WO2014121480A1 - Grenade infrarouge pour jeu de confrontation de tir laser et système de jeu de confrontation de tir laser - Google Patents

Grenade infrarouge pour jeu de confrontation de tir laser et système de jeu de confrontation de tir laser Download PDF

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Publication number
WO2014121480A1
WO2014121480A1 PCT/CN2013/071496 CN2013071496W WO2014121480A1 WO 2014121480 A1 WO2014121480 A1 WO 2014121480A1 CN 2013071496 W CN2013071496 W CN 2013071496W WO 2014121480 A1 WO2014121480 A1 WO 2014121480A1
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WO
WIPO (PCT)
Prior art keywords
grenade
module
infrared
activation
laser
Prior art date
Application number
PCT/CN2013/071496
Other languages
English (en)
Chinese (zh)
Inventor
马卡里
Original Assignee
Ma Kali
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ma Kali filed Critical Ma Kali
Priority to PCT/CN2013/071496 priority Critical patent/WO2014121480A1/fr
Priority to CN201390001090.5U priority patent/CN204944321U/zh
Publication of WO2014121480A1 publication Critical patent/WO2014121480A1/fr

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2655Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile in which the light beam is sent from the weapon to the target
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/02Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F42AMMUNITION; BLASTING
    • F42BEXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
    • F42B27/00Hand grenades

Definitions

  • the present invention relates to a laser shooting countermeasure game prop and system thereof, and more particularly to an infrared grenade and a laser shooting countermeasure game system based on the infrared grenade.
  • a typical live CS game system has a laser emitting device, a laser receiving device and a remote controller, wherein the laser emitting device is a laser emitting gun for emitting laser light; the laser receiving device is generally a bulletproof vest or helmet mounted on the human body, Receiving lasers, bulletproof vests or helmets are collectively referred to as electronic warfare suits; remote controllers are used to receive data sent back by the laser receiving device and perform statistics.
  • the laser emitting device is a laser emitting gun for emitting laser light
  • the laser receiving device is generally a bulletproof vest or helmet mounted on the human body, Receiving lasers, bulletproof vests or helmets are collectively referred to as electronic warfare suits; remote controllers are used to receive data sent back by the laser receiving device and perform statistics.
  • modern laser shooting against game system functions and models are increasingly diversified, the existing simple game mode can not meet the growing individual needs of the game, the player pursues more to maximize the simulation of real warfare stimulate.
  • many operators have designed a variety of new props in anticipation of realizing the
  • These props include simulated grenade.
  • the application date is July 9, 2008, the Chinese utility model patent of the application number 200820013897.1, which discloses a laser grenade, which is provided with a plurality of laser emitting modules in different directions, thereby transmitting a sector-shaped
  • the laser signal when the player's electronic combat suit receives the laser signal, is considered to be hit by the shrapnel of the grenade.
  • the cost of the laser emitter itself is high, which leads to higher cost of the grenade.
  • the laser beam generated by the laser emitter has higher convergence and smaller emission angle, which makes the laser grenade achieve the diffusion effect of all parties. It is necessary to install a large number of laser emitters on the grenade. This aspect further increases the cost of the grenade.
  • the structure of the grenade is complicated, and the design and manufacture are difficult, which is not convenient for large-scale application.
  • the prior art grenade also has the following shortcomings:
  • the live CS game system based on the existing laser grenade can not control the illegal use of the player's opponent, which gives the player a hidden danger by using the grenade cheating; for example, the existing grenade is purely switch-controlled, that is, any player only needs
  • the grenade switch is activated, the grenade starts to emit laser signals to the surroundings, and after a certain time after the grenade "explosion", it can be restored to the initial state.
  • One problem caused by this mode is that in a live CS game, any player can still start a grenade attack while simulating a small blood value or even "death"; at the same time, the same grenade can be used in the same battle.
  • the explosion is unlimited. Obviously, the above two situations are impossible in real wars, which leads to the existing grenade's simulation of the authenticity of the war is greatly reduced, and can not meet the player's desire to maximize the real battle.
  • the grenade function in the prior art is relatively simple, and it is difficult to complete more complicated tasks. Such as the existing grenade in "explosion After the bombing, the remote controller could not collect the player information that caused the damage caused by the grenade, which made it impossible for the remote controller to evaluate the individual player's combat effectiveness in the battle, resulting in a blank area in the evaluation system.
  • the object of the first aspect of the present invention is to overcome the deficiencies of the prior art and provide an infrared grenade that transmits a wide range of signals and is a short-range attack, which maximizes the explosion effect produced by a real grenade;
  • the startup needs to be activated to set the start condition for the explosion of the grenade.
  • a laser shooting anti-gaming infrared grenade comprising a grenade body, wherein the grenade body is provided with a first control module and a power source connected to the first control module through the grenade switch, and at least one for transmitting to the grenade body
  • An infrared transmitting tube of the infrared pulse coded signal and an activation signal receiving module for receiving the grenade activation information, wherein the infrared emitting tube and the activation signal receiving module are connected to the first control module.
  • a vibration switch for detecting infrared grenade disturbance is provided in connection with the first control module.
  • the gravitational body is further provided with a light effect module and a sound effect module, and the light effect module and the sound effect module are connected to the first control module.
  • the grenade body includes a transparent casing, and the infrared emitting tube and the light effect module are disposed in the transparent casing.
  • the transparent housing is further provided with a reflection module for reflecting the infrared pulse coded signal and the visible light from the light effect module to the outside of the transparent case.
  • a first wireless module is disposed in connection with the first control module.
  • the grenade body is further provided with at least one anti-theft magnetic strip.
  • the game system incorporates an infrared grenade, which enriches the mode and gameplay of the existing laser-again game.
  • a laser shooting countermeasure game system comprising a soldier equipment, further comprising an infrared hand mine, the individual equipment comprising an optical signal transmitting module for transmitting electromagnetic waves and an optical signal receiving module for receiving electromagnetic waves, the optical signal transmitting module And/or an optical signal receiving module is provided with an infrared receiving module for receiving infrared pulse code from the infrared grenade Code signal.
  • the optical signal transmitting module includes a laser emitting gun
  • the optical signal receiving module includes an electronic combat suit
  • the laser launching gun or/and the electronic combat uniform is provided with an activation signal receiving module for transmitting the grenade activation information to the infrared grenade.
  • the grenade activates the module.
  • a second control module is disposed in connection with the grenade activation module, and the second control module is connected to the second control module, and the infrared receiving module includes a plurality of infrared receiving tubes, an infrared receiving tube and a second Two control modules are connected.
  • a plurality of game mode selection buttons are further disposed in connection with the second control module.
  • the method further includes a grenade remote igniter device, the goggle remote igniting device includes a power source and a third control module, and further includes:
  • the third wireless module is connected to the third control module, and configured to receive the grenade activation information sent by the second wireless module; the detonation signal transmitter is connected to the third control module, and is used to receive the grenade activation information of the third wireless module. Forward to the activation signal receiving module of the infrared grenade.
  • the grenade remote detonating device comprises an external antenna and a status display lamp, the external antenna is connected to the third wireless module, and the status display lamp is connected to the third control module.
  • the grenade activation information includes at least one of an activator ID information, an activation command, a damage effect information, and gain effect information.
  • the activation signal receiving module is an infrared receiving tube
  • the grenade activation module is an infrared transmitting tube.
  • information is transmitted between the grenade activation module and the activation signal receiving module through an electrical contact interface.
  • the grenade activation module and the activation signal receiving module constitute a radio frequency identification system, wherein the activation signal receiving module includes a data carrier, and the grenade activation module includes a reader/writer.
  • the infrared hand mine of the invention adopts infrared light as a signal emission source for simulating a grenade explosion, and can realize a wide range of signal coverage effects at low cost, and at the same time, due to the limited propagation distance of the infrared rays, the simulated explosion damage effect is a short-range and large-scale attack, thereby Maximize the explosion effect of real grenade; set the activation signal receiving module on the grenade to set the starting condition for the explosion of the grenade.
  • the player who has already been "deadly” or "severely injured” cannot start the grenade to avoid non-compliance. The conditional player starts the grenade cheating.
  • the thrower can also add the damage or gain effect information of the RPG character while activating the grenade, and provide a skill launch basis for the real RPG game; set the vibration switch on the grenade, which can be used in the grenade Sensing the vibration of the grenade after the explosion and controlling the second explosion, so that the game player tries to Avoiding the grenade after the explosion, avoiding the damage of the infrared grenade being trampled; the laser shooting against the game system equipped with the above-mentioned infrared grenade greatly increases the authenticity and interest of the game system, and provides a possibility for the realization of a more complicated game mode.
  • FIG. 1 is a schematic view showing the structure of an embodiment 1 of an infrared hand grenade for laser shooting against a game according to the present invention.
  • Fig. 2 is a schematic view showing the structure of the second embodiment of the infrared shooting grenade for laser shooting against the game of the present invention.
  • FIG. 3 is a structural diagram of a vibration switch circuit of the laser shooting counter infra-red grenade for game shooting according to the present invention.
  • FIG. 4 is a schematic diagram of functional modules of the laser shooting countermeasure game system of the present invention.
  • FIG. 5A is a schematic structural diagram 1 of a remote control igniter device of the laser shooting countermeasure game system according to the present invention.
  • FIG. 5B is a second structural diagram of the remote control igniter device of the laser shooting countermeasure game system of the present invention.
  • FIG. 6 is a schematic view showing the structure of a grenade assembly of the laser shooting countermeasure game system of the present invention.
  • 100-infrared grenade no reflection module
  • 101-infrared grenade with reflection module
  • 11-grass main body 12-infrared emission tube; 13-transparent housing
  • 14-infrared receiver tube 15-reflection module 16-SMD LED light; 17-cap LED light
  • 200- remote control igniter 21-remote igniter main body; 22-antenna; 23-status indicator light; 24-card slot; 25-mounting hole; Detonating signal transmitter; 300-grass assembly; 31-assembly body; 32-assembly card slot; 33-infrared launch tube; 34-game mode selection button.
  • the laser shooting anti-gaming infrared grenade of the present invention includes a grenade main body 11 , and the grenade main body 11 is provided with a first control module and a power source and a grenade switch connected to the first control module.
  • An infrared transmitting tube 12 is disposed, which is connected to the first control module and emits an infrared pulse coded signal to the outside of the grenade body 11.
  • the infrared transmitting tube 12 is connected to the first control module, and is also provided with the first control module.
  • An activation signal receiving module that receives the grenade activation information.
  • the grenade main body 11 is a tubular structure that is easy to carry, and both ends thereof are wrapped by soft rubber, and a transparent casing 13 is disposed in the middle, and the first control module and the infrared emission tube 12 are disposed in the transparent casing 13 .
  • the first control module is further provided with a vibration switch for detecting whether the infrared grenade has vibration, and a light effect module and a sound effect module, wherein the light effect module and the sound effect module are connected to the first control module, wherein the light effect module includes several SMD LED lamp 16 and cap LED lamp 17 are used for flashing when the battery is low, and the patch LED lamp 16 will be turned on when the grenade is successfully activated, and different activation modes are represented by different light colors.
  • the cap LED light 17 is turned on for a few seconds when the grenade explodes.
  • the sound effect module may be a micro-speaker or a buzzer, and the description of each embodiment will be made below by using a buzzer instead of the sound effect module.
  • a first wireless module may be disposed on the infrared grenade 100, and the first wireless module is connected to the first control module for receiving from the player's electronic warfare suit or laser launching gun. The detonation signal of the second wireless module.
  • At least one anti-theft magnetic strip may be disposed on the grenade main body 11, and the anti-theft magnetic strip may be built in the grenade main body 11 or may be attached to the surface of the grenade main body 11.
  • the use of the magnetic strip is similar to the use of a magnetic strip in a library or bookstore.
  • the worker sets a detection gate for detecting the anti-theft magnetic strip at a position where the player leaves the game site, and the detection gate is controlled by a detection host, and the detection gate includes a launch gate and a receiving gate, wherein the launch gate utilizes the launch
  • the antenna transmits a set of scanning signals, and a scanning area is formed between the transmitting antenna and the receiving antenna. A valid magnetic strip appears in the area, and the receiving antenna receives the signal and triggers the detector host to alarm.
  • a laser shooting countermeasure game system disclosed by the present invention includes a soldier equipment and the above-mentioned infrared hand mine.
  • the individual equipment includes an optical signal transmitting module for transmitting electromagnetic waves and an optical signal receiving module for receiving electromagnetic waves, and the electromagnetic wave as the information transmission medium may be laser or infrared rays, or other visible or invisible light that can be used for signal transmission.
  • the optical signal transmitting module and/or the optical signal receiving module are further provided with an infrared receiving module for receiving an infrared pulse coded signal from the infrared grenade.
  • the optical signal transmitting module is set as a laser emitting gun and light.
  • the signal receiving module is an electronic combat suit.
  • the laser firing gun or/and the electronic combat suit is provided with a grenade activation module for transmitting grenade activation information to the activation signal receiving module of the infrared grenade.
  • a second control module is further disposed on the connection with the grenade activation module, and the power supply and the second wireless module are disposed in connection with the second control module.
  • the infrared receiving module comprises a plurality of infrared receiving tubes distributed on the surface of the electronic combat suit and/or the laser emitting gun, and the infrared receiving tube is connected to the second control module.
  • a plurality of game mode selection buttons are also provided in connection with the second control module for selecting different programs when the grenade is activated, so that the grenade can enter different game modes.
  • the electronic combat suit and the laser launch gun of the player's equipment have their own control module, and the control module can be used as the second control module of the grenade activation module in the present invention.
  • the embodiment is described by taking a goggle activation module, an infrared receiving tube, and a second control module on an electronic combat suit as an example.
  • the laser shooting countermeasure game system further includes a grenade remote control igniter 200, the grenade remote igniter 200 includes a power source and a third control module, and the third control unit is connected to the third control unit.
  • the detonating signal transmitter wherein the third wireless module is configured to receive the grenade activation information of the second wireless module, and the detonation signal transmitter is configured to forward the grenade activation information received by the third wireless module to the activation signal receiving module of the grenade.
  • the grenade remote control igniter device 200 includes a remote igniter device main body 21, and the remote igniter device main body 21 is provided with an external antenna 22 and a status display lamp 23, and the antenna 22 and the third
  • the wireless module is connected to enhance the receiving strength of the third wireless module, and the status display lamp 23 is connected to the third control module for displaying information about whether the player match is successful.
  • the detonation signal transmitter 26 is also disposed at the top of the card slot 24.
  • the detonation signal transmitter 26 is preferably an infrared emission tube.
  • the grenade remote ignition device 200 receives the detonation signal from the second wireless module, the infrared emission tube is instructed to emit an infrared pulse code signal, and the infrared receiving tube 14 as the activation signal receiving module is received in the infrared grenade 100.
  • the first control module commands the grenade to "explode”.
  • the grenade activation information includes at least an activator ID information and an activation command.
  • the grenade activation information may further include a real human RPG attribute given by the grenade activator to the grenade, such as damage effect information and gain effect information, the grenade
  • the infrared pulse coded signal emitted during the explosion will contain the damage effect and gain effect based on the player attribute. That is to say, in the live RPG game, the infrared pulse coded signals of these grenade will be received by the infrared receiving module of the player. Increase or decrease the ability value parameters set by various live RPG games.
  • connection and information transmission between the above-mentioned grenade activation module and the activation signal receiving module can be adopted in a wide range of ways.
  • One possible way is that the contact type is connected and information is transmitted through an electrical contact interface.
  • RFID Radio Frequency Identification
  • Radio frequency identification technology is a non-contact automatic identification technology. Its basic principle is to realize the automatic identification of the recognized object by using the transmission characteristics of the RF signal and spatial coupling (inductance or electromagnetic coupling) or radar reflection.
  • the RFID system contains at least two parts, an electronic tag and a reader.
  • the electronic tag is the data carrier of the RFID system, and the electronic tag consists of the tag antenna and the tag-specific chip.
  • electronic tags can be classified into active tags, passive tags, and semi-passive tags.
  • the active electronic tag contains a battery, the passive RF tag does not have a built-in battery, and the semi-passive tag partially relies on the battery.
  • the grenade activation module and the activation signal receiving module of the present invention may also constitute a radio frequency identification system, wherein the activation signal receiving module is provided with an electronic tag (ie, a data carrier, such as an IC card), and the grenade activation module is Reader (such as IC card reader).
  • an electronic tag ie, a data carrier, such as an IC card
  • Reader such as IC card reader
  • the method of infrared transmission can be used to transmit the information of the grenade activation.
  • the embodiment provides an infrared emission tube as an operation mode of the grenade on the electronic combat uniform.
  • the infrared receiving tube is set on the grenade as the activation signal receiving module.
  • the grenade assembly 300 is a grenade assembly assembly integrated with a grenade activation module, including an assembly body 31.
  • the assembly main body 31 is provided with an assembly card slot 32 for mounting the infrared grenade 100 and a game mode selection button 34, wherein the assembly card slot 32 is provided with an infrared emission tube 33, and the assembly body 31 is provided with an electron for hanging on the assembly body 31.
  • the holster on the combat suit belt or the card slot for mounting on the laser launch gun, the infrared launch tube 33 and the game mode selection button 34 are coupled to the second control module of the electronic combat suit.
  • the infrared pulse signal is sent to the infrared grenade 100 through the infrared emission tube 33, thereby realizing the activation of the opponent's thunder.
  • the sounding module for sounding and the light emitting module for emitting light may be disposed on the grenade assembly 300.
  • the sounding module and the light emitting module are connected to the second control module, and the sounding module and the light emitting module may also be used for electronic warfare. Take the original lighting module and sound module.
  • the infrared grenade worn by the player is inactive. Before the player needs to throw the grenade, it must be activated.
  • One way to activate the grenades based on infrared is as follows: See Figure 6, after the game starts, the player opens first. The grenade switch, the activation signal receiving module of the handle thunder (infrared receiving tube 14) is close to the grenade activation module (infrared emission tube 33) of the electronic combat suit.
  • the second control module will instruct the infrared transmitting tube 33 to send a group of the same infrared pulse coded signal every 1 second.
  • the activation signal can be received.
  • the signal includes activator ID information, an activation command, damage effect information, gain effect information, and the like.
  • the first controller of the infrared grenade 100 stores the ID information, the damage effect information, and the gain effect information in the built-in memory while activating the infrared grenade 100.
  • the first control module controls the buzzer to emit a "drop" prompt to activate successfully, and at the same time controls the green patch LED light 16 in the light effect module to be turned on, the red cap with higher power
  • the LED light 17 flashes and the grenade will "explode” within 8 seconds (that is, emit an infrared pulse coded signal).
  • the player will throw the infrared grenade 100, and the flashing frequency of the light effect module will gradually increase with the proximity of the "explosion” time.
  • the grenade explodes the light effect module remains lit, and the sound effect module continues to emit sound, two actions up to 3 Stop after seconds.
  • the infrared pulse coded signal sent by the grenade includes information such as the player ID information, the damage value, and the damage effect of the activated grenade. If the infrared receiver on the player receives it The infrared pulse coded signal will pass the data to the second control module, and the second control module will obtain the included information after decoding, and then perform the work of subtracting the vital value and recording the attacker ID.
  • the infrared grenade according to the present invention will enter a "vibration detection" state after the explosion, in which the battery does not supply power to the first control module, and these grenade are usually abandoned on the channel, which is easily accelerated by the player. damage.
  • the built-in vibration switch of the grenade is activated, which causes the power supply to be turned on with the first control module, and even if the vibration switch is only switched once, a signal is generated to the first control module.
  • Transistor Q2 (see Figure 3), Transistor Q2 supplies voltage to the microcontroller in the first control module, and then the microcontroller operates to send a control signal to the triode Q1 of the other power supply channel.
  • the above process is very rapid, the supply power control of the other power channel is maintained before the vibration switch is disconnected, and then the first control module quickly re-exploses the grenade (transmitting the infrared pulse coded signal) according to the preset, which is specifically activated.
  • the light effect module and buzzer work for 3 seconds, then continue to enter the "detect vibration" state, and so on, until the grenade switch S1 is closed by the manual to stop working.
  • the grenade When the grenade is turned off, it will enter the static state if it is turned on again.
  • the grenade cannot be reactivated in the static state, even if the vibration does not explode until the device is activated by the special grenade activation device (equivalent to the player's grenade activation module, just send out Different infrared pulse coded signals are activated before re-entering the inactive state. Due to the small size of the infrared grenade, which is powered by a micro-rechargeable battery, it is impossible to maintain a long-term operation. The above design can make the player pay great attention to not stepping on the grenade on the ground in a very power-saving situation, making it more durable. .
  • this design grenade can also set at least 3 types of traps:
  • Vibration trap mode refers to the slight vibration detonation caused by the grenade being touched.
  • the player Before activating the vibration trap mode, the player must select the vibration trap mode via the game mode selection button (i.e., one of the game mode selection buttons) on the grenade assembly 300.
  • the game mode selection button i.e., one of the game mode selection buttons
  • the second The control module controls the sounding module on the grenade assembly 300 to play a voice prompt of the current explosion mode as a vibration trap, and the second control module controls the light emitting module on the grenade assembly 300 to generate a corresponding light effect.
  • the second control module can also control the infrared pulse coded signal sent by the grenade activation module every second to add a set of information, and the set of information represents the vibration trap mode activation command.
  • the light effect module corresponding to each game mode may be preset to correspond to different colors, such as the color of the thundering mode is green, the vibration trap mode is yellow, the timed trap mode is blue, and the remote control trap The mode is purple. Then, when the player presses the vibrating trap mode button, once the player turns on the infrared grenade 100 and uses its activation signal receiving module (infrared receiving tube 14) to approach, the grenade will be activated into the vibrating trap mode. In the mode, first, the first control module successfully activates a prompt to control the buzzer to emit a "drop", and at the same time controls the yellow patch LED 16 in the light effect module to be turned on.
  • the player has 30 seconds to arrange the trap, for example, hiding the grenade above the door, and dropping rapidly when the enemy opens the door; or using a thin and fragile thin
  • the line blocks the passage, and one end of the thin line is tied to the grenade.
  • the first control module will ignore the vibration signal of the vibration switch.
  • the all-round vibration switch detects the vibration, the grenade detonates.
  • the principle is like the "detection vibration" state that enters after the explosion of the grenade throw mode.
  • Timed trap mode refers to the trap that sets the grenade to explode at a specific time.
  • the activation process of this mode is similar to the activation of the above "vibration trap mode". The difference is: a.
  • the voice prompt played by the sound module on the grenade assembly 300 in this mode is "timed trap”; b, the grenade assembly 300
  • the mode setting indicator light is blue; c.
  • the SMD LED light 16 of the infrared grenade light effect module is blue; d.
  • the player needs to set the grenade through the game mode selection button 34 on the grenade assembly 300. The explosion then activates the grenade; e.
  • the first control module When the timed trap mode is successfully activated, the first control module will continue to maintain the power supply and no longer enter the "detect vibration" state; f, the first control module will calculate the time, control the infrared grenade Explodes after the set time.
  • Remote trap mode refers to the trap that sets the grenade to explode after receiving the remote control signal.
  • the activation process of the mode is similar to the vibration trap mode and the timed trap mode, respectively, a, the voice prompt played by the sounding module on the grenade assembly 300 is "remote control trap"; b, the mode setting prompt light on the grenade assembly 300 Purple; c, the patch LED light 16 of the grenade light effect module is purple; d, when the remote trap mode is successfully activated, the first control module will continue to maintain the power supply, no longer enter the "detect vibration" state ;
  • the detonating signal transmitter 26 of 200 is provided with a mounting hole 25 for the player to perform the above setting, and then the player can input the game mode selection button 34 on the grenade converter 300 at a distance.
  • the third control module controls the status indicator light to flash, and simultaneously controls the detonation signal transmitter 26 to send a signal, and when the activation signal receiving module (infrared receiving tube 14) on the grenade activated by the remote trap mode receives the signal, the signal is transmitted.
  • the first control module immediately detonates the grenade.
  • the third control module in the remote control igniter 200 is configured to react only to the wireless detonation signal of the matched player, so the player needs to match the remote igniter 200 with the ID of his electronic combat service in advance.
  • the remote control blasting device 200 is set to have no matching player ID status after each restart. Specific The matching process is: turning on the remote control igniter 200 power switch, using the game mode selection button 34 on the grenade converter 300 to input a matching command to the second control module, and transmitting a matching signal through the second wireless module, the signal including the The ID of the player's electronic combat suit and the matching command information.
  • the third control module When the remote control igniting device 200 receives the matching signal, the third control module is set to have successfully matched the player ID, and controls the status prompt light to be turned on. Finally, when the third control module receives the detonation command containing the player ID information through the third wireless module, the detonation command is immediately transmitted through the detonation signal transmitter 26.
  • the transmission of the grenade activation information follows the following path: Electronic Warfare Service - Remote Detonator - Infrared Grenade.
  • the player can directly send an instruction to the first wireless module of the infrared grenade to explode through the second wireless module of the electronic warfare suit, which needs to be on the grenade. Add the first wireless module. To activate this mode, you also need to activate the grenade to enter the direct remote control grenade explosion mode. This activation can also be accomplished by a game mode selection button 34 on the grenade assembly 300 that is electrically coupled to the player's second control module.
  • the grenade activation process can be considered a process of matching the electronic combat suit and the infrared grenade.
  • the second control module and the first control module of the infrared grenade can communicate with the first wireless module through the second wireless module.
  • the infrared grenade is turned on, only the wireless detonation signal of the player is received.
  • the detonation signal is controlled by the game mode selection button on the player's clothes or on the gun to control the second control module to control the second wireless module to transmit. In this mode, the transmission of the grenade activation information follows the following path: Electronic Warfare Service - Infrared Grenade.
  • the infrared grenade of the present invention avoids player cheating. Specifically: the infrared grenade of the present invention ensures that the player can explode after activating the grenade. In addition to the grenade attack, the player's ID, the damage effect information, and the gain effect information can be used in the simulation of the opponent's thunder. Eliminating a non-realistic move by a player who has already had both "disabled" or "death" (generally the player's simulated blood value parameter is too small to be considered impossible to throw a grenade) can throw grenade.
  • the first control module also needs to preset a program.
  • the grenade activates the explosion, it enters the "detecting vibration” state, and the vibration switch continuously vibrates for a certain period of time (for example, 3 minutes), or continuously due to 3 minutes.
  • the vibration produces an explosion, and the first control module will terminate the "detecting vibration" state of the grenade, allowing the grenade to immediately enter a stationary state. Otherwise, the game player can activate all the grenade first, then use the cover to block the position of the infrared tube of the grenade shell, and then hide the handle in the pocket, so that even if the player has "deathed", he can throw it away when needed. Thunder hurts other players.
  • This preset procedure on the first module can prevent this from happening.
  • the second control module on the player also needs to set a program, that is, in any state, if the infrared receiving tube connected to the second control module continuously receives the same grenade pulse coded infrared signal in a short time, a warning is issued. Notify staff Note that because such players have the potential to cheat or deliberately damage the grenade device.
  • the infrared grenade of the present invention also needs to be set as follows: Power saving setting: A power saving program needs to be set on the first control module on the infrared grenade, when the grenade switch S1 is turned on, if If the activation is not performed for a certain period of time, the first control module controls the flashing of the high-power LED in the buzzer and the light-effect module at a certain interval, and if the grenade is not activated for a long time and does not turn off the power, the first A control module will enter a stationary state to save power.
  • Gyro switch off active setting The first control module on the infrared grenade needs to set a program. When the grenade switch S1 is turned on, regardless of the current active state, if the grenade switch Sl is turned off before the grenade explosion, the grenade is turned on again. After the recovery is not activated.
  • Multi-signal reception settings Sometimes multiple grenade explosions may occur at the same time, such as using a remote-controlled detonator to simultaneously detonate multiple grenade.
  • a program needs to be set in the first control module on the grenade, that is, when the grenade explodes, each The secondary explosion can encode the same infrared pulse in 3 seconds and send it 3 times at random intervals.
  • the embodiment is different from the first embodiment only in that the infrared grenade 100 in the embodiment 1 is provided with two infrared emission tubes 12, and the two infrared emission tubes 12 are symmetrically disposed, and the embodiment is described in the embodiment.
  • the opposite position of the infrared emission tube 12 is provided with a reflection module mirror or a reflective coating for reflecting the infrared pulse coded signal and light to the transparent housing 13. Visible light emitted by the module.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Abstract

L'invention concerne une grenade infrarouge et un système de jeu de confrontation de tir laser. La grenade infrarouge comprend un corps de grenade, un premier module de commande, une source d'alimentation connectée au premier module de commande, un commutateur de grenade, un tube d'émission infrarouge et un module de réception de signaux d'activation. Le système de jeu de confrontation de tir laser comprend un dispositif d'émission laser, un dispositif de réception laser et un contrôleur à distance; et comprend également la grenade infrarouge, le dispositif de réception laser comprenant un module de réception infrarouge servant à recevoir un signal de codage par impulsions infrarouge émis par la grenade infrarouge; et un module d'activation de grenade permettant d'envoyer des informations d'activation de grenade au module de réception de signaux d'activation est prévu sur le dispositif de réception laser et/ou le dispositif d'émission laser. L'invention permet d'obtenir une couverture de signaux de grande portée à faibles coûts lorsqu'une explosion de grenade réelle est simulée, et un système de jeu utilisant la grenade permet à un lanceur d'ajouter des informations sur l'effet d'un dommage ou d'un effet bénéfique dans un jeu de rôle lorsque la grenade est activée; par conséquent, une base d'activation de compétences est fournie pour un jeu de rôle et les modes de jeu laser existants sont enrichis.
PCT/CN2013/071496 2013-02-07 2013-02-07 Grenade infrarouge pour jeu de confrontation de tir laser et système de jeu de confrontation de tir laser WO2014121480A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
PCT/CN2013/071496 WO2014121480A1 (fr) 2013-02-07 2013-02-07 Grenade infrarouge pour jeu de confrontation de tir laser et système de jeu de confrontation de tir laser
CN201390001090.5U CN204944321U (zh) 2013-02-07 2013-02-07 激光射击对抗游戏用红外线手雷及激光射击对抗游戏系统

Applications Claiming Priority (1)

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PCT/CN2013/071496 WO2014121480A1 (fr) 2013-02-07 2013-02-07 Grenade infrarouge pour jeu de confrontation de tir laser et système de jeu de confrontation de tir laser

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WO2014121480A1 true WO2014121480A1 (fr) 2014-08-14

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CN105674794B (zh) * 2016-03-02 2017-05-31 北京盈想东方科技股份有限公司 一种激光对抗模拟器及系统
CN107421401B (zh) * 2017-04-19 2023-02-17 四川大学 一种投掷手榴弹的训练装置
CN108721885A (zh) * 2018-05-15 2018-11-02 苏州妙文信息科技有限公司 一种枪战游戏衣
CN111389000A (zh) * 2020-03-17 2020-07-10 腾讯科技(深圳)有限公司 虚拟道具的使用方法、装置、设备及介质
CN112857144A (zh) * 2021-01-25 2021-05-28 鼎电智能科技(江苏)有限公司 红蓝对抗射击训练系统
CN113551562A (zh) * 2021-07-19 2021-10-26 南京陆加壹智能科技有限公司 一种模拟手雷爆炸效果的系统及方法

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CN201211429Y (zh) * 2008-07-09 2009-03-25 张宾 多人多编队真人cs模拟野战激光对抗系统

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WO2020089184A1 (fr) * 2018-11-02 2020-05-07 Diehl Stiftung & Co. Kg Dispositif irritant électronique
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