WO2012024443A3 - Method of mind influencing through subliminal messages - Google Patents

Method of mind influencing through subliminal messages Download PDF

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Publication number
WO2012024443A3
WO2012024443A3 PCT/US2011/048146 US2011048146W WO2012024443A3 WO 2012024443 A3 WO2012024443 A3 WO 2012024443A3 US 2011048146 W US2011048146 W US 2011048146W WO 2012024443 A3 WO2012024443 A3 WO 2012024443A3
Authority
WO
WIPO (PCT)
Prior art keywords
mind
influencing
subliminal
computer
subliminal messages
Prior art date
Application number
PCT/US2011/048146
Other languages
French (fr)
Other versions
WO2012024443A2 (en
Inventor
John Mraovic
Original Assignee
John Mraovic
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by John Mraovic filed Critical John Mraovic
Publication of WO2012024443A2 publication Critical patent/WO2012024443A2/en
Publication of WO2012024443A3 publication Critical patent/WO2012024443A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0421Electric word or number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0423Word games, e.g. scrabble
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2485Other characteristics using a general-purpose personal computer
    • A63F2009/2486Other characteristics using a general-purpose personal computer the computer being an accessory to a board game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Information Transfer Between Computers (AREA)
  • Devices For Executing Special Programs (AREA)

Abstract

A computer-readable medium contains software code that, when executed on a computer causes the computer to implement a method for exposing subliminal messages. The method comprises creating a new object, covering a whole or a part of a subliminal message, and uncovering the whole or the part of the subliminal message.
PCT/US2011/048146 2010-08-17 2011-08-17 Method of mind influencing through subliminal messages WO2012024443A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/857,695 2010-08-17
US12/857,695 US20120046099A1 (en) 2010-08-17 2010-08-17 Method of mind influencing through subliminal messages

Publications (2)

Publication Number Publication Date
WO2012024443A2 WO2012024443A2 (en) 2012-02-23
WO2012024443A3 true WO2012024443A3 (en) 2013-08-08

Family

ID=45594489

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2011/048146 WO2012024443A2 (en) 2010-08-17 2011-08-17 Method of mind influencing through subliminal messages

Country Status (2)

Country Link
US (1) US20120046099A1 (en)
WO (1) WO2012024443A2 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016113725A2 (en) * 2015-01-13 2016-07-21 Lynch Barrie A system and method for training the subconscious mind
US10129197B2 (en) * 2015-12-31 2018-11-13 Oath Inc. Computerized system and method for modifying a message to apply security features to the message's content
US20170213476A1 (en) * 2016-01-23 2017-07-27 Barrie Lynch System and method for training the subconscious mind
US10964222B2 (en) * 2017-01-16 2021-03-30 Michael J. Laverty Cognitive assimilation and situational recognition training system and method
US11801445B2 (en) * 2019-04-29 2023-10-31 King.Com Limited Controlling a user interface of a computer device
CN113457132B (en) * 2021-06-23 2024-03-01 北京达佳互联信息技术有限公司 Object delivery method and device, electronic equipment and storage medium

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4616261A (en) * 1983-05-04 1986-10-07 Stimutech, Inc. Method and apparatus for generating subliminal visual messages
WO1992003888A1 (en) * 1990-08-14 1992-03-05 Popeil Industries, Inc. Subliminal device
WO1999042186A1 (en) * 1998-02-18 1999-08-26 John Huxley Limited Casino games and gaming apparatus
US20070024527A1 (en) * 2005-07-29 2007-02-01 Nokia Corporation Method and device for augmented reality message hiding and revealing

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US5338043A (en) * 1989-07-13 1994-08-16 Rehm Peter H Cryptographic guessing game
US6988948B2 (en) * 1997-12-23 2006-01-24 Mikohn Gaming Corporation Casino bonus game using player input
US8568237B2 (en) * 2004-09-16 2013-10-29 Bally Gaming, Inc. Networked gaming system communication protocols and methods
US8888578B2 (en) * 2004-09-16 2014-11-18 Bally Gaming, Inc. Networked gaming system communication protocols and methods
US20050143102A1 (en) * 2003-12-29 2005-06-30 Mcevilly Carlos I. Method and system for user-definable fun messaging
EP1758398A1 (en) * 2005-08-23 2007-02-28 Syneola SA Multilevel semiotic and fuzzy logic user and metadata interface means for interactive multimedia system having cognitive adaptive capability
JP2007082626A (en) * 2005-09-20 2007-04-05 Aruze Corp Game system and game management server
GB0702603D0 (en) * 2006-05-05 2007-03-21 Omnifone Ltd Pc client
US9106696B2 (en) * 2009-04-15 2015-08-11 Wyse Technology L.L.C. Method and apparatus for portability of a remote session

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4616261A (en) * 1983-05-04 1986-10-07 Stimutech, Inc. Method and apparatus for generating subliminal visual messages
WO1992003888A1 (en) * 1990-08-14 1992-03-05 Popeil Industries, Inc. Subliminal device
WO1999042186A1 (en) * 1998-02-18 1999-08-26 John Huxley Limited Casino games and gaming apparatus
US20070024527A1 (en) * 2005-07-29 2007-02-01 Nokia Corporation Method and device for augmented reality message hiding and revealing

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
PIERRE CHALFOUN ET AL: "Subliminal priming enhances learning in a distant virtual 3D Intelligent Tutoring System", IEEE MULTIDISCIPLINARY ENGINEERING EDUCATION MAGAZINE, VOL. 3, NO. 4, DECEMBER 2008, 31 December 2008 (2008-12-31), pages 125 - 130, XP055055995, Retrieved from the Internet <URL:http://www-etud.iro.umontreal.ca/~chalfoup/publications/IEEE_MEEM_2008_Chalfoun_Frasson_SubPrimingEnhanceLearning.pdf> [retrieved on 20130311] *

Also Published As

Publication number Publication date
US20120046099A1 (en) 2012-02-23
WO2012024443A2 (en) 2012-02-23

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