WO2011127725A1 - 枪形游戏控制器 - Google Patents
枪形游戏控制器 Download PDFInfo
- Publication number
- WO2011127725A1 WO2011127725A1 PCT/CN2010/078106 CN2010078106W WO2011127725A1 WO 2011127725 A1 WO2011127725 A1 WO 2011127725A1 CN 2010078106 W CN2010078106 W CN 2010078106W WO 2011127725 A1 WO2011127725 A1 WO 2011127725A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- chip
- axis
- gun
- key
- main control
- Prior art date
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Definitions
- the invention relates to a computer game magnet.
- the computer shooting game peripheral equipment is extremely small.
- the computer shooting game is still playing computer games by keyboard and mouse operation.
- the main reason is that the major manufacturers do not have an identification sensor that realizes the accurate positioning of the air in the air. Different.
- the light gun and the air mouse are moving in the space to control the cursor of the computer, and have obtained certain applications.
- the light gun is an infrared radiation source in front of the computer screen.
- the signal moving within the range is sent to the computer, but it has the following disadvantages: 1.
- the installation of the infrared source is difficult, and the angle is not installed and the infrared signal is not received, and the gun is not flexible; 2.
- the driver is to be installed. Programs, there must be a CD-ROM drive and use certain computer resources; 3, does not support playing games on a large projection screen.
- the aerial mouse utilizes the working principle of the gyroscope to accurately position the air in the air.
- there is no support point in the movement of the space and it is easy to generate the position of the icon to be double-clicked.
- It is difficult to point that is, in the WINDOWS operating system and Many icons in the LINUX system are to be double-clicked.
- the cursor moves to the first point on the icon, the cursor on the icon moves due to the force of the button, and the cursor is not on the icon when the second button is clicked. causess the function to be used abnormally, often wrong.
- the object of the present invention is to develop a computer game magnetic gun which solves the above problems, has a simple structure, is convenient and easy to use, and has accurate and reliable operation performance.
- the invention mainly comprises a gun shell, a calibration key, a custom function key, a two-axis gyroscope chip, a two-axis geomagnetic chip, a three-axis gravity acceleration chip, a human body capacitive touch chip, a battery compartment, a trigger, a direction key, a cancel key, an infrared
- the sensor, the angle adjustment knob and the main control circuit board are characterized in that: a calibration key, a custom function key, a battery compartment, a trigger, a direction key, a cancel key and an angle adjustment knob are arranged on the gun casing, and the two-axis gyroscope chip,
- the two-axis geomagnetic chip, the three-axis gravity acceleration chip, the human body capacitive touch chip, the infrared sensor and the main control circuit board are disposed in the gun casing, and each component is connected through the circuit and the main control circuit board, wherein the gun casing handle has a right mouse button Button, the trigger
- the axis gravity acceleration chip realizes the motion sensing function, which increases the realism of the game
- the human body capacitive touch chip and The external line sensor cooperates to realize the function that can be realized by pressing the keyboard button in the game.
- the main control circuit board is provided with the main control processor chip, the main control processor.
- the main control processor chip can calculate the angle between the magnetic gun and the magnetic field in the true north direction of the earth through the two-axis geomagnetic chip.
- Direction this direction is the reference direction, defined as the zero point of the virtual Y axis of the display
- the main control processor chip collects the Y-axis data of the acceleration sensor to calculate the elevation angle of the magnetic gun at this time as the zero point of the virtual X axis of the display, and then the user
- the angle adjustment knob can be used to adjust the virtual X and Y axis of the display corresponding to the angle between the movement of the magnetic gun and the zero point.
- the angle adjustment knob adjusts the virtual adjustable range of motion, when the muzzle points to the screen direction, and the magnetic motion is calculated.
- the gun can only move in the coordinate range of the X, Y axis virtual adjustable movement range, the X, Y axis virtual adjustable movement range, the computer cursor will move quickly in the direction of the deviation, telling the user at this time the magnetic gun The muzzle deviates from the screen to be moved back.
- the magnetic gun calculates the virtual adjustable range of movement, and the direction of the muzzle of the magnet can limit the range of movement of the magnet, X, Y in this range.
- the moving data is derived from the high-precision X- and Z-axis gyroscopes.
- the X-axis data of the X and Z-axis gyroscopes are used to calculate the movement of the display in the virtual X-axis direction, and the Z-axis is used to calculate the virtual Y-axis movement of the display.
- the X- and Z-axis gyroscopes can recognize which direction the gun is moving, and the value of the movement can be mathematically calculated by the main processing chip of the magnetic gun to obtain the data of the movement of the computer cursor to realize the positioning of the virtual potentiometer.
- the triaxial gravity acceleration chip can sense the corresponding data and the data through any single-axis, two-axis, and three-axis motion speeds.
- the magnetic gun main processor chip recognizes the data and settings of the triaxial gravity acceleration chip output, Corresponding to the action data, the main processor chip issues a command, indicating that the user has made a corresponding action function in the game, thus completing the motion sensing function of the three-axis gravity acceleration chip in the game gun.
- the human hand When the human hand is in the circuit board sensing area of the human body capacitive touch chip, a distributed capacitance is generated between the human hand and the circuit board. The value of this capacitor is calculated by the human body capacitive touch chip. When there is a touch to the sensing area, the sensing area is distributed. As the capacitance increases, the human body capacitive touch chip outputs a high voltage signal to the main control processor chip of the magnetron, and the main control processor chip of the magnetic gun sends a signal: indicating that the user is performing a touch action.
- the human body capacitive touch chip When there is no human hand touching the circuit board sensing area of the human capacitive touch chip, the human body capacitive touch chip outputs a low voltage signal. At this time, the main control processor chip of the magnetic gun does not emit a touch sensing signal.
- the ergonomic part conforms to the size of the hand and the left and right symmetry conforms to the principle of conventional left and right hands.
- the algorithm of the spatial geometric mathematical model realizes the accurate and flexible positioning of the "virtual potentiometer" in three-dimensional space.
- the wireless 2.4G free ISM frequency band is adopted, and the transmission distance is less than 10M, which is safe and reliable.
- Figure 1 is a schematic view of the structure of the present invention
- FIG. 2 is a schematic diagram of a virtual potentiometer positioning principle of the present invention
- 1 gun shell 1 gun shell, 2 calibration keys, 3 custom function keys, 4 two-axis gyroscope chip, 5 two-axis geomagnetic chip, 6 three-axis gravity acceleration chip, 7 human capacitive touch chip, 8 battery compartment, 9 trigger , 10 direction keys, 11 cancel keys, 12 infrared sensors, 13 angle adjustment knobs, 14 main control boards, 15 right mouse button, 16 main control processor chip, 17 display, 18 virtual Y axis, 19 virtual X axis, 20 virtual adjustable range of movement.
- the present invention mainly consists of a gun casing (1), a calibration key (2), a custom function key (3), a two-axis gyroscope chip (4), a two-axis geomagnetic chip (5), and three-axis gravity acceleration.
- the main control circuit board (14) is characterized by: a calibration key (2), a custom function key (3), a battery compartment (8), a trigger (9), a direction key (10), a cancel key (11), and Angle adjustment knob (13 is set on the gun casing (1), two-axis gyroscope chip (4), two-axis geomagnetic chip (5), three-axis gravity acceleration chip (6), human capacitive touch chip (7), infrared
- the sensor (12) and the main control circuit board (14) are disposed in the gun casing, and the components are connected through the circuit and the main control circuit board (14), wherein the gun case (1) has a right mouse button (15) at the handle, trigger (9) is the left button of the mouse, the cancel button (11) is the keyboard ESC button, the two-axis gyro core (4) The two-axis
- the human body capacitive touch chip (7) and the infrared sensor (12) cooperate to realize the function that can be realized by pressing the keyboard button instead of the game, through the infrared sensor (7) and the human body capacitive touch chip (11)
- the main control circuit board (14) is provided with a main control processor chip (16), and the main control processor chip (16) knows that the user plays the game by detecting the voltage change of the receiving tube pin of the infrared sensor. At the time, the hand is working on the corresponding function item to achieve the design goal.
- the display screen (17) of the present invention is first aligned with the calibration button (2), and the main control processor chip (16) can calculate the magnetic field through the two-axis geomagnetic chip (5).
- the Y-axis data calculates the elevation angle of the magnetic gun at this time as the zero point of the virtual X-axis (19) of the display screen (17), and then the user can adjust the virtual X-axis (19) of the display screen (17) through the angle adjustment knob (13).
- the virtual Y-axis (18) corresponds to the angle between the movement of the magnetic gun and the zero point, and the virtual adjustable movement range (20) is adjusted by adjusting the angle adjustment knob (13), when the muzzle points to the screen direction, and the magnetic gun is calculated only
- the coordinate movement within the virtual adjustable movement range (20) of the X and Y axes, the virtual adjustable movement range of the X and Y axes, the computer cursor quickly moves in the direction of the deviation, telling the user that the magnetic gun The muzzle deviates from the screen to be moved back, and the magnetic gun calculates
- the virtual adjustable range of movement (20), and the direction of the muzzle of the magnet can limit the range of movement of the magnet.
- the X, Y axis movement data in this range comes from the high precision X, Z axis.
- Gyro, X, Z-axis gyroscope X-axis data is used to calculate the movement of the display virtual X-axis (19) direction
- Z-axis is used to calculate the display virtual Y-axis (18) direction movement
- the invention is safe, reliable, convenient to use and accurate in positioning, and is widely used in the field of computer game magnetic guns.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
Description
Claims (3)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/640,742 US20130029764A1 (en) | 2010-04-14 | 2010-10-26 | Gun-shaped game controller |
EP10849734.8A EP2559464A4 (en) | 2010-04-14 | 2010-10-26 | PISTOL-PLAYED GAME CONTROL |
AU2010350920A AU2010350920A1 (en) | 2010-04-14 | 2010-10-26 | Gun-shaped game controller |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2010101519794A CN101829428B (zh) | 2010-04-14 | 2010-04-14 | 电脑游戏磁动枪 |
CN201010151979.4 | 2010-04-14 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2011127725A1 true WO2011127725A1 (zh) | 2011-10-20 |
Family
ID=42713745
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CN2010/078106 WO2011127725A1 (zh) | 2010-04-14 | 2010-10-26 | 枪形游戏控制器 |
Country Status (5)
Country | Link |
---|---|
US (1) | US20130029764A1 (zh) |
EP (1) | EP2559464A4 (zh) |
CN (1) | CN101829428B (zh) |
AU (1) | AU2010350920A1 (zh) |
WO (1) | WO2011127725A1 (zh) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103246365A (zh) * | 2012-02-09 | 2013-08-14 | 鼎亿数码科技(上海)有限公司 | 带磁传感器和陀螺仪的控制器的同步性矫正方法及装置 |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101829428B (zh) * | 2010-04-14 | 2013-05-08 | 深圳市腾阳机电设备有限公司 | 电脑游戏磁动枪 |
US9417754B2 (en) | 2011-08-05 | 2016-08-16 | P4tents1, LLC | User interface system, method, and computer program product |
US20140364180A1 (en) * | 2013-06-10 | 2014-12-11 | Edward Olivar | Predator 80 systems |
CN103971494A (zh) * | 2013-12-10 | 2014-08-06 | 重庆环漫科技有限公司 | 游戏互动枪电路 |
DE102015115114A1 (de) | 2015-09-08 | 2017-03-09 | Ali Abbas | Gamecontroller mit integriertem bildschirm |
US10101157B2 (en) | 2015-09-14 | 2018-10-16 | Eric Bharucha | Free-space force feedback system |
CN105477855B (zh) * | 2016-01-29 | 2022-12-09 | 深圳市思萌科技有限公司 | 一种自动启动校准程序的体感游戏控制装置及系统 |
JP6516347B1 (ja) * | 2018-11-30 | 2019-05-22 | 崇 荒木 | ゲーム装置 |
GB2586789A (en) * | 2019-08-30 | 2021-03-10 | Sony Interactive Entertainment Inc | Controlling data processing |
CN111459265B (zh) * | 2020-03-02 | 2023-10-13 | 杭州嘉澜创新科技有限公司 | 一种交互设备及其操作方法、计算机可读存储介质 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20050197178A1 (en) * | 2004-03-03 | 2005-09-08 | Villegas Ariel P. | Gun-shaped game controller |
US20070093295A1 (en) * | 2005-10-26 | 2007-04-26 | Chii-Moon Liou | Wireless controller for game machine |
US20090181737A1 (en) * | 2003-12-11 | 2009-07-16 | Eric Argentar | Video Game Controller |
CN101829428A (zh) * | 2010-04-14 | 2010-09-15 | 深圳市腾阳机电设备有限公司 | 电脑游戏磁动枪 |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6328651B1 (en) * | 1999-02-03 | 2001-12-11 | Toymax Inc. | Projected image target shooting toy |
JP2001062150A (ja) * | 1999-08-27 | 2001-03-13 | Namco Ltd | ゲームシステムおよび情報記憶媒体 |
US7510477B2 (en) * | 2003-12-11 | 2009-03-31 | Argentar Eric J | Control apparatus for use with a computer or video game system |
KR100948095B1 (ko) * | 2005-02-24 | 2010-03-16 | 노키아 코포레이션 | 컴퓨팅 단말용 동작 입력 장치 및 그 작동방법 |
US7942745B2 (en) * | 2005-08-22 | 2011-05-17 | Nintendo Co., Ltd. | Game operating device |
US8870655B2 (en) * | 2005-08-24 | 2014-10-28 | Nintendo Co., Ltd. | Wireless game controllers |
WO2008025973A2 (en) * | 2006-08-28 | 2008-03-06 | Sengital Limited | Game controllers |
US20090262074A1 (en) * | 2007-01-05 | 2009-10-22 | Invensense Inc. | Controlling and accessing content using motion processing on mobile devices |
TWI333156B (en) * | 2007-08-16 | 2010-11-11 | Ind Tech Res Inst | Inertia sensing input controller and receiver and interactive system using thereof |
US8506369B2 (en) * | 2009-01-06 | 2013-08-13 | Immersion Corporation | Programmable game-based haptic enabled gun controller |
US8550916B2 (en) * | 2010-06-08 | 2013-10-08 | Ubisoft Entertainment S.A. | Interactive game systems and methods including a transceiver and transponder receptor |
-
2010
- 2010-04-14 CN CN2010101519794A patent/CN101829428B/zh not_active Expired - Fee Related
- 2010-10-26 EP EP10849734.8A patent/EP2559464A4/en not_active Withdrawn
- 2010-10-26 WO PCT/CN2010/078106 patent/WO2011127725A1/zh active Application Filing
- 2010-10-26 US US13/640,742 patent/US20130029764A1/en not_active Abandoned
- 2010-10-26 AU AU2010350920A patent/AU2010350920A1/en not_active Abandoned
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090181737A1 (en) * | 2003-12-11 | 2009-07-16 | Eric Argentar | Video Game Controller |
US20050197178A1 (en) * | 2004-03-03 | 2005-09-08 | Villegas Ariel P. | Gun-shaped game controller |
US20070093295A1 (en) * | 2005-10-26 | 2007-04-26 | Chii-Moon Liou | Wireless controller for game machine |
CN101829428A (zh) * | 2010-04-14 | 2010-09-15 | 深圳市腾阳机电设备有限公司 | 电脑游戏磁动枪 |
Non-Patent Citations (1)
Title |
---|
See also references of EP2559464A4 * |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103246365A (zh) * | 2012-02-09 | 2013-08-14 | 鼎亿数码科技(上海)有限公司 | 带磁传感器和陀螺仪的控制器的同步性矫正方法及装置 |
Also Published As
Publication number | Publication date |
---|---|
AU2010350920A1 (en) | 2012-11-15 |
EP2559464A4 (en) | 2013-10-23 |
CN101829428B (zh) | 2013-05-08 |
US20130029764A1 (en) | 2013-01-31 |
CN101829428A (zh) | 2010-09-15 |
EP2559464A1 (en) | 2013-02-20 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
WO2011127725A1 (zh) | 枪形游戏控制器 | |
US11841997B2 (en) | Apparatus for controlling contents of a computer-generated image using 3D measurements | |
US11402927B2 (en) | Pointing device | |
US8258917B2 (en) | Intuitive multiple degrees of freedom portable control device | |
US11194358B2 (en) | Multi-axis gimbal mounting for controller providing tactile feedback for the null command | |
US10324487B2 (en) | Multi-axis gimbal mounting for controller providing tactile feedback for the null command | |
JP5969626B2 (ja) | 高められたジェスチャ・ベースの対話のためのシステム及び方法 | |
KR101466872B1 (ko) | 정보 처리 장치, 입력 장치, 정보 처리 시스템 및 컴퓨터 판독가능한 기록 매체 | |
JP5258974B2 (ja) | 動き感知に基づく力強度および回転強度を入力する方法およびデバイス | |
CN101641664B (zh) | 输入设备、控制设备、控制系统、控制方法及手持设备 | |
JP2022521986A (ja) | 拡張現実システム内のエミッタのための6自由度追跡のためにフェーズドアレイビーム形成を利用する方法およびシステム | |
JP2023515526A (ja) | ウェアラブルシステムのための手およびトーテム入力融合 | |
WO2020250377A1 (ja) | ヘッドマウント情報処理装置およびその制御方法 | |
US20100259475A1 (en) | Angle sensor-based pointer and a cursor control system with the same | |
TW201828081A (zh) | 定位裝置及方法 | |
KR100947735B1 (ko) | 가상현실에서의 동작 제어 시스템 및 방법 | |
WO2016205821A1 (en) | Operating a wearable mouse in three dimensions with six full degrees of freedom |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 10849734 Country of ref document: EP Kind code of ref document: A1 |
|
WWE | Wipo information: entry into national phase |
Ref document number: 13640742 Country of ref document: US |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
WWE | Wipo information: entry into national phase |
Ref document number: 2010849734 Country of ref document: EP |
|
ENP | Entry into the national phase |
Ref document number: 2010350920 Country of ref document: AU Date of ref document: 20101026 Kind code of ref document: A |