WO2013081215A1 - Portable device, method and system for conversational growth of 3d cyber character based on multiple input, and computer-readable medium recording the method - Google Patents

Portable device, method and system for conversational growth of 3d cyber character based on multiple input, and computer-readable medium recording the method Download PDF

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Publication number
WO2013081215A1
WO2013081215A1 PCT/KR2011/009241 KR2011009241W WO2013081215A1 WO 2013081215 A1 WO2013081215 A1 WO 2013081215A1 KR 2011009241 W KR2011009241 W KR 2011009241W WO 2013081215 A1 WO2013081215 A1 WO 2013081215A1
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WO
WIPO (PCT)
Prior art keywords
cyber character
cyber
character
user input
portable apparatus
Prior art date
Application number
PCT/KR2011/009241
Other languages
French (fr)
Inventor
Ji-Won Park
Geun-ok PARK
Original Assignee
Octo Tree Pte., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Octo Tree Pte., Ltd. filed Critical Octo Tree Pte., Ltd.
Priority to PCT/KR2011/009241 priority Critical patent/WO2013081215A1/en
Publication of WO2013081215A1 publication Critical patent/WO2013081215A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi

Definitions

  • the present invention relates to a technology for growing a 3-D cyber character based on a multiple input. More particularly, the present invention relates to a portable apparatus, a method, and a system for interacting with an AI 3-D cyber character, which reacts, grows and evolves according to various user inputs, and for growing the AI 3-D cyber character, and a computer-readable medium recording the method.
  • a cyber character generally known as an avatar is extensively used in a community site or a portal site.
  • a user pays for the cyber character by using subscription-based cyber moneys so that the user can decorate the cyber character in a cyber place as the user wishes.
  • new portable apparatus types such as smart phones or tablet PCs have been spotlighted, users can connect to the portal site employing cyber characters through the smart phone or the tablet PC regardless of time and place. Accordingly, the services employing cyber characters have been rapidly increased.
  • a typical cyber character provides entertainment to a user based on a user input.
  • typical cyber characters represent monotonous reactions and results. Accordingly, the user using the cyber character for a long time may feel bored.
  • an object of the present invention is to provide a portable apparatus, a method, and a system for growing a conversational and evolutional cyber character, capable of outputting various reactions according to the user input, and a computer-readable medium recording the method.
  • a portable apparatus for growing a cyber character including a storage module to store a cyber character having individuality, intellect, personality, and instinct that are expressed as numeric values, and a controller to grow the cyber character by changing the individuality of the cyber character according to a user input through a preset algorithm upon receiving the user input.
  • the portable apparatus for growing the cyber character of the present invention further includes at least one of a display module to output a visual reaction, an audio module to output an audial reaction, and a vibration module to output a tactile reaction.
  • the visual reaction includes a face look of the cyber character, an action of the cyber character, a text, and a special effect
  • the audial reaction includes a sound effect, a background effect, and a voice of the cyber character
  • the tactile reaction includes vibration
  • At least one of a face, a hair, tops, bottoms, shoes, a background, a jacket, an accessory, an animation, a motion, and a special effect of the cyber character is customized according to user selection.
  • a method for growing a cyber character of a portable apparatus includes selecting a cyber character having individuality including intellect, personality, and instinct that are expressed as numeric values, receiving a user input for the cyber character, and changing the individuality of the cyber character through a preset algorithm according to the user input.
  • the method for growing the cyber character according to the present invention further includes outputting various reactions according to individualities of cyber characters corresponding to the user input.
  • the outputting of the various reactions includes outputting at least one of a visual reaction, an audial reaction, and a tactile reaction.
  • a system for growing a cyber character includes a store server located over a network to store applications used for growing the cyber character, an item server located over the network to store items used for growing the cyber character, and a portable apparatus accessing the store server and the item server via the network, receiving and executing the applications from the store sever, and receiving and using the items from the item server for use.
  • the cyber character having individuality including intellect, personality, and instinct that are expressed as numeric values, and the portable apparatus changes the individuality of the cyber character according to a user input through a preset algorithm if the user input for the cyber character is received.
  • the cyber character having the numeric value of about 0 in the patience does not stand the predetermined phenomenon. Therefore, the cyber character having the numeric value of about 1 in the patience requests foods (i.e., items) when the numeric value for the hunger is 5.
  • the cyber character having the numeric value of about 10 in the patience stands the hunger until the numeric value for the hunger is 10.
  • the cyber character has the intellect, the personality, and the instinct.
  • the intellect, the personality, and the instinct have respective components thereof. The components are expressed as numeric values, thereby forming the individuality of the cyber character.
  • the user voice When the user input is the voice, the user voice may be used as the user input, or the value used to determine a user making the voice may be used as the user input. If the user voice is used as the user input, the cyber character may react to user voice that has been input, or may make a reaction according to users making a voice.
  • the reaction of the cyber character can be output according to the user input by using resources of the portable apparatus.
  • the resources include a display device of the portable apparatus to output the visual reaction, an audio device of the portable apparatus to output the audial reaction, and a vibration device of the portable apparatus to output the tactile reaction.
  • at least one the face look and the action of the cyber character, the text, the special effect, the sound effect, the background sound, the voice of the cyber character, and the vibration of the cyber character is output, so that the intention or the feeling of the cyber character can be expressed.
  • the system includes a store server 110, an item server 120, and a portable terminal 200.
  • the store server 110 and the item server 120 are located over a network.
  • the portable terminal 200 can access the store server 110 and the item server 120, respectively, through the network.
  • the portable terminal 200 can access the store and item servers 110 and 120 through various schemes depending on protocols supporting the network access.
  • the portable terminal 200 can access the network through fixed access schemes such as a DSL (Digital Subscriber Line), a cable modem, and an Ethernet.
  • the portable terminal 200 may access the network through a mobile access scheme based on a base station.
  • the portable terminal 200 may access the network through wireless access schemes such as a WLAN (Wireless Local Area Network), a WiFi (Wireless Fidelity), or a WiMax (WorldWide Interoperability for Micorwave Access).
  • WLAN Wireless Local Area Network
  • WiFi Wireless Fidelity
  • WiMax WorldwideWide Interoperability for Micorwave Access
  • the store server 110 can store a plurality of applications.
  • the store server 110 can authenticate the portable terminal 200 upon the request of the portable terminal 200 to provide an application purchased through the portable terminal 200.
  • the store server 110 may have a function for authenticating the portable terminal 200 while distinguish the portable terminal 200 requesting the application from other portable terminal 200 and a settlement function for the purchase of the user through the portable terminal 200.
  • the store server 110 can provide an application, which is used to grow the cyber character, to the portable terminal 200.
  • the portable terminal 200 can download various applications. Such authentication can be achieved by using an ID (Identification) and a PW (Password) of the user of the portable terminal 200.
  • the portable terminal 200 receives applications to grow the cyber character from the store server 110 and executes the application so that the user can select and grow a cyber character. If necessary, the portable terminal 200 can download various items used to grow the cyber character from the item server 110.
  • the communication module 210 accesses the network to make data communication.
  • the network includes an access network to provide wireless service to the portable terminal 200 and a core network which has various servers located thereon and provides wired services such as switching or routing.
  • the core network includes a circuit-switched network and a packet-switched network.
  • the access scheme of the communication module 210 includes the fixed access scheme such as the DSL, the cable modem or the Ethernet, a mobile access scheme such as a W-CDM, a CDMA 2000, a GSM, or a GPRS, or a wireless access scheme such as a WLAN (Wireless Local Area Network), a WiFi (Wireless Fidelity), or a WiMax (Worldwide Interoperability for Microwave Access).
  • the input module 220 receives one of a user command, user selection, data and information.
  • the input module 220 may include various input keys and functional keys to receive information about numbers or characters and to set up various functions.
  • the input module 220 detects the user input and transmits an input signal according to the detected user input to the controller 270.
  • the input module 220 may include all types of input units to be developed in the future in addition to input devices such as a keyboard, a key pad, a mouse, a joystick, and a touch screen. If the input module 220 is the touch screen, the input module 220 may be integrally formed with the display module 240.
  • the input module 220 receives various user inputs for the cyber character and transmits the user inputs to the controller 270.
  • the controller 270 may include a process unit to actually drive the operating system and an application to produce the contents of a moving picture.
  • the controller 270 may include a central process unit (CPU). If the portable terminal 200 is powered on, the controller 270 shifts the operating system from the auxiliary memory device to the main memory device of the storage module 260, and the controller 270 performs a booting operation to drive the operating system. In particular, if the execution of the application to grow the cyber character is requested, the controller 270 loads the corresponding application from the storage module 260 to execute the application.
  • CPU central process unit
  • the user can customize the cyber character.
  • table 3 represents factors for customizing the cyber character.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Disclosed are a portable apparatus, a method, a system, a medium for growing a cyber character. The portable apparatus includes a storage module and a controller. The storage module stores a cyber character having individuality, intellect, personality, and instinct that are expressed as numeric values. The controller grows the cyber character by changing the individuality of the cyber character according to a user input through a preset algorithm upon receiving the user input. The controller outputs various reactions according to individualities of cyber characters corresponding to the user input. The outputs include a visual reaction, an audio module, and a tactile reaction. The user input includes at least one of no-input, motion of the portable apparatus, a user voice, a user touch, an item, time variation, and a character state.

Description

PORTABLE DEVICE, METHOD AND SYSTEM FOR CONVERSATIONAL GROWTH OF 3D CYBER CHARACTER BASED ON MULTIPLE INPUT, AND COMPUTER-READABLE MEDIUM RECORDING THE METHOD
The present invention relates to a technology for growing a 3-D cyber character based on a multiple input. More particularly, the present invention relates to a portable apparatus, a method, and a system for interacting with an AI 3-D cyber character, which reacts, grows and evolves according to various user inputs, and for growing the AI 3-D cyber character, and a computer-readable medium recording the method.
A so-called smart phone has advantages of a handheld phone and a PDA (personal digital assistant). In other words, the smart phone has data communication functions such as a function of setting up a schedule, a facsimile function, and the access function to the Internet in addition to the functions of the handheld phone. The greatest characteristic of the smart phone is to allow a user to install, add, or delete several hundreds of applications (application programs) as the user wishes, which is different from an existing handheld phone produced as a complete product and having only fixed functions. In addition, differently from the existing handheld phone, the smart phone may have a function of directly accessing the Internet not only through a wireless LAN, but also through various browsing programs. Further, according to the smart phone, a user can make a desirable application, realize a suitable interface through various applications, and share an application with other users having smart phones of the same OS.
Meanwhile, a cyber character generally known as an avatar is extensively used in a community site or a portal site. A user pays for the cyber character by using subscription-based cyber moneys so that the user can decorate the cyber character in a cyber place as the user wishes. Recently, as new portable apparatus types such as smart phones or tablet PCs have been spotlighted, users can connect to the portal site employing cyber characters through the smart phone or the tablet PC regardless of time and place. Accordingly, the services employing cyber characters have been rapidly increased.
A typical cyber character provides entertainment to a user based on a user input. However, typical cyber characters represent monotonous reactions and results. Accordingly, the user using the cyber character for a long time may feel bored.
Accordingly, the present invention has been made keeping in mind the above problems occurring in the prior art, and an object of the present invention is to provide a portable apparatus, a method, and a system for growing a conversational and evolutional cyber character, capable of outputting various reactions according to the user input, and a computer-readable medium recording the method.
In order to accomplish the objects, according to one aspect of the present invention, there is provided a portable apparatus for growing a cyber character including a storage module to store a cyber character having individuality, intellect, personality, and instinct that are expressed as numeric values, and a controller to grow the cyber character by changing the individuality of the cyber character according to a user input through a preset algorithm upon receiving the user input.
According to the portable apparatus for growing the cyber character of the present invention, the controller outputs various reactions according to individualities of cyber characters corresponding to the user input.
In this case, the portable apparatus for growing the cyber character of the present invention further includes at least one of a display module to output a visual reaction, an audio module to output an audial reaction, and a vibration module to output a tactile reaction.
According to the portable apparatus of the present invention, the visual reaction includes a face look of the cyber character, an action of the cyber character, a text, and a special effect, the audial reaction includes a sound effect, a background effect, and a voice of the cyber character, and the tactile reaction includes vibration.
According to the portable apparatus for growing the cyber character of the present invention, the user input includes at least one of no-input, motion of the portable apparatus, a user voice, a user touch, an item, time variation, and a character state.
According to the portable apparatus for growing the cyber character of the present invention, at least one of a face, a hair, tops, bottoms, shoes, a background, a jacket, an accessory, an animation, a motion, and a special effect of the cyber character is customized according to user selection.
A method for growing a cyber character of a portable apparatus according to the present invention includes selecting a cyber character having individuality including intellect, personality, and instinct that are expressed as numeric values, receiving a user input for the cyber character, and changing the individuality of the cyber character through a preset algorithm according to the user input.
The method for growing the cyber character according to the present invention further includes outputting various reactions according to individualities of cyber characters corresponding to the user input.
In this case, in the method for growing according to the present invention, the outputting of the various reactions includes outputting at least one of a visual reaction, an audial reaction, and a tactile reaction.
According to the method for growing the cyber character according to the present invention, the visual reaction includes a face look of the cyber character, an action of the cyber character, a text, and a special effect, the audial reaction includes a sound effect, a background effect, and a voice of the cyber character, and the tactile reaction includes vibration.
According to the method for growing the cyber character according to the present invention, at least one of a face, a hair, tops, bottoms, shoes, a background, a jacket, an accessory, an animation, a motion, and a special effect of the cyber character is customized according to user selection.
A system for growing a cyber character according to the present invention includes a store server located over a network to store applications used for growing the cyber character, an item server located over the network to store items used for growing the cyber character, and a portable apparatus accessing the store server and the item server via the network, receiving and executing the applications from the store sever, and receiving and using the items from the item server for use. The cyber character having individuality including intellect, personality, and instinct that are expressed as numeric values, and the portable apparatus changes the individuality of the cyber character according to a user input through a preset algorithm if the user input for the cyber character is received.
According to system for growing a cyber character of the present invention, the portable apparatus outputs various reactions according to individualities of cyber characters corresponding to the user input.
The present invention provides a computer-readable medium to record the method for growing the cyber character.
As described above, according to the present invention, the cyber character having the individuality expressed as a numeric value does not monotonously react to a user, but provide various reactions to the user corresponding to the user input according to the change and the development of the individuality. Therefore, the user of the application or the portable apparatus equipped with the application can be pleased with the cyber character, so that the use of the portable apparatus can be increased.
FIG. 1 is a schematic view showing a method for growing a cyber character according to an embodiment of the present invention;
FIG. 2 is a schematic view showing a system for growing the cyber character according to the embodiment of the present invention;
FIG. 3 is a block diagram showing the structure of a portable apparatus according to the embodiment of the present invention;
FIG. 4 is a view showing a screen image illustrating an example of a cyber character according to the embodiment of the present invention; and
FIG. 5 is a flowchart showing the method for growing the cyber character according to the embodiment of the present invention.
Hereinafter, exemplary embodiments of the present invention will be described in detail. In the following description, the known functions and configurations that make the subject matter of the present invention rather unclear will be omitted.
FIG. 1 is a schematic view showing a method for growing a cyber character according to an embodiment of the present invention.
The cyber character has individuality, and the individuality includes intellect, personality, and instinct. In addition, the intellect, the personality, and the instinct may have at least one component. For example, the intellect of the cyber character may include components such as biggies, likes, the goal of the life, and special abilities of the cyber character. In addition, the personality may include components such as an action, manners, bravery, greed, emotion, faithfulness, love, and patience of the cyber character. The instinct may include components such as hunger, health, dirty, excretion, sleep, and boredom.
All of the above components can be expressed as numeric values. Actually, the patience of the human being cannot be expressed as numeric values. However, according to the present invention, the patience of the cyber character can be expressed as a numeric value and stored. For example, the patience, which is one of the components of the personality, may have the maximum value of 10 and the minimum value of 0, and the hunger, which is one of the components of the instinct, may have the maximum value of 10 and the minimum value of 0. The numeric value for the hunger is reduced when the cyber character is fed through an item. The numeric value for the hunger may be increased by time during which the cyber character is not fed. The cyber character having the numeric value of about 10 in the patience stands or endures predetermined phenomenon. The cyber character having the numeric value of about 0 in the patience does not stand the predetermined phenomenon. Therefore, the cyber character having the numeric value of about 1 in the patience requests foods (i.e., items) when the numeric value for the hunger is 5. The cyber character having the numeric value of about 10 in the patience stands the hunger until the numeric value for the hunger is 10. As described above, the cyber character has the intellect, the personality, and the instinct. The intellect, the personality, and the instinct have respective components thereof. The components are expressed as numeric values, thereby forming the individuality of the cyber character.
The individuality of the cyber character may be changed or developed according to levels. In other words, the individuality of the cyber character may be changed or developed according to levels by changing the numeric value for the individuality. A specific user input for the cyber character may be provided. The individuality of the cyber character may be changed or developed corresponding to the user input through a preset algorithm. The user input includes the motion of a portable apparatus, the voice of the user, the touch of the user, and the items, and the details thereof will be described later. Cyber characters react to the user input, and make reactions different from each other according to the individualities of the cyber characters. The reactions include a visual reaction, an audial reaction, or a tactile reaction, and the details thereof will be described later.
Hereinafter, the user input for the cyber character and the reaction of the cyber character to the user input will be described in more detail.
First, the user input for the cyber character will be described with reference to Table 1.
Table 1
User Input Type
No-input
Motion Rotation of portable apparatus, shaking of the portable apparatus
Voice User voice, value to determine user making a voice
Touch rub, tap, double tap, stretch
Item Foods, medicines, clothes, actions, jewelries, special items
Time variation
Character state
The user input is performed based on resources of the portable apparatus. As shown in table 1, the user input includes the motion of the portable apparatus, the user voice, the user touch, and the item. In addition, although the user does not input anything (no-input in table 1), the no-input may be the user input for the cyber character. In addition, the time variation or the character state may be the user input.
The no-input refers to a state in which there is no user input for the cyber character during a preset time interval. The cyber character may react to the no-input. For example, if the cyber character is not fed with foods (item) during a predetermined time interval, the cyber character may express the hunger thereof.
Motions of the portable apparatus may be classified according to motion types. The motion types include the rotation of the portable apparatus and the shaking of the portable apparatus. The cyber character can output the reaction corresponding to the motion type of the cyber character.
When the user input is the voice, the user voice may be used as the user input, or the value used to determine a user making the voice may be used as the user input. If the user voice is used as the user input, the cyber character may react to user voice that has been input, or may make a reaction according to users making a voice.
The touch type of the user includes rub, tap, double-tap, and stretch. The cyber character may have a reaction according to the type and the position of the touch of the user.
When the user input is the item, various preset items can be provided. The items are fed to the cyber character. For example, the items may include foods, medicines, clothes, actions, jewelries, and special items. If the items are fed to the cyber character, the cyber character reacts thereto.
Next, the reaction of the cyber character to the user input will be described with reference to Table 2.
Table 2
Outputs Visual reaction face look
action
text
special effects
Audial reaction effect sound
background sound
voice
Tactile reaction vibration
The outputs of the cyber character include the visual reaction, the audial reaction, and the tactile reaction. The visual reaction includes the face look and the action of the cyber character, the text, and the special effects. The audial reaction includes the effect sound, the background sound, and the voice of the cyber character. The tactile reaction includes the vibration.
The cyber character may have various face looks according to the user inputs. In other words, the cyber character may express face looks of happiness, sadness, anger, and pleasure thereof. In addition, the cyber character can take an action according to the user input. For example, when the user feeds foods (item) to the cyber character, the cyber character may make an action to eat the foods. In addition, the cyber character can express the feeling thereof as a text. For example, in order to express the hunger thereof, the cyber character displays a text like I'm hungry!. In addition, the cyber character can make special effects. The special effects represent the intention or the feeling of the cyber character. In order to express the pleasure of the cyber character, a firework shape may be displayed. In addition, in order to express love of the cyber character, a heart shape may be displayed. In addition, in order to express the question of the cyber character, a question mark may be displayed.
The cyber character can directly output the intention or the feeling thereof through the voice thereof. For example, when the cyber character feels hungry, the cyber character can express the feeling of the hunger thereof through the voice thereof. In addition, in order to express the hunger of the cyber character, growling sound effects may be output as if the stomach of the cyber character is growling.
The reaction of the cyber character can be output according to the user input by using resources of the portable apparatus. The resources include a display device of the portable apparatus to output the visual reaction, an audio device of the portable apparatus to output the audial reaction, and a vibration device of the portable apparatus to output the tactile reaction. In addition, at least one the face look and the action of the cyber character, the text, the special effect, the sound effect, the background sound, the voice of the cyber character, and the vibration of the cyber character is output, so that the intention or the feeling of the cyber character can be expressed.
FIG. 2 is a schematic view showing the system for growing the cyber character according to the embodiment of the present invention.
Referring to FIG. 2, the system according to the embodiment of the present invention includes a store server 110, an item server 120, and a portable terminal 200. The store server 110 and the item server 120 are located over a network. In addition, the portable terminal 200 can access the store server 110 and the item server 120, respectively, through the network. In this case, the portable terminal 200 can access the store and item servers 110 and 120 through various schemes depending on protocols supporting the network access. For example, the portable terminal 200 can access the network through fixed access schemes such as a DSL (Digital Subscriber Line), a cable modem, and an Ethernet. The portable terminal 200 may access the network through a mobile access scheme based on a base station. In addition, the portable terminal 200 may access the network through wireless access schemes such as a WLAN (Wireless Local Area Network), a WiFi (Wireless Fidelity), or a WiMax (WorldWide Interoperability for Micorwave Access).
The store server 110 can store a plurality of applications. The store server 110 can authenticate the portable terminal 200 upon the request of the portable terminal 200 to provide an application purchased through the portable terminal 200. To this end, the store server 110 may have a function for authenticating the portable terminal 200 while distinguish the portable terminal 200 requesting the application from other portable terminal 200 and a settlement function for the purchase of the user through the portable terminal 200. In particular, the store server 110 can provide an application, which is used to grow the cyber character, to the portable terminal 200.
The item server 120 basically stores and provides the items. Upon receiving the request from the portable terminal 200, the item server 120 receives the authentication result from the store server 110 and provides a necessary item to the authenticated portable terminal 200. In this case, the items include digital objects such as clothes, accessories, foods, or medicines. In particular, the item server 120 can provide various items, which are used to grow the cyber characters, to the portable terminal 200.
After the portable terminal 200 accesses the store server 110 and is authenticated, the portable terminal 200 can download various applications. Such authentication can be achieved by using an ID (Identification) and a PW (Password) of the user of the portable terminal 200. In particular, the portable terminal 200 receives applications to grow the cyber character from the store server 110 and executes the application so that the user can select and grow a cyber character. If necessary, the portable terminal 200 can download various items used to grow the cyber character from the item server 110.
FIG. 3 is a block diagram showing the structure of the portable terminal according to the embodiment of the present invention.
Referring to FIG. 3, the portable terminal 200 according to the embodiment of the present invention includes a communication module 210, an input module 220, an audio module 230, a display module 240, a sensor module 240, a storage module 260, a controller 270, and a vibration module (not shown).
The communication module 210 accesses the network to make data communication. In this case, the network includes an access network to provide wireless service to the portable terminal 200 and a core network which has various servers located thereon and provides wired services such as switching or routing. In addition, the core network includes a circuit-switched network and a packet-switched network. The access scheme of the communication module 210 includes the fixed access scheme such as the DSL, the cable modem or the Ethernet, a mobile access scheme such as a W-CDM, a CDMA 2000, a GSM, or a GPRS, or a wireless access scheme such as a WLAN (Wireless Local Area Network), a WiFi (Wireless Fidelity), or a WiMax (Worldwide Interoperability for Microwave Access). If the communication module 210 receives data from the controller 270, the communication module 210 accesses the network to transmit the data. In addition, the communication module 210 may provide the data to the controller 300 by accessing the network to receive data from one entity existing on the network. In particular, the communication module 210 can make data communication with the store and item servers 110 and 120 shown in FIG. 2 through the network.
The input module 220 receives one of a user command, user selection, data and information. The input module 220 may include various input keys and functional keys to receive information about numbers or characters and to set up various functions. The input module 220 detects the user input and transmits an input signal according to the detected user input to the controller 270. For example, the input module 220 may include all types of input units to be developed in the future in addition to input devices such as a keyboard, a key pad, a mouse, a joystick, and a touch screen. If the input module 220 is the touch screen, the input module 220 may be integrally formed with the display module 240. In particular, the input module 220 receives various user inputs for the cyber character and transmits the user inputs to the controller 270.
The audio module 230 processes an audio signal, and may include a microphone and a speaker. The audio module 230 converts an analog audio signal input through the microphone to a digital audio signal and transmits the digital audio signal to the controller 270. In addition, the audio module 230 converts a digital audio signal output from the controller 270 into an analog audio signal and outputs the analog audio signal through the speaker. In particular, the audio module 230 can output various audial reactions of the cyber character, which are generated corresponding to the user input for the cyber character.
The display module 240 displays results or information according to the motions of the portable terminal 200 through a screen. The display module 270 may include a touch screen. If the display module 240 in the form of the touch screen is provided with the display module 240, the display module 240 may be integrally formed with the input module 220. In particular, the display module 240 may output various visual reactions of the cyber character to which are generated corresponding to the user input for the cyber character.
The sensor module 250 detects the motion of the portable terminal 200. If the sensor module 250 detects the motion of the portable terminal 200, the detected motion is transmitted to the controller 270. In this case, the motion includes the gradient to the ground surface, the direction, the movement, and the rotation of the portable terminal 200. In order to detect the motion of the portable terminal 200, the sensor module 250 may include at least one of a gyro sensor, an acceleration sensor, and a geo-magnetic sensor. In particular, the sensor module 250 receives various user inputs for the cyber character to transmit the user inputs to the controller 270.
The storage module 260 stores data. The storage module 260 includes a main memory device and an auxiliary memory device. The storage module 260 may store an operating system, various applications, and data. The data stored in the storage module 260 can be deleted, modified, and added according to the user's manipulation. In particular, the storage module 260 can store applications used to grow cyber characters and data about cyber characters. The data for the cyber character may include numeric values representing the individuality of the cyber character. In addition, the storage module 260 can store an algorithm used to grow the cyber character by changing the individuality of the cyber character according to the user input for the cyber character. The storage module 260 can store a table of defining the relations between various user inputs for the cyber character and various reactions of the cyber character corresponding to the various user inputs.
The controller 270 may include a process unit to actually drive the operating system and an application to produce the contents of a moving picture. For example, the controller 270 may include a central process unit (CPU). If the portable terminal 200 is powered on, the controller 270 shifts the operating system from the auxiliary memory device to the main memory device of the storage module 260, and the controller 270 performs a booting operation to drive the operating system. In particular, if the execution of the application to grow the cyber character is requested, the controller 270 loads the corresponding application from the storage module 260 to execute the application.
After executing the application to grow the cyber character, the controller 270 can receive the input for the cyber character from the user through the input module 220. In this case, the controller 270 changes the numeric value representing the individuality of the cyber character through a preset algorithm. Therefore, the individuality of the cyber character may be changed or developed.
In addition, the controller 270 can make a reaction to the user input according to the individuality of the cyber character. The controller 270 may output the reaction through at least one of the audio module 230, the display module 240, and the vibration module (not shown). In other words, the controller 270 can output the visual reaction through the display module 240, and output the audial reaction through the audio module 239. In addition, the controller 270 can output the tactile reaction through the vibration module. The visual reaction includes the face look and the action of the cyber character, a text, and a special effect. In addition, the audial reaction includes a sound effect, a background sound, and the voice of the cyber character.
FIG. 4 is a view showing a screen image illustrating an example of a cyber character according to the embodiment of the present invention.
According to the embodiment of the present invention, the user can select a basic form of the cyber character and change the basic form. The basic form refers to the species or the sex of the cyber character. For example, the user can select a basic form in the human shape or a basic form in an animal shape. According to another embodiment of the present invention, the cyber character can be previously determined by default.
In addition, the user can customize the cyber character. Following table 3 represents factors for customizing the cyber character.
Table 3
Customizing factors Face
Hair
Apparel-Tops
Apparel-Bottoms
Apparel-Shoes
Background
Apparel-Jackets
Accessories
Animation/Motions/Special effect
As shown in table. 3, the factors that can be customized by the user include the face, the hair, the tops, the bottoms, the shoes, the background, the jacket, the accessories, the animation, the motion, and the special effect of the cyber character.
For example, the user can customize the cyber character according to the following methods. In the screen displaying the basic-form cyber character, the user purchases an item for customizing from an item shop or through a my-bag menu, or selects a free item. In this case, corresponding parts of the cyber character are changed corresponding to the purchased or selected items. In particular, the user can change external module data of the cyber character (face, body, hand, foot, arm, leg, color for screen effect, size, etc.) or internal module data of the cyber character (the goal of the life, personality, instinct, etc.) by using the items.
FIG. 5 is a flowchart showing a method for growing the cyber character according to the embodiment of the present invention.
Referring to FIG. 5, the controller 270 selects a cyber character according to the user input (step S11). As described above with reference to FIG. 4, the user can customize the cyber character by using items, and the items that can be customized include a face, a hair, tops, bottoms, shoes, background, a jacket, accessories, animation, motion, and special effects. The cyber character represents the individuality expressed as a numeric value, and the numeric value for the individuality of the cyber character may be determined at random or by default.
The controller 270 can receive a specific input from a user through the input module 220 (step S12). The controller 270 changes the numeric value for the individuality of the cyber character through a preset algorithm (step S13). Therefore, the individuality of the cyber character may be changed or developed.
Next, the controller 270 makes a reaction to the user input according to the individuality of the cyber character (step S14). Thereafter, the controller 270 outputs the reaction through at least one of the audio module 230, the display module 240, and the vibration module (not shown) (step S15). In detail, the controller 270 can output the visual reaction through the display module 240, output the audial reaction through the audio module 230, and output the tactile reaction through the vibration module. As described above with reference to table 2, the visual reaction includes the face look of the cyber character, the action of the cyber character, the text, and the special effect, and the audial reaction includes a sound effect, a background sound, and the voice of the cyber character.
As described above, according to the embodiment of the present invention, the interaction between the user and the cyber character is made based on the individuality expressed as a numeric value, so that the interactive reaction with the cyber character is made similarly to a human. Therefore, the user is able to have a fun due to the application and the portable apparatus equipped with the application.
A method for growing a cyber character of a portable apparatus according to the embodiment of the present invention can be realized in the form of a program that is readable by various computer units and recoded in a computer-readable recording medium. In this case, the recording medium may singly include program commands, a data file, and a data structure, or the combination thereof. The program commands recorded in the recording medium may be specially designed and constructed for the present invention, or known to those skilled in the art pertaining to computer software. For example, the recording medium includes hardware devices specially configured to store and execute program commands like magnetic media including a hard disc, a floppy disc, and a magnetic tape, optical media including a CD-ROM and a DVD, magneto-optical media including a floptical disc, a ROM, a RAM, and a flash memory. The program commands may include machine codes compiled by a compiler and high-language codes executable by a computer through an interpreter. The hardware devices can be configured to operate by using at least one software module in order to perform the operations according to the present invention. In contrast, software modules can be configured to operate by using at least one hardware devices in order to perform the operations according to the present invention.
Although the exemplary embodiments of the present invention have been described, it is understood that the present invention should not be limited to these exemplary embodiments but various changes and modifications can be made by one ordinary skilled in the art within the spirit and scope of the present invention as hereinafter claimed.

Claims (15)

  1. A portable apparatus for growing a cyber character, the portable apparatus comprising:
    a storage module to store a cyber character having individuality, intellect, personality, and instinct that are expressed as numeric values; and
    a controller to grow the cyber character by changing the individuality of the cyber character according to a user input through a preset algorithm upon receiving the user input.
  2. The portable apparatus of claim 1, wherein the controller outputs various reactions according to individualities of cyber characters corresponding to the user input.
  3. The portable apparatus of claim 2, further comprising at least one of a display module to output a visual reaction, an audio module to output an audial reaction, and a vibration module to output a tactile reaction.
  4. The portable apparatus of claim 3, wherein the visual reaction includes a face look of the cyber character, an action of the cyber character, a text, and a special effect, the audial reaction includes a sound effect, a background effect, and a voice of the cyber character, and the tactile reaction includes vibration.
  5. The portable apparatus of claim 1, wherein the user input includes at least one of no-input, motion of the portable apparatus, a user voice, a user touch, an item, time variation, and a character state.
  6. The portable apparatus of claim 1, wherein at least one of a face, a hair, tops, bottoms, shoes, a background, a jacket, an accessory, an animation, a motion, and a special effect of the cyber character is customized according to user selection.
  7. A method for growing a cyber character of a portable apparatus, the method comprising:
    selecting a cyber character having individuality including intellect, personality, and instinct that are expressed as numeric values;
    receiving a user input for the cyber character; and
    changing the individuality of the cyber character through a preset algorithm according to the user input.
  8. The method of claim 7, further comprising outputting various reactions according to individualities of cyber characters corresponding to the user input.
  9. The method of claim 8, wherein the outputting of the various reactions includes outputting at least one of a visual reaction, an audial reaction, and a tactile reaction.
  10. The method of claim 9, wherein the visual reaction includes a face look of the cyber character, an action of the cyber character, a text, and a special effect, the audial reaction includes a sound effect, a background effect, and a voice of the cyber character, and the tactile reaction includes vibration.
  11. The method of claim 7, wherein the user input the user input includes at least one of no-input, motion of the portable apparatus, a user voice, a user touch, an item, time variation, and a character state.
  12. The method of claim 7, wherein at least one of a face, a hair, tops, bottoms, shoes, a background, a jacket, an accessory, an animation, a motion, and a special effect of the cyber character is customized according to user selection.
  13. A system for growing a cyber character, the system comprising:
    a store server located over a network to store applications used for growing the cyber character;
    an item server located over the network to store items used for growing the cyber character; and
    a portable apparatus accessing the store server and the item server via the network, receiving and executing the applications from the store sever, and receiving and using the items from the item server for use,
    wherein the cyber character having individuality including intellect, personality, and instinct that are expressed as numeric values, and the portable apparatus changes the individuality of the cyber character according to a user input through a preset algorithm if the user input for the cyber character is received.
  14. The system of claim 13, wherein the portable apparatus outputs various reactions according to individualities of cyber characters corresponding to the user input.
  15. A computer-readable medium to record the method for growing the cyber character according to one of claims 7 to 12.
PCT/KR2011/009241 2011-12-01 2011-12-01 Portable device, method and system for conversational growth of 3d cyber character based on multiple input, and computer-readable medium recording the method WO2013081215A1 (en)

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Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
PCT/KR2011/009241 WO2013081215A1 (en) 2011-12-01 2011-12-01 Portable device, method and system for conversational growth of 3d cyber character based on multiple input, and computer-readable medium recording the method

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003299876A (en) * 2002-04-11 2003-10-21 Konami Computer Entertainment Studios Inc Program and method for growing character, and video game apparatus
KR100516977B1 (en) * 2001-06-25 2005-09-26 김연암 System for rearing of cyber pet
KR100891541B1 (en) * 2006-11-17 2009-04-03 김종민 Cyber pet service system

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100516977B1 (en) * 2001-06-25 2005-09-26 김연암 System for rearing of cyber pet
JP2003299876A (en) * 2002-04-11 2003-10-21 Konami Computer Entertainment Studios Inc Program and method for growing character, and video game apparatus
KR100891541B1 (en) * 2006-11-17 2009-04-03 김종민 Cyber pet service system

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