WO2009021409A1 - An electronic jigsaw puzzle box - Google Patents

An electronic jigsaw puzzle box Download PDF

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Publication number
WO2009021409A1
WO2009021409A1 PCT/CN2008/070095 CN2008070095W WO2009021409A1 WO 2009021409 A1 WO2009021409 A1 WO 2009021409A1 CN 2008070095 W CN2008070095 W CN 2008070095W WO 2009021409 A1 WO2009021409 A1 WO 2009021409A1
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WO
WIPO (PCT)
Prior art keywords
path
cpu
information
electronic
memory
Prior art date
Application number
PCT/CN2008/070095
Other languages
French (fr)
Chinese (zh)
Inventor
Zhongwei Chen
Original Assignee
Zhongwei Chen
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zhongwei Chen filed Critical Zhongwei Chen
Publication of WO2009021409A1 publication Critical patent/WO2009021409A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F2009/1061Two-dimensional jig-saw puzzles with electric features, e.g. light, wires
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • A63F2009/2458LCD's
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • A63F2009/246Computer generated or synthesized image
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • A63F2009/2476Speech or voice synthesisers, e.g. using a speech chip
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • A63F2009/2477Tone generators, oscillators

Definitions

  • the invention relates to the field of electronic technology, in particular to an electronic path box.
  • the current jigsaw puzzle toys mainly divide the task area on the toy, as shown in Fig. 1, with the letter A to the letter N indicating the task area, representing the path point to be connected.
  • These path points to be connected may be the connection between two points, such as from point H to point E; or may be the connection between multiple points, such as from point A to points L, M, and N.
  • path blocks In the assembled area of FIG. 1, there are 12 path blocks, each of which has a pattern indicating path information, by selecting these different paths.
  • the path points of the task area in these jigsaw puzzles may be city names, or geographic names, etc., such as the path point A of the task area is represented as "Beijing," and the path point E is represented as "Hong Kong”.
  • the child uses these puzzles In the toy game, when the child connects the path between "Beijing" and “Hong Kong", the child can select different path blocks according to the path information on the path block, so that the intelligence of the child can be developed through the path block selection process.
  • the existing puzzle pieces of these puzzles are made of a variety of materials, and are injection molded, or printed, or inkjet on the shapes and patterns representing various information, since the puzzles only have patterns, the children are in the game, these puzzles Toys can only bring a single visual message to young children, so there is a certain monotony in the development of intelligence and entertainment.
  • the present invention provides an electronic path box for solving the problem of outputting only visual information in the above toy box.
  • the invention provides an electronic path box, comprising: a task area and an assembly area, Includes:
  • a path block having at least two contacts and being electrically connected between the contacts
  • At least two indicator lights are disposed in the task area
  • An identification device disposed at the bottom of the assembly area or inside the path block, for identifying whether the path block is in the assembly area;
  • a memory for storing voice prompt information and path information between the indicator lights; a central processing unit CPU, configured to read path information in the memory, and turn on the power of the corresponding indicator of the path information, After detecting that all the path blocks exist in the assembly area, the identification device acquires path information of the contact in the assembly area, and determines whether the path information of the contact conduction is read from the memory. The path information is the same, and the corresponding voice prompt information in the memory is output according to the judgment result.
  • the path in which the contacts in the assembly area are turned on includes:
  • Path information formed by the contact on the sidewall and the contact on the path block.
  • the memory further stores a digital identifier corresponding to each path information;
  • the electronic path box further includes:
  • a digital display connected to the CPU, for displaying a digital identifier corresponding to the path information read by the CPU from the memory.
  • the electronic path box further includes:
  • a command input switch connected to the CPU, configured to receive a command for selecting the digital identifier; and the CPU reads the corresponding path information from the memory according to the selected digital identifier.
  • the CPU records a digital identifier and a game result at the time of the last user game; if the selected digital identifier is the same as the digital identifier of the last user game recorded by the CPU, and the game result recorded by the CPU To be successful, the CPU selects a digital identifier representing the more difficult path information; otherwise, the CPU selects the recorded digital identifier of the last user game.
  • the electronic path box further includes:
  • the electronic path box further includes:
  • a mute switch connected to the CPU, configured to block, according to an external command, voice prompt information selected and output by the CPU from the memory.
  • the task area has pattern information corresponding to the indicator light.
  • the surface of the path block further has path pattern information that is conductive between the contacts of the path block.
  • the path block is hexagonal, or octagonal, or circular.
  • the electronic path box in each embodiment of the present invention can output the light information in the form of a light through the indicator light in the assembly area, and the electronic path connected between the patch on the box and the path block and the stored The electronic paths are compared, and corresponding sound information such as voice or music is output according to whether the comparison result is the same.
  • the user can output more sound and light information to the user during the game, and the amount of information is large, so that the user can obtain a better user experience while playing entertainment.
  • Figure 1 is a structural view of a conventional puzzle toy
  • Figure 2 is a structural view of the first embodiment
  • Figure 3 is a bottom plan view of the path block in the first embodiment
  • Figure 4 is a plan view of the path block in the first embodiment
  • Figure 5 is a front elevational view of the path block in the first embodiment
  • FIG. 6 is a bottom view of the path block in which the contact piece is a T-shaped connection in the first embodiment
  • Figure 7 is a bottom plan view of the path block in which the contacts are connected in parallel lines in the first embodiment
  • Figure 8 is a plan view of the box in the second embodiment
  • Figure 9 is a bottom view of the box in the second embodiment.
  • Figure 10 is a cross-sectional view of the cartridge of the second embodiment.
  • Embodiments of the present invention provide an electronic path box to enable more information to be displayed to a user.
  • the technical solutions in the embodiments of the present invention are described in detail below with reference to the accompanying drawings.
  • the electronic path box includes a central processing unit CPU, a path block, an indicator light, an identification device, a memory, and a power supply for supplying power to components in the package.
  • the path block there are at least two or more contacts, and the contacts are electrically connected to each other;
  • the task area of the box has at least two indicator lights;
  • the side wall of the box assembly area has the same Corresponding contacts of the indicator light,
  • the bottom of the assembly area has identification means for identifying the path block, the identification means is for identifying whether the path block is in the assembly area;
  • the memory is used for storing voice prompt information, and between the indicator lights Path information.
  • the identification device may also be disposed inside the path block, and may specifically be a switch or other sensing device.
  • FIG. 3 A schematic diagram of the path block can be seen in Figure 3, Figure 4, Figure 5.
  • the wires connect the contacts on the four sides of the path block together according to certain rules.
  • a connection between the various contacts is shown in Fig. 3.
  • the wires are placed in the path block and connected to the wires on the surface of the path block.
  • the black area is the contact.
  • the contacts on the path block may be four pieces as shown in FIG. 3, or three pieces as shown in FIG. 6, and may be connected in a T-shape, or may be connected in a parallel line type as shown in FIG.
  • the shape of the path block can be a variety of geometric shapes such as hexagons, octagons or circles.
  • the CPU When the power switch on the box is turned on, after the power is turned on, the CPU reads the path information in the memory, and turns on the power of the corresponding indicator of the path information, and the indicator light starts to blink. There are two or more indicators that are turned on according to the path information.
  • the user selects the path block to be loaded into the assembly area, and after the CPU detects that all the path blocks exist in the assembly area, the CPU acquires the path information of the contact conduction in the assembly area, and determines that the contact is turned on. Whether the path information is the same as the path information read from the memory, and outputting corresponding voice prompt information in the memory.
  • the number of path blocks in the box can be customized as needed, and the number does not affect the implementation of the present invention.
  • some other functions may be added to facilitate the use of the user.
  • the following is a description of the second embodiment.
  • the path information stored in the memory is two or more, and a unique digital identifier is stored in the memory for each path information;
  • the display as shown in FIG. 8, connects the digital display to the CPU and displays a digital identifier corresponding to the path information read by the CPU from the memory.
  • each letter represents a path point, and has an indicator light having pattern information corresponding to the indicator light on the task area, the pattern information may be a city name, or a geographical name, or an animal, Signs, patterns, etc.
  • the black circular area in Fig. 8 is an identification device, and a switch or other sensing device can be selected for identifying whether the path block is in the assembled area, and the black square area is the contact piece of the side wall in the assembled area.
  • a command input switch can also be installed.
  • the command input switch is connected to the CPU, and the user selects a digital identifier according to the command input switch, and the CPU selects the digital identifier according to the selected digital identifier.
  • the corresponding path information is read in the memory.
  • Each digital logo can indicate the level or difficulty of the jigsaw puzzle. Users can choose jigsaw puzzles of different levels or difficulty according to their own preferences.
  • the CPU can record the digital identifier of the last user game.
  • the CPU will automatically select the digital identifier representing the more difficult path information, and read the path information, that is, select a more difficult game to provide to the user; if the last user puzzle fails, the CPU will automatically not last user The corresponding level of game passed is provided to the user.
  • the electronic device since the electronic device has a problem of stability, it is also possible to mount a reset switch on the electronic path cartridge as shown in Fig. 8.
  • the reset switch is connected to the CPU for receiving a reset command and restarting the CPU upon receiving a reset command.
  • the environment they are in may be a quiet environment area, such as a working environment for lunch breaks, and a patient rest environment in the hospital. Therefore, you can also install the mute switch on the box, as shown in Figure 8.
  • the mute switch is connected to the CPU for receiving an external command, and according to the command, the voice prompt information selected and output by the CPU from the memory is shielded.
  • the power source can be mounted under the battery compartment cover on the back of the cartridge using a conventional battery, as shown in Figure 9, and Figure 10.
  • the black square area is the identification switch that is mounted on the board.
  • the CPU can use various types, and can also use a voice CPU, such as a voice CPU of the type SCP061, and the memory can use various non-volatile memories, such as a non-volatile type 24LC01. Sex memory.
  • a voice CPU such as a voice CPU of the type SCP061
  • the memory can use various non-volatile memories, such as a non-volatile type 24LC01. Sex memory.

Abstract

An electronic jigsaw puzzle box includes: a task area and an assembly area; a plurality of path blocks, each of which contains at least two contact pieces, wherein the contact pieces are connected with one another; at least two indicator lights arranged on the task area; contact pieces arranged on the side wall of the task area coresponding to the indicator lights; identification units arranged on the bottom of the assembly area or in the path blocks for identifying whether the path bolcks are on the assembly area; a memory for storing the voice prompting messages and the path information between said indicator lights; a central processor for reading the path information stored in the memory, turnning on the power supply of the indicator lights corresponding to the path information, after the identification units detect that the assembly area is full of the path blocks, acquiring the path information about the connection between the contact pieces of the path blocks on the assembly area, determinating whether the path information about the contact pieces is the same as the path information stored in the memory, and outputting the voice prompting messages according to the determination.

Description

一种电子路径拼盒  Electronic path box
本申请要求于 2007 年 8 月 10 日提交中国专利局、 申请号为 200710140415.9、 发明名称为 "一种电子路径拼盒"的中国专利申请的优先权, 其全部内容通过引用结合在本申请中。  The present application claims priority to Chinese Patent Application No. 2007-0140415.9, the entire disclosure of which is hereby incorporated by reference.
技术领域 Technical field
本发明涉及电子技术领域, 特别是指一种电子路径拼盒。  The invention relates to the field of electronic technology, in particular to an electronic path box.
背景技术 Background technique
目前市场上有很多的拼图游戏,对于锻炼开发幼儿的智力, 能够起到很好 的启蒙教育效果。  There are a lot of jigsaw puzzles on the market, which can play a very good enlightenment effect on the development of children's intelligence.
目前的这些拼图游戏玩具,主要是在玩具上划分出任务区域,如图 1所示, 以字母 A至字母 N表示任务区域, 代表所要连通的路径点。 这些要连通的路 径点, 可以是两点之间的连通, 如从 H点到 E点; 还可以是多点之间的连通, 如从 A点到 L、 M、 N点。 为将任务区域的这些点连通, 需要选择有不同路径 信息的路径块, 在图 1的拼装区域中, 共有 12个路径块, 每个路径块上具有 表示路径信息的图案,通过选择这些不同路径信息的路径块,拼出指定点之间 的路径。  The current jigsaw puzzle toys mainly divide the task area on the toy, as shown in Fig. 1, with the letter A to the letter N indicating the task area, representing the path point to be connected. These path points to be connected may be the connection between two points, such as from point H to point E; or may be the connection between multiple points, such as from point A to points L, M, and N. In order to connect these points of the task area, it is necessary to select a path block having different path information. In the assembled area of FIG. 1, there are 12 path blocks, each of which has a pattern indicating path information, by selecting these different paths. A path block of information that spells out the path between the specified points.
这些拼图玩具中任务区域的路径点, 可以是城市名称、 或地理名称等, 如 将任务区的路径点 A表示为 "北京,,,将路径点 E表示为 "香港"。 当幼儿使用这 些拼图玩具游戏, 让幼儿连通"北京"和"香港"之间的路径时, 幼儿可以才艮据路 径块上的路径信息选择不同的路径块,从而可以通过路径块的选择过程来开发 幼儿的智力。  The path points of the task area in these jigsaw puzzles may be city names, or geographic names, etc., such as the path point A of the task area is represented as "Beijing," and the path point E is represented as "Hong Kong". When the child uses these puzzles In the toy game, when the child connects the path between "Beijing" and "Hong Kong", the child can select different path blocks according to the path information on the path block, so that the intelligence of the child can be developed through the path block selection process.
现有的这些拼图类的玩具拼盒釆用多种材料制成, 并注塑、 或印刷、 或喷 绘上代表各种信息的造型与图案, 由于拼图玩具上只有图案, 幼儿在游戏时, 这些拼图玩具只能给幼儿带来单一的视觉信息, 因此在开发智力、娱乐上存在 一定的单调性。  The existing puzzle pieces of these puzzles are made of a variety of materials, and are injection molded, or printed, or inkjet on the shapes and patterns representing various information, since the puzzles only have patterns, the children are in the game, these puzzles Toys can only bring a single visual message to young children, so there is a certain monotony in the development of intelligence and entertainment.
发明内容 Summary of the invention
有鉴于此, 本发明提供一种电子路径拼盒, 以解决上述玩具拼盒中只输出 视觉信息的问题。  In view of the above, the present invention provides an electronic path box for solving the problem of outputting only visual information in the above toy box.
本发明提供一种电子路径拼盒, 包括: 包括任务区域和拼装区域, 还包 括: The invention provides an electronic path box, comprising: a task area and an assembly area, Includes:
路径块, 含有至少两个以上触片且触片间导通;  a path block having at least two contacts and being electrically connected between the contacts;
至少两个以上的指示灯, 设置于所述任务区域;  At least two indicator lights are disposed in the task area;
与所述指示灯相应的触片, 设置于所述拼装区域的侧壁;  a contact piece corresponding to the indicator light, disposed on a sidewall of the assembly area;
识别装置, 设置于所述拼装区域底部或路径块内部, 用于识别所述路径 块是否处于拼装区域内;  An identification device, disposed at the bottom of the assembly area or inside the path block, for identifying whether the path block is in the assembly area;
存储器, 用于存储语音提示信息、 以及所述指示灯之间的路径信息; 中央处理器 CPU, 用于读取所述存储器中的路径信息, 接通所述路径信 息对应指示灯的电源 ,通过所述识别装置检测到所述拼装区域全部存在所述路 径块后, 获取所述拼装区域中的触片导通的路径信息, 判断触片导通的路径信 息是否与所述存储器中读取到的路径信息相同,并根据判断结果输出所述存储 器中相应的语音提示信息。  a memory for storing voice prompt information and path information between the indicator lights; a central processing unit CPU, configured to read path information in the memory, and turn on the power of the corresponding indicator of the path information, After detecting that all the path blocks exist in the assembly area, the identification device acquires path information of the contact in the assembly area, and determines whether the path information of the contact conduction is read from the memory. The path information is the same, and the corresponding voice prompt information in the memory is output according to the judgment result.
其中, 所述拼装区域中的触片导通的路径包括:  The path in which the contacts in the assembly area are turned on includes:
所述侧壁上的触片与所述路径块上的触片导通形成的路径信息。  Path information formed by the contact on the sidewall and the contact on the path block.
优选地, 所述存储器中还存储每条路径信息唯一对应的数字标识; 所述 电子路径拼盒还包括:  Preferably, the memory further stores a digital identifier corresponding to each path information; the electronic path box further includes:
数字显示器, 与所述 CPU连接,用于显示所述 CPU从所述存储器中读取 到的路径信息对应的数字标识。  And a digital display, connected to the CPU, for displaying a digital identifier corresponding to the path information read by the CPU from the memory.
优选地, 所述电子路径拼盒还包括:  Preferably, the electronic path box further includes:
命令输入开关, 与所述 CPU连接, 用于接收选择所述数字标识的命令; 所述 CPU按照选择的数字标识从所述存储器中读取相应的路径信息。 优选地, 所述 CPU记载上次用户游戏时的数字标识以及游戏结果; 如果所述选择的数字标识与所述 CPU记载的上次用户游戏时的数字标识 相同, 并且所述 CPU记载的游戏结果为成功, 则所述 CPU选择代表难度更高 的路径信息的数字标识; 否则, 所述 CPU选择记载的上次用户游戏时的数字 标识。  And a command input switch connected to the CPU, configured to receive a command for selecting the digital identifier; and the CPU reads the corresponding path information from the memory according to the selected digital identifier. Preferably, the CPU records a digital identifier and a game result at the time of the last user game; if the selected digital identifier is the same as the digital identifier of the last user game recorded by the CPU, and the game result recorded by the CPU To be successful, the CPU selects a digital identifier representing the more difficult path information; otherwise, the CPU selects the recorded digital identifier of the last user game.
优选地, 所述电子路径拼盒还包括:  Preferably, the electronic path box further includes:
复位开关, 与所述 CPU还连接, 用于接收复位命令, 并指示所述 CPU重 优选地, 所述电子路径拼盒还包括: a reset switch, connected to the CPU, for receiving a reset command, and indicating that the CPU is heavy Preferably, the electronic path box further includes:
静音开关,与所述 CPU连接,用于根据外部命令屏蔽所述 CPU从所述存 储器中选择并输出的语音提示信息。  And a mute switch connected to the CPU, configured to block, according to an external command, voice prompt information selected and output by the CPU from the memory.
优选地, 所述任务区域上具有与所述指示灯对应的图案信息。  Preferably, the task area has pattern information corresponding to the indicator light.
优选地, 所述路径块的表面还具有该路径块的触片间导通的路径图案信 息。  Preferably, the surface of the path block further has path pattern information that is conductive between the contacts of the path block.
可选地, 所述路径块为六边形、 或八边形、 或圓形。  Optionally, the path block is hexagonal, or octagonal, or circular.
本发明各个实施例中的电子路径拼盒,能够将拼装区域中的路径点通过指 示灯以灯光的形式输出光信息,在拼盒和路径块上的触片所连通的电子路径与 所存储的电子路径进行比较,并根据比较结果是否相同输出相应的语音或音乐 等声音信息。 通过本发明的电子路径拼盒, 用户在游戏时, 能够输出给用户更 多的声光信息, 信息量大, 使用户在娱乐的同时, 获得更好的用户体验。 附图说明  The electronic path box in each embodiment of the present invention can output the light information in the form of a light through the indicator light in the assembly area, and the electronic path connected between the patch on the box and the path block and the stored The electronic paths are compared, and corresponding sound information such as voice or music is output according to whether the comparison result is the same. Through the electronic path box of the invention, the user can output more sound and light information to the user during the game, and the amount of information is large, so that the user can obtain a better user experience while playing entertainment. DRAWINGS
图 1是现有拼图玩具的结构图;  Figure 1 is a structural view of a conventional puzzle toy;
图 2是实施例一的结构图;  Figure 2 is a structural view of the first embodiment;
图 3是实施例一中路径块的仰视图;  Figure 3 is a bottom plan view of the path block in the first embodiment;
图 4是实施例一中路径块的俯视图;  Figure 4 is a plan view of the path block in the first embodiment;
图 5是实施例一中路径块的主视图;  Figure 5 is a front elevational view of the path block in the first embodiment;
图 6是实施例一中触片为丁字型连接的路径块的仰视图;  6 is a bottom view of the path block in which the contact piece is a T-shaped connection in the first embodiment;
图 7是实施例一中触片为平行线连接的路径块的仰视图;  Figure 7 is a bottom plan view of the path block in which the contacts are connected in parallel lines in the first embodiment;
图 8是实施例二中拼盒的俯视图;  Figure 8 is a plan view of the box in the second embodiment;
图 9是实施例二中拼盒的仰视图;  Figure 9 is a bottom view of the box in the second embodiment;
图 10是实施例二中拼盒的剖视图。  Figure 10 is a cross-sectional view of the cartridge of the second embodiment.
具体实施方式 detailed description
本发明的实施例提供电子路径拼盒, 以实现向用户显示更多的信息。 下面 结合附图详细说明本发明实施例中的技术方案。  Embodiments of the present invention provide an electronic path box to enable more information to be displayed to a user. The technical solutions in the embodiments of the present invention are described in detail below with reference to the accompanying drawings.
参见图 2, 图 2是本发明实施例一的结构图。 在实施例一中, 电子路径拼 盒中包括有中央处理器 CPU, 路径块, 指示灯, 识别装置, 存储器, 为拼盒 中元件供电的电源。 在路径块上, 含有至少两个以上触片、 且触片间相互导通; 所述拼盒的任 务区域具有至少两个以上的指示灯;所述拼盒拼装区域的侧壁具有与所述指示 灯相应的触片, 所述拼装区域的底部具有识别所述路径块的识别装置, 该识别 装置用于识别路径块是否处于拼装区域内; 存储器用于存储语音提示信息、及 指示灯之间的路径信息。 Referring to Figure 2, Figure 2 is a block diagram of a first embodiment of the present invention. In the first embodiment, the electronic path box includes a central processing unit CPU, a path block, an indicator light, an identification device, a memory, and a power supply for supplying power to components in the package. On the path block, there are at least two or more contacts, and the contacts are electrically connected to each other; the task area of the box has at least two indicator lights; the side wall of the box assembly area has the same Corresponding contacts of the indicator light, the bottom of the assembly area has identification means for identifying the path block, the identification means is for identifying whether the path block is in the assembly area; the memory is used for storing voice prompt information, and between the indicator lights Path information.
所述识别装置还可以设置于所述路径块的内部,具体可以是开关或其它感 应装置。  The identification device may also be disposed inside the path block, and may specifically be a switch or other sensing device.
路径块的示意图可参见图 3、 图 4、 图 5 , 从图中可以看出, 导线将路径 块的位于四个边上的触片按一定的规则连接在一起。在该实施例中, 为便于清 楚起见, 图 3中示出了各个触片间的一种连接方式, 在生产时, 将导线置于路 径块中, 并在路径块的表面上具有与导线连接路径相同的路径图案信息, 比如 通过喷绘、 印制等方式, 如图 4所示。 在图 5中, 黑色区域是触片。 路径块上 的触片可以是如图 3所示的四片,也可是如图 6所示的三片、且呈丁字型连接, 也可是如图 7的三片、 呈平行线型连接。 路径块的外形可以是六边形、 八边形 或圓形等各种几何图形。  A schematic diagram of the path block can be seen in Figure 3, Figure 4, Figure 5. As can be seen from the figure, the wires connect the contacts on the four sides of the path block together according to certain rules. In this embodiment, for the sake of clarity, a connection between the various contacts is shown in Fig. 3. In production, the wires are placed in the path block and connected to the wires on the surface of the path block. Path information with the same path, such as by inkjet, printing, etc., as shown in Figure 4. In Figure 5, the black area is the contact. The contacts on the path block may be four pieces as shown in FIG. 3, or three pieces as shown in FIG. 6, and may be connected in a T-shape, or may be connected in a parallel line type as shown in FIG. The shape of the path block can be a variety of geometric shapes such as hexagons, octagons or circles.
当拼盒上的电源开关打开, 接通电源后, CPU读取存储器中的路径信息, 并接通所述路径信息对应指示灯的电源,指示灯开始闪烁。按照路径信息接通 的指示灯为两个以上。 此时, 用户选择路径块装入到拼装区域中, CPU通过 识别装置检测到所述拼装区域全部存在路径块后,获取所述拼装区域中的触片 导通的路径信息,判断触片导通的路径信息是否与从所述存储器中读取到的路 径信息相同, 并输出所述存储器中相应的语音提示信息, 如果相同, 则表明连 接成功, 输出"成功了, 再来一次,,等语音、 音乐提示; 如果不同, 则表明连接 错误, 输出"别灰心, 再来一次"等语音、 音乐提示。  When the power switch on the box is turned on, after the power is turned on, the CPU reads the path information in the memory, and turns on the power of the corresponding indicator of the path information, and the indicator light starts to blink. There are two or more indicators that are turned on according to the path information. At this time, the user selects the path block to be loaded into the assembly area, and after the CPU detects that all the path blocks exist in the assembly area, the CPU acquires the path information of the contact conduction in the assembly area, and determines that the contact is turned on. Whether the path information is the same as the path information read from the memory, and outputting corresponding voice prompt information in the memory. If they are the same, it indicates that the connection is successful, and the output is "successful, come again, wait for voice, Musical reminder; if it is different, it means that the connection is wrong, and the voice, music prompts such as "Don't be discouraged, come again" are output.
拼盒中的路径块数量可根据需要定做, 数量的多少并不影响本发明的实现。 对于本发明实施例的电子路径拼盒,还可增加一些其他功能, 以方便用户 的使用。 下面通过实施例二进行说明, 实施例二中的拼盒, 在存储器中存储的 路径信息为两条以上, 并在存储器中为每条路径信息存储唯一对应的数字标 识; 在拼盒上设置数字显示器, 如图 8所示, 将数字显示器与 CPU相连接, 显示 CPU从存储器中读取到的路径信息对应的数字标识。 在图 8中, 从字母 A至字母 N表示任务区域, 每个字母代表一个路径点, 并具有一个指示灯, 在任务区域上具有与指示灯对应的图案信息, 该图案信息可以是城市名称、或 地理名称、 或动物、 标志、 图案等。 图 8中黑色圓形区域为识别装置, 可选用 开关或其它感应装置, 用于识别路径块是否处于拼装区域内, 黑色方形区域为 拼装区域中侧壁的触片。 The number of path blocks in the box can be customized as needed, and the number does not affect the implementation of the present invention. For the electronic path box of the embodiment of the present invention, some other functions may be added to facilitate the use of the user. The following is a description of the second embodiment. In the second embodiment, the path information stored in the memory is two or more, and a unique digital identifier is stored in the memory for each path information; The display, as shown in FIG. 8, connects the digital display to the CPU and displays a digital identifier corresponding to the path information read by the CPU from the memory. In Figure 8, from the letters A to letter N denotes a task area, each letter represents a path point, and has an indicator light having pattern information corresponding to the indicator light on the task area, the pattern information may be a city name, or a geographical name, or an animal, Signs, patterns, etc. The black circular area in Fig. 8 is an identification device, and a switch or other sensing device can be selected for identifying whether the path block is in the assembled area, and the black square area is the contact piece of the side wall in the assembled area.
如图 8 所示, 在该实施例的电子路径拼盒上, 还可安装命令输入开关, 该命令输入开关与 CPU相连接, 用户根据命令输入开关选择数字标识, CPU 按照选择的数字标识从所述存储器中读取相应的路径信息。每个数字标识可表 示拼图游戏的等级或难度,用户可根据自己的喜爱选择不同等级或难度的拼图 游戏。 在用户进行游戏时, CPU可以记载上次用户游戏时的数字标识, 如果 上次数字标识对应的路径信息与从拼装区域获得的触片导通的路径信息相同, 即上次用户已经拼图成功, 则 CPU会自动选择代表难度更高的路径信息的数 字标识, 并读取该路径信息, 即选择难度更高的游戏提供给用户; 如果上次用 户拼图失败,则 CPU会自动将上次用户未通过的相应等级的游戏提供给用户。  As shown in FIG. 8, on the electronic path box of this embodiment, a command input switch can also be installed. The command input switch is connected to the CPU, and the user selects a digital identifier according to the command input switch, and the CPU selects the digital identifier according to the selected digital identifier. The corresponding path information is read in the memory. Each digital logo can indicate the level or difficulty of the jigsaw puzzle. Users can choose jigsaw puzzles of different levels or difficulty according to their own preferences. When the user plays the game, the CPU can record the digital identifier of the last user game. If the path information corresponding to the last digital identifier is the same as the path information of the contact that is obtained from the assembly area, that is, the last time the user has successfully completed the puzzle, The CPU will automatically select the digital identifier representing the more difficult path information, and read the path information, that is, select a more difficult game to provide to the user; if the last user puzzle fails, the CPU will automatically not last user The corresponding level of game passed is provided to the user.
在该实施例中, 由于电子设备都存在稳定性的问题, 因此还可在该电子 路径拼盒上安装复位开关, 如图 8所示。 该复位开关与 CPU相连接, 用于接 收复位命令, 并在接收到复位命令后重启该 CPU。  In this embodiment, since the electronic device has a problem of stability, it is also possible to mount a reset switch on the electronic path cartridge as shown in Fig. 8. The reset switch is connected to the CPU for receiving a reset command and restarting the CPU upon receiving a reset command.
用户在使用电子路径拼盒时, 其所处的环境可能是需要安静的环境区域, 如正在午休的工作环境、 医院里有病人休息的环境等。 因此还可在拼盒上安装 静音开关, 如图 8所示。 静音开关与 CPU相连接, 用于接收来自外部命令, 根据该命令屏蔽 CPU从存储器中选择并输出的语音提示信息。  When users use the electronic path box, the environment they are in may be a quiet environment area, such as a working environment for lunch breaks, and a patient rest environment in the hospital. Therefore, you can also install the mute switch on the box, as shown in Figure 8. The mute switch is connected to the CPU for receiving an external command, and according to the command, the voice prompt information selected and output by the CPU from the memory is shielded.
在该实施例中, 电源可使用普通电池, 安装在拼盒背面电池盒盖下, 如 图 9所示、 图 10所示。 在图 10中, 黑色方形区域为识别开关, 安装在电路板 上。  In this embodiment, the power source can be mounted under the battery compartment cover on the back of the cartridge using a conventional battery, as shown in Figure 9, and Figure 10. In Figure 10, the black square area is the identification switch that is mounted on the board.
在本发明的实施例中, CPU可釆用各种类型, 也可釆用语音 CPU, 如型 号为 SCP061 的语音 CPU, 存储器可使用各种非易失性存储器, 如型号为 24LC01的非易失性存储器。  In the embodiment of the present invention, the CPU can use various types, and can also use a voice CPU, such as a voice CPU of the type SCP061, and the memory can use various non-volatile memories, such as a non-volatile type 24LC01. Sex memory.
对于本发明各个实施例中所阐述的电子拼盒,凡在本发明的精神和原则之 内,所作的任何修改、等同替换、改进等, 均应包含在本发明的保护范围之内。  All modifications, equivalent substitutions, improvements, etc., made within the spirit and scope of the present invention are intended to be included within the scope of the present invention.

Claims

权 利 要 求 Rights request
1、 一种电子路径拼盒, 包括任务区域和拼装区域, 其特征在于, 还包括: 路径块, 含有至少两个以上触片且触片间导通;  An electronic path box, comprising a task area and an assembly area, further comprising: a path block, containing at least two contacts and being electrically connected between the contacts;
至少两个以上的指示灯, 设置于所述任务区域;  At least two indicator lights are disposed in the task area;
与所述指示灯相应的触片, 设置于所述拼装区域的侧壁;  a contact piece corresponding to the indicator light, disposed on a sidewall of the assembly area;
识别装置, 设置于所述拼装区域底部或路径块内部, 用于识别所述路径 块是否处于拼装区域内;  An identification device, disposed at the bottom of the assembly area or inside the path block, for identifying whether the path block is in the assembly area;
存储器, 用于存储语音提示信息、 以及所述指示灯之间的路径信息; 中央处理器 CPU, 用于读取所述存储器中的路径信息, 接通所述路径信 息对应指示灯的电源 ,通过所述识别装置检测到所述拼装区域全部存在所述路 径块后, 获取所述拼装区域中的触片导通的路径信息, 判断触片导通的路径信 息是否与所述存储器中读取到的路径信息相同,并根据判断结果输出所述存储 器中相应的语音提示信息。  a memory for storing voice prompt information and path information between the indicator lights; a central processing unit CPU, configured to read path information in the memory, and turn on the power of the corresponding indicator of the path information, After detecting that all the path blocks exist in the assembly area, the identification device acquires path information of the contact in the assembly area, and determines whether the path information of the contact conduction is read from the memory. The path information is the same, and the corresponding voice prompt information in the memory is output according to the judgment result.
2、 根据权利要求 1所述的电子路径拼盒, 其特征在于, 所述拼装区域中 的触片导通的路径包括:  The electronic path box according to claim 1, wherein the path in which the contacts in the assembly area are turned on includes:
所述侧壁上的触片与所述路径块上的触片导通形成的路径信息。  Path information formed by the contact on the sidewall and the contact on the path block.
3、 根据权利要求 1所述的电子路径拼盒, 其特征在于, 所述存储器中还 存储每条路径信息唯一对应的数字标识; 所述电子路径拼盒还包括:  The electronic path box according to claim 1, wherein the memory further stores a digital identifier corresponding to each path information; the electronic path box further includes:
数字显示器, 与所述 CPU连接,用于显示所述 CPU从所述存储器中读取 到的路径信息对应的数字标识。  And a digital display, connected to the CPU, for displaying a digital identifier corresponding to the path information read by the CPU from the memory.
4、 根据权利要求 3所述的电子路径拼盒, 其特征在于, 所述电子路径拼 盒还包括:  The electronic path box according to claim 3, wherein the electronic path box further comprises:
命令输入开关, 与所述 CPU连接, 用于接收选择所述数字标识的命令; 所述 CPU按照选择的数字标识从所述存储器中读取相应的路径信息。  And a command input switch connected to the CPU, configured to receive a command for selecting the digital identifier; and the CPU reads the corresponding path information from the memory according to the selected digital identifier.
5、根据权利要求 4所述的电子路径拼盒, 其特征在于, 所述 CPU记载上 次用户游戏时的数字标识以及游戏结果; The electronic path box according to claim 4, wherein the CPU records the digital identifier and the game result of the last user game;
如果所述选择的数字标识与所述 CPU记载的上次用户游戏时的数字标识 相同, 并且所述 CPU记载的游戏结果为成功, 则所述 CPU选择代表难度更高 的路径信息的数字标识; 否则, 所述 CPU选择记载的上次用户游戏时的数字 标识。 If the selected digital identifier is the same as the digital identifier of the last user game recorded by the CPU, and the game result recorded by the CPU is successful, the CPU selects a digital identifier representing path information with higher difficulty; Otherwise, the CPU selects the number of the last user game recorded. Logo.
6、 根据权利要求 1所述的电子路径拼盒, 其特征在于, 所述电子路径拼 盒还包括:  The electronic path box according to claim 1, wherein the electronic path box further comprises:
复位开关, 与所述 CPU还连接, 用于接收复位命令, 并指示所述 CPU重 启。  A reset switch is further connected to the CPU for receiving a reset command and instructing the CPU to restart.
7、 根据权利要求 1所述的电子路径拼盒, 其特征在于, 所述电子路径拼 盒还包括:  The electronic path box according to claim 1, wherein the electronic path box further comprises:
静音开关,与所述 CPU连接,用于根据外部命令屏蔽所述 CPU从所述存 储器中选择并输出的语音提示信息。  And a mute switch connected to the CPU, configured to block, according to an external command, voice prompt information selected and output by the CPU from the memory.
8、 根据权利要求 1所述的电子路径拼盒, 其特征在于, 所述任务区域上 具有与所述指示灯对应的图案信息。  8. The electronic path box according to claim 1, wherein the task area has pattern information corresponding to the indicator light.
9、 根据权利要求 1所述的电子路径拼盒, 其特征在于, 所述路径块的表 面还具有该路径块的触片间导通的路径图案信息。  The electronic path box according to claim 1, wherein the surface of the path block further has path pattern information that is electrically connected between the contacts of the path block.
10、 根据权利要求 1所述的电子路径拼盒, 其特征在于, 所述路径块为六 边形、 或八边形、 或圓形。  10. The electronic path box according to claim 1, wherein the path block is hexagonal, or octagonal, or circular.
PCT/CN2008/070095 2007-08-10 2008-01-14 An electronic jigsaw puzzle box WO2009021409A1 (en)

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