WO2014121480A1 - Infrared grenade for laser shooting confrontation game and laser shooting confrontation game system - Google Patents

Infrared grenade for laser shooting confrontation game and laser shooting confrontation game system Download PDF

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Publication number
WO2014121480A1
WO2014121480A1 PCT/CN2013/071496 CN2013071496W WO2014121480A1 WO 2014121480 A1 WO2014121480 A1 WO 2014121480A1 CN 2013071496 W CN2013071496 W CN 2013071496W WO 2014121480 A1 WO2014121480 A1 WO 2014121480A1
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WO
WIPO (PCT)
Prior art keywords
grenade
module
infrared
activation
laser
Prior art date
Application number
PCT/CN2013/071496
Other languages
French (fr)
Chinese (zh)
Inventor
马卡里
Original Assignee
Ma Kali
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ma Kali filed Critical Ma Kali
Priority to CN201390001090.5U priority Critical patent/CN204944321U/en
Priority to PCT/CN2013/071496 priority patent/WO2014121480A1/en
Publication of WO2014121480A1 publication Critical patent/WO2014121480A1/en

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2655Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile in which the light beam is sent from the weapon to the target
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/02Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F42AMMUNITION; BLASTING
    • F42BEXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
    • F42B27/00Hand grenades

Definitions

  • the present invention relates to a laser shooting countermeasure game prop and system thereof, and more particularly to an infrared grenade and a laser shooting countermeasure game system based on the infrared grenade.
  • a typical live CS game system has a laser emitting device, a laser receiving device and a remote controller, wherein the laser emitting device is a laser emitting gun for emitting laser light; the laser receiving device is generally a bulletproof vest or helmet mounted on the human body, Receiving lasers, bulletproof vests or helmets are collectively referred to as electronic warfare suits; remote controllers are used to receive data sent back by the laser receiving device and perform statistics.
  • the laser emitting device is a laser emitting gun for emitting laser light
  • the laser receiving device is generally a bulletproof vest or helmet mounted on the human body, Receiving lasers, bulletproof vests or helmets are collectively referred to as electronic warfare suits; remote controllers are used to receive data sent back by the laser receiving device and perform statistics.
  • modern laser shooting against game system functions and models are increasingly diversified, the existing simple game mode can not meet the growing individual needs of the game, the player pursues more to maximize the simulation of real warfare stimulate.
  • many operators have designed a variety of new props in anticipation of realizing the
  • These props include simulated grenade.
  • the application date is July 9, 2008, the Chinese utility model patent of the application number 200820013897.1, which discloses a laser grenade, which is provided with a plurality of laser emitting modules in different directions, thereby transmitting a sector-shaped
  • the laser signal when the player's electronic combat suit receives the laser signal, is considered to be hit by the shrapnel of the grenade.
  • the cost of the laser emitter itself is high, which leads to higher cost of the grenade.
  • the laser beam generated by the laser emitter has higher convergence and smaller emission angle, which makes the laser grenade achieve the diffusion effect of all parties. It is necessary to install a large number of laser emitters on the grenade. This aspect further increases the cost of the grenade.
  • the structure of the grenade is complicated, and the design and manufacture are difficult, which is not convenient for large-scale application.
  • the prior art grenade also has the following shortcomings:
  • the live CS game system based on the existing laser grenade can not control the illegal use of the player's opponent, which gives the player a hidden danger by using the grenade cheating; for example, the existing grenade is purely switch-controlled, that is, any player only needs
  • the grenade switch is activated, the grenade starts to emit laser signals to the surroundings, and after a certain time after the grenade "explosion", it can be restored to the initial state.
  • One problem caused by this mode is that in a live CS game, any player can still start a grenade attack while simulating a small blood value or even "death"; at the same time, the same grenade can be used in the same battle.
  • the explosion is unlimited. Obviously, the above two situations are impossible in real wars, which leads to the existing grenade's simulation of the authenticity of the war is greatly reduced, and can not meet the player's desire to maximize the real battle.
  • the grenade function in the prior art is relatively simple, and it is difficult to complete more complicated tasks. Such as the existing grenade in "explosion After the bombing, the remote controller could not collect the player information that caused the damage caused by the grenade, which made it impossible for the remote controller to evaluate the individual player's combat effectiveness in the battle, resulting in a blank area in the evaluation system.
  • the object of the first aspect of the present invention is to overcome the deficiencies of the prior art and provide an infrared grenade that transmits a wide range of signals and is a short-range attack, which maximizes the explosion effect produced by a real grenade;
  • the startup needs to be activated to set the start condition for the explosion of the grenade.
  • a laser shooting anti-gaming infrared grenade comprising a grenade body, wherein the grenade body is provided with a first control module and a power source connected to the first control module through the grenade switch, and at least one for transmitting to the grenade body
  • An infrared transmitting tube of the infrared pulse coded signal and an activation signal receiving module for receiving the grenade activation information, wherein the infrared emitting tube and the activation signal receiving module are connected to the first control module.
  • a vibration switch for detecting infrared grenade disturbance is provided in connection with the first control module.
  • the gravitational body is further provided with a light effect module and a sound effect module, and the light effect module and the sound effect module are connected to the first control module.
  • the grenade body includes a transparent casing, and the infrared emitting tube and the light effect module are disposed in the transparent casing.
  • the transparent housing is further provided with a reflection module for reflecting the infrared pulse coded signal and the visible light from the light effect module to the outside of the transparent case.
  • a first wireless module is disposed in connection with the first control module.
  • the grenade body is further provided with at least one anti-theft magnetic strip.
  • the game system incorporates an infrared grenade, which enriches the mode and gameplay of the existing laser-again game.
  • a laser shooting countermeasure game system comprising a soldier equipment, further comprising an infrared hand mine, the individual equipment comprising an optical signal transmitting module for transmitting electromagnetic waves and an optical signal receiving module for receiving electromagnetic waves, the optical signal transmitting module And/or an optical signal receiving module is provided with an infrared receiving module for receiving infrared pulse code from the infrared grenade Code signal.
  • the optical signal transmitting module includes a laser emitting gun
  • the optical signal receiving module includes an electronic combat suit
  • the laser launching gun or/and the electronic combat uniform is provided with an activation signal receiving module for transmitting the grenade activation information to the infrared grenade.
  • the grenade activates the module.
  • a second control module is disposed in connection with the grenade activation module, and the second control module is connected to the second control module, and the infrared receiving module includes a plurality of infrared receiving tubes, an infrared receiving tube and a second Two control modules are connected.
  • a plurality of game mode selection buttons are further disposed in connection with the second control module.
  • the method further includes a grenade remote igniter device, the goggle remote igniting device includes a power source and a third control module, and further includes:
  • the third wireless module is connected to the third control module, and configured to receive the grenade activation information sent by the second wireless module; the detonation signal transmitter is connected to the third control module, and is used to receive the grenade activation information of the third wireless module. Forward to the activation signal receiving module of the infrared grenade.
  • the grenade remote detonating device comprises an external antenna and a status display lamp, the external antenna is connected to the third wireless module, and the status display lamp is connected to the third control module.
  • the grenade activation information includes at least one of an activator ID information, an activation command, a damage effect information, and gain effect information.
  • the activation signal receiving module is an infrared receiving tube
  • the grenade activation module is an infrared transmitting tube.
  • information is transmitted between the grenade activation module and the activation signal receiving module through an electrical contact interface.
  • the grenade activation module and the activation signal receiving module constitute a radio frequency identification system, wherein the activation signal receiving module includes a data carrier, and the grenade activation module includes a reader/writer.
  • the infrared hand mine of the invention adopts infrared light as a signal emission source for simulating a grenade explosion, and can realize a wide range of signal coverage effects at low cost, and at the same time, due to the limited propagation distance of the infrared rays, the simulated explosion damage effect is a short-range and large-scale attack, thereby Maximize the explosion effect of real grenade; set the activation signal receiving module on the grenade to set the starting condition for the explosion of the grenade.
  • the player who has already been "deadly” or "severely injured” cannot start the grenade to avoid non-compliance. The conditional player starts the grenade cheating.
  • the thrower can also add the damage or gain effect information of the RPG character while activating the grenade, and provide a skill launch basis for the real RPG game; set the vibration switch on the grenade, which can be used in the grenade Sensing the vibration of the grenade after the explosion and controlling the second explosion, so that the game player tries to Avoiding the grenade after the explosion, avoiding the damage of the infrared grenade being trampled; the laser shooting against the game system equipped with the above-mentioned infrared grenade greatly increases the authenticity and interest of the game system, and provides a possibility for the realization of a more complicated game mode.
  • FIG. 1 is a schematic view showing the structure of an embodiment 1 of an infrared hand grenade for laser shooting against a game according to the present invention.
  • Fig. 2 is a schematic view showing the structure of the second embodiment of the infrared shooting grenade for laser shooting against the game of the present invention.
  • FIG. 3 is a structural diagram of a vibration switch circuit of the laser shooting counter infra-red grenade for game shooting according to the present invention.
  • FIG. 4 is a schematic diagram of functional modules of the laser shooting countermeasure game system of the present invention.
  • FIG. 5A is a schematic structural diagram 1 of a remote control igniter device of the laser shooting countermeasure game system according to the present invention.
  • FIG. 5B is a second structural diagram of the remote control igniter device of the laser shooting countermeasure game system of the present invention.
  • FIG. 6 is a schematic view showing the structure of a grenade assembly of the laser shooting countermeasure game system of the present invention.
  • 100-infrared grenade no reflection module
  • 101-infrared grenade with reflection module
  • 11-grass main body 12-infrared emission tube; 13-transparent housing
  • 14-infrared receiver tube 15-reflection module 16-SMD LED light; 17-cap LED light
  • 200- remote control igniter 21-remote igniter main body; 22-antenna; 23-status indicator light; 24-card slot; 25-mounting hole; Detonating signal transmitter; 300-grass assembly; 31-assembly body; 32-assembly card slot; 33-infrared launch tube; 34-game mode selection button.
  • the laser shooting anti-gaming infrared grenade of the present invention includes a grenade main body 11 , and the grenade main body 11 is provided with a first control module and a power source and a grenade switch connected to the first control module.
  • An infrared transmitting tube 12 is disposed, which is connected to the first control module and emits an infrared pulse coded signal to the outside of the grenade body 11.
  • the infrared transmitting tube 12 is connected to the first control module, and is also provided with the first control module.
  • An activation signal receiving module that receives the grenade activation information.
  • the grenade main body 11 is a tubular structure that is easy to carry, and both ends thereof are wrapped by soft rubber, and a transparent casing 13 is disposed in the middle, and the first control module and the infrared emission tube 12 are disposed in the transparent casing 13 .
  • the first control module is further provided with a vibration switch for detecting whether the infrared grenade has vibration, and a light effect module and a sound effect module, wherein the light effect module and the sound effect module are connected to the first control module, wherein the light effect module includes several SMD LED lamp 16 and cap LED lamp 17 are used for flashing when the battery is low, and the patch LED lamp 16 will be turned on when the grenade is successfully activated, and different activation modes are represented by different light colors.
  • the cap LED light 17 is turned on for a few seconds when the grenade explodes.
  • the sound effect module may be a micro-speaker or a buzzer, and the description of each embodiment will be made below by using a buzzer instead of the sound effect module.
  • a first wireless module may be disposed on the infrared grenade 100, and the first wireless module is connected to the first control module for receiving from the player's electronic warfare suit or laser launching gun. The detonation signal of the second wireless module.
  • At least one anti-theft magnetic strip may be disposed on the grenade main body 11, and the anti-theft magnetic strip may be built in the grenade main body 11 or may be attached to the surface of the grenade main body 11.
  • the use of the magnetic strip is similar to the use of a magnetic strip in a library or bookstore.
  • the worker sets a detection gate for detecting the anti-theft magnetic strip at a position where the player leaves the game site, and the detection gate is controlled by a detection host, and the detection gate includes a launch gate and a receiving gate, wherein the launch gate utilizes the launch
  • the antenna transmits a set of scanning signals, and a scanning area is formed between the transmitting antenna and the receiving antenna. A valid magnetic strip appears in the area, and the receiving antenna receives the signal and triggers the detector host to alarm.
  • a laser shooting countermeasure game system disclosed by the present invention includes a soldier equipment and the above-mentioned infrared hand mine.
  • the individual equipment includes an optical signal transmitting module for transmitting electromagnetic waves and an optical signal receiving module for receiving electromagnetic waves, and the electromagnetic wave as the information transmission medium may be laser or infrared rays, or other visible or invisible light that can be used for signal transmission.
  • the optical signal transmitting module and/or the optical signal receiving module are further provided with an infrared receiving module for receiving an infrared pulse coded signal from the infrared grenade.
  • the optical signal transmitting module is set as a laser emitting gun and light.
  • the signal receiving module is an electronic combat suit.
  • the laser firing gun or/and the electronic combat suit is provided with a grenade activation module for transmitting grenade activation information to the activation signal receiving module of the infrared grenade.
  • a second control module is further disposed on the connection with the grenade activation module, and the power supply and the second wireless module are disposed in connection with the second control module.
  • the infrared receiving module comprises a plurality of infrared receiving tubes distributed on the surface of the electronic combat suit and/or the laser emitting gun, and the infrared receiving tube is connected to the second control module.
  • a plurality of game mode selection buttons are also provided in connection with the second control module for selecting different programs when the grenade is activated, so that the grenade can enter different game modes.
  • the electronic combat suit and the laser launch gun of the player's equipment have their own control module, and the control module can be used as the second control module of the grenade activation module in the present invention.
  • the embodiment is described by taking a goggle activation module, an infrared receiving tube, and a second control module on an electronic combat suit as an example.
  • the laser shooting countermeasure game system further includes a grenade remote control igniter 200, the grenade remote igniter 200 includes a power source and a third control module, and the third control unit is connected to the third control unit.
  • the detonating signal transmitter wherein the third wireless module is configured to receive the grenade activation information of the second wireless module, and the detonation signal transmitter is configured to forward the grenade activation information received by the third wireless module to the activation signal receiving module of the grenade.
  • the grenade remote control igniter device 200 includes a remote igniter device main body 21, and the remote igniter device main body 21 is provided with an external antenna 22 and a status display lamp 23, and the antenna 22 and the third
  • the wireless module is connected to enhance the receiving strength of the third wireless module, and the status display lamp 23 is connected to the third control module for displaying information about whether the player match is successful.
  • the detonation signal transmitter 26 is also disposed at the top of the card slot 24.
  • the detonation signal transmitter 26 is preferably an infrared emission tube.
  • the grenade remote ignition device 200 receives the detonation signal from the second wireless module, the infrared emission tube is instructed to emit an infrared pulse code signal, and the infrared receiving tube 14 as the activation signal receiving module is received in the infrared grenade 100.
  • the first control module commands the grenade to "explode”.
  • the grenade activation information includes at least an activator ID information and an activation command.
  • the grenade activation information may further include a real human RPG attribute given by the grenade activator to the grenade, such as damage effect information and gain effect information, the grenade
  • the infrared pulse coded signal emitted during the explosion will contain the damage effect and gain effect based on the player attribute. That is to say, in the live RPG game, the infrared pulse coded signals of these grenade will be received by the infrared receiving module of the player. Increase or decrease the ability value parameters set by various live RPG games.
  • connection and information transmission between the above-mentioned grenade activation module and the activation signal receiving module can be adopted in a wide range of ways.
  • One possible way is that the contact type is connected and information is transmitted through an electrical contact interface.
  • RFID Radio Frequency Identification
  • Radio frequency identification technology is a non-contact automatic identification technology. Its basic principle is to realize the automatic identification of the recognized object by using the transmission characteristics of the RF signal and spatial coupling (inductance or electromagnetic coupling) or radar reflection.
  • the RFID system contains at least two parts, an electronic tag and a reader.
  • the electronic tag is the data carrier of the RFID system, and the electronic tag consists of the tag antenna and the tag-specific chip.
  • electronic tags can be classified into active tags, passive tags, and semi-passive tags.
  • the active electronic tag contains a battery, the passive RF tag does not have a built-in battery, and the semi-passive tag partially relies on the battery.
  • the grenade activation module and the activation signal receiving module of the present invention may also constitute a radio frequency identification system, wherein the activation signal receiving module is provided with an electronic tag (ie, a data carrier, such as an IC card), and the grenade activation module is Reader (such as IC card reader).
  • an electronic tag ie, a data carrier, such as an IC card
  • Reader such as IC card reader
  • the method of infrared transmission can be used to transmit the information of the grenade activation.
  • the embodiment provides an infrared emission tube as an operation mode of the grenade on the electronic combat uniform.
  • the infrared receiving tube is set on the grenade as the activation signal receiving module.
  • the grenade assembly 300 is a grenade assembly assembly integrated with a grenade activation module, including an assembly body 31.
  • the assembly main body 31 is provided with an assembly card slot 32 for mounting the infrared grenade 100 and a game mode selection button 34, wherein the assembly card slot 32 is provided with an infrared emission tube 33, and the assembly body 31 is provided with an electron for hanging on the assembly body 31.
  • the holster on the combat suit belt or the card slot for mounting on the laser launch gun, the infrared launch tube 33 and the game mode selection button 34 are coupled to the second control module of the electronic combat suit.
  • the infrared pulse signal is sent to the infrared grenade 100 through the infrared emission tube 33, thereby realizing the activation of the opponent's thunder.
  • the sounding module for sounding and the light emitting module for emitting light may be disposed on the grenade assembly 300.
  • the sounding module and the light emitting module are connected to the second control module, and the sounding module and the light emitting module may also be used for electronic warfare. Take the original lighting module and sound module.
  • the infrared grenade worn by the player is inactive. Before the player needs to throw the grenade, it must be activated.
  • One way to activate the grenades based on infrared is as follows: See Figure 6, after the game starts, the player opens first. The grenade switch, the activation signal receiving module of the handle thunder (infrared receiving tube 14) is close to the grenade activation module (infrared emission tube 33) of the electronic combat suit.
  • the second control module will instruct the infrared transmitting tube 33 to send a group of the same infrared pulse coded signal every 1 second.
  • the activation signal can be received.
  • the signal includes activator ID information, an activation command, damage effect information, gain effect information, and the like.
  • the first controller of the infrared grenade 100 stores the ID information, the damage effect information, and the gain effect information in the built-in memory while activating the infrared grenade 100.
  • the first control module controls the buzzer to emit a "drop" prompt to activate successfully, and at the same time controls the green patch LED light 16 in the light effect module to be turned on, the red cap with higher power
  • the LED light 17 flashes and the grenade will "explode” within 8 seconds (that is, emit an infrared pulse coded signal).
  • the player will throw the infrared grenade 100, and the flashing frequency of the light effect module will gradually increase with the proximity of the "explosion” time.
  • the grenade explodes the light effect module remains lit, and the sound effect module continues to emit sound, two actions up to 3 Stop after seconds.
  • the infrared pulse coded signal sent by the grenade includes information such as the player ID information, the damage value, and the damage effect of the activated grenade. If the infrared receiver on the player receives it The infrared pulse coded signal will pass the data to the second control module, and the second control module will obtain the included information after decoding, and then perform the work of subtracting the vital value and recording the attacker ID.
  • the infrared grenade according to the present invention will enter a "vibration detection" state after the explosion, in which the battery does not supply power to the first control module, and these grenade are usually abandoned on the channel, which is easily accelerated by the player. damage.
  • the built-in vibration switch of the grenade is activated, which causes the power supply to be turned on with the first control module, and even if the vibration switch is only switched once, a signal is generated to the first control module.
  • Transistor Q2 (see Figure 3), Transistor Q2 supplies voltage to the microcontroller in the first control module, and then the microcontroller operates to send a control signal to the triode Q1 of the other power supply channel.
  • the above process is very rapid, the supply power control of the other power channel is maintained before the vibration switch is disconnected, and then the first control module quickly re-exploses the grenade (transmitting the infrared pulse coded signal) according to the preset, which is specifically activated.
  • the light effect module and buzzer work for 3 seconds, then continue to enter the "detect vibration" state, and so on, until the grenade switch S1 is closed by the manual to stop working.
  • the grenade When the grenade is turned off, it will enter the static state if it is turned on again.
  • the grenade cannot be reactivated in the static state, even if the vibration does not explode until the device is activated by the special grenade activation device (equivalent to the player's grenade activation module, just send out Different infrared pulse coded signals are activated before re-entering the inactive state. Due to the small size of the infrared grenade, which is powered by a micro-rechargeable battery, it is impossible to maintain a long-term operation. The above design can make the player pay great attention to not stepping on the grenade on the ground in a very power-saving situation, making it more durable. .
  • this design grenade can also set at least 3 types of traps:
  • Vibration trap mode refers to the slight vibration detonation caused by the grenade being touched.
  • the player Before activating the vibration trap mode, the player must select the vibration trap mode via the game mode selection button (i.e., one of the game mode selection buttons) on the grenade assembly 300.
  • the game mode selection button i.e., one of the game mode selection buttons
  • the second The control module controls the sounding module on the grenade assembly 300 to play a voice prompt of the current explosion mode as a vibration trap, and the second control module controls the light emitting module on the grenade assembly 300 to generate a corresponding light effect.
  • the second control module can also control the infrared pulse coded signal sent by the grenade activation module every second to add a set of information, and the set of information represents the vibration trap mode activation command.
  • the light effect module corresponding to each game mode may be preset to correspond to different colors, such as the color of the thundering mode is green, the vibration trap mode is yellow, the timed trap mode is blue, and the remote control trap The mode is purple. Then, when the player presses the vibrating trap mode button, once the player turns on the infrared grenade 100 and uses its activation signal receiving module (infrared receiving tube 14) to approach, the grenade will be activated into the vibrating trap mode. In the mode, first, the first control module successfully activates a prompt to control the buzzer to emit a "drop", and at the same time controls the yellow patch LED 16 in the light effect module to be turned on.
  • the player has 30 seconds to arrange the trap, for example, hiding the grenade above the door, and dropping rapidly when the enemy opens the door; or using a thin and fragile thin
  • the line blocks the passage, and one end of the thin line is tied to the grenade.
  • the first control module will ignore the vibration signal of the vibration switch.
  • the all-round vibration switch detects the vibration, the grenade detonates.
  • the principle is like the "detection vibration" state that enters after the explosion of the grenade throw mode.
  • Timed trap mode refers to the trap that sets the grenade to explode at a specific time.
  • the activation process of this mode is similar to the activation of the above "vibration trap mode". The difference is: a.
  • the voice prompt played by the sound module on the grenade assembly 300 in this mode is "timed trap”; b, the grenade assembly 300
  • the mode setting indicator light is blue; c.
  • the SMD LED light 16 of the infrared grenade light effect module is blue; d.
  • the player needs to set the grenade through the game mode selection button 34 on the grenade assembly 300. The explosion then activates the grenade; e.
  • the first control module When the timed trap mode is successfully activated, the first control module will continue to maintain the power supply and no longer enter the "detect vibration" state; f, the first control module will calculate the time, control the infrared grenade Explodes after the set time.
  • Remote trap mode refers to the trap that sets the grenade to explode after receiving the remote control signal.
  • the activation process of the mode is similar to the vibration trap mode and the timed trap mode, respectively, a, the voice prompt played by the sounding module on the grenade assembly 300 is "remote control trap"; b, the mode setting prompt light on the grenade assembly 300 Purple; c, the patch LED light 16 of the grenade light effect module is purple; d, when the remote trap mode is successfully activated, the first control module will continue to maintain the power supply, no longer enter the "detect vibration" state ;
  • the detonating signal transmitter 26 of 200 is provided with a mounting hole 25 for the player to perform the above setting, and then the player can input the game mode selection button 34 on the grenade converter 300 at a distance.
  • the third control module controls the status indicator light to flash, and simultaneously controls the detonation signal transmitter 26 to send a signal, and when the activation signal receiving module (infrared receiving tube 14) on the grenade activated by the remote trap mode receives the signal, the signal is transmitted.
  • the first control module immediately detonates the grenade.
  • the third control module in the remote control igniter 200 is configured to react only to the wireless detonation signal of the matched player, so the player needs to match the remote igniter 200 with the ID of his electronic combat service in advance.
  • the remote control blasting device 200 is set to have no matching player ID status after each restart. Specific The matching process is: turning on the remote control igniter 200 power switch, using the game mode selection button 34 on the grenade converter 300 to input a matching command to the second control module, and transmitting a matching signal through the second wireless module, the signal including the The ID of the player's electronic combat suit and the matching command information.
  • the third control module When the remote control igniting device 200 receives the matching signal, the third control module is set to have successfully matched the player ID, and controls the status prompt light to be turned on. Finally, when the third control module receives the detonation command containing the player ID information through the third wireless module, the detonation command is immediately transmitted through the detonation signal transmitter 26.
  • the transmission of the grenade activation information follows the following path: Electronic Warfare Service - Remote Detonator - Infrared Grenade.
  • the player can directly send an instruction to the first wireless module of the infrared grenade to explode through the second wireless module of the electronic warfare suit, which needs to be on the grenade. Add the first wireless module. To activate this mode, you also need to activate the grenade to enter the direct remote control grenade explosion mode. This activation can also be accomplished by a game mode selection button 34 on the grenade assembly 300 that is electrically coupled to the player's second control module.
  • the grenade activation process can be considered a process of matching the electronic combat suit and the infrared grenade.
  • the second control module and the first control module of the infrared grenade can communicate with the first wireless module through the second wireless module.
  • the infrared grenade is turned on, only the wireless detonation signal of the player is received.
  • the detonation signal is controlled by the game mode selection button on the player's clothes or on the gun to control the second control module to control the second wireless module to transmit. In this mode, the transmission of the grenade activation information follows the following path: Electronic Warfare Service - Infrared Grenade.
  • the infrared grenade of the present invention avoids player cheating. Specifically: the infrared grenade of the present invention ensures that the player can explode after activating the grenade. In addition to the grenade attack, the player's ID, the damage effect information, and the gain effect information can be used in the simulation of the opponent's thunder. Eliminating a non-realistic move by a player who has already had both "disabled" or "death" (generally the player's simulated blood value parameter is too small to be considered impossible to throw a grenade) can throw grenade.
  • the first control module also needs to preset a program.
  • the grenade activates the explosion, it enters the "detecting vibration” state, and the vibration switch continuously vibrates for a certain period of time (for example, 3 minutes), or continuously due to 3 minutes.
  • the vibration produces an explosion, and the first control module will terminate the "detecting vibration" state of the grenade, allowing the grenade to immediately enter a stationary state. Otherwise, the game player can activate all the grenade first, then use the cover to block the position of the infrared tube of the grenade shell, and then hide the handle in the pocket, so that even if the player has "deathed", he can throw it away when needed. Thunder hurts other players.
  • This preset procedure on the first module can prevent this from happening.
  • the second control module on the player also needs to set a program, that is, in any state, if the infrared receiving tube connected to the second control module continuously receives the same grenade pulse coded infrared signal in a short time, a warning is issued. Notify staff Note that because such players have the potential to cheat or deliberately damage the grenade device.
  • the infrared grenade of the present invention also needs to be set as follows: Power saving setting: A power saving program needs to be set on the first control module on the infrared grenade, when the grenade switch S1 is turned on, if If the activation is not performed for a certain period of time, the first control module controls the flashing of the high-power LED in the buzzer and the light-effect module at a certain interval, and if the grenade is not activated for a long time and does not turn off the power, the first A control module will enter a stationary state to save power.
  • Gyro switch off active setting The first control module on the infrared grenade needs to set a program. When the grenade switch S1 is turned on, regardless of the current active state, if the grenade switch Sl is turned off before the grenade explosion, the grenade is turned on again. After the recovery is not activated.
  • Multi-signal reception settings Sometimes multiple grenade explosions may occur at the same time, such as using a remote-controlled detonator to simultaneously detonate multiple grenade.
  • a program needs to be set in the first control module on the grenade, that is, when the grenade explodes, each The secondary explosion can encode the same infrared pulse in 3 seconds and send it 3 times at random intervals.
  • the embodiment is different from the first embodiment only in that the infrared grenade 100 in the embodiment 1 is provided with two infrared emission tubes 12, and the two infrared emission tubes 12 are symmetrically disposed, and the embodiment is described in the embodiment.
  • the opposite position of the infrared emission tube 12 is provided with a reflection module mirror or a reflective coating for reflecting the infrared pulse coded signal and light to the transparent housing 13. Visible light emitted by the module.

Abstract

The present invention relates to an infrared grenade and a laser shooting confrontation game system. The infrared grenade comprises a grenade body, a first control module, a power source connected to the first control module, a grenade switch, an infrared transmitting tube, and an activating signal receiving module. The laser shooting confrontation game system comprises a laser transmitting device, a laser receiving device, and a remote controller; and further comprises the infrared grenade, wherein the laser receiving device comprises an infrared receiving module, used for receiving an infrared pulse encoding signal from the infrared grenade; and a grenade activating module for sending grenade activating information to the activating signal receiving module is provided on the laser receiving device and/or laser transmitting device. By means of the present invention, large-range signal coverage is achieved at a low cost when a real grenade explosion is simulated, and a game system applying the grenade enables a thrower to add damage or beneficial effect information in an RPG game when the grenade is activated; therefore, a skill activation basis is provided for a mortal RPG game and existing laser designed game modes are enriched.

Description

激光射击对抗游戏用红外线手雷及激光射击对抗游戏系统 技术领域  Laser shooting against game with infrared grenade and laser shooting against game system
本发明涉及一种激光射击对抗游戏用道具及其系统, 更具体地, 涉及一种红外线手雷和 基于该红外线手雷的激光射击对抗游戏系统。  The present invention relates to a laser shooting countermeasure game prop and system thereof, and more particularly to an infrared grenade and a laser shooting countermeasure game system based on the infrared grenade.
背景技术 Background technique
典型的真人 CS游戏系统有激光发射装置、 激光接收装置及远程控制器, 其中激光发射 装置即激光发射枪, 用于发射激光; 激光接收装置一般为装配在人体上的防弹背心或头盔, 用于接收激光, 防弹背心或头盔又统称为电子作战服; 远程控制器用于接收激光接收装置 发回的数据并进行统计。 不过现代的激光射击对抗游戏系统功能和模式都日趋多样化, 现 有的简单的游戏模式已经不能满足人们日益增长的个性化需求, 玩家追求得更多的是最大 限度地模拟真实战争带来的刺激。 鉴于上述情况, 众多的经营者设计出各种新式道具, 以 期待尽可能实现对真实战争的模拟, 这些道具中包括模拟的手雷。 如申请日为 2008年 7月 9日, 申请号为 200820013897.1的中国实用新型专利, 该专利说明书公开了一种激光手雷, 该手雷在各个不同方向上设置有多个激光发射模块, 从而发送扇形的激光信号, 当玩家的 电子作战服接收到该激光信号时, 视为被手雷的弹片击中。  A typical live CS game system has a laser emitting device, a laser receiving device and a remote controller, wherein the laser emitting device is a laser emitting gun for emitting laser light; the laser receiving device is generally a bulletproof vest or helmet mounted on the human body, Receiving lasers, bulletproof vests or helmets are collectively referred to as electronic warfare suits; remote controllers are used to receive data sent back by the laser receiving device and perform statistics. However, modern laser shooting against game system functions and models are increasingly diversified, the existing simple game mode can not meet the growing individual needs of the game, the player pursues more to maximize the simulation of real warfare stimulate. In view of the above, many operators have designed a variety of new props in anticipation of realizing the simulation of real wars as much as possible. These props include simulated grenade. For example, the application date is July 9, 2008, the Chinese utility model patent of the application number 200820013897.1, which discloses a laser grenade, which is provided with a plurality of laser emitting modules in different directions, thereby transmitting a sector-shaped The laser signal, when the player's electronic combat suit receives the laser signal, is considered to be hit by the shrapnel of the grenade.
上述手雷虽然在一定程度上丰富了现有的真人 CS游戏系统的道具库, 但是其还是存在 如下不足:  Although the above-mentioned grenade enriches the props library of the existing live CS game system to a certain extent, it still has the following disadvantages:
第一, 激光发射器本身成本较高, 导致手雷的成本较高; 同时由于激光发射器产生的激 光束具有较高的汇聚性, 发射角度较小, 这使得激光手雷要实现各方扩散的效果就必须在 手雷上设置数量较多的激光发射器, 这一方面进一步增加了手雷的成本, 另一方面使手雷 的结构变得复杂, 设计和制造的难度较大, 不便于大规模推广应用。  First, the cost of the laser emitter itself is high, which leads to higher cost of the grenade. At the same time, the laser beam generated by the laser emitter has higher convergence and smaller emission angle, which makes the laser grenade achieve the diffusion effect of all parties. It is necessary to install a large number of laser emitters on the grenade. This aspect further increases the cost of the grenade. On the other hand, the structure of the grenade is complicated, and the design and manufacture are difficult, which is not convenient for large-scale application.
第二, 在对真实战争的模拟上, 现有技术中的手雷也存在以下不足:  Second, in the simulation of real warfare, the prior art grenade also has the following shortcomings:
首先, 基于现有激光手雷的真人 CS游戏系统并不能控制玩家对手雷的违规使用, 这给 玩家利用手雷作弊留下了隐患; 如现有手雷都是单纯开关控制式, 即任何一个玩家只需要 启动手雷开关, 手雷便开始向周围发射激光信号, 而在手雷 "爆炸"后一定时间, 其又可 以复原到初始状态。 该模式导致的一个问题是, 在真人 CS游戏中, 任何玩家在模拟血值很 小甚至自己已 "阵亡 " 的情况下仍然可以启动手雷发动攻击; 同时, 同一枚手雷在同一场 战役中可以被爆炸无限次。 显然, 以上两种情况在真实战争中都是不可能出现的, 这导致 现有的手雷对战争真实性的模拟大打折扣, 不能满足玩家渴望最大程度重现真实战斗的需 求。其次, 现有技术中的手雷功能相对简单, 难以完成较复杂的任务。 比如现有手雷在"爆 炸"后, 远程控制器无法收集抛掷手雷造成伤害的玩家信息, 这使得远程控制器无法评估 个体玩家在战斗中的战斗效能, 导致评价体系出现空白地带。 First of all, the live CS game system based on the existing laser grenade can not control the illegal use of the player's opponent, which gives the player a hidden danger by using the grenade cheating; for example, the existing grenade is purely switch-controlled, that is, any player only needs When the grenade switch is activated, the grenade starts to emit laser signals to the surroundings, and after a certain time after the grenade "explosion", it can be restored to the initial state. One problem caused by this mode is that in a live CS game, any player can still start a grenade attack while simulating a small blood value or even "death"; at the same time, the same grenade can be used in the same battle. The explosion is unlimited. Obviously, the above two situations are impossible in real wars, which leads to the existing grenade's simulation of the authenticity of the war is greatly reduced, and can not meet the player's desire to maximize the real battle. Secondly, the grenade function in the prior art is relatively simple, and it is difficult to complete more complicated tasks. Such as the existing grenade in "explosion After the bombing, the remote controller could not collect the player information that caused the damage caused by the grenade, which made it impossible for the remote controller to evaluate the individual player's combat effectiveness in the battle, resulting in a blank area in the evaluation system.
第三, 由于手雷是需要重复使用的道具, 如何在手雷"爆炸"后如何有效地回收也是经 营者需要关注的问题, 现有手雷往往丢出 "爆炸"后就停留在原地任由玩家踩踏, 这导致 现有手雷的损坏率非常高, 一方面不环保, 另一方面也在一定程度上提高了经营成本, 这 些问题都亟待改善。  Third, because the grenade is a prop that needs to be reused, how to effectively recycle after the grenade "explosion" is also a problem that the operator needs to pay attention to. The existing grenade often throws out the "explosion" and then stays in place to let the player step on it. This leads to a very high damage rate of the existing grenade. On the one hand, it is not environmentally friendly, on the other hand, it also increases the operating cost to some extent. These problems are in urgent need of improvement.
发明内容 Summary of the invention
本发明第一方面的目的, 就是克服现有技术的不足, 提供一种红外线手雷, 该手雷发送 信号的覆盖范围广且为短距离攻击, 最大程度地模拟了真实手雷产生的爆炸效果; 同时手 雷的启动需要经过激活, 为手雷的爆炸设置了启动条件。  The object of the first aspect of the present invention is to overcome the deficiencies of the prior art and provide an infrared grenade that transmits a wide range of signals and is a short-range attack, which maximizes the explosion effect produced by a real grenade; The startup needs to be activated to set the start condition for the explosion of the grenade.
为了达到上述目的, 采用如下技术方案:  In order to achieve the above objectives, the following technical solutions are adopted:
一种激光射击对抗游戏用红外线手雷, 包括手雷主体, 所述手雷主体内设置有第一控制 模块和与通过手雷开关与第一控制模块连接的电源, 还包括至少一个用于向手雷主体外发 射红外脉冲编码信号的红外线发射管和用于接收手雷激活信息的激活信号接收模块, 所述 红外线发射管和激活信号接收模块与第一控制模块连接。  A laser shooting anti-gaming infrared grenade, comprising a grenade body, wherein the grenade body is provided with a first control module and a power source connected to the first control module through the grenade switch, and at least one for transmitting to the grenade body An infrared transmitting tube of the infrared pulse coded signal and an activation signal receiving module for receiving the grenade activation information, wherein the infrared emitting tube and the activation signal receiving module are connected to the first control module.
作为一种具体实施例, 与第一控制模块连接设置有用于检测红外线手雷扰动的震动开 关。  As a specific embodiment, a vibration switch for detecting infrared grenade disturbance is provided in connection with the first control module.
作为一种具体实施例, 所述手雷主体上还设置有光效模块和音效模块, 所述光效模块与 音效模块与第一控制模块连接。  As a specific embodiment, the gravitational body is further provided with a light effect module and a sound effect module, and the light effect module and the sound effect module are connected to the first control module.
作为一种具体实施例, 所述手雷主体包括透明壳体, 所述红外线发射管和光效模块设置 于透明壳体内。  As a specific embodiment, the grenade body includes a transparent casing, and the infrared emitting tube and the light effect module are disposed in the transparent casing.
进一步地,所述透明壳体内部还设置有用于向透明壳体外反射红外脉冲编码信号和来自 光效模块的可见光的反射模块。  Further, the transparent housing is further provided with a reflection module for reflecting the infrared pulse coded signal and the visible light from the light effect module to the outside of the transparent case.
作为一种具体实施例, 与第一控制模块连接设置有第一无线模块。  As a specific embodiment, a first wireless module is disposed in connection with the first control module.
作为一种具体实施例, 所述手雷主体上还设置有至少一条防盗磁条。  As a specific embodiment, the grenade body is further provided with at least one anti-theft magnetic strip.
本发明第二方面的目的, 是提供一种及基于上述红外线手雷的激光射击对抗游戏系统。 该游戏系统中加入了红外线手雷, 丰富了现有激光对抗游戏的模式和玩法。  It is an object of the second aspect of the present invention to provide a laser shooting countermeasure game system based on the above-described infrared grenade. The game system incorporates an infrared grenade, which enriches the mode and gameplay of the existing laser-again game.
为了达到上述目的, 采用如下技术方案:  In order to achieve the above objectives, the following technical solutions are adopted:
一种激光射击对抗游戏系统, 包括单兵装备, 还包括红外线手雷, 所述单兵装备包括用 于发射电磁波的光信号发射模块和用于接收电磁波的光信号接收模块, 所述光信号发射模 块和 /或光信号接收模块上设置有红外线接收模块, 用于接收来自红外线手雷的红外脉冲编 码信号。 A laser shooting countermeasure game system, comprising a soldier equipment, further comprising an infrared hand mine, the individual equipment comprising an optical signal transmitting module for transmitting electromagnetic waves and an optical signal receiving module for receiving electromagnetic waves, the optical signal transmitting module And/or an optical signal receiving module is provided with an infrared receiving module for receiving infrared pulse code from the infrared grenade Code signal.
进一步地, 所述光信号发射模块包括激光发射枪, 光信号接收模块包括电子作战服, 所 述激光发射枪或 /和电子作战服上设置有用于向红外线手雷的激活信号接收模块发送手雷激 活信息的手雷激活模块。  Further, the optical signal transmitting module includes a laser emitting gun, and the optical signal receiving module includes an electronic combat suit, and the laser launching gun or/and the electronic combat uniform is provided with an activation signal receiving module for transmitting the grenade activation information to the infrared grenade. The grenade activates the module.
再进一步地, 与手雷激活模块连接设置有第二控制模块, 与所述第二控制模块连接设置 有电源和第二无线模块, 所述红外线接收模块包括若干个红外线接收管, 红外线接收管与 第二控制模块连接。  Further, a second control module is disposed in connection with the grenade activation module, and the second control module is connected to the second control module, and the infrared receiving module includes a plurality of infrared receiving tubes, an infrared receiving tube and a second Two control modules are connected.
更进一步地, 与所述第二控制模块连接还设置有若干个游戏模式选择按钮。  Further, a plurality of game mode selection buttons are further disposed in connection with the second control module.
作为一种具体实施例, 还包括手雷遥控引爆装置, 所述手雷遥控引爆装置包括电源和第 三控制模块, 还包括:  As a specific embodiment, the method further includes a grenade remote igniter device, the goggle remote igniting device includes a power source and a third control module, and further includes:
第三无线模块, 与第三控制模块连接, 用于接收第二无线模块发出的手雷激活信息; 引爆信号发射器, 与第三控制模块连接, 用于将第三无线模块接收到的手雷激活信息转 发至红外线手雷的激活信号接收模块。  The third wireless module is connected to the third control module, and configured to receive the grenade activation information sent by the second wireless module; the detonation signal transmitter is connected to the third control module, and is used to receive the grenade activation information of the third wireless module. Forward to the activation signal receiving module of the infrared grenade.
进一步地, 所述手雷遥控引爆装置包括外置天线和状态显示灯, 所述外置天线与第三无 线模块连接, 所述状态显示灯与第三控制模块连接。  Further, the grenade remote detonating device comprises an external antenna and a status display lamp, the external antenna is connected to the third wireless module, and the status display lamp is connected to the third control module.
作为一种具体实施例, 所述手雷激活信息至少包括激活者 ID信息、 激活指令、 伤害效 果信息及增益效果信息中的一种或几种。  In a specific embodiment, the grenade activation information includes at least one of an activator ID information, an activation command, a damage effect information, and gain effect information.
作为一种具体实施例, 所述激活信号接收模块为红外线接收管, 手雷激活模块为红外线 发射管。  As a specific embodiment, the activation signal receiving module is an infrared receiving tube, and the grenade activation module is an infrared transmitting tube.
作为一种具体实施例,所述手雷激活模块和激活信号接收模块之间通过电接触式接口进 行信息传递。  As a specific embodiment, information is transmitted between the grenade activation module and the activation signal receiving module through an electrical contact interface.
作为一种具体实施例, 所述手雷激活模块和激活信号接收模块构成无线射频识别系统, 其中激活信号接收模块上包括数据载体, 所述手雷激活模块包括读写器。  As a specific embodiment, the grenade activation module and the activation signal receiving module constitute a radio frequency identification system, wherein the activation signal receiving module includes a data carrier, and the grenade activation module includes a reader/writer.
与现有技术相比, 本发明的有益效果在于:  Compared with the prior art, the beneficial effects of the invention are:
本发明所述红外线手雷采用红外线作为模拟手雷爆炸的信号发射源,可以低成本实现大 范围的信号覆盖效果, 同时由于红外线的传播距离有限, 其模拟的爆炸伤害效果为短距离 大范围攻击, 从而最大限度地模拟真实手雷的爆炸效果; 在手雷上设置激活信号接收模块, 为手雷的爆炸设置了启动条件, 一方面能通过设置已经 "阵亡"或 "重伤" 的玩家无法启 动手雷, 避免不符合条件的玩家启动手雷作弊, 另一方面还可以让投掷者在激活手雷的同 时加入 RPG角色的伤害或增益效果信息, 给真人 RPG游戏提供一个技能发动基础; 在手 雷上设置震动开关, 可以在手雷爆炸后感测手雷的振动并控制二次爆炸, 使游戏玩家尽量 避开爆炸后的手雷, 避免了红外线手雷被踩踏而损坏; 配备上述红外线手雷的激光射击对 抗游戏系统大大增加了游戏系统的真实性和趣味性, 为更复杂游戏模式的实现提供了可能。 附图说明 The infrared hand mine of the invention adopts infrared light as a signal emission source for simulating a grenade explosion, and can realize a wide range of signal coverage effects at low cost, and at the same time, due to the limited propagation distance of the infrared rays, the simulated explosion damage effect is a short-range and large-scale attack, thereby Maximize the explosion effect of real grenade; set the activation signal receiving module on the grenade to set the starting condition for the explosion of the grenade. On the one hand, the player who has already been "deadly" or "severely injured" cannot start the grenade to avoid non-compliance. The conditional player starts the grenade cheating. On the other hand, the thrower can also add the damage or gain effect information of the RPG character while activating the grenade, and provide a skill launch basis for the real RPG game; set the vibration switch on the grenade, which can be used in the grenade Sensing the vibration of the grenade after the explosion and controlling the second explosion, so that the game player tries to Avoiding the grenade after the explosion, avoiding the damage of the infrared grenade being trampled; the laser shooting against the game system equipped with the above-mentioned infrared grenade greatly increases the authenticity and interest of the game system, and provides a possibility for the realization of a more complicated game mode. DRAWINGS
图 1是本发明所述激光射击对抗游戏用红外线手雷实施例 1的结构示意图。  BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic view showing the structure of an embodiment 1 of an infrared hand grenade for laser shooting against a game according to the present invention.
图 2是本发明所述激光射击对抗游戏用红外线手雷实施例 2的结构示意图。  Fig. 2 is a schematic view showing the structure of the second embodiment of the infrared shooting grenade for laser shooting against the game of the present invention.
图 3是本发明所述激光射击对抗游戏用红外线手雷的震动开关电路结构图。  3 is a structural diagram of a vibration switch circuit of the laser shooting counter infra-red grenade for game shooting according to the present invention.
图 4是本发明所述激光射击对抗游戏系统的功能模块示意图。  4 is a schematic diagram of functional modules of the laser shooting countermeasure game system of the present invention.
图 5A是本发明所述激光射击对抗游戏系统的遥控引爆装置结构示意图一。  FIG. 5A is a schematic structural diagram 1 of a remote control igniter device of the laser shooting countermeasure game system according to the present invention.
图 5B是本发明所述激光射击对抗游戏系统的遥控引爆装置结构示意图二。  FIG. 5B is a second structural diagram of the remote control igniter device of the laser shooting countermeasure game system of the present invention.
图 6是本发明所述激光射击对抗游戏系统的手雷装配体结构示意图。  6 is a schematic view showing the structure of a grenade assembly of the laser shooting countermeasure game system of the present invention.
图中: 100-红外线手雷 (无反射模块); 101-红外线手雷 (有反射模块); 11-手雷主体; 12-红外线发射管; 13-透明壳体; 14-红外线接收管; 15-反射模块; 16-贴片 LED灯; 17-帽 状 LED灯; 200-遥控引爆装置; 21-遥控引爆装置主体; 22-天线; 23-状态显示灯; 24-卡槽; 25-安装孔; 26-引爆信号发射器; 300-手雷装配体; 31-装配体主体; 32-装配体卡槽; 33-红 外线发射管; 34-游戏模式选择按钮。  In the figure: 100-infrared grenade (no reflection module); 101-infrared grenade (with reflection module); 11-grass main body; 12-infrared emission tube; 13-transparent housing; 14-infrared receiver tube; 15-reflection module 16-SMD LED light; 17-cap LED light; 200- remote control igniter; 21-remote igniter main body; 22-antenna; 23-status indicator light; 24-card slot; 25-mounting hole; Detonating signal transmitter; 300-grass assembly; 31-assembly body; 32-assembly card slot; 33-infrared launch tube; 34-game mode selection button.
具体实施方式 detailed description
下面结合附图, 对本发明做进一步说明:  The present invention will be further described below in conjunction with the accompanying drawings:
实施例 1 Example 1
参见图 1-图 6, 本发明所述的激光射击对抗游戏用红外线手雷, 包括手雷主体 11, 所述 手雷主体 11内设置有第一控制模块和与第一控制模块连接的电源及手雷开关, 与第一控制 模块连接设置有若干个向手雷主体 11外发射红外脉冲编码信号的红外线发射管 12,所述红 外线发射管 12与第一控制模块连接, 与所述第一控制模块连接还设置有用于接收手雷激活 信息的激活信号接收模块。  Referring to FIG. 1 to FIG. 6 , the laser shooting anti-gaming infrared grenade of the present invention includes a grenade main body 11 , and the grenade main body 11 is provided with a first control module and a power source and a grenade switch connected to the first control module. An infrared transmitting tube 12 is disposed, which is connected to the first control module and emits an infrared pulse coded signal to the outside of the grenade body 11. The infrared transmitting tube 12 is connected to the first control module, and is also provided with the first control module. An activation signal receiving module that receives the grenade activation information.
在本实施例中, 手雷主体 11呈便于携带的管状结构, 其两端由软胶包裹, 中间设置有 透明壳体 13, 所述第一控制模块和红外线发射管 12设置于透明壳体 13内, 与第一控制模 块连接还设置有用于检测红外线手雷是否有震动的震动开关以及光效模块和音效模块, 所 述光效模块与音效模块与第一控制模块连接, 其中光效模块包括数个贴片 LED灯 16和帽 状 LED灯 17, 用于在电量低时闪动进行提示, 当手雷被成功激活的时候贴片 LED灯 16将 开启, 并且不同的激活模式用不同灯光颜色表示, 当手雷爆炸时候帽状 LED灯 17开启数 秒。 音效模块可以是微型扬声器或蜂鸣器, 以下将以蜂鸣器代替音效模块进行各实施例的 说明。 为了实现对红外线手雷 100的直接遥控引爆,还可以在红外线手雷 100上设置第一无线 模块, 该第一无线模块与第一控制模块连接, 用于接收来自玩家电子作战服或激光发射枪 的上第二无线模块的引爆信号。 In this embodiment, the grenade main body 11 is a tubular structure that is easy to carry, and both ends thereof are wrapped by soft rubber, and a transparent casing 13 is disposed in the middle, and the first control module and the infrared emission tube 12 are disposed in the transparent casing 13 . And the first control module is further provided with a vibration switch for detecting whether the infrared grenade has vibration, and a light effect module and a sound effect module, wherein the light effect module and the sound effect module are connected to the first control module, wherein the light effect module includes several SMD LED lamp 16 and cap LED lamp 17 are used for flashing when the battery is low, and the patch LED lamp 16 will be turned on when the grenade is successfully activated, and different activation modes are represented by different light colors. The cap LED light 17 is turned on for a few seconds when the grenade explodes. The sound effect module may be a micro-speaker or a buzzer, and the description of each embodiment will be made below by using a buzzer instead of the sound effect module. In order to realize direct remote detonation of the infrared grenade 100, a first wireless module may be disposed on the infrared grenade 100, and the first wireless module is connected to the first control module for receiving from the player's electronic warfare suit or laser launching gun. The detonation signal of the second wireless module.
为了防止玩家将红外线手雷 100带出游戏场地, 还可以在手雷主体 11上设置有至少一 条防盗磁条, 所述防盗磁条可以内置于手雷主体 11 内, 也可以粘贴在手雷主体 11表面。 该磁条的使用与图书馆或者书店的磁条使用方法类似。 在使用时, 工作人员在玩家离开游 戏场所的位置设置一道用于检测所述防盗磁条的检测门, 该检测门由检测主机控制, 该检 测门包括发射门和接收门, 其中发射门利用发射天线将一组扫描信号发射出去, 在发射天 线和接收天线之间形成一个扫描区, 在该区域内出现有效磁条, 由接收天线接收到信号并 触发检测仪主机报警。 从而实现对红外线手雷 100的防盗监控。  In order to prevent the player from taking the infrared grenade 100 out of the playing field, at least one anti-theft magnetic strip may be disposed on the grenade main body 11, and the anti-theft magnetic strip may be built in the grenade main body 11 or may be attached to the surface of the grenade main body 11. The use of the magnetic strip is similar to the use of a magnetic strip in a library or bookstore. In use, the worker sets a detection gate for detecting the anti-theft magnetic strip at a position where the player leaves the game site, and the detection gate is controlled by a detection host, and the detection gate includes a launch gate and a receiving gate, wherein the launch gate utilizes the launch The antenna transmits a set of scanning signals, and a scanning area is formed between the transmitting antenna and the receiving antenna. A valid magnetic strip appears in the area, and the receiving antenna receives the signal and triggers the detector host to alarm. Thereby, the anti-theft monitoring of the infrared grenade 100 is realized.
参见图 4,本发明公开的一种激光射击对抗游戏系统,包括单兵装备和上述红外线手雷。 其中单兵装备包括用于发射电磁波的光信号发射模块和用于接收电磁波的光信号接收模 块, 电磁波作为信息传输媒介可以是激光或红外线, 或者其他可用于信号传输的可见或不 可见光。 为了与红外线手雷配合组成系统, 所述光信号发射模块和 /或光信号接收模块上还 设置有红外线接收模块, 用于接收来自红外线手雷的红外脉冲编码信号。 Referring to FIG. 4 , a laser shooting countermeasure game system disclosed by the present invention includes a soldier equipment and the above-mentioned infrared hand mine. The individual equipment includes an optical signal transmitting module for transmitting electromagnetic waves and an optical signal receiving module for receiving electromagnetic waves, and the electromagnetic wave as the information transmission medium may be laser or infrared rays, or other visible or invisible light that can be used for signal transmission. In order to form a system with the infrared grenade, the optical signal transmitting module and/or the optical signal receiving module are further provided with an infrared receiving module for receiving an infrared pulse coded signal from the infrared grenade.
现有的激光对战游戏中大都采用激光作为信息传播的媒介,本实施例以该最普及的方式 为例来对本发明的技术方案进行说明, 因此以下设定光信号发射模块为激光发射枪, 光信 号接收模块为电子作战服。 为了对红外线手雷进行控制, 所述激光发射枪或 /和电子作战服 上设置有用于向红外线手雷的激活信号接收模块发送手雷激活信息的手雷激活模块。  In the existing laser battle game, the laser is used as the medium for information propagation. In this embodiment, the technical solution of the present invention is described by taking the most popular method as an example. Therefore, the optical signal transmitting module is set as a laser emitting gun and light. The signal receiving module is an electronic combat suit. In order to control the infrared grenade, the laser firing gun or/and the electronic combat suit is provided with a grenade activation module for transmitting grenade activation information to the activation signal receiving module of the infrared grenade.
与手雷激活模块连接还设置有第二控制模块,与所述第二控制模块连接设置有电源和第 二无线模块。 上述红外线接收模块包括若干个分布于电子作战服和 /或激光发射枪表面的红 外线接收管, 红外线接收管与第二控制模块连接。 与第二控制模块连接还设置有若干游戏 模式选择按钮, 用于在激活手雷时选择不同程序, 以便手雷可以进入不同的游戏模式。 在 现有技术中, 玩家装备的电子作战服和激光发射枪本身就自带控制模块, 该控制模块可以 作为本发明中手雷激活模块的第二控制模块。 为了便于描述, 本实施例以手雷激活模块、 红外线接收管和第二控制模块设置于电子作战服上为例进行说明。  A second control module is further disposed on the connection with the grenade activation module, and the power supply and the second wireless module are disposed in connection with the second control module. The infrared receiving module comprises a plurality of infrared receiving tubes distributed on the surface of the electronic combat suit and/or the laser emitting gun, and the infrared receiving tube is connected to the second control module. A plurality of game mode selection buttons are also provided in connection with the second control module for selecting different programs when the grenade is activated, so that the grenade can enter different game modes. In the prior art, the electronic combat suit and the laser launch gun of the player's equipment have their own control module, and the control module can be used as the second control module of the grenade activation module in the present invention. For convenience of description, the embodiment is described by taking a goggle activation module, an infrared receiving tube, and a second control module on an electronic combat suit as an example.
为了模拟利用手雷制造不同的陷阱,本激光射击对抗游戏系统还包括手雷遥控引爆装置 200, 所述手雷遥控引爆装置 200包括电源和第三控制模块, 与第三控制单元连接设置有第 三无线模块和引爆信号发射器, 其中第三无线模块用于接收第二无线模块的手雷激活信息, 引爆信号发射器用于将第三无线模块接收到的手雷激活信息转发至手雷的激活信号接收模 块。 参见图 5A、 图 5B, 在本实施例中, 手雷遥控引爆装置 200包括遥控引爆装置主体 21, 遥控引爆装置主体 21上设置有外置天线 22和状态显示灯 23,所述天线 22与第三无线模块 连接, 用于增强第三无线模块的接收强度, 状态显示灯 23与第三控制模块连接, 用于显示 玩家匹配是否成功的信息。 图 5A、 图 5B所示的手雷遥控引爆装置 200还集成了手雷装配 的功能, 即在遥控引爆装置主体 21 的一个面上设置有若干卡槽 24, 用于放置红外线手雷 100, 手雷遥控引爆装置 200在卡槽 24顶端还设置有引爆信号发射器 26。 为了便于红外线 手雷 100对引爆信号的接收, 所述引爆信号发射器 26优选为红外线发射管。 在游戏时, 当 手雷遥控引爆装置 200接收到来自第二无线模块的引爆信号后, 即指令红外线发射管发射 红外脉冲编码信号, 当红外线手雷 100中作为激活信号接收模块的红外线接收管 14接收到 上述信号时, 第一控制模块即指令手雷 "爆炸"。 In order to simulate the use of a grenade to create different traps, the laser shooting countermeasure game system further includes a grenade remote control igniter 200, the grenade remote igniter 200 includes a power source and a third control module, and the third control unit is connected to the third control unit. And the detonating signal transmitter, wherein the third wireless module is configured to receive the grenade activation information of the second wireless module, and the detonation signal transmitter is configured to forward the grenade activation information received by the third wireless module to the activation signal receiving module of the grenade. Referring to FIG. 5A and FIG. 5B, in the present embodiment, the grenade remote control igniter device 200 includes a remote igniter device main body 21, and the remote igniter device main body 21 is provided with an external antenna 22 and a status display lamp 23, and the antenna 22 and the third The wireless module is connected to enhance the receiving strength of the third wireless module, and the status display lamp 23 is connected to the third control module for displaying information about whether the player match is successful. The grenade remote igniter device 200 shown in FIG. 5A and FIG. 5B also integrates the function of the grenade assembly, that is, a plurality of card slots 24 are disposed on one surface of the main body of the remote control igniter device for placing the infrared grenade 100, and the grenade remote control igniter device The detonation signal transmitter 26 is also disposed at the top of the card slot 24. In order to facilitate the reception of the detonation signal by the infrared grenade 100, the detonation signal transmitter 26 is preferably an infrared emission tube. During the game, when the grenade remote ignition device 200 receives the detonation signal from the second wireless module, the infrared emission tube is instructed to emit an infrared pulse code signal, and the infrared receiving tube 14 as the activation signal receiving module is received in the infrared grenade 100. When the above signal is used, the first control module commands the grenade to "explode".
上述手雷激活信息至少包括激活者 ID信息和激活指令,为了对 RPG游戏的角色进行模 拟, 手雷激活信息还可以包括手雷激活者赋予手雷的真人 RPG属性, 如伤害效果信息和增 益效果信息, 则手雷在爆炸时发射的红外脉冲编码信号中会包含基于玩家属性的伤害效果 及增益效果, 也就是说在真人 RPG游戏中, 这些手雷的红外脉冲编码信号被玩家身上的红 外线接收模块接收后, 将能增加或减少各种真人 RPG游戏设定的能力值参数。  The grenade activation information includes at least an activator ID information and an activation command. In order to simulate the role of the RPG game, the grenade activation information may further include a real human RPG attribute given by the grenade activator to the grenade, such as damage effect information and gain effect information, the grenade The infrared pulse coded signal emitted during the explosion will contain the damage effect and gain effect based on the player attribute. That is to say, in the live RPG game, the infrared pulse coded signals of these grenade will be received by the infrared receiving module of the player. Increase or decrease the ability value parameters set by various live RPG games.
上述手雷激活模块和激活信号接收模块之间的连接及信息传递可以采取较为广泛的手 段, 其中一种可能的方式是接触式如通过电接触式接口进行连接并进行信息传递。  The connection and information transmission between the above-mentioned grenade activation module and the activation signal receiving module can be adopted in a wide range of ways. One possible way is that the contact type is connected and information is transmitted through an electrical contact interface.
手雷激活模块和激活信号接收模块之间连接的另一种方式是采用无线射频识别技术 ( Radio Frequency Identification, RFID)。  Another way to connect the grenade activation module to the activation signal receiving module is to use Radio Frequency Identification (RFID).
无线射频识别技术是一种非接触的自动识别技术,其基本原理是利用射频信号和空间耦 合 (电感或电磁耦合) 或雷达反射的传输特性, 实现对被识别物体的自动识别。 RFID系统 至少包含电子标签和读写器两部分。 电子标签是射频识别系统的数据载体, 电子标签由标 签天线和标签专用芯片组成。 依据电子标签供电方式的不同, 电子标签可以分为有源电子 标签 (Active tag)、 无源电子标签 (Passive tag)和半无源电子标签 (Semi— passive tag)。 有源电 子标签内装有电池, 无源射频标签没有内装电池, 半无源电子标签 (Semi— passive tag)部分 依靠电池工作。 RFID阅读器 (读写器) 通过天线与 RFID电子标签进行无线通信, 可以实 现对标签识别码和内存数据的读出或写入操作。 基于上述内容, 本发明中的手雷激活模块 和激活信号接收模块也可构成无线射频识别系统, 其中激活信号接收模块上设置有电子标 签 (即数据载体, 如 IC卡), 所述手雷激活模块为读写器 (如 IC卡读卡器)。  Radio frequency identification technology is a non-contact automatic identification technology. Its basic principle is to realize the automatic identification of the recognized object by using the transmission characteristics of the RF signal and spatial coupling (inductance or electromagnetic coupling) or radar reflection. The RFID system contains at least two parts, an electronic tag and a reader. The electronic tag is the data carrier of the RFID system, and the electronic tag consists of the tag antenna and the tag-specific chip. Depending on the way the electronic tag is powered, electronic tags can be classified into active tags, passive tags, and semi-passive tags. The active electronic tag contains a battery, the passive RF tag does not have a built-in battery, and the semi-passive tag partially relies on the battery. RFID reader (reader) Wireless communication between the RFID tag and the RFID tag enables reading or writing of the tag identification code and memory data. Based on the above, the grenade activation module and the activation signal receiving module of the present invention may also constitute a radio frequency identification system, wherein the activation signal receiving module is provided with an electronic tag (ie, a data carrier, such as an IC card), and the grenade activation module is Reader (such as IC card reader).
此外, 为了以低成本实现上述数据的高效传递, 可以采用红外线传输的方法进行手雷激 活信息传递.为了实现该效果, 本实施例在电子作战服上设置红外线发射管作为手雷激活模 块, 手雷上设置红外线接收管作为激活信号接收模块。 进一步地, 参见图 6 的手雷装配体 结构示意图, 该手雷装配体 300是集成了手雷激活模块的手雷装配组件, 包括装配体主体 31。 装配体主体 31上设置有用于安装红外线手雷 100的装配体卡槽 32和游戏模式选择按 钮 34, 其中装配体卡槽 32内设置有红外线发射管 33, 装配体主体 31上设置有用于挂在电 子作战服皮带上的皮套或用于安装在激光发射枪上的卡位, 所述红外线发射管 33和游戏模 式选择按钮 34与电子作战服的第二控制模块连接。 当玩家需要激活手雷 100时, 通过红外 线发射管 33向红外线手雷 100发送红外脉冲编码信号, 从而实现了对手雷的激活。 上述手 雷装配体 300上还可以设置用于发声的发声模块和用于发光的发光模块, 所述发声模块和 发光模块与第二控制模块连接, 此处的发声模块和发光模块也可以沿用电子作战服上原有 的发光模块和发声模块。 In addition, in order to achieve efficient transmission of the above data at low cost, the method of infrared transmission can be used to transmit the information of the grenade activation. In order to achieve this effect, the embodiment provides an infrared emission tube as an operation mode of the grenade on the electronic combat uniform. Block, the infrared receiving tube is set on the grenade as the activation signal receiving module. Further, referring to the schematic diagram of the structure of the grenade assembly of FIG. 6, the grenade assembly 300 is a grenade assembly assembly integrated with a grenade activation module, including an assembly body 31. The assembly main body 31 is provided with an assembly card slot 32 for mounting the infrared grenade 100 and a game mode selection button 34, wherein the assembly card slot 32 is provided with an infrared emission tube 33, and the assembly body 31 is provided with an electron for hanging on the assembly body 31. The holster on the combat suit belt or the card slot for mounting on the laser launch gun, the infrared launch tube 33 and the game mode selection button 34 are coupled to the second control module of the electronic combat suit. When the player needs to activate the grenade 100, the infrared pulse signal is sent to the infrared grenade 100 through the infrared emission tube 33, thereby realizing the activation of the opponent's thunder. The sounding module for sounding and the light emitting module for emitting light may be disposed on the grenade assembly 300. The sounding module and the light emitting module are connected to the second control module, and the sounding module and the light emitting module may also be used for electronic warfare. Take the original lighting module and sound module.
当然, 对于手雷激活信息的传递, 本领域技术人员还很容易想到利用诸如蓝牙或 w-ifi 的方式进行信息交换。  Of course, for the delivery of the grenade activation information, those skilled in the art will readily recognize the exchange of information using means such as Bluetooth or w-ifi.
基于上述结构和设置,下面介绍基于本发明所述红外线手雷在激光射击对抗游戏中的部 分游戏模式, 为了便于叙述, 以下的内容以手雷激活模块和激活信号接收模块之间以红外 脉冲编码信号进行数据传递为例进行说明, 手雷激活模块和激活信号接收模块之间采用其 他方式进行信息传递的原理和效果与此类似, 恕不赘述。  Based on the above structure and arrangement, a part of the game mode of the infrared hand-rock in the laser shooting confrontation game according to the present invention is described below. For the convenience of description, the following content is performed by the infrared pulse coded signal between the grenade activation module and the activation signal receiving module. Data transmission is taken as an example. The principle and effect of using other methods for information transmission between the grenade activation module and the activation signal receiving module are similar, and will not be described here.
激活手雷投掷模式发生 "爆炸"的工作流程 Activate the "Blast" workflow of the Grenade Throwing Mode
在游戏开始后,玩家身上所佩戴的红外线手雷处于未激活状态,当玩家需要投掷手雷前, 必须将其激活, 一种基于红外线激活手雷的方式如下: 参见图 6, 游戏开始后, 玩家先打开 手雷开关, 把手雷的激活信号接收模块 (红外线接收管 14) 贴近电子作战服的手雷激活模 块 (红外线发射管 33)。 按照预设, 游戏开始后第二控制模块会指令红外线发射管 33每 1 秒发送 1组相同的红外脉冲编码信号出去,当手雷上的红外线接收管 14靠近电子作战服时, 在 1秒内就能接收到该激活信号。 该信号包括激活者 ID信息、 激活指令, 伤害效果信息、 增益效果信息等。红外线手雷 100的第一控制器接收到上述信息后, 在激活红外线手雷 100 的同时将 ID信息、 伤害效果信息、 增益效果信息存储于内置存储器中。 根据预设, 当红外 线手雷 100被激活后, 第一控制模块控制蜂鸣器发出 "滴" 的一声提示激活成功, 同时控 制光效模块中绿色贴片 LED灯 16开启, 功率较大的红色帽状 LED灯 17闪光, 手雷将在 8 秒钟内 "爆炸"(也就是发射红外脉冲编码信号)。 此后玩家将红外线手雷 100掷出, 光效 模块的闪光频率随 "爆炸"时间的邻近逐渐加快, 当手雷爆炸后, 光效模块保持亮灯状态, 音效模块也持续发出声音, 两个动作直至 3秒后停止。 手雷发出的红外脉冲编码信号包括 激活手雷的玩家 ID信息, 伤害值, 伤害效果等信息。 如果玩家身上的红外线接收管接收到 该红外脉冲编码信号, 将把数据传入第二控制模块, 第二控制模块解码后将得到所包含信 息, 然后进行减去生命值、 记录攻击者 ID等工作。 After the game starts, the infrared grenade worn by the player is inactive. Before the player needs to throw the grenade, it must be activated. One way to activate the grenades based on infrared is as follows: See Figure 6, after the game starts, the player opens first. The grenade switch, the activation signal receiving module of the handle thunder (infrared receiving tube 14) is close to the grenade activation module (infrared emission tube 33) of the electronic combat suit. According to the preset, after the game starts, the second control module will instruct the infrared transmitting tube 33 to send a group of the same infrared pulse coded signal every 1 second. When the infrared receiving tube 14 on the grenade is close to the electronic combat suit, within 1 second, The activation signal can be received. The signal includes activator ID information, an activation command, damage effect information, gain effect information, and the like. After receiving the above information, the first controller of the infrared grenade 100 stores the ID information, the damage effect information, and the gain effect information in the built-in memory while activating the infrared grenade 100. According to the preset, when the infrared grenade 100 is activated, the first control module controls the buzzer to emit a "drop" prompt to activate successfully, and at the same time controls the green patch LED light 16 in the light effect module to be turned on, the red cap with higher power The LED light 17 flashes and the grenade will "explode" within 8 seconds (that is, emit an infrared pulse coded signal). After that, the player will throw the infrared grenade 100, and the flashing frequency of the light effect module will gradually increase with the proximity of the "explosion" time. When the grenade explodes, the light effect module remains lit, and the sound effect module continues to emit sound, two actions up to 3 Stop after seconds. The infrared pulse coded signal sent by the grenade includes information such as the player ID information, the damage value, and the damage effect of the activated grenade. If the infrared receiver on the player receives it The infrared pulse coded signal will pass the data to the second control module, and the second control module will obtain the included information after decoding, and then perform the work of subtracting the vital value and recording the attacker ID.
已 "爆炸"的手雷产生震动后再行 "爆炸"的工作流程 The "explosive" grenade has a shock and then "explosion" workflow
在游戏中, 本发明所述的红外线手雷在爆炸后将进入 "振动检测"状态, 该状态下电池 不对第一控制模块供电, 这些手雷通常会遗弃在通道上, 容易被玩家们不慎踩踏加速损坏。 不过当有玩家不慎触碰到这些手雷时, 手雷内置的震动开关启动, 这让电源与第一控制模 块导通, 即使震动开关只切换一次, 也将产生一个信号给第一控制模块中的三极管 Q2 (参 见图 3), 三极管 Q2为第一控制模块中的单片机提供电压, 随后单片机工作, 发出一个控 制信号到另一电源通道的三极管 Ql。 上述过程非常迅速, 在震动开关断开供电之前把另一 电源通道的供应电源控制保持下来,然后按照预设,第一控制模块迅速使手雷重新爆炸(发 射红外脉冲编码信号), 具体表现为启动光效模块和蜂鸣器工作 3秒, 然后继续进入 "检测 振动"状态, 如此循环, 直到手雷开关 S1被人手关闭才停止工作。 当手雷关闭后如果再开 启的话将进入静止状态, 静止状态下手雷无法被重新激活, 即使振动也不再爆炸, 直到用 工作人员特有的手雷激活装置 (等同于玩家的手雷激活模块, 只是发送出不同的红外脉冲 编码信号) 激活, 才重新进入未激活状态。 由于红外线手雷体积较小, 其中有微型充电电 池进行供电, 电量不可能维持长时间工作, 上述设计能在非常省电的情况下, 使玩家非常 注意不去踩踏地上的手雷, 使其更为耐用。  In the game, the infrared grenade according to the present invention will enter a "vibration detection" state after the explosion, in which the battery does not supply power to the first control module, and these grenade are usually abandoned on the channel, which is easily accelerated by the player. damage. However, when a player accidentally touches these grenade, the built-in vibration switch of the grenade is activated, which causes the power supply to be turned on with the first control module, and even if the vibration switch is only switched once, a signal is generated to the first control module. Transistor Q2 (see Figure 3), Transistor Q2 supplies voltage to the microcontroller in the first control module, and then the microcontroller operates to send a control signal to the triode Q1 of the other power supply channel. The above process is very rapid, the supply power control of the other power channel is maintained before the vibration switch is disconnected, and then the first control module quickly re-exploses the grenade (transmitting the infrared pulse coded signal) according to the preset, which is specifically activated. The light effect module and buzzer work for 3 seconds, then continue to enter the "detect vibration" state, and so on, until the grenade switch S1 is closed by the manual to stop working. When the grenade is turned off, it will enter the static state if it is turned on again. The grenade cannot be reactivated in the static state, even if the vibration does not explode until the device is activated by the special grenade activation device (equivalent to the player's grenade activation module, just send out Different infrared pulse coded signals are activated before re-entering the inactive state. Due to the small size of the infrared grenade, which is powered by a micro-rechargeable battery, it is impossible to maintain a long-term operation. The above design can make the player pay great attention to not stepping on the grenade on the ground in a very power-saving situation, making it more durable. .
用手雷布置各类陷阱的工作流程 Workflow for deploying various types of traps with a mine
本设计手雷除了可以作为投掷用以外, 还可以设置至少 3种类型的陷阱:  In addition to being used for throwing, this design grenade can also set at least 3 types of traps:
1、 振动陷阱模式, 是指手雷被触碰产生的轻微振动引爆。  1. Vibration trap mode refers to the slight vibration detonation caused by the grenade being touched.
在激活振动陷阱模式前, 玩家必须通过手雷装配体 300上的游戏模式选择按钮(即游戏 模式选择按钮之一)选择振动陷阱模式。 参见图 1和图 6, 因为手雷激活模块(即红外线发 射管 33 ) 与电连接于电子作战服上的第二控制模块, 故当玩家按压代表振动陷阱模式的游 戏模式选择按钮 34时, 第二控制模块控制手雷装配体 300上的发声模块播放当前爆炸模式 为振动陷阱的语音提示, 同时第二控制模块控制手雷装配体 300上的发光模块产生相应光 效。 第二控制模块还可以控制手雷激活模块每秒发出的红外脉冲编码信号增加一组信息, 该组信息就代表了振动陷阱模式激活指令。  Before activating the vibration trap mode, the player must select the vibration trap mode via the game mode selection button (i.e., one of the game mode selection buttons) on the grenade assembly 300. Referring to FIG. 1 and FIG. 6, because the grenade activation module (ie, the infrared emission tube 33) is electrically connected to the second control module on the electronic combat suit, when the player presses the game mode selection button 34 representing the vibration trap mode, the second The control module controls the sounding module on the grenade assembly 300 to play a voice prompt of the current explosion mode as a vibration trap, and the second control module controls the light emitting module on the grenade assembly 300 to generate a corresponding light effect. The second control module can also control the infrared pulse coded signal sent by the grenade activation module every second to add a set of information, and the set of information represents the vibration trap mode activation command.
当然, 为了便于对各个游戏模式进行区分, 可预设各个游戏模式下光效模块对应不同的 颜色, 如投掷手雷模式的颜色为绿色, 振动陷阱模式为黄色、 定时陷阱模式为蓝色、 遥控 陷阱模式为紫色。 则当玩家按下振动陷阱模式按钮后, 一旦玩家开启红外线手雷 100并用 其激活信号接收模块 (红外线接收管 14) 端靠近时, 手雷将被激活为振动陷阱模式。 在该 模式下, 首先第一控制模块将控制蜂鸣器发出 "滴" 的一声提示成功激活, 同时控制光效 模块中的黄色贴片 LED灯 16开启。 根据第一控制模块的预设, 振动陷阱模式被成功激活 后玩家有 30秒时间布置陷阱, 例如将手雷藏在门上方, 当敌人开门时掉落迅速爆炸; 或者 用较细的易断的细线拦住通道, 细线的其中一端系住手雷, 当敌人不慎触碰到细线, 手雷 振动后迅速爆炸。 在这 30秒内第一控制模块将无视震动开关的振动信号, 在 30秒后, 当 全方位震动开关检测到振动, 手雷引爆, 原理如同手雷投掷模式爆炸过后进入的 "检测振 动"状态。 Of course, in order to facilitate the distinction between the various game modes, the light effect module corresponding to each game mode may be preset to correspond to different colors, such as the color of the thundering mode is green, the vibration trap mode is yellow, the timed trap mode is blue, and the remote control trap The mode is purple. Then, when the player presses the vibrating trap mode button, once the player turns on the infrared grenade 100 and uses its activation signal receiving module (infrared receiving tube 14) to approach, the grenade will be activated into the vibrating trap mode. In the In the mode, first, the first control module successfully activates a prompt to control the buzzer to emit a "drop", and at the same time controls the yellow patch LED 16 in the light effect module to be turned on. According to the preset of the first control module, after the vibration trap mode is successfully activated, the player has 30 seconds to arrange the trap, for example, hiding the grenade above the door, and dropping rapidly when the enemy opens the door; or using a thin and fragile thin The line blocks the passage, and one end of the thin line is tied to the grenade. When the enemy accidentally touches the thin line, the grenade explodes quickly after vibrating. In the 30 seconds, the first control module will ignore the vibration signal of the vibration switch. After 30 seconds, when the all-round vibration switch detects the vibration, the grenade detonates. The principle is like the "detection vibration" state that enters after the explosion of the grenade throw mode.
2、 定时陷阱模式, 指设定手雷在具体时间爆炸的陷阱。  2. Timed trap mode refers to the trap that sets the grenade to explode at a specific time.
该模式的激活流程跟上述 "振动陷阱模式" 的激活类似, 其区别在于: a、 该模式下手 雷装配体 300上的发声模块播放的语音提示为 "定时陷阱"; b、 手雷装配体 300上的模式 设换提示灯为蓝色; c、 红外线手雷上光效模块的贴片 LED灯 16为蓝色; d、 玩家需要通 过手雷装配体 300上的游戏模式选择按钮 34设置手雷需要在多久后爆炸然后才激活手雷; e、 当定时陷阱模式被成功激活后, 第一控制模块将持续保持电源的供电, 不再进入 "检测 振动"状态; f、 第一控制模块将计算时间, 控制红外线手雷在设定时间后爆炸。  The activation process of this mode is similar to the activation of the above "vibration trap mode". The difference is: a. The voice prompt played by the sound module on the grenade assembly 300 in this mode is "timed trap"; b, the grenade assembly 300 The mode setting indicator light is blue; c. The SMD LED light 16 of the infrared grenade light effect module is blue; d. The player needs to set the grenade through the game mode selection button 34 on the grenade assembly 300. The explosion then activates the grenade; e. When the timed trap mode is successfully activated, the first control module will continue to maintain the power supply and no longer enter the "detect vibration" state; f, the first control module will calculate the time, control the infrared grenade Explodes after the set time.
3、 遥控陷阱模式, 指设定手雷在接收到远程遥控信号后爆炸的陷阱。  3. Remote trap mode refers to the trap that sets the grenade to explode after receiving the remote control signal.
该模式的激活流程跟振动陷阱模式和定时陷阱模式类似, 分别是 a、 手雷装配体 300上 的发声模块播放的语音提示为 "遥控陷阱"; b、 手雷装配体 300上的模式设换提示灯为紫 色; c、 手雷上光效模块的贴片 LED灯 16为紫色; d、 当遥控陷阱模式被成功激活后, 第 一控制模块将持续的保持电源的供电, 不再进入 "检测振动"状态;  The activation process of the mode is similar to the vibration trap mode and the timed trap mode, respectively, a, the voice prompt played by the sounding module on the grenade assembly 300 is "remote control trap"; b, the mode setting prompt light on the grenade assembly 300 Purple; c, the patch LED light 16 of the grenade light effect module is purple; d, when the remote trap mode is successfully activated, the first control module will continue to maintain the power supply, no longer enter the "detect vibration" state ;
参见图 1、 图 5A及图 5B, 手雷被激活为遥控陷阱模式后, 需要通过遥控引爆装置进行 引爆, 所以玩家必须把手雷的激活信号接收模块 (即红外线接收管 14) 所在端面朝向遥控 引爆装置 200的引爆信号发射器 26, 在遥控引爆装置主体 21上专门设置了安装孔 25用于 方便玩家进行上述设置, 然后玩家即可在远处通过手雷转配体 300上的游戏模式选择按钮 34输入引爆命令给第二控制模块, 则第二控制模块控制第二无线模块发射出引爆命令, 当 遥控引爆装置上的第三无线模块通过天线接收到这一引爆命令后即传入第三控制模块, 则 第三控制模块控制状态提示灯闪动, 同时控制引爆信号发射器 26发出信号, 当被激活了遥 控陷阱模式的手雷上的激活信号接收模块 (红外线接收管 14) 收到该信号后传入第一控制 模块, 立即引爆手雷。  Referring to Fig. 1, Fig. 5A and Fig. 5B, after the grenade is activated to the remote trap mode, it needs to be detonated by the remote detonating device, so the player must touch the end face of the activation signal receiving module (ie, the infrared receiving tube 14) of the thunder toward the remote detonating device. The detonating signal transmitter 26 of 200 is provided with a mounting hole 25 for the player to perform the above setting, and then the player can input the game mode selection button 34 on the grenade converter 300 at a distance. Detonating the command to the second control module, the second control module controlling the second wireless module to emit the detonation command, and when the third wireless module on the remote control detonating device receives the detonation command through the antenna, the third control module is Then, the third control module controls the status indicator light to flash, and simultaneously controls the detonation signal transmitter 26 to send a signal, and when the activation signal receiving module (infrared receiving tube 14) on the grenade activated by the remote trap mode receives the signal, the signal is transmitted. The first control module immediately detonates the grenade.
需要注意的是,遥控引爆装置 200内第三控制模块被设置为只对已匹配的玩家的无线引 爆信号做出反应, 所以玩家需要提前把遥控引爆装置 200匹配上自己的电子作战服的 ID, 而遥控引爆装置 200在每次被重启后, 第三控制模块都被设成无匹配玩家 ID状态。 具体匹 配过程为: 打开遥控引爆装置 200电源开关, 利用手雷转配体 300上的游戏模式选择按钮 34输入匹配命令给第二控制模块, 再通过第二无线模块发射出一匹配信号, 该信号包括该 玩家电子作战服的 ID与匹配命令信息, 当遥控引爆装置 200接收到该匹配信号后, 第三控 制模块被设置成已经成功匹配该玩家 ID, 并控制状态提示灯开启。 最后, 当第三控制模块 再通过第三无线模块收到该包含玩家 ID信息的引爆命令后,将立即通过引爆信号发射器 26 发射引爆命令。 It should be noted that the third control module in the remote control igniter 200 is configured to react only to the wireless detonation signal of the matched player, so the player needs to match the remote igniter 200 with the ID of his electronic combat service in advance. The remote control blasting device 200 is set to have no matching player ID status after each restart. Specific The matching process is: turning on the remote control igniter 200 power switch, using the game mode selection button 34 on the grenade converter 300 to input a matching command to the second control module, and transmitting a matching signal through the second wireless module, the signal including the The ID of the player's electronic combat suit and the matching command information. When the remote control igniting device 200 receives the matching signal, the third control module is set to have successfully matched the player ID, and controls the status prompt light to be turned on. Finally, when the third control module receives the detonation command containing the player ID information through the third wireless module, the detonation command is immediately transmitted through the detonation signal transmitter 26.
应该注意的是, 在遥控陷阱模式下, 手雷激活信息的传递遵循以下路径: 电子作战服- 遥控引爆装置-红外线手雷。  It should be noted that in the remote trap mode, the transmission of the grenade activation information follows the following path: Electronic Warfare Service - Remote Detonator - Infrared Grenade.
而在与此不同的另一类应用, 即普通的遥控炸弹方式下, 玩家可以直接通过电子作战服 的第二无线模块向红外线手雷的第一无线模块发送指令使其爆炸, 这需要在手雷上加设第 一无线模块。 启动该模式也需要先激活手雷使其进入直接遥控手雷爆炸模式。 该激活也可 通过与玩家的第二控制模块电连接的手雷装配体 300上的游戏模式选择按钮 34完成, 手雷 激活过程即可视为电子作战服和红外线手雷完成匹配的过程。 当手雷激活后, 第二控制模 块和红外线手雷的第一控制模块之间即可通过第二无线模块和第一无线模块进行通信, 此 后红外线手雷在开启情况下, 只接收该玩家的无线引爆信号, 该引爆信号由玩家衣服上或 枪上的游戏模式选择按钮控制第二控制模块控制第二无线模块发射。 在该模式下手雷激活 信息的传递遵循以下路径: 电子作战服-红外线手雷。  In another type of application different from this, that is, the ordinary remote bomb mode, the player can directly send an instruction to the first wireless module of the infrared grenade to explode through the second wireless module of the electronic warfare suit, which needs to be on the grenade. Add the first wireless module. To activate this mode, you also need to activate the grenade to enter the direct remote control grenade explosion mode. This activation can also be accomplished by a game mode selection button 34 on the grenade assembly 300 that is electrically coupled to the player's second control module. The grenade activation process can be considered a process of matching the electronic combat suit and the infrared grenade. After the grenade is activated, the second control module and the first control module of the infrared grenade can communicate with the first wireless module through the second wireless module. After the infrared grenade is turned on, only the wireless detonation signal of the player is received. The detonation signal is controlled by the game mode selection button on the player's clothes or on the gun to control the second control module to control the second wireless module to transmit. In this mode, the transmission of the grenade activation information follows the following path: Electronic Warfare Service - Infrared Grenade.
反作弊设置原理 Anti-cheat setting principle
本发明所述红外线手雷的一个特点在于, 可以避免玩家作弊。 具体地说: 本发明的红外 线手雷保证了玩家在激活手雷后才能爆炸, 这一方面除了可以让手雷的攻击带有玩家 ID、 伤害效果信息、 增益效果信息外, 在对手雷的模拟中还可以杜绝一个已经双手 "残废"或 "死亡"(概括来说是玩家的模拟血值参数过小被视为不可能投掷手雷) 的玩家能丢出手雷 这一不符合现实情况的举动。  One feature of the infrared grenades of the present invention is that it avoids player cheating. Specifically: the infrared grenade of the present invention ensures that the player can explode after activating the grenade. In addition to the grenade attack, the player's ID, the damage effect information, and the gain effect information can be used in the simulation of the opponent's thunder. Eliminating a non-realistic move by a player who has already had both "disabled" or "death" (generally the player's simulated blood value parameter is too small to be considered impossible to throw a grenade) can throw grenade.
进一步地, 第一控制模块上还需要预设一程序, 当手雷激活爆炸后即进入 "检测振动" 状态, 震动开关在一定时间内 (例如 3分钟) 不断振动, 或者说 3分钟内不断的由于振动 产生爆炸, 第一控制模块将终止手雷的 "检测振动"状态, 让手雷即刻进入静止状态。 否 则游戏玩家完全可以先激活全部的手雷, 然后用遮盖物阻挡手雷外壳全部的红外线发射管 发光位置, 然后把手雷藏于口袋里, 这样即使玩家已经 "阵亡", 在需要的时候也可以丢出 手雷伤害其他玩家。 而第一模块上的这一预设程序可以杜绝该种情况的发生。 同时, 玩家 身上的第二控制模块也需要设置一程序, 即在任何状态下, 如果与第二控制模块连接的红 外线接收管在短时间内连续收到同一手雷脉冲编码红外信号, 则发出警告, 通知工作人员 注意, 因为这样的玩家有作弊或故意损坏手雷设备的可能。 Further, the first control module also needs to preset a program. When the grenade activates the explosion, it enters the "detecting vibration" state, and the vibration switch continuously vibrates for a certain period of time (for example, 3 minutes), or continuously due to 3 minutes. The vibration produces an explosion, and the first control module will terminate the "detecting vibration" state of the grenade, allowing the grenade to immediately enter a stationary state. Otherwise, the game player can activate all the grenade first, then use the cover to block the position of the infrared tube of the grenade shell, and then hide the handle in the pocket, so that even if the player has "deathed", he can throw it away when needed. Thunder hurts other players. This preset procedure on the first module can prevent this from happening. At the same time, the second control module on the player also needs to set a program, that is, in any state, if the infrared receiving tube connected to the second control module continuously receives the same grenade pulse coded infrared signal in a short time, a warning is issued. Notify staff Note that because such players have the potential to cheat or deliberately damage the grenade device.
为了保证手雷以最优方式工作, 本发明所述红外线手雷上还需要进行如下设置: 省电设置: 红外线手雷上的第一控制模块上需要设置一省电程序, 当手雷开关 S1开启 后, 如果在一定时间内不进行激活, 则第一控制模块每间隔一定时间控制蜂鸣器与光效模 块中的大功率 LED闪动做出提示, 如果手雷长时间不被激活又不关闭电源, 则第一控制模 块将进入静止状态, 以达到省电的目的。  In order to ensure that the grenade works in an optimal manner, the infrared grenade of the present invention also needs to be set as follows: Power saving setting: A power saving program needs to be set on the first control module on the infrared grenade, when the grenade switch S1 is turned on, if If the activation is not performed for a certain period of time, the first control module controls the flashing of the high-power LED in the buzzer and the light-effect module at a certain interval, and if the grenade is not activated for a long time and does not turn off the power, the first A control module will enter a stationary state to save power.
手雷开关截止激活状态设置: 红外线手雷上的第一控制模块需要设置一程序, 当手雷开 关 S1开启后, 无论当前处于任何激活状态, 但如在手雷爆炸前关闭手雷开关 Sl, 则手雷再 被开启后将恢复未被激活状态。  Gyro switch off active setting: The first control module on the infrared grenade needs to set a program. When the grenade switch S1 is turned on, regardless of the current active state, if the grenade switch Sl is turned off before the grenade explosion, the grenade is turned on again. After the recovery is not activated.
多信号接收设置: 有时多个手雷有可能会同时爆炸, 比如用遥控引爆装置同时引爆多个 手雷 。 为了让玩家身上的电子作战服或激光发射枪上的红外线接收管能够正常的接收到多 个手雷的爆炸信号, 手雷上的第一控制模块内需要设置一程序, 即当手雷爆炸的时候, 每 次爆炸可以把同一红外脉冲编码在 3秒中内, 以随机的时间间隔发送 3次。 在这样的设置 下, 如果只有一个手雷引爆, 玩家只会在 3秒钟内最多接收到 3次的爆炸信号, 电子作战 服上的第二控制模块将默认为接收到一次的爆炸信号; 反之如果有多个手雷同时爆炸, 那 么在 3秒钟内, 第二控制模块收到爆炸信息必定不止 3组, 将按照每 3次信号为一次攻击 而叠加计算伤害 (如果是增益信号将累加增益效果)。 由于每组的爆炸信息发射的时间只有 几毫秒到几十毫秒, 这样的设计能够让手雷之间的红外脉冲编码尽可能不要同一时间发送 而互相覆盖影响接收, 又能在短时间内准确计算出多个手雷爆炸的叠加的伤害或增益效果。 实施例 2  Multi-signal reception settings: Sometimes multiple grenade explosions may occur at the same time, such as using a remote-controlled detonator to simultaneously detonate multiple grenade. In order to allow the electronic control suit on the player or the infrared receiving tube on the laser launching gun to receive the explosion signal of multiple grenades normally, a program needs to be set in the first control module on the grenade, that is, when the grenade explodes, each The secondary explosion can encode the same infrared pulse in 3 seconds and send it 3 times at random intervals. Under this setting, if only one grenade is detonated, the player will only receive up to 3 explosion signals in 3 seconds, and the second control module on the electronic combat suit will default to receive the explosion signal once; If there are multiple grenade explosions at the same time, then within 3 seconds, the second control module must receive more than 3 sets of explosion information, and will superimpose the damage according to every 3 times of the attack (if the gain signal will accumulate the gain effect) . Since the explosion information of each group is only a few milliseconds to several tens of milliseconds, this design can make the infrared pulse coding between the grenade not to be transmitted at the same time as possible and cover each other to affect the reception, and can accurately calculate in a short time. The superimposed damage or gain effect of multiple grenade explosions. Example 2
参见图 2, 本实施例与实施例 1的不同仅在于, 实施例 1中的红外线手雷 100内设置有 两个红外线发射管 12, 两个红外线发射管 12对称设置, 而本实施例所述的激光射击对抗游 戏用红外线手雷 101中仅有一个红外线发射管 12,该红外线发射管 12的对立位置设置有反 射模块镜子或反光涂层, 用于向透明壳体 13外反射红外脉冲编码信号与光效模块发出的可 见光。  Referring to FIG. 2, the embodiment is different from the first embodiment only in that the infrared grenade 100 in the embodiment 1 is provided with two infrared emission tubes 12, and the two infrared emission tubes 12 are symmetrically disposed, and the embodiment is described in the embodiment. There is only one infrared emission tube 12 in the laser shooting against the game infrared infrared grenade 101. The opposite position of the infrared emission tube 12 is provided with a reflection module mirror or a reflective coating for reflecting the infrared pulse coded signal and light to the transparent housing 13. Visible light emitted by the module.
应该理解, 本说明书公开的内容仅为部分优化实施例, 本领域技术人员在不脱离本发明 实质内容和发明精神的基础上还可以做出变形, 比如增加红外线手雷中红外线发射管的个 数, 改变红外线手雷的外形等, 总之, 但凡不脱离本实用新型宗旨的前提下做出各种变化, 都应当属于本发明权利要求的保护范围。  It should be understood that the disclosure of the present specification is only a partially optimized embodiment, and those skilled in the art can also make modifications based on the essence of the invention and the spirit of the invention, such as increasing the number of infrared emission tubes in the infrared grenade. It is necessary to change the shape of the infrared grenade, etc. In short, all changes made without departing from the gist of the present invention are within the scope of protection of the claims of the present invention.

Claims

权 利 要 求 书 claims
1、 一种激光射击对抗游戏用红外线手雷, 包括手雷主体, 所述手雷主体内设置有第一 控制模块和与通过手雷开关与第一控制模块连接的电源, 其特征在于, 还包括至少一个用 于向手雷主体外发射红外脉冲编码信号的红外线发射管和用于接收手雷激活信息的激活信 号接收模块, 所述红外线发射管和激活信号接收模块与第一控制模块连接。 1. An infrared grenade for laser shooting combat games, including a grenade main body. The grenade main body is provided with a first control module and a power supply connected to the first control module through a grenade switch. It is characterized in that it also includes at least one user. It consists of an infrared transmitting tube that emits an infrared pulse coded signal to the outside of the grenade body and an activation signal receiving module for receiving grenade activation information. The infrared transmitting tube and the activation signal receiving module are connected to the first control module.
2、 如权利要求 1所述的激光射击对抗游戏用红外线手雷, 其特征在于, 与第一控制模 块连接设置有用于检测红外线手雷扰动的震动开关。 2. The infrared grenade for laser shooting combat games according to claim 1, characterized in that a vibration switch for detecting disturbance of the infrared grenade is connected to the first control module.
3、 如权利要求 1所述的激光射击对抗游戏用红外线手雷, 其特征在于, 所述手雷主体 上还设置有光效模块和音效模块, 所述光效模块与音效模块与第一控制模块连接。 3. The infrared grenade for laser shooting combat games according to claim 1, characterized in that the main body of the grenade is also provided with a light effect module and a sound effect module, and the light effect module and the sound effect module are connected to the first control module .
4、 如权利要求 1所述的激光射击对抗游戏用红外线手雷, 其特征在于, 所述手雷主体 包括透明壳体, 所述红外线发射管和光效模块设置于透明壳体内。 4. The infrared grenade for laser shooting combat games according to claim 1, characterized in that the grenade main body includes a transparent casing, and the infrared emission tube and light effect module are arranged in the transparent casing.
5、 如权利要求 4所述的激光射击对抗游戏用红外线手雷, 其特征在于, 所述透明壳体 内部还设置有用于向透明壳体外反射红外脉冲编码信号和来自光效模块的可见光的反射模 块。 5. The infrared grenade for laser shooting combat games as claimed in claim 4, wherein a reflection module for reflecting infrared pulse coded signals and visible light from the light effect module to the outside of the transparent casing is also provided inside the transparent casing. .
6、 如权利要求 1所述的激光射击对抗游戏用红外线手雷, 其特征在于, 与第一控制模 块连接设置有第一无线模块。 6. The infrared grenade for laser shooting combat games according to claim 1, characterized in that a first wireless module is connected to the first control module.
7、 如权利要求 1所述的激光射击对抗游戏用红外线手雷, 其特征在于, 所述手雷主体 上还设置有至少一条防盗磁条。 7. The infrared grenade for laser shooting combat games according to claim 1, characterized in that at least one anti-theft magnetic strip is provided on the main body of the grenade.
8、 一种激光射击对抗游戏系统, 包括单兵装备, 其特征在于, 还包括如权利要求 1-7 任一项所述的红外线手雷, 所述单兵装备包括用于发射电磁波的光信号发射模块和用于接 收电磁波的光信号接收模块, 所述光信号发射模块和 /或光信号接收模块上设置有红外线接 收模块, 用于接收来自红外线手雷的红外脉冲编码信号。 8. A laser shooting confrontation game system, including individual soldier equipment, characterized in that it also includes an infrared grenade as claimed in any one of claims 1 to 7, and the individual soldier equipment includes an optical signal transmitter for emitting electromagnetic waves. module and an optical signal receiving module for receiving electromagnetic waves. The optical signal transmitting module and/or the optical signal receiving module are provided with an infrared receiving module for receiving infrared pulse coded signals from infrared grenades.
9、 如权利要求 8所述的激光射击对抗游戏系统, 其特征在于, 所述光信号发射模块包 括激光发射枪, 光信号接收模块包括电子作战服, 所述激光发射枪或 /和电子作战服上设置 有用于向红外线手雷的激活信号接收模块发送手雷激活信息的手雷激活模块。 9. The laser shooting confrontation game system according to claim 8, characterized in that, the optical signal transmitting module includes a laser transmitting gun, the optical signal receiving module includes an electronic combat suit, the laser transmitting gun or/and the electronic combat suit A grenade activation module is provided on the grenade for sending grenade activation information to the activation signal receiving module of the infrared grenade.
10、 如权利要求 9所述的激光射击对抗游戏系统, 其特征在于, 与手雷激活模块连接设 置有第二控制模块, 与所述第二控制模块连接设置有电源和第二无线模块, 所述红外线接 收模块包括若干个红外线接收管, 红外线接收管与第二控制模块连接。 10. The laser shooting confrontation game system according to claim 9, wherein a second control module is connected to the grenade activation module, and a power supply and a second wireless module are connected to the second control module, The infrared receiving module includes several infrared receiving tubes, and the infrared receiving tubes are connected to the second control module.
11、 如权利要求 10所述的激光射击对抗游戏系统, 其特征在于, 与所述第二控制模块 连接还设置有若干个游戏模式选择按钮。 11. The laser shooting confrontation game system according to claim 10, characterized in that, and the second control module The connection is also equipped with several game mode selection buttons.
12、 如权利要求 10所述的激光射击对抗游戏系统, 其特征在于, 还包括手雷遥控引爆 装置, 所述手雷遥控引爆装置包括电源和第三控制模块, 还包括: 12. The laser shooting confrontation game system according to claim 10, further comprising a grenade remote control detonation device, the grenade remote control detonation device includes a power supply and a third control module, and further includes:
第三无线模块, 与第三控制模块连接, 用于接收第二无线模块发出的手雷激活信息; 引爆信号发射器, 与第三控制模块连接, 用于将第三无线模块接收到的手雷激活信息转 发至红外线手雷的激活信号接收模块。 The third wireless module is connected to the third control module and is used to receive the grenade activation information sent by the second wireless module; the detonation signal transmitter is connected to the third control module and is used to receive the grenade activation information received by the third wireless module. Forwarded to the activation signal receiving module of the infrared grenade.
13、 如权利要求 12所述的激光射击对抗游戏系统, 其特征在于, 所述手雷遥控引爆装 置包括外置天线和状态显示灯, 所述外置天线与第三无线模块连接, 所述状态显示灯与第 三控制模块连接。 13. The laser shooting confrontation game system according to claim 12, characterized in that, the grenade remote control detonation device includes an external antenna and a status display light, the external antenna is connected to a third wireless module, and the status display The lamp is connected to the third control module.
14、 如权利要求 9所述的激光射击对抗游戏系统, 其特征在于, 所述手雷激活信息至少 包括激活者 ID信息、 激活指令、 伤害效果信息及增益效果信息中的一种或几种。 14. The laser shooting confrontation game system according to claim 9, wherein the grenade activation information includes at least one or more of activator ID information, activation instructions, damage effect information and gain effect information.
15、 如权利要求 9所述的激光射击对抗游戏系统, 其特征在于, 所述激活信号接收模块 为红外线接收管, 手雷激活模块为红外线发射管。 15. The laser shooting confrontation game system according to claim 9, wherein the activation signal receiving module is an infrared receiving tube, and the grenade activation module is an infrared transmitting tube.
16、 如权利要求 9所述的激光射击对抗游戏系统, 其特征在于, 所述手雷激活模块和激 活信号接收模块之间通过电接触式接口进行信息传递。 16. The laser shooting confrontation game system according to claim 9, characterized in that information is transferred between the grenade activation module and the activation signal receiving module through an electrical contact interface.
17、 如权利要求 9所述的激光射击对抗游戏系统, 其特征在于, 所述手雷激活模块和激 活信号接收模块构成无线射频识别系统, 其中激活信号接收模块上包括数据载体, 所述手 雷激活模块包括读写器。 17. The laser shooting confrontation game system according to claim 9, wherein the grenade activation module and the activation signal receiving module constitute a radio frequency identification system, wherein the activation signal receiving module includes a data carrier, and the grenade activation module Includes reader/writer.
PCT/CN2013/071496 2013-02-07 2013-02-07 Infrared grenade for laser shooting confrontation game and laser shooting confrontation game system WO2014121480A1 (en)

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