WO2013192032A1 - Machine de jeu, procédé de commande d'ordinateur de commande, programme d'ordinateur et procédé de réglage de dessin - Google Patents

Machine de jeu, procédé de commande d'ordinateur de commande, programme d'ordinateur et procédé de réglage de dessin Download PDF

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Publication number
WO2013192032A1
WO2013192032A1 PCT/US2013/045806 US2013045806W WO2013192032A1 WO 2013192032 A1 WO2013192032 A1 WO 2013192032A1 US 2013045806 W US2013045806 W US 2013045806W WO 2013192032 A1 WO2013192032 A1 WO 2013192032A1
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WO
WIPO (PCT)
Prior art keywords
game
unit
game unit
information
station
Prior art date
Application number
PCT/US2013/045806
Other languages
English (en)
Inventor
Masato Okuaki
Atsushi INOUA
Toshiaki Shimizu
Tomoaki Hirai
Taisuke Sazaki
Original Assignee
Konami Gaming, Incorporated
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Gaming, Incorporated filed Critical Konami Gaming, Incorporated
Publication of WO2013192032A1 publication Critical patent/WO2013192032A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects

Definitions

  • the present invention relates to a game machine or the like including a first game unit that provides a first game and a second game unit that provides a second game related to the first game.
  • a game machine has been known that includes a center unit providing a center game, satellite units each providing an opportunity to play a center game, and station units each providing an opportunity to play a satellite unit (for example, see Patent Literature 1).
  • Patent Literature 1 Japanese Patent No. 4331173
  • each satellite unit provides each corresponding station unit with a game. For this reason, it is desirable to arrange each satellite unit and each corresponding station unit with a predetermined positional relation. This is similarly applied to a relation between the satellite unit and the center unit. For this reason, it takes time to arrange the units. Further, the layout becomes limited.
  • a game machine of the present invention comprises: a first game unit that provides a first game in a predetermined use direction; at least one second game unit that is arranged around the first game unit and provides a second game related to the first game; a rotary drive device that rotates the first game unit so that the predetermined use direction faces a direction of the second game unit at least once; a positional information acquiring device that acquires positional information for specifying a position of the second game unit during rotation of the first game unit; a position determining device that determines a position of the second game unit based on the positional information acquired by the positional information acquiring device; and a rotation control device that controls the rotary drive device based on a determination result of the position determining device such that the rotary drive device rotates the first game unit and the predetermined use direction faces the direction of the second game unit when the first game unit provides the first game.
  • layout information of the second game unit is acquired during rotation of the first game unit, and the position of the second game unit is determined based on the layout information. Based on the determination result, rotation of the first game unit is controlled such that the use direction faces a direction of the second game unit to which the first game should be provided.
  • the position of the second game unit is acquired based on an installation result, and the use direction of the first game unit is adjusted based on the acquisition result.
  • the second game unit can be arbitrarily arranged around the first game unit to the extent that the direction of the second game unit matches the use direction.
  • a positional relation between the first game unit and the second game unit does not need to be considered at the time of the layout. Accordingly, the first game unit and the second game unit can be easily arranged.
  • a control method of controlling a computer of the present invention is a control method of controlling a computer incorporated into a game machine comprising: a first game unit that provides a first game in a predetermined use direction; at least one second game unit that is arranged around the first game unit and provides a second game related to the first game; a rotary drive device that rotates the first game unit so that the predetermined use direction faces a direction of the second game unit at least once, and wherein the control method of controlling the computer comprises the steps: a positional information acquiring step that acquires positional information for specifying a position of the second game unit during rotation of the first game unit; a position determining step that determines a position of the second game unit based on the positional information acquired by the positional information acquiring step; and a rotation control step that controls the rotary drive device based on a determination result of the position determining step such that the rotary drive device rotates the first game unit and the predetermined use direction faces the direction
  • a computer program for a game machine of the present invention is a computer program for a game machine being configured to cause a computer, which is incorporated into a game machine comprising: a first game unit that provides a first game in a predetermined use direction; at least one second game unit that is arranged around the first game unit and provides a second game related to the first game; a rotary drive device that rotates the first game unit so that the predetermined use direction faces a direction of the second game unit at least once, to function as: a positional information acquiring device that acquires positional information for specifying a position of the second game unit during rotation of the first game unit; a position determining device that determines a position of the second game unit based on the positional information acquired by the positional information acquiring device; and a rotation control device that controls the rotary drive device based on a determination result of the position determining device such that the rotary drive device rotates the first game unit and the predetermined use direction faces the direction
  • a layout setting method is a layout setting method applied to a game machine comprising a first game unit that provides a first game in a predetermined use direction, at least one second game unit that is arranged around the first game unit and provides a second game related to the first game, and a rotary drive device that rotates the first game unit so that the predetermined use direction faces a direction of the second game unit at least once, wherein the layout setting method comprises the steps: a step that rotates the first game unit through the rotary drive device; and a position setting step that sets a position at which the predetermined use direction faces the second game unit during rotation of the first game unit as a position of the second game unit.
  • a layout setting method is a layout setting method applied to a game machine comprising: a first game unit that provides a first game in a predetermined use direction; and at least one second game unit that is arranged around the first game unit and provides a second game related to the first game, and wherein the layout setting method comprises a position information setting step that sets position information for specifying a position of the second game unit through this second game unit.
  • Fig. 1 is an external appearance diagram of a game machine according to a first embodiment of the present invention.
  • Fig. 2 is a schematic enlarged view of a center unit.
  • FIG. 3 is a schematic enlarged view of a base unit.
  • Fig. 4 is a functional block diagram illustrating a schematic configuration of a control system of the game machine according to the first embodiment.
  • Fig. 5 is a schematic plane view when a game machine is viewed from the top.
  • Fig. 6 is a flowchart illustrating the flow of a layout setting method according to the first embodiment.
  • Fig. 7 is a diagram illustrating an example of a layout check screen.
  • Fig. 8 is a diagram illustrating an example of content of station management data.
  • Fig. 9 is a diagram illustrating an example of a flowchart of a center unit moving process routine.
  • Fig. 10 is a functional block diagram illustrating a schematic configuration of a control system of a game machine according to a second embodiment.
  • Fig. 11 is a diagram illustrating an example of a flowchart of a layout setting process routine.
  • Fig. 12 is a schematic diagram illustrating a case seeing the center unit of the game machine according to the third embodiment from above.
  • Fig. 13 is a diagram enlarging and illustrating one side of the center game unit schematically.
  • Fig. 14 is a flow diagram illustrating a flow of the layout setting method according to the third embodiment.
  • Fig. 15 is a diagram illustrating an example of the position setting screen.
  • Fig. 16 is a diagram illustrating the layout of station units according to a first modified embodiment.
  • Fig. 17 is a diagram illustrating the layout of station units 2 according to a second modified embodiment.
  • Fig. 1 is an external appearance diagram of the game machine according to the first embodiment of the present invention.
  • a game machine 1A includes 8 station units 2 (only 7 units are illustrated in Fig. 1) as a second game unit, a center unit 3, and an outer unit 4.
  • the outer unit 4 is positioned so as to surround the center unit 3 and interposed between each station unit 2 and the center unit 3.
  • the 8 station units 2 are arranged around the center unit 3 with the outer unit 4 interposed therebetween.
  • the number of station units 2 may be an appropriate number.
  • the number of station units 2 may be one.
  • the station unit 2 provides, for example, a slot game as a second game in exchange for consumption of coins as a game value.
  • the slot game refers to a well-known game in which displays of symbols change according to a lottery result, and a predetermined privilege is given when a combination of changed displays of symbols forms a predetermined winning arrangement.
  • the station unit 2 includes a housing 5.
  • a station monitor 6 is disposed on a front surface of the housing 5.
  • a game screen for executing a slot game is displayed on the station monitor 6.
  • a liquid crystal display device is used as the station monitor 6.
  • a control panel 7 is disposed below the station monitor 6.
  • the control panel 7 includes a coin insertion slot 8 and an operation device 9.
  • the operation device 9 includes an operation member such as a button switch for performing various operations including a betting operation or the like.
  • a coin-payout opening 10 is disposed below the control panel 7.
  • the center unit 3 provides a so-called roulette game (an opportunity of a lottery) as a first game when a predetermined game condition is satisfied with the station unit 2.
  • the roulette game refers to a well-known game that executes a lottery using a circular roulette wheel and a ball that rotationally moves along the outer circumference of the roulette wheel.
  • the roulette wheel includes pockets for accommodating a ball, and the pockets are disposed along the outer circumference of the roulette wheel.
  • a privilege is provided corresponding to a pocket into which a ball has gotten.
  • a condition whose requirement is satisfied when specific symbols form a winning arrangement in a slot game is employed as the predetermined game condition.
  • the predetermined game condition is not limited to this embodiment.
  • various conditions related to the slot game such as a condition satisfied when a winning arrangement is formed a predetermined number of times or more or a condition satisfied when a specific winning arrangement is formed may be used as the predetermined game condition.
  • various conditions related to the game may be employed as the predetermined game condition.
  • the center unit 3 includes a center monitor 11 and a roulette game unit RG.
  • the roulette game unit RG includes a roulette ring 12, a ball feeding mechanism 13, and a ball guidepath 14.
  • the roulette ring 12 is arranged such that a front side (a side at which the station unit 2 is arranged) of the roulette ring 12 is positioned downwardly, a rear side of an opposite side is positioned upwardly, and so the roulette ring 12 is inclined. Further, the roulette ring 12 is arranged below the center monitor 11 so that the rear side of the roulette ring 12, i.e., an upper portion of the inclination is hidden by the center monitor 11.
  • the roulette ring 12 is rotationally driven in a predetermined direction at a predetermined speed by a ring drive mechanism (not illustrated), and then the rotation is stopped at an appropriate timing by a brake unit (not illustrated).
  • Pockets 16 are disposed around the roulette ring 12. Each pocket 16 is associated with a predetermined privilege.
  • the ball feeding mechanism 13 is a mechanism for feeding a ball to the ball guidepath 14.
  • the ball is fed to the ball guidepath 14 by the ball feeding mechanism 13.
  • the ball guidepath 14 is formed to extend along the outer circumference of the roulette ring 12.
  • a guard 14g for limiting a movement of a ball is disposed at an outer circumference side of the ball guidepath 14, i.e., the opposite side of the roulette ring 12.
  • the guard 14g restricts a movement of a ball to prevent the ball from being led astray from the ball guidepath 14. That is, the ball guidepath 14 is formed to restrict a moving range of a ball fed by the ball feeding mechanism 13 to a certain range so that the ball can be guided to the pocket 16 of the roulette ring 12.
  • the center monitor 11 displays an image for making up for the hidden portion of the roulette ring 12. Specifically, as illustrated in Fig. 1, the center monitor 11 display an image corresponding to the hidden portion of the roulette ring 12 such that the image has continuity with the roulette ring 12. With the rotation of the roulette ring 12, an image corresponding to the roulette ring 12 displayed on the center monitor 11 rotates so as to virtually show the rotation of the roulette ring 12. Similarly, when the roulette ring 12 stops, the image corresponding to the roulette ring 12 displayed on the center monitor 11 also stops. The display of the image is realized by simulating an operation of the roulette ring 12, that is, rotation and stop of the roulette ring 12.
  • the roulette ring 12 starts rotation.
  • the ball feeding mechanism 13 feeds a ball to the ball guidepath 14.
  • the fed ball travels along the ball guidepath 14. Since the roulette ring 12 is inclined such that the front side is positioned downwardly, the ball guidepath 14 is similarly inclined.
  • the fed ball travels toward the opposite side of the ball feeding mechanism 13 along the ball guidepath 14, but the ball changes its traveling direction in the middle of the inclination and so travels to return to the ball feeding mechanism 13 side.
  • the traveling range of the ball converges to the lowermost position of the ball guidepath 14, i.e., the lowermost position of the roulette ring 12.
  • the ball goes into any one pocket 16 (mainly, the pocket 16 at the lowermost position at an appropriate time) of the roulette ring 12 at an appropriate time.
  • a player is given a predetermined privilege associated with the pocket 16 into which the ball has gone.
  • Fig. 2 is a schematic enlarged view of the center unit 3.
  • the center unit 3 includes a center game unit 3a functioning as a first game unit and a base unit 3b.
  • the center game unit 3 a and the base unit 3b are units independent of each other. In other words, the center game unit 3a and the base unit 3b can be conveyed or arranged independently of each other in a unit of only the center game unit 3a, only the base unit 3b, or the like.
  • the center game unit 3a is arranged on the base unit 3b.
  • the center monitor 11 and the roulette game unit RG are provided on the center game unit 3 a.
  • Fig. 3 is a schematic enlarged view of the base unit 3b.
  • a base 20 is disposed on the base unit 3b.
  • the base 20 is formed in a triangular form in which three corners of the base 20 are chamfered and so three chamfered portions 20a are formed.
  • Leveling machines 21 are disposed on two of the three chamfered portions 20a.
  • the leveling machine 21 is a machine for adjusting an inclination of the base 20. More specifically, the leveling machine 21 is arranged so as to move the chamfered portion 20a up or down.
  • the base 20 is configured to be able to move the two chamfered portions 20a up or down based on the position of the remaining one chamfered portion 20al.
  • the base 20 is configured to be able to adjust an inclination of the one chamfered portion 20al or an inclination of the two sides extending from the one chamfered portion 20al.
  • the center game unit 3 a is arranged such that the lowermost position of the roulette ring 12 corresponds to the one chamfered portion 20al (the chamfered portion 20al used as the reference for inclination adjustment).
  • a roller 22 is provided on the upper side of the base 20.
  • a support table 23 is provided on the roller 22.
  • the support table 23 is a table for supporting the center game unit 3a.
  • the center game unit 3a is arranged on the support table 23.
  • the support table 23 is configured to be able to rotate on a center C of the support table 23.
  • a rotary drive source 24 for rotationally driving the support table 23 is provided in the base 20.
  • the center game unit 3a is arranged so as to be rotationally driven by the rotary drive source 24 through the support table 23.
  • the rotary drive source 24 functions as a rotary drive device of the present invention.
  • Fig. 4 is a functional block diagram illustrating a schematic configuration of a control system of the game machine 1A.
  • the game machine 1A includes a station control unit 30 and a center control unit 40.
  • the station control unit 30 is configured as a computer unit that controls the station unit 2.
  • the station control unit 30 is configured as a computer unit that includes a microprocessor, and other peripheral devices necessary for an operation thereof such as a main storage device or the like.
  • the station control unit 30 is provided for each station unit 2 as a component of the station unit 2.
  • the center control unit 40 and each station control unit 30 are connected to each other so that transmission and reception of information can be performed therebetween.
  • an external storage device 31 is connected to the station control unit 30.
  • the external storage device 31 for example, there are used storage media that retain stored information even after power is turned off such as a magnetic storage medium including a hard disk or the like, an optical storage medium including a DVD-ROM or the like, or a non-volatile semiconductor memory including an EEPROM or the like.
  • the external storage device 31 stores a game program 32 and game data 33.
  • the game program 32 refers to a program necessary for the station unit 2 to execute the slot game.
  • the game data 33 refers to a variety of data used when the game program 32 is executed.
  • the game program 32 is appropriately read and executed by the station control unit 30.
  • the game data 33 is also appropriately read and referred to by the station control unit 30.
  • the game data 33 includes a variety of data such as reel data, sound effect data, and dividend data, but an illustration thereof is omitted.
  • the station control unit 30 executes a process necessary for the station unit 2 to provide a slot game. For example, the station control unit 30 executes a process of changing a display of symbols, a process of generating a random number with a predetermined number of digits, a process for a lottery of symbols to be displayed after a change using the random number, and a process for determining whether or not a combination of symbols after a change has formed a winning arrangement.
  • a random number may be generated by a physical device into which an electronic circuit is incorporated.
  • the operation device 9 and the station monitor 6 is connected to the station control unit 30.
  • the operation device 9 outputs a signal corresponding to a player's operation to the station control unit 30.
  • the station monitor 6 displays an image corresponding to an image signal output from the station control unit 30.
  • the station control unit 30 executes a game by a predetermined procedure according to the game program 32 with reference to the output signal of the operation device 9. Because of these, the station control unit 30 causes a game screen corresponding to a status of a slot game to be displayed on the station monitor 6.
  • a coin insertion device 34 and a dispensing device 35 which respectively function as an input device or an output device necessary to execute a slot game are connected to the station control unit 30.
  • the coin insertion device 34 accepts an inserted coin as counter value for playing a game through the coin insertion slot 8. Then, the coin insertion device 34 outputs a signal corresponding to an amount of inserted coins to the station control unit 30.
  • the dispensing device 35 pays a coin to a player as a dividend of a game according to an instruction from the station control unit 30.
  • a coin is paid through the coin-payout opening 10.
  • a counter value to be received and a dividend for a player are not limited to a coin.
  • an alternative currency such as a metal, a token, or the like may be used.
  • an accounting method capable of exchanging a currency value or a game value through an exchange of an electronic currency or other electronic information may be used.
  • an information communication device for mutually exchanging electronic information, a storage medium for storing exchanged information, and the like may be used instead of the coin insertion slot 8 and the coin-payout opening 10.
  • the center control unit 40 is configured as a computer unit that controls the center unit 3.
  • the center control unit 40 is configured as a computer unit that includes a microprocessor, and other peripheral devices necessary for an operation thereof such as a main storage device or the like.
  • the roulette game unit RG, the leveling machine 21, the rotary drive source 24, and the inclination sensor 45 are connected to the center control unit 40.
  • the inclination sensor 45 is a sensor for detecting an inclination of the center game unit 3 a.
  • the inclination sensor 45 is disposed in the base 20. More specifically, the inclination sensor 45 is disposed near the chamfered portion 20al so as to correspond to the chamfered portion 20a 1 used as the reference of inclination adjustment.
  • the inclination sensor 45 detects an inclination of the center game unit 3a, that is, an inclination of the roulette ring 12 based on an inclination of the base 20.
  • two or more inclination sensors 45 may be disposed corresponding to the chamfered portions 20a so as to be able to detect inclinations of the chamfered portions 20a, respectively.
  • an external storage device 41 is connected to the center control unit 40.
  • the external storage device 41 for example, there is used storage media that retain stored information even after power is turned off such as a magnetic storage medium including a hard disk or the like, an optical storage medium including a DVD-ROM or the like, a non- volatile semiconductor memory including an EEPROM or the like.
  • the external storage device 41 stores a center unit program 42 and a center unit data 43.
  • the center unit program 42 refers to a program necessary for the center unit 3 to execute the roulette game.
  • the center unit data 43 refers to a variety of data used when the center unit program 42 is executed.
  • the center unit data 43 includes a station management data 43 a as management information.
  • the station management data 43a is data for managing the position of each station unit 2 or the like. The details of the station management data 43 a will be described later.
  • the center unit program 42 is appropriately read and executed by the center control unit 40.
  • the center unit data 43 is appropriately read and referred to by the center control unit 40.
  • the center unit data 43 includes a variety of data such as sound effect data, dividend data in addition to the station management data 43 a, but an illustration thereof is omitted.
  • the center control unit 40 executes various processes necessary for the center unit 3 to provide the roulette game.
  • the center control unit 40 executes a process for controlling the roulette game unit RG. This process includes control of various mechanisms included in the roulette game unit RG such as the ball feeding mechanism 13, the ring drive mechanism (not illustrated), and the brake unit (not illustrated).
  • the process executed by the center control unit 40 includes a process for simulating rotation of the roulette ring 12 and a process for causing an image corresponding to the roulette ring 12 to be displayed on the center monitor 11 based on the processing result of the simulation process.
  • the process executed by the center control unit includes a process for controlling an operation of the leveling machine 21 based on an output result of the inclination sensor, a process for managing the layout of the station units 2, and a process for controlling an operation of the rotary drive source 24 such that a direction of the center game unit 3a is changed.
  • the process executed by the center control unit 40 will be described later.
  • Fig. 5 is a schematic plane view when the game machine 1A is viewed from the top.
  • a dotted line represents the center unit 3.
  • the outer unit 4 is interposed between the station units 2 and the center unit 3.
  • a predetermined interval H is left between the outer unit 4 and the center unit 3.
  • the outer unit 4 functions as a barrier to form an interval between the center unit 3 and the station unit 2.
  • a use direction used to provide a roulette game is limited to a direction in which the roulette ring 12 is inclined.
  • the use direction of the center unit 3 refers to a direction in which the lowermost portion of the roulette ring 12 is positioned.
  • the use direction S refers to a direction from the center C of the support table 23 to a lowermost position P of the roulette ring 12, that is, from the rotational center C of the center game unit 3a to the lowermost position P of the roulette ring 12.
  • one of radial directions extending from the rotational center C toward the outer circumference of the support table 23 is used as the use direction S.
  • the center game unit 3a is rotatable.
  • the use direction S rotates with the rotation of the center game unit 3a.
  • the center unit 3 can provide a roulette game in all directions around the center unit 3.
  • the use direction S in which a roulette game is provided to each station unit 2, that is, each use direction S corresponding to each station unit 2 is a roulette game provision direction (a first provision direction).
  • the station units 2 are arranged on the circumference around the outer unit 4 in order from a lower station unit 2a to a right station unit 2h in a right-hand turning (clockwise) direction so that the station units 2 can be positioned in the roulette game provision direction.
  • the station units are arranged in the form of a windmill with respect to the center unit 3. More specifically, the following layout is made.
  • a slot game is provided through the station monitor 6.
  • a side at which the station monitor 6 is arranged is the front side.
  • a player is positioned in the front and uses the station unit 2. For this reason, a direction extending from the station monitor 6 toward the player side corresponds to a slot game provision direction UD (a second provision direction).
  • the station units 2 are arranged so as to cause the second provision direction UD to intersect with the first provision direction S.
  • the center unit 3 is not arranged at a place where the sight line of the player who is playing the station unit 2 extends.
  • the center game unit 3a rotates to thereby position the use direction S to face the side of the player. In other words, a roulette game is provided from the side of the player.
  • the center unit 3 and the station units 2 are configured as units independently of each other. In other words, each of the station units 2 can be individually detached from or attached to the center unit 3 in one unit. Thus, an arbitrary number of station units 2 may be arranged at an arbitrary position around the outer unit 4. For this reason, a layout setting operation is executed at an appropriate time, for example, when the game machine 1A is installed or when the position or the like of the station unit 2 is changed. For example, a layout setting method of setting the position (for example, rotational angle) of each station unit 2 while rotating the center game unit 3a through the support table 23 is applied to implement an installation management operation.
  • FIG. 5 illustrates an example in which the use direction S is positioned downward in Fig. 5 (the use direction S corresponding to the right station unit 2h).
  • the positions of the station units 2 are set during rotation of the center game unit 3a so as to rotate the use direction S once time in the right-hand turning direction L.
  • the direction of the use direction S changes in order from the lower station unit 2a to the right station unit 2h.
  • the position (which is represented by, for example, a central angle based on the initial position) of the station unit 2 is set during this rotation.
  • Fig. 6 is a flowchart illustrating the flow of the layout setting method according to the first embodiment.
  • the layout setting method of the example of Fig. 6 is executed by an administrator of a facility where the game machine 1A is installed.
  • the center unit 3 is first installed (step SI).
  • the station units 2 are arranged around the center unit 3 (step S2).
  • rotation of the center unit 3a starts (step S3).
  • the rotation of the center unit 3a stops at the position where the position of the station unit 2 corresponds to the use direction S (step S4).
  • attribute information of the station unit 2 positioned in the use direction S is input (step S5).
  • ID information unique to each station unit 2 is used as the attribute information.
  • the ID information is used to identify each station unit 2.
  • the ID information of the station unit 2 positioned in the use direction S is input in step S5.
  • this input is executed by an executor of the layout setting method.
  • an input device such as a keyboard is used for this input.
  • the center control unit 40 acquires positional information corresponding to the current stop position (step S6). More specifically, a central angle between the initial position and the current stop position is calculated, and the central angle is acquired as the positional information.
  • the station management data 43a is generated based on the attribute information input in step S5 (step S7). For example, this generation is achieved through a predetermined process executed by the center control unit 40. As an example, the predetermined process is executed with the input of the attribute information.
  • the generated station management data 43 a is stored in the external storage device 41. The station management data 43a is used for a variety of processes.
  • step S8 it is determined whether or not the current stop position corresponds to the rotation start position (initial position) (step S8). For example, this determination may be executed each time the center control unit 40 generates the station management data 43a or may be executed by the executor of the layout setting method. When the determination result is positive, that is, when the current stop position corresponds to the rotation start position, the current layout setting ends.
  • step S3 rotation of the center game unit 3a starts again.
  • the process returns to step S3, the process of step S3 and the subsequent processes are executed again.
  • the layout of the station units 2 is set during the rotation such that the use direction S faces the direction of the station unit 2 at least once time like this.
  • Fig. 7 is a diagram illustrating an example of a layout check screen 50.
  • the layout check screen 50 includes a center image 51 and arrangement lines 52.
  • the center image 51 is an image corresponding to the center unit 3.
  • the center image 51 represents the position at which the center unit 3 is arranged.
  • Each arrangement line 52 corresponds to each station unit 2.
  • each arrangement line 52 represents the position of each station unit 2 with respect to the center unit 3.
  • the arrangement lines 52 radially extend centering on the center image 51 so as to correspond to the positions at which the station units 2 are arranged.
  • an interval between the arrangement lines 52 corresponds to the central angle at which each station unit 2 is positioned with respect to the center unit 3.
  • the ID information of the station unit 2 corresponding to the arrangement line 52 is displayed on the leading end (the opposite side of the center image 51) of the corresponding arrangement line 52.
  • the ID information represents a correspondence relation between each arrangement line 52 and each station unit 2.
  • the layout check screen 50 is displayed on the center monitor 11 according to an operation of an administrator having a layout setting right.
  • the station management data 43 a is used to display the layout check screen 50.
  • Fig. 8 is a diagram illustrating an example of content of the station management data 43 a.
  • the station management data 43a includes information of acquisition No., information of position, and information of station ID as identification information.
  • the station management data 43a is configured as a set of records described such that the above information is associated with one another.
  • the information of station ID refers to information for identifying each station unit 2.
  • the above-described ID information is used as the information of station ID.
  • a number with a predetermined number of digits is used as the ID information.
  • a number with a predetermined number of digits which is unique to each station unit 2 is described as the information of station ID.
  • the information of position refers to information representing the position of each station unit 2 with respect to the center unit 3.
  • information of the central angle represented based on the initial position of the use direction S is used as the information of position.
  • Numbers in which the initial position is set "0" may be used as the information of the central angle. In other words, for example, a number representing the central angle from the initial position is described as the information of position.
  • the information of acquisition No. refers to information representing an order in which layout setting is made in the layout setting method according to the first embodiment.
  • the station ID of the station unit 2 whose position is first set in the layout setting method according to the first embodiment may be associated with "1".
  • a number, such as 1, representing an order in which the information of position corresponding to each station ID is set is described as the information of acquisition No.
  • the center unit 3 provides a roulette game through the roulette ring 12.
  • the roulette ring 12 is arranged such that the use direction S is inclined. For this reason, a direction in which a roulette game is provided is limited.
  • the position of the station unit 2 which is a provision destination of a roulette game preferably corresponds to the use direction S.
  • the roulette game is provided to the player of the station unit 2 that satisfies a predetermined game condition. In other words, a provision destination of a roulette game changes within a range in which the station units 2 are arranged.
  • the center unit moving process routine refers to a process for causing the use direction S to correspond to the position of the station unit 2 which is a provision destination of a roulette game.
  • Fig. 9 is a diagram illustrating an example of a flowchart of a center unit moving process routine executed by the center control unit 40.
  • the center control unit 40 executes the routine of Fig. 9 each time each station unit 2 satisfies a predetermined game condition.
  • the routine of Fig. 9 is executed in an order in which the predetermined game condition is satisfied.
  • the center control unit 40 may execute a well-known process necessary to execute a roulette game in addition to the center unit moving process routine, but a detailed description thereof will not be made.
  • step SI 1 the center control unit 40 first determines a provision destination of a roulette game, that is, an attribute of the station unit 2 that has satisfied a predetermined game condition. For example, this determination is achieved such that the station control unit 30 of the station unit 2 that has satisfied a predetermined game condition outputs a predetermined signal (including attribute information) to the center control unit 40.
  • the station ID is used as the attribute.
  • the center control unit 40 determines the attribute (station ID) by acquiring the station ID of the station unit 2 that has satisfied a predetermined game condition based on the signal from the station control unit 30.
  • step S12 the center control unit 40 acquires the station management data 43a.
  • step S13 the center control unit 40 determines the position of the station unit 2 to which a roulette game is to be provided based on the determination result of step Sl l and the station management data 43a acquired in step SI 2. This determination is achieved by acquiring the information of position included in the station management data 43 a corresponding to the station ID acquired as the determination result of step Sll.
  • step S14 the center control unit 40 rotates the center game unit 3 a based on the determination result of step S13 so that the use direction S faces the direction of the station unit 2 to which the roulette game is provided. More specifically, the center control unit 40 controls an operation of the rotary drive source 24 such that the center game unit 3a rotates until the position of the station unit 2 of the provision destination corresponds to the use direction S. When this process ends, the center control unit 40 ends the current routine. Accordingly, the center game unit 3a rotates according to the position of the corresponding station unit 2 that has satisfied a predetermined game condition so that the use direction S faces the position of the station unit 2.
  • the routine of Fig. 9 may include a process for adjusting an inclination (Fig. 1 to Fig. 5 are referred to). Specifically, in a state in which the use direction S faces the position of the station unit 2 that has satisfied a predetermined game condition, the center control unit 40 may determine an inclined state of the roulette ring 12 based on the detection result of the inclination sensor 45 and may control an operation of the leveling machine 21 so that the roulette ring 12 forms a predetermined inclination.
  • an inclination is further adjusted in a state in which the position of the station unit 2 that has satisfied a predetermined game condition corresponds to the use direction S.
  • fairness of a roulette game is guaranteed through the use direction S is positioned in any direction.
  • the center unit 3 and the station unit 2 are configured independently of each other and arranged so as to form the predetermined interval H therebetween.
  • influence of vibration or the like generated in the station unit 2 can be suppressed.
  • influence of wrongdoing conducted, for example, using vibration on the center unit 3 can be suppressed.
  • the roulette game is provided when each station unit 2 satisfies a predetermined game condition.
  • the roulette game serves as a sub game of a main game provided by the station unit 2.
  • the sub game needs to be positioned to be viewable from the player of the main game.
  • the center unit and the station unit of the conventional art have restrictions to a mutual positional relation and the type or the form of sub game for providing the sub game and the main game.
  • each station unit 2 is set during single rotation of the center unit 3.
  • each station unit 2 does not need to be arranged at the position which has been decided in advance.
  • the game machine 1A that is, the center unit 3 and the station units 2 can be easily arranged.
  • layout tolerance of each station unit 2 can be enhanced.
  • a degree of freedom in a layout space of the game machine 1A can be enhanced.
  • by changing the layout of the game machine 1A it is possible to provide a variation to a provision method of the game machine 1A.
  • the position of the use direction S can change so as to correspond to the position of each station unit 2.
  • a game in which a provision direction is restricted can be provided as a sub game.
  • the type or the form of sub game can be freely selected. Accordingly, amusement of the game machine 1A can be improved.
  • the main game unit providing the main game and the sub game unit providing the sub game are arranged so that the first provision direction corresponds to the second provision direction.
  • the main game units are arranged such that the back sides thereof face the sub game unit side. That is, each station unit is arranged such that the sub game unit is positioned on an imaginarily extended line of the sight line of the player.
  • the sub game unit needs to be configured so as to provide the sub game at the position higher than the main game unit. This is because a phenomenon that the sub game is not shown may occur when the sub game unit is positioned to be lower than the main game unit, since the two units have the same provision direction. For this reason, the sub game unit tends to be higher in height than the main game unit. Further, the player needs to take a posture casting his/her eyes up and so is likely to get tired easily.
  • the first provision direction S does not match the second provision direction UD.
  • the center unit 3 is not positioned on an imaginarily extended line of the second provision direction UD.
  • the center unit 3 provides the roulette game from the side of the player.
  • the height of the roulette ring 12 can be lower than the height of the station unit 2.
  • the station monitor 6 or the like is not positioned at the side.
  • the roulette game can be provided so as to be more easily viewable.
  • amusement of a game can be improved.
  • a posture facing the side tends to be smaller in the player' s fatigue than a posture casting his/her eyes up.
  • the player's fatigue can be suppressed.
  • the center control unit 40 functions as a positional information acquiring device and a management information generating device by executing step S6 and step S7 of the routine of Fig. 6, respectively, and functions as a position determining device and a rotation control device by executing the routine of Fig. 9. Further, the center control unit 40 functions as an attribute information acquiring device by acquiring the attribute information through the routine of Fig. 6.
  • the positional information is acquired with the input of the attribute information.
  • the acquisition of the positional information is not limited to this embodiment.
  • the positional information of each station unit 2 may be acquired based on a capturing result of a camera that can capture an area around the center unit 3.
  • a detector capable of omni-directionally detecting an area around the center unit 3 may be used for position detection.
  • a detecting device for detecting the position of each station unit 2 may be provided as a position detecting device.
  • the layout setting method there may be applied a method using the photo sensor.
  • the layout setting method like this is achieved by an operation which uses the plurality of photo sensors and a light- shielding device.
  • the photo sensors for example, 32 pieces
  • each photo sensor is arranged in the vicinity of the circumference of support table 23 along the circumferential direction at regular intervals so as to face the support table 23.
  • the light-shielding device is provided on the support table 23 so as to be able to shield each photo sensor during the rotation of the center game unit 3a.
  • the light-shielding device shields each photo sensor in series during the rotation of the center game unit 3 a.
  • the operator stands in front of each station unit 2 and stops the rotation of the center game unit 3a when the center game unit 3a rotates and thereby the center game unit 3a positions at the front.
  • this stopping is achieved by a button which is provided on each station unit 2.
  • the position of the photo sensor which is shielded by the light-shielding device at last is stored as the position of the station unit 2.
  • each station unit 2 is determined by the button which is used for stopping. In this way, the position of each station unit 2 is set by the repetition of the rotation of the center game unit 3a and the stopping in front of each station unit 2.
  • the layout setting method like this may be applied.
  • a game machine IB according to a second embodiment of the present invention will be described.
  • the game machine IB according to the second embodiment there is executed a layout setting operation different from the game machine 1A according to the first embodiment.
  • the game machine IB according to the second embodiment has a configuration different from the game machine 1A according to the first embodiment.
  • the same components as in the first embodiment are denoted by the same reference numerals, and thus a description thereof will not be made.
  • Fig. 10 is a functional block diagram illustrating a schematic configuration of a control system of the game machine IB.
  • an infrared transmitter 60 functioning as an attribute information transmitting device is connected to the station control unit 30 of the game machine IB according to the second embodiment.
  • the infrared transmitter 60 is a device that outputs an infrared ray in a predetermined direction.
  • the infrared transmitter 60 is disposed on the back side of the station unit 2.
  • the infrared transmitter 60 is arranged so as to output an infrared ray in a direction perpendicular to a display surface of the station monitor 6.
  • the infrared transmitter 60 is controlled by the station control unit 30.
  • the station control unit 30 controls an output of the infrared transmitter 60 so that the attribute information is included in the infrared ray. For example, blinking may be used to include the attribute information in the infrared ray output from the infrared transmitter 60.
  • an infrared receiver 61 functioning as an attribute information receiving device is connected to the center control unit 40.
  • the infrared receiver 61 is a device for receiving the infrared ray output from the infrared transmitter 60.
  • the infrared receiver 61 is disposed on the side surface of the center unit 3 so as to face the direction of the infrared transmitter 60.
  • the infrared receiver 61 is arranged so as to correspond to the height at which the infrared transmitter 60 is arranged (or an output angle of the infrared transmitter 60). A reception result of the infrared receiver 61 received is output to the center control unit 40.
  • Fig. 11 is a diagram illustrating an example of a flowchart of the layout setting process routine executed by the center control unit 40.
  • the center control unit 40 executes the routine of Fig. 11 each time a predetermined layout setting operation is executed.
  • step S21 the center control unit 40 first rotates the center game unit 3a one revolution. More specifically, the center control unit 40 controls an operation of the rotary drive source 24 such that the center game unit 3a rotates one revolution.
  • step S22 the center control unit 40 acquires the attribute information of each station unit 2. For example, this acquisition is executed in the following way. First, the center control unit 40 receives the reception result of the infrared receiver 61 while rotation is being made one revolution in step S21. Then, the center control unit 40 determines the number of received infrared rays, a reception position (central angle), and the attribute information included in each infrared ray, based on the acquired reception result.
  • the reception position may be calculated based on a reception time and a rotation speed. Further, the position or the attribute information may be determined and then stored each time the infrared ray is received during rotation.
  • step S23 the center control unit 40 generates the station management data 43a based on the acquisition result of step S22, and then ends the current routine.
  • the station management data 43a including information about the number, the positions, the attributes of the station units 2 is generated.
  • the station management data 43a is used for a variety of processes using the positions and the attributes of the station units 2. In other words, the number, the positions, the attributes of the station units 2 are automatically set through the routine of Fig. 11.
  • step S21 the center game unit 3a rotates one revolution.
  • the layout setting process routine is not limited to this embodiment.
  • rotation of the center game unit 3 a may stop each time the infrared receiver 61 receives the infrared ray.
  • the infrared ray transmitted from the infrared transmitter 60 can be received with a high degree of accuracy.
  • the number, the positions, the attributes of the station units 2 can be set with a high degree of accuracy.
  • the game machine IB of this embodiment information such as the position of each station unit 2 with respect to the center unit 3 is automatically set. For this reason, time and effort or the like to set the position of each station unit 2 or the like are reduced. Accordingly, setting of the position or the like can be easily achieved.
  • the center control unit 40 functions as a positional information acquiring device, an attribute information acquiring device, and a management information generating device by executing the routine of Fig. 11.
  • the infrared transmitter 60 is used as the attribute information transmitting device, and the infrared receiver 61 is used as the attribute information receiving device.
  • the attribute information transmitting device and the attribute information receiving device are not limited to this embodiment.
  • a bar code including attribute information may be used as the attribute information transmitting device, and a camera capable of capturing the bar code may be used as the attribute information receiving device.
  • the bar code is a sort of code which is created in conformity to a predetermined standard.
  • the bar code functions as a sort of signal by conforming to a predetermined standard. Even in this case, the position of each station unit 2 or the like can be automatically set.
  • a game machine 1C according to a third embodiment of the present invention will be described.
  • the game machine 1C according to the third embodiment there is employed a layout setting method which differs from that of the game machine 1A according to the first embodiment.
  • the game machine 1C has a configuration which differs from the game machine 1A according to the first embodiment so as to be able to employ the layout setting method.
  • the same components as in the first embodiment are denoted by the same reference numerals, and thus a description thereof will not be made.
  • Fig. 12 is a schematic diagram illustrating a case seeing the center unit 3C of the game machine 1C according to the third embodiment from above. As illustrated in the Fig.
  • the center unit 3C of the game machine 1C according to the third embodiment includes a center game unit 3Ca with octagon shape.
  • the side identification information is information for identifying each side.
  • the circumference information is information for indicating positions in each side.
  • the circumference information is used for specifying the position in each side.
  • the station unit 2 is also arranged similar to the first embodiment, but illustration of the station unit 2 is omitted.
  • the center game unit 3Ca has a configuration similar to the center game unit 3a of the game machine 1A according to the first embodiment, except for the shape (octagon), the side identification information, and the circumference information.
  • Fig. 13 is a diagram enlarging and illustrating one side of the center game unit 3Ca schematically. Further, the Fig. 13 enlarges and illustrates A side as the one side schematically. As illustrated in the Fig. 13, on each side, there are put labels IL of predetermined numbers. On the labels IL, there is printed the circumference information. Further, the circumference information is set on each position of each side in advance. That is, the circumference information for specifying each position of each side is set on each side of the center game unit 3Ca in advance. And, the circumference information is displayed on the labels IL. In an example of Fig.
  • the circumference information there is used information which combines the side identification information and numbers indicating each position in the side, such as "A-l", “A-2", or the like. Further, the numbers indicate positions in order from left of the side. Therefore, for example, in the case of H side, the circumference information such as "H-l” or “H-2” is set in order from the left. However, it is not always necessary that labels IL or the like which indicate the circumference information are put on each side of the center game unit 3Ca. In order to implement a layout setting method described in following, it is possible to employ broad aspects which are capable of understanding each position in the sides of the center game unit 3Ca corresponding to arranged positions of the station units 2 at the time of installation operation.
  • Fig. 14 is a flow diagram illustrating a flow of the layout setting method according to the third embodiment.
  • the layout setting method of the example of Fig. 14, for example, is executed by the administrator or the like of the facility, similar to the layout setting method according to the first embodiment.
  • the center unit 3C is installed at first (Step S31).
  • the station units 2 are arranged around the center unit 3C (Step S32).
  • Step S33 the position information of each station unit 2 is set (Step S33). Specifically, for each station unit 2, their own position information is set through a position setting screen described later. Further, the circumference information corresponding to a position of each station unit 2 is used as the position information. That is, in Step S33, for each station unit 2, the circumference information of the labels IL corresponding to the position of each station unit 2 is set as the position information. The circumference information is obtained from the display of the label IL at the position of each station unit 2. And, Step S33 functions as the position information setting step of the present invention. [0092] Subsequently, similar to the layout setting method of the example in Fig.
  • the station management data 43a is generated based on a setting result of Step S33 (Step S34), and then layout setting of present time ends.
  • the circumference information may be used as information of position of the station management data 43a. Due to this, the position of each station unit 2 is set.
  • the attribute information such as station ID or the like may be set in advance for each station unit 2. Or, similar to Step S5 of the example in Fig. 6, a step for inputting the attribute information may be added before Step S33 in Fig. 14.
  • Fig. 15 is a diagram illustrating an example of the position setting screen.
  • the position setting screen 70 includes an ID display region IR and a position setting region PR.
  • the ID display region IR there is displayed information of station ID indicating a station unit 2 during setting.
  • the position setting region PR includes a setting information portion PR1 and a setting candidate portion PR2.
  • the setting candidate portion PR2 there is displayed the position information of setting candidates.
  • the setting candidate portion PR2 there is displayed a case-shaped cursor SC for specifying the position information of a target of setting.
  • the setting information portion PR1 there is displayed information which is selected and set from among the setting candidates.
  • "1" is displayed in the ID display region IR as the information of the station ID.
  • the setting candidate portion PR2 as the position information, there is displayed the circumference information such as "A-l", "A-2", or the like. Further, the case-shaped cursor SC is arranged on "A-l” among the setting candidates of the circumference information.
  • "A-l” is displayed in the setting information portion PR1 as the position information which will be set.
  • the position of each station unit 2 is set at each station unit 2 through the position setting screen 70 like this, and then, the information of the station Id and the position information which is set are sent to the center unit 3C and are stored.
  • the layout setting method according to the third embodiment there is set the position of each station unit 2.
  • this layout setting method after arrangements of the center unit 3C and the station unit 2, the position of each station unit 2 is set through each station unit 2. Therefore, similar to the first embodiment, it is not necessary to arrange each station unit 2 at positions which has been determined in advance. Therefore, it is possible to easily arrange the game machine 1C, that is, the center unit 3C and the station units 2. Further, it is also same as the first embodiment that a degree of freedom in a layout can be enhanced.
  • the layout setting method there is employed a method in which the position information is set at each station unit 2 through the position setting screen 70.
  • the position setting screen 70 may be displayed on the center monitor 11. That is, the circumference information (the position information) of each station unit 2 may be set through the center monitor 11. In this case, the center unit 3C may not rotate. Or, the circumference information (the position information) of each station unit 2 may be set through the position setting screen 70 while the center unit 3C rotates. That is, in the layout setting method according to the first embodiment, the circumference information may be used as the position information.
  • the shape of the center game unit 3Ca is not limited to the octagon shape.
  • the shape of the center game unit 3Ca any types of shapes may be employed, as far as the circumference information is set.
  • the center game unit 3Ca may be formed so as to have round shape, when seen from above.
  • the circumference information there may be used information indicating each position which is arranged at predetermined interval from each other.
  • the present invention is not limited to the first embodiment and the second embodiment and can be embodied in an appropriate form.
  • the station ID that is, the identification information for identifying each station unit 2 is used as an example of the attribute information.
  • the attribute information is not limited to this embodiment.
  • the attribute information there may be used information such as information representing the type of a game provided by each station unit 2, version information of a program and data used to provide a game, or the like. In this case, it is possible to provide a game machine that can easily acquire data for managing the type, the version, or the like of a game provided by each station unit 2.
  • the slot game functions as the main game
  • the roulette game functions as the sub game.
  • games provided by the center unit 3 and the station unit 2 are not limited to this embodiment.
  • the center unit 3 may provide the main game
  • the station unit 2 may provide the sub game.
  • the sub game is not limited to the roulette game.
  • a lottery game such as a pinball game, slot game, or the like. Much the same is true on the main game.
  • each station unit 2 is arranged such that the second provision direction UD intersects with the first provision direction.
  • a variety of embodiments may be employed as a embodiment in which the second provision direction UD intersects with the first provision direction.
  • Fig. 16 is a diagram illustrating the layout of the station units 2 according to a first modified embodiment. As illustrated in Fig. 16, each station unit 2 may be arranged such that the second provision direction UD faces the first provision direction S, that is, such that the front side of the station unit 2 is positioned at the center unit 3 side.
  • the center unit 3 is arranged so as to be positioned behind the player. The behind the player tends to less block the sight line rather than the side of the player.
  • the height of the center unit 3 can be further decreased, and it is possible to provide the roulette game so as to be more easily viewable.
  • Fig. 17 is a diagram illustrating the layout of the station units 2 according to a second modified embodiment.
  • station units 2 may include a layout group G.
  • the layout group G includes the station units 2 whose second provision direction UD faces the same direction.
  • 4 layout groups G each of which includes 3 station units 2 are configured by 12 station units 2.
  • the layout groups G are arranged around the center unit 3 such that each layout group G forms one side of a rectangle. Consequently, the second provision directions UD of the two station units 2 included in each layout group G are positioned in a direction intersecting with the first provision direction S. For this reason, the game of the center unit 3 can be checked through a space between the station units.
  • the station units 2 may be grouped using the second provision direction UD.
  • a game of a group unit for example, a group competition type
  • each group is physically graspable. Accordingly, amusement of a game can be improved.
  • the station units 2 may be arranged such that each second provision direction UD intersects with the first provision direction S (corresponds to a circumferential direction of the center unit 3) in addition to the embodiments.

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Abstract

L'invention concerne une machine de jeu (1A), qui comprend : une première unité de jeu (3a) qui fournit un premier jeu dans une direction d'utilisation prédéterminée (S); au moins une seconde unité de jeu (2) qui est placée autour de la première unité de jeu (3a) et fournit un second jeu associé au premier jeu; un dispositif de commande rotatif (24) qui fait tourner la première unité de jeu (3a) de telle sorte que la direction d'utilisation prédéterminée (S) fait face à une direction de la seconde unité de jeu (2) au moins une fois. Et la machine de jeu (1a) acquiert des informations de position pour spécifier une position de la seconde unité de jeu (2) pendant la rotation de la première unité de jeu (3a), détermine une position de celle-ci sur la base des informations de position et commande le dispositif de commande rotatif (24) de telle sorte que la direction d'utilisation prédéterminée (S) fait face à la direction de la seconde unité de jeu lorsque la première unité de jeu (3a) fournit le premier jeu.
PCT/US2013/045806 2012-06-21 2013-06-14 Machine de jeu, procédé de commande d'ordinateur de commande, programme d'ordinateur et procédé de réglage de dessin WO2013192032A1 (fr)

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PCT/US2012/043617 WO2013191702A1 (fr) 2012-06-21 2012-06-21 Machine de jeux, procédé de commande d'un ordinateur de commande, programme d'ordinateur, et procédé de mise en place d'une configuration
USPCT/US2012/043617 2012-06-21

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PCT/US2013/045806 WO2013192032A1 (fr) 2012-06-21 2013-06-14 Machine de jeu, procédé de commande d'ordinateur de commande, programme d'ordinateur et procédé de réglage de dessin

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Citations (4)

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Publication number Priority date Publication date Assignee Title
US7465226B2 (en) * 2002-02-01 2008-12-16 Konami Gaming Incorporated Multi-station game machine
US20090023491A1 (en) * 2002-02-01 2009-01-22 Konami Gaming Incorporated Multi-station game machine
US7666092B2 (en) * 2004-09-01 2010-02-23 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US7708640B2 (en) * 2002-02-15 2010-05-04 Wms Gaming Inc. Gaming machine having a persistence-of-vision display

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Publication number Priority date Publication date Assignee Title
US7354342B2 (en) * 2003-07-30 2008-04-08 Igt Gaming device having a multiple coordinate award distributor including award percentages
JP4193774B2 (ja) * 2004-08-31 2008-12-10 株式会社セガ 抽選装置
US8328617B2 (en) * 2008-01-04 2012-12-11 Konami Gaming, Inc. Secondary roulette game

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7465226B2 (en) * 2002-02-01 2008-12-16 Konami Gaming Incorporated Multi-station game machine
US20090023491A1 (en) * 2002-02-01 2009-01-22 Konami Gaming Incorporated Multi-station game machine
US7708640B2 (en) * 2002-02-15 2010-05-04 Wms Gaming Inc. Gaming machine having a persistence-of-vision display
US7666092B2 (en) * 2004-09-01 2010-02-23 Igt Gaming system having multiple gaming devices that share a multi-outcome display

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