WO2014146131A1 - Space optimizing micro keyboard method and apparatus - Google Patents
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- WO2014146131A1 WO2014146131A1 PCT/US2014/031121 US2014031121W WO2014146131A1 WO 2014146131 A1 WO2014146131 A1 WO 2014146131A1 US 2014031121 W US2014031121 W US 2014031121W WO 2014146131 A1 WO2014146131 A1 WO 2014146131A1
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- 239000012634 fragment Substances 0.000 claims abstract description 118
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
- G06F3/0233—Character input methods
- G06F3/0236—Character input methods using selection techniques to select from displayed items
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
- G06F3/0233—Character input methods
- G06F3/0237—Character input methods using prediction or retrieval techniques
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- G—PHYSICS
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0489—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
- G06F3/04897—Special input arrangements or commands for improving display capability
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F40/00—Handling natural language data
- G06F40/20—Natural language analysis
- G06F40/274—Converting codes to words; Guess-ahead of partial word inputs
Definitions
- This invention pertains to the entry of text on computer screens having a virtual keyboard and limited screen space, for example as would be found on a handheld computer, smartphone, or automobile dashboard.
- Virtual keyboards are a text input method employed on computer screens used as computer user interfaces, in which the computer renders an image of a keyboard, and the user selects "keys" directly from image of the key.
- Virtual keyboards may rely on touch screens, in which the user touches the screen with a finger or a stylus, but other virtual keyboards are possible, relying on mouse key selections, eye movements, or other actions taken by a user to select a key on a virtual keyboard.
- virtual keyboards do not have actual physical keys with a physical switch, as in a conventional computer keyboard, but rely entirely on the touching of the screen or other selection method to select the key desired by the user.
- Each "key" on a virtual keyboard is nothing more than a region on a screen that is selectable.
- Virtual keyboards are commonplace in a plethora of devices, including smartphones, tablet computers, automobile dashboards, industrial assets, etc.
- Virtual keyboards are often presented in the traditional "QWERTY' format, but alternative keyboard layouts have been developed, and can be readily implemented using a virtual keyboard.
- a typical feature of virtual keyboards regardless of the device, is that virtual keyboards are usually employed in situations involving devices with rigid space limitations.
- Prime examples are smartphones or other handheld computers, in which small physical size is a critical attribute. Such small size creates challenges in entering and displaying text and graphics.
- the '233 patent discloses a typical prior art embodiment for predictive word completion in which a third region is rendered between the virtual keyboard and edit content regions of the screen that displays (typically in a single line) several word completion options. See, for example Fig. 10 in the '233 patent.
- the '233 patent itself discloses word completion candidates or fragments thereof that appear in the area that would otherwise be used by the virtual keyboard space bar (Fig. 11 and col. 9, 1 40).
- This invention discloses methods and apparatus that transform normal keyboards into highly dynamic menu systems where keyboard layouts and key labels are high flexible and can change and adapt to provide users the largest possible keys on a keystroke by keystroke basis.
- a limited set of keys is generated dynamically to generate keys optimizing the space, size, and visibility of each key.
- this invention provides a method and apparatus for word completion during text input by a user on a computer apparatus having a virtual keyboard user interface, in which the user interface has limited screen space to display the virtual keyboard and any other information.
- the method and apparatus employ a sequence in which the user enters text by selecting keys on the virtual keyboard for one or more letters comprising a partial word, wherein each partial word has a "last letter key,” which is the last key (in time) selected by the user. This last key need not be the final key in a word, or word fragment.
- the last letter key includes letter that are embedded within a word or word fragment.
- the next step in the sequence of this embodiment is that the user is presented with a computer generated set of keys on the virtual keyboard in response to the last letter key, called "responsive keys.”
- the responsive keys are prioritized by some method, which may include statistical occurrence of such letters, or may be based on some other rational context, such as locations of nearby features on a map.
- a final step of the method or apparatus in this embodiment is that the user selects one of the responsive keys to partially complete or complete a word.
- a computer implemented menu generation system is provided, based on word trees. BRIEF DESCRIPTION OF THE DRAWINGS
- Figure 1 shows the inventive word tree systems.
- Figure 2 shows variable size keys resized in their approximately normal QWERTY location.
- Figure 3 shows a sequence of typing examples illustrating the variable reduced key set menus.
- Figure 4 shows circular menu formats.
- Figure 5 shows single row mode of operation.
- Figure 6 shows key menus overlapping with edit content.
- This invention describes methods and apparatus that are particularly adapted for use on space constrained virtual keyboards, such as are used on smart phones, compact handheld computers, automobile dashboards, and other applications where cost or physical limitations (for example, the need to hold a device in a human hand) limit the screen space available.
- space constrained devices present challenges in the efficient entry of text and data.
- inventive methods and apparatus are not limited to space constrained keyboards, and can also be valuable in larger devices to expedite text entry in certain situations.
- the instant invention provides modified keyboards, particularly suited to virtual keyboard computer interfaces, in which word fragment keys can be rendered showing one or more letters, in non-standard shapes and modified locations on the region of the screen used as the virtual keyboard. Additionally, this invention may only display keys relevant to specific word completion scenarios. In another embodiment, key size and shape can be dynamically determined. In another embodiment, various modes of operation can changed automatically based on the appropriate context. By the phrase “modes of operation,” it is meant that different modes can be displayed as the context requires, for example, switching from a standard QWERTY display to a spring loaded mode displaying a limited number of keys, as is more fully described herein.
- All features of this invention can be dynamically responsive to very specific word completion scenarios on a keystroke by keystroke basis.
- words can be constructed from a sequence of word fragments, where a word fragment is defined in this context as one or more letters, which function as building blocks of longer words, where fragments themselves can even be complete words.
- a word fragment is defined in this context as one or more letters, which function as building blocks of longer words, where fragments themselves can even be complete words.
- Traditional keyboards such as having a "QWERTY' layout, use a static layout of single letter (fragment) key input to construct words, thus requiring an entire alphabet of keys.
- word fragments longer than one letter reduce the number of key presses required to enter desired text, and require fewer keys and less space.
- a database is constructed comprising trees of words emanating from a root word fragment.
- This database is constructed in advance.
- Such databases actually exist, and can be accessed for example, at htl7p://www.scrabblefindei com/starts-with/xxx/ (where "xxx" represents a root word fragment).
- a root word fragment can be a complete word, like "main.” But even a complete word like "main” can also be a root fragment for longer words, for example "maintain.”
- Each branch in the word tree database terminates in a node that is a suffix fragment that can be combined with the root word fragment.
- the combined root and suffix make a complete word.
- the combined root and suffix can be used as a child root fragment in the word tree database that leads to a subset of branches, narrowing the choices of complete words that can be generated as the root grows in size.
- the typing (data entry) of words can be visualized as navigating or walking down the branches of a word completion tree, via a menu of fragment choices.
- a much more compact form of this type of tree has branch leaf nodes representing word fragments, where "word fragment” or just “fragment” is defined in this context as one or more letters, which function as pieces or building blocks of longer words, where fragments themselves can even be complete words.
- word “MAINTAINING” can be formed from the fragment sequence “MAIN” "T", “AIN”, "ING".
- the starting fragment of each word forms the root parent node of a word completion tree, with branch leaves represented by child fragment nodes.
- Each node can be the parent of child nodes extending downwards another branch level. This branching pattern is repeated downwards until all possible words deriving from the starting root node fragment are represented, where terminal nodes (those lacking child nodes) represent the final fragments of complete words.
- each letter or fragment in a word represents a node in a word completion tree, where each node represents a fragment building block suffix that is incrementally added to a prefix of prior fragments in the node branch navigation path.
- Each partial node path forms a new incremental word fragment representing the start or root building block of still longer words.
- each additional letter or fragment entered greatly reduces the number of relevant next letters or fragments choices, particularly after just the first 3 starting letters of most words.
- Each node's child node group effectively represents a set of unique menu keys, each providing a potential building block suffix to the current word being edited.
- WORD TREE DATABASE [0042] This invention requires a computer method and database containing the entire vocabulary of words derivable from a common word fragment prefix. Any possible word fragment, or database node, may be connected by branches to other word fragments, or child nodes. The only instances in which there is no further child node connection is at the termini of branches, where no child nodes are possible. In such cases, the terminal nodes are complete words that are not fragments of other longer words.
- the terminal nodes are complete words that are not fragments of other longer words.
- combination of a parent node and a child node is either a complete word (at the terminus of a branch), or a longer valid word fragment that gives rise to a subset of further children branches and nodes.
- each fragment's child node fragments where possible, are chosen for maximum flexibility, meaning factors like brevity and minimum character length, resulting in fewer non-terminal nodes, and bigger trees with richer branch structure.
- each node fragment is a suffix added to the sum of all ancestor node fragments traversed in a descending path starting from the tree root node fragment.
- Each node fragment can be the end of a branch from which no additional child nodes with that parent node fragment embedded are possible.
- a node has a set of one or more branches emanating from it leading to unique child node fragments from which longer words can be built.
- Node fragments preferably have maximum flexibility, based on factors such as brevity and minimum character length. This results in fewer non-terminal nodes, providing fragments which tend to provide word completion building blocks, rather than full word completion endings. [0047] Thus trees are built from a set of the most common intermediate step fragments, resulting in a rich branch structure, which compared to
- MAIN is both a word, but also the beginning root word fragment of approximately 35 other words, all deriving from any of the letters F, L, M, S, T appended to the end of "MAIN.”
- a new parent word fragment root is "MAINT,” from which about nine possible child words may be derived from any of just four letter/word fragments menu choices: "AIN,” “ENANCE,” “OP,” and “OPS.”
- Another important benefit to this approach is a greatly reduced key set required, particularly within just 2 to 3 starting letters of most words, which allows fewer characters to appear on screen at any one time, allowing for fewer, but larger keys, which are easier to see and use.
- Another advantage of this method over prior art approaches is that the individual tree branches can be built out in a more dynamic and incremental fashion as the user starts typing (thus walking deeper down a particular branch completion path).
- Another advantage over prior art is that the individual tree branches can be built out in a more dynamic and incremental fashion as the user starts typing, thus walking deeper down a particular branch completion path.
- menus are provided of generally full length terminal word completion endings, similar to
- the inventive tree building approach is subtly but importantly different in that it constructs words from shorter length intermediate word fragments, which can potentially take a more keystrokes, but allows for fewer larger keys on average.
- terminal fragment completion options like "TAIN,” or "TENANCE,” rarely if ever single letter fragments except perhaps at end of words.
- the invention allows keys to display word fragments in place of normal single letters, but retaining familiar, relative keyboard layout position based on the initial fragment letter.
- An example is seen in Fig. 2C, element 112 showing key "ENANCE" in the normal QUERTY layout 'E' key position.
- the invention runs a priority determination algorithm to ascertain which potential subsequent letters and fragments (keys) are likely to be most and least relevant and assigns a relative priority value to each key with the goal of providing more space for the most important keys, making them easier to use on small screens.
- Key size is determined by multiple factors such as the layout format mode, but is generally a function of relative priority, the higher priority the larger the relative size, the lower the priority, the smaller the relative size.
- keyboard/keyboard menu display can be navigated into view via
- Letter/key priority can be based on multiple factors, such as potential word completion trees, and the most common word, letter frequencies and usage patterns, but can also factor in contextual data from myriad sources, such as GPS location, and building, vehicular or biomechanical device sensors, etc.
- Word completion trees can include custom, personalized vocabulary, including shortcuts, slang and abbreviations, etc.
- Work completion options can include both single letters and word fragments of variable length, where a word fragment is defined as 1 or more letters.
- keys with varying priorities can share uniform size and also shape; an example is seen the alternating menus of Fig. 3C.
- keys with significantly different priorities higher priority keys can be given relatively larger size and lower priority keys relatively smaller size, particularly when there's limited screen real estate. This is illustrated in Fig. 3F.
- a static keyboard layout can constrain the size and shape of larger keys because of the need to retain the original layout relative key positioning. This can cause some keys to expand in size to a more rectangular shape seen in Fig 3E, the R key has expanded more horizontally resulting in a
- the D key has also expanded unevenly, but in downward direction, creating a vertically oriented rectangular shape.
- Non-uniform key shapes are permitted to achieve sizing objectives, e.g. more rectangular.
- the general rule is that keys can expand to fill adjacent vacant spaces; such expansion usually happens in the normal column/row orientation of most keyboards.
- Alternating menus is a mode that shows two rows of menu keys that appear above and below each other, thus conserving space. This mode is more appropriate when key menus have a relatively similar number of keys which fit comfortably into a single onscreen row, a circumstance more common when editing closer to the end of a word.
- Menu and submenu display can occur in alternating directions, with a repeating vertical pattern of up/down style, or a side to side left/right style (exact pattern determined by the first direction of menu display). This allows the user to navigate into indefinitely deep submenu levels while using a maximum screen area equivalent to just two submenus, since the menu screen space is constantly reused.
- SPRING LOADED ALTERNATING MENUS SPRING LOADED ALTERNATING MENUS
- Another big advantage is that the 'bread crumbs' of the user's pointer navigation path through the key menus can be used to automatically enter text associated with each key thus not requiring explicit key selection. This can be extremely helpful in many tricky situations, for example single hand device usage, etc.
- This invention permits the use of multiple keyboard menu styles that can change mid- word literally with every keystroke.
- a sizing algorithm determines that there is adequate space and common enough priority for all vowel keys to be resized in larger uniform shape, with keys positioned in row fashion above and adjacent to the just triggered 'M' key, shown in Fig. 3B.
- the layout algorithm produces a more circular layout pattern of "A,E,I,0,U,Y" in Fig. 3C, designed to bring the next key menu options closer to the previously triggered 'M' key, which can reduce pointer travel distance to the next key selection.
- Fig. 3F optionally shows a more limited key set for "MAI”, hiding very low priority keys, available however via an "ALT" control key, resulting in much larger keys, with the "S, N” being good examples.
- Figs. 3G, 3H, and 31 illustrate a mechanism where menu selections are shown bolded.
- Fig 3H shows selection of "T”, building “MAINT”, then displaying the next menu key set "AIN, Enance, OP, OPS” in a downward alternating direction.
- "Enance” is shown with a larger “E” and smaller following letters. Note how word fragment keys are display in alphabetical order.
- Figure 31 shows a similar pattern with the selection of "AIN”, hiding the “F,L,M,S,T” menu, then displaying the child menu key options of the "AIN" fragment, "S, ER, ED, ING".
- the invention circumstantially makes the most relevant letter/key options easier to use by temporarily increasing relative size and/or
- highlighting while optionally de-emphasizing less relevant keys via any combination of decreased relative size, disabling, un-highlighting, graying out, or hiding, etc.
- Fig. 2A illustrates how the typing of "main" dynamically results in larger, highlighted "F, L, M, S, T" keys, which retain their relative QWERTY keyboard locations, particularly relative to each other; and how they overlap and in some cases hide irrelevant keys.
- Fig 2B illustrates how overlapped keys underneath can also be displayed via translucence to further help retain layout familiarity and thus guide the user.
- Space permitting, keys can display any combination of relevant single letters and/or word fragments, including just partial fragments, or even entire complete words.
- Word fragments are always positioned in the same approximate normal keyboard locations as their optionally highlighted starting letter; for example in Figure 2C, “ain” is displayed approximately where the "A” key is normally positioned, with the letter A capitalized for highlight purposes.
- a letter has multiple associated word fragment completions, they can be displayed using multiple keys or via popup menu.
- Starting letter highlighting can take any form, for example font type, style, size, color, graphic embellishments, etc.
- Overlapped keys can, if desired, remain selectable by gestures such as longer and/or harder (variable pressure and/or duration) key press, or sliding motion into the overlapped key region.
- relative sizing/highlighting can also be applied, reflecting the most and least likely choices, thus helping guide the user.
- the most likely choice "enance” has a much larger relative key size and font, compared to the other completion key options.
- the system can optionally display each key menu in circular layout formats, containing a center area displaying the currently selected key, surrounded outside by the center selection's next key menu options, arranged concentrically radiating out from the center.
- Layouts can be in concentric pie slice format (Figs. 4A and 4C), or just traditional keys (Fig. 4B)
- user can select the next menu item by moving the pointer from the center into a key selection area. Selection can occurs only after the pointer has moved outwards far enough to remove any possible ambiguity of choice when a heavily populated menu selection is presented, or selection can involve a gesture like longer key press or a small pointer movement pattern, etc.
- the center area displays the menu item currently selected - whenever the pointer is over the center, the key regions display the selected items child branch menu items.
- each key area region represents a single menu item
- each menu item can be represented as buttons arranged in either concentric circular rows surrounding the center area, or in spoke fashion.
- Buttons can be irregular in shape and size to better accommodate and optimize varying button label requirements, and also take advantage of greater space availability, for example farther away from the center.
- Figs 4A to 4G illustrate circular menu operations
- Fig. 4D shows keyboard selection of "N”, triggering a display of keys arranged in a circular fashion, showing the new word fragment "MAIN”, also showing newly selected "N” in center, surrounded by the next menu of possible word completion options;
- Fig. 4E also shows the next selected menu item "T” in bold, triggering a new menu of word fragments in a circular arrangement around the central letter T.
- "T” is selected by sliding the pointer from center ("N") into “T” and back into the center again to complete.
- "T” can be simply tapped or selected by pointer location pause, or mouse click.
- Figs 4F and 4G continue the same pattern resulting in the terminal word completion of "MAINTAINING".
- Tiny screens often lack space for display of more than a single row of keys large enough to be truly usable. This invention solves this problem by allowing keyboards and keyboard menus to temporarily overlap and float on top of text display content editing areas.
- either one or both rows of alternating menus can overlap edit content areas.
- An example is illustrated in Fig. 6.
- Sequential word completion menus can also be shown in single row mode if extremely limited space.
- the current menu row disappears and the next row menu sequence appears in its place - this can be accomplished with slide/scroll/dissolve effects if desired.
- key T is selected, creating "MAINT”, next causing key menu "F, L, M, S, T” to be replaced by key menu "AIN, ENANCE, OP, OPS", seen in Fig. 5B.
- Next "AIN” is selected, creating “MAINTAIN”, triggering
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Abstract
Description
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Priority Applications (8)
Application Number | Priority Date | Filing Date | Title |
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CA2941832A CA2941832A1 (en) | 2013-03-15 | 2014-03-18 | Space optimizing micro keyboard method and apparatus |
BR112015023799A BR112015023799A2 (en) | 2013-03-15 | 2014-03-18 | SPACE OPTIMIZING MICRO METHOD OF KEYBOARD AND DEVICE |
CN201480027568.0A CN105247452A (en) | 2013-03-15 | 2014-03-18 | Space optimizing micro keyboard method and apparatus |
JP2016502610A JP2016513849A (en) | 2013-03-15 | 2014-03-18 | Method and apparatus for space optimized micro keyboard |
US14/776,742 US10235042B2 (en) | 2013-03-15 | 2014-03-18 | Space optimizing micro keyboard method and apparatus |
MX2015013077A MX2015013077A (en) | 2013-03-15 | 2014-03-18 | Space optimizing micro keyboard method and apparatus. |
EP14765337.2A EP2972689A4 (en) | 2013-03-15 | 2014-03-18 | Space optimizing micro keyboard method and apparatus |
US16/270,545 US11061561B2 (en) | 2013-03-15 | 2019-02-07 | Space optimizing micro keyboard method and apparatus |
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WO2017176335A1 (en) * | 2016-04-04 | 2017-10-12 | Google Inc. | Dynamic key mapping of a graphical keyboard |
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KR101742359B1 (en) * | 2013-12-27 | 2017-05-31 | 주식회사 두산 | Organic electro luminescence device |
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EP2972689A4 (en) | 2016-11-23 |
US11061561B2 (en) | 2021-07-13 |
US20190171357A1 (en) | 2019-06-06 |
MX2015013077A (en) | 2016-09-29 |
CN105247452A (en) | 2016-01-13 |
EP2972689A1 (en) | 2016-01-20 |
BR112015023799A2 (en) | 2017-08-22 |
US10235042B2 (en) | 2019-03-19 |
JP2016513849A (en) | 2016-05-16 |
US20160034181A1 (en) | 2016-02-04 |
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