CN111701239A - Message display control method and device in game - Google Patents

Message display control method and device in game Download PDF

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Publication number
CN111701239A
CN111701239A CN202010555817.0A CN202010555817A CN111701239A CN 111701239 A CN111701239 A CN 111701239A CN 202010555817 A CN202010555817 A CN 202010555817A CN 111701239 A CN111701239 A CN 111701239A
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China
Prior art keywords
message
communication
display area
touch display
displaying
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CN202010555817.0A
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CN111701239B (en
Inventor
刘振宇
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010555817.0A priority Critical patent/CN111701239B/en
Publication of CN111701239A publication Critical patent/CN111701239A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a method and a device for controlling message display in a game. The method for obtaining the graphical user interface through rendering of the display assembly of the terminal comprises the following steps: providing a touch display area in the graphical user interface, wherein the touch display area is used for displaying identification information of a communication object; when receiving the communication message from the communication object, displaying the communication message in the touch display area; and after the communication is finished, hiding the communication message. The invention solves the technical problems that in the prior art, a player cannot give consideration to both communication operation and game operation in a game, and the user experience is poor.

Description

Message display control method and device in game
Technical Field
The invention relates to the technical field of games, in particular to a message display control method and device in a game.
Background
In the prior art, because the communication between players is very frequent in the game, except for combat elements in the game, social interaction becomes another key element in the game, and in order to facilitate the communication between the players and the game, a plurality of game products are added with a shortcut chat function, and the players can quickly open chat panels with friends in the game by clicking shortcut chat icons in the game.
However, the operation steps of the player are not fundamentally reduced by adding the shortcut chat function in the game interface, and the player opens the friend panel to greatly influence the player on experiencing the in-battle operation, so that the game operation of the player is interrupted, the user experience of the player is seriously weakened, that is, in the prior art, the player cannot give consideration to both the communication operation and the game operation in the game, and the user experience is poor.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a message display control method and device in a game, and at least solves the technical problems that in the prior art, a player cannot give consideration to communication operation and game operation in the game, and user experience is poor.
According to an aspect of an embodiment of the present invention, there is provided a method for controlling message display in a game, in which a graphical user interface is rendered by a display component of a terminal, the method including: providing a touch display area in the graphical user interface, wherein the touch display area is used for displaying identification information of a communication object; when receiving the communication message from the communication object, displaying the communication message in the touch display area; and after the communication is finished, hiding the communication message.
According to another aspect of the embodiments of the present invention, there is also provided a message display control apparatus in a game, in which a graphical user interface is rendered by a display component of a terminal, the apparatus including: the display module is used for providing a touch display area in the graphical user interface, wherein the touch display area is used for displaying identification information of a communication object; the display module is used for displaying the communication message in the touch display area when the communication message from the communication object is received; and the hiding module is used for hiding the communication message after the communication is finished.
According to another aspect of the embodiments of the present invention, a non-volatile storage medium is further provided, where the non-volatile storage medium includes a stored program, and when the program runs, the device where the non-volatile storage medium is located is controlled to execute any one of the above methods for controlling message presentation in a game.
According to another aspect of the embodiments of the present invention, there is also provided a processor, configured to execute a program stored in a memory, where the program executes any one of the above message presentation control methods in a game.
In the embodiment of the invention, a touch display area is provided in a graphical user interface, the graphical user interface is obtained by rendering a display component of a terminal, and the graphical user interface is provided with the touch display area which is used for displaying identification information of a communication object; when receiving the communication message from the communication object, displaying the communication message in the touch display area; and after the communication is finished, hiding the communication message.
Through the embodiment of the application, the player can read the communication information while playing the battle, the operation steps of the player in communication during the game operation are simplified, the operation interruption feeling of the player in communication during the game experience is reduced, and the purposes of giving consideration to the communication and the game operation of the player are achieved, so that the technical effects of improving the game experience feeling and the product satisfaction degree of the player are achieved, and the technical problems that the player in the prior art cannot give consideration to the communication operation and the game operation in the game and the user experience is poor are solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a flowchart of an in-game message presentation control method according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of an alternative graphical user interface according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of another alternative graphical user interface according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of an alternative graphical user interface according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of another alternative graphical user interface according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of another alternative graphical user interface in accordance with an embodiment of the present invention;
FIG. 7 is a schematic diagram of an alternative graphical user interface according to an embodiment of the present invention;
FIG. 8 is a schematic view of yet another alternative graphical user interface in accordance with an embodiment of the present invention;
fig. 9 is a schematic structural diagram of a message presentation control device in a game according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Example 1
In accordance with an embodiment of the present invention, there is provided an in-game message presentation control method embodiment, it is noted that the steps illustrated in the flowchart of the drawings may be performed in a computer system such as a set of computer-executable instructions, and that while a logical order is illustrated in the flowchart, in some cases the steps illustrated or described may be performed in an order different than here.
Fig. 1 is a flowchart of a method for controlling message display in a game according to an embodiment of the present invention, and as shown in fig. 1, the method includes the following steps:
step S102, providing a touch display area in the graphical user interface, wherein the touch display area is used for displaying identification information of the communication object;
step S104, when receiving the communication message from the communication object, displaying the communication message in the touch display area;
and step S106, after the communication is finished, hiding the communication message.
In the embodiment of the invention, a touch display area is provided in a graphical user interface, the graphical user interface is obtained by rendering a display component of a terminal, and the graphical user interface is provided with the touch display area which is used for displaying identification information of a communication object; when receiving the communication message from the communication object, displaying the communication message in the touch display area; and after the communication is finished, hiding the communication message.
Through the embodiment of the application, the player can read the communication information while playing the battle, the operation steps of the player in communication during the game operation are simplified, the operation interruption feeling of the player in communication during the game experience is reduced, and the purposes of giving consideration to the communication and the game operation of the player are achieved, so that the technical effects of improving the game experience feeling and the product satisfaction degree of the player are achieved, and the technical problems that the player in the prior art cannot give consideration to the communication operation and the game operation in the game and the user experience is poor are solved.
As an alternative embodiment, a touch display area is provided in the graphical user interface, and the touch display area is used for displaying identification information of the communication object; when a communication message from a communication object is received, displaying the communication message in a touch display area; and after the communication is finished, the communication message is hidden in time. Furthermore, the message display control method provided by the embodiment of the application can meet all functions of general chatting on the basis of the minimum influence on the game picture effect, does not occupy too much screen space, and can effectively control the screen occupation cost.
In the embodiment of the application, when the communication message from the communication object is received, the communication message is displayed in the touch display area, a player can read the communication message while playing a battle, other chat panels do not need to be opened for communication operation through the prompt of the prompt message, the interruption feeling of the player opening other chat panels in the game operation process is effectively reduced, in addition, in the embodiment of the application, the communication message is hidden after the communication is finished, and the operation steps of the player in the game operation process can be effectively simplified.
In an optional embodiment, the communication object may be, but is not limited to, an in-game friend of the player, and the identification information of the communication object includes at least one of: user head portrait, user name.
Optionally, in this embodiment of the application, when a new communication message is received, the avatar of the communication object sending the communication message may play a blinking effect to prompt the player to receive the communication message of the communication object.
In an alternative embodiment, the touch display area may be, but is not limited to, as shown in fig. 2, and is used for displaying identification information of a communication object.
Optionally, the touch display area is a touch display control for displaying friend information in a game, when receiving a communication message from a communication object, the touch display control automatically expands and displays the communication message to a player, and after the communication is finished, the touch display area automatically hides the communication message and automatically folds the communication message; therefore, the player can read the communication information while playing the game battle, the operation steps of the player in communication during the game operation are simplified, the interruption feeling of the communication operation of the player during the game experience is reduced, and the aim of giving consideration to the communication and the game operation of the player is fulfilled.
In an optional embodiment, the method further includes:
step S202, detecting a first time length of the received communication message;
step S204, if the first time length is detected to exceed the preset time length, the communication message is determined to be hidden.
In the above optional embodiment, if it is detected that the first duration for receiving the communication message exceeds the predetermined duration, it indicates that the duration for currently displaying the communication message in the touch display area exceeds the predetermined requirement, and the player may have read the communication message, but does not or does not need to process or reply in time, so that the communication message is automatically hidden, the identification information of the communication object is only displayed in the touch display area, the interface resource is prevented from being occupied in the duration without a new message, and the game operation experience of the player is improved.
Optionally, the predetermined time period may be 3S, 5S, and the like, which is not specifically limited in this application embodiment, so as to implement this application embodiment.
In an optional embodiment, displaying the communication message in the touch display area includes:
step S302, detecting the message type of the communication message;
step S304, if it is detected that the message type is a voice message, playing the voice message through a voice playing control displayed in the touch display area.
As an optional embodiment, as shown in fig. 3, when a new communication message sent by a communication friend is received, popping up a touch display area, and if it is detected that the type of the communication message is a voice message, playing the voice message by a voice playing control displayed in the touch display area.
In an optional embodiment, playing the voice message through a voice playing control displayed in the touch display area includes:
step S402, responding to the first touch operation acting on the voice playing control, and controlling the voice playing control to play the voice message.
In this embodiment, as an optional embodiment, after detecting that the type of the communication message is a voice message, the voice message may be automatically played through a voice playing control displayed in the touch display area, and a player may control the voice playing control to play the voice message in a manner of clicking (i.e., a first touch operation) the voice playing control.
In an optional embodiment, displaying the communication message in the touch display area includes:
step S502, detecting the message type of the communication message;
step S504, if it is detected that the message type is a text message, displaying the text message through a text display control displayed in the touch display area.
In an optional embodiment, displaying the text message through a text display control displayed in the touch display area includes:
step S602, responding to a second touch operation applied to the text display control, and controlling the text display control to display the text message in a text scrolling manner.
In the above optional embodiment, as shown in fig. 4, if it is detected that the message type is a text message, the text message is automatically displayed through a text display control displayed in the touch display area, for example, the text message is displayed in a text scrolling manner, and after the display is finished, the touch display area is automatically retracted, and only the identification information of the communication object is displayed.
As another optional embodiment, the player may control the text display control to display the text message in a text scrolling manner by clicking (i.e., a second touch operation) the text display control.
In an optional embodiment, the method further includes:
step S702, responding to a third touch operation acting on the touch display area, and acquiring a voice reply message;
step S704, returning the voice reply message to the communication object.
In an alternative embodiment, before returning the voice reply message to the correspondent object, the method further includes:
step S802, converting the voice reply message into a text reply message;
step S804, returning the text reply message to the communication object.
In the above optional embodiment, as shown in fig. 5, the player may further send the voice reply message to the communication object by long pressing (i.e., the third touch operation) the touch display area, convert the language reply message into a text reply message, and reply the text reply message to the communication object.
In an optional embodiment, the method further includes:
step S902, when receiving a plurality of communication messages from a plurality of communication objects, displaying an extended control of the touch display area in the graphical user interface;
step S904, displaying the identification information of the plurality of communication objects in the touch display area in response to a fourth touch operation applied to the extended control;
step S906, in response to a fifth touch operation applied to the target identification information, displaying the communication message corresponding to the target identification information;
step S908 is performed to hide the extended control in response to the end of the fifth touch operation.
As an optional embodiment, when receiving a plurality of communication messages from a plurality of communication objects, as shown in fig. 6, the embodiment of the present application may display an extension control of the touch display area in the graphical user interface; the player may control to display the identification information of the plurality of communication objects shown in fig. 7 in the touch display area by clicking an extension control (i.e., a fourth touch operation); a player can control to display the communication message corresponding to the target identification information in a touch display area by clicking the target identification information (namely, a fifth touch operation); and after the player selects the target identification information, the expansion control is hidden, so that excessive interface resources are avoided being occupied, and the game operation experience of the player is improved.
In an optional embodiment, the method further includes:
step S1002, detecting a second time length when the communication message is not received;
step S1004, if it is detected that the second duration exceeds a predetermined duration, controlling the touch display area to reduce a display transparency in the gui.
In an optional embodiment, the method further includes:
step S1102, detecting a third duration that the touch display area is not touched by the user;
in step S1104, if it is detected that the third duration exceeds a predetermined duration, the touch display area is controlled to reduce the display transparency in the gui.
In the above optional embodiment, if it is detected that no new communication message is received within the predetermined time period or no touch operation is performed by the player within the predetermined time period, the touch display area is controlled to decrease the display transparency in the graphical user interface, and optionally, the touch display area after the display transparency is decreased may be, but is not limited to, as shown in fig. 8.
Example 2
According to an embodiment of the present invention, an apparatus embodiment for implementing the method for controlling message display in a game is further provided, and fig. 9 is a schematic structural diagram of the apparatus for controlling message display in a game according to the embodiment of the present invention, and as shown in fig. 9, the apparatus for controlling message display in a game obtains a graphical user interface through rendering of a display component of a terminal, and includes: a display module 90, a presentation module 92, and a concealment module 94, wherein:
a display module 90, configured to provide a touch display area in the graphical user interface, where the touch display area is used to display identification information of a communication object; a display module 92, configured to display the communication message in the touch display area when receiving the communication message from the communication object; and a hiding module 94, configured to hide the communication message after the communication is finished.
It should be noted that the above modules may be implemented by software or hardware, for example, for the latter, the following may be implemented: the modules can be located in the same processor; alternatively, the modules may be located in different processors in any combination.
It should be noted that the display module 90, the display module 92 and the hiding module 94 correspond to steps S102 to S106 in embodiment 1, and the modules are the same as the examples and application scenarios realized by the corresponding steps, but are not limited to the disclosure of embodiment 1. It should be noted that the modules described above may be implemented in a computer terminal as part of an apparatus.
It should be noted that, reference may be made to the relevant description in embodiment 1 for alternative or preferred embodiments of this embodiment, and details are not described here again.
The message display control device in the game may further include a processor and a memory, where the display module 90, the display module 92, the hiding module 94, and the like are all stored in the memory as program units, and the processor executes the program units stored in the memory to implement corresponding functions.
The processor comprises a kernel, and the kernel calls a corresponding program unit from the memory, wherein one or more than one kernel can be arranged. The memory may include volatile memory in a computer readable medium, Random Access Memory (RAM) and/or nonvolatile memory such as Read Only Memory (ROM) or flash memory (flash RAM), and the memory includes at least one memory chip.
According to the embodiment of the application, the embodiment of the storage medium is also provided. Optionally, in this embodiment, the storage medium includes a stored program, and when the program runs, the device on which the storage medium is located is controlled to execute the message presentation control method in any game.
Optionally, in this embodiment, the storage medium may be located in any one of a group of computer terminals in a computer network, or in any one of a group of mobile terminals, and the storage medium includes a stored program.
Optionally, the program controls the device on which the storage medium is located to perform the following functions when running: providing a touch display area in the graphical user interface, wherein the touch display area is used for displaying identification information of the communication object; when a communication message from a communication object is received, displaying the communication message in a touch display area; and after the communication is finished, hiding the communication message.
According to the embodiment of the application, the embodiment of the processor is also provided. Optionally, in this embodiment, the processor is configured to run a program, where the program executes the message display control method in any one of the games when running.
The embodiment of the application provides equipment, the equipment comprises a processor, a memory and a program which is stored on the memory and can run on the processor, and the following steps are realized when the processor executes the program: providing a touch display area in the graphical user interface, wherein the touch display area is used for displaying identification information of the communication object; when a communication message from a communication object is received, displaying the communication message in a touch display area; and after the communication is finished, hiding the communication message.
The present application further provides a computer program product adapted to perform a program for initializing the following method steps when executed on a data processing device: providing a touch display area in the graphical user interface, wherein the touch display area is used for displaying identification information of the communication object; when a communication message from a communication object is received, displaying the communication message in a touch display area; and after the communication is finished, hiding the communication message.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. A method for controlling message display in a game, wherein a graphical user interface is rendered through a display component of a terminal, comprises:
providing a touch display area in the graphical user interface, wherein the touch display area is used for displaying identification information of a communication object;
when a communication message from the communication object is received, displaying the communication message in the touch display area;
and after the communication is finished, hiding the communication message.
2. The method of claim 1, further comprising:
detecting a first duration of receiving the communication message;
and if the first time length is detected to exceed the preset time length, the communication message is determined to be hidden.
3. The method of claim 1, wherein the identification information comprises at least one of: user head portrait, user name.
4. The method of claim 1, wherein displaying the communication message in the touch display area comprises:
detecting the message type of the communication message;
and if the message type is detected to be a voice message, playing the voice message through a voice playing control displayed in the touch display area.
5. The method of claim 4, wherein playing the voice-like message through a voice playing control presented in the touch display area comprises:
and responding to a first touch operation acted on the voice playing control, and controlling the voice playing control to play the voice message.
6. The method of claim 1, wherein displaying the communication message in the touch display area comprises:
detecting the message type of the communication message;
and if the message type is detected to be a text message, displaying the text message through a text display control displayed in the touch display area.
7. The method of claim 6, wherein presenting the text-based message via a text presentation control presented in the touch display area comprises:
and responding to a second touch operation acting on the character display control, and controlling the character display control to display the character type message in a character rolling mode.
8. The method of claim 1, further comprising:
responding to a third touch operation acting on the touch display area to acquire a voice reply message;
and returning the voice reply message to the communication object.
9. The method of claim 8, wherein prior to returning the voice reply message to the correspondent object, the method further comprises:
converting the voice reply message into a text reply message;
and returning the text reply message to the communication object.
10. The method of claim 1, further comprising:
when a plurality of communication messages from a plurality of communication objects are received, displaying an expansion control of the touch display area in the graphical user interface;
responding to a fourth touch operation acting on the expansion control, and displaying identification information of the communication objects in the touch display area;
responding to a fifth touch operation acting on target identification information, and displaying the communication message corresponding to the target identification information;
hiding the extension control in response to the end of the fifth touch operation.
11. The method of claim 1, further comprising:
detecting a second time length when the communication message is not received;
and if the second duration is detected to exceed the preset duration, controlling the touch display area to reduce the display transparency in the graphical user interface.
12. The method of claim 1, further comprising:
detecting a third duration that the touch display area is not touched by a user;
and if the third duration is detected to exceed the preset duration, controlling the touch display area to reduce the display transparency in the graphical user interface.
13. An apparatus for controlling message display in a game, wherein a graphic user interface is rendered by a display component of a terminal, comprising:
the display module is used for providing a touch display area in the graphical user interface, wherein the touch display area is used for displaying identification information of a communication object;
the display module is used for displaying the communication message in the touch display area when the communication message from the communication object is received;
and the hiding module is used for hiding the communication message after the communication is finished.
14. A non-volatile storage medium, comprising a stored program, wherein when the program runs, a device in which the non-volatile storage medium is located is controlled to execute the message presentation control method in the game according to any one of claims 1 to 12.
15. A processor for executing a program stored in a memory, wherein the program executes to execute the message presentation control method in a game according to any one of claims 1 to 12.
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Cited By (2)

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CN112965778A (en) * 2021-03-22 2021-06-15 北京五八信息技术有限公司 Chat page display method and device, electronic equipment and computer readable medium
CN115061767A (en) * 2022-06-27 2022-09-16 Oppo广东移动通信有限公司 Message reply method and device and electronic equipment

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