CN111013157A - Game loading method, device, equipment and storage medium - Google Patents

Game loading method, device, equipment and storage medium Download PDF

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Publication number
CN111013157A
CN111013157A CN201911384968.8A CN201911384968A CN111013157A CN 111013157 A CN111013157 A CN 111013157A CN 201911384968 A CN201911384968 A CN 201911384968A CN 111013157 A CN111013157 A CN 111013157A
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China
Prior art keywords
game
loading
version number
module
activity
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CN201911384968.8A
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Chinese (zh)
Inventor
王志远
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Shanghai Mihayou Network Science And Technology Co ltd
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Shanghai Mihayou Network Science And Technology Co ltd
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Priority to CN201911384968.8A priority Critical patent/CN111013157A/en
Publication of CN111013157A publication Critical patent/CN111013157A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

Abstract

The embodiment of the invention discloses a game loading method, a game loading device, game loading equipment and a storage medium. The method is applied to the client and comprises the following steps: responding to the login operation of a user on a target game, and sending a game loading request carrying a game version number to a server; receiving a loading list matched with the game version number and returned by the server; and selectively loading the activity module of the target game according to the loading list. According to the technical scheme of the embodiment of the invention, only the required game activity module is loaded when the game is loaded, so that the resource waste is reduced, and the game loading speed is increased.

Description

Game loading method, device, equipment and storage medium
Technical Field
The embodiment of the invention relates to the technical field of computers, in particular to a game loading method, a game loading device, game loading equipment and a storage medium.
Background
At present, each game application program generally has many activity modules, and a client loads all the activity modules when a game runs, and accordingly requests a server for loading activity data corresponding to each activity module.
Disclosure of Invention
The embodiment of the invention provides a game loading method, a game loading device, equipment and a storage medium, which are used for loading only required game activity modules when a game is loaded, reducing resource waste and improving the game loading speed.
In a first aspect, an embodiment of the present invention provides a game loading method, applied to a client, including:
responding to the login operation of a user on a target game, and sending a game loading request carrying a game version number to a server;
receiving a loading list which is returned by the server and matched with the game version number;
and selectively loading the activity module of the target game according to the loading list.
Optionally, the loading list includes the activity state of each activity module in the login; the active state comprises an operating state and a non-operating state;
selectively loading the activity module of the target game according to the loading list, wherein the selective loading comprises the following steps:
and loading the active module in the working state according to the loading list.
Optionally, the method further includes:
and if the activity module corresponding to the game version number returned by the server is received, replacing the locally stored activity module with the received activity module.
In a second aspect, an embodiment of the present invention further provides a game loading method, applied to a server, including:
receiving a game loading request which is sent by a client and carries a game version number of a target game;
carrying out validity check on the game version number;
and if the verification is passed, returning the loading list corresponding to the game version number to the client.
Optionally, if the verification passes, returning the loading list corresponding to the game version number to the client, including:
judging whether a newly added active module and/or an updated active module exist or not according to the loading list;
and if so, returning all the activity modules and the loading list corresponding to the game version number to the client.
Optionally, the method further includes:
detecting the activity states of all activity modules corresponding to the game version number each time a target game is logged in;
and if the target activity module with the activity state changed exists, updating the loading list corresponding to the game version number according to the state change of the target activity module.
In a third aspect, an embodiment of the present invention further provides a game loading apparatus, which is applied to a client, and includes:
the sending module is used for responding to the login operation of a user on a target game and sending a game loading request carrying a game version number to the server;
the receiving module is used for receiving a loading list which is returned by the server and matched with the game version number;
and the loading module is used for selectively loading the activity module of the target game according to the loading list.
In a fourth aspect, an embodiment of the present invention further provides a game loading apparatus, which is applied to a server, and includes:
the receiving module is used for receiving a game loading request which is sent by the client and carries a game version number;
the checking module is used for checking the legality of the game version number;
and the sending module is used for returning the loading list corresponding to the game version number to the client if the verification is passed.
In a fifth aspect, an embodiment of the present invention further provides an apparatus, where the apparatus includes:
one or more processors;
a storage device for storing one or more programs,
when the one or more programs are executed by the one or more processors, the one or more processors are caused to implement a game loading method as provided by any of the embodiments of the present invention.
In a sixth aspect, the present invention further provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the game downloading method provided in any embodiment of the present invention.
According to the technical scheme of the embodiment of the invention, the client responds to the login operation of a user on a target game and sends a game loading request carrying a game version number to the server; receiving a loading list which is returned by the server and matched with the game version number; according to the loading list, the activity module of the target game is selectively loaded, the problems that in the prior art, too many resources are loaded when the game is loaded, and the loading time is too long are solved, the purpose that only the required game activity module is loaded when the game is loaded is achieved, the resource waste is reduced, and the game loading speed is improved.
Drawings
FIG. 1 is a flow chart of a game loading method according to an embodiment of the present invention;
FIG. 2 is a flow chart of a game loading method according to a second embodiment of the present invention;
FIG. 3 is a schematic structural diagram of a game loading device according to a third embodiment of the present invention;
FIG. 4 is a schematic structural diagram of a game loading device according to a fourth embodiment of the present invention;
fig. 5 is a schematic structural diagram of an apparatus in the fifth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Fig. 1 is a flowchart of a game loading method in one embodiment of the present invention, where this embodiment is applicable to a case of loading a game, and the method may be executed by a game loading apparatus, where the apparatus may be implemented by software and/or hardware, and may be generally integrated in various devices providing a game loading service, for example, a client. With reference to fig. 1, the method specifically includes the following steps:
and step 110, responding to the login operation of the user on the target game, and sending a game loading request carrying the game version number to the server.
In this embodiment, when a user performs a login operation on a login interface of a target game, for example, a login account and a password of the target game are input, or the user logs in through an application account associated with the target game, a client sends a game loading request to a server, where the game loading request includes a game version number of the target game that the user logs in, so as to obtain an instruction of the server for this loading of the version of the target game.
In this embodiment, for the game loading requests carrying different game version numbers, the game loading requests carrying different game version numbers are respectively sent to the servers corresponding to the game version numbers, for example, the game loading request carrying the game version number of 3.5 is sent to the server with the game version number of 3.5, and the game loading request carrying the game version number of 4.1 is sent to the server with the game version number of 4.1. Before the client sends the game loading request to the server, a communication link needs to be established with the server, and the game loading request is sent to the server through the established communication link.
And step 120, receiving a loading list matched with the game version number returned by the server.
In this embodiment, the loading list is used to indicate which active modules need to be loaded and which active modules do not need to be loaded in the current loading of the target game by the client. The target game of each version corresponds to a plurality of different activity modules, each activity module is time-efficient, and for the target game of the same version, the activity module A, B needs to be loaded during the last week of login, and the activity module B, C needs to be loaded during the week of login, so that the currently logged-in target game needs to be loaded with the activity module, which may include a history activity module, and may also include a new activity module.
Optionally, the method may further include: and if the activity module corresponding to the game version number returned by the server is received, replacing the locally stored activity module with the received activity module.
In this embodiment, if the loading list returned by the server is received and at the same time, an activity module corresponding to the game version number returned by the server is also received, it is indicated that there is a newly added activity module in the target game of the version or there is an activity module modified on the original basis, and at this time, the client needs to replace the locally stored activity module with the received activity module, so as to facilitate the use during the present login and the subsequent login to the game.
In the prior art, since the activity modules can be recycled, all the activity modules and activity data are stored in the target game, and in order to avoid that all the activity modules are initially loaded when the target game runs, and occupy excessive memory and increase resource consumption, in this embodiment, before loading the target game, a loading list corresponding to the logged-in game version number is obtained from the server, so that only the activity modules needing to be loaded are loaded according to the loading list.
And step 130, selectively loading the activity module of the target game according to the loading list.
Optionally, the loading list includes the activity state of each activity module in the login; the active state comprises an operating state and a non-operating state; selectively loading the activity module of the target game according to the loading list may include: and loading the active module in the working state according to the loading list.
In this embodiment, after the loading list is obtained, the active module in the working state may be selected from all the active modules to be loaded, and the active module in the non-working state does not need to be loaded, so that resource waste is reduced, and the game loading speed is increased.
Optionally, when the active module is loaded, the client further needs to send a data request corresponding to the loaded active module to the server, and complete loading of the data module to be loaded according to the active data returned by the server.
According to the technical scheme of the embodiment of the invention, the client responds to the login operation of a user on a target game and sends a game loading request carrying a game version number to the server; receiving a loading list which is returned by the server and matched with the game version number; according to the loading list, the activity module of the target game is selectively loaded, the problems that in the prior art, too many resources are loaded when the game is loaded, and the loading time is too long are solved, the purpose that only the required game activity module is loaded when the game is loaded is achieved, the resource waste is reduced, and the game loading speed is improved.
Example two
Fig. 2 is a flowchart of a game loading method in the second embodiment of the present invention, and this embodiment may be applied to a case of loading a game, where the method may be executed by a game loading apparatus, and the apparatus may be implemented by software and/or hardware, and may be generally integrated in various devices providing a game loading service, for example, a server. With reference to fig. 2, the method specifically includes the following steps:
step 210, receiving a game loading request carrying a game version number of a target game sent by a client.
In this embodiment, the server receives a communication link establishment request sent by the client, and after establishing a communication link with the client, receives a game loading request which is sent by the client through the communication link and carries a game version number of the target game.
Step 220, the legitimacy of the game version number is checked.
In this embodiment, in order to prevent a target game of an incorrect version from being provided to a user or prevent some malicious users from revealing which active modules of the target game of the version, after receiving a game loading request, a server first checks a game version number carried in the game loading request, that is, verifies whether the game version number is consistent with a game version number of the server, if not, it is determined that a connection between the client and the server is incorrect, and error information needs to be returned to the client, and if so, it is determined that a connection between the client and the server is correct, and the game loading request can be processed.
And step 230, if the verification is passed, returning the loading list corresponding to the game version number to the client.
Optionally, if the verification passes, returning the loading list corresponding to the game version number to the client, which may include: judging whether a newly added active module and/or an updated active module exist or not according to the loading list; and if so, returning all the activity modules and the loading list corresponding to the game version number to the client.
In this embodiment, to avoid that the client lacks some activity modules of the version of the target game, before returning the load list to the client, the server first determines whether there is a new activity module and/or an activity module updated on the original basis in the version of the target game, if there is an activity module and an activity list corresponding to the version number of the game, all the activity modules and the load list need to be returned to the client, so that the client updates the activity modules of the target game, and if not, only the load list needs to be returned to the client.
Optionally, the method further includes: detecting the activity states of all activity modules corresponding to the game version number each time a target game is logged in; and if the target activity module with the activity state changed exists, updating the loading list corresponding to the game version number according to the state change of the target activity module.
In this embodiment, each time the server logs in the game, the server detects the activity states of all the activity modules corresponding to the game version number, and if a target activity module that changes from the operating state to the non-operating state or a target activity module that changes from the non-operating state to the operating state is found, the loading list needs to be updated correspondingly according to the state change of the target activity module.
In this embodiment, when the server receives a data request corresponding to an active module to be loaded, which is sent by the client, the server also returns corresponding active data to the client, so that the client can load the active module according to the data.
According to the technical scheme of the embodiment of the invention, a server receives a game loading request which is sent by a client and carries a game version number of a target game; carrying out validity check on the game version number; if the verification is passed, the loading list corresponding to the game version number is returned to the client, so that the problems of excessive loading resources and overlong loading time in the prior art when the game is loaded are solved, only the required game activity module is loaded when the game is loaded, the resource waste is reduced, and the game loading speed is increased.
EXAMPLE III
Fig. 3 is a schematic structural diagram of a game loading device in a third embodiment of the present invention, and this embodiment is suitable for loading a game. As shown in fig. 3, the game loading device applied to the client includes:
a sending module 310, configured to send a game loading request carrying a game version number to a server in response to a login operation of a user on a target game;
the receiving module 320 is configured to receive a loading list matched with the game version number returned by the server;
and the loading module 330 is configured to selectively load the activity module of the target game according to the loading list.
According to the technical scheme of the embodiment of the invention, the client responds to the login operation of a user on a target game and sends a game loading request carrying a game version number to the server; receiving a loading list which is returned by the server and matched with the game version number; according to the loading list, the activity module of the target game is selectively loaded, the problems that in the prior art, too many resources are loaded when the game is loaded, and the loading time is too long are solved, the purpose that only the required game activity module is loaded when the game is loaded is achieved, the resource waste is reduced, and the game loading speed is improved.
Optionally, the loading list includes the activity state of each activity module in the login; the active state comprises an operating state and a non-operating state; the loading module 330 is specifically configured to: and loading the active module in the working state according to the loading list.
Optionally, the method further includes: and the replacing module is used for replacing the locally stored activity module with the received activity module if the activity module corresponding to the game version number returned by the server is received.
The game loading device provided by the embodiment of the invention can execute the game loading method applied to the client terminal provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
Example four
Fig. 4 is a schematic structural diagram of a game loading device in a fourth embodiment of the present invention, and this embodiment is suitable for loading a game. As shown in fig. 4, the game loading apparatus applied to the server includes:
a receiving module 410, configured to receive a game loading request carrying a game version number sent by a client;
the checking module 420 is used for checking the legality of the game version number;
and a sending module 430, configured to return the loading list corresponding to the game version number to the client if the verification passes.
According to the technical scheme of the embodiment of the invention, a server receives a game loading request which is sent by a client and carries a game version number of a target game; carrying out validity check on the game version number; if the verification is passed, the loading list corresponding to the game version number is returned to the client, so that the problems of excessive loading resources and overlong loading time in the prior art when the game is loaded are solved, only the required game activity module is loaded when the game is loaded, the resource waste is reduced, and the game loading speed is increased.
Optionally, the sending module 430 is specifically configured to: judging whether a newly added active module and/or an updated active module exist or not according to the loading list; and if so, returning all the activity modules and the loading list corresponding to the game version number to the client.
Optionally, the method further includes: the updating module is used for detecting the activity states of all activity modules corresponding to the game version number when the target game is logged in each time; and if the target activity module with the activity state changed exists, updating the loading list corresponding to the game version number according to the state change of the target activity module.
The game loading device provided by the embodiment of the invention can execute the game loading method applied to the server provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
EXAMPLE five
Fig. 5 is a schematic structural diagram of an apparatus in the fifth embodiment of the present invention. Fig. 5 illustrates a block diagram of an exemplary device 12 suitable for use in implementing embodiments of the present invention. The device 12 shown in fig. 5 is only an example and should not bring any limitations to the functionality and scope of use of the embodiments of the present invention.
As shown in FIG. 5, device 12 is in the form of a general purpose computing device. The components of device 12 may include, but are not limited to: one or more processors or processing units 16, a system memory 28, and a bus 18 that couples various system components including the system memory 28 and the processing unit 16.
Bus 18 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, such architectures include, but are not limited to, Industry Standard Architecture (ISA) bus, micro-channel architecture (MAC) bus, enhanced ISA bus, Video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Device 12 typically includes a variety of computer system readable media. Such media may be any available media that is accessible by device 12 and includes both volatile and nonvolatile media, removable and non-removable media.
The system memory 28 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM)30 and/or cache memory 32. Device 12 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 34 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 5, and commonly referred to as a "hard drive"). Although not shown in FIG. 5, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In these cases, each drive may be connected to bus 18 by one or more data media interfaces. Memory 28 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the invention.
A program/utility 40 having a set (at least one) of program modules 42 may be stored, for example, in memory 28, such program modules 42 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each of which examples or some combination thereof may comprise an implementation of a network environment. Program modules 42 generally carry out the functions and/or methodologies of the described embodiments of the invention.
Device 12 may also communicate with one or more external devices 14 (e.g., keyboard, pointing device, display 24, etc.), with one or more devices that enable a user to interact with device 12, and/or with any devices (e.g., network card, modem, etc.) that enable device 12 to communicate with one or more other computing devices. Such communication may be through an input/output (I/O) interface 22. Also, the device 12 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the Internet) via the network adapter 20. As shown, the network adapter 20 communicates with the other modules of the device 12 via the bus 18. It should be understood that although not shown in the figures, other hardware and/or software modules may be used in conjunction with device 12, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
The processing unit 16 executes various functional applications and data processing, such as implementing a game loading method provided by an embodiment of the present invention, by executing programs stored in the system memory 28.
Namely: the game loading method is applied to the client and comprises the following steps:
responding to the login operation of a user on a target game, and sending a game loading request carrying a game version number to a server;
receiving a loading list which is returned by the server and matched with the game version number;
and selectively loading the activity module of the target game according to the loading list.
Or, another game loading method is implemented and applied to a server, and the method comprises the following steps:
receiving a game loading request which is sent by a client and carries a game version number of a target game;
carrying out validity check on the game version number;
and if the verification is passed, returning the loading list corresponding to the game version number to the client.
EXAMPLE six
An embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, the program being for executing a game loading method when executed by a computer processor.
Namely: the game loading method is executed and applied to the client, and comprises the following steps:
responding to the login operation of a user on a target game, and sending a game loading request carrying a game version number to a server;
receiving a loading list which is returned by the server and matched with the game version number;
and selectively loading the activity module of the target game according to the loading list.
Or, another game loading method is executed, applied to a server, and comprises the following steps:
receiving a game loading request which is sent by a client and carries a game version number of a target game;
carrying out validity check on the game version number;
and if the verification is passed, returning the loading list corresponding to the game version number to the client.
Computer storage media for embodiments of the invention may employ any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (10)

1. A game loading method is applied to a client side and comprises the following steps:
responding to the login operation of a user on a target game, and sending a game loading request carrying a game version number to a server;
receiving a loading list matched with the game version number and returned by the server;
and selectively loading the activity module of the target game according to the loading list.
2. The method according to claim 1, wherein the loading list includes the activity status of each activity module in the login; the active state comprises an operating state and a non-operating state;
selectively loading the activity module of the target game according to the loading list, wherein the selective loading comprises the following steps:
and loading the active module in the working state according to the loading list.
3. The method of claim 1, further comprising:
and if receiving the activity module corresponding to the game version number returned by the server, replacing the locally stored activity module with the received activity module.
4. A game loading method is applied to a server and comprises the following steps:
receiving a game loading request which is sent by a client and carries a game version number of a target game;
carrying out validity check on the game version number;
and if the verification is passed, returning the loading list corresponding to the game version number to the client.
5. The method of claim 4, wherein returning a load list corresponding to the game version number to the client if the verification passes comprises:
judging whether a newly added activity module and/or an updated activity module exist or not according to the loading list;
and if so, returning all the activity modules and the loading list corresponding to the game version number to the client.
6. The method of claim 4, further comprising:
detecting the activity states of all activity modules corresponding to the game version number each time a target game is logged in;
and if the target activity module with the activity state changed exists, updating the loading list corresponding to the game version number according to the state change of the target activity module.
7. A game loading device is applied to a client side and comprises:
the sending module is used for responding to the login operation of a user on a target game and sending a game loading request carrying a game version number to the server;
the receiving module is used for receiving a loading list which is returned by the server and matched with the game version number;
and the loading module is used for selectively loading the activity module of the target game according to the loading list.
8. A game loading device is applied to a server and comprises:
the receiving module is used for receiving a game loading request which is sent by the client and carries a game version number;
the checking module is used for checking the legality of the game version number;
and the sending module is used for returning the loading list corresponding to the game version number to the client if the verification is passed.
9. An apparatus, characterized in that the apparatus comprises:
one or more processors;
a storage device for storing one or more programs,
when executed by the one or more processors, cause the one or more processors to implement a game loading method as claimed in any one of claims 1-3, or to implement a game loading method as claimed in any one of claims 4-6.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out a game loading method according to any one of claims 1 to 3, or carries out a game loading method according to any one of claims 4 to 6.
CN201911384968.8A 2019-12-28 2019-12-28 Game loading method, device, equipment and storage medium Pending CN111013157A (en)

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Citations (3)

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CN105988809A (en) * 2015-02-13 2016-10-05 广州四三九九信息科技有限公司 Online loading method for game resources and micro-end engine
CN106390450A (en) * 2016-09-23 2017-02-15 广东小天才科技有限公司 A game state update method, device and system
CN107205057A (en) * 2017-08-02 2017-09-26 无锡江南影视传播有限公司 A kind of game resource update method, device and client

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CN105988809A (en) * 2015-02-13 2016-10-05 广州四三九九信息科技有限公司 Online loading method for game resources and micro-end engine
CN106390450A (en) * 2016-09-23 2017-02-15 广东小天才科技有限公司 A game state update method, device and system
CN107205057A (en) * 2017-08-02 2017-09-26 无锡江南影视传播有限公司 A kind of game resource update method, device and client

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