WO2015147624A1 - Configurable board game - Google Patents

Configurable board game Download PDF

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Publication number
WO2015147624A1
WO2015147624A1 PCT/MX2015/000047 MX2015000047W WO2015147624A1 WO 2015147624 A1 WO2015147624 A1 WO 2015147624A1 MX 2015000047 W MX2015000047 W MX 2015000047W WO 2015147624 A1 WO2015147624 A1 WO 2015147624A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
components
board
games
display
Prior art date
Application number
PCT/MX2015/000047
Other languages
Spanish (es)
French (fr)
Inventor
Diana Elizabeth CALVA MENDEZ
Juan Carlos LEHMAN CALVA
Mario Marcelo LEHMAN
Original Assignee
Calva Mendez Diana Elizabeth
Lehman Calva Juan Carlos
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Calva Mendez Diana Elizabeth, Lehman Calva Juan Carlos filed Critical Calva Mendez Diana Elizabeth
Publication of WO2015147624A1 publication Critical patent/WO2015147624A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/0052Characteristics of game boards, alone or in relation to supporting structures or playing piece with a plurality of boards used during one game, i.e. separate game boards or playing areas
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00646Electric board games; Electric features of board games with illumination of playing field or playing piece
    • A63F2003/00659LCD's
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00662Electric board games; Electric features of board games with an electric sensor for playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F2003/00996Board games available as video games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • A63F2009/2458LCD's
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2485Other characteristics using a general-purpose personal computer
    • A63F2009/2486Other characteristics using a general-purpose personal computer the computer being an accessory to a board game

Definitions

  • board games which are developed on one or more boards or bases arranged flat, curved or forming a structure in space. It also includes one or more of the following components: cards or cards, chips, pieces, dice, without being limited. It also refers to games and competitions that have at least one board, with a structure similar to a table or that can be placed on it, and on which vehicles or robots move.
  • a system for games and table competitions that are developed on an electronic board and that also has other components such as cards or cards, chips, pieces, dice and other elements (whirligig, wheel, etc.), without being limited, as well as vehicles , robots or similar (autonomous or controlled by the user).
  • Both the electronic board and the rest of the mentioned components have the external surface (all or in parts) covered with flexible and ultra-thin displays. These displays allow different patterns to be displayed, so that the same components can be used to implement different types of games.
  • the type of Game that we are interested in presenting here has a base, platform or board where the game takes place. From this we consider three possible vacancies: 1) there are components or parts that players are responsible for moving on said board, 2) there are robots, vehicles or similar that are moved by remote control or autonomous (programmable), the four move on said board, 3 ⁇ there is a combination of the two previous ones.In the state of the art we can find different games, of different sizes in relation to the parts and components, which may or may not have movement and that They are located on a base or shelf.
  • Game it is an activity that serves for fun and enjoyment, and on other occasions as a form of training and for the education of its participants. A game is also considered a recreational exercise subject to regal, in which it is won or lost.
  • Board game is the game that takes place, at least in part, on a table or equivalent surface, which is played by one or several people located around it. It may have one or more components (boards, cards, chips, dice, pieces, etc.) necessary for its development. Players use their intellectual or manual ability to achieve the objectives and / or goals individually or in groups. It consists of a game system, which includes the rules and key elements such as chance, strategy, reasoning, reaction speed and other skills of the participants.
  • Game system is a rule or set of rules whose objective is to obtain a series of determined results as part of a game.
  • Complex games can have a large number of interconnected rules within their respective game systems.
  • the total experience that the game provides or the set of game rules is called "gameplay", which is a measure of the set of game properties in relation to users (if it is easy to learn, if it is enjoyable, etc.). ).
  • gameplay is a measure of the set of game properties in relation to users (if it is easy to learn, if it is enjoyable, etc.).
  • the interactions of the different rules of a game and the players determine the complexity of their system.
  • Tabiero it is a piece of cardboard, paper, wood, aluminum, etc. (generally light), of more or less thickness, which is located in a central space on the table and through which players move their pieces or where available actions or scores appear. Some games are composed of more than one central tabier with different purposes or have individual boards for each player, in which the player plans his strategies or manages his resources.
  • Modular board The one that is configured at the beginning or at the start of the game by means of regular or irregular pieces, giving the game a dose of scalability and adaptation to the number of players with respect to those games whose board is static.
  • the boards can be deployed from the beginning or be assembled step by step, according to the development of the game.
  • the term "board game” usually applies to games with physical boards.
  • the components that are placed on the board and that serve to represent a player, as a resource for this or to establish turns, chance or consequence of an action are called pieces, although the term also refers to the three-dimensional figures that usually use the player for e! Game development,
  • Card piece that represents a player, or used to make plays. It has varied forms, although it is rather of little thickness in relation to its surface.
  • Letter or card they are prints made on cardboard or plastic material. They can be distributed to each player or each one can take some for tumos, They are almost always rectangular, although not necessarily.
  • Strategy games those games or entertainments in Sos that, the intelligence factor, technical skills and planning and deployment, can make the player predominate or drive towards the victory of the game.
  • Players can play the role of an entrepreneur, a head of state, a general !, or any other character, in which they will have to develop a series of strategies, managing the available resources, to win a battle, get money or points, certain position, etc., and thus achieve the ultimate goal.
  • Gambling are those in which the chances of winning or losing do not depend on the ability of the Player but exclusively on chance. The majority are Betting Games whose prizes are determined by the probability of hitting the chosen combination.
  • Abstract game it is one in which there is no associated theme or setting, that is to say that the components of the Game (cards, dice, board, etc.) do not represent the behavior and characteristics of real or imaginary beings or objects.
  • the mechanics involved are usually simple in terms of regulation, although it can allow a high degree of tactical or strategic complexity.
  • Thematic game one that has an associated theme or setting, that is, its components (chips, dice, board, etc.) represent in some measure the behavior characteristic of real or imaginary beings or objects.
  • Card games are those in which the main element of the game are cards, which must be mixed before playing. There are several types of cards or cards that are characteristic of each region or country. We consider here the type of Game that uses at least chips (for scoring) and a board on which the cards are placed.
  • War game is one that recreates an armed confrontation of any level (skirmish, tactical, operational, strategic or global) with rules that implement a certain simulation of military technology, strategy and organization used in any historical, hypothetical or fantastic environment.
  • Components board, miniatures, dice, cards, cards, maps, etc.
  • Ro ⁇ game (or role play game): one or more players play a certain role, role or personality. When a person plays the role of X it means that he is playing a role that he normally does not.
  • Components sheets of paper, pencils and other elements to take notes, draw maps or make another kind of descriptive drawings, dice, books to consult rules, prefabricated adventures or interesting facts, character sheets, a player, game director's screen , maps, board, pieces or figures, accessories and decoration elements, from models to costumes to better suit the game.
  • Rithmomachia ⁇ or game of the philosophers: it is a game of mathematical board of strategy, highly complex. It was created in medieval Europe. The oldest known description dates from the 11th century. A literal translation of the name is "the battle of numbers.” Components: chips with different shapes.
  • Chess two people participate, each of which has 16 moving pieces (a king, a lady, two bishops, two horses, two towers and eight pawns) that are placed on a grid of 8 * 8 squares, alternated in Black and white colors. It is a strategy game in which the objective is to "overthrow" the king of the opponent. Go: It is a strategic board game for two players, and has complex strategies despite its simple rules. Players alternately place black and white "stones" over the free intersections of a 19x19 line grid. The objective of the game is to control a larger portion of the board than the opponent.
  • Checkers it is a board game for two opponents, which consists of moving the tiles diagonally through the black or white squares of a board of 64 or 100 squares with the intention of capturing (eating) the opponent's pieces by jumping over them. Each player has 12 pieces of the same color (one white and one black).
  • Games with robots they are those where autonomous robots are used or directed by means of some device (infrared, radio-central, etc.) for skills and education. In this case the robots do a series of activities on a thematic board, for which they are programmed from a mobile device. Since small robots are often used on a table or flat surface with a thematic board, we include these as part of the board games,
  • Videogame It is an electronic game in which one or more people interact, through a controlled with a device equipped with video images.
  • This electronic device can be a computer, a videoconsoia, a mobile device, etc. , which are known as platforms.
  • Game Design it's the process of designing the content, the background and the rules of a game
  • Video game platform in a more general sense it includes the hardware and software for the use of video games » with dildos that can be the keyboard, the computer rattan, a joystick, steering wheels, light guns, or all other device that allows the interaction of one or more users.
  • Flexible dispiays they are those that are based on organic semiconductors and can be adapted on a plastic substrate that can be folded, rolled, folded or kept flat, to differentiate them from the rigid dispiays that are known today. Flexible dispiays are coming to market with applications to mobile devices, televisions and large screens, but their applications promise to extend in the coming years.
  • the materials used have electroluminescent or electrophoretric properties, and there are several types, based on organic compounds, where the most prominent are known as organic light emitting diodes ⁇ OLED, Organic Light Emmiti ⁇ ng Diode), electronic paper and graphene.
  • AMOLE D Active Matrix OLED
  • flexible organic light emitting diodes FOLED, Flexible OLED
  • light emitting diodes organic phosphorescent PhOLED, Phosphorescent OLED
  • light emitting diodes of polymers PLED, Polymer LEO
  • resonant organic light emitting diodes RCOLED, Resonant Color OLED
  • small molecule organic light emitting diodes SmOLED, Sma ⁇ -moiecu ⁇ e OLED
  • SOLED Stacked OLED
  • transparent organic light emitting diodes TOLED, Transparent OLED
  • Table 3 you can see some patents related to the development and application to robots.
  • Table 4 shows patents related to configurable parts and components for games, in relation to the interests of the present invention, although they refer to configuration with physical change and do not consider a visual change.
  • Table 5 you can find patents reiac ⁇ onadas with the communication systems applied to games.
  • the board is not as it is normally known in the Board Games, but is an electronic system with a misdirection. which has the aforementioned characteristics for physical boards, in this way the board is more similar to other applications where information is displayed, and using a single board different games can be configured on it.
  • the connection of the board with a computing device makes it possible to obtain a customized configuration for the users, so that they can create their own Game. It is also possible to move games that are now made in computing devices (mobile or fixed) to the board and the pieces, to be able to see it from another point of view obtaining different visual effects.
  • Games with blocks or modular it is used as a base to place on it different types of constructions or vehicles, being able to be formed from a model to a base for competitions with vehicles or robots.
  • the modular boards can be located at different levels and forming surfaces with different shapes. If the layout of the displays is also made in several layers, 3D effects can be obtained, so as to superimpose rugs, bases or boards, which can be removed to compare or give depth in a competition or game.
  • the present invention refers to a set of components, for use in a board game, which can be configured in its visual aspect to be able to play the same game physically or virtual. You can move from one space to another (physical or virtual) or play it from both, allowing new developments and applications, and extending and integrating the types of games in both spaces. Moreover, each user can extend the game, configure it and design it in a personalized way, something that is difficult to achieve today in games where you have the board and the pieces and objects in a physical way.
  • FIG. 1 contains a block diagram of the functions and components that represent the game system with adaptable components.
  • Fig. 2 a possible block diagram of the structure of the electronic subsystem is shown
  • s Fig. 3 shows the way in which several boards can be joined through nodes of different order to form the base
  • Fig. 4 shows examples of a board and the possible pieces that can be configured, from a computing device, to be used in the game.
  • Fig. 5 shows an example of a board with an electronic system, together with autonomous robots and directed by radio control, which can be configured from a computing device.
  • Fig. 8 is the procedure used to configure the game system with adaptable components. 5 DETAILED DESCRIPTION OF THE INVENTION
  • Fig, 1 a block diagram is shown that allows to see the structure and operation of the game with adaptable components.
  • a computer which can be connected to a mobile device, and both are connected in turn with an electronic interface responsible for the configuration of each of the 0 game components.
  • the following are called game components:
  • 2- mobile device that can be connected to the computer for configuration or to the base of the game to participate in the game.
  • Fig. 2 is the basic structure of! electronic subsystem of each component, where there is a processor (14), a memory (15), a power source (16), a communication technology (17) and a set of sensors (these may or may not be present).
  • Fig. 3 shows the way in which a base composed of several tabs is obtained.
  • the base can be simple, with a single board, or have several of these joined through nodes.
  • the nodes can be double, triple or component.
  • the boards form a complex structure that can have various shapes, in space or as surfaces.
  • the nodes are connecting elements that hold the boards together, although these can be in the game by participating independently.
  • the boards can be joined by the edges or overlap to give effects in three dimensions. There may be boards with different shapes and profiles.
  • EXAMPLE 1 Configurable game with fixed parts or with manual movements, fixed and additional objects.
  • Fig. 4 is an example of a game with many adaptable components and which are configured from the program on the computer (26), via the electronic interface (27).
  • each component shown has a connection with the electronic interface, and there are objects that can be fixed or mobile, such as cards (32), cards (33), pieces (37), with display on each face generating 3D effects, moving objects such as dice (34), balls (35), whirligig (36), yo-yo (38), bearing (39), spinning top (40), and fixed objects such as roulette (41), clock (42), wheel (43), animals (real or fantastic) (44), vehicles (45), characters (real or imaginary) (46), aerospace ships (47), buildings in general (48).
  • Cards and tokens can be superimposed to give 3D effect or joined to form larger components.
  • the dice can also be joined to give other shapes with a larger and more complex structure.
  • the pieces are different in shape and can be joined in a modular way to achieve more complex structures.
  • EXAMPLE Configurable game with mobile components (autonomous or remote control).
  • Fig. 5 is an example of a game with many adaptable components and that are configured from the program that is in the computer (26), through the electronic interface (27). In this case we see that on the board (60) vehicles and robots can be moved.
  • Modality 1 board games.
  • a board is used, although there may be games that do not require it (for example, playing cards or cards), and allows you to configure a certain Game, download them from a network (for example Internet) through a computing device, or design your own game.
  • the board is a modular component, so that greater structures can be achieved in the plane or space if it is combined with others of similar characteristics. In the case of the pieces, these can be joined in some way to form another type of structures, or they are modular components. Cards or cards can also be joined to form larger ones or functions. Equally for other additional elements. Also included as components on the board, robots or vehicles that have autonomous movement or operated by remote control.
  • Modality 4 radio control skills. In this case there are parts or vehicles that are operated from a control console that users have. In the board you can show clues or paths, as well as obstacles that you want to control should follow or avoid respectively.
  • Modality 5 bounce competitions. On the board you can also move configurable robots and their outer and autonomous deck, in order to perform different types of skills.
  • Fig. 6 is the flow chart for the configuration method

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Toys (AREA)

Abstract

The invention relates to a game comprising a board and the pieces, all of which include a display entirely or partially covering same, which are configured from a computing device. The base is modular, formed by different constitutive boards with components that are partially or entirely covered with ultra-thin displays. The pieces can be cards, tiles or chips, shapes, dice and any other element (teetotum, wheel etc.), and can be joined in any way in order to form other types of structures, or they are modular components. The ultra-thin displays of the base can be multi-touch and provide information from the configuration device.

Description

JUEGO DE MESA CON FIGURABLE  TABLE SET WITH FIGURE
CAMPO DE LA INVENCION FIELD OF THE INVENTION
Se refiere a los juegos de mesa, que se desarrollan sobre uno o más tableros o bases dispuestos de manera plana, curvados o formando una estructura en el espacio. Incluye además uno o varios de los siguientes componentes: tarjetas o cartas, fichas, piezas, dados, sin quedar limitado. Se refiere también a los juegos y competencias que tienen al menos un tablero, con estructura similar a una mesa o que se puede colocar sobre ella, y sobre el cual se desplazan vehículos o robots.  It refers to board games, which are developed on one or more boards or bases arranged flat, curved or forming a structure in space. It also includes one or more of the following components: cards or cards, chips, pieces, dice, without being limited. It also refers to games and competitions that have at least one board, with a structure similar to a table or that can be placed on it, and on which vehicles or robots move.
OBJETO DE LA INVENCIÓN OBJECT OF THE INVENTION
Un sistema para juegos y competencias de mesa que se desarrollan sobre un tablero electrónico y que tiene también otros componentes como tarjetas o cartas, fichas, piezas, dados y otros elementos (perinola, rueda, etc.), sin quedar limitado, asf como vehículos, robots o similares (autónomos o controlados por ei usuario). Tanto ei tablero electrónico como el resto de los componentes mencionados tienen la superficie externa (toda o en partes) cubierta con displays flexibles y ultradelgados. Estos displays permiten mostrar diferentes patrones, de modo que los mismos componentes pueden utilizarse para ímplementar diferentes tipos de juegos. Todos se conecta a una computadora o dispositivo móvil, para su configuración, su accionamiento e interacción durante el desarrollo del juego, para lo que se cuenta con el softwar correspondiente, También cuentan con un dispositivo de recarga de baterías y ia conexió a una red (por ejemplo Internet) permite la actualización y mejoras en las aplicaciones utilizadas. El conjunto de componentes mencionados permite combinar el azar con las decisiones y la estrategia, y también para que tas variables espacio y tiempo puedan ser incluidas como parte del juego, sin quedar limitado en alguna forma. ANTECEDENTES A system for games and table competitions that are developed on an electronic board and that also has other components such as cards or cards, chips, pieces, dice and other elements (whirligig, wheel, etc.), without being limited, as well as vehicles , robots or similar (autonomous or controlled by the user). Both the electronic board and the rest of the mentioned components have the external surface (all or in parts) covered with flexible and ultra-thin displays. These displays allow different patterns to be displayed, so that the same components can be used to implement different types of games. All are connected to a computer or mobile device, for its configuration, its operation and interaction during the development of the game, for which it has the corresponding software, They also have a battery recharge device and ia connected to a network ( Internet, for example) allows updating and improvements in the applications used. The set of components mentioned allows to combine chance with decisions and strategy, and also so that space and time variables can be included as part of the game, without being limited in any way. BACKGROUND
El tipo de Juego que aquí nos interesa presentar posee una base, plataforma o tablero donde se desarrolla el juego. A partir de esto consideramos tres posibles vanantes: 1) se tienen tos componentes o piezas que ios jugadores se encargan de mover sobre dicho tablero, 2) se tienen robots, vehículo o simiiares que son movidos medíante control remoto o so autónomos (programables}, los cuates se mueven sobre dicho tablero, 3} se tiene una combinación de los dos anteriores. En el estado de la técnica podemos encontrar diversos juegos, de diferentes tamaños en reíació a las piezas y componentes, las cuales pueden tener o no movimiento y que se ubican sobre una base o tabtero.  The type of Game that we are interested in presenting here has a base, platform or board where the game takes place. From this we consider three possible vacancies: 1) there are components or parts that players are responsible for moving on said board, 2) there are robots, vehicles or similar that are moved by remote control or autonomous (programmable), the four move on said board, 3} there is a combination of the two previous ones.In the state of the art we can find different games, of different sizes in relation to the parts and components, which may or may not have movement and that They are located on a base or shelf.
Definimos a continuación ios conceptos más importantes en relación la presente invención.  We define below the most important concepts in relation to the present invention.
Juego: es una actividad que sirve para diversión y disfrute, y en otras ocasiones como forma de entrenamiento y para educación de sus participantes. Un juego también es considerado un ejercicio recreativo sometido a regias, en el cuai se gana o se pierde. Juego de mesa: es el juego que tiene lugar, al menos en parte, sobre una mesa o superficie equivalente, que es jugado por una o varias personas ubicadas a su alrededor. Puede tener alguno o varios componentes (tableros, cartas, fichas, dados, piezas, etc.) necesarios para su desarrollo, Los jugadores utilizan su habilidad intelectual o manual para alcanzar los objetivos y/o metas de manera individual o grupal. Consta de un sistema de juego, el cuai incluye las regias y elementos claves como: azar, estrategia, razonamiento, velocidad de reacción y otras habilidades de los participantes. Por su naturaleza, en general los juegos de mesa no conllevan actividad física, aunque esta no queda descartada, Componentes de un juego: son aquellos objetos que se utilizan para el desarrollo del juego, pueden intervenir para establecer el entorno donde se desarrolla, como generadores de aleatoríedad, para determinar el estado o representar a uno de ios jugadores, como recursos de estos u objetos d intercambio, como medio de llevar la administración y puntuación, sin quedar limitado, de acuerdo ai tipo de juego y a sus regias, par conseguir finalmente los objetivos y metas que se plantean en dichas reglas. Como antes mencionamos, tableros, fichas, dados, piezas, figuras en miniatura, cartas, piezas modulares, etc., son componentes de un juego. Game: it is an activity that serves for fun and enjoyment, and on other occasions as a form of training and for the education of its participants. A game is also considered a recreational exercise subject to regal, in which it is won or lost. Board game: is the game that takes place, at least in part, on a table or equivalent surface, which is played by one or several people located around it. It may have one or more components (boards, cards, chips, dice, pieces, etc.) necessary for its development. Players use their intellectual or manual ability to achieve the objectives and / or goals individually or in groups. It consists of a game system, which includes the rules and key elements such as chance, strategy, reasoning, reaction speed and other skills of the participants. By their nature, in general board games do not involve physical activity, although this is not ruled out, Components of a game: those objects that are used for the development of the game, can intervene to establish the environment where it develops, as generators of randomness, to determine the status or represent one of the players, as resources of these or objects d exchange, as a means of managing and scoring, without being limited, according to the type of game and its rules, in order to finally achieve the objectives and goals set out in these rules. As mentioned before, boards, chips, dice, pieces, miniature figures, cards, modular pieces, etc., are components of a game.
Sistema de juego: es una regla o conjunto de regias cuyo objetivo consiste en obtener una serie de resultados determinados como parte de un juego. Los juegos complejos pueden disponer de un gran número de reglas interconectadas en el seno de sus respectivos sistemas de juego. A la experiencia tota que el juego provee o al conjunto de reglas de juego se le llama "jugabiiidad", que es una medida del conjunto de propiedades del juego en relación a los usuarios (si es fácil de aprender, si es ameno, etc.). Las interacciones de las diferentes reglas de un juego y de los jugadores determinan ia complejidad de su sistema. Game system: is a rule or set of rules whose objective is to obtain a series of determined results as part of a game. Complex games can have a large number of interconnected rules within their respective game systems. The total experience that the game provides or the set of game rules is called "gameplay", which is a measure of the set of game properties in relation to users (if it is easy to learn, if it is enjoyable, etc.). ). The interactions of the different rules of a game and the players determine the complexity of their system.
Los componentes más comunes en los juegos de mesa se mencionan a continuación, pero las consecuencias de la presente invención no quedan limitadas sólo a estos. Tabiero: es una pieza de cartón, papel, madera, aluminio, etc. (generalmente liviano), de más o menos grosor, que se ubica en un espacio central sobre la mesa y por la que los jugadores mueven sus piezas o donde aparecen las acciones disponibles o las puntuaciones. Algunos juegos están compuestos por más de un tabiero central con diferentes propósitos o poseen tableros individuales para cada jugador, en los que el jugador planifica sus estrategias o gestiona sus recursos.  The most common components in board games are mentioned below, but the consequences of the present invention are not limited only to these. Tabiero: it is a piece of cardboard, paper, wood, aluminum, etc. (generally light), of more or less thickness, which is located in a central space on the table and through which players move their pieces or where available actions or scores appear. Some games are composed of more than one central tabier with different purposes or have individual boards for each player, in which the player plans his strategies or manages his resources.
Tablero modular: Aquel que se configura al Inicio o a lo iargo de la partida mediante piezas regulares o irregulares, dotando ai juego de una dosis de escalabilidad y adaptación al número de jugadores respecto de aquellos juegos cuyo tablero es estático. Modular board: The one that is configured at the beginning or at the start of the game by means of regular or irregular pieces, giving the game a dose of scalability and adaptation to the number of players with respect to those games whose board is static.
Los tableros pueden desplegarse desde el inicio o ir armándose paso a paso, de acuerdo ai desarrollo deí juego. Aunque existen videojuegos qu funcionan sobre un tablero virtual, el término "juego de tablero" se aplica habitualmente a juegos con tableros físicos. Los componentes que se colocan sobre ei tablero y que sirven para representar a un jugador, como recurso de este o para establecer turnos, azar o consecuencia de una acción se denominan piezas, aunque también el término se refiere a las figuras tridimensionales que suele utilizar ei jugador para e! desarrollo del juego,  The boards can be deployed from the beginning or be assembled step by step, according to the development of the game. Although there are video games that work on a virtual board, the term "board game" usually applies to games with physical boards. The components that are placed on the board and that serve to represent a player, as a resource for this or to establish turns, chance or consequence of an action are called pieces, although the term also refers to the three-dimensional figures that usually use the player for e! Game development,
Ficha: pieza que representa a un jugador, o que sirve para realizar jugadas. Tiene formas variadas, aunque es más bien de poco espesor en relación a su superficie.  Card: piece that represents a player, or used to make plays. It has varied forms, although it is rather of little thickness in relation to its surface.
Carta o tarjeta: son estampas hechas sobre cartón o material plástico. Se pueden repartir a cada jugador o cada uno pued tomar algunas por tumos, Casi siempre tienen forma rectangular, aunque no necesariamente. Letter or card: they are prints made on cardboard or plastic material. They can be distributed to each player or each one can take some for tumos, They are almost always rectangular, although not necessarily.
Dado: es un objeto de forma poliédrica preparado para mostrar un resultado aleatorio cuando es lanzado sobre una superficie horizontal, empleando las manos o un cubilete. Los resultados qu se obtienen siguen una probabilidad que se distribuye mediante una distribución uniforme discreta.  Given: it is a polyhedral shaped object prepared to show a random result when thrown on a horizontal surface, using the hands or a beaker. The results that are obtained follow a probability that is distributed by a discrete uniform distribution.
A continuación mencionamos fa clasificación de algunos juegos por su tipo, sin quedar limitado. Below we mention the classification of some games by their type, without being limited.
Juegos de estrategia: son aquellos juegos o entretenimientos en Sos que, el factor de la inteligencia, habilidades técnicas y planificación y despliegue, pueden hacer predominar o impulsar ai jugador hacia ta victoria del juego. Los jugadores pueden representar el papel de un empresario, un jefe de estado, un genera!, o cualquier otro personaje, en los que tendrán que desarrollar una serie de estrategias, gestionando los recursos de los que se dispone, para ganar una batalla, conseguir dinero o puntos, determinada posición, etc., y así conseguir el objetivo final. Strategy games: those games or entertainments in Sos that, the intelligence factor, technical skills and planning and deployment, can make the player predominate or drive towards the victory of the game. Players can play the role of an entrepreneur, a head of state, a general !, or any other character, in which they will have to develop a series of strategies, managing the available resources, to win a battle, get money or points, certain position, etc., and thus achieve the ultimate goal.
Juegos de azar: son aquellos en los cuales las posibilidades d ganar o perder no dependen de la habilidad del Jugador sino exclusivamente del azar. La mayoría son Juegos de apuestas cuyos premios están determinados por ia probabilidad de acertar la combinación elegida.  Gambling: are those in which the chances of winning or losing do not depend on the ability of the Player but exclusively on chance. The majority are Betting Games whose prizes are determined by the probability of hitting the chosen combination.
Juego abstracto: es aquel en el que no existe un tema o ambientacíón asociado, es decir qu los componentes del Juego {fichas, dados, tablero, etc.) no representan el comportamiento y características de seres u objetos reales ni imaginarios. La mecánica involucrada suele ser simple en cuanto a reglamento, aunque puede permitir un alto grado de complejidad táctica o estratégica.  Abstract game: it is one in which there is no associated theme or setting, that is to say that the components of the Game (cards, dice, board, etc.) do not represent the behavior and characteristics of real or imaginary beings or objects. The mechanics involved are usually simple in terms of regulation, although it can allow a high degree of tactical or strategic complexity.
Juego temático: aquel que tiene un tema o ambientacíón asociado, o sea que sus componentes (fichas, dados, tablero, etc.) representan en alguna medida el comportamiento características de seres u objetos reales o Imaginarios.  Thematic game: one that has an associated theme or setting, that is, its components (chips, dice, board, etc.) represent in some measure the behavior characteristic of real or imaginary beings or objects.
Damos a continuación algunos ejemplos de juegos, entre los más conocidos a los que se puede aplicar nuestra invención (sin quedar limitada). Here are some examples of games, among the best known to which our invention can be applied (without being limited).
Juegos de cartas: son aquellos en los que el principal elemento de Juego son cartas, que deben mezclarse antes de jugar. Hay varios tipos de cartas o naipes que son característicos de cada región o país. Consideramos aquí el tipo de Juego que utiliza al menos fichas (para puntaje) y un tablero sobre el que se colocan las cartas.  Card games: are those in which the main element of the game are cards, which must be mixed before playing. There are several types of cards or cards that are characteristic of each region or country. We consider here the type of Game that uses at least chips (for scoring) and a board on which the cards are placed.
Juego de guerra: es aquel que recrea un enfrentamiento armado de cualquier nivel (de escaramuza, táctico, operacional, estratégico o global) con reglas que implementan cierta simulación de la tecnología, estrategia y organización militar usada en cualquier entorno histórico, hipotético o fantástico. Componentes: tablero, miniaturas, dados, cartas, tarjetas, mapas, etc. Juego de roí (o juego de interpretación de papeles): uno o más Jugadores desempeñan un determinado rol, papel o personalidad. Cuando una persona hace el papel de X signific que está interpretando un papel que normalmente no hace. Componentes: hojas de papel, lápices y otros elementos para tomar apuntes, dibujar mapas o realizar otra ciase de dibujos descriptivos, dados, libros para consultar normas, aventuras prefabricadas o datos interesantes, hojas de personaje, una po jugador, pantalla del director del juego, mapas, tablero, piezas o figuras, elementos accesorios y de decoración, desde maquetas a disfraces para ambientar mejor el juego. War game: is one that recreates an armed confrontation of any level (skirmish, tactical, operational, strategic or global) with rules that implement a certain simulation of military technology, strategy and organization used in any historical, hypothetical or fantastic environment. Components: board, miniatures, dice, cards, cards, maps, etc. Roí game (or role play game): one or more players play a certain role, role or personality. When a person plays the role of X it means that he is playing a role that he normally does not. Components: sheets of paper, pencils and other elements to take notes, draw maps or make another kind of descriptive drawings, dice, books to consult rules, prefabricated adventures or interesting facts, character sheets, a player, game director's screen , maps, board, pieces or figures, accessories and decoration elements, from models to costumes to better suit the game.
Backgamrnon; es para dos jugadores que combina azar con estrategia. El objetivo es conseguir sacar las fichas del tablero antes que el jugador rival. Componentes: tablero, dados y fichas, Backgamrnon; It is for two players that combines chance with strategy. The goal is to get the chips off the board before the rival player. Components: board, dice and chips,
Rithmomachia {o juego de los filósofos): es un juego de tablero matemático de estrategia, altamente complejo. Fue creado en la Europa medieval. La más antigua descripción conocida data del siglo XI. Una traducción literal del nombre es "la batalla de los números". Componentes: fichas con formas diversas.  Rithmomachia {or game of the philosophers): it is a game of mathematical board of strategy, highly complex. It was created in medieval Europe. The oldest known description dates from the 11th century. A literal translation of the name is "the battle of numbers." Components: chips with different shapes.
Ajedrez: participan dos personas, cada una de tas cuales dispone de 16 piezas móviles (un rey, una dama, dos alfiles, dos caballos, dos torres y ocho peones) que se colocan sobre un tablero cuadriculado de 8*8 casillas, alternadas en colores blanco y negro. Se trata de un juego de estrategia en el qu el objetivo es "derrocar" al rey del oponente. Go: es un juego de tablero estratégico para dos jugadores, y posee complejas estrategias a pesar de sus simples reglas. Los jugadores colocan alternativamente "piedras" negras y blancas sobre ías intersecciones libres de un cuadricula de 19x19 líneas. El objetivo del juego es controlar una porción más grand del tablero que el oponente.  Chess: two people participate, each of which has 16 moving pieces (a king, a lady, two bishops, two horses, two towers and eight pawns) that are placed on a grid of 8 * 8 squares, alternated in Black and white colors. It is a strategy game in which the objective is to "overthrow" the king of the opponent. Go: It is a strategic board game for two players, and has complex strategies despite its simple rules. Players alternately place black and white "stones" over the free intersections of a 19x19 line grid. The objective of the game is to control a larger portion of the board than the opponent.
Damas: es un Juego de mesa para dos oponentes, que consiste en mover las fichas en diagonal a través de los cuadros negros o blancos de un tablero de 64 o 100 cuadros con la intención de capturar (comer) las piezas del contrario saltando por encima de ellas. Cada jugador dispone de 12 piezas de un mismo color (uno blanco y otro negro). Juegos con robots; son aquellos donde se utilizan robots autónomos o dirigidos mediante algún dispositivo (infrarrojo, radiocentral, etc.) para competencias y educación. En este caso los robots hacen una serie de actividades sobre un tablero temático, para lo cual son programados desde un dispositivo móvil. Puesto que se utilizan a menudo robots pequeftos sobre una mesa o superficie plana con un tablero temático, incluimos estos como parte de ios juegos de mesa, Checkers: it is a board game for two opponents, which consists of moving the tiles diagonally through the black or white squares of a board of 64 or 100 squares with the intention of capturing (eating) the opponent's pieces by jumping over them. Each player has 12 pieces of the same color (one white and one black). Games with robots; they are those where autonomous robots are used or directed by means of some device (infrared, radio-central, etc.) for skills and education. In this case the robots do a series of activities on a thematic board, for which they are programmed from a mobile device. Since small robots are often used on a table or flat surface with a thematic board, we include these as part of the board games,
Videojuego; es un juego electrónico en el que una o más personas interactúan, por medio de un controlados con un dispositivo dotado de imágenes de video. Este dispositivo electrónico puede ser una computadora, una videoconsoia, un dispositivo móvil, etc. , ios cuales son conocidos como plataformas.  Videogame; It is an electronic game in which one or more people interact, through a controlled with a device equipped with video images. This electronic device can be a computer, a videoconsoia, a mobile device, etc. , which are known as platforms.
Diseño de Juegos; es el proceso de diseñar el contenido, ios antecedentes y ias reglas de un juego,  Game Design; it's the process of designing the content, the background and the rules of a game,
Listas de Juegos de mesa: http://en.wik}pedia.ofig/wíkÍ/LíStofboard__games, http://en.wikíped ia . rg wiki Tabletopmgame, http://es .wikiped ia.org wiki/Juego_de_mesa Lista de juegos de guerra: http://en.wikipedia.org wiki/List_of_board__wargames Board games lists: http: //en.wik} pedia.ofig / wíkÍ / LíSt of board__games, http: //en.wikíped ia. rg wiki Tabletop m game, http: // es .wikiped ia.org wiki / Game_of_game List of war games: http://en.wikipedia.org wiki / List_of_board__wargames
Lista de juegos y competencias de robots: http:/ www.robotlcseducation.org/, List of robot games and competitions: http: / www.robotlcseducation.org/,
http://en.wikiped ia.org/wikí Category: Robotics_competitions, http: //en.wikiped ia.org/wikí Category: Robotics_competitions,
http://en.wikipedia.org wiki/FIRST_Lego_League http://en.wikipedia.org wiki / FIRST_Lego_League
Diccionario de términos relacionados con los juegos de mesa y cartas; Dictionary of terms related to board games and cards;
Figure imgf000009_0001
Figure imgf000009_0001
meeajy_cartas:C En la Tabla 1 se consideran patentes relacionadas con ios juegos de mesa, que son ios más representativos para este caso. En la Tabía 2 se consideran patentes relacionadas con tos tableros electrónicos para juegos de mesa, que incluso consideran formas de determinar el posicionamiento de las piezas. meeajy_cartas: C Table 1 considers patents related to board games, which are the most representative for this case. In Tab 2, patents related to electronic boards for board games are considered, which even consider ways to determine the positioning of the pieces.
Figure imgf000010_0001
Figure imgf000010_0001
Tabla 1 - Ejemplos de patentes relacionadas con juegos de mesa.  Table 1 - Examples of patents related to board games.
Figure imgf000010_0002
Figure imgf000010_0002
Tabla 2 - Ejemplos de patentes que tienen que ver con tableros electrónicos para Juegos y competencias. Plataforma de videojuego: en eí sentido más general incluye el hardware y el software para el uso de videojuegos» con consoladores ue puede ser el teclado, el ratán de la computadora, una palanca (joystick), volantes, pistolas de luz, o todo otro dispositivo que permite la interacción de uno o varios usuarios. Table 2 - Examples of patents that have to do with electronic boards for Games and competitions. Video game platform: in a more general sense it includes the hardware and software for the use of video games » with dildos that can be the keyboard, the computer rattan, a joystick, steering wheels, light guns, or all other device that allows the interaction of one or more users.
Dispiays flexibles: son aquellos que están basados en semiconductores orgánicos y pueden adaptarse sobre un substrato plástico que se pueden doblar, enrollar, doblar o mantenerse plano, para diferenciarlos de los dispiays píanos rígidos que hoy en día son conocidos. Los dispiays flexibles están saliendo al mercado con aplicaciones a dispositivos móviles, televisores y pantallas de gran tamaño, pero sus aplicaciones prometen extenderse en ios próximos años. Los materiales que se usan tiene propiedades electrol uminíscentes o electroforétrcas, y hay de varios tipos, basados en compuestos orgánicos, donde ios más destacados son conocidos como diodos emisores de luz orgánicos {OLED, Organic Light Emmitiíng Diode), papel electrónico y grafeno.  Flexible dispiays: they are those that are based on organic semiconductors and can be adapted on a plastic substrate that can be folded, rolled, folded or kept flat, to differentiate them from the rigid dispiays that are known today. Flexible dispiays are coming to market with applications to mobile devices, televisions and large screens, but their applications promise to extend in the coming years. The materials used have electroluminescent or electrophoretric properties, and there are several types, based on organic compounds, where the most prominent are known as organic light emitting diodes {OLED, Organic Light Emmitiíng Diode), electronic paper and graphene.
Dentro de lo que denominamos la familia OLED podemos encontrar ios siguientes tipos de dispositivos: diodos emisores de luz orgánicos de matriz activa (AMOLE D, Active Matrix OLED), diodos emisores de luz orgánicos flexibles (FOLED, Flexible OLED), diodos emisores de luz orgánicos fosforescentes (PhOLED, Phosphorescent OLED), diodos emisores de luz de poílmeros (PLED, Polymer LEO), diodos emisores de luz orgánicos de polímeros {POLED, Polymer OLED), diodos emisores de luz orgánicos de color resonante (RCOLED, Resonant Color OLED), diodos emisores de luz orgánicos de molécula pequeña (SmOLED, Smaíí-moiecuíe OLED), diodos emisores de luz orgánicos apilados (SOLED, Stacked OLED), diodos emisores de luz orgánicos transparentes (TOLED, Transparent OLED), HUMERO FECHA AÜTOR(ES) CLASIFICACION Within what we call the OLED family we can find the following types of devices: active matrix organic light emitting diodes (AMOLE D, Active Matrix OLED), flexible organic light emitting diodes (FOLED, Flexible OLED), light emitting diodes organic phosphorescent (PhOLED, Phosphorescent OLED), light emitting diodes of polymers (PLED, Polymer LEO), organic light emitting diodes of polymers {POLED, Polymer OLED), resonant organic light emitting diodes (RCOLED, Resonant Color OLED ), small molecule organic light emitting diodes (SmOLED, Smaíí-moiecuíe OLED), stacked organic light emitting diodes (SOLED, Stacked OLED), transparent organic light emitting diodes (TOLED, Transparent OLED), HUMERO DATE AÜTOR (ES) CLASSIFICATION
(US, internacional)  (US, international)
yS20∞O81923 A1 03/2009 Dooley et al. 446/456 | A63F9/24yS20∞O81923 A1 03/2009 Dooley et al. 446/456 | A63F9 / 24
P23SSS2 At 11/2011 Jones et al. G05D1/02 P23SSS2 At 11/2011 Jones et al. G05D1 / 02
si2ii9ao,ti- 05/2007 Bruemmer et ai. 318/587 B64C13/18 si2ii9ao, ti- 05/2007 Bruemmer et ai. 318/587 B64C13 / 18
m wm 01/2013 Sofrnan et al. 446/456 A83H30704  m wm 01/2013 Sofrnan et al. 446/456 A83H30704
1 /2003 Gizis et a!. 463/40 A63F13/12 1/2003 Gizis et a !. 463/40 A63F13 / 12
;i$8284553At 11/2009 Seydoux 345/649 G09G5/00  Í $i $ 8284553At 11/2009 Seydoux 345/649 G09G5 / 00
ysa i iosasi i 05/2010 Jurmatn et a!. 701/2 B25J 13/02 ysa i iosasi i 05/2010 Jurmatn et a !. 701/2 B25J 02/13
ÍSÍÍ1ÍÉ1788 § A1: 07/2010 Seydoux 463/2 A63F9/24  ÍSÍÍ1ÍÉ1788 § A1: 07/2010 Seydoux 463/2 A63F9 / 24
OSi H Oiiie l 08/2010 Eyzaguirre et ai. 463/2 A63F 13/00  OSi H Oiiie l 08/2010 Eyzaguirre et ai. 463/2 A63F 13/00
U£30*fOO46781 A1 02/2011 Summer 700 248 G05819/418  U £ 30 * fOO46781 A1 02/2011 Summer 700 248 G05819 / 418
04/2013 Curtís et a!. 701/25 G01C21/0Ó  04/2013 Curtís et a !. 701/25 G01C21 / 0Ó
04/2013 Monceaux 700/253 B25J9/00  04/2013 Monceaux 700/253 B25J9 / 00
Tabla 3 - Patentes sobre robots para competencias y juegos.  Table 3 - Patents on robots for competitions and games.
En la Tabla 3 se pueden ver algunas patentes relacionadas con el desarrollo y la aplicación a robots. En la Tabla 4 se muestran patentes relacionadas con piezas y componentes configurables para juegos, en relación a los intereses de la presente invención, aunque se refieren a configuración con cambio físico y no consideran un cambio visual. En la Tabla 5 se pueden encontrar patentes reiacíonadas con los sistemas de comunicación aplicados a juegos. In Table 3 you can see some patents related to the development and application to robots. Table 4 shows patents related to configurable parts and components for games, in relation to the interests of the present invention, although they refer to configuration with physical change and do not consider a visual change. In Table 5 you can find patents reiacíonadas with the communication systems applied to games.
NUMERO FECHA AUTOR(ES) CLASIFICACION NUMBER DATE AUTHOR (S) CLASSIFICATION
(US, Internacional) US ÍH«S«fAÍ 05/2011 Yourio ef ai. 700248 G05B19/418 (US, International) US ÍH «S« fAÍ 05/2011 Yourio ef ai. 700248 G05B19 / 418
"om z Orlinsky eí al "463/30 " " Αβ3 Ϊ3/δθ~ " om z Orlinsky ei at " 463/30 " " Αβ3 Ϊ3 / δθ ~
01/2008 Cortenraad eí al 483/34 A63F9/24 01/2008 Cortenraad eí at 483/34 A63F9 / 24
sioeifsmii 03/2009 Rants ef al. 463/34 A63F9/24  sioeifsmii 03/2009 Rants ef al. 463/34 A63F9 / 24
yS2# MQ &62A1 01/2010 Maharbiz et a!. 483/36 A63F9/24  yS2 # MQ & 62A1 01/2010 Maharbiz et a !. 483/36 A63F9 / 24
08/2010 Borge 483/29 G06F17/00  08/2010 Borge 483/29 G06F17 / 00
Ul»2»2l 1 03/2012 Jaqua et af. 463/9 A63F9/24  Ul »2» 2l 1 03/2012 Jaqua et af. 463/9 A63F9 / 24
05/2012 Cross eí al. 463/42 "" A63F9/24 ~ 05/2012 Cross eí al. 463/42 "" A63F9 / 24 ~
Tabla 4 - Patentes de ta leros y juegos.  Table 4 - Patent patents and games.
Figure imgf000013_0001
Figure imgf000013_0001
Sistemas de comunicación para video] uegos. PROBLEMA PLANTEADO Y ASPECTOS DE INNOVACION  Video communication systems] uegos. PROBLEM PROPOSED AND INNOVATION ASPECTS
Hoy en día podemos encontrar una amplia variedad de juegos de mesa que se presentan físicamente con todos sus componentes y se venden e ias tiendas. Por otro lado, también encontramos aplicaciones y juegos para dispositivos de cómputo móvil, y hasta para consolas de videojuegos. Estas dos presentaciones de juegos están claramente diferenciadas, y no hay posibilidad de empeza un juego en una presentación física de! mismo y pasarlo íntegramente o continuarlo sobre un dispositivo de cómputo. En las patentes de !a Tabia 4 se contempla la interacción y configuración física de componentes de ios juegos, pero no en su aspecto visual, de modo de trasladar ios componentes hacia su forma física desde como se ven en !a pantalla de una plataforma de video] uego. Today we can find a wide variety of board games that are physically presented with all its components and are sold in stores. On the other hand, we also find applications and games for mobile computing devices, and even for video game consoles. These two game presentations are clearly differentiated, and there is no possibility of starting a game in a physical presentation of! same and pass it in full or continue on a device of computation In the patents of! To Tabia 4 the interaction and physical configuration of game components are contemplated, but not in their visual aspect, so as to transfer the components to their physical form from how they are seen on the screen of a platform video]
En las referencias de la Tabla 1 se utilizan tableros o bases que constituyen el lugar o el entorno donde eí juego se desarrolla. Estos tabieros pueden ser de madera, cartón, plástico o algún otro material que pueda enrollarse, dobiarse, flexionarse o plegarse, aunque también puede ser rígido y plano. La característica principal de taies tabieros es que tienen un motivo o patrón fijo sobre su superficie, no pudiendo cambiar con el tiempo o para configurar diferentes Juegos sobre un mismo tablero. Esto último lo solucionan (a veces) teniendo impreso cada Juego sobre diferentes caras o pliegues, pero Igualmente no resulta posibie un cambio de escenario o patrón deí tablero y hacer entonces intervenir ía variable tiempo o la variación espacia! dentro del juego mismo. Otro aspecto planteado es el empleo de un tablero electrónico, como en el caso de las patentes de la Tabla 2. En tales casos ei tablero no es como se lo conoce normalmente en los Juegos de mesa, sino que es un sistema electrónico con un díspíay que tiene ias características antes mencionadas para los tableros físicos, De este modo el tablero es más parecido a otras aplicaciones donde se despliega información, y empleando un único tablero se pueden configurar sobre él diferentes juegos. Más aún, la conexión del tablero con un dispositivo de cómputo hace posible obtener una configuración personalizada po los usuarios, de modo de poder crear su propio Juego. También es posible trasladar juegos que hoy en día se hacen en dispositivos de cómputo (móviles o fijos) hacia el tablero y las piezas, para poder verlo desde otro punto de vista obteniendo diferentes efectos visuales. In the references of Table 1 boards or bases are used that constitute the place or the environment where the game is developed. These partiers can be made of wood, cardboard, plastic or some other material that can be rolled, folded, flexed or folded, although it can also be rigid and flat. The main characteristic of taies tabieros is that they have a fixed motif or pattern on their surface, not being able to change over time or to configure different Games on the same board. The latter is solved (sometimes) by having each Game printed on different faces or folds, but it is also not possible to change the stage or pattern of the board and then intervene in the time variable or the space variation! within the game itself. Another aspect raised is the use of an electronic board, as in the case of the patents in Table 2. In such cases, the board is not as it is normally known in the Board Games, but is an electronic system with a misdirection. which has the aforementioned characteristics for physical boards, in this way the board is more similar to other applications where information is displayed, and using a single board different games can be configured on it. Moreover, the connection of the board with a computing device makes it possible to obtain a customized configuration for the users, so that they can create their own Game. It is also possible to move games that are now made in computing devices (mobile or fixed) to the board and the pieces, to be able to see it from another point of view obtaining different visual effects.
Todas estas presentaciones son importantes para personas de todas las edades, pero aún existe un salto o diferencia entre los componentes del juego virtual y físico. Esto último puede ser importante sobre todo para os niños cuando requieren experiencias psicomotrices y necesitan aprender a través del Juego, tocar y observar luces y cambios en objetos concretos. De igual manera, creemos que también podría ser aplicado a personas de diferentes edades para rehabilitación, entretenimiento, entrenamiento y educación. Más aún, la posibilidad de pasar un juego desde un espacio físico a un espacio virtual abre un gran número de posibilidades a ios desabolladores y programadores. En consecuencia, la presente invención soluciona, unifica e integra, sobre un mismo concepto funcional, muchos tipos de Juegos que se pueden encontrar hoy en día, en relación a los mencionados en la Tabl 1, y lo mencionado en el resto de las Tablas, respecto al tablero electrónico y a fa ubicación de los componentes sobre el mismo. Es decir que esta invención hace posible un mayor acercamiento entre el espacio virtual y físico, y hace intervenir las variables tiempo y espacio de una manera más dinámica* como parte del Juego mismo. All these presentations are important for people of all ages, but there is still a leap or difference between the components of the virtual and physical game. This The latter can be important especially for children when they require psychomotor experiences and need to learn through the Game, touch and observe lights and changes in concrete objects. Similarly, we believe it could also be applied to people of different ages for rehabilitation, entertainment, training and education. Moreover, the possibility of moving a game from a physical space to a virtual space opens up a large number of possibilities for developers and programmers. Consequently, the present invention solves, unifies and integrates, on the same functional concept, many types of Games that can be found today, in relation to those mentioned in Table 1, and what is mentioned in the rest of the Tables, regarding the electronic board and the location of the components on it. In other words, this invention makes possible a closer approach between the virtual and physical space, and makes the time and space variables intervene in a more dynamic way * as part of the Game itself.
Por sí solo, hay varios posibles juegos conocidos a ios que se puede adaptar: On its own, there are several possible games known to ios that can be adapted:
1) Juegos de mesa. Todo tipo de juego que se desarrolla sobre un tablero como; damas, damas chinas, ajedrez, monopolio, sin quedar limitado, pueden utilizar una base o plataforma configurable. Más aún cada una de estas bases pueden actuar individualmente, para cada jugador o grupo de jugadores, o también pueden formar parte de una base más amplía, formando inclusive una superficie que no necesariamente es plana o siendo las caras de una forma volumétrica en el espacio, 1) Board games. All types of games that take place on a board like; Ladies, Chinese ladies, chess, monopoly, without being limited, can use a configurable base or platform. Moreover, each of these bases can act individually, for each player or group of players, or they can also be part of a larger base, even forming a surface that is not necessarily flat or being faces in a volumetric way in space ,
2) Juegos para niños con pistas d carreras. En este caso se tiene una base o plataforma modular que permite mostrar diferentes paisajes y caminos para que puedan desplazarse por allí diferentes tipos de vehículos y/o robots. Se pueden colocar también varias bases en diferentes niveles, puesto que los displays que las forman pueden ser incluso transparentes, teniendo entonces una disposición tridimensional 2) Games for children with race tracks. In this case there is a modular base or platform that allows different landscapes and roads to be displayed so that different types of vehicles and / or robots can move there. Several bases can also be placed on different levels, since the displays that form can even be transparent, then having a three-dimensional arrangement
3) Juegos que tienen un tapete: sobre el se pueden ubicar los niños pequeños para caminar o tocar diferentes sectores, recibir estímulos visuales, sonoros y táctiles a través de sensores y fortalecer de esta manera su psíeomoíricidad y su aprendizaje. También puede ser útil en juegos para todas las edades, como es el caso del t lster, agregándole una variable temporal y de variación espacial,  3) Games that have a mat: on it you can place small children to walk or touch different sectors, receive visual, sound and tactile stimuli through sensors and thus strengthen their psycheomoíricity and learning. It can also be useful in games for all ages, as in the case of the teacher, adding a temporal variable and spatial variation,
4) Juegos con bloques o modulares: se utiliza como base para colocar sobre él diferentes tipos de construcciones o vehículos, pudiendo formarse así desde una maqueta hasta una base para competencias con vehículos o robots.  4) Games with blocks or modular: it is used as a base to place on it different types of constructions or vehicles, being able to be formed from a model to a base for competitions with vehicles or robots.
5} Juegos con tableros en 3D. Como ya se mencionó en cada uno de los casos anteriores, ios tableros modulares pueden ubicarse en diferentes niveles y formando superficies con diferentes formas. Si las disposición de los displays también se hace en varias capas se pueden obtener efectos 3D, de modo de superponer tapetes, bases o tableros, los cuales se pueden retirar para comparar o darle profundidades en una competencia o juego.  5} Games with 3D boards. As already mentioned in each of the previous cases, the modular boards can be located at different levels and forming surfaces with different shapes. If the layout of the displays is also made in several layers, 3D effects can be obtained, so as to superimpose rugs, bases or boards, which can be removed to compare or give depth in a competition or game.
Para sintetizar, la presente invenció se refiere a un conjunto de componentes, para utilizarlos en un juego de mesa, que pueden ser configurados en su aspecto visual para poder jugar de manera física o virtual un mismo juego. Se puede pasar de un espacio a otro (físico o virtual) o jugarlo desde ambos, permitiendo nuevos desarrollos y aplicaciones, y extendiendo e integrando ios tipos de juegos en ambos espacios. Más aún, cada usuario puede extender el juego, configurarlo y diseñarlo de manera personalizada, cosa que es difícil de conseguir hoy en día en los juegos donde se tiene el tablero y las piezas y objetos de manera física. To synthesize, the present invention refers to a set of components, for use in a board game, which can be configured in its visual aspect to be able to play the same game physically or virtual. You can move from one space to another (physical or virtual) or play it from both, allowing new developments and applications, and extending and integrating the types of games in both spaces. Moreover, each user can extend the game, configure it and design it in a personalized way, something that is difficult to achieve today in games where you have the board and the pieces and objects in a physical way.
BREVE DESCRIPCIÓN DE LAS FIGURAS La Fig, 1 contiene un diagrama de bloques de las funciones y componentes que representan el sistema de juego con componentes adaptables. BRIEF DESCRIPTION OF THE FIGURES Fig. 1 contains a block diagram of the functions and components that represent the game system with adaptable components.
En la Fíg, 2 se muestra un posible diagrama de bloques de la estructura del subsistema electrónico,  In Fig. 2, a possible block diagram of the structure of the electronic subsystem is shown,
s En la Fig. 3 se muestra la forma en que se pueden unir varios tableros a través de nodos de diferente orden para formar la base, s Fig. 3 shows the way in which several boards can be joined through nodes of different order to form the base,
La Fig. 4 muestra ejemplos de un tablero y las posibles piezas que se pueden configurar, desde un dispositivo de cómputo, par emplearlos en el juego.  Fig. 4 shows examples of a board and the possible pieces that can be configured, from a computing device, to be used in the game.
La Fig. 5 muestr un ejemplo de un tablero con un sistema electrónico, junto con robots0 autónomos y dirigidos por radio control, que pueden configurarse desde un dispositivo de cómputo.  Fig. 5 shows an example of a board with an electronic system, together with autonomous robots and directed by radio control, which can be configured from a computing device.
La Fíg, 8 es el procedimiento que se sigue para configura el sistema de juego con componentes adaptables. 5 DESCRIPCIÓN DETALLADA DE LA INVENCIÓ  Fig. 8 is the procedure used to configure the game system with adaptable components. 5 DETAILED DESCRIPTION OF THE INVENTION
En la Fig, 1 se muestra un diagrama de bloques que permite ver la estructura y funcionamiento del juego con componentes adaptables. Se tiene entonces una computadora, que puede conectarse con un dispositivo móvil, y ambos se conectan a su vez con una interfaz electrónica encargada de ia configuración de cada uno de los0 componentes def juego. Se denominan componentes del juego a los siguientes:  In Fig, 1 a block diagram is shown that allows to see the structure and operation of the game with adaptable components. There is then a computer, which can be connected to a mobile device, and both are connected in turn with an electronic interface responsible for the configuration of each of the 0 game components. The following are called game components:
1- computadora con el programa de configuració  1- computer with the configuration program
2- dispositivo móvil que puede conectarse a ia computadora para configuración o a la base del juego para participar en ef juego.  2- mobile device that can be connected to the computer for configuration or to the base of the game to participate in the game.
3- Interfaz electrónica, para configurar y cargar d energía los componentes. 3- Electronic interface, to configure and charge the components.
S 4- Tablero electrónico donde se desarrolla el juego. 5- Objetos móviles que participan indirectamente en ei juego, como contexto, barrera, etc. o estableciendo una función que incide sobre los objetos móviles o fijos que están en ía base, S 4- Electronic board where the game takes place. 5- Mobile objects that participate indirectly in the game, such as context, barrier, etc. or by establishing a function that affects moving or fixed objects that are at the base,
0- Objetos móviles que participan directamente en el desarrollo del juego y son los que determinan la estrategia o la suerte de cada participante, moviéndose sobre la base.  0- Mobile objects that participate directly in the development of the game and are those that determine the strategy or luck of each participant, moving on the basis.
7- Objetos fijos que se colocan sobre la base y ayudan al contexto o escenografía del juego,  7- Fixed objects that are placed on the base and help the context or scenery of the game,
8- Objetos fijos que participan directamente en el desarrollo dei juego y son los que determinan ia estrategia o ia suerte de cada participante, colocándose sobre ia base o actuando sobre los objetos móviles.  8- Fixed objects that participate directly in the development of the game and are those that determine the strategy or luck of each participant, placing themselves on the basis or acting on the moving objects.
La Fig. 2 es la estructura básica de! subsistema electrónico de cada componente, donde se tiene un procesador (14), una memoria (15), una fuent d energía (16), una tecnología de comunicación (17) y un conjunto de sensores (estos pueden o no estar presentes). Fig. 2 is the basic structure of! electronic subsystem of each component, where there is a processor (14), a memory (15), a power source (16), a communication technology (17) and a set of sensors (these may or may not be present).
La Fig. 3 muestra ta manera en que se obtiene una base compuesta por varios tabíeros. ta base puede ser simple, con un único tablero, o tener varios de estos unidos a través de nodos, Los nodos pueden ser dobles, triples o de componentes. De tal manera, ios tableros forman una estructura compleja que puede tener variadas formas, en el espacio o como superficies. Los nodos son elementos de conexión que mantienen unidos los tableros, aunque estos pueden estar dentro del juego participando de manera independiente. Los tableros pueden unirse por ios bordes o superponerse para dar efectos en tres dimensiones. Puede haber tableros con diferentes formas y perfiles. EJEMPLO 1. Juego configurable con piezas fijas o con movimientos manuales, objetos fijos y adicionales . Fig. 3 shows the way in which a base composed of several tabs is obtained. The base can be simple, with a single board, or have several of these joined through nodes. The nodes can be double, triple or component. In this way, the boards form a complex structure that can have various shapes, in space or as surfaces. The nodes are connecting elements that hold the boards together, although these can be in the game by participating independently. The boards can be joined by the edges or overlap to give effects in three dimensions. There may be boards with different shapes and profiles. EXAMPLE 1. Configurable game with fixed parts or with manual movements, fixed and additional objects.
La Fig. 4 es un ejemplo de un juego con muchas componentes adaptables y que son configuradas desde el programa que está en ia computadora (26), a través de ía interfaz eiectrónica (27). Para esto cada componente que se muestra tiene una conexión con la interfaz electrónica, y se tienen objetos que pueden ser fijos o móviles, como es el caso de tarjetas (32), fichas (33), piezas (37), con display sobre cada cara generando efectos 3D, objetos móviles como dados (34), bolas (35), perinola (36), yo- yo (38), balero (39), trompo (40), y objetos fijos como ruleta (41), reloj (42), rueda (43), animales (reales o fantásticos) (44), vehículos (45), personajes (reales o imaginarios) (46), naves aeroespaclales (47), construcciones en general (48). Las tarjetas y las fichas se pueden superponer para dar efecto 3D o unirse para formar componentes más grandes. Los dados también se pueden uni para dar otras formas con una estructura más grand y más compleja. Las piezas son de diferente forma y pueden unirse de manera modular para lograr estructuras más complejas.  Fig. 4 is an example of a game with many adaptable components and which are configured from the program on the computer (26), via the electronic interface (27). For this, each component shown has a connection with the electronic interface, and there are objects that can be fixed or mobile, such as cards (32), cards (33), pieces (37), with display on each face generating 3D effects, moving objects such as dice (34), balls (35), whirligig (36), yo-yo (38), bearing (39), spinning top (40), and fixed objects such as roulette (41), clock (42), wheel (43), animals (real or fantastic) (44), vehicles (45), characters (real or imaginary) (46), aerospace ships (47), buildings in general (48). Cards and tokens can be superimposed to give 3D effect or joined to form larger components. The dice can also be joined to give other shapes with a larger and more complex structure. The pieces are different in shape and can be joined in a modular way to achieve more complex structures.
EJEMPLO 2. Juego configurable con componentes móviles (autónomas o de control remoto). EXAMPLE 2. Configurable game with mobile components (autonomous or remote control).
En la Fig. 5 es un ejemplo de un juego con muchas componentes adaptables y que son configuradas desde el programa que está en la computadora (26), a través de la interfaz electrónica (27). En este caso vemos que sobre eí tablero (60) se pueden desplazar vehículos y robots.  In Fig. 5 is an example of a game with many adaptable components and that are configured from the program that is in the computer (26), through the electronic interface (27). In this case we see that on the board (60) vehicles and robots can be moved.
MODALIDAD PREFERENTE DE LA INVENCION PREFERRED MODE OF THE INVENTION
Modalidad 1: juegos de mesa. En este caso se utiliza un tablero, aunque puede haber juegos que no lo requieran (por ejemplo juego de naipes o cartas), y permite configurar un cierto Juego, bajarlos desde una red (por ejemplo Internet) a través de un dispositivo de cómputo, o bien diseñar un juego propio. Se puede tener aS tiempo y ai espacio como variables importantes, y se pueden tener tableros individuales o construir tableros con diferentes formas y geometrías en el espacio, Modality 1: board games. In this case a board is used, although there may be games that do not require it (for example, playing cards or cards), and allows you to configure a certain Game, download them from a network (for example Internet) through a computing device, or design your own game. You can have time and space as important variables, and you can have individual boards or build boards with different shapes and geometries in space,
El tablero es un componente modular, de modo que se pueden lograr mayores estructuras en el plano o en ei espacio si s acopia con otros de similares características. En el caso de las piezas, estas pueden unirse de alguna manera para formar otro tipo de estructuras, o bien son componentes modulares. Las tarjetas o cartas también pueden unirse para formar otras de mayor tamaño o funciones. Igualmente para otros elementos adicionales. También se incluyen como componentes sobre el tablero, robots o vehículos que tengan movimiento autónomo o accionados mediante control remoto. The board is a modular component, so that greater structures can be achieved in the plane or space if it is combined with others of similar characteristics. In the case of the pieces, these can be joined in some way to form another type of structures, or they are modular components. Cards or cards can also be joined to form larger ones or functions. Equally for other additional elements. Also included as components on the board, robots or vehicles that have autonomous movement or operated by remote control.
Modalidad 4: competencias radio control. En este caso se tienen piezas o vehículos qu son accionados desde una consola de control que tienen los usuarios. En ei tablero se pueden mostrar pistas o trayectorias, así como obstáculos que quie realiza el control debe seguir o evitar respectivamente.  Modality 4: radio control skills. In this case there are parts or vehicles that are operated from a control console that users have. In the board you can show clues or paths, as well as obstacles that you want to control should follow or avoid respectively.
Modalidad 5: competencias reboticas. Sobre el tablero también se puede desplazar robots configurares e su cubierta exterior y autónomos, de modo de poder realizar diferentes tipos de competencias.  Modality 5: bounce competitions. On the board you can also move configurable robots and their outer and autonomous deck, in order to perform different types of skills.
La Fig. 6 es el diagrama de flujo para el método de configuración Fig. 6 is the flow chart for the configuration method

Claims

REIVINDICACIONES
Habiendo descrito de manera suficiente y ciara mi invención, considero como una novedad y por lo tanto reclamo como de mi exclusiva propiedad, lo contenido en las siguientes cláusulas:  Having sufficiently described and ciara my invention, I consider as a novelty and therefore claim as my exclusive property, what is contained in the following clauses:
1, Componentes para juego de mesa, caracterizado porque: 1, Board game components, characterized in that:
« se tiene un tablero electrónico donde se desarrolla el juego, que consiste de una base de madera, cartón, aluminio o similares, y que tiene en su superficie un display flexible,  «There is an electronic board where the game takes place, which consists of a wooden, cardboard, aluminum or similar base, and which has a flexible display on its surface,
♦ se tienen piezas móviles que se despl zan sobre ei tabíero,  ♦ there are moving parts that are deployed on the tabíero,
♦ s tienen objetos fijos, que se colocan sobre el tablero, y qu participan en el juego como parte del entorno o escenografía, o estableciendo una función qu incide sobre las piezas móviies,  ♦ s have fixed objects, which are placed on the board, and which participate in the game as part of the environment or scenery, or by establishing a function that affects the moving parts,
* se tienen objetos adicionales qu participan determinando la estrategia, la suerte de cada participante, para puntuación o intercambio, y no necesariamente se ubican sobre el tablero,  * there are additional objects that participate determining the strategy, the fate of each participant, for scoring or exchange, and not necessarily placed on the board,
• las piezas móviles, los objetos fijos y ios objetos adicionaies tienen un recubrimiento exterior (sobre toda su superficie o sobre una parte de ella) con display flexible y cuenta cada uno de eíios con los siguientes componentes: un procesador, una pila recargable, una memoria y un dispositivo de comunicación, que permiten el despliegue de patrones sobre el display flexible,  • moving parts, fixed objects and additional objects have an outer covering (over its entire surface or on a part of it) with flexible display and each one of them has the following components: a processor, a rechargeable battery, a memory and a communication device, which allow the display of patterns on the flexible display,
♦ se Incluye un dispositivo de cómputo, que tiene el software de configuración y seguimiento para el desarrollo del juego,  ♦ A computing device is included, which has the configuration and monitoring software for game development,
# se tiene una iníerfa o consoia electrónica, que está en comunicación con el dispositivo de cómputo y está conectada al tabíero electrónico, y sirve para configurar y cargar de energía ias piezas móviles, los objetos fijos y ios objetos adicionases. # you have an inertia or electronic console, which is in communication with the computing device and is connected to the electronic tabíero, and serves to configure and charge the moving parts, fixed objects and additional objects.
2. Juego configurabie, conforme a la cláusula 1 , caracterizado porque:  2. Configurabie game, in accordance with clause 1, characterized in that:
• la base se forma con varios tableros,  • the base is formed with several boards,
• cada uno de los tableros displays tiene a! menos una de las siguientes características:  • each of the display boards has a! less one of the following characteristics:
3. Juego configurabie, conforme a la cláusula 1, caracterizado porque;  3. Configurabie game, in accordance with clause 1, characterized in that;
• ios componentes son ai menos uno de ios siguientes tipos: tarjetas (32), fichas (33), piezas (37), con dlspfay sobre cada cara generando efectos 3D, objetos móviles como dados (34), bolas (35), perinola (36), yo-yo (38), balero (39), trompo (40), y objetos fijos como ruleta (41), reloj (42), rueda (43), animales (reales o fantásticos) (44), vehículos (45), personajes (reales o imaginarlos) (46), naves aeroespacíaies (47), construcciones en general (48),  • The components are at least one of the following types: cards (32), cards (33), pieces (37), with dlspfay on each face generating 3D effects, moving objects such as dice (34), balls (35), whirligig (36), yo-yo (38), bearing (39), spinning top (40), and fixed objects such as roulette (41), clock (42), wheel (43), animals (real or fantastic) (44), vehicles (45), characters (real or imagine) (46), aerospace ships (47), buildings in general (48),
• los componentes mencionados tiene displays orgánicos flexibles sobre su superficie exterior, que están depositados, acopiados, adheridos o insertados de alguna manera sobre la superficie de los componentes,  • the mentioned components have flexible organic displays on their outer surface, which are deposited, collected, adhered or inserted in some way on the surface of the components,
• los displays utilizados para ei tablero y los componentes y piezas pueden ser alguno de los siguientes tipos; de la familia OLED (Organic üght Emmítting Diode), electro!uminiscente o eiectroforético.  • the displays used for the board and the components and parts can be one of the following types; of the OLED family (Organic üght Emmítting Diode), electro! luminescent or eiectrophoretic.
4. Juego configurabie, conforme a ias cláusulas 1 y 2, caracterizado porque la base o tablero modular posee un sistema electrónico formado por un procesador, una memoria, un dispositivo para comunicaciones, un dispositivo para potencia y energía.  4. Configurabie game, according to clauses 1 and 2, characterized in that the modular base or board has an electronic system consisting of a processor, a memory, a communication device, a device for power and energy.
5. Juego configurabie, conforme a las cláusulas 1 a 3, caracterizado porque cada uno de los componentes posee un sistema electrónico formado por: un procesador, una memoria, u dispositivo para comunicaciones, una pila. 5. Configuration set, according to clauses 1 to 3, characterized in that each of the components has an electronic system consisting of: a processor, a memory, or communication device, a battery.
6. Juego configurabíe, conforme a las cláusulas 1 a 5, caracterizado porque: 6. Game configuration, in accordance with clauses 1 to 5, characterized in that:
• algunos componentes tienen movimiento, el cual puede ser controlado de manera remota o autónoma,  • some components have movement, which can be controlled remotely or autonomously,
* dichos componentes tienen un sistema electrónico y pueden ser algunos de ios s siguientes; robots autónomos,  * these components have an electronic system and may be some of the following ios; autonomous robots,
* algunos componentes puede acoplarse para formar componentes más complejos,  * Some components can be coupled to form more complex components,
♦ se cuenta con un programa para configuración y programación de movimientos. ♦ there is a program for configuration and programming of movements.
7. Juego configurabíe, conforme a las cláusulas 1 a 6, caracterizado porque los0 componentes pueden ser vehículos de radíocontrol o robots autónomos o programabtes, 7. Set-up game, in accordance with clauses 1 to 6, characterized in that the 0 components can be radio controlled vehicles or autonomous robots or programmables,
8. Componentes para juego de mesa configurabíe con recubrimiento de display sobre su superficie, ei cual puede ser deí tipo diodo órganico (OLED) o eSectraforético. 8. Components for board game configurabié with display coating on its surface, and which can be of the type organic diode (OLED) or eSectraforético.
5 9. Mini robots con display para juego configurabíe caracterizados porque tienen su superficie exterior recubíerta por un display orgánico (OLED) o electfoforétíco.5 9. Mini robots with configurable game display characterized in that they have their outer surface covered by an organic (OLED) or electophoretic display.
10. Base configurabíe para competencias con robots caracterizada porque tiene su superficie recubierta por un display orgánico (OLEO) o electrof crético,10. Configurable base for competitions with robots characterized in that it has its surface covered by an organic (OLEO) or electrophoretic display,
11. Método de configuración par juego confígurabte, que configura exteriormente la0 superficie o cubierta de ios componentes, vehículos de control o robots autónomos que se utilizan en dicho Juego. 11. Configuration method for configurable game, which externally configures the surface or cover of the components, control vehicles or autonomous robots that are used in said Game.
PCT/MX2015/000047 2014-03-24 2015-03-23 Configurable board game WO2015147624A1 (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0190872A2 (en) * 1985-02-07 1986-08-13 Oliver Komar Board Game
US20030085515A1 (en) * 2001-11-02 2003-05-08 Brian Yu Dice game
WO2006058204A2 (en) * 2004-11-23 2006-06-01 Mattel, Inc. Electronic game board
WO2009149112A1 (en) * 2008-06-03 2009-12-10 Tweedletech, Llc An intelligent game system for putting intelligence into board and tabletop games including miniatures
EP2353674A2 (en) * 2010-02-03 2011-08-10 Home Focus Development Limited Device and method for applying a glowing trail onto a surface

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0190872A2 (en) * 1985-02-07 1986-08-13 Oliver Komar Board Game
US20030085515A1 (en) * 2001-11-02 2003-05-08 Brian Yu Dice game
WO2006058204A2 (en) * 2004-11-23 2006-06-01 Mattel, Inc. Electronic game board
WO2009149112A1 (en) * 2008-06-03 2009-12-10 Tweedletech, Llc An intelligent game system for putting intelligence into board and tabletop games including miniatures
EP2353674A2 (en) * 2010-02-03 2011-08-10 Home Focus Development Limited Device and method for applying a glowing trail onto a surface

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