WO2012111383A1 - Game - Google Patents

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Publication number
WO2012111383A1
WO2012111383A1 PCT/JP2012/051221 JP2012051221W WO2012111383A1 WO 2012111383 A1 WO2012111383 A1 WO 2012111383A1 JP 2012051221 W JP2012051221 W JP 2012051221W WO 2012111383 A1 WO2012111383 A1 WO 2012111383A1
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WO
WIPO (PCT)
Prior art keywords
piece
pieces
hollow
ruled lines
game
Prior art date
Application number
PCT/JP2012/051221
Other languages
French (fr)
Japanese (ja)
Inventor
和彦 笠井
Original Assignee
Kasai Kazuhiko
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kasai Kazuhiko filed Critical Kasai Kazuhiko
Publication of WO2012111383A1 publication Critical patent/WO2012111383A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00832Playing pieces with groups of playing pieces, each group having its own characteristic
    • A63F2003/00835The characteristic being the colour
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00832Playing pieces with groups of playing pieces, each group having its own characteristic
    • A63F2003/00839The characteristic being size or shape
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00832Playing pieces with groups of playing pieces, each group having its own characteristic
    • A63F2003/00842The characteristic being a graphical marking

Definitions

  • the present invention relates to a play equipment for a player to play a game while placing and moving pieces of different colors on the intersections of game boards where vertical and horizontal and horizontal diagonal lines intersect.
  • the playground equipment described in Patent Document 1 is for laying out a five-pointed arrangement according to a new rule, and is divided into two parts, an upper lid and a lower lid, and a symbol representing a score at a portion that cannot be seen if the upper lid and the lower lid are overlapped. Is related to meteorites.
  • the playground equipment described in Patent Document 2 is for playing at the same time and independently of each other in a plurality of game spaces on a game board.
  • a plurality of different types of game pieces The present invention relates to a combination game tool including a board having a game field suitable for receiving game pieces.
  • the play equipment described in Patent Document 3 is for providing a new game in which a chess game is changed, and a board having a hole at each center of a rectangular frame of 8 rows and 8 rows formed on the surface.
  • Two pairs of pegs of different colors each having a protrusion provided at the lower end so as not to cause positional displacement when inserted into the hole, and a hollow cylindrical shape of a size that can be fitted into the peg
  • the present invention relates to a game machine provided with two key markers.
  • the playground equipment described in the above cited document 1 is for playing a so-called gomoku type of game in which meteorites are arranged on a board, and the playground equipment itself has no novelty, so that it is intended to improve the fun of the game. There was a problem that was difficult.
  • the play equipment described in the cited document 2 and the cited document 3 includes a game board in which a large number of holes are formed and pieces inserted into the holes. There was a problem that it took time and effort.
  • the playground equipment described in the cited reference 2 and the cited reference 3 is for playing a game that is considered based on a chess game, and the playground equipment itself has no novelty, so that it is intended to improve the interest of the game. There was a problem that was difficult.
  • the present invention has been made in order to solve the above-mentioned problems, and by providing a completely new and progressive completely new game, it is aimed at improving the interest of the game and spreading the game more widely.
  • the purpose is to provide playground equipment that can increase opportunities for communication and improve cultural standards.
  • the play equipment according to the present invention has a plurality of intersections where vertical and horizontal and right and left diagonal ruled lines intersect each other, and each intersection has a different number of ruled lines.
  • Each color piece is of the same shape with a space for writing each alphabet so that the front and back can be reversed and different combinations of lowercase alphabets and uppercase alphabets can be written on both sides. Write a combination of multiple lowercase letters and uppercase letters on both sides of the front and back.
  • the description space on the back side of each solid piece and each hollow piece an alphabet different from the front side alphabet among the upper case alphabets corresponding to each lower case alphabet is described.
  • the number of basic points corresponding to the number of intersecting ruled lines may be described at each intersection of the game board.
  • the game board displays a correspondence table showing combinations of lowercase alphabets written on the front side of each solid piece and each hollow piece and uppercase alphabets written on the back side. Is preferred.
  • the solid piece is fitted inside the hollow piece and formed higher than the hollow piece.
  • the game board is formed with five ruled lines in the vertical and horizontal directions and seven ruled lines in the left and right directions, and four intersecting points where the three ruled lines intersect and four ruled lines intersect. 16 intersections, 12 intersections where 5 ruled lines intersect, and 9 intersections where 8 ruled lines intersect, each solid piece and each hollow piece of the two color pieces It is preferable that seven of each are provided.
  • the present invention by providing a completely new and progressive completely new game, it is possible to improve the interest of the game, to spread the game more widely, increase people's communication opportunities, Various excellent effects such as improvement of the level can be obtained.
  • FIG. 1 It is a top view which shows the game board of the playground equipment which concerns on embodiment of this invention.
  • A is a top view which shows the piece of the play equipment which concerns on embodiment of this invention
  • (b) is AA sectional drawing of (a). It is a figure which shows the list of all the solid pieces and hollow pieces of the play equipment which concerns on embodiment of this invention.
  • FIG. 1 It is a figure which shows the calculation method of the combination of the combination piece of a solid piece and a hollow piece, and a score in the playground equipment which concerns on embodiment of this invention.
  • A is a reference diagram of a three-dimensional model when producing a solid piece of playground equipment according to an embodiment of the present invention
  • (b) is a view of when producing a hollow piece of playground equipment according to an embodiment of the present invention. It is a reference drawing of a three-dimensional model.
  • FIG. 1 is a plan view showing the game board of the play equipment according to the embodiment of the present invention
  • FIG. 2 (a) is a plan view showing the piece of the play equipment according to the embodiment of the present invention
  • FIG. 2 (b) is a plan view showing the piece of the play equipment according to the embodiment of the present invention
  • FIG. 2 (b) Is a cross-sectional view showing a piece of play equipment according to an embodiment of the present invention
  • FIG. 3 is a view showing a list of all solid pieces and hollow pieces of the play equipment according to an embodiment of the present invention
  • FIG. FIG. 5 is a plan view showing a state when each piece is initially arranged on the game board in the play equipment according to the embodiment
  • FIG. 5 is a diagram when the pieces are initially arranged by inverting each piece on the game board in the play equipment according to the embodiment of the present invention.
  • FIG. 6 is a plan view showing a state
  • FIG. 6 is a diagram showing a combination of a solid piece and a hollow piece and a score calculation method in the play equipment according to the embodiment of the present invention.
  • a plurality of intersections 3 where the vertical and horizontal and right and left diagonal ruled lines 2 intersect each other are formed, and each intersection has a different number of ruled lines.
  • the game board 4 is devised so that different points can be given and the basic score can be understood even when the piece is placed, and a plurality and the same number of front and back placed on the intersection 3 of the game board 4 It is configured to have two color pieces, a white piece 5 and a black piece 6, which describe combinations of lowercase alphabets and uppercase alphabets that are all different on both sides.
  • the game board 4 has a rectangular shape, and at the center of the game board 4, five ruled lines 2 in the vertical and horizontal directions and seven ruled lines 2 in the diagonally left and right directions, respectively.
  • Nine intersections 3 intersecting the ruled lines 2 are formed, and each intersection 3 describes the number of basic points representing the number of ruled lines 2 intersecting.
  • each color piece 5, 6 has seven solid pieces 7, 8 having the same shape with a part of a circle cut off, and each of the same color pieces. It is constituted by a combination of holes 9 and 10 into which the real pieces 7 and 8 can be fitted and seven hollow pieces 11 and 12 having the same shape provided with spaces for describing each alphabet. Each of the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be turned upside down and combined with each other. As shown in FIG. The solid pieces 7 and 8 are formed higher than the hollow pieces 11 and 12 so that the player can easily hold the solid pieces 7 and 8 when they are combined with the hollow pieces 11 and 12.
  • the solid pieces 7 and 8 of each color are provided with spaces for writing each alphabet so that different combinations of lowercase alphabets and uppercase alphabets can be entered on both sides.
  • different small alphabets a, b, c, d, e, f, g are described, and the small alphabets a, b, c, d, e, f, g
  • the piece on the front side is called a “normal piece” for convenience.
  • uppercase alphabets A, B, and C corresponding to the lowercase alphabets a, b, c, d, e, f, and g, respectively.
  • a piece with the upper case alphabets A, B, C, D, E, F, and G on the front side is called a “promotion piece” for convenience.
  • the lower case alphabet a is written on the front side of the first solid pieces 7 and 8 in FIG. 3, and the lower case alphabet a on the front side is placed on the back side of the first solid pieces 7 and 8.
  • An alphabet C which is different from the alphabet a on the front side, is described on the back side of the solid pieces 7 and 8 so that the capital letter C is written instead of the capital letter A.
  • a description space for each alphabet is provided on the surface side of one side of the holes 9 and 10
  • Lowercase alphabets a, b, c, d, e, f, and g are described, and a description space for each alphabet is provided on the back side thereof
  • each lowercase alphabet a, b, c, Uppercase alphabets A, B, C, D, E, F, and G corresponding to d, e, f, and g are described, and lowercase alphabets a, b, c, d, e, f, and g are provided on the front side.
  • the piece in the state is called “normal piece” for the sake of convenience, and the piece with the capital letters A, B, C, D, E, F, G on the front side is called “promotion piece” for convenience.
  • a small letter a is written on the front side of the first hollow pieces 11 and 12 in FIG. 3, and a lower case alphabet a on the front side is written on the back side of the first hollow pieces 11 and 12.
  • the uppercase alphabet D is written instead of the alphabet A
  • the alphabet D different from the alphabet a on the front side is written on the back side of the hollow pieces 11 and 12, and the alphabets on the front side and the back side are further changed.
  • the combination for example, the first hollow pieces 11 and 12 are a on the front side and D on the back side
  • the solid pieces 7 and 8 are a on the front side and C on the back side.
  • the game board 4 has a small alphabet written on the surface side of the white solid piece 7 and the hollow piece 11 at positions facing each other across the portion of the ruled line 2.
  • Table 13 showing combinations of uppercase alphabets written on the back side and lowercase alphabets written on the front side of the black solid piece 8 and hollow piece 12 and uppercase letters written on the back side
  • the correspondence table 14 showing combinations of the alphabets are displayed in a direction that is easy to visually recognize for each player.
  • the number of ruled lines 2 and intersections 3 on the game board 4 is not limited to the above-described numbers, and various changes are possible.
  • the game board 4 may be foldable or roundable. In that case, portability is further improved, and it can be easily carried to a destination.
  • the number, shape, color, and combination of alphabets on the front and back sides of the two-color pieces 5 and 6 are not limited to the above-described examples, but a plurality of solid pieces having the same shape that can be reversed.
  • two players each have 7 types of black and white solid pieces 7 and 8 and hollow pieces 11 and 12 on the game board 4 shown in FIG. 4 or FIG. 5 (in FIG. 5, each piece of FIG.
  • the initial arrangement is as shown in FIG.
  • FIG. 4 it is possible to enjoy advanced bargaining and advanced game development by playing the game by placing each piece on the front side (normal piece) and initially placing it.
  • the game content is simplified by placing each piece on the back side (promotion piece) and placing it initially. It is also possible to do this.
  • the game board 4 is formed with five ruled lines 2 in the vertical and horizontal directions and seven ruled lines 2 in the diagonally left and right directions, and the first to third columns and the seventh to ninth columns in the vertical direction. A total of 14 intersections 3 are formed in each row. Therefore, for example, as shown in FIG. 4, five black normal hollow pieces 12 in the first row, two black normal hollow pieces 12 and two white normal solid pieces in the second row 7. Five white normal solid pieces 7 are arranged in the third row, five black normal solid pieces 8 in the seventh row, and two white normal pieces in the eighth row. The hollow pieces 11 and the two black normal solid pieces 8 and the five white normal hollow pieces 11 are arranged in the ninth row, respectively, or, as shown in FIG.
  • FIG. 4 and FIG. 5 in order to show the vertical and horizontal positions of the intersection point 3, for convenience, arithmetic numbers are written vertically and Roman numerals are written horizontally. These numbers are not necessarily described on the game board 4.
  • the pieces are continuous in the moving direction of the solid pieces 7 and 8 or the hollow pieces 11 and 12 to be moved. If they are in line, in principle, all the pieces must be skipped. However, as an exception, there is a piece that can be merged in the direction of the pieces that are lined up (the same color and the same alphabet, regardless of capital letters). In some cases they can be combined. It should be noted that these pieces can be combined by combining the solid pieces 7 and 8 with the hollow pieces 11 and 12 or combining the hollow pieces 11 and 12 with the solid pieces 7 and 8. However, even in this case, when the player does not want to unite, it is possible to skip the pieces that can be combined.
  • the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be individually moved as individual pieces, but they are combined. It is not possible to move the pieces together. Furthermore, the intersection 3 to which the piece is moved must be vacant unless there is a piece that can be merged. If the intersection 3 is not vacant, the piece cannot be moved in that direction.
  • the piece can be reversed and promoted from a normal piece to a promoted piece, or can be demoted from a promoted piece to a normal piece.
  • the letters of the alphabet change to other characters, so the opponent's piece that can be merged also changes, the path to move changes, and 2 points are added at the time of merging each time one piece is promoted.
  • the game ends, and there is a united piece.
  • the player who has selected the color piece whose total score of the total number of intersection lines and the number of promotion points (the number of united promotion pieces ⁇ 2 points) has previously obtained a score equal to or higher than the minimum score is Certified as a winner.
  • the number of points earned for each type of merged piece is the number of intersection lines at the intersection 3 where the merged piece is present
  • the number of lines of intersection 3 where the merged piece is present + two points of the promoted solid piece
  • the game board 4 devised so that the number of intersection lines of each intersection 3 is different, and the number of intersection lines of each intersection 3 are assigned points,
  • the score when the solid pieces 7 and 8 and the hollow pieces 11 and 12 are combined on the intersection 3 is described on each intersection 3 of the game board 4 so that the score can be understood at a glance.
  • by assigning points according to the number of intersection lines of each intersection 3 it is possible to know the number of points that can be obtained even if each piece is arranged on the game board 4 and to confirm the score. There is no need to lift or move each piece.
  • each piece has the novelty that a combination of all lowercase alphabets and uppercase alphabets is written on both the front and back sides of all the same color pieces, so that each solid piece 7, 8 and Each hollow piece 11 and 12 must be combined with another opponent's piece each time it is turned over, leading to an improvement in the fun of the game.
  • each solid piece 7 and 8 and each hollow piece 11 and 12 have the same shape and the types of the pieces are divided by alphabet, the back side is also provided even if each piece is on the front side.
  • the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be combined, and the order of the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be combined. It is possible to combine them without merging.
  • the technical idea of writing characters on both the front and back surfaces of the hollow pieces 11 and 12, or when the pieces are reversed with different characters written on the front and back surfaces of the hollow pieces 11 and 12 The technical idea of merging with other pieces, and the front and back sides of the hollow pieces 11 and 12 are divided into normal pieces and promoted pieces using lower case letters and upper case letters. There has never been a technical idea such as using different ones in the past, and it is novel, and this makes it possible to further improve the diversity and interest of the game.
  • the minimum score is set high (70 points or more), it will be difficult to become a game winner unless all the pieces are promoted.
  • the six normal solid pieces on the intersection of the high score (8 points) must also be moved and promoted. Then, when moving, there is a high possibility that the opponent's piece will be deprived of the high-scoring intersection, and when and at what point will you move your normal solid piece from the high-scoring intersection and promote it? It becomes a factor which determines victory or defeat, and can further improve game characteristics.
  • the combination of all alphabets of the normal solid piece and the promoted solid piece, and the normal hollow piece and the promoted hollow piece are all different, so that it is possible to further improve the interest of the game. .
  • playground equipment 1 Since the game rules are simple, the game can be played regardless of age or sex, and can be widely spread. Moreover, it can be used as an educational playground equipment for infants, as a playground equipment for preventing dementia of the elderly, and as a playground equipment for the general public. (2) Because playground equipment has the same technical features around the world, people all over the world can overcome the barriers of gender, race, ethnicity, religion, language, region, etc. You can have games that you can have and contribute to world peace and friendship with countries around the world. (3) There is no advantage or disadvantage to the player depending on the order of the game, and since it is a fair game, both players can fully enjoy the game.
  • the first player (Shirakoma) and the second player (Kurokoma) have different best hands, and even if the second player continues to play the same hand as the first player, Because it will disappear, the player will not be whitened.
  • the rules are simple, the content of the game is very complex, and various tactics can be considered. It is important to understand the arrangement of each piece on the game board and make the best move every time. , I am allowed to think about which tactic should be prioritized for each move, and I will not get bored of the player.
  • the flow of the game may change by one move, and it is necessary to read deeply considering several moves, and the profits and losses are divided depending on whether you move first or later in the game.
  • each alphabet can be printed by silk screen printing or the like on both the front and back sides of each piece as shown in FIGS. 7A and 7B.
  • the productivity is extremely good since each piece has only two types, and the type of the piece is divided by a combination of a lower case alphabet and an upper case alphabet described as the color of the piece, the productivity is extremely good.

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  • Multimedia (AREA)
  • Toys (AREA)

Abstract

The invention is provided with: a game board (4) on which multiple intersection points (3) where longitudinal, transverse, and left and right slanted ruled lines (2) intersect with each other are formed and different numbers of ruled lines intersect at the various intersection points (3), and which has been designed so that different scores can be given, with the basic score being the number of intersecting lines, and designed so that the basic score is obvious even when game pieces are placed thereon; and multiple game pieces in equal numbers of two different colors that are placed on the intersection points (3) of the game board (4). The invention is characterized in that the respective game pieces of each color are configured from combinations of: multiple inner game pieces (7, 8) of the same shape that are capable of being turned to the front or to the back and are provided with an entry space on both the front surface and the back surface where a lower case alphabet letter and an upper case alphabet letter, the combinations thereof all being different, can be respectively entered; and multiple hollow game pieces (11, 12) of the same shape that are capable of being turned to the front or to the back and of being united with the various inner game pieces (7, 8) and are provided with an entry space on both the front surface and the back surface where a lower case alphabet letter and an upper case alphabet letter, the combinations thereof all being different, can be respectively entered.

Description

遊具Playground equipment
 本発明は、縦横及び左右斜めの罫線が交差するゲーム盤の交点上に遊戯者がそれぞれ色の異なる駒を載置及び移動させながら対戦を行うための遊具に関する。 The present invention relates to a play equipment for a player to play a game while placing and moving pieces of different colors on the intersections of game boards where vertical and horizontal and horizontal diagonal lines intersect.
 従来、ゲーム盤上において、所定のルールに従って駒を進めてゲームを行う遊具としては、例えば、特許文献1~3に記載されたものが知られている(特許文献1~3を参照)。 Conventionally, as playground equipment for playing a game by advancing pieces according to a predetermined rule on a game board, for example, those described in Patent Documents 1 to 3 are known (see Patent Documents 1 to 3).
 特許文献1に記載された遊具は、新しいルールにより五目並べをするためのものであり、上蓋と下蓋の2つの部分に分け、その上蓋と下蓋を重ね合わせれば見えなくなる部分に点数を表わす記号を書き入れた碁石に関するものである。 The playground equipment described in Patent Document 1 is for laying out a five-pointed arrangement according to a new rule, and is divided into two parts, an upper lid and a lower lid, and a symbol representing a score at a portion that cannot be seen if the upper lid and the lower lid are overlapped. Is related to meteorites.
 また、特許文献2に記載された遊具は、ゲーム盤の複数個のゲーム場で同時且つ互いに独立してゲームするためのものであり、複数個の違った3種類のゲームこまと、各種類のゲームこまを受入れるのに適合したゲーム場を有する盤と、を備えた組み合わせゲーム道具に関するものである。 In addition, the playground equipment described in Patent Document 2 is for playing at the same time and independently of each other in a plurality of game spaces on a game board. A plurality of different types of game pieces, The present invention relates to a combination game tool including a board having a game field suitable for receiving game pieces.
 さらに、特許文献3に記載された遊具は、チェスゲームを変更した新規なゲームを提供するためのものであり、表面に形成された縦横8列ずつの方形わくの各中心に孔を有する板と、この孔内に挿入されて位置ずれを生ずることのないように下端に設けた突部を個々に有する色の異なった2組のペグと、このペグに嵌合できる大きさの中空円筒形の2個のキーマーカーとを備えたゲーム機に関するものである。 Furthermore, the play equipment described in Patent Document 3 is for providing a new game in which a chess game is changed, and a board having a hole at each center of a rectangular frame of 8 rows and 8 rows formed on the surface. Two pairs of pegs of different colors each having a protrusion provided at the lower end so as not to cause positional displacement when inserted into the hole, and a hollow cylindrical shape of a size that can be fitted into the peg The present invention relates to a game machine provided with two key markers.
実開平04-018561号公報Japanese Utility Model Publication No. 04-018561 特開昭55-108376号公報JP-A-55-108376 特開昭52-090337号公報JP-A-52-090337
 しかしながら、上記した引用文献1に記載の遊具は、碁石を碁盤上に並べる所謂五目並べの一種のゲームを行うためのものであり、遊具自体に斬新性がないため、ゲームの興趣の向上を図ることが難しいといった問題があった。 However, the playground equipment described in the above cited document 1 is for playing a so-called gomoku type of game in which meteorites are arranged on a board, and the playground equipment itself has no novelty, so that it is intended to improve the fun of the game. There was a problem that was difficult.
 また、上記した引用文献2や引用文献3に記載の遊具は、多数の孔が形成されたゲーム盤と、それらの孔に挿入される駒と、を備えたものであり、ゲーム盤や駒の製作に手間が掛かるといった問題があった。また、引用文献2や引用文献3に記載の遊具は、チェスゲームを基にして考えられたゲームを行うためのものであり、遊具自体に斬新性がないため、ゲームの興趣の向上を図ることが難しいといった問題があった。 Moreover, the play equipment described in the cited document 2 and the cited document 3 includes a game board in which a large number of holes are formed and pieces inserted into the holes. There was a problem that it took time and effort. In addition, the playground equipment described in the cited reference 2 and the cited reference 3 is for playing a game that is considered based on a chess game, and the playground equipment itself has no novelty, so that it is intended to improve the interest of the game. There was a problem that was difficult.
 本発明は、上記した課題を解決すべくなされたものであり、極めて斬新で進歩的な全く新しいゲームを提供することによって、ゲームの興趣の向上を図ると共に、ゲームをより広く普及させて、人々のコミュニケーションの機会を増やし、さらには、文化水準を向上させることのできる遊具を提供することを目的とするものである。 The present invention has been made in order to solve the above-mentioned problems, and by providing a completely new and progressive completely new game, it is aimed at improving the interest of the game and spreading the game more widely. The purpose is to provide playground equipment that can increase opportunities for communication and improve cultural standards.
 上記した目的を達成するため、本発明に係る遊具は、縦横及び左右斜めの罫線がお互いに交差する交点が複数形成され、各交点には異なる本数の罫線が交わり、該交線の本数を基本点数とした異なる得点を付与できるように工夫すると共に駒が載置された状態でも基本点数がわかるように工夫したゲーム盤と、該ゲーム盤の交点上に載置される複数且つ同数の異なる2色の駒と、を備え、該各色の駒は、それぞれ、表裏反転可能で表裏両面にすべて異なる小文字のアルファベットと大文字のアルファベットの組合せを記載できるように各アルファベットの記載スペースを設けた同一形状の複数の中実駒と、表裏反転可能且つ前記各中実駒に合体可能で表裏両面にすべて異なる小文字のアルファベットと大文字のアルファベットの組合せを記載できるように各アルファベットの記載スペースを設けた同一形状の複数の中空駒と、の組み合わせにより構成され、前記各中実駒及び前記各中空駒の表面側の記載スペースには、それぞれ異なる小文字のアルファベットが記載され、前記各中実駒及び前記各中空駒の裏面側の記載スペースには、それぞれ、前記各小文字のアルファベットに対応する大文字のアルファベットのうち表面側のアルファベットと異なるアルファベットが記載されていることを特徴とする。 In order to achieve the above-described object, the play equipment according to the present invention has a plurality of intersections where vertical and horizontal and right and left diagonal ruled lines intersect each other, and each intersection has a different number of ruled lines. A game board devised so that different points can be given as points, and a basic score can be understood even when a piece is placed, and a plurality of different and the same number of 2 placed on the intersection of the game boards Each color piece is of the same shape with a space for writing each alphabet so that the front and back can be reversed and different combinations of lowercase alphabets and uppercase alphabets can be written on both sides. Write a combination of multiple lowercase letters and uppercase letters on both sides of the front and back. A combination of a plurality of hollow pieces of the same shape provided with a description space for each alphabet so that each of the solid pieces and the description space on the surface side of each of the hollow pieces has a different lower case alphabet. In the description space on the back side of each solid piece and each hollow piece, an alphabet different from the front side alphabet among the upper case alphabets corresponding to each lower case alphabet is described. Features.
 そして、前記ゲーム盤の各交点には交差する罫線の本数に対応した基本点数が記載されていてもよい。 Further, the number of basic points corresponding to the number of intersecting ruled lines may be described at each intersection of the game board.
 また、前記ゲーム盤には、前記各中実駒及び前記各中空駒の表面側に記載されている小文字のアルファベットと裏面側に記載されている大文字のアルファベットの組み合わせを示す対応表が表示されているのが好ましい。 In addition, the game board displays a correspondence table showing combinations of lowercase alphabets written on the front side of each solid piece and each hollow piece and uppercase alphabets written on the back side. Is preferred.
 さらに、前記中実駒は前記中空駒の内側に嵌合し、前記中空駒より高く形成されているのが好ましい。 Furthermore, it is preferable that the solid piece is fitted inside the hollow piece and formed higher than the hollow piece.
 さらにまた、前記ゲーム盤には、縦横にそれぞれ5本の罫線と、左右斜めにそれぞれ7本の罫線とが形成され、3本の罫線が交差する4個の交点と、4本の罫線が交差する16個の交点と、5本の罫線が交差する12個の交点と、8本の罫線が交差する9個の交点が形成されており、前記2色の駒の各中実駒及び各中空駒はそれぞれ7個ずつ設けられているのが好ましい。 Furthermore, the game board is formed with five ruled lines in the vertical and horizontal directions and seven ruled lines in the left and right directions, and four intersecting points where the three ruled lines intersect and four ruled lines intersect. 16 intersections, 12 intersections where 5 ruled lines intersect, and 9 intersections where 8 ruled lines intersect, each solid piece and each hollow piece of the two color pieces It is preferable that seven of each are provided.
 本発明によれば、極めて斬新で進歩的な全く新しいゲームを提供することによって、ゲームの興趣の向上を図ると共に、ゲームをより広く普及させて、人々のコミュニケーションの機会を増やし、さらには、文化水準を向上させることができる等、種々の優れた効果を得ることができる。 According to the present invention, by providing a completely new and progressive completely new game, it is possible to improve the interest of the game, to spread the game more widely, increase people's communication opportunities, Various excellent effects such as improvement of the level can be obtained.
本発明の実施の形態に係る遊具のゲーム盤を示す平面図である。It is a top view which shows the game board of the playground equipment which concerns on embodiment of this invention. (a)は本発明の実施の形態に係る遊具の駒を示す平面図、(b)は(a)のA-A断面図である。(A) is a top view which shows the piece of the play equipment which concerns on embodiment of this invention, (b) is AA sectional drawing of (a). 本発明の実施の形態に係る遊具のすべての中実駒及び中空駒の一覧を示す図である。It is a figure which shows the list of all the solid pieces and hollow pieces of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具においてゲーム盤に各駒を初期配置した時の状態を示す平面図である。It is a top view which shows a state when each piece is initially arrange | positioned on the game board in the playground equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具においてゲーム盤に各駒を反転させて初期配置した時の状態を示す平面図である。It is a top view which shows the state when each game piece is reversed and initially arranged in the game board in the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具において中実駒と中空駒の合体駒の組み合わせ及び得点の計算方法を示す図である。It is a figure which shows the calculation method of the combination of the combination piece of a solid piece and a hollow piece, and a score in the playground equipment which concerns on embodiment of this invention. (a)は本発明の実施の形態に係る遊具の中実駒を生産する際の三次元モデルの参考図、(b)は本発明の実施の形態に係る遊具の中空駒を生産する際の三次元モデルの参考図である。(A) is a reference diagram of a three-dimensional model when producing a solid piece of playground equipment according to an embodiment of the present invention, (b) is a view of when producing a hollow piece of playground equipment according to an embodiment of the present invention. It is a reference drawing of a three-dimensional model.
 以下、図面を参照しつつ、本発明の実施の形態に係る遊具について説明する。ここで、図1は本発明の実施の形態に係る遊具のゲーム盤を示す平面図、図2(a)は本発明の実施の形態に係る遊具の駒を示す平面図、図2(b)は本発明の実施の形態に係る遊具の駒を示す断面図、図3は本発明の実施の形態に係る遊具のすべての中実駒及び中空駒の一覧を示す図、図4は本発明の実施の形態に係る遊具においてゲーム盤に各駒を初期配置した時の状態を示す平面図、図5は本発明の実施の形態に係る遊具においてゲーム盤に各駒を反転させて初期配置した時の状態を示す平面図、図6は本発明の実施の形態に係る遊具において中実駒と中空駒の合体駒の組み合わせ及び得点の計算方法を示す図である。 Hereinafter, the playground equipment according to the embodiment of the present invention will be described with reference to the drawings. Here, FIG. 1 is a plan view showing the game board of the play equipment according to the embodiment of the present invention, FIG. 2 (a) is a plan view showing the piece of the play equipment according to the embodiment of the present invention, and FIG. 2 (b). Is a cross-sectional view showing a piece of play equipment according to an embodiment of the present invention, FIG. 3 is a view showing a list of all solid pieces and hollow pieces of the play equipment according to an embodiment of the present invention, FIG. FIG. 5 is a plan view showing a state when each piece is initially arranged on the game board in the play equipment according to the embodiment, and FIG. 5 is a diagram when the pieces are initially arranged by inverting each piece on the game board in the play equipment according to the embodiment of the present invention. FIG. 6 is a plan view showing a state, and FIG. 6 is a diagram showing a combination of a solid piece and a hollow piece and a score calculation method in the play equipment according to the embodiment of the present invention.
 本発明の実施の形態に係る遊具1は、縦横及び左右斜めの罫線2がお互いに交差する交点3が複数形成され、各交点には異なる本数の罫線が交わり、該交線の本数を基本点数とした異なる得点を付与できるように工夫すると共に駒が載置された状態でも基本点数がわかるように工夫したゲーム盤4と、ゲーム盤4の交点3上に載置される複数且つ同数の表裏両面にすべて異なる小文字のアルファベットと大文字のアルファベットの組合せを記載した白色の駒5と黒色の駒6の2色の駒と、を備えて構成されている。 In the play equipment 1 according to the embodiment of the present invention, a plurality of intersections 3 where the vertical and horizontal and right and left diagonal ruled lines 2 intersect each other are formed, and each intersection has a different number of ruled lines. The game board 4 is devised so that different points can be given and the basic score can be understood even when the piece is placed, and a plurality and the same number of front and back placed on the intersection 3 of the game board 4 It is configured to have two color pieces, a white piece 5 and a black piece 6, which describe combinations of lowercase alphabets and uppercase alphabets that are all different on both sides.
 図1に示されているように、ゲーム盤4は、矩形状を成し、ゲーム盤4の中央には、縦横にそれぞれ5本の罫線2と、左右斜めにそれぞれ7本の罫線2とが形成され、3本の罫線2が交差する4個の交点3と、4本の罫線2が交差する16個の交点3と、5本の罫線2が交差する12個の交点3と、8本の罫線2が交差する9個の交点3とが形成されており、各交点3には、交差する罫線2の本数を表わす基本点数が記載されている。 As shown in FIG. 1, the game board 4 has a rectangular shape, and at the center of the game board 4, five ruled lines 2 in the vertical and horizontal directions and seven ruled lines 2 in the diagonally left and right directions, respectively. Four intersecting points 3 formed by three ruled lines 2 intersecting, sixteen intersecting points 3 intersected by four ruled lines 2, twelve intersecting points 3 intersected by five ruled lines 2, and eight Nine intersections 3 intersecting the ruled lines 2 are formed, and each intersection 3 describes the number of basic points representing the number of ruled lines 2 intersecting.
 図2(a)に示されているように、各色の駒5,6は、それぞれ、円形の一部が欠けた同一の形状を有する7個の中実駒7,8と、同色の各中実駒7,8が嵌合可能な孔9,10及び各アルファベットの記載スペースを設けた同一形状の7個の中空駒11,12と、の組み合わせにより構成されている。そして、各中実駒7,8及び各中空駒11,12はいずれも表裏反転可能且つ互いに合体可能となっており、図2(b)に示されているように、中実駒7,8が中空駒11,12に合体した際に、遊戯者が中実駒7,8を把持し易いように、中実駒7,8は中空駒11,12より高く形成されている。 As shown in FIG. 2 (a), each color piece 5, 6 has seven solid pieces 7, 8 having the same shape with a part of a circle cut off, and each of the same color pieces. It is constituted by a combination of holes 9 and 10 into which the real pieces 7 and 8 can be fitted and seven hollow pieces 11 and 12 having the same shape provided with spaces for describing each alphabet. Each of the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be turned upside down and combined with each other. As shown in FIG. The solid pieces 7 and 8 are formed higher than the hollow pieces 11 and 12 so that the player can easily hold the solid pieces 7 and 8 when they are combined with the hollow pieces 11 and 12.
 図3に良く示されているように、各色の中実駒7,8には表裏両面にすべて異なる小文字のアルファベットと大文字のアルファベットの組合せを記載できるように各アルファベットの記載スペースが設けられており、表面側の記載スペースには、それぞれ異なる小文字のアルファベットa,b,c,d,e,f,gが記載されており、小文字のアルファベットa,b,c,d,e,f,gを表面側にした状態の駒は便宜上「通常駒」と呼ばれる。また、各色の中実駒7,8の裏面側の前記記載スペースには、それぞれ、前記各小文字のアルファベットa,b,c,d,e,f,gに対応する大文字のアルファベットA,B,C,D,E,F,Gが記載されており、大文字のアルファベットA,B,C,D,E,F,Gを表面側にした状態の駒は便宜上「昇格駒」と呼ばれる。そして、例えば、図3の第1の中実駒7,8の表面側に小文字のアルファベットaが記載され、その第1の中実駒7,8の裏面側に表面側の小文字のアルファベットaの大文字のアルファベットAではなく、大文字のアルファベットCが記載されているように、中実駒7,8の裏面側には表面側のアルファベットaと異なるアルファベットCが記載されている。 As clearly shown in FIG. 3, the solid pieces 7 and 8 of each color are provided with spaces for writing each alphabet so that different combinations of lowercase alphabets and uppercase alphabets can be entered on both sides. In the description space on the front side, different small alphabets a, b, c, d, e, f, g are described, and the small alphabets a, b, c, d, e, f, g The piece on the front side is called a “normal piece” for convenience. In addition, in the description space on the back side of the solid pieces 7 and 8 of the respective colors, uppercase alphabets A, B, and C corresponding to the lowercase alphabets a, b, c, d, e, f, and g, respectively. C, D, E, F, and G are described, and a piece with the upper case alphabets A, B, C, D, E, F, and G on the front side is called a “promotion piece” for convenience. Then, for example, the lower case alphabet a is written on the front side of the first solid pieces 7 and 8 in FIG. 3, and the lower case alphabet a on the front side is placed on the back side of the first solid pieces 7 and 8. An alphabet C, which is different from the alphabet a on the front side, is described on the back side of the solid pieces 7 and 8 so that the capital letter C is written instead of the capital letter A.
 各色の中空駒11,12についても、上記した各色の中実駒7,8と同様に、孔9,10の一側方の表面側に各アルファベットの記載スペースが設けられ、該記載スペースに、小文字のアルファベットa,b,c,d,e,f,gが記載され、その裏面側にも各アルファベットの記載スペースが設けられ、該記載スペースに、前記各小文字のアルファベットa,b,c,d,e,f,gに対応する大文字のアルファベットA,B,C,D,E,F,Gが記載され、小文字のアルファベットa,b,c,d,e,f,gを表面側にした状態の駒は便宜上「通常駒」と呼ばれ、大文字のアルファベットA,B,C,D,E,F,Gを表面側にした状態の駒は便宜上「昇格駒」と呼ばれる。そして、例えば、図3の第1の中空駒11,12の表面側に小文字のアルファベットaが記載され、その第1の中空駒11,12の裏面側に表面側の小文字のアルファベットaの大文字のアルファベットAではなく、大文字のアルファベットDが記載されているように、中空駒11,12の裏面側には表面側のアルファベットaと異なるアルファベットDが記載され、さらに、表面側と裏面側のアルファベットの組み合わせ(例えば、第1の中空駒11,12は表面側がaで裏面側がD)は中実駒7,8の場合(例えば、第1の中実駒7,8は表面側がaで裏面側がC)とも異なっている。 Also for the hollow pieces 11 and 12 of each color, as in the solid pieces 7 and 8 of each color described above, a description space for each alphabet is provided on the surface side of one side of the holes 9 and 10, Lowercase alphabets a, b, c, d, e, f, and g are described, and a description space for each alphabet is provided on the back side thereof, and each lowercase alphabet a, b, c, Uppercase alphabets A, B, C, D, E, F, and G corresponding to d, e, f, and g are described, and lowercase alphabets a, b, c, d, e, f, and g are provided on the front side. The piece in the state is called “normal piece” for the sake of convenience, and the piece with the capital letters A, B, C, D, E, F, G on the front side is called “promotion piece” for convenience. For example, a small letter a is written on the front side of the first hollow pieces 11 and 12 in FIG. 3, and a lower case alphabet a on the front side is written on the back side of the first hollow pieces 11 and 12. As the uppercase alphabet D is written instead of the alphabet A, the alphabet D different from the alphabet a on the front side is written on the back side of the hollow pieces 11 and 12, and the alphabets on the front side and the back side are further changed. When the combination (for example, the first hollow pieces 11 and 12 are a on the front side and D on the back side) is the case of the solid pieces 7 and 8 (for example, the first solid pieces 7 and 8 are a on the front side and C on the back side. ) Is also different.
 そして、ゲーム盤4には、図1に示すように、罫線2の記載部分を挟んで互いに対向する位置に、白色の中実駒7及び中空駒11の表面側に記載されている小文字のアルファベットと裏面側に記載されている大文字のアルファベットの組み合わせを示す対応表13と、黒色の中実駒8及び中空駒12の表面側に記載されている小文字のアルファベットと裏面側に記載されている大文字のアルファベットの組み合わせを示す対応表14と、がそれぞれ対戦する各遊戯者の視認し易い向きで表示されている。 As shown in FIG. 1, the game board 4 has a small alphabet written on the surface side of the white solid piece 7 and the hollow piece 11 at positions facing each other across the portion of the ruled line 2. Table 13 showing combinations of uppercase alphabets written on the back side and lowercase alphabets written on the front side of the black solid piece 8 and hollow piece 12 and uppercase letters written on the back side And the correspondence table 14 showing combinations of the alphabets are displayed in a direction that is easy to visually recognize for each player.
 なお、ゲーム盤4の罫線2や交点3の数は、上記した数に限定されるものではなく、各種変更が可能であり、また、ゲーム盤4は折り畳み可能或いは丸め可能に形成されていてもよく、その場合には、携帯性が一段と向上し、旅先等にも容易に携帯することが可能となる。さらに、2色の駒5,6の個数、形状、色、及び表面側と裏面側のアルファベットの組み合わせは、上記した例に限定されるものではなく、表裏反転可能な同一形状の複数の中実駒7,8と、表裏反転可能且つ各中実駒7,8に合体可能な同一形状の複数の中空駒11,12と、の組み合わせにより構成され、各中実駒7,8及び各中空駒11,12の表面側に、それぞれ異なる小文字のアルファベットが記載され、各中実駒7,8及び各中空駒11,12の裏面側に、それぞれ、前記各小文字のアルファベットに対応する大文字のアルファベットのうち表面側のアルファベットと異なるアルファベットが記載されている限り、各種変更が可能である。 Note that the number of ruled lines 2 and intersections 3 on the game board 4 is not limited to the above-described numbers, and various changes are possible. The game board 4 may be foldable or roundable. In that case, portability is further improved, and it can be easily carried to a destination. Further, the number, shape, color, and combination of alphabets on the front and back sides of the two- color pieces 5 and 6 are not limited to the above-described examples, but a plurality of solid pieces having the same shape that can be reversed. It is composed of a combination of the pieces 7 and 8 and a plurality of hollow pieces 11 and 12 having the same shape that can be reversed and can be combined with each of the solid pieces 7 and 8, and each of the solid pieces 7 and 8 and each hollow piece 11 and 12, different lower-case alphabets are written on the front side of each of the solid pieces 7 and 8, and on the back side of each of the hollow pieces 11 and 12, the upper-case alphabets corresponding to the respective lower-case alphabets, respectively. As long as an alphabet different from the alphabet on the front side is described, various changes are possible.
 次に、上記した構成を備えた遊具1において、ゲームを行う場合の手順について説明する。 Next, the procedure for playing a game in the playground equipment 1 having the above-described configuration will be described.
 先ず、二人の遊戯者が、それぞれゲーム盤4上に、白黒各7種類の中実駒7,8と中空駒11,12を図4又は図5(図5では図4の各駒を表裏反転させている)の通りに初期配置する。通常の場合には、図4に示す通りに、各駒を表面側(通常駒)にして初期配置させてゲームを行うことで、高度な駆け引きや高度なゲーム展開を楽しむことが可能になるが、幼児や高齢者又はゲームに慣れていない遊戯者同士が対戦する際には、図5に示す通りに、各駒を裏面側(昇格駒)にして初期配置させることによって、ゲーム内容を単純化して行うことも可能である。 First, two players each have 7 types of black and white solid pieces 7 and 8 and hollow pieces 11 and 12 on the game board 4 shown in FIG. 4 or FIG. 5 (in FIG. 5, each piece of FIG. The initial arrangement is as shown in FIG. In a normal case, as shown in FIG. 4, it is possible to enjoy advanced bargaining and advanced game development by playing the game by placing each piece on the front side (normal piece) and initially placing it. When an infant, an elderly person, or a player who is not familiar with the game plays against each other, as shown in FIG. 5, the game content is simplified by placing each piece on the back side (promotion piece) and placing it initially. It is also possible to do this.
 この時、ゲーム盤4には、縦横にそれぞれ5本の罫線2と、左右斜めにそれぞれ7本の罫線2とが形成されており、縦の第1~第3列目と第7~第9列目にそれぞれ合計14個の交点3が形成されている。そのため、例えば、図4に示すように、第1列目に5個の黒色の通常中空駒12、第2列目に2個の黒色の通常中空駒12と2個の白色の通常中実駒7、第3列目に5個の白色の通常中実駒7をそれぞれ配置すると共に、第7列目に5個の黒色の通常中実駒8、第8列目に2個の白色の通常中空駒11と2個の黒色の通常中実駒8、第9列目に5個の白色の通常中空駒11をそれぞれ配置したり、或いは、図5に示すように、第1列目に5個の黒色の昇格中空駒12、第2列目に2個の黒色の昇格中空駒12と2個の白色の昇格中実駒7、第3列目に5個の白色の昇格中実駒7をそれぞれ配置すると共に、第7列目に5個の黒色の昇格中実駒8、第8列目に2個の白色の昇格中空駒11と2個の黒色の昇格中実駒8、第9列目に5個の白色の昇格中空駒11をそれぞれ配置したりする等、すべての中実駒7,8と中空駒11,12を第1~第3列目と第7~第9列目の交点3に過不足なく初期配置することができる。なお、図4及び図5中、ゲーム盤4には、交点3の縦と横の位置を示すために、便宜上、縦に算用数字が記載され、横にローマ数字が記載されているが、これらの数字は必ずしもゲーム盤4に記載されている必要はない。 At this time, the game board 4 is formed with five ruled lines 2 in the vertical and horizontal directions and seven ruled lines 2 in the diagonally left and right directions, and the first to third columns and the seventh to ninth columns in the vertical direction. A total of 14 intersections 3 are formed in each row. Therefore, for example, as shown in FIG. 4, five black normal hollow pieces 12 in the first row, two black normal hollow pieces 12 and two white normal solid pieces in the second row 7. Five white normal solid pieces 7 are arranged in the third row, five black normal solid pieces 8 in the seventh row, and two white normal pieces in the eighth row. The hollow pieces 11 and the two black normal solid pieces 8 and the five white normal hollow pieces 11 are arranged in the ninth row, respectively, or, as shown in FIG. Black promotion hollow pieces 12, two black promotion hollow pieces 12 and two white promotion solid pieces 7 in the second row, and five white promotion solid pieces 7 in the third row. Are arranged in the seventh row, five black promoted solid pieces 8 in the seventh row, two white promoted hollow pieces 11 in the eighth row, two black promoted solid pieces 8, and ninth. 5 white lines in a row All the solid pieces 7 and 8 and the hollow pieces 11 and 12 are initially placed at the intersection 3 in the first to third rows and the seventh to ninth rows without excess or deficiency. Can be arranged. In FIG. 4 and FIG. 5, in order to show the vertical and horizontal positions of the intersection point 3, for convenience, arithmetic numbers are written vertically and Roman numerals are written horizontally. These numbers are not necessarily described on the game board 4.
 この初期配置の状態から、例えば、先手の遊戯者が白駒5を選択し、後手の遊戯者が黒駒6を選択するといったように、それぞれ白黒いずれかの色の駒を選択した2人の遊戯者が、交互に自分が選択した色の中実駒7,8若しくは中空駒11,12を1回につき1個ずつ縦横及び左右斜めのいずれかの罫線2に沿って各交点3上を移動させる。 From this initial arrangement state, for example, two players who have selected either black and white color pieces, such as the first player selects the white piece 5 and the rear player selects the black piece 6, respectively. However, the solid pieces 7 and 8 or the hollow pieces 11 and 12 of the color selected by the user are alternately moved on each intersection 3 along the ruled line 2 that is vertically and horizontally and diagonally left and right one by one.
 この場合、移動させようとしている中実駒7,8若しくは中空駒11,12の移動方向に、中実駒7,8、中空駒11,12、合体駒のいずれかを問わず、駒が連続して並んでいる場合には、原則としてすべての駒を飛び越さなければならないが、例外として、並んでいる駒の方向に合体できる駒(同色、且つ小文字と大文字を問わず同じアルファベットの駒)がある場合には、それらを合体させることができる。なお、この駒の合体は、中実駒7,8に中空駒11,12を合体させることも、中空駒11,12に中実駒7,8を合体させることも、どちらも可能である。但し、この場合でも、遊戯者が合体させることを望まない時にはこの合体できる駒を飛び越すこともできる。 In this case, regardless of any of the solid pieces 7 and 8, the hollow pieces 11 and 12, and the combined pieces, the pieces are continuous in the moving direction of the solid pieces 7 and 8 or the hollow pieces 11 and 12 to be moved. If they are in line, in principle, all the pieces must be skipped. However, as an exception, there is a piece that can be merged in the direction of the pieces that are lined up (the same color and the same alphabet, regardless of capital letters). In some cases they can be combined. It should be noted that these pieces can be combined by combining the solid pieces 7 and 8 with the hollow pieces 11 and 12 or combining the hollow pieces 11 and 12 with the solid pieces 7 and 8. However, even in this case, when the player does not want to unite, it is possible to skip the pieces that can be combined.
 また、中実駒7,8と中空駒11,12との合体後も、各中実駒7,8と各中空駒11,12は個別の駒として個々に移動させることはできるが、合体させた駒を合体させた状態で一緒に移動させることはできない。さらにまた、駒の移動先の交点3は、合体できる駒がある場合を除いて、空いていなければならず、交点3が空いていない場合には、その方向に駒を移動させることはできない。 Further, after the solid pieces 7 and 8 and the hollow pieces 11 and 12 are combined, the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be individually moved as individual pieces, but they are combined. It is not possible to move the pieces together. Furthermore, the intersection 3 to which the piece is moved must be vacant unless there is a piece that can be merged. If the intersection 3 is not vacant, the piece cannot be moved in that direction.
 さらに、駒を移動させる時に限って、駒を反転させ、通常駒から昇格駒に昇格させたり、或いは、昇格駒から通常駒に降格させたりすることができる。駒を反転させると、アルファベットの文字が他の文字に変わるため、合体できる相手の駒も変わり、移動させる経路も変わり、1つの駒が昇格する毎に合体時に2点が加算される。 Furthermore, only when the piece is moved, the piece can be reversed and promoted from a normal piece to a promoted piece, or can be demoted from a promoted piece to a normal piece. When a piece is reversed, the letters of the alphabet change to other characters, so the opponent's piece that can be merged also changes, the path to move changes, and 2 points are added at the time of merging each time one piece is promoted.
 このようなルールに従って駒を移動させた結果、いずれかの遊戯者が、最低獲得点数(例えば、70点に設定)以上を獲得した際に、ゲームは終了となり、合体している駒が存在する交点3の交線の合計数及び昇格点数(合体している昇格駒の数×2点)の総得点が先に前記最低獲得点数以上の得点を獲得した方の色の駒を選択した遊戯者が勝者と認定される。 As a result of moving the pieces in accordance with such rules, when any player obtains the minimum score (for example, set to 70 points) or more, the game ends, and there is a united piece. The player who has selected the color piece whose total score of the total number of intersection lines and the number of promotion points (the number of united promotion pieces × 2 points) has previously obtained a score equal to or higher than the minimum score is Certified as a winner.
 この時、合体駒の種類別の獲得点数は、図6に示すように、通常中実駒と通常中空駒が合体した駒の場合には合体駒が存在する交点3の交線の本数、昇格中実駒と通常中空駒が合体した駒の場合には合体駒が存在する交点3の交線の本数+昇格中実駒の2点、通常中実駒と昇格中空駒が合体した駒の場合には合体駒が存在する交点3の交線の本数+昇格中空駒の2点、昇格中実駒と昇格中空駒が合体した駒の場合には合体駒が存在する交点3の交線の本数+昇格中実駒の2点+昇格中空駒の2点、というように数えられる。 At this time, as shown in FIG. 6, the number of points earned for each type of merged piece is the number of intersection lines at the intersection 3 where the merged piece is present, In the case of a piece that is a combination of a piece and a normal hollow piece, the number of lines of intersection 3 where the merged piece is present + two points of the promoted solid piece, and in the case of a piece that is a combination of the normal solid piece and the promoted hollow piece, Number of intersection lines existing at intersection 3 + 2 points of promoted hollow piece, or 2 pieces of intersection line of intersection 3 where merged piece is present + 2 points of promoted real piece in case of merged piece of promoted real piece and promoted hollow piece + Two points for the promoted hollow piece.
 そして、例えば、先手の白駒5を選択した遊戯者の方が先に前記最低獲得点数以上の得点を獲得した場合には、後手の黒駒6を選択した遊戯者は、その後にもう1回だけ自分の駒を移動させることができ、総得点が多い方の色の駒を選択した遊戯者が勝者となる。また、後手の黒駒6を選択した遊戯者の方が先に前記最低獲得点数以上の得点を獲得した場合には、その時点でゲームは終了となり、後手の黒駒6を選択した遊戯者が勝者となる。 And, for example, if a player who selected the first white piece 5 has scored more than the minimum score first, the player who selected the second black piece 6 will then only once again The player who selects the colored piece with the higher total score will be the winner. Also, if the player who selected the black piece 6 at the back wins a score higher than the minimum score first, the game ends at that point, and the player who selected the black piece 6 at the back is the winner. Become.
 上記した本発明の実施の形態に係る遊具1によれば、各交点3の交線の本数が異なるように工夫したゲーム盤4と、各交点3の交線の本数によって点数を付与し、該交点3上で中実駒7,8と中空駒11,12とを合体させた際の点数が、ゲーム盤4の各交点3上に記載され、一目で得点が分かるように構成されている。また、各交点3の交線の本数によって得点を付与することにより、ゲーム盤4上に各駒が配置されている状態であっても各駒が獲得できる点数がわかり、得点を確認するために各駒を持ち上げたり、移動させたりする必要がない。 According to the play equipment 1 according to the above-described embodiment of the present invention, the game board 4 devised so that the number of intersection lines of each intersection 3 is different, and the number of intersection lines of each intersection 3 are assigned points, The score when the solid pieces 7 and 8 and the hollow pieces 11 and 12 are combined on the intersection 3 is described on each intersection 3 of the game board 4 so that the score can be understood at a glance. In addition, by assigning points according to the number of intersection lines of each intersection 3, it is possible to know the number of points that can be obtained even if each piece is arranged on the game board 4 and to confirm the score. There is no need to lift or move each piece.
 また、ゲーム盤4の両遊戯者側には各駒の表面側と裏面側に記載されているアルファベットの対応表13,14が表示されており、ゲーム中に各駒が昇格する場合のアルファベットの文字が一目で分かるようになっているため、各遊戯者がゲームの戦略を立てやすく、ゲームの興趣を高めることができる。 In addition, alphabetical correspondence tables 13 and 14 written on the front side and the back side of each piece are displayed on both player sides of the game board 4, and the letters of the alphabet when each piece is promoted during the game. Can be understood at a glance, so that each player can easily make a strategy for the game and enhance the interest of the game.
 さらに、各駒の特徴として、同色のすべての駒の表裏両面にすべて異なる小文字のアルファベットと大文字のアルファベットの組合せが記載されるといった斬新性を有しており、これにより、各中実駒7,8および各中空駒11,12は裏返す度に別の相手の駒と合体させなければならなくなり、ゲームの興趣の向上につながる。 Furthermore, as a feature of each piece, it has the novelty that a combination of all lowercase alphabets and uppercase alphabets is written on both the front and back sides of all the same color pieces, so that each solid piece 7, 8 and Each hollow piece 11 and 12 must be combined with another opponent's piece each time it is turned over, leading to an improvement in the fun of the game.
 また、各駒の表面側はアルファベットの小文字が記載され、各駒の裏面側はアルファベットの大文字が記載されているので、一目で昇格しているかどうかが分かる。さらに、各中実駒7,8および各中空駒11,12はすべて同形状を成しており、駒の種類をアルファベットで分けているので、各駒が表面側になっている場合も、裏面側になっている場合も同様に各中実駒7,8及び各中空駒11,12を合体させることができると共に、各中実駒7,8及び各中空駒11,12の合体の順番を問わずに合体させることが可能である。特に、中空駒11,12に関しては、中空駒11,12の表裏両面に文字を記載するという技術的思想や、中空駒11,12の表裏両面に異なる文字を記載して駒を反転させた場合には他の駒と合体させるという技術的思想や、中空駒11,12の表面側と裏面側とでアルファベットの小文字と大文字を使用して通常駒と昇格駒とを分け、アルファベットの小文字と大文字を使い分けるという技術的思想などは従来にはまったくなく、斬新であり、これにより、ゲームの多様性及び興趣の向上を一層図ることができる。 Also, since the front side of each piece is written with a small letter of the alphabet, and the back side of each piece is written with a capital letter of the alphabet, you can see whether it is promoted at a glance. Furthermore, since each solid piece 7 and 8 and each hollow piece 11 and 12 have the same shape and the types of the pieces are divided by alphabet, the back side is also provided even if each piece is on the front side. Similarly, the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be combined, and the order of the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be combined. It is possible to combine them without merging. In particular, with respect to the hollow pieces 11 and 12, the technical idea of writing characters on both the front and back surfaces of the hollow pieces 11 and 12, or when the pieces are reversed with different characters written on the front and back surfaces of the hollow pieces 11 and 12 The technical idea of merging with other pieces, and the front and back sides of the hollow pieces 11 and 12 are divided into normal pieces and promoted pieces using lower case letters and upper case letters. There has never been a technical idea such as using different ones in the past, and it is novel, and this makes it possible to further improve the diversity and interest of the game.
 さらに、通常駒を反転させた場合、昇格駒となるが、この時、アルファベットが小文字から大文字に変わると共に、他の文字に変わるので、駒同士を合体させる場合には、変わった後の文字の駒と合体させなければならなくなり、ゲーム性が高くなる。 Furthermore, when the normal piece is reversed, it becomes a promoted piece, but at this time, the alphabet changes from lower case to upper case and changes to other characters, so when combining pieces, the character of the changed character It must be combined with the piece, and the game is improved.
 また、最低獲得点数を高く設定(70点以上に)した場合、すべての駒を昇格させなければゲームの勝利者となることが難しくなるが、すべての駒を昇格させるには、すべての駒を移動させなければならず、初期状態において、高得点(8点)の交点上にある6個の通常中実駒も移動させて昇格させなければならなくなる。そうすると、移動の際に、相手の駒に高得点の交点を奪われる可能性が高くなり、いつ、どの時点で、高得点の交点上から自分の通常中実駒を移動させて昇格させるのかも勝敗を左右する要因となり、ゲーム性をさらに高めることができる。 Also, if the minimum score is set high (70 points or more), it will be difficult to become a game winner unless all the pieces are promoted. To promote all the pieces, In the initial state, the six normal solid pieces on the intersection of the high score (8 points) must also be moved and promoted. Then, when moving, there is a high possibility that the opponent's piece will be deprived of the high-scoring intersection, and when and at what point will you move your normal solid piece from the high-scoring intersection and promote it? It becomes a factor which determines victory or defeat, and can further improve game characteristics.
 さらにまた、通常中実駒7,8と通常中空駒11,12との合体、昇格中実駒7,8と通常中空駒11,12との合体、通常中実駒7,8と昇格中空駒11,12との合体、昇格中実駒7,8と昇格中空駒11,12との合体のすべてにおいて、どの組合せの駒同士の合体や、どのアルファベットの駒同士の合体もすべて一様に困難になるようにすると共に、通常中実駒と昇格中実駒、及び通常中空駒と昇格中空駒のすべてのアルファベットの組合せがすべて異なるようにしてあるため、ゲームの興趣の向上を一段と図ることができる。 Furthermore, the combination of the normal solid pieces 7 and 8 and the normal hollow pieces 11 and 12, the combination of the promoted solid pieces 7 and 8 and the normal hollow pieces 11 and 12, the normal solid pieces 7 and 8 and the promoted hollow piece 11 and 12 and in all of the promoted solid pieces 7 and 8 and the promoted hollow pieces 11 and 12, it is difficult to join any combination pieces or any alphabet pieces. In addition, the combination of all alphabets of the normal solid piece and the promoted solid piece, and the normal hollow piece and the promoted hollow piece are all different, so that it is possible to further improve the interest of the game. .
 また、1回で高得点(8点)の交点3上に駒を進めた場合には、さらに合体が困難になるようにすると共に、相手の駒の移動が有利になるように、すべての駒の初期配置および表面側と裏面側のアルファベットの組合せを導き出しており、これにより、ゲーム性をさらに高めることができる。 In addition, when a piece is advanced to the intersection 3 of the high score (8 points) at a time, it is difficult to unite and the movement of the opponent's piece is advantageous. The arrangement and the combination of alphabets on the front side and the back side are derived, which can further enhance the game performance.
 さらに、上記のような技術思想を取り入れた遊具はこれまでに一切存在しておらず、本発明のような、各交点に異なる本数の罫線が交わり、該交線の本数を基本点数とした異なる得点を付与できるように工夫すると共に、駒が載置された状態でも基本点数がわかるように工夫したゲーム盤と、中空駒の表裏両面にすべて異なる小文字のアルファベットと大文字のアルファベットの組合せを記載できるように工夫した中実駒及び中空駒、すなわち「円形の一部が欠けた中実駒」及び「中実駒が嵌合可能な孔と各アルファベットの記載スペースを設けた中空駒」との駒の組合せも一切存在していない。また、中実駒及び中空駒の表裏両面にすべて異なる小文字のアルファベットと大文字のアルファベットの組合せを記載した駒の組合せも一切存在しておらず、極めて斬新で進歩的であると言うことができる。 Furthermore, there has never been any playground equipment that incorporates the technical idea as described above, and as in the present invention, a different number of ruled lines intersect each intersection, and the number of the intersections is different from the basic score. The game board is devised so that points can be given, and the basic score can be understood even when the piece is placed, and the combination of all lowercase letters and uppercase letters can be described on both the front and back sides of the hollow piece Solid pieces and hollow pieces devised in the above, that is, "solid pieces with a part of a circle missing" and "hollow pieces with holes into which the solid pieces can be fitted and spaces for describing each alphabet" There is no existence at all. Moreover, there is no combination of pieces in which different combinations of lowercase alphabets and uppercase alphabets are written on both the front and back sides of the solid piece and the hollow piece, and it can be said that it is extremely novel and progressive.
 さらにまた、上記した本発明の実施の形態に係る遊具1によれば、以下のような様々な優れた効果を得ることもできる。
(1)ゲームのルールが単純な為、老若男女を問わず、ゲームを行なうことができ、広く普及させることが可能である。また、幼児のための知育遊具としても、高齢者の認知症予防の為の遊具としても、一般者向けの思考遊具としても活用することができる。
(2)遊具が世界共通の技術的特徴を有しているため、全世界の人々が、老若男女、人種、民族、宗教、言語、地域等の壁を乗り越えて、コミュニケーションや競技の場を持つことができ、世界平和や世界各国との友好に対して貢献できるゲームを提供することができる。
(3)ゲームの順番により遊戯者に有利或いは不利がなく、公平なゲームであるため、どちらの遊戯者もゲームを十分に楽しむことができる。
(4)先手(白駒)の遊戯者と後手(黒駒)の遊戯者とでは、最善手が異なり、後手の遊戯者が先手の遊戯者と同じ手を打ち続けようとしても、同じ手は打てなくなるため、遊戯者を白けさせない。
(5)ルールは簡単であるが、ゲーム内容は非常に複雑であり、様々な戦術が考えられ、ゲーム盤上の各駒の配置を理解して、毎回、最善な一手を打つことが重要になり、一手ごとに、何れの戦術を優先すべきかを考えさせられ、遊戯者を飽きさせない。
(6)一手で、ゲームの流れが変わることもあり、数手先を考えた深い読みが必要となり、また、ゲーム中に一手、先になるか、後になるかによって、損得が分かれるため、ゲームの流れを自分の方に引き寄せるために、どの駒をどの順番に移動させるかを判断する必要があり、この駆け引きによりゲームの興趣を高めることができる。
(7)必勝法の解明が困難で、定石を確立することが難しいため、一手一手を考えながら楽しむことができ、思考するゲームとしていつまでも新鮮にゲームを楽しむことができる。
(8)一手で、ゲーム展開が全く異なってくるので、ゲーム終了まで、どちらの遊技者が優勢かを判断することが難しい場合が多く、最後まで、遊技者や見物者を飽きさせることがない。
(9)ゲーム展開が一手ごとに変わる為、毎回、相手の打った手を加味して、最善の手を打つ必要があり、ゲーム中の遊戯者に常に心地良い緊張感を維持させることができる。
(10)ゲーム盤全体に注意を払ったり、様々な観点から一手一手を考えたりする必要があり、ゲームを行うことで、右脳的空間認識能力、左脳的計画能力、左脳的計算能力、段取力、推理力、結果や展開の予測能力、直観力、第六感等を向上させることができ、脳力の活性や開発への効果を期待することができる。
なお、遊具の駒の生産にあたっては、図7の(a)および(b)に示したような各駒の生産後に、各駒の表裏両面にシルクスクリーン印刷等によって各アルファベットを印刷することができる。また、各駒の形状を2種類のみとし、駒の種類を、駒の色と記載する小文字のアルファベットと大文字のアルファベットの組合せで分けているため、極めて生産性も良い。
Furthermore, according to the above-described playground equipment 1 according to the embodiment of the present invention, various excellent effects as described below can be obtained.
(1) Since the game rules are simple, the game can be played regardless of age or sex, and can be widely spread. Moreover, it can be used as an educational playground equipment for infants, as a playground equipment for preventing dementia of the elderly, and as a playground equipment for the general public.
(2) Because playground equipment has the same technical features around the world, people all over the world can overcome the barriers of gender, race, ethnicity, religion, language, region, etc. You can have games that you can have and contribute to world peace and friendship with countries around the world.
(3) There is no advantage or disadvantage to the player depending on the order of the game, and since it is a fair game, both players can fully enjoy the game.
(4) The first player (Shirakoma) and the second player (Kurokoma) have different best hands, and even if the second player continues to play the same hand as the first player, Because it will disappear, the player will not be whitened.
(5) Although the rules are simple, the content of the game is very complex, and various tactics can be considered. It is important to understand the arrangement of each piece on the game board and make the best move every time. , I am allowed to think about which tactic should be prioritized for each move, and I will not get bored of the player.
(6) The flow of the game may change by one move, and it is necessary to read deeply considering several moves, and the profits and losses are divided depending on whether you move first or later in the game. In order to draw the flow toward oneself, it is necessary to determine which pieces are moved in which order, and this game can enhance the interest of the game.
(7) Since it is difficult to elucidate the winning method and it is difficult to establish a fixed stone, it can be enjoyed while thinking one by one, and it can be enjoyed fresh as a thinking game.
(8) Since the game development will be completely different with one move, it is often difficult to determine which player is dominant until the end of the game, and until the end, players and spectators will not get bored. .
(9) Since the game development changes from one game to another, it is necessary to take the best hand each time, taking into account the hand hit by the opponent, and the player in the game can always maintain a comfortable tension. .
(10) It is necessary to pay attention to the entire game board or to think about each step from various viewpoints. Can improve power, reasoning ability, results and prediction ability of development, intuition, sixth sense, etc., and can expect the effect on brain activity and development.
In the production of play pieces, each alphabet can be printed by silk screen printing or the like on both the front and back sides of each piece as shown in FIGS. 7A and 7B. In addition, since each piece has only two types, and the type of the piece is divided by a combination of a lower case alphabet and an upper case alphabet described as the color of the piece, the productivity is extremely good.
   1     遊具
   2     罫線
   3     交点
   4     ゲーム盤
   5     (白色の)駒
   6     (黒色の)駒
   7     (白色の)中実駒
   8     (黒色の)中実駒
   11    (白色の)中空駒
   12    (黒色の)中空駒
 
DESCRIPTION OF SYMBOLS 1 Play equipment 2 Ruled line 3 Intersection 4 Game board 5 (White) piece 6 (Black) piece 7 (White) Solid piece 8 (Black) Solid piece 11 (White) Hollow piece 12 (Black) Hollow Piece

Claims (5)

  1. 縦横及び左右斜めの罫線がお互いに交差する交点が複数形成され、各交点には異なる本数の罫線が交わり、該交線の本数を基本点数とした異なる得点を付与できるように工夫すると共に駒が載置された状態でも基本点数がわかるように工夫したゲーム盤と、
     該ゲーム盤の交点上に載置される複数且つ同数の異なる2色の駒と、
    を備え、該各色の駒は、それぞれ、表裏反転可能で表裏両面にすべて異なる小文字のアルファベットと大文字のアルファベットの組合せを記載できるように各アルファベットの記載スペースを設けた同一形状の複数の中実駒と、表裏反転可能且つ前記各中実駒に合体可能で表裏両面にすべて異なる小文字のアルファベットと大文字のアルファベットの組合せを記載できるように各アルファベットの記載スペースを設けた同一形状の複数の中空駒と、の組み合わせにより構成され、前記各中実駒及び前記各中空駒の表面側の記載スペースには、それぞれ異なる小文字のアルファベットが記載され、前記各中実駒及び前記各中空駒の裏面側の記載スペースには、それぞれ、前記各小文字のアルファベットに対応する大文字のアルファベットのうち表面側のアルファベットと異なるアルファベットが記載されていることを特徴とする遊具。
    A plurality of intersections where vertical and horizontal and right and left diagonal ruled lines intersect each other are formed, and each intersection has a different number of ruled lines, and it is devised so that different scores can be given with the number of intersection lines as the basic score. A game board devised so that the basic score can be understood even when it is placed,
    A plurality of two-color pieces of the same number placed on the intersection of the game board; and
    Each color piece is a plurality of solid pieces of the same shape provided with a description space for each alphabet so that the front and back can be reversed and a combination of all lowercase alphabets and uppercase alphabets can be described on both sides. And a plurality of hollow pieces of the same shape provided with a description space for each alphabet so that a combination of lower case alphabets and upper case alphabets can be described on both sides of the front and back sides, and can be combined with each solid piece. In the description space on the surface side of each solid piece and each hollow piece, different lower case alphabets are described, and on the description space on the back side of each solid piece and each hollow piece. Are respectively uppercase alphabets corresponding to the lowercase alphabets. Playground equipment, characterized in that alphabet different alphabet side is described.
  2. 前記ゲーム盤の各交点には交差する罫線の数に対応した基本点数が記載されている請求項1に記載の遊具。 The playground equipment according to claim 1, wherein the number of basic points corresponding to the number of intersecting ruled lines is described at each intersection of the game board.
  3. 前記ゲーム盤には、前記各中実駒及び前記各中空駒の表面側に記載されている小文字のアルファベットと裏面側に記載されている大文字のアルファベットの組み合わせを示す対応表が表示されている請求項1又は2に記載の遊具。 The game board displays a correspondence table indicating a combination of a lowercase alphabet written on the front side of each solid piece and each hollow piece and an uppercase alphabet written on the back side. The playground equipment according to 1 or 2.
  4. 前記中実駒は前記中空駒の内側に嵌合し、前記中空駒より高く形成されている請求項1~3のいずれか1の請求項に記載の遊具。 The play equipment according to any one of claims 1 to 3, wherein the solid piece is fitted inside the hollow piece and formed higher than the hollow piece.
  5. 前記ゲーム盤には、縦横にそれぞれ5本の罫線と、左右斜めにそれぞれ7本の罫線とが形成され、3本の罫線が交差する4個の交点と、4本の罫線が交差する16個の交点と、5本の罫線が交差する12個の交点と、8本の罫線が交差する9個の交点が形成されており、前記2色の駒の各中実駒及び各中空駒はそれぞれ7個ずつ設けられている請求項1~4のいずれか1の請求項に記載の遊具。
     
    In the game board, five ruled lines are formed in the vertical and horizontal directions, and seven ruled lines are formed diagonally to the left and right. Four intersections at which the three ruled lines intersect and sixteen ruled lines at which the four ruled lines intersect. Are formed, 12 intersections where 5 ruled lines intersect and 9 intersections where 8 ruled lines intersect, and each solid piece and each hollow piece of the two color pieces are 7 pieces. The play equipment according to any one of claims 1 to 4, wherein the play equipment is provided one by one.
PCT/JP2012/051221 2011-02-14 2012-01-20 Game WO2012111383A1 (en)

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JPS55108376A (en) * 1978-12-28 1980-08-20 Shoptaugh Philip L Combination game tool
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JPH0460268U (en) * 1990-09-28 1992-05-22
JP2004105361A (en) * 2002-09-17 2004-04-08 Copcom Co Ltd Game board surface sheet and disposable game board surface sheet set
JP3157843U (en) * 2009-12-17 2010-03-04 渡邉 清 Game tools

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JPS63186677A (en) * 1986-09-06 1988-08-02 株式会社 日高興産 Game board type play tool
JPS646983A (en) * 1987-06-30 1989-01-11 Canon Kk Information recorder
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JP2883416B2 (en) * 1990-06-27 1999-04-19 マツダ株式会社 Fluid coupling fastening force control device

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Publication number Priority date Publication date Assignee Title
JPS55108376A (en) * 1978-12-28 1980-08-20 Shoptaugh Philip L Combination game tool
JPS646983U (en) * 1987-06-30 1989-01-17
JPH0460268U (en) * 1990-09-28 1992-05-22
JP2004105361A (en) * 2002-09-17 2004-04-08 Copcom Co Ltd Game board surface sheet and disposable game board surface sheet set
JP3157843U (en) * 2009-12-17 2010-03-04 渡邉 清 Game tools

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