WO2008080191A1 - Machine de jeu d'arcade - Google Patents

Machine de jeu d'arcade Download PDF

Info

Publication number
WO2008080191A1
WO2008080191A1 PCT/AU2007/002008 AU2007002008W WO2008080191A1 WO 2008080191 A1 WO2008080191 A1 WO 2008080191A1 AU 2007002008 W AU2007002008 W AU 2007002008W WO 2008080191 A1 WO2008080191 A1 WO 2008080191A1
Authority
WO
WIPO (PCT)
Prior art keywords
amusement machine
prize
machine
floor
amusement
Prior art date
Application number
PCT/AU2007/002008
Other languages
English (en)
Inventor
Darren Brown
James Higgs
Original Assignee
Gameking Patents Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2006907307A external-priority patent/AU2006907307A0/en
Application filed by Gameking Patents Australia Pty Ltd filed Critical Gameking Patents Australia Pty Ltd
Priority to AU2007339736A priority Critical patent/AU2007339736A1/en
Publication of WO2008080191A1 publication Critical patent/WO2008080191A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F11/00Coin-freed apparatus for dispensing, or the like, discrete articles
    • G07F11/02Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines
    • G07F11/04Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored one vertically above the other
    • G07F11/16Delivery means
    • G07F11/165Delivery means using xyz-picker or multi-dimensional article picking arrangements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking

Definitions

  • This invention relates to amusement machines, in particular to an amusement machine of the crane or claw game type.
  • the present invention also relates to a method of advertising.
  • Amusement machines are known in the prior art. Such machines typically include a housing, a floor in the housing over which prize items can be distributed, and an overhanging crane that is manipulated by a player in an attempt to grasp and retrieve one of the prize items from the floor within a predetermined period of time.
  • At least a portion of the housing is transparent to allow players to view the interior of the housing and prize items distributed over the floor.
  • Prize items typically include toys (eg soft toys), food stuffs (eg chocolate, lollies), novelties, etc.
  • On the outside of the housing is a lever or other suitable control mechanism by which a player can direct the movement of the crane.
  • the housing normally includes a delivery chute for delivering any picked up items to a player.
  • the crane is typically activated by insertion of one or more coins into a coin receiving mechanism. When the predetermined period of time expires, the crane is deactivated; and consequently, additional money are required to be inserted into the coin receiving mechanism for continued play.
  • the present invention provides an amusement machine including a removable tray adapted to contain one or more prize items therein.
  • the removable tray can include a floor for supporting the one or more prize items, the floor being movable between a raised position and a lowered position.
  • the amusement machine can include floor translation means for moving the floor between the raised position and the lowered position.
  • the floor translation means can include a drive system including a sliding plate coupled to a motor, the motor being adapted to move the sliding plate in a first direction, the movement of the sliding plate imparting a movement of the floor in a second direction.
  • the floor can be supported on one or more support members, the one or more support members being attached to a rolling frame, and wherein the sliding plate includes at least one ramp surface over which the rolling frame can travel, the movement of the rolling frame imparting a movement of the floor in the second direction.
  • the amusement machine can include a housing for the rolling frame, the housing including one or more guide slots, and wherein the rolling frame is movable along the one or more guide slots.
  • the motor and the sliding plate can be disposed in the housing.
  • the amusement machine can further include motor controlling means for actuating the motor.
  • the amusement machine can further include sensor means for indicating the weight of the one or more prize items, the sensor being adapted to send a signal to the motor controlling means.
  • the sensor means can include a weigh cell.
  • the motor controlling means can be adapted to lift the floor as the prize items are withdrawn from the tray.
  • the amusement machine can further include means for imparting a vibration on the floor to redistribute the prize items supported thereon.
  • the present invention further provides an amusement machine including a tray adapted to contain one or more prize items therein, the tray including: a first floor and a second floor, the second floor being arranged above the first floor, the second floor being movable between a raised position and a lowered position.
  • the tray can be a removable tray.
  • the amusement machine can include floor translation means for moving the second floor between the raised position and the lowered position.
  • the floor translation means can include a drive system including a sliding plate coupled to a motor, the motor being adapted to move the sliding plate in a first direction, the movement of the sliding plate imparting a movement of the second floor in a second direction.
  • the second floor can be supported on one or more support members, the first floor can include one or more apertures, the one or more support members being adapted to pass through the one or more apertures, the one or more support members being attached to a rolling frame, and wherein the sliding plate can include at least one ramp surface over which the rolling frame can travel, the movement of the rolling frame imparting a movement of the second floor in the second direction.
  • the amusement machine can include a housing for the rolling frame, the housing including one or more guide slots, and wherein the rolling frame is movable along the one or more guide slots.
  • the motor and the sliding plate can be disposed in the housing.
  • the amusement machine can further include a motor controlling means for actuating the motor.
  • the amusement machine can further include sensor means for indicating the weight of the one or more prize items, the sensor being adapted to send a signal to the motor controlling means.
  • the sensor means can include a weigh cell.
  • the motor controlling means can be adapted to lift the floor as the prize items are withdrawn from the tray.
  • the amusement machine can further include means for imparting a vibration on the floor to redistribute the prize items supported thereon.
  • the volume capacity of the tray can be pre-set.
  • the volume capacity of the tray can automatically adjusted by the machine, dependent upon a parameter such as weight, number of wins, light/laser positioning.
  • the tray can be automatically set to its pre-determined volume capacity upon opening a service door of the amusement machine.
  • the tray can be set to its pre-determined volume capacity by a remote signal.
  • the present invention also provides an amusement machine including: a first playing area, the first playing area containing a first plurality of prize items, means for determining an outcome of a game session in the first playing area, a second playing area, the second playing area containing a second plurality of prize items, prize retrieval means for extracting a prize item from the second playing area, and control means for enabling the prize retrieval means in dependence upon the determined outcome.
  • the amusement machine can further include pusher means cooperating with the first and or second playing areas, the pusher means being adapted to push a prize item into a prize chute.
  • the prize retrieval means can be adapted to extract a prize item located in the first playing area.
  • the amusement machine can further include a second prize retrieval means for extracting a prize item located in the first playing area.
  • the determined outcome can be a failure to win a prize item during a game session.
  • the prize retrieval means can be adapted to pick up and dispense prize items from a playing area onto the pusher means.
  • the prize retrieval means can include a claw assembly operable by a player, the claw assembly being adapted to pick up and release a prize item.
  • the pusher means can be moveable in a linear path.
  • the invention also provides an amusement machine including display means, the display means including an advertising screen.
  • the advertising screen can be adapted to display advertisements in any appropriate format including one or more of the following formats: motion video, flash animation, graphics,
  • the advertisements relate to one or more functions and or characteristics of the amusement machine.
  • the advertisements can be used to advertise unrelated goods and or services.
  • the advertising screen can form part of an interactive system.
  • the amusement machine can further include means for selecting the content of advertisements displayed on the machine.
  • the amusement machine can further include means for collecting viewer profile data from a viewer.
  • the viewer can submit his or her profile and receives an incentive in the form of a game or a discount on the amusement machine and or a discount from the provider of advertised goods or services.
  • the means for collecting viewer profile data include one or more of the following: game control means, a keyboard, a touch screen, a joystick.
  • a viewer can receive an incentive in return for watching an advertisement.
  • the operation of the advertising screen can be triggered in response to detection of the presence of a person in the vicinity of the amusement machine.
  • the machine can include a sensor capable of detecting motion
  • the present invention also provides an amusement machine including: a tray for supporting one or more items, and sensor means for indicating the weight of the one or more items, the sensor means being adapted to send a signal back to a base.
  • the present invention further provides a tray including a floor for supporting one or more items, the floor being movable between a first position and a second position.
  • the present invention also provides a raiser assembly for a body, the raiser assembly including a drive system including a sliding plate coupled to a motor, the motor being adapted to move the sliding plate in a first direction, the movement of the sliding plate imparting a movement of the body in a second direction.
  • a drive system including a sliding plate coupled to a motor, the motor being adapted to move the sliding plate in a first direction, the movement of the sliding plate imparting a movement of the body in a second direction.
  • the body can be supported on one or more support members, the one or more support members being attached to a rolling frame, and wherein the sliding plate can include at least one ramp surface over which the rolling frame can travel, the movement of the rolling frame imparting a movement of the body in the second direction.
  • the raiser assembly can include a housing for the rolling frame, the housing including one or more guide slots, and wherein the rolling frame can be movable along the one or more guide slots.
  • the motor and the sliding plate can be disposed in the housing.
  • the raiser assembly can include motor controlling means for actuating the motor.
  • the machine can further include means for monitoring the operation of the amusement machine, the means being adapted to send a signal back to a base.
  • the means can include data entry means.
  • the data can relate to service information.
  • the present invention further provides an amusement machine including: a first playing area, the first playing area containing a first plurality of prize items, a second playing area, the second playing area containing a second plurality of prize items, prize retrieval means for
  • the prize retrieval means can include a gantry.
  • the gantry can be adapted to operate in both playing areas.
  • the operation of the advertising screen can be triggered in response to an input from a user.
  • the amusement machine can be arranged such that, the pusher means and the first and second playing areas are arranged in one of the following arrangements: a) the pusher means can be arranged between the first and second playing areas; b) the pusher means can be arranged adjacent both of the first and second playing areas; c) the pusher means can be arranged adjacent one of the first or the second playing areas.
  • the interactive system can include an advertising server adapted to select the content of advertising depending on one or more of the following: a location of the amusement machine, viewer profile data.
  • the server can be located remote of the amusement machine or can be located in or built into the amusement machine.
  • the present invention also provides a coin box for use with an amusement or other coin operated machine, the coin box including a receptacle for housing within the machine, and being characterised by including releasable securement means associated therewith, the releasable securement means holding a detachable bag to line the receptacle.
  • the securement means can be one or a combination of one or more of the following: hook means, clamp means, hook and loop material-otherwise known as VELCRO; rim frame.
  • the bag can have at least one aperture to receive therethrough at least one respective hook which forms the releasable securement means.
  • the present invention also provides a coin box for use with an amusement or other coin operated machine, the coin box including a receptacle for housing within the machine to receive coins for operating the machine, and being characterised by including a pouring or guiding formation over portions thereof to form a means through which coins in the receptacle can be transferred from the coin box to a bag to transport the coins, and whereby the coins are poured or guided from the coin box without spillage from the receptacle.
  • the receptacle can generally have at least two vertical walls over which the gusset is situated, with a aperture formed between an apex formed between the at least two vertical walls and an edge of the gusset.
  • the present invention also provides an amusement machine having a door hinge arrangement comprising a cabinet of the machine having one or more door opening to be closed by a door, the door being hinged in the opening by means of a drop in hinge pin.
  • the door can have two hinge members, one of which is a stub axle and the other is the drop in hinge pin.
  • the machine can have two doors, one above the other, with one hinge pin being common to both doors.
  • a frame member can be located between the doors, and the hinge pin passes through each of the doors and the frame member.
  • the present invention also provides an amusement machine having one or more play areas and a system of delivering prizes on the play area to a delivery area, the amusement machine including a delivery surface comprising a box made of a see through or clear construction so as to hold samples of prizes or other articles, the prizes or other articles being unable to be in play.
  • the present invention further provides an amusement machine having a cabinet with an aperture through a rear wall thereof and a screen or monitor attached to the rear of the cabinet so that the screen or monitor is visible form the front of the machine but is accessible for service or replacement purposes only through the rear of the cabinet.
  • the screen or monitor can be attached by means of Z-shaped or L shaped brackets.
  • the monitor or screen, or a cover placed over the monitor or screen ensures that a lower portion of the cabinet is spaced from a wall against which the rear of the cabinet would otherwise be placed.
  • the machine can include trays or containers which holds product or prizes which have apertures through their base or bases so that air from the air conditioning or cooling system can pass therethrough.
  • the air conditioning or cooling system can push air upwardly through trays holding prizes.
  • Figure 1 is a perspective view of an amusement machine with the roof removed having a single gantry
  • Figure IA is a front elevation view of the amusement machine of Figure 1 ;
  • Figure IB is a cut open left hand side view of the amusement machine of Figure 1;
  • Figure 1C is a cut open right hand side view of the amusement machine of Figure 1 ;
  • Figure 2 is a front elevation view of the amusement machine of similar to Figure 1 but having two gantries;
  • Figure 3 is a cut open left hand side view of the amusement machine of Figure 2;
  • Figure 4 is a cut open right hand side view of the amusement machine of Figure 2;
  • Figure 5 is an exploded view of a tray assembly of the amusement machine of Figures 1 and 2;
  • Figure 6 is a top view of a removable tray of the tray assembly of Figure 5;
  • Figure 7 is front elevation view of the tray of Figure 6;
  • Figure 8 is a side view of the tray of Figure 6;
  • Figure 9 is a front view of a raiser assembly of the amusement machine of Figure 1 and of the tray assembly of figure 5;
  • Figure 10 is a top view of the raiser assembly of Figure 9;
  • Figure 11 is a side view of the raiser assembly of Figure 9;
  • Figure 12 is a cross-sectional view of the raiser assembly of Figure 9 taken along line A-
  • Figure 13 is a perspective view of the raiser assembly of Figure 9;
  • Figure 14 is a perspective view of a modified coin box
  • Figure 14A is a perspective view of a gusset plate used with the coin box of figure 14;
  • Figure 15 is a perspective view of an outer casing which received the modified coin box of figure 14;
  • Figure 16 is a side view of the box of figure 14;
  • Figure 17 is a front view of the box of figure 14;
  • Figure 18 is a perspective view of another modified coin box
  • Figure 19 is a perspective view of an outer casing which received the modified coin box of figure 18;
  • Figure 20 is a perspective view of a hook used with the coin box of figure 18;
  • Figure 21 is a perspective view of a coin bag for use with the coin box of figure 18;
  • Figure 22 is a side view of the box of figure 18;
  • Figure 23 is a front view of the box of figure 18;
  • Figure 24 illustrates a front view of the cabinet of the amusement machines of figures 1 and 2;
  • Figure 25 illustrates partial section through the top of the cabinet of figure 24
  • Figure 26 illustrates a detail through the door and stub axle of figure 25;
  • Figure 27 illustrates a rear elevation of the lower door of figure 24
  • Figure 28 illustrates a perspective view showing how the upper and lower doors and intermediate frame interact with a hinge pin
  • Figure 29 illustrates a schematic rear perspective of the amusement machines of figures 1 and 2 a showing the monitor mounting method and cover arrangement
  • Figure 30 illustrates an exploded perspective of the ramp and bonus container and its load cell
  • Figure 31 illustrates an exploded perspective view of an alternative removable tray to that of figures 6 to 8. Detailed description of the embodiment or embodiments
  • FIGs 1 to 1C Illustrated in Figs 1 to 1C is an amusement machine 10 having a single gantry 777 and a single claw 58, while in figures 2 to 4 is an amusement machine 10 having two gantries and two claws 58.1 and 58.2.
  • the amusement machine 10 includes a housing or cabinet 12 having one or more transparent windows 14 through which a player can view the interior playing area 16.
  • An external control console 18 is provided on the front of the housing 12.
  • the control console 18 includes a touch screen 20, speakers 22, and a directional control lever in the form of a joy stick
  • the amusement machine 10 is also provided with a set of swivel castors 25.
  • the amusement machine 10 further includes a coin-receiving slot 26 adapted to receive coins.
  • the slot 26 is connected to a coin discriminating device (not shown) known in the art.
  • Rejected coins are delivered through a chute 27.
  • a note-reader and or card swipe reader 28 adapted to receive bank notes, tokens, credit cards and or debit cards.
  • the amusement machine 10 can be provided with a coin box including attachment means (eg, hooks) for attaching a cloth bank bag for easy removal of coins from the machine 10, as will be described in more detail below.
  • the amusement machine 10 also includes a prize chute 30 for delivery of a prize item (if it has been won) to a player.
  • the prize chute 30 includes a sensor or switch mechanism (not illustrated) so as to sense when a prize has entered or passed through the chute 30.
  • the interior 16 of the housing 12 is divided into three areas: a first playing area 32, a second playing area 34 being made up of container 40 and ramp 41, and a pusher deck area 36 being made up of the area of prize delivery opening 52, pusher platform 44, upper surface of slider/pusher 42 and a mirrored ramp 46, the arrangement being such that the playing area 32 and
  • the first playing area 32 receives a removable tray 38 containing a first plurality of prize items (eg, chocolate bars or toys etc not shown).
  • the second playing area 34 comprises a container 40 containing a second plurality of prize items (not shown).
  • the playing areas 32, 34 can contain different prize items, for example, the first playing area 32 contains one or more of the following: chocolate bars; toys; lollies; sweets; and candy while the second playing area 34 contains one or more of the following: lollies; chocolates; sweets; candy; and toys.
  • the second playing area 34 is separated from the pusher deck area 36 by a transverse wall 40.3, which is an upper wall portion of the container 40.
  • the second playing area 34 is made up of the container 40 illustrated in figure 30, which is manufactured from a clear or see through material, which has apertures 40.1 in its base to allow cool air to pass downwardly therethrough as explained below.
  • the ramp 41 is also manufactured from a clear or see-through material and is formed so as to produce a prism from an upper container open bottom box 41.3 and a sliding floor 41.1 which closes the box 41.3, which fits within the upper box 41.3.
  • the upper box 41.3 has an angled face 41.2 which serves the ramp function provided by the ramp 41. This construction allows an operator to fill the ramp 41 up with prizes (either of the primary or bonus type or both), or anything else that may attract a user, and still perform the ramp function.
  • Figure 30 illustrates how the floor of the lower portion of the cabinet of the amusement machine is constructed and how the second playing area 34 sits thereon.
  • a load cell 40.2 which weighs the contents of the container 40 is utilised and this can send a signal relating to the weight of product in the container 40.
  • the pusher deck area 36 accommodates a slider/pusher 42, a platform panel 44, and a ramp 46 having a mirrored sliding surface, so that anything dropped thereon by the claws 58 or 58.2 will readily slide down.
  • the pusher 42 is driven by a motor 48 (eg, 12v rotary motor) via a pusher motor assembly 50 located in a pusher box (not shown).
  • Pusher motor assemblies are known in the art.
  • a pusher motor assembly includes a crank mechanism connected to a drive motor, and a pusher/slider 42 is connected to the crank mechanism.
  • the pusher/slider 42 is provided with a set of pusher rollers adapted to ride along a respective one of guide rails of the pusher box. It will be appreciated by those skilled in the art that any other suitable pusher motor assemblies can be used.
  • the pusher platform 44 includes an prize opening 52 provided in the front left hand corner of the housing 12.
  • the opening 52 communicates with the prize chute 30.
  • Adjacent the prize chute 30 is a flap member 54 tiltable between an open position wherein a prize item can be delivered to a player and a closed position shown in Figures IB and 3.
  • the flap member 54 is driven by an actuator 56 (eg. a 12v actuator). Normally, the flap member 54 stays closed so that people cannot get free product by shaking the amusement machine 10 or attempting to reach upwards through the prize chute 30 and the flap member 54 only opens during play to allow a prize item to be removed from the amusement machine 10.
  • one or more pick up devices 58 or 58.1 & 58.2 are mounted on an overhead gantry or transport mechanism 60 above the floor of the cabinet 12.
  • the overhead transport mechanism 60 is of the crane gantry type, however other types of transport or pick up mechanisms can be used.
  • the amusement machine 10 which includes a single gantry as illustrated in figure 1 allows a single gantry operation over the whole of the playing areas. As a result, the size of the cabinet of the amusement machine 10 can be reduced to a more compact size, as previous amusement machine cabinets to include two gantries needed greater surface area to achieve this.
  • the overhead transport mechanism 60 is adapted to transport the pick up devices 58 or
  • one of the pick up devices 58.2 can be transported in a horizontal plane over the playing areas 32 and 36, while the other pick up device 58.1 is adapted to be transported over the second playing area 34.
  • the pick up device 58 can be transported in horizontal plane over the entire playing floor of the cabinet 12, in particular playing areas 32, 34, 36, slider or pusher 42, pusher platform panel 44 and ramp 46. It will be appreciated by those skilled in the art that any other suitable arrangement of pick up devices can be used.
  • the pick up devices 58, and 58.1& 58.2 are also movable vertically between a retracted positions shown in Figs 1, 3 and 4 and a lowered position with respect to the level of prize items in the playing areas 32, 34, 36 as is shown in Figures IA or 2.
  • the pick up devices 58 and 58.1& 58.2 are preferably of the claw type, including a plurality of prongs 62 movable between an open position and a closed position.
  • the amusement machine 10 of figures 1 and 2 incorporates a tray assembly 70 including a removable tray 38 and a false floor 72 in the form of a rectangular panel sized and shaped to cover a floor 74 of the tray 38.
  • the false floor 72 rests on four support members 76.1, 76.2, 76.3, and 76.4 and is movable between a raised position and a lowered position relative to the floor 74 of removable tray 38.
  • the floor 74 of the tray 38 is provided with a plurality of apertures 77 (in fig 5) and 77.1, 77.2, 77.3, 77.4 (in figure
  • the floor 74 of the tray 38 is provided with a plurality of air vent slots 78 to maximize the cooling effect provided by an air conditioning unit 80 located in a lower portion of the cabinet of the amusement machine 10, as will be described in more detail below.
  • the false floor 72 is perforated to maximize the cooling effect.
  • the tray 38 is in the form of an open top box structure and includes a plurality of walls 82.1, 82.2, 82.3, 82.4 extending upwardly from the floor 74.
  • the front wall 82.1 and the side wall 82.2 are substantially vertical.
  • the rear wall 82.3 and the side wall 82.4 each includes a generally vertical wall portion 84 and an upper portion 86 extending upwardly from the wall portion 84 at an angle.
  • the width of the angled wall portion 86 is set so that when the upper rim of the walls 86 are in position in the upper cabinet, these walls 86 have their rims in contact with or very near to the inside perimeter of the cabinet.
  • This width represents that area of the cabinet, approximately 25 to 50 mm which cannot be reached by the claws of the pick up devices 58, or 58.1&58.2 due to the construction of those devices.
  • these angled sides 86 serve to direct by gravity product to the playing area 32 reachable by the pick up devices 58 and 58.2
  • the tray 38 is provided with a plurality of legs 88.1, 88.2, 88.3, and 88.4 (not shown) upon which the tray 38 can rest.
  • the tray 38 is made of a clear plastic material.
  • Illustrated in Figure 31 is an alternative tray arrangement to that illustrated in Figures 6 to 8, with like parts being like numbered.
  • the angled wall portions 86 are formed on separate elements 86.1 and 86.2, while the tray 38 is formed as a regular open box shape.
  • the two side walls 84 of the tray 38 which, when assembled are to be next adjacent the side walls 86.11 and 86.21 of the elements 86.1 and 86.2 respectively, have an array air vent slots 78, as do the side walls 86.11 and 86.21.
  • These air vent slots 78 in side walls 84 and 86.11 and 86.21 are preferably aligned or in register thereby allowing cooled or other air to flow freely therethrough.
  • the elements 86.1 and 86.2 can be provided as two separate elements as illustrated in Figure 31, or if desired 86.1 and 86.2 can be joined or secured together or integrally formed as an L-shaped element.
  • the false floor 72 rests on the support members 76.1, 76.2, 76.3, 76.4.
  • the support members 76.1, 76.2, 76.3, 76.4 are movable between a retracted position shown in Figure 11 and a raised position shown in Figure 12.
  • the support members 76.1, 76.2, 76.3, 76.4 are attached to a rolling frame 90.
  • the rolling frame 90 is disposed in a raiser housing 96 including an upper portion 98 and a lower portion 100.
  • the upper portion 98 of the raiser housing 96 has a plurality of apertures 96.1 (visible in figures 5 and 13) to allow the support members 76.1, 76.2, 76.3, 76.4 to pass therethrough.
  • the right hand side shows an arm terminating in a broken-line section. It is at the end of this broken line section that the support member 76.2 would be located if the support member s are to be the corners of an imaginary rectangle. However, the support member 76.2 has been moved in a later development so that the support members are no longer located at the corners of an imaginary rectangle. This is done to provide some extra room for other components.
  • the rolling frame 90 is provided with a set of wheels 92.1, 92.2, 92.3, 92.4 adapted to ride along a respective one of vertically extending guide slots 94.1, 94.2, 94.3, 94.4 formed in the raiser housing 98.
  • the lower portion 100 of the housing 98 forms a chassis adapted to support a linear motor or actuator 102. It will be appreciated by those skilled in the art that different types of linear motors or actuators can be used.
  • the motor 102 is connected to a sliding plate 104, the arrangement being such that the sliding plate 104 is movable in a horizontal direction between a rear position shown in Figure 11 and a front position shown in Figures 12 and 13.
  • the movement of the sliding plate 104 in a horizontal direction results in the movement in a vertical direction of the rolling frame 90 so that the rear position of the sliding plate 104 corresponds to a fully retracted position of the support members 76.1, 76.2, 76.3, 76.4, while the front position of the sliding plate 104 corresponds to a fully raised position of the support members 76.1, 76.2, 76.3, 76.4.
  • an intermediate position (not shown) of the sliding plate 104 corresponds to an intermediate position (not shown) of the support members 76.1, 76.2, 76.3, 76.4.
  • the sliding plate 104 is provided with ramp surfaces 106.1, 106.2.
  • the linear actuator 102 utilised also includes a potentiometer so that a signal of the amount of extension of the actuator can be obtained.
  • the amount of extension is correlated to the amount of height translated provided by the ramp surfaces 106.1 and 106.2. This means that from a remote location the amount of extension of the actuator is known, and thus the height of the false floor 72 and therefore whether there is a need for a service call to be made.
  • the raiser assembly has a pre-set capability, namely the false floor 72 can be retracted to a pre-determined position so that the tray 38 has a pre-determined volume capacity.
  • the amusement machine 10 can be provided with a control system which incorporates the use of a micro switches (not shown) mounted on the doors or cabinet door frame, so that as a door opens and closes the micro switch will open and close.
  • a micro switch mounted on the doors or cabinet door frame, so that as a door opens and closes the micro switch will open and close.
  • the height of the false floor 72 is controlled or adjusted by control means which are operated remotely. As a result, the refillers of the amusement machine
  • the false floor 72 of the tray 38 can be raised or moved automatically as prize items are withdrawn to create the appearance of a full tray and to improve the desire of potential player to play the machine.
  • This automatic movement can be controlled by the weight of the tray assembly for example, or the position by light or switch sensors, or by a system based upon incremental movement of the false floor 72 in response to the number of prizes won by the players, or by signals exchanged between the machine 10 and its operator's.
  • the amusement machine 10 is provided with electronic scales 108 in the form of a weigh cell adapted to provide weight readings relating to the contents ofthe tray 38.
  • the amusement machine 10 can further include control means (not shown) for controlling the motor 102 in response to a signal from the weigh cell to automatically raise the false floor as the weight of the prize items is decreasing.
  • the amusement machine 10 can further include vibration means to redistribute the prize items in the tray 38 more evenly over the playing area 34. This will also result in an improved air conditioning arrangement.
  • the false floor 72 can be activated by a sensing the level of the prize items in the tray 38, in response to a number of games played, etc.
  • the cooling of the contents of the amusement machine 10 is performed by the air conditioning unit 80 which is modified so that instead of blowing cooled air horizontally therefrom, it blows cooled air directly up out of its cabinet, in the direction of arrow 107, via an upwardly directed cold air duct 105.
  • the air conditioning unit 80 which is modified so that instead of blowing cooled air horizontally therefrom, it blows cooled air directly up out of its cabinet, in the direction of arrow 107, via an upwardly directed cold air duct 105.
  • the air conditioning unit 80 As the base of the tray 38 and the false floor 72, all have a series of apertures in them as described above, the cold dry air blown in the direction of arrow
  • divergent air duct 105 passes up through the prize trays and keeps the prizes cool and in optimum condition awaiting dispensing as prizes. This also prevents spoilage of prizes and maintains goodwill with the players, as prizes are in good condition when won.
  • the top of the cabinet can include an exhaust fan (not illustrated), which is set to operate should the temperature in the light enclosure get to a predetermined temperature.
  • An advantage of the blow through underneath arrangement described above is that the upper cabinet which is visible to a player or user does not require space to be taken up by ducting and other ancillary articles.
  • the amusement machine 10 of figure 1 and 2, as illustrated in figures 24 to 28, is provided with a pressed metal lower door 240 which prevents access to the lower workings of the machine 10 including the air-conditioning unit 80, the coin box, as well as any supplies or other parts which may be kept in any space which is located in the lower portion.
  • the door 240 houses the coin openings, controls and card reader as described above.
  • the upper door 242 is made from a toughened glass pane 248 which sits inside a metal frame 242.
  • the upper door 242 has a stub axle 246 extending upwardly in its upper right hand corner, while the lower door 240 has a stub axle 247 extending downwardly in its lower right hand corner.
  • the cabinet of the machine 10 is divided by a horizontal frame member 241 which separates the access opening to the upper and lower cabinet areas.
  • the member 241 and doors are divided by a horizontal frame member 241 which separates the access opening to the upper and lower cabinet areas.
  • the lower door 240 has an aperture 240.1 in its upper right hand corner, while the frame 241 has a through aperture 241.1 and the upper door 242 has an aperture 242.1 in its lower right hand corner.
  • the stub axle 247 first has its stub axle 247 positioned into an aperture in the lower door frame, and the left hand side is locked to the left side door frame thus generally fixing the door 240 into the lower cabinet door frame, at which point the aperture 240.1 is aligned with the aperture 241.1.
  • the next stage is to position the stub axle 246 of the upper door 242 into an aperture in the upper cabinet upper door frame, which can done by a single operator. Once the axle 246 is in its aperture, upward force by the operator keeps the door in position.
  • the operator can then drop a right angled generally cylindrical hinge pin 245 through all three apertures 242.1, 241.1 and 240.1 with the horizontal portion of the pin 245 preventing the pin 245 from falling through.
  • the pin can be readily replace by a headed bolt or similar if desired, but such will not provide a ready handle for removal purposes.
  • a door assembly frame of the amusement machine includes an integrated door locking latch (not shown) to allow a larger viewing area through a front window of the amusement machine 10.
  • the amusement machine 10 includes a monitor 110 (eg, a computer monitor) and a monitor cover 112.
  • a monitor 110 eg, a computer monitor
  • the monitor 110 is mounted from the rear of the cabinet of the amusement machine 10 to align with an aperture in the rear wall of the cabinet, and is attached to the rear of this cabinet, as is illustrated in figure 29.
  • the monitor is mounted by means of Z-shaped brackets 110.1 and 110.2, so that the monitor 110 can be easily removed from the cabinet from behind the amusement machine 10, with out the need for the disassembly or disruption of the interior playing areas.
  • the monitor rear cover 112 together with the rear mounted monitor 110 also ensures that the rear wall 112.2 of the cover 112, is a distance D (see figures 1C and 4) from the lower rear wall of the cabinet where the air-conditioner 80 has its condenser coils to draw in air. This distance D of approximately 50 to 100 mm ensures that the condensers of the air conditioner are going to get sufficient air flow.
  • the monitor 110 can provide advertising information and display advertisements in such formats as full motion video, flash animation, graphics, and slide shows etc. Such advertisements can relate to the amusement machine 10 as such (eg "win every time”, special offers, etc). Further or in the alternative, the amusement machine 10 can be used to advertise or purchase unrelated goods and or services (eg, flowers).
  • the amusement machine 10 can include a plurality of advertising screens. It will be further appreciated that such screens can be positioned on the top of the amusement machine or on a wall or even a separate stand close by. Such screens can be used in conjunction with a user interface.
  • the advertising screen can be part of an interactive system, whereby the screen can provide either game based interaction with the user- (eg operating instructions, means to increase the skill level required to play the game, means to distract the player), or other interactive capability such as for a information kiosk, a purchasing kiosk, advertising kiosk roles, where the user can use the machines controls to select information, screens, products, services etc.
  • the machine will include a remote advertising or kiosk server adapted to select the content of advertising or kiosk task depending on the location of the amusement machine, viewer profile data, etc.
  • the amusement machine 10 can include means for selecting the content of advertisements displayed on the machine. Such selection can be made by viewers and or operators of the amusement machine so that advertising content can be selected to fit the viewer.
  • the amusement machine 10 can include means for collecting viewer profile data from the viewers, the arrangement being such that the viewer submits his or her profile and receives an incentive in the form of a game or a discount on the amusement machine and or a discount from the provider of the advertised goods or services.
  • the viewer can receive the above-mentioned incentives in return for watching an advertisement, in which case the viewer can be provided with input means such as the game control or a keyboard so as to input profile details. Advertisers can purchase time or advertising space on the advertising screen for products which are related to the products in the amusement machine, or they can be unrelated thereto.
  • the screen 20 can also be used as an input data screen to allow the user to interact with the advertising features on the amusement machine 10. Alternatively , with a joy stick and button
  • the operation of the advertising screen can be triggered in response to detection of the presence of a person in the vicinity of the amusement machine.
  • the amusement machine 10 can include a sensor capable of detecting motion, infrared radiation, etc.
  • the operation of the advertising screen can be triggered by activation of the joystick 24.
  • the amusement machine 10 is adapted to receive a request from a user to purchase one or more products through an advertising link which is connected to a communications network. It will be further appreciated that the amusement machine 10 can be adapted to allow the user to choose an advertising link from a communications network.
  • the amusement machine 10 includes a light box 114 including one or more light sources 116 (eg, fluorescents).
  • the light box 114 can be utilised to display static signs or messages relating to the amusement machine.
  • the amusement machine 10 operates as follows. As there are two embodiments, namely one where there are two pick up devices 58.1 and 58.2, or another where there is single pick up device 58, the following description will refer to both embodiments.
  • the player When a player wishes to start a game, the player inserts a coin(s) or note(s) or a card into the respective slot 26, 28.
  • the pick up device 58 or 58.2 is then moved to approximately the middle of the playing area 32.
  • a sound provided by an audio system (not shown) over the speaker 22 then alerts the player that the game has begun, and the player can use the joystick 24 to operate the pick-up device 58 or 58.2 during a pre-set period of time (eg 10 seconds).
  • the audio system provides an indication of the time remaining to position the pick up device 58 or
  • the screen 20 provided on the control console 18 of the amusement machine 10 or on the screen 110 can indicate the beginning of the game, the mode of the game (i.e. a main game or a "second chance” game), the remaining time, the credit remaining, etc.
  • the player can use a "drop" button 24.1 to actuate the claw 58 or 58.2 and retrieve the prize item from the play area 32.
  • a controller (not shown) will automatically actuate the claw 58 or 58.2 to close, or drop and close, if the player has not previously actuated the claw 58 or 58.2. Then the machine automatically moves the pick up device 58 or 58.2 to a location above the mirrored ramp 46, and then opens the claws to drop the prize thereon.
  • the prize item then slides down the mirrored ramp 46 and either falls onto the slider/pusher 42 or in front of it. If it falls on the slider/pusher 42, when the slider/pusher 42 fully retracts into its housing under the ramp 46, the prize will then fall in front of the slider/pusher
  • the flap member 54 is moved to a closed position (having previously been opened at the start of the game) and the prize item is presented to the player at a prize exit of the prize chute 30. This ends the game.
  • the amusement machine 10 offers the players the possibility of winning multiple prize items per play. This is because a players picking up prize items in the first playing area 32 with the crane claw 58 or 58.2 and then the prize items are released to pass to the pusher deck. A push by the pusher/slider 42 may thus result in a number of prize items falling over the edge of the pusher deck and being won by the player.
  • the amusement machine 10 is provided with control means, such as a joystick 24, for enabling the pick up device 58 or 58.1 in dependence upon the outcome of a game session in the first playing area 32.
  • control means such as a joystick 24, for enabling the pick up device 58 or 58.1 in dependence upon the outcome of a game session in the first playing area 32.
  • the pick up device 58 or 58.1 is activated if the player fails to win a prize item from the first playing area 32.
  • the player can then use the joystick 24 to control the pick-up device 58 or 58.1 until a prize item from the playing area 34 is payed out direct to the prize box.
  • the flap member 54 is then moved to its closed position, and the game ends. This activity can also be automatically controlled b the control system of the machine, to ensure that it cannot fail to deliver the prize from the second play area.
  • the weigh cell detects a drop in the weight of the tray's contents and the false floor 72 is raised continuously or incrementally to maintain the appearance of a full tray.
  • the system can send a signal relating to this condition back to a base and when a service person is sent to refill and opens the service door of the amusement machine 10, they can remove the tray 38 and insert another tray filled to a desired capacity. This significantly reduces the time required for servicing the amusement machine.
  • back to base monitoring can be used to monitor faults and service information relating to the amusement machine 10. It will be further appreciated by those skilled in the art that a number of amusement machines can be monitored using one microprocessor.
  • the operator can re-fill the existing tray to its pre-determined capacity which will be available for re-filling by the re-filler opening the service door, with refilling done either in situ or outside the amusement machine.
  • a separate control console including a joystick can be provided to operate the pick up device 58.1.
  • a console can be provided on a side portion of the amusement machine 10, or could be another joystick integrated into the console 18.
  • a single pick up device can be used for both playing areas 32 and 34 and a single joystick 24 used to control this.
  • the amusement machine 10 provides an alternative to the prior art amusement machines, namely players try to grab prize items on the right side of the machine, and if they fail, they still get the opportunity to play the left side of the machine for other prizes until they win.
  • Another advantage of the amusement machine 10 relates to the removable tray 38 having a pre-set capacity.
  • pusher deck area located between first and second playing areas 32 and 34
  • other arrangements can be utilised including: the pusher deck area being arranged adjacent both of said first and second playing areas 32 and 34; or the pusher deck area being arranged adjacent one of said first or said second playing areas 32 or 34, or across the back area behind areas 32 and 34.
  • the coin box 200 is of a generally rectangular or box like construction having a base 202, with side walls 204 and 206, rear wall 208 and a front wall 210 (which in this case is higher than the other walls) having a circular aperture 227 to receive a finger or thumb of an operator to extract the coin box 200 from a casing 220.
  • the box 200 will, inside the amusement machine, fit into the casing 220, which has a coin aperture 222 through which coins used to operate the amusement machine will pass, to precipitate into the coin box 200.
  • the coin box 200 has a slot or elongated aperture 221 in front face 210, and a circular aperture 225 in side panel 204. These two apertures cooperate with aperture 223, located at the same height but on a side panel of casing 220. These three apertures allow a padlock to be placed through them when the box 200 is assembled with casing 220, so as to lock the two together to prevent unauthorised access.
  • a gusset 214 which forms a pouring formation so that when the box 200 is removed from a machine, it can be tipped up and coins will pour from the aperture 212 at a controlled rate and with minimal spillage, until the coins are emptied from the box 200 into a coin bag or other receptacle for transport.
  • the gusset 214 has vertically projecting tabs or sides 216 which allow the gusset 214 to be secured by any suitable means to the top edges or rims of the sides 204 and 208, or alternatively to the top edges or rims of the sides 206 and 208.
  • gusset 214 is utilised in the coin box 200 of figures 14 to 17, this is preferred if the coin box is made from folded metal sides.
  • the coin box 200 were manufactured from plastics material, an integrally moulded or attached coin pouring or guiding formation could be formed or used therewith.
  • FIG. 18 Illustrated in figures 18 to 23 is a coin box 300 similar to that of figures 14 to 17, with like parts being like numbered.
  • the coin box 300 differs from the coin box 200 in that instead of providing a coin pouring or guiding formation such as gusset 214, the coin box has four oppositely located L-shaped hooks 302 (see detail figure 20) located towards the top edges or rims of sides 204 and 206.
  • the hooks 302 are received inside of four similarly spaced apertures 322 which are located in at or near to the top edge or rim of a coin bag 320, as illustrated in figure 21.
  • the use of a coin bag makes the interchange or emptying of coins from a full or used machine fast and sure.
  • the bag 320 can include a drawstring so that the upper rim of the bag 320 can be readily gathered to close the bag 320 for transporting or carrying purposes. [0208] If desired the features described above in respect of figures 14 to 17 and 18 to 23 can be combined, wherein the coin box has both systems.
  • the above machine has been described with reference to a system which is "playable” by a user in return for monetary exchange.
  • an advantage of the above described machine is that the "game" part of the machine can be a secondary use, with a primary use being one or more other uses.
  • the monitor 110 is used with this machine, and as such machines can be placed in prominent places in supermarkets, clubs, shopping malls, the large screen 110 can be used as purchasing kiosk, an information kiosk or advertising kiosk, with the controls allowing interactive engagement by a user.
  • the "game” component of the machine can be made available to the user with out a need for payment, with a prize or other award also being in the offing for a user.
  • the valuable feature of this is that the machine described above can be programmed for these multiple uses, whereby the machine can both be played by paying by one user, and the very next user who uses the kiosk feature, gets to play for no cost.
  • the card reader can be used in clubs for members to "swipe" their membership card on entry or exit or at particular locations in the club, either to gain their attention to the screen 110 so as to be advertised to, or given a greeting or other message. In return for their swipe they can play the "game" portion, whereby further opportunity to advertise is provided.
  • the machine can be simply a non traditional vending machine, where chocolates, or drinks in cans or drinks in cartons, or sweets, or snacks are provided in the playing areas, whereby the claw 58 does a dispensing role, whereby it pays every time and for example will dorp the article being vended straight down the prize opening 52. If desired, the operator after paying money can play a game to get the article and if is not successful the machine takes over until a prize is delivered to the prize opening 52.

Abstract

L'invention concerne une machine de jeu d'arcade (10) comportant un bac amovible (38) conçu pour contenir un ou plusieurs prix. L'invention concerne également une machine de jeu d'arcade (10) comportant : une première zone de jeu (32), la première zone de jeu (32) contenant une première pluralité de prix, des moyens servant à déterminer une issue d'une partie dans la première zone de jeu (60), une deuxième zone de jeu (34), la deuxième zone de jeu (34) contenant une deuxième pluralité de prix, des moyens (60) de récupération de prix servant à extraire un prix de la deuxième zone de jeu (34), et des moyens de commande servant à activer les moyens de récupération de prix en fonction de l'issue déterminée. L'invention concerne en outre une machine de jeu d'arcade (10) comportant un bac (70, 38) conçu pour contenir un ou plusieurs prix, le bac (70) comportant : un premier fond (74) et un deuxième fond (72), le deuxième fond (72) étant disposé au-dessus du premier fond (74), le deuxième fond (72) étant mobile entre une position remontée et une position abaissée. L'invention concerne aussi une machine de jeu d'arcade (10) comportant : une première zone de jeu (32), la première zone de jeu (32) contenant une première pluralité de prix, une deuxième zone de jeu (34), la deuxième zone de jeu (34) contenant une deuxième pluralité de prix, des moyens (60) de récupération de prix servant à extraire un prix, des moyens de poussée (42) coopérant avec la première et/ou la deuxième zone de jeu (32, 34), les moyens de poussée (42) étant conçus pour pousser un prix dans une goulotte (52) à prix.
PCT/AU2007/002008 2006-12-29 2007-12-24 Machine de jeu d'arcade WO2008080191A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2007339736A AU2007339736A1 (en) 2006-12-29 2007-12-24 Amusement machine

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
AU2006907307A AU2006907307A0 (en) 2006-12-29 Amusement Machine
AU2006907307 2006-12-29
AU2007904447A AU2007904447A0 (en) 2007-08-17 Amusement Machine
AU2007904447 2007-08-17

Publications (1)

Publication Number Publication Date
WO2008080191A1 true WO2008080191A1 (fr) 2008-07-10

Family

ID=39588073

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/AU2007/002008 WO2008080191A1 (fr) 2006-12-29 2007-12-24 Machine de jeu d'arcade

Country Status (2)

Country Link
AU (1) AU2007339736A1 (fr)
WO (1) WO2008080191A1 (fr)

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102872587A (zh) * 2011-07-14 2013-01-16 日商太东股份有限公司 游戏装置
JP2013022025A (ja) * 2011-07-14 2013-02-04 Taito Corp ゲーム装置
JP2013022024A (ja) * 2011-07-14 2013-02-04 Taito Corp ゲーム装置
JP2015180439A (ja) * 2015-07-22 2015-10-15 株式会社タイトー ゲーム装置
JP2015180443A (ja) * 2015-07-22 2015-10-15 株式会社タイトー ゲーム装置
JP2015180440A (ja) * 2015-07-22 2015-10-15 株式会社タイトー ゲーム装置
JP2015180438A (ja) * 2015-07-22 2015-10-15 株式会社タイトー ゲーム装置
JP2016104342A (ja) * 2016-03-03 2016-06-09 株式会社タイトー ゲーム装置
JP2016215019A (ja) * 2016-09-28 2016-12-22 株式会社タイトー ゲーム装置
JP2017018661A (ja) * 2016-09-28 2017-01-26 株式会社タイトー ゲーム装置
GB2604651A (en) * 2021-03-12 2022-09-14 Electrocoin Leisure S Wales Ltd Improvements in or relating to arcade games

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2238578A (en) * 1989-11-29 1991-06-05 Patrick Hyder Alley Drive for up-and-over doors
US5711530A (en) * 1996-10-29 1998-01-27 Lewis; Michael W. Vend every time skill crane
US20030151202A1 (en) * 2002-02-01 2003-08-14 Fisher Leonard C. Crane amusement game
WO2004040528A2 (fr) * 2002-11-01 2004-05-13 Bilgrey Samson Limited Appareil recreatif

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2238578A (en) * 1989-11-29 1991-06-05 Patrick Hyder Alley Drive for up-and-over doors
US5711530A (en) * 1996-10-29 1998-01-27 Lewis; Michael W. Vend every time skill crane
US20030151202A1 (en) * 2002-02-01 2003-08-14 Fisher Leonard C. Crane amusement game
WO2004040528A2 (fr) * 2002-11-01 2004-05-13 Bilgrey Samson Limited Appareil recreatif

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102872587A (zh) * 2011-07-14 2013-01-16 日商太东股份有限公司 游戏装置
JP2013022026A (ja) * 2011-07-14 2013-02-04 Taito Corp ゲーム装置
JP2013022025A (ja) * 2011-07-14 2013-02-04 Taito Corp ゲーム装置
JP2013022024A (ja) * 2011-07-14 2013-02-04 Taito Corp ゲーム装置
JP2015180439A (ja) * 2015-07-22 2015-10-15 株式会社タイトー ゲーム装置
JP2015180443A (ja) * 2015-07-22 2015-10-15 株式会社タイトー ゲーム装置
JP2015180440A (ja) * 2015-07-22 2015-10-15 株式会社タイトー ゲーム装置
JP2015180438A (ja) * 2015-07-22 2015-10-15 株式会社タイトー ゲーム装置
JP2016104342A (ja) * 2016-03-03 2016-06-09 株式会社タイトー ゲーム装置
JP2016215019A (ja) * 2016-09-28 2016-12-22 株式会社タイトー ゲーム装置
JP2017018661A (ja) * 2016-09-28 2017-01-26 株式会社タイトー ゲーム装置
GB2604651A (en) * 2021-03-12 2022-09-14 Electrocoin Leisure S Wales Ltd Improvements in or relating to arcade games

Also Published As

Publication number Publication date
AU2007339736A1 (en) 2008-07-10

Similar Documents

Publication Publication Date Title
WO2008080191A1 (fr) Machine de jeu d'arcade
US7383099B2 (en) Apparatus for vending lottery tickets
US7114650B2 (en) Retail products storage and dispensing apparatus and method
US8870663B2 (en) Bar top gaming unit
US7959152B2 (en) Gaming device with transport device and method of use
US20060287112A1 (en) Gaming machine with a coin collector
US11568704B2 (en) Dual wagering game and amusement-style gaming unit
JP2009506452A (ja) 分配装置およびそれに関する改良
US7770892B2 (en) Gaming device with action unit and prize object displays and method of use
WO2011016164A1 (fr) Table du type à distributeur intégré
US20070151981A1 (en) Firewood dispenser
CA2522369C (fr) Distributeur automatique de billets de loterie
US9541120B2 (en) Prize dispenser and prize dispensing hook assembly therefor
JP2003079929A (ja) 自動物品提供装置
JPH07148344A (ja) 自動販売機
JP3771771B2 (ja) 自動販売機
JP2006072498A (ja) 展示頒布装置
JP3253432B2 (ja) メタル・飲料物交換機
AU748563B2 (en) Vending machine
AU687739B2 (en) Item storage and dispensing apparatus
KR20130128519A (ko) 진열대가 부착된 실내 탁상용 미니어쳐 뽑기 게임기
IES980229A2 (en) A cigarette dispensing system
JPH07105440A (ja) 自動販売機の扉支持装置

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 07845443

Country of ref document: EP

Kind code of ref document: A1

WWE Wipo information: entry into national phase

Ref document number: 577944

Country of ref document: NZ

Ref document number: 2007339736

Country of ref document: AU

NENP Non-entry into the national phase

Ref country code: DE

ENP Entry into the national phase

Ref document number: 2007339736

Country of ref document: AU

Date of ref document: 20071224

Kind code of ref document: A

WPC Withdrawal of priority claims after completion of the technical preparations for international publication

Ref document number: 2006907307

Country of ref document: AU

Date of ref document: 20061229

Free format text: WITHDRAWN AFTER TECHNICAL PREPARATION FINISHED

WPC Withdrawal of priority claims after completion of the technical preparations for international publication

Ref document number: 2006907307

Country of ref document: AU

Date of ref document: 20090626

Free format text: WITHDRAWN AFTER TECHNICAL PREPARATION FINISHED

122 Ep: pct application non-entry in european phase

Ref document number: 07845443

Country of ref document: EP

Kind code of ref document: A1