WO2009065250A1 - Système de jeu en réseau avec plate-forme de partage d'informations de fonctionnement et procédé de jeu en réseau pour le partage d'informations de fonctionnement - Google Patents

Système de jeu en réseau avec plate-forme de partage d'informations de fonctionnement et procédé de jeu en réseau pour le partage d'informations de fonctionnement Download PDF

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Publication number
WO2009065250A1
WO2009065250A1 PCT/CN2007/003285 CN2007003285W WO2009065250A1 WO 2009065250 A1 WO2009065250 A1 WO 2009065250A1 CN 2007003285 W CN2007003285 W CN 2007003285W WO 2009065250 A1 WO2009065250 A1 WO 2009065250A1
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WO
WIPO (PCT)
Prior art keywords
player
operation information
players
network game
representing
Prior art date
Application number
PCT/CN2007/003285
Other languages
English (en)
Chinese (zh)
Inventor
Kuo Chen Peng
Original Assignee
Lager Network Technologies Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lager Network Technologies Inc. filed Critical Lager Network Technologies Inc.
Priority to PCT/CN2007/003285 priority Critical patent/WO2009065250A1/fr
Publication of WO2009065250A1 publication Critical patent/WO2009065250A1/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/08Auctions

Definitions

  • the invention relates to a network game system and method, in particular to an online game system and an online game operation information sharing method with an operation information sharing platform.
  • the Internet has entered thousands of households, and the transmission of information through the Internet has become an indispensable communication mode. All walks of life are expanding various business opportunities through the Internet. For example, online games have become an invisible battlefield for software companies. It is estimated that there are dozens of RPG (Role-playing games) in the market, and the competition is fierce.
  • RPG Role-playing games
  • FIG. 1 is a schematic diagram of an environment in which a server end is connected to each terminal in a prior art network game.
  • the terminal 12, the terminal 14 and the terminal 16 are representatively depicted in Fig. 1 and interconnected with the server terminal 10 via the network 1.
  • the server terminal 10 provides a dominant service for the network game for the plurality of players of the operation terminal 12, the terminal 14 and the terminal 16 to participate in the game.
  • the server will verify the player's account number, password and related security mechanisms such as security hardware lock or security paper card to confirm participation.
  • the server will verify the player's account number, password and related security mechanisms such as security hardware lock or security paper card to confirm participation.
  • step 2 of FIG. 2 the character selected by the player searches for a so-called "monster" according to the task indicated by the server or randomly to the game map, and the next step 208 is to kill the monster until the monster's life value approaches a predetermined value, for example, zero. , you can get feedback on the experience value, virtual currency or virtual equipment.
  • step 210 when the character accumulates a certain empirical value, the character level is upgraded and the skill is assigned.
  • the skill distribution point can be assigned to the character's special ability, for example, a certain kind of character is more effective to kill the monster's martial arts. and many more.
  • the manufacturer who runs the game has the information exchange with the terminal operated by each player, and the server only needs to transmit a small amount of data via the network to the computer of the player terminal, and the computer of the player terminal is based on The data is transmitted for calculation, and the operation result is displayed on the screen of the player terminal to create a game environment scene. Therefore, by the server side sharing the operation information of a particular player to the rest of the players, the amount of information actually transmitted on the network will be much lower than that of the transmitted image file. That is, the same operational information exchange, dominated by the server side provided by the game operator, the transmission speed will be greatly improved.
  • Another object of the present invention is to provide a network game system and a network game operation information sharing method which can provide a value-added service on the game server side and further enhance interaction in the virtual environment.
  • a further object of the present invention is to provide a network game system and a network game operation information sharing method that can obtain feedback after a specific player inputs resources.
  • An online game system with an operation information sharing platform includes: a plurality of network game terminals controlled by a player; a database storing a virtual character data representing the player; and a server; a server connected to the at least one database for forming a plurality of roles respectively representing the players in the network game environment, accepting an application by one of the players to provide operation information representing a role of the player Communicating rights, by the network advertising the exchange rights information to at least a part of the remaining players, determining, by a predetermined mechanism, whether the communication rights are provided to another player in a part of the remaining players, and The other player obtains the operation information representing the player role according to a predetermined condition of the communication right.
  • the network game is connected to a server by a plurality of players respectively via respective networks, and the server end is formed in the network game environment.
  • the method comprising the steps of: a) receiving, by the server, an application of one of the players, providing an operation information representative of a role of the player Communicating rights; b) notifying the exchange rights information to at least a portion of the remaining players by the server; c) determining, by a predetermined mechanism, whether the communication rights are provided to another of the remaining players a player; and d) if the communication right confirmation is provided to another player, the other player obtains the operation information representing the player role according to a predetermined condition of the communication right.
  • the predetermined mechanism of the step c) is a bidding mechanism.
  • the above method further comprises the step e) of obtaining the right to publicly sell the operation information by the server side in consultation with the requesting player, between the steps a) and b).
  • the predetermined condition of the step e) is to pay the substantial currency.
  • the predetermined condition of the step d) is payment of virtual currency or payment of virtual treasure.
  • the server side provides a new value-added service to provide different choices for game players, it is a rare solution.
  • FIG. 1 is a schematic diagram of an environment in which a server end is connected to each terminal in a prior art network game
  • FIG. 3 is a schematic diagram of a network game system with an operation information sharing platform according to the present invention
  • FIG. 4 is a flowchart of operation of the network game operation information sharing method of the present invention
  • Figure 5 is a flow chart showing the operation of the first embodiment of the present invention.
  • Figure 6 is a flow chart showing the operation of the second embodiment of the present invention.
  • Figure 7 is a flow chart showing the operation of the third embodiment of the present invention.
  • Figure 8 is a flow chart showing the operation of the fourth embodiment of the present invention.
  • the network game system 2 includes: a plurality of player-controlled network game terminals 25-28; a database 22 storing the player's virtual character data; and a server 24.
  • the server 24 is connected to the database 22 for forming a plurality of roles respectively representing the players in the online game environment, accepting an application for one of the players to provide an operation information exchange right representing a role of the player, and advertising the network 20 Communicating the rights information to at least a portion of the remaining players, determining, by a predetermined mechanism, whether the communication rights are provided to another player in a portion of the remaining players, and the other player is based on predetermined conditions for the exchange of rights, Get operation information representing the player role.
  • step 32 the server receives an application from one of the players, sells a service information exchange right representing a player's role, and then, in step 34, the server side announces the exchange of rights information to at least a portion of the remaining players.
  • step 36 it is determined by a predetermined mechanism whether the communication right is sold to another player in a part of the remaining players. If the communication right is confirmed to be sold to another player in step 38, the other player is based on the communication. a predetermined condition of the right, obtaining operation information representing the player role
  • the server receives an application from one of the players, and sells an operation information exchange right representing a role of the player, including the sale condition, (for example, the player A wants to sell the operation information of the character a, and the price to be sold is
  • the virtual currency is 100 million yuan, and the application is submitted to the server.
  • Step 44 The server side announces the exchange right information to at least a part of the remaining players (for example, the server side announces the operation information of the role a including the selling information of the selling price to the game). Environment).
  • step 46 if the price of the purchase operation information exceeds or equals the sale condition, the next step 48 is continued, and if not, the process returns to step 44.
  • step 48 will determine in the order of purchase demand whether the communication rights are sold to another player in a portion of the remaining players (eg, player B is the first to agree to virtual currency 100 million The elementary cost purchases the demander), and in step 50, if the communication right is confirmed to be sold to another player, the other player obtains operation information representing the player role according to a predetermined condition of the communication right (for example, playing When B pays a full virtual currency of 100 million yuan, he can obtain the operation information of the character a sold by the player A).
  • a predetermined condition of the communication right for example, playing When B pays a full virtual currency of 100 million yuan, he can obtain the operation information of the character a sold by the player A).
  • Step 51 receives, by the server, an application of one of the players, and sells an operation information exchange right representing a role of the player, including the sale condition (for example, the operation information of the player C who wants to sell the character c, and the expected minimum sale price is virtual
  • the currency is 80 million yuan, and player C makes this application to the server.
  • step 52 the server side announces the exchange of rights information to at least the remaining players.
  • Part of the announcement of the bidding time (such as the tender information of the server-side announcement role C, and the lowest price is 8,000 yuan for the virtual currency, the tender period is three days from the announcement date).
  • Step 53 will judge whether the bid is greater than the selling condition, if yes, proceed to the next judgment, and if not, return to step 52; step 54 will judge the highest value of each bid, and if yes, proceed to the next judgment step 55, if the re-bid position If the bid is not exceeded, the process returns to step 53; in step 55, it is judged whether the bidding time is zero or not. If not, the process returns to step 54, and if the bidding time has returned to zero, step 56 is performed.
  • step 56 of the second embodiment it is determined whether the exchange right is sold to another player in a part of the remaining players by the optimal purchase condition within the time period (for example, player D bids virtual currency of 90 million yuan, player E The bidding virtual currency is 100 million yuan, and the bidding period expires, the player E's bidding condition is better than the player D, so the player E gets the communication right).
  • step 57 if the communication right confirmation is sold to another player, the other player obtains operation information representing the player role according to a predetermined condition of the communication right (for example, the player E is paying the full price.
  • the virtual currency is 100 million yuan, the operation information of the character c sold by the player C can be obtained).
  • the initial step 62 receives an application of one of the players by the server, and sells an operation information exchange representing a role of the player. Right (for example, the player F wants to sell the operation information of the character f, and expects the minimum sale price to be a virtual currency of 150 million yuan, and the player F makes the application to the server side).
  • Step 64 The server side negotiates with the applicant to submit a predetermined condition to obtain the information of the public sales operation information (for example, the server side thinks that the expected selling price proposed by the player F is high, and the negotiation is to pay the virtual currency 100 million yuan).
  • Step 66 the server side announces the exchange right information to at least a part of the remaining players (at this time, the communication right has been bought out by the server side, for example, the server side publicly sells the operation information of the role f in the form of distribution resale, and the selling price is Virtual currency is 130 million yuan).
  • Step 68 determines, by a predetermined mechanism, whether the communication right is sold to another player in a part of the remaining players (for example, referring to the bid auction mode of the second embodiment, the player G obtains the communication right, and the bid price is the virtual currency one. 150 million yuan).
  • step 70 if you exchange The right confirmation is sold to another player, and another player obtains operation information representing the player role according to a predetermined condition of the communication right (for example, the player G is paying the full amount of the virtual currency of 150 million yuan) At this time, the operation information of the character f sold by the server side can be obtained).
  • the virtual currency is the basic currency for trading.
  • the above three embodiments use virtual currency as the transaction example.
  • the barter model is also a common transaction mode in the virtual environment.
  • each embodiment can also change the virtual treasure with a certain specification as the trading condition, and even the actual circulation currency used in actual daily life as the trading condition, as long as Meet the expectations of both parties to the transaction.
  • the server first receives a specific player's application at step 82, expressing the willingness to provide operational information representative of its role to other players. Then at step 84, the information is advertised by the server to attract other players in need.
  • step 86 the server side accepts the registration of the plurality of primary players, and publicly draws the lottery, and in step 88, determines which registered player has the right to view the viewing, and determines the sharing provided in step 90 according to, for example, the number of registered persons.
  • the advanced player is popular, and a number of prizes are awarded; finally, in step 92, the primary player who is viewing the rights is online, and the operation process of the advanced player representative character from the server side is received.
  • the online game system network game system and the online game operation information sharing method disclosed by the present invention can realize operation information sharing and sales that have not been thought of in the past.
  • the veteran player can recover the hard-working feedback from the game.
  • the novice player can obtain the martial arts cheats at a certain price through the invention, and the server side will also be favored by the consumer for providing the service.

Abstract

L'invention concerne un système de jeu en réseau avec plate-forme de partage d'informations de fonctionnement et un procédé de jeu en réseau pour le partage d'informations de fonctionnement. Selon l'invention, les joueurs multiples sont connectés à l'extrémité serveur (24) par le terminal respectif (25 à 28) via le réseau (20), respectivement, les rôles multiples représentant les joueurs multiples sont constitués dans l'environnement de jeu en réseau. Le procédé se déroule comme suit : la demande du joueur est reçue par une extrémité serveur (24), les droits d'échange d'informations de fonctionnement représentant les rôles des joueurs sont prêts à la vente, puis les informations relatives aux droits sont notifiées par l'extrémité serveur (24) à au moins une partie des autres joueurs ; il est déterminé si les droits d'échange sont vendus à un autre joueur d'une partie des autres joueurs selon un mécanisme prédéterminé. Si les droits d'échange sont déterminés comme étant destinés à la vente à un autre joueur, les informations de fonctionnement pour lesdits rôles sont acquises par l'autre joueur selon la condition prédéterminée relative aux droits d'échange (telle que le versement d'une somme en monnaie virtuelle, etc.).
PCT/CN2007/003285 2007-11-20 2007-11-20 Système de jeu en réseau avec plate-forme de partage d'informations de fonctionnement et procédé de jeu en réseau pour le partage d'informations de fonctionnement WO2009065250A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2007/003285 WO2009065250A1 (fr) 2007-11-20 2007-11-20 Système de jeu en réseau avec plate-forme de partage d'informations de fonctionnement et procédé de jeu en réseau pour le partage d'informations de fonctionnement

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2007/003285 WO2009065250A1 (fr) 2007-11-20 2007-11-20 Système de jeu en réseau avec plate-forme de partage d'informations de fonctionnement et procédé de jeu en réseau pour le partage d'informations de fonctionnement

Publications (1)

Publication Number Publication Date
WO2009065250A1 true WO2009065250A1 (fr) 2009-05-28

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PCT/CN2007/003285 WO2009065250A1 (fr) 2007-11-20 2007-11-20 Système de jeu en réseau avec plate-forme de partage d'informations de fonctionnement et procédé de jeu en réseau pour le partage d'informations de fonctionnement

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1334519A (zh) * 2000-07-13 2002-02-06 王信 网路游戏角色差异化的处理方法和系统
CN1464458A (zh) * 2002-06-04 2003-12-31 明日工作室股份有限公司 电子邮件生成方法与系统

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1334519A (zh) * 2000-07-13 2002-02-06 王信 网路游戏角色差异化的处理方法和系统
CN1464458A (zh) * 2002-06-04 2003-12-31 明日工作室股份有限公司 电子邮件生成方法与系统

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