WO2011105983A1 - Jeu de bière-pong en ligne - Google Patents

Jeu de bière-pong en ligne Download PDF

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Publication number
WO2011105983A1
WO2011105983A1 PCT/US2010/000533 US2010000533W WO2011105983A1 WO 2011105983 A1 WO2011105983 A1 WO 2011105983A1 US 2010000533 W US2010000533 W US 2010000533W WO 2011105983 A1 WO2011105983 A1 WO 2011105983A1
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WO
WIPO (PCT)
Prior art keywords
beer pong
remote
online
local
ball
Prior art date
Application number
PCT/US2010/000533
Other languages
English (en)
Inventor
Eric Carnevale
Original Assignee
Eric Carnevale
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Eric Carnevale filed Critical Eric Carnevale
Priority to PCT/US2010/000533 priority Critical patent/WO2011105983A1/fr
Publication of WO2011105983A1 publication Critical patent/WO2011105983A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0017Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table by two players from opposite sides of the table
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/002Games using balls, not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/06Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles
    • A63B67/066Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles using balls on a horizontal playing ground, e.g. petanque
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/02Miscellaneous game characteristics having an effect on the human senses
    • A63F2250/022Miscellaneous game characteristics having an effect on the human senses with edible parts
    • A63F2250/024Miscellaneous game characteristics having an effect on the human senses with edible parts drinkable
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0058Indoor games using small moving playing bodies, e.g. balls, discs or blocks electric

Definitions

  • the present invention relates to online games, and more particularly to an online beer pong game to permit players in different locations to play beer pong over the Internet.
  • Beer-Pong is a drinking game that is a popular party game, particularly among young people, such as college students.
  • the game comprises two teams of two people each.
  • the game is played on a conventional ping-pong table, or a table similar in dimensions to a ping-pong table, but without the net across the center of the table.
  • the teams have a group of drinking cups, e.g., 16-ounce cups, arranged in a close fitting triangular pattern, similar to racked billiard balls, placed centrally at opposite ends of the table.
  • the cups are filled, or half-filled, with a beverage, typically beer, although malt liquor or other alcoholic or nonalcoholic beverages may be substituted therefor.
  • the purpose of the game is for each team to take turns trying to eliminate the other team's cups by throwing or bouncing ping-pong balls into the cups. Any cup that a ping-pong ball falls into will be taken out of play, and a member of the team whose cup was eliminated must drink the beer or other beverage contained in the cup. Depending upon the number of cups remaining, the cups may be rearranged into a diamond configuration or other configuration as cups are eliminated. The objective is to eliminate the opposing team's cups first, and the victor is the team that does so.
  • the online beer pong game includes beer pong playing tables digitally connected to user computers connected to the Internet and mediated by a web server, thereby facilitating the playing of a beer pong game online.
  • the tables are connected to the computers by digital cables.
  • Each playing table has cup placement areas arranged in 4, 3, 2, 1 order on each longitudinal end beginning approximately one-half inch inside of a peripheral table edge.
  • LED illuminated relay rings are concentrically arranged around the placement areas.
  • the relay ring on a local table illuminates or flashes when a ball is successfully tossed into a corresponding cup on a remote player's table.
  • Relay ring data is digitally transmitted from the remote table to the local table.
  • Local and remote web cameras in combination with wide screen monitors, allow both playing sides to see each other in real-time during the beer pong playing session.
  • Fig. 1A is an environmental, perspective view of an apparatus for playing the online beer pong game according to the present invention.
  • Fig. I B is an environmental, perspective view of an alternative embodiment of an apparatus for playing the online beer pong game according to the present invention.
  • Fig. 2 is a partial perspective view of the apparatus of Fig. 1 , showing details of the LED ring lights.
  • Fig. 3 is a partial perspective view of the apparatus of Fig. 1 , showing details of the indicator and special beer mug.
  • Fig. 4 is block diagram of a network environment for playing the online beer pong game according to the present invention.
  • the online beer pong game has playing stations 10 that include a beer pong playing table 13a having a variety of digital enhancements that facilitate online playing mediated by a web server 105.
  • Each table 13a is supported by four legs 12.
  • the tables 13a are connected by digital cables 22 to computers 120, which are linked to the Internet 102.
  • the playing table 13a has cup placement areas 14 arranged in 4, 3, 2, 1 order on each longitudinal end beginning approximately one-half inch inside of a peripheral table edge.
  • An initial game state comprises empty cups disposed on the cup placement areas at a table end distal from a user standing at a table edge away from the monitor 18 and camera 20, and liquid full cups disposed on the cup placement areas at a table end proximate the user.
  • LED, electroluminescent cable, lamps, or other type of electronically illuminated relay rings 225 are concentrically arranged around the cup placement areas 14.
  • the illuminated relay rings 225 have mechanical or semiconductor "relay" switches that close to apply electrical power to the LEDs or other type of illumination means, thereby illuminating the ring 225 when a ball is tossed in an associated cup placement area 14.
  • the relay ring 225 on a local table will also illuminate or flash when a ball is successfully tossed into a corresponding cup 16 on the table 13a of a remote player.
  • the data from relay ring 225 is digitally transmitted from the remote table to the local table by computer connections 22 and Internet connectivity of local and remote computers 120.
  • Table size is approximately eight ft long, two ft wide, and twenty-seven inches tall, which is a preferred standard beer pong table size.
  • a plurality of cup-receiving recesses 140 is disposed along each of a pair of opposing lateral sides of the playing table 13a.
  • a pressure sensitive digital pad 13b is disposed on the top surface of table 13a and digitally transmits via cable 22 pressure data indicating when a ball has hit a cup, entered a cup, and related beer pong table parameters.
  • the digital transmission cable 22 may extend from the beer pong table 13a and have a remote end compatible with a digital input receptacle of the computer 120 for transmitting local beer pong playing parameters and receiving remote beer pong playing parameters to and from computer 120 via Internet 102.
  • the table 13a may have a wireless transceiver for transmitting and receiving the beer pong playing parameters to and from computer 120.
  • the wide screen monitor 18 having built-in web camera 20 extends upward from one longitudinal end of table 13a.
  • the local and remote web cameras 20 allow both playing sides to see each other in realtime during the beer pong playing session.
  • An illuminated motion indicator strip 33a is disposed laterally across the table 13a proximate the cup placement areas 14.
  • the motion indicator strip 33a senses motion of the ball and, by selective illumination, displays the ball approach angle to the region of cup placement areas 14.
  • the digital sensor data from motion indicator strip 33a is sent via computer 120 over Internet 102 to remote computer 120 and corresponding remote motion indicator strip 33a on remote table 13a, which mirrors the illumination pattern on the local motion indicator strip, thereby giving a defensive player sufficient information to take appropriate defensive action.
  • left and right slap sticks 1 1 are removably attached to table 13a via slap stick holders or boom arms 82 proximate a longitudinal end of table 13a distal from the wide screen 18 end.
  • a beer pong player uses the slap sticks 1 1 or otherwise gesticulates to deflect a ball that has crossed over the motion indicator strip 33a away from a cup the ball may be headed for as indicated by the motion indicator strip 33a. If the motion indicator strip 33a signals that the ball is heading to the right lateral side of the area of cup placement areas 14, then a defensive player must use the slap stick 1 1 that is attached to the right lateral side of table 13a.
  • the motion indicator strip 33a signals that the ball is heading to the left lateral side of the area of cup placement areas 14, then a defensive player must use the slap stick 11 that is attached to the left lateral side of table 13a. If the motion indicator strip 33a signals that the ball is heading straight down the middle to the area of cup placement areas 14, then a defensive player may use either right or left side disposed slap stick 11 to attempt to deflect the ball from a cup 16. It should be understood that the deflection is a virtual deflection, as the actual ball is being tossed remotely by the defensive player's opponent on his/her remote beer pong table 13a.
  • a slap stick motion sensor 33b is disposed within the widescreen monitor 18 and utilizes a software component in operable communication with local and remote computer systems 120 to determine whether the virtual ball deflection was successful or not. Whenever the software determines that a virtual ball deflection is successful, the software nullifies the effect of the related physical ball traveling into a cup 16 on the opponent's table. To assist in uninterrupted game play, flexible ball holders 999 may be attachable to sides of table 13a.
  • an electronically equipped, wireless USB beer mug 360 is used in conjunction with a complementary illuminated ring 362 disposed on the side of the table 13a in concentric arrangement with one of the side placement areas 140.
  • Side placement areas 140 and illuminated rings 362 have sound pick ups so that when the ball hits the middle of the table, the motion strip picks up which side of the table the ball is headed towards, thereby indicating which of the slap sticks should be actuated.
  • the illuminated ring 362 lights up when the beer mug 360 is off the table 13a.
  • Placement area 140 has green ring lights that flash on the opposite side of the table to aim the ball in the specific hole for a "straight win".
  • the software is designed to light up a corner of the LCD screen 18 to inform the user that he/she can throw the ball for a "straight win".
  • the offensive player may throw the ball at the illuminated ring surrounding the side placement area 140. If the offensive player is successful in sinking the ball in the illuminated side placement area 140, the corresponding side placement area 140 illuminates on the defensive player's table 13a and the wireless beer mug 360 concurrently illuminates via wireless illumination module 361. Occurrence of this condition represents a "straight win” and the defensive player holding the illuminated beer mug 360 must consume the beer (or other hopefully potable liquid contents) in the mug 360. The "straight win” ends the game for the defensive player caught in the aforementioned predicament.
  • the USB beer mug 360 rests on the table 13a.
  • the software program triggers an indicator, which notifies the other player to wait for the LCD screen 18 to flash a light in the corner of the screen. Only then can the player aim the ball and throw it at the ring light on the other side of the table. If the ring light is struck dead center then the ring light will illuminate. At that time the beer mug 360 will also illuminate. Only two flashes per game will be shown unless a cup is returned to a ring light, which will restart the computer software when the mug 360 is again removed from the table.
  • the server 105 can make the Beer Pong game Rules available for player review.
  • a vertically extending pole 27 is provided upon which only the webcam 20 is attached without the big screen monitor 18, as shown in Fig. IB (remote and local participants can view each other on their respective laptop computer screens).
  • Pressure pad 13b is on the table 13a to detect when a certain portion of the table 13a is hit by a ball.
  • the system 10 provides the capability of worldwide beer pong.
  • the local user stands near the longitudinal end of the beer pong table 10 retaining the slap sticks 1 1.
  • the digital pressure pad 13b is disposed on the table 10.
  • the longitudinal end distal from the local user has ten cups disposed on cup placement areas 14 of pad 13b, as does the longitudinal end proximal to the local user.
  • the beer pong rules are typical and may or may not include rearrangement of the cups during play.
  • the ring lights 225 disposed around the 10 cups across from the local user signal corresponding ring lights 225 proximate a remote user on a remote table 10.
  • the local user's proximal ten cups are Filled with beer.
  • the distal cups are empty. There is a webcam and/or a display screen across from the local user.
  • the LED ring 225 around it lights up and sends a digital trigger through the Internet and lights up the corresponding LED ring 225 (which is proximal to the remote user) on the remote table and the remote user will have to drink from the cup in the placement area 14 that the corresponding LED ring 225 surrounds.
  • the local and remote players may be next door neighbors or across the country, or in different countries.
  • the screens 18 or webcam 20 allow local and remote users to watch each other throw the ball as if they were in the same room.
  • Local and remote users can watch each other's reactions while playing, i.e., when the remote user throws his beer pong ball, the local user can watch the activity through the Internet connection, and local user's proximal LED ring 225 lights up if the remote user's toss was successful. When this occurs the local user has to drink from the corresponding cup.
  • the operational software is packaged with the pressure pad 13b when the system 10 is purchased. Alternatively, the software may be made available to authorized users as a download from server 105. Once loaded into the computer 120, the software provides required system functionality that allows worldwide online beer pong play.
  • the operational software directs users to a website maintained and delivered via server 105.
  • the server 105 has sufficient mass storage 1 10 for detailed game record keeping. The server 105 records every time a user plays the online beer pong game and also records game statistics, such as who won, time of game, number of wins for each player, and the like.
  • the website can establish rules whereby if a beer pong challenge is won by a player/team more than five times, it will allow that player/team to advance to a different state, city, or college campus to play other beer pong player/teams.
  • the website managed by web server 105 can charge a user's fee whenever users of the system 10 access the Internet 102 to play the online beer pong game. Alternatively, the server 105 can charge a one-time or periodic member's fee to users of the system 10.
  • the website managed by server 105 provides a chatroom, which allows users around the world to discuss online beer pong game information, events, shows, or discuss past, present, or future online beer pong challenges.
  • the server 105 provides an interface that allows users to create a beer pong challenge, which includes a play appointment time.
  • Such features as the aforementioned online beer pong challenge appointment setup require valid and verified user logon with a valid membership ID in order to reserve an online room for mutual webcam activation'of the opposing teams at the designated start time of the scheduled online beer pong game.
  • the server 105 maintains records of scheduled online beer pong games and whoever wins such a game is recorded in the database 1 10 along with the winning score information.
  • the chatroom managed by the web site server 105 game participants are encouraged to engage in discussions about the game, e.g., who the best teams are, who the worst teams are, and the like.
  • Other records that may be kept in the database 1 10 by the server 105 are records concerning the quantity of beers drank by the participants at the end of the online beer pong game, and the like.
  • the website, managed and made available via server 105 will also have T-shirts, stickers, hats, hoodies, and other miscellaneous promotional items available for online purchase. Details of an exemplary gaming website method that could be used for implementation of the inventive online beer pong system 10 are included in U.S. Patent Publication 20070123347, published on May 31, 2007, which is incorporated by reference in its entirety herein.
  • exemplary applications include score keeping, web services, chatroom, game room, and account management for registered users of the system 10.
  • the exemplary applications may run on a single computer, or in a distributed processing environment, or the like.
  • the software of the online beer pong system 10 may be programmed using any of a plurality of web programming languages, including, but not limited to, Java®, JavaScript®, C++, Perl, or the like.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention porte sur un système de bière-pong en ligne (10) comprenant des tables de jeu de bière-pong (13) connectées numériquement à des ordinateurs d'utilisateur (120) connectés à Internet (102) et arbitrées par un serveur Internet (105), permettant ainsi de faciliter le jeu à un jeu de bière-pong en ligne. Les tables d'utilisateur (13a) sont connectées aux ordinateurs (120) par l'intermédiaire de câbles numériques (22). Chaque table de jeu (13a) a des zones de placement de gobelets (14) disposées dans l'ordre (4, 3, 2, 1) sur chaque extrémité longitudinale commençant approximativement à un demi-pouce à l'intérieur d'un bord périphérique de table. Des anneaux de relais éclairés par diodes électroluminescentes (DEL) (225) sont disposés de manière concentrique autour des zones de placement (14). L'anneau de relais (225) sur une table locale éclaire ou clignote lorsqu'une balle est lancée avec succès dans un gobelet correspondant (16) sur la table d'un joueur à distance (13a). Des données d'anneau de relais sont transmises numériquement de la table à distance à la table locale. Des caméras Internet locales et à distance (20) en combinaison avec des moniteurs à grand écran (18) permettent aux deux côtés de jeu de se voir l'un et l'autre durant la session de jeu de bière-pong.
PCT/US2010/000533 2010-02-24 2010-02-24 Jeu de bière-pong en ligne WO2011105983A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/US2010/000533 WO2011105983A1 (fr) 2010-02-24 2010-02-24 Jeu de bière-pong en ligne

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/US2010/000533 WO2011105983A1 (fr) 2010-02-24 2010-02-24 Jeu de bière-pong en ligne

Publications (1)

Publication Number Publication Date
WO2011105983A1 true WO2011105983A1 (fr) 2011-09-01

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Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110204570A1 (en) * 2010-02-24 2011-08-25 Michael Lombardi Beer pong arcade game method and apparatus
US8205887B2 (en) * 2010-07-16 2012-06-26 Ryan Wyland Game table including cups
US20140300054A1 (en) * 2013-04-03 2014-10-09 Toccata Gaming International, Llc Amusement game with rotating target
US8925926B2 (en) * 2012-12-04 2015-01-06 Phipps Custom Solutions Llc Game table systems and methods
TWI625154B (zh) * 2016-07-12 2018-06-01 雅達朗知識產權有限公司 線上式投杯球遊戲系統
US10124244B2 (en) 2016-01-12 2018-11-13 Adam BELLAMY Apparatus for animated beer pong (Beirut) game
US10226676B2 (en) 2017-02-07 2019-03-12 Ka Hing Steven Yip Beer pong gaming system and automatic scoring system for beer pong game
US10525319B1 (en) 2018-11-06 2020-01-07 Joseph Sabo Illuminated beer pong assembly
US11179625B2 (en) * 2018-08-08 2021-11-23 Craig M. Bauer Flick football game and method of playing
KR20210158097A (ko) * 2020-06-23 2021-12-30 주식회사 홍유니버셜 게임 장치
WO2022035029A1 (fr) * 2020-08-10 2022-02-17 주식회사 홍유니버셜 Dispositif de jeu
KR20220019327A (ko) * 2020-08-10 2022-02-17 주식회사 홍유니버셜 게임 장치

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US20110204570A1 (en) * 2010-02-24 2011-08-25 Michael Lombardi Beer pong arcade game method and apparatus
US8205887B2 (en) * 2010-07-16 2012-06-26 Ryan Wyland Game table including cups
US8925926B2 (en) * 2012-12-04 2015-01-06 Phipps Custom Solutions Llc Game table systems and methods
US20140300054A1 (en) * 2013-04-03 2014-10-09 Toccata Gaming International, Llc Amusement game with rotating target
US10124244B2 (en) 2016-01-12 2018-11-13 Adam BELLAMY Apparatus for animated beer pong (Beirut) game
EP3485949A4 (fr) * 2016-07-12 2020-01-15 Atalon IP Limited Système de comptage automatique des points pour un jeu de bière-pong et système de jeu de bière-pong en ligne
TWI625154B (zh) * 2016-07-12 2018-06-01 雅達朗知識產權有限公司 線上式投杯球遊戲系統
US10226676B2 (en) 2017-02-07 2019-03-12 Ka Hing Steven Yip Beer pong gaming system and automatic scoring system for beer pong game
US11179625B2 (en) * 2018-08-08 2021-11-23 Craig M. Bauer Flick football game and method of playing
US10525319B1 (en) 2018-11-06 2020-01-07 Joseph Sabo Illuminated beer pong assembly
KR20210158097A (ko) * 2020-06-23 2021-12-30 주식회사 홍유니버셜 게임 장치
KR102530457B1 (ko) * 2020-06-23 2023-05-09 주식회사 피닉스다트 게임 장치
KR20220019326A (ko) * 2020-08-10 2022-02-17 주식회사 홍유니버셜 게임 장치
KR20220019327A (ko) * 2020-08-10 2022-02-17 주식회사 홍유니버셜 게임 장치
WO2022035030A1 (fr) * 2020-08-10 2022-02-17 주식회사 홍유니버셜 Appareil de jeu
JP2022549042A (ja) * 2020-08-10 2022-11-24 フェニックスダーツ カンパニー リミテッド ゲーム装置
JP2022549043A (ja) * 2020-08-10 2022-11-24 フェニックスダーツ カンパニー リミテッド ゲーム装置
KR102522428B1 (ko) * 2020-08-10 2023-04-17 주식회사 피닉스다트 게임 장치
WO2022035029A1 (fr) * 2020-08-10 2022-02-17 주식회사 홍유니버셜 Dispositif de jeu
JP7292413B2 (ja) 2020-08-10 2023-06-16 フェニックスダーツ カンパニー リミテッド ゲーム装置
KR102554343B1 (ko) * 2020-08-10 2023-07-11 주식회사 피닉스다트 게임 장치
JP7320073B2 (ja) 2020-08-10 2023-08-02 フェニックスダーツ カンパニー リミテッド ゲーム装置

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