WO2012024443A3 - Method of mind influencing through subliminal messages - Google Patents
Method of mind influencing through subliminal messages Download PDFInfo
- Publication number
- WO2012024443A3 WO2012024443A3 PCT/US2011/048146 US2011048146W WO2012024443A3 WO 2012024443 A3 WO2012024443 A3 WO 2012024443A3 US 2011048146 W US2011048146 W US 2011048146W WO 2012024443 A3 WO2012024443 A3 WO 2012024443A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- mind
- influencing
- subliminal
- computer
- subliminal messages
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0421—Electric word or number games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2485—Other characteristics using a general-purpose personal computer
- A63F2009/2486—Other characteristics using a general-purpose personal computer the computer being an accessory to a board game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Educational Technology (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Information Transfer Between Computers (AREA)
- Devices For Executing Special Programs (AREA)
Abstract
A computer-readable medium contains software code that, when executed on a computer causes the computer to implement a method for exposing subliminal messages. The method comprises creating a new object, covering a whole or a part of a subliminal message, and uncovering the whole or the part of the subliminal message.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/857,695 | 2010-08-17 | ||
US12/857,695 US20120046099A1 (en) | 2010-08-17 | 2010-08-17 | Method of mind influencing through subliminal messages |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2012024443A2 WO2012024443A2 (en) | 2012-02-23 |
WO2012024443A3 true WO2012024443A3 (en) | 2013-08-08 |
Family
ID=45594489
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2011/048146 WO2012024443A2 (en) | 2010-08-17 | 2011-08-17 | Method of mind influencing through subliminal messages |
Country Status (2)
Country | Link |
---|---|
US (1) | US20120046099A1 (en) |
WO (1) | WO2012024443A2 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2016113725A2 (en) * | 2015-01-13 | 2016-07-21 | Lynch Barrie | A system and method for training the subconscious mind |
US10129197B2 (en) * | 2015-12-31 | 2018-11-13 | Oath Inc. | Computerized system and method for modifying a message to apply security features to the message's content |
US20170213476A1 (en) * | 2016-01-23 | 2017-07-27 | Barrie Lynch | System and method for training the subconscious mind |
US10964222B2 (en) * | 2017-01-16 | 2021-03-30 | Michael J. Laverty | Cognitive assimilation and situational recognition training system and method |
US11801445B2 (en) * | 2019-04-29 | 2023-10-31 | King.Com Limited | Controlling a user interface of a computer device |
CN113457132B (en) * | 2021-06-23 | 2024-03-01 | 北京达佳互联信息技术有限公司 | Object delivery method and device, electronic equipment and storage medium |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4616261A (en) * | 1983-05-04 | 1986-10-07 | Stimutech, Inc. | Method and apparatus for generating subliminal visual messages |
WO1992003888A1 (en) * | 1990-08-14 | 1992-03-05 | Popeil Industries, Inc. | Subliminal device |
WO1999042186A1 (en) * | 1998-02-18 | 1999-08-26 | John Huxley Limited | Casino games and gaming apparatus |
US20070024527A1 (en) * | 2005-07-29 | 2007-02-01 | Nokia Corporation | Method and device for augmented reality message hiding and revealing |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5338043A (en) * | 1989-07-13 | 1994-08-16 | Rehm Peter H | Cryptographic guessing game |
US6988948B2 (en) * | 1997-12-23 | 2006-01-24 | Mikohn Gaming Corporation | Casino bonus game using player input |
US8568237B2 (en) * | 2004-09-16 | 2013-10-29 | Bally Gaming, Inc. | Networked gaming system communication protocols and methods |
US8888578B2 (en) * | 2004-09-16 | 2014-11-18 | Bally Gaming, Inc. | Networked gaming system communication protocols and methods |
US20050143102A1 (en) * | 2003-12-29 | 2005-06-30 | Mcevilly Carlos I. | Method and system for user-definable fun messaging |
EP1758398A1 (en) * | 2005-08-23 | 2007-02-28 | Syneola SA | Multilevel semiotic and fuzzy logic user and metadata interface means for interactive multimedia system having cognitive adaptive capability |
JP2007082626A (en) * | 2005-09-20 | 2007-04-05 | Aruze Corp | Game system and game management server |
GB0702603D0 (en) * | 2006-05-05 | 2007-03-21 | Omnifone Ltd | Pc client |
US9106696B2 (en) * | 2009-04-15 | 2015-08-11 | Wyse Technology L.L.C. | Method and apparatus for portability of a remote session |
-
2010
- 2010-08-17 US US12/857,695 patent/US20120046099A1/en not_active Abandoned
-
2011
- 2011-08-17 WO PCT/US2011/048146 patent/WO2012024443A2/en active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4616261A (en) * | 1983-05-04 | 1986-10-07 | Stimutech, Inc. | Method and apparatus for generating subliminal visual messages |
WO1992003888A1 (en) * | 1990-08-14 | 1992-03-05 | Popeil Industries, Inc. | Subliminal device |
WO1999042186A1 (en) * | 1998-02-18 | 1999-08-26 | John Huxley Limited | Casino games and gaming apparatus |
US20070024527A1 (en) * | 2005-07-29 | 2007-02-01 | Nokia Corporation | Method and device for augmented reality message hiding and revealing |
Non-Patent Citations (1)
Title |
---|
PIERRE CHALFOUN ET AL: "Subliminal priming enhances learning in a distant virtual 3D Intelligent Tutoring System", IEEE MULTIDISCIPLINARY ENGINEERING EDUCATION MAGAZINE, VOL. 3, NO. 4, DECEMBER 2008, 31 December 2008 (2008-12-31), pages 125 - 130, XP055055995, Retrieved from the Internet <URL:http://www-etud.iro.umontreal.ca/~chalfoup/publications/IEEE_MEEM_2008_Chalfoun_Frasson_SubPrimingEnhanceLearning.pdf> [retrieved on 20130311] * |
Also Published As
Publication number | Publication date |
---|---|
US20120046099A1 (en) | 2012-02-23 |
WO2012024443A2 (en) | 2012-02-23 |
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