WO2011079640A1 - Method for determining whether target point belongs to flat plane or not, mouse and touch screen - Google Patents

Method for determining whether target point belongs to flat plane or not, mouse and touch screen Download PDF

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Publication number
WO2011079640A1
WO2011079640A1 PCT/CN2010/078055 CN2010078055W WO2011079640A1 WO 2011079640 A1 WO2011079640 A1 WO 2011079640A1 CN 2010078055 W CN2010078055 W CN 2010078055W WO 2011079640 A1 WO2011079640 A1 WO 2011079640A1
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WO
WIPO (PCT)
Prior art keywords
image
screen
plane
keyboard
point
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Application number
PCT/CN2010/078055
Other languages
French (fr)
Chinese (zh)
Inventor
胡世曦
Original Assignee
Hu Shixi
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Publication date
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Publication of WO2011079640A1 publication Critical patent/WO2011079640A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03547Touch pads, in which fingers can move on a surface

Definitions

  • the present invention relates to a method of determining whether a target point belongs to a plane method, and thereby positioning a target point, and a finger mouse and a touch screen fused with a keyboard to which the method is applied.
  • the mouse Since the operating system entered the graphical user interface, the mouse has become one of the most important peripheral input devices in addition to the keyboard due to the need to control the cursor displayed on the display.
  • Optical mouse and computer are often connected by COM, PS/2 or USB interface, and the cursor displayed on the display moves with the movement of the optical mouse.
  • the structure of the existing optical mouse comprises a housing, a light emitting diode, an optical lens, a light receiving processing device, a button and a printed circuit board.
  • the light emitting diode is disposed in the housing and emits light toward an opening at the bottom of the housing, so that the photoelectric When the mouse is placed on a desktop or mouse pad, light is reflected when the light hits the table or mouse pad.
  • the light lens is used to collect the reflected light emitted by the self-illuminating diode and reflected by the desktop or mouse pad.
  • the light receiving processing device receives the reflected light collected by the optical lens, and the light receiving processing device has a light sensor unit and an image processing unit; the light sensor unit is constituted by a charge coupled device (CCD), and thus can be acquired after being collected via the optical lens
  • the typical light processing device chip is the optical light receiving processing device chip of HDNS-2000, HDNS-2051 and other optical mouse of American AGILENT Company.
  • the light receiving processing device chip such as HDNS-2000 type chip can be taken from the photosensitive window every second. Pick up 1500 frames of images.
  • the image processing unit for the light sensor The images extracted at different times are compared to the difference, thereby determining the displacement, speed, etc. of the mouse movement, and converting it into an electrical signal corresponding to the computer's corresponding coordinates ( ⁇ , ⁇ ), and then sending it to the computer to control the cursor.
  • the movement is constituted by a charge coupled device (CCD), and thus can be acquired after being collected via the optical lens
  • the typical light processing device chip is the optical light receiving
  • the button of the mouse When the button of the mouse is pressed by the user, the button will interlock the micro switch to control the cursor to perform a click action. Since the optical mouse uses optical technology to determine the moving position, it is not easy to contaminate the dust and distinguish The advantages of high speed, smooth movement, etc., have gradually replaced the traditional wheel mouse.
  • long-term operation of the mobile mouse is not only easy to make the muscles of the wrist and the joints and joints are sore, it is more likely to cause sports injuries due to long-term accumulation.
  • touch screen is the simplest, most convenient and natural way of human-computer interaction.
  • the application range of touch screen is very broad, mainly the inquiry of public information; business inquiry of departments such as telecommunication bureau, tax bureau, bank, electric power, etc.; information inquiry of city street; also applied to leading office, industrial control, military command, video game , ordering songs, multimedia teaching, real estate pre-sales, etc.
  • the touch screen From the technical principle to distinguish the touch screen, it can be divided into five basic categories: vector pressure sensing technology touch screen, resistance technology touch screen, capacitive technology touch screen, infrared technology touch screen, surface acoustic wave technology Touch screen.
  • the vector pressure sensing technology touch screen has withdrawn from the historical stage; the infrared technology touch screen is inexpensive, but its frame is fragile, easy to produce light interference, and distortion under the surface condition; the capacitive technology touch screen design is reasonable, but its image distortion problem is difficult to obtain.
  • the fundamental solution is that the position of the resistive touch screen is accurate, but its price is quite high, and it is afraid of scratching.
  • the surface acoustic wave touch screen solves various defects of the touch screen in the past, and is not easy to be damaged. It is suitable for various occasions. The disadvantage is the screen surface. If there are water droplets and dust, the touch screen will become dull or even not working.
  • the main part of the resistive touch screen is a resistive film screen that is very compatible with the surface of the display. It is a multi-layer composite film with a glass or hard plastic plate as the base layer and a transparent oxide metal on the surface (transparent conductive). Resistor) The conductive layer is covered with a layer of externally hardened, smooth, anti-scratch plastic layer, a coating on its inner surface, and a number of tiny (less than 1/1000 inch) transparent between them. The isolation point separates the two conductive layers from each other.
  • the two conductive layers have contact at the touch point position, the resistance changes, and signals are generated in both X and Y directions, and then sent to the touch screen controller, and the controller detects the contact and calculates The position of (X, Y) is output, and then it works according to the way of simulating the mouse.
  • the capacitive touch screen is a four-layer composite glass screen.
  • the inner surface and the interlayer of the glass screen are coated with a layer of IT0.
  • the outermost layer is a thin layer of bauxite glass protective layer.
  • the interlayer IOT coating is used as the working surface and is taken out at the four corners.
  • the inner layer ⁇ is a shielding layer to ensure a good working environment.
  • This current is discharged from the electrodes on the four corners of the touch screen, and the current flowing through the four electrodes is proportional to the distance from the finger to the four corners.
  • the controller calculates the position of the touch point by accurately calculating the ratio of the four currents. .
  • the capacitive screen is heavily reflective, and the four-layer composite touch screen of capacitive technology transmits light to each wavelength.
  • the rate is uneven, there is a problem of color distortion, and the reflection of light between layers also causes blurring of image characters.
  • the capacitive screen uses the human body as an electrode of a capacitor element.
  • the current flowing away is enough to cause the capacitive screen to malfunction.
  • a large area of the palm or hand-held conductor is close to the capacitive screen instead of touching, it can cause the capacitive screen to malfunction. In humid weather, this situation is particularly serious.
  • capacitive screens Another disadvantage of capacitive screens is that they do not respond when touched with a gloved hand or a non-conductive object, because of the addition of a more insulating medium.
  • the main disadvantage of the capacitive screen is drift: When the ambient temperature and humidity change, the environmental field changes, causing the drift of the capacitive screen, resulting in inaccuracy.
  • the temperature rise will cause drift: when the user touches the screen, the other hand or the side of the body will drift near the display; the larger object near the capacitive touch screen will move back and drift, if you touch it, if someone is watching it, It will cause drift; the drift of the capacitive screen is a technical innate deficiency.
  • the environmental potential surface (including the user's body) is far away from the capacitive touch screen, but much larger than the finger area. They directly affect the measurement of the touch position. .
  • the infrared touch screen uses an infrared matrix densely packed in the X and Y directions to detect and locate the user's touch.
  • the infrared touch screen is provided with a circuit board outer frame on the front side of the display.
  • the circuit board arranges the infrared transmitting tube and the infrared receiving tube on the four sides of the screen, and one-to-one correspondingly forms an infrared matrix which is horizontally and vertically crossed.
  • the finger blocks the two infrared rays passing through the position, so that the position of the touch point on the screen can be judged. Any touch object can change the infrared light on the contact to achieve touch screen operation.
  • the three corners of the surface acoustic wave touch screen are respectively affixed with transducers for transmitting and receiving acoustic waves in the X and Y directions (transducers: made of special ceramic materials, divided into transmitting transducers and receiving transducers.
  • the electrical signal sent by the controller through the touch screen cable is converted into acoustic energy and the surface acoustic wave condensed by the reflective fringes becomes an electrical signal.
  • the four sides are engraved with reflective stripes that reflect the surface ultrasonic waves.
  • Optical touch screen The CCD camera installed in the upper left corner of the top of the screen emits light through the LED light. It is reflected by the surrounding reflection bar and enters the CCD camera in the upper right corner. Similarly, the light emitted by the CCD camera in the upper right corner is transmitted to the left side. In the CCD camera, the dense light forms a light net in the touch area, and the space between the multiple reflected light is within 1 inch. When touching a little, the emitted light and the received light of the point form an angle, and the CCD camera at both ends and the two rays and the line formed between the two cameras form two angles, so that the point is accurate. The coordinates are entered by the controller to implement a touch response.
  • the object of the present invention is to disclose a method for judging whether a point belongs to a plane, and a mouse device and a touch screen device using the method; to avoid the inadequacy of the existing mouse, and to provide a finger-integrated movement with the keyboard
  • the new mouse device that directly controls the cursor movement on the display screen makes the computer control more convenient and thus more practical; the touch screen has low cost and accurate positioning, and has no influence on the screen brightness.
  • the object of the present invention can be achieved by a method for determining whether a target point belongs to a plane, two or more cameras photographing target points on both sides of the plane and the plane, and the image recognition unit is from the above camera.
  • the image of the target point is recognized in the captured image. If the position of the same image point corresponding to the different cameras is the same, the target point belongs to the plane. Otherwise, the target point is located on both sides of the plane.
  • the method for determining whether a target point belongs to a plane, and determining that the target point corresponds to different There are two methods for correcting the position of the same image point of the camera: a. Superimposing the images taken by multiple cameras. If the image positions of the target points coincide, the position is the same, otherwise, the position is different; b according to the imaging point The correspondence between the position of the position and the actual position on the plane, from the position of the image of the target point in the image, the actual position of the same image point on the plane is calculated, and the same image point calculated from the images taken by the plurality of cameras is compared. s position.
  • a mouse device includes a left button and a right button, and is characterized by:
  • Two or more cameras photographing moving objects above the work plane and the work plane; image recognition unit: for recognizing an image of the moving object from the work plane background image;
  • Judging unit for judging whether the moving object is in contact with the working plane
  • Calculation unit if the moving object is in contact with the working plane, the speed of the motion of the image of the contact portion or the speed at which the contact portion moves along the working plane is calculated;
  • Control communication unit Transfer the speed of the contact part along the working plane or the speed of the movement of the contact part image and the left button and right click key information to the host system to control the movement of the cursor on the screen or perform related operations.
  • the moving object is a user's finger.
  • the working plane is a keyboard surface.
  • the keyboard surface is smooth.
  • a finger rest for holding a finger is installed between two adjacent rows of buttons on the keyboard.
  • the left button and the right button are located on the finger rest, or are located near the space bar on the standard keyboard.
  • a touch screen includes:
  • Two or more cameras for shooting moving objects on the screen surface and on one side of the screen;
  • An image recognition unit an image for identifying a moving object from a screen background image;
  • a determining unit configured to determine whether the object is in contact with the screen surface;
  • Calculation unit If the object is in contact with the surface of the screen, calculate the position of the contact portion relative to the reference object and the coordinates on the screen, or the speed of the movement of the contact portion of the object;
  • Control unit Perform the corresponding operation according to the position of the contact area of the object or the speed of the movement.
  • the touch screen is based on the edge of the screen.
  • the invention avoids the deficiencies of the existing mouse, and provides a novel mouse device which is integrated with the keyboard and directly controls the movement of the cursor on the screen of the display by the movement of the finger, so that the computer control is more convenient. Therefore, it is more practical; the touch screen is low in cost and accurate in positioning, and has no effect on screen brightness.
  • FIG. 1 is a schematic diagram of a method for determining whether a point belongs to a plane according to the present invention
  • FIG. 2 is a schematic diagram of an image taken by the camera 2 of the present invention.
  • FIG. 3 is a schematic diagram of an image taken by the camera 1 of the present invention.
  • FIG. 4 is a schematic diagram of a finger mouse fused with a keyboard according to the present invention.
  • Figure 5 is a schematic diagram of a touch screen of the present invention.
  • FIG. 6 is a schematic diagram of a system with a mouse and a touch screen according to the present invention.
  • 1 is the camera
  • 2 is the camera
  • 3 is the point
  • 4 is the same image point of the camera
  • 5 is the same image point of the camera 1
  • 6 is the reference object
  • a, b, c are the reference objects
  • 6a is the screen reference
  • 6b is the keyboard reference
  • 7 is the finger
  • 8 is the left button
  • 9 is the right button.
  • a physical point in space the imaged point on the photoreceptor of the camera is called the image point, a spatial point and a point on the plane. If their imaging points are in the same position, the points on the plane The same image point called the space point. The positions of the points belonging to the plane and their corresponding pixels are actually coincident, and the points on both sides of the plane and the actual positions of their same pixels do not coincide.
  • the spatial point is located on both sides of the plane
  • the position of the same image point on the plane is related to the position of the camera. Two cameras with different positions correspond to different positions of the same image on the plane of the two cameras. of.
  • the position of the same image point is also related to the position of the plane. At the same point, the positions of the same image points in different planes corresponding to the same camera are also different.
  • the position of the point on the plane refers to its relative position to the reference object.
  • the position of the image point is the relative position of the image point relative to the image of the reference object.
  • the reference object is located on a plane and must include at least 3 points that are not on a straight line. These three points determine the position of the plane.
  • the reference object can be a tangible sign, such as a flat texture or a pattern on a plane; it can also be a virtual logo.
  • the imaging position of the reference can be obtained by image recognition.
  • the actual position of the virtual reference object should be known, and the position of the image of the virtual reference object can be theoretically calculated, if the position of the virtual reference object is not known, or the imaging position cannot be calculated. , can not be used as a reference.
  • one point 3 is photographed by two cameras 1 and 2, and a certain mark on the plane is taken as a reference object 6, and the mark includes at least 3 points a, b, C o 4 which are not on the same straight line.
  • 5 is the same image point of the camera 2 and 1 respectively. As can be seen from Fig. 2 and Fig. 3, the positions of points 4 and 5 are different with respect to the reference object 6.
  • Each point on the plane corresponds to an imaging point.
  • the position of the plane point and the position of the imaging point are in one-to-one correspondence.
  • the position correspondence is also fixed, which can be calculated or measured in advance.
  • the position correspondence is also changed.
  • the reference object needs to be taken on the plane, and the reference object includes at least three points that are not on a straight line, and the position and size thereof are known and unchanged.
  • the camera First place the camera in the standard position, shoot the reference object, record the standard image position of the reference object, and then, when the position of the camera changes, take a picture of the reference object and record the position of the image of the reference object, and the standard reference
  • the object image positions are compared to calculate the positional correspondence between the image point and the actual point. According to the position correspondence, the position of the same image point can be calculated from the position of the image point.
  • the image processing unit recognizes the image of the target point from the image captured by the camera, and calculates the position of the same image point on the plane according to the positional correspondence of the target point, if the same image is calculated from the image captured by the camera
  • the positions of the image points are the same, that is: the position of the same image point of the target point corresponding to different cameras is the same on the plane, then the point belongs to this plane; otherwise, the point is located on both sides of the plane.
  • the images of the plurality of cameras are superimposed to compare whether the image positions of the target points coincide, and if they are coincident, it indicates that: the same image point corresponding to the different cameras of the target point is in the plane. The upper position is the same, then the target point is on the plane, otherwise, the point is located on both sides of the plane.
  • a mouse device including a left button and a right button; further comprising the following components:
  • Two or more cameras Shooting moving objects above the work plane and the work plane; using a marker on the work plane as a reference, the reference contains at least three points that are not in a straight line;
  • the image recognition unit identifying an image of the moving object from the working plane background image; determining unit: determining whether the moving object is in contact with the working plane by comparing whether the same image point position of the moving object in the plurality of cameras is the same; Calculation unit: If the moving object is in contact with the work plane, the speed of movement of the image of the contact portion or the actual speed of movement of the contact portion is calculated.
  • Calculating the speed of the image is relatively simple, and you can simply measure and calculate the image directly.
  • Calculating the actual moving speed of the object is complicated: According to the correspondence between the position of the contact part image and the actual position of the contact part, the actual position of the contact part is calculated, and the displacement of the contact part in a time interval is further calculated, thereby calculating the contact part.
  • the speed of motion along the working plane; the position of the image is in one-to-one correspondence with the actual position, and the correspondence is calculated in two ways:
  • the correspondence between the position of the image and the actual position of the contact portion is a constant, and the correspondence can be calculated or measured at one time, and can be used as a constant.
  • the size and position of the reference must be a known constant.
  • the value of the size and position of the reference object is measured, and the image size and position value of the reference object are obtained by the image recognition method, and the proportional relationship between the actual position and size of the reference object and the position and size of the image is obtained.
  • image recognition is used to determine the size and position of the image of the contact portion relative to the reference object. Based on the proportional relationship obtained in the previous step, the actual position of the contact portion on the work plane is calculated.
  • Control communication unit transmit the motion information of the contact part along the working plane and the left and right keystroke key information to the host system, control the movement of the cursor on the screen or perform related operations. If there are multiple moving objects, the multiple moving objects are different. The motion state represents a different operation.
  • a touch screen that includes the following components:
  • Two or more cameras that shoot moving objects on the screen surface and on one side of the screen Use a mark on the screen as a reference, such as the edge of the screen;
  • Image recognition unit identifying an image of a moving object from a background image of the screen
  • Judging unit judging whether the object is in contact with the surface of the screen
  • Calculating unit If the moving object bit is in contact with the working plane, the actual position of the contact portion is calculated according to the correspondence between the position of the contact portion image and the actual position of the contact portion, and the displacement of the contact portion in a time interval is further calculated, thereby Calculate the speed at which the contact portion moves along the surface of the screen; the position of the image is in one-to-one correspondence with the actual position.
  • the actual position based on the position of the image:
  • the correspondence between the position of the image and the actual position is a constant, and the correspondence is calculated or measured at one time, and can be used multiple times.
  • the size and position of the reference must be a known constant.
  • the value of the size and position of the reference object is measured, and the image size and position value of the reference object are obtained by the image recognition method, and the proportional relationship between the actual position and size of the reference object and the position and size of the image is obtained.
  • the size and position of the image of the contact portion relative to the reference object are obtained by image recognition, and the actual position of the moving object on the screen surface is calculated based on the proportional relationship obtained in the previous step.
  • Control unit Perform the corresponding operation according to the position of the object or the speed of movement.
  • Embodiment 1 A finger mouse combined with a keyboard, as shown in FIG. 4:
  • Two cameras Camera 1, camera 2: Shoot the movement of the keyboard surface and the finger above the keyboard, the camera is slightly higher than the keyboard surface, the position is above the standard keyboard function keys, above the ' and ' keys, the camera is aligned with the keyboard Central, the field of view covers the central area of the keyboard.
  • the two cameras work synchronously, and their parameters are the same.
  • the parameters of the camera are fixed, such as the direction of the optical axis, focal length, position, height, etc.
  • Image recognition unit The image of the finger and the image of the reference object are recognized from the background image of the keyboard.
  • the parameters of the camera are fixed. Therefore, the background image of the keyboard is a constant and does not change.
  • the shape of the user's finger is also approximate. The same, so it is very easy to recognize the image of the finger from the background image of the keyboard.
  • the part where the finger touches the surface of the keyboard is a fingertip, and the fingertip is generally located closest to the camera or closest to the keyboard, and the fingertip has obvious features such as nails, contour edges, etc., according to these features, the image recognition unit
  • the image of the fingertip is further recognized from the finger image, and the corresponding point or the corresponding part is found.
  • the corresponding point refers to an imaging point in which the physical point is respectively in the two cameras, and the corresponding points constitute the corresponding part.
  • the corresponding points on the fingertip are processed by subsequent units. Image recognition technology is currently quite mature and will not be described here.
  • Judgment unit Determine if the finger is in contact with the surface of the keyboard.
  • the numeric keys '6 ' ⁇ ' and ' ⁇ above the standard keyboard as the reference object, ie the keyboard reference object 6b, the position and parameters of the camera are fixed, so the position and actual position of the imaging point are also fixed, which can be regarded as a constant. .
  • the movement of the finger on the keyboard is divided into three categories: 1. Keystroke action: The finger moves from top to bottom, and the direction is substantially perpendicular to the surface of the keyboard. At the same time, there is generally an electrical signal that the button is pressed; 2. Effective action: Fingers are attached The surface of the keyboard moves, and a finger moves against the surface of the keyboard to move the cursor. At this time, the movement of the finger controls the movement of the cursor; when multiple fingers are attached to the surface of the keyboard, different gestures represent different operations, meaning of the gesture. , customized by the user.
  • the position of the fingertip (or the corresponding point of the fingertip) corresponding to the two cameras corresponds to the position of the same image point (relative to the reference object); if it is higher than the surface of the keyboard
  • the fingertip corresponds to the position of the same image point of the two cameras.
  • the judgment unit can determine whether the fingertip is posted.
  • the keyboard surface If the fingertip is not on the surface of the keyboard, it means that the action of the finger is 1 keystroke or 3 other actions. At this time, the mouse system does not do any processing. If the fingertip is attached to the surface of the keyboard and there is no electrical signal that the button is pressed, it indicates that the action of the finger belongs to 2 effective action, and the computing unit of the mouse starts to work.
  • Calculation unit Calculates the speed at which the fingertip moves along the surface of the keyboard, including the rate and direction. In the image taken by the same camera at two times, the distance between the image of the fingertip (or the corresponding point of the fingertip) is divided by the time interval between the two moments, and the moving speed of the image of the fingertip of the finger is calculated, thereby calculating the fingertip of the finger. The speed of movement.
  • Control communication unit Send the movement speed information of the fingertip, the gesture information and the keystroke information of the left and right keys to the host system to perform the corresponding operations.
  • the surface of the keyboard is smooth to facilitate the movement of the fingers.
  • a fixing bracket for holding a finger is arranged between the upper and lower rows of buttons in the center of the keyboard, which is called a finger rest.
  • the left button 8 and the right button 9 can be mounted on the finger rest, operated with the index finger, the middle finger or the ring finger, or installed near the space bar of the standard keyboard, and operated by the thumb.
  • the user presses the key in the normal way, the same way as the ordinary keyboard; when using the mouse, the hand does not need to leave the keyboard, the other fingers are placed on the finger rest to remain still, a finger is attached When the surface of the keyboard moves, the cursor moves with the finger.
  • the operation of the left and right keys is the same as that of the normal mouse.
  • the gesture operation is required, multiple fingers are attached to the keyboard and moved at the same time, and the corresponding operation can be performed.
  • the mouse device used in the notebook computer is generally a touch bar or a touch pad.
  • the touch bar occupies a small volume and is convenient to carry, but the difference between the use mode and the conventional mouse is too large, and the use is not accustomed.
  • the touchpad takes up a lot of space and is actually separate from the keyboard.
  • the mouse and the keyboard disclosed by the invention are perfectly integrated, do not occupy the keyboard volume, and are very convenient to carry. The hand does not need to leave the keyboard when using, and at the same time, the movement of the cursor is directly controlled by the finger, which is more convenient than the use of the conventional mouse.
  • Embodiment 2 Touch screen as shown in Figure 5:
  • the camera is positioned at two corners above the screen, the height of the camera is higher than the surface of the screen, and its field of view covers the entire screen.
  • the parameters of the camera are fixed, such as focal length, orientation of the optical axis, height, position, etc.
  • the imaging position and the actual position of the reference object are fixed and can be regarded as constant.
  • the camera captures the image on the screen surface and on the side of the screen, and the two cameras work in sync.
  • the image recognition unit recognizes an image of an object (touch body) from the background image of the screen, and determines corresponding points in the images of the two cameras.
  • the background image of the screen is the image normally displayed on the screen, which is generally changed and located on the surface of the screen.
  • the object image is located on the side of the screen except the contact surface. According to this feature, the background image and the object image can be distinguished. .
  • Judging unit judging whether the object is in contact with the screen, if the object is not in contact with the screen, The relative positions of the objects corresponding to the two cameras (relative to the reference object) are different; if the object is in contact with the screen, the objects in the corresponding two cameras are the same as the image point.
  • Calculation unit Calculates the speed at which a moving object moves along the surface of the screen, including the velocity and direction. When multiple objects are in contact, the position and velocity are calculated separately.
  • Control communication unit Send the moving speed information of the moving object, multi-touch information to the host system, and perform corresponding operations.
  • Embodiment 3 A notebook computer that simultaneously integrates a finger mouse and a touch screen with a keyboard, as shown in FIG. 6:
  • the mouse and the touch screen are common input devices on the computer.
  • the principle used by the mouse and the touch screen is the same, and the main components are the same, so they can be integrated into one system, that is, A system with both touch screen and mouse functions.
  • the surface of the keyboard is smooth to facilitate the movement of the fingers.
  • the finger pad is mounted on the gap between the upper and lower rows of buttons.
  • the finger rest is a fixed bracket for lifting the finger. When the user's finger moves on the surface of the keyboard, other fingers can be placed. On the finger rest, this can prevent other fingers from erroneously pressing the button, and also provides support points and stress points for the movement of the finger.
  • the left and right buttons can be mounted on the finger rest, operated with the index finger, middle finger or ring finger. They can also be installed near the space bar of the standard keyboard and operated by the thumb.
  • the image recognition unit recognizes the image of the finger from the screen and the keyboard background, different user's fingers The image does not have much difference, so the success rate of recognition is high.
  • the power light on the surface of the keyboard, the 3' and 6' keys are used as the keyboard reference 6b.
  • the actual position of the two reference objects and the imaging position are calculated differently: Since the position and height of the camera relative to the screen are fixed, the imaging position and size of the screen reference object on the photosensitive material of the camera are fixed, once determined It can be used as a constant directly. Its actual position and size are also fixed and can be used as a constant. Since the screen of the notebook computer can be opened and closed, the position of the camera is changed with respect to the keyboard, and the imaging position and size of the keyboard reference object on the photosensitive material of the camera are also changed, and the specific imaging position and size are recognized by the image recognition unit in real time. And calculated. The actual position and size of the keyboard reference is constant and can be measured during the production commissioning phase.
  • the judging unit judges the type of operation of the finger. After recognizing the finger image, first calculate the relative position of the finger image (usually the fingertip) relative to the same image point of the keyboard. If the positions of the same image points of the two cameras relative to the keyboard plane are the same, the finger is indicated.
  • the keyboard button On the keyboard surface, if there is no electrical signal that the keyboard button is pressed at this time, it indicates that the finger is operating the mouse; if the positions of the same image points of the two cameras relative to the keyboard plane are different, continue to compare with the screen plane, if The relative position of the finger (usually the fingertip) corresponding to the same image point of the two cameras with respect to the plane of the screen is the same, indicating that the finger is operating the touch screen; otherwise, the finger is neither operating the keyboard nor operating the mouse.
  • the calculation unit if the finger is operating the mouse, calculates the speed of movement of the finger (usually the fingertip) against the surface of the keyboard; if the finger is operating the touch screen, calculates the position of the finger (usually the fingertip) on the surface of the screen and the finger The speed of movement (usually the fingertip).
  • the communication and control unit sends the movement information of the finger, the gesture information and the click information of the left and right keys to the host system, and if the finger is operating the mouse, the cursor moves with the finger, or according to the custom
  • the meaning of the meaning of the gesture, the corresponding gesture operation is performed; if the finger is operating the touch screen, the program function at the position of the touch point of the screen is executed, or the corresponding gesture operation is performed according to the meaning of the customized gesture.
  • a system that implements two functions, both a touch screen and a mouse, is highly cost-effective.
  • the keyboard and mouse are combined to make the user's use and operation more convenient.

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Abstract

A method for determining whether a target point belongs to a flat plane or not relates to a display screen control technology, the method is that two or more camera heads shoot the target points on the flat plane and both sides of the flat plane, and an image identification unit identifies the image of the target point from the images shot by the camera heads, wherein the target point belongs to the flat plane if the positions for the same image points of the target point corresponding to different camera heads are the same, otherwise the target point locates on both sides of the flat plane. A new mouse which is combined with a keyboard and controls movement of a cursor on the display screen through movement of fingers directly is provided to avoid deficiency of prior mouse and make control of a computer more conveniently so as to be more practical and make low cost, accurate positioning and no effect on screen brightness for the touch screen.

Description

说 明 书  Description
一种判断目标点是否属于平面的方法和鼠标及触摸屏  Method for judging whether target point belongs to plane and mouse and touch screen
技术领域: Technical field:
本发明涉及一种判断目标点是否属于平面方法, 进而对目标点定位的方 法和应用此方法的与键盘融合的手指鼠标以及触摸屏。  The present invention relates to a method of determining whether a target point belongs to a plane method, and thereby positioning a target point, and a finger mouse and a touch screen fused with a keyboard to which the method is applied.
背景技术: Background technique:
自从操作系统进入图形用户界面以来, 由于需要对显示器上所显示的光 标 (cursor) 进行控制, 所以鼠标成为除了键盘以外, 最重要的外围输入装 置之一。  Since the operating system entered the graphical user interface, the mouse has become one of the most important peripheral input devices in addition to the keyboard due to the need to control the cursor displayed on the display.
光电鼠标 ( optical mouse) 与计算机间常是利用 COM, PS/2或 USB接 口来相互连接, 而显示器上所显示的光标会随着光电鼠标移动而移动。  Optical mouse and computer are often connected by COM, PS/2 or USB interface, and the cursor displayed on the display moves with the movement of the optical mouse.
现有光电鼠标的结构包括壳体、发光二极管、光透镜、光接收处理装置、 按键以及印刷电路板, 发光二极管是设置在壳体内, 并朝壳体底部的一开口 发射光线, 故当此光电鼠标放置在桌面或鼠标垫上后, 光线照射到桌面或鼠 标垫上即会反射光线,, 光透镜用来聚集自发光二极管所发射并被桌面或鼠 标垫反射的反射光线。 光接收处理装置接收光透镜聚集后的反射光线, 且光 接收处理装置具有一光传感器单元以及图像处理单元; 光传感器单元是由电 荷耦合组件 (CCD)所构成, 因此能够获取经由光透镜聚集后的图像, 典型的 光处理装置芯片是美国 AGILENT公司的 HDNS-2000、 HDNS-2051等光电鼠标 专用光接收处理装置芯片, 该类光接收处理装置芯片如 HDNS-2000型芯片每 秒可以从感光窗拾取 1500 帧图像。 接着, 由图像处理单元对于光传感器在 不同时间所提取的图像加以比较其差异处, 由此判断鼠标移动的位移量、 速 度等, 并将其转换为计算机相对应坐标 (ΔΧ, ΔΥ) 的电信号后送至计算机 上, 以控制光标的移动。 The structure of the existing optical mouse comprises a housing, a light emitting diode, an optical lens, a light receiving processing device, a button and a printed circuit board. The light emitting diode is disposed in the housing and emits light toward an opening at the bottom of the housing, so that the photoelectric When the mouse is placed on a desktop or mouse pad, light is reflected when the light hits the table or mouse pad. The light lens is used to collect the reflected light emitted by the self-illuminating diode and reflected by the desktop or mouse pad. The light receiving processing device receives the reflected light collected by the optical lens, and the light receiving processing device has a light sensor unit and an image processing unit; the light sensor unit is constituted by a charge coupled device (CCD), and thus can be acquired after being collected via the optical lens The image, the typical light processing device chip is the optical light receiving processing device chip of HDNS-2000, HDNS-2051 and other optical mouse of American AGILENT Company. The light receiving processing device chip such as HDNS-2000 type chip can be taken from the photosensitive window every second. Pick up 1500 frames of images. Next, by the image processing unit for the light sensor The images extracted at different times are compared to the difference, thereby determining the displacement, speed, etc. of the mouse movement, and converting it into an electrical signal corresponding to the computer's corresponding coordinates (ΔΧ, ΔΥ), and then sending it to the computer to control the cursor. The movement.
当鼠标的按键, 被使用者按压时, 按键即会联动微型开关, 以控制光标 进行点选 (click) 动作, 由于光电鼠标是采用光学技术来进行移动位置的 判定, 因此具有不易沾染灰尘、 分辨率高、 移动顺滑等优点, 故已逐渐取代 传统式的滚轮鼠标。  When the button of the mouse is pressed by the user, the button will interlock the micro switch to control the cursor to perform a click action. Since the optical mouse uses optical technology to determine the moving position, it is not easy to contaminate the dust and distinguish The advantages of high speed, smooth movement, etc., have gradually replaced the traditional wheel mouse.
然而, 光电鼠标的使用者需要一定的空间来握持鼠标沿一平面移动, 才 能有效控制光标移动, 因此必定占去相当多空间, 使用上并非十分方便, 尤 其对于常常随身携带的笔记本电脑, 要求其尽量轻便、 小巧, 而鼠标则会占 用一定的空间或重量, 携带、 使用时不够方便。  However, users of optical mice need a certain amount of space to hold the mouse along a plane to effectively control the movement of the cursor, so it must take up a lot of space, which is not very convenient to use, especially for laptops that are often carried around. It is as light and compact as possible, and the mouse takes up a certain amount of space or weight, which is not convenient enough to carry and use.
如果既需要打字, 又需要使用鼠标时, 使用者的手不得不在键盘和鼠标 之间来回移动, 这会降低用户的工作效率。  If both typing and mouse use are required, the user's hand has to move back and forth between the keyboard and the mouse, which reduces user productivity.
尤其重要者, 长时间操作移动鼠标不但易使手腕部位的肌肉疲劳和手指 关节酸痛, 严重更可能因长期累积而造成运动伤害。  Especially important, long-term operation of the mobile mouse is not only easy to make the muscles of the wrist and the joints and joints are sore, it is more likely to cause sports injuries due to long-term accumulation.
触摸屏作为一种最新的电脑输入设备, 它是目前最简单、 方便、 自然的 一种人机交互方式。 触摸屏的应用范围非常广阔, 主要是公共信息的查询; 如电信局、 税务局、 银行、 电力等部门的业务查询; 城市街头的信息查询; 此外应用于领导办公、 工业控制、 军事指挥、 电子游戏、 点歌点菜、 多媒体 教学、 房地产预售等。  As the latest computer input device, the touch screen is the simplest, most convenient and natural way of human-computer interaction. The application range of touch screen is very broad, mainly the inquiry of public information; business inquiry of departments such as telecommunication bureau, tax bureau, bank, electric power, etc.; information inquiry of city street; also applied to leading office, industrial control, military command, video game , ordering songs, multimedia teaching, real estate pre-sales, etc.
从技术原理来区别触摸屏, 可分为五个基本种类: 矢量压力传感技术触 摸屏、 电阻技术触摸屏、 电容技术触摸屏、 红外线技术触摸屏、 表面声波技 术触摸屏。 其中矢量压力传感技术触摸屏已退出历史舞台; 红外线技术触摸 屏价格低廉, 但其外框易碎, 容易产生光干扰, 曲面情况下失真; 电容技术 触摸屏设计构思合理, 但其图像失真问题很难得到根本解决; 电阻技术触摸 屏的定位准确, 但其价格颇高, 且怕刮易损; 表面声波触摸屏解决了以往触 摸屏的各种缺陷, 清晰不容易被损坏, 适于各种场合, 缺点是屏幕表面如果 有水滴和尘土会使触摸屏变的迟钝, 甚至不工作。 From the technical principle to distinguish the touch screen, it can be divided into five basic categories: vector pressure sensing technology touch screen, resistance technology touch screen, capacitive technology touch screen, infrared technology touch screen, surface acoustic wave technology Touch screen. Among them, the vector pressure sensing technology touch screen has withdrawn from the historical stage; the infrared technology touch screen is inexpensive, but its frame is fragile, easy to produce light interference, and distortion under the surface condition; the capacitive technology touch screen design is reasonable, but its image distortion problem is difficult to obtain. The fundamental solution is that the position of the resistive touch screen is accurate, but its price is quite high, and it is afraid of scratching. The surface acoustic wave touch screen solves various defects of the touch screen in the past, and is not easy to be damaged. It is suitable for various occasions. The disadvantage is the screen surface. If there are water droplets and dust, the touch screen will become dull or even not working.
电阻触摸屏的主要部分是一块与显示器表面非常配合的电阻薄膜屏, 这 是一种多层的复合薄膜, 它以一层玻璃或硬塑料平板作为基层, 表面涂有一 层透明氧化金属 (透明的导电电阻) 导电层, 上面再盖有一层外表面硬化处 理、 光滑防擦的塑料层、 它的内表面也涂有一层涂层、 在他们之间有许多细 小的 (小于 1/1000英寸) 的透明隔离点把两层导电层隔开绝缘。 当手指触 摸屏幕时, 两层导电层在触摸点位置就有了接触, 电阻发生变化, 在 X和 Y 两个方向上产生信号, 然后送触摸屏控制器, 控制器侦测到这一接触并计算 出 (X, Y) 的位置, 再根据模拟鼠标的方式运作。  The main part of the resistive touch screen is a resistive film screen that is very compatible with the surface of the display. It is a multi-layer composite film with a glass or hard plastic plate as the base layer and a transparent oxide metal on the surface (transparent conductive). Resistor) The conductive layer is covered with a layer of externally hardened, smooth, anti-scratch plastic layer, a coating on its inner surface, and a number of tiny (less than 1/1000 inch) transparent between them. The isolation point separates the two conductive layers from each other. When the finger touches the screen, the two conductive layers have contact at the touch point position, the resistance changes, and signals are generated in both X and Y directions, and then sent to the touch screen controller, and the controller detects the contact and calculates The position of (X, Y) is output, and then it works according to the way of simulating the mouse.
电容触摸屏是是一块四层复合玻璃屏, 玻璃屏的内表面和夹层各涂有一 层 IT0, 最外层是一薄层矽土玻璃保护层,夹层 IT0涂层作为工作面,四个角 上引出四个电极, 内层 ιτο为屏蔽层以保证良好的工作环境。 当手指触摸 在金属层上时, 由于人体电场, 用户和触摸屏表面形成以一个耦合电容, 对 于高频电流来说, 电容是直接导体,于是手指从接触点吸走一个很小的电流。 这个电流分从触摸屏的四角上的电极中流出, 并且流经这四个电极的电流与 手指到四角的距离成正比, 控制器通过对这四个电流比例的精确计算, 得出 触摸点的位置。  The capacitive touch screen is a four-layer composite glass screen. The inner surface and the interlayer of the glass screen are coated with a layer of IT0. The outermost layer is a thin layer of bauxite glass protective layer. The interlayer IOT coating is used as the working surface and is taken out at the four corners. Four electrodes, the inner layer ιτο is a shielding layer to ensure a good working environment. When the finger touches the metal layer, the user and the surface of the touch screen form a coupling capacitor due to the electric field of the human body. For the high-frequency current, the capacitor is a direct conductor, and the finger sucks a small current from the contact point. This current is discharged from the electrodes on the four corners of the touch screen, and the current flowing through the four electrodes is proportional to the distance from the finger to the four corners. The controller calculates the position of the touch point by accurately calculating the ratio of the four currents. .
电容屏反光严重, 而且, 电容技术的四层复合触摸屏对各波长光的透光 率不均匀, 存在色彩失真的问题, 由于光线在各层间的反射, 还造成图像字 符的模糊。 电容屏在原理上把人体当作一个电容器元件的一个电极使用, 当有导体靠近与夹层 ιτο工作面之间耦合出足够量容值的电容时, 流走的电 流就足够引起电容屏的误动作。 当较大面积的手掌或手持的导体物靠近电容 屏而不是触摸时就能引起电容屏的误动作, 在潮湿的天气, 这种情况尤为严 重, 手扶住显示器、 手掌靠近显示器 7厘米以内或身体靠近显示器 15厘米 以内就能引起电容屏的误动作。 电容屏的另一个缺点用戴手套的手或手持 不导电的物体触摸时没有反应, 这是因为增加了更为绝缘的介质。 电容屏 更主要的缺点是漂移: 当环境温度、 湿度改变时, 环境电场发生改变时, 都 会引起电容屏的漂移, 造成不准确。 例如: 开机后显示器温度上升会造成漂 移: 用户触摸屏幕的同时另一只手或身体一侧靠近显示器会漂移; 电容触摸 屏附近较大的物体搬移后回漂移, 你触摸时如果有人围过来观看也会引起漂 移; 电容屏的漂移原因属于技术上的先天不足, 环境电势面 (包括用户的身 体) 虽然与电容触摸屏离得较远, 却比手指头面积大的多, 他们直接影响了 触摸位置的测定。 The capacitive screen is heavily reflective, and the four-layer composite touch screen of capacitive technology transmits light to each wavelength. The rate is uneven, there is a problem of color distortion, and the reflection of light between layers also causes blurring of image characters. In principle, the capacitive screen uses the human body as an electrode of a capacitor element. When a conductor is close to a capacitor with a sufficient capacitance between the working surface of the interlayer, the current flowing away is enough to cause the capacitive screen to malfunction. . When a large area of the palm or hand-held conductor is close to the capacitive screen instead of touching, it can cause the capacitive screen to malfunction. In humid weather, this situation is particularly serious. Hold the monitor, the palm is close to the display within 7 cm or If the body is within 15 cm of the display, it can cause malfunction of the capacitive screen. Another disadvantage of capacitive screens is that they do not respond when touched with a gloved hand or a non-conductive object, because of the addition of a more insulating medium. The main disadvantage of the capacitive screen is drift: When the ambient temperature and humidity change, the environmental field changes, causing the drift of the capacitive screen, resulting in inaccuracy. For example: When the monitor is turned on, the temperature rise will cause drift: when the user touches the screen, the other hand or the side of the body will drift near the display; the larger object near the capacitive touch screen will move back and drift, if you touch it, if someone is watching it, It will cause drift; the drift of the capacitive screen is a technical innate deficiency. The environmental potential surface (including the user's body) is far away from the capacitive touch screen, but much larger than the finger area. They directly affect the measurement of the touch position. .
红外触摸屏是利用 X、 Y方向上密布的红外线矩阵来检测并定位用户的 触摸。 红外触摸屏在显示器的前面安装一个电路板外框, 电路板在屏幕四边 排布红外发射管和红外接收管, 一一对应形成横竖交叉的红外线矩阵。 用户 在触摸屏幕时, 手指就会挡住经过该位置的横竖两条红外线, 因而可以判断 出触摸点在屏幕的位置。 任何触摸物体都可改变触点上的红外线而实现触摸 屏操作。  The infrared touch screen uses an infrared matrix densely packed in the X and Y directions to detect and locate the user's touch. The infrared touch screen is provided with a circuit board outer frame on the front side of the display. The circuit board arranges the infrared transmitting tube and the infrared receiving tube on the four sides of the screen, and one-to-one correspondingly forms an infrared matrix which is horizontally and vertically crossed. When the user touches the screen, the finger blocks the two infrared rays passing through the position, so that the position of the touch point on the screen can be judged. Any touch object can change the infrared light on the contact to achieve touch screen operation.
表面声波触摸屏的三个角分别粘贴着 X, Y方向的发射和接收声波的换 能器 (换能器: 由特殊陶瓷材料制成的, 分为发射换能器和接收换能器。 是 把控制器通过触摸屏电缆送来的电信号转化为声波能和由反射条纹汇聚成 的表面声波能变为电信号。), 四个边刻着反射表面超声波的反射条纹。 当手 指或软性物体触摸屏幕, 部分声波能量被吸收, 于是改变了接收信号, 经过 控制器的处理得到触摸的 X, Y坐标。 The three corners of the surface acoustic wave touch screen are respectively affixed with transducers for transmitting and receiving acoustic waves in the X and Y directions (transducers: made of special ceramic materials, divided into transmitting transducers and receiving transducers. The electrical signal sent by the controller through the touch screen cable is converted into acoustic energy and the surface acoustic wave condensed by the reflective fringes becomes an electrical signal. ), the four sides are engraved with reflective stripes that reflect the surface ultrasonic waves. When a finger or a soft object touches the screen, part of the sound wave energy is absorbed, and then the received signal is changed, and the X, Y coordinates of the touch are obtained by the processing of the controller.
光学触摸屏: 安装在屏幕顶部左上角的 CCD摄像头,通过 LED灯发射 出光线,经过四周反射条反射,进入右上角的 CCD 摄像头中.同理,右上角的 CCD摄像头发射的光线传入左侧的 CCD摄像头中.密布的光线在触摸区域内形 成一张光线网,经过多次反射的光线之间的空间在 1匪以内。当触摸一点时, 该点的射出光线和接收光线组成一个夹角, 同时两端的 CCD摄像头与这两条 光线以及两个摄像头之间构成的直线又会组成两个夹角, 这样该点的准确坐 标被控制器录入, 实现触摸反应。  Optical touch screen: The CCD camera installed in the upper left corner of the top of the screen emits light through the LED light. It is reflected by the surrounding reflection bar and enters the CCD camera in the upper right corner. Similarly, the light emitted by the CCD camera in the upper right corner is transmitted to the left side. In the CCD camera, the dense light forms a light net in the touch area, and the space between the multiple reflected light is within 1 inch. When touching a little, the emitted light and the received light of the point form an angle, and the CCD camera at both ends and the two rays and the line formed between the two cameras form two angles, so that the point is accurate. The coordinates are entered by the controller to implement a touch response.
发明内容: Summary of the invention:
本发明的目的在于公开一种判断一个点是否属于一个平面的方法, 和运 用此方法的鼠标装置和触摸屏装置; 避免现有鼠标的不足之处, 提供一种与 键盘融合的、 用手指的移动直接控制显示器屏幕上光标移动的新型的鼠标装 置, 使计算机控制更加方便, 从而更加实用; 使触摸屏成本低、 定位准确, 对屏幕亮度没有影响。  The object of the present invention is to disclose a method for judging whether a point belongs to a plane, and a mouse device and a touch screen device using the method; to avoid the inadequacy of the existing mouse, and to provide a finger-integrated movement with the keyboard The new mouse device that directly controls the cursor movement on the display screen makes the computer control more convenient and thus more practical; the touch screen has low cost and accurate positioning, and has no influence on the screen brightness.
本发明目的可以通过以下技术实现:一种用于判断一个目标点是否属于一 个平面的方法, 两个或两个以上摄像头对平面上和平面两侧的目标点进行拍摄, 图像识别单元从上述摄像头拍摄到的图像中识别出目标点的图像, 如果目标点 对应不同摄像头的同像点的位置是相同的, 则该目标点属于这个平面, 否则, 该目标点位于平面的两侧。  The object of the present invention can be achieved by a method for determining whether a target point belongs to a plane, two or more cameras photographing target points on both sides of the plane and the plane, and the image recognition unit is from the above camera. The image of the target point is recognized in the captured image. If the position of the same image point corresponding to the different cameras is the same, the target point belongs to the plane. Otherwise, the target point is located on both sides of the plane.
所述用于判断一个目标点是否属于一个平面的方法, 判断目标点对应不同 摄像头的同像点的位置是否相同的方法有下述两种: a将多个摄像头拍摄的图 像叠加比较, 如果目标点的图像位置重合, 则表明位置相同, 否则, 位置不同; b 根据成像点的位置与平面上实际位置的对应关系, 从目标点的像在图像中的 位置, 计算出其同像点在平面上的实际位置, 比较从多个摄像头拍摄的图像所 计算出来的同像点的位置。 The method for determining whether a target point belongs to a plane, and determining that the target point corresponds to different There are two methods for correcting the position of the same image point of the camera: a. Superimposing the images taken by multiple cameras. If the image positions of the target points coincide, the position is the same, otherwise, the position is different; b according to the imaging point The correspondence between the position of the position and the actual position on the plane, from the position of the image of the target point in the image, the actual position of the same image point on the plane is calculated, and the same image point calculated from the images taken by the plurality of cameras is compared. s position.
一种鼠标装置, 包括左键、 右键, 其特征是: 包括:  A mouse device includes a left button and a right button, and is characterized by:
两个或两个以上摄像头: 对工作平面和工作平面上方的运动物体进行拍摄; 图像识别单元: 用于从工作平面背景图像中识别出运动物体的图像;  Two or more cameras: photographing moving objects above the work plane and the work plane; image recognition unit: for recognizing an image of the moving object from the work plane background image;
判断单元: 用于判断运动物体是否与工作平面接触;  Judging unit: for judging whether the moving object is in contact with the working plane;
计算单元: 如果运动物体与工作平面接触, 计算出接触部位的像的运动的速 度或者接触部位沿工作平面运动的速度;  Calculation unit: if the moving object is in contact with the working plane, the speed of the motion of the image of the contact portion or the speed at which the contact portion moves along the working plane is calculated;
控制通信单元: 把接触部位沿工作平面运动的速度或者接触部位图像的运动 的速度和左键、 右键击键信息传送给主机系统, 控制屏幕上光标的移动或进行 相关操作。  Control communication unit: Transfer the speed of the contact part along the working plane or the speed of the movement of the contact part image and the left button and right click key information to the host system to control the movement of the cursor on the screen or perform related operations.
所述的鼠标装置, 其所述运动物体是用户的手指。  In the mouse device, the moving object is a user's finger.
所述的鼠标装置, 其所述工作平面是键盘表面。  In the mouse device, the working plane is a keyboard surface.
所述的鼠标装置, 其所述键盘表面是平滑的。  In the mouse device, the keyboard surface is smooth.
所述的鼠标装置, 其所述键盘上相邻的两排按键之间安装有起托放手指作 用的指托。  In the mouse device, a finger rest for holding a finger is installed between two adjacent rows of buttons on the keyboard.
所述的鼠标装置, 其左键、 右键位于指托上, 或者位于标准键盘上空格键 附近。  In the mouse device, the left button and the right button are located on the finger rest, or are located near the space bar on the standard keyboard.
一种触摸屏, 其包括: A touch screen includes:
两个或两个以上摄像头: 用于对屏幕表面和屏幕一侧的运动物体进行拍摄; 图像识别单元: 用于从屏幕背景图像中识别出运动物体的图像; 判断单元: 用于判断物体是否与屏幕表面接触; Two or more cameras: for shooting moving objects on the screen surface and on one side of the screen; An image recognition unit: an image for identifying a moving object from a screen background image; a determining unit: configured to determine whether the object is in contact with the screen surface;
计算单元: 如果物体与屏幕表面接触, 计算出接触部位相对于参照物的位 置和在屏幕上的坐标, 或者物体接触部位的运动的速度;  Calculation unit: If the object is in contact with the surface of the screen, calculate the position of the contact portion relative to the reference object and the coordinates on the screen, or the speed of the movement of the contact portion of the object;
控制单元: 根据物体接触部位的位置或运动的速度, 进行对应的操作。 所述的触摸屏, 以屏幕的边缘为参照物。  Control unit: Perform the corresponding operation according to the position of the contact area of the object or the speed of the movement. The touch screen is based on the edge of the screen.
本发明与现有技术相比, 避免了现有鼠标的不足之处, 提供一种与键盘 融合的、 用手指的移动直接控制显示器屏幕上光标移动的新型的鼠标装置, 使计算机控制更加方便, 从而更加实用; 使触摸屏成本低、 定位准确, 对屏 幕亮度没有影响。  Compared with the prior art, the invention avoids the deficiencies of the existing mouse, and provides a novel mouse device which is integrated with the keyboard and directly controls the movement of the cursor on the screen of the display by the movement of the finger, so that the computer control is more convenient. Therefore, it is more practical; the touch screen is low in cost and accurate in positioning, and has no effect on screen brightness.
附图说明 DRAWINGS
图 1为本发明的判断点是否属于平面的方法示意图;  1 is a schematic diagram of a method for determining whether a point belongs to a plane according to the present invention;
图 2为本发明的摄像头 2拍摄的图像示意图;  2 is a schematic diagram of an image taken by the camera 2 of the present invention;
图 3 为本发明的摄像头 1拍摄的图像示意图;  3 is a schematic diagram of an image taken by the camera 1 of the present invention;
图 4 为本发明的与键盘融合的手指鼠标的示意图;  4 is a schematic diagram of a finger mouse fused with a keyboard according to the present invention;
图 5 为本发明的触摸屏示意图;  Figure 5 is a schematic diagram of a touch screen of the present invention;
图 6 为本发明的同时具备鼠标与触摸屏的系统示意图。  FIG. 6 is a schematic diagram of a system with a mouse and a touch screen according to the present invention.
图中标号说明: 1 为摄像头, 2 为摄像头, 3 为点, 4为 摄像头 2的同 像点, 5为摄像头 1 的同像点, 6 为参照物, a、 b、 c为参照物上的三个参 照点, 6a为屏幕参照物, 6b为键盘参照物, 7为指托, 8为左键, 9为右键。  The symbols in the figure are: 1 is the camera, 2 is the camera, 3 is the point, 4 is the same image point of the camera 2, 5 is the same image point of the camera 1, 6 is the reference object, a, b, c are the reference objects Three reference points, 6a is the screen reference, 6b is the keyboard reference, 7 is the finger, 8 is the left button, and 9 is the right button.
空间中的一个实物点, 在摄像头的感光物质上的成像点称为像点, 一个 空间点和一个位于平面上的点, 如果它们的成像点位置相同, 则平面上的点 称为空间点的同像点。 属于平面上的点和其对应的同像点的位置实际上是重 合的, 而位于平面两侧的点和其同像点的实际位置是不重合的。 当空间点位 于平面两侧时, 其同像点在平面上的位置和摄像头的位置有关, 两个位置不 同的摄像头, 该空间点对应这两个摄像头的同像点在平面上的位置是不同 的。 同像点的位置还和平面的位置有关, 同一点, 对应于同一摄像机的在不 同平面的同像点的位置也是不同的。 A physical point in space, the imaged point on the photoreceptor of the camera is called the image point, a spatial point and a point on the plane. If their imaging points are in the same position, the points on the plane The same image point called the space point. The positions of the points belonging to the plane and their corresponding pixels are actually coincident, and the points on both sides of the plane and the actual positions of their same pixels do not coincide. When the spatial point is located on both sides of the plane, the position of the same image point on the plane is related to the position of the camera. Two cameras with different positions correspond to different positions of the same image on the plane of the two cameras. of. The position of the same image point is also related to the position of the plane. At the same point, the positions of the same image points in different planes corresponding to the same camera are also different.
点在平面上的位置指的是其与参照物的相对位置。 像点的位置是像点相 对于参照物的像的相对位置。 参照物位于平面上, 必须包括至少 3个不在一 条直线上的点, 这 3个点可以确定平面的位置。 参照物可以是有形的标志, 如平面的纹理或平面上的图案; 也可以是一个虚拟的标志。 使用有形的标志 时, 参照物的成像位置可通过图像识别的方法得出。 使用虚拟参照物时, 虚 拟参照物的实际位置应当是已知的, 虚拟参照物的像的位置可以从理论上计 算出来, 如果虚拟参照物的位置不是已知的, 或者无法计算出其成像位置, 则不能作为参照物。 虚拟标志有多种, 例如: 在平面上划出一个固定的工作 区域, 计算出这个区域边缘的成像位置以及区域边缘的实际位置, 以此为参 照物。  The position of the point on the plane refers to its relative position to the reference object. The position of the image point is the relative position of the image point relative to the image of the reference object. The reference object is located on a plane and must include at least 3 points that are not on a straight line. These three points determine the position of the plane. The reference object can be a tangible sign, such as a flat texture or a pattern on a plane; it can also be a virtual logo. When a tangible mark is used, the imaging position of the reference can be obtained by image recognition. When using a virtual reference object, the actual position of the virtual reference object should be known, and the position of the image of the virtual reference object can be theoretically calculated, if the position of the virtual reference object is not known, or the imaging position cannot be calculated. , can not be used as a reference. There are various types of virtual markers, such as: Draw a fixed working area on the plane, calculate the imaging position of the edge of the area and the actual position of the edge of the area as a reference.
如图 1所示, 用两个摄像头 1、 2对一个点 3进行拍摄, 取平面上某个 标志为参照物 6, 该标志包含至少 3个不在同一直线上的点 a、 b、 C o 4、 5 分别是点 3对应摄像头 2、 1的同像点。 从图 2, 图 3可以看出, 点 4、 点 5 相对于参照物 6的位置是不同的。  As shown in FIG. 1 , one point 3 is photographed by two cameras 1 and 2, and a certain mark on the plane is taken as a reference object 6, and the mark includes at least 3 points a, b, C o 4 which are not on the same straight line. 5 is the same image point of the camera 2 and 1 respectively. As can be seen from Fig. 2 and Fig. 3, the positions of points 4 and 5 are different with respect to the reference object 6.
平面上每个点都对应一个成像点, 平面点的位置和成像点的位置是一一 对应的, 当摄像头的位置是固定的, 则位置对应关系也是固定不变的, 可以 提前计算或测量出来; 当摄像头的位置是变化的, 则位置对应关系也是变化 的, 此时, 要计算对应关系, 需要在平面上取参照物, 参照物至少包括不在 一条直线上的三个点, 其位置和大小已知且不变。 先将摄像头放置在标准位 置, 对参照物拍摄, 将参照物的标准图像位置记录下来, 然后, 当摄像头的 位置变化时, 对参照物拍照并记录下参照物的像的位置, 并和标准参照物图 像位置比较,从而计算出像点和实际点的位置对应关系。根据位置对应关系, 可以从像点的位置计算出同像点的位置。 Each point on the plane corresponds to an imaging point. The position of the plane point and the position of the imaging point are in one-to-one correspondence. When the position of the camera is fixed, the position correspondence is also fixed, which can be calculated or measured in advance. When the position of the camera is changed, the position correspondence is also changed. At this time, to calculate the correspondence, the reference object needs to be taken on the plane, and the reference object includes at least three points that are not on a straight line, and the position and size thereof are known and unchanged. First place the camera in the standard position, shoot the reference object, record the standard image position of the reference object, and then, when the position of the camera changes, take a picture of the reference object and record the position of the image of the reference object, and the standard reference The object image positions are compared to calculate the positional correspondence between the image point and the actual point. According to the position correspondence, the position of the same image point can be calculated from the position of the image point.
图像处理单元从摄像头拍摄到的图像中识别出目标点的图像, 根据它们 的位置对应关系, 计算出目标点的同像点在平面上的位置, 如果从上述摄像 头拍摄的图像中计算出的同像点的位置都是相同的, 也就是说: 目标点的与 不同摄像头对应的同像点在平面上的位置是相同的, 则该点属于这个平面, 否则, 该点位于平面两侧。  The image processing unit recognizes the image of the target point from the image captured by the camera, and calculates the position of the same image point on the plane according to the positional correspondence of the target point, if the same image is calculated from the image captured by the camera The positions of the image points are the same, that is: the position of the same image point of the target point corresponding to different cameras is the same on the plane, then the point belongs to this plane; otherwise, the point is located on both sides of the plane.
或者,图像识别单元识别出目标点的图像后,将多个摄像头的图像叠加, 比较目标点的图像位置是否重合, 如果是重合的, 表明: 目标点的与不同摄 像头对应的同像点在平面上的位置是相同的,则该目标点位于平面上,否则, 该点位于平面两侧。  Alternatively, after the image recognition unit recognizes the image of the target point, the images of the plurality of cameras are superimposed to compare whether the image positions of the target points coincide, and if they are coincident, it indicates that: the same image point corresponding to the different cameras of the target point is in the plane. The upper position is the same, then the target point is on the plane, otherwise, the point is located on both sides of the plane.
一种鼠标装置, 包括左键、 右键; 还包括下列构成部件:  A mouse device, including a left button and a right button; further comprising the following components:
两个或两个以上摄像头: 对工作平面和工作平面上方的运动物体进行拍 摄; 以工作平面上的某个标志为参照物, 参照物至少包含三个不在一条直线 上的点;  Two or more cameras: Shooting moving objects above the work plane and the work plane; using a marker on the work plane as a reference, the reference contains at least three points that are not in a straight line;
图像识别单元: 从工作平面背景图像中识别出运动物体的图像; 判断单元: 通过比较多个摄像头中运动物体的同像点位置是否相同, 判 断出运动物体是否与工作平面接触; 计算单元: 如果运动物体与工作平面接触, 计算出接触部位的像的运动 速度或者接触部位的实际运动速度。 The image recognition unit: identifying an image of the moving object from the working plane background image; determining unit: determining whether the moving object is in contact with the working plane by comparing whether the same image point position of the moving object in the plurality of cameras is the same; Calculation unit: If the moving object is in contact with the work plane, the speed of movement of the image of the contact portion or the actual speed of movement of the contact portion is calculated.
计算像的运动速度比较简单, 直接对图像进行简单的测量和运算即可。 计算物体的实际运动速度比较复杂: 根据接触部位像的位置和接触部位 的实际位置的对应关系, 计算出接触部位的实际位置, 进一步计算出一段时 间间隔内接触部位的位移, 从而计算出接触部位沿工作平面运动的速度; 像 的位置与实际位置是一一对应的, 对应关系的计算方式有两种:  Calculating the speed of the image is relatively simple, and you can simply measure and calculate the image directly. Calculating the actual moving speed of the object is complicated: According to the correspondence between the position of the contact part image and the actual position of the contact part, the actual position of the contact part is calculated, and the displacement of the contact part in a time interval is further calculated, thereby calculating the contact part. The speed of motion along the working plane; the position of the image is in one-to-one correspondence with the actual position, and the correspondence is calculated in two ways:
如果摄像头的各项参数和与工作平面的相对位置、 相对高度都是固定 的, 则像的位置与接触部位实际位置的对应关系是个常数, 一次性算出或测 出对应关系, 可以作为常数使用。  If the parameters of the camera and the relative position and relative height with the working plane are fixed, the correspondence between the position of the image and the actual position of the contact portion is a constant, and the correspondence can be calculated or measured at one time, and can be used as a constant.
如果摄像头的参数和与工作平面的相对位置、 相对高度不是固定的, 则 像的位置与实际位置的对应关系是变化的, 这种情况下, 参照物的大小和位 置必须是个已知常数, 先测量出参照物的大小和位置的数值, 再通过图像识 别的方法得出参照物的像的大小和位置的数值, 得出参照物的实际位置和大 小与像的位置和大小的比例关系。 接下来通过图像识别得出接触部位的像相 对于参照物的像的大小和位置, 根据上一步骤得出的比例关系, 计算出接触 部位在工作平面上的实际位置。  If the parameters of the camera and the relative position and relative height with the working plane are not fixed, the correspondence between the position of the image and the actual position is changed. In this case, the size and position of the reference must be a known constant. The value of the size and position of the reference object is measured, and the image size and position value of the reference object are obtained by the image recognition method, and the proportional relationship between the actual position and size of the reference object and the position and size of the image is obtained. Next, image recognition is used to determine the size and position of the image of the contact portion relative to the reference object. Based on the proportional relationship obtained in the previous step, the actual position of the contact portion on the work plane is calculated.
控制通信单元: 把接触部位沿工作平面运动的运动信息和左右键击键信 息传送给主机系统, 控制屏幕上光标的移动或进行相关操作, 如果运动物体 有多个, 则多个运动物体的不同运动状态代表不同的操作。  Control communication unit: transmit the motion information of the contact part along the working plane and the left and right keystroke key information to the host system, control the movement of the cursor on the screen or perform related operations. If there are multiple moving objects, the multiple moving objects are different. The motion state represents a different operation.
一种触摸屏, 包括下列部件:  A touch screen that includes the following components:
两个或两个以上摄像头, 对屏幕表面和屏幕一侧的运动物体进行拍摄; 以屏幕上的某个标志为参照物, 如屏幕的边缘; Two or more cameras that shoot moving objects on the screen surface and on one side of the screen; Use a mark on the screen as a reference, such as the edge of the screen;
图像识别单元: 从屏幕背景图像中识别出运动物体的图像;  Image recognition unit: identifying an image of a moving object from a background image of the screen;
判断单元: 判断物体是否与屏幕表面接触;  Judging unit: judging whether the object is in contact with the surface of the screen;
计算单元: 如果运动物体位与工作平面接触, 则根据接触部位像的位置 和接触部位的实际位置的对应关系, 计算出接触部位的实际位置, 进一步计 算出一段时间间隔内接触部位的位移, 从而计算出接触部位沿屏幕表面运动 的速度; 像的位置与实际位置是一一对应的, 根据像的位置计算实际位置的 计算方式有两种:  Calculating unit: If the moving object bit is in contact with the working plane, the actual position of the contact portion is calculated according to the correspondence between the position of the contact portion image and the actual position of the contact portion, and the displacement of the contact portion in a time interval is further calculated, thereby Calculate the speed at which the contact portion moves along the surface of the screen; the position of the image is in one-to-one correspondence with the actual position. There are two ways to calculate the actual position based on the position of the image:
如果摄像头的各项参数和与工作平面的相对位置、 相对高度都是固定, 则像的位置与实际位置的对应关系是个常数, 对应关系一次算出或测出, 可 以多次使用。  If the parameters of the camera and the relative position and relative height with the working plane are fixed, the correspondence between the position of the image and the actual position is a constant, and the correspondence is calculated or measured at one time, and can be used multiple times.
如果摄像头的参数和与工作平面的相对位置、 相对高度不是固定的, 则 像的位置与实际位置的对应关系是变化的, 这种情况下, 参照物的大小和位 置必须是个已知常数, 先测量出参照物的大小和位置的数值, 再通过图像识 别的方法得出参照物的像的大小和位置的数值, 得出参照物的实际位置和大 小与像的位置和大小的比例关系。 接下来通过图像识别得出接触部位的像相 对于参照物的像的大小和位置, 根据上一步骤得出的比例关系, 计算出运动 物体在屏幕表面上的实际位置。  If the parameters of the camera and the relative position and relative height with the working plane are not fixed, the correspondence between the position of the image and the actual position is changed. In this case, the size and position of the reference must be a known constant. The value of the size and position of the reference object is measured, and the image size and position value of the reference object are obtained by the image recognition method, and the proportional relationship between the actual position and size of the reference object and the position and size of the image is obtained. Next, the size and position of the image of the contact portion relative to the reference object are obtained by image recognition, and the actual position of the moving object on the screen surface is calculated based on the proportional relationship obtained in the previous step.
控制单元: 根据物体的位置或运动速度, 进行对应的操作。  Control unit: Perform the corresponding operation according to the position of the object or the speed of movement.
具体实施方式 detailed description
实施例 1 与键盘结合的手指鼠标 , 如图 4所示:  Embodiment 1 A finger mouse combined with a keyboard, as shown in FIG. 4:
包括下列单元: 两个摄像头, 摄像头 1、 摄像头 2 : 对键盘表面和键盘上方手指的移动 进行拍摄, 摄像头略高出键盘表面, 位置位于标准键盘功能键的上方, ' 和 ' 键的上方, 摄像头对准键盘的中央, 视野覆盖键盘中央区域。 两个 摄像头同步工作, 它们的参数是相同的, 工作时, 摄像头的各项参数是固定 的, 如光轴的方向, 焦距, 位置, 高度等。 Includes the following units: Two cameras, camera 1, camera 2: Shoot the movement of the keyboard surface and the finger above the keyboard, the camera is slightly higher than the keyboard surface, the position is above the standard keyboard function keys, above the ' and ' keys, the camera is aligned with the keyboard Central, the field of view covers the central area of the keyboard. The two cameras work synchronously, and their parameters are the same. When working, the parameters of the camera are fixed, such as the direction of the optical axis, focal length, position, height, etc.
图像识别单元: 从键盘背景图像中识别出手指的图像和参照物的图像, 摄像头的参数是固定的, 所以, 键盘的背景图像是是一个常数, 不会变化, 同时, 用户手指的形状也大致相同, 所以, 从键盘背景图像中识别出手指的 图像非常容易。 通常, 手指与键盘表面接触的部位是指尖, 指尖一般位于最 接近摄像头的位置或最靠近键盘的位置, 指尖具有明显的特征, 如指甲、 轮 廓边缘等, 根据这些特征, 图像识别单元从手指图像中进一步识别出指尖的 图像, 并找到对应点或者对应部位, 对应点指的是一个实物点分别在两个摄 像头中的成像点, 多个对应点构成对应部位。 由后续单元对指尖上的对应点 进行处理。 图像识别技术目前相当成熟, 在此不再赘述。  Image recognition unit: The image of the finger and the image of the reference object are recognized from the background image of the keyboard. The parameters of the camera are fixed. Therefore, the background image of the keyboard is a constant and does not change. At the same time, the shape of the user's finger is also approximate. The same, so it is very easy to recognize the image of the finger from the background image of the keyboard. Usually, the part where the finger touches the surface of the keyboard is a fingertip, and the fingertip is generally located closest to the camera or closest to the keyboard, and the fingertip has obvious features such as nails, contour edges, etc., according to these features, the image recognition unit The image of the fingertip is further recognized from the finger image, and the corresponding point or the corresponding part is found. The corresponding point refers to an imaging point in which the physical point is respectively in the two cameras, and the corresponding points constitute the corresponding part. The corresponding points on the fingertip are processed by subsequent units. Image recognition technology is currently quite mature and will not be described here.
判断单元: 判断手指是否与键盘表面接触。 以标准键盘上方的数字键 '6 'Ί' 和 'Ψ 为参照物, 即键盘参照物 6b, 摄像头的位置和参数是固 定的, 所以其成像点位置和实际位置也是固定的, 可视为常数。  Judgment unit: Determine if the finger is in contact with the surface of the keyboard. With the numeric keys '6 'Ί' and 'Ψ above the standard keyboard as the reference object, ie the keyboard reference object 6b, the position and parameters of the camera are fixed, so the position and actual position of the imaging point are also fixed, which can be regarded as a constant. .
手指在键盘上的运动分成三类: 1、 击键动作: 手指由上向下运动, 方 向和键盘表面大致垂直, 同时, 一般有按键被按下的电信号; 2、 有效动作: 手指贴着键盘表面移动, 一根手指贴着键盘表面移动为光标动作, 此时, 手 指的移动控制光标的移动;多根手指贴着键盘表面移动时,根据不同的手势, 代表不同的操作, 手势的意义, 由用户自定义。 如两个手指同时向下移动, 代表滚动条向下移动; 四根手指向下移动, 代表窗口最小化操作; 两根手指 相向运动, 表示关闭一个程序; 两根手指背向运动, 表示打开一个程序。 3、 其他动作: 除了垂直运动和贴着键盘表面运动之外的移动, 这类动作常常是 用户的习惯动作或无意的动作。 The movement of the finger on the keyboard is divided into three categories: 1. Keystroke action: The finger moves from top to bottom, and the direction is substantially perpendicular to the surface of the keyboard. At the same time, there is generally an electrical signal that the button is pressed; 2. Effective action: Fingers are attached The surface of the keyboard moves, and a finger moves against the surface of the keyboard to move the cursor. At this time, the movement of the finger controls the movement of the cursor; when multiple fingers are attached to the surface of the keyboard, different gestures represent different operations, meaning of the gesture. , customized by the user. If two fingers move down at the same time, it means the scroll bar moves downwards; four fingers move down, which means the window minimizes the operation; two fingers Opposite motion, means to close a program; two fingers move backwards to indicate that a program is open. 3, other actions: In addition to the vertical movement and the movement of the surface of the keyboard, such actions are often the user's habits or unintentional movements.
当手指的指尖位于键盘表面时, 相接触的指尖部分 (或者指尖对应点) 对应两个摄像头的同像点的位置 (相对于参照物的位置) 是相同的; 如果高 于键盘表面,则指尖对应于两个摄像头的同像点的位置不同,根据指尖像(或 者指尖对应点) 的对应不同摄像头的同像点位置是否相同, 判断单元即可判 断出指尖是否贴着键盘表面。 如果指尖不在键盘表面, 则表明手指的动作是 1击键动作或 3其他动作, 此时, 鼠标系统不做任何处理。 如果指尖贴在键 盘表面, 且没有按键被按下的电信号, 则表明手指的动作属于 2有效动作, 则鼠标的计算单元开始工作。  When the fingertip of the finger is located on the surface of the keyboard, the position of the fingertip (or the corresponding point of the fingertip) corresponding to the two cameras corresponds to the position of the same image point (relative to the reference object); if it is higher than the surface of the keyboard The fingertip corresponds to the position of the same image point of the two cameras. According to whether the position of the same image point of the different camera corresponding to the fingertip image (or the corresponding point of the fingertip) is the same, the judgment unit can determine whether the fingertip is posted. The keyboard surface. If the fingertip is not on the surface of the keyboard, it means that the action of the finger is 1 keystroke or 3 other actions. At this time, the mouse system does not do any processing. If the fingertip is attached to the surface of the keyboard and there is no electrical signal that the button is pressed, it indicates that the action of the finger belongs to 2 effective action, and the computing unit of the mouse starts to work.
计算单元: 计算出手指指尖沿键盘表面运动的速度, 包括速率和方向。 同一摄像头在两个时刻拍摄的图像中, 手指指尖的像 (或者指尖对应点) 的 距离除以两个时刻的时间间隔, 算出手指指尖的像的运动速度, 从而计算出 手指指尖的运动速度。  Calculation unit: Calculates the speed at which the fingertip moves along the surface of the keyboard, including the rate and direction. In the image taken by the same camera at two times, the distance between the image of the fingertip (or the corresponding point of the fingertip) is divided by the time interval between the two moments, and the moving speed of the image of the fingertip of the finger is calculated, thereby calculating the fingertip of the finger. The speed of movement.
控制通信单元: 把手指指尖的运动速度信息, 手势信息和左右键的击键 信息发送给主机系统, 执行相应的操作。  Control communication unit: Send the movement speed information of the fingertip, the gesture information and the keystroke information of the left and right keys to the host system to perform the corresponding operations.
和普通键盘上各个按键之间存在间隙不同, 本发明中键盘的表面是平滑 的, 以便于手指的移动。 同时, 在键盘中央的上下两排按键之间安装有起托 放手指作用的固定支架, 称为指托, 当用户的手指在键盘表面移动时, 其它 手指可放在指托上, 这既能避免其它手指错误地按下按键, 也为手指的移动 提供了支撑点和着力点。 左键 8、 右键 9可以安装在指托上, 用食指、 中指 或无名指操作, 也可安装在标准键盘的空格键附近, 由大拇指操作。 当使用键盘输入时, 用户按正常的方式上下击键, 和普通键盘的使用方 式一样; 当使用鼠标时, 手不需要离开键盘, 其它手指放在指托上保持静止, 某一根手指贴着键盘表面移动, 光标会随着手指而移动, 左右键的操作方式 和普通鼠标是一致的; 需要手势操作时, 多根手指贴着键盘同时移动, 即可 执行自定义的相应操作。 There is a difference between the keys on the ordinary keyboard and the keys on the ordinary keyboard. In the present invention, the surface of the keyboard is smooth to facilitate the movement of the fingers. At the same time, a fixing bracket for holding a finger is arranged between the upper and lower rows of buttons in the center of the keyboard, which is called a finger rest. When the user's finger moves on the keyboard surface, other fingers can be placed on the finger rest, which can Avoiding other fingers erroneously pressing the button also provides a support point and a force point for the movement of the finger. The left button 8 and the right button 9 can be mounted on the finger rest, operated with the index finger, the middle finger or the ring finger, or installed near the space bar of the standard keyboard, and operated by the thumb. When using the keyboard input, the user presses the key in the normal way, the same way as the ordinary keyboard; when using the mouse, the hand does not need to leave the keyboard, the other fingers are placed on the finger rest to remain still, a finger is attached When the surface of the keyboard moves, the cursor moves with the finger. The operation of the left and right keys is the same as that of the normal mouse. When the gesture operation is required, multiple fingers are attached to the keyboard and moved at the same time, and the corresponding operation can be performed.
目前, 台式机的键盘和鼠标是分离的, 操作时, 用户的手需要在键盘和 鼠标之间来回移动, 很不方便。 笔记本电脑上用的鼠标装置一般是触控杆或 触摸板, 触控杆占用的体积小, 携带方便, 但是使用方式和常规的鼠标差异 太大,使用不习惯。触摸板占用的体积大, 而且其和键盘实际上也是分离的。 本发明公开的鼠标和键盘完美地融合起来,不占用键盘体积,携带非常方便, 使用时手不需要离开键盘, 同时, 用手指直接控制光标的移动, 比常规鼠标 的使用方式更加方便。  At present, the keyboard and mouse of the desktop are separated. When operating, the user's hand needs to move back and forth between the keyboard and the mouse, which is inconvenient. The mouse device used in the notebook computer is generally a touch bar or a touch pad. The touch bar occupies a small volume and is convenient to carry, but the difference between the use mode and the conventional mouse is too large, and the use is not accustomed. The touchpad takes up a lot of space and is actually separate from the keyboard. The mouse and the keyboard disclosed by the invention are perfectly integrated, do not occupy the keyboard volume, and are very convenient to carry. The hand does not need to leave the keyboard when using, and at the same time, the movement of the cursor is directly controlled by the finger, which is more convenient than the use of the conventional mouse.
实施例 2 触摸屏, 如图 5所示: Embodiment 2 Touch screen, as shown in Figure 5:
包括两个摄像头, 摄像头的位置在屏幕上方的两个角上, 摄像头的高度 高出屏幕表面, 其视野覆盖了整个屏幕。 摄像头的各项参数都是固定的, 如 焦距, 光轴的方位, 高度, 位置等。 以屏幕的至少两条相交的边缘为屏幕参 照物 6a, 参照物的成像位置和实际位置都是固定, 可视为常数。 摄像头对屏 幕表面和屏幕一侧的图像进行拍摄, 两个摄像头同步工作。  Including two cameras, the camera is positioned at two corners above the screen, the height of the camera is higher than the surface of the screen, and its field of view covers the entire screen. The parameters of the camera are fixed, such as focal length, orientation of the optical axis, height, position, etc. With at least two intersecting edges of the screen as the screen reference 6a, the imaging position and the actual position of the reference object are fixed and can be regarded as constant. The camera captures the image on the screen surface and on the side of the screen, and the two cameras work in sync.
图像识别单元, 从屏幕的背景图像中识别出物体 (触摸体) 的图像, 在 两个摄像头的图像中确定对应点。 屏幕的背景图像是屏幕上正常显示的图 像, 一般是变化的且位于屏幕表面, 而物体图像除了接触面外, 其余都是位 于屏幕的一侧, 根据这个特点可将背景图像和物体图像区分开。  The image recognition unit recognizes an image of an object (touch body) from the background image of the screen, and determines corresponding points in the images of the two cameras. The background image of the screen is the image normally displayed on the screen, which is generally changed and located on the surface of the screen. The object image is located on the side of the screen except the contact surface. According to this feature, the background image and the object image can be distinguished. .
判断单元: 判断出物体是否和屏幕接触, 如果物体没有和屏幕接触, 则 物体对应两个摄像头的同像点的相对位置 (相对参照物) 都不相同; 如果物 体和屏幕接触, 则在对应两个摄像头中的物体同像点位置是相同的。 Judging unit: judging whether the object is in contact with the screen, if the object is not in contact with the screen, The relative positions of the objects corresponding to the two cameras (relative to the reference object) are different; if the object is in contact with the screen, the objects in the corresponding two cameras are the same as the image point.
计算单元: 计算出运动物体沿屏幕表面运动的速度, 包括速率和方向, 当有多个物体接触时, 分别计算出其位置和速度。  Calculation unit: Calculates the speed at which a moving object moves along the surface of the screen, including the velocity and direction. When multiple objects are in contact, the position and velocity are calculated separately.
控制通信单元: 把运动物体的运动速度信息, 多点触控信息发送给主机 系统, 执行相应的操作。  Control communication unit: Send the moving speed information of the moving object, multi-touch information to the host system, and perform corresponding operations.
实施例 3 同时实现与键盘融合的手指鼠标和触摸屏的笔记本电脑, 如图 6 所示: Embodiment 3 A notebook computer that simultaneously integrates a finger mouse and a touch screen with a keyboard, as shown in FIG. 6:
鼠标和触摸屏是计算机上常见的输入设备, 在上述两个实施例中, 鼠标 和触摸屏用到的原理是一致的, 其主要的部件也是相同的, 所以它们能够融 合在一套系统中, 也就是一套系统同时具有触摸屏和鼠标功能。  The mouse and the touch screen are common input devices on the computer. In the above two embodiments, the principle used by the mouse and the touch screen is the same, and the main components are the same, so they can be integrated into one system, that is, A system with both touch screen and mouse functions.
在笔记本电脑屏幕上方的两个角上, 安装两个摄像头, 摄像头的高度高 出屏幕表面, 其视野覆盖屏幕表面和键盘, 屏幕和键盘上的每个点都能确保 被两个摄像头拍摄到。 两个摄像头对屏幕表面和屏幕一侧以及键盘表面和键 盘上方的物体进行拍摄, 两个摄像头同步拍摄。 图中 1、 2 为屏幕摄像头, 6a为屏幕参照物。  On the two corners above the laptop screen, two cameras are mounted. The height of the camera is higher than the surface of the screen. The field of view covers the surface of the screen and the keyboard. Each point on the screen and keyboard ensures that it is captured by two cameras. The two cameras capture the surface of the screen and the side of the screen, as well as the surface of the keyboard and objects above the keyboard, and the two cameras shoot simultaneously. In the figure, 1 and 2 are screen cameras, and 6a is a screen reference.
键盘表面是平滑的, 以方便手指的移动, 上下两排按键之间的间隙安装 指托,指托是起托放手指作用的固定支架,当用户的手指在键盘表面移动时, 其它手指可放在指托上, 这样既能避免其它手指错误地按下按键, 也为手指 的移动提供了支撑点和着力点。 左右键可以安装在指托上, 用食指、 中指或 无名指操作, 也可安装在标准键盘的空格键附近, 由大拇指操作。  The surface of the keyboard is smooth to facilitate the movement of the fingers. The finger pad is mounted on the gap between the upper and lower rows of buttons. The finger rest is a fixed bracket for lifting the finger. When the user's finger moves on the surface of the keyboard, other fingers can be placed. On the finger rest, this can prevent other fingers from erroneously pressing the button, and also provides support points and stress points for the movement of the finger. The left and right buttons can be mounted on the finger rest, operated with the index finger, middle finger or ring finger. They can also be installed near the space bar of the standard keyboard and operated by the thumb.
图像识别单元从屏幕和键盘背景中识别出手指的图像, 不同用户手指的 图像不会有太大的差异, 所以识别的成功率很高。 The image recognition unit recognizes the image of the finger from the screen and the keyboard background, different user's fingers The image does not have much difference, so the success rate of recognition is high.
以屏幕的边缘作为屏幕参照物 6a, 以键盘表面的电源灯、 3 ' 和 6 ' 键作为键盘参照物 6b。 这两个参照物的实际位置和成像位置的计算方法不 同: 由于摄像头相对于屏幕的位置和高度都是固定的, 所以屏幕参照物在摄 像头感光物质上的成像位置和大小是固定, 一旦确定后就可以视作常数直接 使用。 其实际位置和大小也是固定的, 可以作为常数使用。 由于笔记本电脑 的屏幕可以开合, 所以摄像头的位置相对于键盘是变化的, 键盘参照物在摄 像头感光物质上的成像位置和大小因此也是变化的, 其具体成像位置和大小 由图像识别单元实时识别, 并计算得出。 键盘参照物的实际位置和大小是常 数, 可以在生产调试阶段测量得出。  Using the edge of the screen as the screen reference 6a, the power light on the surface of the keyboard, the 3' and 6' keys are used as the keyboard reference 6b. The actual position of the two reference objects and the imaging position are calculated differently: Since the position and height of the camera relative to the screen are fixed, the imaging position and size of the screen reference object on the photosensitive material of the camera are fixed, once determined It can be used as a constant directly. Its actual position and size are also fixed and can be used as a constant. Since the screen of the notebook computer can be opened and closed, the position of the camera is changed with respect to the keyboard, and the imaging position and size of the keyboard reference object on the photosensitive material of the camera are also changed, and the specific imaging position and size are recognized by the image recognition unit in real time. And calculated. The actual position and size of the keyboard reference is constant and can be measured during the production commissioning phase.
判断单元, 判断手指的操作类型。 在识别出手指图像后, 首先计算出手 指图像 (通常是指尖) 相对于键盘的同像点的相对位置, 如果对应两个摄像 头的相对于键盘平面的同像点的位置相同, 则表明手指在键盘表面, 如果此 时没有键盘按键被按下的电信号, 则表明手指在操作鼠标; 如果对应两个摄 像头的相对于键盘平面的同像点的位置不同, 则继续和屏幕平面比较, 如果 手指 (通常是指尖)对应两个摄像头的相对于屏幕平面的同像点的相对位置 相同, 则表明手指在操作触摸屏; 否则, 手指既不是操作键盘, 也不是操作 鼠标。  The judging unit judges the type of operation of the finger. After recognizing the finger image, first calculate the relative position of the finger image (usually the fingertip) relative to the same image point of the keyboard. If the positions of the same image points of the two cameras relative to the keyboard plane are the same, the finger is indicated. On the keyboard surface, if there is no electrical signal that the keyboard button is pressed at this time, it indicates that the finger is operating the mouse; if the positions of the same image points of the two cameras relative to the keyboard plane are different, continue to compare with the screen plane, if The relative position of the finger (usually the fingertip) corresponding to the same image point of the two cameras with respect to the plane of the screen is the same, indicating that the finger is operating the touch screen; otherwise, the finger is neither operating the keyboard nor operating the mouse.
计算单元, 如果手指是操作鼠标, 则计算出手指 (通常是指尖) 贴着键 盘表面的运动速度; 如果手指是操作触摸屏, 则计算出手指 (通常是指尖) 在屏幕表面的位置和手指 (通常是指尖) 的运动速度。  The calculation unit, if the finger is operating the mouse, calculates the speed of movement of the finger (usually the fingertip) against the surface of the keyboard; if the finger is operating the touch screen, calculates the position of the finger (usually the fingertip) on the surface of the screen and the finger The speed of movement (usually the fingertip).
通信和控制单元, 把手指的运动信息, 手势信息和左右键点击信息发送 给主机系统, 如果手指是操作鼠标, 则光标随着手指而移动, 或者根据自定 义的手势含义, 执行相应的手势操作; 如果手指是操作触摸屏, 则执行屏幕 触摸点位置上的程序功能, 或者按照自定义的手势含义, 执行相应的手势操 作。 The communication and control unit sends the movement information of the finger, the gesture information and the click information of the left and right keys to the host system, and if the finger is operating the mouse, the cursor moves with the finger, or according to the custom The meaning of the meaning of the gesture, the corresponding gesture operation is performed; if the finger is operating the touch screen, the program function at the position of the touch point of the screen is executed, or the corresponding gesture operation is performed according to the meaning of the customized gesture.
一套系统实现了两项功能, 既有触摸屏, 也有鼠标, 所以具有很高的性价 比。 键盘和鼠标结合在一起, 使用户的使用和操作更加方便。  A system that implements two functions, both a touch screen and a mouse, is highly cost-effective. The keyboard and mouse are combined to make the user's use and operation more convenient.

Claims

权利 要 求 书 Claim
1、 一种用于判断一个目标点是否属于一个平面的方法, 其特征是: 两个或两个 以上摄像头对平面上和平面两侧的目标点进行拍摄, 图像识别单元从上述摄像 头拍摄到的图像中识别出目标点的图像, 如果目标点对应不同摄像头的同像点的位置 是相同的, 则该目标点属于这个平面, 否则, 该目标点位于平面的两侧。  A method for determining whether a target point belongs to a plane, wherein: two or more cameras capture a target point on a plane and on both sides of the plane, and the image recognition unit captures from the camera The image of the target point is recognized in the image. If the position of the same image point corresponding to the different cameras is the same, the target point belongs to the plane. Otherwise, the target point is located on both sides of the plane.
2、 根据权利要求 1 所述的判断方法, 其特征是: 判断目标点对应不同摄像 头的同像点的位置是否相同的方法有下述两种: a将多个摄像头拍摄的图像叠 加比较, 如果目标点的图像位置重合, 则表明位置相同, 否则, 位置不同; b 根 据成像点的位置与平面上实际位置的对应关系, 从目标点的像在图像中的位置, 计算出其同像点在平面上的实际位置, 比较从多个摄像头拍摄的图像计算出来 的同像点的位置。  2. The determining method according to claim 1, wherein: the method for determining whether the target point corresponds to the same image point of different cameras is the same: a comparing the images captured by the plurality of cameras, if If the image positions of the target points coincide, the positions are the same, otherwise, the positions are different. b According to the correspondence between the position of the imaged point and the actual position on the plane, the image point is calculated from the position of the image of the target point in the image. The actual position on the plane compares the position of the same image point calculated from the images taken by multiple cameras.
3、 一种鼠标装置, 包括左键、 右键, 其特征是: 包括:  3. A mouse device, including a left button and a right button, the features of which are:
两个或两个以上摄像头: 对工作平面和工作平面上方的运动物体进行拍摄; 图像识别单元: 用于从工作平面背景图像中识别出运动物体的图像;  Two or more cameras: photographing moving objects above the work plane and the work plane; image recognition unit: for recognizing an image of the moving object from the work plane background image;
判断单元: 用于判断运动物体是否与工作平面接触;  Judging unit: for judging whether the moving object is in contact with the working plane;
计算单元: 如果运动物体与工作平面接触, 计算出接触部位的像的运动的速 度或者接触部位沿工作平面运动的速度;  Calculation unit: if the moving object is in contact with the working plane, the speed of the motion of the image of the contact portion or the speed at which the contact portion moves along the working plane is calculated;
控制通信单元: 把接触部位沿工作平面运动的速度或者接触部位图像的运动 的速度和左键、 右键击键信息传送给主机系统, 控制屏幕上光标的移动或进行 相关操作。  Control communication unit: Transfer the speed of the contact part along the working plane or the speed of the movement of the contact part image and the left button and right click key information to the host system to control the movement of the cursor on the screen or perform related operations.
4、 根据权利要求 3 所述的鼠标装置, 其特征是: 所述运动物体是用户的手 指。  4. The mouse device according to claim 3, wherein: the moving object is a user's finger.
5、 根据权利要求 3所述的鼠标装置, 其特征是: 所述工作平面是键盘表面。 5. The mouse device according to claim 3, wherein: the work plane is a keyboard surface.
6、 根据权利要求 5所述的鼠标装置, 其特征是: 所述键盘表面是平滑的。6. The mouse device according to claim 5, wherein: the surface of the keyboard is smooth.
7、 根据权利要求 5所述的鼠标装置, 其特征是; 所述键盘上相邻的两排按 键之间安装有起托放手指作用的指托。 7. The mouse device according to claim 5, wherein: the finger holders for holding the fingers are mounted between the adjacent two rows of buttons on the keyboard.
8、 根据权利要求 3 所述的鼠标装置, 其特征是: 左键、 右键位于指托上, 或者位于标准键盘上空格键附近。  8. The mouse device according to claim 3, wherein: the left button and the right button are located on the finger rest, or are located near the space bar on the standard keyboard.
9、 一种触摸屏, 其特征是: 包括:  9. A touch screen, characterized by:
两个或两个以上摄像头: 用于对屏幕表面和屏幕一侧的运动物体进行拍摄; 图像识别单元: 用于从屏幕背景图像中识别出运动物体的图像;  Two or more cameras: for capturing moving objects on the screen surface and on one side of the screen; image recognition unit: for recognizing an image of a moving object from the background image of the screen;
判断单元: 用于判断物体是否与屏幕表面接触;  Judging unit: used to determine whether an object is in contact with the surface of the screen;
计算单元: 如果物体与屏幕表面接触, 计算出接触部位相对于参照物的位 置和在屏幕上的坐标, 或者物体接触部位的运动的速度;  Calculation unit: If the object is in contact with the surface of the screen, calculate the position of the contact portion relative to the reference object and the coordinates on the screen, or the speed of the movement of the contact portion of the object;
控制单元: 根据物体接触部位的位置或运动的速度, 进行对应的操作。 Control unit: Perform the corresponding operation according to the position of the contact area of the object or the speed of the movement.
10、 根据权利要求 9所述的触摸屏, 其特征是: 以屏幕的边缘为参照物。 10. The touch screen of claim 9, wherein: the edge of the screen is used as a reference.
PCT/CN2010/078055 2009-12-29 2010-10-25 Method for determining whether target point belongs to flat plane or not, mouse and touch screen WO2011079640A1 (en)

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CN2010102446767A CN101882014A (en) 2009-12-29 2010-07-22 Method for judging whether target point belongs to plane, mouse and touch screen
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