WO2008038589A1 - Game playing machine - Google Patents

Game playing machine Download PDF

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Publication number
WO2008038589A1
WO2008038589A1 PCT/JP2007/068394 JP2007068394W WO2008038589A1 WO 2008038589 A1 WO2008038589 A1 WO 2008038589A1 JP 2007068394 W JP2007068394 W JP 2007068394W WO 2008038589 A1 WO2008038589 A1 WO 2008038589A1
Authority
WO
WIPO (PCT)
Prior art keywords
lottery
game
reach
result
opening
Prior art date
Application number
PCT/JP2007/068394
Other languages
French (fr)
Japanese (ja)
Inventor
Kenjiro Nanba
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2008536355A priority Critical patent/JP5113069B2/en
Publication of WO2008038589A1 publication Critical patent/WO2008038589A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3269Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes

Definitions

  • the present invention relates to a gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on a gaming board.
  • a blade member is provided in the central part of the accessory, and when the predetermined condition is satisfied and the blade member is opened, the pachinko ball is received in the accessory, and the received pachinko ball is used as the role.
  • the ability to be in a special gaming state similar to the above is made S! /, Ru (hereinafter referred to as “second gaming specification”) .
  • Patent Document 1 discloses a game ball introduction opening in an accessory as a game specification in which the notification of the lottery result by the LCD and the introduction of a game ball into an accessory and advancing the game are used together. It has been proposed to provide a wing member and open the wing member once when it is out of design fluctuations and twice when it is out of reach.
  • Patent Document 1 According to Patent Document 1, it is possible to enjoy the flow of game balls while enjoying the effects of the LCD.
  • Patent Document 1 JP 2005-177137 A Disclosure of the invention
  • the present invention provides a case where the display effect is not executed according to the progress state of the game while the display effect and the flow of the game ball are used together, thereby making the game redundant.
  • a first invention is a gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on a gaming board, and based on the result of the lottery
  • a display device for providing a display effect for advancing the game with a game specification capable of changing the game state and informing at least the result of the lottery, and provided on the game board when the result of the lottery is off Opening / closing member that controls whether or not a prize can be won, and the above-mentioned lottery result, or when reaching the final stage when notifying the lottery result step by step.
  • a display effect for reporting the hit or missed reach on the display device is executed, and if the lottery result is a miss other than the missed reach, the hit by the display device is performed.
  • the opening / closing member is opened for a predetermined time and a predetermined number of times, and the lottery result is out of non-reach.
  • an opening / closing member opening / closing control means for opening the opening / closing member for a time shorter than the predetermined time or less than the predetermined number of times without executing a display effect of notifying the hit or reach by the display device. have.
  • a second invention is a gaming machine in which a lottery is executed in response to a winning or passing of a game ball in a predetermined winning area provided on a gaming board, and based on the result of the lottery , Advance the game with game specifications that can change the game state, and at least inform the result of the lottery
  • a display device that performs a display effect, an opening / closing member that controls whether or not a prize can be placed in a bonus provided on the game board, and the lottery result when the lottery result is out of play, or the lottery result
  • out-of-reach which is a result that has the possibility of hitting the final stage when notifying the result step by step
  • a display effect is provided to notify the display device of the lottery result
  • the lottery result Display control means that does not execute display effects by the display device, and when the lottery result is the reach failure, the opening / closing member is held for a predetermined time, When the predetermined number of times is released and the lottery result is out of reach, the display performance by the display device is not executed
  • a third invention is a gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on a gaming board, based on the result of the lottery
  • a display effect for notifying the display device of the lottery result is executed, and if the lottery result is a non-reach outage other than the reach outage, the display effect is not executed by the display device.
  • the opening / closing member is opened for a predetermined time and a predetermined number of times, and if the lottery result is out of reach, the display device does not perform the display performance, and And an open / close member opening / closing control means for opening the open / close member shorter than the predetermined time and less than the predetermined number of times.
  • the display effect in the case of non-reach miss is eliminated so that the player can concentrate on the game itself, and special features such as reach (hit / miss) and jackpot are provided.
  • the effect display related to the fixed lottery result the player can enjoy the effect display, and the game performance can be improved.
  • the lottery result is out of reach, It is further characterized by further comprising selection means by which the player can select whether or not to execute a display effect using the display device by the display control means.
  • the selection means further allows the player to select whether or not to execute the display effect, thereby selecting the player's game specifications.
  • the degree of freedom of selection can be increased, and a game specification that matches the player's preference can be formed.
  • the selection unit includes an operation unit for a player to perform a predetermined operation.
  • the operation is simplified by providing the operation unit on the front surface of the gaming machine.
  • the game ball when the game ball is not fired continuously for the predetermined time, it is based on the selection by the selection means before the predetermined time elapses.
  • the display control is invalidated, and the display effect is executed for all game opportunities related to the lottery result during a period until the selection by the selection means after resuming the launch of the game ball.
  • a so-called default setting is determined, and when there is no game ball fired for a predetermined time, the default setting is restored.
  • the default setting here is “Execution of display effects at all game opportunities related to the lottery result”, and this is continued for a period until the selection by the selection means after resumption of the game ball firing.
  • a game is made redundant by providing a case where the display effect is not executed according to the progress state of the game while using both the display effect and the flow of the game ball. It has an excellent effect that it can be prevented from becoming bothersome.
  • a glass frame 16 with a glass plate 14 is disposed on the upper part of the undergarment 12 of the pachinko machine 10, and the glass frame 16 is pivotally supported at the left end and is attached so as to be opened and closed.
  • the game board unit 18 is in a state where the glass frame 16 is closed. It faces the plate 14.
  • an indicator lamp 20 for lighting effect is created, which is turned on, turned off, and blinks as the game progresses to produce a lighting effect.
  • speakers 22L and 22R for stereo output of game sound effects.
  • An integrated dish 24 is disposed below the glass frame 16.
  • a firing handle 26 for adjusting the firing force (flying distance) of the hit ball is attached to the lower right side of the integrated dish 24.
  • the central portion of the integrated dish 24 protrudes slightly forward to form a rectangular housing portion 24A.
  • the rectangular casing 24A is provided with a woofer speaker 22WF (refer to the block diagram in FIG. 8) that bears the low sound range, whereas the speakers 22L and 22R are the speakers that bear the middle and high sound range.
  • a speaker box for bass output has the role of a speaker box for bass output
  • an operation panel unit 25 is provided in which a payout instruction button, a temporary firing button, and a display unit for displaying the number of credits in the case of a force type are integrated. ing.
  • This operation panel unit 25 is provided with an operation button 27 as an operation means for instructing the player's will to the control system. The meaning of the operation signal of the operation button 27 is determined by the game specifications programmed in the control system.
  • the game board unit 18 shown in FIG. 3 has a resin sheet-like cell attached to a plywood board, and the surface of the cell is a board surface.
  • the outer rail 102 and the inner rail 104 are attached.
  • the circular area surrounded by the outer rail 102 and the inner rail 104 is caused by the falling of its own weight while the game ball PB launched from the launching device (not shown) is hit by a nail or an accessory. It constitutes a movable gaming area 19.
  • the center object 105 includes a liquid crystal display (LCD) 106 that displays images of various effects and the like.
  • LCD liquid crystal display
  • the operation button 27 described above gives instructions related to the display control of the LCD 105. That is, every time the operation button 27 is operated during the preset operation valid period, the display of the effect image using the LCD 105 in the subsequent game is switched between execution and non-execution. It has become. In other words, at the player's will, the ability to “execution / non-real fidelity of display control of effect image on LCD 105 can be selected” can be achieved.
  • the operation effective period of the operation button 27 is set when the firing handle 26 is not operated. During this operation effective period, the LED or the like built in the operation button 27 is turned on. The operation valid period may be notified.
  • the center actor 105 By receiving the pachinko sphere PB from the uppermost end, the center actor 105 performs various effects in which the pachinko sphere is entangled with the flow in the specific region 200 inside.
  • the main game ball flow path On the left side of the game board unit 18 in the game area toward the center role 105 is the main game ball flow path, which is provided with a passing gate (through-tucker) 107 mixed with the nails and windmill described above. .
  • a passing gate through-tucker
  • a normal symbol lottery is executed.
  • a start prize opening (as a trigger that forms a time when the pachinko ball PB is received from the uppermost end of the center role 105 and a time when it is not accepted) 108) is provided.
  • the electric lip 109 provided in the start winning opening 108 is opened for a predetermined time, and the winning probability to the starting winning opening 108 is increased.
  • a simple start winning opening 108 is shown as the simplest configuration, and a pachinko ball PB wins the start winning opening 108 as a general-purpose game specification.
  • the pair of blade members 202 disposed at the uppermost end of the accessory 105 is opened for a predetermined time.
  • an attacker (large winning port) 110 and an out port 112 are provided below the starting winning port 108, respectively.
  • FIG. 4 shows a schematic structure of the center accessory 105 according to the present embodiment.
  • the center accessory 105 as a whole is covered with the side wall portion 204, and the inside and outside thereof are completely partitioned. Accordingly, the pachinko ball PB on the game board unit 18 does not enter the specific region 200 inside the center accessory 105 from the portion other than the receiving port 206 opened by opening the blade member 202 described above.
  • a rectangular opening is provided on the rear surface of the center accessory 105, and the LCD 106 is fitted therein.
  • the front space of the LCD 106 and the surrounding space force pachinko ball PB is a ball effect space in which the fluid flows.
  • the display space of the LCD 106 is located on the back side of the drawing space with respect to the game area surface of the game board unit 18 in the front space, which constitutes a so-called depth production space stage 208.
  • the pair of blade members 202 are provided on the uppermost end of the center accessory 105 in a left-right symmetric manner.
  • the blade members 202 are structured such that they are in the vertical (upright) direction in the closed state and rotate outward with respect to the lower end portion in the open state.
  • the pair of blade members 202 are opened and closed by energizing and de-energizing the blade member solenoid 210, respectively.
  • the pachinko balls PB can be received from the receiving port 206, and at this time, the blade members 202 serve as a guide plate.
  • the pachinko sphere PB received in the specific area 200 from the receiving port 206 is first detected by one of the pair of receiving sensors 212 and reaches the first sorting member 214.
  • the first distribution member 214 is located on the upper side and the center of the LCD 106 in a cylindrical horizontal communication path 216 provided along the upper side of the LCD 106.
  • the first distribution member 214 has a horizontally long thin plate shape, and a rotation shaft 214 at the center in the left-right direction.
  • A is provided, and it can move to tilt to the left or to the right like a seesaw
  • the first distribution member 214 rotates about the rotation shaft 214A by energization or non-energization of the first distribution solenoid 218, and the first distribution member 214 is between the two positions of the left lower position or the right lower position. It is supposed to be retained.
  • the pachinko ball PB rolls along the horizontal communication path 216 in the left direction in FIG. This rolling of the pachinko sphere PB is detected by the left route sensor 220 (determined “put-in route” described later).
  • the pachinko ball PB rolls along the horizontal communication path 216 in the right direction in FIG.
  • the rolling of the pachinko ball PB is detected by the right route sensor 222 (determined “nice shot route” described later).
  • the left end of the horizontal communication path 216 in FIG. 3 communicates with a left end communication path 224 provided along the left side of the LCD 106.
  • the left end communication passage 224 as shown in FIG. 4 includes a gentle slope passage 224A composed of a gentle slope from the back side to the front side of the stage space stage 208, and the gentle slope passage 224A.
  • a fall passage 224B that falls to the lower side of the LCD 106 on the foremost side, a rolling passage 224C that rolls slightly to the center of the specific area 200 at the lowermost end of the fall passage 224B, and then rolls to the back side, has a three-dimensional structure connected in series.
  • a first character 226 is disposed in the middle of the slope of rolling toward the back side in the rolling passage 224C.
  • the first character 226 holds a golf club putter 226A.
  • the putter 226A operates as a pendulum so as to cross the slope.
  • This putter 226A is energized by the putter solenoid 228. It operates by de-energization, and when it coincides with the rolling timing of the pachinko ball PB, it repels the pachinko ball PB and is provided along the lower side of the LCD 106.
  • the rolling path 224D on the stage 208 rolls from the left to the right in FIG. If the rolling timing of the pachinko ball PB and the timing of the motion of the putter 226A do not match, the pachinko ball PB is guided to the outlet 230 (see FIG. 4) provided at the back of the rolling passage 224C. Come on! /
  • a rotating body 232 that looks like a golf course green is disposed.
  • the details of the rotating body 232 will be described below.
  • an approach route to the rotating body 232 via the movement path 224D of the pachinko ball PB by the operation of the putter 226A will be referred to as a “put-in route”.
  • the right end of the horizontal communication path 216 in FIG. 3 is provided outside the right side of the LCD 106.
  • the first right end communication path 234 causes the pachinko ball PB to fall along the right side of the LCD 106.
  • the first right-end communication path 234 has a lower end at a position slightly above the lower side of the LCD 106. Up to this lower end, the pachinko ball PB falls in a state where the falling speed is suppressed.
  • the slope 236 extends to a position directly above the rotating body 232 disposed in the vicinity of the right end of the effect space stage 208.
  • the slope 236 rolls the pachinko ball PB to a position directly above the rotating body 232. It is a surface.
  • a so-called one-hole cruiser 238 is formed at the distal end of the slope 236 located directly above the rotary member 232!
  • the 1-hole croon 238 is slightly larger than the outer diameter of the pachinko ball PB. It has a large arcuate dish shape, and a through hole 238A substantially the same as the outer diameter of the pachinko ball PB is provided at the center of the bottom.
  • the 1-hole cruiser 238 has a function of a delay function that drops the rotary body 232 over a predetermined time.
  • chip innorate the norate that drops from the through hole 238A of the one-hole crew 238 and reaches the rotating body 232 is referred to as “chip innorate”.
  • a branch portion 242 communicating with the upper end portion of the second right end communication passage 240 is provided slightly below the communication position of the first right end communication passage 234 with the horizontal communication passage 216! /, The
  • a second character 244 is disposed at the branching portion 242. This second character
  • a shape simulating a bird for example, an image of a crow that picks up and takes away a ball at a golf course
  • a “beak” is arranged toward the first right end communication path 234.
  • the second character 244 functions as a branch distribution means, and has a beak solenoid.
  • the beak is operated to protrude into the first right end communication path 234 or to be retracted.
  • the pachinko ball PB falls along the first right end communication path 234 and reaches the slope 236. Become.
  • the first right-end communication path 234 force of the pachinko ball PB and the delivery to the slope 236 are detected by a chip-in-route sensor 247.
  • the second right end communication path 240 has a so-called zigzag inclined surface, that is, inclined surfaces having different inclination directions are alternately arranged, and the pachinko ball PB falls while rolling left and right. It has become.
  • the route that reaches the rotating body 232 through the flow path that passes through the second right-end communication passage 240 is referred to as a “hole-in-one route”.
  • the pachinko ball PB passing through the second right end communication path 240 is detected by the hole-in-one sensor 248.
  • the rotating body 232 has a cylindrical shape, the upper end surface is a partial spherical shape, and the substantially central portion is convex upward.
  • the one-hole cleon 238 is disposed so as to face the most convex position.
  • a circular groove 208A is formed and a rotating body 232 is accommodated.
  • the bottom surface (lower end surface) of the rotating body 232 is a flat surface, and the bottom of the circular groove 208A supports the bottom surface.
  • the rotating shaft 232C extends from the bottom surface of the rotating body 232 below the effect space stage 208 and is connected to the rotating shaft of the motor 250.
  • the rotating body 232 is configured to rotate in the direction of the arrow X in the present embodiment within the circular groove 208A.
  • a position facing the rim of the rotary body 232 two transmural holes 25 2, 25 4 (see FIG. 5) is provided, the first V winning path 2 56, respectively, It communicates with the second V winning path 258 (see Figure 3).
  • the rotating direction of the rotating body 232 is the force indicated by the arrow X shown in FIGS. 4 and 5.
  • the rotating direction of the rotating body 232 is the game specification for the winning results of the V winning paths 256 and 258. Depending on the game specification, it may be determined in consideration of the relation to the direction of the arrow. Unlike the present embodiment, the direction may be opposite to the direction of the arrow X shown in FIGS.
  • first V winning path 256 and the second V winning path 258 are provided with a first V winning sensor 260 and a second V winning sensor 262, respectively.
  • an outlet guide path 263 (see FIGS. 4 and 5) is formed so as to be continuous with the circular groove 208A!
  • notches 2 32A and 232B for receiving the pachinko balls PB are formed at approximately eight positions at almost equal positions.
  • the notches 232A and 232B are classified into one hitting notch 232A that can receive a V prize and seven notch parts 232B that cannot receive a V prize. These notch portions 232A and 232B are respectively hitting notch portions 232A are the first V winning path 256 or the second V winning path 258,
  • the cutout portions 232B have a role of guiding the pachinko balls PB to the cutout guideways 263, respectively.
  • a plurality of V award paths (first V award path 256, second V award path 258) can be used for different benefits corresponding to the V award.
  • the number of open / close rounds can be relatively large (16 rounds, etc.), the other can be relatively small (2-5 rounds, etc.), or the number of open / close rounds can be selected at each V prize (different specifications). (Special game state setting).
  • first V winning path 256 and the second V winning path 258 are concealed by the rotating body 232 and are not visible to the player except when the hit notch 232A faces the top.
  • the structure is This is intentionally concealed and has the role of making it difficult for the player to aim for the more advantageous one by making the first V prize passage 256 and the second V prize passage 258 normally invisible. It is
  • the seven notch portions 232B can be received from the outer peripheral side of the rotating body 232 (that is, can be received from the pad-in route), and three of them can be received from the center ( In other words, it can be accepted from the chip-in route) (see Figure 4, Figure 5, and Figure 6).
  • the contact notch 232A can be received from both the outer peripheral side and the center (ie, can be received from the pad-in route and the tip-in route).
  • the hitting notch 232A can only accept the pachinko ball PB from the hole-in-one route. That is, when the pachinko ball PB reaches the rotating body 232 through the inclined surface passage 240A from the hole-in-one route, the disengagement notch 232B is obstructed by the wall surface as shown in FIGS. 6 (A) and 6 (B). It cannot be accepted and can be accepted only when the hitting notch 232A corresponds.
  • wall surfaces 232A1, 232B1, 232B2 are appropriately formed on the periphery of the notches 232A, 232B of the rotating body 232, and these wall surfaces (232B1, 232 B2) are It is possible to prevent or allow the inflow of the ball PB (wall surface 232A1).
  • the V winning probability probability to reach the first V winning path 256 or the second V winning path 258) Pt is the first prize.
  • the probability described here is a probability that is predicted or planned from the structure of each part of the component in the center actor 105 that is not based on a lottery, and it is almost the same in an actual game machine, but it is an individual probability.
  • the probability described here is a probability that is predicted or planned from the structure of each part of the component in the center actor 105 that is not based on a lottery, and it is almost the same in an actual game machine, but it is an individual probability.
  • For each gaming machine there are various factors such as the movement and vibration of individual gaming balls, subtle differences in the material of each component, contamination, and the impact of collisions between the gaming ball and other gaming balls. The probabilities are slightly different.
  • the probability is a value obtained by adding “almost” or “approximately” in front of each probability value.
  • Pc l / 2
  • Pd 7/8
  • Pe 1/8
  • V winning probability Ptl of the put-in route is a product of Pa, Pc, and Pf, (7 /
  • V-winning probability Pt2 of the chip-in route is the product of Pb, Pd, and Pg, (1/8)
  • V winning probability Pt3 of the hole-in-one route is the product of Pb, Pe and Ph, so (1
  • a desired V winning probability can be set by appropriately setting probabilities Pa to Ph related to each route.
  • the electric control component attached as a part of the center accessory 105 in the present embodiment that is, the operation member and its drive source, the pachinko sphere PB flowing in the center accessory 105
  • the sensors provided in each part to detect the position are shown in blocks.
  • the center accessory 105 as shown in Fig. 7 is provided with a center accessory substrate 264 that collects the wiring of electrical components on the back side thereof, and the wiring to each part is removable. Electrical connection is made via a connector 266.
  • the connector 266 may be a single electrical component or a plurality of electrical components, and may be selected and applied as appropriate based on the number of electrical components, installation space, etc. .
  • center accessory board 264 is provided on the main control unit 150 or the production control unit 152 of the pachinko machine 10.
  • a harness 268 for electrical connection (both described later in FIG. 8) is connected via a connector 270.
  • the blade member solenoid 210 is driven (energized / de-energized) when the pair of blade members 202 are opened and closed independently.
  • the first sorting solenoid 218 is driven (energized / de-energized) when the tilting direction of the first sorting member 214 is changed.
  • the putter solenoid 228 is driven (energized / de-energized) when the putter 226A that holds the first character 226 is caused to perform a pendulum operation.
  • the beak solenoid 246 is driven (energized / de-energized) when the beak of the second character 244 is projected / retracted into the first right end communication path 234.
  • the motor 250 is driven when the rotating body 232 is rotated.
  • the center accessory board 264 has two receiving sensors 212, a left route sensor 220, a right norate sensor 222, a chip-in-north sensor 247, a hono rain one sensor 248, and a first V as an input system.
  • a winning sensor 260 and a second V winning sensor 262 are connected.
  • the acceptance sensor 212 is provided to determine whether or not the pachinko ball PB is accepted when the blade member 202 is opened.
  • the left route sensor 220 is provided to determine whether or not the accepted pachinko ball PB has been guided to the left route (determined to be a pad-in route).
  • the right route sensor 222 is guided to the right route (either the tip-in route or the hole-in-one route, but at this point indeterminate (collectively referred to as the “nice yacht route”)) when the accepted pachinko ball PB is It is provided to determine whether or not.
  • the tip-in route sensor 247 is provided to determine whether or not the force passes through the first right end communication path 234 after the pachinko ball PB is guided to the right route (chip-in route). .
  • the hole-in-one sensor 248 is provided to determine whether or not the force passes through the second right-end communication path 240 after the pachinko ball PB is guided to the right route (hole-in-one route).
  • the first V winning sensor 260 is provided to determine whether or not the pachinko ball PB has entered the contact notch 232A of the rotating body 232 and guided to the first V winning path 256.
  • the second V winning sensor 262 is provided to determine whether or not the pachinko ball PB has entered the contact notch 232A of the rotating body 232 and guided to the second V winning path 258.
  • the harness 268 is divided. Basically, the input system (sensor group) and the output system (actuator group) as shown in FIG. A lottery based on this input signal in response to an input of passage and a main game based on the lottery result A main control unit 150 that controls the gaming state of the machine, display control of the various display devices 106 and 126 based on the control of the main control unit 150, drive control of various components in the center accessory 105, It is categorized and connected to an effect control unit 152 that controls parts related to game effects such as voice control by controlling various speakers 22.
  • the control system of the pachinko machine 10 is configured with a main control unit 150 as a center.
  • the main control unit 150 includes an effect control unit 152 and a payout control unit. 154 is connected.
  • the main control unit 150 stores a basic game-related program, and the operation of each unit is controlled based on a command signal from the main control unit 150.
  • the production control unit 152 is connected to the LCD 106 via the symbol control unit 156.
  • the effect control unit 152 controls lighting, extinguishing and blinking of the light emitting elements 126 for lighting effects provided in various game parts of the game board 100, and further operates the speakers 22L and 22R to produce sound effects and the like. Control the output of.
  • the effect image is displayed on the LCD 106 controlled by the effect control unit 152, and the BGM at the effect is output from the speakers 22L and 22R. Thereby, the player can enjoy the production
  • the production control unit 152 rotates a putter solenoid 228 for operating a putter 226A provided in the center actor 105, a beak solenoid 246 for operating a beak of the second character 244, and a rotating body 232.
  • the motor 250 to be operated and the first distribution solenoid 218 to operate the first distribution member 214 are connected!
  • the payout control unit 154 is connected to the payout device 160 and the launch control unit 164, and the launch control unit 164 is connected to the launch device 40.
  • the payout control unit 154 operates the payout device 160 provided in the pachinko machine 10 to pay out and stop the winning ball or the rental ball. Stop operation and the number of payouts are controlled.
  • the launch control unit 164 activates the launch device 40 by operating the launch handle 26 (see FIG. 1) by the player to start launching the game ball PB and launch according to the operation amount of the launch handle 26. Control the power.
  • the payout control unit 154 transmits payout information to the hall computer installed in the hall via the frame external terminal 191! /.
  • the main controller 150 includes a pass gate sensor 300 for detecting a pachinko ball PB passing through the pass gate 107 (see Fig. 2), a start port sensor 302 for detecting a winning ball to the start winning port 108, a special An attacker sensor 304 for detecting a winning ball to the attacker 110 that is released in the game state is connected!
  • various sensors provided in the center accessory 105 are connected to the main control unit 150 and the effect control unit 152 via the center accessory board 264.
  • the main control unit 150 is connected to the receiving sensor 212, the left norate sensor 220, the right norate sensor 222, the chip-in sensor 247, the hole-in-one sensor 248, the first V via the connector 268 (see FIG. 7).
  • a winning sensor 260 and a second V winning sensor 262 are connected to each other, and each of these sensors outputs a detection signal to the main control unit 150 when a winning ball is detected. If necessary, there is a continuation zone in the attacker 110 that will continue the round of jackpot processing! In this case, a continuation sensor that detects that this continuation has passed. (Not shown) is provided.
  • the main controller 150 includes an electric tulip solenoid 306 for operating the electric tulip 109 provided at the start winning opening 108, an attacker solenoid 308 for opening / closing the opening / closing door of the attacker 110, and a blade member 202.
  • Each of the blade member solenoids 210 to be opened and closed is connected.
  • the operation button 27 provided on the operation panel unit 25 shown in FIG. 1 is connected to the production control unit 152. Based on the operation of the operation button 27, the production control unit 152 Instructs the symbol control unit 156 whether or not to execute the effect display on the LCD 106.
  • the operation button 27 is used to indicate that there is a display effect (execution) (first mode), on the LCD 106, the result of the lottery is related to winning / losing in multiple columns (here 3 columns).
  • the symbol variation pattern effect is executed, and the winning / losing notification is notified in the final arrangement state of the symbols.
  • various reach effects are executed when a so-called reach state is reached where there is a possibility of winning.
  • the LCD 106 basically does not execute the display effect.
  • the effect display is the minimum necessary symbol variation (here, it must be stopped after repeatedly displaying “O” and “X”), and the minimum notification is given. . It may be only when the lottery result is won.
  • the launcher 26 launches the ball one by one.
  • the launched game ball PB is driven along the outer rail 102 into the game area of the game board unit 18 and hits the game nail or the windmill, and does not change its direction and falls within the game area. Then, the game balls PB that have reached the lower end of the game area without winning a prize are collected in the outroca and the pachinko machine 10.
  • the blade member 202 located at the uppermost end of the center accessory 105 is opened for a predetermined time, and the center accessory 1 05 Can be accepted in a specific area.
  • the timing chart in Fig. 9 conforms to the probability values in Table 1 above.
  • the beak solenoid 246 always operates at a predetermined cycle regardless of the game state.
  • the pachinko ball PB When the pachinko ball PB is received in the center accessory 105 when the blade member 208 is opened, the pachinko ball PB first falls on the first sorting member 214.
  • the first allocating member 214 operates so as to be inclined downward to the left with a predetermined probability Pa and inclined downward to the right with a predetermined probability Pb. Force down to the left of 216, down to the right.
  • the probability shown in Table 1 flows down to the left with a probability of 7/8 and flows down to the right with a probability of 1/8.
  • the left end communication path 224 has a plurality of paths connected in series and three-dimensionally, so that the movement of the pachinko ball PB is rich in change and can be given visual amusement. .
  • the pachinko ball PB flowing down to the right side of the horizontal communication path 216 is guided to the first right end communication path 234 provided on the right side of the LCD 106 in FIG.
  • the branching part 242 is retracted from the first right end communication path 234 with a predetermined probability Pd (probability 7/8 in Table 1) of the second character 244, and the pachinko ball PB It falls without interfering with this beak and is delivered to the slope 236.
  • the pachinko ball PB rolls to just above the rotating body 232, and with a one-hole clean 238, gradually taking a predetermined time (drawing a circular locus with a predetermined radius).
  • the rotary body 232 is dropped to the rotating body 232 through a delay function via an operation of finally dropping from the through hole 238A.
  • the player has a sense of expectation regarding the relationship between the rotation state of the rotating body 232 and the fall timing, and a visual performance that takes into account game play.
  • the pachinko ball PB that has flowed down to the right side of the horizontal communication path 216 is the force bifurcated section 242 that is guided to the first right end communication path 234 provided on the right side of the LCD 106 in FIG.
  • Beak force An operation that protrudes to the first right end communication path 2 34 is performed with a predetermined probability Pe (probability 1/8 in Table 1), and this timing and the arrival time of the pachinko ball PB to the branching part 242 are If they match, the beak will cause the pachinko ball PB to be thrown into the second right end communication path 240.
  • the second right end communication passage 240 has a so-called zigzag inclined surface, and the pachinko ball P B rolls to the left and right and falls over time. As a result, a time for visually enjoying the operation of the pachinko sphere PB can be formed.
  • the pachinko ball PB that has fallen to the position on the same level as the lower side of the LCD 106 by the second right end communication path 240 is guided from the right end of FIG. Roll along the inclined surface passage 240A up to 232 and reach the rotating body 232.
  • the pachinko ball PB when reaching the rotating body 232 by the pad-in route, the pachinko ball PB approaches from the outer periphery of the rotating body 2 32 and from the left side of FIG. 3, so that eight (all) cutouts provided on the rotating body 232 are provided. Inflow to 232A and 232B is possible. In other words, it flows into the notch 232A with a predetermined probability Pf (in Table 1, probability 1/8).
  • the pachinko ball PB is guided to the inclined surface passage 240A from the outer periphery of the rotating body 232 and from the right side in Fig. 3.
  • the winning probability Ph for the contact notch 232A is determined by the inclination of the rotating shaft 232C of the rotating body 232 and the shape of the inlet of the contact notch 232A and the release notch 232B. (In the form of Table 1 and Fig. 6, the probability is 1/1).
  • the pachinko ball PB that has flowed into the detachment notch 232B is guided by the detachment guideway 263 and reaches the detachment.
  • the pachinko ball P B that has flowed into the contact notch 232A is guided to the first V winning path 256 or the second V winning path 258.
  • the rotating body 232 rotates in the direction of the arrow X, so that it is guided to the first V winning path 256 in the case of the hole-in-one route, and the second V winning path 258 in the case of the put-in-no-rate.
  • the tip-in type it depends on the rotational position of the contact notch 232A when the pachinko ball PB enters.
  • the bachinko ball PB is guided to various routes (put-in route, chip-in route, hole-in-one route) with a predetermined probability in the center actor 105.
  • routes put-in route, chip-in route, hole-in-one route
  • the probability of winning a V is different for each route, the flow of the pachinko ball PB itself is related to game play, and the visual presentation using the pachinko ball PB is meaningful. Can be improved.
  • FIG. 11 an example of a game flow based on the game specifications of the entire pachinko machine using the center accessory 105 according to the present embodiment is shown.
  • the timing chart of FIG. 11 indicates that each display effect is displayed on the LC D106 when the operation of the operation button 27 is instructed to “display effect” of the LC D106 and the game progress is controlled in the first mode. Fluctuation of the fluctuation pattern of the minimum notification symbol displayed on the LCD 106 when instructing “no display effect” and the game progress is controlled in the second mode. It is for verifying the synchronization status with time.
  • control is performed so as to return to the default setting of the display form of the LCD 106.
  • FIG. 12 shows a default feedback control routine.
  • step 350 it is determined whether or not the launching device 40 is operating. If a negative determination is made, the process proceeds to step 352 to determine whether the current time is being measured. It is determined whether or not. If a negative determination is made in step 352, timing is started in step 354 and the process proceeds to step 356. If the determination in step 352 is affirmative, the process is proceeding to step 356 because the time is being measured.
  • step 356 it is determined whether or not the time being measured has continued for a predetermined time. If the determination is negative, this routine ends while continuing the time measurement. This routine is executed repeatedly while the power is on.
  • step 356 If an affirmative determination is made in step 356, the process proceeds to step 358, instructing the display effect to be performed using the LCD 106 at all start prizes, and the process proceeds to step 360.
  • step 360 the timing is stopped and the count value at the time of the timing is reset, and this routine ends.
  • step 350 If the determination in step 350 is affirmative, that is, if it is determined that the launching device 40 is operating, the process proceeds to step 360, where the time measurement is stopped and the count value at the time measurement is reset. This routine ends.
  • the operation button is applied to the gaming machine to which the present invention is applied. Even if you do not give instructions again by manipulating 27, the LCD 106 displays the effects at all lottery opportunities, so this new player's game will not be hindered. Even if the same player does not proceed with the game for a predetermined time or more, even if the player returns to the default setting, it is the player's own problem and there is no problem in the progress of the game. Conversely, it is preferable to set the predetermined time in step 356 so that priority is given to returning to the default setting even if the player changes in a short time.
  • step 400 it is determined whether or not the pachinko ball PB has won the start winning opening 108. If an affirmative determination is made, the process proceeds to step 402, where the instruction by the operation button 27 at the present time ( Recognize the effect display execution / non-execution) and go to step 404.
  • step 404 if the instruction is “display”, the process proceeds to step 406, and the symbol variation pattern effect using the LCD 106 is started.
  • the predetermined time (t 1) is set to 2.5 seconds (preferably about 2.0 seconds to 3.0 seconds).
  • step 408 If it is determined in step 408 that reach has been reached (affirmative determination), the process proceeds to step 410 and waits for a total stop (stop of the last row) (time t2 from reach to final stop), and then step At 412, it is determined whether or not the stopped symbol sequence is hit.
  • step 412 If it is determined in step 412 that the game is "winning”, the process proceeds to step 414 to execute a winning process, and then the process proceeds to step 416 to execute a jackpot process when the attacker 110 is released for a predetermined round.
  • the attacker 110 sets the number of open rounds (lottery), etc., opens and closes the attacker 110 with the determined number of rounds, and the routine ends.
  • step 412 If it is determined to be "disengaged" in step 412 (negative determination), the process proceeds to step 418, the blade member 202 is opened for 1.2 seconds / 1 time, and the process proceeds to step 420. As a result, there is a possibility that the game ball PB flows into the center role 105, and the game using the game ball PB in the center role 105 proceeds.
  • the blade member 202 is opened, the first sorting member 214 is operated, and the putter 226A of the first character 226 is operated.
  • step 420 it is determined whether or not the first V prize winning opening 252 is finally won through any of the routes described above, and if an affirmative determination is made, the process proceeds to step 414. Also, if a negative determination is made at step 420, the routine proceeds to step 422, where it is determined whether or not the second V prize opening 254 is finally won via any of the routes described above. If determined, the process proceeds to step 414. If a negative determination is made at step 422, the routine proceeds to step 424.
  • step 424 an off-stage effect (in particular, nothing is done! / Is included) is executed, and the routine ends.
  • step 408 In the determination of whether or not it is reach in step 408, it is determined that it is not reach ( If a negative determination is made, the process proceeds from step 408 to step 426.
  • step 426 waiting for the total stop (stop of the last row) (time t2 from reach to final stop), and then in step 428, the root material 202 is released 0.4 times / time once, Move to step 420.
  • steps 420 and 422 are executed, and depending on the result, step 414 (winning process) or step 424 (off) Process).
  • step 430 The above is the flow of processing when the design variation pattern effect using the LCD 106 is executed with the operation button 27 (see (A) to (C) of Fig. 11). If the instruction is “do not display” in the recognition of step 1, the process proceeds from step 404 to step 430.
  • Step 430 in the notification of the result of the current lottery, the time tl from 2 symbol stop to the time t2 from the 2 symbol stop to the full stop when the symbol variation pattern effect is assumed to be executed are read. Then, in step 432, it is determined whether time tl has elapsed.
  • step 430 an image effect display on the LCD 106 is not performed, but an effect by driving the speakers 22L, 22R, 22WF and the light emitting element 126 may be performed by effect lottery.
  • step 432 If an affirmative determination is made in step 432, the process proceeds to step 434, and it is determined whether or not it is in the reach state when it is assumed that symbol variation pattern generation has been executed.
  • step 434 the process proceeds to step 436, where the LCD 106 is used to minimize the change in symbol (“ ⁇ ” or “X” for the time corresponding to time t2. ”And then, in step 438, the stopped minimum symbol is“ ⁇ ”or“
  • Step 438 If it is determined as "Yes” in Step 438, the process proceeds to Step 440 and the hit process is executed, and then the process proceeds to Step 442 and the jackpot process is executed when the attacker 110 is released for a predetermined round. .
  • the number of open rounds of the attacker 110 is set (lottery) or the like, the attacker 110 is opened and closed with the determined number of rounds, and this routine ends. If “X” is determined in step 438, the process proceeds to step 444, the blade member 202 is opened for 1.2 seconds / 1 time, and the process proceeds to step 446. As a result, there is a possibility that the game ball PB flows into the center role 105, and the game using the game ball PB in the center role 105 proceeds. When the blade member 202 is released, the first sorting member 214 is operated, and the putter 226A of the first character 226 is operated.
  • step 446 it is determined whether or not the first V winning opening 252 is finally won through any of the routes described above. If an affirmative determination is made, the process proceeds to step 440. If a negative determination is made at step 446, the process proceeds to step 448, where it is determined whether or not the second V winning opening 254 is finally won through any of the routes described above. If determined, the process proceeds to step 440. If a negative determination is made in step 448, the process proceeds to step 450.
  • step 450 an out-of-direction (particularly nothing! /) Is performed, and the routine ends.
  • step 434 If it is determined in step 434 that the reach state is not reached (determination is negative), the process proceeds from step 434 to step 452.
  • step 452 wait for time t2, and then in step 454, the vane member 202 is moved to 0.
  • Step 446 As a result, there is a possibility that a slight force game ball PB may flow into the center actor 105, so steps 446 and 448 are executed, and depending on the result, step 440 (winning process) or step 450 (off) Move to (Process).
  • the selection operation of the player's operation button 27 can be used to select whether the display effect is present or not, so that the game can be executed according to the player's preference.
  • the player's selection operation (instruction operation) can eliminate the effect of losing and concentrate on the game itself.
  • display effects are executed for specific effects such as reach and jackpots (in this embodiment, the minimum symbols “O” and “X”), so the player has a high probability of winning You can enjoy the production only when
  • the player loses the effect in the case of losing, and the player plays the game itself.
  • the player can enjoy display effects regardless of the operation instructions of the operation button 27. There is a difference between long and short. Since the blade member 202 is opened, the possibility of winning remains, so that the player's preference can be continued.
  • the case where the display effect is performed (first mode) and the case where the display effect is not performed (second mode) is provided.
  • FIG. 1 is a front view showing a pachinko machine according to the present embodiment.
  • FIG. 2 is a perspective view showing a pachinko machine according to the present embodiment.
  • FIG. 3 is a front view showing the game board according to the present embodiment.
  • FIG. 4 is a perspective view of a center accessory according to the present embodiment.
  • FIG. 5 is a plan view of a center accessory according to the present embodiment.
  • FIG. 6 is a side cross-sectional view showing an inflow restricting state of the notch due to a rotating state of the rotating body.
  • FIG. 7 is a block diagram showing electronic components attached to the center accessory according to the present embodiment.
  • FIG. 8 is a block diagram of a control system according to the present embodiment.
  • FIG. 9 is an operation timing chart of each part in the center accessory.
  • FIG. 10 is a flowchart showing a flow of an example of a game specification using the center character according to the present embodiment.
  • FIG. 11 is a timing chart showing the display form of the LCD depending on the presence or absence of display effects according to the present embodiment.
  • Figure 12 Default feedback control loop for LCD display effects
  • Main controller opening / closing member opening / closing control means

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Abstract

[PROBLEMS] To prevent a game from being redundant and bothersome by setting a period of time during which the display rendering is not performed depending on the game progress while using both the display rendering and the fluidity of a game ball. [MEANS FOR SOLVING PROBLEMS] Even when the player loses, the player can concentrates on the game play and can enjoy the display rendering concerning a specific lottery result such as riich or bingo irrespective of the operation command through an operation button (27). Further, in this case, since a blade member (202) is opened even though the open time varies, there is left a possibility of a hit, and the fun of the player can be continued.

Description

明 細 書  Specification
遊技機  Game machine
技術分野  Technical field
[0001] 本発明は、遊技盤上に設けられた所定の入賞領域への遊技球の入賞又は通過を 契機として抽選が実行される遊技機に関するものである。  [0001] The present invention relates to a gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on a gaming board.
背景技術  Background art
[0002] 従来、遊技機、特にパチンコ機にお!/、て、始動入賞口に遊技球が入賞すると、制 御上、内部的に抽選が実行され、役物内に設けた画像表示装置 (LCD等)による図 柄変動パターン演出によって抽選結果を報知し、当該抽選の当選が報知された場合 には、通常遊技状態では常に閉止状態の特別入賞口(「アタッカー」と称する場合が ある)を開放し、遊技者に有利な遊技状態 (以下、「特別遊技状態」という)を付与する ことがなされて!/、る(以下、「第 1の遊技仕様」とレ、う)。  [0002] Conventionally, when a game ball wins a game machine, particularly a pachinko machine! /, And when a game ball wins at a start winning opening, a lottery is executed internally for control, and an image display device provided in an accessory ( When a lottery result is announced by a symbol variation pattern effect by LCD etc., and when the winning of the lottery is notified, a special winning opening that is always closed in the normal gaming state (sometimes referred to as “attacker”). Opened and given a game state that is advantageous to the player (hereinafter referred to as “special game state”)! /, (Hereinafter referred to as “the first game specification”).
[0003] この第 1の遊技仕様においては、遊技盤面を流下する遊技球の流れを楽しむ一方 、前記 LCDによる演出表示が主体となりつつある。  [0003] In this first game specification, while enjoying the flow of game balls flowing down the game board surface, the effect display by the LCD is becoming the main.
[0004] これに対して、役物中央部に羽根部材を設け、所定の条件が成立して羽根部材が 開放することで、パチンコ球を役物内に受け入れ、当該受け入れたパチンコ球を、役 物内に設けた入賞口に向けて案内し、入賞時には、上記と同様な特別遊技状態とす ること力 Sなされて!/、る(以下、「第 2の遊技仕様」とレ、う)。  [0004] On the other hand, a blade member is provided in the central part of the accessory, and when the predetermined condition is satisfied and the blade member is opened, the pachinko ball is received in the accessory, and the received pachinko ball is used as the role. Guide to the prize opening provided in the object, and at the time of winning a prize, the ability to be in a special gaming state similar to the above is made S! /, Ru (hereinafter referred to as “second gaming specification”) .
[0005] この第 2の遊技仕様においては、遊技球が役物内で移動する状態そのものが遊技 の進行に大きく関わる遊技仕様となっている。  [0005] In the second game specification, the state in which the game ball moves within the accessory itself is a game specification that greatly affects the progress of the game.
[0006] 前記 LCDによる抽選結果の報知と、役物内へ遊技球を導入して遊技を進行させる ことが併用された遊技仕様として、特許文献 1には、役物における遊技球導入開口部 に羽根部材を設け、図柄変動の外れ状態で羽根部材を 1回、リーチ外れで羽根部材 を 2回開放することが提案されている。  [0006] Patent Document 1 discloses a game ball introduction opening in an accessory as a game specification in which the notification of the lottery result by the LCD and the introduction of a game ball into an accessory and advancing the game are used together. It has been proposed to provide a wing member and open the wing member once when it is out of design fluctuations and twice when it is out of reach.
[0007] この特許文献 1によれば、 LCDの演出を楽しみながら、遊技球の流動も楽しむこと ができる。  [0007] According to Patent Document 1, it is possible to enjoy the flow of game balls while enjoying the effects of the LCD.
特許文献 1 :特開 2005— 177137公報 発明の開示 Patent Document 1: JP 2005-177137 A Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0008] しかしながら、上記特許文献 1では、入賞後の羽根部材が開く前に遊技者は必ず L[0008] However, in the above-mentioned Patent Document 1, a player must be L before opening a blade member after winning a prize.
CDの演出表示である図柄変動を見ることになるため、視線の移動が多く遊技が煩わ しく冗長になる可能性がある。 Since you will see changes in the design, which is a CD effect display, there is a possibility that the game will be cumbersome and redundant with many eye movements.
[0009] 本発明は上記事実を考慮し、表示演出と遊技球の流動を併用しつつも、遊技の進 行状態に応じて、表示演出を実行しない場合を設けることで、遊技が冗長して煩わし くなることを防止すること力 Sできる遊技機を得ること力 S目的である。 [0009] In consideration of the above facts, the present invention provides a case where the display effect is not executed according to the progress state of the game while the display effect and the flow of the game ball are used together, thereby making the game redundant. The power to prevent it from becoming bothersome.
[0010] また、上記目的に加え、必要に応じて、遊技者に表示演出の実行/非実行を選択 させることで、遊技者の意思を尊重することができる遊技機を得ることが目的である。 課題を解決するための手段 [0010] Further, in addition to the above-described object, it is an object to obtain a gaming machine that can respect the player's intention by allowing the player to select execution / non-execution of display effects as necessary. . Means for solving the problem
[0011] 第 1の発明は、遊技盤上に設けられた所定の入賞領域への遊技球の入賞又は通 過を契機として抽選が実行される遊技機であって、前記抽選の結果に基づいて、遊 技状態を変更可能な遊技仕様で遊技を進行させ、少なくとも前記抽選の結果を報知 する表示演出を行う表示装置と、前記抽選の結果が外れの場合に、前記遊技盤上 に設けられた役物内への入賞可否を制御する開閉部材と、前記抽選結果が当たり、 或いは抽選の結果を段階的に報知する際に最終段階まで当たる可能性をもった結 果の外れであるリーチ外れの場合には、表示装置に前記当たり又はリーチ外れを報 知する表示演出を実行し、かつ、前記抽選結果が前記リーチ外れ以外の外れである 非リーチ外れの場合には、前記表示装置による前記当たり又はリーチ外れを報知す る表示演出を実行しなレ、表示制御手段と、前記抽選結果が前記リーチ外れの場合 に、前記開閉部材を所定時間、かつ所定回数開放し、かつ、前記抽選結果が前記 非リーチ外れの場合には、前記表示装置による前記当たり又はリーチ外れを報知す る表示演出を実行することなく前記開閉部材を前記所定時間よりも短い時間又は前 記所定回数より少ない回数開放する開閉部材開閉制御手段と、を有している。  [0011] A first invention is a gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on a gaming board, and based on the result of the lottery A display device for providing a display effect for advancing the game with a game specification capable of changing the game state and informing at least the result of the lottery, and provided on the game board when the result of the lottery is off Opening / closing member that controls whether or not a prize can be won, and the above-mentioned lottery result, or when reaching the final stage when notifying the lottery result step by step In such a case, a display effect for reporting the hit or missed reach on the display device is executed, and if the lottery result is a miss other than the missed reach, the hit by the display device is performed. Or report missed reach When the display control means and the lottery result are out of reach, the opening / closing member is opened for a predetermined time and a predetermined number of times, and the lottery result is out of non-reach. And an opening / closing member opening / closing control means for opening the opening / closing member for a time shorter than the predetermined time or less than the predetermined number of times without executing a display effect of notifying the hit or reach by the display device. ,have.
[0012] 第 2の発明は、遊技盤上に設けられた所定の入賞領域への遊技球の入賞又は通 過を契機として抽選が実行される遊技機であって、前記抽選の結果に基づいて、遊 技状態を変更可能な遊技仕様で遊技を進行させ、少なくとも前記抽選の結果を報知 する表示演出を行う表示装置と、前記抽選の結果が外れの場合に、前記遊技盤上 に設けられた役物内への入賞可否を制御する開閉部材と、前記抽選結果が当たり、 或いは抽選の結果を段階的に報知する際に最終段階まで当たる可能性をもった結 果の外れであるリーチ外れの場合には、表示装置に抽選結果を報知する表示演出 を実行し、かつ、前記抽選結果が前記リーチ外れ以外の外れである非リーチ外れの 場合には、前記表示装置による表示演出を実行しない表示制御手段と、前記抽選 結果が前記リーチ外れの場合に、前記開閉部材を所定時間、かつ所定回数開放し 、かつ、前記抽選結果が前記非リーチ外れの場合には、前記表示装置による表示演 出を実行せず、かつ前記開閉部材を前記所定時間よりも短い時間又は前記所定回 数より少な!/、回数開放する開閉部材開閉制御手段と、を有して!/、る。 [0012] A second invention is a gaming machine in which a lottery is executed in response to a winning or passing of a game ball in a predetermined winning area provided on a gaming board, and based on the result of the lottery , Advance the game with game specifications that can change the game state, and at least inform the result of the lottery A display device that performs a display effect, an opening / closing member that controls whether or not a prize can be placed in a bonus provided on the game board, and the lottery result when the lottery result is out of play, or the lottery result In the case of out-of-reach, which is a result that has the possibility of hitting the final stage when notifying the result step by step, a display effect is provided to notify the display device of the lottery result, and the lottery result Display control means that does not execute display effects by the display device, and when the lottery result is the reach failure, the opening / closing member is held for a predetermined time, When the predetermined number of times is released and the lottery result is out of reach, the display performance by the display device is not executed, and the opening / closing member is operated for a time shorter than the predetermined time or the predetermined number of times. ! /, Comprises a closing member opening and closing control means for the number of open, a! /, Ru.
[0013] 第 3の発明は、遊技盤上に設けられた所定の入賞領域への遊技球の入賞又は通 過を契機として抽選が実行される遊技機であって、前記抽選の結果に基づいて、遊 技状態を変更可能な遊技仕様で遊技を進行させ、少なくとも前記抽選の結果を報知 する表示演出を行う表示装置と、前記抽選の結果が外れの場合に、前記遊技盤上 に設けられた役物内への入賞可否を制御する開閉部材と、前記抽選結果が当たり、 或いは抽選の結果を段階的に報知する際に最終段階まで当たる可能性をもった結 果の外れであるリーチ外れの場合には、表示装置に抽選結果を報知する表示演出 を実行し、かつ、前記抽選結果が前記リーチ外れ以外の外れである非リーチ外れの 場合には、前記表示装置による表示演出を実行しない表示制御手段と、前記抽選 結果が前記リーチ外れの場合に、前記開閉部材を所定時間、かつ所定回数開放し 、かつ、前記抽選結果が前記非リーチ外れの場合には、前記表示装置による表示演 出を実行せず、かつ前記開閉部材を前記所定時間よりも短ぐかつ前記所定回数よ り少なく開放する開閉部材開閉制御手段と、を有してレ、る。  [0013] A third invention is a gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on a gaming board, based on the result of the lottery A display device for providing a display effect for advancing the game with a game specification capable of changing the game state and informing at least the result of the lottery, and provided on the game board when the result of the lottery is off Opening / closing member that controls whether or not a prize can be won, and the above-mentioned lottery result, or when reaching the final stage when notifying the lottery result step by step In such a case, a display effect for notifying the display device of the lottery result is executed, and if the lottery result is a non-reach outage other than the reach outage, the display effect is not executed by the display device. Control means and the lottery result If the reach is out of reach, the opening / closing member is opened for a predetermined time and a predetermined number of times, and if the lottery result is out of reach, the display device does not perform the display performance, and And an open / close member opening / closing control means for opening the open / close member shorter than the predetermined time and less than the predetermined number of times.
[0014] 第 1〜第 3の発明によれば、非リーチ外れの場合の表示演出を無くして、遊技者が 遊技そのものに集中できるようにすると共に、リーチ(当たり/外れ)や大当たり等、特 定の抽選結果に係る演出表示については、遊技者にその演出表示を楽しんでもらう ことができ、遊技性を高めることができる。  [0014] According to the first to third inventions, the display effect in the case of non-reach miss is eliminated so that the player can concentrate on the game itself, and special features such as reach (hit / miss) and jackpot are provided. As for the effect display related to the fixed lottery result, the player can enjoy the effect display, and the game performance can be improved.
[0015] 第 1〜第 3の発明において、前記抽選結果が、前記非リーチ外れの場合に、前記 表示制御手段による前記表示装置を用いた表示演出を実行するか否かを遊技者が 選択可能な選択手段をさらに有することを特徴としている。 [0015] In the first to third inventions, if the lottery result is out of reach, It is further characterized by further comprising selection means by which the player can select whether or not to execute a display effect using the display device by the display control means.
[0016] 非リーチ外れの場合の表示演出を無くすことを基本として、さらに、選択手段によつ て、遊技者に表示演出の実行、非実行を選択させることで、遊技者の遊技仕様の選 択の自由度を高め、遊技者の嗜好にあった遊技仕様を形成することができる。 [0016] On the basis of eliminating the display effect in the case of non-reach, the selection means further allows the player to select whether or not to execute the display effect, thereby selecting the player's game specifications. The degree of freedom of selection can be increased, and a game specification that matches the player's preference can be formed.
[0017] また、前記選択手段が、遊技者が所定の操作を行うための操作部を備えていること を特徴としている。 [0017] In addition, the selection unit includes an operation unit for a player to perform a predetermined operation.
[0018] 選択手段の最良の実施態様として、遊技機の前面に操作部を設けることで、操作 が簡単となる。  [0018] As the best mode of the selection means, the operation is simplified by providing the operation unit on the front surface of the gaming machine.
[0019] また、第 1〜第 3の発明において、前記所定時間連続して、前記遊技球の発射が実 行されない場合には、前記所定時間経過前までの前記選択手段による選択に基づ く表示制御を無効とし、遊技球の発射再開後の前記選択手段による選択までの期間 は、前記抽選結果に関わる全ての遊技機会に前記表示演出を実行することを特徴と している。  [0019] Also, in the first to third inventions, when the game ball is not fired continuously for the predetermined time, it is based on the selection by the selection means before the predetermined time elapses. The display control is invalidated, and the display effect is executed for all game opportunities related to the lottery result during a period until the selection by the selection means after resuming the launch of the game ball.
[0020] 所謂デフォルト設定を決めておき、所定時間遊技球の発射がない場合には、当該 デフォルト設定に戻す。ここでのデフォルト設定は、「抽選結果に関わる全ての遊技 機会での表示演出の実行」であり、これは、遊技球の発射再開後の前記選択手段に よる選択までの期間継続させる。  [0020] A so-called default setting is determined, and when there is no game ball fired for a predetermined time, the default setting is restored. The default setting here is “Execution of display effects at all game opportunities related to the lottery result”, and this is continued for a period until the selection by the selection means after resumption of the game ball firing.
[0021] これにより、次に着座して遊技を行う遊技者に対して、表示演出が実行されない、と いう支障を与えることがない。  [0021] Thereby, the player who sits next and plays a game does not hinder the display effect from being executed.
発明の効果  The invention's effect
[0022] 以上説明した如く本発明によれば、表示演出と遊技球の流動を併用しつつも、遊 技の進行状態に応じて、表示演出を実行しない場合を設けることで、遊技が冗長し て煩わしくなることを防止することができるという優れた効果を有する。  As described above, according to the present invention, a game is made redundant by providing a case where the display effect is not executed according to the progress state of the game while using both the display effect and the flow of the game ball. It has an excellent effect that it can be prevented from becoming bothersome.
[0023] また、上記効果に加え、必要に応じて、遊技者に表示演出の実行/非実行を選択 させることで、遊技者の意思を尊重することができると!/、う効果を有する。  [0023] Further, in addition to the above effects, there is an effect that the player's intention can be respected by allowing the player to select execution / non-execution of the display effect as necessary.
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0024] (パチンコ機の構成) 図 1及び図 2に示されるように、パチンコ機 10の前面下部には、化粧パネルとなる 下飾り 12が取り付けられている。 [0024] (Configuration of pachinko machine) As shown in FIG. 1 and FIG. 2, a lower decoration 12 serving as a decorative panel is attached to the lower front portion of the pachinko machine 10.
[0025] また、パチンコ機 10の下飾り 12の上部には、ガラス板 14を装着したガラス枠 16が 配置されており、ガラス枠 16は左側端部が軸支されて開閉可能に取り付けられてい る。このガラス枠 16の裏面側には、矩形状の開口部が設けられ、交換可能とされた 遊技盤ユニット 18がセットされており、遊技盤ユニット 18は、ガラス枠 16を閉塞した状 態でガラス板 14に対向するようになっている。  [0025] In addition, a glass frame 16 with a glass plate 14 is disposed on the upper part of the undergarment 12 of the pachinko machine 10, and the glass frame 16 is pivotally supported at the left end and is attached so as to be opened and closed. The On the back side of the glass frame 16, a rectangular opening is provided, and a replaceable game board unit 18 is set. The game board unit 18 is in a state where the glass frame 16 is closed. It faces the plate 14.
[0026] ガラス枠 16におけるガラス板 14の周囲には、遊技の進行に応じて点灯、消灯、及 び点滅し照明による演出効果を生み出す照明演出用の表示灯 20が配置されており 、上部には、遊技の効果音をステレオ出力するスピーカ 22L、 22Rが配設されている [0026] Around the glass plate 14 in the glass frame 16, an indicator lamp 20 for lighting effect is created, which is turned on, turned off, and blinks as the game progresses to produce a lighting effect. Are equipped with speakers 22L and 22R for stereo output of game sound effects.
Yes
[0027] ガラス枠 16の下部には、一体皿 24が配置されている。この一体皿 24の右側下部 には打球の発射力(飛距離)を調整するための発射ハンドル 26が取り付けられてい  An integrated dish 24 is disposed below the glass frame 16. A firing handle 26 for adjusting the firing force (flying distance) of the hit ball is attached to the lower right side of the integrated dish 24.
[0028] また、一体皿 24の中央部は、若干手前に突き出て矩形状の筐体部 24Aが形成さ れている。この矩形状の筐体部 24Aは、その内部に前記スピーカ 22L、 22Rが中高 音域を担うスピーカであるのに対して、低音域を担うウーファースピーカ 22WF (図 8 のブロック図参照)が配設され、低音出力用スピーカボックスとしての役目を有してい [0028] The central portion of the integrated dish 24 protrudes slightly forward to form a rectangular housing portion 24A. The rectangular casing 24A is provided with a woofer speaker 22WF (refer to the block diagram in FIG. 8) that bears the low sound range, whereas the speakers 22L and 22R are the speakers that bear the middle and high sound range. Has the role of a speaker box for bass output
[0029] この筐体部 24Aの上面には、払い出し指示ボタンや発射一時的ボタン、並びに力 ード式の場合のクレジット数を表示する表示部等が集約された操作パネル部 25が設 けられている。この操作パネル部 25には、遊技者の意志を制御系へ指示するための 操作手段としての操作ボタン 27が設けられて!/、る。この操作ボタン 27の操作信号そ のものには、意味はなぐ制御系にプログラミングされた遊技仕様によって決まるもの である。 [0029] On the upper surface of the casing 24A, an operation panel unit 25 is provided in which a payout instruction button, a temporary firing button, and a display unit for displaying the number of credits in the case of a force type are integrated. ing. This operation panel unit 25 is provided with an operation button 27 as an operation means for instructing the player's will to the control system. The meaning of the operation signal of the operation button 27 is determined by the game specifications programmed in the control system.
[0030] (遊技盤の構成)  [0030] (Composition of game board)
図 3に示される遊技盤ユニット 18は、基板となるベニヤ板に樹脂製シート状のセル が貼着されてそのセルの表面が盤面となっており、盤面の外周端部付近に、円弧状 の外レール 102及び内レール 104が取り付けられている。これらの外レール 102及 び内レール 104によって囲まれた円形状の領域は、発射装置(図示省略)から発射さ れて打ち込まれた遊技球 PBが釘や役物等により弾かれながら自重落下により移動 可能な遊技領域 19を構成している。 The game board unit 18 shown in FIG. 3 has a resin sheet-like cell attached to a plywood board, and the surface of the cell is a board surface. The outer rail 102 and the inner rail 104 are attached. The circular area surrounded by the outer rail 102 and the inner rail 104 is caused by the falling of its own weight while the game ball PB launched from the launching device (not shown) is hit by a nail or an accessory. It constitutes a movable gaming area 19.
[0031] 遊技盤ユニット 18のほぼ中央には、本発明の入賞装置であるセンター役物 105が 配置されている。センター役物 105は、各種演出等の映像を表示する液晶表示器 (L CD) 106を備えている。  [0031] In almost the center of the game board unit 18, a center accessory 105 which is a winning device of the present invention is arranged. The center object 105 includes a liquid crystal display (LCD) 106 that displays images of various effects and the like.
[0032] この LCD105では、通常は当該パチンコ機のテーマ等に応じたキヤタラタ等を登場 させる様々な動画像や、遊技の進行上の状況(後述する抽選の結果)を報知する画 像 (以下、総称して「演出画像」という)を表示する。  [0032] In this LCD 105, various moving images that usually show the character of the pachinko machine etc. appear, and images that inform the progress of the game (the result of the lottery described later) (hereinafter referred to as the lottery) Collectively referred to as “effect image”).
[0033] ここで、本実施の形態では、前述した操作ボタン 27は、この LCD105の表示制御 に関連する指示を行うものである。すなわち、予め設定してある操作有効期間中に、 操作ボタン 27が操作される毎に、それ以後の遊技における LCD105を用いた演出 画像の表示が、実行する/実行しない、の何れかに切り替わるようになつている。言 い換えれば、遊技者の意志で、「LCD105への演出画像の表示制御の実行/非実 fiを選択できる。」ということ力 Sできる。  Here, in the present embodiment, the operation button 27 described above gives instructions related to the display control of the LCD 105. That is, every time the operation button 27 is operated during the preset operation valid period, the display of the effect image using the LCD 105 in the subsequent game is switched between execution and non-execution. It has become. In other words, at the player's will, the ability to “execution / non-real fidelity of display control of effect image on LCD 105 can be selected” can be achieved.
[0034] 本実施の形態では、前記操作ボタン 27の操作有効期間を、発射ハンドル 26の非 操作時としており、この操作有効期間において、前記操作ボタン 27に内蔵した LED 等を点灯させるようにして、操作有効期間であることを報知するようにしてもよい。  [0034] In the present embodiment, the operation effective period of the operation button 27 is set when the firing handle 26 is not operated. During this operation effective period, the LED or the like built in the operation button 27 is turned on. The operation valid period may be notified.
[0035] なお、図示は省略したが、遊技盤ユニット 18におけるセンター役物 105以外の遊技 領域には、パチンコ球 PBが当接することで予期せぬ方向へ跳ね返らせる釘や、予期 せぬ方向へ方向転換させる風車等が取り付けられて!/、る。  [0035] Although illustration is omitted, in the game area other than the center role 105 in the game board unit 18, the pachinko ball PB comes into contact with a nail that rebounds in an unexpected direction, or an unexpected direction. A windmill or the like to change the direction is installed!
[0036] 上記センター役物 105では、その最上端からパチンコ球 PBを受入れることで、内部 の特定領域 200においてパチンコ球を流動に絡めた様々な演出を実行する。  [0036] By receiving the pachinko sphere PB from the uppermost end, the center actor 105 performs various effects in which the pachinko sphere is entangled with the flow in the specific region 200 inside.
[0037] 遊技盤ユニット 18の遊技領域におけるセンター役物 105に向かって左側は、主と なる遊技球流路であり、前述した釘や風車に混じって通過ゲート(スルーチヤッカー) 107が設けられている。前記通過ゲート 107を遊技球が通過すると、普通図柄抽選 が実行される。 [0038] 遊技盤ユニット 18の遊技領域におけるセンター役物 105の直下には、前記センタ 一役物 105の最上端からパチンコ球 PBを受入れる時期と受入れない時期とを形成 するトリガとして、始動入賞口(スタートチヤッカ) 108が設けられている。 [0037] On the left side of the game board unit 18 in the game area toward the center role 105 is the main game ball flow path, which is provided with a passing gate (through-tucker) 107 mixed with the nails and windmill described above. . When a game ball passes through the passing gate 107, a normal symbol lottery is executed. [0038] Immediately below the center role 105 in the game area of the game board unit 18, a start prize opening (as a trigger that forms a time when the pachinko ball PB is received from the uppermost end of the center role 105 and a time when it is not accepted) 108) is provided.
[0039] なお、ここでは、始動入賞口 108として、センター役物 105の直下に、 1個のみの構 成としている力 この数や位置は、遊技仕様によって決まるものである。  [0039] It should be noted that here, the number and position of only one component as the start winning opening 108 immediately below the center accessory 105 is determined by the game specifications.
[0040] ここで、前記普通図柄抽選に当選すると、この始動入賞口 108に設けられた電動チ ユーリップ 109が所定時間開放し、始動入賞口 108への入賞確率が高まるようになつ ている。  Here, when the normal symbol lottery is won, the electric lip 109 provided in the start winning opening 108 is opened for a predetermined time, and the winning probability to the starting winning opening 108 is increased.
[0041] 本実施の形態では、最も単純な構成として、単一の始動入賞口 108を示し、また、 汎用的な遊技仕様として、この始動入賞口 108にパチンコ球 PBが入賞することで、 センター役物 105の最上端に配設された一対の羽根部材 202を所定時間開放する ようにしている。  [0041] In the present embodiment, a simple start winning opening 108 is shown as the simplest configuration, and a pachinko ball PB wins the start winning opening 108 as a general-purpose game specification. The pair of blade members 202 disposed at the uppermost end of the accessory 105 is opened for a predetermined time.
[0042] また、始動入賞口 108のさらに下部には、アタッカー(大入賞口) 110、アウト口 112 がそれぞれ設けられてレ、る。  [0042] Further, an attacker (large winning port) 110 and an out port 112 are provided below the starting winning port 108, respectively.
[0043] (センター役物 105)  [0043] (Center character 105)
図 4には、本実施の形態に係るセンター役物 105の概略構造が示されている。  FIG. 4 shows a schematic structure of the center accessory 105 according to the present embodiment.
[0044] センター役物 105は、全体として、側壁部 204によって周囲が覆われており、その 内外とが完全に仕切られている。従って、遊技盤ユニット 18上のパチンコ球 PBは、 前述した羽根部材 202の開放によって開口する受入口 206以外から、センター役物 105の内側の特定領域 200に入り込むことはない。  [0044] The center accessory 105 as a whole is covered with the side wall portion 204, and the inside and outside thereof are completely partitioned. Accordingly, the pachinko ball PB on the game board unit 18 does not enter the specific region 200 inside the center accessory 105 from the portion other than the receiving port 206 opened by opening the blade member 202 described above.
[0045] このセンター役物 105の背面には矩形の開口部が設けられ、前記 LCD106が嵌め 込まれている。なお、この LCD106の前側空間並びに周囲空間力 パチンコ球 PBが 流動する球演出空間となる。なお、前側空間は LCD106の表示面が遊技盤ユニット 18の遊技領域面よりも紙面奥側に位置しており、所謂奥行き感のある演出空間ステ ージ 208を構成している  [0045] A rectangular opening is provided on the rear surface of the center accessory 105, and the LCD 106 is fitted therein. Note that the front space of the LCD 106 and the surrounding space force pachinko ball PB is a ball effect space in which the fluid flows. In addition, the display space of the LCD 106 is located on the back side of the drawing space with respect to the game area surface of the game board unit 18 in the front space, which constitutes a so-called depth production space stage 208.
センター役物 105の最上端部には、前述したように一対の羽根部材 202が左右対 称に設けられている。この羽根部材 202は、閉止状態では互いに縦(立直)方向とさ れ、開放状態では下端部が中心となって互いに外向きに回転する構造となっている [0046] 一対の羽根部材 202はそれぞれ羽根部材ソレノイド 210への通電、非通電によつ て開閉動作がなされる。 As described above, the pair of blade members 202 are provided on the uppermost end of the center accessory 105 in a left-right symmetric manner. The blade members 202 are structured such that they are in the vertical (upright) direction in the closed state and rotate outward with respect to the lower end portion in the open state. [0046] The pair of blade members 202 are opened and closed by energizing and de-energizing the blade member solenoid 210, respectively.
[0047] 一対の羽根部材 202の開放状態では、受入口 206からパチンコ球 PBが受け入れ 可能であり、その際、羽根部材 202がガイド板の役目を果たすようになつている。 [0047] In the open state of the pair of blade members 202, the pachinko balls PB can be received from the receiving port 206, and at this time, the blade members 202 serve as a guide plate.
[0048] 受入口 206から特定領域 200に受け入れたパチンコ球 PBは、まず一対の受入セ ンサ 212の何れかによつて検出され、第 1の振分部材 214へ至るようになつている。 The pachinko sphere PB received in the specific area 200 from the receiving port 206 is first detected by one of the pair of receiving sensors 212 and reaches the first sorting member 214.
[0049] この第 1の振分部材 214は、前記 LCD106の上辺に沿って設けられた筒状の水平 連通路 216内において、 LCD106の上辺かつ中央に位置している。 The first distribution member 214 is located on the upper side and the center of the LCD 106 in a cylindrical horizontal communication path 216 provided along the upper side of the LCD 106.
[0050] 第 1の振分部材 214は、横長の薄板形状であり、その左右方向中央に回転軸 214[0050] The first distribution member 214 has a horizontally long thin plate shape, and a rotation shaft 214 at the center in the left-right direction.
Aが設けられ、シーソーの如ぐ左下がり、或いは右下がりに傾斜するように可動する A is provided, and it can move to tilt to the left or to the right like a seesaw
[0051] この第 1の振分部材 214は、第 1の振分ソレノイド 218の通電、非通電によって回転 軸 214Aを中心として回転し、前記左下がり位置、又は右下がり位置の 2位置間の何 れかに保持されるようになっている。 [0051] The first distribution member 214 rotates about the rotation shaft 214A by energization or non-energization of the first distribution solenoid 218, and the first distribution member 214 is between the two positions of the left lower position or the right lower position. It is supposed to be retained.
[0052] 第 1の振分部材 214が、図 3に示すような左下力 Sり位置になった場合は、パチンコ 球 PBは水平連通路 216に沿って図 3の左方向へ転動する。このパチンコ球 PBの転 動は、左ルートセンサ 220によって検出される(後述する「パットインルート」確定)。  [0052] When the first distribution member 214 is in the position of the lower left force S as shown in FIG. 3, the pachinko ball PB rolls along the horizontal communication path 216 in the left direction in FIG. This rolling of the pachinko sphere PB is detected by the left route sensor 220 (determined “put-in route” described later).
[0053] 一方、第 1の振分部材 214が右下力 Sり位置になった場合は、パチンコ球 PBは水平 連通路 216に沿って図 3の右方向へ転動する。このパチンコ球 PBの転動は、右ルー トセンサ 222によって検出される(後述する「ナイスショットルート」確定)。  [0053] On the other hand, when the first distribution member 214 is in the position of the lower right force S, the pachinko ball PB rolls along the horizontal communication path 216 in the right direction in FIG. The rolling of the pachinko ball PB is detected by the right route sensor 222 (determined “nice shot route” described later).
[0054] 水平連通路 216の図 3の左端は、 LCD106の左辺に沿って設けられた左端連通 路 224と連通している。  The left end of the horizontal communication path 216 in FIG. 3 communicates with a left end communication path 224 provided along the left side of the LCD 106.
[0055] 図 4に示される如ぐ左端連通路 224は、前記演出空間ステージ 208の奥側から手 前側までの緩やかな傾斜路で構成された緩斜面通路 224Aと、この緩斜面通路 224 Aの最手前側で LCD106の下辺位置まで落下する落下通路 224Bと、この落下通路 224Bの最下端において特定領域 200の中央へ若干転動させた後、奥側へ転動さ せる転動通路 224Cと、が直列に接続された立体的な構造となっている。 [0056] ここで、転動通路 224Cにおける奥側への転動する斜面の途中には、第 1のキャラ クタ 226が配設されている。この第 1のキャラクタ 226は、ゴルフクラブのパター 226A を把持している。パター 226Aは、前記斜面を横切るように、振り子動作するようにな つている。 [0055] The left end communication passage 224 as shown in FIG. 4 includes a gentle slope passage 224A composed of a gentle slope from the back side to the front side of the stage space stage 208, and the gentle slope passage 224A. A fall passage 224B that falls to the lower side of the LCD 106 on the foremost side, a rolling passage 224C that rolls slightly to the center of the specific area 200 at the lowermost end of the fall passage 224B, and then rolls to the back side, Has a three-dimensional structure connected in series. [0056] Here, a first character 226 is disposed in the middle of the slope of rolling toward the back side in the rolling passage 224C. The first character 226 holds a golf club putter 226A. The putter 226A operates as a pendulum so as to cross the slope.
[0057] このパター 226Aは、パターソレノイド 228の通電.非通電によって動作し、パチンコ 球 PBの転動タイミングと一致したときに、パチンコ球 PBをはじき、 LCD106の下辺に 沿って設けられた演出空間ステージ 208上の転動通路 224Dを図 3の左から右に向 けて転動することになる。なお、パチンコ球 PBの転動タイミングとパター 226Aの動作 のタイミングが合わない場合は、パチンコ球 PBは、転動通路 224Cの奥側に設けら れた外れ口 230 (図 4参照)へ案内されるようになって!/、る。  [0057] This putter 226A is energized by the putter solenoid 228. It operates by de-energization, and when it coincides with the rolling timing of the pachinko ball PB, it repels the pachinko ball PB and is provided along the lower side of the LCD 106. The rolling path 224D on the stage 208 rolls from the left to the right in FIG. If the rolling timing of the pachinko ball PB and the timing of the motion of the putter 226A do not match, the pachinko ball PB is guided to the outlet 230 (see FIG. 4) provided at the back of the rolling passage 224C. Come on! /
[0058] 前記パター 226Aで打ち出したときの転動方向先端、すなわち演出空間ステージ 2 08の右端部近傍には、ゴルフ場のグリーンに見立てた回転体 232が配設されている 。この回転体 232の詳細については後述する力 以下、このパター 226Aの動作によ るパチンコ球 PBの移動通路 224Dを経由しての回転体 232への接近ルートを「パット インルート」という。  At the front end in the rolling direction when launched by the putter 226A, that is, in the vicinity of the right end portion of the production space stage 208, a rotating body 232 that looks like a golf course green is disposed. The details of the rotating body 232 will be described below. Hereinafter, an approach route to the rotating body 232 via the movement path 224D of the pachinko ball PB by the operation of the putter 226A will be referred to as a “put-in route”.
[0059] 前記水平連通路 216の図 3の右端は、 LCD106の右辺よりも外側に設けられた第  [0059] The right end of the horizontal communication path 216 in FIG. 3 is provided outside the right side of the LCD 106.
1の右端連通路 234と連通している。  It communicates with 1's right end communication passage 234.
[0060] 第 1の右端連通路 234は、パチンコ球 PBを LCD106の右辺に沿って落下させるが[0060] The first right end communication path 234 causes the pachinko ball PB to fall along the right side of the LCD 106.
、略 S字状に屈曲しておりその落下速度が抑制されている。 It is bent in a substantially S shape, and its falling speed is suppressed.
[0061] 第 1の右端連通路 234は、 LCD106の下辺よりも若干上位の位置が下端部となつ ている。この下端部までは、パチンコ球 PBは、落下速度が抑制された状態で落下し[0061] The first right-end communication path 234 has a lower end at a position slightly above the lower side of the LCD 106. Up to this lower end, the pachinko ball PB falls in a state where the falling speed is suppressed.
、スロープ 236に受け渡されるようになつている。 , It is being handed over to slope 236.
[0062] スロープ 236は、前記演出空間ステージ 208の右端部近傍に配設された前記回転 体 232の真上まで延長されており、パチンコ球 PBをこの回転体 232の真上まで転動 させる傾斜面となっている。 [0062] The slope 236 extends to a position directly above the rotating body 232 disposed in the vicinity of the right end of the effect space stage 208. The slope 236 rolls the pachinko ball PB to a position directly above the rotating body 232. It is a surface.
[0063] 回転体 232の真上に位置するスロープ 236の延長方向先端部には、所謂 1穴クル ーン 238が形成されて!/、る。 [0063] A so-called one-hole cruiser 238 is formed at the distal end of the slope 236 located directly above the rotary member 232!
[0064] 図 4及び図 5に示される如ぐ 1穴クルーン 238は、パチンコ球 PBの外径よりも若干 大きい円弧皿形状であり、その底部中央にはパチンコ球 PBの外径とほぼ同一の貫 通孔 238Aが設けられている。この結果、パチンコ球 PBがスロープ 236上を転動し、 1穴クリーン 236に至ると、所定の半径の円軌跡を描きながら徐々に半径が小さくな つて、最終的に貫通孔 238Aから落下するという動作がなされる。すなわち、 1穴クル ーン 238は、所定の時間をかけて、回転体 232に落下させる遅延機能という役目を 有している。 [0064] As shown in FIGS. 4 and 5, the 1-hole croon 238 is slightly larger than the outer diameter of the pachinko ball PB. It has a large arcuate dish shape, and a through hole 238A substantially the same as the outer diameter of the pachinko ball PB is provided at the center of the bottom. As a result, when the pachinko ball PB rolls on the slope 236 and reaches the single hole clean 236, the radius gradually decreases while drawing a circular locus of a predetermined radius, and finally falls from the through hole 238A. Action is taken. That is, the 1-hole cruiser 238 has a function of a delay function that drops the rotary body 232 over a predetermined time.
[0065] なお、以下、この 1穴クルーン 238の貫通孔 238Aから落下して回転体 232へ至る ノレートを、「チップインノレート」という。  Hereinafter, the norate that drops from the through hole 238A of the one-hole crew 238 and reaches the rotating body 232 is referred to as “chip innorate”.
[0066] 前記第 1の右端連通路 234における水平連通路 216との連通位置よりも若干下方 には、第 2の右端連通路 240の上端部と連通する分岐部 242が設けられて!/、る。 [0066] A branch portion 242 communicating with the upper end portion of the second right end communication passage 240 is provided slightly below the communication position of the first right end communication passage 234 with the horizontal communication passage 216! /, The
[0067] この分岐部 242には、第 2のキャラクタ 244が配設されている。この第 2のキャラクタ [0067] A second character 244 is disposed at the branching portion 242. This second character
244は、鳥(例えば、ゴルフ場でボールを垤えて持ち去ってしまうカラスをイメージ)を 模した形状で、「くちばし」を第 1の右端連通路 234に向けて配置している。  244 has a shape simulating a bird (for example, an image of a crow that picks up and takes away a ball at a golf course), and a “beak” is arranged toward the first right end communication path 234.
[0068] 第 2のキャラクタ 244は、分岐振分手段として機能するものであり、くちばしソレノイド [0068] The second character 244 functions as a branch distribution means, and has a beak solenoid.
246の通電 ·非通電によって、くちばしを第 1の右端連通路 234に突出したり、待避さ せるように動作する。  By energizing / de-energizing 246, the beak is operated to protrude into the first right end communication path 234 or to be retracted.
[0069] ここで、くちばしが第 1の右端連通路 234から待避された状態では、パチンコ球 PB は、この第 1の右端連通路 234に沿って落下して、前記スロープ 236へと至ることに なる。このパチンコ球 PBの第 1の右端連通路 234力、らスロープ 236への受け渡しは、 チップインルートセンサ 247によって検出されるようになっている。  [0069] Here, in a state where the beak is retracted from the first right end communication path 234, the pachinko ball PB falls along the first right end communication path 234 and reaches the slope 236. Become. The first right-end communication path 234 force of the pachinko ball PB and the delivery to the slope 236 are detected by a chip-in-route sensor 247.
[0070] 一方、くちばしが第 1の右端連通路 234に突出したときにパチンコ球 PBが通過する と、当該パチンコ球 PBがくちばしによって第 2の右端連通路 240へ弾き飛ばされるよ うになつている。  [0070] On the other hand, when the beak protrudes into the first right end communication passage 234 and the pachinko ball PB passes, the pachinko ball PB is blown off to the second right end communication passage 240 by the beak. .
[0071] 第 2の右端連通路 240は、所謂ジグザグに傾斜面が形成、すなわち、傾斜方向の 異なる傾斜面が交互に配置され、パチンコ球 PBが左右に転動しながら落下していく 構成となっている。  [0071] The second right end communication path 240 has a so-called zigzag inclined surface, that is, inclined surfaces having different inclination directions are alternately arranged, and the pachinko ball PB falls while rolling left and right. It has become.
[0072] LCD106の下辺の演出空間ステージ 208と同位の位置まで落下したパチンコ球 P Bは、図 3の右端から前記回転体 232までの傾斜面通路 240Aに沿って転動し、回 転体 232へと到達するようになっている。なお、以下、この第 2の右端連通路 240を 経た流動路で回転体 232へ至るルートを「ホールインワンルート」という。 [0072] The pachinko ball PB that has fallen to the same position as the production space stage 208 on the lower side of the LCD 106 rolls along the inclined surface path 240A from the right end of FIG. It is designed to reach the rolling 232. Hereinafter, the route that reaches the rotating body 232 through the flow path that passes through the second right-end communication passage 240 is referred to as a “hole-in-one route”.
[0073] この第 2の右端連通路 240を通過するパチンコ球 PBは、ホールインワンセンサ 248 によって検出されるようになっている。  [0073] The pachinko ball PB passing through the second right end communication path 240 is detected by the hole-in-one sensor 248.
[0074] 以下、回転体 232の構造について説明する。  Hereinafter, the structure of the rotating body 232 will be described.
[0075] 回転体 232は、円柱形状であり、上端面が部分球面形状であり略中央部が最も上 に凸となっている。この最も上に凸となる位置に対向するように、前記 1穴クルーン 23 8が配設されている。  The rotating body 232 has a cylindrical shape, the upper end surface is a partial spherical shape, and the substantially central portion is convex upward. The one-hole cleon 238 is disposed so as to face the most convex position.
[0076] 演出空間ステージ 208には円溝 208Aが形成され、回転体 232が収容されている。  In the effect space stage 208, a circular groove 208A is formed and a rotating body 232 is accommodated.
回転体 232は、その底面(下端面)が平面とされ、前記円溝 208Aの底部がこの底面 を支持している。この状態で、回転体 232の底面からは回転軸 232Cが演出空間ス テージ 208の下方に延出され、モータ 250の回転軸と連結されている。これにより、 回転体 232は、円溝 208A内で本実施の形態では矢印 X方向に回転する構成となつ ている。この円溝 208Aの底部には、回転体 232の周縁に対向する位置に、 2個の貫 通孔 252、 254 (図 5参照)が設けられ、それぞれ第 1の V入賞路 256、第2の V入賞 路 258 (図 3参照)と連通している。尚、回転体 232の回転方向は、本実施形態では、 図 4,図 5に示す矢印 Xの方向としている力 回転体 232の回転方向は、 V入賞路 25 6, 258の入賞結果に対する遊技仕様との関連を考慮して決めればよぐ遊技仕様 次第では、本実施形態とは異なり図 4,図 5に示す矢印 X方向とは逆の方向であって も良い。 The bottom surface (lower end surface) of the rotating body 232 is a flat surface, and the bottom of the circular groove 208A supports the bottom surface. In this state, the rotating shaft 232C extends from the bottom surface of the rotating body 232 below the effect space stage 208 and is connected to the rotating shaft of the motor 250. Thereby, the rotating body 232 is configured to rotate in the direction of the arrow X in the present embodiment within the circular groove 208A. At the bottom of the circle groove 208A, a position facing the rim of the rotary body 232, two transmural holes 25 2, 25 4 (see FIG. 5) is provided, the first V winning path 2 56, respectively, It communicates with the second V winning path 258 (see Figure 3). In this embodiment, the rotating direction of the rotating body 232 is the force indicated by the arrow X shown in FIGS. 4 and 5. The rotating direction of the rotating body 232 is the game specification for the winning results of the V winning paths 256 and 258. Depending on the game specification, it may be determined in consideration of the relation to the direction of the arrow. Unlike the present embodiment, the direction may be opposite to the direction of the arrow X shown in FIGS.
[0077] また、この第 1の V入賞路 256及び第 2の V入賞路 258には、第 1の V入賞センサ 2 60、第 2の V入賞センサ 262がそれぞれ設けられている。また、円溝 208Aに連続す るように外れ口案内路 263 (図 4、図 5参照)が形成されて!/、る。  Further, the first V winning path 256 and the second V winning path 258 are provided with a first V winning sensor 260 and a second V winning sensor 262, respectively. In addition, an outlet guide path 263 (see FIGS. 4 and 5) is formed so as to be continuous with the circular groove 208A!
[0078] 回転体 232の周縁には、略均等に 8力所の位置にパチンコ球 PBを受ける切欠部 2 32A、 232Bカ形成されて!/、る。  [0078] At the periphery of the rotating body 232, notches 2 32A and 232B for receiving the pachinko balls PB are formed at approximately eight positions at almost equal positions.
[0079] 切欠部 232A、 232Bは、 1個の V入賞可能な当たり切欠部 232Aと、 7個の V入賞 不可能な外れ切欠部 232Bとに分類される。これらの切欠部 232A、 232Bは、それ ぞれ、当たり切欠部 232Aは、前記第 1の V入賞路 256、又は、第 2の V入賞路 258、 外れ切欠部 232Bは、外れ口案内路 263へそれぞれパチンコ球 PBを案内する役目 を有している。 V入賞路として複数 (第 1の V入賞路 256、第 2の V入賞路 258)設け たのは、 V入賞に対応する特典を異ならせる等に利用可能であり、例えば、一方はァ タッカー 110の開閉ラウンド数を比較的多くし(16ラウンド等)、他方は比較的少なく( 2〜5ラウンド等)したり、開閉ラウンド数を V入賞の都度抽選するといつた選択が可能 である(異なる仕様の特別遊技状態の設定)。 [0079] The notches 232A and 232B are classified into one hitting notch 232A that can receive a V prize and seven notch parts 232B that cannot receive a V prize. These notch portions 232A and 232B are respectively hitting notch portions 232A are the first V winning path 256 or the second V winning path 258, The cutout portions 232B have a role of guiding the pachinko balls PB to the cutout guideways 263, respectively. A plurality of V award paths (first V award path 256, second V award path 258) can be used for different benefits corresponding to the V award. The number of open / close rounds can be relatively large (16 rounds, etc.), the other can be relatively small (2-5 rounds, etc.), or the number of open / close rounds can be selected at each V prize (different specifications). (Special game state setting).
[0080] 上記例では、例えば第 1の V入賞の場合は 16ラウンドの特別遊技に一意的に決め ておき、第 2の V入賞の場合は 2〜5ラウンドの特別遊技のいずれかを抽選、又は、 1 〜; 16ラウンドの何ラウンドにする力、を抽選で決めるようにすればよい。  [0080] In the above example, for example, in the case of the first V prize, a special game of 16 rounds is uniquely determined, and in the case of the second V prize, one of the special games of 2 to 5 rounds is drawn by lottery. Or, 1 to; how many rounds of 16 rounds should be decided by lottery.
[0081] なお、前記第 1の V入賞通路 256、第 2の V入賞通路 258は、前記回転体 232によ つて隠蔽され、当たり切欠部 232Aが上部に対峙した場合を除き遊技者から見えな い構造となっている。これは、意図的に隠蔽したものであり、第 1の V入賞通路 256、 第 2の V入賞通路 258が通常は見えなくすることで、遊技者が有利な方を狙い難くす る役目を持たせている。  [0081] It should be noted that the first V winning path 256 and the second V winning path 258 are concealed by the rotating body 232 and are not visible to the player except when the hit notch 232A faces the top. The structure is This is intentionally concealed and has the role of making it difficult for the player to aim for the more advantageous one by making the first V prize passage 256 and the second V prize passage 258 normally invisible. It is
[0082] また、 7個の外れ切欠部 232Bは、回転体 232の外周側から受け入れ可能(すなわ ち、パットインルートから受け入れ可能)であり、その内の 3個は中央からも受け入れ 可能(すなわち、チップインルートから受け入れ可能)である(図 4,図 5,図 6参照)。  [0082] Further, the seven notch portions 232B can be received from the outer peripheral side of the rotating body 232 (that is, can be received from the pad-in route), and three of them can be received from the center ( In other words, it can be accepted from the chip-in route) (see Figure 4, Figure 5, and Figure 6).
[0083] 一方、当たり切欠部 232Aは、外周側、中央の両方から受け入れ可能(すなわち、 パットインルート、チップインルートから受け入れ可能)となっている。  On the other hand, the contact notch 232A can be received from both the outer peripheral side and the center (ie, can be received from the pad-in route and the tip-in route).
[0084] さらに、当たり切欠部 232Aは、ホールインワンルートからのパチンコ球 PBを唯一受 け入れることが可能である。すなわち、ホールインワンルートから傾斜面通路 240Aを 通ってパチンコ球 PBが回転体 232へ到達すると、図 6 (A) ,図 6 (B)に示すように外 れ切欠部 232Bは壁面が妨げとなって受け入れることができず、当たり切欠部 232A が対応したときのみ受け入れることができる。  [0084] Further, the hitting notch 232A can only accept the pachinko ball PB from the hole-in-one route. That is, when the pachinko ball PB reaches the rotating body 232 through the inclined surface passage 240A from the hole-in-one route, the disengagement notch 232B is obstructed by the wall surface as shown in FIGS. 6 (A) and 6 (B). It cannot be accepted and can be accepted only when the hitting notch 232A corresponds.
[0085] このような受け入れ条件を実現するために、回転体 232の切欠部 232A、 232Bの 周縁に (ま、適宜壁面 232A1 , 232B1 , 232B2カ形成され、この壁面(232B1 , 232 B2)がパチンコ球 PBの流入を阻止したり、許可したり(壁面 232A1)させることが可 能となっている。 [0086] ここで、本実施の形態に係るセンター役物 105において、 V入賞確率(第 1の V入 賞路 256又は第 2の V入賞路 258へ至る確率) Ptは、前記第 1の振分部材 214によ る振分確率(左: Pa、右: Pb [Pa + Pb = l] )、パター 226Aの動作タイミングによる回 転体 232への打ち出し確率 Pc、くちばしの動作タイミングによる第 2の右端連通路 24 0への弾き飛ばし確率(第 l : Pd、第 2 : Pe [Pd + Pe = l] )、並びに回転体 232の回 転タイミングによる切欠部 232A、 232Bへの受け入れ確率(パットインルート: Pf = 1 /8、チップインルート: Pg : 1/4、ホールインワンルート Ph : 1/1)に依存することに なる。 [0085] In order to realize such an acceptance condition, wall surfaces 232A1, 232B1, 232B2 are appropriately formed on the periphery of the notches 232A, 232B of the rotating body 232, and these wall surfaces (232B1, 232 B2) are It is possible to prevent or allow the inflow of the ball PB (wall surface 232A1). Here, in the center actor 105 according to the present embodiment, the V winning probability (probability to reach the first V winning path 256 or the second V winning path 258) Pt is the first prize. Probability of distribution by component member 214 (left: Pa, right: Pb [Pa + Pb = l]), launch probability Pc on the rotating body 232 by the operation timing of the putter 226A Pc, second by the operation timing of the beak Probability of flipping to right end communication path 240 (l: Pd, 2nd: Pe [Pd + Pe = l]), and acceptance probability of notches 232A and 232B due to rotation timing of rotating body 232 (put-in) Route: Pf = 1/8, Chip-in route: Pg: 1/4, Hole-in-one route Ph: 1/1).
[0087] なお、ここで述べる確率は、抽選によりものではなぐセンター役物 105内の構成物 各部の構造から予測もしくは予定される確率であり、実際の遊技機においてもほぼ当 てはまるものの、個別の遊技機毎には、個々の遊技球の動き、振動、構成部材の各 個所における材質の微妙な差異、汚れ具合、当該遊技球と他の遊技球との衝突の 影響等々、種々の要因でその確率は微妙に異なる。  [0087] Note that the probability described here is a probability that is predicted or planned from the structure of each part of the component in the center actor 105 that is not based on a lottery, and it is almost the same in an actual game machine, but it is an individual probability. For each gaming machine, there are various factors such as the movement and vibration of individual gaming balls, subtle differences in the material of each component, contamination, and the impact of collisions between the gaming ball and other gaming balls. The probabilities are slightly different.
[0088] そのため、例えば設計上 1/1、即ち 100%の確率となるはずの場合であっても上 記種々の要因により必ずしも確率 100%とはならない可能性があり、実際の遊技機と しては各確率数値の前に「ほぼ」或いは「略」を付けた値の確率となる。 [0088] For this reason, for example, even if the design should have a probability of 1/1, that is, a probability of 100%, the probability may not necessarily be 100% due to the various factors described above. In other words, the probability is a value obtained by adding “almost” or “approximately” in front of each probability value.
[0089] 上述及び以下の実施の形態の説明にお!/、て記載する確率は、 V、ずれも構造上予 定される確率を示しており、上記理由から実際の遊技機では各数値の前に「ほぼ」或 いは「略」を付けて理解するとよレ、。 [0089] The probabilities described in the above and following description of the embodiments indicate V and the probability that the deviation is also expected in the structure. For the above reasons, in actual gaming machines, each numerical value is It should be understood with “almost” or “abbreviated” in front.
[0090] ここで、例えば、 V入賞確率を 1/10とした場合について説明する。この場合、 PaHere, for example, a case where the V winning probability is 1/10 will be described. In this case, Pa
= 7/8、 Pb= l/8、 Pc = l/2、 Pd = 7/8、 Pe = 1/8に設定すると、以下のよう な V入賞確率を得ることができる (表 1参照)。 When V = 7/8, Pb = l / 8, Pc = l / 2, Pd = 7/8, Pe = 1/8, the following V winning probabilities can be obtained (see Table 1).
[0091] すなわち、パットインルートの V入賞確率 Ptlは、 Pa、 Pc、 Pfの積であるので、(7/That is, since the V winning probability Ptl of the put-in route is a product of Pa, Pc, and Pf, (7 /
8) X (1/2) X (1/8) = 7/128となる。 8) X (1/2) X (1/8) = 7/128.
[0092] また、チップインルートの V入賞確率 Pt2は、 Pb、 Pd、 Pgの積であるので、(1/8) [0092] Since the V-winning probability Pt2 of the chip-in route is the product of Pb, Pd, and Pg, (1/8)
X (7/8) X (1/4) = 7/256となる。  X (7/8) X (1/4) = 7/256.
[0093] さらに、ホールインワンルートの V入賞確率 Pt3は、 Pb、 Pe、 Phの積であるので、(1[0093] Furthermore, the V winning probability Pt3 of the hole-in-one route is the product of Pb, Pe and Ph, so (1
/8) X (1/8) X (1/1) = 1/64となる。 [0094] これにより、総合の V入賞確率 Ptは、 Ptl、 Pt2、 Pt3の和であるので、(7/128) + (7/256) + (1/64) = 1/10. 24 1/10)となる。なお、上記確率は一例で あり、それぞれのルートに関連する確率 Pa〜Phを適宜設定することで、所望の V入 賞確率の設定が可能である。 / 8) X (1/8) X (1/1) = 1/64. [0094] Thus, the overall V winning probability Pt is the sum of Ptl, Pt2, and Pt3, so (7/128) + (7/256) + (1/64) = 1/10. 24 1 / 10). Note that the above probabilities are examples, and a desired V winning probability can be set by appropriately setting probabilities Pa to Ph related to each route.
[0095] [表 1]  [0095] [Table 1]
Figure imgf000016_0001
Figure imgf000016_0001
[0096] 次に、本実施の形態におけるセンター役物 105の一部として取り付けられている電 気制御部品、すなわち、動作部材並びにその駆動源、センター役物 105内を流動す るパチンコ球 PBの位置を検出するために各部に設けられたセンサをブロック化して 示す。 [0096] Next, the electric control component attached as a part of the center accessory 105 in the present embodiment, that is, the operation member and its drive source, the pachinko sphere PB flowing in the center accessory 105 The sensors provided in each part to detect the position are shown in blocks.
[0097] 図 7に示される如ぐセンター役物 105には、その裏面側等に電気部品の配線を集 約したセンター役物基板 264が設けられており、各部への配線は、着脱可能なコネク タ 266を介して電気的に接続されるようになっている。コネクタ 266は、単一の電気部 品を担うものもあれば、複数の電気部品を担うものも存在し、電気部品の数、設置ス ペース等に基づいて適宜選択されて適用されるものである。  [0097] The center accessory 105 as shown in Fig. 7 is provided with a center accessory substrate 264 that collects the wiring of electrical components on the back side thereof, and the wiring to each part is removable. Electrical connection is made via a connector 266. The connector 266 may be a single electrical component or a plurality of electrical components, and may be selected and applied as appropriate based on the number of electrical components, installation space, etc. .
[0098] また、センター役物基板 264は、パチンコ機 10の主制御部 150や演出制御部 152  [0098] Further, the center accessory board 264 is provided on the main control unit 150 or the production control unit 152 of the pachinko machine 10.
(共に後述 Z図 8参照)と電気的に接続するためのハーネス 268がコネクタ 270を介 して接続されている。  A harness 268 for electrical connection (both described later in FIG. 8) is connected via a connector 270.
[0099] センター役物基板 264には、出力系として 2個の羽根部材ソレノイド 210、第 1の振 分ソレノイド 218、ノ ターソレノイド 228、くちばしソレノイド 246、モータ 250が接続さ れている。  [0099] To the center accessory board 264, two blade member solenoids 210, a first sorting solenoid 218, a notifying solenoid 228, a beak solenoid 246, and a motor 250 are connected as an output system.
[0100] 羽根部材ソレノイド 210は、一対の羽根部材 202をそれぞれ独立して開閉動作させ るときに駆動(通電 /非通電)する。  [0100] The blade member solenoid 210 is driven (energized / de-energized) when the pair of blade members 202 are opened and closed independently.
[0101] 第 1の振分ソレノイド 218は第 1の振分部材 214の傾斜方向を変更動作させるとき に駆動(通電 /非通電)する。 [0102] パターソレノイド 228は、第 1のキャラクタ 226を把持するパター 226Aを振り子動作 させるときに駆動(通電 /非通電)する。 [0101] The first sorting solenoid 218 is driven (energized / de-energized) when the tilting direction of the first sorting member 214 is changed. [0102] The putter solenoid 228 is driven (energized / de-energized) when the putter 226A that holds the first character 226 is caused to perform a pendulum operation.
[0103] くちばしソレノイド 246は、第 2のキャラクタ 244のくちばしを第 1の右端連通路 234 に突出/待避動作させるときに駆動(通電 /非通電)する。 The beak solenoid 246 is driven (energized / de-energized) when the beak of the second character 244 is projected / retracted into the first right end communication path 234.
[0104] モータ 250は、回転体 232を回転させる場合に駆動する。 [0104] The motor 250 is driven when the rotating body 232 is rotated.
[0105] 一方、センター役物基板 264には、入力系として 2個の受入れセンサ 212、左ルー トセンサ 220、右ノレートセンサ 222、チップインノレ一トセンサ 247、ホーノレインワンセン サ 248、第 1の V入賞センサ 260、第 2の V入賞センサ 262が接続されている。  [0105] On the other hand, the center accessory board 264 has two receiving sensors 212, a left route sensor 220, a right norate sensor 222, a chip-in-north sensor 247, a hono rain one sensor 248, and a first V as an input system. A winning sensor 260 and a second V winning sensor 262 are connected.
[0106] 受入れセンサ 212は、羽根部材 202が開放されたときにパチンコ球 PBが受け入れ られたか否かを判断するために設けられている。  [0106] The acceptance sensor 212 is provided to determine whether or not the pachinko ball PB is accepted when the blade member 202 is opened.
[0107] 左ルートセンサ 220は、受け入れられたパチンコ球 PBが左ルート(パットインルート に確定)に案内されたか否かを判断するために設けられている。  [0107] The left route sensor 220 is provided to determine whether or not the accepted pachinko ball PB has been guided to the left route (determined to be a pad-in route).
[0108] 右ルートセンサ 222は、受け入れられたパチンコ球 PBが右ルート(チップインルート 又はホールインワンルートの何れかであるがこの時点では未確定(総称して「ナイスシ ヨットルート」という)に案内されたか否かを判断するために設けられている。  [0108] The right route sensor 222 is guided to the right route (either the tip-in route or the hole-in-one route, but at this point indeterminate (collectively referred to as the “nice yacht route”)) when the accepted pachinko ball PB is It is provided to determine whether or not.
[0109] チップインルートセンサ 247は、パチンコ球 PBが右ルートに案内された後、第 1の 右端連通路 234を通過する力、 (チップインルート)否かを判断するために設けられて いる。  [0109] The tip-in route sensor 247 is provided to determine whether or not the force passes through the first right end communication path 234 after the pachinko ball PB is guided to the right route (chip-in route). .
[0110] ホールインワンセンサ 248は、パチンコ球 PBが右ルートに案内された後、第 2の右 端連通路 240を通過する力、 (ホールインワンルート)否かを判断するために設けられ ている。  [0110] The hole-in-one sensor 248 is provided to determine whether or not the force passes through the second right-end communication path 240 after the pachinko ball PB is guided to the right route (hole-in-one route).
[0111] 第 1の V入賞センサ 260は、回転体 232の当たり切欠部 232Aにパチンコ球 PBが 入り、第 1の V入賞路 256へ案内されたか否かを判断するために設けられている。  [0111] The first V winning sensor 260 is provided to determine whether or not the pachinko ball PB has entered the contact notch 232A of the rotating body 232 and guided to the first V winning path 256.
[0112] 第 2の V入賞センサ 262は、回転体 232の当たり切欠部 232Aにパチンコ球 PBが 入り、第 2の V入賞路 258へ案内されたか否かを判断するために設けられている。  [0112] The second V winning sensor 262 is provided to determine whether or not the pachinko ball PB has entered the contact notch 232A of the rotating body 232 and guided to the second V winning path 258.
[0113] なお、上記において、ハーネス 268は分割されており、基本的には、図 8に示される 如ぐ入力系(センサ群)、出力系(ァクチユエータ群)が、パチンコ球 PBの入賞また は通過の入力を受けてこの入力信号に基づく抽選及びこの抽選結果に基づく本遊 技機の遊技状態に係る制御を行う主制御部 150と、この主制御部 150の制御に基づ き各種表示装置 106, 126の表示制御、センター役物 105内の各種部品の駆動制 御、各種スピーカー 22の制御による音声制御等、遊技の演出に係る部分の制御を 行う演出制御部 152とに分類されて接続されている。 [0113] In the above, the harness 268 is divided. Basically, the input system (sensor group) and the output system (actuator group) as shown in FIG. A lottery based on this input signal in response to an input of passage and a main game based on the lottery result A main control unit 150 that controls the gaming state of the machine, display control of the various display devices 106 and 126 based on the control of the main control unit 150, drive control of various components in the center accessory 105, It is categorized and connected to an effect control unit 152 that controls parts related to game effects such as voice control by controlling various speakers 22.
[0114] (制御系の構成) [0114] (Control system configuration)
次に、図 8を用いてパチンコ機 10の制御系について説明する。図 8に示されるよう に、本実施形態に係るパチンコ機 10の制御系は、主制御部 150を中心として構成さ れており、この主制御部 150には、演出制御部 152と払出制御部 154とが接続され ている。主制御部 150には、遊技に関する基本的なプログラムが記憶されており、こ の主制御部 150からの命令信号に基づいて、各部の動作が制御されるようになって いる。  Next, the control system of the pachinko machine 10 will be described with reference to FIG. As shown in FIG. 8, the control system of the pachinko machine 10 according to the present embodiment is configured with a main control unit 150 as a center. The main control unit 150 includes an effect control unit 152 and a payout control unit. 154 is connected. The main control unit 150 stores a basic game-related program, and the operation of each unit is controlled based on a command signal from the main control unit 150.
[0115] 主制御部 150からは盤用外部端子 190を介してホールコンピュータへ遊技の進行 状態を示す情報 (始動入賞信号や大当たり信号、図柄確定回数信号)が送信される [0115] Information indicating the progress of the game (start winning signal, jackpot signal, symbol determination number signal) is transmitted from the main control unit 150 to the hall computer via the board external terminal 190
Yes
[0116] 演出制御部 152には、図柄制御部 156を介して LCD106が接続されている。また 、演出制御部 152は、遊技盤 100の各種遊技部品に設けられた照明演出用の発光 素子 126の点灯、消灯、及び点滅を制御し、さらに、スピーカ 22L、 22Rを作動させ て効果音等の出力を制御する。  The production control unit 152 is connected to the LCD 106 via the symbol control unit 156. In addition, the effect control unit 152 controls lighting, extinguishing and blinking of the light emitting elements 126 for lighting effects provided in various game parts of the game board 100, and further operates the speakers 22L and 22R to produce sound effects and the like. Control the output of.
[0117] この演出制御部 152に制御される LCD106には、演出映像が表示され、スピーカ 2 2L、 22Rからはその演出時の BGMが出力される。これにより、遊技者は、視覚及び 聴覚を通じて、演出図柄による演出を楽しむことができる。  [0117] The effect image is displayed on the LCD 106 controlled by the effect control unit 152, and the BGM at the effect is output from the speakers 22L and 22R. Thereby, the player can enjoy the production | presentation by a design symbol through vision and hearing.
[0118] また、演出制御部 152には、センター役物 105に設けられたパター 226Aを動作さ せるパターソレノイド 228、第 2のキャラクタ 244のくちばしを動作させるくちばしソレノ イド 246、回転体 232を回転させるモータ 250、第 1の振分部材 214を動作させる第 1の振分ソレノイド 218が接続されて!/、る。  [0118] Also, the production control unit 152 rotates a putter solenoid 228 for operating a putter 226A provided in the center actor 105, a beak solenoid 246 for operating a beak of the second character 244, and a rotating body 232. The motor 250 to be operated and the first distribution solenoid 218 to operate the first distribution member 214 are connected!
[0119] また、払出制御部 154には、払出装置 160及び発射制御部 164が接続され、発射 制御部 164には発射装置 40が接続されている。この払出制御部 154は、パチンコ機 10内に設けられた払出装置 160を作動させて、賞球又は貸し球の払い出し及び停 止動作と払出数を制御する。また、発射制御部 164は、遊技者による発射ハンドル 2 6 (図 1参照)の操作により発射装置 40を作動させて、遊技球 PBの発射開始、及び、 発射ハンドル 26の操作量に応じた発射力を制御する。 In addition, the payout control unit 154 is connected to the payout device 160 and the launch control unit 164, and the launch control unit 164 is connected to the launch device 40. The payout control unit 154 operates the payout device 160 provided in the pachinko machine 10 to pay out and stop the winning ball or the rental ball. Stop operation and the number of payouts are controlled. In addition, the launch control unit 164 activates the launch device 40 by operating the launch handle 26 (see FIG. 1) by the player to start launching the game ball PB and launch according to the operation amount of the launch handle 26. Control the power.
[0120] さらに、払出制御部 154では、枠用外部端子 191を介して払出情報をホールに設 置されたホールコンピュータへ送信するようになって!/、る。  [0120] Further, the payout control unit 154 transmits payout information to the hall computer installed in the hall via the frame external terminal 191! /.
[0121] 主制御部 150には、通過ゲート 107 (図 2参照)を通過するパチンコ球 PBを検出す る通過ゲートセンサ 300、始動入賞口 108への入賞球を検出する始動口センサ 302 、特別遊技状態の際に開放するアタッカー 110への入賞球を検出するアタッカーセ ンサ 304が接続されて!/、る。  [0121] The main controller 150 includes a pass gate sensor 300 for detecting a pachinko ball PB passing through the pass gate 107 (see Fig. 2), a start port sensor 302 for detecting a winning ball to the start winning port 108, a special An attacker sensor 304 for detecting a winning ball to the attacker 110 that is released in the game state is connected!
[0122] また、主制御部 150及び演出制御部 152には、センター役物 105内に設けられた 各種センサが、センター役物基板 264を経由して、接続されている。  Also, various sensors provided in the center accessory 105 are connected to the main control unit 150 and the effect control unit 152 via the center accessory board 264.
[0123] すなわち、主制御部 150には、コネクタ 268 (図 7参照)を介して、受入れセンサ 212 、左ノレートセンサ 220、右ノレートセンサ 222、チップインセンサ 247、ホールインワン センサ 248、第 1の V入賞センサ 260、第 2の V入賞センサ 262がそれぞれ接続され ており、これらの各センサは、入賞球の検出時にその検出信号を主制御部 150へ出 力する。なお、必要に応じて、アタッカー 110内には、大当たり処理のラウンドを継続 するきっかけとなる継続ゾーンが設けられて!/、る場合には、この継続ゾ一の通過した ことを検出する継続センサ(図示省略)が配設される。  That is, the main control unit 150 is connected to the receiving sensor 212, the left norate sensor 220, the right norate sensor 222, the chip-in sensor 247, the hole-in-one sensor 248, the first V via the connector 268 (see FIG. 7). A winning sensor 260 and a second V winning sensor 262 are connected to each other, and each of these sensors outputs a detection signal to the main control unit 150 when a winning ball is detected. If necessary, there is a continuation zone in the attacker 110 that will continue the round of jackpot processing! In this case, a continuation sensor that detects that this continuation has passed. (Not shown) is provided.
[0124] さらに、主制御部 150には、始動入賞口 108に設けられた電動チューリップ 109を 作動させる電動チューリップソレノイド 306、アタッカー 110の開閉扉を開放/閉塞さ せるアタッカーソレノイド 308、羽根部材 202を開閉させる羽根部材ソレノイド 210が それぞれ接続されている。  [0124] Further, the main controller 150 includes an electric tulip solenoid 306 for operating the electric tulip 109 provided at the start winning opening 108, an attacker solenoid 308 for opening / closing the opening / closing door of the attacker 110, and a blade member 202. Each of the blade member solenoids 210 to be opened and closed is connected.
[0125] ここで、図 1に示す操作パネル部 25に設けられた操作ボタン 27は、演出制御部 15 2に接続されており、この操作ボタン 27の操作に基づいて、演出制御部 152では、図 柄制御部 156に対して、 LCD106での演出表示を実行するか否かを指示する。  Here, the operation button 27 provided on the operation panel unit 25 shown in FIG. 1 is connected to the production control unit 152. Based on the operation of the operation button 27, the production control unit 152 Instructs the symbol control unit 156 whether or not to execute the effect display on the LCD 106.
[0126] ここで、操作ボタン 27で表示演出有り(実行)を指示すると(第 1のモード)、 LCD10 6では、抽選の結果が当選/落選に関係なぐ複数列 (ここでは、 3列)の図柄変動パ ターン演出を実行し、最終的に停止した図柄の配列状態で当選/落選を報知する。 なお、 2図柄が停止した時点で、当選の可能性がある、所謂リーチ状態になると、様 々なリーチ演出を実行する。 [0126] Here, if the operation button 27 is used to indicate that there is a display effect (execution) (first mode), on the LCD 106, the result of the lottery is related to winning / losing in multiple columns (here 3 columns). The symbol variation pattern effect is executed, and the winning / losing notification is notified in the final arrangement state of the symbols. In addition, when the 2 symbols are stopped, various reach effects are executed when a so-called reach state is reached where there is a possibility of winning.
[0127] 一方、操作ボタン 27で表示演出無し(非実行)を指示すると(第 2のモード)、 LCD1 06では、基本的には、表示演出を実行しない。但し、前記リーチ状態になった場合 に限り、演出表示を必要最小限図柄変動(ここでは、「〇」「X」の繰り返し表示後、何 れかに停止すること)、最小限の報知を行う。なお、抽選の結果が当選のときのみで あってもよい。  On the other hand, if the operation button 27 is used to indicate no display effect (non-execution) (second mode), the LCD 106 basically does not execute the display effect. However, only in the case of the reach state, the effect display is the minimum necessary symbol variation (here, it must be stopped after repeatedly displaying “O” and “X”), and the minimum notification is given. . It may be only when the lottery result is won.
[0128] 以下に本実施の形態の作用を説明する。  [0128] The operation of the present embodiment will be described below.
[0129] (パチンコ機 10の遊技の流れ(一例))  [0129] (Pachinko machine 10 game flow (example))
パチンコ機 10による遊技では、遊技者が発射ハンドル 26を操作すると、一球づっ 発射装置によって上方へ発射される。発射された遊技球 PBは、外レール 102に沿つ て遊技盤ユニット 18の遊技領域に打ち込まれ、遊技釘や風車に当たり方向を変えな 力 ¾遊技領域内を落下する。そして、入賞せずに遊技領域の下端部に至った遊技球 PBはアウトロカ、らパチンコ機 10内に回収される。  In the game using the pachinko machine 10, when the player operates the launch handle 26, the launcher 26 launches the ball one by one. The launched game ball PB is driven along the outer rail 102 into the game area of the game board unit 18 and hits the game nail or the windmill, and does not change its direction and falls within the game area. Then, the game balls PB that have reached the lower end of the game area without winning a prize are collected in the outroca and the pachinko machine 10.
[0130] また、遊技球 PBが遊技領域内に設けた入賞口に入賞したり、通過ゲートを通過す ると、それぞれの遊技仕様に基づく処理 (例えば、抽選等)が実行されると共に、 LC D106への画像表示演出、スピーカ 22L、 22Rを用いた音演出等が実行される。  [0130] When a game ball PB wins a winning opening provided in the game area or passes through a pass gate, processing based on the respective game specifications (for example, lottery etc.) is executed and LC Image display effects on D106, sound effects using speakers 22L and 22R, and the like are executed.
[0131] 例えば、図 9に示される如ぐ始動入賞口 108にパチンコ球 PBが入賞すると、セン ター役物 105の最上端に位置する羽根部材 202を所定時間開放し、センター役物 1 05内の特定領域への受入れを可能とする。  [0131] For example, when the pachinko ball PB wins the starting winning hole 108 as shown in FIG. 9, the blade member 202 located at the uppermost end of the center accessory 105 is opened for a predetermined time, and the center accessory 1 05 Can be accepted in a specific area.
[0132] (センター役物 105内のパチンコ球の流動)  [0132] (Flow of pachinko sphere in center role 105)
以下、図 9のタイミングチャートに従い、センター役物 105内での遊技球 PBの流動 について説明する。図 9のタイミングチャートは前述した表 1の確率値に準ずる。なお 、くちばしソレノイド 246は遊技の状態に関係なぐ常に所定の周期で動作している。  Hereinafter, according to the timing chart of FIG. 9, the flow of the game ball PB in the center actor 105 will be described. The timing chart in Fig. 9 conforms to the probability values in Table 1 above. The beak solenoid 246 always operates at a predetermined cycle regardless of the game state.
[0133] 羽根部材 208が開放されているときパチンコ球 PBがセンター役物 105内に受け入 れられると、パチンコ球 PBはまず第 1の振分部材 214に落下する。  When the pachinko ball PB is received in the center accessory 105 when the blade member 208 is opened, the pachinko ball PB first falls on the first sorting member 214.
[0134] 第 1の振分部材 214は、所定の確率 Paで左下がり傾斜、所定の確率 Pbで右下がり 傾斜となるように動作しており、パチンコ球 PBの受け入れタイミングにより水平連通路 216の左側へ流下する力、、右側に流下する。例えば、表 1の確率であれば、 7/8の 確率で左側へ流下し、 1/8の確率で右側へ流下する。 [0134] The first allocating member 214 operates so as to be inclined downward to the left with a predetermined probability Pa and inclined downward to the right with a predetermined probability Pb. Force down to the left of 216, down to the right. For example, the probability shown in Table 1 flows down to the left with a probability of 7/8 and flows down to the right with a probability of 1/8.
(1) パットインルート  (1) Put-in route
水平連通路 216の左側へ流下したパチンコ球 PBは、左端連通路 224に沿って転 動する。  The pachinko ball PB that has flowed down to the left side of the horizontal communication path 216 rolls along the left end communication path 224.
[0135] すなわち、緩斜面通路 224Aにより、演出空間ステージ 208の奥側から手前側まで 流下し、落下通路 224Bにより最手前側で LCD106の下辺位置まで落下し、転動通 路 224Cにより演出空間ステージ 208の中央へ若干転動させた後、奥側へ転動させ  [0135] That is, it flows down from the back side to the front side of the production space stage 208 through the gentle slope passage 224A, falls to the lower side of the LCD 106 at the front side through the fall passage 224B, and the production space stage through the rolling passage 224C. Roll slightly to the center of 208, then roll back
[0136] このように、左端連通路 224は、複数の通路が直列、かつ立体的に結合されている ため、パチンコ球 PBの動きが変化に富み、視覚的に遊技性を持たせることができる。 [0136] In this way, the left end communication path 224 has a plurality of paths connected in series and three-dimensionally, so that the movement of the pachinko ball PB is rich in change and can be given visual amusement. .
[0137] 転動通路 224Cにおける奥側への転動する斜面の途中には、第 1のキャラクタ 226 が配設され、パター 226Aを振り子の如く動作させる。このため、パチンコ球 PBは所 定の確率 Pc (表 1では Pc = 1/2)でパチンコ球 PBを演出空間ステージ 208へ向け て打ち出し、パチンコ球 PBを転動通路 224D上を移動させて回転体 232方向へ方 向転換させることができる(パットインルート)。なお、タイミングが悪ぐパター 226Aが 空振りした場合は、パチンコ球 PBは外れ口 230へ導かれる。  [0137] A first character 226 is disposed in the middle of the slope of rolling toward the back side in the rolling passage 224C, and moves the putter 226A like a pendulum. For this reason, the pachinko sphere PB is launched with the specified probability Pc (Pc = 1/2 in Table 1) toward the stage space stage 208, and the pachinko sphere PB is moved on the rolling path 224D and rotated. The body can be turned in the direction of 232 (put-in route). In addition, when the putter 226A having a poor timing is swung, the pachinko ball PB is guided to the outlet 230.
(2) チップインノレート  (2) Chip innorate
水平連通路 216の右側へ流下したパチンコ球 PBは、 LCD106の図 3の右側に設 けられた第 1の右端連通路 234に案内され落下していく。このとき、分岐部 242にお いて、第 2のキャラクタ 244のくちばし力 所定の確率 Pd (表 1では、確率 7/8)で第 1の右端連通路 234から待避しており、パチンコ球 PBはこのくちばしに干渉すること なく落下し、スロープ 236に受け渡される。  The pachinko ball PB flowing down to the right side of the horizontal communication path 216 is guided to the first right end communication path 234 provided on the right side of the LCD 106 in FIG. At this time, the branching part 242 is retracted from the first right end communication path 234 with a predetermined probability Pd (probability 7/8 in Table 1) of the second character 244, and the pachinko ball PB It falls without interfering with this beak and is delivered to the slope 236.
[0138] このスロープ 236により、パチンコ球 PBをこの回転体 232の真上まで転動し、 1穴ク ルーン 238によって、所定の時間をかけながら(所定の半径の円軌跡を描きながら徐 々に半径が小さくなつて、最終的に貫通孔 238Aから落下するという動作を経由する 遅延機能)、回転体 232に落下させる。これにより、遊技者は回転体 232の回転状態 と落下タイミングとの関係に期待感を持つことになり、遊技性を加味した視覚的な演 出とすること力 Sでさる。 [0138] With this slope 236, the pachinko ball PB rolls to just above the rotating body 232, and with a one-hole clean 238, gradually taking a predetermined time (drawing a circular locus with a predetermined radius). When the radius becomes smaller, the rotary body 232 is dropped to the rotating body 232 through a delay function via an operation of finally dropping from the through hole 238A. As a result, the player has a sense of expectation regarding the relationship between the rotation state of the rotating body 232 and the fall timing, and a visual performance that takes into account game play. The power S
(3) ホールインワンルート  (3) Hole in one route
水平連通路 216の右側へ流下したパチンコ球 PBは、 LCD106の図 3の右側に設 けられた、第 1の右端連通路 234に案内される力 分岐部 242において、第 2のキヤ ラクタ 244のくちばし力 所定の確率 Pe (表 1では、確率 1/8)で第 1の右端連通路 2 34に突出する動作を実行しており、このタイミングとパチンコ球 PBの分岐部 242への 到達時期が一致すると、くちばしによりパチンコ球 PBは第 2の右端連通路 240に弾き 飛ばされる。  The pachinko ball PB that has flowed down to the right side of the horizontal communication path 216 is the force bifurcated section 242 that is guided to the first right end communication path 234 provided on the right side of the LCD 106 in FIG. Beak force An operation that protrudes to the first right end communication path 2 34 is performed with a predetermined probability Pe (probability 1/8 in Table 1), and this timing and the arrival time of the pachinko ball PB to the branching part 242 are If they match, the beak will cause the pachinko ball PB to be thrown into the second right end communication path 240.
[0139] 第 2の右端連通路 240は、所謂ジグザグに傾斜面が形成されており、パチンコ球 P Bが左右に転動しながら、時間をかけて落下していく。これにより、パチンコ球 PBの動 作を視覚的に楽しむ時間を形成することができる。  [0139] The second right end communication passage 240 has a so-called zigzag inclined surface, and the pachinko ball P B rolls to the left and right and falls over time. As a result, a time for visually enjoying the operation of the pachinko sphere PB can be formed.
[0140] 上記第 2の右端連通路 240によって、 LCD106の下辺と同位の位置まで落下した パチンコ球 PBは、図 3の右端から演出空間ステージ 208上の傾斜面通路 240Aに導 かれて前記回転体 232までの傾斜面通路 240Aに沿って転動し、回転体 232へ到 達する。  [0140] The pachinko ball PB that has fallen to the position on the same level as the lower side of the LCD 106 by the second right end communication path 240 is guided from the right end of FIG. Roll along the inclined surface passage 240A up to 232 and reach the rotating body 232.
[0141] (4) 各ルートからの V入賞  [0141] (4) V prize from each route
まず、前記パットインルートによって回転体 232に至ると、パチンコ球 PBは回転体 2 32の外周、かつ図 3の左側から接近するため、回転体 232に設けられた 8個(全て) の切欠部 232A、 232Bへ流入が可能である。言い換えれば、所定の確率 Pf (表 1で は、確率 1/8)で当たり切欠部 232Aへ流入する。  First, when reaching the rotating body 232 by the pad-in route, the pachinko ball PB approaches from the outer periphery of the rotating body 2 32 and from the left side of FIG. 3, so that eight (all) cutouts provided on the rotating body 232 are provided. Inflow to 232A and 232B is possible. In other words, it flows into the notch 232A with a predetermined probability Pf (in Table 1, probability 1/8).
[0142] 次に、前記チップインルートによって回転体 232に至ると、パチンコ球 PBは回転体 232の中央に落下するため、回転体 232に設けられた 4個の切欠部 232A、 232Bへ 流入が可能である。言い換えれば、所定の確率 Pg (表 1では、確率 1/4)で当たり切 欠部 232Aへ流入する。  [0142] Next, when the tip-in route reaches the rotator 232, the pachinko ball PB falls to the center of the rotator 232, so that the inflow into the four notches 232A and 232B provided in the rotator 232 occurs. Is possible. In other words, it flows into the notch 232A with a predetermined probability Pg (in Table 1, probability 1/4).
[0143] また、前記ホールインワンルートによって回転体 232に至ると、パチンコ球 PBは回 転体 232の外周、かつ図 3の右側から傾斜面通路 240Aに導かれて接近する力 本 実施の形態では、回転体 232の回転軸 232Cの傾斜や、当たり切欠部 232A及び外 れ切欠部 232Bの流入口の形状により、当たり切欠部 232Aへの入賞確率 Phを定め ている(表 1及び図 6の形態では、確率 1/1)。 [0143] Further, when the rotating body 232 is reached by the hole-in-one route, the pachinko ball PB is guided to the inclined surface passage 240A from the outer periphery of the rotating body 232 and from the right side in Fig. 3. In the present embodiment, The winning probability Ph for the contact notch 232A is determined by the inclination of the rotating shaft 232C of the rotating body 232 and the shape of the inlet of the contact notch 232A and the release notch 232B. (In the form of Table 1 and Fig. 6, the probability is 1/1).
[0144] 回転体 232において、外れ切欠部 232Bに流入したパチンコ球 PBは、外れ口案内 路 263に案内され外れ口へ至る。一方、当たり切欠部 232Aに流入したパチンコ球 P Bは、第 1の V入賞路 256又は第 2の V入賞路 258へ案内される。  [0144] In the rotating body 232, the pachinko ball PB that has flowed into the detachment notch 232B is guided by the detachment guideway 263 and reaches the detachment. On the other hand, the pachinko ball P B that has flowed into the contact notch 232A is guided to the first V winning path 256 or the second V winning path 258.
[0145] なお、第 1の V入賞路 256に案内されるか、第 2の V入賞路 258に案内されるかは 回転体 232の回転方向に依存することになる。本実施の形態では、回転体 232は矢 印 X方向に回転しているので、ホールインワンルートの場合は第 1の V入賞路 256に 案内され、パットインノレートの場合は第 2の V入賞路 258に案内され、チップインノレ一 トの場合はパチンコ球 PBが入ったときの当たり切欠部 232Aの回転位置に依存する ことになる。  [0145] It should be noted that whether it is guided to the first V winning path 256 or to the second V winning path 258 depends on the rotating direction of the rotating body 232. In the present embodiment, the rotating body 232 rotates in the direction of the arrow X, so that it is guided to the first V winning path 256 in the case of the hole-in-one route, and the second V winning path 258 in the case of the put-in-no-rate. In the case of the tip-in type, it depends on the rotational position of the contact notch 232A when the pachinko ball PB enters.
[0146] 以上説明したように本実施の形態によれば、センター役物 105内において、バチン コ球 PBをさまざまなルート(パットインルート、チップインルート、ホールインワンルート )に、所定の確率で案内し、それぞれのルート毎に、 V入賞する確率を異ならせたた め、パチンコ球 PBの流動自体が遊技性に関連し、パチンコ球 PBを用いた視覚的な 演出が有意義なものとなり、遊技性を向上することができる。  [0146] As described above, according to the present embodiment, the bachinko ball PB is guided to various routes (put-in route, chip-in route, hole-in-one route) with a predetermined probability in the center actor 105. However, since the probability of winning a V is different for each route, the flow of the pachinko ball PB itself is related to game play, and the visual presentation using the pachinko ball PB is meaningful. Can be improved.
[0147] また、ルートの分岐を複数箇所 (本実施の形態では 2箇所)としたため、遊技状態の 変化を期待する時間を長くとることでき、パチンコ球 PBの流動演出の有用性を持続 させること力 Sでさる。  [0147] In addition, since there are multiple branches in the route (two in this embodiment), it is possible to take a longer time to expect a change in the gaming state, and to maintain the usefulness of the pachinko ball PB flow effect. Touch with force S.
[0148] (遊技仕様の一例)  [0148] (Example of game specifications)
図 10のフローチャート、並びに図 11のタイミングチャートに従い、本実施の形態に 係るセンター役物 105を用いたパチンコ機全体としての遊技仕様に基づく遊技の流 れの一例を示す。なお、図 11のタイミングチャートは、操作ボタン 27の操作により LC D106の「表示演出有り」を指示し、第 1のモードで遊技進行が制御されたときに LC D106に表示演出される各歹 IJ (合計 3列)の図柄変動パターンの変動時間と、「表示 演出無し」を指示し、第 2のモードで遊技進行が制御されたときに LCD106に表示さ れる最小限報知図柄の変動パターンの変動時間と、の同期状態を検証するためのも のである。  In accordance with the flowchart of FIG. 10 and the timing chart of FIG. 11, an example of a game flow based on the game specifications of the entire pachinko machine using the center accessory 105 according to the present embodiment is shown. Note that the timing chart of FIG. 11 indicates that each display effect is displayed on the LC D106 when the operation of the operation button 27 is instructed to “display effect” of the LC D106 and the game progress is controlled in the first mode. Fluctuation of the fluctuation pattern of the minimum notification symbol displayed on the LCD 106 when instructing “no display effect” and the game progress is controlled in the second mode. It is for verifying the synchronization status with time.
[0149] ところで、上記図 10及び図 11に基づく遊技仕様に基づく遊技の流れに先立ち、本 実施の形態では、遊技が長時間実行されないとき、 LCD106の表示形態のデフオル ト設定に戻すように制御している。 [0149] By the way, prior to the game flow based on the game specifications based on FIG. 10 and FIG. In the embodiment, when the game is not executed for a long time, control is performed so as to return to the default setting of the display form of the LCD 106.
[0150] すなわち、図 12は、デフォルト帰還制御ルーチンであり、ステップ 350では、発射装 置 40が作動中か否かが判断され、否定判定されるとステップ 352へ移行して現在計 時中か否かが判断される。このステップ 352で否定判定された場合は、ステップ 354 で計時を開始し、ステップ 356へ移行する。また、ステップ 352で肯定判定された場 合には、計時中であるため、ステップ 356へ移行する。  That is, FIG. 12 shows a default feedback control routine. In step 350, it is determined whether or not the launching device 40 is operating. If a negative determination is made, the process proceeds to step 352 to determine whether the current time is being measured. It is determined whether or not. If a negative determination is made in step 352, timing is started in step 354 and the process proceeds to step 356. If the determination in step 352 is affirmative, the process is proceeding to step 356 because the time is being measured.
[0151] ステップ 356では、計時している時間が所定時間継続したか否かが判断され、否定 判定の場合は、計時を継続したまま、このルーチンは終了する。このルーチンは電源 がオンの間は常に繰り返し実行される。  [0151] In step 356, it is determined whether or not the time being measured has continued for a predetermined time. If the determination is negative, this routine ends while continuing the time measurement. This routine is executed repeatedly while the power is on.
[0152] また、ステップ 356で、肯定判定されると、ステップ 358へ移行して全ての始動入賞 時において、 LCD106を用いて表示演出を実行するように指示し、ステップ 360へ 移行する。ステップ 360では、計時を中止し、かつ計時の際の計数値をリセットし、こ のルーチンは終了する。  [0152] If an affirmative determination is made in step 356, the process proceeds to step 358, instructing the display effect to be performed using the LCD 106 at all start prizes, and the process proceeds to step 360. In step 360, the timing is stopped and the count value at the time of the timing is reset, and this routine ends.
[0153] また、前記ステップ 350で肯定判定、すなわち、発射装置 40が作動していると判断 されると、ステップ 360へ移行して、計時を中止し、かつ計時の際の計数値をリセット し、このルーチンは終了する。  [0153] If the determination in step 350 is affirmative, that is, if it is determined that the launching device 40 is operating, the process proceeds to step 360, where the time measurement is stopped and the count value at the time measurement is reset. This routine ends.
[0154] これにより、先の遊技者が遊技を終了して退座した後、所定時間以上が経過し、新 たな遊技者が着座したとき、本発明を適用した遊技機においては、操作ボタン 27を 操作して改めて指示しなくても LCD106では全ての抽選の機会において、演出表示 を実行するため、この新たな遊技者の遊技に支障を与えることがない。なお、仮に、 同一の遊技者が所定時間以上遊技を進行させなレ、場合に、デフォルト設定に戻った としても、それは遊技者自身の問題であり、遊技の進行に支障はない。逆に、短時間 で遊技者が交替してもデフォルト設定に戻る方を優先するように上記ステップ 356の 所定時間を設定することが好ましい。  [0154] With this, when a predetermined time has elapsed after the previous player has finished playing and left, and a new player is seated, the operation button is applied to the gaming machine to which the present invention is applied. Even if you do not give instructions again by manipulating 27, the LCD 106 displays the effects at all lottery opportunities, so this new player's game will not be hindered. Even if the same player does not proceed with the game for a predetermined time or more, even if the player returns to the default setting, it is the player's own problem and there is no problem in the progress of the game. Conversely, it is preferable to set the predetermined time in step 356 so that priority is given to returning to the default setting even if the player changes in a short time.
[0155] 次に、前述の図 10及び図 11に従い、遊技の流れを説明する。  Next, the flow of the game will be described with reference to FIGS. 10 and 11 described above.
[0156] ステップ 400では、始動入賞口 108にパチンコ球 PBが入賞したか否かが判断され 、肯定判定されると、ステップ 402へ移行して、現時点での操作ボタン 27による指示( 演出表示実行/非実行)を認識し、ステップ 404へ移行する。 [0156] In step 400, it is determined whether or not the pachinko ball PB has won the start winning opening 108. If an affirmative determination is made, the process proceeds to step 402, where the instruction by the operation button 27 at the present time ( Recognize the effect display execution / non-execution) and go to step 404.
[0157] ステップ 404において、前記指示が「表示する」の場合はステップ 406へ移行し、 L CD106を用いた図柄変動パターン演出を開始する。  In step 404, if the instruction is “display”, the process proceeds to step 406, and the symbol variation pattern effect using the LCD 106 is started.
[0158] 前記図柄変動パターン演出が所定時間(tl)継続されると、ステップ 408では、 3列 の内、 2列が停止(仮停止)してリーチとなったか否かが判断される。この所定時間(t 1)は、 2. 5秒(2. 0秒〜 3. 0秒程度が好ましい)に設定している。  [0158] When the symbol variation pattern effect is continued for a predetermined time (tl), it is determined in step 408 whether or not two of the three columns are stopped (temporarily stopped) and reach is reached. The predetermined time (t 1) is set to 2.5 seconds (preferably about 2.0 seconds to 3.0 seconds).
[0159] ステップ 408でリーチとなったと判定(肯定判定)されると、ステップ 410へ移行して 、全停止(最終列の停止)を待ち(リーチから最終停止まで時間 t2)、次いで、ステツ プ 412で、停止した図柄列が当たりか否かを判断する。  [0159] If it is determined in step 408 that reach has been reached (affirmative determination), the process proceeds to step 410 and waits for a total stop (stop of the last row) (time t2 from reach to final stop), and then step At 412, it is determined whether or not the stopped symbol sequence is hit.
[0160] このステップ 412で「当たり」と判定されると、ステップ 414へ移行して当たり処理を 実行し、次いでステップ 416へ移行してアタッカー 110を所定ラウンド開放するといつ た大当たり処理を実行する。  [0160] If it is determined in step 412 that the game is "winning", the process proceeds to step 414 to execute a winning process, and then the process proceeds to step 416 to execute a jackpot process when the attacker 110 is released for a predetermined round.
[0161] より具体的には、アタッカー 110の開放ラウンド回数の設定 (抽選)等を実行し、決 定したラウンド数でアタッカー 110を開閉動作し、このルーチンは終了する。  More specifically, the attacker 110 sets the number of open rounds (lottery), etc., opens and closes the attacker 110 with the determined number of rounds, and the routine ends.
[0162] また、前記ステップ 412で「外れ」と判定(否定判定)されると、ステップ 418へ移行し て、羽根部材 202を 1. 2秒間 /1回開放し、ステップ 420へ移行する。これにより、遊 技球 PBがセンター役物 105内へ流入する可能性があり、上記センタ一役物 105内 での遊技球 PBを用いた遊技が進行する。なお、羽根部材 202が開放すると、第 1の 振分部材 214を作動させ、第 1のキャラクタ 226のパター 226Aを作動させる。  [0162] If it is determined to be "disengaged" in step 412 (negative determination), the process proceeds to step 418, the blade member 202 is opened for 1.2 seconds / 1 time, and the process proceeds to step 420. As a result, there is a possibility that the game ball PB flows into the center role 105, and the game using the game ball PB in the center role 105 proceeds. When the blade member 202 is opened, the first sorting member 214 is operated, and the putter 226A of the first character 226 is operated.
[0163] ステップ 420では、前述した何れかのルートを介して、最終的に第 1の V入賞口 25 2に入賞したか否かが判断され、肯定判定されるとステップ 414へ移行する。また、ス テツプ 420で否定判定されると、ステップ 422へ移行して、前述した何れかのルートを 介して、最終的に第 2の V入賞口 254に入賞したか否かが判断され、肯定判定される とステップ 414へ移行する。また、ステップ 422で否定判定されるとステップ 424へ移 行する。  [0163] In step 420, it is determined whether or not the first V prize winning opening 252 is finally won through any of the routes described above, and if an affirmative determination is made, the process proceeds to step 414. Also, if a negative determination is made at step 420, the routine proceeds to step 422, where it is determined whether or not the second V prize opening 254 is finally won via any of the routes described above. If determined, the process proceeds to step 414. If a negative determination is made at step 422, the routine proceeds to step 424.
[0164] ステップ 424では、外れの演出(特に、何もしな!/、場合も含む)を実行し、このルー チンは終了する。  [0164] In step 424, an off-stage effect (in particular, nothing is done! / Is included) is executed, and the routine ends.
[0165] 前記ステップ 408におけるリーチか否かの判断において、リーチではないと判定( 否定判定)されると、ステップ 408からステップ 426へ移行する。 [0165] In the determination of whether or not it is reach in step 408, it is determined that it is not reach ( If a negative determination is made, the process proceeds from step 408 to step 426.
[0166] ステップ 426では、全停止(最終列の停止)を待ち(リーチから最終停止まで時間 t2 )、次いで、ステップ 428で、习习根 材 202を 0. 4禾少間 /1回開放し、ステップ 420へ 移行する。これにより、僅かではある力 遊技球 PBがセンター役物 105内へ流入する 可能性があるため、ステップ 420、 422を実行し、その結果に応じて、ステップ 414 ( 当たり処理)又はステップ 424 (外れ処理)へ移行する。 [0166] In step 426, waiting for the total stop (stop of the last row) (time t2 from reach to final stop), and then in step 428, the root material 202 is released 0.4 times / time once, Move to step 420. As a result, there is a possibility that a slight force game ball PB may flow into the center actor 105, so steps 420 and 422 are executed, and depending on the result, step 414 (winning process) or step 424 (off) Process).
[0167] 上記は、操作ボタン 27において、 LCD106を用いた図柄変動パターン演出を実行 したときの処理の流れであり(図 11の(A)乃至(C)参照)、前記ステップ 402の操作 ボタン 27の認識において、指示が「表示しない」の場合、ステップ 404からステップ 4 30へ移行する。 [0167] The above is the flow of processing when the design variation pattern effect using the LCD 106 is executed with the operation button 27 (see (A) to (C) of Fig. 11). If the instruction is “do not display” in the recognition of step 1, the process proceeds from step 404 to step 430.
[0168] ステップ 430では、今回の抽選の結果の報知において、図柄変動パターン演出を 実行したと仮定したときの 2図柄停止までの時間 tl、並びに 2図柄停止から全停止ま での時間 t2を読出し、次いでステップ 432で時間 tlが経過したか否かが判断される [0168] In Step 430, in the notification of the result of the current lottery, the time tl from 2 symbol stop to the time t2 from the 2 symbol stop to the full stop when the symbol variation pattern effect is assumed to be executed are read. Then, in step 432, it is determined whether time tl has elapsed.
Yes
[0169] 上記ステップ 430では、 LCD106による画像演出表示はなされないが、スピーカ 2 2L、 22R、 22WF、発光素子 126を駆動することによる演出は、演出抽選により行わ れる場合がある。  [0169] In step 430, an image effect display on the LCD 106 is not performed, but an effect by driving the speakers 22L, 22R, 22WF and the light emitting element 126 may be performed by effect lottery.
[0170] ステップ 432で肯定判定されると、ステップ 434へ移行して、図柄変動パターン演 出を実行したと仮定したときリーチ状態か否かが判断される。  [0170] If an affirmative determination is made in step 432, the process proceeds to step 434, and it is determined whether or not it is in the reach state when it is assumed that symbol variation pattern generation has been executed.
[0171] ステップ 434でリーチ状態と判定(肯定判定)されると、ステップ 436へ移行して、時 間 t2に相当する時間、 LCD106を用いて、最小限図柄の変動(「〇」又は「X」の単 純な交互表示)を実行し、次いで、ステップ 438で、停止した最小限図柄が「〇」か「[0171] When the reach state is determined (affirmative determination) in step 434, the process proceeds to step 436, where the LCD 106 is used to minimize the change in symbol (“◯” or “X” for the time corresponding to time t2. ”And then, in step 438, the stopped minimum symbol is“ ◯ ”or“
X」かを判断する。 X ”.
[0172] このステップ 438で「〇」と判定されると、ステップ 440へ移行して当たり処理を実行 し、次いでステップ 442へ移行してアタッカー 110を所定ラウンド開放するといつた大 当たり処理を実行する。  [0172] If it is determined as "Yes" in Step 438, the process proceeds to Step 440 and the hit process is executed, and then the process proceeds to Step 442 and the jackpot process is executed when the attacker 110 is released for a predetermined round. .
[0173] より具体的には、アタッカー 110の開放ラウンド回数の設定 (抽選)等を実行し、決 定したラウンド数でアタッカー 110を開閉動作し、このルーチンは終了する。 [0174] また、前記ステップ 438で「 X」と判定されると、ステップ 444へ移行して、羽根部材 202を 1. 2秒間 /1回開放し、ステップ 446へ移行する。これにより、遊技球 PBがセ ンタ一役物 105内へ流入する可能性があり、上記センター役物 105内での遊技球 P Bを用いた遊技が進行する。なお、羽根部材 202が開放すると、第 1の振分部材 214 を作動させ、第 1のキャラクタ 226のパター 226Aを作動させる。 [0173] More specifically, the number of open rounds of the attacker 110 is set (lottery) or the like, the attacker 110 is opened and closed with the determined number of rounds, and this routine ends. If “X” is determined in step 438, the process proceeds to step 444, the blade member 202 is opened for 1.2 seconds / 1 time, and the process proceeds to step 446. As a result, there is a possibility that the game ball PB flows into the center role 105, and the game using the game ball PB in the center role 105 proceeds. When the blade member 202 is released, the first sorting member 214 is operated, and the putter 226A of the first character 226 is operated.
[0175] ステップ 446では、前述した何れかのルートを介して、最終的に第 1の V入賞口 25 2に入賞したか否かが判断され、肯定判定されるとステップ 440へ移行する。また、ス テツプ 446で否定判定されると、ステップ 448へ移行して、前述した何れかのルートを 介して、最終的に第 2の V入賞口 254に入賞したか否かが判断され、肯定判定される とステップ 440へ移行する。また、ステップ 448で否定判定されるとステップ 450へ移 行する。  In step 446, it is determined whether or not the first V winning opening 252 is finally won through any of the routes described above. If an affirmative determination is made, the process proceeds to step 440. If a negative determination is made at step 446, the process proceeds to step 448, where it is determined whether or not the second V winning opening 254 is finally won through any of the routes described above. If determined, the process proceeds to step 440. If a negative determination is made in step 448, the process proceeds to step 450.
[0176] ステップ 450では、外れの演出(特に、何もしな!/、場合も含む)を実行し、このルー チンは終了する。  [0176] In step 450, an out-of-direction (particularly nothing! /) Is performed, and the routine ends.
[0177] 前記ステップ 434におけるリーチ状態か否かの判断において、リーチ状態ではない と判定 (否定判定)されると、ステップ 434からステップ 452へ移行する。  If it is determined in step 434 that the reach state is not reached (determination is negative), the process proceeds from step 434 to step 452.
[0178] ステップ 452では、時間 t2だけ待ち、次いで、ステップ 454で、羽根部材 202を 0.  [0178] In step 452, wait for time t2, and then in step 454, the vane member 202 is moved to 0.
4秒間 /1回開放し、ステップ 446へ移行する。これにより、僅かではある力 遊技球 PBがセンター役物 105内へ流入する可能性があるため、ステップ 446、 448を実行 し、その結果に応じて、ステップ 440 (当たり処理)又はステップ 450 (外れ処理)へ移 行する。  Release for 1 second for 4 seconds, then go to Step 446. As a result, there is a possibility that a slight force game ball PB may flow into the center actor 105, so steps 446 and 448 are executed, and depending on the result, step 440 (winning process) or step 450 (off) Move to (Process).
[0179] 本実施の形態によれば、遊技者の操作ボタン 27の選択操作により、表示演出の有 無を選択指示することができるため、遊技者の嗜好に応じた遊技の実行が可能とな る。特に、遊技者の選択操作 (指示操作)により、外れの場合の演出を無くして、遊技 そのものに集中できるようにすることができる。この場合、リーチや大当たり等、特定の 演出については、表示演出を実行 (本実施の形態では、最小限図柄「〇」、「X」)す るため、遊技者は大当たりの可能性の高い遊技のときのみ演出を楽しむことができる [0179] According to the present embodiment, the selection operation of the player's operation button 27 can be used to select whether the display effect is present or not, so that the game can be executed according to the player's preference. The In particular, the player's selection operation (instruction operation) can eliminate the effect of losing and concentrate on the game itself. In this case, display effects are executed for specific effects such as reach and jackpots (in this embodiment, the minimum symbols “O” and “X”), so the player has a high probability of winning You can enjoy the production only when
Yes
[0180] また、本実施の形態によれば、外れの場合の演出を無くして、遊技者が遊技そのも のに集中できるようにすると共に、リーチや大当たり等、特定の抽選結果に係る演出 については、操作ボタン 27の操作指示に関わらず、遊技者に表示演出を楽しませる ようにし、また、そのときは、長短の違いはある力 羽根部材 202を開放させるようにし たため、当たりの可能性が残っていることで、遊技者の趣向性を継続させることができ [0180] In addition, according to the present embodiment, the player loses the effect in the case of losing, and the player plays the game itself. In addition to making it possible to concentrate on the performance of specific lottery results such as reach and jackpots, the player can enjoy display effects regardless of the operation instructions of the operation button 27. There is a difference between long and short. Since the blade member 202 is opened, the possibility of winning remains, so that the player's preference can be continued.
[0181] さらに、本実施の形態によれば、始動入賞後、表示演出が行われる場合と(第 1の モード)、行われない場合と(第 2のモード)を設けたことで、単一の遊技機 (パチンコ 機 10)の中で多用な遊技性を持たせることができる。 [0181] Furthermore, according to the present embodiment, after the start winning prize is provided, the case where the display effect is performed (first mode) and the case where the display effect is not performed (second mode) is provided. Can be used in various gaming machines (Pachinko machines 10).
産業上の利用可能性  Industrial applicability
[0182] 遊技球等を遊技媒体として使用するパチンコ機等の遊技機に利用可能であり、特 に、パチンコ機において、遊技者の操作ボタン 27の選択操作により、表示演出の有 無を選択指示することで、遊技者の嗜好に応じた遊技の実行を可能とし、変化に富 んだ遊技性をもたらすものである。 [0182] It can be used for game machines such as pachinko machines that use game balls or the like as game media. In particular, in pachinko machines, the instruction to select the presence or absence of display effects by the player's operation button 27 selection operation By doing so, it is possible to execute the game according to the player's preference and bring about a variety of game playability.
図面の簡単な説明  Brief Description of Drawings
[0183] [図 1]本実施の形態に係るパチンコ機を示す正面図である。  FIG. 1 is a front view showing a pachinko machine according to the present embodiment.
[図 2]本実施の形態に係るパチンコ機を示す斜視図である。  FIG. 2 is a perspective view showing a pachinko machine according to the present embodiment.
[図 3]本実施の形態に係る遊技盤を示す正面図である。  FIG. 3 is a front view showing the game board according to the present embodiment.
[図 4]本実施の形態に係るセンター役物の斜視図である。  FIG. 4 is a perspective view of a center accessory according to the present embodiment.
[図 5]本実施の形態に係るセンター役物の平面図である。  FIG. 5 is a plan view of a center accessory according to the present embodiment.
[図 6]回転体の回転状態による切欠部の流入制限状態を示す側面断面図である。  FIG. 6 is a side cross-sectional view showing an inflow restricting state of the notch due to a rotating state of the rotating body.
[図 7]本実施の形態に係るセンター役物に取り付けられた電子部品を示すブロック図 である。  FIG. 7 is a block diagram showing electronic components attached to the center accessory according to the present embodiment.
[図 8]本実施の形態に係る制御系のブロック図である。  FIG. 8 is a block diagram of a control system according to the present embodiment.
[図 9]センター役物内の各部の動作タイミングチャートである。  FIG. 9 is an operation timing chart of each part in the center accessory.
[図 10]本実施の形態に係るセンター役物を用いた遊技仕様の一例の流れを示すフ ローチャートである。  FIG. 10 is a flowchart showing a flow of an example of a game specification using the center character according to the present embodiment.
[図 11]本実施の形態に係る表示演出の有無による、 LCDの表示形態を示すタイミン グチャートである。 [図 12]LCD表示演出形態のデフォルト帰還制御ルー 符号の説明 FIG. 11 is a timing chart showing the display form of the LCD depending on the presence or absence of display effects according to the present embodiment. [Figure 12] Default feedback control loop for LCD display effects
PB パチンコ球 (遊技球)  PB pachinko ball (game ball)
10 パチンコ機 (遊技機)  10 Pachinko machines (game machines)
12 下飾り  12 Underlay
14 ガラス板  14 Glass plate
16 ガラス枠  16 Glass frame
18 遊技盤ユニット  18 Game board unit
20 表示灯  20 Indicator light
22し、 22R スピーカ  22 and 22R speaker
24 一体皿  24 All-in-one dish
26 発射ハンドル  26 Launch handle
27 操作ボタン (操作部)  27 Operation buttons (operation unit)
102 外レーノレ  102 Outside Lenore
104 内レーノレ  104 Lenore
105 センター役物  105 Center
106 LCD (表示装置)  106 LCD (display device)
108 始動入賞口  108 starting prize opening
110 アタッカー  110 Attacker
112 アウト口  112 Out mouth
150 主制御部(開閉部材開閉制御手段) 150 Main controller (opening / closing member opening / closing control means)
152 演出制御部(表示制御手段) 152 Production control unit (display control means)
200 特定領域  200 Specific area
202 羽根部材(開閉部材)  202 Blade member (opening / closing member)
204 側壁部  204 Side wall
206 受入口  206 Entrance
208 演出空間ステージ 208A 円溝 208 Production Space Stage 208A circular groove
210 羽根部材ソレノイド(開閉部材) 210 Blade member solenoid (opening / closing member)
212 受入センサ 212 Receiving sensor
214 第 1の振分部材  214 First sorting member
216 水平連通路  216 Horizontal communication passage
214A 回転軸  214A rotation axis
218 第 1の振分ソレノイド  218 First sorting solenoid
220 左ノレートセンサ  220 Norate sensor
222 右ルートセンサ  222 Right route sensor
224 左端連通路  224 Left end passage
224A 緩斜面通路  224A gentle slope passage
224B 落下通路  224B Fall passage
224C 転動通路  224C Rolling passage
226 第 1のキャラクタ  226 1st character
226A ノ ター  226A Note
228 パターソレノイド  228 Putter solenoid
230 外れ口  230 Outlet
232 回転体(可動入賞部)  232 Rotating body (movable prize-winning part)
232A 当たり切欠部  232A per notch
232B 外れ切欠部  232B Outage notch
234 第 1の右端連通路  234 1st right end passage
236 スロープ  236 slope
238 1穴クルーン  238 1 hole croon
238A 貫通孔  238A Through hole
240 第 2の右端連通路  240 Second rightmost communication path
242 分岐部  242 Branch
244 第 2のキャラクタ  244 Second character
246 くちば'しソレノイド 247 チップインルー246 Beak solenoid 247 chip in
248 ホールインワン、248 hole in one,
250 モータ 250 motor
252、 254 貫通孔 252 and 254 through holes
256 第 1の V入賞路256 1st V prize path
258 第 2の V入賞路258 2nd V prize path
264 基板 264 substrate
266 コネクタ  266 connector
268 ノヽーネス 268 Knowness
270 コネクタ 270 connector

Claims

請求の範囲 The scope of the claims
[1] 遊技盤上に設けられた所定の入賞領域への遊技球の入賞又は通過を契機として 抽選が実行される遊技機であって、  [1] A gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on a gaming board,
前記抽選の結果に基づいて、遊技状態を変更可能な遊技仕様で遊技を進行させ 、少なくとも前記抽選の結果を報知する表示演出を行う表示装置と、  Based on the result of the lottery, the game proceeds with a game specification that can change the game state, and at least a display device that performs a display effect to notify the result of the lottery;
前記抽選の結果が外れの場合に、前記遊技盤上に設けられた役物内への入賞可 否を制御する開閉部材と、  An opening and closing member that controls whether or not a prize can be awarded in the bonus provided on the game board when the result of the lottery is off;
前記抽選結果が当たり、或いは抽選の結果を段階的に報知する際に最終段階ま で当たる可能性をもった結果の外れであるリーチ外れの場合には、表示装置に前記 当たり又はリーチ外れを報知する表示演出を実行し、かつ、前記抽選結果が前記リ ーチ外れ以外の外れである非リーチ外れの場合には、前記表示装置による前記当 たり又はリーチ外れを報知する表示演出を実行しない表示制御手段と、  In the event that the result of the lottery wins, or when the result of the lottery is announced step by step, the result is likely to be the final step, and if it is out of reach, the display device will be notified of the winning or out of reach. Display that does not execute the display effect for notifying the winning or the reach by the display device when the display effect is performed and the lottery result is a non-reach out of the reach other than the reach out Control means;
前記抽選結果が前記リーチ外れの場合に、前記開閉部材を所定時間、かつ所定 回数開放し、かつ、前記抽選結果が前記非リーチ外れの場合には、前記表示装置 による前記当たり又はリーチ外れを報知する表示演出を実行することなく前記開閉部 材を前記所定時間よりも短い時間又は前記所定回数より少ない回数開放する開閉 部材開閉制御手段と、  When the lottery result is out of reach, the opening / closing member is opened for a predetermined time and a predetermined number of times, and when the lottery result is out of reach, the notification by the display device is notified of the hit or reach out. An opening / closing member opening / closing control means for opening the opening / closing member without performing a display effect to be performed for a time shorter than the predetermined time or a number less than the predetermined number of times;
を有する遊技機。  A gaming machine having.
[2] 遊技盤上に設けられた所定の入賞領域への遊技球の入賞又は通過を契機として 抽選が実行される遊技機であって、  [2] A gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on the gaming board,
前記抽選の結果に基づいて、遊技状態を変更可能な遊技仕様で遊技を進行させ 、少なくとも前記抽選の結果を報知する表示演出を行う表示装置と、  Based on the result of the lottery, the game proceeds with a game specification that can change the game state, and at least a display device that performs a display effect to notify the result of the lottery;
前記抽選の結果が外れの場合に、前記遊技盤上に設けられた役物内への入賞可 否を制御する開閉部材と、  An opening and closing member that controls whether or not a prize can be awarded in the bonus provided on the game board when the result of the lottery is off;
前記抽選結果が当たり、或いは抽選の結果を段階的に報知する際に最終段階ま で当たる可能性をもった結果の外れであるリーチ外れの場合には、表示装置に抽選 結果を報知する表示演出を実行し、かつ、前記抽選結果が前記リーチ外れ以外の 外れである非リーチ外れの場合には、前記表示装置による表示演出を実行しない表 示制御手段と、 Display effect to notify the lottery result to the display device when the lottery result is hit or when the result of the lottery is out of reach, which is a result of the possibility of hitting the final stage. And when the lottery result is non-reach out of the reach other than out of reach, the display effect is not executed by the display device. Display control means;
前記抽選結果が前記リーチ外れの場合に、前記開閉部材を所定時間、かつ所定 回数開放し、かつ、前記抽選結果が前記非リーチ外れの場合には、前記表示装置 による表示演出を実行せず、かつ前記開閉部材を前記所定時間よりも短い時間又は 前記所定回数より少ない回数開放する開閉部材開閉制御手段と、  When the lottery result is out of reach, the opening and closing member is opened for a predetermined time and a predetermined number of times, and when the lottery result is out of reach, the display device does not execute a display effect, And an opening / closing member opening / closing control means for opening the opening / closing member for a time shorter than the predetermined time or less than the predetermined number of times;
を有する遊技機。  A gaming machine having.
[3] 遊技盤上に設けられた所定の入賞領域への遊技球の入賞又は通過を契機として 抽選が実行される遊技機であって、  [3] A gaming machine in which a lottery is executed in response to a winning or passing of a game ball in a predetermined winning area provided on a gaming board,
前記抽選の結果に基づいて、遊技状態を変更可能な遊技仕様で遊技を進行させ 、少なくとも前記抽選の結果を報知する表示演出を行う表示装置と、  Based on the result of the lottery, the game proceeds with a game specification that can change the game state, and at least a display device that performs a display effect to notify the result of the lottery;
前記抽選の結果が外れの場合に、前記遊技盤上に設けられた役物内への入賞可 否を制御する開閉部材と、  An opening and closing member that controls whether or not a prize can be awarded in the bonus provided on the game board when the result of the lottery is off;
前記抽選結果が当たり、或いは抽選の結果を段階的に報知する際に最終段階ま で当たる可能性をもった結果の外れであるリーチ外れの場合には、表示装置に抽選 結果を報知する表示演出を実行し、かつ、前記抽選結果が前記リーチ外れ以外の 外れである非リーチ外れの場合には、前記表示装置による表示演出を実行しない表 示制御手段と、  Display effect to notify the lottery result to the display device when the lottery result is hit or when the result of the lottery is out of reach, which is a result of the possibility of hitting the final stage. And when the lottery result is a non-reach outage that is out of reach other than out of reach, display control means that does not execute the display effect by the display device;
前記抽選結果が前記リーチ外れの場合に、前記開閉部材を所定時間、かつ所定 回数開放し、かつ、前記抽選結果が前記非リーチ外れの場合には、前記表示装置 による表示演出を実行せず、かつ前記開閉部材を前記所定時間よりも短ぐかつ前 記所定回数より少なく開放する開閉部材開閉制御手段と、  When the lottery result is out of reach, the opening and closing member is opened for a predetermined time and a predetermined number of times, and when the lottery result is out of reach, the display device does not execute a display effect, And an opening / closing member opening / closing control means for opening the opening / closing member shorter than the predetermined time and less than the predetermined number of times,
を有する遊技機。  A gaming machine having.
[4] 前記抽選結果が、前記非リーチ外れの場合に、前記表示制御手段による前記表示 装置を用いた表示演出を実行するか否力、を遊技者が選択可能な選択手段をさらに 有することを特徴とする請求項 1〜請求項 3の何れか 1項記載の遊技機。  [4] In the case where the lottery result is out of the non-reach, the display control means further includes selection means that allows the player to select whether or not to execute the display effect using the display device. The gaming machine according to any one of claims 1 to 3, wherein the gaming machine is characterized by the following.
[5] 前記選択手段が、遊技者が所定の操作を行うための操作部を備えていることを特 徴とする請求項 4記載の遊技機。  5. The gaming machine according to claim 4, wherein the selection means includes an operation unit for a player to perform a predetermined operation.
[6] 前記所定時間連続して、前記遊技球の発射が実行されな!/、場合には、前記所定 時間経過前までの前記選択手段による選択に基づく表示制御を無効とし、遊技球の 発射再開後の前記選択手段による選択までの期間は、前記抽選結果に関わる全て の遊技機会に前記表示演出を実行することを特徴とする請求項 1〜請求項 4の何れ か 1項記載の遊技機。 [6] The game ball is not fired continuously for the predetermined period of time! /. The display control based on the selection by the selection means before the lapse of time is invalidated, and the display effect is executed for all game opportunities related to the lottery result during the period until the selection by the selection means after restarting the game ball The gaming machine according to any one of claims 1 to 4, characterized by:
PCT/JP2007/068394 2006-09-27 2007-09-21 Game playing machine WO2008038589A1 (en)

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JPH11137787A (en) * 1997-11-07 1999-05-25 Ace Denken:Kk Game machine and game machine central control device
JP2004166738A (en) * 2002-11-15 2004-06-17 Sanyo Product Co Ltd Game machine
JP2004187981A (en) * 2002-12-12 2004-07-08 Sanyo Product Co Ltd Game machine
JP2005177137A (en) * 2003-12-19 2005-07-07 Daikoku Denki Co Ltd Pachinko game machine

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Publication number Priority date Publication date Assignee Title
JP2004057495A (en) * 2002-07-29 2004-02-26 Sankyo Kk Game machine
JP2005261528A (en) * 2004-03-17 2005-09-29 Samii Kk Pinball game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11137787A (en) * 1997-11-07 1999-05-25 Ace Denken:Kk Game machine and game machine central control device
JP2004166738A (en) * 2002-11-15 2004-06-17 Sanyo Product Co Ltd Game machine
JP2004187981A (en) * 2002-12-12 2004-07-08 Sanyo Product Co Ltd Game machine
JP2005177137A (en) * 2003-12-19 2005-07-07 Daikoku Denki Co Ltd Pachinko game machine

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