WO2014047675A1 - Interactive game - Google Patents

Interactive game Download PDF

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Publication number
WO2014047675A1
WO2014047675A1 PCT/AU2013/001085 AU2013001085W WO2014047675A1 WO 2014047675 A1 WO2014047675 A1 WO 2014047675A1 AU 2013001085 W AU2013001085 W AU 2013001085W WO 2014047675 A1 WO2014047675 A1 WO 2014047675A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
touch screen
touch
pieces
piece
Prior art date
Application number
PCT/AU2013/001085
Other languages
French (fr)
Inventor
Peter Samuel Vogel
Original Assignee
Peter Vogel Instruments Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2012904178A external-priority patent/AU2012904178A0/en
Application filed by Peter Vogel Instruments Pty Ltd filed Critical Peter Vogel Instruments Pty Ltd
Publication of WO2014047675A1 publication Critical patent/WO2014047675A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/039Accessories therefor, e.g. mouse pads
    • G06F3/0393Accessories for touch pads or touch screens, e.g. mechanical guides added to touch screens for drawing straight lines, hard keys overlaying touch screens or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00662Electric board games; Electric features of board games with an electric sensor for playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/007Design of classical playing pieces, e.g. classical chess, draughts or go
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/044Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means

Definitions

  • the present invention relates to games using physical game playing pieces in conjunction with tablet computers, mobile phones and the like.
  • Touch activated devices are now widely used for playing games. While very simple to use and extremely flexible, touch screens suffer the limitation that it is generally necessary to look at them to use them effectively. This is obviously a huge problem for people with vision problems. Touch screen input also lacks the enjoyment and satisfaction of manipulating physical objects. They also limit the ability of games to provide fine motor training for children's fingers.
  • Touch screens have their own advantages over conventional games, such as the ability to instantly re-label a piece if its function changes.
  • the present invention provides at least one game playing piece which can permanently or temporarily be brought into contact with a transparent capacitive touch sensor mounted on a display device.
  • the game piece comprises electrically conductive material and, optionally, some electrically insulating material.
  • the display device is preferably an LCD or similar image producing panel, although any other display device including, for example, rear-projection screen or LED display can be used.
  • the game piece is constructed so that it at least provides an electrically conductive path between the touch sensor and a human operator's fingers.
  • the game piece has no moving parts, its function being solely to provide a tangible input device which connects the user's finger to the touch screen so that the location of the touch can be computed as an input signal.
  • the game piece has one or more moving parts which offer the user experiences such as clicking a button or moving something such as a miniature car, for example.
  • the invention is further extended so that the identity of the game piece can be read electronically via the touch screen by providing a distinctive pattern or number of contact areas, a distinctive shape of contact area or a combination of these.
  • the orientation of the game piece can be read by the touch sensor.
  • the invention can be practised as a cube shaped die. The die is thrown onto the touch screen- and the side facing down can be sensed by a distinctive pattern of conductors.
  • the invention also comprises the combination of at least one game piece as described above with a capacitive touch screen.
  • the invention also comprises the combination of at least one game piece as described above with a capacitive touch screen and a display screen.
  • Fig. 1 illustrates a die according to the invention
  • Fig. 2 illustrates a chess piece according to the invention
  • Fig. 3 illustrates playing cards according to the invention.
  • Fig. 4 illustrates a puzzle game according to the invention
  • a die is constructed of a cube of insulating material fitted with dots of conductive material corresponding to the conventional layout of a game die.
  • the conductive dots are connected together inside the cube.
  • the die When the die is thrown onto the face of a touch screen, it comes to rest with a certain pattern of conductive dots in contact with the touch screen.
  • the touch screen When the player then touches any of the conductive dots of the die, for example by pressing the top surface, the touch screen registers a multiplicity of touches according to the number which is in contact with the touch screen.
  • a simple conversion by the connected controlling computer then yields the number which is uppermost as the result of the throw.
  • the cube can be made of conductive material and an insulating mask applied to the outside faces, leaving exposed conductive dots.
  • a chess piece 20 is shown.
  • the view from underneath the piece is shown at 21.
  • Conductive dots such as 23 are set out in distinctive patterns, areas such as 22 are positions which could be conductive dots on other pieces.
  • the distinctive pattern of dots allows the touch screen on which the piece sits to be uniquely identified by the touch screen controller.
  • the touch screen on which the game piece sits is preferably, although not essentially, of the projected capacitance type which can detect multiple points of touch (well-known in mobile phones or tablet computers). Note that it is highly fortuitous in some applications that such touch sensors are not activated by the mere presence of conductive materials, relying instead on charge transfer to a large body or ground for activation.
  • the touch screen controller can calculate the identity of each game piece, its position on the screen, and its orientation (if required).
  • the card comprises 2 layers, an insulating layer 32 and a conductive layer 31.
  • Insulating layer 32 has a pattern of holes, such as 33, which allow conductive layer 31 to be selectively exposed to the touch screen. When the player touches the top
  • the cards can be stacked and when the user touches the topmost card, the identity of the card at the bottom of the pile can be read by the touch screen controller.
  • transparent, translucent or opaque conductive or insulating materials can be used, so that, for example, the identifying dots of the playing card of fig. 3 can be made invisible.
  • transparent pieces of interlocking shapes can be fitted together and placed on the touch screen.
  • the pieces are coded with unique identifiers, following the inventive techniques as described above in relation to playing cards, for example.
  • One simple construction technique for providing the coded pieces uses conductive transparent polymer with an insulating layer applied to one face of the pieces, the insulating layer being perforated at certain places to form a distinctive pattern of capacitive touch screen contact points.
  • Another viable construction technique uses pieces made from clear insulating material onto which a pattern of clear conductive polymer is printed, comprising large 'touch' zones (say 5mm to 20mm wide) connected by conductive traces which are fine enough not to be detected by the capacitive touch sensor.
  • the whole of the top surface of the game piece is also coated with conductive material and connected to the touch zones on the underside.
  • any sort of conductive material can be used, opaque or transparent, clear polymers being mentioned only as one attractive alternative.
  • suitable software causes a fragmented image to appear behind the pieces. In this way, the invention provides a game wherein a single set of pieces can construct an unlimited range of pictures. In another variant, again, each set can result in a different image appearing.
  • the game can include an app which identifies the game pieces and automatically downloads corresponding images from a server.
  • Other variants include a multiplayer game where players in the same or different locations compete to complete a task, or an app which speaks "hotter” or "colder” as a piece is moved around and gets closer to or further from its correct place.
  • the piece could look like a metal detector and the app could produce a beep which gets louder or higher in pitch as it approaches the virtual buried treasure.
  • inventive concept is also not restricted to use with games, it can also be usefully adapted to other fields such as:
  • Scratch cards - visible or invisible conductive ink can be selectively scratched off a card which can then be read by a smartphone.
  • the game piece is not coded in any way, simply comprising a game piece made of conductive material such that when the player touches it, the touch screen registers a touch point below the piece.
  • the invention can also be usefully practised using game pieces which are fixed to the touch screen by permanent or temporary adhesive, by suction, gravity, loop-and-hook fastener, magnetism or any other method.
  • the game pieces can also be independent or interlocking.
  • pieces can be adapted to that they click together.
  • the game pieces of the invention can be transparent, translucent, opaque or any combination. If the piece is transparent, images generated by the display device can be used to impart an interesting and useful image into the game piece. If translucent, the display can be used to illuminate the piece with colour.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)

Abstract

Physical game playing pieces are placed on the touch screen of a mobile device or tablet computer. The pieces are at least partly conductive so that when a user touches them the touch device registers at least their position.

Description

Interactive game
FIELD OF THE INVENTION The present invention relates to games using physical game playing pieces in conjunction with tablet computers, mobile phones and the like.
BACKGROUND OF THE INVENTION
Graphic displays incorporating touch screens have become an extremely convenient and popular means of human interaction with machines. In particular, the last decade has seen the popularisation of touch-activated mobile phones and tablet computers, such as the iPhone, iPad and similar Android devices.
Touch activated devices are now widely used for playing games. While very simple to use and extremely flexible, touch screens suffer the limitation that it is generally necessary to look at them to use them effectively. This is obviously a huge problem for people with vision problems. Touch screen input also lacks the enjoyment and satisfaction of manipulating physical objects. They also limit the ability of games to provide fine motor training for children's fingers.
Touch screens have their own advantages over conventional games, such as the ability to instantly re-label a piece if its function changes.
Certain game systems have been developed which combine physical pieces with graphic displays. For example, US patent publication 2007/0062852 describes a system using capacitive sensing to identify playing pieces and track their position and orientation. This system however suffers certain limitations, for example it cannot be used with any conventional projected capacitance touch screen device, requiring some customisation of the touch sensor.
For use in mass-market consumer goods, there is a need for a low cost and reliable system of providing physical game pieces which can be dynamically labeled by an electronic display device, which can be used with the majority of standard mobile touch devices and tablet computers. SUMMARY OF THE INVENTION
It is an object of this invention to provide an improved, low cost and reliable system of providing physical game pieces which can be dynamically labeled by an electronic display device which can be used with the majority of standard mobile touch devices and tablet computers.
According to a first aspect, the present invention provides at least one game playing piece which can permanently or temporarily be brought into contact with a transparent capacitive touch sensor mounted on a display device. The game piece comprises electrically conductive material and, optionally, some electrically insulating material. The display device is preferably an LCD or similar image producing panel, although any other display device including, for example, rear-projection screen or LED display can be used. The game piece is constructed so that it at least provides an electrically conductive path between the touch sensor and a human operator's fingers.
In some embodiments of the invention, the game piece has no moving parts, its function being solely to provide a tangible input device which connects the user's finger to the touch screen so that the location of the touch can be computed as an input signal.
In other embodiments of the invention, the game piece has one or more moving parts which offer the user experiences such as clicking a button or moving something such as a miniature car, for example.
In some embodiments the invention is further extended so that the identity of the game piece can be read electronically via the touch screen by providing a distinctive pattern or number of contact areas, a distinctive shape of contact area or a combination of these.
In other embodiments the orientation of the game piece can be read by the touch sensor. For example the invention can be practised as a cube shaped die. The die is thrown onto the touch screen- and the side facing down can be sensed by a distinctive pattern of conductors. The invention. also comprises the combination of at least one game piece as described above with a capacitive touch screen.
The invention also comprises the combination of at least one game piece as described above with a capacitive touch screen and a display screen.
DESCRIPTION OF PREFERRED EMBODIMENTS
Embodiments of the invention will now be described with reference to the drawings in which:
Fig. 1 illustrates a die according to the invention;
Fig. 2 illustrates a chess piece according to the invention;
Fig. 3 illustrates playing cards according to the invention; and
Fig. 4 illustrates a puzzle game according to the invention;
Referring now to Fig. 1 , a die is constructed of a cube of insulating material fitted with dots of conductive material corresponding to the conventional layout of a game die. The conductive dots are connected together inside the cube. When the die is thrown onto the face of a touch screen, it comes to rest with a certain pattern of conductive dots in contact with the touch screen. When the player then touches any of the conductive dots of the die, for example by pressing the top surface, the touch screen registers a multiplicity of touches according to the number which is in contact with the touch screen. A simple conversion by the connected controlling computer then yields the number which is uppermost as the result of the throw.
Many alternative construction methods can be utilised to achieve the same inventive result. For example, the cube can be made of conductive material and an insulating mask applied to the outside faces, leaving exposed conductive dots.
Referring now to Fig. 2, a chess piece 20 is shown. The view from underneath the piece is shown at 21. Conductive dots such as 23 are set out in distinctive patterns, areas such as 22 are positions which could be conductive dots on other pieces. The distinctive pattern of dots allows the touch screen on which the piece sits to be uniquely identified by the touch screen controller. The touch screen on which the game piece sits is preferably, although not essentially, of the projected capacitance type which can detect multiple points of touch (well-known in mobile phones or tablet computers). Note that it is highly fortuitous in some applications that such touch sensors are not activated by the mere presence of conductive materials, relying instead on charge transfer to a large body or ground for activation. This means that the number of game pieces employed in this invention can exceed the number of touch points which the touch screen and its associated controller can detect simultaneously - any conductive devices on the screen which are not being touched by the operator are effectively ignored by the touch screen controller. The touch screen controller can calculate the identity of each game piece, its position on the screen, and its orientation (if required).
Referring now to Fig. 3, a playing card according to the invention is shown. The card comprises 2 layers, an insulating layer 32 and a conductive layer 31. Insulating layer 32 has a pattern of holes, such as 33, which allow conductive layer 31 to be selectively exposed to the touch screen. When the player touches the top
(conductive) surface of the card, multiple touch points are registered by the touch screen. The distinctive pattern of touch points can be used to identify a large number of unique cards. Another optional feature of this embodiment of the invention is that the cards can be stacked and when the user touches the topmost card, the identity of the card at the bottom of the pile can be read by the touch screen controller. In any of the embodiments of the invention, transparent, translucent or opaque conductive or insulating materials can be used, so that, for example, the identifying dots of the playing card of fig. 3 can be made invisible.
Referring now to fig 4, application of the invention to a jigsaw puzzle will be described. In this embodiment, transparent pieces of interlocking shapes can be fitted together and placed on the touch screen. The pieces are coded with unique identifiers, following the inventive techniques as described above in relation to playing cards, for example. One simple construction technique for providing the coded pieces uses conductive transparent polymer with an insulating layer applied to one face of the pieces, the insulating layer being perforated at certain places to form a distinctive pattern of capacitive touch screen contact points. Another viable construction technique uses pieces made from clear insulating material onto which a pattern of clear conductive polymer is printed, comprising large 'touch' zones (say 5mm to 20mm wide) connected by conductive traces which are fine enough not to be detected by the capacitive touch sensor. The whole of the top surface of the game piece is also coated with conductive material and connected to the touch zones on the underside. Of course, any sort of conductive material can be used, opaque or transparent, clear polymers being mentioned only as one attractive alternative. As the pieces are placed on the touch screen, suitable software causes a fragmented image to appear behind the pieces. In this way, the invention provides a game wherein a single set of pieces can construct an unlimited range of pictures. In another variant, again, each set can result in a different image appearing. Many other variations are of course possible, for example the game can include an app which identifies the game pieces and automatically downloads corresponding images from a server. Other variants include a multiplayer game where players in the same or different locations compete to complete a task, or an app which speaks "hotter" or "colder" as a piece is moved around and gets closer to or further from its correct place. The piece could look like a metal detector and the app could produce a beep which gets louder or higher in pitch as it approaches the virtual buried treasure.
OTHER EMBODIMENTS
The inventive concept is also not restricted to use with games, it can also be usefully adapted to other fields such as:
Promotional coupons bearing invisible codes - a coupon issued at point of sale is printed with an invisible code on the read such that when pushed onto the screen of a smartphone running an appropriate app a reward can be offered, for example the phone could announce "You have won a five dollar discount".
Lotteries or games of chance - similarly, a ticket could be sold and the win or loss can be announced immediately.
Scratch cards - visible or invisible conductive ink can be selectively scratched off a card which can then be read by a smartphone. The foregoing list and preferred embodiments are exemplary only and does not limit the scope of the invention and those skilled in the art will see ample opportunity to vary the practising of the invention without departing from its scope.
In the simplest embodiment of the invention, the game piece is not coded in any way, simply comprising a game piece made of conductive material such that when the player touches it, the touch screen registers a touch point below the piece.
Whereas the preferred embodiments of the invention are described as utilising playing pieces which move freely on the touch screen surface, the invention can also be usefully practised using game pieces which are fixed to the touch screen by permanent or temporary adhesive, by suction, gravity, loop-and-hook fastener, magnetism or any other method.
The game pieces can also be independent or interlocking. For example, pieces can be adapted to that they click together.
It will also be understood that the game pieces of the invention can be transparent, translucent, opaque or any combination. If the piece is transparent, images generated by the display device can be used to impart an interesting and useful image into the game piece. If translucent, the display can be used to illuminate the piece with colour.

Claims

Claims 1. A game playing piece comprising conductive material which when placed on a capacitive touch screen causes a charge transfer from the touch screen through the game piece to a player touching the game piece.
2. A game comprising a conductive game playing piece, a capacitive touch screen and a display device.
PCT/AU2013/001085 2012-09-25 2013-09-25 Interactive game WO2014047675A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU2012904178A AU2012904178A0 (en) 2012-09-25 Interactive game
AU2012904178 2012-09-25

Publications (1)

Publication Number Publication Date
WO2014047675A1 true WO2014047675A1 (en) 2014-04-03

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/AU2013/001085 WO2014047675A1 (en) 2012-09-25 2013-09-25 Interactive game

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2017029063A1 (en) * 2015-08-20 2017-02-23 Philips Lighting Holding B.V. Lighting for games
EP3201747A4 (en) * 2014-09-29 2017-09-27 Samsung Electronics Co., Ltd. User terminal device and method for controlling the user terminal device thereof

Citations (4)

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US20070062852A1 (en) * 2005-08-11 2007-03-22 N-Trig Ltd. Apparatus for Object Information Detection and Methods of Using Same
WO2008121908A1 (en) * 2007-03-29 2008-10-09 Microsoft Corporation Communication with a touch screen
US20120007817A1 (en) * 2010-07-08 2012-01-12 Disney Enterprises, Inc. Physical pieces for interactive applications using touch screen devices
WO2012017205A2 (en) * 2010-08-06 2012-02-09 Disruptive Limited Interaction with touch screen devices

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Publication number Priority date Publication date Assignee Title
US20070062852A1 (en) * 2005-08-11 2007-03-22 N-Trig Ltd. Apparatus for Object Information Detection and Methods of Using Same
WO2008121908A1 (en) * 2007-03-29 2008-10-09 Microsoft Corporation Communication with a touch screen
US20120007817A1 (en) * 2010-07-08 2012-01-12 Disney Enterprises, Inc. Physical pieces for interactive applications using touch screen devices
WO2012017205A2 (en) * 2010-08-06 2012-02-09 Disruptive Limited Interaction with touch screen devices

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Title
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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP3201747A4 (en) * 2014-09-29 2017-09-27 Samsung Electronics Co., Ltd. User terminal device and method for controlling the user terminal device thereof
US9880643B1 (en) 2014-09-29 2018-01-30 Samsung Electronics Co., Ltd. User terminal device and method for controlling the user terminal device thereof
US9927885B2 (en) 2014-09-29 2018-03-27 Samsung Electronics Co., Ltd. User terminal device and method for controlling the user terminal device thereof
US10007360B1 (en) 2014-09-29 2018-06-26 Samsung Electronics Co., Ltd. User terminal device and method for controlling the user terminal device thereof
US10372238B2 (en) 2014-09-29 2019-08-06 Samsung Electronics Co., Ltd. User terminal device and method for controlling the user terminal device thereof
US10908703B2 (en) 2014-09-29 2021-02-02 Samsung Electronics Co., Ltd. User terminal device and method for controlling the user terminal device thereof
WO2017029063A1 (en) * 2015-08-20 2017-02-23 Philips Lighting Holding B.V. Lighting for games

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