WO2015101359A1 - Information processing method and apparatus - Google Patents
Information processing method and apparatus Download PDFInfo
- Publication number
- WO2015101359A1 WO2015101359A1 PCT/CN2015/070225 CN2015070225W WO2015101359A1 WO 2015101359 A1 WO2015101359 A1 WO 2015101359A1 CN 2015070225 W CN2015070225 W CN 2015070225W WO 2015101359 A1 WO2015101359 A1 WO 2015101359A1
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- character icon
- progress
- player
- message
- state change
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
Definitions
- the present disclosure relates to the field of information technologies, and in particular, to an information processing method and apparatus.
- Embodiments of the present invention provide an information processing method and apparatus, where a switching manner with a special effect can be used to switch a character icon of a player, and little screen space is occupied to display a progress.
- An embodiment of the present invention provides an information processing method, including:
- An embodiment of the present invention provides an information processing apparatus, including:
- a determining unit configured to: when a message indicating a state change is received, determine a character icon according to information about a player, where the information about the player at least includes a character and gender of the player;
- a switching unit configured to switch, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon
- a display unit configured to: when a progress module function triggering and activating message is received, display a progress on the character icon.
- the embodiments of the present invention provide an information processing method and apparatus.
- a character icon is determined according to information about a player, where the information about the player at least includes a character and gender of the player; a character icon of the player before the state change is switched to the determined character icon in a switching manner with a special effect; and when a progress module function triggering and activating message is received, a progress is displayed on the character icon.
- a switching manner with a special effect can be used to switch a character icon of a player, and little screen space is occupied to display a progress.
- FIG. 1 is a flowchart of an information processing method according to an embodiment of the present invention
- FIG. 2 is a schematic diagram of determining a character icon according to an embodiment of the present invention.
- FIG. 3 is a schematic diagram of determining a character icon according to an embodiment of the present invention.
- FIG. 4 is a schematic diagram of determining a character icon according to an embodiment of the present invention.
- FIG. 5 is a schematic diagram of determining a character icon according to an embodiment of the present invention.
- FIG. 6 is a schematic diagram of switching a character icon in a switching manner with a smoke and explosion analogous effect according to an embodiment of the present invention
- FIG. 7 is a flowchart of another information processing method according to an embodiment of the present invention.
- FIG. 8 is a block diagram of an information processing apparatus according to an embodiment of the present invention.
- FIG. 9 is a block diagram of another information processing apparatus according to an embodiment of the present invention.
- An embodiment of the present invention provides an information processing method, where the method may be executed by a terminal device, which specifically may be a character component in the terminal device. As shown in FIG. 1, the method includes the following steps:
- Step 101 When receiving a message indicating a state change, determine a character icon according to information about a player, where the information about the player at least includes a character and gender of the player.
- the character component in the terminal device only receives a message indicating a state change and a progress module function triggering and activating message from outside.
- the message indicating a state change is a message generated by a state change triggered by startup of an application, for example, in a game application, before a game begins, a character icon of a player is usually uncertain, or multiple character icons are preset for a player, and after the game begins, because each player in the game has a certain identity, a character icon of the player in the game may be determined according to information such as registration information of the player or equip obtained by the player in the process of playing the game; or
- the message indicating a state change is a message generated by a state change triggered by a different stage in a process of an application, for example, after a player determines a certain identity in a process of playing a game, a character icon of the player may be determined according to the identity determined by the player, for example, in a process of playing Dou Dizhu, each player determines whether to be the landlord according to a card allocated to the player, and after the landlord is determined, a character icon of the landlord can be determined, another player is a farmer, and a character icon of the another player can be determined.
- the information about the player at least includes the character and gender of the player.
- the information about the player may further include information such as a level of the player, and the information about the player is not limited in this embodiment.
- the determined character icon when the player is a male, of which an identity is a landlord, the determined character icon is a male landlord head portrait; as shown in FIG. 3, when the player is a female, of which an identity is a landlord, the determined character icon is a female landlord head portrait; as shown in FIG. 4, when the player is a male, of which an identity is a farmer, the determined character icon is a male farmer head portrait; as shown in FIG. 5, when the player is a female, of which an identity is a farmer, the determined character icon is a female farmer head portrait.
- Step 102 Switch, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon.
- the switching manner with a special effect at least includes: a switching manner with a smoke and explosion analogous effect.
- the switching manner with a special effect may further include another manner.
- any switching manner that can provide an obvious switching effect to the player when the character icon of the player is switched can be used in this embodiment, which can remind the player of a current character of the player, to avoid that the player overlooks the current character and reveals a wrong card.
- the switching manner in this embodiment may be completed by an animation, where the animation may be divided into two stages, the character icon of the player is switched after the first stage of the animation is completed, and the second stage of the animation is continued.
- the character icon of the player before the state change is displayed, and a smoke and explosion analogous picture is dynamically displayed on the character icon of the player before the state change, which may be considered as completion of the first stage of the animation; and the determined character icon is displayed when the smoke and explosion analogous picture is displayed, which is the second stage of the animation.
- the switching animation is smooth and complete.
- Step 103 When receiving a progress module function triggering and activating message, display a progress on the character icon.
- the progress module function triggering and activating message is a message generated when time of one step in a process of an application reaches a preset time threshold, for example, the preset time threshold is 5 seconds, in the game of Dou Dizhu, time for one game step is 20 seconds, and timing begins after a previous player reveals a card, and after time of 15 seconds passes, when a current player still does not reveal a card yet, the progress module function triggering and activating message is generated, to alert the player to reveal a card as soon as possible; and/or
- the progress module function triggering and activating message is a message generated when a hit point of the player in a process of an application reaches a preset hit point threshold, for example, a total hit point of a player is 1000, and a preset hit point threshold is 300, and when the player uses a hit point of 700 in a process of playing a game, the progress module function triggering and activating message is generated, to alert the player to increase the hit point.
- a preset hit point threshold for example, a total hit point of a player is 1000, and a preset hit point threshold is 300, and when the player uses a hit point of 700 in a process of playing a game, the progress module function triggering and activating message is generated, to alert the player to increase the hit point.
- the progress module function triggering and activating message is received, to remind the player, the progress is displayed on the character icon of the player determined after the state change.
- This embodiment of the present invention provides an information processing method.
- a character icon is determined according to information about a player; a character icon of the player before the state change is switched to the determined character icon in a switching manner with a special effect; and when a progress module function triggering and activating message is received, a progress is displayed on the character icon.
- a switching manner with a special effect can be used to switch a character icon of a player, which achieves an obvious switching effect, and a progress is displayed on a character icon, which occupies little screen space, improving user experience.
- An embodiment of the present invention provides another information processing method. As shown in FIG. 7, the method includes the following steps:
- Step 701 When receiving a message indicating a state change, determine a character icon according to information about a player, where the information about the player at least includes a character and gender of the player.
- this step is the same as step 101 in FIG. 1, and details are not repeated herein.
- Step 702 Switch, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon.
- this step is the same as step 102 in FIG. 1, and details are not repeated herein.
- Step 703 When receiving a progress module function triggering and activating message, display a progress on the character icon.
- information such as time for each step or a hit point usually needs to be defined and limited, so as to attract players.
- information is usually indicated by means of a label or an alarm clock in many games; for a game on a mobile phone, the screen space is finite, information such as time for each step or a hit point needs to be kept on the screen in a process of the game, and certain screen space is occupied when the information is indicated separately, which greatly affects actual operating space and interface layout of game playing.
- the progress module function triggering and activating message is received, a progress is displayed on the character icon. Therefore, little screen space is occupied, and user experience is improved.
- the progress module function triggering and activating message is a message generated when time of one step in a process of an application reaches a preset time threshold;
- the progress module function triggering and activating message is a message generated when a hit point of the player in a process of an application reaches a preset hit point threshold.
- this step includes:
- annular progress bar on the character icon, where the annular progress bar is used for identifying remaining time in one step in the process of the application or a remaining hit point;
- annular progress bar on the character icon, where the annular progress bar is used for identifying remaining time in one step in the process of the application, and displaying a remaining hit point in a range of the annular progress bar by using a dynamic number;
- annular progress bar on the character icon, where the annular progress bar is used for identifying a remaining hit point, and displaying remaining time in one step in the process of the application in a range of the annular progress bar by using a dynamic number.
- Step 704 Output the remaining time in one step in the process of the application or the remaining hit point.
- the remaining time in one step in the process of the application or the remaining hit point is output, the remaining time in one step in the process of the application or the remaining hit point is output by using a message of a progress node.
- the remaining time in one step in the process of the application or the remaining hit point may be output, so that an external device may receive the output remaining time in one step in the process of the application or remaining hit point, so as to trigger the external device to perform a prompt operation to generate a prompt effect, where the prompt effect includes sound, and/or vibration, and/or a text effect.
- the external device refers to a device in a mobile terminal except a character component.
- a progress value is sent to the external device, for example, remaining time is sent to the external device.
- the external device triggers a prompt such as sound, and/or vibration, and/or a text effect.
- the external device itself may define a processing logic used after progress value reception, and the specific processing logic of the external device is not limited in this embodiment.
- Step 705 When receiving a touch event message generated by a tap operation of the player, output the touch event message, so that an external device executes the touch event message.
- step 701 to step 704 an order between this step and step 701 to step 704 is not limited.
- the touch event message is generated, and the character component sends the touch event message to the external device, so that the external device executes the touch event message.
- the external device after the external device receives the touch event message, the external device itself may define a processing logic of the touch event message, and the specific processing logic of the external device is not limited in this embodiment.
- the character component sends out two types of messages, namely, the message of the progress node and the touch event message, so that the external device itself may define a special processing effect according to the two types of messages.
- a character icon can be determined according to a received message indicating a state change and according to information about a player, then a character icon of the player before the state change is switched to the determined character icon in a switching manner with a special effect, and when a progress module function triggering and activating message is received, a progress is displayed on the character icon.
- An embodiment of the present invention provides an information processing apparatus, where the apparatus may be a terminal device, which specifically may be a character component in the terminal device. As shown in FIG. 8, the apparatus includes: a determining unit 801, a switching unit 802, and a display unit 803, where
- the determining unit 801 is configured to: when a message indicating a state change is received, determine a character icon according to information about a player, where the information about the player at least includes a character and gender of the player;
- the switching unit 802 is configured to switch, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon;
- the display unit 803 is configured to: when a progress module function triggering and activating message is received, display a progress on the character icon.
- the message indicating a state change is a message generated by a state change triggered by startup of an application, for example, in a game application, before a game begins, a character icon of a player is usually uncertain, or multiple character icons are preset for a player, and after the game begins, because each player in the game has a certain identity, a character icon of the player in the game may be determined according to information such as registration information of the player or equip obtained by the player in the process of playing the game; or
- the message indicating a state change is a message generated by a state change triggered by a different stage in a process of an application, for example, when a player determines a certain identity in a process of playing a game, a character icon of the player may be determined according to the identity determined by the player, for example, in a process of playing Dou Dizhu, each player determines whether to be the landlord according to a card allocated to the player, and after the landlord is determined, a character icon of the landlord can be determined, another player is a farmer, and a character icon of the another player can be determined.
- the switching manner with a special effect at least includes: a switching manner with a smoke and explosion analogous effect, and
- the switching unit 802 is configured to:
- the progress module function triggering and activating message is a message generated when time of one step in a process of an application reaches a preset time threshold;
- the progress module function triggering and activating message is a message generated when a hit point of the player in a process of an application reaches a preset hit point threshold.
- the display unit 803 includes: a first display module 8031 and a second display module 8032, where
- the first display module 8031 is configured to: when the progress module function triggering and activating message is received, display an annular progress bar on the character icon, where the annular progress bar is used for identifying remaining time in one step in the process of the application or a remaining hit point; or
- the second display module 8032 is configured to: when the progress module function triggering and activating message is received, display, on the character icon, remaining time in one step in the process of the application or a remaining hit point by using a dynamic number; or
- the first display module 8031 is configured to display an annular progress bar on the character icon, where the annular progress bar is used for identifying remaining time in one step in the process of the application, and the second display module 8032 is configured to display a remaining hit point in a range of the annular progress bar by using a dynamic number; or
- the first display module 8031 is configured to display an annular progress bar on the character icon, where the annular progress bar is used for identifying a remaining hit point, and the second display module 8032 is configured to display remaining time in one step in the process of the application in a range of the annular progress bar by using a dynamic number.
- the apparatus further includes an output unit 804, where
- the output unit 804 is configured to output the remaining time in one step in the process of the application or the remaining hit point, so as to trigger an external device to perform a prompt operation to generate a prompt effect, where the prompt effect includes sound, and/or vibration, and/or a text effect.
- the output unit 804 is further configured to:
- This embodiment of the present invention provides an information processing apparatus.
- a determining unit determines a character icon according to information about a player;
- a switching unit switches, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon; and
- a display unit displays a progress on the character icon.
- a switching manner with a special effect can be used to switch a character icon of a player, which achieves an obvious switching effect, and a progress is displayed on a character icon, which occupies little screen space, improving user experience.
- the described apparatus embodiment is merely exemplary.
- the units described as separate parts may or may not be physically separated, and parts displayed as units may or may not be physical units, which may be located in one position, or may be distributed on a plurality of network elements. Some or all of the modules may be selected according to actual needs to achieve the objectives of the solutions of the embodiments. Persons of ordinary skill in the art may understand and implement the embodiments without creative efforts.
- the computer software product is stored in a readable storage medium, for example, a floppy disk of a computer, a USB flash drive, a removable hard disk, a read-only memory (ROM) , a random access memory (RAM) , a magnetic disk, or an optical disc, and includes several instructions for instructing a computer device (which may be a personal computer, a server, a network device, or the like) to perform the methods according to the embodiments of the present invention.
- a computer device which may be a personal computer, a server, a network device, or the like
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Abstract
An information processing method and apparatus are disclosed, and relate to the field of information technologies, where a switching manner with a special effect can be used to switch a character icon of a player, and little screen space is occupied to display a progress. In embodiments, when a message indicating a state change is received, a character icon is determined according to information about a player, where the information about the player at least includes a character and gender of the player (101); a character icon of the player before the state change is switched to the determined character icon in a switching manner with a special effect (102); and when a progress module function triggering and activating message is received, a progress is displayed on the character icon (103). The embodiments are applicable to information processing.
Description
FIELD OF THE TECHNOLOGY
The present disclosure relates to the field of information technologies, and in particular, to an information processing method and apparatus.
BACKGROUND OF THE DISCLOSURE
With the development of science and technology, various games can also be played on mobile phones. When playing a game in a game program on a mobile phone, each player has a different character. Usually, a picture is used in a game to identify character and gender information of a player. Usually, a character has different identifiers at different stages in a game. Therefore, in most games, when player characters need to be changed, character picture identifiers in the games need to be switched. In addition, in some games that require limitations on time, the number of operating steps, a hit point, or the like, an additional progress bar or text label is used to display limited time of each step, the number of steps, a hit point, or the like.
However, when game information is processed or displayed, picture identifier switching according to player characters in a game does not have an obvious effect; and when an additional progress bar or text label is used to display limited time of each step, the number of steps, or a hit point, much screen space is occupied.
SUMMARY
Embodiments of the present invention provide an information processing method and apparatus, where a switching manner with a special effect can be used to switch a character icon of a player, and little screen space is occupied to display a progress.
An embodiment of the present invention provides an information processing method, including:
determining, when receiving a message indicating a state change, a character icon according to information about a player, where the information about the player at least includes a character and gender of the player;
switching, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon; and
displaying, when receiving a progress module function triggering and activating message, a progress on the character icon.
An embodiment of the present invention provides an information processing apparatus, including:
a determining unit, configured to: when a message indicating a state change is received, determine a character icon according to information about a player, where the information about the player at least includes a character and gender of the player;
a switching unit, configured to switch, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon; and
a display unit, configured to: when a progress module function triggering and activating message is received, display a progress on the character icon.
The embodiments of the present invention provide an information processing method and apparatus. When a message indicating a state change is received, a character icon is determined according to information about a player, where the information about the player at least includes a character and gender of the player; a character icon of the player before the state change is switched to the determined character icon in a switching manner with a special effect; and when a progress module function triggering and activating message is received, a progress is displayed on the character icon. Compared with the prior art in which picture identifier switching according to player characters in a game does not have an obvious effect; and when an additional progress bar or textlabel is used to display limited time of each step, the number of steps, or a hit point, much screen space is occupied, in the embodiments of the present invention, a switching manner with a special effect can be used to switch a character icon of a player, and little screen space is occupied to display a progress.
To illustrate the technical solutions in the embodiments of the present invention or in the prior art more clearly, the following briefly introduces the accompanying drawings required for describing the embodiments or the prior art. Apparently, the accompanying drawings in the following description show merely some embodiments of the present invention, and a person of ordinary skill in the art may still derive other drawings from these accompanying drawings without creative efforts.
FIG. 1 is a flowchart of an information processing method according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of determining a character icon according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of determining a character icon according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of determining a character icon according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of determining a character icon according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of switching a character icon in a switching manner with a smoke and explosion analogous effect according to an embodiment of the present invention;
FIG. 7 is a flowchart of another information processing method according to an embodiment of the present invention;
FIG. 8 is a block diagram of an information processing apparatus according to an embodiment of the present invention; and
FIG. 9 is a block diagram of another information processing apparatus according to an embodiment of the present invention.
DESCRIPTION OF EMBODIMENTS
The following clearly and completely describes the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Apparently, the described embodiments are merely some instead of all of the embodiments of the present invention. All other embodiments obtained by persons of ordinary skill in the art based on the embodiments of the present invention without creative efforts shall fall within the protection scope of the present disclosure.
An embodiment of the present invention provides an information processing method, where the method may be executed by a terminal device, which specifically may be a character component in the terminal device. As shown in FIG. 1, the method includes the following steps:
Step 101: When receiving a message indicating a state change, determine a character icon according to information about a player, where the information about the player at least includes a character and gender of the player.
The character component in the terminal device only receives a message indicating a state change and a progress module function triggering and activating message from outside.
Optionally, the message indicating a state change is a message generated by a state change triggered by startup of an application, for example, in a game application, before a game begins, a character icon of a player is usually uncertain, or multiple character icons are preset for a player, and after the game begins, because each player in the game has a certain identity, a character icon of the player in the game may be determined according to information such as registration information of the player or equip obtained by the player in the process of playing the game; or
the message indicating a state change is a message generated by a state change triggered by a different stage in a process of an application, for example, after a player determines a certain identity in a process of playing a game, a character icon of the player may be determined according to the identity determined by the player, for example, in a process of playing Dou Dizhu, each player determines whether to be the landlord according to a card allocated to the player, and after the landlord is determined, a character icon of the landlord can be determined, another player is a farmer, and a character icon of the another player can be determined.
Further optionally, the information about the player at least includes the character and gender of the player. Certainly, the information about the player may further include information such as a level of the player, and the information about the player is not limited in this embodiment.
For example, as shown in FIG. 2, when the player is a male, of which an identity is a landlord, the determined character icon is a male landlord head portrait; as shown in FIG. 3, when the player is a female, of which an identity is a landlord, the determined character icon is a female landlord head portrait; as shown in FIG. 4, when the player is a male, of which an identity is a farmer, the determined character icon is a male farmer head portrait; as shown in FIG. 5, when the player is a female, of which an identity is a farmer, the determined character icon is a female farmer head portrait.
Step 102: Switch, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon.
Optionally, the switching manner with a special effect at least includes: a switching manner with a smoke and explosion analogous effect. Certainly, the switching manner with a special effect may further include another manner. For the switching manner in this embodiment, any switching manner that can provide an obvious switching effect to the player when the character icon of the player is switched can be used in this embodiment, which can remind the player of a current character of the player, to avoid that the player overlooks the current character and reveals a wrong card. By using the switching manner with a special effect to switch the character icon, better experience can be provided to a user.
Further optionally, the switching manner in this embodiment may be completed by an animation, where the animation may be divided into two stages, the character icon of the player is switched after the first stage of the animation is completed, and the second stage of the animation is continued. For example, as shown in FIG. 6, the character icon of the player before the state change is displayed, and a smoke and explosion analogous picture is dynamically displayed on the character icon of the player before the state change, which may be considered as completion of the first stage of the animation; and the determined character icon is displayed when the smoke and explosion analogous picture is displayed, which is the second stage of the animation. It should be noted that, by displaying the determined character icon when displaying the smoke and explosion analogous picture, the switching animation is smooth and complete.
Step 103: When receiving a progress module function triggering and activating message, display a progress on the character icon.
Optionally, the progress module function triggering and activating message is a message generated when time of one step in a process of an application reaches a preset time threshold, for example, the preset time threshold is 5 seconds, in the game of Dou Dizhu, time for one game step is 20 seconds, and timing begins after a previous player reveals a card, and after time of 15 seconds passes, when a current player still does not reveal a card yet, the progress module function triggering and activating message is generated, to alert the player to reveal a card as soon as possible; and/or
the progress module function triggering and activating message is a message generated when a hit point of the player in a process of an application reaches a preset hit point threshold, for example, a total hit point of a player is 1000, and a preset hit point threshold is 300, and when the player uses a hit point of 700 in a process of playing a game, the progress module function triggering and activating message is generated, to alert the player to increase the hit point.
After the progress module function triggering and activating message is received, to remind the player, the progress is displayed on the character icon of the player determined after the state change.
This embodiment of the present invention provides an information processing method. When a message indicating a state change is received, a character icon is determined according to information about a player; a character icon of the player before the state change is switched to the determined character icon in a switching manner with a special effect; and when a progress module function triggering and activating message is received, a progress is displayed on the character icon. In this embodiment, a switching manner with a special effect can be used to switch a character icon
of a player, which achieves an obvious switching effect, and a progress is displayed on a character icon, which occupies little screen space, improving user experience.
An embodiment of the present invention provides another information processing method. As shown in FIG. 7, the method includes the following steps:
Step 701: When receiving a message indicating a state change, determine a character icon according to information about a player, where the information about the player at least includes a character and gender of the player.
Optionally, this step is the same as step 101 in FIG. 1, and details are not repeated herein.
Step 702: Switch, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon.
Optionally, this step is the same as step 102 in FIG. 1, and details are not repeated herein.
It should be noted that, once a character icon of a player is inconsistent with a state after the change, a character icon switching action is triggered, that is, this step is performed.
Step 703: When receiving a progress module function triggering and activating message, display a progress on the character icon.
In some casual turn-based games, information such as time for each step or a hit point usually needs to be defined and limited, so as to attract players. In the prior art, such information is usually indicated by means of a label or an alarm clock in many games; for a game on a mobile phone, the screen space is finite, information such as time for each step or a hit point needs to be kept on the screen in a process of the game, and certain screen space is occupied when the information is indicated separately, which greatly affects actual operating space and interface layout of game playing. However, in this embodiment, only after the progress module function triggering and activating message is received, a progress is displayed on the character icon. Therefore, little screen space is occupied, and user experience is improved.
Further optionally, the progress module function triggering and activating message is a message generated when time of one step in a process of an application reaches a preset time threshold; and/or
the progress module function triggering and activating message is a message generated when a hit point of the player in a process of an application reaches a preset hit point threshold.
Further optionally, this step includes:
displaying, when receiving the progress module function triggering and activating message, an annular progress bar on the character icon, where the annular progress bar is used for identifying remaining time in one step in the process of the application or a remaining hit point; or
displaying, on the character icon when receiving the progress module function triggering and activating message, remaining time in one step in the process of the application or a remaining hit point by using a dynamic number; or
displaying, when receiving the progress module function triggering and activating message, an annular progress bar on the character icon, where the annular progress bar is used for identifying remaining time in one step in the process of the application, and displaying a remaining hit point in a range of the annular progress bar by using a dynamic number; or
displaying, when receiving the progress module function triggering and activating message, an annular progress bar on the character icon, where the annular progress bar is used for identifying a remaining hit point, and displaying remaining time in one step in the process of the application in a range of the annular progress bar by using a dynamic number.
Step 704: Output the remaining time in one step in the process of the application or the remaining hit point.
It should be noted that, when the remaining time in one step in the process of the application or the remaining hit point is output, the remaining time in one step in the process of the application or the remaining hit point is output by using a message of a progress node.
Optionally, to achieve a better reminding effect, the remaining time in one step in the process of the application or the remaining hit point may be output, so that an external device may receive the output remaining time in one step in the process of the application or remaining hit point, so as to trigger the external device to perform a prompt operation to generate a prompt effect, where the prompt effect includes sound, and/or vibration, and/or a text effect. The external device refers to a device in a mobile terminal except a character component.
For example, when the preset time threshold is 5 seconds, each time 1 second is reduced, a progress value is sent to the external device, for example, remaining time is sent to the external device. When the external device receives the remaining time, the external device triggers a prompt such as sound, and/or vibration, and/or a text effect. It should be noted that, when the external device receives a progress value of the remaining time, the external device itself may define a processing logic used after progress value reception, and the specific processing logic of the external device is not limited in this embodiment.
Step 705: When receiving a touch event message generated by a tap operation of the player, output the touch event message, so that an external device executes the touch event message.
It should be noted that, an order between this step and step 701 to step 704 is not limited. In the process of performing step 701 to step 704, as long as the player taps a function button in the application, the touch event message is generated, and the character component sends the touch event message to the external device, so that the external device executes the touch event message.
It should be noted that, after the external device receives the touch event message, the external device itself may define a processing logic of the touch event message, and the specific processing logic of the external device is not limited in this embodiment.
It should be noted that, the character component sends out two types of messages, namely, the message of the progress node and the touch event message, so that the external device itself may define a special processing effect according to the two types of messages.
This embodiment of the present invention provides an information processing method. A character icon can be determined according to a received message indicating a state change and according to information about a player, then a character icon of the player before the state change is switched to the determined character icon in a switching manner with a special effect, and when a progress module function triggering and activating message is received, a progress is displayed on the character icon. This can solve the problems in the prior art that picture identifier switching according to player characters in a game does not have an obvious effect; and when an additional progress bar or text label is used to display limited time of each step, the number of steps, or a hit point, much screen space is occupied.
An embodiment of the present invention provides an information processing apparatus, where the apparatus may be a terminal device, which specifically may be a character component in the terminal device. As shown in FIG. 8, the apparatus includes: a determining unit 801, a switching unit 802, and a display unit 803, where
the determining unit 801 is configured to: when a message indicating a state change is received, determine a character icon according to information about a player, where the information about the player at least includes a character and gender of the player;
the switching unit 802 is configured to switch, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon; and
the display unit 803 is configured to: when a progress module function triggering and activating message is received, display a progress on the character icon.
Further optionally, the message indicating a state change is a message generated by a state change triggered by startup of an application, for example, in a game application, before a game begins, a character icon of a player is usually uncertain, or multiple character icons are preset for a player, and after the game begins, because each player in the game has a certain identity, a character icon of the player in the game may be determined according to information such as registration information of the player or equip obtained by the player in the process of playing the game; or
the message indicating a state change is a message generated by a state change triggered by a different stage in a process of an application, for example, when a player determines a certain identity in a process of playing a game, a character icon of the player may be determined according to the identity determined by the player, for example, in a process of playing Dou Dizhu, each player determines whether to be the landlord according to a card allocated to the player, and after the landlord is determined, a character icon of the landlord can be determined, another player is a farmer, and a character icon of the another player can be determined.
Further optionally, the switching manner with a special effect at least includes: a switching manner with a smoke and explosion analogous effect, and
the switching unit 802 is configured to:
display the character icon of the player before the state change;
dynamically display a smoke and explosion analogous picture on the character icon of the player before the state change; and
display the determined character icon when displaying the smoke and explosion analogous picture.
Further optionally, the progress module function triggering and activating message is a message generated when time of one step in a process of an application reaches a preset time threshold; and/or
the progress module function triggering and activating message is a message generated when a hit point of the player in a process of an application reaches a preset hit point threshold.
Further, as shown in FIG. 9, the display unit 803 includes: a first display module 8031 and a second display module 8032, where
the first display module 8031 is configured to: when the progress module function triggering and activating message is received, display an annular progress bar on the character icon,
where the annular progress bar is used for identifying remaining time in one step in the process of the application or a remaining hit point; or
the second display module 8032 is configured to: when the progress module function triggering and activating message is received, display, on the character icon, remaining time in one step in the process of the application or a remaining hit point by using a dynamic number; or
when the progress module function triggering and activating message is received, the first display module 8031 is configured to display an annular progress bar on the character icon, where the annular progress bar is used for identifying remaining time in one step in the process of the application, and the second display module 8032 is configured to display a remaining hit point in a range of the annular progress bar by using a dynamic number; or
when the progress module function triggering and activating message is received, the first display module 8031 is configured to display an annular progress bar on the character icon, where the annular progress bar is used for identifying a remaining hit point, and the second display module 8032 is configured to display remaining time in one step in the process of the application in a range of the annular progress bar by using a dynamic number.
Further optionally, as shown in FIG. 9, the apparatus further includes an output unit 804, where
when a progress module function triggering and activating message is received, after the display unit 803 displays the progress on the character icon, the output unit 804 is configured to output the remaining time in one step in the process of the application or the remaining hit point, so as to trigger an external device to perform a prompt operation to generate a prompt effect, where the prompt effect includes sound, and/or vibration, and/or a text effect.
Further optionally, the output unit 804 is further configured to:
when a touch event message generated by a tap operation of the player is received, output the touch event message, so that an external device executes the touch event message.
It should be noted that, for content such as the specific implementation processes of modules in the apparatus shown in FIG. 8 or FIG. 9 and information exchange between the modules, based on the same invention concept with the method embodiments of the present invention, reference may be made to the method embodiments, and details are not repeated herein.
This embodiment of the present invention provides an information processing apparatus. When a message indicating a state change is received, a determining unit determines a character icon according to information about a player; a switching unit switches, in a switching
manner with a special effect, a character icon of the player before the state change to the determined character icon; and when a progress module function triggering and activating message is received, a display unit displays a progress on the character icon. In this embodiment, a switching manner with a special effect can be used to switch a character icon of a player, which achieves an obvious switching effect, and a progress is displayed on a character icon, which occupies little screen space, improving user experience.
It should be noted that, the described apparatus embodiment is merely exemplary. The units described as separate parts may or may not be physically separated, and parts displayed as units may or may not be physical units, which may be located in one position, or may be distributed on a plurality of network elements. Some or all of the modules may be selected according to actual needs to achieve the objectives of the solutions of the embodiments. Persons of ordinary skill in the art may understand and implement the embodiments without creative efforts.
Based on the foregoing description of the embodiments, a person skilled in the art may clearly understand that the present disclosure may be implemented by software in addition to necessary universal hardware or by dedicated hardware only, including a dedicated integrated circuit, a dedicated CPU, a dedicated memory, a dedicated component, and the like, but the former is a preferred implementation manner in many cases. Based on such an understanding, the technical solutions of the present disclosure essentially or the part contributing to the prior art may be implemented in a form of a software product. The computer software product is stored in a readable storage medium, for example, a floppy disk of a computer, a USB flash drive, a removable hard disk, a read-only memory (ROM) , a random access memory (RAM) , a magnetic disk, or an optical disc, and includes several instructions for instructing a computer device (which may be a personal computer, a server, a network device, or the like) to perform the methods according to the embodiments of the present invention.
The embodiments in this specification are all described in a progressive manner, mutual reference may be made to the same or similar parts of the embodiments, and each embodiment focuses on description of differences from other embodiments. Especially, apparatus and system embodiments are basically similar to the method embodiments, and therefore are described briefly; for related parts, reference may be made to partial descriptions in the method embodiments.
The foregoing descriptions are merely specific embodiments of the present invention, but are not intended to limit the protection scope of the present disclosure. Any variation or replacement readily figured out by a person skilled in the art within the technical scope disclosed in
the present disclosure shall fall within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.
Claims (24)
- An information processing method, applied to a computing device comprising one or more processors and a memory for storing one or more programs to be executed by the one or more processors, the method comprising:determining, when receiving a message indicating a state change, a character icon according to information about a player, wherein the information about the player at least comprises a character and gender of the player;switching, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon; anddisplaying, when receiving a progress module function triggering and activating message, a progress on the character icon.
- The method according to claim 1, wherein the message indicating a state change is a message generated by a state change triggered by startup of an application.
- The method according to claim 1, wherein the message indicating a state change is a message generated by a state change triggered by a different stage in a process of an application.
- The method according to claim 1 or 2 or 3, wherein the switching manner with a special effect at least comprises: a switching manner with a smoke and explosion analogous effect.
- The method according to claim 4, wherein the switching, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon comprises:displaying the character icon of the player before the state change;dynamically displaying a smoke and explosion analogous picture on the character icon of the player before the state change; anddisplaying the determined character icon when displaying the smoke and explosion analogous picture.
- The method according to claim 1, wherein the progress module function triggering and activating message is a message generated when time of one step in a process of an application reaches a preset time threshold; and/orthe progress module function triggering and activating message is a message generated when a hit point of the player in a process of an application reaches a preset hit point threshold.
- The method according to claim 6, wherein the displaying, when receiving a progress module function triggering and activating message, a progress on the character icon comprises:displaying, when receiving the progress module function triggering and activating message, an annular progress bar on the character icon, wherein the annular progress bar is used for identifying remaining time in one step in the process of the application or a remaining hit point.
- The method according to claim 6, wherein the displaying, when receiving a progress module function triggering and activating message, a progress on the character icon comprises:displaying, on the character icon, when receiving the progress module function triggering and activating message, remaining time in one step in the process of the application or a remaining hit point by using a dynamic number.
- The method according to claim 6, wherein the displaying, when receiving a progress module function triggering and activating message, a progress on the character icon comprises:displaying, when receiving the progress module function triggering and activating message, an annular progress bar on the character icon, wherein the annular progress bar is used for identifying remaining time in one step in the process of the application, and displaying a remaining hit point in a range of the annular progress bar by using a dynamic number.
- The method according to claim 6, wherein the displaying, when receiving a progress module function triggering and activating message, a progress on the character icon comprises:displaying, when receiving the progress module function triggering and activating message, an annular progress bar on the character icon, wherein the annular progress bar is used for identifying a remaining hit point, and displaying remaining time in one step in the process of the application in a range of the annular progress bar by using a dynamic number.
- The method according to any one of claims 7 to 10, wherein after the displaying, when receiving a progress module function triggering and activating message, a progress on the character icon, the method further comprises:outputting the remaining time in one step in the process of the application or the remaining hit point, so as to trigger an external device to perform a prompt operation to generate a prompt effect, wherein the prompt effect comprises sound, and/or vibration, and/or a text effect.
- The method according to claim 1, further comprising:when receiving a touch event message generated by a tap operation of the player, outputting the touch event message, so that an external device executes the touch event message.
- An information processing apparatus, applied to a computing device comprising one or more processors and a memory for storing one or more programs that is to be executed by the one or more processors, the memory comprising instructions for executing the method according to claims 1 to 12, the apparatus comprising:a determining unit, configured to: when a message indicating a state change is received, determine a character icon according to information about a player, wherein the information about the player at least comprises a character and gender of the player;a switching unit, configured to switch, in a switching manner with a special effect, a character icon of the player before the state change to the determined character icon; anda display unit, configured to: when a progress module function triggering and activating message is received, display a progress on the character icon.
- The apparatus according to claim 13, wherein the message indicating a state change is a message generated by a state change triggered by startup of an application.
- The apparatus according to claim 13, wherein the message indicating a state change is a message generated by a state change triggered by a different stage in a process of an application.
- The apparatus according to claim 13 or 14 or 15, wherein the switching manner with a special effect at least comprises: a switching manner with a smoke and explosion analogous effect.
- The apparatus according to claim 16, wherein the switching unit is configured to:display the character icon of the player before the state change;dynamically display a smoke and explosion analogous picture on the character icon of the player before the state change; anddisplay the determined character icon when displaying the smoke and explosion analogous picture.
- The apparatus according to claim 13, wherein the progress module function triggering and activating message is a message generated when time of one step in a process of an application reaches a preset time threshold; and/orthe progress module function triggering and activating message is a message generated when a hit point of the player in a process of an application reaches a preset hit point threshold.
- The apparatus according to claim 18, wherein the display unit comprises:a first display module, configured to: when the progress module function triggering and activating message is received, display an annular progress bar on the character icon, wherein the annular progress bar is used for identifying remaining time in one step in the process of the application or a remaining hit point.
- The apparatus according to claim 18, wherein the display unit comprises:a second display module, configured to: when the progress module function triggering and activating message is received, display, on the character icon, remaining time in one step in the process of the application or a remaining hit point by using a dynamic number.
- The apparatus according to claim 18, wherein the display unit comprises:when the progress module function triggering and activating message is received, the first display module is configured to display an annular progress bar on the character icon, wherein the annular progress bar is used for identifying remaining time in one step in the process of the application, and the second display module is configured to display a remaining hit point in a range of the annular progress bar by using a dynamic number.
- The apparatus according to claim 18, wherein the display unit comprises:when the progress module function triggering and activating message is received, the first display module is configured to display an annular progress bar on the character icon, wherein the annular progress bar is used for identifying a remaining hit point, and the second display module is configured to display remaining time in one step in the process of the application in a range of the annular progress bar by using a dynamic number.
- The apparatus according to any one of claims 19 to 22, further comprising:an output unit, configured to output the remaining time in one step in the process of the application or the remaining hit point, so as to trigger an external device to perform a prompt operation to generate a prompt effect, wherein the prompt effect comprises sound, and/or vibration, and/or a text effect.
- The apparatus according to claim 13, wherein the output unit is further configured to:when a touch event message generated by a tap operation of the player is received, output the touch event message, so that an external device executes the touch event message.
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