WO2008102432A1 - 操作デバイス及び情報処理システム、情報処理方法 - Google Patents

操作デバイス及び情報処理システム、情報処理方法 Download PDF

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Publication number
WO2008102432A1
WO2008102432A1 PCT/JP2007/053038 JP2007053038W WO2008102432A1 WO 2008102432 A1 WO2008102432 A1 WO 2008102432A1 JP 2007053038 W JP2007053038 W JP 2007053038W WO 2008102432 A1 WO2008102432 A1 WO 2008102432A1
Authority
WO
WIPO (PCT)
Prior art keywords
operation device
information processing
user
tilt
processing system
Prior art date
Application number
PCT/JP2007/053038
Other languages
English (en)
French (fr)
Inventor
Shinichi Hirata
Hiroshi Osawa
Original Assignee
Sony Computer Entertainment Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Inc. filed Critical Sony Computer Entertainment Inc.
Priority to JP2009500029A priority Critical patent/JP5016023B2/ja
Priority to US12/526,255 priority patent/US8416190B2/en
Priority to EP07737297A priority patent/EP2128745A1/en
Priority to CN2007800515858A priority patent/CN101611368B/zh
Priority to PCT/JP2007/053038 priority patent/WO2008102432A1/ja
Publication of WO2008102432A1 publication Critical patent/WO2008102432A1/ja

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons

Abstract

 ユーザが傾けて操作する場合に、場所を取らずに安定して操作できる操作デバイスを提供する。  ユーザが操作デバイスを保持した状態で支持対象に押し当て可能に形成された支点部(12)と、支点部(12)が支持対象に押し当てられた状態を検知する押し当て検知部(13)と、操作デバイスの傾きを検知する傾き検知部と、を含み、ユーザが支点部(12)を支持対象に押し当てた状態で操作デバイスの傾きを変化させることにより、接続機器に対する操作を実現する操作デバイスである。
PCT/JP2007/053038 2007-02-20 2007-02-20 操作デバイス及び情報処理システム、情報処理方法 WO2008102432A1 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2009500029A JP5016023B2 (ja) 2007-02-20 2007-02-20 操作デバイス及び情報処理システム、情報処理方法
US12/526,255 US8416190B2 (en) 2007-02-20 2007-02-20 Operation device, information processing system, and information processing method
EP07737297A EP2128745A1 (en) 2007-02-20 2007-02-20 Operation device, information processing system, and information processing method
CN2007800515858A CN101611368B (zh) 2007-02-20 2007-02-20 操作装置和信息处理系统、信息处理方法
PCT/JP2007/053038 WO2008102432A1 (ja) 2007-02-20 2007-02-20 操作デバイス及び情報処理システム、情報処理方法

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2007/053038 WO2008102432A1 (ja) 2007-02-20 2007-02-20 操作デバイス及び情報処理システム、情報処理方法

Publications (1)

Publication Number Publication Date
WO2008102432A1 true WO2008102432A1 (ja) 2008-08-28

Family

ID=39709717

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2007/053038 WO2008102432A1 (ja) 2007-02-20 2007-02-20 操作デバイス及び情報処理システム、情報処理方法

Country Status (5)

Country Link
US (1) US8416190B2 (ja)
EP (1) EP2128745A1 (ja)
JP (1) JP5016023B2 (ja)
CN (1) CN101611368B (ja)
WO (1) WO2008102432A1 (ja)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011227804A (ja) * 2010-04-22 2011-11-10 Nintendo Co Ltd 操作装置および情報処理システム
JP2012507102A (ja) * 2008-10-27 2012-03-22 株式会社ソニー・コンピュータエンタテインメント コンフィグレーション可能モードを備えて球形端部を有するコントローラ

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110143839A1 (en) * 2008-12-01 2011-06-16 Mclaughlin Thomas Exercise control device for video games
US20100137105A1 (en) * 2008-12-01 2010-06-03 Mclaughlin Thomas Riding the joystick system to health and fitness
JP5662696B2 (ja) * 2010-04-30 2015-02-04 株式会社ソニー・コンピュータエンタテインメント コントローラ支持装置、及びコントローラ支持システム
JP2013034714A (ja) * 2011-08-09 2013-02-21 Universal Entertainment Corp ゲーム端末、及び報知方法
WO2014028371A1 (en) * 2012-08-17 2014-02-20 The Procter & Gamble Company A monitoring device for monitoring cleaning activity
WO2016100017A1 (en) * 2014-12-18 2016-06-23 Bridgestone Americas Tire Operations, Llc Tire with arched spokes
US10286725B2 (en) * 2017-03-22 2019-05-14 The Goodyear Tire & Rubber Company Non-pneumatic support structure

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09311762A (ja) * 1996-02-15 1997-12-02 Tadatoshi Goto 3次元操作検出装置
JP2003140823A (ja) 2001-11-08 2003-05-16 Sony Computer Entertainment Inc 情報入力デバイス及び情報処理プログラム

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0623148A (ja) * 1992-02-24 1994-02-01 Shinichi Tsubota ゲーム制御装置
JP3708169B2 (ja) 1995-06-27 2005-10-19 日本電信電話株式会社 ペン型入力装置
CA2210118C (en) * 1995-11-10 2004-01-20 Nintendo Co., Ltd. Joystick device
US6552666B1 (en) * 1996-03-16 2003-04-22 Atsutoshi Goto Phase difference detection device and method for a position detector
JP3036285U (ja) * 1996-03-16 1997-04-15 忠敏 後藤 シリンダ位置検出装置

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09311762A (ja) * 1996-02-15 1997-12-02 Tadatoshi Goto 3次元操作検出装置
JP2003140823A (ja) 2001-11-08 2003-05-16 Sony Computer Entertainment Inc 情報入力デバイス及び情報処理プログラム

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012507102A (ja) * 2008-10-27 2012-03-22 株式会社ソニー・コンピュータエンタテインメント コンフィグレーション可能モードを備えて球形端部を有するコントローラ
JP2011227804A (ja) * 2010-04-22 2011-11-10 Nintendo Co Ltd 操作装置および情報処理システム
US8870653B2 (en) 2010-04-22 2014-10-28 Nintendo Co., Ltd. Operating device and information processing system

Also Published As

Publication number Publication date
CN101611368B (zh) 2012-06-27
CN101611368A (zh) 2009-12-23
US20100020013A1 (en) 2010-01-28
EP2128745A1 (en) 2009-12-02
US8416190B2 (en) 2013-04-09
JPWO2008102432A1 (ja) 2010-05-27
JP5016023B2 (ja) 2012-09-05

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