CN106390450A - A game state update method, device and system - Google Patents

A game state update method, device and system Download PDF

Info

Publication number
CN106390450A
CN106390450A CN201610848917.6A CN201610848917A CN106390450A CN 106390450 A CN106390450 A CN 106390450A CN 201610848917 A CN201610848917 A CN 201610848917A CN 106390450 A CN106390450 A CN 106390450A
Authority
CN
China
Prior art keywords
user
game state
application program
state information
storage server
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610848917.6A
Other languages
Chinese (zh)
Inventor
李玲玲
谭智聪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangdong Genius Technology Co Ltd
Original Assignee
Guangdong Genius Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangdong Genius Technology Co Ltd filed Critical Guangdong Genius Technology Co Ltd
Priority to CN201610848917.6A priority Critical patent/CN106390450A/en
Publication of CN106390450A publication Critical patent/CN106390450A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention provides a game state update method, device and system. The method comprises the steps of: when a first user logs in a first application program, acquiring game state information of the first user via a storage server and updating the game state information of the first user in the first application program; in an operating process of the first application program, if the game state information of the first user changes, sending the modified game state information of the first users to at least one second user via a distribution server, wherein the at least one second user includes users, except for the first user, corresponding to the first application program. According to the invention, two servers, namely the distribution and the storage server, can provide game state update services for multiple games, so that the server cost is reduced.

Description

A kind of game state update method, apparatus and system
Technical field
The present invention relates to learning game technical field, more particularly, to a kind of game state update method, apparatus and system.
Background technology
In recent years, the fast development of the popularization with information technology and educational games, game-based learning becomes and compares at present Popular instructional theory and educational practice.Game-based learning, also known as learning game, is learned by the way of gameization Practise.
The learning game overwhelming majority of market is single-play game at present, does not substantially have the game that many people complete.And learn to swim The Group-oriented of play is mostly classmate under line, using be break or chip time after school, it is desirable to adding Multiplayer, with the cooperation of exercise student ' and communication capability.Prior art is one game server of each game configuration, uses In being distributed to game player's state and game process information preserves.
However, to design because learning game is generally directed to each study theme, and learn theme substantial amounts (as become Hundred thousands of study themes), therefore, it is the corresponding game of each theme learning in theme all one clothes of configuration of substantial amounts Business device, will lead to using excessive server (as hundreds and thousands of servers), high cost, simultaneously need to being that quantity is excessive Server configures corresponding server maintenance personnel, lead to server maintenance high cost.
Content of the invention
The embodiment of the present invention provides a kind of game state update method, apparatus and system, is capable of servicing using two Device provides the service of game state renewal for multiple game, reduces server cost.
In a first aspect, embodiments providing a kind of game state update method, including:
When first user logs in the first application program, obtain the game state of described first user by storage server Information, and update the game state information of described first user in described first application program;
In the running of described first application program, if the game state information of described first user changes, Then pass through the game state information that Distributor sends the first user of change at least one second user described, described At least one second user includes the corresponding user in addition to described first user of described first application program.
Second aspect, embodiments provides the device that a kind of game state updates, including:
First acquisition module, for when first user logs in the first application program, being obtained described by storage server The game state information of first user;
Update module, for updating described first use that described first acquisition module obtains in described first application program The game state information at family;
Sending module, in the running of described first application program, when the game state of described first user When information changes, send the game of the first user of change at least one second user described by Distributor Status information, at least one second user described includes the corresponding use in addition to described first user of described first application program Family.
The third aspect, embodiments provides the system that a kind of game state updates, including:Storage server, point Send out server and the game state updating device any one of at least one claim 8-12;Described game state updates Device is used for:
When first user logs in the first application program, obtain the game state of described first user by storage server Information, and update the game state information of described first user in described first application program;
In the running of described first application program, if the game state information of described first user changes, Then pass through the game state information that Distributor sends the first user of change at least one second user described, described At least one second user includes the corresponding user in addition to described first user of described first application program.
Game state update method provided in an embodiment of the present invention, apparatus and system, can pass through two servers, that is, divide Send out server and storage server, be that multiple learning games are serviced.Need in prior art to configure for each learning game One server.The embodiment of the present invention solves the problems, such as that multiple game need to configure multiple servers, realizes using two clothes Business device provides the service of game state renewal for multiple game, reduces server cost.
Brief description
Figure 1A is the flow chart of one of embodiment of the present invention one game state update method;
Figure 1B is the game application interface schematic diagram of one of embodiment of the present invention one game state update method;
Fig. 1 C is that the game application method of attachment of one of embodiment of the present invention one game state update method is related to Schematic network structure;
Fig. 2 is the flow chart of one of embodiment of the present invention two game state update method;
Fig. 3 is the flow chart of one of embodiment of the present invention three game state update method;
Fig. 4 is the flow chart of one of embodiment of the present invention four game state update method;
Fig. 5 A is the flow chart of one of embodiment of the present invention five game state update method;
Fig. 5 B is that the game application method of attachment of one of embodiment of the present invention five game state update method is related to Schematic network structure;
Fig. 5 C is the game application software Organization Chart of one of embodiment of the present invention five game state update method;
Fig. 6 is the structural representation of one of embodiment of the present invention six game state updating device;
Fig. 7 is the structural representation of one of embodiment of the present invention seven game state updating device.
Specific embodiment
The present invention is described in further detail with reference to the accompanying drawings and examples.It is understood that this place is retouched The specific embodiment stated is used only for explaining the present invention, rather than limitation of the invention.It also should be noted that, in order to just Illustrate only part related to the present invention rather than entire infrastructure in description, accompanying drawing, and be not restricted to the step of the present embodiment Rapid order.
Embodiment one
A kind of flow chart of game state update method that Fig. 1 provides for the embodiment of the present invention one, the present embodiment is applicable Carry out the situation of multiple learning games in many people, the method can be held by Intelligent input mechanism provided in an embodiment of the present invention OK, this device can be realized by the way of software and/or hardware, and software form can be card format, and this device can be integrated in In any equipment providing game information, such as typically subscriber terminal equipment, can be computer or mobile terminal (such as mobile phone) and panel computer etc., as shown in figure 1, specifically include:
S110, when first user log in the first application program when, obtain the trip of described first user by storage server Play status information, and update the game state information of described first user in described first application program.
Specifically, first user can be student or working clan, can also be for having any of free time People.First application program can be game application, including learning game application and leisure trivial games application, the first application program Can be that the sub- game application of any one comprising in above-mentioned game application (can comprise multiple trips in a game application Play application program).Storage server, has the memory space (as 100TB etc.) of abundance, storage server can only responsible storage Information, such as only stores game ID and game process information, including as shown in table one and table two.Wherein, game state information includes User logs in state, personal information and personal gaming progress information etc..When user opens the game application of one of mobile phone, Choose a certain sub- game application, the personal account number cipher of input, obtain corresponding information to storage server, calling and obtaining user People's information (including name, the pet name, sex, age, grade and hobby etc.) and user exited and stored during game last time Game process information, you can load new game application interface.
Table one
Table two
For example, a Games Software with regard to study according to existing game reorganization now, the bird of such as indignation is hit by a bullet Bend and can carry Chinese character with the bird beating, disappear in the pleasure that disappears is not the animal of same color, but Chinese idiom, word or list Word etc..User A is a pupil, and mobile phone is provided with the application of X learning game, comprises each and learn theme in the application of X learning game Sub- learning game application program, wherein indignation bird game in user A crossed 11 pass, then user A beat in the time after school Open the application of X learning game, after selecting the personal account number cipher of bird game input of indignation, obtain and user A to storage server The personal information matching and game process information, the personal information of calling and obtaining user as shown in Figure 1B, and loads the little of indignation The game application interface of bird game 12 pass.
S120, in the running of described first application program, if described first user game state information occur Change, then pass through the game state letter that Distributor sends the first user of change at least one second user described Breath, at least one second user described includes the corresponding user in addition to described first user of described first application program.
Specifically, typical server can be configured to carry out several functions, and such as it can be used as file server, printing Server, application database server and Web server are it might even be possible to be to integrate above several functions.So, it just must Must there are the RAM more than quick processor chips, comparison and enough internal disk spaces, so that reply terminal use at any time may be used The application allotment demand that can occur.But, Distributor, as storage server, is to design for specific target, joins Mode of putting is also different, and is only responsible for message distribution, and function is similar with routing server, with distribution during each user side is online Server keeps the long link information connecting, preserving all current online user.Need specified otherwise, user and distribution clothes Business device, storage server are connected by signal, and executive agent can be user terminal, the application journey that can install for user terminal Sequence, can also be the program code of editor or a plug-in unit with communication function in application program, such as X learning game application Multiplayer plug-in unit as shown in Figure 1 C.
Wherein, second user can be other all online users in addition to user itself in the first application program, Can be the second application program corresponding online user information, the wherein second application program still can for game application and The information of corresponding online user in any one sub- game application.Game state information changes and can include clearance Status information, logging status information and preset task reach at least one of status information.When user has just logged in study trip During a certain sub- game application in play application, Distributor can transfer the relevant all online use learning in application program Family ID, or transfer all online user ID in this sub- game application relevant, to the study application program transferred or Every other online user in this sub- game application sends the information that User logs in is reached the standard grade, including ID, game ID With game process information;There is any game shape during user carries out certain the sub- game application in learning game application State information changes, such as clearance, when exiting learning game application, Distributor also can transfer the relevant institute learning in application program There is online user ID, or transfer all online user ID in this sub- game application relevant, to the study application transferred Every other online user in program or this sub- game application sends the information of user's game state information change.
For example, a primary school is to improve students ' interest of study, and teacher utilizes the time after school to organize class that the friendship of class is joined Match, game content is all sub- game comprising in X learning game application in mobile phone, the flow process clothes in the application of X learning game All students of Liang Ge class are associated together by business device, and fixture is one month, and the final result can be with class in month Level in all students complete game progress plus and be defined.Above-mentioned middle school student user A belongs to one of class, when user A is firm When just having logged in the bird game of indignation in the application of X learning game, Distributor can be transferred in relevant X study application program All online user ID in Liang Ge class, in the Liang Ge class having transferred, all online users in addition to user A send The information that user A login is reached the standard grade, such as " user A logs in the bird of indignation, enters 12 passes!”;When user A carries out the bird of indignation In game process, enter 13 passes, then Distributor also can transfer institute in the Liang Ge class that relevant X learns in application program There is online user ID, all online users in addition to user A send user A and make a breakthrough successfully in the Liang Ge class having transferred Information, such as " bird 13 that user A rushes in indignation is closed!”;When user A is not over 14 passes, exit the bird game of indignation When, Distributor equally also can transfer all online user ID in the Liang Ge class that relevant X learns in application program, to modulated In the Liang Ge class taking, all online users in addition to user A send the information that user A exits game, and such as " user A moves back The bird 13 going out indignation is closed!”.
Again for example, user A has not only participated in class's league matches, has also participated in single match, and the achievement of single match includes X study trip The achievement of a certain height game in play program.Specifically for example, when user A has just logged in the little of the indignation in the application of X learning game During bird game, Distributor can transfer bird game all online user ID (including but not limited to two classes about indignation The online user of the bird game of indignation is played in level), send to all online users having transferred in addition to user A and use The information that A login in family is reached the standard grade, such as " user A logs in the bird of indignation, enters 12 passes!”;When user A plays the bird trip of indignation During play, enter 13 passes, then Distributor also can transfer the bird all online user ID of game about indignation, to The all online users in addition to user A having transferred send user A and make a breakthrough successful information, as " user A rushes in indignation Bird 13 is closed!”;When user A is not over 14 passes, when exiting angry bird game, Distributor equally also can be transferred About the bird all online user ID of game of indignation, send to all online users having transferred in addition to user A and use Family A exits the information of game, and such as " bird 13 that user A has dropped out indignation is closed!”.
The game state update method that the present embodiment provides, can pass through two servers, i.e. Distributor and storage Server, is that multiple learning games are serviced.Need in prior art to configure a server for each learning game.This reality Apply example and solve the problems, such as that multiple game need to configure multiple servers, realize providing trip using two servers for multiple game The service that play state updates, reduces server cost, does not affect many people's experience simultaneously.
Embodiment two
A kind of flow chart of game state update method that Fig. 2 provides for the embodiment of the present invention two, the present embodiment is above-mentioned Also include on the basis of embodiment:When first user logs in the first application program, obtained described by described storage server The game state information of at least one second user, and update at least one second user described in described first application program Game state information.
Accordingly, the method for the present embodiment includes:
S210, when first user log in the first application program when, obtain the trip of described first user by storage server Play status information, and update the game state information of described first user in described first application program.
S220, when first user logs in the first application program, by described storage server obtain described at least one The game state information of second user, and update the game shape of at least one second user described in described first application program State information.
Specifically, store in storage server using everyone game ID in the first application program and game process letter Breath.In the application of above-mentioned learning game, the game state information obtaining at least one second user by storage server is permissible It is the latest update state using the first application program for the every other user between user's last login and this login time, Before User logs in can also being off, using maximum performance and the user of the first application program, can also be that user is using When can receive the game state information that other users update during one application program, such as clearance status information, logging status Information and preset task reach status information.
For example, in class's league matches, when above-mentioned user A has just logged in the bird game of the indignation in the application of X learning game, Storage server obtains the bird game using indignation for the every other user between user's A last login and this login time Latest update state, to understand the process using the bird game of indignation for the other users, such as point out:" user B rushes in indignation Bird 15 is closed!;The bird 16 that user C rushes in indignation is closed!;The bird 17 that user D rushes in indignation is closed!" etc.;Or, on When stating the bird game that user A has just logged in the indignation in the application of X learning game, storage server obtains cut-off user A and logs in Before, using maximum performance and the user of angry bird game in the range of Liang Ge class, such as point out:" user D rushes in the little of indignation Bird 17 is closed!”;Also or, above-mentioned user A, in the bird game process playing indignation, can receive in Liang Ge class other During the game state information that user updates, such as " user E rushes in happy 10 passes that disappear!", " user F has dropped out happy 10 passes that disappear!”、 User G logs in the bird of indignation, enters 10 passes!" etc..
S230, in the running of described first application program, if described first user game state information occur Change, then pass through the game state letter that Distributor sends the first user of change at least one second user described Breath, at least one second user described includes the corresponding user in addition to described first user of described first application program.
Present embodiments provide a kind of method that game state updates, by using two servers, i.e. Distributor And storage server, memorizer automatically sends the game state information of corresponding other users so that user more understands game Other users last state.Using two server real-time update game information states, improve mutual between user and user Dynamic, while heightening the enjoyment, reduce the cost using server.
Embodiment three
A kind of flow chart of game state update method that Fig. 3 provides for the embodiment of the present invention three, the present embodiment is above-mentioned It is optimized on the basis of embodiment, further, at least one second user described is obtained by described storage server The processing method of game state information, specifically, sends the first application program identification to storage server, so that described storage clothes Business device determines the game state information of at least one second user according to described first application program identification;Receive described storage clothes The game state information of at least one second user described that business device sends.
Accordingly, the method for the present embodiment includes:
S310, when first user log in the first application program when, obtain the trip of described first user by storage server Play status information, and update the game state information of described first user in described first application program.
S320, when first user log in the first application program when, to storage server send the first application program identification, with The game state information that storage server determines at least one second user according to described first application program identification stated by toilet.
Wherein, the first application program identification can be game ID, in the application of above-mentioned learning game, deposits in storage server Store up and use everyone game ID and game process information in the first application program.In the application of above-mentioned learning game, user When logging in sub- game application, storage server is stepped on this according to the game ID of User logs in, calling and obtaining user last login The latest update state of other users in this sub- game application between the record time, such as clearance status information.
The game state information of at least one second user described that S330, the described storage server of reception send, and The game state information of at least one second user described is updated in described first application program.
Specifically, user can receive the latest update state of the other users being deployed into according to storage server, from And understand the status information of other users.For example, above-mentioned user A has just logged in the bird trip of the indignation in the application of X learning game During play, game ID can be sent to storage server, i.e. the bird of indignation.Storage server obtain user's A last login and this Every other user between login time, using the latest update state of the bird game of indignation, sends back user A, such as carries Show:" bird 15 that user B rushes in indignation is closed!;The bird 16 that user C rushes in indignation is closed!;User D rushes in the bird of indignation 17 passes!”.
S340, in the running of described first application program, if described first user game state information occur Change, then pass through the game state letter that Distributor sends the first user of change at least one second user described Breath, at least one second user described includes the corresponding user in addition to described first user of described first application program.
Present embodiments provide a kind of method that game state updates, by using two servers, i.e. Distributor And storage server, user is by sending user game ID itself to memorizer so that memorizer is transferred and sent with user originally So that user is more, the game state information of the body game corresponding other users of ID understands that in same game, other users are New state, the method further increasing game state renewal, and cost-effective.
Example IV
A kind of flow chart of game state update method that Fig. 4 provides for the embodiment of the present invention four, the present embodiment is above-mentioned It is optimized on the basis of embodiment, further, at least one second user described is obtained by described storage server The processing method of game state information, specifically, sends distribution instruction to described Distributor, described distribution instruction includes the The game state information of the first user of one ID, change, so that described Distributor is according to the connection letter preserving Breath table sends the game state information of the first user of described change at least one second user described.
Accordingly, the method for the present embodiment includes:
S410, when first user log in the first application program when, obtain the trip of described first user by storage server Play status information, and update the game state information of described first user in described first application program;
S420, when first user log in the first application program when, to described Distributor send distribution instruction, described point The game state information sending instructions including first user mark, the first user of change, so as described Distributor according to The link information table preserving sends the game state information of the first user of described change at least one second use described Family.
Wherein, distribution instruction, that is, distribution request is that is to say, that when user has distribution requirements, send one to Distributor Bar message, this message package contains user ID itself, game ID and altered game state information.Distributor is only extracted in The ID needing to notify of line, and forward this message to except user oneself to other users.Distributor has a connection Information table, can be Hash table (i.e. hash table directly accesses data structure according to key), preserve what online needs notified ID, as shown in Table 3.
Table three
For example, the game 1 in table one is the bird game of indignation, and above-mentioned user A is carrying out the bird game process of indignation In do well, continuous clearance, want to allow other users know the achievement of oneself, then user A to Distributor send one point Send out request, comprising information in distribution request has, and " bird 17 that user A rushes in indignation is closed!”.Now, Distributor is from Hash Extract all online users of game 1 in table, and " bird 17 that user A rushes in indignation is closed by information!" be sent to user B and User C.
S430, in the running of described first application program, if described first user game state information occur Change, then pass through the game state letter that Distributor sends the first user of change at least one second user described Breath, at least one second user described includes the corresponding user in addition to described first user of described first application program.
Present embodiments provide a kind of method that game state updates, by using two servers, i.e. Distributor With storage server it is achieved that according to oneself purpose, user decides whether that sending user to other users plays ID in itself, improves The motility that game state updates, has saved cost.
Embodiment five
A kind of flow chart of game state update method that Fig. 5 A provides for the embodiment of the present invention five, the present embodiment is above-mentioned Also include on the basis of embodiment:When described first application program that described first user logs in enters measuring point, to described Storage server record is asked, so that described storage server preserves described measuring point corresponding first according to described record request The game state information of user.
Accordingly, the method for the present embodiment includes:
S510, when first user log in the first application program when, obtain the trip of described first user by storage server Play status information, and update the game state information of described first user in described first application program;
If the game state information of the described first user of S520 changes, by Distributor to described at least One second user sends the game state information of the first user of change, and at least one second user described includes described the The corresponding user in addition to described first user of one application program.
S530, when described first user log in described first application program enter measuring point when, to described storage service Device record is asked, so that described storage server preserves the trip of the corresponding first user of described measuring point according to described record request Play status information.
Specifically, storage server is only responsible for storage information, and online period and the storage server of each client keep short Link.User initiates storage request when there being storage demand to this storage server.Measuring point can be that user finally exits Game state information during the first application program, then storage server only preserves the first application program when user finally exits With game state information, as shown in Figure 5 B.When learning game player A is in game process, game state data gives many people Game plug-in unit carries out many people forwarding, synchronous game state.When game process enters measuring point, initiate record Shen to storage server Please, preserve game state.When game player B reaches the standard grade, initiate to be loaded into request to multiplayer plug-in unit, plug-in unit is read to storage server Take game process information, be then loaded into game immediately after acquisition information, enter the last state of going game, it is in architecture diagram As shown in 5C, it can be seen that many people plug-in unit is unrelated with game, as Rendering Plug, it is supplied to each game and calls, Speeding up development efficiency.
For example, above-mentioned user A, only in the bird game exiting indignation, just sends storage request to storage server.As Fruit user A has crossed 17 passes in the bird game exiting indignation, and 18 passes also do not have clearance, then storage server updates user A Storage information be " user A, indignation bird, 18 pass ".When next user A logs in the bird game of indignation again, game application Interface loads the scene of game that the bird the 18th of indignation is closed.
Present embodiments provide a kind of method that game state updates, because storage server does not need process game to patrol Volume it is not required that explaining game state information, the burden of therefore server is less, a large number of users can be supported it is achieved that user The renewal of the game information state in Exit Game, improves the integrity of game state renewal.
Embodiment six
A kind of structure chart of game state updating device that Fig. 6 provides for the embodiment of the present invention six, the present embodiment is applicable Complete the situation of multiple learning games in many people, the method can be held by Intelligent input mechanism provided in an embodiment of the present invention OK, this device can be realized by the way of software and/or hardware, and this device can be integrated in any equipment providing game information In, such as typically subscriber terminal equipment, can be computer or mobile terminal (such as mobile phone) and panel computer Deng as shown in fig. 6, specifically including:First acquisition module 61, update module 62 and sending module 63.
Described first acquisition module 61 is used for, when first user logs in the first application program, obtaining by storage server The game state information of described first user;
Described update module 62 is used for updating in described first application program described in described first acquisition module acquisition The game state information of first user;
Described sending module 63 is used in the running of described first application program, when the game of described first user When status information changes, by Distributor at least one second user described transmission first user of change Game state information, at least one second user described include described first application program corresponding in addition to described first user User.
The game state that game state updating device described in the present embodiment is used for executing described in the various embodiments described above updates Method, its know-why is similar with the technique effect producing, and repeats no more here.
Embodiment seven
Fig. 7 show a kind of structural representation of game state updating device of the embodiment of the present invention six offer, as Fig. 7 institute Show:
On the basis of above-described embodiment, described device also includes:Second acquisition module 71.
Described second acquisition module 71 is used for when first user logs in the first application program, by described storage server Obtain the game state information of at least one second user described;Described update module is additionally operable to, in described first application program The middle game state information updating at least one second user described that described second acquisition module obtains.
On the basis of above-described embodiment, the second acquisition module is specifically for sending the first application journey to storage server Sequence identifies, so that described storage server determines the game shape of at least one second user according to described first application program identification State information, receives the game state information of at least one second user described that described storage server sends.
On the basis of above-described embodiment, described sending module is specifically for sending distribution to described Distributor and referring to Order, described distribution instruction includes first user mark, the game state information of the first user of change, so that described distribution takes Business device sends the game state information of the first user of described change to described at least one according to the link information table preserving Individual second user.
On the basis of above-described embodiment, described device also includes:Record request module 72.
Described first application program that described record request module 72 is used for when described first user logs in enters measuring point When, to the request of described storage server record, so that described storage server preserves described measuring point according to described record request The game state information of corresponding first user.
Said apparatus can perform the method that the aforementioned all embodiments of the present invention are provided, and possesses execution said method corresponding Functional module and beneficial effect.The not ins and outs of detailed description in the present embodiment, can be found in the aforementioned all enforcements of the present invention The method that example is provided.
Embodiment eight
On the basis of above-described embodiment, present embodiments provide a kind of game state more new system, the system of this system Framework can refer to the system authority schematic diagram shown in Fig. 1 C, and this system includes:Storage server, Distributor and at least one Game state updating device shown in embodiment six or embodiment seven;Described game state updating device is used for:
When first user logs in the first application program, obtain the game state of described first user by storage server Information, and update the game state information of described first user in described first application program;
In the running of described first application program, if the game state information of described first user changes, Then pass through the game state information that Distributor sends the first user of change at least one second user described, described At least one second user includes the corresponding user in addition to described first user of described first application program.
The game state that game state described in the present embodiment more new system is used for executing described in the various embodiments described above updates Method, its know-why is similar with the technique effect producing, and repeats no more here.
Note, above are only presently preferred embodiments of the present invention and institute's application technology principle.It will be appreciated by those skilled in the art that The invention is not restricted to specific embodiment described here, can carry out for a person skilled in the art various obvious changes, Readjust and substitute without departing from protection scope of the present invention.Therefore although being carried out to the present invention by above example It is described in further detail, but the present invention is not limited only to above example, without departing from the inventive concept, also Other Equivalent embodiments more can be included, and the scope of the present invention is determined by scope of the appended claims.

Claims (13)

1. a kind of game state update method is it is characterised in that include:
The game state letter of described first user when first user logs in the first application program, is obtained by storage server Breath, and update the game state information of described first user in described first application program;
In the running of described first application program, if the game state information of described first user changes, lead to Cross the game state information that Distributor sends the first user of change at least one second user described, described at least One second user includes the corresponding user in addition to described first user of described first application program.
2. game state update method according to claim 1 is it is characterised in that also include:
When first user logs in the first application program, at least one second user described is obtained by described storage server Game state information, and update the game state information of at least one second user described in described first application program.
3. game state update method according to claim 2 it is characterised in that described by storage server obtain to The game state information of a few second user, including:
Send the first application program identification to storage server, so that described storage server is according to described first application program mark Know the game state information determining at least one second user;
Receive the game state information of at least one second user described that described storage server sends.
4. game state update method according to claim 1 it is characterised in that described by Distributor to described At least one second user sends the game state information of the first user of change, including:
Send distribution instruction to described Distributor, described distribution instruction includes first user mark, the first use of change The game state information at family, so as described Distributor according to the link information table preserving by the first user of described change Game state information send at least one second user described.
5. game state update method according to claim 1 is it is characterised in that also include:
When described first application program that described first user logs in enters measuring point, please to described storage server record Ask, so that described storage server preserves the game state letter of the corresponding first user of described measuring point according to described record request Breath.
6. game state update method according to claim 1 is it is characterised in that described second user also includes at least one The corresponding user of individual second application program.
7. the game state update method according to any one of claim 1-6 is it is characterised in that described game state is believed Breath includes clearance status information, logging status information and preset task and reaches at least one of status information.
8. a kind of game state updating device is it is characterised in that include:
First acquisition module, for when first user logs in the first application program, obtaining described first by storage server The game state information of user;
Update module, for updating the described first user that described first acquisition module obtains in described first application program Game state information;
Sending module, in the running of described first application program, when the game state information of described first user When changing, send the game state of the first user of change at least one second user described by Distributor Information, at least one second user described includes the corresponding user in addition to described first user of described first application program.
9. game state updating device according to claim 8 is it is characterised in that also include:
Second acquisition module, for when first user logs in the first application program, being obtained described by described storage server The game state information of at least one second user;
Described update module is additionally operable to, and updates described in described second acquisition module acquisition at least in described first application program The game state information of one second user.
10. game state updating device according to claim 9 it is characterised in that the second acquisition module specifically for:
Send the first application program identification to storage server, so that described storage server is according to described first application program mark Know the game state information determining at least one second user;
Receive the game state information of at least one second user described that described storage server sends.
11. game state updating devices according to claim 8 it is characterised in that described sending module specifically for:
Send distribution instruction to described Distributor, described distribution instruction includes first user mark, the first use of change The game state information at family, so as described Distributor according to the link information table preserving by the first user of described change Game state information send at least one second user described.
12. game state updating devices according to claim 8 are it is characterised in that also include:Record request module,
Described record request module, for when described first user log in described first application program enter measuring point when, to Described storage server record request, so that described storage server is corresponding according to the described record request described measuring point of preservation The game state information of first user.
A kind of 13. game state more new systems are it is characterised in that include:Storage server, Distributor and at least one power Profit requires the game state updating device any one of 8-12;Described game state updating device is used for:
The game state letter of described first user when first user logs in the first application program, is obtained by storage server Breath, and update the game state information of described first user in described first application program;
In the running of described first application program, if the game state information of described first user changes, lead to Cross the game state information that Distributor sends the first user of change at least one second user described, described at least One second user includes the corresponding user in addition to described first user of described first application program.
CN201610848917.6A 2016-09-23 2016-09-23 A game state update method, device and system Pending CN106390450A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610848917.6A CN106390450A (en) 2016-09-23 2016-09-23 A game state update method, device and system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610848917.6A CN106390450A (en) 2016-09-23 2016-09-23 A game state update method, device and system

Publications (1)

Publication Number Publication Date
CN106390450A true CN106390450A (en) 2017-02-15

Family

ID=57997530

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610848917.6A Pending CN106390450A (en) 2016-09-23 2016-09-23 A game state update method, device and system

Country Status (1)

Country Link
CN (1) CN106390450A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107070935A (en) * 2017-04-26 2017-08-18 合肥充盈信息科技有限公司 A kind of game interaction experience system based on virtual reality technology
CN108888950A (en) * 2018-06-15 2018-11-27 腾讯科技(深圳)有限公司 Interface display method of playing a game, device, equipment and storage medium in terminal
CN111013157A (en) * 2019-12-28 2020-04-17 上海米哈游网络科技股份有限公司 Game loading method, device, equipment and storage medium
CN111951366A (en) * 2020-07-29 2020-11-17 北京蔚领时代科技有限公司 Cloud native 3D scene game method and system
CN112601590A (en) * 2018-08-31 2021-04-02 网石股份有限公司 Server and method for providing game service based on control by application other than game application

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102245272A (en) * 2008-12-16 2011-11-16 科乐美数码娱乐株式会社 Game device, game processing method, information recording medium, and program
CN202121607U (en) * 2010-12-30 2012-01-18 广东宜通世纪科技股份有限公司 System for realizing data interchange between mobile terminal and PC client terminal
CN102763097A (en) * 2009-11-09 2012-10-31 美国索尼电脑娱乐有限责任公司 Level server system for peer-to-peer cooperative games
CN103262065A (en) * 2011-08-12 2013-08-21 索尼公司 Method and system for transferring application state

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102245272A (en) * 2008-12-16 2011-11-16 科乐美数码娱乐株式会社 Game device, game processing method, information recording medium, and program
CN102763097A (en) * 2009-11-09 2012-10-31 美国索尼电脑娱乐有限责任公司 Level server system for peer-to-peer cooperative games
CN202121607U (en) * 2010-12-30 2012-01-18 广东宜通世纪科技股份有限公司 System for realizing data interchange between mobile terminal and PC client terminal
CN103262065A (en) * 2011-08-12 2013-08-21 索尼公司 Method and system for transferring application state

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107070935A (en) * 2017-04-26 2017-08-18 合肥充盈信息科技有限公司 A kind of game interaction experience system based on virtual reality technology
CN108888950A (en) * 2018-06-15 2018-11-27 腾讯科技(深圳)有限公司 Interface display method of playing a game, device, equipment and storage medium in terminal
CN108888950B (en) * 2018-06-15 2020-01-10 腾讯科技(深圳)有限公司 Method, device and equipment for displaying game interface in terminal and storage medium
US11389723B2 (en) 2018-06-15 2022-07-19 Tencent Technology (Shenzhen) Company Limited Method for displaying battle interface in terminal, device, and storage medium thereof
CN112601590A (en) * 2018-08-31 2021-04-02 网石股份有限公司 Server and method for providing game service based on control by application other than game application
CN111013157A (en) * 2019-12-28 2020-04-17 上海米哈游网络科技股份有限公司 Game loading method, device, equipment and storage medium
CN111951366A (en) * 2020-07-29 2020-11-17 北京蔚领时代科技有限公司 Cloud native 3D scene game method and system
CN111951366B (en) * 2020-07-29 2021-06-15 北京蔚领时代科技有限公司 Cloud native 3D scene game method and system

Similar Documents

Publication Publication Date Title
CN106390450A (en) A game state update method, device and system
CN110772799B (en) Session message processing method, device and computer readable storage medium
CN104702696B (en) The cross-platform instant data interactive method of one kind, device and system
JP2007505673A (en) Game system using network
JP2002085852A5 (en)
CN113557748B (en) Cross-platform blocking of a dramatic pass service
US20170100671A1 (en) System and method for operating competition game
CN111744190A (en) Game interaction method and device based on conversation
CN108452525A (en) The monitoring method and system of chat message in a kind of game
US20230356082A1 (en) Method and apparatus for displaying event pop-ups, device, medium and program product
CN106302666B (en) Data push method and device
KR20050021624A (en) caracter management system and service method thereof
CN103002019A (en) Browser and method for sending webpage game message for browser
CN113260428B (en) Cross-platform consumption of objects within a game
CN113824983A (en) Data matching method, device, equipment and computer readable storage medium
CN114288639B (en) Picture display method, picture providing device, picture display equipment and storage medium
JP2015100372A (en) Server to provide game and method
CN105978858A (en) Application sign-in method, application sign-in device and application server
CN102970361A (en) Web game business server and message distribution method and system
WO2013100363A1 (en) Method and sever for providing simulation game
CN106954323A (en) A kind of information sharing system and method based on desk lamp
CN113413586B (en) Virtual object transmission method, device, equipment and storage medium
WO2014038751A1 (en) Method and system for providing advertisement in on-line battle game
KR100895199B1 (en) System and method for setting a character's moving path in virtual space world
CN107426224A (en) A kind of network competition game team means of communication

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication

Application publication date: 20170215

RJ01 Rejection of invention patent application after publication