WO2015022785A1 - ゲームシステム - Google Patents

ゲームシステム Download PDF

Info

Publication number
WO2015022785A1
WO2015022785A1 PCT/JP2014/055091 JP2014055091W WO2015022785A1 WO 2015022785 A1 WO2015022785 A1 WO 2015022785A1 JP 2014055091 W JP2014055091 W JP 2014055091W WO 2015022785 A1 WO2015022785 A1 WO 2015022785A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
event
unit
players
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2014/055091
Other languages
English (en)
French (fr)
Japanese (ja)
Inventor
田中 宏幸
暢之 前沢
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Dartslive Co Ltd
Original Assignee
Sega Corp
Dartslive Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Dartslive Co Ltd filed Critical Sega Corp
Publication of WO2015022785A1 publication Critical patent/WO2015022785A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list

Definitions

  • the present invention relates to a game system.
  • a game system including a store server connected via a network is known. (For example, Patent Document 1).
  • a game system comprising: a plurality of game devices that execute individual battle games performed by players participating in an event game; and a server device connected to the plurality of game devices via a network,
  • the server device is A matching processing unit that selects players who are opponents from the plurality of players that participated in the event game;
  • An event game progress information generating unit for generating event game progress information for sequentially progressing each of the individual competitive games performed between the players selected by the matching processing unit;
  • An event game control unit to be executed This is a game system characterized by that.
  • FIG. 1 is a network configuration diagram illustrating an example of a game system 1.
  • FIG. 2 is a block diagram showing a functional configuration of a server 10.
  • FIG. It is a figure which shows the data structure example of player information. It is a figure which shows the data structure example of shop information. It is a figure which shows the data structure example of game information. It is a figure which shows the data structure example of event game information. It is a figure which shows the data structure example of entry information. It is a figure which shows the data structure example of tournament information.
  • 1 is a schematic external view of a dart game device 20.
  • FIG. 3 is a block diagram showing a functional configuration of a dart game device 20.
  • FIG. 2 is a schematic external view of a portable terminal 30.
  • FIG. 3 is a block diagram showing a functional configuration of a portable terminal 30.
  • FIG. 3 is a block diagram showing a functional configuration of an image display device 40.
  • FIG. It is a flowchart explaining the operation example (first half) of the game system. It is a figure which shows an example of the setting screen 70 of an event game. It is a figure which shows an example of the setting screen 80 of an event game. It is a figure which shows an example of the entry screen. It is a figure which shows an example of the tournament screen.
  • 3 is a flowchart for explaining an operation example (second half) of the game system 1; It is a figure which shows an example of the battle waiting screen.
  • 1 is a network configuration diagram illustrating an example of a game system 1.
  • FIG. 1 is a network configuration diagram illustrating an example of a game system 1.
  • FIG. 1 is a network configuration diagram illustrating an example of a game system 1.
  • FIG. 1 is a network configuration diagram illustrating an example of a game system 1.
  • a game system comprising a plurality of game devices that execute individual battle games performed by players participating in an event game, and a server device that is connected to the plurality of game devices via a network
  • the server device is A matching processing unit that selects players who are opponents from the plurality of players that participated in the event game;
  • An event game progress information generating unit for generating event game progress information for sequentially progressing each of the individual competitive games performed between the players selected by the matching processing unit;
  • An event game control unit to be executed This is a game system characterized by that. According to such a game system, since an individual battle game to be executed in accordance with the progression order of the event game can be performed on any game device among the plurality of game devices, a plurality of players participate. It is possible to efficiently advance the event game to be performed.
  • An organizer terminal used by the organizer of the event game The organizer terminal is Connected to the server device via a network; An operation input unit that allows the organizer to input the type of the individual battle game executed on each of the game devices;
  • the server device is An event game setting unit that pre-sets the type of the individual battle game input by the organizer when receiving the event game setting request from the organizer terminal;
  • the game device includes: When the individual battle game to be progressed according to the order based on the event game progress information is executed, an individual battle game control unit that starts the type of individual battle game preset by the event game setting unit may be provided. Good.
  • the organizer performs a game type setting operation in advance on the organizer terminal, so that the player can perform the game on the game device before executing the individual battle game. Since it is not necessary to perform a game type setting operation, an event game in which a plurality of players participate can be progressed more efficiently.
  • the event game control unit in the server device When an event game start request is received from any one of a plurality of game devices, in the individual battle game to be progressed according to the order based on the event game progress information, each player who is an opponent of each other Control to send the identification information to the requesting game device,
  • the requesting game device is: An identification information acquisition unit that acquires identification information of each player who is an opponent of each other
  • the individual competitive game control unit in the requesting game device is: It is determined whether or not the identification information of each player acquired by the identification information acquisition unit of the game device matches the identification information of the players that are opponents transmitted from the server device, When this determination is affirmed, an individual battle game that should be advanced in accordance with the order based on the event game progress information may be started. According to such a game system, since the player authentication is performed before the start of the individual battle game, the player who entered the event game can surely play the individual battle game.
  • the organizer terminal is The organizer is a portable terminal that can be carried while moving in the store, An identification information acquisition unit for acquiring identification information of the player participating in the event game;
  • the server device is An entry processing unit for registering identification information of the player participating in the event game,
  • the matching processing unit in the server device is: It is good also as selecting a player who becomes a mutual opponent from a plurality of said players registered by the above-mentioned entry processing part. According to such a game system, since the organizer does not need to call the player to the reception etc., it becomes possible to take the organizer terminal to each player scattered in the store, More players can enter the event game.
  • the game device includes: A dart game device capable of executing the individual battle game in both single and doubles
  • the operation input unit in the organizer terminal is: The organizer is operated to input either single or doubles for the individual battle game executed on each of the dart game devices
  • the event game setting unit in the server device When accepting a setting request for the event game from the organizer terminal, either single or doubles input by operation by the organizer is set in advance
  • the matching processing unit in the server device is: According to either single or doubles preset by the event game setting unit, players who are opponents to each other may be selected from the plurality of players registered by the entry processing unit. . According to such a game system, it is possible to perform matching according to singles or doubles in a dart game when selecting players as opponents from among a plurality of players.
  • the order of the individual battle game based on the event game progress information may be advanced each time a start request for the event game is received from any one of the game devices.
  • a start request for the event game may be advanced.
  • the event game can be progressed more efficiently.
  • the game device includes: A display for displaying the game screen; It is good also as providing the screen display control part which displays on the display part the selection screen which makes a player choose an event game or a base game whenever the individual battle game started automatically is completed.
  • the screen display control part which displays on the display part the selection screen which makes a player choose an event game or a base game whenever the individual battle game started automatically is completed.
  • the event game control unit in the server device When an event game start request is received from any one of a plurality of game devices, in the individual battle game to be progressed according to the order based on the event game progress information, each player who is an opponent of each other Perform control to send the player information to the requesting game device,
  • the screen display control unit in the requesting game device Before starting the individual battle game to be progressed according to the order based on the event game progress information, a game screen including player information of each player who is an opponent may be displayed on the display unit. According to such a game system, it is possible to call each player who becomes an opponent against each other before the start of the individual battle game.
  • a game system comprising:
  • the organizer terminal is A matching processing unit that selects players who are opponents from the plurality of players that participated in the event game;
  • An event game progress information generating unit for generating event game progress information for sequentially progressing each of the individual competitive games performed between the players selected by the matching processing unit;
  • the individual game device to be advanced in accordance with the order based on the event game progress information is executed on the requesting game device
  • An event game control unit This is a game system characterized by that. According to such a game system, it is possible to efficiently advance an event game in which a plurality of players participate.
  • a game system in which each of a plurality of game devices that execute individual battle games performed by players participating in an event game is connected via a network,
  • the main game device of the plurality of game devices is A matching processing unit that selects players who are opponents from the plurality of players that participated in the event game;
  • An event game progress information generating unit for generating event game progress information for sequentially progressing each of the individual competitive games performed between the players selected by the matching processing unit;
  • An event game control unit to be executed by the device This is a game system characterized by that. According to such a game system, it is possible to efficiently advance an event game in which a plurality of players participate.
  • a server 10 a plurality of dart game devices 20 as an example of a plurality of game devices, and a portable terminal 30 as an example of an organizer terminal are connected via a network 2 (for example, the Internet).
  • the game system 1 connected so as to be capable of information communication will be specifically described as an example.
  • FIG. 1 is a network configuration diagram showing an example of a game system 1 according to the present embodiment.
  • the game system 1 provides various services such as an event game held in the store 3 to players in the store 3, and includes a server 10, a plurality of dart game devices 20, and a portable terminal 30. And the image display device 40.
  • FIG. 2 is a block diagram illustrating a functional configuration of the server 10 according to the present embodiment.
  • the server 10 is an information processing apparatus (for example, a workstation or a personal computer) used when a system administrator or the like operates and manages a game service.
  • the server 10 includes a server control unit 11, a server storage unit 12, a server input unit 13, a server display unit 14, and a server communication unit 15.
  • the server control unit 11 exchanges data between each unit and controls the entire server 10, and is realized by a CPU (Central Processing Unit) executing a program stored in a predetermined memory.
  • the server control unit 11 of the present embodiment includes an entry processing unit 111, a matching processing unit 112, a tournament information generation unit 113, an event game control unit 114, and an event game setting unit 115.
  • the entry processing unit 111 has a function of executing processing for accepting event game entry registration.
  • the entry processing unit 111 in this embodiment registers the identification information of the player in the store participating in the event game transmitted from the portable terminal 30 in the entry information.
  • the matching processing unit 112 has a function of executing processing for matching each of a plurality of players entered in the event game.
  • the matching processing unit 112 in the present embodiment selects players who are opponents from among a plurality of players registered by the entry processing unit 111.
  • the tournament information generation unit 113 is an example of an event game progress information generation unit, and generates event game progress information for sequentially progressing each of the individual battle games played between the players selected by the matching processing unit 112. It has a function to execute the processing.
  • the tournament information generation unit 113 in the present embodiment generates tournament information (event game progress information) for sequentially progressing each of the individual battle games constituting the event game performed in the tournament method.
  • the event game control unit 114 has a function of executing processing for controlling the progress of an event game that is a multiplayer game.
  • the event game control unit 114 according to the present embodiment, for example, when an event game start request performed in a tournament method is received from any of the dart game devices 20, the individual battle game that should be advanced in the order based on the tournament information Is executed by the dart game device 20 as a request source.
  • the event game control unit 114 every time the event game control unit 114 receives an event game start request from any of the dart game devices 20, the event game control unit 114 advances the order of the individual battle game based on the tournament information.
  • the event game setting unit 115 has a function of executing processing for setting an event game based on an operation input from the organizer.
  • the event game setting unit 115 presets the type of the individual battle game that is input by the organizer. Further, the event game setting unit 115 sets in advance either singles or doubles input by the organizer when an event game setting request is received from the portable terminal 30.
  • the server storage unit 12 includes a read only memory (ROM) in which a system program is stored, and a rewritable storage area (RAM) that is used as a work area for arithmetic processing performed by the server control unit 11.
  • Random (Access Memory) for example, is realized by a non-volatile storage device such as a flash memory or a hard disk.
  • the server storage unit 12 includes player information that is information about a player, store information that is information about a store, game information that is information about a game (individual battle game), and an event game that is information about an event game. At least remember information.
  • FIG. 3 is a diagram showing an example data structure of player information.
  • This player information includes items such as a card ID, a player name, a level, a best score, and a home shop.
  • the card ID is identification information for identifying a game card (for example, an IC card), and is also used as identification information for identifying a player who owns the game card.
  • the player name is information indicating the display name of the player.
  • the level is information indicating the skill of the player.
  • the best score is information indicating the highest score among the game scores acquired by the player through the game play.
  • the home shop is information indicating a store serving as a player's base.
  • FIG. 4 is a diagram showing an example of the data structure of store information.
  • This store information has items of store ID and store name.
  • the store ID is identification information for identifying stores existing throughout the country.
  • the store name is information indicating the display name of the store.
  • FIG. 5 is a diagram showing an example data structure of game information.
  • This game information has items of game ID and game type.
  • the game ID is identification information that identifies the type of game that can be executed by the dart game device 20.
  • the game type is information indicating display names of various games.
  • FIG. 6 is a diagram showing an example of the data structure of event game information.
  • the event game information includes items such as an event game ID, a store ID, a team type, a game type, entry information, and tournament information.
  • the event game ID is identification information for identifying an event game held in the store.
  • the store ID is identification information for identifying a store where the event game is held.
  • the team format is information indicating the team format of the event game. That is, when “single” is set and registered, an individual battle game is played one-on-one. When “Doubles” is set and registered, an individual battle game is played in a 2-to-2 manner.
  • the game type is information indicating the type of individual battle game played in the event game.
  • the entry information is information regarding the player who entered the event game.
  • the tournament information is an example of event game progress information for advancing the event game. In the event game performed in the tournament method, the tournament information is for progressing each individual battle game performed between matched players in order. Information.
  • FIG. 7 shows an example of the data structure of entry information.
  • This entry information includes items such as an entry number and a card ID.
  • the entry number is information obtained by numbering the players who entered the event game in order.
  • the card ID is identification information for identifying a player who has entered the event game.
  • the entry information (1) in the present embodiment there are eight players who entered the event game, but any event game can be entered up to 32 people.
  • FIG. 8 is a diagram showing an example data structure of tournament information.
  • This tournament information includes items such as rounds, individual battle game battle numbers, player information, game results, scores, and battle situation information.
  • the round is information indicating the number of rounds in a tournament-type event game.
  • the battle number of the individual battle game is information numbered in the individual battle game according to the progression order of the event game. That is, in the event game of the present embodiment, the individual battle game is started in order from the first battle of the first round, and ends with the seventh battle of the third round.
  • the opponent information is information indicating players (card IDs) that are opponents to each other in the individual battle game.
  • the event game of this embodiment is performed in a tournament method, a player who has won in a certain round is automatically registered in the opponent information column in the next round.
  • the game result is information indicating the winning or losing of the individual battle game.
  • the score is information indicating a game score obtained by the player as a result of the game play.
  • the battle situation information is information indicating the battle situation of the individual battle game.
  • the server input unit 13 is for a system administrator or the like to input various data (for example, store information), and is realized by, for example, a keyboard or a mouse.
  • the server display unit 14 is for displaying an operation screen for a system administrator based on a command from the server control unit 11, and is realized by, for example, a liquid crystal display (LCD).
  • LCD liquid crystal display
  • the server communication unit 15 is for performing communication between the dart game device 20 and the portable terminal 30 and receives various data and signals transmitted from the dart game device 20 and the portable terminal 30. And a function as a transmission unit that transmits various data and signals to the dart game device 20 and the portable terminal 30 in accordance with a command from the server control unit 11.
  • FIG. 9 is a schematic external view of the dart game device 20.
  • FIG. 10 is a block diagram showing a functional configuration of the dart game device 20.
  • the dart game device 20 is a game device that is installed in the store 3 and executes each individual battle game constituting the event game.
  • a dart game is performed as an example of an individual battle game.
  • the player plays a dart game by throwing an arrow (soft dart) at the target of the dart board 26.
  • the dart game apparatus 20 includes a game control unit 21, a game storage unit 22, a game operation unit 23, a game display unit 24, a game communication unit 25, and a dart board 26.
  • the game control unit 21 is for controlling the entire dart game device 20, and is realized by a CPU (Central Processing Unit) executing a game program stored in a predetermined memory.
  • the game control unit 21 of this embodiment includes an individual battle game control unit 211 and a screen display control unit 212.
  • the individual battle game control unit 211 has a function of executing processing for controlling the progress of the individual battle game (individual battle game to be progressed according to the order based on the tournament information). For example, when the individual battle game control unit 211 in the present embodiment executes an individual battle game that should be advanced in the order based on the tournament information, the individual battle game of the type preset by the event game setting unit 115 is automatically selected. Let's start.
  • the screen display control unit 212 has a function of executing processing for display control of the game screen displayed on the game display unit 24.
  • the screen display control unit 212 in the present embodiment causes the game display unit 24 to display a selection screen that allows the player to select the type of the individual battle game every time the individual battle game ends.
  • the screen display control unit 212 causes the game display unit 24 to display a game screen including player information of each player who is an opponent against each other before the start of the individual battle game.
  • the game storage unit 22 includes a ROM (Read Only Memory) that is a read-only storage area in which a game program is stored, and a RAM (a rewritable storage area that is used as a work area for arithmetic processing by the game control unit 21.
  • Random Access Memory
  • a non-volatile storage device such as a flash memory or a hard disk.
  • the game operation unit 23 is for a player or the like to perform various operations, and is realized by, for example, operation buttons provided on an operation panel.
  • the game operation unit 23 is used when the organizer or the player selects an event game or a regular game, or when selecting a dart game type (301, cricket, etc.).
  • the game display unit 24 is for displaying a game screen or an operation screen based on a command from the screen display control unit 212, and is realized by, for example, a liquid crystal display (LCD).
  • LCD liquid crystal display
  • the game communication unit 25 is for communicating with the server 10, and functions according to a function as a reception unit that receives various data and signals transmitted from the server 10 and a command from the game control unit 21. It has a function as a transmission unit that transmits various data and signals to the server 10.
  • the dart board 26 is a board surface that is a target of the dart game.
  • the dart board 26 of the present embodiment is divided into a plurality of target areas 26A. A large number of fine holes are provided in each of the target areas 26A. The tip of the arrow thrown by the player is received in any of a number of holes provided in the target area 26A (the arrow pierces the target area).
  • the area detection unit 27 is for detecting that an arrow has stuck in the target area 26A, and a plurality of area detection units 27 are provided corresponding to each of the target areas 26A.
  • the area detector 27 detects the displacement of the target area 26A, it sends a detection signal to the game controller 21.
  • the card slot CS is an insertion slot into which a game card (for example, an IC card) owned by the player is inserted.
  • the dart game device 20 in the present embodiment is provided with four card slots CS so that four players can play against each other.
  • the game card is held in the card slot CS so that predetermined information can be read and written during game play.
  • the card RW unit 28 is an example of an identification information acquisition unit that acquires the identification information of a player.
  • the card RW unit 28 reads information such as a card ID recorded on a game card owned by a player in the store or information obtained from a game result. Etc. can be written.
  • the card RW unit 28 of the present embodiment is provided corresponding to each card slot CS.
  • the coin insertion unit 29 includes an insertion slot for inserting coins and a sensor for detecting coins inserted from the insertion slot.
  • a game can be played by inserting a predetermined number of coins from the coin insertion slot by the player.
  • FIG. 11 is a schematic external view of the portable terminal 30.
  • FIG. 12 is a block diagram illustrating a functional configuration of the portable terminal 30.
  • the portable terminal 30 of the present embodiment is an information processing apparatus (for example, a tablet terminal, a mobile phone terminal, a smartphone, etc.) that can be used while being held in the store by an organizer (store staff, etc.) that holds the event game. It is.
  • the portable terminal 30 can transmit / receive various information (game program, game data, etc.) related to the event game to the server 10.
  • the portable terminal 30 includes a terminal control unit 31, a terminal storage unit 32, a terminal operation unit 33, a terminal display unit 34, a terminal communication unit 35, and a card RW unit 36.
  • the terminal control unit 31 controls the entire portable terminal 30 and is realized by a CPU (Central Processing Unit) executing a program stored in a predetermined memory. Note that the terminal control unit 31 of the present embodiment also functions as a screen display control unit that controls a display mode such as an operation screen displayed on the terminal display unit 34.
  • a CPU Central Processing Unit
  • the terminal storage unit 32 is connected to the terminal control unit 31 via a bus, and performs processing of referring to, reading, and rewriting data stored in response to a command from the terminal control unit 31.
  • the terminal storage unit 32 is realized by, for example, a flash memory or a hard disk.
  • the terminal operation unit 33 is for the organizer to perform various operations (event game setting operation, etc.), and is realized by, for example, an operation button, a touch panel, or the like.
  • the terminal display unit 34 is for displaying a game screen or the like (for example, a screen including a tournament table based on the tournament information) in response to a command from the terminal control unit 31, for example, a liquid crystal display (LCD: Liquid Crystal Display). Etc.
  • a game screen or the like for example, a screen including a tournament table based on the tournament information
  • a liquid crystal display for example, a liquid crystal display (LCD: Liquid Crystal Display). Etc.
  • the terminal communication unit 35 is for communicating with the server 10, and functions as a reception unit that receives various data and signals transmitted from the server 10, and in response to a command from the terminal control unit 31. It has a function as a transmission unit that transmits various data and signals to the server 10.
  • the card RW unit 36 is an example of an identification information acquisition unit that acquires player identification information, and reads a card ID recorded on a game card A (for example, an IC card) owned by a player in the store, It is possible to write predetermined information or the like.
  • a game card A for example, an IC card
  • FIG. 13 is a block diagram illustrating a functional configuration of the image display device 40.
  • the image display device 40 according to the present embodiment is an information processing device that is installed in the store 3 and displays various screens related to an event game.
  • the image display device 40 can display a screen similar to the screen displayed on the portable terminal 30 (for example, a screen including a tournament table). Therefore, since not only the organizer but also each player in the store can check the progress of the event game, the event game can be efficiently performed. Further, the image display device 40 can make a distribution request for various information (game data and the like) related to the game to the server 10.
  • the image display device 40 includes a control unit 41, a storage unit 42, an input unit 43, a display unit 44, and a communication unit 45.
  • the control unit 41 controls the entire image display device 40, and is realized by a CPU (Central Processing Unit) executing a program stored in a predetermined memory.
  • the control unit 41 of the present embodiment also functions as an image display control unit that controls the display mode of various images displayed on the display unit 44.
  • the storage unit 42 is connected to the control unit 41 via a bus, and performs processing of referring to, reading, and rewriting data stored in response to a command from the control unit 41.
  • the storage unit 42 is realized by, for example, a flash memory or a hard disk.
  • the input unit 43 is for an organizer to perform various operations (such as setting operations related to image display).
  • the display unit 44 is for displaying various screens according to commands from the control unit 41, and is realized by, for example, a liquid crystal display (LCD) or the like.
  • the communication unit 45 functions as a transmission / reception unit for transmitting / receiving various types of information to / from the server 10 via the network 2.
  • FIG. 14 is a flowchart for explaining an operation example (first half) of the game system 1 according to the present embodiment. This game system 1 executes various processes shown in FIG. 14 before the start of the event game performed in the tournament method.
  • the terminal control unit 31 responds to the operation input from the organizer, Is displayed on the terminal display unit 34 (S101).
  • the terminal control part 31 receives various operation inputs regarding the setting of an event game from an organizer, when the setting screen of an event game is displayed on the terminal display part 34 (S102).
  • FIG. 15 is a diagram showing an example of the event game setting screen 70.
  • the organizer operates the pull-down menu 71 to select a store that will hold the event game from the store list. Then, when the operation button 72 is selected by the organizer, the terminal control unit 31 makes a transition to the next setting screen.
  • FIG. 16 is a diagram showing an example of the event game setting screen 80.
  • the organizer operates the pull-down menu 81 to select either single or doubles as the event game team type.
  • the organizer operates the pull-down menu 82 to select the type of the individual battle game from the game type list.
  • the terminal control unit 31 displays the organizer on the setting screens 70 and 80.
  • a command (event game setting request) for registering event game settings in advance is transmitted to the server 10 via the terminal communication unit 35 together with the operation information relating to the various event game settings that have been input (S103).
  • the server 10 receives the event game setting request transmitted from the portable terminal 30 together with the operation information, the server 10 performs an event game setting process (S104).
  • the event game setting unit 115 associates the event game ID with the event game ID based on the store ID set in the event game setting request and the operation information regarding the setting of various event games input by the organizer.
  • Various information is registered for the event game information shown in FIG. 6 (setting of an event game).
  • the terminal control unit 31 displays the entry screen in response to the operation input from the organizer.
  • the data is displayed on the unit 34 (S105).
  • FIG. 17 is a diagram illustrating an example of the entry screen 90.
  • This entry screen 90 includes a player display area 91 and operation buttons 92.
  • the player display area 91 is an area for displaying players participating in the event game.
  • the operation button 92 is an input button for closing / determining the event game entry.
  • the organizer takes the portable terminal 30 to each player scattered in the store and accepts the entry of the player who wants to participate in the event game. That is, the terminal control unit 31 acquires information such as a card ID recorded on the game card owned by the player, which is input from the card RW unit 36 (S106).
  • the terminal control unit 31 transmits a command (entry request) for entering a player participating in the event game to the server 10 through the terminal communication unit 35 together with the card ID acquired through the card RW unit 36. (S107).
  • the server 10 when the server 10 receives the entry request transmitted from the portable terminal 30 together with the card ID, the server 10 performs an entry process (S108). That is, in the server 10, the entry processing unit 111 refers to the event game information shown in FIG. 6 and specifies entry information (see FIG. 7) corresponding to the event game based on the store ID set in the entry request. Then, the card ID transmitted from the portable terminal 30 is registered in the entry information (player entry corresponding to the card ID).
  • the server control unit 11 obtains information (player name, level, etc.) regarding the entered player by referring to the player information shown in FIG.
  • the request is transmitted to the requesting portable terminal 30 and the image display device 40 (S109).
  • the portable terminal 30 will update the display of the entry screen 90 shown in FIG. 17, if the information regarding the entered player is received from the server 10 (S110). That is, the terminal control unit 31 additionally displays the player name, level, and the like of the entered player in the player display area 91 included in the entry screen 90.
  • the player name of the newly entered player is displayed in the player display on the entry screen 90.
  • One after another is displayed in the area 91.
  • the image display device 40 displays the player name and the like of the entered player and displays soliciting participation in the event game (S111). ). Thereby, it is possible to call all players in the store to participate in the event game.
  • the server 10 when receiving the tournament creation request transmitted from the portable terminal 30, the server 10 first performs a matching process (S113). That is, in the server 10, the matching processing unit 112 refers to the event game information shown in FIG. 6 and uses the store ID set in the tournament creation request to enter entry information (see FIG. 7) corresponding to this event game. The player who becomes an opponent is selected from among a plurality of players registered in advance in the entry information. At this time, the matching processing unit 112 performs matching by combining players randomly selected from a plurality of players.
  • the matching processing unit 112 refers to the event game information shown in FIG. 6, so that the opponents compete with each other according to the team type (either single or doubles) preset by the event game setting unit 115. The player who becomes becomes.
  • the matching processing unit 112 may perform matching according to the level of the player by referring to the player information shown in FIG. 3 instead of random selection.
  • the server 10 performs tournament information generation processing when the matching processing unit 112 determines players as opponents to each other (S114).
  • the tournament information generation unit 113 generates tournament information for sequentially progressing each of the individual battle games played between the players selected by the matching processing unit 112.
  • the generated tournament information is registered in the event game information (see FIG. 6) in association with the event game ID.
  • event game ID “single” is registered as a team format, and as shown in FIG.
  • the card ID When the card ID is registered (when there are 8 players who entered the event game), it is the turn from the first match to the seventh match until the final winner (winner) is determined by the tournament method. Seven individual battle games will be played. Accordingly, as shown in FIG. 8, tournament information (1) is generated for advancing the individual battle games from the first battle to the seventh battle in order. Since the matching processing unit 112 matches two players as opponents with each other, first, the four individual battle games (first battle to fourth battle) in the first round are matched. Assign each player. Next, in each battle after the second round, the winners of the previous round are assigned.
  • the server 10 transmits the tournament information generated by the tournament information generation unit 113 in this manner to the requesting portable terminal 30 and the image display device 40 (S115).
  • the requesting portable terminal 30 displays the tournament screen 100 shown in FIG. 18 (S116). That is, based on the tournament information received from the server 10, the terminal control unit 31 assigns players who are opponents to each other to the participation slots of the individual battle games (first battle to fourth battle), and the first battle to the seventh battle. A tournament table composed of individual battle games is displayed on the terminal display unit 34.
  • the image display device 40 displays the tournament screen 100 shown in FIG. 18 (S117).
  • the event game tournament table is automatically generated, it is made public to all players in the store.
  • FIG. 19 is a flowchart for explaining an operation example (second half) of the game system 1 according to the present embodiment.
  • the game system 1 executes various processes shown in FIG. 19 after the event game is started.
  • the screen display control unit 212 displays a menu screen (selection screen for selecting a game type or the like) on the game display unit 24 in response to an operation input from the organizer or the player (S201).
  • the game control unit 21 When the game control unit 21 receives an operation input for starting an event game of the event game and the normal game while the menu screen is displayed on the game display unit 24 (S202), the game control unit 21 starts the event game.
  • a command for requesting (event game start request) is transmitted to the server 10 via the game communication unit 25 (S203).
  • the server 10 when the server 10 receives the event game start request transmitted from the dart game device 20A, the server 10 performs an event game progress process (S204).
  • the event game control unit 114 refers to the event game information shown in FIG. 6 and, based on the store ID set in the event game start request, tournament information (see FIG. 8), and identify an individual battle game to be progressed according to the order based on the tournament information. That is, the event game control unit 114 selects an individual battle game that can be played (individual battle game to be advanced) according to the battle number order based on the battle situation information in the tournament information shown in FIG. For example, according to the tournament information (1) shown in FIG. 8, the third battle among the third battle and the fourth battle whose battle status information is “capable of battle” is selected.
  • And event game control part 114 will advance the order of the individual battle game based on tournament information, if the individual battle game which can be matched is chosen in order of battle number. For example, as in the tournament information (1) shown in FIG. 8, when the third battle is selected from the third battle and the fourth battle whose battle status information is “capable of battle”, the third battle is selected. By newly setting “matching” in the battle status information, the individual battle game to be advanced next is advanced to the fourth battle.
  • the event game control unit 114 refers to the player information shown in FIG. 3 and the event game information shown in FIG. 6, and each player who becomes an opponent in the individual battle game (for example, the third battle) to be progressed.
  • Player information card ID, player name, level, etc.
  • setting information event game ID, game type, etc.
  • the dart game device 20A receives the player information of each player who is an opponent in the individual battle game to be advanced and the setting information of the individual battle game to be advanced from the server 10, the battle shown in FIG.
  • the standby screen 120 is displayed (S206). That is, the screen display control unit 212 automatically displays the battle standby screen 120 of the individual battle game to be advanced on the game display unit 24 as a result of the operation input for starting the event game by the organizer or the player.
  • the player name of each player who is the opponent in the individual battle game (for example, the third battle) to be progressed.
  • the opponent of the individual battle game in the store can be called.
  • a dart game device 20B different from the dart game device 20A among the plurality of dart game devices 20 requests an event game start. (S207).
  • the server 10 receives the event game start request transmitted from the dart game device 20B, and performs an event game progress process (S208).
  • the event game control unit 114 refers to the event game information shown in FIG. 6 and, based on the store ID set in the event game start request, tournament information (see FIG. 8), and identify an individual battle game to be progressed according to the order based on the tournament information. That is, the event game control unit 114 selects an individual battle game that can be played (individual battle game to be advanced) according to the battle number order based on the battle situation information in the tournament information shown in FIG. For example, as described above, according to the progression order of the tournament information (1) shown in FIG.
  • the third battle whose battle status information is “capable of battle” has already been selected as the individual battle game played in the dart game device 20A. Therefore, the fourth battle that is the individual battle game to be advanced next is selected. And event game control part 114 will advance the order of the individual battle game based on tournament information, if the individual battle game which can be matched is chosen in order of battle number. For example, as shown in the tournament information (1) shown in FIG. 8, when the fourth battle is selected, the game status information of the fourth battle should be newly set to “during battle” to proceed next. The individual battle game is advanced to the fifth battle which is the second round.
  • the event game control unit 114 refers to the player information shown in FIG. 3 and the event game information shown in FIG. 6, and each player who is an opponent in the individual battle game (for example, the fourth battle) to be advanced is referred to.
  • Player information card ID, player name, level, etc.
  • setting information event game ID, game type, etc.
  • the event game control unit 114 controls the dart game device 20A among the plurality of dart game devices so that a certain individual battle game (for example, the third battle) can be performed, and the dart game device.
  • control can be performed so that another individual battle game (for example, the fourth battle) can be played. Therefore, when there is another dart game device 20 in an empty state where no game play is performed, if each player who is an opponent is determined, the dart game device 20 in the empty state Since individual battle games can be performed one after another, the event game can be advanced efficiently.
  • the game control unit 21 Obtains information such as a card ID recorded on a game card owned by each player, which is input from the card RW unit 28 (S211).
  • the dart game device 20A performs player authentication for the players (for example, the player E and the player F) who perform the individual battle game (for example, the third battle) (S212). That is, the individual competitive game control unit 211 determines whether or not the card ID (player identification information) input from the card RW unit 28 matches the card ID (player identification information) transmitted from the server 10. To do. If this determination is affirmed (S212: OK), the process proceeds to S213, and the individual battle game progress process is automatically started. On the other hand, if this determination is negative (S212: NG), the process returns to S211 and repeats the player authentication until the card IDs match.
  • the individual competitive game control unit 211 determines whether or not the card ID (player identification information) input from the card RW unit 28 matches the card ID (player identification information) transmitted from the server 10. To do. If this determination is affirmed (S212: OK), the process proceeds to S213, and the individual battle game progress process is automatically started. On the other hand, if this determination is negative (S212:
  • the individual battle game control unit 211 may request the server 10 to advance the order of the individual battle game when the predetermined time has elapsed without affirmation of the determination.
  • the individual battle game control unit 211 may request the server 10 to advance the order of the individual battle game to the server 10 when an operation input for making one of the players not to win is accepted.
  • the dart game device 20A performs an individual battle game progression process for the individual battle game (for example, the third battle) to be progressed according to the order based on the tournament information (S213).
  • the individual battle game control unit 211 receives an individual battle game of a game type transmitted from the server 10 (an individual battle game of a type preset by the event game setting unit 115 of the server 10) from the player. It is automatically selected and started regardless of the selection operation input (selection input of game type). Note that the timing of starting the individual battle game is performed when there is an operation input from the player (the operation button 121 of the battle standby scene 120 shown in FIG. 20 is pressed). Then, the individual battle game control unit 211 advances the dart game according to the game program stored in the game storage unit 22, and scores based on the game points set in the target area 26A where the arrow thrown by the player is stuck. Is calculated.
  • the dart game device 20A issues a game result registration request for requesting registration of the determined game result. It transmits to the server 10 via the game communication part 25 (S214).
  • the server 10 when the server 10 receives the game result registration request transmitted from the dart game device 20A, the server 10 performs a game result registration process (S215). Specifically, the event game control unit 114 refers to the event game information shown in FIG. 6 and, based on the event game ID set in the game result registration request, tournament information corresponding to the event game (see FIG. 8). ) Is specified, and the game result determined by the dart game device 20A is registered in the tournament information. At this time, the event game control unit 114 sets “END” in the battle situation information in the tournament information shown in FIG.
  • the screen display control unit 212 automatically displays a menu screen (selection screen for selecting a game type or the like) on the game display unit 24 (S216). .
  • a menu screen selection screen for selecting a game type or the like
  • the event game can be continuously performed or the normal game can be performed according to the play situation in the store.
  • the event game control unit 114 causes an arbitrary dart game device 20 to execute an individual battle game in accordance with the progression order of the event game, and finally determines the winner of the event game.
  • the game system 1 when a tournament-type event game is advanced, an individual battle game that should be advanced according to the order based on the tournament information is selected from among the plurality of dart game devices 20. Since it can be performed in any dart game device 20 that is in an empty state where no game play is being performed, the event game can be efficiently advanced.
  • the event game organizer sets the game type of the individual battle game in the server 10 in advance using the portable terminal 30, so that the game type set in advance in any dart game device 20. The individual battle game is automatically started. Therefore, it becomes unnecessary for the organizer or the player to select the game type on the menu screen, and the game can be started immediately.
  • the game system 1 including the server 10, the plurality of dart game devices 20, and the portable terminal 30 has been described as an example.
  • the present invention is not limited to this.
  • a game system 1 including a plurality of dart game devices 20 and a portable terminal 30 may be used.
  • the portable terminal 30 functions as the server 10 in the above-described embodiment.
  • a game system 1 including a plurality of dart game devices 20 may be used.
  • the main game device 201 among the plurality of dart game devices 20 functions as the server 10 in the above-described embodiment
  • the other sub-game devices 202 function as the dart game device 20 in the above-described embodiment. To do.
  • the game system 1 including the server 10, the plurality of dart game devices 20, and the portable terminal 30 has been described as an example.
  • the server 10 and the plurality of dart game devices 20 are described.
  • the game system 1 provided with an entry of a player who wishes to participate in the event game may be received using the card RW unit 28 of the dart game device 20. That is, the dart game device 20 may have a function as the portable terminal 30.
  • an entry of a player who wants to participate in the event game may be received by inputting a card ID or the like using a mobile phone or a smartphone owned by the player.
  • the game system 1 that provides the event game held in the store 3 to the player in the store 3 has been described as an example, but the present invention is limited to this. is not.
  • the game system 1 that provides an event game in which each player in a plurality of stores 3 participates may be used.
  • entry is made at the portable terminal 30 at each store, and an individual battle game is played at the dart game device 20 at each store.
  • the individual battle game in this case may be played in the dart game device 20 in the store or in a network battle in the dart game device 20 between the stores depending on the matching of the opponent. is there.
  • the event game control unit 114 determines that the type set in advance by the event game setting unit 115 is “301” rather than “701” for the convenience of closing time. You may control to display the screen which recommends "301" on the game display part 24 or the terminal display part 34 of the portable terminal 30.
  • the case where the entry of a player who wants to participate in the event game is received using the card RW unit 36 of the portable terminal 30 has been described as an example.
  • the present invention is not limited thereto. Is not to be done.
  • the card RW unit 28 of the dart game device 20 may be used to accept an entry of a player who wants to participate in the event game.
  • an entry of a player who wants to participate in the event game may be received by inputting a card ID or the like using a mobile phone or a smartphone owned by the player.
  • the game system 1 including one server 10 is described as an example of the server, but the game system 1 including a plurality of servers 10 may be used as an example of the server.
  • the server 10 may be distributed between a game server and a management server.
  • 1 game system, 2 networks, 3 stores, 10 servers, 11 server control units, 12 server storage units, 13 server input units, 14 server display units, 15 server communication units, 20 dart game devices, 21 game control units, 22 games Storage unit, 23 game operation unit, 24 game display unit, 25 game communication unit, 26 dart board, 27 area detection unit, 28 card RW unit, 29 coin insertion unit, 30 portable terminal, 31 terminal control unit, 32 terminal storage Unit, 33 terminal operation unit, 34 terminal display unit, 35 terminal communication unit, 36 card RW unit, 40 image display device, 41 control unit, 42 storage unit, 43 operation unit, 44 display unit, 45 communication unit, 70 setting screen , 71 pull-down menu, 72 operation buttons, 8 Setting screen, 81 pull-down menu, 82 pull-down menu, 83 operation buttons, 90 entry screen, 91 player display area, 92 operation buttons, 100 tournament screen, 120 battle standby screen, 121 operation buttons, 111 entry processing section, 112 matching processing , 113 Tournament information generation unit, 114 Event game control unit, 115 Event game setting unit,

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
PCT/JP2014/055091 2013-08-12 2014-02-28 ゲームシステム Ceased WO2015022785A1 (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2013167535A JP6200725B2 (ja) 2013-08-12 2013-08-12 ゲームシステム
JP2013-167535 2013-08-12

Publications (1)

Publication Number Publication Date
WO2015022785A1 true WO2015022785A1 (ja) 2015-02-19

Family

ID=52468178

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2014/055091 Ceased WO2015022785A1 (ja) 2013-08-12 2014-02-28 ゲームシステム

Country Status (2)

Country Link
JP (1) JP6200725B2 (enExample)
WO (1) WO2015022785A1 (enExample)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015530912A (ja) * 2012-08-27 2015-10-29 ホン インターナショナル コーポレーション ダーツゲームシステム
JP2015530911A (ja) * 2012-08-27 2015-10-29 ホン インターナショナル コーポレーション 外部デバイスと連動するダーツゲーム装置
JP2019022600A (ja) * 2017-07-24 2019-02-14 株式会社コロプラ 方法、サーバ、端末、およびゲームプログラム
CN110958905A (zh) * 2017-07-31 2020-04-03 世雅游戏股份有限公司 服务器装置、其控制方法及其控制程序
US12337243B2 (en) * 2019-12-26 2025-06-24 Cygames, Inc. Information storage medium, information processing device, and method for controlling information processing device

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6544864B2 (ja) * 2016-12-15 2019-07-17 任天堂株式会社 ゲームシステム、ゲーム処理方法、情報処理装置、および、情報処理プログラム
JP6979291B2 (ja) * 2017-06-28 2021-12-08 株式会社タイトー ゲームシステム
JP6982265B2 (ja) * 2020-03-23 2021-12-17 株式会社カプコン コンピュータシステムおよび大会の管理方法
CN120981271A (zh) 2023-02-21 2025-11-18 株式会社标活 游戏系统、游戏装置及程序

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009160118A (ja) * 2007-12-28 2009-07-23 Sega Corp ゲームシステム制御プログラム、プログラム記録媒体、ゲームシステム、サーバ装置およびゲームシステム制御方法
JP2010187908A (ja) * 2009-02-18 2010-09-02 Sega Corp ゲーム装置、ゲームシステム及びプログラム
JP2013135952A (ja) * 2013-04-08 2013-07-11 Konami Digital Entertainment Co Ltd ゲーム装置およびプログラム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009160118A (ja) * 2007-12-28 2009-07-23 Sega Corp ゲームシステム制御プログラム、プログラム記録媒体、ゲームシステム、サーバ装置およびゲームシステム制御方法
JP2010187908A (ja) * 2009-02-18 2010-09-02 Sega Corp ゲーム装置、ゲームシステム及びプログラム
JP2013135952A (ja) * 2013-04-08 2013-07-11 Konami Digital Entertainment Co Ltd ゲーム装置およびプログラム

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015530912A (ja) * 2012-08-27 2015-10-29 ホン インターナショナル コーポレーション ダーツゲームシステム
JP2015530911A (ja) * 2012-08-27 2015-10-29 ホン インターナショナル コーポレーション 外部デバイスと連動するダーツゲーム装置
JP2019022600A (ja) * 2017-07-24 2019-02-14 株式会社コロプラ 方法、サーバ、端末、およびゲームプログラム
CN110958905A (zh) * 2017-07-31 2020-04-03 世雅游戏股份有限公司 服务器装置、其控制方法及其控制程序
CN110958905B (zh) * 2017-07-31 2023-08-11 世雅游戏股份有限公司 服务器装置、其控制方法及游戏装置、记录介质
US12337243B2 (en) * 2019-12-26 2025-06-24 Cygames, Inc. Information storage medium, information processing device, and method for controlling information processing device

Also Published As

Publication number Publication date
JP2015036008A (ja) 2015-02-23
JP6200725B2 (ja) 2017-09-20

Similar Documents

Publication Publication Date Title
JP6200725B2 (ja) ゲームシステム
JP6557903B2 (ja) 大会運営システム、大会運営装置、及びプログラム
US10166468B2 (en) Information processing system, information processing apparatus, recording medium and information processing method
US8696454B2 (en) Server device, and non-transitory computer-readable storage medium storing game program
US9975044B2 (en) System and method for social gaming
TWI829643B (zh) 伺服器裝置、其控制方法及其控制程式
CN101001682A (zh) 游戏机和游戏系统
CN111971099B (zh) 网络对战型智力游戏管理系统
JP2021106925A (ja) ゲームシステム、ゲーム制御装置、及びプログラム
JP2021102098A (ja) プログラム、情報処理装置、及び制御方法
JP2024175044A (ja) 情報処理装置、方法、プログラム
JP5546572B2 (ja) ビデオゲーム処理装置、およびビデオゲーム処理プログラム
JP7136715B2 (ja) ゲームプログラム、方法、および情報処理装置
JP2019126470A (ja) ゲームプログラム、方法、および情報処理装置
JP2017209528A (ja) ゲームプログラム、方法及び情報処理装置
JP5562400B2 (ja) ゲーム制御装置、プログラム、ゲームシステム
WO2015173962A1 (ja) ゲームシステム、及び、プログラム
JP7723459B2 (ja) ゲームシステム、ゲーム装置、及びプログラム
TWI883350B (zh) 遊戲系統、遊戲伺服器及程式
JP6206772B2 (ja) ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム
KR102668175B1 (ko) 오프라인 게임의 유저 랭킹 등록 방법 및 이를 수행하는 서버
JP7394337B2 (ja) ゲームサーバ
HK40018933A (en) Server device, control method therefor, and game device, recording medium
CN102325570A (zh) 游戏机与用于分布式游戏的网络系统
HK40018933B (zh) 服务器装置、 其控制方法及游戏装置、 记录介质

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 14836476

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 14836476

Country of ref document: EP

Kind code of ref document: A1