로 선수들에게 알리기 위한 것으로서, 점수 정보 등에 관하여 미리 녹음하여 저장부에 저장해 둔 상태에서 점수가 변경될 때마다 제어부에 의해 구동되어 특정 음향이나 음성 정보들을 재생하는 기능을 수행한다. 음향 출력부(203)는 앰프, 스피커 및 음향 구동부를 포함할 수 있다. The sound output unit 203 is for informing the athletes of the scored situation by sound under the control of the controller. The sound output unit 203 is driven by the controller whenever the score is changed in the state of recording the score information and the like in advance and storing it in the storage unit. It plays a function of playing specific sound or voice information. The sound output unit 203 may include an amplifier, a speaker, and a sound driver.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 경기 점수 상황을 표시하는 제1 표시부(111)와 제1 표시부와 동일한 면에 배치된 센서부(112), 제1 표시부(111)와 이면에 배치되는 제2 표시부(121)를 구비하며, 바닥과 접하며 장치가 구르거나 흐르는 것을 방지하는 바닥면부(130), 수동 조작 버튼이 배치된 수동 입력부(150)를 장치 외부에 구비한다. 수동 입력부(150)는 수동 조작 버튼의 조작을 위한 물체나 인체의 접근시 센서부(112)에 의한 물체 또는 인체의 인식을 최소화하기 위한 위치, 바람직하게는 스코어링 장치의 상면부에 위치한다. The portable self-scoring device for racket sports according to the present invention is disposed on the rear surface of the first display portion 111 and the first display portion 111 and the sensor portion 112 disposed on the same surface as the first display portion displaying the game score situation. A second display unit 121 is provided, and a bottom surface unit 130 which contacts the floor and prevents the device from rolling or flowing, and a manual input unit 150 having a manual operation button are disposed outside the device. The manual input unit 150 is positioned to minimize recognition of the object or the human body by the sensor unit 112 when the object or the human body approaches the manual manipulation button, preferably located on the upper surface of the scoring apparatus.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 또한 일 측면 또는 일 모서리에 휴대의 편의성을 제공하기 위한 고리 수단(141)을 가질 수 있다. 고리 수단은 열쇠고리끈이나, 장식품을 연결할 수 있는 열쇠고리 또는 휴대폰 고리와 같은 구조를 가질 수 있으나, 이에 제한되지 않는다.The portable self scoring device for racket sports according to the present invention may also have a hook means 141 for providing portability on one side or one corner. The ring means may have a structure such as a key ring strap, a key ring for connecting an ornament, or a mobile phone ring, but is not limited thereto.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 어느 한 측면에 USB 충전부 또는 외부 전원 연결부를 가질 수 있다.The portable self scoring device for racket sports according to the present invention may have a USB charging unit or an external power connection unit on either side.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치가 배드민턴 또는 패드민턴 경기용인 경우, 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는, 다른 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치와 자기적 또는 물리적으로 연결하기 위한 연결 수단(204), 즉 2개의 라켓스포츠용 휴대용 셀프 스코어링 장치를 자기적 또는 물리적으로 연결하기 위한 연결 수단(204)을 일 측면에 가질 수 있다. 연결 수단(204)은 라켓스포츠용 휴대용 셀프 스코어링 장치의 본체 내 내장된 마그네틱 등이거나, 물리적으로 연결할 수 있는 임의의 구조를 가질 수 있다. 바람직하게는, 자석과 같은 내장형 연결 수단이 이용된다. 특히, 연결 수단(204)은 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치가 어느 한 팀의 점수 만을 나타내는 제1 표시부(111) 및 제2 표시부(121)를 갖는 구조인 경우에 바람직하게 채택되며, 이러한 연결 수단(204)을 통해 2개의 라켓스포츠용 휴대용 셀프 스코어링 장치가 자기적 또는 물리적으로 나란히 연결되어 일체화된 스코어링 장치는 양 팀의 점수를 함께 표시하게 된다.When the portable self scoring device for racket sports according to the present invention is for badminton or padminton competition, the portable self scoring device for racket sports according to the present invention is a magnetic or physical On one side it may have a connecting means 204 for connecting, i.e., a connecting means 204 for magnetically or physically connecting the two racket sports portable self scoring devices. The connecting means 204 may be magnetic or the like embedded in the body of the portable self scoring device for racket sports, or may have any structure that can be physically connected. Preferably, built-in connection means such as magnets are used. In particular, the connecting means 204 is preferably adopted when the portable self-scoring device for racket sports according to the present invention has a structure having a first display portion 111 and a second display portion 121 representing only the score of one team. Through the connecting means 204, the two racket sports portable self scoring devices are connected side by side magnetically or physically so that the integrated scoring device displays the scores of both teams together.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치가 탁구 경기용인 경우, 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는, 탁구 경기대의 중앙 네트의 한쪽 끝에 물리적 또는 자기적으로 체결하기 위한 결합 수단을 일 측면에 가질 수 있다. 상기 결합 수단은 라켓스포츠용 휴대용 셀프 스코어링 장치를 탁구대 중앙의 네트 한쪽 끝에 체결 또는 결합하기 위한 임의의 구조를 가질 수 있다. 이러한 구조의 예로는 마그네틱, 집게형 체결구, 핀형 체결구, 네트 좌·우 끝의 바를 끼울 수 있는 홈 등 다양한 수단이 채택될 수 있다. 이러한 결합 수단을 이용하여 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치를 탁구 경기대 중앙 네트 한쪽 끝에 거치함으로써 경기 중에 손쉽게 점수 상황을 확인하고, 득점을 스코어링 할 수 있다.When the racket sports portable self scoring apparatus according to the present invention is for a table tennis game, the racket sports portable self scoring apparatus according to the present invention includes a coupling means for fastening physically or magnetically to one end of the central net of the table tennis rack. Can have on the side. The coupling means may have any structure for fastening or engaging the portable self scoring device for racket sports at one end of the net in the center of the table tennis table. Examples of such a structure may be a variety of means, such as magnetic, clamp fasteners, pin fasteners, grooves for fitting the bar at the left and right ends of the net. By using such a coupling means by mounting a racket sports portable self scoring device according to the present invention at one end of the table tennis net central net, it is possible to easily check the score situation during the game, and score the score.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 본체는 휴대가 가능한 구조를 가진다. 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치가 배드민턴 또는 패드민턴 경기용인 경우, 바(bar), 보다 바람직하게는 삼각 기둥 구조, 즉, 기본적으로 세 개의 면을 갖는 바(bar) 구조를 가지며, 각 모서리는 제1 표시부(111), 제2 표시부(112), 바닥면부(130), 상부의 수동 조작 버튼의 특성을 해하지 않는 범위에서 평면 또는 곡면 구조를 가질 수 있다. 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치가 탁구 경기용인 경우, 직사각형, 정사각형 등의 판상 구조를 가진다. 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 구조는 기본적 기능을 상실하지 않는 범위 안에서 다양한 형태로 변형이 가능하다. 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치는 네트를 사이에 두고 두 팀이 서로 마주하는 다른 구역에서 경기하는 형태의 라켓스포츠 경기, 바람직하게는 배드민턴 경기나 패드민턴(핸들러) 경기시 네트 중앙 아래에 위치시켜 두고 경기를 진행하며, 탁구 경기시에는 중앙 네트 한쪽 또는 양쪽 끝에 체결하여 두고 경기를 진행함으로써, 각 선수는 득점시 경기 중간마다 득점 상황을 즉시 입력하여 편리하게 점수를 스코어링 할 수 있으며, 또한, 각 팀은 자신의 팀의 점수, 상대 팀의 점수, 또는 양 팀의 점수를 경기의 집중도를 흐리지 않고 빠르고 편리하게 확인할 수 있다. 특히, 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치가 어느 한 팀의 점수만을 표시하는 장치인 경우 경제성, 소형화, 휴대편의성 등의 측면에서 바람직하다.The main body of the portable self scoring device for racket sports according to the present invention has a portable structure. When the portable self scoring device for racket sports according to the present invention is for badminton or padminton competition, it has a bar, more preferably a triangular column structure, that is, a bar structure having basically three sides, Each corner may have a flat or curved structure in a range that does not detract from the characteristics of the first display unit 111, the second display unit 112, the bottom surface unit 130, and the upper manual manipulation button. When the portable self scoring device for racket sports according to the present invention is for a table tennis game, it has a plate-like structure such as a rectangle and a square. The structure of the portable self scoring device for racket sports according to the present invention can be modified in various forms within the scope of not losing basic functions. The portable self scoring device for racket sports according to the present invention is a racket sports game in which two teams face each other with a net interposed therebetween, preferably in a badminton game or a padminton (handler) game under the center of the net. In the table tennis match, one or both ends of the central net is used to proceed with the match, and each player can score the score conveniently by immediately entering the scoring situation in the middle of the match when scoring. In addition, each team can check the score of their team, the score of the opposing team, or the score of both teams quickly and conveniently without blurring the concentration of the game. In particular, the portable self-scoring device for racket sports according to the present invention is preferable in terms of economy, miniaturization, portable convenience, etc. when the device displays only the score of any one team.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 다른 구현 형태로서, 본 발명은 (1) 2 팀에 대한 경기 점수를 함께 표시하는 제1 표시부, (2) 제1 표시부와 동일하게 점수를 표시하며, 제1 표시부와는 다른 면에 배치된 제2 표시부, (3) 물체(라켓) 또는 인체를 감지하여 제어부로 검출신호를 전송하는 센서부, (4) 센서부로부터의 검출신호가 일정 시간 이상 지속시 점수를 가산하는 제어부 및 (5) 각 부에 전원을 공급하는 전원부를 포함하여 구성되는 라켓스포츠용 휴대용 셀프 스코어링 장치를 제공한다.As another embodiment of the portable self scoring device for racket sports according to the present invention, the present invention (1) the first display unit for displaying the match scores for the two teams, (2) the same display as the first display unit (2) a second display unit disposed on a surface different from the first display unit, (3) a sensor unit for detecting an object (a racket) or a human body and transmitting a detection signal to the control unit; (4) a detection signal from the sensor unit is longer than a predetermined time period; Provides a portable self-scoring device for racket sports comprising a control unit for adding a score in the continuous period and (5) a power supply unit for supplying power to each unit.
상기 제1 표시부는 각 팀의 점수를 표시하며, 각 팀의 점수는 동일하거나 다른 색의 조명으로 표시될 수 있으나, 서로 다른 색의 조명으로 표시되는 것이 각 팀의 점수 상황의 신속한 파악을 위하여 바람직하다.The first display unit displays the score of each team, and the score of each team may be displayed with the same or different colored lights, but it is preferable to display the different colored lights for quick grasp of the score situation of each team. Do.
상기 제2 표시부는 제1 표시부와 다른 면에 배치되는 것을 제외하고는 기본적으로 상기 제1 표시부와 동일한 구성을 가진다. 즉, 제2 표시부는 제어부의 제어 하에 제1 표시부와 동일하게 경기 점수를 표시한다. 각 팀의 점수는 동일하거나 다른 색의 조명으로 표시될 수 있으나, 서로 다른 색의 조명으로 표시되는 것이 각 팀의 점수 상황의 신속한 파악을 위하여 바람직하다. 각 팀의 점수는 상기 제1 표시부의 조명 색과는 상이한 방식 또는 상반된 방식으로 각 팀의 점수 정보를 표시하는 것이 보다 바람직하다.The second display portion basically has the same configuration as the first display portion except that the second display portion is disposed on a surface different from the first display portion. That is, the second display unit displays the game score in the same manner as the first display unit under the control of the controller. The score of each team may be displayed with the same or different colored lights, but it is preferable to display the different colored lights for quick grasp of the score situation of each team. As for the score of each team, it is more preferable to display the score information of each team in a manner different from or opposite to the illumination color of the first display unit.
상기 센서부는 각 팀의 득점 정보의 입력을 위하여 제1 표시부와 같은 면 및 제2 표시부와 같은 면에 각각 배치된다. 따라서, 각 팀 선수는 자신의 득점을 각자 직접 스코어링 할 수 있다.The sensor unit is disposed on the same plane as the first display unit and on the same plane as the second display unit for inputting score information of each team. Therefore, each team player can directly score his own score.
상기한 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 다른 구현 형태에 있어서 기타 구성은 본 명세서의 다른 기재에 따른다. In another embodiment of the portable self scoring device for racket sports according to the present invention described above, other configurations are in accordance with the other description herein.
이하에서는, 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 동작 과정에 대해서 설명한다.Hereinafter, an operation process of the portable self scoring device for racket sports according to the present invention will be described.
도 6은 본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 동작 흐름도이다.6 is a flowchart illustrating the operation of the portable self scoring device for racket sports according to the present invention.
본 발명에 따른 라켓스포츠용 휴대용 셀프 스코어링 장치의 전원 스위치가 ON되어 전원부(202)의 전원이 공급되면, 전원부(202)의 전원이 본체 내부(200)의 각 회로소자에 공급되고, 각 회로소자들은 동작을 할 수 있는 대기상태가 된다.When the power switch of the portable self scoring device for racket sports according to the present invention is turned on and the power of the power supply unit 202 is supplied, the power of the power supply unit 202 is supplied to each circuit element in the main body 200, and each circuit element Are in standby for operation.
제어부(201)는 최초 전원 인가 후 초기 상태로 세팅(초기화)을 우선 수행한다(제310 단계). 상기 초기 세팅 후 제어부는 각 회로소자들의 연결 상태를 점검하며, 초기 정보가 제어부(201) 내부의 메모리에 저장된다. 상기 메모리에 저장된 데이터는 필요에 의해서 읽혀져서 신호처리에 이용된다. 초기화된 정보는 제1 표시부(111) 및 제2 표시부(121)에 표시된다(제320 단계).The controller 201 first performs setting (initialization) to an initial state after initial power-up (step 310). After the initial setting, the controller checks the connection state of each circuit element, and the initial information is stored in a memory inside the controller 201. Data stored in the memory is read as needed and used for signal processing. The initialized information is displayed on the first display unit 111 and the second display unit 121 (step 320).
제어부(201)는, 수동 입력부(150)를 통해서 버튼 선택에 의한 키신호가 입력되는지를 판단한다. 또는 센서부(112)를 통해서 물체 또는 인체에 대한 신호가 있는지 확인한다. 상기 과정에서 신호가 존재할 때, 입력신호 또는 센서부로부터의 검출신호를 읽어온다(제330 단계).The control unit 201 determines whether a key signal by button selection is input through the manual input unit 150. Alternatively, the sensor 112 checks whether there is a signal for an object or a human body. When there is a signal in the process, the input signal or the detection signal from the sensor unit is read (step 330).
상기 제330 단계에서 읽어온 신호가 존재할 때(제340 단계), 제어부(201)는 입력된 신호가 센서동작일시정지 모드에 관한 신호인지를 판단한다(제350 단계).When there is a signal read in step 330 (step 340), the controller 201 determines whether the input signal is a signal related to a sensor operation pause mode (step 350).
상기 제350 단계의 조건을 만족하면, 제어부(201)는 이전동작모드가 센서동작모드일 때는 센서동작정지로 전환하고, 이전동작모드가 센서동작정지모드일 때는 센서동작모드로 전환하는 동작을 제어한다(제351 단계).If the condition of step 350 is satisfied, the control unit 201 controls the operation to switch to the sensor operation stop when the previous operation mode is the sensor operation mode, and to switch to the sensor operation mode when the previous operation mode is the sensor operation stop mode. (Step 351).
상기 제340 단계에서 읽어온 신호가 존재하고, 상기 제350 단계의 조건을 만족하지 못했을 때, 입력된 신호가 점수조정(+/-) 신호의 입력인지를 확인한다(제360 단계).When the signal read in step 340 exists and does not satisfy the condition of step 350, it is checked whether the input signal is an input of a score adjustment (+/-) signal (step 360).
상기 제360 단계의 입력 신호가 (+)신호인 경우, 제어부(201)는 저장된 득점 정보에 점수를 단위 점수만큼 가산하고, 입력 신호가 (-)신호인 경우, 제어부(201)는 저장된 득점 정보에 점수를 단위 점수만큼 차감하도록 점수 정보를 갱신한다(제380 단계). 상기 단위 점수는 보통 1점으로 세팅되며, 경기 종목에 따라 해당하는 단위 점수로 조정될 수 있다. 갱신된 점수 정보는 제어부의 메모리에 저장되며, 제어부(201)는 갱신된 점수 정보를 확인하여 제1 표시부와 제2 표시부에 갱신된 점수 정보를 표시하도록 제어한다(제380 단계). 제380 단계에서 갱신된 점수 정보는 제어부의 메모리에 저장된다.When the input signal of step 360 is a positive signal, the controller 201 adds a score to the stored score information by a unit score, and when the input signal is a negative signal, the controller 201 stores the stored score information. The score information is updated to subtract the score by the unit score at step S380. The unit score is usually set to one point, and may be adjusted to the corresponding unit score according to the sport. The updated score information is stored in the memory of the controller, and the controller 201 checks the updated score information and controls to display the updated score information on the first display unit and the second display unit (step 380). The score information updated in operation 380 is stored in a memory of the controller.
다음, 상기 제360 단계의 조건도 만족하지 않은 경우, 입력 신호가 센서(112)를 통해 감지된 검출신호가 일정 시간 이상인지를 확인한다(제370 단계). 입력 신호가 센서를 통해 감지되는 검출신호인 경우 제어부(201)는 램프 출력부(113)에 검출신호가 감지되고 있음을 표시하도록 제어한다. 상기 제370 단계의 물체 또는 인체의 인식 검출신호가 0.7초 이상 지속되는 경우, 제어부(201)는 저장된 득점 정보에 점수를 단위 점수만큼 가산하고, 점수 정보를 갱신한다(제380 단계). 제380 단계에서 갱신된 점수 정보는 제어부의 메모리에 저장된다.Next, when the condition of step 360 is not satisfied, it is determined whether the input signal detected by the sensor 112 is longer than a predetermined time (step 370). When the input signal is a detection signal detected through the sensor, the control unit 201 controls the lamp output unit 113 to display that the detection signal is detected. If the recognition detection signal of the object or the human body in step 370 is 0.7 seconds or more, the controller 201 adds a score to the stored score information by a unit score and updates the score information (step 380). The score information updated in operation 380 is stored in a memory of the controller.
상기와 같은 과정으로 입력된 신호의 해독 작업 후, 제어부(201) 내의 카운터 및 내부 연산기를 통한 신호처리가 이루어지면, 각각의 동작모드에서의 표시 제어가 이루어진다. 즉, 상기 스코어링 장치 내에서 상기 제380 단계에서 신호처리 및 갱신된 값은 표시신호로 출력된다(제390 단계).After the decoding operation of the signal input by the above process, if the signal processing through the counter and the internal calculator in the control unit 201 is performed, display control in each operation mode is performed. That is, the signal processed and updated in step 380 in the scoring apparatus is output as a display signal (step 390).
상기 신호 표시는 표시되고자 하는 점수에 해당하는 글자 부분의 디스플레이 장치에 의해 표시되며, 바람직하게는, 해당하는 숫자는 FND 장치를 통해 표시가 수행된다.The signal display is displayed by the display device of the letter portion corresponding to the score to be displayed, and preferably, the corresponding number is displayed by the FND device.
상기 제390 단계까지 수행되는 과정에서 연산된 값들은 제어부(201) 내의 메모리에 백업 저장되어, 이후 동일 경기를 진행하는 동안 신호처리를 수행할 때 이용된다.The values calculated in the process up to step 390 are backed up and stored in a memory in the controller 201 and are used when signal processing is performed during the same game.
또한 제380 단계에서, 음향 출력부(203)를 통해서 각종 음성신호, 득점 인식 신호, 득점을 알리는 신호, 현재 점수를 알리는 음성신호에 따른 신호 출력이 이루어질 수 있다. 상기 음향 출력부(203)를 통해서 출력되는 음향 신호들은 제어부(201) 내의 메모리에 각 동작모드에 맞게 저장된다.In operation 380, a signal output according to various voice signals, a score recognition signal, a signal indicating a score, and a voice signal indicating a current score may be performed through the sound output unit 203. The sound signals output through the sound output unit 203 are stored in the memory in the control unit 201 for each operation mode.
상기 제390 단계가 수행된 후, 제330 단계로 복귀되어 동일 경기 내에서 상기 제어 루틴을 반복해서 수행하게 된다. 상기 제어 루틴의 반복처리는 전원버튼에 의해 OFF 신호 입력되기까지 이루어진다.After the step 390 is performed, the process returns to step 330 to repeat the control routine in the same game. The repetitive processing of the control routine is performed until the OFF signal is input by the power button.
[부호의 설명][Description of the code]
100 본체 외부100 outside the body
110 전면부110 Front
111 제1 표시부111 First Display
112 센서부112 sensor
113 램프 출력부113 lamp output
120 후면부120 rear view
121 제2 표시부121 Second Display
130 바닥면부130 bottom surface
141 고리부141 ring
150 수동 입력부150 manual input
151 센서일시정지버튼151 Pause Sensor Button
152a 점수조정버튼(+)152a Score adjustment button (+)
152b 점수조정버튼(-)152b Score adjustment button (-)
200 본체 내부200 inside the body
201 제어부201 controller
202 전원부202 power supply
203 음향 출력부203 sound output
204 연결 수단204 connecting means

Claims (13)

  1. (1) 경기 점수를 표시하는 제1 표시부, (2) 제1 표시부와 동일한 점수를 표시하며, 제1 표시부와는 다른 면에 배치된 제2 표시부, (3) 물체 또는 인체를 감지하여 감지된 검출신호를 제어부로 전송하는 센서부, (4) 센서부로부터의 검출신호가 일정 시간 이상 지속시 점수를 가산하도록 제어하는 제어부 및 (5) 각 부에 전원을 공급하는 전원부를 포함하여 구성되는 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.(1) a first display unit for displaying a game score, (2) a second display unit displaying the same score as the first display unit, and disposed on a different surface from the first display unit, (3) an object or a human body detected by detecting A sensor unit for transmitting the detection signal to the control unit, (4) a control unit for controlling the addition of a score when the detection signal from the sensor unit continues for a predetermined time, and (5) a power supply unit for supplying power to each unit. Portable self scoring device for racket sports, characterized in that.
  2. 제 1 항에 있어서, The method of claim 1,
    상기 제1 표시부 및 제2 표시부는 FND(Flexible Numeric Display) 장치인 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.And the first display portion and the second display portion are flexible numeric display (FND) devices.
  3. 제 1 항 또는 제 2 항에 있어서, The method according to claim 1 or 2,
    상기 센서부는 센서부 전방 30cm 이내 및 입사각 10° 이내의 범위의 물체를 감지하는 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.The sensor unit is a portable self scoring device for racket sports, characterized in that for detecting an object in the range within 30cm in front of the sensor unit and within an angle of incidence of 10 °.
  4. 제 1 항 또는 제 2 항에 있어서, The method according to claim 1 or 2,
    상기 센서부는 센서부 전방 70cm 이내 및 입사각 10° 이내의 범위의 인체를 감지하는 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.The sensor unit is a portable self-scoring device for racket sports, characterized in that for detecting the human body within the range of 70cm in front of the sensor unit and within 10 ° angle of incidence.
  5. 제 1 항 또는 제 2 항에 있어서, The method according to claim 1 or 2,
    상기 센서부는 발광 수단 및 수광 수단을 가지며, 상기 수광 수단은 가로×세로폭 0.7~1㎜×3~4.5㎜의 상하로 긴 개구부를 구비하고, 상기 개구부를 통하여 물체 또는 인체로부터 반사된 광원을 수광하는 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.The sensor unit has a light emitting means and a light receiving means, and the light receiving means has an opening vertically extending horizontally and vertically, 0.7 to 1 mm x 3 to 4.5 mm, and receives a light source reflected from an object or a human body through the opening. Portable self scoring device for racket sports, characterized in that the.
  6. 제 1 항 또는 제 2 항에 있어서, The method according to claim 1 or 2,
    상기 센서부는 IR(Infrared Ray) 센서인 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치. The sensor unit is a portable self scoring device for racket sports, characterized in that the IR (Infrared Ray) sensor.
  7. 제 1 항 또는 제 2 항에 있어서, The method according to claim 1 or 2,
    상기 제어부는 상기 센서부로부터의 검출신호가 0.7초 이상 지속시 득점을 지시하는 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.And the control unit indicates a score when the detection signal from the sensor unit lasts 0.7 seconds or more.
  8. 제 1 항 또는 제 2 항에 있어서, The method according to claim 1 or 2,
    제1 표시부와 제2 표시부가 동일한 한 팀의 점수만 표시하는 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치. Portable self scoring device for racket sports, characterized in that the first display unit and the second display unit only displays the score of the same team.
  9. 제 1 항 또는 제 2 항에 있어서, The method according to claim 1 or 2,
    센서일시정지버튼 및 점수조정버튼을 포함하는 수동 입력부를 더 포함하여 구성되는 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.Portable self-scoring device for racket sports, characterized in that it further comprises a manual input unit including a sensor pause button and the score adjustment button.
  10. 제 1 항 또는 제 2 항에 있어서,The method according to claim 1 or 2,
    센서부의 전방 물체의 인지거리가 30cm 또는 센서부의 전방 인체의 인지거리 70cm로 기본 설정되어 있고, 센서부로부터의 검출신호가 0.7초 이상 지속시 제어부가 득점을 지시하도록 기본 설정되어 있는 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.The recognition distance of the object in front of the sensor unit is set to 30cm or 70cm of the human body in front of the sensor unit, and the control unit instructs to score when the detection signal from the sensor unit lasts 0.7 seconds or more. Portable self scoring device for racquet sports.
  11. 제 1 항 또는 제 2 항에 있어서, The method according to claim 1 or 2,
    배드민턴 경기 또는 핸들러 경기용인 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.Portable self-scoring device for racket sports, characterized in that for badminton games or handler games.
  12. 제 11 항에 있어서, The method of claim 11,
    2개의 장치를 나란히 연결하기 위한 연결 수단을 구비한 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.A portable self scoring device for racket sports, characterized in that it comprises a connecting means for connecting two devices side by side.
  13. 제 1 항 또는 제 2 항에 있어서,The method according to claim 1 or 2,
    탁구 경기용이며, 라켓스포츠용 휴대용 셀프 스코어링 장치를 중앙 네트 한쪽 끝에 체결하기 위한 결합 수단을 구비한 것을 특징으로 하는 라켓스포츠용 휴대용 셀프 스코어링 장치.A portable self-scoring device for racket sports, comprising a joining means for fastening a racket sports portable self-scoring device for one end of a central net.
PCT/KR2015/000234 2014-07-24 2015-01-09 Portable self-scoring device for racket sports WO2016013737A1 (en)

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