WO2012056459A1 - Appareil pour l'éducation et le divertissement - Google Patents
Appareil pour l'éducation et le divertissement Download PDFInfo
- Publication number
- WO2012056459A1 WO2012056459A1 PCT/IL2011/000839 IL2011000839W WO2012056459A1 WO 2012056459 A1 WO2012056459 A1 WO 2012056459A1 IL 2011000839 W IL2011000839 W IL 2011000839W WO 2012056459 A1 WO2012056459 A1 WO 2012056459A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- education
- image sensor
- voice
- multimedia
- image
- Prior art date
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Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/28—Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Definitions
- a method and apparatus for education and entertainment comprising image and voice features, using a multimedia apparatus for capturing visual and sound objects in learners' surrounding.
- the following description relate to a method of education and entrainment using a multimedia apparatus that receives image and voice inputs, processes the received data and outputs voice or visual message for the purpose of education and entertainment.
- the object of this invention is to provide a multimedia apparatus comprising image and voice features for the education and entertainment of learners of all ages, babies, youngsters, kids and adults.
- the apparatus captures visually objects and sounds in learners' surrounding; Data is processed for objects and sounds detection and recognition.
- the apparatus outputs a multimedia expression.
- the multimedia expression comprises of voice and/or display device.
- the output expression is corresponding to the image and voice data processed based on current and previous recorded data and expressions.
- the objects in learner's surrounding may be illuminated by the apparatus.
- the multimedia education and entertainment apparatus may be in a form of a toy, a robot, a doll, a wristwatch, etc...
- the apparatus comprises an image sensor (Camera, CCD or CMOS image sensor, Video stream) input for image stream and a microphone input for voice stream.
- the apparatus may comprise of a light source that illuminates the area in the field of view of the image sensor and improves scene condition in low light environment.
- the multimedia output comprises of speakers for voice output and display device.
- a processing unit capable of processing images and voice, a storage memory (Flash) and RAM memory (SDRAM, DDR, DDR II ...) it may comprise of a connection to an external computer, a connection to a network and the web, an interface unit and external memory interface.
- the multimedia education and entertainment apparatus may be in a form of a Personal Computer (PC), mobile phone, Tablet computer comprising of a camera (web cam) and microphone.
- PC Personal Computer
- Tablet computer comprising of a camera (web cam) and microphone.
- the image and voice processing take place on the device processor utilizing the camera, Microphone, Display and speakers connectivity.
- the image processing may detects and recognizes an object, and/or an object characteristic, a barcode a pattern and other visible characteristics that are integrated, attached or affixed to an object.
- the multimedia education and entertainment apparatus may be used for education and learning of objects such as letters, words, numbers, mathematical calculation, colors, geometrical shapes, fruits, vegetables, pets, animals, etc.
- the multimedia education and entertainment apparatus may be used for learning of new languages, making the multimedia output expression in different languages.
- the multimedia education and entertainment apparatus may be used for playing music, by detection of musical instruments, Bands and Artists etc, and outputting multimedia music expression.
- the multimedia education and entertainment apparatus may be used for games and entertainment.
- the apparatus may comprise of a light source.
- the light will illuminate the objects that are in the field of view of the image sensor. This will help the learner to find the objects the apparatus is pointing to.
- the light source may also be used as a tool to point the image sensor to a certain point of interest to find the object that the learner or the accompanying adult likes the apparatus to detect.
- the light source may be used to improve the light condition in low light environment; this will enable better performance of the image sensor in dark scene.
- a play board with accessory may be used with the apparatus; it will comprise a board and pieces that may be attached by magnet or any other solution. The pieces may include letters, words, numbers, fruits, vegetables, pets and any other object.
- the play board may be part of the apparatus and the SW in the apparatus has the capability of detection and recognition of pieces placed on the play board.
- the apparatus will detect the play board when it is in the field of view of the image sensor and may notify the learner by sound or by a light LED.
- the apparatus may comprise a LED that will notify the learner that the play board is visible and that the apparatus is ready to detect objects placed on the board.
- the LED for example may be in a red color when the play board is not detected and change to green when the play board is detected and the apparatus is ready to detect.
- the multimedia education and entertainment apparatus may be used both for education and entertainment, outputting educational and entertainment multimedia expressions.
- the multimedia apparatus may have the capability to update, upgrade, and add new application and content to the apparatus.
- a multimedia education and entertainment apparatus comprises a camera image sensor for image stream input, a microphone for voice stream input, a light source to illuminate the objects, a Processing and control platform capable of image signal processing of the images captured by the image sensor and voice signal processing of the microphone input.
- the Processing and control platform processes the input images stream for objects and colors detection and recognition from the images, and sounds, letters, words, sentences and any verbal detection and recognition from the sounds captured by the microphone.
- the processed data is stored in memory with the history of previous detected data.
- the Processing and control platform processes and calculates the output expression based on the new image and voice processed data and may comprise the previous history data to determine the multimedia output expression.
- the multimedia expression may be output thru speakers and display device.
- the Processing and control platform may comprise of one or more processors for image stream processing and voice stream processing.
- the image object detection identification and recognition may comprise of faces detection and recognition, emotions, face tracking, letters, words, numbers, math calculation, geometrical shapes, colors, fruits, vegetable, pets and any other shapes captures by the image sensor.
- the image processing comprises various methods to detect and recognizes objects,
- the detection may comprise one or more methods of object detection, a barcode reading, a pattern detection and other visible characteristics detection that are integrated, attached or affixed to the object.
- the voice detection identification and recognition may comprise of Letters, words, sentences, sounds, phonics and pronouncing, tones and any other voice captures by the microphone.
- the multimedia education and entertainment apparatus may also be interactive with the learner comprising learning activities, questions answering, riddles solving, Challenging, Finding, Counting, Story telling, games and entertainment.
- the multimedia apparatus may comprise all or part of the input and output devices, such combination for example:
- the multimedia education and entertainment apparatus may be in a form of stand alone embedded electronic platform wrapped by a user friendly housing, preferred a toy, a robot, a doll etc,.
- the apparatus may be in other form as a Personal Computer (PC), Notebook, Net book, mobile device, mobile phone, PDA, tablet, wristwatch, MP3 player, MP4 player etc.
- Figs 1A-1E Illustrate the educational and entertainment apparatus HW.
- the education and entertainment apparatus may comprise an image sensor (100) for image stream input, a microphone (102), a speaker (106), a display device (108), image and voice processing platform (120).
- the apparatus may comprise a light source (104).
- the apparatus has housing (141) to make it in a toy or any other user friendly shape.
- the education and entertainment apparatus may comprise of image sensor (100), microphone (102), speaker (106), connected to a Personal Computer (122).
- the Display device is the Personal. Computer (122) monitor.
- the apparatus may comprise a light source (104).
- the Personal computer may be in the form of a Desktop, Laptop, Notebook, Net book etc.
- the education and entertainment apparatus may comprise of a laptop computer (Also refer as Net book computer, Notebook computer) (124).
- the input device image sensor (100) and microphone (102) and output device speakers (106) and display device (108) may be built-in in the laptop computer (124).
- the input/output devices (Image Sensor (100), Light Source (104), Microphone (102), Speakers (106), and Display device (108)) may be connected externally thru USB or any other input interface.
- FIG ID - In yet another aspect of the invention, the education and entertainment apparatus may comprise of a mobile phone (126).
- the input device image sensor (100) and microphone (102) and output devices speakers (106) and display device (108) are built-in in the mobile phone (126).
- the input/output devices (Image Sensor (100), Light Source (104), Microphone (102), Speakers (106), and Display device (108)) may be connected externally thru USB or any other input interface.
- the education and entertainment apparatus may comprise of a Tablet Touchpad (128).
- the input device image sensor (100), microphone (102), output devices speakers (106) and display device (108) are built-in in the Touchpad (128).
- the input/output devices Image Sensor (100), Light Source (104), Microphone (102), Speakers (106), and display device (108) may be connected externally thru USB or any other input interface.
- the education and entertainment apparatus may comprise of all the above input and output components or part of the components.
- fig. 2 shows the multimedia education and entertainment apparatus ecosystem.
- the environment of the education and entertainment apparatus may comprise of apparatus HW (142) appliance housing (140), objects and colors (160, 162, 164 and 166) to detect identification and recognition by image sensor (100), a learner (110) and a voice and sound (114) issued by the learner and a voice and sound from environment (116).
- the voice and sound are captured by Microphone (102).
- the speakers (106) issue the apparatus output voice and sound (118).
- Learner (110) may be a baby, a youngster, a child or adult, preferable a baby or a young kid. There may be more than one learner (110) at the same time.
- Apparatus HW (142) comprises electronics components Image sensor (100), light source (104), microphone (102), processing platform (120), speakers (106) and display device (108).
- Apparatus HW (142) may be placed inside an appliance housing (140).
- the appliance housing (140) may be in any form of a toy a robot a doll etc.
- the electronic components may be placed in the appliance in different location, for example the processing platform (120) board may be placed internally (144), and the image sensor (100) may be placed in appliances' (146) eyes, e.g.
- the image sensor (100) has a field of view (130), it is the area that is visible by image sensor (100).
- the light source (104) illumination area (132) illuminates the area pointed by the image sensor (100).
- the light source illuminates objects (160, 162, 164, and 166) that are captured by image sensor (100).
- the illuminated area (132) enable the learner (110) to focus on the area and objects the apparatus (140, 142) has detected and notified.
- the light source area (132) is overlapping the image sensor's field of view area (130).
- the education and entertainment apparatus HW (142) detects objects (160, 162, 164 and 166) seen by the image sensor (100), detects the voice data (114 and 116) and issues a multimedia expression to learner (110) by sound from speakers (106) and / or on display device (108).
- the expression is of a suitable type to educate and entertain the learner by issuing a related and adapted expression for specific learner (age, level etc.) to the detected identification and recognition objects colors and voice.
- the education and entertainment apparatus (140, 142) multimedia expression may be in various languages for learning of new language.
- the education and entertainment apparatus may process and issue an expression for mathematical exercise, letters, words and sentence reading.
- the input image and voice data is processed by the processing platform (120) and output the expression thru speakers (106) and on display device (108).
- the education and entertainment apparatus may issue a musical expression (118), the input image and voice data is processed by the processing platform (120) for detecting of musical instruments, bands and artists, musical logo's, musical names etc and output the expression thru speakers (106) and on display device (108).
- a blue square (162) is located in image sensor's (100) field of view (130) the image is captured by image sensor (100), processed by processing platform (120) and a multimedia expression notifies that a Blue square (162) was detected.
- the speaker (106) outputs a voice sound. Therefore the presented disclosure can provide interest and curiosity to the learner (110) to enhance the education of the learner.
- Figs 3A-3G give samples of objects that may be detected and recognized Fig 3A the education and entertainment apparatus is capable of detecting and recognizing geometric shapes (161).
- the apparatus is capable of detecting 3D objects such as Box, Cylinder etc ...
- the apparatus is capable of detecting colors.
- the education and entertainment apparatus is capable of detecting regular letters and capital letters.
- the letters detection and recognition supports letters in various languages.
- Fig 3D the education and entertainment apparatus is capable of detecting mathematical calculation.
- the apparatus may be used to help kids with mathematical exercise.
- the education and entertainment apparatus is capable of detecting words and sentences.
- the apparatus may be used to help kids with spelling and grammar exercise.
- the kid places words on a board and the apparatus will check the spelling and notify correct word spelling or mistakes.
- the apparatus checks grammars and sentences correctness.
- the education and entertainment apparatus is capable of detecting and recognizing objects such as vegetables, fruits, pets, furniture, symbols, cars, musical instruments, movie's figures, science, etc ...
- Figs 4A-4C illustrates face detection recognition and emotion recognition.
- the education and entertainment apparatus is capable of detecting faces.
- the apparatus supports the detection of one or more faces.
- the apparatus uses the information from the face detection process to issue an entertaining output expression.
- the apparatus comprises a face recognition detector.
- the face recognition is checking the faces detected in the image with the apparatus face detector to determine if a face is recognized.
- the apparatus uses the information from the face recognition process to issue an entertaining output expression, for example identifying the person by his name.
- the education and entertainment apparatus is capable of emotion recognition reflected by a person's facial expressions, e.g. Happy face (182), Smiling face (182), Sad face (184), Surprise face (186), Sleepy face (188), Pouting, Winking etc ...
- a person's facial expressions e.g. Happy face (182), Smiling face (182), Sad face (184), Surprise face (186), Sleepy face (188), Pouting, Winking etc ...
- the apparatus supports emotion recognitions of one or more persons.
- the apparatus uses the information from the emotion recognition process to issue an entertaining output expression.
- Figs 5 Education and Entertainment apparatus electronic components
- the education and entertainment apparatus comprises of an image sensor (100) to capture an image stream of images that are in the field of view of the image sensor, a light source (104) to illuminate the area in the field of view of the image sensor (100), a microphone (102) to capture sound and voice, speakers (106) for output of verbal and sound expression, a display device (108) for output of multimedia expression on the display.
- a Processing platform (120) comprises a Processor controller (200) for processing images received form the image sensor (100), processing voice received from the microphone (102) processing output expression and control the apparatus operation, storage memory (206) for storing program code, database to support image and voice recognition and output database, a temporary memory (208) for storing data, objects, voice and history and multimedia output unit (210) for output expressions.
- An External Memory Interface (209) used for connectivity with External Memory (211).
- the external Memory (211) may be in a form of a cassette, Memory card, Flash card, Optical disk etc., it may be placed in a cartridge incorporated into the apparatus. When external Memory (211) is mounted, the external memory interface (209) operates so as to enable access to a program and data in the external Memory (211) at all times.
- the external Memory (211) comprises a ROM (Read Only Memory) and a RAM (Random Access Memory) memories. In the ROM, a program code and data are stored when the external Memory (211) is produced.
- the External Memory (211) comprises of a memory unit, ROM and RAM, which stores a program and data used by the processor .It enables adding of new applications, features and content to the education and entertainment apparatus.
- An interface unit (215) comprises a plurality of function buttons and switches for instructing the processor with user requests by pressing the buttons as needed and LED's for processor indication to the user. The interface unit (215) sends an operation signal received from the User to the processor, For example, Power On/Off, Level selection, Volume control, etc ...
- the connectivity is thru a standard interface (214), preferred a USB interface. This will enable the connection of the external personal computer (216) to the education and entertainment apparatus for the purpose of data transfer, images display on the personal computer, SW, firmware and contents updates.
- the Processing controller (200) may comprise of one or more processing components. It comprises of an Image Signal processing (202) and voice processing (204). The image and voice processing is implemented in SW and HW.
- the image sensor (100) may comprise an image sensor processor integrated in the image sensor, for pre-processing of the image to transfer the optical data captured by the image sensor pixels to a more usable image data.
- the Light sensor (104) may be connected and controlled by, either the image sensor (218), or the Processor Controller (200).
- the multimedia output expression may be voice notification, music, or any other sound effect. It support a multi language audio to speakers (106).
- Another output expression is a display device (108) using text, video or screen effects.
- Fig 6 is a flowchart of processing and outputting a multimedia expression
- Fig 6 shows a flowchart of a method for processing of image and voice inputs and output of multimedia expression corresponding to the input processed data.
- an image is captured (502) by the image sensor (100), the image is than processed (504) and object detection and recognition is processed (506).
- the object may be a face, emotion, letters, numbers, shapes, fruits, colors, etc ...
- This process is of image capture (502), Image processing (504) and Object Detection and recognition (506) is running continuously. After completing the object detection and recognition (506) it returns to Image capture (502) to process new input image data.
- a voice is captured (512) then the voice data is processed (514) and then Letters, words, sentences, phonics, tones, pronouncing, and sound detection and recognition (516).
- the process is of voice capture (512), Voice processing (514), and Voice Detection and recognition (516) is running continuously. After completing voice detection and recognition (516) it returns to voice capture (512) to process new input voice data.
- the output of the Object detection and Recognition (506) and the Voice detection and recognition (516) is processed by the expression processing unit (520).
- the preferred multimedia output (522) is Audio system speakers (106) and a display device (108).
- the expression processing (520) is running continuously, receiving new data from the Object detection and recognition (506) and from the voice detection and recognition (516).
- Fig 7 The multimedia education and entertainment apparatus with a play board
- Fig 7 shows another aspect of the invention, as explained in Fig 2 when apparatus comprises of a play board (158).
- the play board may be in a formation of a black board, white board a magnetic board.
- the play board (158) comes with accessories (159) that can be attached to the board, the accessories comprise of ABC letters, numbers, signs, images of animals, fruits, vegetables, colors, geometrical shapes and other objects. Play board (158) can be written on with a standard writing device: a Pen, chalk, marker etc ...
- the play board may be in a formation of an electronic monitor, the accessories may be displayed on the monitor.
- Play board (158) may be part of the apparatus.
- the Image processing algorithm within the education and entertainment apparatus HW (142) is capable to detect and recognize the accessories (159) that are attached to play board (158).
- the apparatus is capable to detect hand writing and additional accessories that are not part of the apparatus package;
- the apparatus HW (142) detects that play board is in field of view (130) of the image sensor (100).
- the apparatus (140, 142) comprises of a play board (158), a detection notification method using sound (118) and light LED (109).
- light LED (109) is in red color when play board (158) is not detected at all or is not fully in image sensor's range (130) or partial detected by the image sensor (100).
- Said light LED (109) changes to green when play board (158) is in range (130) and apparatus is ready to detect accessories placed on play board (158).
- the light LED colors are an example only and can be change according to the application.
- the learner's (110) may hold object in his hands and place them on play board (158).
- the learner's (110) may hold the apparatus in his hands or positioned the apparatus in front of play board (158).
- Light LED (109) indicates to learner the correct poison of the apparatus (140, 142). When the light LED is red the apparatus needs to be repositioned and when the light LED is green the apparatus is positioned correctly.
- the apparatus (140, 142) processes the images received from image sensor (100) and issues a multimedia output expression thru speakers (106) and display device (108).
- Learner (110) may place words and sentences on the play board (158) using letters accessories (159), apparatus (140, 142) processes the images received from image sensor (100) analyzes the spelling syntax and grammar and issues a multimedia output expression.
- the learner (110) may place numbers and signs on the play board (158) using numbers accessories (159), making mathematical exercise, apparatus (140, 142) processes the images received from image sensor (100) analyze the spelling syntax and grammar and issues a multimedia output expression.
- the learner may hand write letters, words or draw objects on the play board (158), apparatus (140, 142) processes the images received from image sensor (100) and issues a multimedia output expression.
- the Learner (110) may place musical accessories (159) on the play board (158), the accessories (159) are in a form of a musical instruments, bands and artists images, musical bands and artists logos and names etc
- the apparatus (140, 142) processes the images received from the image sensor (100) detects the musical accessory object and issues a musical output expression.
- the apparatus (140, 142) may detect multiple musical accessories (159) and may issue an output expression that is a combination of the musical accessories (159), for example, detection of Piano and Violin, The output expression will be a musical melody of both instruments.
- the apparatus (140, 142) may detect multiple musical accessories (159) and may issue an output expression in various methods, for example detection of multiple bands and artists and issue a musical song for each of them in random/shuffle orders.
- the apparatus may comprise of a light source (104).
- the light source illuminates area (132) pointed by the image sensor (100).
- the light source illuminates play board (158). This method helps the learner to align the apparatus (140, 142) in the right position to play board. In addition the light source improves the visibility in low light conditions.
- the apparatus is capable of detecting the play board (158) without a light source.
- the apparatus (140, .142) may comprise an alignment facility.
- the apparatus (140, 142) and the play board (158) may be placed on a special facility that will place the apparatus (140, 142) and the play board (158) in a fixed alignment, location and distance between them.
- the positioning of the apparatus and the play board (158) will place the play board (158) in the field of view (130) of the image sensor (100).
- the apparatus (140, 142) and the play board (158) may be portable and can be placed in or pull out from the alignment facility.
- the alignment facility may comprise a power supply to the apparatus.
- Fig 8A-D The multimedia education and entertainment apparatus may be in any formation. Fig 8 gives some examples for better understanding the possibilities. Fig 9: The multimedia education and entertainment apparatus external interface to a personal computer
- the multimedia education and entertainment apparatus comprises of an external interface (214) to a Personal computer (216).
- the external interface may be any Personal computer interface standard comprising USB (Universal Serial Bus 2/3), Serial interface, Parallel interface, FireWire, eSata, PCI-E, HDMI, DVI, Ethernet (1D/100/1000M) etc.
- USB Universal Serial Bus 2/3
- the external interface with the Personal computer may be a wireless communication interface, comprising of a WiFi (802.11a/g/n WiFi), Bluetooth and Cellular network.
- the personal computer interface (214) may be connectivity to a network and the web.
- the connectivity is thru a standard interface with a cable or a wireless connectivity interface, preferred a WiFi connectivity or a Cellular connectivity. This will enable to the education and entertainment apparatus to connect directly to the web.
- the external interface connectivity between the education and entertainment apparatus and the Personal Computer enables to transfer data between the devices.
- the external interface is used to enhance the multimedia and entertainment apparatus features and capabilities. It comprises of the following features extensions examples:
- Support the apparatus features for example support the face recognition feature by capturing face images of a person, view it on the Personal computer and transfer the data to the apparatus to store the face data in its database.
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- Business, Economics & Management (AREA)
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- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
L'invention concerne un procédé pour l'éducation et le divertissement utilisant un appareil multimédia dans lequel un capteur d'images capture des images qui sont prises par un processeur de signaux images en vue de la détection et de la reconnaissance d'objets (tels que visages, couleurs, nombres, etc.), un microphone qui capture des entrées vocales et sonores, le processeur traitant ces données. Le processeur analyse les données d'entrée et l'appareil émet un son multimédia par les haut-parleurs et le dispositif d'affichage. La sortie est associée aux objets détectés lors de la détection des images et du son. L'appareil multimédia est utilisé pour l'éducation et le divertissement.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US40747110P | 2010-10-28 | 2010-10-28 | |
US61/407,471 | 2010-10-28 |
Publications (1)
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WO2012056459A1 true WO2012056459A1 (fr) | 2012-05-03 |
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PCT/IL2011/000839 WO2012056459A1 (fr) | 2010-10-28 | 2011-10-26 | Appareil pour l'éducation et le divertissement |
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WO2022130109A1 (fr) * | 2020-12-15 | 2022-06-23 | Axospark Technologies Private Limited | Système d'apprentissage interactif hyper-personnalisé et son procédé de fonctionnement |
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