WO2008125920A2 - Procédé et appareil de gestion d'un jeu à distance - Google Patents

Procédé et appareil de gestion d'un jeu à distance Download PDF

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Publication number
WO2008125920A2
WO2008125920A2 PCT/IB2007/051364 IB2007051364W WO2008125920A2 WO 2008125920 A2 WO2008125920 A2 WO 2008125920A2 IB 2007051364 W IB2007051364 W IB 2007051364W WO 2008125920 A2 WO2008125920 A2 WO 2008125920A2
Authority
WO
WIPO (PCT)
Prior art keywords
game
manager
applet
user interface
game manager
Prior art date
Application number
PCT/IB2007/051364
Other languages
English (en)
Other versions
WO2008125920A3 (fr
Inventor
Raul Tammesoo
Original Assignee
Playtech Software Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Playtech Software Limited filed Critical Playtech Software Limited
Priority to PCT/IB2007/051364 priority Critical patent/WO2008125920A2/fr
Publication of WO2008125920A2 publication Critical patent/WO2008125920A2/fr
Publication of WO2008125920A3 publication Critical patent/WO2008125920A3/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention generally relates to network gaming in general, and to a method and apparatus for directing such games, in particular.
  • a live online game comprises a real gaming facility such as a casino or a gaming room, wherein the game is played by a manager, such preferably a human dealer, and captured by a capturing device such as a video camera.
  • a manager such preferably a human dealer
  • a capturing device such as a video camera.
  • Multiple online players each using a computer view the online game via a display device such as a monitor of the computer displaying the captured game, and participate in the game by using input devices such as a keyboard, a mouse, a touch screen or another pointing device or mechanism.
  • real resources such as cards are assigned to players
  • many games, such as online Baccarat are limited in the number of players that can play simultaneously. This may cause a player who wishes to play a particular game to leave the gaming site altogether rather than join a waiting list for the particular game, or play another game.
  • the game manager such as a dealer is using a computing platform, connected to the game server.
  • the computing platform executes an application, which presents to the game manager instructions on how to manage and conduct the game, so that no extensive training or supervision is required for a game manager to be able to manage a multiplicity of games.
  • a method for a game manager using a computing platform associated with a display device to manage a game, the game played by one or more players using a remote computing platform comprising: displaying on the display device user interface for managing the game; displaying one or more instructions for one or more games; receiving one or more results associated with the instructions; and determining a sum of money won or lost by the at least one player.
  • the method can further comprise the step of presenting one or more chat messages of a chat session between the game manager and the players.
  • the method further comprises the steps of: receiving an indication to a selected game from a multiplicity of physical games, and connecting the user interface to the selected game.
  • the method can further comprise the step of receiving a confirmation from the game manager for performing the instructions.
  • the method of further comprises the step of presenting the game manager with a user interface for entering the results.
  • Another aspect of the disclosed invention relates to a dealer applet executed by a computing platform in a live online gaming environment, the dealer applet used by a game manager for managing a game played by one or more players using a remote computing platform, the applet comprising: one or more game flow management components for determining one or more instructions to be presented to the game manager; a user interface presentation and handling component for displaying the instructions to the game manager; and an activity management component for connecting the game flow management component and the user interface presentation and handling component.
  • the applet can further comprise one or more gaming equipment interface components for interfacing the dealer applet with gaming equipment.
  • the applet further comprises a capturing device interface component for interfacing with a capturing device, the capturing device capturing the game manager.
  • the dealer applet optionally comprises a chat management component for enabling the game manager to perform a chat session with one or more of the players.
  • Yet another aspect of the disclosed invention relates to a computer readable storage medium containing a set of instructions for a general purpose computer, the set of instructions comprising: displaying on a display device user interface for managing one or more live online games; displaying one or more instructions for the live online game; receiving one or more results associated with the instructions; and determining a sum of money won or lost by one or more players playing the live online games.
  • FIG. 1 is a schematic illustration of a typical environment in which the disclosed methods and apparatus are used;
  • FIG. 2 is an illustration of a screenshot of a dealer applet displayed by a preferred embodiment of the disclosed apparatus
  • FIG. 3 is an illustration of screenshots for entering game results, in accordance with a preferred embodiment of the disclosed apparatus and methods
  • Fig. 4 is a block diagram of the mail components of a preferred embodiment of the disclosed apparatus.
  • Fig. 5 is a flowchart of the main steps of a preferred embodiment of the disclosed method.
  • a game manager or a game operator is playing a game in a predetermined location, preferably a gaming room.
  • the game manager can be an operator of the game facilities, a dealer of cards in such games where cards are being dealt, a roulette operator wherein a roulette game is played, or have another managerial or supervisory role in the game playing.
  • equipment for computerizing one or more aspects of the game is supplied at the gaming room, for example a scanner for scanning a card drawn by the game manager and a computerized device for determining which card is drawn based on the scanned image.
  • the location also comprises a capturing device such as a video camera, for capturing an image stream.
  • the game manager is managing the playing of the game in a normal manner, while using the computerizing equipment to capture one or more aspects, such as presenting a drawn card to the said scanner.
  • the capturing device captures an image stream of the scene, and preferably transfers the stream to a computing platform in communication with the gaming room.
  • the video stream and additional information are transferred to players participating in the online game, through computing platforms, and information such as wagering information or selections made by players is transferred from each player to the game computing platform.
  • a computing platform for example the same computing platform which receives the video stream can execute an application, termed "a dealer applet" which provides both the necessary instructions for managing a game, and the tools and user interface for the dealer to carry out the instructions.
  • a dealer applet which provides both the necessary instructions for managing a game, and the tools and user interface for the dealer to carry out the instructions.
  • a once-developed applet can be used by multiple dealers, who can then manage a game of that type without intensive training or help.
  • a gaming location 104 such as a casino, a gaming room, or a dedicated location, in which a game manager 108, such as a dealer is conducting a game.
  • Dealer 108 is using a computing platform 1 14 provisioned with a display device 112, and additional input or devices such as a keyboard, a mouse, a joystick, loudspeakers, microphone, or the like.
  • Game operator 108 conducts the game on area 116, using auxiliary input device 120. If the played game is a card game, such as shown on area 116, the auxiliary input device can be a scanner for scanning a drawn card, and a specific software or another device associated with the computing platform for extracting the face value of the card.
  • the auxiliary device can be a mechanism connected to the roulette wheel for retrieving the result of spinning the roulette.
  • Gamine location 104 further comprises a capturing device 124, such as a video camera, an Internet camera or others, which captures game manager 108, game area 116 and possibly additional areas, and issues an image stream, such as a video stream.
  • the image stream is sent to computing platform 132, and from there, through communication channel 128 to one or more remote locations 152, 156, or 160. Alternatively, the image stream is sent via channel 128 to platform 132.
  • Additional data including for example the data output by auxiliary device 120, chat messages typed by manager 108 and other data is sent via computing platform 132 or via communication channel to remote locations 152, 156, or 160.
  • Each of remote locations 152, 156 or 160 comprises a computing platform such as computing platform 136 of location 152, a display device such as 140, and input devices such as keyboard 144 and mouse 148.
  • Each display device such as 140 preferably displays the image stream captured by capturing device 124, thus providing players at remote locations 152, 156, and 160 the thrill and excitement of a live game.
  • the display devices such as 140 preferably display additional elements, such as user interface for a player to place a wager, to make selections related to the game, to type in chat messages to be sent to game manager 108 or to other players, and the like.
  • Each of computing platforms 114, 132, 136 and others is preferably a general purpose processor, such as a personal computer, a laptop computer, a network computer, a mainframe computer or another platform provisioned with CPU and memory, executing applications which are preferably sets of computer instructions designed to perform the methods of the disclosed invention.
  • the computer instructions can be programmed in any language such as C, C#, C++, java, VB, or others, and implemented using any development environment such as .NET, J2EE or the like.
  • one or more computing platforms can be implemented as firmware ported for a specific processor such as digital signal processor (DSP) or microcontrollers, or can be implemented as hardware or configurable hardware such as field programmable gate array (FPGA) or application specific integrated circuit (ASIC).
  • DSP digital signal processor
  • FPGA field programmable gate array
  • ASIC application specific integrated circuit
  • one or more computing platforms can be a handheld device such as a Personal Digital Assistant (PDA), or any other device capable of receiving and displaying an image stream.
  • the application executed by computing platform 132 is a server side of a client-server application for managing remote games, players and other entities associated with a gaming environment
  • the application executed by platform 114 is a client-side of the client-server application to be used by a game manager
  • the application executed by platform 136 and others is a client-side of the client-server application to be used by players.
  • Communication channel 128 is any wired or wireless communication media, such as RF, a local area network, a wide area network, the Internet, Intra-net, telephone network, voice over IP and the like, employing commonly used protocols such as TCP, IP, IPTV or derivatives thereof.
  • Display devices 112, 140, and others can be any type of display devices, including CRT, LCD or display devices of portable platforms. It will be appreciated by a person skilled in the art, that in games which do not offer interaction between players, such as baccarat, although game manager 108 conducts a single actual game on game area 116 at a time, the players at remote locations 152, 156 or 160 can be presented with user interfaces which represent different logical games.
  • display 112 presents to game manager 108 dedicated user interface for conducting the actual game, as well instructions for managing the game, for example "draw one card fro Banker", "draw one card for Player", “spin roulette ' ' or the like. Having the instructions in the required order enables a game manager to conduct a game he or she are inexperienced with, without having the players noticing the lack of experience, and without making mistakes which can cause the gaming operator to lose money, or causing players to feel bad about the game.
  • the displayed window, generally referenced 200 comprises a menu bar 210 which provides the game manager with access to the main functions of one or more games; an instruction area 238 in which the next step to be performed is presented to the game manager; a game area 230; a main display area 234, a chat input area 242 and an information area 246.
  • Menu bar 210 preferably comprises connection bar 214, used for connecting and disconnecting the applet form the gaming area.
  • the connection and disconnection include, for example activating and deactivating the capturing device, the connection between the applet and gaming equipment, or the like.
  • Menu bar 210 further comprises window menu 218 which lets the game manager switch between different displays, game menu 222 which enables the game manager to switch between different games, start a new game, enable or disable manual input of results as detailed in association with Fig.3 below, or the like.
  • Yet another menu comprised within menu bar 210 is camera menu 226, which lets the game manager manually select camera views to be transferred to online players.
  • Instruction area 238 presents to the game manager instructions for the next step that should be performed for managing the came, for example "Deal one open card to Banker", "Spin roulette wheel” etc.
  • Area 238 optionally comprises a "Confirm” button (not shown) for the manager for confirming that the instruction was carried out.
  • Information area 246 preferably comprises three alternative views, activated by using tabs 248, 252 or 256.
  • the views comprise tables view 248 which provides overview of the game tables, including the virtual game tables that relate to the physical game the applet is connected to, and the players participating in each virtual game.
  • info view 252 Another tab shown in information area 246 is info view 252, which provides information about the table the current applet is connected to, such as the name or other identifier of the table, the username and nickname of the game manager, the played type of game, such as blackjack, roulette or the like, the code and status of the current round, history of previous rounds, or the like.
  • Information area 246 further comprises video tab 256, which preferably presents details about the device broadcasting the game to which the applet is connected, the transfer rate, the state of the camera controller or the like.
  • Game area 230 comprises buttons shown in certain situations, such as "Start New Game” when the applet is not connected to an on-going game, or information relevant to the flow of the game, such as the cards dealt to the player and banker in a Baccarat game as shown in Fig. 1.
  • Main area 234 presents alternating views, according to the game and the manager's choices.
  • One possible view presents the chat session which is ongoing between the game manager and players.
  • area 234 presents the video stream of the game manager as transferred to the players, or a video stream of a banker or player representative squeezing, i.e. slowly exposing a card as is done in VIP baccarat games.
  • Another option is showing in main area 234 a manual result selection view as detailed in association with Fig. 3 below.
  • Yet another option is showing in main area 234 information about the players; their positions, cards dealt, gaming history, or other details.
  • Shat area 242 lets the manager insert text to be sent to the chat session.
  • Figs. 3A 3 3B and 3C showing illustrations of preferred embodiments of user interface for enabling a game manager to provide the system with gaming results.
  • the options of Figs. 3A, 3B and 3C are enabled when the manual entering of results is required, for example when the automatic equipment is out of order or for any other reason.
  • Manual insertion of game results is enabled, for example, by selecting the "Manual result selection" option from game menu 222 of Fig. 2.
  • Fig. 3A shows the user interface provided to the game manager to insert the value a drawn card. Manually inserting the card value is used, for example, when the card scanner 120 of Fig.
  • a card value which represents the value of a drawn card
  • the game manager chooses a square carrying the correct number or image, and belonging to the row of the correct suit as indicated by the squares shown on the sides of the numbered squares.
  • the game manager is optionally presented with a "Confirm" button (not shown) for confirming the card selection.
  • Fig. 3B shows the user interface provided to the game manager to insert a result of spinning a roulette wheel. This option can be used when the automatic mechanism that receives the result of the roulette spin and communicates it to the computing platform is out of order, or for any other reason.
  • the game manager chooses a square carrying the number which is the result of the roulette spin.
  • Fig. 3 C shows the user interface provided to the game manager to insert a result of throwing three dice. The user selects one result from each row, representing the upper face of one of the thrown dices.
  • Fig. 4 showing a flowchart of the main steps in a preferred embodiment of a method for enabling a live online game.
  • the steps in the flowchart are preferably performed by the applications executed by platforms 114, 132, 136 and others of Fig. 1.
  • the game manager is displayed with user interface for conducting one or more games.
  • the user interface is shown to the user interface shown in Fig. 2 above, but other interfaces can be used, including a command line, vocal interface or others.
  • the game manager supplies and the system receives an indication to the physical game the game manager wants to connect to, and at step 415 the user interface connects to the selected game.
  • step 420 information related to the game, including information about players participating in one or more virtual games associated with the same physical game, is displayed.
  • an instruction related to the physical game is displayed to the game manager. Displaying instructions eliminates the need of the game manager to be familiar with the rules of the game, and enables each game manager to manage a variety of games, according to the players' demand for each game type.
  • an interface for entering a result associated with the game is presented to the game manager. For example, in a card game the result to be entered is a face value of a card, in a roulette game the value is a number between zero and the maximal number of the roulette, etc.
  • Step 430 is optional, since the result is alternatively received automatically from the playing equipment, such as a roulette in which a sensor determines and transfers the result, a scanner and application for determining the face value of a card, or the like.
  • the result as entered by the game manager or generated by the equipment is received by the system, and at optional step 450 confirmation for the execution of the instruction displayed on step 425 is provided by the game manager and received by the system. Any of steps 420, 425, 430 and 435 can be repeated as long as the physical game is ongoing.
  • a chat is optionally carried out between the game manager and one or more players playing a virtual game connected to the physical game.
  • step 440 the system receives chat texts entered by the game manager and the players, and on step 445 presents the chat session. Steps 440 and 445 also repeat through out one or more games, or throughout one or more sessions.
  • step 455 the system determines the sum of money won or lost by each player according to the wager placed by the player and the results, and the process optionally restarts for a new game.
  • steps presented above are optional and can therefore be skipped, either permanently or occasionally, while additional steps can be added, for example receiving information from players, performing actions specific to some of the games, such as squeezing cards in a baccarat game, or the like.
  • FIG. 5 showing a block diagram of the main components in a preferred embodiment of the game manager applet.
  • the block diagram shown in Fig.5 preferably refers to a single physical game, and preferably connects as a whole to a game server, which serves a multiplicity of applets.
  • the game server preferably provides services to all connected game applets, including for example connection to financial companies for establishing players' credits, storage services, and others.
  • Dealer applet, generally referenced 500 communicates with game server 505.
  • Game server 505 is preferably an application or a set of applications executed by one or more computing platforms and providing services to multiple dealer applets, each dealer applet preferably being used by one gaming manager in one location, such as a gaming room.
  • Game server 505 supplies services relating to players, such as registration, identification, credit verification, fraud detection and prevention or the like.
  • Server 505 receives form dealer applet 500 additional information, such as wins/loses for one or more players, game manager details, gaming details relating to each game managed by the game manager, video streams showing the games managed by the game manager, and additional data.
  • Server 505 stores and retrieves data to and from storage 510.
  • the stored data optionally includes data related to players, as well as data related to games game managers.
  • Each dealer applet is a set of computer instructions arranged in one or more components, executed by one or more computing platforms.
  • the components can be implemented as dynamic link libraries, static libraries, executables, script files, objects implemented in object oriented methodology, or any other implementation currently known or that will become known in the future.
  • the division of the applet to the components shown below is exemplary only and different divisions can be devised, or one or more components can be further divided into more components. Further, the communication between components can be implemented in other ways without departing from the spirit of the current invention.
  • dealer applet 500 One component of dealer applet 500 is activity management component 515, which optionally communicates with all other components, receives information form other components such as game results from gaming equipment interface component 530, and sends commands to other components such as player management component 540 to determine the sum won or lost by a user.
  • Dealer applet 500 comprises game flow management component 520, responsible for managing the flow of a specific game of a specific type.
  • Game flow management component is 520 is optionally implemented as an object developed according to object oriented methodology (OOM) and inheriting a general game class or object.
  • OOM object oriented methodology
  • each object inherits or implements a set of methods common to all games, such as "Start a new game”, and can implement additional methods, such as "request input”, which is implemented by asking for a face value of a card in a card game and asking for result of a roulette spin in a roulette game.
  • Game flow management component 520 is responsible for the flow of the games according to the specific rules, such as whether or not to ask for a third card in a baccarat game, At each stage, game flow management component 520 provides information about the next step in the game, which is translated to an instruction to the game manager and presented through user interface presentation and handling component 525.
  • Dealer applet 500 further comprises user interface presentation and handling component 525 which is responsible for presenting and activating the user interface, such as the user interface shown in Fig. 2 and Fig. 3, for receiving input from the game manager through the user interface, and issuing commands to other components according to the input, such as adding a line to a chat session.
  • user interface presentation and handling component 525 which is responsible for presenting and activating the user interface, such as the user interface shown in Fig. 2 and Fig. 3, for receiving input from the game manager through the user interface, and issuing commands to other components according to the input, such as adding a line to a chat session.
  • Yet another component of dealer applet 500 is equipment interface component 530, which interfaces with one or more equipments, optionally external to the dealer applet, such as a roulette wheel that can transmit the result, a card reader, or the like.
  • Each dealer applet can comprise one or more equipment interface component 530, according to the implementation.
  • activity management component 515 constructs the relevant equipment interface component 530 according to the game, for example a card reader interface for a card game.
  • Dealer applet optionally comprises a capturing device interface component 535, which enables the game manager to choose through the user interface a different angle for the capturing device, to stop the capturing device or the like.
  • the commands are received by user interface component 525 and transferred through activity management component 515 to capturing device interface component 535.
  • player management component 540 for manipulating data associated with one or more players, such as available balance, player ID, the sum a player tipped the game manager, or the like.
  • Dealer applet 500 further comprises chat management component 545, which manages the chat session between a player and the game manager, or among multiple players and the game manager.
  • chat management component 545 communicates with user interface presentation and handling component 525 directly, but in an alternative embodiment, the chat session is in direct communication with user interface presentation and handling component 525.
  • the presented method and apparatus provide a dealer applet through which a game manager can manage a multiplicity of games without prior knowledge related to the rules and flow of the game.
  • a game manager can manage a multiplicity of games without intensive training or help from a supervisor, which is desirable for a live games operator.
  • the disclosed method and apparatus are exemplary only, and that other embodiments, including more, less or different features and a different user interface can be designed without departing form the spirit of the current invention.
  • the disclosed methods and apparatus may include variations for personnel members having different roles within a gaming operator.
  • the games which a game manager may manage can change according to privileges, and similarly for options enabled to various game managers, supervisors or other personnel members.
  • a supervisor can be offered a multiplicity of options not enabled for a game manager, e.g. "burning" cards (removing and scanning certain cards from a deck of cards as is done in a real gaming room for various purposes, such as continuing in a computerized way a real game).
  • the various options can be handled via configuration files, dynamic loading of modules according to user name, password protection, or the like.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne un procédé et un appareil pour permettre à un gestionnaire de jeu de gérer le jeu, sans nécessité d'entraînement ou de supervision intensive dans un environnement de jeu en ligne en direct, où le gestionnaire de jeu gère un jeu dans lequel des joueurs participent à partir d'emplacements à distance à l'aide de plateformes informatiques. Le procédé et l'appareil dotent le gestionnaire de jeu d'un applet qui donne une instruction au gestionnaire de jeu sur le flux et les règles du jeu. L'applet donne au gestionnaire de jeu des instructions pour les étapes devant être réalisées dans le jeu, et des outils ou une interface utilisateur pour distribuer les résultats des étapes. L'applet permet en outre au gestionnaire de jeu de discuter avec les joueurs.
PCT/IB2007/051364 2007-04-17 2007-04-17 Procédé et appareil de gestion d'un jeu à distance WO2008125920A2 (fr)

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PCT/IB2007/051364 WO2008125920A2 (fr) 2007-04-17 2007-04-17 Procédé et appareil de gestion d'un jeu à distance

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PCT/IB2007/051364 WO2008125920A2 (fr) 2007-04-17 2007-04-17 Procédé et appareil de gestion d'un jeu à distance

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112130821A (zh) * 2020-09-22 2020-12-25 北京冰封互娱科技有限公司 游戏活动管理方法、设备及存储介质

Citations (3)

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Publication number Priority date Publication date Assignee Title
US4467424A (en) * 1979-12-17 1984-08-21 Hedges Richard A Remote gaming system
WO1997014484A1 (fr) * 1995-10-20 1997-04-24 Melvin Molnick Procede de participation a distance a un jeu de casino
US6638167B1 (en) * 1997-08-25 2003-10-28 B.C.D. Mécanique Ltée Electronic system and method for operating an auxiliary incentive game

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4467424A (en) * 1979-12-17 1984-08-21 Hedges Richard A Remote gaming system
WO1997014484A1 (fr) * 1995-10-20 1997-04-24 Melvin Molnick Procede de participation a distance a un jeu de casino
US6638167B1 (en) * 1997-08-25 2003-10-28 B.C.D. Mécanique Ltée Electronic system and method for operating an auxiliary incentive game

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112130821A (zh) * 2020-09-22 2020-12-25 北京冰封互娱科技有限公司 游戏活动管理方法、设备及存储介质
CN112130821B (zh) * 2020-09-22 2024-04-09 北京冰封互娱科技有限公司 游戏活动管理方法、设备及存储介质

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