WO2011127725A1 - 枪形游戏控制器 - Google Patents

枪形游戏控制器 Download PDF

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Publication number
WO2011127725A1
WO2011127725A1 PCT/CN2010/078106 CN2010078106W WO2011127725A1 WO 2011127725 A1 WO2011127725 A1 WO 2011127725A1 CN 2010078106 W CN2010078106 W CN 2010078106W WO 2011127725 A1 WO2011127725 A1 WO 2011127725A1
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WO
WIPO (PCT)
Prior art keywords
chip
axis
gun
key
main control
Prior art date
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PCT/CN2010/078106
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English (en)
French (fr)
Inventor
王一中
Original Assignee
深圳市腾阳机电设备有限公司
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Filing date
Publication date
Application filed by 深圳市腾阳机电设备有限公司 filed Critical 深圳市腾阳机电设备有限公司
Priority to US13/640,742 priority Critical patent/US20130029764A1/en
Priority to EP10849734.8A priority patent/EP2559464A4/en
Priority to AU2010350920A priority patent/AU2010350920A1/en
Publication of WO2011127725A1 publication Critical patent/WO2011127725A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Definitions

  • the invention relates to a computer game magnet.
  • the computer shooting game peripheral equipment is extremely small.
  • the computer shooting game is still playing computer games by keyboard and mouse operation.
  • the main reason is that the major manufacturers do not have an identification sensor that realizes the accurate positioning of the air in the air. Different.
  • the light gun and the air mouse are moving in the space to control the cursor of the computer, and have obtained certain applications.
  • the light gun is an infrared radiation source in front of the computer screen.
  • the signal moving within the range is sent to the computer, but it has the following disadvantages: 1.
  • the installation of the infrared source is difficult, and the angle is not installed and the infrared signal is not received, and the gun is not flexible; 2.
  • the driver is to be installed. Programs, there must be a CD-ROM drive and use certain computer resources; 3, does not support playing games on a large projection screen.
  • the aerial mouse utilizes the working principle of the gyroscope to accurately position the air in the air.
  • there is no support point in the movement of the space and it is easy to generate the position of the icon to be double-clicked.
  • It is difficult to point that is, in the WINDOWS operating system and Many icons in the LINUX system are to be double-clicked.
  • the cursor moves to the first point on the icon, the cursor on the icon moves due to the force of the button, and the cursor is not on the icon when the second button is clicked. causess the function to be used abnormally, often wrong.
  • the object of the present invention is to develop a computer game magnetic gun which solves the above problems, has a simple structure, is convenient and easy to use, and has accurate and reliable operation performance.
  • the invention mainly comprises a gun shell, a calibration key, a custom function key, a two-axis gyroscope chip, a two-axis geomagnetic chip, a three-axis gravity acceleration chip, a human body capacitive touch chip, a battery compartment, a trigger, a direction key, a cancel key, an infrared
  • the sensor, the angle adjustment knob and the main control circuit board are characterized in that: a calibration key, a custom function key, a battery compartment, a trigger, a direction key, a cancel key and an angle adjustment knob are arranged on the gun casing, and the two-axis gyroscope chip,
  • the two-axis geomagnetic chip, the three-axis gravity acceleration chip, the human body capacitive touch chip, the infrared sensor and the main control circuit board are disposed in the gun casing, and each component is connected through the circuit and the main control circuit board, wherein the gun casing handle has a right mouse button Button, the trigger
  • the axis gravity acceleration chip realizes the motion sensing function, which increases the realism of the game
  • the human body capacitive touch chip and The external line sensor cooperates to realize the function that can be realized by pressing the keyboard button in the game.
  • the main control circuit board is provided with the main control processor chip, the main control processor.
  • the main control processor chip can calculate the angle between the magnetic gun and the magnetic field in the true north direction of the earth through the two-axis geomagnetic chip.
  • Direction this direction is the reference direction, defined as the zero point of the virtual Y axis of the display
  • the main control processor chip collects the Y-axis data of the acceleration sensor to calculate the elevation angle of the magnetic gun at this time as the zero point of the virtual X axis of the display, and then the user
  • the angle adjustment knob can be used to adjust the virtual X and Y axis of the display corresponding to the angle between the movement of the magnetic gun and the zero point.
  • the angle adjustment knob adjusts the virtual adjustable range of motion, when the muzzle points to the screen direction, and the magnetic motion is calculated.
  • the gun can only move in the coordinate range of the X, Y axis virtual adjustable movement range, the X, Y axis virtual adjustable movement range, the computer cursor will move quickly in the direction of the deviation, telling the user at this time the magnetic gun The muzzle deviates from the screen to be moved back.
  • the magnetic gun calculates the virtual adjustable range of movement, and the direction of the muzzle of the magnet can limit the range of movement of the magnet, X, Y in this range.
  • the moving data is derived from the high-precision X- and Z-axis gyroscopes.
  • the X-axis data of the X and Z-axis gyroscopes are used to calculate the movement of the display in the virtual X-axis direction, and the Z-axis is used to calculate the virtual Y-axis movement of the display.
  • the X- and Z-axis gyroscopes can recognize which direction the gun is moving, and the value of the movement can be mathematically calculated by the main processing chip of the magnetic gun to obtain the data of the movement of the computer cursor to realize the positioning of the virtual potentiometer.
  • the triaxial gravity acceleration chip can sense the corresponding data and the data through any single-axis, two-axis, and three-axis motion speeds.
  • the magnetic gun main processor chip recognizes the data and settings of the triaxial gravity acceleration chip output, Corresponding to the action data, the main processor chip issues a command, indicating that the user has made a corresponding action function in the game, thus completing the motion sensing function of the three-axis gravity acceleration chip in the game gun.
  • the human hand When the human hand is in the circuit board sensing area of the human body capacitive touch chip, a distributed capacitance is generated between the human hand and the circuit board. The value of this capacitor is calculated by the human body capacitive touch chip. When there is a touch to the sensing area, the sensing area is distributed. As the capacitance increases, the human body capacitive touch chip outputs a high voltage signal to the main control processor chip of the magnetron, and the main control processor chip of the magnetic gun sends a signal: indicating that the user is performing a touch action.
  • the human body capacitive touch chip When there is no human hand touching the circuit board sensing area of the human capacitive touch chip, the human body capacitive touch chip outputs a low voltage signal. At this time, the main control processor chip of the magnetic gun does not emit a touch sensing signal.
  • the ergonomic part conforms to the size of the hand and the left and right symmetry conforms to the principle of conventional left and right hands.
  • the algorithm of the spatial geometric mathematical model realizes the accurate and flexible positioning of the "virtual potentiometer" in three-dimensional space.
  • the wireless 2.4G free ISM frequency band is adopted, and the transmission distance is less than 10M, which is safe and reliable.
  • Figure 1 is a schematic view of the structure of the present invention
  • FIG. 2 is a schematic diagram of a virtual potentiometer positioning principle of the present invention
  • 1 gun shell 1 gun shell, 2 calibration keys, 3 custom function keys, 4 two-axis gyroscope chip, 5 two-axis geomagnetic chip, 6 three-axis gravity acceleration chip, 7 human capacitive touch chip, 8 battery compartment, 9 trigger , 10 direction keys, 11 cancel keys, 12 infrared sensors, 13 angle adjustment knobs, 14 main control boards, 15 right mouse button, 16 main control processor chip, 17 display, 18 virtual Y axis, 19 virtual X axis, 20 virtual adjustable range of movement.
  • the present invention mainly consists of a gun casing (1), a calibration key (2), a custom function key (3), a two-axis gyroscope chip (4), a two-axis geomagnetic chip (5), and three-axis gravity acceleration.
  • the main control circuit board (14) is characterized by: a calibration key (2), a custom function key (3), a battery compartment (8), a trigger (9), a direction key (10), a cancel key (11), and Angle adjustment knob (13 is set on the gun casing (1), two-axis gyroscope chip (4), two-axis geomagnetic chip (5), three-axis gravity acceleration chip (6), human capacitive touch chip (7), infrared
  • the sensor (12) and the main control circuit board (14) are disposed in the gun casing, and the components are connected through the circuit and the main control circuit board (14), wherein the gun case (1) has a right mouse button (15) at the handle, trigger (9) is the left button of the mouse, the cancel button (11) is the keyboard ESC button, the two-axis gyro core (4) The two-axis
  • the human body capacitive touch chip (7) and the infrared sensor (12) cooperate to realize the function that can be realized by pressing the keyboard button instead of the game, through the infrared sensor (7) and the human body capacitive touch chip (11)
  • the main control circuit board (14) is provided with a main control processor chip (16), and the main control processor chip (16) knows that the user plays the game by detecting the voltage change of the receiving tube pin of the infrared sensor. At the time, the hand is working on the corresponding function item to achieve the design goal.
  • the display screen (17) of the present invention is first aligned with the calibration button (2), and the main control processor chip (16) can calculate the magnetic field through the two-axis geomagnetic chip (5).
  • the Y-axis data calculates the elevation angle of the magnetic gun at this time as the zero point of the virtual X-axis (19) of the display screen (17), and then the user can adjust the virtual X-axis (19) of the display screen (17) through the angle adjustment knob (13).
  • the virtual Y-axis (18) corresponds to the angle between the movement of the magnetic gun and the zero point, and the virtual adjustable movement range (20) is adjusted by adjusting the angle adjustment knob (13), when the muzzle points to the screen direction, and the magnetic gun is calculated only
  • the coordinate movement within the virtual adjustable movement range (20) of the X and Y axes, the virtual adjustable movement range of the X and Y axes, the computer cursor quickly moves in the direction of the deviation, telling the user that the magnetic gun The muzzle deviates from the screen to be moved back, and the magnetic gun calculates
  • the virtual adjustable range of movement (20), and the direction of the muzzle of the magnet can limit the range of movement of the magnet.
  • the X, Y axis movement data in this range comes from the high precision X, Z axis.
  • Gyro, X, Z-axis gyroscope X-axis data is used to calculate the movement of the display virtual X-axis (19) direction
  • Z-axis is used to calculate the display virtual Y-axis (18) direction movement
  • the invention is safe, reliable, convenient to use and accurate in positioning, and is widely used in the field of computer game magnetic guns.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Position Input By Displaying (AREA)

Description

[根据细则37.2由ISA制定的发明名称] 枪形游戏控制器 技术领域
本发明涉及电脑游戏磁动枪。
背景技术
目前电脑射击游戏周边设备极其的少,电脑射击游戏还是以键盘,鼠标的操作方式在玩电脑游戏,其主要原因是各大厂家没有一种来实现动作的空中精确的定位的识别传感器,不同的公司采用了不同的空中定位方式,光枪和空中鼠标都是在空间内的移动来控制电脑的光标,并得到了一定的应用,光枪是在电脑屏幕前加一红外线发射源,枪在一定的范围内移动的信号发给电脑,但其存在以下缺点:1、红外线源的安装难度大,且角度没有安装好收不到红外线信号的情况下枪不好用不灵活;2、要安装驱动程序,要有光驱和用一定的电脑资源;3、不支持在大的投影屏幕上玩游戏。
空中鼠标利用了陀螺仪的工作原理可以很精准的空中移动定位,但是在空间的移动中手没有支撑点,容易产生要双击的图标产生位置,很难点准,也就是说,在WINDOWS操作系统及LINUX系统中很多图标是要双击有效,当光标移动到图标上点第一下,由于手点按键用的力使得原本在图标上的光标发生了移动,点第二下时光标不在图标上了,导致功能使用不正常,常常点错。
技术问题
本发明的目的是研制一种解决上述问题,结构简单,方便易用,操作性能精准可靠的电脑游戏磁动枪。
技术解决方案
本发明主要由枪壳、校准键、自定义功能键、二轴陀螺仪芯片、二轴地磁芯片、三轴重力加速度芯片、人体电容式触摸芯片、电池仓、扳机、方向键、取消键、红外线传感器、角度调节旋钮和主控电路板组成,其特征在于:校准键、自定义功能键、电池仓、扳机、方向键、取消键和角度调节旋钮设置在枪壳上,二轴陀螺仪芯片、二轴地磁芯片、三轴重力加速度芯片、人体电容式触摸芯片、红外线传感器和主控电路板设置在枪壳内,各组件通过电路和主控电路板连接,其中,枪壳把手处有鼠标右键按键,扳机是鼠标右键按键,取消键是键盘ESC键,二轴陀螺仪芯片、二轴地磁芯片、三轴重力加速度芯片通过空间几何数学模型的算法实现“虚拟电位器”的三维空间定位,三轴重力加速度芯片实现动作感应功能,增加游戏的真实感,人体电容式触摸芯片和红外线传感器配合,实现代替游戏中要按键盘按键才能实现的功能,通过这些红外线传感器和人体电容触摸芯片,增加游戏的可玩性,主控电路板设置有主控处理器芯片,主控处理器芯片通过检测红外线传感器的接收管引脚的电压变化知道用户玩游戏时手有没有在进行相应功能项的操作,达到设计目的。
在使用时,先用本发明的枪口对准显示屏,通过校准键校准,此时主控处理器芯片可以通过二轴地磁芯片计算出磁动枪与地球正北方向磁场夹角所产生的方向,此方向为参考方向,定义为显示屏虚拟Y轴的零点,同时主控处理器芯片采集加速度传感器的Y轴数据算出磁动枪此时的仰角作为显示屏虚拟X轴的零点,然后用户可以通过角度调节旋钮,调节显示屏虚拟X,Y轴对应磁动枪口移动与零点的夹角,通过调角度调节旋钮调整虚拟可调的移动范围,当枪口指向屏幕方向,并算出磁动枪只能在X,Y轴虚拟可调的移动范围内的座标移动,X,Y轴虚拟可调的移动范围,电脑光标就快速朝偏出的方向移动,告诉用户此时磁动枪的枪口偏离了屏幕要回移,磁动枪算出虚拟可调的移动范围大小,与磁动枪枪口的方向,可以限制磁动枪的移动范围,在这个范围内的X,Y轴的移动数据来源于高精度的X,Z轴陀螺仪,X,Z轴陀螺仪的X轴数据用来计算显示屏虚拟X轴方向的移动,Z轴用来计算显示屏虚拟Y轴方向移动,X,Z轴陀螺仪可以识别出枪是向哪个方向运动,且移动的数值可以通过磁动枪的主处理芯片数学计算得到电脑光标移动的数据,实现虚拟电位器定位。
三轴重力加速度芯片可以通过在任何单轴,双轴,三轴的动作速度感应出对就应和数据,当磁动枪主处理器芯片识别到三轴重力加速度芯片输出的数据和设定的动作数据对应上,主处理器芯片发出命令,表示用户做了一个对应游戏中的这个动作功能,这样就完成了游戏枪中三轴重力加速度芯片实现动作感应功能。
人手在人体电容式触摸芯片的电路板感应区时,人手和电路极板之间产生一个分布电容,这个电容的值通过人体电容式触摸芯片计算出大小,当有触摸到感应区,感应区分布电容增大,人体电容式触摸芯片输出高电压信号到磁动枪的主控处理器芯片,磁动枪的主控处理器芯片发出信号:表示用户在执行触摸动作。
没有人手触摸人体电容式触摸芯片的电路板感应区时,人体电容式触摸芯片输出低电压信号,此时,磁动枪的主控处理器芯片不发出触摸感应信号即可。
有益效果
本发明具有下列优点:
1、经由本发明的实施,人体工程学部分符合人手大小的按键分布左右对称符合惯用左右手的原则。
2、经由本发明的实施,增加了多种传感器使之用户在操作上更为方便,快捷,灵活。
3、经由本发明的实施,空间几何数学模型的算法实现“虚拟电位器”的三维空间定位精准,灵活。
4、经由本发明的实施,采用通用的1.5V AA电池,使用方便。
5、经由本发明的实施,采用无线2.4G免费ISM频段,发射距离小于10M,安全可靠。
附图说明
下面结合附图对本发明进一步说明,但不作为对本发明的限制。
图1是本发明的结构示意图;
图2是本发明的虚拟电位器定位原理示意图;
图中,1枪壳、2校准键、3自定义功能键、4二轴陀螺仪芯片、5二轴地磁芯片、6三轴重力加速度芯片、7人体电容式触摸芯片、8电池仓、9扳机、10方向键、11取消键、12红外线传感器、13角度调节旋钮、14主控电路板、15鼠标右键按键、16主控处理器芯片、17显示屏、18虚拟Y轴、19虚拟X轴、20虚拟可调的移动范围。
本发明的实施方式
图1所示,本发明主要由枪壳(1)、校准键(2)、自定义功能键(3)、二轴陀螺仪芯片(4)、二轴地磁芯片(5)、三轴重力加速度芯片(6)、人体电容式触摸芯片(7)、电池仓(8)、扳机(9)、方向键(10)、取消键(11)、红外线传感器(12)、角度调节旋钮(13)和主控电路板(14)组成,其特征在于:校准键(2)、自定义功能键(3)、电池仓(8)、扳机(9)、方向键(10)、取消键(11)和角度调节旋钮(13设置在枪壳(1)上,二轴陀螺仪芯片(4)、二轴地磁芯片(5)、三轴重力加速度芯片(6)、人体电容式触摸芯片(7)、红外线传感器(12)和主控电路板(14)设置在枪壳内,各组件通过电路和主控电路板(14)连接,其中,枪壳(1)把手处有鼠标右键按键(15),扳机(9)是鼠标左键按键,取消键(11)是键盘ESC键,二轴陀螺仪芯片(4)、二轴地磁芯片(5)、三轴重力加速度芯片(6)通过空间几何数学模型的算法实现“虚拟电位器”的三维空间定位,三轴重力加速度芯片(6)实现动作感应功能,增加游戏的真实感,人体电容式触摸芯片(7)和红外线传感器(12)配合,实现代替游戏中要按键盘按键才能实现的功能,通过红外线传感器(7)和人体电容触摸芯片(11),增加游戏的可玩性,主控电路板(14)设置有主控处理器芯片(16),主控处理器芯片(16)通过检测红外线传感器的接收管引脚的电压变化知道用户玩游戏时手有没有在进行相应功能项的操作,达到设计目的。
在图2中,先用本发明的枪口对准显示屏(17),通过校准键(2)校准,此时主控处理器芯片(16)可以通过二轴地磁芯片(5)计算出磁动枪与地球正北方向磁场夹角所产生的方向,此方向为参考方向,定义为显示屏(17)虚拟Y轴(18)的零点,同时主控处理器芯片(16)采集加速度传感器的Y轴数据算出磁动枪此时的仰角作为显示屏(17)虚拟X轴(19)的零点,然后用户可以通过角度调节旋钮(13),调节显示屏(17)虚拟X轴(19),虚拟Y轴(18)对应磁动枪口移动与零点的夹角,通过调角度调节旋钮(13)调整虚拟可调的移动范围(20),当枪口指向屏幕方向,并算出磁动枪只能在X,Y轴虚拟可调的移动范围(20)内的座标移动,X,Y轴虚拟可调的移动范围,电脑光标就快速朝偏出的方向移动,告诉用户此时磁动枪的枪口偏离了屏幕要回移,磁动枪算出虚拟可调的移动范围(20)大小,与磁动枪枪口的方向,可以限制磁动枪的移动范围,在这个范围内的X,Y轴的移动数据来源于高精度的X,Z轴陀螺仪,X,Z轴陀螺仪的X轴数据用来计算显示屏虚拟X轴(19)方向的移动,Z轴用来计算显示屏虚拟Y轴(18)方向移动,X,Z轴陀螺仪可以识别出枪是向哪个方向运动,且移动的数值可以通过磁动枪的主处理芯片数学计算得到电脑光标移动的数据,实现虚拟电位器定位。
本发明,安全可靠,使用方便,定位精准,广泛应用于电脑游戏磁动枪领域。

Claims (3)

1、电脑游戏磁动枪,主要由枪壳(1)、校准键(2)、自定义功能键(3)、二轴陀螺仪芯片(4)、二轴地磁芯片(5)、三轴重力加速度芯片(6)、人体电容式触摸芯片(7)、电池仓(8)、扳机(9)、方向键(10)、取消键(11)、红外线传感器(12)、角度调节旋钮(13)和主控电路板(14)组成,其特征在于:校准键(2)、自定义功能键(3)、电池仓(8)、扳机(9)、方向键(10)、取消键(11)和角度调节旋钮(13设置在枪壳(1)上,二轴陀螺仪芯片(4)、二轴地磁芯片(5)、三轴重力加速度芯片(6)、人体电容式触摸芯片(7)、红外线传感器(12)和主控电路板(14)设置在枪壳内,各组件通过电路和主控电路板(14)连接。
2、根据权利要求1所述的电脑游戏磁动枪,其特征是所述枪壳(1)把手处有鼠标右键按键(15),扳机(9)是鼠标左键按键,取消键(11)是键盘ESC键。
3、根据权利要求1所述的电脑游戏磁动枪,其特征是所述二轴陀螺仪芯片(4)、二轴地磁芯片(5)、三轴重力加速度芯片(6)通过空间几何数学模型的算法实现“虚拟电位器”的三维空间定位。
PCT/CN2010/078106 2010-04-14 2010-10-26 枪形游戏控制器 WO2011127725A1 (zh)

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