WO2014051178A1 - Game operating device and method for dealing with network disconnection in mobile environment - Google Patents

Game operating device and method for dealing with network disconnection in mobile environment Download PDF

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Publication number
WO2014051178A1
WO2014051178A1 PCT/KR2012/007888 KR2012007888W WO2014051178A1 WO 2014051178 A1 WO2014051178 A1 WO 2014051178A1 KR 2012007888 W KR2012007888 W KR 2012007888W WO 2014051178 A1 WO2014051178 A1 WO 2014051178A1
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game
client
surrogate
server
network
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PCT/KR2012/007888
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French (fr)
Korean (ko)
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손강민
황원택
조병헌
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주식회사 쏘그웨어
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

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  • the present invention relates to an apparatus and method for operating a game corresponding to network disconnection in a mobile environment, and more particularly, when an online user who is disconnected from a mobile environment is automatically replaced with an AI character corresponding to an opponent, when the game ends.
  • the present invention relates to a device and method for operating a game corresponding to network disconnection in a mobile environment capable of continuing a game.
  • the mobile subscriber not only performs basic voice communication while carrying a mobile terminal, but also accesses the Internet wirelessly through a mobile communication network using a wireless Internet technology to receive multimedia data services such as text, image, voice or video.
  • a mobile subscriber can use a mobile terminal to search and download various information by accessing the Internet without time or space constraints.
  • the first client and the second client when the first client and the second client who want to enjoy a game want to play an online game, the first client and the second client connect to the game server and play game information of each other with each other from the game server. Receive game information required for online games, such as access information. Using the game information received in this way, the first client and the second client play with each other and play a game.
  • the present invention is to provide a game operating apparatus and method for responding to network disconnection in a mobile environment that continuously maintains game play by operating a surrogate AI corresponding to an opponent having similar capabilities as an opponent even when network connection is disconnected. .
  • Game operation apparatus corresponding to the network disconnection in the mobile environment of the present invention for achieving the above object, Game server for generating each surrogate AI corresponding to a plurality of connected game clients; A database for storing surrogate AIs of a plurality of game clients generated in the game server; And a game client configured to receive and store the surrogate AI generated by the game server, and to operate the surrogate AI of the stored opponent when the connection with the counterpart client through the game server is disconnected.
  • the surrogate AI may learn game patterns and behavior features through a game play process of a corresponding game client, and may be continuously updated by being transmitted to the game server while the network is connected.
  • the game server may deliver the most recently updated surrogate AI stored in the database to the opponent's game client.
  • the game server may be provided with a separate database for storing the generated surrogate AI.
  • the game server may activate the surrogate AI of the disconnected game client.
  • Game operation method corresponding to network disconnection in the mobile environment of the present invention for achieving the above object comprises the steps of generating a surrogate AI corresponding to the game client connected to the game server; Transmitting, by the game server, to a game client that is an opponent among the generated surrogate AIs; The game client stores the surrogate AI of the opponent game client received from the game server; When the one of the game clients is disconnected from the network with the game server, the disconnected game client operating the surrogate AI of the counterpart game client; And when the game play of the disconnected game client is completed, transmitting the game result to the game server to reflect the game result.
  • the game server when the game client is disconnected from the server, the game server operates the surrogate game client stored in the game server to maintain the game of the disconnected game client and the counterpart client who is playing the game. Maintaining may include.
  • the game server may further include generating a surrogate AI corresponding to a game client and storing the surrogate AI in a database.
  • the game server may deliver the surrogate AI of the opponent to the game client to each other, the surrogate AI of each game client generated.
  • the game server may deliver the surrogate AIs of other game clients other than the surrogate AI of the game client.
  • the game client may play a game with another game client.
  • the game client may temporarily store the game result and then deliver it to the game server.
  • the surrogate AI of the corresponding game client may be stored.
  • the surrogate AI may learn game patterns and behavioral features of the actual user through the game play process of the corresponding game client, and the learned game patterns and behavioral features may be transmitted to the game server and updated while being connected to the network.
  • the game server may not terminate the session until the game result is transmitted.
  • the game can be continuously maintained.
  • the present invention has the effect that the game client to play the game with the surrogate AI having a game pattern and behavior characteristics, the surrogate AI is different depending on the opponent, each time a different level of surrogate AI.
  • 1 is a flowchart illustrating a relationship between clients and a game server according to network disconnection.
  • FIG. 2 is a diagram illustrating a game operating device corresponding to network disconnection in a mobile environment according to an embodiment of the present invention.
  • FIG. 3 is a flowchart illustrating a game operating method corresponding to network disconnection in a mobile environment according to an embodiment of the present invention.
  • FIG. 4 is a relation diagram illustrating a normal connection state between a game server and a game client of a game operating method corresponding to network disconnection in a mobile environment according to an embodiment of the present invention.
  • FIG. 5 is a relationship diagram illustrating a disconnection state of one of the game clients of the game operating method corresponding to the network disconnection in the mobile environment according to the embodiment of the present invention.
  • FIG. 6 is a relation diagram illustrating a game progress state of game clients connected after disconnection of one of the game clients of the game operating method corresponding to network disconnection in a mobile environment according to an embodiment of the present invention.
  • FIG. 7 is a relation diagram illustrating a game progress state of a game client disconnected from among game operating methods corresponding to network disconnection in a mobile environment according to an embodiment of the present invention.
  • FIG 2 is a view illustrating a game operating device corresponding to network disconnection in a mobile environment according to an embodiment of the present invention, wherein the game operating device includes a game server 110, a database 120, and a plurality of game clients 130. ).
  • the game server 110 generates and stores each proxy AI corresponding to the connected plurality of game clients 130.
  • the game server 110 may include a separate database 120 to store the generated surrogate AIs, and the surrogate AIs learn game patterns and behavior features through a game play process of the corresponding game client, and network Is delivered to the game server while it is connected and can be updated continuously.
  • the game server 110 transmits the most recently stored surrogate AI to the opponent's game clients 130.
  • the plurality of game clients 130 receives and stores the surrogate AIs generated by the game server 110, and operates the surrogate AIs of the stored opponents when disconnecting with the counterpart client through the game server 110. Keep it.
  • game clients that maintain the game and the disconnected game client may maintain the game with the surrogate AI of the disconnected game client stored in the game server.
  • the game server when the game server recognizes the disconnected game client, the game server activates the surrogate AI of the disconnected game client to provide the surrogate AI of the disconnected game client to the maintained game clients.
  • FIG. 3 a game operation method corresponding to network disconnection in a mobile environment using a game operating device corresponding to network disconnection in a mobile environment including the above configuration will be described.
  • the game server 110 generates and stores each surrogate AI corresponding to the connected game clients 130 (S10).
  • the surrogate AI learns the game patterns and behavior features of the actual user through the game play process of the corresponding game client, and the learned game patterns and behavior features are transmitted to the game server and updated while being connected to the network.
  • the game server 110 may generate surrogate AIs corresponding to the game clients 130 and store the generated surrogate AIs in a database.
  • the game server 110 transmits to the game client that is the opponent among the generated surrogate AIs (S20).
  • the surrogate AI corresponding to the remaining game clients including the second game client except the surrogate AI of the first game client is delivered to the first game client (S20a), and the surrogate of the second game client is transmitted to the second game client.
  • the surrogate AI corresponding to the remaining game clients including the first game client except the AI is transmitted (S20b).
  • the game client 130 stores the surrogate AI of the opponent game client received from the game server 110 (S30a and S30b).
  • the game client 130a (the first game client) disconnected from the game server 110 may receive a counterpart game client 130b, By operating the surrogate AI of the second game client (S40), the disconnected game client 130a maintains game play with the surrogate AI of the opponent game client (S50).
  • the game server 110 disconnects the game client 130a stored in the game server 110 to maintain the game of the disconnected game client 130a and the game client 130b (the second game client) having a normal game connection state.
  • the surrogate AI of (S41) (S41) it is possible to maintain game play with the surrogate AI of the disconnected game client 130a stored in the game server (11).
  • the game server 110 when the disconnected game client is generated, the game server 110 notifies that the disconnected game client 130b is playing with the disconnected game client 130a, and the game server 110b plays the game according to the selection of the counterpart game client 130b. Maintain or select another game client.
  • the game clients can play the game on a client-to-client basis and do not have to run the surrogate AI.
  • each game client temporarily stores the result, and the game client transmits and reflects the game result to the game server 110 (S60).
  • the game server 110 may reflect the score and rank of the disconnected game client using the game results received from the game clients.
  • the game server maintains the session with the disconnected game client until the game result is sent.
  • FIG. 4 shows that the first game client 130a, the second game client 130b, and the n-th game client 130c connect to the game server 110 via the network 1, respectively.
  • Each proxy AI 131 corresponding to the connected first game client 130a, the second game client 130b, and the n-th game client 130c is generated and stored, and each generated proxy AI 131 is generated. ) Is delivered to each game client 130 to operate the game normally.
  • the first game client 130a stores the second surrogate AI 131b and the n-th surrogate AI 131c except for the surrogate AI 131a
  • the second game client 130b stores the surrogate AI 131c.
  • the first surrogate AI 131a and the n-th surrogate AI 131c are stored except for the 131b
  • the n-th game client 130c stores the first surrogate AI 131a and the first surrogate AI except for the surrogate AI 131c. 2
  • the second game client 130b recognizes the disconnection with the game server 110, and the game server 110 also recognizes the disconnection of the second game client 130b.
  • the game server 110 notifies the first game client 130a and the n-th game client 130c that the connection of the second game client 130b is disconnected, and the game server 110 stores the second stored game.
  • the second proxy AI 131b of the game client 130b is activated.
  • the first and n-th clients having a normal connection maintain the game with the second surrogate AI 131b stored in the game server 110, and as shown in FIG. 7, the second game client 130b maintains the offline game.
  • the first surrogate AI 131a and the n-th surrogate AI 131c stored for the operation are maintained.
  • the present invention has the effect of maintaining the game currently being played by operating the surrogate AI of the opponent already held even if the network connection between the game client and the game server is disconnected.
  • the present invention has the effect that the game client to play the game with the surrogate AI having a game pattern and behavior characteristics, the surrogate AI is different depending on the opponent, each time a different level of surrogate AI.
  • Game operating apparatus and method corresponding to network disconnection in the mobile environment as described above is not limited to the configuration and operation of the embodiments described above.
  • the above embodiments may be configured such that various modifications may be made by selectively combining all or part of the embodiments.
  • network 110 game server

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Abstract

The present invention relates to a game operating device and method for dealing with network disconnection in a mobile environment, for automatically replacing a disconnected online user with an AI character corresponding to the other user in a mobile environment in order to enable a game to continue until the game is over, and provides: a game server for generating respective AI surrogates corresponding to a plurality of connected game clients; a database for storing the AI surrogates of the plurality of game clients, which have been generated in the game server; and a game client for receiving and storing the AI surrogate of the other game client, which has been generated in the game server, and for activating the stored AI surrogate of the other client when the connection with the other client via the game server is lost, thereby enabling the game to continue.

Description

모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 장치 및 방법Game operation device and method corresponding to network disconnection in mobile environment
본 발명은 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 장치 및 방법에 관한 것으로, 더욱 상세하게는 모바일 환경에서 접속이 끊어진 온라인 사용자를 자동으로 상대에 대응하는 AI 캐릭터로 대체하여 게임이 종료될 때까지 게임을 지속할 수 있는 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 장치 및 방법에 관한 것이다.The present invention relates to an apparatus and method for operating a game corresponding to network disconnection in a mobile environment, and more particularly, when an online user who is disconnected from a mobile environment is automatically replaced with an AI character corresponding to an opponent, when the game ends. The present invention relates to a device and method for operating a game corresponding to network disconnection in a mobile environment capable of continuing a game.
이동통신 가입자는 모바일 단말기를 휴대하면서 기본적인 음성통신을 수행할 뿐만 아니라, 무선 인터넷 기술을 이용하여 이동통신망을 통해 무선으로 인터넷에 접속하여 문자, 이미지, 음성 또는 동영상등의 멀티미디어 데이터 서비스를 제공받는다. 이러한, 무선 인터넷은 이동통신 가입자가 모바일 단말기를 이용하여 시간적 또는 공간적 제약 없이 인터넷에 접속하여 다양한 정보를 검색 및 다운로드 할 수 있게 된다. The mobile subscriber not only performs basic voice communication while carrying a mobile terminal, but also accesses the Internet wirelessly through a mobile communication network using a wireless Internet technology to receive multimedia data services such as text, image, voice or video. In such a wireless Internet, a mobile subscriber can use a mobile terminal to search and download various information by accessing the Internet without time or space constraints.
특히나 현대는 스마트폰이 보급되면서 단순히 정보를 검색하거나 텍스트 및 파일 등을 다운로드 또는 업로드 하는 것에서 벗어나 언제 어디에서나 모바일 단말기를 이용하여 온라인 게임을 즐기는 사용자들의 증가하고 있는 실정이다. In particular, with the spread of smart phones, modern users are increasing the number of users who play online games using a mobile terminal anytime and anywhere, instead of simply searching for information or downloading or uploading text or files.
그러나, 모바일 단말기를 이용하여 온라인 게임을 즐기는 사용자들은 네트워크 접속의 단절에 따른 불편함을 느끼고 있다. 상대방의 사용자가 네트워크가 원활하지 않은 지역으로 이동하였거나 게임 사용자의 과다 접속으로 서버가 불안정하다거나 하면 네트워크가 단절되어 게임을 더 이상 진행할 수 없게 되어 게임 서버에 재접속해야 하는 불편함을 안고 있다. However, users who play online games using a mobile terminal feel uncomfortable due to disconnection of a network. If the user of the other party moves to an area where the network is not smooth or the server is unstable due to excessive connection of the game user, the network is disconnected and the game cannot be progressed anymore, which causes inconvenience of reconnecting to the game server.
즉, 도 1에 도시한 바와 같이 게임을 즐기고자하는 제1 클라이언트 및 제2 클라이언트가 온라인 게임을 원하는 경우, 제1 클라이언트 및 제2 클라이언트는 게임 서버에 접속하여 게임 서버로부터 서로 상대방의 게임 정보 및 접속정보와 같이 온라인 게임에 필요한 게임 정보를 각각 전달 받는다. 이렇게 전달받은 게임정보를 이용하여 제1 클라이언트와 제2 클라이언트는 서로 상대방이 되어 게임을 플레이하여 게임을 즐기게 된다. That is, as shown in FIG. 1, when the first client and the second client who want to enjoy a game want to play an online game, the first client and the second client connect to the game server and play game information of each other with each other from the game server. Receive game information required for online games, such as access information. Using the game information received in this way, the first client and the second client play with each other and play a game.
이때, 게임 서버에 의한 접속 단절 또는 한 측 클라이언트의 강제적인 종료로 인한 접속 단절들과 같이 다양한 네트워크 접속 단절이 일어나는 경우, 각각의 클라이언트 또는 상대방의 클라이언트는 원하지 않게 게임이 강제적으로 종료되어 더 이상 게임을 지속하지 못하고 게임 서버로부터 연결이 끊어지는 문제가 발생되었다. At this time, when various network disconnection occurs such as disconnection by the game server or forced termination of one client, each client or client of the other party undesirably terminates the game and no longer plays the game. There was a problem that could not be continued and disconnected from the game server.
이와 같은 상황이 빈번히 일어나면 게임을 즐기는 게임 유저는 게임을 다시 시작하기 위해 게임 서버에 또 다시 접속해야 하는 불편함을 겪게 된다. If such a situation occurs frequently, the game user who enjoys the game may be inconvenient to connect to the game server again in order to restart the game.
본 발명은 네트워크 접속이 단절되더라도 상대와 비슷한 능력을 갖는 상대에 대응하는 대리 AI를 가동시킴으로써, 게임 플레이를 지속적으로 유지하는 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 장치 및 방법을 제공하기 위한 것이다.The present invention is to provide a game operating apparatus and method for responding to network disconnection in a mobile environment that continuously maintains game play by operating a surrogate AI corresponding to an opponent having similar capabilities as an opponent even when network connection is disconnected. .
본 발명이 이루고자 하는 기술적 과제들은 이상에서 언급한 기술적 과제들로 제한되지 않는다.The technical problems to be achieved by the present invention are not limited to the technical problems mentioned above.
상기 과제를 달성하기 위한 본 발명의 모바일 환경에서 네트워크 접속단절에 대응한 게임운영 장치는, 접속된 복수의 게임 클라이언트들에 대응하는 각각의 대리 AI를 생성하는 게임 서버; 상기 게임 서버에서 생성된 복수의 게임 클라이언트의 대리 AI를 저장하는 데이터베이스; 및 상기 게임 서버에서 생성한 대리 AI들을 전달 받아 저장하고, 상기 게임 서버를 통한 상대방 클라이언트와의 접속이 단절시 저장된 상대방의 대리 AI를 가동시켜 게임을 유지하는 게임 클라이언트;를 포함할 수 있다. Game operation apparatus corresponding to the network disconnection in the mobile environment of the present invention for achieving the above object, Game server for generating each surrogate AI corresponding to a plurality of connected game clients; A database for storing surrogate AIs of a plurality of game clients generated in the game server; And a game client configured to receive and store the surrogate AI generated by the game server, and to operate the surrogate AI of the stored opponent when the connection with the counterpart client through the game server is disconnected.
구체적으로, 상기 대리 AI는 해당 게임 클라이언트의 게임 플레이 과정을 거쳐 게임 패턴 및 행동 특징이 학습되고, 네트워크가 접속되는 동안에 상기 게임 서버에 전달되어 지속적으로 갱신될 수 있다. In detail, the surrogate AI may learn game patterns and behavior features through a game play process of a corresponding game client, and may be continuously updated by being transmitted to the game server while the network is connected.
또한, 상기 게임 서버는 첫 접속이 아닌 게임 클라이언트의 경우, 상기 데이터베이스에 저장된 가장 최근에 갱신된 대리 AI를 상대의 게임 클라이언트에 전달할 수 있다. In addition, in the case of a game client other than the first connection, the game server may deliver the most recently updated surrogate AI stored in the database to the opponent's game client.
또한, 상기 게임 서버는 생성된 대리 AI들을 저장하기 위해 별도의 데이터베이스를 구비할 수 있다. In addition, the game server may be provided with a separate database for storing the generated surrogate AI.
또한, 상기 게임 서버는 단절된 게임 클라이언트를 인지하면, 단절된 게임 클라이언트의 대리 AI를 가동시킬 수 있다. In addition, when the game server recognizes the disconnected game client, the game server may activate the surrogate AI of the disconnected game client.
상기 과제를 달성하기 위한 본 발명의 모바일 환경에서 네트워크 접속단절에 대응한 게임운영 방법은 게임 서버는 접속한 게임 클라이언트들에 대응하는 각각의 대리 AI를 생성하는 단계; 상기 게임 서버는 생성된 대리 AI들 중 상대가 되는 게임 클라이언트에 전달하는 단계; 상기 게임 클라이언트는 상기 게임 서버로부터 전달받은 상대방 게임 클라이언트의 대리 AI를 저장하는 단계; 상기 어느 한 게임 클라이언트가 게임 서버와의 네트워크 접속이 단절되는 경우, 단절된 게임 클라이언트는 전달받은 상대방 게임 클라이언트의 대리 AI를 가동시키는 단계; 및 상기에서 단절된 게임 클라이언트의 게임 플레이가 종료되면, 게임 클라이언트는 게임 결과를 게임 서버로 전송하여 반영하는 단계;를 포함할 수 있다. Game operation method corresponding to network disconnection in the mobile environment of the present invention for achieving the above object comprises the steps of generating a surrogate AI corresponding to the game client connected to the game server; Transmitting, by the game server, to a game client that is an opponent among the generated surrogate AIs; The game client stores the surrogate AI of the opponent game client received from the game server; When the one of the game clients is disconnected from the network with the game server, the disconnected game client operating the surrogate AI of the counterpart game client; And when the game play of the disconnected game client is completed, transmitting the game result to the game server to reflect the game result.
구체적으로, 상기 게임 클라이언트가 서버와 단절이 되는 경우, 상기 게임 서버는 단절된 게임 클라이언트와 게임을 진행하던 상대방 클라이언트의 게임 유지를 위해 게임 서버에 저장되어 있는 단절된 게임 클라이언트의 대리 AI를 가동시켜 게임을 유지하는 단계;를 포함할 수 있다. Specifically, when the game client is disconnected from the server, the game server operates the surrogate game client stored in the game server to maintain the game of the disconnected game client and the counterpart client who is playing the game. Maintaining may include.
또한, 상기 게임 서버는 게임 클라이언트에 대응하는 대리 AI를 생성하고, 생성된 대리 AI를 데이터베이스에서 저장하는 단계;를 더 포함할 수 있다. The game server may further include generating a surrogate AI corresponding to a game client and storing the surrogate AI in a database.
또한, 상기 게임 서버는 생성한 각 게임 클라이언트의 대리 AI를 서로 상대가 되는 게임 클라이언트에 상대의 대리 AI를 각각 전달할 수 있다. In addition, the game server may deliver the surrogate AI of the opponent to the game client to each other, the surrogate AI of each game client generated.
또한, 상기 게임 서버는 해당 게임 클라이언트에 해당 게임 클라이언트의 대리 AI를 제외한 타 게임 클라이언트의 대리 AI들을 전달할 수 있다. In addition, the game server may deliver the surrogate AIs of other game clients other than the surrogate AI of the game client.
또한, 상기 게임 서버와 게임 클라이언트와의 네트워크 접속이 정상인 경우, 게임 클라이언트는 타 게임 클라이언트와 게임 플레이를 진행할 수 있다.In addition, when the network connection between the game server and the game client is normal, the game client may play a game with another game client.
또한, 상기 게임 클라이언트가 네트워크와 단절된 상태일 때, 게임 클라이언트는 게임 결과를 임시 저장한 후, 상기 게임 서버에 전달할 수 있다. In addition, when the game client is disconnected from the network, the game client may temporarily store the game result and then deliver it to the game server.
또한, 상기 게임 클라이언트에 저장되는 대리 AI들 중 해당 게임 클라이언트의 대리 AI는 제외하고 저장될 수 있다. Also, among the surrogate AIs stored in the game client, the surrogate AI of the corresponding game client may be stored.
또한, 상기 대리 AI는 해당 게임 클라이언트의 게임 플레이 과정을 거쳐 실제 사용자의 게임패턴 및 행동 특징이 학습되고, 학습된 게임패턴 및 행동 특징은 네트워크에 접속되는 동안 게임 서버에 전달되어 갱신될 수 있다. In addition, the surrogate AI may learn game patterns and behavioral features of the actual user through the game play process of the corresponding game client, and the learned game patterns and behavioral features may be transmitted to the game server and updated while being connected to the network.
또한, 상기 게임 서버는 게임 결과가 전송될 때까지 세션을 종료시키지 않을 수 있다. In addition, the game server may not terminate the session until the game result is transmitted.
이상에서 설명한 바와 같이,As explained above,
본 발명은 게임 클라이언트와 게임 서버 간에 네트워크 접속이 단절되더라도 이미 보유하고 있는 상대방의 대리 AI를 가동시켜 게임 플레이함으로써, 현재 플레이 중인 게임을 지속적으로 유지하는 효과가 있다. According to the present invention, even if the network connection is disconnected between the game client and the game server, by operating the surrogate AI of the opponent already possessed, the game can be continuously maintained.
또한, 본 발명은 게임 클라이언트가 게임 패턴 및 행동 특징을 갖는 대리 AI와 게임을 플레이함으로써, 상대방에 따라 대리 AI의 능력이 상이하여 매번 다른 수준의 대리 AI와 게임을 플레이하는 효과가 있다. In addition, the present invention has the effect that the game client to play the game with the surrogate AI having a game pattern and behavior characteristics, the surrogate AI is different depending on the opponent, each time a different level of surrogate AI.
도 1은 네트워크 접속 단절에 따른 클라이언트들과 게임 서버와의 관계를 나타낸 흐름도이다. 1 is a flowchart illustrating a relationship between clients and a game server according to network disconnection.
도 2는 본 발명의 실시예에 따른 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 장치를 나타낸 도면이다. 2 is a diagram illustrating a game operating device corresponding to network disconnection in a mobile environment according to an embodiment of the present invention.
도 3은 본 발명의 실시예에 따른 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 방법을 나타낸 흐름도이다. 3 is a flowchart illustrating a game operating method corresponding to network disconnection in a mobile environment according to an embodiment of the present invention.
도 4는 본 발명의 실시예에 따른 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 방법의 게임 서버와 게임 클라이언트들의 정상 접속 상태를 나타낸 관계도이다.4 is a relation diagram illustrating a normal connection state between a game server and a game client of a game operating method corresponding to network disconnection in a mobile environment according to an embodiment of the present invention.
도 5는 본 발명의 실시에에 따른 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 방법의 게임 클라이언트 중 하나의 접속 단절 상태를 나타낸 관계도이다. 5 is a relationship diagram illustrating a disconnection state of one of the game clients of the game operating method corresponding to the network disconnection in the mobile environment according to the embodiment of the present invention.
도 6은 본 발명의 실시예에 따른 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 방법의 게임 클라이언트 중 하나의 접속 단절 후 접속된 게임 클라이언트들의 게임 진행 상태를 나타낸 관계도이다. 6 is a relation diagram illustrating a game progress state of game clients connected after disconnection of one of the game clients of the game operating method corresponding to network disconnection in a mobile environment according to an embodiment of the present invention.
도 7은 본 발명의 실시예에 따른 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 방법 중 접속이 단절된 게임 클라이언트의 게임 진행 상태를 나타낸 관계도이다. 7 is a relation diagram illustrating a game progress state of a game client disconnected from among game operating methods corresponding to network disconnection in a mobile environment according to an embodiment of the present invention.
이하, 첨부된 도면을 참조하여 본 발명의 바람직한 실시예를 상세하게 설명한다. 도면들 중 동일한 구성요소들은 가능한 어느 곳에서든지 동일한 부호로 표시한다. 또한 본 발명의 요지를 불필요하게 흐릴 수 있는 공지 기능 및 구성에 대한 상세한 설명은 생략한다.Hereinafter, with reference to the accompanying drawings will be described in detail a preferred embodiment of the present invention. Like elements in the figures are denoted by the same reference numerals wherever possible. In addition, detailed descriptions of well-known functions and configurations that may unnecessarily obscure the subject matter of the present invention will be omitted.
도 2는 본 발명의 실시예에 따른 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 장치를 나타낸 도면으로, 게임 운영장치는 게임 서버(110), 데이터베이스(120), 및 복수의 게임 클라이언트들(130)로 구성한다. 2 is a view illustrating a game operating device corresponding to network disconnection in a mobile environment according to an embodiment of the present invention, wherein the game operating device includes a game server 110, a database 120, and a plurality of game clients 130. ).
게임 서버(110)는 접속된 복수의 게임 클라이언트들(130)에 대응하는 각각의 대리 AI를 생성하여 저장한다. The game server 110 generates and stores each proxy AI corresponding to the connected plurality of game clients 130.
이때, 게임 서버(110)는 생성된 대리 AI들을 저장하기 위해 별도의 데이터베이스(120)를 구비할 수 있으며, 대리 AI는 해당 게임 클라이언트의 게임 플레이 과정을 거쳐 게임 패턴 및 행동 특징이 학습되고, 네트워크가 접속되는 동안에 게임 서버에 전달되어 지속적으로 갱신될 수 있다. In this case, the game server 110 may include a separate database 120 to store the generated surrogate AIs, and the surrogate AIs learn game patterns and behavior features through a game play process of the corresponding game client, and network Is delivered to the game server while it is connected and can be updated continuously.
또한, 게임 서버(110)는 첫 접속이 아닌 게임 클라이언트의 경우, 가장 최근에 저장된 대리 AI를 상대의 게임 클라이언트들(130)에 전달한다. In addition, in the case of a game client other than the first connection, the game server 110 transmits the most recently stored surrogate AI to the opponent's game clients 130.
복수의 게임 클라이언트들(130)은 상기 게임 서버(110)에서 생성한 대리 AI들을 전달 받아 저장하고, 상기 게임 서버(110)를 통한 상대방 클라이언트와의 접속 단절시 저장된 상대방의 대리 AI를 가동시켜 게임을 유지한다.The plurality of game clients 130 receives and stores the surrogate AIs generated by the game server 110, and operates the surrogate AIs of the stored opponents when disconnecting with the counterpart client through the game server 110. Keep it.
또한, 접속이 단절된 게임 클라이언트와 게임을 유지하던 타 게임 클라이언트들은 게임 서버에 저장된 단절 게임 클라이언트의 대리 AI와 게임을 유지할 수 있다. In addition, other game clients that maintain the game and the disconnected game client may maintain the game with the surrogate AI of the disconnected game client stored in the game server.
즉, 게임 서버는 단절된 게임 클라이언트를 인지하면, 단절된 게임 클라이언트의 대리AI를 가동시켜 접속이 유지된 게임 클라이언트들에 단절된 게임 클라언트의 대리AI를 제공한다. That is, when the game server recognizes the disconnected game client, the game server activates the surrogate AI of the disconnected game client to provide the surrogate AI of the disconnected game client to the maintained game clients.
도 3을 통해 상기와 같은 구성을 포함하는 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 장치를 이용한 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 방법을 설명하면 다음과 같다. Referring to FIG. 3, a game operation method corresponding to network disconnection in a mobile environment using a game operating device corresponding to network disconnection in a mobile environment including the above configuration will be described.
먼저, 게임 서버(110)는 접속한 게임 클라이언트들(130)에 대응하는 각각의 대리 AI를 생성하고 저장(S10)한다. 이때, 상기 대리 AI는 해당 게임 클라이언트의 게임 플레이 과정을 거쳐 실제 사용자의 게임패턴 및 행동 특징이 학습되고, 학습된 게임패턴 및 행동 특징은 네트워크 접속되는 동안 게임 서버에 전달되어 갱신된다. First, the game server 110 generates and stores each surrogate AI corresponding to the connected game clients 130 (S10). At this time, the surrogate AI learns the game patterns and behavior features of the actual user through the game play process of the corresponding game client, and the learned game patterns and behavior features are transmitted to the game server and updated while being connected to the network.
또한, 게임 서버(110)는 게임 클라이언트들(130)에 대응하는 대리 AI를 생성하고, 생성된 대리 AI들을 데이터베이스에서 저장할 수도 있다. In addition, the game server 110 may generate surrogate AIs corresponding to the game clients 130 and store the generated surrogate AIs in a database.
이어서, 상기 게임 서버(110)는 생성된 대리 AI들 중 상대가 되는 게임 클라이언트에 전달한다(S20).Subsequently, the game server 110 transmits to the game client that is the opponent among the generated surrogate AIs (S20).
예를 들어, 제1 게임 클라이언트에는 제1 게임 클라이언트의 대리 AI를 제외한 제2 게임 클라이언트를 포함한 나머지 게임 클라이언트에 해당하는 대리 AI를 전달하고(S20a), 제2 게임 클라이언트에는 제2 게임 클라이언트의 대리 AI를 제외한 제1 게임 클라이언트를 포함한 나머지 게임 클라이언트들에 해당하는 대리 AI를 전달(S20b)한다. For example, the surrogate AI corresponding to the remaining game clients including the second game client except the surrogate AI of the first game client is delivered to the first game client (S20a), and the surrogate of the second game client is transmitted to the second game client. The surrogate AI corresponding to the remaining game clients including the first game client except the AI is transmitted (S20b).
이어서, 게임 클라이언트(130)는 상기 게임 서버(110)로부터 전달받은 상대방 게임 클라이언트의 대리 AI를 저장한다(S30a, S30b).Subsequently, the game client 130 stores the surrogate AI of the opponent game client received from the game server 110 (S30a and S30b).
이어서, 상기 어느 한 게임 클라이언트가 게임 서버(110)와의 네트워크(1) 접속이 단절되는 경우, 게임 서버(110)와 단절된 게임 클라이언트(130a, 제1 게임 클라이언트)는 전달받은 상대방 게임 클라이언트(130b, 제2 게임 클라이언트)의 대리 AI를 가동시켜(S40), 단절된 게임 클라이언트(130a)는 상대방 게임 클라이언트의 대리 AI와 게임 플레이를 유지한다(S50).Subsequently, when any one of the game clients is disconnected from the network 1 with the game server 110, the game client 130a (the first game client) disconnected from the game server 110 may receive a counterpart game client 130b, By operating the surrogate AI of the second game client (S40), the disconnected game client 130a maintains game play with the surrogate AI of the opponent game client (S50).
여기서, 게임 서버(110)는 단절된 게임 클라이언트(130a)와 게임을 하던 접속 상태가 정상인 게임 클라이언트(130b, 제2 게임 클라이언트)의 게임을 유지하기 위해 게임 서버(110)에 저장된 단절된 게임 클라이언트(130a)의 대리 AI를 가동시켜(S41), 게임 서버(11)에 저장된 단절된 게임 클라이언트(130a)의 대리 AI와 게임 플레이를 유지할 수 있다(S51).Here, the game server 110 disconnects the game client 130a stored in the game server 110 to maintain the game of the disconnected game client 130a and the game client 130b (the second game client) having a normal game connection state. By operating the surrogate AI of (S41) (S41), it is possible to maintain game play with the surrogate AI of the disconnected game client 130a stored in the game server (11).
여기서, 게임 서버(110)는 단절된 게임 클라이언트가 발생되면 단절된 게임 클라이언트(130a)와 게임하던 상대방 게임 클라이언트(130b)에 단절된 게임 클라이언트가 발생되었음을 알리고, 상대방 게임 클라이언트(130b)의 선택에 따라 게임을 유지하거나, 타 게임 클라이언트를 선택할 수 있도록 한다. In this case, when the disconnected game client is generated, the game server 110 notifies that the disconnected game client 130b is playing with the disconnected game client 130a, and the game server 110b plays the game according to the selection of the counterpart game client 130b. Maintain or select another game client.
상기 게임 서버와 게임 클라이언트들과의 네트워크 접속이 정상인 경우, 게임 클라이언트들은 클라이언트 대 클라이언트로 게임 플레이를 진행할 수 있으며, 대리 AI를 가동시키지 않아도 된다. When the network connection between the game server and the game clients is normal, the game clients can play the game on a client-to-client basis and do not have to run the surrogate AI.
마지막으로, 상기에서 단절된 게임 클라이언트(130a)의 게임 플레이가 종료되면, 각 게임 클라이언트는 결과를 임시 저장한 후, 게임 클라이언트는 게임 결과를 게임 서버(110)로 전송하여 반영한다(S60). 이때, 게임 서버(110)는 게임 클라이언트들로부터 전달 받은 게임 결과를 이용하여 단절된 게임 클라이언트의 점수 및 랭크(Rank)에 반영할 수 있다. Finally, when the game play of the disconnected game client 130a ends, each game client temporarily stores the result, and the game client transmits and reflects the game result to the game server 110 (S60). In this case, the game server 110 may reflect the score and rank of the disconnected game client using the game results received from the game clients.
게임 서버는 게임 결과가 전송될 때까지 단절된 게임 클라이언트와의 세션을 종료시키지 않고 유지한다. The game server maintains the session with the disconnected game client until the game result is sent.
상기와 같이, 게임 운영 방법을 각 구성의 관계에 따라 설명하면 도 4 내지 도 7과 같다. 여기서, 제2 게임 클라이언트(130b)가 게임을 진행 중에 단절되었음을 가정하고 설명하도록 한다. As described above, the game operation method will be described with reference to FIG. 4 to FIG. Here, it is assumed and described that the second game client 130b is disconnected while the game is in progress.
도 4는 제1 게임 클라이언트(130a), 제2 게임 클라이언트(130b), 및 제n 게임 클라이언트(130c)가 네트워크(1)를 통해 게임 서버(110)에 각각 접속하여, 게임 서버(110)는 접속된 제1 게임 클라이언트(130a), 제2 게임 클라이언트(130b), 및 제n 게임 클라이언트(130c)에 대응하는 각각의 대리 AI(131)를 생성하여 저장하고, 생성된 각각의 대리 AI(131)는 각각의 게임 클라이언트들(130)에 전달하여 정상적으로 게임을 운영한다. 4 shows that the first game client 130a, the second game client 130b, and the n-th game client 130c connect to the game server 110 via the network 1, respectively. Each proxy AI 131 corresponding to the connected first game client 130a, the second game client 130b, and the n-th game client 130c is generated and stored, and each generated proxy AI 131 is generated. ) Is delivered to each game client 130 to operate the game normally.
여기서, 제1 게임 클라이언트(130a)는 본인의 대리 AI(131a)를 제외한 제2 대리 AI(131b) 및 제n 대리 AI(131c)를 저장하고, 제2 게임 클라이언트(130b)는 본인의 대리 AI(131b)를 제외한 제1 대리 AI(131a) 및 제n 대리 AI(131c)를 저장하며, 제n 게임 클라이언트(130c)는 본인의 대리 AI(131c)를 제외한 제1 대리 AI(131a) 및 제2 대리 AI(131b)를 저장한다. Here, the first game client 130a stores the second surrogate AI 131b and the n-th surrogate AI 131c except for the surrogate AI 131a, and the second game client 130b stores the surrogate AI 131c. The first surrogate AI 131a and the n-th surrogate AI 131c are stored except for the 131b, and the n-th game client 130c stores the first surrogate AI 131a and the first surrogate AI except for the surrogate AI 131c. 2 Stores the proxy AI 131b.
이와 같이 네트워크가 정상적으로 유지된 상태에서 어느 한 게임 클라이언트가 단절되면, 즉, 도 5와 같이 제2 게임 클라이언트(130b)가 게임 서버(110)와의 접속이 단절되면, 제2 게임 클라이언트(130b)는 게임 서버(110)를 통해 타 게임 클라이언트들(130a, 130c)과의 게임이 불가능하게 된다. When one game client is disconnected while the network is normally maintained, that is, when the second game client 130b is disconnected from the game server 110 as shown in FIG. 5, the second game client 130b The game with other game clients 130a and 130c is impossible through the game server 110.
이와 같이, 제2 게임 클라이언트(130b)가 게임 서버(110)와의 접속 단절을 인지하고, 게임서버(110) 또한, 제2 게임 클라이언트(130b)의 접속 단절을 인지한다. In this way, the second game client 130b recognizes the disconnection with the game server 110, and the game server 110 also recognizes the disconnection of the second game client 130b.
게임 서버(110)는 도 6과 같이, 제1 게임 클라이언트(130a) 및 제n 게임 클라이언트(130c)에 제2 게임 클라이언트(130b)의 접속이 단절되었음을 알려주고, 게임 서버(110)는 저장된 제2 게임 클라이언트(130b)의 제2 대리 AI(131b)를 가동시킨다. As illustrated in FIG. 6, the game server 110 notifies the first game client 130a and the n-th game client 130c that the connection of the second game client 130b is disconnected, and the game server 110 stores the second stored game. The second proxy AI 131b of the game client 130b is activated.
따라서, 접속이 정상 상태인 제1 및 제n 클라이언트는 게임 서버(110)에 저장된 제2 대리 AI(131b)와 게임을 유지하고, 도 7과 같이, 제2 게임 클라이언트(130b)는 오프라인 게임 유지를 위해 저장된 제1 대리 AI(131a) 및 제n 대리 AI(131c)를 가동시켜 게임을 유지한다. Accordingly, the first and n-th clients having a normal connection maintain the game with the second surrogate AI 131b stored in the game server 110, and as shown in FIG. 7, the second game client 130b maintains the offline game. The first surrogate AI 131a and the n-th surrogate AI 131c stored for the operation are maintained.
따라서, 본 발명은 게임 클라이언트와 게임 서버 간에 네트워크 접속이 단절되더라도 이미 보유하고 있는 상대방의 대리 AI를 가동시켜 게임 플레이함으로써, 현재 플레이 중인 게임을 지속적으로 유지하는 효과가 있다. Therefore, the present invention has the effect of maintaining the game currently being played by operating the surrogate AI of the opponent already held even if the network connection between the game client and the game server is disconnected.
또한, 본 발명은 게임 클라이언트가 게임 패턴 및 행동 특징을 갖는 대리 AI와 게임을 플레이함으로써, 상대방에 따라 대리 AI의 능력이 상이하여 매번 다른 수준의 대리 AI와 게임을 플레이하는 효과가 있다. In addition, the present invention has the effect that the game client to play the game with the surrogate AI having a game pattern and behavior characteristics, the surrogate AI is different depending on the opponent, each time a different level of surrogate AI.
상기와 같은 모바일 환경에서 네트워크 접속단절에 대응한 게임 운영 장치 및 방법은 위에서 설명된 실시예들의 구성과 작동 방식에 한정되는 것이 아니다. 상기 실시예들은 각 실시예들의 전부 또는 일부가 선택적으로 조합되어 다양한 변형이 이루어질 수 있도록 구성될 수도 있다. Game operating apparatus and method corresponding to network disconnection in the mobile environment as described above is not limited to the configuration and operation of the embodiments described above. The above embodiments may be configured such that various modifications may be made by selectively combining all or part of the embodiments.
<부호의 설명><Description of the code>
1 : 네트워크 110: 게임 서버1: network 110: game server
120: 데이터베이스 130: 게임 클라이언트들120: database 130: game clients
131 : 대리 AI131: surrogate AI

Claims (15)

  1. 접속된 복수의 게임 클라이언트들에 대응하는 각각의 대리 AI를 생성하고 저장하는 게임 서버; 및A game server for generating and storing respective proxy AIs corresponding to the connected plurality of game clients; And
    상기 게임 서버에서 생성한 대리 AI들을 전달 받아 저장하고, 상기 게임 서버를 통한 상대방 클라이언트와의 접속이 단절시 저장된 상대방의 대리 AI를 가동시켜 게임을 유지하는 게임 클라이언트;를 포함하는 모바일 환경에서 네트워크 접속 단절에 대응한 게임운영 장치.A game client configured to receive and store the surrogate AI generated by the game server and to operate the surrogate AI of the stored opponent when the connection with the counterpart client through the game server is disconnected to maintain the game; Game operating device in response to disconnection.
  2. 청구항 1에 있어서, The method according to claim 1,
    상기 대리 AI는 해당 게임 클라이언트의 게임 플레이 과정을 거쳐 게임 패턴 및 행동 특징이 학습되고, 네트워크가 접속되는 동안에 상기 게임 서버에 전달되어 지속적으로 갱신되는 모바일 환경에서 네트워크 접속단절에 대응한 게임운영 장치.The surrogate AI learns game patterns and behaviors through a game play process of a corresponding game client, and is transmitted to the game server while the network is connected to the game server.
  3. 청구항 1에 있어서, The method according to claim 1,
    상기 게임 서버는 첫 접속이 아닌 게임 클라이언트의 경우, 가장 최근에 저장된 대리 AI를 상대의 게임 클라이언트에 전달하는 모바일 환경에서 네트워크 접속단절에 대응한 게임운영 장치.The game server is a game client that is not the first connection, the game operating device corresponding to network disconnection in a mobile environment that delivers the most recently stored surrogate AI to the opponent game client.
  4. 청구항 1에 있어서, The method according to claim 1,
    상기 게임 서버는 생성된 대리 AI들을 저장하기 위해 별도의 데이터베이스를 구비하는 모바일 환경에서 네트워크 접속 단절에 대응한 게임운영 장치.The game server corresponds to a network disconnection in a mobile environment having a separate database for storing the generated surrogate AI.
  5. 청구항 1에 있어서, The method according to claim 1,
    상기 게임 서버는 단절된 게임 클라이언트를 인지하면, 단절된 게임 클라이언트의 대리 AI를 가동시키는 모바일 환경에서 네트워크 접속 단절에 대응한 게임운영 장치. When the game server recognizes the disconnected game client, the game server corresponding to the network connection disconnection in the mobile environment to operate the surrogate AI of the disconnected game client.
  6. 게임 서버는 접속한 게임 클라이언트들에 대응하는 각각의 대리 AI를 생성하고 저장하는 단계;The game server generating and storing each surrogate AI corresponding to the connected game clients;
    상기 게임 서버는 생성된 대리 AI들 중 상대가 되는 게임 클라이언트에 전달하는 단계;Transmitting, by the game server, to a game client that is an opponent among the generated surrogate AIs;
    상기 게임 클라이언트는 상기 게임 서버로부터 전달받은 상대방 게임 클라이언트의 대리 AI를 저장하는 단계;The game client stores the surrogate AI of the opponent game client received from the game server;
    상기 어느 한 게임 클라이언트가 게임 서버와의 네트워크 접속이 단절되는 경우, 단절된 게임 클라이언트는 전달받은 상대방 게임 클라이언트의 대리 AI를 가동시키는 단계; 및When the one of the game clients is disconnected from the network with the game server, the disconnected game client operating the surrogate AI of the counterpart game client; And
    상기에서 단절된 게임 클라이언트의 게임 플레이가 종료되면, 게임 클라이언트는 게임 결과를 게임 서버로 전송하여 반영하는 단계;를 포함하는 모바일 환경에서 네트워크 접속단절에 대응한 게임운영 방법.When the game play of the disconnected game client is terminated, the game client transmits and reflects the game results to the game server, the game operating method corresponding to the network disconnection in a mobile environment.
  7. 청구항 6에 있어서, The method according to claim 6,
    상기 게임 클라이언트가 서버와 단절이 되는 경우, 상기 게임 서버는 단절된 게임 클라이언트와 게임을 진행하던 상대방 클라이언트의 게임 유지를 위해 게임 서버에 저장되어 있는 단절된 게임 클라이언트의 대리 AI를 가동시켜 게임을 유지하는 단계;를 포함하는 모바일 환경에서 네트워크 접속단절에 대응한 게임운영 방법.If the game client disconnects from the server, the game server maintains the game by operating the surrogate game client stored in the game server to maintain the game of the disconnected game client and the counterpart client in the game. Game operation method corresponding to network disconnection in a mobile environment including;
  8. 청구항 6에 있어서, The method according to claim 6,
    상기 게임 서버는 게임 클라이언트에 대응하는 대리 AI를 생성하고, 생성된 대리 AI를 데이터베이스에서 저장하는 단계;를 더 포함하는 모바일 환경에서 네트워크 접속 단절에 대응한 게임운영 방법.The game server generates a surrogate AI corresponding to the game client, and storing the generated surrogate AI in the database; The game operation method corresponding to the network connection disconnection in a mobile environment.
  9. 청구항 6에 있어서, The method according to claim 6,
    상기 게임 서버는 생성한 각 게임 클라이언트의 대리 AI를 서로 상대가 되는 게임 클라이언트에 상대의 대리 AI를 각각 전달하는 모바일 환경에서 네트워크 접속 단절에 대응한 게임운영 방법. The game server responds to network disconnection in a mobile environment in which the surrogate AI of each of the generated game clients delivers the surrogate AI of the opponent to the game client.
  10. 청구항 6에 있어서, The method according to claim 6,
    상기 게임 서버는 해당 게임 클라이언트에 해당 게임 클라이언트의 대리 AI를 제외한 타 게임 클라이언트의 대리 AI들을 전달하는 모바일 환경에서 네트워크 접속 단절에 대응한 게임운영 방법.The game server responds to network disconnection in a mobile environment that delivers surrogate AIs of other game clients other than surrogate AIs of the game client.
  11. 청구항 6에 있어서, The method according to claim 6,
    상기 게임 서버와 게임 클라이언트와의 네트워크 접속이 정상인 경우, 게임 클라이언트는 타 게임 클라이언트와 게임 플레이를 진행하는 모바일 환경에서 네트워크 접속 단절에 대응한 게임운영 방법.When the network connection between the game server and the game client is normal, the game client responds to network disconnection in a mobile environment in which game play with other game clients.
  12. 청구항 6에 있어서, The method according to claim 6,
    상기 게임 클라이언트가 네트워크와 단절된 상태일 때, 게임 클라이언트는 게임 결과를 임시 저장한 후, 상기 게임 서버에 전달하는 모바일 환경에서 네트워크 접속 단절에 대응한 게임운영 방법.When the game client is disconnected from the network, the game client temporarily stores the game results, and then delivers the game results to the game server.
  13. 청구항 6에 있어서, The method according to claim 6,
    상기 게임 클라이언트에 저장되는 대리 AI들 중 해당 게임 클라이언트의 대리 AI는 제외하고 저장되는 모바일 환경에서 네트워크 접속단절에 대응한 게임운영 방법.A game operating method corresponding to network disconnection in a mobile environment in which the surrogate AI of the corresponding game client is stored among the surrogate AIs stored in the game client.
  14. 청구항 6에 있어서, The method according to claim 6,
    상기 대리 AI는 해당 게임 클라이언트의 게임 플레이 과정을 거쳐 실제 사용자의 게임 패턴 및 행동 특징이 학습되고, 학습된 게임 패턴 및 행동 특징은 네트워크 접속되는 동안 게임 서버에 전달되어 갱신되는 모바일 환경에서 네트워크 접속 단절에 대응한 게임운영 방법.The surrogate AI learns game patterns and behaviors of a real user through a game play process of a corresponding game client, and the learned game patterns and behaviors are transmitted to a game server and updated while being connected to a network. Game operation method corresponding to.
  15. 청구항 6에 있어서, The method according to claim 6,
    상기 게임 서버는 게임 결과가 전송될 때까지 세션을 종료시키지 않는 모바일 환경에서 네트워크 접속단절에 대응한 게임운영 방법.The game server responds to network disconnection in a mobile environment in which the session is not terminated until a game result is transmitted.
PCT/KR2012/007888 2012-09-28 2012-09-28 Game operating device and method for dealing with network disconnection in mobile environment WO2014051178A1 (en)

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