WO2009016915A1 - ゲームプログラム、ゲーム装置及びゲーム制御方法 - Google Patents
ゲームプログラム、ゲーム装置及びゲーム制御方法 Download PDFInfo
- Publication number
- WO2009016915A1 WO2009016915A1 PCT/JP2008/062047 JP2008062047W WO2009016915A1 WO 2009016915 A1 WO2009016915 A1 WO 2009016915A1 JP 2008062047 W JP2008062047 W JP 2008062047W WO 2009016915 A1 WO2009016915 A1 WO 2009016915A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- information
- analog stick
- control method
- data
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0362—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
プレイヤが所望する情報を容易に選択することができるようにする。本ゲームプログラムでは、複数の情報データのいずれか1つの情報データに対応する情報が、画像データを用いて画像表示部(3)に表示される。そして、アナログスティック(17SR)が傾倒すると、アナログスティック(17SR)の傾倒方向を示す傾倒方向用データに基づいて、検索方向が制御部(1)に認識される。そして、アナログスティック(17SR)が傾倒した状態で回転すると、アナログスティック(17SR)の回転量に応じて、上記の情報データを基準として検索方向に位置する情報が、画像データを用いて画像表示部(3)に表示される。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007-201779 | 2007-08-02 | ||
JP2007201779A JP2009034375A (ja) | 2007-08-02 | 2007-08-02 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009016915A1 true WO2009016915A1 (ja) | 2009-02-05 |
Family
ID=40304152
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2008/062047 WO2009016915A1 (ja) | 2007-08-02 | 2008-07-03 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP2009034375A (ja) |
TW (1) | TW200927237A (ja) |
WO (1) | WO2009016915A1 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2017086646A (ja) * | 2015-11-13 | 2017-05-25 | 株式会社大都技研 | 遊技台 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001195182A (ja) * | 1999-10-26 | 2001-07-19 | Recruit Co Ltd | ユーザインターフェース装置および入力方法並びにプログラムを記録した記録媒体 |
JP2003044219A (ja) * | 2001-07-27 | 2003-02-14 | Namco Ltd | 画像生成システム、プログラム及び情報記憶媒体 |
JP2004246599A (ja) * | 2003-02-13 | 2004-09-02 | Alpine Electronics Inc | 50音入力システムおよび方法 |
-
2007
- 2007-08-02 JP JP2007201779A patent/JP2009034375A/ja active Pending
-
2008
- 2008-07-03 WO PCT/JP2008/062047 patent/WO2009016915A1/ja active Application Filing
- 2008-07-25 TW TW097128440A patent/TW200927237A/zh unknown
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001195182A (ja) * | 1999-10-26 | 2001-07-19 | Recruit Co Ltd | ユーザインターフェース装置および入力方法並びにプログラムを記録した記録媒体 |
JP2003044219A (ja) * | 2001-07-27 | 2003-02-14 | Namco Ltd | 画像生成システム、プログラム及び情報記憶媒体 |
JP2004246599A (ja) * | 2003-02-13 | 2004-09-02 | Alpine Electronics Inc | 50音入力システムおよび方法 |
Also Published As
Publication number | Publication date |
---|---|
JP2009034375A (ja) | 2009-02-19 |
TW200927237A (en) | 2009-07-01 |
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