WO2015000286A1 - Three-dimensional interactive learning system and method based on augmented reality - Google Patents

Three-dimensional interactive learning system and method based on augmented reality Download PDF

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Publication number
WO2015000286A1
WO2015000286A1 PCT/CN2014/000642 CN2014000642W WO2015000286A1 WO 2015000286 A1 WO2015000286 A1 WO 2015000286A1 CN 2014000642 W CN2014000642 W CN 2014000642W WO 2015000286 A1 WO2015000286 A1 WO 2015000286A1
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dimensional
teaching aid
physical teaching
spatial orientation
information
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PCT/CN2014/000642
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French (fr)
Chinese (zh)
Inventor
熊剑明
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央数文化(上海)股份有限公司
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Publication of WO2015000286A1 publication Critical patent/WO2015000286A1/en

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied

Definitions

  • the camera device is configured to perform video collection on a real environment after the augmented reality application is started;
  • the information processing apparatus further includes:
  • the three-dimensional rendering module is configured to control, according to the current spatial orientation information, the virtual object to perform synchronous display in a corresponding position in the video image.
  • the augmented reality application employs multi-thread programming, including a background thread for running a video capture operation and a main thread for running other functional operations.
  • the identification information is a two-dimensional code.
  • the three-dimensional interactive learning system prestores at least one template pattern, each of the template patterns corresponding to one of the three-dimensional models; and the identification module is configured to extract the Determining, by the predetermined image matching algorithm, whether the two-dimensional code matches the template pattern by using a predetermined image matching algorithm, and if yes, determining that the matching three-dimensional model corresponding to the template pattern is the physical teaching aid Corresponding said three-dimensional model -
  • 1 is a pixel value of the template pattern, which is a pixel value of the two-dimensional code; when S ; approaches 1, r approaches 1 and the extracted two-dimensional code is The template patterns are compared in N different orientations respectively; or
  • E s is the average gray level of the two-dimensional code
  • E t is the average gray level of the template pattern
  • the present invention also provides a three-dimensional interactive learning method based on augmented reality, including steps having -
  • the step of the information processing apparatus calculating the spatial orientation information of the physical teaching aid further includes:
  • the information processing device when the user moves the entity teaching aid in a real environment, the information processing device performs moving object tracking on the entity teaching aid, and calculates current spatial orientation information of the entity teaching aid in real time;
  • the step of placing the virtual object in a corresponding position in the video image according to the spatial orientation information of the physical teaching aid further includes:
  • the information processing device controls the virtual object to perform synchronous display on a corresponding position in the video image according to the current spatial orientation information.
  • the augmented reality application employs multi-thread programming, including a background thread for running a video capture operation and a main thread for running other functional operations.
  • the step of the information processing device calculating the spatial orientation information of the physical teaching aid further includes:
  • the information processing device calculates two-dimensional spatial orientation information of the physical teaching aid in the physical teaching aid space coordinate system; and converts the two-dimensional spatial orientation information into an imaging device according to the calibration parameter of the imaging device Three-dimensional spatial orientation information of the spatial coordinate system;
  • step of displaying the virtual object in a corresponding position in the video image according to the spatial orientation information of the physical teaching aid further comprising:
  • the information processing device displays the virtual object at a corresponding position in the video image according to the three-dimensional spatial orientation information.
  • the information processing device root is based on a real-time rendering frame rate, and each time an M frame is rendered, the camera device acquires an image, which is processed by the information processing device. Processing the image; from the 0th frame to the first period of the N*M frame, the information processing apparatus obtains the spatial orientation information of the physical teaching aid N times; the information processing apparatus is at the first During the second period from the NM frame to the 2N*M frame, the information processing apparatus constructs the N-time Bezier curve by using the result of the first N times of visual capture, thereby estimating any frame. The spatial orientation information of the physical teaching aid is applied to the virtual object.
  • the physical teaching aids are teaching cards, teaching books, and teaching dies.
  • the identification information is a two-dimensional code.
  • the step of the information processing apparatus identifying the identification information on the entity teaching aid and analyzing the three-dimensional model corresponding to the identification information includes :
  • the information processing device extracts the two-dimensional code on the entity teaching aid, and identifies whether the two-dimensional code matches the template pattern by a predetermined image matching algorithm;
  • the formula of the image matching algorithm is:
  • T ⁇ is the pixel value of the template pattern, S ; is the pixel value of the two-dimensional code; when approaching 1, r approaches 1 and the extracted two-dimensional code Comparing with the template pattern in N different orientations; or
  • E s is the average gray level of the two-dimensional code
  • E t is the average gray level of the template pattern
  • the present invention provides a three-dimensional interactive learning system and method based on augmented reality in order to solve the problem of low interest and poor teaching effect of the existing multimedia teaching device.
  • the system passes the camera.
  • the device performs video capture to display the real environment on the display device; at this time, the user can move the physical teaching aid with the identification information to the shooting range of the camera device, and the system identifies the identification information and the spatial orientation information of the physical teaching aid, the entity
  • the teaching aid is preferably a teaching card, and the identification information is preferably a two-dimensional code; then the system acquires the three-dimensional model corresponding to the identification information and renders it into a corresponding virtual object, and places the virtual object on the video image according to the spatial orientation information of the physical teaching aid.
  • the corresponding position in the display is mixed with the real environment.
  • the invention introduces the augmented reality technology into the multimedia teaching device, and superimposes the real environment and the virtual object into the same scene in real time, and the two kinds of information complement and superimpose each other, thereby bringing a new experience of the sensory effect to the user, and simultaneously utilizing Human instinct for three-dimensional spatial cognition to improve the user's learning ability and memory ability, thereby improving the teaching effect.
  • the user can move the entity teaching aids at will, the system will track the position of the physical teaching aids, and control the virtual objects to be synchronized according to the real space movements. Description
  • FIG. 1 is a schematic structural diagram of a three-dimensional interactive learning system based on augmented reality according to the present invention
  • FIG. 2 is a schematic diagram showing a calculation principle of spatial orientation information of a physical teaching aid according to an embodiment of the present invention
  • FIG. 3 is a schematic diagram showing the principle of a contour extraction algorithm in an embodiment of the present invention.
  • FIG. 4 is a schematic diagram showing the principle of a quadrilateral detection algorithm in an embodiment of the present invention.
  • FIG. 5 is a schematic diagram showing the principle of a quadrilateral coordinate algorithm in an embodiment of the present invention.
  • FIG. 6 is a corresponding relationship diagram between a template plane and an imaging plane in the embodiment of the present invention -
  • FIG. 7 is a schematic diagram showing the principle of comparing a two-dimensional code and a template pattern in four different orientations in an embodiment of the present invention.
  • FIG. 8 is a schematic diagram of a principle of delay rendering in an embodiment of the present invention.
  • FIG. 9 is a schematic diagram showing the principle of multi-thread operation of an augmented reality application according to an embodiment of the present invention.
  • FIG. 10 is a flowchart of a three-dimensional interactive learning method based on augmented reality according to the present invention.
  • FIG. 11 is a flow chart of a preferred augmented reality based three-dimensional interactive learning method of the present invention. Detailed ways
  • the three-dimensional interactive learning system 100 includes an information processing device 10, a camera device 20, a display device 30, and at least one physical teaching aid 40, wherein:
  • Each of the entity teaching aids 40 is provided with an identification information, and each of the identification information corresponds to a three-dimensional model.
  • the physical teaching aid 40 is preferably a teaching card, such as a literacy card and an identification card.
  • the physical teaching aid 40 can also be a teaching book, a teaching mold, and the like.
  • the identification information is preferably a two-dimensional code, and the two-dimensional code can be composed of various characters, patterns, and the like.
  • the physical teaching aid 40 corresponds to at least one vocabulary, object, phenomenon and the like.
  • the camera device 20 is configured to perform video collection on a real environment after the augmented reality application is started.
  • the imaging device 20 preferably employs a camera. What is more, at the same time, the ordinary camera and the infrared camera are used as the camera device 20, which form complementary advantages and solve the fatal problem that the two-dimensional code input fails when the light in the real environment is weak.
  • the augmented reality application refers to various types of application categories of knowledge education, such as nature, ocean, universe, and the like.
  • Each augmented reality application can have specific interactions and game logic.
  • various multimedia resources are used according to specific application logic, including three-dimensional models, images, sound effects, animations, and other special effects (for example, when the literacy card appears in the video image, the corresponding three-dimensional model is displayed and Trigger smoke effects).
  • Users can learn basic information about each augmented reality application through the application browser, and select and execute the augmented reality application of interest.
  • the display device 30 is configured to display a video image of a real environment.
  • the display device 30 can be a screen of a computer, a communication terminal, or a television.
  • the information processing device 10 may be a computer, a communication terminal, a television, etc., and the communication terminal may be Description
  • the information processing device 10 further includes -
  • the identification module 11 is configured to identify the identification information on the physical teaching aid 40 when the user moves the physical teaching aid 40 to the shooting range of the imaging device 20, and analyze the three-dimensional model corresponding to the identification information.
  • the three-dimensional model is pre-existing in the three-dimensional interactive learning system 100.
  • the orientation calculation module 12 is configured to calculate spatial orientation information of the physical teaching aid 40.
  • the orientation calculation module 12 is configured to calculate the two-dimensional spatial orientation information of the physical teaching aid 40 in the physical teaching aid spatial coordinate system. And according to the calibration parameters of the camera device 20, the two-dimensional spatial orientation information is converted into a three-dimensional spatial orientation of the space coordinate system of the camera device.
  • the three-dimensional rendering module 13 is configured to render a virtual three-dimensional model and other virtual environments, preferably for acquiring a three-dimensional model corresponding to the identification information, and rendering the three-dimensional model to generate a corresponding virtual object, and according to the spatial orientation information of the physical teaching aid 40.
  • the virtual object is placed at a corresponding position in the video image, and the virtual object and the real environment are mixed and displayed in the display device 30.
  • the three-dimensional rendering module 13 is configured to display the virtual object in a corresponding position in the video image according to the three-dimensional spatial orientation information of the physical teaching aid 40.
  • the orientation calculation module 12 of the information processing apparatus 10 is configured to perform moving object tracking on the physical teaching aid 40 when the user moves the physical teaching aid 40 in the real environment, and calculate the current spatial orientation of the physical teaching aid 40 in real time. information.
  • the three-dimensional rendering module 13 is configured to control the synchronous display of the virtual object in the corresponding position in the video image according to the current spatial orientation information.
  • the user can move the entity teaching aid 40 at will, the system 100 will perform position tracking on the physical teaching aid 40, and control the virtual object to be synchronously displayed according to the action of the physical teaching aid 40 in the real space, so as to achieve the purpose of the user to control the free movement of the virtual object.
  • the invention is derived from computer graphics recognition control technology and three-dimensional model instant rendering technology.
  • computer graphics recognition control technology provides an important application premise for augmented reality systems, camera calibration technology, moving object tracking technology and spatial registration technology of 3D objects for the consistency and real-time interaction of virtual and real space Provided the possibility.
  • the pre-created 3D virtual object is placed according to the spatial position information provided by the two-dimensional code, and is mixed and displayed with the real environment;
  • the user can control the free movement of the virtual object by moving the two-dimensional code (ie, the physical teaching aid).
  • the user moves the physical teaching aid (such as a literacy card with a two-dimensional code) in real space, and the virtual objects projected on the image captured by the camera on the screen are synchronized according to the real space motion.
  • the present invention can provide a more vivid sensory experience for the user by using multimedia forms such as text, sound, pictures, animation, and movies.
  • multimedia forms such as text, sound, pictures, animation, and movies.
  • the present invention solves the problem that children are boring in the process of learning vocabulary, objects, phenomena, and the like, and provides a visually sensory experience with a whole new fun. Project virtual objects onto the screen and let illusory objects appear in the real world. At the same time, humans can observe objects, understand and learn various kinds of knowledge through the natural reaction of humans to 3D space.
  • the physical teaching aid 40 is a quadrilateral literacy card
  • the camera device 20 is a camera.
  • the literacy card spatial orientation is extracted to calculate the literacy card space coordinate system (origin 0 nieth, coordinate axis is X tract, Y n , Z a ) is the representation in the reference coordinate system.
  • the method for extracting the spatial orientation of the literacy card specifically includes - [0101] 1) marking the connected region in the video image. First, the image needs to be binarized.
  • a fixed threshold binarization For example, a pixel whose luminance value is higher than 100 is set to 1, and the others are set to 0. Then, a progressive scan (from left to right, top to bottom) is performed on the binary image, and pixels having the same pixel value and adjacent pixels are marked with the same number as the connected region.
  • Contour extraction algorithm As shown in FIG. 3, for each connected region, the uppermost and leftmost edge points (dark pixels in FIG. b) are first found as the starting point of the contour search. Then search in the possible 8 directions (Fig. a) and find the pixels with the same label as the next contour point. The first search starts from direction 2 (because the starting point is already at the top and left), and when it is turned counterclockwise to direction 4, the pixels with the same label are found as the new contour point. The starting direction of the next search is (this direction +5) modulo 8 , so the second search starts from direction 1 and turns to direction 3 to find a new contour point (Fig. c). Other contour points are derived by analogy until the algorithm returns to the starting point.
  • Quadrilateral detection algorithm As shown in FIG. 4, first traverse the entire contour point sequence, find the point farthest from the starting point (number 0), mark it, and then pair (0, n t ) and ( ⁇ respectively) Two segments of , 0) are processed. At (0, ⁇ ), the connection from the search point and the farthest point 0 ⁇ point, if the distance exceeds a given width value, it indicates that new vertices found, labeled ⁇ 2, then continue processing (0 , ) and ( ⁇ 2 , ⁇ ,) segments. In the recursive process, if three vertices are found (including a total of four vertices at the starting point), the outline is proved to be a quadrilateral.
  • Quadrilateral coordinate algorithm using camera calibration parameters, the two-dimensional coordinates of the image space are converted into three-dimensional coordinates of the camera space,
  • ( Xl , Yl ) is the image pixel coordinate (the origin is in the upper left corner of the image), and ( X(:, y c ) is the representation of the image pixel in the camera coordinate system; s ⁇ Sy is the scaling factor, and the unit is Pixels per pixel (pixel/mm), ( Cl , c y ) is the pixel coordinate of the camera coordinate system z.
  • imaging The z coordinate of all points on the plane is f. From this, the representation of the four vertices P0 ⁇ P3 of the quadrilateral in the image in the camera coordinate system can be calculated, as shown in Fig. 5.
  • the three-dimensional interactive learning system 100 prestores at least one template pattern, each template pattern corresponding to a three-dimensional model.
  • the identification module 11 is configured to extract the two-dimensional code on the physical teaching aid 40, and identify whether the two-dimensional code matches the template pattern by using a predetermined image matching algorithm, and if yes, determine that the three-dimensional model corresponding to the matched template pattern is the three-dimensional corresponding to the physical teaching aid 40. model.
  • the literacy card is taken as an example to describe the two-dimensional code identification in detail:
  • Each detected quadrilateral image area is compared with a template pattern in the system database to find the best match, and the number of the template pattern is recorded.
  • the template pattern has a uniform resolution, such as 32*32, so before the comparison, the quadrilateral image region needs to be normalized, that is, the rectangular projection is transformed into a square region by using the perspective projection homography matrix transformation.
  • the coordinates ( Xi , y , ) of the projection point on the imaging plane can be obtained by the homography matrix (Equation 3), and ( Xl , The pixel value of y ; ) is given (x t , y t ).
  • the average gray level of the entire image may be first counted and the average gray level subtracted from a single pixel value, as shown in Equation 5.
  • the present invention adopts a delayed rendering technique, first backs up a plurality of two-dimensional code recognition results before the current frame, and delays the motion of the virtual object by a corresponding number of frames, thereby reserved for real-time processing of video input.
  • FIG. 10 is a flowchart of a three-dimensional interactive learning method based on augmented reality according to the present invention, which can be implemented by the three-dimensional interactive learning system 100 shown in FIG. 1, and includes the following steps:
  • Step S102 After the augmented reality application is started, video capture is performed on the real environment by the camera device 20.
  • Step S105 the information processing apparatus 10 calculates spatial orientation information of the physical teaching aid 40.
  • Step S106 the information processing apparatus 10 acquires the three-dimensional model corresponding to the identification information, and renders the three-dimensional model to generate a corresponding virtual object, and according to the spatial orientation of the physical teaching aid 40.
  • the information is displayed by placing the virtual object at a corresponding position in the video image.
  • the information processing apparatus 10 extracts the two-dimensional code on the entity teaching aid 40, and identifies whether the two-dimensional code matches the template pattern by a predetermined image matching algorithm.
  • E s is the average gray level of the two-dimensional code
  • E t is the average gray level of the template pattern
  • FIG. 11 is a flowchart of a three-dimensional interactive learning method based on the augmented reality of the present invention, which can be implemented by the three-dimensional interactive learning system 100 shown in FIG. 1.
  • the information processing apparatus 10 in this embodiment uses a computer and a camera.
  • the device 20 employs a camera
  • the display device 30 employs a computer screen
  • the physical teaching aid 40 employs a teaching card
  • the teaching card is provided with a two-dimensional code.
  • the method includes the steps of -
  • Step S112 the user starts an AR application.
  • Step S115 the user moves the teaching card in front of the camera, and the teaching card is provided with a two-dimensional code.
  • the user can now move the QR code to the shooting range of the camera and move the position of the QR code at will.
  • Step S118 the user provides the three-dimensional information implied in the real background image through interaction, so that the 3D virtual object can directly interact with the three-dimensional information, thereby greatly improving the interactive entertainment of the system.
  • the entity teaching aid is preferably a teaching card
  • the identification information is preferably a two-dimensional code
  • the system acquires the three-dimensional model corresponding to the identification information and renders it into a corresponding virtual object, and virtualizes according to the spatial orientation information of the physical teaching aid.
  • Objects are placed at corresponding locations in the video image for display in a mixed environment with the real environment.
  • the invention introduces the augmented reality technology into the multimedia teaching device, and superimposes the real environment and the virtual object into the same scene in real time, and the two kinds of information complement and superimpose each other, thereby bringing a new experience of the sensory effect to the user, and simultaneously utilizing Human instinct for three-dimensional spatial cognition to improve the user's learning ability and memory ability, thereby improving the teaching effect.
  • the user can move the entity teaching aids at will, the system will track the position of the physical teaching aids, and control the virtual objects to be synchronously displayed according to the actions of the real space, so as to achieve the purpose of free movement of the virtual objects controlled by the user, and generate rich interactions.
  • the effect of entertaining and entertaining are examples of entertaining and entertaining.
  • the invention is especially suitable for multimedia interactive teaching of children and adolescents.
  • the invention may, of course, be embodied in a variety of other embodiments, and various modifications and changes can be made in accordance with the present invention without departing from the spirit and scope of the invention. These respective changes and modifications are intended to fall within the scope of the appended claims.

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Abstract

Provided are a three-dimensional interactive learning system and method based on augmented reality. The system comprises an information processing device, a photographing device, a display device, and at least one physical teaching tool. The physical teaching tool is provided with identification information. The photographing device is used to capture a video of the real environment after an augmented reality application is activated. The information processing device comprises: an identifying module, used to identify the identification information on the physical teaching tool; an orientation calculation module, used to calculate spatial orientation information of the physical teaching tool; and a three-dimensional rendering module, used to acquire a three-dimensional model corresponding to the identification information, render the model, generate a corresponding virtual object, place the virtual object in a corresponding position of a video image according to the spatial orientation information of the physical teaching tool, and display the virtual object. In this way, the present invention can superpose the real environment and the virtual object in a same scenario in real time, provide a more vivid sense experience for the user, and improve a teaching effect by using the human instinct of cognizing the three-dimensional space.

Description

基于增强现实的三维互动学习系统及方法 技术领域  3D interactive learning system and method based on augmented reality
[0001 ] 本发明涉及多媒体互动教学装置技术领域,尤其涉及一种基于增强现实的三维互 动学习系统及方法。 背景技术  [0001] The present invention relates to the field of multimedia interactive teaching devices, and in particular, to a three-dimensional interactive learning system and method based on augmented reality. Background technique
[0002] 目前市场上较主流的多媒体教学装置包括早教机、点读机、点读笔、电子书 /书 包、识字卡片、电脑教育软件。 现有多媒体教学装置存在如下缺陷:  [0002] At present, the more mainstream multimedia teaching devices on the market include early education machines, dot reading machines, point reading pens, e-books/book bags, literacy cards, and computer education software. Existing multimedia teaching devices have the following drawbacks:
[0003] 1、传统多媒体教学装置的趣味性低,难以调动儿童的主动性。 [0003] 1. The traditional multimedia teaching device has low interest and it is difficult to mobilize the initiative of children.
 Say
[0004] 2、高科教育类的多媒体教学装置操作较为复杂,用户门槛较高。 [0004] 2. The multimedia teaching device of the high-tech education class is relatively complicated in operation and has a high user threshold.
[0005] 3、没有很好的可带动家庭互动的多媒体教学装置。 [0005] 3. There is no good multimedia teaching device that can drive family interaction.
[0006] 随着计算机时代不断进步,文字和图片在学习中的应用比重越来越大,甚至 3〜 6 岁的儿童也开始接触了大量的文字和图像资料。 书而以往的操作是通过鼠标和键盘,触摸式 的平板电脑虽然改变了键盘和鼠标的交互方式,但是依然停留在二维平面交互上。  [0006] With the continuous advancement of the computer age, the application of texts and pictures in learning has become more and more important, and even children aged 3 to 6 have begun to contact a large amount of text and image materials. The past operation of the book is through the mouse and keyboard. Although the touch-type tablet changes the interaction between the keyboard and the mouse, it still stays on the two-dimensional plane interaction.
[0007] AR (Augmented Reality,增强现实)是近年来的科学研究热点之一。 增强现实也 被称之为混合现实,其通过计算机技术,将虚拟信息应用到真实世界,真实环境和虚拟物体 实时地叠加到了同一个画面或空间。 增强现实提供了在一般情况下,不同于人类可感知的 信息。 它不仅展现了真实世界的信息,而且将虚拟信息同时显示出来,两种信息相互补充、 叠加。在视觉化的增强现实中,用户利用头盔显示器,把真实世界与电脑图形多重合成在一 起,便可看到真实的世界围绕着它。 增强现实借助计算机图形技术和可视化技术产生真实 环境中不存在的虚拟物体,并通过传感技术将虚拟物体准确放置在真实环境中,借助显示 设备将虛拟物体与真实环境融为一体,并呈现给使用者一个感官效果真实的新环境。 因此 增强现实系统具有虚实结合、实时交互、三维注册的新特点。增强现实利用计算机生成一种 逼真的视、听、力、触和动等感觉的虚拟环境,通过各种传感设备使用户沉浸于该环境中,实 现用户和环境直接进行自然交互。但目前尚未有将增强现实技术引入到多媒体教学中的先 例。 [0007] AR (Augmented Reality) is one of the hotspots of scientific research in recent years. Augmented reality is also called mixed reality. It applies virtual information to the real world through computer technology. The real environment and virtual objects are superimposed on the same picture or space in real time. Augmented reality provides information that is different from human perception in general. It not only displays the information of the real world, but also displays the virtual information at the same time, and the two kinds of information complement each other and superimpose. In visual augmented reality, users can use the helmet display to combine the real world with computer graphics to see the real world around it. Augmented reality uses computer graphics technology and visualization technology to generate virtual objects that do not exist in the real environment, and accurately places the virtual objects in the real environment through the sensing technology, and integrates the virtual objects with the real environment by means of the display device, and presents them to the real environment. The user has a new environment with realistic sensory effects. Therefore, the augmented reality system has new features of virtual and real integration, real-time interaction, and three-dimensional registration. Augmented reality uses a computer to generate a virtual environment with realistic perceptions of sight, sound, force, touch, and motion. The user is immersed in the environment through various sensing devices to achieve direct natural interaction between the user and the environment. However, there is no precedent for introducing augmented reality technology into multimedia teaching.
[0008] 综上可知,现有技术在实际使用上显然存在不便与缺陷,所以有必要加以改进。 发明内容  [0008] In summary, the prior art obviously has inconveniences and defects in practical use, so it is necessary to improve. Summary of the invention
[0009] 针对上述的缺陷,本发明的目的在于提供一种基于增强现实的三维互动学习系统 及方法,其能够将真实环境和虚拟物体实时地叠加到了同一场景中,为用户提供更为生动 的感官体验,同时利用人类对三维空间认知的本能提高了教学效果。  [0009] In view of the above drawbacks, an object of the present invention is to provide a three-dimensional interactive learning system and method based on augmented reality, which can superimpose a real environment and a virtual object into a same scene in real time, thereby providing a more vivid user. The sensory experience and the use of human instinct for three-dimensional space enhance the teaching effect.
[0010] 为了实现上述目的,本发明提供一种基于增强现实的三维互动学习系统,包括信 息处理装置、摄像装置、显示装置和至少一个实体教具;  [0010] In order to achieve the above object, the present invention provides a three-dimensional interactive learning system based on augmented reality, including an information processing device, a camera device, a display device, and at least one entity teaching aid;
[001 1 ] 每个所述实体教具上设有一个标识信息,每个所述标识信息对应一个三维模型;  [001 1] each of the entity teaching aids is provided with an identification information, and each of the identification information corresponds to a three-dimensional model;
[0012] 所述摄像装置,用于在增强现实应用启动后,对真实环境进行视频采集; [0012] the camera device is configured to perform video collection on a real environment after the augmented reality application is started;
[0013] 所述显示装置,用于显示所述真实环境的视频图像; 说 明 书 [0013] the display device is configured to display a video image of the real environment; Instruction manual
[0014] 所述信息处理装置进一步包括:  [0014] The information processing apparatus further includes:
[0015] 识别模块,用于当用户将所述实体教具移动至所述摄像装置的拍摄范围时,识别 出所述实体教具上的所述标识信息,并分析出所述标识信息对应的所述三维模型;  [0015] an identification module, configured to: when the user moves the physical teaching aid to a shooting range of the camera device, identify the identification information on the physical teaching aid, and analyze the corresponding information corresponding to the identification information Three-dimensional model
[0016] 方位计算模块,用于计算出所述实体教具的空间方位信息; [0016] an orientation calculation module, configured to calculate spatial orientation information of the physical teaching aid;
[0017] 三维渲染模块,用于获取所述标识信息对应的所述三维模型,并将所述三维模型 渲染生成对应的虚拟物体,并根据所述实体教具的所述空间方位信息,将所述虚拟物体放 置于所述视频图像中的相应位置进行显示。  [0017] a three-dimensional rendering module, configured to acquire the three-dimensional model corresponding to the identification information, and render the three-dimensional model to generate a corresponding virtual object, and according to the spatial orientation information of the physical teaching aid, A virtual object is placed at a corresponding location in the video image for display.
[0018] 根据本发明所述的三维互动学习系统,所述方位计算模块用于当用户在真实环境 中移动所述实体教具时,对所述实体教具进行运动物体跟踪,实时计算出所述实体教具的 当前空间方位信息;  [0018] According to the three-dimensional interactive learning system of the present invention, the orientation calculation module is configured to perform moving object tracking on the physical teaching aid when the user moves the physical teaching aid in a real environment, and calculate the physical teaching aid in real time. Current spatial orientation information;
[0019] 所述三维渲染模块用于根据所述当前空间方位信息,控制所述虚拟物体在所述视 频图像中的相应位置进行同步显示。  [0019] The three-dimensional rendering module is configured to control, according to the current spatial orientation information, the virtual object to perform synchronous display in a corresponding position in the video image.
[0020] 根据本发明所述的三维互动学习系统,所述增强现实应用启动后,根据具体的应 用逻辑使用各种多媒体资源。  [0020] According to the three-dimensional interactive learning system of the present invention, after the augmented reality application is started, various multimedia resources are used according to specific application logic.
[0021 ] 根据本发明所述的三维互动学习系统,所述增强现实应用采用多线程编程,包括 用于运行视频采集操作的背景线程和用于运行其他功能操作的主线程。  [0021] According to the three-dimensional interactive learning system of the present invention, the augmented reality application employs multi-thread programming, including a background thread for running a video capture operation and a main thread for running other functional operations.
[0022] 根据本发明所述的三维互动学习系统,所述方位计算模块用于计算出所述实体教 具在实体教具空间坐标系中的二维空间方位信息;并根据所述摄像装置的标定参数,将所 述二维空间方位信息换算为摄像装置空间坐标系的三维空间方位信息;  [0022] According to the three-dimensional interactive learning system of the present invention, the orientation calculation module is configured to calculate two-dimensional spatial orientation information of the physical teaching aid in a physical teaching aid space coordinate system; and according to calibration parameters of the camera device Converting the two-dimensional spatial orientation information into three-dimensional spatial orientation information of the space coordinate system of the camera;
[0023] 所述三维渲染模块用于根据所述三维空间方位信息,将所述虚拟物体放置于所述 视频图像中的相应位置进行显示。  [0023] The three-dimensional rendering module is configured to display the virtual object in a corresponding position in the video image according to the three-dimensional spatial orientation information.
[0024] 根据本发明所述的三维互动学习系统,所述三维渲染模块以实时渲染帧率为基 准,每渲染 M帧时,所述摄像装置采集一张图像,由所述识别模块和所述方位计算模块对所 述图像进行处理;从第 0帧到第 N*M帧的第一期间,所述方位计算模块得到 N次所述实体教 具的所述空间方位信息;所述三维渲染模块在所述第一期间不激活任何所述虚拟物体;从 第 NM帧到 2N*M帧的第二期间,所述三维渲染模块利用视觉捕捉前 N次的结果构造 N次贝 塞尔曲线,从而估算得到任何一帧的所述实体教具的所述空间方位信息,并作用于所述虚 拟物体上。  [0024] According to the three-dimensional interactive learning system of the present invention, the three-dimensional rendering module is based on a real-time rendering frame rate, and each time an M frame is rendered, the camera device acquires an image, by the identification module and the The orientation calculation module processes the image; from the 0th frame to the first period of the N*M frame, the orientation calculation module obtains the spatial orientation information of the physical teaching aid N times; the three-dimensional rendering module is The first period does not activate any of the virtual objects; from the NM frame to the second period of the 2N*M frame, the three-dimensional rendering module constructs an N-time Bezier curve by using the results of the first N times of visual capture to estimate Obtaining the spatial orientation information of the physical teaching aid of any one frame and acting on the virtual object.
[0025] 根据本发明所述的三维互动学习系统,所述实体教具为教学卡片、教学书籍、教学 模具。  [0025] According to the three-dimensional interactive learning system of the present invention, the physical teaching aids are teaching cards, teaching books, and teaching dies.
[0026] 根据本发明所述的三维互动学习系统,所述标识信息为二维码。  According to the three-dimensional interactive learning system of the present invention, the identification information is a two-dimensional code.
[0027] 根据本发明所述的三维互动学习系统,所述三维互动学习系统预存有至少一个模 板图案,每个所述模板图案对应一个所述三维模型;所述识别模块用于提取出所述实体教 具上的所述二维码,通过预定的图像匹配算法识别所述二维码与所述模板图案是否匹配, 若是则判定匹配的所述模板图案对应的所述三维模型为所述实体教具对应的所述三维模 型- [0027] According to the three-dimensional interactive learning system of the present invention, the three-dimensional interactive learning system prestores at least one template pattern, each of the template patterns corresponding to one of the three-dimensional models; and the identification module is configured to extract the Determining, by the predetermined image matching algorithm, whether the two-dimensional code matches the template pattern by using a predetermined image matching algorithm, and if yes, determining that the matching three-dimensional model corresponding to the template pattern is the physical teaching aid Corresponding said three-dimensional model -
[0028] 根据 维互动学习系统,所述图像匹配算法的公式为 -
Figure imgf000004_0001
说 明 书
[0028] According to the dimensional interactive learning system, the formula of the image matching algorithm is -
Figure imgf000004_0001
Instruction manual
[0030] 其中 1 为所述模板图案的像素值, 为所述二维码的像素值;当 S;趋近于 1 时, r趋近于 1,并将提取出来的所述二维码与所述模板图案分别在 N个不同朝向上进行比较; 或者 [0030] wherein 1 is a pixel value of the template pattern, which is a pixel value of the two-dimensional code; when S ; approaches 1, r approaches 1 and the extracted two-dimensional code is The template patterns are compared in N different orientations respectively; or
[0031 ] 所述图像匹配算法的公式为:
Figure imgf000005_0001
[0031] The formula of the image matching algorithm is:
Figure imgf000005_0001
[0033] 其中 Es为所述二维码的平均灰度, Et为所述模板图案的平均灰度。 Where E s is the average gray level of the two-dimensional code, and E t is the average gray level of the template pattern.
[0034] 本发明还提供一种基于增强现实的三维互动学习方法,包括步骤有 - [0034] The present invention also provides a three-dimensional interactive learning method based on augmented reality, including steps having -
[0035] 在每个实体教具上设置一个标识信息,每个所述标识信息对应一个三维模型; [0035] setting an identification information on each of the physical teaching aids, each of the identification information corresponding to a three-dimensional model;
[0036] 在增强现实应用启动后,通过摄像装置对真实环境进行视频采集;  [0036] after the augmented reality application is started, video capture is performed on the real environment by the camera device;
[0037] 显示装置显示所述真实环境的视频图像;  [0037] the display device displays a video image of the real environment;
[0038] 当用户将所述实体教具移动至所述摄像装置的拍摄范围时,信息处理装置识别出 所述实体教具上的所述标识信息,并分析出所述标识信息对应的所述三维模型;  [0038] when the user moves the physical teaching aid to the shooting range of the imaging device, the information processing device identifies the identification information on the physical teaching aid, and analyzes the three-dimensional model corresponding to the identification information. ;
[0039] 所述信息处理装置计算出所述实体教具的空间方位信息; [0039] the information processing device calculates spatial orientation information of the entity teaching aid;
[0040] 所述信息处理装置获取所述标识信息对应的所述三维模型,并将所述三维模型渲 染生成对应的虚拟物体,并根据所述实体教具的所述空间方位信息,将所述虚拟物体放置 于所述视频图像中的相应位置进行显示。  [0040] the information processing device acquires the three-dimensional model corresponding to the identification information, and renders the three-dimensional model to generate a corresponding virtual object, and according to the spatial orientation information of the physical teaching aid, the virtual An object is placed at a corresponding location in the video image for display.
[0041 ] 根据本发明所述的三维互动学习方法,所述信息处理装置计算出所述实体教具的 空间方位信息的步骤还包括: '  [0041] According to the three-dimensional interactive learning method of the present invention, the step of the information processing apparatus calculating the spatial orientation information of the physical teaching aid further includes:
[0042] 当用户在真实环境中移动所述实体教具时,所述信息处理装置对所述实体教具进 行运动物体跟踪,实时计算出所述实体教具的当前空间方位信息; [0042] when the user moves the entity teaching aid in a real environment, the information processing device performs moving object tracking on the entity teaching aid, and calculates current spatial orientation information of the entity teaching aid in real time;
[0043] 所述根据所述实体教具的所述空间方位信息,将所述虚拟物体放置于所述视频图 像中的相应位置进行显示的步骤还包括:  [0043] the step of placing the virtual object in a corresponding position in the video image according to the spatial orientation information of the physical teaching aid further includes:
[0044] 所述信息处理装置根据所述当前空间方位信息,控制所述虚拟物体在所述视频图 像中的相应位置进行同步显示。  And [0044] the information processing device controls the virtual object to perform synchronous display on a corresponding position in the video image according to the current spatial orientation information.
[0045] 根据本发明所述的三维互动学习方法,所述增强现实应用启动后,根据具体的应 用逻辑使用各种多媒体资源。  [0045] According to the three-dimensional interactive learning method of the present invention, after the augmented reality application is started, various multimedia resources are used according to specific application logic.
[0046] 根据本发明所述的三维互动学习方法,所述增强现实应用采用多线程编程,包括 用于运行视频采集操作的背景线程和用于运行其他功能操作的主线程。  [0046] According to the three-dimensional interactive learning method of the present invention, the augmented reality application employs multi-thread programming, including a background thread for running a video capture operation and a main thread for running other functional operations.
[0047] 根据本发明所述的三维互动学习方法,所述信息处理装置计算出所述实体教具的 空间方位信息的步骤还包括:  [0047] According to the three-dimensional interactive learning method of the present invention, the step of the information processing device calculating the spatial orientation information of the physical teaching aid further includes:
[0048] 所述信息处理装置计算出所述实体教具在实体教具空间坐标系中的二维空间方 位信息;并根据所述摄像装置的标定参数,将所述二维空间方位信息换算为摄像装置空间 坐标系的三维空间方位信息;  [0048] the information processing device calculates two-dimensional spatial orientation information of the physical teaching aid in the physical teaching aid space coordinate system; and converts the two-dimensional spatial orientation information into an imaging device according to the calibration parameter of the imaging device Three-dimensional spatial orientation information of the spatial coordinate system;
[0049] 所述根据所述实体教具的所述空间方位信息,将所述虚拟物体放置于所述视频图 像中的相应位置进行显示的步骤还包括:  And the step of displaying the virtual object in a corresponding position in the video image according to the spatial orientation information of the physical teaching aid, further comprising:
[0050] 所述信息处理装置根据所述三维空间方位信息,将所述虚拟物体放置于所述视频 图像中的相应位置进行显示。 [0051 ] 根据本发明所述的三维互动学习方法,所述信息处理装置根以实时渲染帧率为基 准,每渲染 M帧时,所述摄像装置采集一张图像,由所述信息处理装置对所述图像进行处 理;从第 0帧到第 N*M帧的第一期间,所述信息处理装置得到 N次所述实体教具的所述空间 方位信息;所述信息处理装置在所述第一期间不激活任何所述虚拟物体;从第 NM帧到 2N*M 帧的第二期间,所述信息处理装置利用视觉捕捉前 N次的结果构造 N次贝塞尔曲线,从而估 算得到任何一帧的所述实体教具的所述空间方位信息,并作用于所述虚拟物体上。 [0050] The information processing device displays the virtual object at a corresponding position in the video image according to the three-dimensional spatial orientation information. [0051] According to the three-dimensional interactive learning method of the present invention, the information processing device root is based on a real-time rendering frame rate, and each time an M frame is rendered, the camera device acquires an image, which is processed by the information processing device. Processing the image; from the 0th frame to the first period of the N*M frame, the information processing apparatus obtains the spatial orientation information of the physical teaching aid N times; the information processing apparatus is at the first During the second period from the NM frame to the 2N*M frame, the information processing apparatus constructs the N-time Bezier curve by using the result of the first N times of visual capture, thereby estimating any frame. The spatial orientation information of the physical teaching aid is applied to the virtual object.
[0052] 根据本发明所述的三维互动学习方法,所述实体教具为教学卡片、教学书籍、教学 模具。 [0052] According to the three-dimensional interactive learning method of the present invention, the physical teaching aids are teaching cards, teaching books, and teaching dies.
[0053] 根据本发明所述的三维互动学习方法,所述标识信息为二维码。  [0053] According to the three-dimensional interactive learning method of the present invention, the identification information is a two-dimensional code.
[0054] 根据本发明所述的三维互动学习方法,所述信息处理装置识别出所述实体教具上 的所述标识信息,并分析出所述标识信说息对应的所述三维模型的步骤包括:  [0054] According to the three-dimensional interactive learning method of the present invention, the step of the information processing apparatus identifying the identification information on the entity teaching aid and analyzing the three-dimensional model corresponding to the identification information includes :
[0055] 预存有至少一个模板图案,每个所述模板图案对应一个所述三维模型;  [0055] pre-storing at least one template pattern, each of the template patterns corresponding to one of the three-dimensional models;
[0056] 所述信息处理装置提取出所述实体教具上的所述二维码,通过预定的图像匹配算 法识别所述二维码与所述模板图案是否匹配;  [0056] the information processing device extracts the two-dimensional code on the entity teaching aid, and identifies whether the two-dimensional code matches the template pattern by a predetermined image matching algorithm;
[0057] 若是,则判定匹配的所述模板图案对应的书所述三维模型为所述实体教具对应的所 述三维模型。  [0057] If yes, determining that the three-dimensional model of the book corresponding to the matched template pattern is the three-dimensional model corresponding to the entity teaching aid.
[0058] 根据本发明所述的三维互动学习方法,所述图像匹配算法的公式为: 一」  [0058] According to the three-dimensional interactive learning method of the present invention, the formula of the image matching algorithm is:
[0060] 其中 T\为所述模板图案的像素值, S;为所述二维码的像素值;当 趋近于 1 时, r趋近于 1,并将提取出来的所述二维码与所述模板图案分别在 N个不同朝向上进行比较; 或者 Where T\ is the pixel value of the template pattern, S ; is the pixel value of the two-dimensional code; when approaching 1, r approaches 1 and the extracted two-dimensional code Comparing with the template pattern in N different orientations; or
[0061 ] [0062] [0062]
Figure imgf000006_0001
Figure imgf000006_0001
[0063] 其中 Es为所述二维码的平均灰度, Et为所述模板图案的平均灰度。 Where E s is the average gray level of the two-dimensional code, and E t is the average gray level of the template pattern.
[0064] 本发明为解决现有多媒体教学装置所存在的趣味性低、教学效果差的问题,提供 一种基于增强现实的三维互动学习系统和方法,当用户启动增强现实应用后,系统通过摄 像装置进行视频采集,将真实环境显示于显示装置上;此时用户可以将设有标识信息的实 体教具移动至摄像装置的拍摄范围,系统识别出实体教具的标识信息和空间方位信息,所 述实体教具优选为教学卡片,所述标识信息优选为二维码;然后系统获取所述标识信息对 应的三维模型并渲染成对应的虚拟物体,根据实体教具的空间方位信息,将虚拟物体放置 于视频图像中的相应位置以与真实环境进行混合显示。 借此,本发明将增强现实技术引入 到多媒体教学装置,将真实环境和虚拟物体实时地叠加到了同一场景中,两种信息相互补 充和叠加,给用户带来感官效果真实的全新体验,同时利用人类对三维空间认知的本能来 提高用户的学习能力和记忆能力,进而提高了教学效果。更好的是,用户可以随意移动实体 教具,系统将对实体教具进行位置跟踪,并控制虚拟物体根据真实空间的动作进行同步显 说 明 书 [0064] The present invention provides a three-dimensional interactive learning system and method based on augmented reality in order to solve the problem of low interest and poor teaching effect of the existing multimedia teaching device. When the user starts the augmented reality application, the system passes the camera. The device performs video capture to display the real environment on the display device; at this time, the user can move the physical teaching aid with the identification information to the shooting range of the camera device, and the system identifies the identification information and the spatial orientation information of the physical teaching aid, the entity The teaching aid is preferably a teaching card, and the identification information is preferably a two-dimensional code; then the system acquires the three-dimensional model corresponding to the identification information and renders it into a corresponding virtual object, and places the virtual object on the video image according to the spatial orientation information of the physical teaching aid. The corresponding position in the display is mixed with the real environment. Thereby, the invention introduces the augmented reality technology into the multimedia teaching device, and superimposes the real environment and the virtual object into the same scene in real time, and the two kinds of information complement and superimpose each other, thereby bringing a new experience of the sensory effect to the user, and simultaneously utilizing Human instinct for three-dimensional spatial cognition to improve the user's learning ability and memory ability, thereby improving the teaching effect. More preferably, the user can move the entity teaching aids at will, the system will track the position of the physical teaching aids, and control the virtual objects to be synchronized according to the real space movements. Description
示,以达到由用户控制虚拟物体自由移动的目的,产生丰富的交互体验,实现寓教于乐的效 果。 本发明尤其适用于少年儿童的多媒体互动教学。 附图说明 In order to achieve the purpose of free movement of the virtual object controlled by the user, a rich interactive experience is generated, and the effect of teaching and learning is realized. The invention is especially suitable for multimedia interactive teaching of children and adolescents. DRAWINGS
[0065] 图 1是本发明基于增强现实的三维互动学习系统的结构示意图;  1 is a schematic structural diagram of a three-dimensional interactive learning system based on augmented reality according to the present invention;
[0066] 图 2是本发明实施例中实体教具的空间方位信息的计算原理示意图;  2 is a schematic diagram showing a calculation principle of spatial orientation information of a physical teaching aid according to an embodiment of the present invention;
[0067] 图 3是本发明实施例中轮廓提取算法的原理示意图;  3 is a schematic diagram showing the principle of a contour extraction algorithm in an embodiment of the present invention;
[0068] 图 4是本发明实施例中四边形检测算法的原理示意图;  4 is a schematic diagram showing the principle of a quadrilateral detection algorithm in an embodiment of the present invention;
[0069] 图 5是本发明实施例中四边形坐标算法的原理示意图;  5 is a schematic diagram showing the principle of a quadrilateral coordinate algorithm in an embodiment of the present invention;
[0070] 图 6是本发明实施例中模板平面与成像平面的对应关系图 -,  6 is a corresponding relationship diagram between a template plane and an imaging plane in the embodiment of the present invention -
[0071 ] 图 7是本发明实施例中二维码与模板图案在四个不同朝向进行比较的原理示意 图;  7 is a schematic diagram showing the principle of comparing a two-dimensional code and a template pattern in four different orientations in an embodiment of the present invention;
[0072] 图 8是本发明实施例中延迟渲染的原理示意图;  8 is a schematic diagram of a principle of delay rendering in an embodiment of the present invention;
[0073] 图 9是本发明实施例中增强现实应用的多线程运行的原理示意图;  9 is a schematic diagram showing the principle of multi-thread operation of an augmented reality application according to an embodiment of the present invention;
[0074] 图 10是本发明基于增强现实的三维互动学习方法的流程图;  10 is a flowchart of a three-dimensional interactive learning method based on augmented reality according to the present invention;
[0075] 图 11是本发明优选基于增强现实的三维互动学习方法的流程图。 具体实施方式  11 is a flow chart of a preferred augmented reality based three-dimensional interactive learning method of the present invention. Detailed ways
[0076] 为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对 本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并 不用于限定本发明。  The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
[0077] 图 1是本发明基于增强现实的三维互动学习系统的结构示意图,所述三维互动学 习系统 100包括信息处理装置 10、摄像装置 20、显示装置 30和至少一个实体教具 40,其中:  1 is a schematic structural diagram of a three-dimensional interactive learning system based on augmented reality according to the present invention. The three-dimensional interactive learning system 100 includes an information processing device 10, a camera device 20, a display device 30, and at least one physical teaching aid 40, wherein:
[0078] 每个所述实体教具 40上设有一个标识信息,每个标识信息对应一个三维模型。 [0078] Each of the entity teaching aids 40 is provided with an identification information, and each of the identification information corresponds to a three-dimensional model.
[0079] 所述实体教具 40优选为教学卡片,例如识字卡和识物卡等,当然实体教具 40也可 以是教学书籍、教学模具等。 所述标识信息优选为二维码,所述二维码可由各种字符、图案 等构成。 实体教具 40对应的至少一个词汇、物体、现象等知识。 [0079] The physical teaching aid 40 is preferably a teaching card, such as a literacy card and an identification card. Of course, the physical teaching aid 40 can also be a teaching book, a teaching mold, and the like. The identification information is preferably a two-dimensional code, and the two-dimensional code can be composed of various characters, patterns, and the like. The physical teaching aid 40 corresponds to at least one vocabulary, object, phenomenon and the like.
[0080] 所述摄像装置 20,用于在增强现实应用启动后,对真实环境进行视频采集。  [0080] The camera device 20 is configured to perform video collection on a real environment after the augmented reality application is started.
[0081 ] 所述摄像装置 20优选采用摄像头。更好的是,同时采用普通摄像头和红外摄像头 作为摄像装置 20,形成优势互补,解决了真实环境光线较弱时二维码输入失效这一致命问 题。 [0081] The imaging device 20 preferably employs a camera. What is more, at the same time, the ordinary camera and the infrared camera are used as the camera device 20, which form complementary advantages and solve the fatal problem that the two-dimensional code input fails when the light in the real environment is weak.
[0082] 所述增强现实应用指的是各类知识教育的应用程序类别,比如大自然,海洋,宇宙 等等。 每个增强现实应用可有具体的互动方式和游戏逻辑。 优选的是,增强现实应用启动 后,根据具体的应用逻辑使用各种多媒体资源,包括三维模型、图像、音效、动画及其他特效 (例如当识字卡出现在视频图像中时,显示对应三维模型并触发烟雾特效)。 用户可通过应 用浏览器了解各个增强现实应用的基本信息,选择并执行感兴趣的增强现实应用。  [0082] The augmented reality application refers to various types of application categories of knowledge education, such as nature, ocean, universe, and the like. Each augmented reality application can have specific interactions and game logic. Preferably, after the augmented reality application is started, various multimedia resources are used according to specific application logic, including three-dimensional models, images, sound effects, animations, and other special effects (for example, when the literacy card appears in the video image, the corresponding three-dimensional model is displayed and Trigger smoke effects). Users can learn basic information about each augmented reality application through the application browser, and select and execute the augmented reality application of interest.
[0083] 所述显示装置 30,用于显示真实环境的视频图像。 所述显示装置 30可以是计算 机、通信终端、电视机的屏幕。 [0083] The display device 30 is configured to display a video image of a real environment. The display device 30 can be a screen of a computer, a communication terminal, or a television.
[0084] 所述信息处理装置 10可以是计算机、通信终端、电视机等,所述通信终端可以是 说 明 书 [0084] The information processing device 10 may be a computer, a communication terminal, a television, etc., and the communication terminal may be Description
手机、 PDA (Personal Digital Assi stant,个人数字助理)、平板电脑等。 所述信息处理装 置 10进一步包括 -Mobile phones, PDAs (Personal Digital Assistant, personal digital assistants), tablets, etc. The information processing device 10 further includes -
[0085] 识别模块 11,用于当用户将实体教具 40移动至摄像装置 20的拍摄范围时,识别出 实体教具 40上的标识信息,并分析出所述标识信息对应的三维模型。所述三维模型预存在 三维互动学习系统 100中。 The identification module 11 is configured to identify the identification information on the physical teaching aid 40 when the user moves the physical teaching aid 40 to the shooting range of the imaging device 20, and analyze the three-dimensional model corresponding to the identification information. The three-dimensional model is pre-existing in the three-dimensional interactive learning system 100.
[0086] 方位计算模块 12,用于计算出实体教具 40的空间方位信息。 优选的是,方位计算 模块 12用于计算出实体教具 40在实体教具空间坐标系中的二维空间方位信息。并根据摄 像装置 20的标定参数,将二维空间方位信息换算为摄像装置空间坐标系的三维空间方位 n息  [0086] The orientation calculation module 12 is configured to calculate spatial orientation information of the physical teaching aid 40. Preferably, the orientation calculation module 12 is configured to calculate the two-dimensional spatial orientation information of the physical teaching aid 40 in the physical teaching aid spatial coordinate system. And according to the calibration parameters of the camera device 20, the two-dimensional spatial orientation information is converted into a three-dimensional spatial orientation of the space coordinate system of the camera device.
[0087] 三维渲染模块 13,用于渲染虚拟三维模型以及其他虚拟环境,优选用于获取标识 信息对应的三维模型,并将三维模型渲染生成对应的虚拟物体,并根据实体教具 40的空间 方位信息,将虚拟物体放置于视频图像中的相应位置,实现虚拟物体与真实环境在显示装 置 30中进行混合显示。优选的是,三维渲染模块 13用于根据实体教具 40的三维空间方位 信息,将虚拟物体放置于视频图像中的相应位置进行显示。  [0087] The three-dimensional rendering module 13 is configured to render a virtual three-dimensional model and other virtual environments, preferably for acquiring a three-dimensional model corresponding to the identification information, and rendering the three-dimensional model to generate a corresponding virtual object, and according to the spatial orientation information of the physical teaching aid 40. The virtual object is placed at a corresponding position in the video image, and the virtual object and the real environment are mixed and displayed in the display device 30. Preferably, the three-dimensional rendering module 13 is configured to display the virtual object in a corresponding position in the video image according to the three-dimensional spatial orientation information of the physical teaching aid 40.
[0088] 优选的是,所述信息处理装置 10的方位计算模块 12用于当用户在真实环境中移 动实体教具 40时,对实体教具 40进行运动物体跟踪,实时计算出实体教具 40的当前空间 方位信息。三维渲染模块 13用于根据当前空间方位信息,控制虚拟物体在视频图像中的相 应位置进行同步显示。 这样,用户可以随意移动实体教具 40,系统 100将对实体教具 40进 行位置跟踪,并控制虚拟物体根据真实空间中实体教具 40的动作进行同步显示,以实现由 用户控制虚拟物体自由移动的目的,产生丰富的交互体验。  [0088] Preferably, the orientation calculation module 12 of the information processing apparatus 10 is configured to perform moving object tracking on the physical teaching aid 40 when the user moves the physical teaching aid 40 in the real environment, and calculate the current spatial orientation of the physical teaching aid 40 in real time. information. The three-dimensional rendering module 13 is configured to control the synchronous display of the virtual object in the corresponding position in the video image according to the current spatial orientation information. In this way, the user can move the entity teaching aid 40 at will, the system 100 will perform position tracking on the physical teaching aid 40, and control the virtual object to be synchronously displayed according to the action of the physical teaching aid 40 in the real space, so as to achieve the purpose of the user to control the free movement of the virtual object. Generate a rich interactive experience.
[0089] 本发明源于计算机图形识别控制技术和三维模型即时渲染技术。  [0089] The invention is derived from computer graphics recognition control technology and three-dimensional model instant rendering technology.
[0090] 一、计算机图形识别控制技术:计算机视觉技术为增强现实系统提供了重要的应 用前提,摄像机标定技术、运动物体跟踪技术以及 3D物体的空间注册技术为虚实空间的一 致性结合以及实时交互提供了可能。  [0090] First, computer graphics recognition control technology: computer vision technology provides an important application premise for augmented reality systems, camera calibration technology, moving object tracking technology and spatial registration technology of 3D objects for the consistency and real-time interaction of virtual and real space Provided the possibility.
[0091] 1、采用摄像头作为视频采集设备,将真实环境显示在屏幕上,并能够对真实环境 中的二维码等标识信息进行识别,从而得到码值信息和空间位置信息;  [0091] 1. Using the camera as a video capture device, displaying the real environment on the screen, and being able to identify the identification information such as the two-dimensional code in the real environment, thereby obtaining code value information and spatial position information;
[0092] 2、按照二维码提供的空间位置信息放置预先创建好的 3D虚拟物体,并与真实环 境进行混合显示;  [0092] 2. The pre-created 3D virtual object is placed according to the spatial position information provided by the two-dimensional code, and is mixed and displayed with the real environment;
[0093] 3、用户通过移动二维码(即实体教具)即可达到控制虚拟物体自由移动的目的。用 户在真实空间移动实体教具(例如带有二维码的识字卡),在屏幕上通过摄像头捕到的图像 上投射出的虚拟物体根据真实空间动作进行同步。  [0093] 3. The user can control the free movement of the virtual object by moving the two-dimensional code (ie, the physical teaching aid). The user moves the physical teaching aid (such as a literacy card with a two-dimensional code) in real space, and the virtual objects projected on the image captured by the camera on the screen are synchronized according to the real space motion.
[0094] 二、三维模型即时渲染技术: [0094] Second, three-dimensional model instant rendering technology:
[0095] 1 )实现虚拟物体的实时绘制,使其能达到近似照片级别的真实感,使虚拟物体与 真实环境之间具有较高的视觉一致性;  [0095] 1) real-time rendering of the virtual object, so that it can achieve a realistic image level, so that the virtual object has a high visual consistency with the real environment;
[0096] 2)通过图像的三维建模技术,可使虚拟物体和真实环境的交互成为可能;  [0096] 2) through the three-dimensional modeling technology of the image, the interaction between the virtual object and the real environment can be made possible;
[0097] 3)通过图形学中的几何求交和碰撞检测技术,使增强现实系统中的虚实物体能相 互作用,从而产生逼真的物理效果。  [0097] 3) Through the geometric intersection and collision detection techniques in graphics, the virtual and real objects in the augmented reality system can interact with each other to produce realistic physical effects.
[0098] 另外,本发明通过使用文字、声音、图片、动画、影片等多媒体形式,增强现实系统 可为用户提供更为生动的感官体验。 说 明 书 [0098] In addition, the present invention can provide a more vivid sensory experience for the user by using multimedia forms such as text, sound, pictures, animation, and movies. Instruction manual
[0099] 本发明解决儿童在学习词汇、物体、现象等知识过程中枯燥乏味的问题,提供一全 新乐趣的视觉感官体验。 将虚拟物体投射到荧幕上,让虚幻物体出现在现实世界中。 同时 可通过人类对 3D空间的自然反应去观察物体、了解并且学习各种知识。  [0099] The present invention solves the problem that children are boring in the process of learning vocabulary, objects, phenomena, and the like, and provides a visually sensory experience with a whole new fun. Project virtual objects onto the screen and let illusory objects appear in the real world. At the same time, humans can observe objects, understand and learn various kinds of knowledge through the natural reaction of humans to 3D space.
[0100] 图 2是本发明实施例中实体教具的空间方位信息的计算原理示意图,所述实体教 具 40为四边形的识字卡,所述摄像装置 20为摄像机。 以摄像机空间坐标系(原点 0ε,坐标 轴为 Xe, Yc, Zc )为基准坐标系,则识字卡空间方位的提取就是计算识字卡空间坐标系(原点 0„,坐标轴为 X„, Yn, Za)在基准坐标系中的表示。 识字卡的空间方位的提取方法具体包括 - [0101 ] 1 )标记出视频图像中的连通区域。 首先需对图像进行二值化,一般使用固定阈值 二值化,例如将亮度值高于 100的像素设为 1,其他设为 0。 然后在二值图上进行逐行扫描 (从左到右、从上到下),对像素值相同且相邻的像素用同一数字进行标记作为连通区域。 2 is a schematic diagram showing the calculation principle of the spatial orientation information of the physical teaching aid in the embodiment of the present invention. The physical teaching aid 40 is a quadrilateral literacy card, and the camera device 20 is a camera. Taking the camera space coordinate system (origin 0 ε , coordinate axis X e , Y c , Z c ) as the reference coordinate system, the literacy card spatial orientation is extracted to calculate the literacy card space coordinate system (origin 0 „, coordinate axis is X „, Y n , Z a ) is the representation in the reference coordinate system. The method for extracting the spatial orientation of the literacy card specifically includes - [0101] 1) marking the connected region in the video image. First, the image needs to be binarized. Generally, a fixed threshold binarization is used. For example, a pixel whose luminance value is higher than 100 is set to 1, and the others are set to 0. Then, a progressive scan (from left to right, top to bottom) is performed on the binary image, and pixels having the same pixel value and adjacent pixels are marked with the same number as the connected region.
[0102] 2 )对于每个连通区域,提取该连通区域的轮廓,并通过直线检测算法验证轮廓是 否呈四边形(因为根据透视投影原理,四边形的识字卡在视频图像中的成像应为凸四边形); 对于四边形区域,计算出其四个顶点在图像空间中的二维坐标。 [0102] 2) For each connected region, extract the contour of the connected region, and verify whether the contour is quadrilateral by a line detection algorithm (because the quadrilateral literacy card should be convex quadrilateral in the video image according to the perspective projection principle) For the quadrilateral region, calculate the two-dimensional coordinates of its four vertices in the image space.
[0103] 轮廓提取算法:如图 3所示,对于每个连通区域,首先找到处于最上边和最左边的 边缘点(图 b中的深色像素),将其作为轮廓搜索的起始点。 再向可能的 8个方向(图 a)进 行搜索,找到有相同标号的像素作为下一个轮廓点。第一次搜索从方向 2开始(因为起始点 已经处于最上及最左),按逆时针转到方向 4时,找到相同标号的像素,作为新的轮廓点。下 一次搜索的起始方向为(本次方向 +5 )对 8取模,因此第 2次搜索从方向 1开始,转到方向 3时,找到新轮廓点(图 c)。 以此类推得到其他轮廓点,直到重新回到起始点算法中止。  [0103] Contour extraction algorithm: As shown in FIG. 3, for each connected region, the uppermost and leftmost edge points (dark pixels in FIG. b) are first found as the starting point of the contour search. Then search in the possible 8 directions (Fig. a) and find the pixels with the same label as the next contour point. The first search starts from direction 2 (because the starting point is already at the top and left), and when it is turned counterclockwise to direction 4, the pixels with the same label are found as the new contour point. The starting direction of the next search is (this direction +5) modulo 8 , so the second search starts from direction 1 and turns to direction 3 to find a new contour point (Fig. c). Other contour points are derived by analogy until the algorithm returns to the starting point.
[0104] 四边形检测算法:如图 4所示,首先遍历整个轮廓点序列,找到与起始点(序号为 0 )距离最远的点,标记为 ,然后分别对(0, nt)和(ηι,0 )的两个分段进行处理。 在(0, Πι ) 上,搜索距离 0点和 ηι点的连线最远的点,如果距离超过给定的阔值,则表明找到了新的顶 点,标记为 η2,然后继续处理(0, )和(η2, η,)分段。 递归过程中,如果找到 3个顶点(包括 起始点共 4个顶点),则证明轮廓为四边形。 [0104] Quadrilateral detection algorithm: As shown in FIG. 4, first traverse the entire contour point sequence, find the point farthest from the starting point (number 0), mark it, and then pair (0, n t ) and ( ηι respectively) Two segments of , 0) are processed. At (0, Πι), the connection from the search point and the farthest point 0 ηι point, if the distance exceeds a given width value, it indicates that new vertices found, labeled η 2, then continue processing (0 , ) and (η 2 , η,) segments. In the recursive process, if three vertices are found (including a total of four vertices at the starting point), the outline is proved to be a quadrilateral.
[0105] 四边形坐标算法:利用摄像机标定参数,将图像空间的二维坐标换算为摄像机空 间的三维坐标,  [0105] Quadrilateral coordinate algorithm: using camera calibration parameters, the two-dimensional coordinates of the image space are converted into three-dimensional coordinates of the camera space,
[0106] (Xi,y (公式 i )(Xi,y (formula i)
Figure imgf000009_0001
Figure imgf000009_0001
[0107] ( Xl, Yl)为图像像素坐标(原点在图像左上角),而(X(:, yc)为该图像像素在摄像机 坐标系中的表示; s^ Sy为缩放因子,单位为像素每亳米(pixel/mm), (Cl, cy)为摄像机坐标 系的 z。轴与成像平面交点所在的像素坐标。 此外,由于成像平面与摄像机的距离等于摄像 机的焦距 f,因此成像平面上所有点的 z坐标均为 f。 由此,可计算出图像上四边形四个顶 点 P0〜 P3在摄像机坐标系中的表示,如图 5所示。 [0107] ( Xl , Yl ) is the image pixel coordinate (the origin is in the upper left corner of the image), and ( X(:, y c ) is the representation of the image pixel in the camera coordinate system; s^ Sy is the scaling factor, and the unit is Pixels per pixel (pixel/mm), ( Cl , c y ) is the pixel coordinate of the camera coordinate system z. The axis coordinates of the intersection of the axis and the imaging plane. In addition, since the distance between the imaging plane and the camera is equal to the focal length f of the camera, imaging The z coordinate of all points on the plane is f. From this, the representation of the four vertices P0~P3 of the quadrilateral in the image in the camera coordinate system can be calculated, as shown in Fig. 5.
[0108] 根据平行线投影原理,计算识字卡坐标系轴向量(Xra, Υ„, Zm )在摄像机坐标系中的 表示。 正方形识字卡与轴向量 平行的两条边分别为 Q 和 C2C3,记平面 0eC< (如上图所 示黄色平面 A)的法线为1^,平面 0。C2C3 (紫色平面 B)的法线为 n2,则轴向量 Χ„=ηι*η2 (x表 示向量叉乘运算)。 此外,由于 (:< 与 C2C3在成像平面上的投影分别为 和 P2P3,而 P。〜 P3的坐标己知,因此
Figure imgf000009_0002
n2=OcP2*OcP3。同理计算得到轴向量 YB,而轴向量 Z„=Xra*Y„; 说 明 书
[0108] According to the principle of parallel line projection, the representation of the anatomical card coordinate system axis vector (X ra , Υ „, Z m ) in the camera coordinate system is calculated. The two sides of the square literacy card parallel to the axis vector are respectively Q And C 2 C 3 , the normal of the plane 0 e C< (the yellow plane A shown above) is 1^, plane 0. The normal of C 2 C 3 (purple plane B) is n 2 , then the axial direction The quantity Χ „= ηι * η2 (x represents the vector cross multiplication operation). In addition, since the projections of (:< and C 2 C 3 on the imaging plane are respectively P 2 P 3 and the coordinates of P. to P 3 are known,
Figure imgf000009_0002
N2=O c P 2 *O c P 3 . Similarly, the axis vector Y B is obtained , and the axis vector Z„=X ra *Y„; Instruction manual
[0109] 计算摄像机空间中识字卡中心 0Π在摄像装置空间坐标系中的表示。 如图 5所示, 由于已经得到(Xm, Yffl, Ζπ),且已知识字卡尺寸为 s,则识字卡顶点可表达为 C。=0ra+ (-s/2) X„+ (s/2) Y„,将 C。及其在成像平面上的投影 P。的坐标值代入公式 2 (透视投影方程) 中,即可得到关于 的方程。 同样方法应用于 , C2, C3,通过解方程组的形势,计算出[0109] Calculate the representation of the literacy card center 0 摄像机 in the camera space coordinate system in the camera space. As shown in FIG. 5, since (X m , Y ffl , Ζ π ) has been obtained, and the knowledge word card size is s, the genre card vertices can be expressed as C. =0 ra + (-s/2) X„+ (s/2) Y„, will be C. And its projection P on the imaging plane. The coordinate values are substituted into Equation 2 (perspective projection equation) to get the equations. The same method is applied to C 2 , C 3 , calculated by solving the situation of the equations.
¾。 = i (GXf Cy) , (公式 2) 3⁄4. = i (G Xf Cy) , (Formula 2)
[01 10] 三维互动学习系统 100预存有至少一个模板图案,每个模板图案对应一个三维模 型。 识别模块 11用于提取出实体教具 40上的二维码,通过预定的图像匹配算法识别二维 码与模板图案是否匹配,若是则判定匹配的模板图案对应的三维模型为实体教具 40对应 的三维模型。 [0110] The three-dimensional interactive learning system 100 prestores at least one template pattern, each template pattern corresponding to a three-dimensional model. The identification module 11 is configured to extract the two-dimensional code on the physical teaching aid 40, and identify whether the two-dimensional code matches the template pattern by using a predetermined image matching algorithm, and if yes, determine that the three-dimensional model corresponding to the matched template pattern is the three-dimensional corresponding to the physical teaching aid 40. model.
[01 1 1 ] 下面对识字卡为例,对二维码识别进行详细描述:  [01 1 1] The literacy card is taken as an example to describe the two-dimensional code identification in detail:
[01 12] 将每一个检测得到的四边形图像区域,与系统数据库中的模板图案进行比较,找 到最佳匹配,并记录模板图案的编号。  [0112] Each detected quadrilateral image area is compared with a template pattern in the system database to find the best match, and the number of the template pattern is recorded.
[01 13] 模板图案具有统一的分辨率,如 32*32,因此在比较之前,需对四边形图像区域进 行归一化处理,即利用透视投影单应矩阵变换,将四边形区域变形为正方形区域。如图 6,对 于模板图像平面上任意一点( xt, yt ),通过单应矩阵(公式 3)可得到它在成像平面上投影点 的坐标(Xi, y, ),并将(Xl, y; )的像素值赋予(xt, yt)。 为求解单应矩阵各项的值,代入正方 形模板平面四个顶点的坐标,如(0,0),(32, 0),(32, 32),(32, 0),以及先前求得的成像平面 上四边形的顶点坐标,列方程组求解。 [01 13] The template pattern has a uniform resolution, such as 32*32, so before the comparison, the quadrilateral image region needs to be normalized, that is, the rectangular projection is transformed into a square region by using the perspective projection homography matrix transformation. As shown in Fig. 6, for any point (x t , y t ) on the plane of the template image, the coordinates ( Xi , y , ) of the projection point on the imaging plane can be obtained by the homography matrix (Equation 3), and ( Xl , The pixel value of y ; ) is given (x t , y t ). To solve the values of the homography matrix items, substitute the coordinates of the four vertices of the square template plane, such as (0,0), (32, 0), (32, 32), (32, 0), and the previously obtained The vertex coordinates of the quadrilateral on the imaging plane are solved by the column equations.
[01 14] w -
Figure imgf000010_0001
[01 14] w -
Figure imgf000010_0001
[0115] 图像匹配算法的原理如公式 4所示,其中 1\为模板图案的像素值, 为二维码的 像素值 当 趋近于 η时, r趋近于 1。 由于识字卡可任意翻转,因此需将提取出来的图案 与模板在四个不同朝向的图案进行比较,如图 7所示。  [0115] The principle of the image matching algorithm is as shown in Equation 4, where 1\ is the pixel value of the template pattern, and the pixel value of the two-dimensional code approaches n when approaching η. Since the literacy card can be flipped at will, it is necessary to compare the extracted pattern with the template in four different orientations, as shown in FIG.
[0116] r - ΙνΜ-ΐ β2. I . W (公式 4) r - ΙνΜ-ΐ β2. I . W (Formula 4)
[01 17] 此外,为了减轻变化的光照环境对图像匹配的影响,可首先统计出整个图像的平 均灰度,并用单一像素值减去平均灰度,如公式 5所示。 [0117] Furthermore, in order to mitigate the effect of varying lighting conditions on image matching, the average gray level of the entire image may be first counted and the average gray level subtracted from a single pixel value, as shown in Equation 5.
[0118] W 一 ^ ^ ~ ∑i=0 i (公式 5 ) [0118 ] W 一 ^ ^ ~ ∑i = 0 i ( Equation 5)
[01 19] 其中 Es为二维码的平均灰度, Et为模板图案的平均灰度。 [0119] where E s is the average gray level of the two-dimensional code, and E t is the average gray level of the template pattern.
[0120] 当二维码移动速度过快或偏离摄像头拍摄角度过大时,很容易发生二维码识别瞬 时失败的情况,进而造成与其关联的虚拟物体的显示发生卡顿现象,严重影响到用户体验。 为了解决该问题,本发明采用延迟渲染技术,首先对当前帧以前的若干二维码识别结果进 行备份,并将其对虚拟物体的运动驱动延迟相应的帧数,从而为实时处理视频输入预留出 一定时间边际;虚拟物体的瞬时位置并不直接对应于二维码的空间位置,而是由前面几帧 二维码的位置插值得到,从而大大提高了虚拟物体移动的平滑性。 [0121 ] 本发明延迟渲染技术的思想是:三维渲染模块 13以实时渲染帧率为基准,每渲染 M帧时,摄像装置 20采集一张图像,由识别模块 11和方位计算模块 12对图像进行处理。从 第 0帧到第 N*M帧的第一期间,方位计算模块 12得到 N次实体教具 40的空间方位信息。三 维渲染模块 13在第一期间不激活任何虚拟物体。从第 N 帧到 2N*M帧的第二期间,三维渲 染模块 13利用视觉捕捉前 N次的结果构造 N次贝塞尔曲线,从而估算得到任何一帧的实体 教具 40的空间方位信息,并作用于虚拟物体上。 [0120] When the moving speed of the two-dimensional code is too fast or the shooting angle of the camera is too large, the instantaneous failure of the two-dimensional code recognition is likely to occur, thereby causing the display of the virtual object associated with it to be stuck, which seriously affects the user. Experience. In order to solve the problem, the present invention adopts a delayed rendering technique, first backs up a plurality of two-dimensional code recognition results before the current frame, and delays the motion of the virtual object by a corresponding number of frames, thereby reserved for real-time processing of video input. A certain time margin; the instantaneous position of the virtual object does not directly correspond to the spatial position of the two-dimensional code, but is obtained by interpolating the position of the two-dimensional code of the previous frame, thereby greatly improving the smoothness of the movement of the virtual object. [0121] The idea of the deferred rendering technique of the present invention is that the three-dimensional rendering module 13 is based on the real-time rendering frame rate. Each time the M frame is rendered, the camera device 20 captures an image, and the image is performed by the recognition module 11 and the orientation calculation module 12. deal with. From the 0th frame to the first period of the N*M frame, the orientation calculation module 12 obtains the spatial orientation information of the physical teaching aid 40 N times. The three-dimensional rendering module 13 does not activate any virtual objects during the first period. During the second period from the Nth frame to the 2N*M frame, the 3D rendering module 13 constructs an N-time Bezier curve by using the results of the first N times of visual capture, thereby estimating the spatial orientation information of the physical teaching aid 40 of any frame, and Act on virtual objects.
[0122] 图 8是本发明实施例中延迟渲染的原理示意图,以渲染引擎实时渲染帧率为基 准,每渲染 n帧时,摄像机采集一张图像;视觉引擎对图像进行处理,提取识字卡的方位。第 0帧到第 3n帧,视觉引擎得到 4次识字卡的方位;这期间,渲染引擎不激活任何虚拟物体, 即所谓延迟渲染。 第 3η帧到 6η帧,渲染引擎利用视觉捕捉前 4次的结果构造三次贝塞尔 曲线,从而估算得到任何一帧的识字卡方位,并作用于虚拟物体上。  8 is a schematic diagram of the principle of delay rendering in the embodiment of the present invention. The real-time rendering frame rate of the rendering engine is used as a reference. Each time n frames are rendered, the camera captures an image; the visual engine processes the image to extract the literacy card. Orientation. From frame 0 to frame 3n, the vision engine gets the orientation of the literacy card four times; during this time, the rendering engine does not activate any virtual objects, so-called delayed rendering. From the 3nth frame to the 6n frame, the rendering engine constructs a cubic Bezier curve by visually capturing the first 4 results, thereby estimating the orientation of the literacy card of any frame and acting on the virtual object.
 Say
[0123] 延迟渲染会造成虚拟物体的移动会滞后于真实的识字卡。如果实时渲染的帧率为 30帧每秒,取 η=3,则延迟 3η帧等于延迟 9/30=0. 3秒,因此对人机互动的影响很小。 随着 渲染帧率的提升,实际延迟时间会进一步缩短。  [0123] Delayed rendering causes the movement of virtual objects to lag behind real literacy cards. If the frame rate of real-time rendering is 30 frames per second, taking η=3, the delay of 3n frames is equal to the delay of 9/30=0. 3 seconds, so the impact on human-computer interaction is small. As the rendering frame rate increases, the actual latency is further reduced.
[0124] 为了避免图像采集过程占用过多的 CPU书时间,进而导致应用程序出现卡顿现象, 本发明的增强现实应用采用了多线程编程,包括用于运行视频采集操作的背景线程和用于 运行其他功能操作的主线程。如图 9所示,将图像采集操作放入背景线程中运行,而在主线 程负责运行程序主要逻辑和渲染操作。  [0124] In order to prevent the image acquisition process from taking up too much CPU book time, which in turn causes the application to jam, the augmented reality application of the present invention employs multi-thread programming, including background threads for running video capture operations and for The main thread that runs other functional operations. As shown in Figure 9, the image capture operation is run in the background thread, while the main thread is responsible for running the main logic and rendering operations of the program.
[0125] 图 10是本发明基于增强现实的三维互动学习方法的流程图,其可通过如图 1所示 的三维互动学习系统 100实现,包括步骤有:  10 is a flowchart of a three-dimensional interactive learning method based on augmented reality according to the present invention, which can be implemented by the three-dimensional interactive learning system 100 shown in FIG. 1, and includes the following steps:
[0126] 步骤 S101,在每个实体教具 40上设置一个标识信息,每个所述标识信息对应一个 三维模型。  [0126] Step S101: Set an identification information on each of the entity teaching tools 40, and each of the identification information corresponds to a three-dimensional model.
[0127] 所述实体教具 40优选为教学卡片,例如识字卡和识物卡等,当然实体教具 40也可 以是教学书籍、教学模具等。 所述标识信息优选为二维码,所述二维码可由各种字符、图案 等构成。 实体教具 40对应的至少一个词汇、物体、现象等知识。  [0127] The physical teaching aid 40 is preferably a teaching card, such as a literacy card and a literacy card. Of course, the physical teaching aid 40 can also be a teaching book, a teaching stencil, or the like. The identification information is preferably a two-dimensional code, and the two-dimensional code can be composed of various characters, patterns, and the like. The physical teaching aid 40 corresponds to at least one vocabulary, object, phenomenon and the like.
[0128] 步骤 S102,在增强现实应用启动后,通过摄像装置 20对真实环境进行视频采集。  [0128] Step S102: After the augmented reality application is started, video capture is performed on the real environment by the camera device 20.
[0129] 所述摄像装置 20优选采用摄像头。更好的是,同时采用普通摄像头和红外摄像头 作为摄像装置 20,形成优势互补,解决了真实环境光线较弱时二维码输入失效这一致命问 题。 [0129] The imaging device 20 preferably employs a camera. What is more, at the same time, the ordinary camera and the infrared camera are used as the camera device 20, which form complementary advantages and solve the fatal problem that the two-dimensional code input fails when the light in the real environment is weak.
[0130] 所述增强现实应用指的是各类知识教育的应用程序类别,比如大自然,海洋,宇宙 等等。 每个增强现实应用可有具体的互动方式和游戏逻辑。 优选的是,增强现实应用启动 后,根据具体的应用逻辑使用各种多媒体资源,包括三维模型、图像、音效、动画及其他特效 (例如当识字卡出现在视频图像中时,显示对应三维模型并触发烟雾特效)。 用户可通过应 用浏览器了解各个增强现实应用的基本信息,选择并执行感兴趣的增强现实应用。 优选的 是,所述增强现实应用采用多线程编程,包括用于运行视频采集操作的背景线程和用于运 行其他功能操作的主线程。  [0130] The augmented reality application refers to various types of application categories of knowledge education, such as nature, ocean, universe, and the like. Each augmented reality application can have specific interactions and game logic. Preferably, after the augmented reality application is started, various multimedia resources are used according to specific application logic, including three-dimensional models, images, sound effects, animations, and other special effects (for example, when the literacy card appears in the video image, the corresponding three-dimensional model is displayed and Trigger smoke effects). Users can learn basic information about each augmented reality application through the application browser, and select and execute the augmented reality application of interest. Preferably, the augmented reality application employs multi-threaded programming, including background threads for running video capture operations and main threads for running other functional operations.
[0131 ] 步骤 S103,显示装置 30显示所述真实环境的视频图像。  [0131] Step S103, the display device 30 displays the video image of the real environment.
[0132] 所述显示装置 30可以是计算机、通信终端、电视机的屏幕。 [0132] The display device 30 may be a screen of a computer, a communication terminal, or a television.
[0133] 步骤 S104,当用户将所述实体教具 40移动至所述摄像装置 20的拍摄范围时,信息 说 明 书 [0133] Step S104, when the user moves the physical teaching aid 40 to the shooting range of the camera device 20, the information Description
处理装置 10识别出所述实体教具 40上的所述标识信息,并分析出所述标识信息对应的所 述三维模型。 The processing device 10 identifies the identification information on the physical teaching aid 40 and analyzes the three-dimensional model corresponding to the identification information.
[0134] 所述信息处理装置 10可以是计算机、通信终端、电视机等,所述通信终端可以是 手机、 PDA、平板电脑等。 所述三维模型预存在三维互动学习系统 100中。  [0134] The information processing device 10 may be a computer, a communication terminal, a television, or the like, and the communication terminal may be a mobile phone, a PDA, a tablet, or the like. The three-dimensional model is pre-existing in the three-dimensional interactive learning system 100.
[0135] 步骤 S105,所述信息处理装置 10计算出所述实体教具 40的空间方位信息。  [0135] Step S105, the information processing apparatus 10 calculates spatial orientation information of the physical teaching aid 40.
[0136] 本步骤优选的是,当用户在真实环境中移动所述实体教具 40时,所述信息处理装 置 10对所述实体教具 40进行运动物体跟踪,实时计算出所述实体教具 40的当前空间方位 信息。  [0136] Preferably, in this step, when the user moves the physical teaching aid 40 in the real environment, the information processing apparatus 10 performs moving object tracking on the physical teaching aid 40, and calculates the current space of the physical teaching aid 40 in real time. Bearing information.
[0137] 步骤 S 106,所述信息处理装置 10获取所述标识信息对应的所述三维模型,并将所 述三维模型渲染生成对应的虚拟物体,并根据所述实体教具 40的所述空间方位信息,将所 述虚拟物体放置于所述视频图像中的相应位置进行显示。  [0137] Step S106, the information processing apparatus 10 acquires the three-dimensional model corresponding to the identification information, and renders the three-dimensional model to generate a corresponding virtual object, and according to the spatial orientation of the physical teaching aid 40. The information is displayed by placing the virtual object at a corresponding position in the video image.
[0138] 本步骤优选的是,所述信息处理装置 10根据所述当前空间方位信息,控制所述虚 拟物体在所述视频图像中的相应位置进行同步显示。  [0138] Preferably, in the step, the information processing apparatus 10 controls the virtual object to perform synchronous display on the corresponding position in the video image according to the current spatial orientation information.
[0139] 优选的是,所述步骤 S104包括 -[0139] Preferably, the step S104 includes -
[0140] 1 )预存有至少一个模板图案,每个所述模板图案对应一个所述三维模型。 [0140] 1) Pre-storing at least one template pattern, each of the template patterns corresponding to one of the three-dimensional models.
[0141 ] 2 )所述信息处理装置 10提取出所述实体教具 40上的所述二维码,通过预定的图 像匹配算法识别所述二维码与所述模板图案是否匹配。  [0141] 2) The information processing apparatus 10 extracts the two-dimensional code on the entity teaching aid 40, and identifies whether the two-dimensional code matches the template pattern by a predetermined image matching algorithm.
[0142] 3 )若是,则判定匹配的所述模板图案对应的所述三维模型为所述实体教具 40对 应的所述三维模型。  [0142] 3) If yes, it is determined that the three-dimensional model corresponding to the matched template pattern is the three-dimensional model corresponding to the physical teaching aid 40.
Σΐί^ ':  Σΐί^ ':
[0143] 所述图像匹配算法的公式为: r =  [0143] The formula of the image matching algorithm is: r =
[0144] 其中 1 为所述模板图案的像素值, Sf 为所述二维码的像素值。 当 趋近于 1\时, r趋近于 1,并将提取出来的所述二维码与所述模板图案分别在 N个不同朝向上进行比较。 或者 [0144] where 1 is the pixel value of the template pattern, and S f is the pixel value of the two-dimensional code. When approaching 1\, r approaches 1 and the extracted two-dimensional code is compared with the template pattern in N different orientations, respectively. or
Figure imgf000012_0001
Figure imgf000012_0001
[0147] 其中 Es为所述二维码的平均灰度, Et为所述模板图案的平均灰度。 Where E s is the average gray level of the two-dimensional code, and E t is the average gray level of the template pattern.
[0148] 优选的是,所述步骤 S105还包括:所述信息处理装置 10计算出所述实体教具 40 在实体教具空间坐标系中的二维空间方位信息;并根据所述摄像装置 20的标定参数,将所 述二维空间方位信息换算为摄像装置空间坐标系的三维空间方位信息。  [0148] Preferably, the step S105 further includes: the information processing device 10 calculates two-dimensional spatial orientation information of the physical teaching aid 40 in the physical teaching aid space coordinate system; and according to the calibration of the imaging device 20 The parameter converts the two-dimensional spatial orientation information into three-dimensional spatial orientation information of the camera coordinate system.
[0149] 优选的是,所述步骤 S106还包括:所述信息处理装置 10根据所述三维空间方位信 息,将所述虚拟物体放置于所述视频图像中的相应位置进行显示。  [0149] Preferably, the step S106 further includes: the information processing apparatus 10, according to the three-dimensional spatial orientation information, placing the virtual object in a corresponding position in the video image for display.
[0150] 优选的是,所述步骤 S106还包括:所述信息处理装置 10根以实时渲染帧率为基 准,每渲染 M帧时,所述摄像装置 20采集一张图像,由所述信息处理装置 10对所述图像进 行处理。从第 0帧到第 N*M帧的第一期间,所述信息处理装置 10得到 N次所述实体教具 40 的所述空间方位信息。所述信息处理装置 10在所述第一期间不激活任何所述虚拟物体。从 说 明 书 [0150] Preferably, the step S106 further includes: the information processing device 10 is based on a real-time rendering frame rate, and each time the M frame is rendered, the camera device 20 collects an image, and the information is processed by the information. The device 10 processes the image. The information processing apparatus 10 obtains the spatial orientation information of the entity teaching aid 40 N times from the 0th frame to the first period of the N*M frame. The information processing apparatus 10 does not activate any of the virtual objects during the first period. From Description
第 NM帧到 2N*M帧的第二期间,所述信息处理装置 10利用视觉捕捉前 N次的结果构造 N次 贝塞尔曲线,从而估算得到任何一帧的所述实体教具 40的所述空间方位信息,并作用于所 述虚拟物体上。 During a second period from the NM frame to the 2N*M frame, the information processing apparatus 10 constructs an N-time Bezier curve using the result of the first N times of visual capture, thereby estimating the physical teaching aid 40 of any one frame. Spatial orientation information and acts on the virtual object.
[0151 ] 本发明利用计算机生成一种逼真的视、听、力、触和动等感觉的虚拟环境,通过各 种传感设备使用户沉浸与该环境中,实现用户和环境自然交互。通过互动可寓教于乐,把语 言学习,图像认知和三维数字模型有机地联系到了一起,用户就越容易记住所学的内容。研 究证明,本发明可以促使学习效率提高 10〜 20%,同时可大大提升大脑记忆效果。  [0151] The present invention utilizes a computer to generate a virtual environment with realistic perceptions of sight, sound, force, touch, and motion, and immerses the user in the environment through various sensing devices to realize natural interaction between the user and the environment. Through interaction, it is fun to learn, and language learning, image cognition and 3D digital models are organically linked, and the easier it is for users to remember what they have learned. Studies have shown that the present invention can improve the learning efficiency by 10 to 20%, and at the same time greatly improve the brain memory effect.
[0152] 图 11是本发明优选基于增强现实的三维互动学习方法的流程图,其可通过如图 1 所示的三维互动学习系统 100实现,本实施例中的信息处理装置 10采用计算机,摄像装置 20采用摄像头,显示装置 30采用计算机屏幕,实体教具 40采用教学卡片,且所述教学卡片 上设有二维码。 所述方法包括步骤有 -[0152] FIG. 11 is a flowchart of a three-dimensional interactive learning method based on the augmented reality of the present invention, which can be implemented by the three-dimensional interactive learning system 100 shown in FIG. 1. The information processing apparatus 10 in this embodiment uses a computer and a camera. The device 20 employs a camera, the display device 30 employs a computer screen, the physical teaching aid 40 employs a teaching card, and the teaching card is provided with a two-dimensional code. The method includes the steps of -
[0153] 步骤 S111,用户通过互联网获得若干个 AR (增强现实)应用。 AR应用指的是各类 知识教育的应用程序类别,比如大自然,海洋,宇宙等等。 [0153] Step S111, the user obtains several AR (Augmented Reality) applications through the Internet. AR applications refer to a variety of application categories for knowledge education, such as nature, oceans, the universe, and so on.
[0154] 步骤 S112,用户启动一个 AR应用。 [0154] Step S112, the user starts an AR application.
[0155] 步骤 S113, AR应用启动后,摄像头开始工作。 即采用摄像头作为视频采集设备对 真实环境进行视频采集。  [0155] Step S113, after the AR application is started, the camera starts to work. That is, the camera is used as a video capture device to perform video capture on the real environment.
[0156] 步骤 S114,将真实环境显示在计算机屏幕上。  [0156] Step S114, displaying the real environment on the computer screen.
[0157] 步骤 S115,用户在摄像头前移动教学卡片,该教学卡片上设有二维码。用户此时即 可将二维码移动至摄像头的拍摄范围内并随意移动二维码的位置。  [0157] Step S115, the user moves the teaching card in front of the camera, and the teaching card is provided with a two-dimensional code. The user can now move the QR code to the shooting range of the camera and move the position of the QR code at will.
[0158] 步骤 S116,系统对教学卡片的二维码进行自动跟踪和识别。  [0158] Step S116, the system automatically tracks and identifies the two-dimensional code of the teaching card.
[0159] 步骤 S117,系统将二维码对应的 3D虚拟物品显示在计算机屏幕上。  [0159] Step S117, the system displays the 3D virtual item corresponding to the two-dimensional code on the computer screen.
[0160] 步骤 S118,用户通过交互来提供真实背景图像中隐含的三维信息,从而使 3D虚拟 物体能与这些三维信息进行直接交互,大大提高系统的互动娱乐性。  [0160] Step S118, the user provides the three-dimensional information implied in the real background image through interaction, so that the 3D virtual object can directly interact with the three-dimensional information, thereby greatly improving the interactive entertainment of the system.
[0161 ] 步骤 S119,用户退出应用。  [0161] Step S119, the user quits the application.
[0162] 借此,用户可通过教学卡片在摄像头前面的识别,激活三维模型和动画的显示;通 过对教学卡片的空间移动,旋转进行交互,而产生丰富的交互体验。  [0162] Thereby, the user can activate the display of the three-dimensional model and the animation by recognizing the teaching card in front of the camera; and by interacting with the spatial movement of the teaching card and rotating, a rich interactive experience is generated.
[0163] 综上所述,本发明为解决现有多媒体教学装置所存在的趣味性低、教学效果差的 问题,提供一种基于增强现实的三维互动学习系统和方法,当用户启动增强现实应用后,系 统通过摄像装置进行视频采集,将真实环境显示于显示装置上;此时用户可以将设有标识 信息的实体教具移动至摄像装置的拍摄范围,系统识别出实体教具的标识信息和空间方位 信息,所述实体教具优选为教学卡片,所述标识信息优选为二维码;然后系统获取所述标识 信息对应的三维模型并渲染成对应的虚拟物体,根据实体教具的空间方位信息,将虚拟物 体放置于视频图像中的相应位置以与真实环境进行混合显示。 借此,本发明将增强现实技 术引入到多媒体教学装置,将真实环境和虚拟物体实时地叠加到了同一场景中,两种信息 相互补充和叠加,给用户带来感官效果真实的全新体验,同时利用人类对三维空间认知的 本能来提高用户的学习能力和记忆能力,进而提高了教学效果。更好的是,用户可以随意移 动实体教具,系统将对实体教具进行位置跟踪,并控制虚拟物体根据真实空间的动作进行 同步显示,以达到由用户控制虚拟物体自由移动的目的,产生丰富的交互体验,实现寓教于 乐的效果。 本发明尤其适用于少年儿童的多媒体互动教学。 [0164] 当然,本发明还可有其它多种实施例,在不背离本发明精神及其实质的情况下,熟 悉本领域的技术人员当可根据本发明作出各种相应的改变和变形.但这些相应的改变和变 形都应属于本发明所附的权利要求的保护范围。 In summary, the present invention provides a three-dimensional interactive learning system and method based on augmented reality in order to solve the problem that the existing multimedia teaching device has low interest and poor teaching effect, and when the user starts the augmented reality application. After that, the system performs video capture through the camera device, and displays the real environment on the display device. At this time, the user can move the physical teaching aid with the identification information to the shooting range of the camera device, and the system identifies the identification information and spatial orientation of the physical teaching aid. Information, the entity teaching aid is preferably a teaching card, and the identification information is preferably a two-dimensional code; then the system acquires the three-dimensional model corresponding to the identification information and renders it into a corresponding virtual object, and virtualizes according to the spatial orientation information of the physical teaching aid. Objects are placed at corresponding locations in the video image for display in a mixed environment with the real environment. Thereby, the invention introduces the augmented reality technology into the multimedia teaching device, and superimposes the real environment and the virtual object into the same scene in real time, and the two kinds of information complement and superimpose each other, thereby bringing a new experience of the sensory effect to the user, and simultaneously utilizing Human instinct for three-dimensional spatial cognition to improve the user's learning ability and memory ability, thereby improving the teaching effect. More preferably, the user can move the entity teaching aids at will, the system will track the position of the physical teaching aids, and control the virtual objects to be synchronously displayed according to the actions of the real space, so as to achieve the purpose of free movement of the virtual objects controlled by the user, and generate rich interactions. Experience and realize the effect of entertaining and entertaining. The invention is especially suitable for multimedia interactive teaching of children and adolescents. The invention may, of course, be embodied in a variety of other embodiments, and various modifications and changes can be made in accordance with the present invention without departing from the spirit and scope of the invention. These respective changes and modifications are intended to fall within the scope of the appended claims.
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Claims

权 利 要 求 书 Claim
1. 一种基于增强现实的三维互动学习系统,其特征在于,包括信息处理装置、摄像装 置、显示装置和至少一个实体教具; A three-dimensional interactive learning system based on augmented reality, comprising: an information processing device, a camera device, a display device, and at least one entity teaching aid;
每个所述实体教具上设有一个标识信息,每个所述标识信息对应一个三维模型; 所述摄像装置,用于在增强现实应用启动后,对真实环境进行视频采集;  Each of the entity teaching aids is provided with an identification information, and each of the identification information corresponds to a three-dimensional model; the camera device is configured to perform video collection on a real environment after the augmented reality application is started;
所述显示装置,用于显示所述真实环境的视频图像;  The display device is configured to display a video image of the real environment;
所述信息处理装置进一步包括:  The information processing apparatus further includes:
识别模块,用于当用户将所述实体教具移动至所述摄像装置的拍摄范围时,识别出所 述实体教具上的所述标识信息,并分析出所述标识信息对应的所述三维模型;  An identification module, configured to: when the user moves the physical teaching aid to a shooting range of the camera device, identify the identification information on the physical teaching aid, and analyze the three-dimensional model corresponding to the identification information;
方位计算模块,用于计算出所述实体教具的空间方位信息;  An orientation calculation module, configured to calculate spatial orientation information of the physical teaching aid;
三维渲染模块,用于获取所述标识信息对应的所述三维模型,并将所述三维模型渲染 生成对应的虚拟物体,并根据所述实体教具的所述空间方位信息,将所述虚拟物体放置于 所述视频图像中的相应位置进行显示。  a three-dimensional rendering module, configured to acquire the three-dimensional model corresponding to the identification information, and render the three-dimensional model to generate a corresponding virtual object, and place the virtual object according to the spatial orientation information of the physical teaching aid Displayed at a corresponding location in the video image.
2. 根据权利要求 1所述的三维互动学习系统,其特征在于,所述方位计算模块用于当 用户在真实环境中移动所述实体教具时,对所述实体教具进行运动物体跟踪,实时计算出 所述实体教具的当前空间方位信息;  The three-dimensional interactive learning system according to claim 1, wherein the orientation calculation module is configured to perform moving object tracking on the physical teaching aid when the user moves the physical teaching aid in a real environment, and calculate the real-time object in real time. Current spatial orientation information of the physical teaching aid;
所述三维渲染模块用于根据所述当前空间方位信息,控制所述虚拟物体在所述视频图 像中的相应位置进行同步显示。  The three-dimensional rendering module is configured to control, according to the current spatial orientation information, the virtual object to be synchronously displayed at a corresponding position in the video image.
3. 根据权利要求 2所述的三维互动学习系统,其特征在于,所述增强现实应用启动后, 根据具体的应用逻辑使用各种多媒体资源。  3. The three-dimensional interactive learning system according to claim 2, wherein after the augmented reality application is started, various multimedia resources are used according to specific application logic.
4. 根据权利要求 2所述的三维互动学习系统,其特征在于,所述增强现实应用采用多 线程编程,包括用于运行视频采集操作的背景线程和用于运行其他功能操作的主线程。  4. The three-dimensional interactive learning system of claim 2, wherein the augmented reality application employs multi-thread programming, including a background thread for running a video capture operation and a main thread for running other functional operations.
5. 根据权利要求 2所述的三维互动学习系统,其特征在于,所述方位计算模块用于计 算出所述实体教具在实体教具空间坐标系中的二维空间方位信息;并根据所述摄像装置的 标定参数,将所述二维空间方位信息换算为摄像装置空间坐标系的三维空间方位信息; 所述三维渲染模块用于根据所述三维空间方位信息,将所述虚拟物体放置于所述视频 图像中的相应位置进行显示。  The three-dimensional interactive learning system according to claim 2, wherein the orientation calculation module is configured to calculate two-dimensional spatial orientation information of the physical teaching aid in a physical teaching aid space coordinate system; a calibration parameter of the device, the two-dimensional spatial orientation information is converted into three-dimensional spatial orientation information of the camera coordinate system; the three-dimensional rendering module is configured to place the virtual object according to the three-dimensional spatial orientation information The corresponding position in the video image is displayed.
6. 根据权利要求 2所述的三维互动学习系统,其特征在于,所述三维渲染模块以实时 渲染帧率为基准,每渲染 M帧时,所述摄像装置采集一张图像,由所述识别模块和所述方位 计算模块对所述图像进行处理;从第 0帧到第 N*M帧的第一期间,所述方位计算模块得到 N 次所述实体教具的所述空间方位信息;所述三维渲染模块在所述第一期间不激活任何所述 虚拟物体;从第 NM帧到 2N*M帧的第二期间,所述三维渲染模块利用视觉捕捉前 N次的结果 构造 N次贝塞尔曲线,从而估算得到任何一帧的所述实体教具的所述空间方位信息,并作 用于所述虚拟物体上。  The three-dimensional interactive learning system according to claim 2, wherein the three-dimensional rendering module is based on a real-time rendering frame rate, and each time the M frame is rendered, the camera device collects an image by the identification. The module and the orientation calculation module process the image; the first orientation period from the 0th frame to the N*M frame, the orientation calculation module obtains the spatial orientation information of the physical teaching aid N times; The three-dimensional rendering module does not activate any of the virtual objects during the first period; from the NM frame to the second period of the 2N*M frame, the three-dimensional rendering module constructs N times Bessel by utilizing the results of the first N times of visual capture A curve, thereby estimating the spatial orientation information of the physical teaching aid of any one frame and acting on the virtual object.
7. 根据权利要求 2所述的三维互动学习系统,其特征在于,所述实体教具为教学卡片、 教学书籍、教学模具。  7. The three-dimensional interactive learning system according to claim 2, wherein the physical teaching aids are teaching cards, teaching books, and teaching dies.
8.根据权利要求 1〜 7任一项所述的三维互动学习系统,其特征在于,所述标识信息为 二维码。  The three-dimensional interactive learning system according to any one of claims 1 to 7, wherein the identification information is a two-dimensional code.
9. 根据权利要求 8所述的三维互动学习系统,其特征在于,所述三维互动学习系统预 存有至少一个模板图案,每个所述模板图案对应一个所述三维模型;所述识别模块用于提 权 利 要 求 书 The three-dimensional interactive learning system according to claim 8, wherein the three-dimensional interactive learning system prestores at least one template pattern, each of the template patterns corresponding to one of the three-dimensional models; Lift Claim
取出所述实体教具上的所述二维码,通过预定的图像匹配算法识别所述二维码与所述模板 图案是否匹配,若是则判定匹配的所述模板图案对应的所述三维模型为所述实体教具对应 的所述三维模型。 Extracting the two-dimensional code on the physical teaching aid, and identifying whether the two-dimensional code matches the template pattern by a predetermined image matching algorithm, and if yes, determining that the matched three-dimensional model of the template pattern is The three-dimensional model corresponding to the physical teaching aid.
10. 所述的三维互动学习系统,其特征在于,所述图像匹配算法的公式
Figure imgf000016_0001
10. The three-dimensional interactive learning system, characterized in that the formula of the image matching algorithm
Figure imgf000016_0001
其中 T 为所述模板图案的像素值, Si为所述二维码的像素值;当 Si趋近于 Ti时, r趋 近于 1,并将提取出来的所述二维码与所述模板图案分别在 N个不同朝向上进行比较;或者 所
Figure imgf000016_0002
Where T is the pixel value of the template pattern, Si is the pixel value of the two-dimensional code; when Si approaches Ti, r approaches 1 and the extracted two-dimensional code and the template are The patterns are compared in N different orientations; or
Figure imgf000016_0002
其 Es为所述二维码的平均灰度, Its E s is the average gray level of the two-dimensional code,
11. 一种基于增强现实的三维互动学习方法,其特征在于,包括步骤有 - 在每个实体教具上设置一个标识信息,每个所述标识信息对应一个三维模型; 在增强现实应用启动后,通过摄像装置对真实环境进行视频采集;  11. A three-dimensional interactive learning method based on augmented reality, comprising the steps of: setting an identification information on each of the physical teaching aids, each of the identification information corresponding to a three-dimensional model; after the augmented reality application is started, Video capture of the real environment by the camera device;
显示装置显示所述真实环境的视频图像;  Display device displays a video image of the real environment;
当用户将所述实体教具移动至所述摄像装置的拍摄范围时,信息处理装置识别出所述 实体教具上的所述标识信息,并分析出所述标识信息对应的所述三维模型;  When the user moves the physical teaching aid to the shooting range of the camera device, the information processing device identifies the identification information on the physical teaching aid, and analyzes the three-dimensional model corresponding to the identification information;
所述信息处理装置计算出所述实体教具的空间方位信息;  The information processing device calculates spatial orientation information of the physical teaching aid;
所述信息处理装置获取所述标识信息对应的所述三维模型,并将所述三维模型渲染生 成对应的虚拟物体,并根据所述实体教具的所述空间方位信息,将所述虚拟物体放置于所 述视频图像中的相应位置进行显示。  Obtaining, by the information processing device, the three-dimensional model corresponding to the identification information, and rendering the three-dimensional model to generate a corresponding virtual object, and placing the virtual object according to the spatial orientation information of the physical teaching aid The corresponding position in the video image is displayed.
12. 根据权利要求 11所述的三维互动学习方法,其特征在于,所述信息处理装置计算 出所述实体教具的空间方位信息的步骤还包括 - 当用户在真实环境中移动所述实体教具时,所述信息处理装置对所述实体教具进行运 动物体跟踪,实时计算出所述实体教具的当前空间方位信息;  12. The three-dimensional interactive learning method according to claim 11, wherein the step of calculating, by the information processing device, the spatial orientation information of the physical teaching aid further comprises: when the user moves the physical teaching aid in a real environment, The information processing device performs moving object tracking on the physical teaching aid, and calculates current spatial orientation information of the physical teaching aid in real time;
所述根据所述实体教具的所述空间方位信息,将所述虚拟物体放置于所述视频图像中 的相应位置进行显示的步骤还包括:  The step of placing the virtual object in a corresponding position in the video image according to the spatial orientation information of the physical teaching aid further includes:
所述信息处理装置根据所述当前空间方位信息,控制所述虚拟物体在所述视频图像中 的相应位置进行同步显示。  The information processing device controls the virtual object to perform synchronous display at a corresponding position in the video image according to the current spatial orientation information.
13. 根据权利要求 12所述的三维互动学习方法,其特征在于,所述增强现实应用启动 后,根据具体的应用逻辑使用各种多媒体资源。  The three-dimensional interactive learning method according to claim 12, wherein after the augmented reality application is started, various multimedia resources are used according to specific application logic.
14. 根据权利要求 12所述的三维互动学习方法,其特征在于,所述增强现实应用采用 多线程编程,包括用于运行视频采集操作的背景线程和用于运行其他功能操作的主线程。  14. The three-dimensional interactive learning method of claim 12, wherein the augmented reality application employs multi-thread programming, including a background thread for running a video capture operation and a main thread for running other functional operations.
15. 根据权利要求 12所述的三维互动学习方法,其特征在于,所述信息处理装置计算 出所述实体教具的空间方位信息的步骤还包括:  The method of claim 12, wherein the step of calculating, by the information processing device, the spatial orientation information of the physical teaching aid further comprises:
所述信息处理装置计算出所述实体教具在实体教具空间坐标系中的二维空间方位信 权 利 要 求 书 The information processing device calculates a two-dimensional spatial orientation letter of the entity teaching aid in a physical teaching aid space coordinate system Claim
息;并根据所述摄像装置的标定参数,将所述二维空间方位信息换算为摄像装置空间坐标 系的三维空间方位信息; And converting the two-dimensional spatial orientation information into three-dimensional spatial orientation information of the space coordinate system of the imaging device according to the calibration parameter of the imaging device;
所述根据所述实体教具的所述空间方位信息,将所述虚拟物体放置于所述视频图像中 的相应位置进行显示的步骤还包括:  The step of placing the virtual object in a corresponding position in the video image according to the spatial orientation information of the physical teaching aid further includes:
所述信息处理装置根据所述三维空间方位信息,将所述虚拟物体放置于所述视频图像 中的相应位置进行显示。  The information processing apparatus displays the virtual object at a corresponding position in the video image according to the three-dimensional spatial orientation information.
16. 根据权利要求 12所述的三维互动学习方法,其特征在于,所述信息处理装置根以 实时渲染帧率为基准,每渲染 M帧时,所述摄像装置采集一张图像,由所述信息处理装置对 所述图像进行处理:从第 0帧到第 N*M帧的第一期间,所述信息处理装置得到 N次所述实体 教具的所述空间方位信息;所述信息处理装置在所述第一期间不激活任何所述虚拟物体; 从第 NM帧到 2N*M帧的第二期间,所述信息处理装置利用视觉捕捉前 N次的结果构造 N次 贝塞尔曲线,从而估算得到任何一帧的所述实体教具的所述空间方位信息,并作用于所述 虚拟物体上。  The three-dimensional interactive learning method according to claim 12, wherein the information processing device root is based on a real-time rendering frame rate, and each time the M frame is rendered, the camera device collects an image, The information processing apparatus processes the image: the first time period from the 0th frame to the N*Mth frame, the information processing apparatus obtains the spatial orientation information of the physical teaching aid N times; the information processing apparatus is The first period does not activate any of the virtual objects; from the NM frame to the second period of the 2N*M frame, the information processing apparatus constructs an N-time Bezier curve by using the results of the first N times of visual capture to estimate Obtaining the spatial orientation information of the physical teaching aid of any one frame and acting on the virtual object.
17. 根据权利要求 12所述的三维互动学习方法,其特征在于,所述实体教具为教学卡 片、教学书籍、教学模具。  The three-dimensional interactive learning method according to claim 12, wherein the physical teaching aid is a teaching card, a teaching book, and a teaching mold.
18. 根据权利要求 11〜 17任一项所述的三维互动学习方法,其特征在于,所述标识信 息为二维码。  The three-dimensional interactive learning method according to any one of claims 11 to 17, wherein the identification information is a two-dimensional code.
19. 根据权利要求 18所述的三维互动学习方法,其特征在于,所述信息处理装置识别 出所述实体教具上的所述标识信息,并分析出所述标识信息对应的所述三维模型的步骤包 括:  The three-dimensional interactive learning method according to claim 18, wherein the information processing device identifies the identification information on the entity teaching aid, and analyzes the three-dimensional model corresponding to the identification information. The steps include:
预存有至少一个模板图案,每个所述模板图案对应一个所述三维模型;  Pre-storing at least one template pattern, each of the template patterns corresponding to one of the three-dimensional models;
所述信息处理装置提取出所述实体教具上的所述二维码,通过预定的图像匹配算法识 别所述二维码与所述模板图案是否匹配;  The information processing device extracts the two-dimensional code on the entity teaching aid, and identifies whether the two-dimensional code matches the template pattern by a predetermined image matching algorithm;
若是,则判定匹配的所述模板图案对应的所述三维模型为所述实体教具对应的所述三 维模型。  If yes, it is determined that the three-dimensional model corresponding to the matched template pattern is the three-dimensional model corresponding to the entity teaching aid.
述的三维互动学习方法,其特征在于,所述图像匹配算法的公  The three-dimensional interactive learning method is characterized in that the image matching algorithm is public
¾
Figure imgf000017_0001
3⁄4 force
Figure imgf000017_0001
其中 1\为所述模板图案的像素值, S,为所述二维码的像素值;当 趋近于 Tt时, r趋 近于 1,并将提取出来的所述二维码与所述模板图案分别在 N个不同朝向上进行比较;或者 Where 1\ is the pixel value of the template pattern, S is the pixel value of the two-dimensional code; when approaching T t , r approaches 1 and the extracted two-dimensional code is The template patterns are compared in N different orientations respectively; or
Figure imgf000017_0002
Figure imgf000017_0002
其中 Es为所述二维码的平均灰度, Et为所述模板图案的平均灰度。 Where E s is the average gray level of the two-dimensional code, and E t is the average gray level of the template pattern.
PCT/CN2014/000642 2013-07-03 2014-07-04 Three-dimensional interactive learning system and method based on augmented reality WO2015000286A1 (en)

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