WO2014163324A1 - Procédé de médiation d'une date non divulguée - Google Patents

Procédé de médiation d'une date non divulguée Download PDF

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Publication number
WO2014163324A1
WO2014163324A1 PCT/KR2014/002570 KR2014002570W WO2014163324A1 WO 2014163324 A1 WO2014163324 A1 WO 2014163324A1 KR 2014002570 W KR2014002570 W KR 2014002570W WO 2014163324 A1 WO2014163324 A1 WO 2014163324A1
Authority
WO
WIPO (PCT)
Prior art keywords
information
user
selection information
user terminal
crush
Prior art date
Application number
PCT/KR2014/002570
Other languages
English (en)
Korean (ko)
Inventor
장지광
정광순
권성은
Original Assignee
Jang Ji Kwang
Joung Kwang Soon
Kwon Sung Eun
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jang Ji Kwang, Joung Kwang Soon, Kwon Sung Eun filed Critical Jang Ji Kwang
Publication of WO2014163324A1 publication Critical patent/WO2014163324A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising

Definitions

  • the present invention relates to a method of arranging a meeting in a private manner, and more particularly, a user using the same content online displays a crush on each other, and keeps the user who displays the crush before the match is kept private to the other party. Is about how to arrange a meeting.
  • Another object of the present invention is a party having a personality that makes it difficult for a user who uses the same content to display each other's crush on each other, and keeps the crushed user scholaring his or her heart to the other party until the user displays the crush before matching. Even if you can easily demonstrate to the other party, even if the meeting does not occur in the future to prevent side effects such as awkward relationship between each other.
  • a private meeting arrangement method may include: providing, by a main server, a content service to each user; Receiving, by the main server, selection information for selecting a counterpart from a user terminal of a user who uses the content service; And analyzing, by the main server, the selection information transmitted from each of the user terminals to determine whether the selection information is matched, and selectively transmitting the crush information of the other party to the user terminal according to whether the selection information is matched. Characterized in that it comprises a step.
  • the crush information is transmitted to the user terminal corresponding to the matched selection information.
  • the crush information is kept private to the user terminal corresponding to the unmatched selection information.
  • the content service of the present invention is characterized in that it comprises any one or more of SNS service and game service.
  • the crush information of the present invention is characterized by including personal information of the user.
  • the crush information of the present invention is characterized by including any one or more of an image, a text, an image registered by the user.
  • a user who uses the same content online displays a crush on each other, and a person having a personality which is difficult to scholar his / her heart to the other party by keeping the user who displayed the crush before the match is private
  • FIG. 1 is a block diagram of a private meeting arrangement apparatus according to an embodiment of the present invention.
  • FIG. 2 is a block diagram of a main server according to an embodiment of the present invention.
  • FIG. 3 is a flowchart illustrating a private meeting arrangement method according to an embodiment of the present invention.
  • 4 to 6 are exemplary views of a private meeting arrangement method according to an embodiment of the present invention.
  • FIG. 1 is a block diagram of a private meeting arrangement apparatus according to an embodiment of the present invention
  • Figure 2 is a block diagram of a main server according to an embodiment of the present invention.
  • a private meeting arrangement apparatus includes a user terminal 10 and a main server 20.
  • the user terminal 10 inputs and outputs various information so that the user can use various content services such as social network service (SNS) and game service such as KakaoTalk, Facebook, and Twitter.
  • SNS social network service
  • game service such as KakaoTalk, Facebook, and Twitter.
  • the users using the above-mentioned contents form a network of mutually sharing information or ideas with each other.
  • the user terminal 10 receives selection information indicating a feeling of preference to the other party using the same content service among these content services, and outputs the feeling information according to the matching result.
  • the crush information is information provided to users who have selected each other, and includes not only the personal information of the counterpart but also any one or more of a character, an image, and a video indicating the crush registered by the user.
  • the user terminal 10 includes a personal computer (PC), a smart terminal, and the like, and transmits and receives various types of information through the communication network 30, and includes a keyboard, a monitor, a touch screen, and a processor for processing the information. It includes all of a variety of personal terminals.
  • PC personal computer
  • smart terminal and the like, and transmits and receives various types of information through the communication network 30, and includes a keyboard, a monitor, a touch screen, and a processor for processing the information. It includes all of a variety of personal terminals.
  • the main server 20 provides various content services such as SNS services such as KakaoTalk, Facebook, Twitter, and game services to the user, and also has matching selection information among selection information transmitted from each of the user terminals 10. Determine if you do. As a result of the determination, if there is a matched selection information, the main server 20 selectively transmits the crush information to the user terminal 10 of each party.
  • SNS services such as KakaoTalk, Facebook, Twitter, and game services
  • the main server 20 transmits the crush information to the user terminal 10 corresponding to the matched selection information, respectively. Through this, the user can recognize that the other party has a good feeling. On the other hand, the main server 20 does not provide the selection information of the other party who selected the user to the user terminal 10 corresponding to the unmatched selection information and keeps it in a private state. As a result, the unmatched party may not recognize the other party who selected them.
  • the main server 20 includes a communication unit 21, a control server 22, and a database unit 23.
  • the communication unit 21 transmits and receives various types of information from the user terminal 10 through the communication network 30.
  • the communication network 30 may include all of various communication networks 30 for transmitting and receiving information between the user terminal 10 and the main server 20, such as WiFi and code-division multiple access (CDMA).
  • the database unit 23 stores user information, content information, and matching information.
  • the user information is the personal information of the user, and the user information includes the user's name, address, social security number, user ID, and the like.
  • Content information includes social network service (SNS) information such as KakaoTalk, Facebook, Twitter, and game information.
  • SNS social network service
  • the SNS information includes texts registered by users and link information about contents.
  • Game information is information required to use game content, and includes all the information necessary to operate and run the game.
  • the crush information is information that enables the other party to recognize that he / she has a good feeling, and includes personal information of the other person who shows a crush to him.
  • the crush information is output as at least one of an image, a text, an image, and an audio. Through such affinity information, the user can directly recognize a person who has a crush on him, and especially when a plurality of pieces of selection information are input, the user can correctly recognize the person who has a crush on him.
  • the control server 22 controls the main server 20 as a whole and includes a content control server 221 and a matching control server 222.
  • the content control server 221 provides a content service such as the above-described SNS service and game service. Since the content control server 221 provides an existing SNS service and a game service, those skilled in the art can easily implement the detailed description thereof.
  • the matching control server 222 determines whether there is matched selection information among the selection information when the selection information on the other party is input from the user terminal 10 of the user who uses the same content through the content control server 221. Then, the crush information according to the determination result is selectively transmitted to the user terminal 10.
  • the matching of the selection information corresponds to a case where two users select each other, which is determined based on the selection information. That is, whether the selection information is matched may be determined based on whether two users input the other party as the selection information.
  • the matching control server 222 transmits the crush information to the user terminal 10 of the user corresponding to the matched selection information, while maintaining the private state without providing the selection information to the unmatched user. do.
  • FIG 3 is a flow chart of a private meeting arrangement method according to an embodiment of the present invention
  • Figures 4 to 6 is an exemplary view of a private meeting arrangement method according to an embodiment of the present invention.
  • the main server 20 and the user terminal 10 input and output a variety of information to use the content so that the user can use a variety of content. Accordingly, users using the same content can form a network of mutually sharing information, ideas, and the like.
  • each user terminal 10 receives selection information indicating a preference for the other party (S10) and transmits it to the main server 20 (S20).
  • the main server 20 When the main server 20 receives the selection information from the user terminal 10, the main server 20 stores the selection information (S30).
  • the main server 20 determines whether there is matched selection information among these selection information (S40).
  • the main server 20 determines whether a predetermined setting time has elapsed after the selection information is input for each selection information (S80) and deletes the selection information that has elapsed. (S90), the above steps (S10 ⁇ S30) are repeated.
  • the main server 20 outputs the feeling information to the user terminal 10 corresponding to the matched selection information (S50).
  • the main server 20 selectively transmits the crush information to each of the user terminal 10 corresponding to the matched selection information (S60), the user terminal 10 received the crush information from the main server 20 is The corresponding crush information is output (S70).
  • the main server 20 transmits the crush information to the user terminal 10 of the user corresponding to the matched selection information, while the selection information is sent to the user terminal 10 of the user corresponding to the unmatched selection information. Do not send.
  • the user terminal 10 corresponding to the matched selection information outputs the crush information, the user can recognize that the other party also has a crush on him or her.
  • the user terminal 10 corresponding to the unmatched selection information does not output the crush information, the user cannot recognize the other party who selected him.
  • the partners who have displayed a favorable feeling are kept private to the party until they are selected and matched with each other, which will be described with reference to FIGS. 4 to 6.
  • user A's user terminal 10 outputs crush information indicating that user C has matched each other, and user C's user terminal 10 outputs crush information indicating that user A has been matched.
  • user A and user C can respectively confirm the matched counterpart.
  • the user who displays the crush on the other party easily displays the crush before the user using the same content online matches each other, thereby making the other party easily. You cantsch to them and prevent side effects such as awkward relations with each other even if you do not meet in the future.

Abstract

Un procédé selon la présente invention comprend les étapes consistant à : permettre à un serveur principal de fournir à chacun des utilisateurs un service de contenu ; permettre au serveur principal de recevoir des informations de sélection pour sélectionner un partenaire à partir d'un terminal d'utilisateur utilisant le service de contenu ; et permettre au serveur principal d'analyser les informations de sélection reçues à partir de chaque terminal d'utilisateur afin de déterminer une correspondance des informations de sélection et d'envoyer sélectivement des informations favorables au terminal d'utilisateur en fonction de la correspondance.
PCT/KR2014/002570 2013-04-01 2014-03-26 Procédé de médiation d'une date non divulguée WO2014163324A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2013-0035495 2013-04-01
KR1020130035495A KR20140120017A (ko) 2013-04-01 2013-04-01 비공개 방식의 만남 주선 방법

Publications (1)

Publication Number Publication Date
WO2014163324A1 true WO2014163324A1 (fr) 2014-10-09

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PCT/KR2014/002570 WO2014163324A1 (fr) 2013-04-01 2014-03-26 Procédé de médiation d'une date non divulguée

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KR (1) KR20140120017A (fr)
WO (1) WO2014163324A1 (fr)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102417130B1 (ko) * 2020-06-10 2022-07-04 최지환 소셜 네트워크 서비스를 통한 사적 시스템 내 백그라운드 감정 소통 방법 및 시스템

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20100023465A (ko) * 2008-08-22 2010-03-04 주식회사 케이티 매칭 서비스 제공 시스템 및 방법
KR20100053135A (ko) * 2008-11-12 2010-05-20 에스케이 텔레콤주식회사 컨텐츠 추천 시스템 및 컨텐츠 추천 방법
KR101030784B1 (ko) * 2008-10-17 2011-04-27 서진철 상호 호감도 표시 방법 및 이를 위한 시스템
KR101108757B1 (ko) * 2011-03-31 2012-02-24 박정건 온라인를 통한 호감상대 매칭시스템 및 그 운영방법

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20100023465A (ko) * 2008-08-22 2010-03-04 주식회사 케이티 매칭 서비스 제공 시스템 및 방법
KR101030784B1 (ko) * 2008-10-17 2011-04-27 서진철 상호 호감도 표시 방법 및 이를 위한 시스템
KR20100053135A (ko) * 2008-11-12 2010-05-20 에스케이 텔레콤주식회사 컨텐츠 추천 시스템 및 컨텐츠 추천 방법
KR101108757B1 (ko) * 2011-03-31 2012-02-24 박정건 온라인를 통한 호감상대 매칭시스템 및 그 운영방법

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