WO2012161279A1 - Instruction-receiving device, instruction receiving method, non-temporary recording medium, and program - Google Patents

Instruction-receiving device, instruction receiving method, non-temporary recording medium, and program Download PDF

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Publication number
WO2012161279A1
WO2012161279A1 PCT/JP2012/063380 JP2012063380W WO2012161279A1 WO 2012161279 A1 WO2012161279 A1 WO 2012161279A1 JP 2012063380 W JP2012063380 W JP 2012063380W WO 2012161279 A1 WO2012161279 A1 WO 2012161279A1
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Prior art keywords
value
condition
numerical parameter
change
user
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PCT/JP2012/063380
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French (fr)
Japanese (ja)
Inventor
将史 竹廣
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株式会社コナミデジタルエンタテインメント
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Priority to CN201280025433.1A priority Critical patent/CN103562823B/en
Publication of WO2012161279A1 publication Critical patent/WO2012161279A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/002Specific input/output arrangements not covered by G06F3/01 - G06F3/16
    • G06F3/005Input arrangements through a video camera
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials

Definitions

  • the present invention relates to an instruction receiving apparatus capable of performing an operation input based on a user's body movement, an instruction receiving apparatus, an instruction receiving method, and a non-temporary recording medium suitable for efficiently and quickly performing a user's operation input. As well as programs.
  • Patent Document 1 Since the technique described in Patent Document 1 employs detecting the position of a part of the user's body as a means for receiving instructions, a separate input device such as a controller is unnecessary, and various techniques are available. Used in the field. On the other hand, since it is an instruction receiving method that does not use a controller, there is a demand for quick response to user instruction input.
  • the present invention solves such a problem, and in an instruction receiving device capable of performing an operation input based on a user's physical movement, an instruction reception suitable for efficiently and quickly performing a user's operation input.
  • An object is to provide an apparatus, an instruction receiving method, a non-transitory recording medium, and a program.
  • An instruction receiving apparatus includes a detection unit, a storage unit, an update unit, and an output unit.
  • a detection part detects the position of the 1st site
  • the detection unit detects a specific position of the user's body using image data obtained by photographing the user's body with a camera or the like, and a value of the distance from the input device detected by the image depth sensor to the user. . If the first part is the user's right hand and the second part is the user's left hand, the detection unit identifies the positions of these parts and detects changes over time. In addition, the storage unit stores numerical parameters that are changed according to the detection position of the user.
  • the update unit stores the numerical parameter to be stored so that the stored numeric parameter changes from the first value to the second value as time elapses when the detected position of the first part satisfies the first condition. Update.
  • the value of the numerical parameter is set. Changes from the first value to the second value, for example, changes from the first value to the second value over time.
  • the output unit outputs that the instruction from the user has been accepted when the stored numerical parameter reaches the second value.
  • the numerical parameter changes from the first value to the second value and reaches the second value. Processing is performed on the assumption that an instruction from the user is accepted. For example, if the state where the user raises the right hand and the condition that the right hand is placed in a certain space continues, the numerical parameter changes from the first value to the second value, and the second value To. When the second value is reached, the instruction from the user is accepted as an instruction to start the game, for example.
  • the updating unit changes the degree of change in the numerical parameter when the detected position of the second part satisfies the second condition while the position of the detected first part satisfies the first condition. .
  • the numerical parameter changes from the first value to the second value. Then, if the second part of the user's body satisfies the second condition while the first part satisfies the first condition, the numerical parameter changes from the first value to the second value.
  • the degree of change is changed to change the degree, for example, to increase the change speed.
  • the degree of change from the first value to the second value that is, the rate of change increases.
  • the time required until the instruction is received can be adjusted according to the user's will. Improvements can be made.
  • the instruction receiving device further includes a display unit.
  • the display unit displays the stored numerical parameter between the first value and the second value.
  • the display unit displays a display corresponding to the value by a gauge or the like on the display screen. For example, when the right hand is placed in a specific space, the display unit displays the gauge displayed on the screen so as to increase from 0 to a predetermined value in accordance with the change of the numerical parameter.
  • the user can visually recognize how the numerical parameter changes from the first value to the second value when the first part satisfies the first condition.
  • the update unit reaches the second value by satisfying the second condition of the position of the second part while the detected position of the first part satisfies the first condition.
  • the degree of change of the numerical parameter of the storage unit is changed according to the number of times.
  • the change degree of the numerical parameter is changed based on the past history.
  • the degree of change is, for example, a process of increasing the speed of the change degree of the numerical parameter as the number of times that the second part satisfies the second condition in the past history increases.
  • the degree of change of the numerical parameter can be changed according to the past number of times that the second part satisfies the second condition. This has the effect of being reflected in the operation process.
  • the degree of change of the numerical parameter changes at the first change rate at the beginning, and changes at the second change rate after the change. That is, for example, when the first part satisfies the first condition, the change degree of the numerical parameter changes at the first rate of change, and when the second part satisfies the second condition.
  • the numerical parameter changes at the second rate of change.
  • the player by changing the rate of change of the numerical parameter in a stepwise manner from the first value to the second value, the player can experience the change in time required to receive the instruction. be able to.
  • the second rate of change is returned to the first rate of change when the numerical parameter reaches a predetermined threshold before the second value. That is, the second rate of change is restored to the original first rate of change slightly before the numerical parameter reaches the second value.
  • the user can make a final decision as to whether to decide or cancel with a margin.
  • the update unit updates the storage unit so that the stored numerical parameter becomes the first value. That is, if the detected position of the first part does not satisfy the first condition, for example, if the right hand is not placed in the specific space by lowering the right hand, the numerical parameter is set to the first value. The instruction acceptance operation will be cancelled.
  • An instruction reception method is an instruction reception method executed by an instruction reception device having a detection unit, a storage unit, an update unit, and an output unit, and includes a detection step, a storage step, an update step, And an output step.
  • the detection step the detection unit detects the position of the first part and the position of the second part of the user's body.
  • the storage step stores numerical parameters.
  • the stored numerical parameter changes from the first value to the second value over time.
  • the storage unit is updated as follows.
  • the output step the output unit outputs that the instruction from the user has been accepted when the stored numerical parameter reaches the second value.
  • the updating step further includes the step of updating the numerical parameter when the position of the detected second part satisfies the second condition while the position of the detected first part satisfies the first condition. Change the degree of change.
  • a program according to another aspect of the present invention is configured to cause a computer to function as an instruction reception device and to cause the computer to execute an instruction reception method.
  • the instruction reception device includes a detection unit, a storage unit, an update unit, and an output unit. Prepare.
  • the detection unit detects the position of the first part and the position of the second part of the user's body.
  • the storage unit stores numerical parameters.
  • the update unit stores the numerical parameter to be stored so that the stored numeric parameter changes from the first value to the second value as time elapses when the detected position of the first part satisfies the first condition. Update.
  • the output unit outputs that the user instruction has been accepted.
  • the updating unit further determines the degree of change in the numerical parameter when the detected position of the second part satisfies the second condition while the detected position of the first part satisfies the first condition. Change.
  • the program of the present invention can be recorded on a computer-readable non-transitory information recording medium such as a compact disk, a flexible disk, a hard disk, a magneto-optical disk, a digital video disk, a magnetic tape, and a semiconductor memory.
  • the program can be distributed and sold via a computer communication network independently of the computer on which the program is executed.
  • the information recording medium can be distributed and sold independently of the computer.
  • an instruction receiving device capable of performing an operation input based on a user's body movement
  • an instruction receiving device capable of performing an operation input based on a user's body movement
  • an instruction receiving device capable of performing an operation input based on a user's body movement
  • an instruction receiving device capable of performing an operation input based on a user's body movement
  • an instruction receiving device capable of performing an operation input based on a user's body movement
  • an instruction receiving device capable of performing an operation input based on a user's body movement
  • an instruction receiving device capable of performing an operation input based on a user's body movement
  • an instruction receiving method capable of performing an operation input based on a user's body movement
  • a non-temporary method suitable for performing a user's operation input efficiently and quickly Recording medium and program
  • FIG. 1 It is a mimetic diagram showing the outline composition of the typical information processor with which the directions acceptance device concerning the embodiment of the present invention is realized. It is an external view of the instruction reception device according to the present embodiment. It is explanatory drawing which shows schematic structure of the instruction
  • a graph in which a change in numerical parameters according to whether or not a first condition and a second condition are satisfied is plotted on the vertical axis, and a transition of detection time is plotted on the horizontal axis.
  • 6 is a graph showing changes in numerical parameters according to the number of times a second condition has been satisfied in the past in the instruction receiving device of the present embodiment.
  • FIG. 1 is a schematic diagram showing a schematic configuration of a typical information processing apparatus 100 that fulfills the functions of the game apparatus of the present invention.
  • the information processing apparatus 100 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, a hard disk 104, an interface 105, an external memory 106, and an input device 107. And a DVD-ROM (Digital Versatile Disk-Read Only Memory) drive 108, an image processing unit 109, an audio processing unit 110, and a NIC (Network Interface Card) 111.
  • a CPU Central Processing Unit
  • ROM Read Only Memory
  • RAM Random Access Memory
  • the CPU 101 controls the overall operation of the information processing apparatus 100 and is connected to each component to exchange control signals and data.
  • the CPU 101 uses an ALU (Arithmetic Logic Unit) (not shown) to perform arithmetic operations such as addition, subtraction, multiplication, and division of data stored in a high-speed accessible storage area called a register, logical sum, logical product, Logical operations such as logical negation, bit operations such as bit sum, bit product, bit inversion, bit shift, and bit rotation can be performed.
  • the CPU 101 includes a coprocessor that can perform saturation calculations such as addition / subtraction / multiplication / division for multimedia processing, vector calculations such as trigonometric functions, and the like at high speed.
  • the ROM 102 records an IPL (Initial Program Loader) that is executed immediately after the power is turned on.
  • IPL Initial Program Loader
  • the program recorded on the DVD-ROM is read to the RAM 103, and the startup process by the CPU 101 is started.
  • the RAM 103 is for temporarily storing data and programs, and holds, for example, programs and data read from a DVD-ROM and other data necessary for game progress and chat communication.
  • the CPU 101 provides a variable area in the RAM 103, performs an operation by directly operating the ALU on the value stored in the variable, or temporarily stores the value stored in the RAM 103 in a register. Perform operations such as performing operations on registers and writing back the operation results to memory.
  • the hard disk 104 stores an operating system (OS) program necessary for operation control of the entire information processing apparatus 100, various game data, and the like.
  • the CPU 101 can rewrite information stored in the hard disk 104 at any time.
  • the external memory 106 detachably connected via the interface 105 stores data indicating game play status (past results, etc.), data indicating the progress of the game, and communication with other devices using the network. Log (record) data and the like are stored.
  • the CPU 101 can rewrite information stored in the external memory 106 at any time.
  • the information processing apparatus 100 can connect an additional hard disk via the interface 105.
  • the input device 107 is installed near the monitor 201 on which a game screen is displayed.
  • the input device 107 includes a camera that captures a user's situation.
  • the CPU 101 analyzes image data representing an image captured by the camera, and determines a user part (for example, a user's hand, foot, face, etc.) included in the image.
  • Image analysis methods include, for example, analysis by pattern recognition, analysis by extraction of feature points, and analysis by calculation of spatial frequency. Shooting by the camera is continuously performed during the game.
  • the input device 107 includes a depth sensor that measures the distance from the input device 107 to the user (or any part of the user). For example, the input device 107 irradiates the surroundings with infrared rays and detects the reflected waves of the infrared rays. Then, the input device 107 determines the irradiation wave from the irradiation wave emission port based on the phase difference between the irradiation wave and the reflected wave and the time (flight time) from when the infrared ray is emitted until the reflected light is detected. The distance (hereinafter also referred to as “depth”) to the object that reflects is obtained.
  • Depth detection by the depth sensor is repeatedly performed at predetermined time intervals in each of the directions in which infrared rays can be emitted.
  • a camera and a depth sensor may be provided integrally with the input device 107, or a CCD camera 202 or the like may be provided separately as a shooting camera.
  • the information processing apparatus 100 can grasp the three-dimensional position and shape of the object arranged in the real space in more detail. Specifically, as a result of the image analysis of the first image data acquired at the first time and the second image data acquired at the second time by the CPU 101, the first image data and the second image data are obtained. Assume that it is determined that a part representing the user's head is included in both of the image data. The CPU 101 determines which direction the user's head is up, down, left, or right as viewed from the camera based on the change in the position of the head in the first image data and the position of the head in the second image data.
  • the head of the user as viewed from the camera from the change in the depth of the head in the first image data and the depth of the head in the second image data It is also possible to determine how far the camera has moved in either the forward or backward direction (how close or away from the camera).
  • the CPU 101 uses the image captured by the camera included in the input device 107 and the distance (depth) measured by the depth sensor included in the input device 107 as in the case of so-called motion capture.
  • the user's three-dimensional movement in the space can be digitized and grasped.
  • the CPU 101 can recognize that the player has made a motion of throwing the ball. Then, the CPU 101 can proceed with the game according to the recognized motion. That is, the player can input a desired instruction by moving his / her body freely without having a touchpad controller or the like.
  • the input device 107 serves as a so-called “controller” that receives an instruction input from the player.
  • Digital image data representing a photographed image is a set of a plurality of pixels.
  • a value representing the intensity of the three primary colors (R, G, B) is associated with each pixel.
  • the fact that the depth in each direction is measured by the image depth sensor means that, in effect, one pixel has a depth (D) in addition to red (R), green (G), and blue (B). It is expressed using one dimension.
  • the DVD-ROM to be mounted on the DVD-ROM drive 108 is prerecorded with a program for realizing the game, image data and sound data associated with the game.
  • the DVD-ROM drive 108 reads programs and data recorded on the attached DVD-ROM under the control of the CPU 101.
  • the CPU 101 temporarily stores the read program and data in the RAM 103 or the like.
  • the image processing unit 109 processes the data read from the DVD-ROM by the CPU 101 or an image arithmetic processor (not shown) provided in the image processing unit 109, and then performs a frame memory (not shown) provided in the image processing unit 109. Record). Image information recorded in the frame memory is converted into a video signal at a predetermined synchronization timing, and is output to the monitor 250 connected to the image processing unit 109.
  • the image calculation processor can execute a two-dimensional image overlay calculation, a transparency calculation such as ⁇ blending, and various saturation calculations at high speed. Further, the image arithmetic processor renders polygon information arranged in the virtual three-dimensional space and added with various pieces of texture information by the Z buffer method, so that the polygon arranged in the virtual three-dimensional space from a predetermined viewpoint position is rendered. It is also possible to perform a high-speed execution of a calculation for obtaining a rendering image viewed from a predetermined line of sight.
  • the CPU 101 and the image arithmetic processor can cooperate to draw a character string in the frame memory as a two-dimensional image or draw it on the surface of each polygon according to font information that defines the character shape. .
  • the CPU 101 and the image arithmetic processor can write the image data stored in advance in the DVD-ROM into the frame memory so that the state of the game can be displayed on the screen.
  • a regular timing typically the timing of the vertical synchronization interrupt (VSYNC)
  • VSYNC vertical synchronization interrupt
  • the audio processing unit 110 converts audio data read from the DVD-ROM into an analog audio signal and outputs it from a speaker. Further, under the control of the CPU 101, sound data such as sound effects and music to be generated during the progress of the game is generated, and various sound is output from the speaker by decoding the generated sound data.
  • the audio processing unit 110 refers to the sound source data included in the audio processing unit 110 and converts the MIDI data into PCM data.
  • the audio processing unit 110 is audio data compressed in an ADPCM (Adaptive ⁇ ⁇ ⁇ Differential Pulse Code Modulation) format, Ogg Vorbis format, or the like
  • the audio processing unit 110 converts the compressed audio data into PCM data.
  • the PCM data can be output by performing D / A (Digital / Analog) conversion at a timing corresponding to the sampling frequency and outputting it to a speaker.
  • the NIC 111 connects the information processing apparatus 100 to a computer communication network such as the Internet.
  • the NIC 111 is, for example, one that conforms to the 10BASE-T / 100BASE-T standard used when configuring a LAN (Local Area Network), an analog modem for connecting to the Internet using a telephone line, ISDN (Integrated Services) Digital (Network) modem, ADSL (Asymmetric Digital Subscriber Line) modem, cable modem for connecting to the Internet using a cable television line, and an interface (not shown) that mediates between these and the CPU 101 Composed.
  • LAN Local Area Network
  • ISDN Integrated Services Digital
  • ADSL Asymmetric Digital Subscriber Line
  • FIG. 3 is an explanatory diagram showing a schematic configuration of the instruction receiving device of the present embodiment.
  • the instruction receiving device 300 includes a detection unit 301, an update unit 302, a storage unit 303, an output unit 304, and a display unit 305.
  • the detection unit 301 analyzes the image data captured by the camera of the input device 107 and the depth detected by the depth sensor, and determines the body part of the user. In this embodiment, the position of the right hand is detected as the position of the first part of the body, and the position of the left hand is detected as the position of the second part.
  • the input device 107 and the CPU 101 function as the detection unit 301.
  • the storage unit 303 includes a RAM 103 or the like.
  • the storage unit 303 stores numerical parameters that change over time depending on whether the first condition or the second condition is satisfied.
  • the update unit 302 changes the value of the numerical parameter stored in the storage unit 303 from the first value to the second value.
  • the storage unit 303 is updated so as to change with the passage of time.
  • the CPU 101 functions as the update unit 302.
  • the first condition means that the user's first part (right hand) 401 is within a predetermined range 402 in the positional relationship with the user's face as shown in FIG. That is, the predetermined range 402 is a straight line X that intersects the center position (x) of the user's face in a space on the right side of the center line Y of the user's body, and forms an angle ⁇ with the horizontal line that passes through the center of the face. Is a range included in a circle with a radius r having a center at a position y having a length h which is an extension line.
  • the method for determining the center y is not limited to the method described above, and can be determined by any method.
  • the first condition a more accurate position range can be determined by using the above-described method, but a simple method as described below may be used. That is, the range of the angle ⁇ between the user's face detected by image recognition and the right hand is set as 30 ° ⁇ ⁇ ⁇ 90 °, for example, and the first condition is satisfied if the right hand is in this range. You may decide.
  • the range that satisfies the first condition does not need to be stationary at a predetermined position as in the above-described method, and the movement of the identified user part matches the condition that is recognized as the action indicating the instruction.
  • the first condition is satisfied by detecting that the right hand of the user has moved from the first position to the second position. That is, it includes operations such as moving the right hand from the waist position to the head position within a predetermined time, and moving the index finger within a predetermined time and within a predetermined range.
  • the update unit 302 stores the numerical parameter from the first value to the second value as the time elapses.
  • 303 is updated.
  • the first value can be set to 0 and the second value can be set to 200.
  • the output unit 304 When the stored numerical parameter reaches from the first value to the second value, the output unit 304 outputs that the user instruction has been accepted.
  • the game device at the start of the game, it is used to select items and modes in the game, and serves as a so-called decision key or selection key.
  • the CPU 101 corresponds to the output unit.
  • the display unit 305 displays the stored numerical parameter between the first value and the second value. Specifically, the change over time of the numerical parameter is displayed on the monitor so that it can be visually recognized.
  • the image processing unit 109 corresponds to the display unit 305.
  • Images such as shown in FIGS. 5A to 5D are sequentially displayed in the order of (a), (b), (c), and (d) on the monitor by the display unit 305. That is, the display screen 501 displays a character display unit 502 that displays characters, and gauges 503a to 503d (hereinafter referred to as gauges 503 as necessary) that increase or decrease depending on the value of a numerical parameter.
  • a character display “Please raise your right hand when starting the game” is displayed on the character display portion 502 at the top of the screen.
  • a gauge 503a is displayed. If the user's right hand satisfies the first condition for a certain period, the numerical parameter changes from 0 to 200, and accordingly, the display on the gauge 503 also changes in the order of 503a to 503d.
  • the value of the numerical parameter is 0, and the gauge 503a also indicates 0.
  • the value of the numerical parameter increases, and accordingly the gauge is also shown in FIG. 5 (a), FIG. 5 (b), FIG. As shown in FIG. 5C, the images are displayed so as to increase sequentially.
  • the output unit 304 When the numerical parameter reaches the second value 200, the output unit 304 outputs that the input has been accepted. Therefore, as shown in FIG. 5D, the gauge 503d indicates the maximum value, and the character display unit In 502, a character “Start game” is displayed.
  • the CPU 101 determines whether or not the first part (right hand) of the user detected by the detection unit 301 satisfies the first condition range 402 (step S601). ). If the first condition is satisfied (step S601; YES), the numerical parameter is changed from the first value (0) to the second value (200) (step S602).
  • the updating unit 302 sequentially updates the numerical parameter values in the storage unit 301.
  • the change of the numerical parameter is displayed as changed on the monitor as shown in FIGS. 5A to 5C. If the first condition is not satisfied (step S601; NO), the numerical parameter does not change.
  • the second condition means that the user's second part (left hand) 701 is within a predetermined range 702 in the positional relationship with the user's face as shown in FIG. That is, the predetermined range 702 is a straight line that intersects the center position (x) of the user's face in the space to the left of the center line Y of the user's body, forms an angle ⁇ with the horizontal line X passing through the face, and the length of the straight line This is a range included in a hatched circle having the center z at the position l. Since it is necessary to satisfy the first condition as a precondition for satisfying the second condition, when the second condition is satisfied, the user is in a state of raising both hands as shown in FIG.
  • the range that satisfies the second condition is not limited to that determined by the above-described method, as in the range that satisfies the first condition. Variations that meet the conditions allowed for the action shown are also included.
  • step S604 If the user's left hand satisfies the second condition (step S603; YES), the degree of change of the numerical parameter is changed (step S604).
  • Changing the degree of change of the numerical parameter means, for example, that the changing speed of the numerical parameter that changes when only the first condition is satisfied increases the changing speed by also satisfying the second condition. Therefore, when the user wants to quickly determine the instruction operation, the user performs an operation that satisfies the second condition while satisfying the first condition.
  • the degree of change of the numerical parameter can determine a constant change rate. That is, if the first part only satisfies the first condition, it changes at the first rate of change, and if the second part satisfies the second condition, it changes at the second rate of change. Can be determined.
  • the second rate of change when the second part satisfies the second condition is greater than the first rate of change when the first part satisfies only the first condition. Is set.
  • the first part changed at the first rate of change when the first condition only was satisfied, and the second part satisfied the second condition. After that, it will change at the second rate of change.
  • the rate of change increases from the time when the second part satisfies the second condition
  • the increasing speed of the gauge displayed on the display screen 501 increases from that point. Accordingly, since the progress speed of the gauge until the second value is reached, the user can complete the instruction reception earlier.
  • step S603 If the left hand of the user does not satisfy the second condition, the degree of change of the numerical parameter does not change from when the first condition is satisfied (step S603; NO).
  • step S605 it is determined whether or not the numerical parameter has reached the second value.
  • the case where only the first condition is satisfied and the case where both the first condition and the second condition are satisfied are different in the degree of change of the numerical parameter, but in any case as long as the condition is continuously satisfied
  • the numerical parameter eventually reaches the second value.
  • step S605 When the numerical parameter reaches the second value (step S605; YES), the output unit 304 outputs that the instruction has been accepted (step S606), assuming that the user instruction has been accepted.
  • This output is realized by, for example, a form in which a predetermined register of the CPU 101 has a predetermined value or a predetermined value is written in the RAM 103. It can be understood by checking the contents of 103. The control flow of the CPU 101 may proceed to the next step S607 and be “output”.
  • step S605; NO the process returns to step S602 to continue the change of the numerical parameter.
  • the change is displayed on the monitor by the display unit 305.
  • the gauge is displayed to rise in synchronization with this change.
  • the degree of change differs between the case where only the first condition is satisfied and the case where the first condition and the second condition are satisfied, and the increase rate of the displayed gauge is when the second condition is satisfied. Is faster than when only the first condition is satisfied. Accordingly, when the user wants to increase the rate of increase of the gauge, the user can move to the reception completion screen earlier by acting so as to satisfy the second condition.
  • FIG. 8 is a diagram showing a table indicating data for realizing the instruction receiving method in the present embodiment.
  • the table 800 in FIG. 8 includes a detection time 801, presence / absence 802 of a first condition indicating whether the position of the first part of the user satisfies the first condition, and the second part of the user is the second.
  • the presence / absence 803 of the second condition indicating whether or not the above condition is satisfied, a numerical parameter value 804, and a change rate 805 are configured.
  • the column of detection time 801 represents the time for detecting the first condition and the second condition as an integer value with the vertical synchronization interrupt period as a unit.
  • the flag is set to 1 if the condition is satisfied, and the flag is set to 0 if the condition is not satisfied.
  • the numerical parameter value 804 column values corresponding to the elapsed time and the rate of change are shown for each detection time.
  • the first value of the numerical parameter is set to 0, and the second value is set to 200.
  • the change rate is set to 1 as the first change rate. Since the numerical parameter value satisfies only the first condition, it changes at the first rate of change and changes to 10.
  • the first rate of change is set to a rate of change in which the numerical parameter value increases by 10 for every elapsed time 100.
  • the flag of the first condition is 1 and the flag of the second condition is 0.
  • the change rate is set to 1 as the first change rate. Since only the first condition is satisfied, it changes at the first rate of change, and the numerical parameter value changes from 10 to 20.
  • the flag of the first condition is 1, and the flag of the second condition is also 1.
  • the change rate is set to 2 as the second change rate. Since both the first condition and the second condition are satisfied, the numerical parameter value changes at the second rate of change. That is, for each detection time 100, the numerical parameter value is set to a change rate that increases by 20.
  • the numerical parameter value changes from 20 to 40 because it changes at the second change rate. Therefore, the change rate when both the first condition and the second condition are satisfied is twice as high as the change rate when only the first condition is satisfied.
  • the numerical parameter value changes at the second rate of change. Therefore, the numerical parameter value increases by 20 for every detection time 100, and at the detection time 2000, the numerical parameter value becomes 170.
  • the numerical parameter value changes at the second change rate.
  • the numerical parameter value is set so as to return to the first rate of change when the value is a predetermined threshold before the second value. That is, when the numerical parameter value becomes 170, which is before the second threshold value 200, which is a predetermined threshold value, that is, 170 indicated by hatching in the numerical parameter value column of the table 800 is the threshold value.
  • the change rate of the numerical parameter value returns to the first change rate. Therefore, from the detection time 2000 to 2300, the numerical parameter value changes at the first change rate. By changing the rate of change in this way, it is possible to give a margin for the user to make a fine adjustment immediately before making a final determination.
  • the numerical parameter value returns to the first value, that is, 0 in this embodiment.
  • FIG. 9 is a graph showing the change with time of the numerical parameter value.
  • the numerical parameter value changes at the first change rate in the range a1 of 10 to 30, and is represented by a graph of function f (x1).
  • the numerical parameter value changes at the second change rate in the range b of 30 to 170, and the function f (x2 ).
  • the numerical parameter values satisfying the first condition and the numerical parameter values in the range a2 where the numerical parameter values are before the predetermined threshold are the same rate of change.
  • the rate of change is 1.
  • the range of b of the numerical parameter value that satisfies both the first condition and the second condition changes at the second rate of change.
  • the increase rate of the numerical parameter value is slower than the second rate of change, and during the period changing at the second rate of change, the rate of increase is increased. Becomes faster. And if it becomes before the predetermined threshold value of the 2nd value, it will return to the 1st change rate again.
  • the change rate of the numerical parameter value is the number of times that the position of the second part reaches the second value by satisfying the second condition while the position of the first part satisfies the first condition. It may be changed according to. That is, it is possible to count the past number of times that the second part satisfies the second condition and reaches the second value, and change the change rate according to the number of times.
  • an ID corresponding to each user is assigned to the storage unit 303 in advance, and the number of times is stored. Then, if the second part satisfies the second condition, it is counted each time, and the number of times is stored in association with the user ID.
  • FIG. 10 is a graph showing that the second rate of change increases as the past number of times that the second part satisfies the second condition and reaches the second value increases.
  • the function g (x1), g (x2), and g (x3) indicate that the second change rate is changing in the range that changes at the second change rate, that is, in the range where the parameter value is b. be able to.
  • the graph indicated by the function g (x1) shows the change in the numerical parameter value when the second part satisfies the second condition and reaches the second value 1 to 4 times in the past.
  • the graph indicated by the function g (x2) shows the change in the numerical parameter value when the second part satisfies the second condition and reaches the second value 5 to 9 times in the past.
  • the graph indicated by the function g (x3) indicates the change in the numerical parameter value when the second part satisfies the second condition and reaches the second value ten times or more in the past.
  • the first change rate changes.
  • the second change rate is the user's past history as described above. It is possible to set different change rates depending on the case.
  • the graph indicated by the function g (x1) reaches the second value (200) at the detection time 2300
  • the graph indicated by the function g (x2) reaches the second value at the detection time 2100.
  • the second value is reached at the detection time 1900. That is, a user who often satisfies the second condition in the second part in the past can complete the instruction reception process earlier even if the second condition is satisfied from the same detection time 1300. it can.
  • the instruction acceptance process can be completed so that the user who tends to desire the determination process earlier can proceed to the determination process sooner.
  • the method of changing the rate of change according to the past user history is not limited to the above-described method, and various modifications can be used. For example, it is possible to change the first change rate according to the past user history, or to change both the first change rate and the second change rate according to the past user history. .
  • the received instruction is output as a user instruction for use in the game, but this output is used to execute a game process in accordance with the instruction of the CPU 101 (step S607).
  • the instruction acceptance process ends.
  • the instruction reception processing for example, it is used for inputting whether to start a game, selecting a difficulty mode (e.g., easy, normal, difficult), selecting a character item, and the like.
  • step S607 In the embodiment in which the game process in step S607 is a process in which the game itself starts and progresses, exiting from step S607 means that the game is over or the game is cleared. Therefore, in this case, the CPU 101 may return the control to step S601 to inquire the user again whether or not to start the game.
  • the instruction accepting device has been described by way of an example of a device that gives an instruction to start a game.
  • the present invention is not limited to an instruction to start a game, and various instructions can be handled.
  • a game device used in scenes related to determination and selection, such as selection of difficulty setting at the start of the game, selection of items used in the game, such as weapons, selection of characters, determination of timing in a timing game can do.
  • the present invention is not limited to game devices, and can be used for instructions from various information input devices.
  • an instruction receiving apparatus capable of performing an operation input based on a user's body movement
  • an instruction receiving apparatus suitable for efficiently and quickly performing a user's operation input an instruction reception Methods, non-transitory recording media, and programs can be provided.
  • Information processing apparatus 101 CPU 102 ROM 103 RAM 104 Hard Disk 105 Interface 106 External Memory 107 Input Device 108 DVD-ROM Drive 109 Image Processing Unit 110 Audio Processing Unit 111 NIC DESCRIPTION OF SYMBOLS 201 Monitor 202 Camera 300 Instruction reception apparatus 301 Detection part 302 Update part 303 Storage part 304 Output part 305 Display part 401 1st site

Abstract

If the position of a first site (401) of a user detected by a detector (301) satisfies a first condition, the numerical parameter stored in a storage unit (303) changes over time from a first value to a second value. If the position of a second site (701) of a user satisfies a second condition while the position of a first site (401) satisfies a first condition, it is possible to vary the degree of change in the numerical parameter. Moreover, when the numerical parameter reaches a second value, a message to the effect that a user instruction has been received is outputted from the output unit (304).

Description

指示受付装置、指示受付方法、非一時的な記録媒体、ならびに、プログラムInstruction receiving device, instruction receiving method, non-transitory recording medium, and program
 本発明は、ユーザの身体動作に基づいて操作入力が可能な指示受付装置において、ユーザの操作入力を効率的かつ迅速に行うのに好適な指示受付装置、指示受付方法、非一時的な記録媒体、ならびに、プログラムに関する。 The present invention relates to an instruction receiving apparatus capable of performing an operation input based on a user's body movement, an instruction receiving apparatus, an instruction receiving method, and a non-temporary recording medium suitable for efficiently and quickly performing a user's operation input. As well as programs.
 現実空間におけるモデルの動きを1つ又は複数のカメラで撮影することにより、または周囲に照射した赤外線の飛行時間やその反射波の位相差を用いてモデルまでの距離を計測することによって、モデルの動きを捉える技術がある。最近では、特許文献1のようにゲームの分野に当該技術を応用し、プレイヤを撮影してプレイヤの所定の部位(たとえば、頭部、両眼部など)を追尾し、プレイヤの動きの認識結果をゲームに反映させることも行われている。 By capturing the movement of the model in real space with one or more cameras, or by measuring the distance to the model using the time of flight of the infrared rays irradiated to the surroundings and the phase difference of the reflected waves, There is technology to capture movement. Recently, as disclosed in Patent Document 1, the technique is applied to the field of games, and a player is photographed to track a predetermined part of the player (for example, the head and the binoculars). Is also reflected in the game.
特許第4117682号公報Japanese Patent No. 4117682
 当該特許文献1に記載の技術は、指示受付方法の手段としてユーザの身体の一部の位置を検知することを採用しているので、コントローラ等の別途の入力装置が不要であり、各種の技術分野で使用されている。
 一方、コントローラを使用しない指示受付方法であるため、ユーザの指示入力に対する即応性が要望されている。
Since the technique described in Patent Document 1 employs detecting the position of a part of the user's body as a means for receiving instructions, a separate input device such as a controller is unnecessary, and various techniques are available. Used in the field.
On the other hand, since it is an instruction receiving method that does not use a controller, there is a demand for quick response to user instruction input.
 本発明は、このような課題を解決するものであり、ユーザの身体動作に基づいて操作入力が可能な指示受付装置において、ユーザの操作入力を効率的にかつ迅速に行うのに好適な指示受付装置、指示受付方法、非一時的な記録媒体、ならびに、プログラムを提供することを目的とする。 The present invention solves such a problem, and in an instruction receiving device capable of performing an operation input based on a user's physical movement, an instruction reception suitable for efficiently and quickly performing a user's operation input. An object is to provide an apparatus, an instruction receiving method, a non-transitory recording medium, and a program.
 以上の目的を達成するため、本発明の原理にしたがって、下記の発明を開示する。 In order to achieve the above object, the following invention is disclosed in accordance with the principle of the present invention.
 本発明の第1の観点に係る指示受付装置は、検知部、記憶部、更新部、出力部と、を備える。
 検知部は、ユーザの身体の第1の部位の位置及び第2の部位の位置を検知し、記憶部は、数値パラメータを記憶する。
An instruction receiving apparatus according to a first aspect of the present invention includes a detection unit, a storage unit, an update unit, and an output unit.
A detection part detects the position of the 1st site | part of a user's body, and the position of a 2nd site | part, and a memory | storage part memorize | stores a numerical parameter.
 すなわち、検知部は、ユーザの身体をカメラ等で撮影した画像データと、画像深度センサーで検知された入力装置からユーザまでの距離の値を使用して、ユーザの身体の特定の位置を検知する。第1の部位をユーザの右手、第2の部位をユーザの左手とすると、検知部は、これらの部位の位置を特定し、経時的変化を検出する。
 また、記憶部は、ユーザの検知位置に応じて変更される数値パラメータを記憶する。
That is, the detection unit detects a specific position of the user's body using image data obtained by photographing the user's body with a camera or the like, and a value of the distance from the input device detected by the image depth sensor to the user. . If the first part is the user's right hand and the second part is the user's left hand, the detection unit identifies the positions of these parts and detects changes over time.
In addition, the storage unit stores numerical parameters that are changed according to the detection position of the user.
 更新部は、検知された第1の部位の位置が第1の条件を満たしていると、記憶される数値パラメータが第1の値から第2の値へ時間の経過とともに変化するように記憶部を更新する。 The update unit stores the numerical parameter to be stored so that the stored numeric parameter changes from the first value to the second value as time elapses when the detected position of the first part satisfies the first condition. Update.
 すなわち、検知されたユーザの身体の第1の部位(たとえば、右手)が、第1の条件(たとえば、右手が、一定の空間内に置かれている。)を満たしたときには、数値パラメータの値が、第1の値から第2の値に変化、たとえば、第1の値から第2の値に増加するように、時間の経過とともに変化する。 That is, when the detected first part (for example, the right hand) of the user's body satisfies the first condition (for example, the right hand is placed in a certain space), the value of the numerical parameter is set. Changes from the first value to the second value, for example, changes from the first value to the second value over time.
 出力部は、記憶される数値パラメータが第2の値に至ると、ユーザによる指示が受け付けられた旨を出力する。 The output unit outputs that the instruction from the user has been accepted when the stored numerical parameter reaches the second value.
 すなわち、ユーザの身体の第1の部位が第1の条件を満たしていることで、数値パラメータが第1の値から第2の値に変化して、第2の値に至った場合には、ユーザによる指示が受け付けられたとして処理される。
 たとえば、ユーザが右手を挙げて、右手が一定空間内に置かれるという条件を満たしている状態が継続すれば、数値パラメータは第1の値から第2の値に変化して、第2の値に至る。第2の値に至った時点で、ユーザによる指示は、たとえば、ゲームを開始する指示として受け付けられる。
That is, when the first part of the user's body satisfies the first condition, the numerical parameter changes from the first value to the second value and reaches the second value. Processing is performed on the assumption that an instruction from the user is accepted.
For example, if the state where the user raises the right hand and the condition that the right hand is placed in a certain space continues, the numerical parameter changes from the first value to the second value, and the second value To. When the second value is reached, the instruction from the user is accepted as an instruction to start the game, for example.
 更新部は、検知された第1の部位の位置が第1の条件を満たしている間、検知された第2の部位の位置が第2の条件を満たすと数値パラメータの変化の度合いを変化させる。 The updating unit changes the degree of change in the numerical parameter when the detected position of the second part satisfies the second condition while the position of the detected first part satisfies the first condition. .
 すなわち、検知された第1の部位が第1の条件を満たせば、数値パラメータが第1の値から第2の値へ変化する。そして、第1の部位が第1の条件を満たしている間に、ユーザの身体の第2の部位が第2の条件を満たせば、数値パラメータの第1の値から第2の値に変化する度合いを変化、たとえば、変化速度を早くするように変化の度合いを変更する。 That is, if the detected first part satisfies the first condition, the numerical parameter changes from the first value to the second value. Then, if the second part of the user's body satisfies the second condition while the first part satisfies the first condition, the numerical parameter changes from the first value to the second value. The degree of change is changed to change the degree, for example, to increase the change speed.
 たとえば、右手という部位が、特定の空間内に位置しているという条件を満たしている間に、左手という別の部位が、特定の空間内に位置しているという条件を満たせば、数値パラメータの第1の値から第2の値への変化の度合い、即ち、変化速度が増加する。 For example, if the condition that the part of the right hand is located in a specific space while the condition that another part of the left hand is located in the specific space is satisfied, The degree of change from the first value to the second value, that is, the rate of change increases.
 本発明によれば、ユーザの身体動作に基づいて、操作入力が可能な指示受付装置において、指示が受け付けられるまでに要する時間を、ユーザの意志により調整することができるので、ユーザの操作性の向上を図ることができる。 According to the present invention, in the instruction receiving device capable of inputting an operation based on the user's physical movement, the time required until the instruction is received can be adjusted according to the user's will. Improvements can be made.
 本発明の指示受付装置において、指示受付装置は、表示部を更に備える。
 表示部は、記憶される数値パラメータを第1の値から第2の値の間で表示する。
In the instruction receiving device of the present invention, the instruction receiving device further includes a display unit.
The display unit displays the stored numerical parameter between the first value and the second value.
 すなわち、表示部は、数値パラメータが第1の値から第2の値へ変化されると、その値に対応する表示を、表示画面にゲージ等によって示す。
 たとえば、表示部は、右手が特定の空間内に置かれている場合には、数値パラメータの変化にあわせて、画面に表示されるゲージを0から所定の値まで増加させるように表示する。
That is, when the numerical parameter is changed from the first value to the second value, the display unit displays a display corresponding to the value by a gauge or the like on the display screen.
For example, when the right hand is placed in a specific space, the display unit displays the gauge displayed on the screen so as to increase from 0 to a predetermined value in accordance with the change of the numerical parameter.
 本発明によれば、ユーザは、第1の部位が第1の条件を満たしているとき、数値パラメータが第1の値から第2の値へ変化する様子を視覚的に認識することができる。 According to the present invention, the user can visually recognize how the numerical parameter changes from the first value to the second value when the first part satisfies the first condition.
 本発明において、更新部は、検知された第1の部位の位置が第1の条件を満たしている間、第2の部位の位置が第2の条件を満たすことによって第2の値に至った回数に応じて、記憶部の数値パラメータの変化の度合いを変化させる。 In the present invention, the update unit reaches the second value by satisfying the second condition of the position of the second part while the detected position of the first part satisfies the first condition. The degree of change of the numerical parameter of the storage unit is changed according to the number of times.
 すなわち、たとえば、第1の部位である右手が、特定の空間内に置かれている間に、第2の部位である左手が、特定の空間内に置かれることが、過去に何回起きたかという過去の履歴に基づいて、数値パラメータの変化度合いを変化させる。変化の度合いは、たとえば、過去の履歴で、第2の部位が第2の条件を満たした回数が多いほど、数値パラメータの変化度合いの速度を早くするという処理が行われる。 That is, for example, how many times in the past that the left hand, which is the second part, is placed in the specific space while the right hand, which is the first part, is placed in the specific space. The change degree of the numerical parameter is changed based on the past history. The degree of change is, for example, a process of increasing the speed of the change degree of the numerical parameter as the number of times that the second part satisfies the second condition in the past history increases.
 本発明によれば、第2の部位が第2の条件を満たした過去の回数に応じて、数値パラメータの変化度合いを変化させることができるので、指示受付を早く確定したいユーザの傾向を認知して、操作処理に反映させる効果がある。 According to the present invention, the degree of change of the numerical parameter can be changed according to the past number of times that the second part satisfies the second condition. This has the effect of being reflected in the operation process.
 本発明において、数値パラメータの変化の度合いは、当初は第1の変化率で変化し、変化した後は第2の変化率で変化する。
 すなわち、たとえば、第1の部位が第1の条件を満たしているときに、数値パラメータの変化度合いは、第1の変化率で変化し、第2の部位が第2の条件を満たしているときには、数値パラメータは第2の変化率で変化する。
In the present invention, the degree of change of the numerical parameter changes at the first change rate at the beginning, and changes at the second change rate after the change.
That is, for example, when the first part satisfies the first condition, the change degree of the numerical parameter changes at the first rate of change, and when the second part satisfies the second condition. The numerical parameter changes at the second rate of change.
 本発明によれば、数値パラメータの変化率を、第1の値から第2の値に至るまでの間に段階的に変化させることで、プレイヤは、指示受付までに要する時間の変化を体感することができる。 According to the present invention, by changing the rate of change of the numerical parameter in a stepwise manner from the first value to the second value, the player can experience the change in time required to receive the instruction. be able to.
 本発明において、第2の変化率は、数値パラメータが第2の値より所定の閾値前に至ると、第1の変化率に戻す。
 すなわち、第2の変化率は、数値パラメータが第2の値に至る少し前で、もとの第1の変化率に戻される。
In the present invention, the second rate of change is returned to the first rate of change when the numerical parameter reaches a predetermined threshold before the second value.
That is, the second rate of change is restored to the original first rate of change slightly before the numerical parameter reaches the second value.
 本発明によれば、ユーザは、最終決定の処理がされる前に、変化率が元の速さに戻るので、決定するのかキャンセルするのかの最終判断を余裕を持って行うことができる。 According to the present invention, since the rate of change returns to the original speed before the final decision processing is performed, the user can make a final decision as to whether to decide or cancel with a margin.
 本発明において、更新部は、検知された第1の部位の位置が第1の条件を満たさないと、記憶される数値パラメータを第1の値にするように記憶部を更新する。
 すなわち、検知された第1の部位の位置が第1の条件を満たさないと、たとえば、右手を下げる等で、右手が特定空間に置かれなくなった場合には、数値パラメータは第1の値に戻ることになり、指示受付操作は、キャンセルされることになる。
In the present invention, when the detected position of the first part does not satisfy the first condition, the update unit updates the storage unit so that the stored numerical parameter becomes the first value.
That is, if the detected position of the first part does not satisfy the first condition, for example, if the right hand is not placed in the specific space by lowering the right hand, the numerical parameter is set to the first value. The instruction acceptance operation will be cancelled.
 本発明のその他の観点に係る指示受付方法は、検知部、記憶部、更新部、出力部を有する指示受付装置にて実行される指示受付方法であって、検知工程、記憶工程、更新工程、出力工程、とを備える。
 検知工程では、検知部がユーザの身体の第1の部位の位置及び第2の部位の位置を検知する。
 記憶工程では、記憶部が、数値パラメータを記憶する。
An instruction reception method according to another aspect of the present invention is an instruction reception method executed by an instruction reception device having a detection unit, a storage unit, an update unit, and an output unit, and includes a detection step, a storage step, an update step, And an output step.
In the detection step, the detection unit detects the position of the first part and the position of the second part of the user's body.
In the storage step, the storage unit stores numerical parameters.
 更新工程では、更新部が、検知された第1の部位の位置が第1の条件を満たしていると、記憶される数値パラメータが第1の値から第2の値へ時間の経過とともに変化するように記憶部を更新する。
 出力工程では、出力部が、記憶される数値パラメータが第2の値に至ると、ユーザによる指示が受け付けられた旨を出力する。
 更新工程は、更に、更新部が、検知された第1の部位の位置が第1の条件を満たしている間、検知された第2の部位の位置が第2の条件を満たすと数値パラメータの変化の度合を変化させる。
In the update process, when the update unit detects that the position of the detected first part satisfies the first condition, the stored numerical parameter changes from the first value to the second value over time. The storage unit is updated as follows.
In the output step, the output unit outputs that the instruction from the user has been accepted when the stored numerical parameter reaches the second value.
The updating step further includes the step of updating the numerical parameter when the position of the detected second part satisfies the second condition while the position of the detected first part satisfies the first condition. Change the degree of change.
 本発明のその他の観点に係るプログラムは、コンピュータを指示受付装置として機能させ、コンピュータに指示受付方法を実行させるように構成し、指示受付装置は、検知部、記憶部、更新部、出力部を備える。 A program according to another aspect of the present invention is configured to cause a computer to function as an instruction reception device and to cause the computer to execute an instruction reception method. The instruction reception device includes a detection unit, a storage unit, an update unit, and an output unit. Prepare.
 ここで、検知部は、ユーザの身体の第1の部位の位置及び第2の部位の位置を検知する。記憶部は、数値パラメータを記憶する。
 更新部は、検知された第1の部位の位置が第1の条件を満たしていると、記憶される数値パラメータが第1の値から第2の値へ時間の経過とともに変化するように記憶部を更新する。
 出力部は、記憶される数値パラメータが第2の値に至ると、ユーザによる指示が受け付けられた旨を出力する。
 更新部は、更に、検知された第1の部位の位置が第1の条件を満たしている間、検知された第2の部位の位置が第2の条件を満たすと数値パラメータの変化の度合いを変化させる。
Here, the detection unit detects the position of the first part and the position of the second part of the user's body. The storage unit stores numerical parameters.
The update unit stores the numerical parameter to be stored so that the stored numeric parameter changes from the first value to the second value as time elapses when the detected position of the first part satisfies the first condition. Update.
When the stored numerical parameter reaches the second value, the output unit outputs that the user instruction has been accepted.
The updating unit further determines the degree of change in the numerical parameter when the detected position of the second part satisfies the second condition while the detected position of the first part satisfies the first condition. Change.
 また、本発明のプログラムは、コンパクトディスク、フレキシブルディスク、ハードディスク、光磁気ディスク、ディジタルビデオディスク、磁気テープ、半導体メモリ等のコンピュータ読取可能な非一時的な情報記録媒体に記録することができる。
 上記プログラムは、プログラムが実行されるコンピュータとは独立して、コンピュータ通信網を介して配布、販売することができる。また、上記情報記録媒体は、コンピュータとは独立して配布、販売することができる。
The program of the present invention can be recorded on a computer-readable non-transitory information recording medium such as a compact disk, a flexible disk, a hard disk, a magneto-optical disk, a digital video disk, a magnetic tape, and a semiconductor memory.
The program can be distributed and sold via a computer communication network independently of the computer on which the program is executed. The information recording medium can be distributed and sold independently of the computer.
 本発明によれば、ユーザの身体動作に基づいて操作入力が可能な指示受付装置において、ユーザの操作入力を効率的に、かつ迅速に行うのに好適な指示受付装置、指示受付方法、非一時的な記録媒体、ならびに、プログラムを提供することができる。 According to the present invention, in an instruction receiving device capable of performing an operation input based on a user's body movement, an instruction receiving device, an instruction receiving method, and a non-temporary method suitable for performing a user's operation input efficiently and quickly Recording medium and program can be provided.
本発明の実施形態に係る指示受付装置が実現される典型的な情報処理装置の概要構成を示す模式図である。It is a mimetic diagram showing the outline composition of the typical information processor with which the directions acceptance device concerning the embodiment of the present invention is realized. 本実施形態に係る指示受付装置の外観図である。It is an external view of the instruction reception device according to the present embodiment. 本実施形態の1つに係る指示受付装置の概要構成を示す説明図である。It is explanatory drawing which shows schematic structure of the instruction | indication reception apparatus which concerns on one of this embodiment. 本実施形態の指示受付装置において、ユーザの身体の第1の部位が第1の条件を満たしている状態を示す図である。It is a figure which shows the state in which the 1st site | part of a user's body is satisfy | filling 1st conditions in the instruction | indication reception apparatus of this embodiment. (a)~(d)は、本実施形態の指示受付装置において、数値パラメータが第1の値から第2の値に変化することに伴うゲージの変化を表示する表示画像を、時系列に沿って示す図である。(A) to (d) show, in the time series, display images that display a change in gauge as the numerical parameter changes from the first value to the second value in the instruction receiving device of the present embodiment. FIG. 本実施形態の指示受付装置において実行される指示受付方法の処理の制御の流れを示すフローチャートである。It is a flowchart which shows the flow of control of the process of the instruction | indication reception method performed in the instruction | indication reception apparatus of this embodiment. 本実施形態の指示受付装置において、ユーザの身体の第1の部位が第1の条件を満たし、かつ、第2の部位が第2の条件を満たしている状態を示す図である。In the instruction receiving device of this embodiment, it is a figure showing the state where the 1st part of a user's body satisfies the 1st condition, and the 2nd part meets the 2nd condition. 本実施形態の指示受付装置において、第1の条件、第2の条件が満たされているか否かにともなう数値パラメータの変化を検知時間に沿って示した図である。It is the figure which showed the change of the numerical parameter accompanying detection conditions in the instruction | indication reception apparatus of this embodiment along with whether the 1st condition and the 2nd condition are satisfy | filled. 本実施形態の指示受付装置において、第1の条件、第2の条件が満たされているか否かにともなう数値パラメータの変化を縦軸に、検知時間の推移を横軸にとったグラフである。In the instruction receiving apparatus of the present embodiment, a graph in which a change in numerical parameters according to whether or not a first condition and a second condition are satisfied is plotted on the vertical axis, and a transition of detection time is plotted on the horizontal axis. 本実施形態の指示受付装置において、過去に第2の条件を満たした回数に応じた数値パラメータの変化を示したグラフである。6 is a graph showing changes in numerical parameters according to the number of times a second condition has been satisfied in the past in the instruction receiving device of the present embodiment.
 本発明の実施形態を説明する。以下では、理解を容易にするため、ゲーム用の情報処理装置を利用して本発明が実現される実施形態を説明するが、以下の実施形態は説明のためのものであり、本願発明の範囲を制限するものではない。したがって、当業者であればこれらの各要素もしくは全要素をこれと均等なものに置換した実施形態を採用することが可能であるが、これらの実施形態も本発明の範囲に含まれる。 Embodiments of the present invention will be described. In the following, for ease of understanding, an embodiment in which the present invention is realized using an information processing apparatus for games will be described. However, the following embodiment is for explanation, and the scope of the present invention There is no limit. Therefore, those skilled in the art can employ embodiments in which each or all of these elements are replaced with equivalent ones, and these embodiments are also included in the scope of the present invention.
(実施形態1)
 図1は、本発明のゲーム装置の機能を果たす典型的な情報処理装置100の概要構成を示す模式図である。
(Embodiment 1)
FIG. 1 is a schematic diagram showing a schematic configuration of a typical information processing apparatus 100 that fulfills the functions of the game apparatus of the present invention.
 情報処理装置100は、CPU(Central Processing Unit)101と、ROM(Read Only Memory)102と、RAM(Random Access Memory)103と、ハードディスク104と、インターフェース105と、外部メモリ106と、入力装置107と、DVD-ROM(Digital Versatile Disk - Read Only Memory)ドライブ108と、画像処理部109と、音声処理部110と、NIC(Network Interface Card)111と、を備える。 The information processing apparatus 100 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, a hard disk 104, an interface 105, an external memory 106, and an input device 107. And a DVD-ROM (Digital Versatile Disk-Read Only Memory) drive 108, an image processing unit 109, an audio processing unit 110, and a NIC (Network Interface Card) 111.
 ゲーム用のプログラムおよびデータを記憶したDVD-ROMをDVD-ROMドライブ108に装着し、情報処理装置100の電源を投入することにより、当該プログラムが実行され、本実施形態のゲーム装置が実現される。 When a DVD-ROM storing a game program and data is loaded into the DVD-ROM drive 108 and the information processing apparatus 100 is turned on, the program is executed and the game apparatus of the present embodiment is realized. .
 CPU 101は、情報処理装置100全体の動作を制御し、各構成要素と接続され制御信号やデータをやりとりする。また、CPU 101は、ALU(Arithmetic Logic Unit)(図示せず)を用いて、レジスタという高速アクセスが可能な記憶領域に記憶されたデータの加減乗除等の算術演算や、論理和、論理積、論理否定等の論理演算、ビット和、ビット積、ビット反転、ビットシフト、ビット回転等のビット演算などを行うことができる。さらに、CPU 101は、マルチメディア処理対応のための加減乗除等の飽和演算や、三角関数等、ベクトル演算などを高速に行うことができるコプロセッサを備える。 The CPU 101 controls the overall operation of the information processing apparatus 100 and is connected to each component to exchange control signals and data. The CPU 101 uses an ALU (Arithmetic Logic Unit) (not shown) to perform arithmetic operations such as addition, subtraction, multiplication, and division of data stored in a high-speed accessible storage area called a register, logical sum, logical product, Logical operations such as logical negation, bit operations such as bit sum, bit product, bit inversion, bit shift, and bit rotation can be performed. Further, the CPU 101 includes a coprocessor that can perform saturation calculations such as addition / subtraction / multiplication / division for multimedia processing, vector calculations such as trigonometric functions, and the like at high speed.
 ROM 102には、電源投入直後に実行されるIPL(Initial Program Loader)が記録される。IPLがCPU 101によって実行されることにより、DVD-ROMに記録されたプログラムがRAM 103に読み出され、CPU 101による起動処理が開始される。 The ROM 102 records an IPL (Initial Program Loader) that is executed immediately after the power is turned on. When the IPL is executed by the CPU 101, the program recorded on the DVD-ROM is read to the RAM 103, and the startup process by the CPU 101 is started.
 RAM 103は、データやプログラムを一時的に記憶するためのもので、たとえば、DVD-ROMから読み出されたプログラムやデータ、その他ゲームの進行やチャット通信に必要なデータが保持される。また、CPU 101は、RAM 103に変数領域を設け、当該変数に格納された値に対して直接ALUを作用させて演算を行ったり、RAM 103に格納された値を一旦レジスタに格納してからレジスタに対して演算を行い、演算結果をメモリに書き戻す、などの処理を行う。 The RAM 103 is for temporarily storing data and programs, and holds, for example, programs and data read from a DVD-ROM and other data necessary for game progress and chat communication. In addition, the CPU 101 provides a variable area in the RAM 103, performs an operation by directly operating the ALU on the value stored in the variable, or temporarily stores the value stored in the RAM 103 in a register. Perform operations such as performing operations on registers and writing back the operation results to memory.
 ハードディスク104は、情報処理装置100全体の動作制御に必要なオペレーティングシステム(OS)のプログラムや各種のゲームデータ等を格納する。CPU 101は、ハードディスク104に記憶される情報を随時書き換えることができる。 The hard disk 104 stores an operating system (OS) program necessary for operation control of the entire information processing apparatus 100, various game data, and the like. The CPU 101 can rewrite information stored in the hard disk 104 at any time.
 インターフェース105を介して着脱自在に接続された外部メモリ106には、ゲームのプレイ状況(過去の成績等)を示すデータ、ゲームの進行状態を示すデータ、ネットワークを用いた他の装置との通信のログ(記録)のデータなどが記憶される。CPU 101は、外部メモリ106に記憶される情報を随時書き換えることができる。また、情報処理装置100は、インターフェース105を介して、増設用のハードディスクを接続することができる。 The external memory 106 detachably connected via the interface 105 stores data indicating game play status (past results, etc.), data indicating the progress of the game, and communication with other devices using the network. Log (record) data and the like are stored. The CPU 101 can rewrite information stored in the external memory 106 at any time. In addition, the information processing apparatus 100 can connect an additional hard disk via the interface 105.
 入力装置107は、図2に示すように、ゲーム画面が表示されるモニター201付近に設置される。入力装置107は、ユーザの様子などを撮影するカメラを備える。CPU 101は、カメラによって撮影された画像を表す画像データを解析し、画像に含まれるユーザの部位(たとえばユーザの手、足、顔など)を判別する。画像解析の手法には、たとえば、パターン認識による解析、特徴点の抽出による解析、空間周波数の算出による解析などがある。カメラによる撮影は、ゲーム中に継続的に行われる。 As shown in FIG. 2, the input device 107 is installed near the monitor 201 on which a game screen is displayed. The input device 107 includes a camera that captures a user's situation. The CPU 101 analyzes image data representing an image captured by the camera, and determines a user part (for example, a user's hand, foot, face, etc.) included in the image. Image analysis methods include, for example, analysis by pattern recognition, analysis by extraction of feature points, and analysis by calculation of spatial frequency. Shooting by the camera is continuously performed during the game.
 また、入力装置107は、入力装置107からユーザ(もしくはユーザの任意の部位)までの距離を測定する深度センサーを備える。たとえば、入力装置107は、赤外線を周囲に照射し、この赤外線の反射波を検知する。そして、入力装置107は、照射波と反射波との位相差や、赤外線が発射されてからその反射光が検知されるまでの時間(飛行時間)に基づいて、照射波の発射口から照射波を反射した物体までの距離(以下「深度」ともいう。)を求める。深度センサーによる深度の検知は、赤外線を発射可能な方向のそれぞれについて、所定の時間間隔で繰り返し行われる。
 尚、撮影するカメラと深度センサーを入力装置107に一体的に設けてもよいし、撮影カメラとしてCCDカメラ202などを別途設けてもよい。
The input device 107 includes a depth sensor that measures the distance from the input device 107 to the user (or any part of the user). For example, the input device 107 irradiates the surroundings with infrared rays and detects the reflected waves of the infrared rays. Then, the input device 107 determines the irradiation wave from the irradiation wave emission port based on the phase difference between the irradiation wave and the reflected wave and the time (flight time) from when the infrared ray is emitted until the reflected light is detected. The distance (hereinafter also referred to as “depth”) to the object that reflects is obtained. Depth detection by the depth sensor is repeatedly performed at predetermined time intervals in each of the directions in which infrared rays can be emitted.
Note that a camera and a depth sensor may be provided integrally with the input device 107, or a CCD camera 202 or the like may be provided separately as a shooting camera.
 深度センサーを備えることにより、情報処理装置100は、現実空間に配置された物体の3次元的な位置や形状をより詳しく把握することが可能になる。具体的には、CPU 101が第1の時刻に取得された第1の画像データと第2の時刻に取得された第2の画像データとを画像解析した結果、第1の画像データと第2の画像データの両方にユーザの頭部を表す部分が含まれていることを判別したとする。CPU 101は、第1の画像データ内における頭部の位置と、第2の画像データ内における頭部の位置と、の変化から、カメラから見てユーザの頭部が上下左右のどの方向にどの程度動いたのかを判別することができるだけでなく、第1の画像データにおける頭部の深度と、第2の画像データ内における頭部の深度と、の変化から、カメラから見てユーザの頭部が前後のどちらの方向にどの程度動いたのか(どの程度カメラに近づいたりカメラから遠ざかったりしたのか)を判別することもできる。 By providing the depth sensor, the information processing apparatus 100 can grasp the three-dimensional position and shape of the object arranged in the real space in more detail. Specifically, as a result of the image analysis of the first image data acquired at the first time and the second image data acquired at the second time by the CPU 101, the first image data and the second image data are obtained. Assume that it is determined that a part representing the user's head is included in both of the image data. The CPU 101 determines which direction the user's head is up, down, left, or right as viewed from the camera based on the change in the position of the head in the first image data and the position of the head in the second image data. In addition to being able to determine whether it has moved to some extent, the head of the user as viewed from the camera from the change in the depth of the head in the first image data and the depth of the head in the second image data It is also possible to determine how far the camera has moved in either the forward or backward direction (how close or away from the camera).
 このように、CPU 101は、入力装置107が備えるカメラによって撮影された画像と、入力装置107が備える深度センサーによって測定された距離(深度)と、に基づいて、いわゆるモーションキャプチャーのように、現実空間におけるユーザの3次元的な動きをデジタル化して把握することができる。 As described above, the CPU 101 uses the image captured by the camera included in the input device 107 and the distance (depth) measured by the depth sensor included in the input device 107 as in the case of so-called motion capture. The user's three-dimensional movement in the space can be digitized and grasped.
 たとえば、ボーリングゲームにおいて、プレイヤがモニター201画面の前(つまり入力装置107の前)でボールを投げるモーションをすると、CPU 101は、プレイヤがボールを投げるモーションを行ったことを認識することができる。そして、CPU 101は、認識したモーションに応じて、ゲームを進行することができる。つまり、プレイヤは、タッチパッド型のコントローラなどを持つことなく、自分の体を自由に動かすことによって、所望の指示を入力することができる。入力装置107は、プレイヤからの指示入力を受け付ける、いわゆる“コントローラ”の役割を果たす。 For example, in a bowling game, when the player makes a motion of throwing a ball in front of the monitor 201 screen (that is, in front of the input device 107), the CPU 101 can recognize that the player has made a motion of throwing the ball. Then, the CPU 101 can proceed with the game according to the recognized motion. That is, the player can input a desired instruction by moving his / her body freely without having a touchpad controller or the like. The input device 107 serves as a so-called “controller” that receives an instruction input from the player.
 撮影された画像を表すデジタルの画像データは、複数の画素の集合である。典型的には、画素のそれぞれに三原色(R,G,B)の強度を表す値が対応付けられる。画像深度センサーにより各方向の深度が測定されるということは、実質的には、1つの画素が、赤(R),緑(G),青(B)に加えて、深度(D)というもう一次元を用いて表されることを意味する。 Digital image data representing a photographed image is a set of a plurality of pixels. Typically, a value representing the intensity of the three primary colors (R, G, B) is associated with each pixel. The fact that the depth in each direction is measured by the image depth sensor means that, in effect, one pixel has a depth (D) in addition to red (R), green (G), and blue (B). It is expressed using one dimension.
 DVD-ROMドライブ108に装着されるDVD-ROMには、ゲームを実現するためのプログラムとゲームに付随する画像データや音声データなどが予め記録される。DVD-ROMドライブ108は、CPU 101の制御によって、装着されたDVD-ROMに記録されたプログラムやデータを読み出す。CPU 101は、読み出されたプログラムやデータをRAM 103等に一時的に記憶する。 The DVD-ROM to be mounted on the DVD-ROM drive 108 is prerecorded with a program for realizing the game, image data and sound data associated with the game. The DVD-ROM drive 108 reads programs and data recorded on the attached DVD-ROM under the control of the CPU 101. The CPU 101 temporarily stores the read program and data in the RAM 103 or the like.
 画像処理部109は、DVD-ROMから読み出されたデータをCPU 101や画像処理部109が備える画像演算プロセッサ(図示せず)によって加工処理した後、画像処理部109が備えるフレームメモリ(図示せず)に記録する。フレームメモリに記録された画像情報は、所定の同期タイミングでビデオ信号に変換され、画像処理部109に接続されるモニター250へ出力される。 The image processing unit 109 processes the data read from the DVD-ROM by the CPU 101 or an image arithmetic processor (not shown) provided in the image processing unit 109, and then performs a frame memory (not shown) provided in the image processing unit 109. Record). Image information recorded in the frame memory is converted into a video signal at a predetermined synchronization timing, and is output to the monitor 250 connected to the image processing unit 109.
 画像演算プロセッサは、2次元の画像の重ね合わせ演算やαブレンディング等の透過演算、各種の飽和演算を高速に実行できる。また、画像演算プロセッサは、仮想3次元空間に配置され、各種のテクスチャ情報が付加されたポリゴン情報を、Zバッファ法によりレンダリングして、所定の視点位置から仮想3次元空間に配置されたポリゴンを所定の視線の方向へ俯瞰したレンダリング画像を得る演算の高速実行も可能である。 The image calculation processor can execute a two-dimensional image overlay calculation, a transparency calculation such as α blending, and various saturation calculations at high speed. Further, the image arithmetic processor renders polygon information arranged in the virtual three-dimensional space and added with various pieces of texture information by the Z buffer method, so that the polygon arranged in the virtual three-dimensional space from a predetermined viewpoint position is rendered. It is also possible to perform a high-speed execution of a calculation for obtaining a rendering image viewed from a predetermined line of sight.
 さらに、CPU 101と画像演算プロセッサが協調動作することにより、文字の形状を定義するフォント情報に従って、文字列を2次元画像としてフレームメモリへ描画したり、各ポリゴン表面へ描画することが可能である。 In addition, the CPU 101 and the image arithmetic processor can cooperate to draw a character string in the frame memory as a two-dimensional image or draw it on the surface of each polygon according to font information that defines the character shape. .
 また、CPU 101と画像演算プロセッサがDVD-ROMに予め格納された画像データをフレームメモリに書き込むことによって、ゲームの様子などを画面に表示することができる。画像データをフレームメモリに書き込み表示させる処理を、定期的なタイミング(典型的には垂直同期割り込み(VSYNC)のタイミング)で繰り返し行うことにより、モニター250にアニメーションを表示することが可能になる。 In addition, the CPU 101 and the image arithmetic processor can write the image data stored in advance in the DVD-ROM into the frame memory so that the state of the game can be displayed on the screen. By repeatedly performing the process of writing and displaying the image data in the frame memory at a regular timing (typically the timing of the vertical synchronization interrupt (VSYNC)), an animation can be displayed on the monitor 250.
 音声処理部110は、DVD-ROMから読み出した音声データをアナログ音声信号に変換し、スピーカーから出力させる。また、CPU 101の制御の下、ゲームの進行の中で発生させるべき効果音や楽曲などの音声データを生成し、生成された音声データをデコードすることにより、様々な音声をスピーカーから出力させる。 The audio processing unit 110 converts audio data read from the DVD-ROM into an analog audio signal and outputs it from a speaker. Further, under the control of the CPU 101, sound data such as sound effects and music to be generated during the progress of the game is generated, and various sound is output from the speaker by decoding the generated sound data.
 音声処理部110は、DVD-ROMに記録された音声データがMIDIデータである場合には、音声処理部110が有する音源データを参照して、MIDIデータをPCMデータに変換する。また、音声処理部110は、ADPCM(Adaptive Differential Pulse Code Modulation)形式やOgg Vorbis形式等により圧縮された音声データである場合には、圧縮された音声データをPCMデータに変換する。PCMデータは、サンプリング周波数に応じたタイミングでD/A(Digital/Analog)変換を行って、スピーカーに出力することにより、音声出力が可能となる。 When the audio data recorded on the DVD-ROM is MIDI data, the audio processing unit 110 refers to the sound source data included in the audio processing unit 110 and converts the MIDI data into PCM data. In addition, when the audio processing unit 110 is audio data compressed in an ADPCM (Adaptive に よ り Differential Pulse Code Modulation) format, Ogg Vorbis format, or the like, the audio processing unit 110 converts the compressed audio data into PCM data. The PCM data can be output by performing D / A (Digital / Analog) conversion at a timing corresponding to the sampling frequency and outputting it to a speaker.
 NIC 111は、情報処理装置100をインターネット等のコンピュータ通信網に接続する。NIC 111は、たとえば、LAN(Local Area Network)を構成する際に用いられる10BASE-T/100BASE-T規格にしたがうものや、電話回線を用いてインターネットに接続するためのアナログモデム、ISDN(Integrated Services Digital Network)モデム、ADSL(Asymmetric Digital Subscriber Line)モデム、ケーブルテレビジョン回線を用いてインターネットに接続するためのケーブルモデム等と、これらとCPU 101との仲立ちを行うインターフェース(図示せず)と、から構成される。 The NIC 111 connects the information processing apparatus 100 to a computer communication network such as the Internet. The NIC 111 is, for example, one that conforms to the 10BASE-T / 100BASE-T standard used when configuring a LAN (Local Area Network), an analog modem for connecting to the Internet using a telephone line, ISDN (Integrated Services) Digital (Network) modem, ADSL (Asymmetric Digital Subscriber Line) modem, cable modem for connecting to the Internet using a cable television line, and an interface (not shown) that mediates between these and the CPU 101 Composed.
 図3は、本実施形態の指示受付装置の概要構成を示す説明図である。本図に示すように、指示受付装置300は、検知部301、更新部302、記憶部303、出力部304、,表示部305からなる。 FIG. 3 is an explanatory diagram showing a schematic configuration of the instruction receiving device of the present embodiment. As shown in the figure, the instruction receiving device 300 includes a detection unit 301, an update unit 302, a storage unit 303, an output unit 304, and a display unit 305.
 検知部301は、入力装置107のカメラで撮影された画像データ及び深度センサーにより検知された深度を解析し、ユーザの体の部位を判別する。本実施態様においては、右手の位置を身体の第1の部位の位置として検知し、左手の位置を第2の部位の位置として検知する。なお、入力装置107及びCPU 101が検知部301として機能する。 The detection unit 301 analyzes the image data captured by the camera of the input device 107 and the depth detected by the depth sensor, and determines the body part of the user. In this embodiment, the position of the right hand is detected as the position of the first part of the body, and the position of the left hand is detected as the position of the second part. The input device 107 and the CPU 101 function as the detection unit 301.
 記憶部303は、RAM 103等によって構成される。当該記憶部303は、第1の条件又は第2の条件を満たしているか否かにより経時的に変化する数値パラメータを記憶する。 The storage unit 303 includes a RAM 103 or the like. The storage unit 303 stores numerical parameters that change over time depending on whether the first condition or the second condition is satisfied.
 更新部302は、検知された第1の部位の位置が、第1の条件を満たしていると、記憶部303に記憶された数値パラメータの値を、第1の値から第2の値へ、時間の経過とともに変化するように記憶部303を更新する。
 なお、CPU 101が更新部302として機能する。
When the detected position of the first part satisfies the first condition, the update unit 302 changes the value of the numerical parameter stored in the storage unit 303 from the first value to the second value. The storage unit 303 is updated so as to change with the passage of time.
The CPU 101 functions as the update unit 302.
 ここで、第1の条件とは、図4に示すようにユーザの第1の部位(右手)401が、ユーザの顔との位置関係において、所定の範囲402内にあることをいう。
 すなわち、所定の範囲402は、ユーザの体の中心線Yより右側の空間において、ユーザの顔の中心位置(x)と交わる直線Xで、顔の中心を通る水平線と角度αをなし、その直線の延長線上である長さhの位置yに中心を有する半径rの円内に含まれる範囲である。中心yの決定方法は、上述の方法に限定されることなく、任意の方法で決定することが可能である。
Here, the first condition means that the user's first part (right hand) 401 is within a predetermined range 402 in the positional relationship with the user's face as shown in FIG.
That is, the predetermined range 402 is a straight line X that intersects the center position (x) of the user's face in a space on the right side of the center line Y of the user's body, and forms an angle α with the horizontal line that passes through the center of the face. Is a range included in a circle with a radius r having a center at a position y having a length h which is an extension line. The method for determining the center y is not limited to the method described above, and can be determined by any method.
 なお、第1の条件は、上述したような方法を使用すれば、より正確な位置範囲を決定することができるが、以下に述べるような簡易的な方法でも構わない。
 すなわち、画像認識により検出されたユーザの顔と右手のなす角度θの範囲を、たとえば30°≦θ≦90°と定めて、この範囲に右手が入っていれば、第1の条件を満たしたことにしてもよい。
As the first condition, a more accurate position range can be determined by using the above-described method, but a simple method as described below may be used.
That is, the range of the angle θ between the user's face detected by image recognition and the right hand is set as 30 ° ≦ θ ≦ 90 °, for example, and the first condition is satisfied if the right hand is in this range. You may decide.
 さらに、第1の条件を満たす範囲は、上述した方法のように、所定の位置に静止する必要はなく、特定されたユーザの部位の動きが、指示を示す動作として認められる条件に合致する他の変形例も含む。
 たとえば、ユーザの右手が第1の位置から第2の位置に動いたことを検知することで、第1の条件を満たしたと判断することも可能である。すなわち、右手を腰の位置から頭の位置まで所定時間内に動かす、人差し指を所定の時間内でかつ所定範囲で動かすなどの動作を含む。
Furthermore, the range that satisfies the first condition does not need to be stationary at a predetermined position as in the above-described method, and the movement of the identified user part matches the condition that is recognized as the action indicating the instruction. These modifications are also included.
For example, it is possible to determine that the first condition is satisfied by detecting that the right hand of the user has moved from the first position to the second position. That is, it includes operations such as moving the right hand from the waist position to the head position within a predetermined time, and moving the index finger within a predetermined time and within a predetermined range.
 更新部302は、ユーザの右手が第1の条件を満たしている状態が所定時間継続すると、その時間の経過にともなって数値パラメータを第1の値から第2の値まで変化するように記憶部303を更新する。
 たとえば、第1の値を0、第2の値を200と設定することができる。
When the state in which the user's right hand satisfies the first condition continues for a predetermined time, the update unit 302 stores the numerical parameter from the first value to the second value as the time elapses. 303 is updated.
For example, the first value can be set to 0 and the second value can be set to 200.
 出力部304は、記憶される数値パラメータが第1の値から第2の値に至ると、ユーザによる指示が受け付けられた旨を出力する。ゲーム装置においては、ゲームの開始時、ゲーム中のアイテムやモードの選択等に使用され、いわゆる決定キーや選択キーの役割をする。なお、CPU 101が出力部に該当する。以下では、理解を容易にするため、ゲームを開始するか否かの指示をユーザから受け付ける処理に本実施形態を適用した例を説明する。 When the stored numerical parameter reaches from the first value to the second value, the output unit 304 outputs that the user instruction has been accepted. In the game device, at the start of the game, it is used to select items and modes in the game, and serves as a so-called decision key or selection key. The CPU 101 corresponds to the output unit. Below, in order to understand easily, the example which applied this embodiment to the process which receives the instruction | indication of whether to start a game from a user is demonstrated.
 表示部305は、記憶される数値パラメータを第1の値から第2の値の間で表示するものである。具体的には、モニターに数値パラメータの経時的変化を、視覚で認識できるように表示する。画像処理部109が、表示部305に該当する。 The display unit 305 displays the stored numerical parameter between the first value and the second value. Specifically, the change over time of the numerical parameter is displayed on the monitor so that it can be visually recognized. The image processing unit 109 corresponds to the display unit 305.
 表示部305により、モニターには、図5(a)~(d)に示すような画像が、(a)、(b)、(c)、(d)の順に順次表示される。すなわち、表示画面501には、文字を表示する文字表示部502と、数値パラメータの値によって増減するゲージ503a~503d(以下、必要に応じてゲージ503と表記する。)が表示される。
 ゲームを開始する際に、「ゲームを開始する場合、右手を挙げて下さい。」という文字表示が画面の上部の文字表示部502に表示される。そして、この文字表示502の下には、ゲージ503aが表示される。
 ユーザの右手が、一定期間、第1条件を満たせば、数値パラメータが0~200まで変化するので、その数値パラメータの変化に伴って、ゲージ503の表示も503a~503dの順に変化する。
Images such as shown in FIGS. 5A to 5D are sequentially displayed in the order of (a), (b), (c), and (d) on the monitor by the display unit 305. That is, the display screen 501 displays a character display unit 502 that displays characters, and gauges 503a to 503d (hereinafter referred to as gauges 503 as necessary) that increase or decrease depending on the value of a numerical parameter.
When the game is started, a character display “Please raise your right hand when starting the game” is displayed on the character display portion 502 at the top of the screen. Under the character display 502, a gauge 503a is displayed.
If the user's right hand satisfies the first condition for a certain period, the numerical parameter changes from 0 to 200, and accordingly, the display on the gauge 503 also changes in the order of 503a to 503d.
 図5(a)に示すように、ゲーム開始画面が現れた時点では、数値パラメータの値は0であり、ゲージ503aも0を示している。 As shown in FIG. 5A, when the game start screen appears, the value of the numerical parameter is 0, and the gauge 503a also indicates 0.
 そして、ユーザが右手を挙げて、第1の条件を満たす範囲に右手を維持し続けると、数値パラメータの値が増加して、それに伴いゲージも図5(a)、図5(b)、図5(c)に示すように、順次増加するように表示される。 Then, if the user raises the right hand and keeps the right hand within the range satisfying the first condition, the value of the numerical parameter increases, and accordingly the gauge is also shown in FIG. 5 (a), FIG. 5 (b), FIG. As shown in FIG. 5C, the images are displayed so as to increase sequentially.
 数値パラメータが第2の値200になったときに、出力部304は入力が受け付けられたことを出力するので、図5(d)に示すように、ゲージ503dは最大値を示し、文字表示部502には「ゲームを開始します。」という文字が表示される。 When the numerical parameter reaches the second value 200, the output unit 304 outputs that the input has been accepted. Therefore, as shown in FIG. 5D, the gauge 503d indicates the maximum value, and the character display unit In 502, a character “Start game” is displayed.
 本実施形態においては、縦棒状のゲージを用いて説明したが、ゲージの形状については、これに限定されることはなく、横棒状のゲージ、円状のゲージなど、ゲームの種類や場面に応じて、変更することが可能である。 In the present embodiment, the description has been made using the vertical bar-shaped gauge, but the shape of the gauge is not limited to this, and depending on the type of game and the scene, such as a horizontal bar-shaped gauge or a circular gauge. Can be changed.
 次に、本実施形態に係る指示受付装置で実行される指示受付方法の処理の流れを、図6に示すフローチャートを用いて説明する。 Next, the process flow of the instruction receiving method executed by the instruction receiving apparatus according to the present embodiment will be described with reference to the flowchart shown in FIG.
 CPU 101は、指示受付処理が開始されると、検知部301により検知されたユーザの第1の部位(右手)が、第1の条件の範囲402を満たしているか否かを判断する(ステップS601)。
 第1条件を満たしていれば(ステップS601;YESの場合)、数値パラメータを第1の値(0)から第2の値(200)に向かって変化させる(ステップS602)。
When the instruction acceptance process is started, the CPU 101 determines whether or not the first part (right hand) of the user detected by the detection unit 301 satisfies the first condition range 402 (step S601). ).
If the first condition is satisfied (step S601; YES), the numerical parameter is changed from the first value (0) to the second value (200) (step S602).
 数値パラメータの変化に伴って、更新部302は、記憶部301の数値パラメータの値を順次更新する。この数値パラメータの変化は、モニター上で図5A~Cに示すように変化させて表示していく。
 第1の条件を満たしていなければ(ステップS601;NOの場合)、数値パラメータは変化しない。
As the numerical parameter changes, the updating unit 302 sequentially updates the numerical parameter values in the storage unit 301. The change of the numerical parameter is displayed as changed on the monitor as shown in FIGS. 5A to 5C.
If the first condition is not satisfied (step S601; NO), the numerical parameter does not change.
 ユーザの第1の部位が第1の条件を満たしている間に、ユーザの第2の部位が第2の条件を満たしているかが判断される(ステップS603)。
 ここで、第2の条件とは、図7に示すようにユーザの第2の部位(左手)701が、ユーザの顔との位置関係において、所定の範囲702内にあることをいう。
 すなわち、所定の範囲702は、ユーザの体の中心線Yより左側の空間において、ユーザの顔の中心位置(x)と交わる直線で、顔を通る水平線Xと角度βをなし、その直線の長さlの位置に中心zを有する斜線の円内に含まれる範囲をいう。
 第2の条件を満たす前提として、第1の条件を満たすことが必要であるので、第2の条件を満たす場合には、図7に示すようにユーザは、両手を挙げた状態となる。
While the first part of the user satisfies the first condition, it is determined whether the second part of the user satisfies the second condition (step S603).
Here, the second condition means that the user's second part (left hand) 701 is within a predetermined range 702 in the positional relationship with the user's face as shown in FIG.
That is, the predetermined range 702 is a straight line that intersects the center position (x) of the user's face in the space to the left of the center line Y of the user's body, forms an angle β with the horizontal line X passing through the face, and the length of the straight line This is a range included in a hatched circle having the center z at the position l.
Since it is necessary to satisfy the first condition as a precondition for satisfying the second condition, when the second condition is satisfied, the user is in a state of raising both hands as shown in FIG.
 なお、第2の条件を満たす範囲は、第1の条件を満たす範囲と同様に、上述した方法で決定されるものに限定されるものではなく、特定されたユーザの部位の動きが、指示を示す動作として認められる条件に合致するものの変形例も含む。 Note that the range that satisfies the second condition is not limited to that determined by the above-described method, as in the range that satisfies the first condition. Variations that meet the conditions allowed for the action shown are also included.
 ユーザの左手が、第2の条件を満たしていれば、(ステップS603;YES)数値パラメータの変化の度合いを変化させる(ステップS604)。
 数値パラメータの変化の度合いを変化させるとは、たとえば、第1の条件のみを満たしたときに変化する数値パラメータの変化速度が、第2の条件も満たすことにより変化速度を増加させることをいう。
 従って、ユーザは、指示操作を早く決定したい場合には、第1の条件を満たしながら、第2の条件を満たす動作を行う。
If the user's left hand satisfies the second condition (step S603; YES), the degree of change of the numerical parameter is changed (step S604).
Changing the degree of change of the numerical parameter means, for example, that the changing speed of the numerical parameter that changes when only the first condition is satisfied increases the changing speed by also satisfying the second condition.
Therefore, when the user wants to quickly determine the instruction operation, the user performs an operation that satisfies the second condition while satisfying the first condition.
 数値パラメータの変化の度合いは、一定の変化率を定めることができる。すなわち、第1の部位が第1の条件を満たしているだけであれば、第1の変化率で変化し、第2の部位が第2の条件を満たせば、第2の変化率で変化すると定めることができる。
 本実施形態では、第2の部位が第2の条件を満たしている時の第2の変化率は、第1の部位が第1の条件のみを満たしているときの第1の変化率より大きく設定されている。
The degree of change of the numerical parameter can determine a constant change rate. That is, if the first part only satisfies the first condition, it changes at the first rate of change, and if the second part satisfies the second condition, it changes at the second rate of change. Can be determined.
In the present embodiment, the second rate of change when the second part satisfies the second condition is greater than the first rate of change when the first part satisfies only the first condition. Is set.
 変化の推移を時系列的な流れでみると、第1の部位が第1の条件のみを満たしている当初は第1の変化率で変化し、第2の部位が第2の条件を満たした後は第2の変化率で変化することになる。 Looking at the transition of the change over time, the first part changed at the first rate of change when the first condition only was satisfied, and the second part satisfied the second condition. After that, it will change at the second rate of change.
 このように、第2の部位が第2の条件を満たした時点から、変化率は大きくなるので、表示画面501に表示されるゲージの増加する進行速度は、その時点から速くなる。
 従って、第2の値に到達するまでのゲージの進行速度が速くなるので、ユーザは、早く指示受付を完了することができる。
Thus, since the rate of change increases from the time when the second part satisfies the second condition, the increasing speed of the gauge displayed on the display screen 501 increases from that point.
Accordingly, since the progress speed of the gauge until the second value is reached, the user can complete the instruction reception earlier.
 ユーザの左手が第2の条件を満たしてなれば、数値パラメータの変化の度合いは、第1の条件を満たした場合から変化しない(ステップS603;NO)。 If the left hand of the user does not satisfy the second condition, the degree of change of the numerical parameter does not change from when the first condition is satisfied (step S603; NO).
 続いて、数値パラメータが第2の値に達したか否かが判断される(ステップS605)。
 第1の条件のみを満たした場合と、第1の条件と第2の条件の双方を満たした場合とは、数値パラメータの変化の度合いは相違するが、条件を満たし続ける限りは、いずれの場合も数値パラメータは最終的には、第2の値に達する。
Subsequently, it is determined whether or not the numerical parameter has reached the second value (step S605).
The case where only the first condition is satisfied and the case where both the first condition and the second condition are satisfied are different in the degree of change of the numerical parameter, but in any case as long as the condition is continuously satisfied The numerical parameter eventually reaches the second value.
 数値パラメータが第2の値に達すれば(ステップS605;YES)、ユーザによる指示が受け付けられたとして出力部304が、指示が受け付けられた旨を出力する(ステップS606)。この出力は、たとえば、CPU 101の所定のレジスタが所定の値となる、あるいは、RAM 103内に所定の値が書き込まれる、などの形態によって実現され、指示がされた旨は、CPU 101やRAM 103の内容を確認することでわかる。また、CPU 101の制御フローが次のステップS607に進むことをもって「出力」としても良い。
 一方、数値パラメータが第2の値に達していなければ(ステップS605;NO)数値パラメータの変化を継続するため、ステップS602に戻る。
When the numerical parameter reaches the second value (step S605; YES), the output unit 304 outputs that the instruction has been accepted (step S606), assuming that the user instruction has been accepted. This output is realized by, for example, a form in which a predetermined register of the CPU 101 has a predetermined value or a predetermined value is written in the RAM 103. It can be understood by checking the contents of 103. The control flow of the CPU 101 may proceed to the next step S607 and be “output”.
On the other hand, if the numerical parameter has not reached the second value (step S605; NO), the process returns to step S602 to continue the change of the numerical parameter.
 上述したように、数値パラメータが第1の値から第2の値まで変化すると、その変化は、表示部305によりモニターに表示される。図5において説明したように、第1の値から第2の値まで変化すると、この変化に同期してゲージが上昇するように表示される。
 第1の条件のみ満たした場合と、第1の条件と第2の条件を満たした場合とでは、変化の度合いが異なり、表示されるゲージの増加速度は、第2の条件を満たした場合には、第1の条件のみを満たした場合より、早くなる。
 従って、ユーザは、ゲージの上昇速度を増加させたいときは、第2の条件をみたすよう行動することにより、より早く受付完了画面に移行させることができる。
As described above, when the numerical parameter changes from the first value to the second value, the change is displayed on the monitor by the display unit 305. As described in FIG. 5, when the value changes from the first value to the second value, the gauge is displayed to rise in synchronization with this change.
The degree of change differs between the case where only the first condition is satisfied and the case where the first condition and the second condition are satisfied, and the increase rate of the displayed gauge is when the second condition is satisfied. Is faster than when only the first condition is satisfied.
Accordingly, when the user wants to increase the rate of increase of the gauge, the user can move to the reception completion screen earlier by acting so as to satisfy the second condition.
 図8は、本実施形態において、指示受付方法を実現するためのデータを示すテーブルを示す図である。
 図8のテーブル800は、検知時間801と、ユーザの第1の部位の位置が第1の条件を満たすか否かを示す第1の条件の有無802と、ユーザの第2の部位が第2の条件を満たすか否かを示す第2の条件の有無803と、数値パラメータ値804、変化率805とから構成される。
FIG. 8 is a diagram showing a table indicating data for realizing the instruction receiving method in the present embodiment.
The table 800 in FIG. 8 includes a detection time 801, presence / absence 802 of a first condition indicating whether the position of the first part of the user satisfies the first condition, and the second part of the user is the second. The presence / absence 803 of the second condition indicating whether or not the above condition is satisfied, a numerical parameter value 804, and a change rate 805 are configured.
 検知時間801の欄は、第1の条件及び第2の条件を検知する時間を、垂直同期割込周期を単位とする整数値で表現したものである。 The column of detection time 801 represents the time for detecting the first condition and the second condition as an integer value with the vertical synchronization interrupt period as a unit.
 第1の条件の有無802と第2の条件の有無803の欄は、条件が満たされていればフラグを1として、満たしていなければフラグを0とする。 In the first condition presence / absence 802 and second condition presence / absence 803 fields, the flag is set to 1 if the condition is satisfied, and the flag is set to 0 if the condition is not satisfied.
 数値パラメータ値804の欄は、検知時間毎に経過時間と変化率に応じた値が示される。本実施形態では、数値パラメータの第1の値を0とし、第2の値を200と設定する。 In the numerical parameter value 804 column, values corresponding to the elapsed time and the rate of change are shown for each detection time. In the present embodiment, the first value of the numerical parameter is set to 0, and the second value is set to 200.
 変化率805の欄は、変化していない場合は0、第1の変化率に設定されるときは1、第2の変化率に設定されるときは、2と記入される。 In the change rate 805 column, 0 is entered when there is no change, 1 is entered when the first change rate is set, and 2 is entered when the second change rate is set.
 検知時間1000においては、第1の条件及び第2の条件は満たされていないので、フラグは双方とも0となり、数値パラメータ値は第1の値(0)から変化していない。 In the detection time 1000, since the first condition and the second condition are not satisfied, both flags are 0, and the numerical parameter value is not changed from the first value (0).
 検知時間1100においては、第1の条件のみ満たしているので、第1の条件は、フラグを1とし、第2の条件はフラグを0とする。変化率は第1の変化率として1が設定される。
 数値パラメータ値は、第1の条件のみを満足しているので、第1の変化率で変化し、10に変化する。第1の変化率は、経過時間100毎に数値パラメータ値が10増加する変化率と設定されている。
Since only the first condition is satisfied at the detection time 1100, the first condition sets the flag to 1, and the second condition sets the flag to 0. The change rate is set to 1 as the first change rate.
Since the numerical parameter value satisfies only the first condition, it changes at the first rate of change and changes to 10. The first rate of change is set to a rate of change in which the numerical parameter value increases by 10 for every elapsed time 100.
 検知時間1200においては、同じく第1の条件のみ満たしているので、第1の条件のフラグは1となり、第2の条件のフラグは0である。変化率は第1の変化率として1が設定される。
 第1の条件のみを満足しているので、第1の変化率で変化し、数値パラメータ値は10から20に変化する。
Similarly, since only the first condition is satisfied at the detection time 1200, the flag of the first condition is 1 and the flag of the second condition is 0. The change rate is set to 1 as the first change rate.
Since only the first condition is satisfied, it changes at the first rate of change, and the numerical parameter value changes from 10 to 20.
 検知時間1300においては、第1の条件及び第2の条件を満たしているので、第1の条件のフラグは1、第2の条件のフラグも1となる。変化率は第2の変化率として2が設定される。
 第1の条件と第2の条件の双方の条件を満たしているので、数値パラメータ値は第2の変化率で推移する。すなわち、検知時間100毎に、数値パラメータ値は20増加する変化率と設定される。
In the detection time 1300, since the first condition and the second condition are satisfied, the flag of the first condition is 1, and the flag of the second condition is also 1. The change rate is set to 2 as the second change rate.
Since both the first condition and the second condition are satisfied, the numerical parameter value changes at the second rate of change. That is, for each detection time 100, the numerical parameter value is set to a change rate that increases by 20.
 検知時間1300においては、第2の変化率で変化するので、数値パラメータ値は20から40に変化する。
 従って、第1の条件及び第2の条件の双方を満たしている場合の変化率は、第1の条件のみ満たしている場合の変化率と比較すると、2倍の変化率となっている。
In the detection time 1300, the numerical parameter value changes from 20 to 40 because it changes at the second change rate.
Therefore, the change rate when both the first condition and the second condition are satisfied is twice as high as the change rate when only the first condition is satisfied.
 検知時間1400から2000までは、第1の条件及び第2の条件を満たしているので、第2の変化率で数値パラメータ値は変化することになる。
 従って、数値パラメータ値は、検知時間100毎に、20ずつ増えることになり、検知時間2000では、数値パラメータ値は170となる。
From the detection time 1400 to 2000, since the first condition and the second condition are satisfied, the numerical parameter value changes at the second rate of change.
Therefore, the numerical parameter value increases by 20 for every detection time 100, and at the detection time 2000, the numerical parameter value becomes 170.
 一方、検知時間2000から2300までは、第1の条件及び第2の条件の双方の条件を満たすので、本来であれば、第2の変化率で数値パラメータ値は変化する。
 しかしながら、本実施形態においては、数値パラメータ値が第2の値より所定の閾値前になると、第1の変化率に戻るように設定される。
 すなわち、数値パラメータ値が、第2の値である200より所定の閾値前である170になると、すなわち、表800の数値パラメータ値の欄で斜線で示した170が閾値であり、この値を境に数値パラメータ値の変化率は第1の変化率に戻る。
 従って、検知時間2000から2300までは、数値パラメータ値は第1の変化率で変化することになる。
 このような変化率の変更を行うことで、ユーザが直前で微調整を行ったり、最終判断を行える余裕を与えることができる。
On the other hand, since both conditions of the first condition and the second condition are satisfied from the detection time 2000 to 2300, the numerical parameter value changes at the second change rate.
However, in the present embodiment, the numerical parameter value is set so as to return to the first rate of change when the value is a predetermined threshold before the second value.
That is, when the numerical parameter value becomes 170, which is before the second threshold value 200, which is a predetermined threshold value, that is, 170 indicated by hatching in the numerical parameter value column of the table 800 is the threshold value. The change rate of the numerical parameter value returns to the first change rate.
Therefore, from the detection time 2000 to 2300, the numerical parameter value changes at the first change rate.
By changing the rate of change in this way, it is possible to give a margin for the user to make a fine adjustment immediately before making a final determination.
 第1の部位が第1の条件を満たさないことになった場合には、数値パラメータ値は第1の値、すなわち、本実施態様では、0に戻ることになる。 When the first part does not satisfy the first condition, the numerical parameter value returns to the first value, that is, 0 in this embodiment.
 図9に、数値パラメータ値の経時変化をグラフで示す。
 第1の条件のみ満たしている期間(検知時間1100~1300)、数値パラメータ値は10~30の範囲a1では、第1の変化率で変化し、関数f(x1)というグラフで示される。
 第1の条件及び第2の条件の双方を満たしている期間(検知時間1300~2000)は、数値パラメータ値は30~170の範囲bにおいて、第2の変化率で変化し、関数f(x2)というグラフで示される。
 第1の条件及び第2の条件の双方を満たしているが、第2の値200より前の所定の閾値170以上になる範囲a2に該当する数値パラメータ値は、第1の変化率で変化し、当初と同一のグラフf(x1)で表される。
FIG. 9 is a graph showing the change with time of the numerical parameter value.
In a period in which only the first condition is satisfied (detection times 1100 to 1300), the numerical parameter value changes at the first change rate in the range a1 of 10 to 30, and is represented by a graph of function f (x1).
During a period in which both the first condition and the second condition are satisfied (detection time 1300 to 2000), the numerical parameter value changes at the second change rate in the range b of 30 to 170, and the function f (x2 ).
The numerical parameter value corresponding to the range a2 that satisfies both the first condition and the second condition but is equal to or greater than the predetermined threshold 170 before the second value 200 changes at the first change rate. This is represented by the same graph f (x1) as the original.
 グラフからもわかるように、第1の条件を満たしている数値パラメータ値のa1の範囲と数値パラメータ値が所定の閾値前であるa2の範囲は、数値パラメータ値は、同一の変化率である第1の変化率で変化している。
 一方、第1の条件と第2の条件の双方を満たしている数値パラメータ値のbの範囲は、第2の変化率で変化している。
As can be seen from the graph, the numerical parameter values satisfying the first condition and the numerical parameter values in the range a2 where the numerical parameter values are before the predetermined threshold are the same rate of change. The rate of change is 1.
On the other hand, the range of b of the numerical parameter value that satisfies both the first condition and the second condition changes at the second rate of change.
 従って、第1の変化率で変化している期間は、数値パラメータ値の増加速度は第2の変化率に比べて増加速度が遅く、第2の変化率で変化している期間は、増加速度が早くなる。
 そして、第2の値の所定閾値前になると、再度、第1の変化率に戻ることになる。
Therefore, during the period changing at the first rate of change, the increase rate of the numerical parameter value is slower than the second rate of change, and during the period changing at the second rate of change, the rate of increase is increased. Becomes faster.
And if it becomes before the predetermined threshold value of the 2nd value, it will return to the 1st change rate again.
 更に、数値パラメータ値の変化率は、第1の部位の位置が第1の条件を満たしている間、第2の部位の位置が第2の条件を満たすことによって第2の値に至った回数に応じて、変更してもよい。
 すなわち、第2の部位が第2の条件を満たして、第2の値に至った過去の回数をカウントして、その回数に応じて、変化率を変更することが可能である。
Furthermore, the change rate of the numerical parameter value is the number of times that the position of the second part reaches the second value by satisfying the second condition while the position of the first part satisfies the first condition. It may be changed according to.
That is, it is possible to count the past number of times that the second part satisfies the second condition and reaches the second value, and change the change rate according to the number of times.
 過去の回数をカウントする場合には、予め記憶部303に、各ユーザに対応するIDを付与して、回数を記憶する。そして、第2の部位が第2の条件を満たせば、その都度カウントして、ユーザIDに紐付けて回数を記憶する。 When counting the past number of times, an ID corresponding to each user is assigned to the storage unit 303 in advance, and the number of times is stored. Then, if the second part satisfies the second condition, it is counted each time, and the number of times is stored in association with the user ID.
 図10は、第2の部位が第2の条件を満たして、第2の値に至った過去の回数が多いほど、第2の変化率が大きくなることが示すグラフである。 FIG. 10 is a graph showing that the second rate of change increases as the past number of times that the second part satisfies the second condition and reaches the second value increases.
 図10において、過去の履歴に応じて、第2の変化率が変化していることがわかる。
 第2の変化率で変化する範囲、すなわち、パラメータ値がbの範囲において、第2の変化率が変化していることが、関数g(x1)、g(x2)、g(x3)で表すことができる。
 関数g(x1)で示されるグラフは、過去に1~4回、第2の部位が第2の条件を満たして、第2の値に至った場合の数値パラメータ値の変化を示す。関数g(x2)で示されるグラフは、過去に5~9回、第2の部位が第2の条件を満たして、第2の値に至った場合の数値パラメータ値の変化を示す。関数g(x3)で示されるグラフは、過去に10回以上、第2の部位が第2の条件を満たして、第2の値に至った場合の数値パラメータ値の変化を示す。
In FIG. 10, it can be seen that the second rate of change changes according to the past history.
The function g (x1), g (x2), and g (x3) indicate that the second change rate is changing in the range that changes at the second change rate, that is, in the range where the parameter value is b. be able to.
The graph indicated by the function g (x1) shows the change in the numerical parameter value when the second part satisfies the second condition and reaches the second value 1 to 4 times in the past. The graph indicated by the function g (x2) shows the change in the numerical parameter value when the second part satisfies the second condition and reaches the second value 5 to 9 times in the past. The graph indicated by the function g (x3) indicates the change in the numerical parameter value when the second part satisfies the second condition and reaches the second value ten times or more in the past.
 図10に示すように、各関数の傾きを、関数g(x1)の場合には、β1、関数g(x2)の場合にはβ2、関数g(x3)の場合には、β3とすると、その関係は、
      β1<β2<β3
 と表すことができる。
 よって、過去に第2の部位が第2の条件を満たす回数が多いほど、グラフの傾きすなわち変化率が大きくなるように設定される。
As shown in FIG. 10, if the slope of each function is β1 for the function g (x1), β2 for the function g (x2), and β3 for the function g (x3), The relationship is
β1 <β2 <β3
It can be expressed as.
Thus, the inclination of the graph, that is, the rate of change is set to increase as the number of times the second part satisfies the second condition in the past increases.
 このように、a1及びa2の数値パラメータ値の範囲では、第1の変化率で変化するが、bの数値パラメータ値の範囲では、第2の変化率は、上述したようにユーザの過去の履歴により異なる変化率を設定することができる。 As described above, in the range of the numerical parameter values of a1 and a2, the first change rate changes. However, in the range of the numerical parameter value of b, the second change rate is the user's past history as described above. It is possible to set different change rates depending on the case.
 その結果、関数g(x1)で示されるグラフでは、検知時間2300で第2の値(200)に達し、関数g(x2)で示されるグラフでは、検知時間2100で第2の値に達し、関数g(x3)で示されるグラフでは、検知時間1900で第2の値に到達することになる。
 すなわち、過去に第2の部位が第2の条件を満たすことが多かったユーザは、同じ検知時間1300から第2の条件を満たすことになっても、より早く、指示受付処理を完了することができる。
As a result, the graph indicated by the function g (x1) reaches the second value (200) at the detection time 2300, and the graph indicated by the function g (x2) reaches the second value at the detection time 2100. In the graph indicated by the function g (x3), the second value is reached at the detection time 1900.
That is, a user who often satisfies the second condition in the second part in the past can complete the instruction reception process earlier even if the second condition is satisfied from the same detection time 1300. it can.
 従って、過去のユーザの履歴に応じて、早く決定処理を望む傾向のあるユーザに対しては、より早く決定処理に進めるように指示受付処理を完了することができる。 Therefore, in accordance with the past user's history, the instruction acceptance process can be completed so that the user who tends to desire the determination process earlier can proceed to the determination process sooner.
 過去のユーザの履歴に応じて変化率を変化させる方法は、上述の方法に限定されることなく、種々の変形例を用いることが可能である。
 たとえば、第1の変化率を過去のユーザの履歴に応じて変化させたり、第1の変化率及び第2の変化率双方を過去のユーザの履歴に応じて変化させたりすることが可能である。
The method of changing the rate of change according to the past user history is not limited to the above-described method, and various modifications can be used.
For example, it is possible to change the first change rate according to the past user history, or to change both the first change rate and the second change rate according to the past user history. .
 受け付けられた指示は、ユーザの指示として、ゲーム内で使用するために出力されるが、この出力は、CPU 101の指示に応じたゲーム処理を実行するために使用され(ステップS607)、この後に指示受付処理は終了する。指示受付処理として、たとえば、ゲームを開始する否かの入力、難易度モード(やさしい、ふつう、難しいなど)の選択、キャラクタのアイテムの選択などに使用される。 The received instruction is output as a user instruction for use in the game, but this output is used to execute a game process in accordance with the instruction of the CPU 101 (step S607). The instruction acceptance process ends. As the instruction reception processing, for example, it is used for inputting whether to start a game, selecting a difficulty mode (e.g., easy, normal, difficult), selecting a character item, and the like.
 なお、ステップS607におけるゲーム処理が、ゲームそのものを開始、進行する処理である実施形態では、ステップS607から抜けるということは、ゲームオーバーもしくはゲームをクリアしたことを意味する。したがって、この場合には、CPU 101は、制御をステップS601に戻し、ゲームを開始するか否かを再度ユーザに問い合わせることとしても良い。 In the embodiment in which the game process in step S607 is a process in which the game itself starts and progresses, exiting from step S607 means that the game is over or the game is cleared. Therefore, in this case, the CPU 101 may return the control to step S601 to inquire the user again whether or not to start the game.
 本実施形態においては、指示受付装置として、ゲームの開始を指示する装置を例として説明したが、ゲームの開始の指示に限定されることなく、種々の指示に対応ができる。
 たとえば、ゲーム装置においては、ゲーム開始時の難易度の設定の選択、ゲームに使用するアイテム、たとえば武器などの選択、キャラクタの選択、タイミングゲームにおけるタイミングの決定など、決定や選択に係わる場面で使用することができる。
 また、本発明は、ゲーム装置に限定されず、各種の情報入力装置の指示に使用することが可能である。
In the present embodiment, the instruction accepting device has been described by way of an example of a device that gives an instruction to start a game. However, the present invention is not limited to an instruction to start a game, and various instructions can be handled.
For example, in a game device, used in scenes related to determination and selection, such as selection of difficulty setting at the start of the game, selection of items used in the game, such as weapons, selection of characters, determination of timing in a timing game can do.
Further, the present invention is not limited to game devices, and can be used for instructions from various information input devices.
 本願は、2011年5月25日に出願された日本国特許出願2011-116590号の明細書、特許請求の範囲、および図面全体を参照として取り込むものとする。 This application incorporates the description, claims, and entire drawing of Japanese Patent Application No. 2011-116590 filed on May 25, 2011 as a reference.
 以上説明したように、本発明によれば、ユーザの身体動作に基づいて操作入力が可能な指示受付装置において、ユーザの操作入力を効率的かつ迅速に行うのに好適な指示受付装置、指示受付方法、非一時的な記録媒体、ならびに、プログラムを提供することができる。 As described above, according to the present invention, in an instruction receiving apparatus capable of performing an operation input based on a user's body movement, an instruction receiving apparatus suitable for efficiently and quickly performing a user's operation input, an instruction reception Methods, non-transitory recording media, and programs can be provided.
 100 情報処理装置
 101 CPU
 102 ROM
 103 RAM
 104 ハードディスク
 105 インターフェース
 106 外部メモリ
 107 入力装置
 108 DVD-ROMドライブ
 109 画像処理部
 110 音声処理部
 111 NIC
 201 モニター
 202 カメラ
 300 指示受付装置
 301 検知部
 302 更新部
 303 記憶部
 304 出力部
 305 表示部
 401 第1の部位(右手)
 402 第1の条件範囲
 501 表示画面
 502 表示部
 503 ゲージ
 701 第2の部位(左手)
 702 第2の条件範囲
 800 テーブル
 801 検知時間
 802 第1の条件の有無
 803 第2の条件の有無
 804 数値パラメータ値
 805 変化率
100 Information processing apparatus 101 CPU
102 ROM
103 RAM
104 Hard Disk 105 Interface 106 External Memory 107 Input Device 108 DVD-ROM Drive 109 Image Processing Unit 110 Audio Processing Unit 111 NIC
DESCRIPTION OF SYMBOLS 201 Monitor 202 Camera 300 Instruction reception apparatus 301 Detection part 302 Update part 303 Storage part 304 Output part 305 Display part 401 1st site | part (right hand)
402 First condition range 501 Display screen 502 Display unit 503 Gauge 701 Second part (left hand)
702 Second condition range 800 Table 801 Detection time 802 Presence / absence of first condition 803 Presence / absence of second condition 804 Numerical parameter value 805 Rate of change

Claims (9)

  1.  ユーザの身体の第1の部位(401)の位置及び第2の部位(701)の位置を検知する検知部(301)と、
     数値パラメータが記憶される記憶部(303)と、
     前記検知された第1の部位(401)の位置が第1の条件を満たしていると、前記記憶される数値パラメータが第1の値から第2の値へ時間の経過とともに変化するように前記記憶部(303)を更新する更新部(302)と、
     前記記憶される数値パラメータが前記第2の値に至ると、ユーザによる指示が受け付けられた旨を出力する出力部(304)と、を備え、
     前記更新部(302)は、前記検知された第1の部位(401)の位置が前記第1の条件を満たしている間、前記検知された第2の部位(701)の位置が第2の条件を満たすと前記数値パラメータの変化の度合を変化させる、
    ことを特徴とする指示受付装置(300)。
    A detection unit (301) for detecting the position of the first part (401) and the position of the second part (701) of the user's body;
    A storage unit (303) for storing numerical parameters;
    When the detected position of the first part (401) satisfies the first condition, the stored numerical parameter is changed from the first value to the second value so as to change over time. An update unit (302) for updating the storage unit (303);
    When the stored numerical parameter reaches the second value, an output unit (304) that outputs that a user instruction has been accepted,
    While the position of the detected first part (401) satisfies the first condition, the update unit (302) determines that the position of the detected second part (701) is a second value. When the condition is satisfied, the degree of change of the numerical parameter is changed.
    An instruction receiving device (300) characterized by that.
  2.  請求項1に記載の指示受付装置(300)であって、
     前記記憶される数値パラメータを前記第1の値から前記第2の値の間で表示する表示部(305)を備える、
    ことを特徴とする指示受付装置(300)。
    An instruction receiving device (300) according to claim 1,
    A display unit (305) for displaying the stored numerical parameter between the first value and the second value;
    An instruction receiving device (300) characterized by that.
  3.  請求項1に記載の指示受付装置(300)であって、
     前記更新部(302)は、前記検知された第1の部位(401)の位置が前記第1の条件を満たしている間、前記第2の部位(701)の位置が前記第2の条件を満たすことによって前記第2の値に至った回数に応じて、前記記憶部(303)の数値パラメータの変化の度合いを変化させる、
    ことを特徴とする指示受付装置(300)。
    An instruction receiving device (300) according to claim 1,
    While the position of the detected first part (401) satisfies the first condition, the update unit (302) determines that the position of the second part (701) satisfies the second condition. Changing the degree of change of the numerical parameter of the storage unit (303) according to the number of times the second value has been reached by satisfying,
    An instruction receiving device (300) characterized by that.
  4.  請求項1に記載の指示受付装置(300)であって、
     前記数値パラメータの変化の度合は、当初は第1の変化率で変化し、変化した後は第2の変化率で変化する、
     ことを特徴とする指示受付装置(300)。
    An instruction receiving device (300) according to claim 1,
    The degree of change of the numerical parameter is initially changed at the first change rate, and after the change is changed at the second change rate.
    An instruction receiving device (300) characterized by that.
  5.  請求項4に記載の指示受付装置(300)であって、
     前記第2の変化率は、数値パラメータが前記第2の値より所定の閾値前に至ると、前記第1の変化率に戻す、
     ことを特徴とする指示受付装置(300)。
    An instruction receiving device (300) according to claim 4,
    The second change rate is returned to the first change rate when the numerical parameter reaches a predetermined threshold before the second value.
    An instruction receiving device (300) characterized by that.
  6.  請求項1に記載の指示受付装置(300)であって、
     前記更新部(302)は、前記検知された第1の部位(401)の位置が前記第1の条件を満たさないと、前記記憶される数値パラメータを前記第1の値にするように前記記憶部(303)を更新する、
    ことを特徴とする指示受付装置(300)。
    An instruction receiving device (300) according to claim 1,
    When the detected position of the first part (401) does not satisfy the first condition, the updating unit (302) stores the numerical parameter to be stored as the first value. Update part (303),
    An instruction receiving device (300) characterized by that.
  7.  検知部(301)、記憶部(303)、更新部(302)、出力部(304)を有する指示受付装置(300)にて実行される指示受付方法であって、
     検知部(301)が、ユーザの身体の第1の部位(401)の位置及び第2の部位(701)の位置を検知する検知工程と、
     記憶部(303)が、数値パラメータを記憶する記憶工程と、
     更新部(302)が、前記検知された第1の部位(401)の位置が第1の条件を満たしていると、前記記憶される数値パラメータが第1の値から第2の値へ時間の経過とともに変化するように前記記憶部(303)を更新する更新工程と、
     出力部(304)が、前記記憶される数値パラメータが前記第2の値に至ると、ユーザによる指示が受け付けられた旨を出力する出力工程と、を備え
     前記更新工程で、前記更新部(302)が、前記検知された第1の部位(401)の位置が前記第1の条件を満たしている間、前記検知された第2の部位(701)の位置が第2の条件を満たすと前記数値パラメータの変化の度合を変化させる、
    ことを特徴とする指示受付方法。
    An instruction reception method executed by an instruction reception device (300) having a detection unit (301), a storage unit (303), an update unit (302), and an output unit (304),
    A detection step in which the detection unit (301) detects the position of the first part (401) and the position of the second part (701) of the user's body;
    The storage unit (303) stores a numerical parameter; and
    When the position of the detected first part (401) satisfies the first condition, the updating unit (302) changes the stored numerical parameter from the first value to the second value. An update process for updating the storage unit (303) to change with progress,
    The output unit (304) includes an output step of outputting an indication that a user instruction has been accepted when the stored numerical parameter reaches the second value. In the update step, the update unit (302 ), While the position of the detected first part (401) satisfies the first condition, the position of the detected second part (701) satisfies the second condition. Change the degree of change of numerical parameters,
    An instruction receiving method characterized by the above.
  8.  コンピュータを、
     ユーザの身体の第1の部位(401)の位置及び第2の部位(701)の位置を検知する検知部(301)、
     数値パラメータが記憶される記憶部(303)、
     前記検知された第1の部位(401)の位置が第1の条件を満たしていると、前記記憶される数値パラメータが第1の値から第2の値へ時間の経過とともに変化するように前記記憶部(303)を更新する更新部(302)、
     前記記憶される数値パラメータが前記第2の値に至ると、ユーザによる指示が受け付けられた旨を出力する出力部(304)、
     として機能させ、
     前記更新部(302)は、前記検知された第1の部位(401)の位置が前記第1の条件を満たしている間、前記検知された第2の部位(701)の位置が第2の条件を満たすと前記数値パラメータの変化の度合を変化させる、
     ことを特徴とするプログラムを記憶した非一時的な記録媒体。
    Computer
    A detection unit (301) for detecting the position of the first part (401) and the position of the second part (701) of the user's body;
    Storage unit (303) in which numerical parameters are stored,
    When the detected position of the first part (401) satisfies the first condition, the stored numerical parameter is changed from the first value to the second value so as to change over time. Update unit (302) for updating storage unit (303),
    When the stored numerical parameter reaches the second value, an output unit (304) that outputs that a user instruction has been accepted,
    Function as
    While the position of the detected first part (401) satisfies the first condition, the update unit (302) determines that the position of the detected second part (701) is a second value. When the condition is satisfied, the degree of change of the numerical parameter is changed.
    A non-transitory recording medium storing a program characterized by the above.
  9.  コンピュータを、
     ユーザの身体の第1の部位(401)の位置及び第2の部位(701)の位置を検知する検知部(301)、
     数値パラメータが記憶される記憶部(303)、
     前記検知された第1の部位(401)の位置が第1の条件を満たしていると、前記記憶される数値パラメータが第1の値から第2の値へ時間の経過とともに変化するように前記記憶部(303)を更新する更新部(302)、
     前記記憶される数値パラメータが前記第2の値に至ると、ユーザによる指示が受け付けられた旨を出力する出力部(304)、
     として機能させ、
     前記更新部(302)は、前記検知された第1の部位(401)の位置が前記第1の条件を満たしている間、前記検知された第2の部位(701)の位置が第2の条件を満たすと前記数値パラメータの変化の度合を変化させる、
     ことを特徴とするプログラム。
    Computer
    A detection unit (301) for detecting the position of the first part (401) and the position of the second part (701) of the user's body;
    Storage unit (303) in which numerical parameters are stored,
    When the detected position of the first part (401) satisfies the first condition, the stored numerical parameter is changed from the first value to the second value so as to change over time. Update unit (302) for updating storage unit (303),
    When the stored numerical parameter reaches the second value, an output unit (304) that outputs that a user instruction has been accepted,
    Function as
    While the position of the detected first part (401) satisfies the first condition, the update unit (302) determines that the position of the detected second part (701) is a second value. When the condition is satisfied, the degree of change of the numerical parameter is changed.
    A program characterized by that.
PCT/JP2012/063380 2011-05-25 2012-05-24 Instruction-receiving device, instruction receiving method, non-temporary recording medium, and program WO2012161279A1 (en)

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Citations (2)

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JP2003186596A (en) * 2001-12-13 2003-07-04 Seiko Epson Corp Display device and input method of the same
WO2009155465A1 (en) * 2008-06-18 2009-12-23 Oblong Industries, Inc. Gesture-based control system for vehicle interfaces

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CN1854992A (en) * 2005-04-28 2006-11-01 黄宏焜 Computer user interface apparatus and system with image characteristics
KR20110015308A (en) * 2009-08-07 2011-02-15 삼성전자주식회사 Digital imaging processing apparatus, method for controlling the same, and recording medium storing program to execute the method

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JP2003186596A (en) * 2001-12-13 2003-07-04 Seiko Epson Corp Display device and input method of the same
WO2009155465A1 (en) * 2008-06-18 2009-12-23 Oblong Industries, Inc. Gesture-based control system for vehicle interfaces

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