WO2014067443A1 - 一种音频交互方法、装置和系统 - Google Patents

一种音频交互方法、装置和系统 Download PDF

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Publication number
WO2014067443A1
WO2014067443A1 PCT/CN2013/086123 CN2013086123W WO2014067443A1 WO 2014067443 A1 WO2014067443 A1 WO 2014067443A1 CN 2013086123 W CN2013086123 W CN 2013086123W WO 2014067443 A1 WO2014067443 A1 WO 2014067443A1
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WIPO (PCT)
Prior art keywords
user
decibel
audio file
audio
users
Prior art date
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Ceased
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PCT/CN2013/086123
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English (en)
French (fr)
Inventor
黄鹏程
陈�光
杨林
钟成
魏佳
马辉
王囡
黄银锋
雷淑敏
于家傲
张翔
田琪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to US14/440,223 priority Critical patent/US20150317124A1/en
Publication of WO2014067443A1 publication Critical patent/WO2014067443A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • G06F3/165Management of the audio stream, e.g. setting of volume, audio stream path
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/30Information retrieval; Database structures therefor; File system structures therefor of unstructured textual data
    • G06F16/34Browsing; Visualisation therefor
    • G06F16/345Summarisation for human users
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/60Information retrieval; Database structures therefor; File system structures therefor of audio data
    • G06F16/68Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
    • G06F16/683Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L19/00Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
    • G10L19/0017Lossless audio signal coding; Perfect reconstruction of coded audio signal by transmission of coding error
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B27/00Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
    • G11B27/10Indexing; Addressing; Timing or synchronising; Measuring tape travel
    • G11B27/19Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier
    • G11B27/28Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording
    • G11B27/30Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording on the same track as the main recording
    • G11B27/3027Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording on the same track as the main recording used signal is digitally coded

Definitions

  • Embodiments of the present invention relate to the field of information processing technologies, and, in particular, to an audio interaction method, apparatus, and system. Background of the invention
  • a smart terminal which is a personal computer, has a separate operating system, and can be installed by a user to install a program provided by a third-party service provider such as software or games. Through such a program, the function of the mobile phone is continuously expanded, and A general term for such a type of mobile phone that can realize wireless network access through a mobile communication network.
  • the existing interactive methods mainly include text chat and voting support.
  • the back-end operator creates a voting or chat room, and binds to a sports game through a database (such as mysql); the user enters the game interface and passes text such as Hypertext Transfer Protocol (http). The way to submit text class information to the backend server to complete the interaction.
  • a database such as mysql
  • http Hypertext Transfer Protocol
  • Embodiments of the present invention provide an audio interaction method, which implements targeted interaction through audio, thereby improving interaction effects and improving interaction efficiency.
  • Embodiments of the present invention also provide an audio interaction device that implements targeted interaction through audio, thereby improving interaction effects and improving interaction efficiency.
  • the embodiment of the invention also provides an audio interaction system, which realizes targeted interaction through audio, thereby improving the interaction effect and improving the interaction efficiency.
  • An audio interaction method comprising:
  • N is a positive integer of at least 2;
  • the extracted decibel information of the user audio file is compared with the decibel information of other group users different from the group in which the user is located, and the comparison result is presented.
  • An audio interaction device includes an attribute tag receiving unit, an audio recording unit, and a comparison unit, wherein:
  • An attribute label receiving unit configured to determine a user attribute label, and divide the user into N groups based on the user attribute label, where N is a positive integer of at least 2;
  • An audio recording unit configured to record a user audio file, and extract decibel information of the user audio file from the recorded user audio file;
  • a comparing unit configured to compare the extracted decibel information of the user audio file with decibel information of other group users different from the group in which the user is located, and present the comparison result.
  • An audio interaction system the system includes a client and a server, wherein: a client, configured to determine a user attribute label, record a user audio file, extract a decibel information of the user audio file from the recorded user audio file, and Deriving the user attribute tag and the extracted decibel information of the user audio file to the server; and presenting the comparison result sent by the server;
  • a server configured to divide the user into N groups based on the user attribute label, where N is a positive integer of at least 2, and the decibel information of the user audio file sent by the client is different from other groups of the group in which the user is located.
  • the user's decibel information is compared and the comparison result is sent to the client.
  • the user attribute label is determined, and the user is divided into N groups based on the user attribute label, where N is a positive integer of at least 2; the user audio file is recorded, and Extracting decibel information of the user audio file from the recorded user audio file; comparing the extracted decibel information of the user audio file with decibel information of other group users different from the group in which the user is located, and presenting the comparison result .
  • the ways and methods of interaction are expanded, and the confrontation interaction is closer to the virtual reality, thereby further improving Interaction efficiency.
  • FIG. 1 is a flow chart of an audio interaction method according to an embodiment of the present invention.
  • FIG. 2 is a schematic diagram of interaction of a supporter's pair of audio in a match according to an embodiment of the present invention
  • FIG. 3 is a schematic diagram showing a decibel display of an audio interaction in a game according to an embodiment of the present invention
  • FIG. 4 is a schematic structural diagram of an audio interaction device according to an embodiment of the present invention
  • FIG. 5 is a schematic structural diagram of an audio interaction system according to an embodiment of the present invention
  • 6 is a schematic structural diagram of still another audio interaction device according to an embodiment of the present invention
  • FIG. 7 is a schematic structural diagram of still another audio interaction device according to an embodiment of the present invention. Mode for carrying out the invention
  • a novel group-again interaction method is implemented based on audio interaction between users, and is particularly suitable for user audio interaction during watching a sports game.
  • FIG. 1 is a flow chart of an audio interaction method in accordance with an embodiment of the present invention.
  • the method includes the following steps:
  • Step 101 Determine a user attribute label, and divide the user based on the user attribute label
  • the user's selection can be first received on the client to determine the user attribute tag.
  • Clients can include but are not limited to: feature phones, smartphones, PDAs, personal computers (PCs), tablets or personal digital assistants (PDAs), and so on.
  • the operating system that can be adopted may specifically include, but is not limited to: Android, iOS, Symbian, Windows Phone, BlackBerry OS, Mac OS X, and the like.
  • the user attribute tag is used to group the user against the resistance, and the user attribute tag is generally determined by the user.
  • the user attribute tag may be specific to the user's fan attribute (ie, which team is specifically supported), the user's geographic attribute (such as the province in which the user is located), the user's age attribute (such as the user's age), and the like.
  • the users can be grouped according to the type of the user attribute tag based on the difference of the user attribute tags of the respective users.
  • H ⁇ has 6 users, namely User 1, User 2, User 3, User 4, User 5, and User 6, where User 1's attribute tag is Manchester United fans, User 2's attribute tag is Chelsea fans, User 3
  • the Manchester United fans group and the Chelsea fans group for the Manchester United fan group and the Chelsea fans group.
  • the Manchester United fan group includes users 1, users 3 and users 4; the Chelsea fan group includes users 2, users 5 and users 6.
  • the number of groups can also be flexibly set based on the needs of the specific application scenario. For example, in the interactive process of watching a football match, since the confrontation team is two, the number of groups can be set to 2 at this time; when watching the "landlord” interaction, because the opponent is 3, Therefore, the number of groups can be set to 3 at this time; when watching the interaction of "four kings", since the opponent is 4, the number of groups can be set to 4, and so on.
  • the specific grouping work can be performed either on the client or on the server.
  • group work on the server the user information of each user is first The corresponding user attribute tag is sent to the server, and then the server groups each user according to the user attribute tag.
  • a specific communication protocol may be agreed between the client and the server, and the format used by the data unit is defined in the communication protocol, and the information and meaning, the connection mode, the information transmission and the reception information information unit should contain. Timing, thus ensuring that data in the network is successfully transmitted to a certain place.
  • a communication connection can be made between the client and the server through a plurality of wireless communication networks.
  • the communication between the client and the server can be divided into simplex communication, half-duplex communication and full-duplex communication, and so on.
  • the communication protocols that can be adopted by the embodiments of the present invention include, but are not limited to: Transmission Control Protocol/Internet Protocol (TCP/IP), Hypertext Transfer Protocol (HTTP), Single Mail Transfer Protocol (SMTP), Post Office Protocol 3 versions (POP3), and more.
  • TCP/IP Transmission Control Protocol/Internet Protocol
  • HTTP Hypertext Transfer Protocol
  • SMTP Single Mail Transfer Protocol
  • POP3 Post Office Protocol 3 versions
  • the client can perform information interaction with the server through various communication standards.
  • various communication standards such as Global System for Mobile Communications (GSM), Wideband Code Division Multiple Access (WCDMA), Code Division Multiple Access 2000 (CDMA-2000), and Time Division Synchronous Code Division Multiple Access (TD-SCDMA) can be used.
  • GSM Global System for Mobile Communications
  • WCDMA Wideband Code Division Multiple Access
  • CDMA-2000 Code Division Multiple Access 2000
  • TD-SCDMA Time Division Synchronous Code Division Multiple Access
  • the format of information interaction between the client and the server can take many forms.
  • the information format may include, but is not limited to, short message (SMS), email, instant messaging (IM) information, multimedia information (MMS) or voice information, and the like.
  • SMS short message
  • IM instant messaging
  • MMS multimedia information
  • voice information and the like.
  • Step 102 Record a user audio file, and extract decibel information of the user audio file from the recorded user audio file.
  • the user can watch the confrontational game on the client and emit audio (preferably commentary audio or fueling audio).
  • the client records the user audio file and extracts the decibel information of the user audio file from the recorded user audio file.
  • the time period can be set for the utterance time, such as 1 minute, without limiting the form and content of the user utterance.
  • the client can record flat with an Apple Lossless Audio Compression (ALAC) encoder; the client can also record user audio text using a free audio compression (FLAC) encoder and can also record user audio using an adaptive prediction (APE) encoder.
  • AAC Apple Lossless Audio Compression
  • FLAC free audio compression
  • APE adaptive prediction
  • the maximum decibel or average decibel number over a predetermined time period can be extracted from the recorded user audio file.
  • Step 103 Compare the extracted decibel information of the user audio file with the decibel information of other group users different from the group in which the user is located, and present a comparison result.
  • the user can upload the audio file to the server through the http stream protocol interface.
  • the data reporting interface is called, and the information of the user audio file and the personal information and the user attribute tag are submitted to the server, and the server performs a specific comparison work.
  • the data that needs to be stored on the server side includes: the number of decibels of the home team fans and the decibels of the visiting fans, and it is preferable to count the number of decibels in different sections by using 10 decibels as an interval.
  • the number of decibels of the nearly 10 games of a single user can also be counted.
  • the storage mode of the server can be shared memory storage, and the data structure is preferably hashed.
  • the number of decibels submitted by the user is added to the total decibel of the team based on the support team. At the same time, according to the decibel interval, the count is added to the user decibel of the interval. You can use the hash method to retrieve the user's decibel record storage location. If the storage session number is greater than 10 (the number can be adjusted accordingly), the game with the least time (lm) is eliminated, and the latest game decibel data is stored in the array. Tail end.
  • the server When reading the user interaction result information (that is, the number of decibels reading the user beats the percentage of the counter team supporting the decibel), the server first reads the interval in which the user decibels are located through the cache, and then reads the counter-supported party according to the interval. The number of supporters in the team's range, and based on that number divided by the total number of decibels in the opposing team, calculates how much of the team's support is beaten by the decibel.
  • the comparison work of the server specifically includes: determining that the extracted maximum decibel number within the predetermined time period belongs to Decibel value interval; determine the number of users whose maximum decibel number is lower than the decibel value interval among other group users different from the group in which the user is located; divide M1 by K as a comparison result, and present the comparison result, where K The total number of users that are different from the other groups in the group in which the user is located.
  • the server delimits the user's maximum audio decibel to a decibel interval of 40-50.
  • the server reads less than the cache from the maximum audio decibel of all supporters of the anti-team.
  • the total number of opponents of the opposing team in the interval ie 40-50
  • the total number of supporters of the opposing team for example 200.
  • divide 200 by the total number of supporters of the opposing team assumed to be 400
  • the comparison work of the server specifically includes: determining the extracted average decibel number within the predetermined time period. Decibel value interval; determine the number of users whose average decibel number is lower than the decibel value interval among other group users different from the group in which the user is located; divide M2 by K as a comparison result, and present the comparison result, where K The total number of users that are different from the other groups in the group in which the user is located.
  • the server delimits the average audio decibel of the user to a decibel interval of 30-40.
  • the server reads less than the average audio decibel of all supporters of the anti-team.
  • the total number of opponents of the opposing team in the interval ie 30-40, for example, 100.
  • divide 100 by the total number of anti-party supporters assumed to be 150
  • the method further includes: the server verifying whether the client identity is legal, and sending the information subscription candidate list to the client only when the client identity is legal; wherein: the server verifies the client Whether the end identity is legal or not includes: verifying whether the fingerprint of the client user matches the authorized fingerprint, verifying whether the iris of the client user matches the authorized iris, verifying whether the international mobile equipment identification code (IEMI) of the client is legal, or the screen protection of the client. Set the password is correct.
  • IEMI international mobile equipment identification code
  • the user audio file can be played back at the client or server.
  • the user audio file playback request may be received first; then the recorded user audio file is retrieved in response to the user audio file playback request, and the user audio file is played back.
  • the decibel information of the user audio file can be obtained at the preset time.
  • a maximum decibel number within the segment a decibel graph is drawn based on the decibel information of the user audio file, and the decibel graph and/or the maximum decibel number is presented.
  • the embodiment of the present invention can display the sound decibel frequency wave line and the maximum decibel number, and can replay the user's audio file at any time.
  • data such as decibel graph, recorded user audio file and/or maximum decibel number can be pushed to various social network service (SNS) platforms through a uniformly set push interface, and the decibel curve graph is presented by the SNS platform.
  • SNS social network service
  • the SNS platform includes but is not limited to: Weibo, blog or personal cyberspace, and so on.
  • the embodiment of the present invention may adopt an AVAudioToolBox and an AVFoundation.framework architecture.
  • the system encoder is called through the framework to call the audio file stored during the voice recording for playback. First, load the complete audio file into the system buffer, then call the encoder, set the buffer and audio format, and the audio quality that needs to be played, and then complete the playback process.
  • FIG. 2 is a schematic diagram of the audio frequency interaction of the supporters in the game according to an embodiment of the present invention.
  • the method includes:
  • Step 201 The client determines the user attribute label and sends it to the server, and the server groups the user according to the support party of the confrontation game based on the user attribute label.
  • the user attribute tag is used to perform confrontation grouping on the user, and the user attribute tag is generally determined by the user.
  • Step 202 The user makes a sound, and the client records the audio file.
  • Step 203 The client extracts the decibel information from the audio file, and displays the decibel information locally on the client, and sends the decibel information to the server.
  • the decibel graph may be drawn based on the decibel information of the user audio file, and the decibel graph and/or the maximum decibel number are presented.
  • Step 204 The server compares the decibel information of the user with the decibel information of the group user of the other supporting party, and sends the comparison result to the client.
  • Step 205 Display the comparison result on the client.
  • FIG. 3 is a schematic diagram showing an audio interactive decibel display in a game according to an embodiment of the present invention.
  • the user can know the decibel information of the audio on the interface, and select the user attribute label by triggering the "Manlian” button or the "Chelsea” button.
  • an embodiment of the present invention also provides an audio interaction device.
  • 4 is a schematic structural diagram of an audio interaction device according to an embodiment of the present invention. As shown in FIG. 4, the apparatus includes: an attribute label receiving unit 401, an audio recording unit 402, and a comparison unit 403. among them:
  • the attribute label receiving unit 401 is configured to determine a user attribute label, and divide the user into N groups based on the user attribute label, where N is a positive integer of at least 2;
  • the audio recording unit 402 is configured to record a user audio file, and extract decibel information of the user audio file from the recorded user audio file;
  • the comparing unit 403 is configured to compare the extracted decibel information of the user audio file with decibel information of other group users different from the group in which the user is located, and present the comparison result.
  • the apparatus further includes a presentation unit 404.
  • the audio recording unit 402 is configured to record a user audio file of a preset time period
  • the presenting unit 404 is configured to obtain a maximum decibel number within the preset time period based on the decibel information of the user audio file.
  • a decibel graph is drawn based on the decibel information of the user audio file, and the decibel graph and/or the maximum decibel number is presented.
  • the presenting unit 404 is further configured to receive a user audio file playback request; extract the recorded user audio file in response to the user audio file playback request, and play back the user audio file.
  • the audio recording unit 402 is configured to record user audio by using an ALAC encoder, the audio compression (FLAC) encoder records a user audio file, and reads an average level and a peak level of each channel through a timing callback function; or An adaptive prediction (APE) encoder value level is employed.
  • ALAC the audio compression
  • APE adaptive prediction
  • the audio recording unit 402 is configured to extract a maximum number of decibels in a predetermined time period from the recorded user audio file;
  • the comparing unit 404 is configured to determine a decibel value interval to which the extracted maximum decibel number in a predetermined time period belongs; and determine, among other group users of the group in which the user is located, a user whose maximum decibel number is lower than the decibel value interval
  • the number M1; M1 is divided by K as a comparison result, and the comparison result is presented, where K is the total number of users different from other groups of the group in which the user is located.
  • the audio recording unit 402 is configured to extract, from the recorded user audio file, an average decibel number within a predetermined time period;
  • the comparing unit 404 is configured to determine a decibel value interval to which the extracted average decibel number in a predetermined time period belongs, and determine a user that is different from the decibel value interval among other group users different from the group in which the user is located.
  • the number M2 divides M2 by K as a comparison result, and presents the comparison result, where K is the total number of users different from the other groups of the group in which the user is located.
  • the device further includes a pushing unit 405;
  • the pushing unit 405 is configured to push the decibel graph, the recorded user audio file, and/or the maximum decibel number to a social network service (SNS) platform, where the SNS platform includes at least one of the following: a microblog, a blog Or personal cyberspace.
  • SNS social network service
  • an embodiment of the present invention also provides an audio interaction system.
  • a client-server architecture is employed.
  • FIG. 5 is a schematic structural diagram of an audio interaction system according to an embodiment of the present invention. As shown in FIG. 5, the system includes a client 501 and a server 502.
  • the client 501 can include, but is not limited to, a feature phone, a smart phone, a palmtop computer, a personal computer (PC), a tablet or a personal digital assistant (PDA), and the like.
  • the operating system that can be adopted may specifically include, but is not limited to: Android, iOS, Symbian, Windows Phone, BlackBerry OS, Mac OS X, and the like.
  • the connection between the client 501 and the server 502 can be various, and the connection can be made wirelessly or by wire.
  • a specific communication protocol may be agreed between the client 501 and the server 502.
  • the format used by the data unit is defined in the communication protocol, and the information and meaning, the connection manner, the information transmission and the information unit should contain. The timing of the reception, thus ensuring that the data in the network is successfully transmitted to a certain place.
  • the client 501 and the server 502 can communicate with each other through a plurality of wireless communication networks.
  • the communication mode between the client and the server can be divided into simplex communication, half-duplex communication and full-duplex communication, and so on.
  • the communication protocols that can be adopted by the embodiments of the present invention include, but are not limited to: Transmission Control Protocol/Internet Protocol (TCP/IP), Hypertext Transfer Protocol (HTTP), Single Mail Transfer Protocol (SMTP), Post Office Protocol 3 versions (POP3), and more.
  • TCP/IP Transmission Control Protocol/Internet Protocol
  • HTTP Hypertext Transfer Protocol
  • SMTP Single Mail Transfer Protocol
  • POP3 Post Office Protocol 3 versions
  • the client 501 can perform information interaction with the server 502 through various communication standards in the embodiment of the present invention.
  • various communication standards such as Global System for Mobile Communications (GSM), Wideband Code Division Multiple Access (WCDMA), Code Division Multiple Access 2000 (CDMA-2000), and Time Division Synchronous Code Division Multiple Access (TD-SCDMA) can be used.
  • GSM Global System for Mobile Communications
  • WCDMA Wideband Code Division Multiple Access
  • CDMA-2000 Code Division Multiple Access 2000
  • TD-SCDMA Time Division Synchronous Code Division Multiple Access
  • the information interaction format between the client 501 and the server 502 can take many forms.
  • the information format may include, but is not limited to, short message (SMS), email, instant messaging (IM) information, multimedia information (MMS) or voice information, and the like.
  • SMS short message
  • IM instant messaging
  • MMS multimedia information
  • voice information and the like.
  • a client 501 configured to determine a user attribute label, record a user audio file, extract decibel information of the user audio file from the recorded user audio file, and extract the user attribute label and the extracted decibel information of the user audio file. Sent to the server 502; and present the comparison result sent by the server 502;
  • the server 502 is configured to divide the user into N groups based on the user attribute label, where N is a positive integer of at least 2, and the decibel information of the user audio file sent by the client is different from the other group of the user The decibel information of the group of users is compared, and the comparison result is sent to the client.
  • the client 501 is configured to record a user audio file of a preset time period, and obtain a maximum decibel number within the preset time period based on the decibel information of the user audio file, based on the user audio file.
  • the decibel information is drawn into a decibel graph, the decibel graph and the maximum decibel number are presented; and the user audio file, the decibel graph, and/or the maximum decibel number are sent to the server 502.
  • the client 501 is configured to record a user audio file by using an ALAC encoder, the audio compression (FLAC) encoder records a user audio file, and reads an average level and a peak level of each channel through a timing callback function; or Adaptive prediction (APE) encoder Value level.
  • ALAC audio compression
  • APE Adaptive prediction
  • the client 501 is configured to extract, from the recorded user audio file, a maximum decibel number within a predetermined time period
  • a server 502 configured to determine a decibel value interval to which the extracted maximum decibel number in a predetermined time period belongs; determine a number of users whose maximum decibel number is lower than the decibel value interval among other group users different from the group in which the user is located Ml; divide M1 by K as a comparison result, and present the comparison result, where K is the total number of users different from the other groups of the group in which the user is located.
  • the client 501 is configured to extract, from the recorded user audio file, an average decibel number within a predetermined time period
  • the server 502 is configured to determine a decibel value interval to which the extracted average decibel number in a predetermined time period belongs, and determine a number of users whose average decibel number is lower than the decibel value interval among other group users different from the group in which the user is located. M2; M2 is divided by K as a comparison result, and the comparison result is presented, where K is the total number of users different from other groups of the group in which the user is located.
  • the client 501 is further configured to push the decibel graph, the recorded user audio file, and/or the maximum decibel number to a social network service (SNS) platform, where the SNS platform includes at least one of the following: Weibo, blog or personal cyberspace.
  • SNS social network service
  • the device shown in Figure 4 can be integrated into the hardware entities of various communication networks.
  • audio interaction devices can be integrated into: feature phones, smartphones, PDAs, personal computers (PCs), tablets or personal digital assistants (PDAs), and more.
  • PCs personal computers
  • PDAs personal digital assistants
  • an audio communication device can be written as a plug-in installed in a smart terminal by following a certain specification application interface, or it can be packaged as an application for the user to download and use.
  • plug-in When written as a plug-in, it can be implemented as a variety of plug-ins such as ocx , dll, cab, etc. Also available via Flash plugin, RealPlayer plugin, MMS plugin, MIDI
  • the specific technology of the staff of the staff of the present invention implements the audio interaction device proposed by the embodiment of the present invention. You can also set the plugin as a companion, instrumental product of an app, so that users can play audio by selecting the supported contestants before, during, and before the game, and support the favorite by the number of decibels.
  • the competition side and compared with the supporters of the cube, to obtain the confrontation (PK) effect between each user group, and can also share audio data, decibel data and the like to various platforms.
  • PK confrontation
  • the audio interaction method proposed by the embodiment of the present invention can be stored on various storage media by means of instructions or a storage mode stored in the instruction set.
  • These storage media include, but are not limited to, floppy disks, optical disks, DVDs, hard disks, flash memory, USB flash drives, CF cards, SD cards, MMC cards, SM cards, Memory Sticks, xD cards, and the like.
  • the audio interaction method provided by the embodiment of the present invention may also be applied to a Nand flash-based storage medium, such as a USB flash drive, a CF card, an SD card, an SDHC card, an MMC card, an SM card, a memory stick, xD card, etc.
  • a Nand flash-based storage medium such as a USB flash drive, a CF card, an SD card, an SDHC card, an MMC card, an SM card, a memory stick, xD card, etc.
  • Figure 6 is a block diagram showing the structure of yet another audio interactive device in accordance with an embodiment of the present invention.
  • the apparatus includes: a memory 610, and a processor 620 communicatively coupled to the memory 610, wherein the memory 610 stores computer executable instructions executable by the processor 620. among them:
  • the computer executable instructions are used to instruct the processor 620 to determine a user attribute tag, record a user audio file, extract decibel information of the user audio file from the recorded user audio file, and extract the user attribute tag and the extracted
  • the decibel information of the user audio file is sent to the server; and the comparison result sent by the server is presented.
  • the computer executable instructions are further configured to instruct the processor 620 to record a user audio file of a predetermined time period, and obtain a maximum decibel number within the predetermined time period based on the decibel information of the user audio file, A decibel graph is drawn based on the decibel information of the user audio file, and the decibel graph and the maximum decibel number are presented.
  • the computer executable instructions may be used to indicate that the ALAC encoder is used to record the flat; or to indicate that the user audio file is recorded by a free audio compression (FLAC) encoder, and the predictive (APE) encoder records the user audio file and passes
  • FLAC free audio compression
  • APE predictive
  • the computer executable instructions are operable to instruct the processor 620 to extract a maximum decibel number or an average decibel number in a predetermined time period from the recorded user audio file, and extract the extracted predetermined time period The maximum decibel number or average decibel number is sent to the server.
  • the computer executable instructions are further configured to instruct the processor 620 to push the decibel graph, the recorded user audio file, and/or the maximum decibel number to a social network service (SNS) platform
  • SNS social network service
  • the SNS platform includes at least one of the following: a microblog, a blog, or a personal cyberspace.
  • the audio interaction device shown in FIG. 6 can be a client device.
  • FIG. 7 is a schematic structural diagram of still another audio interaction device according to an embodiment of the present invention.
  • the apparatus includes: a memory 710, and a processor 720 communicatively coupled to the memory 710, wherein the memory 710 stores computer executable instructions executable by the processor 720. among them:
  • the computer executable instructions are used to instruct the processor 720 to divide the users into N groups based on user attribute tags determined by the client, where N is a positive integer of at least 2 and the client.
  • N is a positive integer of at least 2 and the client.
  • the decibel information of the user audio file sent by the terminal is compared with the decibel information of other group users different from the group in which the user is located, and the comparison result is presented, or the comparison result is sent to the client.
  • the computer executable instructions are operable to instruct the processor 720 to determine a decibel value interval to which a maximum decibel number extracted by a client within a predetermined time period belongs; determine other than the group in which the user is located Among the group users, the maximum number of decibels is lower than the number of users M1 of the decibel value interval; M1 is divided by K as a comparison result, and the comparison result is presented, or the comparison result is sent to the client, where K is different from the The total number of users in other groups in the user's group.
  • the computer executable instructions are further configured to instruct the processor 720 to determine a decibel value interval to which an average decibel number extracted by a client within a predetermined time period belongs; determining that is different from the group in which the user is located Among other groups of users, the average decibel number ⁇ is the number of users in the decibel interval M2; M2 is divided by K as a comparison result, and the comparison result is sent to the client, where K is a different group from the group in which the user is located The total number of users.
  • the audio interaction device shown in Figure 7 can be a server device.
  • the user attribute label is determined, and the user is divided into N groups based on the user attribute label, where N is a positive integer of at least 2; the user audio file is recorded, and recorded from Extracting the decibel information of the user audio file from the user audio file; comparing the extracted decibel information of the user audio file with decibel information of other group users different from the group in which the user is located, and presenting the comparison result.
  • interactive data generated in audio interactions can be shared into other application platforms, thus facilitating efficient integration of interactive data.
  • embodiments of the present invention can be applied to various terminals, and the embodiments of the present invention can be used across terminals according to the platform, and the scope of application is very wide.

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Abstract

一种音频交互方法、装置和系统。方法包括:确定用户属性标签,并基于用户属性标签将用户分为N组,其中N为至少为2的正整数(101);录制用户音频文件,并从录制的用户音频文件中提取该用户音频文件的分贝信息(102);将所提取的该用户音频文件的分贝信息与不同于该用户所在组的其他组用户的分贝信息进行比较,并呈现所述比较结果(103)。

Description

一种音频交互方法、 装置和系统
本申请要求于 2012 年 11 月 1 日提交中国专利局、 申请号为 201210430969.3、 发明名称为"一种音频交互方法、 装置和系统"的中国 专利申请的优先权, 其全部内容通过引用结合在本申请中。 技术领域
本发明实施方式涉及信息处理技术领域, 更具体地, 涉及一种音频 交互方法、 装置和系统。 发明背景
随着计算机技术和网络技术的飞速发展, 互联网 (Internet )和即时 通信技术在人们的日常生活、 学习和工作中发挥的作用也越来越大。 而 且, 随着移动互联网的发展, 互联网也在向移动化发展。 智能终端 ( Smartphone ), 是指像个人电脑一样, 具有独立的操作系统, 可以由用 户自行安装软件、 游戏等第三方服务商提供的程序, 通过此类程序来不 断对手机的功能进行扩充, 并可以通过移动通讯网络来实现无线网络接 入的这样一类手机的总称。
目前在智能终端的一些应用程序中经常有针对体育比赛的互动应 用, 现有的互动方式主要包括文字聊天和投票支持。 在这两种实现方式 中,都是由后端运营人员创建投票或者聊天室,通过数据库(比如 mysql ) 和某场体育比赛绑定; 用户进入比赛界面, 通过超文本传送协议( http ) 等文本方式提交文本类的信息到后端服务器完成互动。
然而, 无论是文字聊天还是投票支持, 在现有的各种互动方式中, 其表现形式都是文本类的, 而且互动缺乏针对性, 因此互动格式和互动 内容都非常筒单, 并没有充分利用多媒体的优势, 因此互动效果不好, 互动效率也较低。
而且, 现有的互动方式中所产生的互动数据难以分享到其它的应用 平台中, 因此也不利于数据的高效整合。 发明内容
本发明实施方式提出一种音频交互方法, 通过音频方式实现针对性 互动, 从而提高互动效果, 并提高互动效率。
本发明实施方式还提出一种音频交互装置, 通过音频方式实现针对 性互动, 从而提高互动效果, 并提高互动效率。
本发明实施方式还提出一种音频交互系统, 通过音频方式实现针对 性互动, 从而提高互动效果, 并提高互动效率。
本发明实施方式的具体方案如下:
一种音频交互方法, 该方法包括:
确定用户属性标签, 并基于所述用户属性标签将用户分为 N组, 其 中 N为至少为 2的正整数;
录制用户音频文件, 并从录制的用户音频文件中提取该用户音频文 件的分贝信息;
将所提取的该用户音频文件的分贝信息与不同于该用户所在组的其 它组用户的分贝信息进行比较, 并呈现所述比较结果。
一种音频交互装置, 包括属性标签接收单元、 音频录制单元和比较 单元, 其中:
属性标签接收单元, 用于确定用户属性标签, 并基于所述用户属性 标签将用户分为 N组, 其中 N为至少为 2的正整数;
音频录制单元, 用于录制用户音频文件, 并从录制的用户音频文件 中提取该用户音频文件的分贝信息; 比较单元, 用于将所提取的该用户音频文件的分贝信息与不同于该 用户所在组的其它组用户的分贝信息进行比较, 并呈现所述比较结果。
一种音频交互系统, 该系统包括客户端和服务器, 其中: 客户端, 用于确定用户属性标签, 录制用户音频文件, 从录制的用 户音频文件中提取该用户音频文件的分贝信息, 并将所述用户属性标签 和所提取的该用户音频文件的分贝信息发送到服务器; 并呈现由服务器 发送的比较结果;
服务器, 用于基于所述用户属性标签将用户分为 N组, 其中 N为至 少为 2的正整数, 并将客户端发送的该用户音频文件的分贝信息与不同 于该用户所在组的其它组用户的分贝信息进行比较, 并向客户端发送所 述比较结果。
从上述技术方案可以看出, 在本发明实施方式中, 确定用户属性标 签,并基于所述用户属性标签将用户分为 N组,其中 N为至少为 2的正 整数; 录制用户音频文件, 并从录制的用户音频文件中提取该用户音频 文件的分贝信息; 将所提取的该用户音频文件的分贝信息与不同于该用 户所在组的其它组用户的分贝信息进行比较, 并呈现所述比较结果。 由 此可见, 应用本发明实施方式之后, 通过音频方式实现了分组用户的交 互, 充分利用了多媒体的优势, 无论是互动格式还是互动内容上都获得 了很大的提高, 因此互动效果更好, 从而提高了互动效率。
而且, 在本发明实施方式中, 通过将用户的分贝信息与其它组用户 性, 直接利用音频进行对抗交互, 扩展了交互的途径和方式, 而且这种 对抗交互更加贴近虚拟现实, 因此进一步提高了互动效率。
还有, 可以将音频互动中所产生的互动数据分享到其它的应用平台 中, 因此促进了交互数据的高效整合。 另外, 可以将本发明实施方式应 用到各种终端中, 可以跨平台跨终端使用本发明实施方式, 本发明实施 方式的适用范围非常广泛。 附图简要说明
图 1为根据本发明实施方式的音频交互方法流程图;
图 2 为根据本发明实施方式的比赛中支持者对阵音频的交互示意 图;
图 3为根据本发明实施方式的比赛中音频交互的分贝展示示意图; 图 4为根据本发明实施方式的一音频交互装置结构示意图; 图 5为根据本发明实施方式的音频交互系统结构示意图; 图 6为根据本发明实施方式的又一音频交互装置的结构示意图; 图 7为根据本发明实施方式的再一音频交互装置的结构示意图。 实施本发明的方式
为使本发明的目的、 技术方案和优点更加清楚, 下面结合附图对 本发明作进一步的详细描述。
在本发明实施方式中,基于用户之间的音频互动实现一种新颖的 分组对抗式互动方式,尤其适合于在观看体育比赛过程中的用户音频 互动。 另外, 在本发明实施方式中, 优选通过对用户音频文件数据和 分贝数据进行整合以形成分贝曲线图,并可以通过统一的数据接口分 享音频文件数据和分贝数据到其它的 SNS平台。
图 1为根据本发明实施方式的音频交互方法流程图。
如图 1所示, 该方法包括步骤如下:
步骤 101 : 确定用户属性标签, 并基于所述用户属性标签将用户分 在这里, 可以首先在客户端上接收用户的选择, 以确定用户属性标 签。 其中: 客户端可以包括但是不局限于: 功能手机、 智能手机、 掌 上电脑、 个人电脑(PC )、 平板电脑或个人数字助理(PDA ), 等等。 而 且, 当客户端具体为智能终端时, 其可以采用的操作系统具体可以包 括但是不局限于: Android, iOS、 Symbian、 Windows Phone、 BlackBerry OS、 Mac OS X, 等等。
用户属性标签用于对用户进行对抗性分组, 一般由用户自行确定用 户属性标签。 比如, 用户属性标签可以具体为用户的球迷属性(即具体 支持哪支球队)、 用户的地理位置属性(比如用户所在的省份)、 用户的 年龄属性(比如用户的年龄)等等。 基于各个用户的用户属性标签的差 异, 可以按照用户属性标签的种类对用户进行分组。
比如, H殳有 6个用户, 分别为用户 1、 用户 2、 用户 3、 用户 4、 用户 5和用户 6, 其中用户 1的属性标签为曼联球迷、 用户 2的属性标 签为切尔西球迷、 用户 3的属性标签为曼联球迷、 用户 4的属性标签为 曼联球迷、 用户 5的属性标签为切尔西球迷、 用户 6的属性标签为切尔 西球迷, 则可以将这 6个用户按照属性标签的种类分为 2组, 分别为曼 联球迷组和切尔西球迷组。 其中曼联球迷组包括用户 1、 用户 3和用户 4; 切尔西球迷组包括用户 2、 用户 5和用户 6。
基于具体应用情形的需求, 还可以灵活设置分组的数目。 比如, 当 在观看足球比赛的互动过程中, 由于对抗球队为两支, 因此此时可以将 分组数设置为 2; 当在观看"斗地主 "的互动过程中, 由于对抗方为 3支, 因此此时可以将分组数设置为 3; 当在观看"四国军棋"的互动过程中, 由于对抗方为 4支, 因此此时可以将分组数设置为 4, 等等。
具体的分组工作既可以在客户端上执行, 也可以由服务器上执行。 当在服务器上执行分组工作时, 首先由客户端将各个用户的用户信息和 对应的用户属性标签发送到服务器, 然后服务器再按照用户属性标签对 各个用户进行分组。
客户端和服务器之间的连接方式可以有多种, 既可以通过无线方式 进行连接, 也可以通过有线方式进行连接。 在本发明实施方式中, 客户 端与服务器之间可以约定具体的通信协议, 在这些通信协议中定义好 数据单元使用的格式, 信息单元应该包含的信息与含义、 连接方式、 信息发送和接收的时序,从而确保网络中数据顺利地传送到确定的地 方。
优选地, 在本发明实施方式中, 客户端和服务器之间可以通过多种 无线通信网络进行通信连接。 按信息传送的方向与时间关系, 客户端 与服务器之间的通信方式可分为单工通信、 半双工通信及全双工通 信, 等等。
比如, 本发明实施方式可以采用的通信协议包括但是不局限于: 传输控制协议 /网际协议(TCP/IP ) 、 超文本传输协议(HTTP ) 、 筒 单邮件传输协议 (SMTP) 、 邮局协议的第 3个版本(POP3 ) , 等等。
而且, 本发明实施方式中客户端可以通过多种通信标准与服务器 执行信息交互。 比如: 可以采用全球移动通讯系统(GSM ) 、 宽带码 分多址 (WCDMA ) 、 码分多址 2000 ( CDMA-2000 ) 、 时分同步码 分多址 (TD-SCDMA ) 等各种通信标准。
客户端与服务器之间的信息交互格式可以具有多种形式。 比如, 信息格式可以包括但是不局限于: 短信息 (SMS )、 电子邮件、 即时通 讯(IM )信息、 多媒体信息 (MMS )或语音信息, 等等。
以上虽然详细罗列出客户端、 客户端与服务器之间的信息交互格式 的一些具体形式,本领域技术人员可以意识到,这种罗列仅是示范性的, 而不用于对本发明实施方式进行限定。 步骤 102: 录制用户音频文件, 并从录制的用户音频文件中提取该 用户音频文件的分贝信息。
在这里, 用户可以在客户端上观看对抗性比赛, 并发出音频(优选 为评论性音频或者加油音频)。 客户端录制用户音频文件, 并从录制的 用户音频文件中提取该用户音频文件的分贝信息。 优选地, 可以针对发 声时间设定时间段, 比如为 1分钟, 而不限制用户发声的形式和内容。
具体地, 客户端可以采用苹果无损音频压缩 (ALAC )编码器录制 平; 客户端还可以采用自由音频压缩 (FLAC )编码器录制用户音频文 还可以采用自适应预测 (APE )编码器录制用户音频文件, 并通过定时 回调函数读取每个声道的平均电平和峰值电平。 在语音录制过程中, 通 分贝数,范围在 -100 ~ 0之间。
以上虽然详细罗列了客户端录制用户音频文件的具体方式, 本领域 技术人员可以意识到, 这种罗列仅是示范性的, 并不用于对本发明实施 方式进行限定。
在一个实施方式中, 可以从录制的用户音频文件中提取在预定时间 段内的最大分贝数或平均分贝数。
步骤 103: 将所提取的该用户音频文件的分贝信息与不同于该用户 所在组的其它组用户的分贝信息进行比较, 并呈现比较结果。
用户在客户端录制完音频文件之后, 可以通过 http流协议接口上传 音频文件到服务器。 同时调用数据上报接口, 提交该用户音频文件的^ 贝信息及个人信息和用户属性标签到服务器, 由服务器进行具体的比较 工作。 比如, 以足球比赛为例, 在服务器端需要存储的数据包括: 主队球 迷的分贝数和客队球迷的分贝数, 其中优选以 10分贝为一个区间统计 不同区间的用户分贝数。 优选还可以统计某单独用户的近 10 场比赛的 分贝数。 服务器的存储方式可以采用共享内存存储, 其数据结构优选采 用 hash方式。用户提交的分贝数根据支持球队累加进球队总分贝。 同时 根据分贝区间累加计数到该区间用户分贝中。可以采用 hash方式检索用 户分贝纪录存储位置, 判断存储场次如果大于 10 场 (该数目可以进行 相应调整)则采用最近最少使用 (lm )方式淘汰时间较久的比赛, 把最 新比赛分贝数据存储到数组尾端。 在读取用户互动结果信息时(即读取 该用户的分贝数击败了反方球队支持分贝的百分比), 首先服务器通过 緩存读取用户分贝数所在的区间, 然后根据区间读取用户支持的反方球 队该区间的支持人数, 并根据该人数除以反方球队总分贝数, 即计算出 该分贝击败了百分之多少的客队支持。
具体地:
在一个实施方式中, 当客户端从录制的用户音频文件中提取在预定 时间段内的最大分贝数时, 服务器的比较工作具体包括: 确定该所提取 的在预定时间段内的最大分贝数所属的分贝值区间; 确定不同于该用户 所在组的其它组用户中, 最大分贝数低于该分贝值区间的用户数 Ml ; 将 Ml除以 K作为比较结果, 并呈现所述比较结果, 其中 K为不同于该 用户所在组的其它组的用户总数。
比如: 假设用户发出的最大音频分贝为 40, 服务端划定该用户最大 音频分贝所属的分贝区间为 40-50, 此时服务器从反方球队所有支持者 的最大音频分贝中緩存读取小于该区间 (即 40-50 ) 的反方球队支持者 的人数总和, 比如为 200。 然后, 用 200除以总的反方球队支持者人数 (假设为 400 ), 得到 200/400=50/100, 即为比较结果, 并可以灵活多样 呈现该比较结果, 比如为 "恭喜您, 您的最大音频分贝击败了 50%的对 方球迷! "。
在一个实施方式中, 当客户端从录制的用户音频文件中提取在预定 时间段内的平均分贝数时, 服务器的比较工作具体包括: 确定该所提取 的在预定时间段内的平均分贝数所属的分贝值区间; 确定不同于该用户 所在组的其它组用户中, 平均分贝数低于该分贝值区间的用户数 M2; 将 M2除以 K作为比较结果, 并呈现所述比较结果, 其中 K为不同于该 用户所在组的其它组的用户总数。
比如: 假设用户发出的平均音频分贝为 35, 服务端划定该用户平均 音频分贝所属的分贝区间为 30-40, 此时服务器从反方球队所有支持者 的平均音频分贝中緩存读取小于该区间 (即 30-40 ) 的反方球队支持者 的人数总和, 比如为 100。 然后, 用 100除以总的反方球队支持者人数 (假设为 150 ), 得到 100/150=66.7/100, 即为比较结果, 并可以灵活多 样呈现该比较结果, 比如为 "恭喜您, 您的平均音频分贝击败了 66.7%的 对方球迷! "。
优选地, 服务器将比较结果发送到该客户端之前, 进一步包括: 服 务器验证客户端身份是否合法, 并且仅当客户端身份合法时才将信息订 阅候选列表发送到该客户端; 其中: 服务器验证客户端身份是否合法包 括: 验证客户端用户指纹是否与授权指纹相吻合、 验证客户端用户的虹 膜是否与授权虹膜相吻合、 验证客户端的国际移动装备辨识码(IEMI ) 是否合法, 或客户端的屏幕保护设置密码是否正确。
优选地, 可以在客户端或服务器重放用户音频文件。 比如, 可以首 先接收用户音频文件重放请求; 再响应于用户音频文件重放请求提取录 制的用户音频文件, 并重放所述用户音频文件。
而且, 可以基于该用户音频文件的分贝信息获取在该预先设定时间 段内的最大分贝数; 基于该用户音频文件的分贝信息绘制分贝曲线图, 并呈现所述分贝曲线图和 /或所述最大分贝数。本发明实施方式可以展示 声音分贝频率波线以及最大分贝数, 并随时可以重放用户的音频文件。
其中, 还可以将分贝曲线图、 录制的用户音频文件和 /或最大分贝数 等数据通过统一设置的推送接口, 推送到各种社会性网络服务(SNS ) 平台, 由 SNS平台呈现分贝曲线图、 录制的用户音频文件和 /或最大分 贝信息。比如 SNS平台包括但是不局限于:微博、博客或个人网络空间, 等等。
在具体实现中, 本发明实施方式可以采用 AVAudioToolBox , AVFoundation.framework架构。 通过该框架调用系统编码器, 调用在语 音录制过程中存储的音频文件进行播放。 首先, 加载完整的音频文件到 系统緩沖区中, 之后调用编码器, 设置緩沖区及音频格式, 需要播放的 音频质量等信息后, 完成播放过程。
基于上述分析, 图 2为根据本发明实施方式的比赛中支持者对阵音 频交互示意图。
该图 2所示, 该方法包括:
步骤 201: 客户端确定用户属性标签并发送到服务器, 服务器基于 用户属性标签对用户按照对抗性比赛的支持方进行分组。 其中: 用户属 性标签用于对用户进行对抗性分组, 一般由用户自行确定用户属性标 签。
步骤 202: 用户发出声音, 客户端录制该音频文件。
步骤 203: 客户端从音频文件中提取出分贝信息, 并在客户端本地 展示该分贝信息, 而且将分贝信息发送到服务器。 在这里, 客户端本地 展示分贝信息的过程中, 可以基于用户音频文件的分贝信息绘制分贝曲 线图, 并呈现所述分贝曲线图和 /或最大分贝数。 步骤 204: 服务器将该用户的分贝信息与其它支持方所在组用户的 分贝信息进行比较, 并将比较结果发送到客户端。
步骤 205: 在客户端展示该比较结果。
图 3为根据本发明实施方式的比赛中音频交互分贝展示示意图。 由 图 3可见, 用户可以在该界面上了解自己发出音频的分贝信息, 并通过 触发"曼联吼 "按钮或"切尔西吼"按钮选择用户属性标签。
基于上述详细分析, 本发明实施方式还提出了一种音频交互装置。 图 4为根据本发明实施方式的一音频交互装置的结构示意图。 如图 4所示, 该装置包括: 属性标签接收单元 401、 音频录制单元 402和比 较单元 403。 其中:
属性标签接收单元 401 , 用于确定用户属性标签, 并基于所述用户 属性标签将用户分为 N组, 其中 N为至少为 2的正整数;
音频录制单元 402, 用于录制用户音频文件, 并从录制的用户音频 文件中提取该用户音频文件的分贝信息;
比较单元 403 , 用于将所提取的该用户音频文件的分贝信息与不同 于该用户所在组的其它组用户的分贝信息进行比较, 并呈现所述比较结 果。
在一个实施方式中, 该装置进一步包括呈现单元 404。 此时: 音频录制单元 402, 用于录制预先设定时间段的用户音频文件; 呈现单元 404, 用于基于该用户音频文件的分贝信息获取在该预先 设定的时间段内的最大分贝数, 基于该用户音频文件的分贝信息绘制分 贝曲线图, 并呈现所述分贝曲线图和 /或所述最大分贝数。
在一个实施方式中, 呈现单元 404, 进一步用于接收用户音频文件 重放请求; 响应于所述用户音频文件重放请求提取录制的用户音频文 件, 并重放所述用户音频文件。 具体地,音频录制单元 402,用于采用 ALAC编码器录制用户音频, 音频压缩 (FLAC )编码器录制用户音频文件, 并通过定时回调函数读 取每个声道的平均电平和峰值电平; 或采用自适应预测 (APE )编码器 值电平。
优选地, 音频录制单元 402, 用于从录制的用户音频文件中提取在 预定时间段内的最大分贝数;
比较单元 404, 用于确定该所提取的在预定时间段内的最大分贝数 所属的分贝值区间; 确定不同于该用户所在组的其它组用户中, 最大分 贝数低于该分贝值区间的用户数 Ml; 将 Ml除以 K作为比较结果, 并 呈现所述比较结果, 其中 K 为不同于该用户所在组的其它组的用户总 数。
在一个实施方式中, 音频录制单元 402, 用于从录制的用户音频文 件中提取在预定时间段内的平均分贝数;
比较单元 404, 用于确定该所提取的在预定时间段内的平均分贝数 所属的分贝值区间; 确定不同于该用户所在组的其它组用户中, 平均分 贝数低于该分贝值区间的用户数 M2; 将 M2除以 K作为比较结果, 并 呈现所述比较结果, 其中 K 为不同于该用户所在组的其它组的用户总 数。
该装置进一步包括推送单元 405;
推送单元 405, 用于将所述分贝曲线图、 录制的用户音频文件和 /或 最大分贝数推送到社会性网络服务(SNS )平台, 所述 SNS平台包括下 列中的至少一个: 微博、 博客或个人网络空间。
基于上述详细分析, 本发明实施方式还提出了一种音频交互系统。 在该系统中, 采用客户端-服务器架构。
图 5为根据本发明实施方式的音频交互系统的结构示意图。 如图 5 所示, 该系统包括客户端 501和服务器 502。
客户端 501可以包括但是不局限于: 功能手机、 智能手机、 掌上电 脑、 个人电脑(PC )、 平板电脑或个人数字助理(PDA ), 等等。 而且, 当客户端 501具体为智能终端时, 其可以采用的操作系统具体可以包 括但是不局限于: Android, iOS、 Symbian、 Windows Phone, BlackBerry OS、 Mac OS X, 等等。
客户端 501和服务器 502之间的连接方式可以有多种, 既可以通过 无线方式进行连接,也可以通过有线方式进行连接。在本发明实施方式 中, 客户端 501与服务器 502之间可以约定具体的通信协议, 在这些 通信协议中定义好数据单元使用的格式,信息单元应该包含的信息与 含义、 连接方式、 信息发送和接收的时序, 从而确保网络中数据顺利 地传送到确定的地方。
优选地, 在本发明实施方式中, 客户端 501和服务器 502之间可以 通过多种无线通信网络进行通信连接。 按信息传送的方向与时间关系, 客户端与服务器之间的通信方式可分为单工通信、 半双工通信及全双 工通信, 等等。
比如, 本发明实施方式可以采用的通信协议包括但是不局限于: 传输控制协议 /网际协议(TCP/IP ) 、 超文本传输协议(HTTP ) 、 筒 单邮件传输协议 (SMTP) 、 邮局协议的第 3个版本(POP3 ) , 等等。
而且, 本发明实施方式中客户端 501可以通过多种通信标准与服 务器 502执行信息交互。 比如: 可以采用全球移动通讯系统(GSM ) 、 宽带码分多址 (WCDMA ) 、 码分多址 2000 ( CDMA-2000 ) 、 时分 同步码分多址 (TD-SCDMA ) 等各种通信标准。 客户端 501与服务器 502之间的信息交互格式可以具有多种形式。 比如, 信息格式可以包括但是不局限于: 短信息 (SMS )、 电子邮件、 即时通讯(IM )信息、 多媒体信息 (MMS )或语音信息, 等等。
以上虽然详细罗列出客户端 501、 客户端 501与服务器 502之间的 信息交互格式的一些具体形式, 本领域技术人员可以意识到, 这种罗列 仅是示范性的, 而不用于对本发明实施方式进行限定。
其中:
客户端 501 , 用于确定用户属性标签, 录制用户音频文件, 从录制 的用户音频文件中提取该用户音频文件的分贝信息, 并将所述用户属性 标签和所提取的该用户音频文件的分贝信息发送到服务器 502; 并呈现 由服务器 502发送的比较结果;
服务器 502, 用于基于所述用户属性标签将用户分为 N组, 其中 N 为至少为 2的正整数, 并将客户端发送的该用户音频文件的分贝信息与 不同于该用户所在组的其它组用户的分贝信息进行比较, 并向客户端发 送所述比较结果。
在一个实施方式中, 客户端 501 , 用于录制预先设定时间段的用户 音频文件, 基于该用户音频文件的分贝信息获取在该预先设定时间段内 的最大分贝数, 基于该用户音频文件的分贝信息绘制分贝曲线图, 呈现 所述分贝曲线图和最大分贝数; 并将所述用户音频文件、 分贝曲线图和 /或最大分贝数发送到服务器 502。
具体地, 客户端 501 , 用于采用 ALAC编码器录制用户音频文件, 音频压缩 (FLAC )编码器录制用户音频文件, 并通过定时回调函数读 取每个声道的平均电平和峰值电平; 或采用自适应预测 (APE )编码器 值电平。
在一个实施方式中, 客户端 501 , 用于从录制的用户音频文件中提 取在预定时间段内的最大分贝数;
服务器 502, 用于确定该所提取的在预定时间段内的最大分贝数所 属的分贝值区间; 确定不同于该用户所在组的其它组用户中, 最大分贝 数低于该分贝值区间的用户数 Ml ; 将 Ml除以 K作为比较结果, 并呈 现所述比较结果, 其中 K为不同于该用户所在组的其它组的用户总数。
在一个实施方式中, 客户端 501 , 用于从录制的用户音频文件中提 取在预定时间段内的平均分贝数;
服务器 502, 用于确定该所提取的在预定时间段内的平均分贝数所 属的分贝值区间; 确定不同于该用户所在组的其它组用户中, 平均分贝 数低于该分贝值区间的用户数 M2; 将 M2除以 K作为比较结果, 并呈 现所述比较结果, 其中 K为不同于该用户所在组的其它组的用户总数。
优选地, 客户端 501 , 进一步用于将所述分贝曲线图、 录制的用户 音频文件和 /或最大分贝数推送到社会性网络服务( SNS )平台,所述 SNS 平台包括下列中的至少一个: 微博、 博客或个人网络空间。
可以将图 4所示装置集成到各种通信网络的硬件实体当中。比如, 可以将音频交互装置集成到: 功能手机、 智能手机、 掌上电脑、 个人电 脑 (PC )、 平板电脑或个人数字助理(PDA ), 等等设备之中。
实际上,可以通过多种形式来具体实施本发明实施方式所提出的 音频交互装置。 比如, 可以遵循一定规范的应用程序接口, 将音频交 互装置编写为安装到智能终端中的插件程序,也可以将其封装为应用 程序以供用户自行下载使用。
当编写为插件程序时, 可以将其实施为 ocx、 dll、 cab等多种插 件形式。 也可以通过 Flash插件、 RealPlayer插件、 MMS插件、 MIDI 五线谱插件、 ActiveX插件等具体技术来实施本发明实施方式所提出 的音频交互装置。 还可以将该插件设置为某个 APP 的一个伴随态、 工具性产品, 从而用户可以在赛前、 赛中、 赛前, 通过选择支持的比 赛方发出音频, 通过分贝数的高低来支持喜欢的比赛方, 并与对立方 的支持者进行比较, 从而获得各个用户组之间的对抗 (PK ) 效果, 而且还可以将音频数据、 分贝数据等分享到多种平台。
可以通过指令或指令集存储的储存方式将本发明实施方式所提 出的音频交互方法存储在各种存储介质上。这些存储介质包括但是不 局限于: 软盘、 光盘、 DVD、 硬盘、 闪存、 U盘、 CF卡、 SD 卡、 MMC卡、 SM卡、 记忆棒 ( Memory Stick ) 、 xD卡等。
另外,还可以将本发明实施方式所提出的音频交互方法应用到基 于闪存(Nand flash )的存储介质中, 比如 U盘、 CF卡、 SD卡、 SDHC 卡、 MMC卡、 SM卡、 记忆棒、 xD卡等。
此外, 应该清楚的是, 不仅可以通过执行计算机从存储介质中所 读出的程序代码, 而且可以通过基于程序代码的指令使计算机上操作 的操作系统等来完成部分或者全部的实际操作,从而实现上述实例中 任意一项实施例的功能。
例如, 图 6为根据本发明实施方式的又一音频交互装置的结构示意 图。 如图 6所示, 该装置包括: 一存储器 610、 以及与所述存储器 610 通信连接的处理器 620,其中所述存储器 610存储有可由所述处理器 620 执行的计算机可执行指令。 其中:
所述计算机可执行指令用于指示所述处理器 620 确定用户属性标 签, 录制用户音频文件, 从录制的用户音频文件中提取该用户音频文件 的分贝信息, 并将所述用户属性标签和所提取的该用户音频文件的分贝 信息发送到服务器; 并呈现由服务器发送的比较结果。 在一个实施方式中, 所述计算机可执行指令进一步用于指示所述处 理器 620录制预定时间段的用户音频文件, 基于该用户音频文件的分贝 信息获取在该预定时间段内的最大分贝数, 基于该用户音频文件的分贝 信息绘制分贝曲线图, 呈现所述分贝曲线图和最大分贝数。
具体地, 所述计算机可执行指令可用于指示采用 ALAC编码器录制 平; 或指示采用自由音频压缩 (FLAC )编码器录制用户音频文件, 并 适应预测 (APE )编码器录制用户音频文件, 并通过定时回调函数读取 每个声道的平均电平和峰值电平。
在一个实施方式中, 所述计算机可执行指令可用于指示所述处理器 620从录制的用户音频文件中提取在预定时间段内的最大分贝数或平均 分贝数, 并将所提取的预定时间段内的最大分贝数或平均分贝数发送给 服务器。
优选地, 所述计算机可执行指令可进一步用于指示所述处理器 620 将所述分贝曲线图、录制的用户音频文件和 /或最大分贝数推送到社会性 网络服务(SNS )平台, 所述 SNS平台包括下列中的至少一个: 微博、 博客或个人网络空间。
其中, 图 6所示音频交互装置可以为一客户端装置。
图 7为根据本发明实施方式的又一音频交互装置的结构示意图。 如 图 7所示, 该装置包括: 一存储器 710、 以及与所述存储器 710通信连 接的处理器 720, 其中所述存储器 710存储有可由所述处理器 720执行 的计算机可执行指令。 其中:
所述计算机可执行指令用于指示所述处理器 720基于客户端确定的 用户属性标签将用户分为 N组,其中 N为至少为 2的正整数,并将客户 端发送的该用户音频文件的分贝信息与不同于该用户所在组的其它组 用户的分贝信息进行比较, 并呈现所述比较结果, 或向客户端发送所述 比较结果。
在一个实施方式中, 所述计算机可执行指令可用于指示所述处理器 720确定客户端所提取的在预定时间段内的最大分贝数所属的分贝值区 间; 确定不同于该用户所在组的其它组用户中, 最大分贝数低于该分贝 值区间的用户数 Ml; 将 Ml除以 K作为比较结果, 并呈现所述比较结 果, 或向客户端发送所述比较结果, 其中 K为不同于该用户所在组的其 它组的用户总数。
在一个实施方式中, 所述计算机可执行指令进一步用于指示所述处 理器 720确定客户端所提取的在预定时间段内的平均分贝数所属的分贝 值区间; 确定不同于该用户所在组的其它组用户中, 平均分贝数^ 于该 分贝值区间的用户数 M2; 将 M2除以 K作为比较结果, 并向客户端发 送所述比较结果, 其中 K为不同于该用户所在组的其它组的用户总数。
图 7所示音频交互装置可以为一服务器装置。
综上所述, 在本发明实施方式中, 确定用户属性标签, 并基于所 述用户属性标签将用户分为 N组,其中 N为至少为 2的正整数; 录制用 户音频文件, 并从录制的用户音频文件中提取该用户音频文件的分贝信 息; 将所提取的该用户音频文件的分贝信息与不同于该用户所在组的其 它组用户的分贝信息进行比较, 并呈现所述比较结果。 由此可见, 应用 本发明实施方式之后, 通过音频方式实现了分组用户的交互, 无论是互 动格式还是互动内容上都获得了很大的提高, 充分利用了多媒体的优 势, 因此互动效果更好, 从而提高了互动效率。
而且, 在本发明实施方式中, 通过将用户的分贝信息与其它组用户 性, 直接利用音频进行对抗交互, 扩展了交互的途径和方式, 而且这种 对抗交互更加贴近虚拟现实, 因此进一步提高了互动效率。
还有, 可以将音频互动中所产生的互动数据分享到其它的应用平台 中, 因此促进了交互数据的高效整合。 另外, 可以将本发明实施方式可 以应用到各种终端中, 可以跨平台跨终端使用本发明实施方式, 适用范 围非常广泛。
本领域技术人员可以意识到, 以上详细罗列了一些智能终端及其 操作系统的示范性实例, 但是这种罗列仅是用于阐述目的, 并不用于 限定本发明实施方式的保护范围。

Claims

权利要求书
1、 一种音频交互方法, 其特征在于, 该方法包括:
确定用户属性标签, 并基于所述用户属性标签将用户分为 N组, 其 中 N为至少为 2的正整数;
录制用户音频文件, 并从录制的用户音频文件中提取该用户音频文 件的分贝信息;
将所提取的该用户音频文件的分贝信息与不同于该用户所在组的其 它组用户的分贝信息进行比较, 并呈现所述比较结果。
2、根据权利要求 1所述的音频交互方法, 其特征在于, 所述录制用 户音频文件为: 录制预先设定时间段的用户音频文件;
该方法进一步包括:
基于该用户音频文件的分贝信息获取在该预先设定时间段内的最大 分贝数;
基于该用户音频文件的分贝信息绘制分贝曲线图, 并呈现所述分贝 曲线图和 /或所述最大分贝数。
3、根据权利要求 1所述的音频交互方法, 其特征在于, 该方法进一 步包括:
接收用户音频文件重放请求;
响应于所述用户音频文件重放请求提取录制的用户音频文件, 并重 放所述用户音频文件。
4、根据权利要求 1所述的音频交互方法, 其特征在于, 所述录制用 户音频文件, 并从录制的用户音频文件中提取该用户音频文件的分贝信 息包括:
采用苹果无损音频压缩 (ALAC )编码器录制用户音频文件, 并通 采用自由音频压缩 (FLAC )编码器录制用户音频文件, 并通过定 采用自适应预测 (APE )编码器录制用户音频文件, 并通过定时回 调函数读取每个声道的平均电平和峰值电平。
5、根据权利要求 1所述的音频交互方法, 其特征在于, 所述从录制 的用户音频文件中提取该用户音频文件的分贝信息为: 从录制的用户音 频文件中提取在预定时间段内的最大分贝数;
所述将所提取的该用户音频文件的分贝信息与不同于该用户所在组 的其它组用户的分贝信息进行比较, 并呈现所述比较结果包括:
确定该所提取的在预定时间段内的最大分贝数所属的分贝值区间; 确定不同于该用户所在组的其它组用户中, 最大分贝数^ 于该分贝 值区间的用户数 Ml ;
将 Ml除以 K作为比较结果, 并呈现所述比较结果, 其中 K为不同 于该用户所在组的其它组的用户总数。
6、根据权利要求 1所述的音频交互方法, 其特征在于, 所述从录制 的用户音频文件中提取该用户音频文件的分贝信息为: 从录制的用户音 频文件中提取在预定时间段内的平均分贝数;
所述将所提取的该用户音频文件的分贝信息与不同于该用户所在组 的其它组用户的分贝信息进行比较, 并呈现所述比较结果包括:
确定该所提取的在预定时间段内的平均分贝数所属的分贝值区间; 确定不同于该用户所在组的其它组用户中, 平均分贝数^ 于该分贝 值区间的用户数 M2;
将 M2除以 K作为比较结果, 并呈现所述比较结果, 其中 K为不同 于该用户所在组的其它组的用户总数。
7、根据权利要求 2所述的音频交互方法, 其特征在于, 该方法进一 步包括:
将所述分贝曲线图、录制的用户音频文件和 /或最大分贝数推送到社 会性网络服务( SNS )平台, 所述 SNS平台包括下列中的至少一个: 微 博、 博客或个人网络空间;
所述 SNS平台呈现所述分贝曲线图、 录制的用户音频文件和 /或最 大分贝信息。
8、 一种音频交互装置, 其特征在于, 包括属性标签接收单元、 音频 录制单元和比较单元, 其中:
属性标签接收单元, 用于确定用户属性标签, 并基于所述用户属性 标签将用户分为 N组, 其中 N为至少为 2的正整数;
音频录制单元, 用于录制用户音频文件, 并从录制的用户音频文件 中提取该用户音频文件的分贝信息;
比较单元, 用于将所提取的该用户音频文件的分贝信息与不同于该 用户所在组的其它组用户的分贝信息进行比较, 并呈现所述比较结果。
9、根据权利要求 8所述的音频交互装置, 其特征在于, 该装置进一 步包括呈现单元;
音频录制单元, 用于录制预先设定时间段的用户音频文件; 呈现单元, 用于基于该用户音频文件的分贝信息获取在该预先设定 时间段内的最大分贝数, 基于该用户音频文件的分贝信息绘制分贝曲线 图, 并呈现所述分贝曲线图和 /或所述最大分贝数。
10、 根据权利要求 8所述的音频交互装置, 其特征在于, 呈现单元, 进一步用于接收用户音频文件重放请求; 响应于所述用 户音频文件重放请求提取录制的用户音频文件, 并重放所述用户音频文 件。
11、 根据权利要求 8所述的音频交互装置, 其特征在于,
音频录制单元, 用于采用 ALAC编码器录制用户音频, 并通过定时 回调函数读取每个声道的平均电平和峰值电平; 或
采用自由音频压缩 (FLAC )编码器录制用户音频文件, 并通过定 采用自适应预测 (APE )编码器录制用户音频文件, 并通过定时回 调函数读取每个声道的平均电平和峰值电平。
12、 根据权利要求 8所述的音频交互装置, 其特征在于, 音频录制单元, 用于从录制的用户音频文件中提取在预定时间段内 的最大分贝数;
比较单元, 用于确定该所提取的在预定时间段内的最大分贝数所属 的分贝值区间; 确定不同于该用户所在组的其它组用户中, 最大分贝数 低于该分贝值区间的用户数 Ml; 将 Ml除以 K作为比较结果, 并呈现 所述比较结果, 其中 K为不同于该用户所在组的其它组的用户总数。
13、 根据权利要求 8所述的音频交互装置, 其特征在于, 音频录制单元, 用于从录制的用户音频文件中提取在预定时间段内 的平均分贝数;
比较单元, 用于确定该所提取的在预定时间段内的平均分贝数所属 的分贝值区间; 确定不同于该用户所在组的其它组用户中, 平均分贝数 低于该分贝值区间的用户数 M2; 将 M2除以 K作为比较结果, 并呈现 所述比较结果, 其中 K为不同于该用户所在组的其它组的用户总数。
14、 根据权利要求 8所述的音频交互装置, 其特征在于, 该装置进 一步包括推送单元;
推送单元, 用于将所述分贝曲线图、 录制的用户音频文件和 /或最大 分贝数推送到社会性网络服务( SNS )平台, 所述 SNS平台包括下列中 的至少一个: 微博、 博客或个人网络空间。
15、 一种音频交互系统, 其特征在于, 该系统包括客户端和服务器, 其中:
客户端, 用于确定用户属性标签, 录制用户音频文件, 从录制的用 户音频文件中提取该用户音频文件的分贝信息, 并将所述用户属性标签 和所提取的该用户音频文件的分贝信息发送到服务器; 并呈现由服务器 发送的比较结果;
服务器, 用于基于所述用户属性标签将用户分为 N组, 其中 N为至 少为 2的正整数, 并将客户端发送的该用户音频文件的分贝信息与不同 于该用户所在组的其它组用户的分贝信息进行比较, 并向客户端发送所 述比较结果。
16、 根据权利要求 15所述的音频交互系统, 其特征在于, 客户端, 用于录制预先设定时间段的用户音频文件, 基于该用户音 频文件的分贝信息获取在该预先设定时间段内的最大分贝数, 基于该用 户音频文件的分贝信息绘制分贝曲线图, 呈现所述分贝曲线图和最大分 贝数; 并将所述用户音频文件、 分贝曲线图和 /或最大分贝数发送到服务 器。
17、 根据权利要求 15所述的音频交互系统, 其特征在于, 客户端, 用于采用 ALAC编码器录制用户音频文件, 并通过定时回 调函数读取每个声道的平均电平和峰值电平; 或采用自由音频压缩 ( FLAC )编码器录制用户音频文件, 并通过定时回调函数读取每个声 道的平均电平和峰值电平; 或采用自适应预测 (APE )编码器录制用户
18、 根据权利要求 15所述的音频交互系统, 其特征在于, 客户端, 用于从录制的用户音频文件中提取在预定时间段内的最大 分贝数;
服务器, 用于确定该所提取的在预定时间段内的最大分贝数所属的 分贝值区间; 确定不同于该用户所在组的其它组用户中, 最大分贝数氐 于该分贝值区间的用户数 Ml; 将 Ml除以 K作为比较结果, 并呈现所 述比较结果或向客户端发送所述比较结果,其中 K为不同于该用户所在 组的其它组的用户总数。
19、 根据权利要求 15所述的音频交互系统, 其特征在于,
客户端, 用于从录制的用户音频文件中提取在预定时间段内的平均 分贝数;
服务器, 用于确定该所提取的在预定时间段内的平均分贝数所属的 分贝值区间; 确定不同于该用户所在组的其它组用户中, 平均分贝数氐 于该分贝值区间的用户数 M2; 将 M2除以 K作为比较结果, 并呈现所 述比较结果或向客户端发送所述比较结果,其中 K为不同于该用户所在 组的其它组的用户总数。
20、 根据权利要求 15所述的音频交互系统, 其特征在于,
客户端, 进一步用于将所述分贝曲线图、 录制的用户音频文件和 / 或最大分贝数推送到社会性网络服务( SNS )平台, 所述 SNS平台包括 下列中的至少一个: 微博、 博客或个人网络空间。
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