WO2012031444A1 - 一种桌面棋盘游戏的数据处理装置及其数据处理方法 - Google Patents

一种桌面棋盘游戏的数据处理装置及其数据处理方法 Download PDF

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Publication number
WO2012031444A1
WO2012031444A1 PCT/CN2010/080626 CN2010080626W WO2012031444A1 WO 2012031444 A1 WO2012031444 A1 WO 2012031444A1 CN 2010080626 W CN2010080626 W CN 2010080626W WO 2012031444 A1 WO2012031444 A1 WO 2012031444A1
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Prior art keywords
attribute information
data
chess
pieces
piece
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PCT/CN2010/080626
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English (en)
French (fr)
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陈肖东
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蓝帽子(厦门)文化传播有限公司
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Publication of WO2012031444A1 publication Critical patent/WO2012031444A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00359Modular units
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00662Electric board games; Electric features of board games with an electric sensor for playing pieces
    • A63F2003/00665Electric board games; Electric features of board games with an electric sensor for playing pieces using inductance

Definitions

  • the present invention relates to the field of data processing technologies, and in particular, to a data processing apparatus and a data processing method thereof for use in a desktop board game.
  • USB interface is generally used as an interface for splicing between the chessboard blocks, and serves as a bridge between the chessboard blocks and the chessboard and the chess pieces.
  • the desktop board directly using the USB interface as a splicing interface has the characteristics of inconvenient splicing operation and unstable connection after splicing, so that the user does not easily splicing a plurality of checkerboard blocks, and the data transmission efficiency is prone to decrease after splicing.
  • the data transmission mode of the chess piece and the chessboard piece is still a problem to be solved.
  • the object of the present invention is to overcome the deficiencies of the prior art, and provide a data processing device for a desktop board game and a data processing method thereof, which are respectively equipped with sensing devices on the chess pieces and the chessboard, so that data is realized between the chess pieces and the chessboard through induction.
  • a data processing device for a desktop board game and a data processing method thereof which are respectively equipped with sensing devices on the chess pieces and the chessboard, so that data is realized between the chess pieces and the chessboard through induction.
  • Mutual transmission thereby overcoming the drawbacks of the prior art desktop board in data transmission.
  • a data processing device for a desktop board game comprising a chess piece and a chessboard, wherein the chessboard is provided with a plurality of chessboards for placing the chess pieces; the chess pieces are provided with the attributes for storing the chess pieces.
  • a first storage unit of information and a first sensing unit that inductively transmits or receives attribute information; a second storage unit for storing chess attribute information and a second sensing for inductively transmitting or receiving attribute information are mounted on the board a unit; one of the pieces or the board is also equipped with a data processor; the chess piece or the board obtains the attribute data transmitted by the other party through the mutual induction of the first sensing unit and the second sensing unit and the attribute data of the other party and the self The attribute data is output to the data processor for processing.
  • the host computer further includes a computing module, wherein the computing module is provided with a database for receiving and processing attribute information of the chess piece and the chessboard;
  • the data processor is aggregated and transmitted to the database of the host.
  • the first sensing unit is a receiver; the data processor is mounted in a chessboard, and the second sensing unit is a sensor; the sensor on the board and the receiver of the corresponding chess piece realize data transmission by sensing to move the chess
  • the attribute information of the child is transmitted to the board, and is summarized into the data processor by the board and the attribute information of the board; and includes a separate transmitter or a transmitter disposed in the board, and the output of the data processor is connected to the transmitter. Input to send attribute information of the pieces and the chess to the database of the host.
  • the first sensing unit is a sensor, the data processor is mounted in the chess piece; the second sensing unit is a receiver; the sensors of the chess piece and the corresponding receiver respectively transmit data through sensing to move the chess
  • the attribute information is transmitted to the corresponding piece, and is summarized into the data processor by the piece of the piece together with the attribute information of the piece; the piece is also provided with a transmitter, and the output of the data processor is connected to the input of the transmitter to match the piece and the chess piece.
  • the attribute information is sent to the database of the host.
  • the first storage unit and the second storage unit are respectively an electronic chip; the attribute information of the chess piece includes ID information of the chess piece; and the attribute information of the chess piece includes ID information of the chess piece.
  • the checkerboard is composed of a plurality of checkerboard blocks which can be spliced to each other and realize data mutual transmission and power sharing; the respective checkerboard blocks are respectively provided with a second storage unit and a second sensing unit.
  • the plurality of pieces respectively include a character model and a movement; the bottom of the character model is a hollow base, and the movement is accommodated in the base; the first storage unit and the first sensing unit are both included in In the movement.
  • a data processing method for a desktop board game comprising: a host having a database; each of the pieces is provided with a receiver and a first storage unit for storing attribute information of the pieces; each of the board blocks is provided with a sensor and In a second storage unit for storing attribute information of the chessboard, each of the chessboard blocks further includes a data processor; it further includes a separate transmitter or a transmitter disposed in one of the checkerboard blocks; step:
  • the sensor in the checkerboard block sends a sensing signal to the receiver of the corresponding chess piece
  • the sensor receives the chess piece attribute information sent by the corresponding receiver by induction, and is combined with the attribute information of the chess box stored by the second storage unit, and then transmitted to the data processor of the board block;
  • the data processor of each checkerboard block sends the aggregated pieces of the pieces and the attribute information of the chess pieces to the database of the host through the transmitter.
  • the first storage unit and the second storage unit are both an electronic chip; the attribute information includes ID information.
  • a data processing method for a desktop board game comprising: a host having a database; each of the pieces is provided with a sensor, a data processor, a transmitter, and a first storage unit for storing attribute information of the pieces; each of the board blocks
  • the second storage unit is respectively provided with a receiver and attribute information for storing the chessboard; it comprises the following data processing steps:
  • a sensor of a piece sends a sensing signal to a corresponding receiver
  • Each receiver receives the sensing signal sent by the sensor of the corresponding chess piece by sensing, and transmits the attribute information of the chess box stored by the corresponding second storage unit to the corresponding sensor;
  • the sensor of the chess piece receives the attribute information corresponding to the feedback of the receiver by induction, and is combined with the attribute information of the piece stored by the first storage unit and then transmitted to the data processor of the piece;
  • the data processor of the chess piece sends the summarized attribute information to the host's database through the player's own transmitter.
  • the first storage unit and the second storage unit are both an electronic chip; the attribute information includes ID information.
  • the invention has the beneficial effects that, since the first storage unit and the first sensing unit are installed in each chess piece, the second storage unit and the second sensing unit are respectively mounted on the chessboard blocks of the chessboard, respectively, on the chessboard Or the data piece is mounted on the chess piece, and the chess piece or the chess board acquires the attribute information transmitted by the other party through the mutual induction of the first sensing unit and the second sensing unit, and outputs the attribute information of the other party and the attribute information of the other party to the data processing.
  • the processing is performed so that the effective transmission of data can be realized only by sensing between the chess piece and the chessboard.
  • the utility model has the characteristics of no need to perform the insertion and removal operation, and the data transmission is more effective and rapid.
  • FIG. 1 is a schematic structural view of a plurality of checkerboard blocks of the present invention after splicing
  • FIG. 2 is a schematic view showing the front structure of the connected chessboard of the present invention.
  • Figure 3 is a schematic view showing the structure of the back side of the connecting chessboard of the present invention.
  • Figure 4 is a front view showing the structure of the border chess of the present invention.
  • Figure 5 is a schematic view showing the back structure of the border chess of the present invention.
  • Figure 6 is a schematic structural view of a chess piece of the present invention.
  • Figure 7 is a schematic diagram of an embodiment of a data transmission method of the present invention.
  • Figure 8 is a schematic diagram of still another embodiment of the data transmission method of the present invention.
  • Figure 9 is a block diagram of the data processing device of the desktop board game of the present invention.
  • Embodiment 1 a data processing apparatus for a tabletop board game according to the present invention as shown in Figs. 1, 9 includes a plurality of pieces 4 and a board 1, and the board 1 is provided with a plurality of pieces 2 for placing the pieces 4; 4 is provided with a first storage unit 43 for storing pieces attribute information and a first sensing unit 44 for inductively transmitting or receiving attribute information; the board 1 is provided with a second storage unit 13 for storing the pieces of attribute information and a second sensing unit 14 that transmits or receives attribute information in an inductive manner; a data processor 7 is further mounted on the board 1; the chessboard 4 or the chessboard 1 is mutually induced by the first sensing unit 44 and the second sensing unit 14 The attribute data transmitted by the other party is acquired and the attribute data of the other party and the attribute data of the own are output to the data processor 7 for processing.
  • the host 9 is provided with a computing module, wherein the computing module is provided with a database for receiving and processing attribute information of the chess pieces 4 and the chessboard 2; the chess pieces 4 and the chessboard 11
  • the attribute information is aggregated by the data processor 7 and transmitted to the database of the host 9 through the transmitter 8.
  • the first storage unit 43 and the second storage unit 13 are respectively an electronic chip; the attribute information of the chess piece 4 includes ID information of the chess piece; and the attribute information of the chess piece 2 includes ID information of the chess piece.
  • the data processor 7 and the transmitter 8 can also be arranged in the chess piece 4.
  • the checkerboard 1 is composed of a plurality of checkerboard blocks 12 that can be spliced to each other and realize data mutual transmission and power sharing.
  • Each of the checkerboard blocks 12 is respectively provided with a second storage unit 13, a second sensing unit 14 and a data processor 7;
  • a plurality of chessboards 2 are provided on each of the chessboard blocks 12, the plurality of chessboards including a fixed chessboard 11 disposed in the disk surface of the chessboard block 1 and used for splicing each a chessboard block and an active chessboard for data transmission;
  • the active chessboard includes a connecting chessboard 2 for splicing two adjacent chessboard blocks and a boundary chessboard 3 at the edge of the overall chessboard;
  • the end edges of the respective checkerboard blocks 12 are respectively provided with card slots for accommodating the movable chessboards, and the bottom ends of the respective card slots are respectively provided with data plugs;
  • the bottom ends of the connected chessboards 2 are provided with double rows a data socket 21,
  • the bottom end of the boundary chessboard 3 is provided with a single row of data sockets 32;
  • the data sockets 21 of the respective connected chessboards 2 are respectively mated with corresponding data plugs of two adjacent chessboard blocks, each of which The data sockets 32 of the border chessboard 3 are respectively mated with the corresponding data plugs of the edges of the entire chessboard;
  • the side wall of the border chess 3 is further provided with a data power interface 31;
  • the plurality of pieces 4 respectively include a character model (as shown in FIG. 6, the top of the piece 4 is a character model 41 named "Human Master” in the online game) and a movement; the bottom of the character model is a hollow
  • the base (as shown in FIG. 6, the bottom end of the character model 41 of the "human mage” is the base 42), the movement is accommodated in the base; the first storage unit 43 and the first sensing unit 44 are both It is included in the movement.
  • Embodiment 2 a data processing method of a desktop board game, as shown in FIG. 7,
  • the first sensing unit described in Embodiment 2 of the present invention is a receiver 5;
  • the second sensing unit is a sensor 6
  • the sensors 6 of the respective chessboard blocks respectively transmit data to each other through induction (such as IC sensing) to the receiver 5 of the corresponding chess piece, so as to transmit the attribute information of the chess pieces to the chessboard block, and summarize the attribute information of the chess pieces to the data processing.
  • the processor 7 further includes a transmitter 8 which is a separate component or is disposed in one of the board blocks. The transmitter 8 transmits the attribute information in each data processor 7 to the database 9 of the host. .
  • each checkerboard block sends a sensing signal to the receiver 5 of the corresponding chess piece;
  • the receiver 5 of each piece receives the sensing signal sent by the corresponding sensor 6 by induction, and feeds back the attribute information (such as ID information) of the piece stored in the first storage unit to the corresponding sensor 6;
  • each board block receives the attribute information (such as ID information) sent by the corresponding piece by induction, and is combined with the attribute information (such as ID information) of the chess stored in the second storage unit, and then transmitted to the board block.
  • Data processor 7 the attribute information (such as ID information) sent by the corresponding piece by induction, and is combined with the attribute information (such as ID information) of the chess stored in the second storage unit, and then transmitted to the board block.
  • the data processor 7 of each checkerboard block sends the summarized pieces of the pieces and the attribute information of the pieces (such as ID information) to the database 9 of the host through the transmitter 8.
  • Embodiment 3 is a data processing device for a desktop board game according to the present invention.
  • the first sensing unit is a sensor 5, and is mounted on each piece.
  • the second sensing unit is a receiver 6;
  • the sensors 5 of the respective pieces respectively transmit data to each other through induction (such as IC sensing) to the corresponding receiver 6 to
  • the attribute information is transmitted to the corresponding pieces;
  • the data processor 7 of each piece summarizes the attribute information of its own pieces together with the attribute information of the corresponding pieces, and transmits them to the database 9 of the host through the transmitter 8.
  • the data processing method of the desktop board game includes the following data processing steps:
  • the sensor 5 of each piece sends an induction signal to the corresponding receiver 6;
  • each checkerboard block receives the sensing signal sent by the sensor 5 of the corresponding chess piece by sensing, and transmits the attribute information (such as ID information) of the chessboard stored by the second storage unit to the corresponding sensor 5;
  • the sensor 5 of each piece receives the attribute information (such as ID information) fed back by the corresponding receiver 6 by induction, and is combined with the attribute information (such as ID information) of the pieces stored by the first storage unit, and then transmitted to the piece of data of the piece.
  • the data processor 7 of each piece transmits the summarized attribute information (such as ID information) to the database 9 of the host through the player 8's own transmitter 8.
  • the data processing device of the desktop board game of the present invention and the data processing method thereof realize effective transmission of data between the chess pieces and the chess pieces of the chessboard block by induction (such as IC sensing).
  • induction such as IC sensing
  • the present invention may also employ other sensing methods, such as those generated by various other signal media such as sound, light, electricity, gravity, and the like.
  • the invention relates to a data processing device for a desktop board game and a data processing method thereof, wherein a chess piece or a chess board acquires attribute data transmitted by a counterpart and obtains attribute data of the other party through mutual mutual induction of the first sensing unit and the second sensing unit.
  • the attribute data of the self is output to the data processor for processing, and the data processing device realizes effective transmission of data between the chess pieces and the chessboard of the corresponding chessboard by induction.

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Description

一种桌面棋盘游戏的数据处理装置及其数据处理方法 技术领域
本发明涉及数据处理技术领域,尤其是涉及一种应用于桌面棋盘游戏中的数据处理装置及其数据处理方法。
背景技术
数码桌面棋盘游戏利用现代化数字技术与古老的棋盘游戏相结合,创造出了一款新型的桌面游戏,增加了游戏的趣味性以及互动性。为了实现棋盘的数据传输功能,一般利用USB接口作为各棋盘块之间拼接的接口,并作为棋盘块之间以及棋盘块的棋格与棋子之间传递信息的桥梁。然而,直接将USB接口作为拼接接口的桌面棋盘,存在拼接操作不便、拼接后连接不稳定等特点,使得使用者不容易对多个棋盘块进行拼接,并在拼接后容易出现数据传递效率降低的情况,为此本申请人发明一种应用于桌面棋盘游戏的棋盘数据连接装置,基本解决了安装不稳定的问题,然而棋子与棋盘件的数据传输方式仍是需要解决的问题。
发明内容
本发明的目的在于克服现有技术之不足,提供一种桌面棋盘游戏的数据处理装置及其数据处理方法,在棋子和棋盘上分别装上感应器件,从而使棋子和棋盘之间通过感应实现数据相互传输,进而克服了现有技术的桌面棋盘在数据传输上所存在的弊端。
本发明解决其技术问题所采用的技术方案是:一种桌面棋盘游戏的数据处理装置,包括棋子和棋盘,棋盘上设有多个用来放置棋子的棋格;棋子中装有用于存储棋子属性信息的第一存储单元和以感应方式发送或接收属性信息的第一传感单元;棋盘上装有用于存储棋格属性信息的第二存储单元和以感应方式发送或接收属性信息的第二传感单元;在棋子或棋盘的其中之一还装有数据处理器;棋子或棋盘通过第一传感单元和第二传感单元的相互感应而获取对方传输的属性数据并将对方的属性数据和自已的属性数据输出给数据处理器进行处理。
进一步的,还包括一主机;该主机中设有一运算模组,该运算模组中设有用于接收并处理所述棋子及棋格的属性信息的数据库;所述棋子和棋格的属性信息通过所述数据处理器汇总后传输给该主机的数据库。
所述的第一传感单元为接收器;数据处理器装在棋盘中,所述第二传感单元为传感器;所述棋盘上的传感器与对应棋子的接收器通过感应实现数据传输,以将棋子的属性信息传输给棋盘,并由棋盘连同棋格的属性信息汇总至数据处理器中;还包括一独立的发射器或设于棋盘中的发射器,数据处理器的输出接至发射器的输入,以将棋子和棋格的属性信息发送给所述主机的数据库。
所述的第一传感单元为传感器,数据处理器装在棋子中;所述第二传感单元为接收器;棋子的传感器分别与对应的接收器通过感应实现数据相互传输,以将棋格的属性信息传输给对应的棋子,并由棋子连同棋子的属性信息汇总至数据处理器中;该棋子还设有发射器,数据处理器的输出接至发射器的输入,以将棋子和棋格的属性信息发送给所述主机的数据库。
所述的第一存储单元和第二存储单元分别为一电子芯片;所述棋子的属性信息包括棋子的ID信息;所述棋格的属性信息包括棋格的ID信息。
所述的棋盘由多块能够相互拼接并实现数据相互传输及电源共享的棋盘块构成;该各个棋盘块中分别装有第二存储单元和第二传感单元。
所述的多个棋子分别包括人物模型和机芯;该人物模型的底部为一空心的底座,所述机芯容纳于该底座中;所述第一存储单元和第一传感单元均包含于该机芯中。
一种桌面棋盘游戏的数据处理方法,包括主机,该主机中设有数据库;各个棋子中装有接收器和用于存储棋子的属性信息的第一存储单元;各个棋盘块中装有传感器和用于存储棋格的属性信息的第二存储单元,各个棋盘块中还分别装有一数据处理器;它还包括一独立的发射器或设于其中一个棋盘块中的发射器;它包括如下数据处理步骤:
A.棋盘块中的传感器向对应棋子的接收器发送传感信号;
B.棋子的接收器通过感应接收该传感器发送的传感信号,并将第一存储单元中所存储的棋子的属性信息发送给该传感器;
C.该传感器通过感应接收对应接收器发送的棋子属性信息,并连同第二存储单元所存储的棋格的属性信息汇总后传输给棋盘块的数据处理器;
D.各个棋盘块的数据处理器将所汇总的棋子及棋格的属性信息通过发射器发送给主机的数据库。
所述的第一存储单元和第二存储单元均为一电子芯片;所述的属性信息包括ID信息。
一种桌面棋盘游戏的数据处理方法,包括主机,该主机中设有数据库;各个棋子中装有传感器、数据处理器、发射器和用于存储棋子的属性信息的第一存储单元;各个棋盘块中分别装有接收器和用于存储棋格的属性信息的第二存储单元;它包括如下数据处理步骤:
a.某一棋子的传感器向对应的接收器发送传感信号;
b.各个接收器通过感应接收对应棋子的传感器发送的传感信号,并将对应的第二存储单元所存储的棋格的属性信息发送给对应的传感器;
c.棋子的传感器通过感应接收对应接收器反馈的属性信息,并连同第一存储单元所存储的棋子的属性信息汇总后传输给该棋子的数据处理器;
d.棋子的数据处理器将所汇总的属性信息通过棋子自身的发射器发送给主机的数据库。
所述的第一存储单元和第二存储单元均为一电子芯片;所述的属性信息包括ID信息。
本发明的有益效果是,由于采用了在各个棋子中装有第一存储单元和第一传感单元,在棋盘的各个棋盘块上分别装有第二存储单元和第二传感单元,在棋盘或棋子上装有数据处理器,且棋子或棋盘通过第一传感单元和第二传感单元的相互感应而获取对方传输的属性信息,并将对方的属性信息和自已的属性信息输出给数据处理器进行处理,使得棋子和棋盘之间只需通过感应即可实现数据的有效传输,这与现有技术相比,具有无需进行插拔操作、数据传输更为有效、迅速等特点。
以下结合附图及实施例对本发明作进一步详细说明;但本发明的一种桌面棋盘游戏的数据处理装置及其数据处理方法不局限于实施例。
附图说明
图1是本发明的多块棋盘块拼接后的结构示意图;
图2是本发明的连接棋格的正面结构示意图
图3是本发明的连接棋格的背面结构示意图;
图4是本发明的边界棋格的正面结构示意图;
图5是本发明的边界棋格的背面结构示意图;
图6是本发明的棋子的结构示意图;
图7是本发明的数据传输方式的一个实施例的示意图;
图8是本发明的数据传输方式的又一个实施例的示意图;
图9是本发明桌面棋盘游戏的数据处理装置的原理框图.
具体实施方式
实施例1,如附图1、9本发明的一种桌面棋盘游戏的数据处理装置,包括多个棋子4和棋盘1,棋盘1上设有多个用来放置棋子4的棋格2;棋子4中装有用于存储棋子属性信息的第一存储单元43和以感应方式发送或接收属性信息的第一传感单元44;棋盘1上装有用于存储棋格属性信息的第二存储单元13和以感应方式发送或接收属性信息的第二传感单元14;在棋盘1上还装有数据处理器7;棋子4或棋盘1通过第一传感单元44和第二传感单元14的相互感应而获取对方传输的属性数据并将对方的属性数据和自已的属性数据输出给数据处理器7进行处理。还包括一主机9;该主机9中设有一运算模组,该运算模组中设有用于接收并处理所述棋子4及棋格2的属性信息的数据库;所述棋子4和棋格11的属性信息通过所述数据处理器7汇总后通过发射器8传输给该主机9的数据库。
其中,所述的第一存储单元43和第二存储单元13分别为一电子芯片;所述棋子4的属性信息包括棋子的ID信息;所述棋格2的属性信息包括棋格的ID信息。
数据处理器7及发射器8也可以设置在棋子4内。
请参见图1-图5所示,所述的棋盘1由多块能够相互拼接并实现数据相互传输及电源共享的棋盘块12构成,该各个棋盘块12中分别装有第二存储单元13、第二传感单元14和数据处理器7;在各个棋盘块12上设有多个棋格2,该多个棋格包括设于棋盘块1的盘面内的固定棋格11和用于拼接各个棋盘块并实现数据传输的活动棋格;该活动棋格包括用于拼接两相邻棋盘块的连接棋格2和处在整体棋盘的边缘的边界棋格3;
所述的各个棋盘块12的端沿上分别设有用于容纳所述活动棋格的卡槽,各个卡槽的底端分别设有数据插头;所述连接棋格2的底端设有双排数据插座21,所述边界棋格3的底端设有单排数据插座32;该各个连接棋格2的数据插座21分别与两相邻的棋盘块的对应数据插头相插接配合,该各个边界棋格3的数据插座32分别与整个棋盘的边缘的对应数据插头相插接配合;
所述的边界棋格3的侧壁上还设有数据电源接口31;
所述的多个棋子4分别包括人物模型(如图6所示,棋子4的顶部为一网络游戏中名称为“人类法师”的人物模型41)和机芯;该人物模型的底部为一空心的底座(如图6所示,“人类法师”的人物模型41的底端为底座42),所述机芯容纳于该底座中;所述第一存储单元43和第一传感单元44均包含于该机芯中。
实施例2,一种桌面棋盘游戏的数据处理方法,请参见图7所示,本发明实施例2中所述的第一传感单元为接收器5;所述第二传感单元为传感器6;该各个棋盘块的传感器6分别与对应棋子的接收器5通过感应(如IC感应)实现数据相互传输,以将棋子的属性信息传输给棋盘块,并连同棋格的属性信息汇总至数据处理器7中;还包括一发射器8,该发射器8为独立的部件或设于其中一个棋盘块中,该发射器8将各个数据处理器7中的属性信息发送给所述主机的数据库9。
它包括如下数据处理步骤:
S1.各个棋盘块中的传感器6向对应棋子的接收器5发送感应信号;
S2.各个棋子的接收器5通过感应接收对应传感器6发送的感应信号,并将第一存储单元中所存储的棋子的属性信息(如ID信息)反馈给对应传感器6;
S3.各个棋盘块的传感器6通过感应接收对应棋子发送的属性信息(如ID信息),并连同第二存储单元所存储的棋格的属性信息(如ID信息)汇总后传输给该棋盘块的数据处理器7;
S4.各个棋盘块的数据处理器7将所汇总的棋子及棋格的属性信息(如ID信息)通过发射器8发送给主机的数据库9。
实施例3,本发明的一种桌面棋盘游戏的数据处理装置,请参见图8所示,其与实施例一的区别在于:其第一传感单元为一传感器5,在各个棋子上还装有一数据处理器7和一发射器8;所述第二传感单元为接收器6;各个棋子的传感器5分别与对应的接收器6通过感应(如IC感应)实现数据相互传输,以将棋格的属性信息传输给对应的棋子;各个棋子的数据处理器7将自身的棋子自身的属性信息连同对应棋格的属性信息进行汇总后通过发射器8发送给所述主机的数据库9。
该桌面棋盘游戏的数据处理方法,包括如下数据处理步骤:
s1.各个棋子的传感器5向对应的接收器6发送感应信号;
s2.各个棋盘块的接收器6通过感应接收对应棋子的传感器5发送的感应信号,并将第二存储单元所存储的棋格的属性信息(如ID信息)发送给对应的传感器5;
s3.各个棋子的传感器5通过感应接收对应接收器6反馈的属性信息(如ID信息),并连同第一存储单元所存储的棋子的属性信息(如ID信息)汇总后传输给该棋子的数据处理器7;
s4.各个棋子的数据处理器7将所汇总的属性信息(如ID信息)通过棋子自身的发射器8无线发送给主机的数据库9。
本发明的一种桌面棋盘游戏的数据处理装置及其数据处理方法,通过感应(如IC感应)实现了棋子与棋盘块的棋格之间数据的有效传输。本发明除通过IC感应外,也可以采用其他感应方式,如利用声、光、电、重力等的其他各种信号介质产生的感应。
上述实施例仅用来进一步说明本发明的一种桌面棋盘游戏的数据处理装置及其数据处理方法,但本发明并不局限于实施例,凡是依据本发明的技术实质对以上实施例所作的任何简单修改、等同变化与修饰,均落入本发明技术方案的保护范围内。
工业实用性
本发明一种桌面棋盘游戏的数据处理装置及其数据处理方法,其棋子或棋盘通过第一传感单元和第二传感单元的相互感应而获取对方传输的属性数据并将对方的属性数据和自已的属性数据输出给数据处理器进行处理,该数据处理装置通过感应实现了棋子与对应棋盘的棋格之间数据的有效传输。

Claims (11)

  1. 一种桌面棋盘游戏的数据处理装置,包括棋子和棋盘,棋盘上设有多个用来放置棋子的棋格;其特征在于:棋子中装有用于存储棋子属性信息的第一存储单元和以感应方式发送或接收属性信息的第一传感单元;棋盘上装有用于存储棋格属性信息的第二存储单元和以感应方式发送或接收属性信息的第二传感单元;在棋子或棋盘的其中之一还装有数据处理器;棋子或棋盘通过第一传感单元和第二传感单元的相互感应而获取对方传输的属性数据并将对方的属性数据和自已的属性数据输出给数据处理器进行处理。
  2. 根据权利要求1所述的桌面棋盘游戏的数据处理装置,其特征在于:进一步的,还包括一主机;该主机中设有一运算模组,该运算模组中设有用于接收并处理所述棋子及棋格的属性信息的数据库;所述棋子和棋格的属性信息通过所述数据处理器汇总后传输给该主机的数据库。
  3. 根据权利要求2所述的桌面棋盘游戏的数据处理装置,其特征在于:所述的第一传感单元为接收器;数据处理器装在棋盘中,所述第二传感单元为传感器;所述棋盘上的传感器与对应棋子的接收器通过感应实现数据传输,以将棋子的属性信息传输给棋盘,并由棋盘连同棋格的属性信息汇总至数据处理器中;还包括一独立的发射器或设于棋盘中的发射器,数据处理器的输出接至发射器的输入,以将棋子和棋格的属性信息发送给所述主机的数据库。
  4. 根据权利要求2所述的桌面棋盘游戏的数据处理装置,其特征在于:所述的第一传感单元为传感器,数据处理器装在棋子中;所述第二传感单元为接收器;棋子的传感器分别与对应的接收器通过感应实现数据相互传输,以将棋格的属性信息传输给对应的棋子,并由棋子连同棋子的属性信息汇总至数据处理器中;该棋子还设有发射器,数据处理器的输出接至发射器的输入,以将棋子和棋格的属性信息发送给所述主机的数据库。
  5. 根据权利要求1所述的桌面棋盘游戏的数据处理装置,其特征在于:所述的第一存储单元和第二存储单元分别为一电子芯片;所述棋子的属性信息包括棋子的ID信息;所述棋格的属性信息包括棋格的ID信息。
  6. 根据权利要求1所述的桌面棋盘游戏的数据处理装置,其特征在于:所述的棋盘由多块能够相互拼接并实现数据相互传输及电源共享的棋盘块构成;该各个棋盘块中分别装有第二存储单元和第二传感单元。
  7. 根据权利要求1所述的桌面棋盘游戏的数据处理装置,其特征在于:所述的多个棋子分别包括人物模型和机芯;该人物模型的底部为一空心的底座,所述机芯容纳于该底座中;所述第一存储单元和第一传感单元均包含于该机芯中。
  8. 一种桌面棋盘游戏的数据处理方法,其特征在于:桌面棋盘游戏的数据处理装置包括:主机,该主机中设有数据库;各个棋子中装有接收器和用于存储棋子的属性信息的第一存储单元;各个棋盘块中装有传感器和用于存储棋格的属性信息的第二存储单元,各个棋盘块中还分别装有一数据处理器;它还包括一独立的发射器或设于其中一个棋盘块中的发射器;其数据处理方法包括以下步骤:
    A.棋盘块中的传感器向对应棋子的接收器发送传感信号;
    B.棋子的接收器通过感应接收该传感器发送的传感信号,并将第一存储单元中所存储的棋子的属性信息发送给该传感器;
    C.该传感器通过感应接收对应接收器发送的棋子属性信息,并连同第二存储单元所存储的棋格的属性信息汇总后传输给棋盘块的数据处理器;
    D.各个棋盘块的数据处理器将所汇总的棋子及棋格的属性信息通过发射器发送给主机的数据库。
  9. 根据权利要求8所述的桌面棋盘游戏的数据处理方法,其特征在于:所述的第一存储单元和第二存储单元均为一电子芯片;所述的属性信息包括ID信息。
  10. 一种桌面棋盘游戏的数据处理方法,其特征在于:桌面棋盘游戏的数据处理装置包括:主机,该主机中设有数据库;各个棋子中装有传感器、数据处理器、发射器和用于存储棋子的属性信息的第一存储单元;各个棋盘块中分别装有接收器和用于存储棋格的属性信息的第二存储单元;其数据处理方法包括以下步骤:
    a.某一棋子的传感器向对应的接收器发送传感信号;
    b.各个接收器通过感应接收对应棋子的传感器发送的传感信号,并将对应的第二存储单元所存储的棋格的属性信息发送给对应的传感器;
    c.棋子的传感器通过感应接收对应接收器反馈的属性信息,并连同第一存储单元所存储的棋子的属性信息汇总后传输给该棋子的数据处理器;
    d.棋子的数据处理器将所汇总的属性信息通过棋子自身的发射器发送给主机的数据库。
  11. 根据权利要求10所述的桌面棋盘游戏的数据处理方法,其特征在于:所述的第一存储单元和第二存储单元均为一电子芯片;所述的属性信息包括ID信息。
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