WO2010143872A2 - Motion learning system using motion capture and a three-dimensional graphical representation, and method for same - Google Patents

Motion learning system using motion capture and a three-dimensional graphical representation, and method for same Download PDF

Info

Publication number
WO2010143872A2
WO2010143872A2 PCT/KR2010/003676 KR2010003676W WO2010143872A2 WO 2010143872 A2 WO2010143872 A2 WO 2010143872A2 KR 2010003676 W KR2010003676 W KR 2010003676W WO 2010143872 A2 WO2010143872 A2 WO 2010143872A2
Authority
WO
WIPO (PCT)
Prior art keywords
motion
image information
graphic
virtual character
dimensional
Prior art date
Application number
PCT/KR2010/003676
Other languages
French (fr)
Korean (ko)
Other versions
WO2010143872A3 (en
Inventor
고영준
Original Assignee
Ko Young Joon
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ko Young Joon filed Critical Ko Young Joon
Publication of WO2010143872A2 publication Critical patent/WO2010143872A2/en
Publication of WO2010143872A3 publication Critical patent/WO2010143872A3/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/246Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
    • G06T7/251Analysis of motion using feature-based methods, e.g. the tracking of corners or segments involving models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/292Multi-camera tracking
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/23Recognition of whole body movements, e.g. for sport training
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/0015Dancing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • H04N21/4307Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen

Definitions

  • the present invention relates to a motion learning system for observing motion image information of a body generated at one or more viewpoints and motion image information of a foot generated at one viewpoint using motion capture and three-dimensional graphic technology. will be.
  • step information to help the understanding and learning of the motion is provided in a simple manner of transmitting a plane image indicating the position of the foot through the dance textbook, as shown in Figure 2, it was difficult to deliver accurate information with low understanding.
  • the user is primarily provided with image information of a short time point so that the user can learn according to the motion.
  • image information of a short time point so that the user can learn according to the motion.
  • this method it is possible to accurately observe the motion of a person in a three-dimensional space. It lacks the ability to continuously visualize information about the exact movements of the foot, particularly important in motion learning.
  • the present invention by applying the three-dimensional motion information obtained through the motion capture to the virtual character to render 'three-dimensional graphics motion image information' from one or more viewpoints and at the same time 'three-dimensional graphics step image information' Because it renders and outputs, it is faster and more accurate to understand motions than existing systems that deliver images at a single point of view, so that difficult motions can be learned more effectively. For example, in the case of dance, the movement of the foot is continuously observed through '3D graphic step image information' while the speed, direction and position are continuously observed. Since this process can be confirmed in real time, it is possible to identify and learn complex dance movements accurately and effectively in a shorter time.
  • '3D graphic step image information' of the present invention refers to a 3D graphic image using a motion capture that can continuously check the area corresponding to the foot or the sole that was not represented by the existing image information, and the existing media Unlike other parts of the body, which are not visible because they are not covered by other parts of the body, it is effective for the delivery of visual information about the movement of a person's foot, and the user can view the 3D graphic motion image information at the same time. By understanding the movement of the foot, you can be provided with a motion learning environment that can check the motion of the body.
  • '3D graphic motion image information' of the present invention refers to a 3D graphic image rendered from one or more 3D cameras facing a virtual character to which predetermined 3D motion data is applied, and the 3D graphic motion image information is a 3D camera.
  • the 3D graphic motion image information is a 3D camera.
  • the image recorded at one viewpoint should turn the head to the display direction in order to see the motion image.
  • the motion image of the corresponding viewpoint is displayed on a plurality of displays during the rotation. This real-time output is very quick and effective to confirm the operation of the case.
  • the user can confirm the motion of the virtual character at the appropriate time and the position and direction of the foot accurately, so that the human motion can be accurately understood and followed.
  • the motion can be effectively followed only by '3D graphic step image information' using motion capture, and the operation of considerable difficulty is possible even when outputting a sufficient number of '3D graphic motion image information' to multiple displays. To learn for yourself.
  • the 3D graphic character is output in real time, the effect is greater when the desired part is repeatedly checked and learned using the remote controller.
  • FIG. 1 is a block diagram illustrating a motion learning system according to the spirit of the present invention.
  • the present invention relates to a motion learning system using motion capture and 3D graphics and a method of implementing the same.
  • An operation database unit 102 stores 3D motion data generated by motion capturing a predetermined human motion.
  • a sound source database unit 101 for storing a sound source corresponding to the motion data
  • an motion information database unit 103 for storing data describing the motion data, and one installed toward the virtual character to which the 3D motion data is applied.
  • the motion image information rendering unit 111 generating one or more motion images from the 3D graphics camera, the 3D motion data, or a part corresponding to the foot of the cyber character to which the 3D motion data is applied, is not covered by other body parts.
  • the image display unit 140 for simultaneously outputting the images transmitted from the rendering unit through one or more display devices, the reproduction, stop, repeat, interval repeat, speed control, screen of the plurality of rendering units and the sound source playback unit It is configured to include a remote control unit 130 to control the remote control at the same time.
  • the existing step information used in the dance book as shown in FIG. 2 is utilized to make a three-dimensional graphic step image information by applying motion capture and three-dimensional graphics technology.
  • This type of step information cannot convey the feeling of operation because there is no information about the position or direction of successive step. Therefore, in order to utilize the existing step information, the present invention uses the rendered 3D step image information by applying real-time motion capture and 3D graphic technology to the virtual character as shown in FIG. 3.
  • the 3D step image information can accurately transmit the movement of the foot because the image of the foot or the sole portion is continuously displayed using a virtual character applied with motion capture and 3D graphics.
  • 3D graphic motion image information 601 rendered at one viewpoint and 3D graphic step image information rendered from a camera facing the bottom surface 602. ) Can be confirmed through one display apparatus 600.
  • the three-dimensional graphic motion image information 601 rendered at one viewpoint and the three-dimensional graphic step image information 611 rendered from the camera facing the bottom surface may be confirmed through the two display apparatuses 600 and 610.
  • the three-dimensional graphic motion image information 601 and 701 rendered at two viewpoints can be checked simultaneously through the two display devices 600 and 700, and the three-dimensional graphic step image information 611 rendered from the camera facing the bottom surface is one.
  • the display device 610 can be checked at the same time.
  • the user can understand and learn the motion of a complex person by understanding the motion of a person through the three-dimensional graphic step image while at the same time understanding the motion of the person through a separate three-dimensional graphic step image.
  • the operation may be repeatedly observed through a plurality of image information through a remote control device.
  • the left foot and the right foot of the 3D graphic step image information can be identified by color, shape, symbol, etc., and when the foot touches the floor, the color or brightness of the touched part is changed, and the contact duration time is reached. By identifying the, the user can effectively understand and learn the foot motion through the 3D graphic step image.
  • the present invention can be configured on-offline, it is preferable to provide a motion capture data of the expert to provide offline or service as content on-line. In addition, it is desirable to have a remote control and the like on-line and off-line so that the user can freely search for a desired operation.
  • the present invention is transmitted through a three-dimensional image, at least one display is required.
  • the system of the present invention provides a method of training a movement of ballet, dance, gymnastics, etc. through online and offline without incurring a high cost by pioneering a new area in the educational contents market.

Abstract

The present invention relates to a motion learning system using motion capture and a three-dimensional graphical representation, and to a method for implementing same. The present invention provides a motion learning system which simultaneously outputs, through a display device, 'three-dimensional graphical motion image information' which is simultaneously rendered from one or more three-dimensional graphical cameras using a virtual character adopting motion capture and a three-dimensional graphical representation, and 'three-dimensional graphical step image information' which is rendered from a three-dimensional graphical camera directed toward the floor. The present invention enables a student to check the motion of the virtual character from one or more viewpoints and the position and direction of the foot and movement speed of the virtual character in an accurate manner, and the student can thus clearly understand and follow the motion of the teacher carried out by the virtual character. Further, as the present invention uses the three-dimensional graphical virtual character using motion capture, the student may repeatedly study the accurate motion of any desired part using a remote control.

Description

모션캡쳐와 3차원 그래픽을 이용한 동작 학습 시스템 및 그 방법Motion Learning System and Method Using Motion Capture and 3D Graphics
본 발명은 모션캡쳐와 3차원 그래픽기술을 사용하여 하나 이상의 시점(視點)에서 생성된 신체의 동작 영상 정보와 하나의 시점에서 생성된 발의 동작 영상 정보를 동시에 관찰할 수 있게 하는 동작 학습 시스템에 관한 것이다.The present invention relates to a motion learning system for observing motion image information of a body generated at one or more viewpoints and motion image information of a foot generated at one viewpoint using motion capture and three-dimensional graphic technology. will be.
영상 정보를 이용한 종래의 동작 학습 시스템은 동작 숙련자의 동작을 녹화한 동영상이나 모션캡쳐 기술을 통해 구현한 가상 캐릭터의 동작을 하나의 화면상에 표시하고, 사용자가 이를 따라서 몸을 움직임으로써 동작을 학습하는 방식이었다.Conventional motion learning system using image information displays motions of a motion expert and a virtual character implemented through motion capture technology on one screen, and the user learns motions by moving his body accordingly. It was the way.
특히, 동작의 이해 및 학습에 도움을 주는 스텝 정보는 도 2와 같이 발의 위치를 나타내는 평면 이미지를 댄스 교본등을 통하여 전달하는 단순한 방식으로 제공되어 이해도가 낮고 정확한 정보의 전달이 힘들었다.In particular, the step information to help the understanding and learning of the motion is provided in a simple manner of transmitting a plane image indicating the position of the foot through the dance textbook, as shown in Figure 2, it was difficult to deliver accurate information with low understanding.
종래 기술에 의한 동작 교육 매체 및 프로그램에 있어서는 주로 단시점(單視點)의 영상 정보를 제공하여 사용자가 동작을 따라 배우도록 하였으나, 이러한 방법으로는 3차원 공간에서 이루어지는 사람의 동작을 정확히 관찰할 수 없고, 특히 동작 학습에 있어서 중요한 발의 정확한 움직임에 대한 정보를 연속적으로 시각화하는 기능은 구비되어 있지 않았다.In the motion training media and programs according to the prior art, the user is primarily provided with image information of a short time point so that the user can learn according to the motion. However, in this method, it is possible to accurately observe the motion of a person in a three-dimensional space. It lacks the ability to continuously visualize information about the exact movements of the foot, particularly important in motion learning.
본 발명에 따르면, 모션캡쳐를 통해 획득된 3차원 동작정보를 가상 캐릭터에 적용하여 하나 이상의 시점(視點)으로 부터 '3차원 그래픽 동작 영상 정보'를 렌더링하고 동시에 '3차원 그래픽 스텝 영상 정보'를 렌더링하여 출력하기 때문에 하나의 시점(視點)으로 영상을 전달하는 기존의 시스템에 비해 동작의 이해가 빠르고 정확하므로 어려운 동작을 보다 효과적으로 학습할 수 있게 된다. 예를 들어 무용의 경우, 발의 움직임을 '3차원 그래픽 스텝 영상 정보'를 통해 그 빠르기와 방향, 위치등을 연속적으로 관찰하면서 동시에 '3차원 그래픽 동작 영상 정보'를 통해 스텝에 따른 몸의 동작을 실시간으로 확인할 수 있으므로 이러한 과정을 반복함으로써 복잡한 무용동작을 보다 짧은 시간에 정확하고 효과적으로 파악하고 학습 할 수 있게 된다.According to the present invention, by applying the three-dimensional motion information obtained through the motion capture to the virtual character to render 'three-dimensional graphics motion image information' from one or more viewpoints and at the same time 'three-dimensional graphics step image information' Because it renders and outputs, it is faster and more accurate to understand motions than existing systems that deliver images at a single point of view, so that difficult motions can be learned more effectively. For example, in the case of dance, the movement of the foot is continuously observed through '3D graphic step image information' while the speed, direction and position are continuously observed. Since this process can be confirmed in real time, it is possible to identify and learn complex dance movements accurately and effectively in a shorter time.
본 발명의 '3차원 그래픽 스텝 영상 정보'는 기존의 영상정보로는 표현하지 못했던 발 또는 발바닥에 해당하는 부위를 연속적으로 확인 할 수 있는 모션캡쳐를 사용한 3차원 그래픽 영상을 말하며 기존의 매체와는 달리 발 또는 발바닥에 해당하는 부위가 신체의 다른부위에 가려서 보이지 않는 경우가 없으므로 사람의 발의 동작에 대한 시각적인 정보의 전달에 효과적이고, 3차원 그래픽 동작 영상 정보와 동시에 볼 수 있기 때문에 사용자는 실시간으로 발의 움직임을 이해하면서 몸의 동작도 확인할 수 있는 동작 학습 환경을 제공받을수 있다.'3D graphic step image information' of the present invention refers to a 3D graphic image using a motion capture that can continuously check the area corresponding to the foot or the sole that was not represented by the existing image information, and the existing media Unlike other parts of the body, which are not visible because they are not covered by other parts of the body, it is effective for the delivery of visual information about the movement of a person's foot, and the user can view the 3D graphic motion image information at the same time. By understanding the movement of the foot, you can be provided with a motion learning environment that can check the motion of the body.
본 발명의 '3차원 그래픽 동작 영상 정보'는 소정의 3차원 동작 데이터가 적용된 가상 캐릭터를 향하는 하나 이상의 3차원 카메라로부터 렌더링된 3차원 그래픽 영상을 말하며, 상기 3차원 그래픽 동작 영상 정보가 3차원 카메라에 해당되는 방향에 설치된 하나 이상의 디스플레이 장치를 통하여 출력되게 되면 사용자는 시선의 방향에 위치한 디스플레이로부터 그 시점(視點)에 해당하는 동작 영상을 연속적으로 볼 수 있게 된다.'3D graphic motion image information' of the present invention refers to a 3D graphic image rendered from one or more 3D cameras facing a virtual character to which predetermined 3D motion data is applied, and the 3D graphic motion image information is a 3D camera. When output through one or more display devices installed in the direction corresponding to the user can continuously view the operation image corresponding to the viewpoint from the display located in the direction of the line of sight.
예를 들어 회전하는 동작의 경우 하나의 시점(視點)으로 기록된 영상은 동작영상을 보기위해 머리를 디스플레이 방향으로 돌려야하지만 본 발명에 따르면 회전하는 동안에 다수의 디스플레이에 해당 시점(視點)의 동작 영상이 실시간으로 출력는 경우 동작의 확인이 매우 빠르고 효과적으로 이루어지게 된다.For example, in the case of a rotating motion, the image recorded at one viewpoint should turn the head to the display direction in order to see the motion image. According to the present invention, the motion image of the corresponding viewpoint is displayed on a plurality of displays during the rotation. This real-time output is very quick and effective to confirm the operation of the case.
또한 본 발명에 따르면, 원격제어장치를 통해 복수의 디스플레이를 동시에 콘트롤 할 수 있으므로 동작의 학습이 이루어질때까지 구간반복이나 저속재생등을 통해 3차원 동작 정보를 학습함으로써 짧은 시간에 효과적인 학습이 이루어지는 효과가 있다.In addition, according to the present invention, since a plurality of displays can be controlled at the same time through the remote control device effective learning in a short time by learning the three-dimensional motion information through the interval repeat or low speed playback until the learning of the operation is made There is.
본 동작 학습 시스템의 방식에 따르면 사용자가 가상 캐릭터의 동작을 적절한 시점에서 확인함과 동시에 발의 위치와 방향을 정확하게 확인할 수 있으므로 사람의 동작을 정확히 이해하고 따라할 수 있다. 실제로 간단한 동작의 경우는 모션캡쳐를 이용한 '3차원 그래픽 스텝 영상 정보'만으로도 효과적으로 동작을 따라할 수 있으며 충분한 수의 '3차원 그래픽 동작 영상 정보'를 다수의 디스플레이에 출력하는 경우 혼자서도 상당한 난이도의 동작을 스스로 배울 수 있다. 또한 실시간으로 출력되는 3차원 그래픽 가상 캐릭터를 사용하기 때문에 리모컨을 이용하여 원하는 부분을 반복적으로 확인하여 학습하는 경우 그 효과는 더 커진다.According to the method of the present motion learning system, the user can confirm the motion of the virtual character at the appropriate time and the position and direction of the foot accurately, so that the human motion can be accurately understood and followed. In fact, in case of simple operation, the motion can be effectively followed only by '3D graphic step image information' using motion capture, and the operation of considerable difficulty is possible even when outputting a sufficient number of '3D graphic motion image information' to multiple displays. To learn for yourself. In addition, since the 3D graphic character is output in real time, the effect is greater when the desired part is repeatedly checked and learned using the remote controller.
도 1 : 그래픽을 이용한 댄스 학습 시스템 구성도1: Diagram of dance learning system using graphics
도 2 : 기존의 스텝 정보2: existing step information
도 3 : 3차원 그래픽 스텝 영상 정보3: 3D graphic step image information
도 4 : 동작 학습 시스템의 예 14: Example 1 of the motion learning system
도 5 : 동작 학습 시스템의 예 25: Example 2 of the motion learning system
도 6 : 동작 학습 시스템의 예 36: Example 3 of a motion learning system
이하 본 발명에 따른 시스템 및 방법의 바람직한 실시예를 첨부 도면을 참조하여 설명한다.DESCRIPTION OF THE PREFERRED EMBODIMENTS Preferred embodiments of systems and methods according to the present invention are described below with reference to the accompanying drawings.
도 1은 본 발명의 사상에 따른 동작 학습 시스템을 설명하는 블록도이다.1 is a block diagram illustrating a motion learning system according to the spirit of the present invention.
도 1을 참조하면, 본 발명은 모션캡쳐와 3차원 그래픽을 사용한 동작 학습 시스템과 그 구현방법에 관한 것으로서, 소정의 사람 동작을 모션캡쳐하여 생성한 3차원 동작 데이터를 저장하는 동작 데이터베이스부(102), 상기 동작 데이터에 해당하는 음원을 저장하는 음원 데이터베이스부(101), 상기 동작 데이터를 설명하는 자료를 저장한 동작 정보 데이터베이스부(103), 상기 3차원 동작 데이터가 적용된 가상 캐릭터를 향해 설치된 하나 이상의 3차원 그래픽 카메라로부터 하나 이상의 동작 영상을 생성하는 동작 영상 정보 렌더링부(111), 상기 3차원 동작 데이터 또는 이 3차원 동작 데이터가 적용된 사이버캐릭터의 발에 해당하는 부위가 다른 신체 부위등에 가려지지 않고 연속적으로 보일 수 있도록 하나 이상의 3차원 그래픽 카메라를 통해 하나 이상의 3차원 그래픽 스텝 영상 정보를 렌더링하는 스텝 영상 정보 렌더링부(112), 재생중인 동작에 대한 설명을 출력하는 동작 정보 표시부(113), 재생중인 동작에 해당하는 음원을 데이터베이스로부터 출력하는 음원재생부(120), 상기의 렌더링부로부터 전송된 영상들을 하나 이상의 디스플레이 장치를 통해 동시에 출력하는 영상 디스플레이부(140), 상기의 복수의 렌더링부와 음원재생부의 재생, 정지, 반복, 구간반복, 속도조절, 화면전환등을 원격으로 동시에 제어할 수 있게 하는 원격 제어부(130)를 포함하여 구성된다.Referring to FIG. 1, the present invention relates to a motion learning system using motion capture and 3D graphics and a method of implementing the same. An operation database unit 102 stores 3D motion data generated by motion capturing a predetermined human motion. ), A sound source database unit 101 for storing a sound source corresponding to the motion data, an motion information database unit 103 for storing data describing the motion data, and one installed toward the virtual character to which the 3D motion data is applied. The motion image information rendering unit 111 generating one or more motion images from the 3D graphics camera, the 3D motion data, or a part corresponding to the foot of the cyber character to which the 3D motion data is applied, is not covered by other body parts. One or more tertiary via one or more three-dimensional graphics cameras to allow continuous viewing Step image information rendering unit 112 for rendering the original graphic step image information, operation information display unit 113 for outputting a description of the operation being played, and sound source playback unit 120 for outputting a sound source corresponding to the operation being played from the database. ), The image display unit 140 for simultaneously outputting the images transmitted from the rendering unit through one or more display devices, the reproduction, stop, repeat, interval repeat, speed control, screen of the plurality of rendering units and the sound source playback unit It is configured to include a remote control unit 130 to control the remote control at the same time.
본 발명에서는 도 2와 같은 댄스교본등에서 쓰이는 기존의 스텝 정보를 모션캡쳐와 3차원 그래픽 기술을 적용하여 3차원 그래픽 스텝 영상 정보로 만들어 활용하고 있다. 이러한 형식의 스텝 정보는 연속적인 스텝의 위치나 방향에 대한 정보가 없으므로 동작의 느낌을 전달할 수 없다. 따라서 본 발명에서는 이러한 기존의 스텝 정보를 활용하기 위해 도 3에서 보여지는 바와 같이 실시간 모션캡쳐와 3차원 그래픽 기술을 가상 캐릭터에 적용하여 렌더링된 3차원 스텝 영상 정보를 사용한다. 이러한 3차원 스텝 영상 정보는 모션캡쳐와 3차원 그래픽을 적용한 가상 캐릭터를 이용하여 발 또는 발바닥부위의 영상을 끊김없이 연속적으로 보여주므로 발의 움직임을 정확히 전달할 수 있다.In the present invention, the existing step information used in the dance book as shown in FIG. 2 is utilized to make a three-dimensional graphic step image information by applying motion capture and three-dimensional graphics technology. This type of step information cannot convey the feeling of operation because there is no information about the position or direction of successive step. Therefore, in order to utilize the existing step information, the present invention uses the rendered 3D step image information by applying real-time motion capture and 3D graphic technology to the virtual character as shown in FIG. 3. The 3D step image information can accurately transmit the movement of the foot because the image of the foot or the sole portion is continuously displayed using a virtual character applied with motion capture and 3D graphics.
도 4는 이러한 동작 학습 시스템의 바람직한 제 1 실시예이다. 모션캡쳐와 3차원 그래픽 기술을 이용하면 도 4에서 보여지는 바와 같이 하나의 시점에서 렌더링된 3차원 그래픽 동작 영상 정보(601)와 바닥면을 향하는 카메라로 부터 렌더링된 3차원 그래픽 스텝 영상 정보(602)를 하나의 디스플레이 장치(600)를 통해 확인할 수 있다.4 is a first preferred embodiment of such a motion learning system. Using motion capture and 3D graphics technology, as shown in FIG. 4, 3D graphic motion image information 601 rendered at one viewpoint and 3D graphic step image information rendered from a camera facing the bottom surface 602. ) Can be confirmed through one display apparatus 600.
도 5는 동작 학습 시스템의 바람직한 제 2 실시예이다. 하나의 시점에서 렌더링된 3차원 그래픽 동작 영상 정보(601)와 바닥면을 향하는 카메라로 부터 렌더링된 3차원 그래픽 스텝 영상 정보(611)를 두 개의 디스플레이 장치(600,610)를 통해 확인할 수 있다.5 is a second preferred embodiment of a motion learning system. The three-dimensional graphic motion image information 601 rendered at one viewpoint and the three-dimensional graphic step image information 611 rendered from the camera facing the bottom surface may be confirmed through the two display apparatuses 600 and 610.
도 6은 동작 학습 시스템의 바람직한 제 3 실시예이다. 두 개의 시점에서 렌더링된 3차원 그래픽 동작 영상 정보(601,701)를 두 개의 디스플레이 장치(600,700)를 통해 동시에 확인할 수 있고, 바닥면을 향하는 카메라로 부터 렌더링된 3차원 그래픽 스텝 영상 정보(611)를 하나의 디스플레이 장치(610)를 통해 동시에 확인할 수 있다. 6 is a third preferred embodiment of a motion learning system. The three-dimensional graphic motion image information 601 and 701 rendered at two viewpoints can be checked simultaneously through the two display devices 600 and 700, and the three-dimensional graphic step image information 611 rendered from the camera facing the bottom surface is one. The display device 610 can be checked at the same time.
사용자는 이러한 3차원 그래픽 동작 영상 정보를 통해서 사람의 동작을 이해하면서 동시에 별도의 3차원 그래픽 스텝 영상을 통해서 보다 정확한 발의 움직임을 이해함으로써 복잡한 사람의 동작을 효과적으로 이해하고 학습하게 된다. 또한, 원격 제어 장치를 통해 해당 동작을 복수의 영상 정보를 통해서 반복 관찰할 수 있다.The user can understand and learn the motion of a complex person by understanding the motion of a person through the three-dimensional graphic step image while at the same time understanding the motion of the person through a separate three-dimensional graphic step image. In addition, the operation may be repeatedly observed through a plurality of image information through a remote control device.
본 발명에서는 상기의 3차원 그래픽 스텝 영상정보의 왼발과 오른발을 색깔, 모양, 기호등으로 식별할 수 있도록 하였고, 발이 바닥에 닿는 경우 닿는 부위의 색깔 또는 밝기 등에 변화를 주어 접촉 부위와 접촉 지속 시간을 식별할 수 있게 함으로써 사용자가 3차원 그래픽 스텝 영상을 통하여 발 동작을 효과적으로 이해하고 학습할 수 있도록 하였다.In the present invention, the left foot and the right foot of the 3D graphic step image information can be identified by color, shape, symbol, etc., and when the foot touches the floor, the color or brightness of the touched part is changed, and the contact duration time is reached. By identifying the, the user can effectively understand and learn the foot motion through the 3D graphic step image.
본 발명은 온오프라인으로 구성이 가능하며, 전문가의 모션캡쳐 데이터를 구비하여 오프라인상에서 서비스 하거나 온라인상에서 콘텐츠로서 제공하는것이 바람직하다. 또한 온라인과 오프라인상에서 동일하게 리모컨등을 구비하여 사용자가 원하는 동작을 자유로이 검색할 수 있도록 하는것이 바람직하다.The present invention can be configured on-offline, it is preferable to provide a motion capture data of the expert to provide offline or service as content on-line. In addition, it is desirable to have a remote control and the like on-line and off-line so that the user can freely search for a desired operation.
본 발명은 3차원영상을 통하여 전달되므로 하나 이상의 디스플레이가 필요하며 이를 위하여 가정에서는 하나의 모니터에 두개의 영상을 출력하거나 두개 이상의 모니터에 영상을 출력하는것이 바람직하고 사용자가 리모컨등으로 영상을 콘트롤 하는 형태로 작동된다. 오프라인상에서는 보다 많은 수의 디스플레이를 이용하여 다양한 시점에서의 '3차원 그래픽 동작 영상'을 출력하여 작동하는것이 가능하 다.Since the present invention is transmitted through a three-dimensional image, at least one display is required. For this purpose, it is preferable to output two images on one monitor or to output images on two or more monitors. It works in the form. It is possible to operate by outputting 'three-dimensional graphic motion images' at various points of time using a larger number of displays offline.
본 발명의 시스템은 교육 컨텐츠시장에서 새로운 영역을 개척함으로써 비용을 많이 들이지 않고 온오프라인을 통해 발레,댄스,체조등의 동작을 교육받을 수 있는 방법을 제공한다.The system of the present invention provides a method of training a movement of ballet, dance, gymnastics, etc. through online and offline without incurring a high cost by pioneering a new area in the educational contents market.

Claims (10)

  1. (a) 소정의 사람의 동작을 모션캡쳐하여 생성한 3차원 동작 데이터를 저장하는 동작 데이터베이스부;(a) a motion database unit for storing three-dimensional motion data generated by motion capturing a motion of a predetermined person;
    (b) 상기의 동작 데이터에 해당하는 음원 정보를 저장하는 음원 정보 데이터베이스부;(b) a sound source information database unit for storing sound source information corresponding to the operation data;
    (c) 상기 (a)의 3차원 동작 데이터가 적용된 가상 캐릭터를 향해 임의의 방향에 설치된 하나 이상의 3차원 그래픽 카메라를 통해 가상 캐릭터의 동작 영상 정보를 실시간 렌더링하는 동작 영상 정보 렌더링부;(c) a motion image information rendering unit configured to render motion image information of the virtual character in real time through at least one 3D graphic camera installed in an arbitrary direction toward the virtual character to which the 3D motion data of (a) is applied;
    (d) 바닥을 향하는 3차원 그래픽 카메라를 통해 상기 (c)의 가상 캐릭터의 발 또는 발바닥에 해당하는 부위만을 연속적으로 관찰할 수 있는 3차원 그래픽 스텝 영상 정보를 실시간 렌더링하는 스텝 영상 정보 렌더링부;(d) a step image information rendering unit configured to render in real time three-dimensional graphic step image information capable of continuously observing only a part corresponding to the foot or the sole of the virtual character of (c) through a three-dimensional graphic camera facing the floor;
    (e) 상기 (b)의 3차원 그래픽 동작 영상 정보와 (c)의 3차원 그래픽 스텝 영상 정보를 하나 이상의 디스플레이 장치를 통해 실시간으로 동시에 출력하는 영상 디스플레이부;및(e) an image display unit which simultaneously outputs the 3D graphic motion image information of (b) and the 3D graphic step image information of (c) in real time through one or more display devices; and
    (f) 상기 (e)의 영상 정보의 디스플레이와 동시에 이에 해당하는 음원을 상기의 음원 정보 데이터베이스로 부터 전송 받아 실시간으로 출력하는 음원 재생부를 포함하는것을 특징으로하는 동작 학습 시스템;(f) an operation learning system including a sound source reproducing unit which displays the image information of (e) and simultaneously receives the corresponding sound source from the sound source information database and outputs it in real time;
  2. 제 1항에 있어서,The method of claim 1,
    상기 영상 정보와 음원 정보의 재생, 정지, 일시정지, 반복, 구간반복, 속도조절 및 상기 영상정보의 화면전환등을 원격으로 제어할 수 있는 원격 제어 장치를 포함하는 것을 특징으로 하는 동작 학습 시스템And a remote control device for remotely controlling the reproduction, stop, pause, repetition, section repetition, speed control, and screen switching of the image information of the image information and sound source information.
  3. 제 1항에 있어서,The method of claim 1,
    상기의 3차원 동작 데이터를 설명하는 자료를 저장한 동작 정보 데이터베이스부와, 재생중인 동작에 대한 설명을 출력하는 동작 정보 디스플레이부를 포함하는 것을 특징으로 하는 동작 학습 시스템And a motion information database for storing data describing the 3D motion data, and a motion information display for outputting a description of the motion being reproduced.
  4. 제 1항에 있어서,The method of claim 1,
    상기의 3차원 그래픽 스텝 영상 정보는 왼발과 오른발을 색깔, 모양, 기호등으로 식별할 수 있도록 하는것을 특징으로 하는 동작 학습 시스템The 3D graphic step image information is a motion learning system, characterized in that the left and right feet can be identified by color, shape, symbols, etc.
  5. 제 1항에 있어서,The method of claim 1,
    상기의 3차원 그래픽 스텝 영상 정보는 발이 바닥에 닿는 경우 닿는 부위의 색깔 또는 밝기등에 변화를 주어 접촉 부위와 접촉 지속 시간을 식별할 수 있게 하는것을 특징으로 하는 동작 학습 시스템The 3D graphic step image information is a motion learning system, characterized in that when the foot touches the floor, the color or brightness of the touched part is changed to identify the touched part and the contact duration.
  6. (a) 소정의 사람의 동작을 모션캡쳐하여 3차원 동작 데이터를 생성하는 단계;(a) motion capturing motions of a predetermined person to generate three-dimensional motion data;
    (b) 상기 (a)단계의 3차원 동작 데이터가 적용된 가상 캐릭터를 향해 임의의 방향에 설치된 하나 이상의 3차원 그래픽 카메라를 통해 가상 캐릭터의 3차원 그래픽 동작 영상 정보를 실시간 렌더링하는 단계;(b) real-time rendering the 3D graphic motion image information of the virtual character through at least one 3D graphic camera installed in an arbitrary direction toward the virtual character to which the 3D motion data of step (a) is applied;
    (c) 바닥을 향하는 3차원 그래픽 카메라를 통해 상기 (b)단계의 가상 캐릭터의 발 또는 발바닥에 해당하는 부위만을 연속적으로 관찰할 수 있는 3차원 그래픽 스텝 영상 정보를 실시간 렌더링하는 단계;(c) real-time rendering three-dimensional graphic step image information capable of continuously observing only a part corresponding to the foot or the sole of the virtual character of step (b) through a three-dimensional graphics camera facing the floor;
    (d) 상기의 동작 데이터에 해당하는 음원 정보를 실시간 재생하는 단계; 및(d) reproducing sound source information corresponding to the motion data in real time; And
    (e) 상기 (b)의 3차원 그래픽 동작 영상 정보와 (c)의 3차원 그래픽 스텝 영상 정보와 (d)의 음원 정보를 하나 이상의 디스플레이 장치와 사운드 장치를 통해 실시간으로 동시에 출력하는 단계;(e) simultaneously outputting three-dimensional graphic motion image information of (b), three-dimensional graphic step image information of (c) and sound source information of (d) in real time through one or more display devices and sound devices;
    를 포함하는 동작 학습 방법.Action learning method comprising a.
  7. 제 6항에 있어서,The method of claim 6,
    상기 영상 정보와 음원 정보의 재생, 정지, 일시정지, 반복, 구간반복,속도조절 및 상기 영상 정보의 화면전환등을 원격으로 제어하는 단계를 포함하는 것을 특징으로 하는 동작 학습 방법.And remotely controlling playback, stop, pause, repetition, section repeating, speed control, and screen switching of the image information of the image information and sound source information.
  8. 제 6항에 있어서,The method of claim 6,
    상기의 동작 학습 시스템는 동작에 대한 설명을 디스플레이하는 동작 설명 단계를 포함하는 것을 특징으로 하는 동작 학습 방법.The motion learning system includes a motion description step of displaying a description of the motion.
  9. 제 6항에 있어서,The method of claim 6,
    상기의 3차원 그래픽 스텝 영상 정보는 왼발과 오른발을 색깔, 모양, 기호등으로 식별할 수 있도록 하는것을 특징으로 하는 동작 학습 방법.The three-dimensional graphic step image information is a motion learning method characterized in that the left foot and the right foot can be identified by color, shape, symbols and the like.
  10. 제 6항에 있어서,The method of claim 6,
    상기의 3차원 그래픽 스텝 영상 정보는 발이 바닥에 닿는 경우 닿는 부위의 색깔 또는 밝기등에 변화를 주어 접촉 부위와 접촉 지속 시간을 식별할 수 있게 하는것을 특징으로 하는 동작 학습 방법.Wherein the three-dimensional graphic step image information is a motion learning method characterized in that when the foot touches the floor to change the color or brightness of the touched area to identify the contact and the contact duration.
PCT/KR2010/003676 2009-06-09 2010-06-09 Motion learning system using motion capture and a three-dimensional graphical representation, and method for same WO2010143872A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020090051086A KR20100132322A (en) 2009-06-09 2009-06-09 Method and system for motion learning using motioncapure and three dimensional graphics
KR10-2009-0051086 2009-06-09

Publications (2)

Publication Number Publication Date
WO2010143872A2 true WO2010143872A2 (en) 2010-12-16
WO2010143872A3 WO2010143872A3 (en) 2011-03-31

Family

ID=43309356

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2010/003676 WO2010143872A2 (en) 2009-06-09 2010-06-09 Motion learning system using motion capture and a three-dimensional graphical representation, and method for same

Country Status (2)

Country Link
KR (1) KR20100132322A (en)
WO (1) WO2010143872A2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140118522A1 (en) * 2012-11-01 2014-05-01 Josh Heath Zuniga Dance learning system using a computer

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10748444B2 (en) 2016-06-13 2020-08-18 Electronics And Telecommunications Research Institute Apparatus for writing motion script, apparatus for self-teaching of motion and method for using the same
CN109887380A (en) * 2019-03-04 2019-06-14 郑州大学体育学院 A kind of intelligence sports dancing step learning device

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000054349A (en) * 2000-06-02 2000-09-05 김용환 3 -Dimetional Dance Simulator with the Capability of Free Step
KR20010081193A (en) * 2000-02-10 2001-08-29 이수원 3D virtual reality motion capture dance game machine by applying to motion capture method
KR20050082559A (en) * 2004-02-19 2005-08-24 주식회사 소니컴퓨터 엔터테인먼트 코리아 Dance learning system, internet community service system and internet community service method using the same, dance learning method, and computer executable recording media on which programs implement said methods are recorded
KR20070121916A (en) * 2006-06-23 2007-12-28 주식회사 골든오일 System for operating dance academy and program recording medium

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010081193A (en) * 2000-02-10 2001-08-29 이수원 3D virtual reality motion capture dance game machine by applying to motion capture method
KR20000054349A (en) * 2000-06-02 2000-09-05 김용환 3 -Dimetional Dance Simulator with the Capability of Free Step
KR20050082559A (en) * 2004-02-19 2005-08-24 주식회사 소니컴퓨터 엔터테인먼트 코리아 Dance learning system, internet community service system and internet community service method using the same, dance learning method, and computer executable recording media on which programs implement said methods are recorded
KR20070121916A (en) * 2006-06-23 2007-12-28 주식회사 골든오일 System for operating dance academy and program recording medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140118522A1 (en) * 2012-11-01 2014-05-01 Josh Heath Zuniga Dance learning system using a computer

Also Published As

Publication number Publication date
WO2010143872A3 (en) 2011-03-31
KR20100132322A (en) 2010-12-17

Similar Documents

Publication Publication Date Title
CA2484586C (en) A surgical training simulator
Suma et al. Leveraging change blindness for redirection in virtual environments
US7095388B2 (en) Method and system for developing consistency of motion
IL123073A0 (en) Endoscopic tutorial system
Hachimura et al. A prototype dance training support system with motion capture and mixed reality technologies
US20170316714A1 (en) Education system using virtual robots
JP3715219B2 (en) Virtual field training device
Kim et al. VR-MOOCs: A learning management system for VR education
KR101757420B1 (en) The system for remote video communication and lecture based on interaction using transparent display
CN105187787B (en) A kind of mouse movable screen automatic identification and the method and system of monitoring
WO2010143872A2 (en) Motion learning system using motion capture and a three-dimensional graphical representation, and method for same
US11442685B2 (en) Remote interaction via bi-directional mixed-reality telepresence
KR20170143264A (en) Virtual reality access monitoring system and method
Perez et al. Developing a virtual environment for safety training
CN110491226A (en) Learning support system and computer readable recording medium
Caluya et al. Transferability of spatial maps: Augmented versus virtual reality training
Nawahdah et al. Setting the best view of a virtual teacher in a mixed reality physical-task learning support system
Soga et al. Proposal and development of motion navigator enabling learners to observe expert’s motion from expert’s viewpoint by augmented reality
KR20160005841A (en) Motion recognition with Augmented Reality based Realtime Interactive Human Body Learning System
TW201937461A (en) Interactive training and testing apparatus
CN111402651B (en) Intelligent teaching system based on VR technique
WO2023152830A1 (en) Assistance system, assistance device, and assisted device
KR102261163B1 (en) A method and apparatus for on-line learning
JP4750816B2 (en) Driving training device
JP2008151935A (en) Driving training apparatus

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 10786355

Country of ref document: EP

Kind code of ref document: A2

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 10786355

Country of ref document: EP

Kind code of ref document: A2