WO2015147624A1 - Jeu de plateau configurable - Google Patents

Jeu de plateau configurable Download PDF

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Publication number
WO2015147624A1
WO2015147624A1 PCT/MX2015/000047 MX2015000047W WO2015147624A1 WO 2015147624 A1 WO2015147624 A1 WO 2015147624A1 MX 2015000047 W MX2015000047 W MX 2015000047W WO 2015147624 A1 WO2015147624 A1 WO 2015147624A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
components
board
games
display
Prior art date
Application number
PCT/MX2015/000047
Other languages
English (en)
Spanish (es)
Inventor
Diana Elizabeth CALVA MENDEZ
Juan Carlos LEHMAN CALVA
Mario Marcelo LEHMAN
Original Assignee
Calva Mendez Diana Elizabeth
Lehman Calva Juan Carlos
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Calva Mendez Diana Elizabeth, Lehman Calva Juan Carlos filed Critical Calva Mendez Diana Elizabeth
Publication of WO2015147624A1 publication Critical patent/WO2015147624A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/0052Characteristics of game boards, alone or in relation to supporting structures or playing piece with a plurality of boards used during one game, i.e. separate game boards or playing areas
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00646Electric board games; Electric features of board games with illumination of playing field or playing piece
    • A63F2003/00659LCD's
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00662Electric board games; Electric features of board games with an electric sensor for playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F2003/00996Board games available as video games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • A63F2009/2458LCD's
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2485Other characteristics using a general-purpose personal computer
    • A63F2009/2486Other characteristics using a general-purpose personal computer the computer being an accessory to a board game

Definitions

  • board games which are developed on one or more boards or bases arranged flat, curved or forming a structure in space. It also includes one or more of the following components: cards or cards, chips, pieces, dice, without being limited. It also refers to games and competitions that have at least one board, with a structure similar to a table or that can be placed on it, and on which vehicles or robots move.
  • a system for games and table competitions that are developed on an electronic board and that also has other components such as cards or cards, chips, pieces, dice and other elements (whirligig, wheel, etc.), without being limited, as well as vehicles , robots or similar (autonomous or controlled by the user).
  • Both the electronic board and the rest of the mentioned components have the external surface (all or in parts) covered with flexible and ultra-thin displays. These displays allow different patterns to be displayed, so that the same components can be used to implement different types of games.
  • the type of Game that we are interested in presenting here has a base, platform or board where the game takes place. From this we consider three possible vacancies: 1) there are components or parts that players are responsible for moving on said board, 2) there are robots, vehicles or similar that are moved by remote control or autonomous (programmable), the four move on said board, 3 ⁇ there is a combination of the two previous ones.In the state of the art we can find different games, of different sizes in relation to the parts and components, which may or may not have movement and that They are located on a base or shelf.
  • Game it is an activity that serves for fun and enjoyment, and on other occasions as a form of training and for the education of its participants. A game is also considered a recreational exercise subject to regal, in which it is won or lost.
  • Board game is the game that takes place, at least in part, on a table or equivalent surface, which is played by one or several people located around it. It may have one or more components (boards, cards, chips, dice, pieces, etc.) necessary for its development. Players use their intellectual or manual ability to achieve the objectives and / or goals individually or in groups. It consists of a game system, which includes the rules and key elements such as chance, strategy, reasoning, reaction speed and other skills of the participants.
  • Game system is a rule or set of rules whose objective is to obtain a series of determined results as part of a game.
  • Complex games can have a large number of interconnected rules within their respective game systems.
  • the total experience that the game provides or the set of game rules is called "gameplay", which is a measure of the set of game properties in relation to users (if it is easy to learn, if it is enjoyable, etc.). ).
  • gameplay is a measure of the set of game properties in relation to users (if it is easy to learn, if it is enjoyable, etc.).
  • the interactions of the different rules of a game and the players determine the complexity of their system.
  • Tabiero it is a piece of cardboard, paper, wood, aluminum, etc. (generally light), of more or less thickness, which is located in a central space on the table and through which players move their pieces or where available actions or scores appear. Some games are composed of more than one central tabier with different purposes or have individual boards for each player, in which the player plans his strategies or manages his resources.
  • Modular board The one that is configured at the beginning or at the start of the game by means of regular or irregular pieces, giving the game a dose of scalability and adaptation to the number of players with respect to those games whose board is static.
  • the boards can be deployed from the beginning or be assembled step by step, according to the development of the game.
  • the term "board game” usually applies to games with physical boards.
  • the components that are placed on the board and that serve to represent a player, as a resource for this or to establish turns, chance or consequence of an action are called pieces, although the term also refers to the three-dimensional figures that usually use the player for e! Game development,
  • Card piece that represents a player, or used to make plays. It has varied forms, although it is rather of little thickness in relation to its surface.
  • Letter or card they are prints made on cardboard or plastic material. They can be distributed to each player or each one can take some for tumos, They are almost always rectangular, although not necessarily.
  • Strategy games those games or entertainments in Sos that, the intelligence factor, technical skills and planning and deployment, can make the player predominate or drive towards the victory of the game.
  • Players can play the role of an entrepreneur, a head of state, a general !, or any other character, in which they will have to develop a series of strategies, managing the available resources, to win a battle, get money or points, certain position, etc., and thus achieve the ultimate goal.
  • Gambling are those in which the chances of winning or losing do not depend on the ability of the Player but exclusively on chance. The majority are Betting Games whose prizes are determined by the probability of hitting the chosen combination.
  • Abstract game it is one in which there is no associated theme or setting, that is to say that the components of the Game (cards, dice, board, etc.) do not represent the behavior and characteristics of real or imaginary beings or objects.
  • the mechanics involved are usually simple in terms of regulation, although it can allow a high degree of tactical or strategic complexity.
  • Thematic game one that has an associated theme or setting, that is, its components (chips, dice, board, etc.) represent in some measure the behavior characteristic of real or imaginary beings or objects.
  • Card games are those in which the main element of the game are cards, which must be mixed before playing. There are several types of cards or cards that are characteristic of each region or country. We consider here the type of Game that uses at least chips (for scoring) and a board on which the cards are placed.
  • War game is one that recreates an armed confrontation of any level (skirmish, tactical, operational, strategic or global) with rules that implement a certain simulation of military technology, strategy and organization used in any historical, hypothetical or fantastic environment.
  • Components board, miniatures, dice, cards, cards, maps, etc.
  • Ro ⁇ game (or role play game): one or more players play a certain role, role or personality. When a person plays the role of X it means that he is playing a role that he normally does not.
  • Components sheets of paper, pencils and other elements to take notes, draw maps or make another kind of descriptive drawings, dice, books to consult rules, prefabricated adventures or interesting facts, character sheets, a player, game director's screen , maps, board, pieces or figures, accessories and decoration elements, from models to costumes to better suit the game.
  • Rithmomachia ⁇ or game of the philosophers: it is a game of mathematical board of strategy, highly complex. It was created in medieval Europe. The oldest known description dates from the 11th century. A literal translation of the name is "the battle of numbers.” Components: chips with different shapes.
  • Chess two people participate, each of which has 16 moving pieces (a king, a lady, two bishops, two horses, two towers and eight pawns) that are placed on a grid of 8 * 8 squares, alternated in Black and white colors. It is a strategy game in which the objective is to "overthrow" the king of the opponent. Go: It is a strategic board game for two players, and has complex strategies despite its simple rules. Players alternately place black and white "stones" over the free intersections of a 19x19 line grid. The objective of the game is to control a larger portion of the board than the opponent.
  • Checkers it is a board game for two opponents, which consists of moving the tiles diagonally through the black or white squares of a board of 64 or 100 squares with the intention of capturing (eating) the opponent's pieces by jumping over them. Each player has 12 pieces of the same color (one white and one black).
  • Games with robots they are those where autonomous robots are used or directed by means of some device (infrared, radio-central, etc.) for skills and education. In this case the robots do a series of activities on a thematic board, for which they are programmed from a mobile device. Since small robots are often used on a table or flat surface with a thematic board, we include these as part of the board games,
  • Videogame It is an electronic game in which one or more people interact, through a controlled with a device equipped with video images.
  • This electronic device can be a computer, a videoconsoia, a mobile device, etc. , which are known as platforms.
  • Game Design it's the process of designing the content, the background and the rules of a game
  • Video game platform in a more general sense it includes the hardware and software for the use of video games » with dildos that can be the keyboard, the computer rattan, a joystick, steering wheels, light guns, or all other device that allows the interaction of one or more users.
  • Flexible dispiays they are those that are based on organic semiconductors and can be adapted on a plastic substrate that can be folded, rolled, folded or kept flat, to differentiate them from the rigid dispiays that are known today. Flexible dispiays are coming to market with applications to mobile devices, televisions and large screens, but their applications promise to extend in the coming years.
  • the materials used have electroluminescent or electrophoretric properties, and there are several types, based on organic compounds, where the most prominent are known as organic light emitting diodes ⁇ OLED, Organic Light Emmiti ⁇ ng Diode), electronic paper and graphene.
  • AMOLE D Active Matrix OLED
  • flexible organic light emitting diodes FOLED, Flexible OLED
  • light emitting diodes organic phosphorescent PhOLED, Phosphorescent OLED
  • light emitting diodes of polymers PLED, Polymer LEO
  • resonant organic light emitting diodes RCOLED, Resonant Color OLED
  • small molecule organic light emitting diodes SmOLED, Sma ⁇ -moiecu ⁇ e OLED
  • SOLED Stacked OLED
  • transparent organic light emitting diodes TOLED, Transparent OLED
  • Table 3 you can see some patents related to the development and application to robots.
  • Table 4 shows patents related to configurable parts and components for games, in relation to the interests of the present invention, although they refer to configuration with physical change and do not consider a visual change.
  • Table 5 you can find patents reiac ⁇ onadas with the communication systems applied to games.
  • the board is not as it is normally known in the Board Games, but is an electronic system with a misdirection. which has the aforementioned characteristics for physical boards, in this way the board is more similar to other applications where information is displayed, and using a single board different games can be configured on it.
  • the connection of the board with a computing device makes it possible to obtain a customized configuration for the users, so that they can create their own Game. It is also possible to move games that are now made in computing devices (mobile or fixed) to the board and the pieces, to be able to see it from another point of view obtaining different visual effects.
  • Games with blocks or modular it is used as a base to place on it different types of constructions or vehicles, being able to be formed from a model to a base for competitions with vehicles or robots.
  • the modular boards can be located at different levels and forming surfaces with different shapes. If the layout of the displays is also made in several layers, 3D effects can be obtained, so as to superimpose rugs, bases or boards, which can be removed to compare or give depth in a competition or game.
  • the present invention refers to a set of components, for use in a board game, which can be configured in its visual aspect to be able to play the same game physically or virtual. You can move from one space to another (physical or virtual) or play it from both, allowing new developments and applications, and extending and integrating the types of games in both spaces. Moreover, each user can extend the game, configure it and design it in a personalized way, something that is difficult to achieve today in games where you have the board and the pieces and objects in a physical way.
  • FIG. 1 contains a block diagram of the functions and components that represent the game system with adaptable components.
  • Fig. 2 a possible block diagram of the structure of the electronic subsystem is shown
  • s Fig. 3 shows the way in which several boards can be joined through nodes of different order to form the base
  • Fig. 4 shows examples of a board and the possible pieces that can be configured, from a computing device, to be used in the game.
  • Fig. 5 shows an example of a board with an electronic system, together with autonomous robots and directed by radio control, which can be configured from a computing device.
  • Fig. 8 is the procedure used to configure the game system with adaptable components. 5 DETAILED DESCRIPTION OF THE INVENTION
  • Fig, 1 a block diagram is shown that allows to see the structure and operation of the game with adaptable components.
  • a computer which can be connected to a mobile device, and both are connected in turn with an electronic interface responsible for the configuration of each of the 0 game components.
  • the following are called game components:
  • 2- mobile device that can be connected to the computer for configuration or to the base of the game to participate in the game.
  • Fig. 2 is the basic structure of! electronic subsystem of each component, where there is a processor (14), a memory (15), a power source (16), a communication technology (17) and a set of sensors (these may or may not be present).
  • Fig. 3 shows the way in which a base composed of several tabs is obtained.
  • the base can be simple, with a single board, or have several of these joined through nodes.
  • the nodes can be double, triple or component.
  • the boards form a complex structure that can have various shapes, in space or as surfaces.
  • the nodes are connecting elements that hold the boards together, although these can be in the game by participating independently.
  • the boards can be joined by the edges or overlap to give effects in three dimensions. There may be boards with different shapes and profiles.
  • EXAMPLE 1 Configurable game with fixed parts or with manual movements, fixed and additional objects.
  • Fig. 4 is an example of a game with many adaptable components and which are configured from the program on the computer (26), via the electronic interface (27).
  • each component shown has a connection with the electronic interface, and there are objects that can be fixed or mobile, such as cards (32), cards (33), pieces (37), with display on each face generating 3D effects, moving objects such as dice (34), balls (35), whirligig (36), yo-yo (38), bearing (39), spinning top (40), and fixed objects such as roulette (41), clock (42), wheel (43), animals (real or fantastic) (44), vehicles (45), characters (real or imaginary) (46), aerospace ships (47), buildings in general (48).
  • Cards and tokens can be superimposed to give 3D effect or joined to form larger components.
  • the dice can also be joined to give other shapes with a larger and more complex structure.
  • the pieces are different in shape and can be joined in a modular way to achieve more complex structures.
  • EXAMPLE Configurable game with mobile components (autonomous or remote control).
  • Fig. 5 is an example of a game with many adaptable components and that are configured from the program that is in the computer (26), through the electronic interface (27). In this case we see that on the board (60) vehicles and robots can be moved.
  • Modality 1 board games.
  • a board is used, although there may be games that do not require it (for example, playing cards or cards), and allows you to configure a certain Game, download them from a network (for example Internet) through a computing device, or design your own game.
  • the board is a modular component, so that greater structures can be achieved in the plane or space if it is combined with others of similar characteristics. In the case of the pieces, these can be joined in some way to form another type of structures, or they are modular components. Cards or cards can also be joined to form larger ones or functions. Equally for other additional elements. Also included as components on the board, robots or vehicles that have autonomous movement or operated by remote control.
  • Modality 4 radio control skills. In this case there are parts or vehicles that are operated from a control console that users have. In the board you can show clues or paths, as well as obstacles that you want to control should follow or avoid respectively.
  • Modality 5 bounce competitions. On the board you can also move configurable robots and their outer and autonomous deck, in order to perform different types of skills.
  • Fig. 6 is the flow chart for the configuration method

Abstract

L'invention concerne un jeu qui comprend un plateau et des pièces, recouverts intégralement ou en partie par un élément d'affichage, et configurés à partir d'un dispositif informatique. La base du jeu est modulaire, formée par différents plateaux constitutifs comprenant des éléments intégralement ou en partie recouverts par des éléments d'affichage ultrafins. Les pièces peuvent être des cartes, fiches, formes, dés et tout autre élément (toupie, roue, etc.), et peuvent être assemblées d'une quelconque manière pour former un autre type de structures, ou bien sont des composants modulaires. En ce qui concerne la base, les éléments d'affichage ultrafins peuvent être multitactiles et afficher des informations à partir du dispositif de configuration.
PCT/MX2015/000047 2014-03-24 2015-03-23 Jeu de plateau configurable WO2015147624A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
MXMX/A/2014/003566 2014-03-24
MX2014003566 2014-03-24

Publications (1)

Publication Number Publication Date
WO2015147624A1 true WO2015147624A1 (fr) 2015-10-01

Family

ID=54196027

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/MX2015/000047 WO2015147624A1 (fr) 2014-03-24 2015-03-23 Jeu de plateau configurable

Country Status (1)

Country Link
WO (1) WO2015147624A1 (fr)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0190872A2 (fr) * 1985-02-07 1986-08-13 Oliver Komar Jeu à plateau
US20030085515A1 (en) * 2001-11-02 2003-05-08 Brian Yu Dice game
WO2006058204A2 (fr) * 2004-11-23 2006-06-01 Mattel, Inc. Plateau de jeu electronique
WO2009149112A1 (fr) * 2008-06-03 2009-12-10 Tweedletech, Llc Système de jeu intelligent permettant d’intégrer de l’intelligence dans des jeux de société et de plateau comprenant des miniatures
EP2353674A2 (fr) * 2010-02-03 2011-08-10 Home Focus Development Limited Dispositif et procédé pour appliquer un chemin luminescent sur une surface

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0190872A2 (fr) * 1985-02-07 1986-08-13 Oliver Komar Jeu à plateau
US20030085515A1 (en) * 2001-11-02 2003-05-08 Brian Yu Dice game
WO2006058204A2 (fr) * 2004-11-23 2006-06-01 Mattel, Inc. Plateau de jeu electronique
WO2009149112A1 (fr) * 2008-06-03 2009-12-10 Tweedletech, Llc Système de jeu intelligent permettant d’intégrer de l’intelligence dans des jeux de société et de plateau comprenant des miniatures
EP2353674A2 (fr) * 2010-02-03 2011-08-10 Home Focus Development Limited Dispositif et procédé pour appliquer un chemin luminescent sur une surface

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