WO2007112693A1 - Network advertisement issuing system and method - Google Patents

Network advertisement issuing system and method Download PDF

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Publication number
WO2007112693A1
WO2007112693A1 PCT/CN2007/001084 CN2007001084W WO2007112693A1 WO 2007112693 A1 WO2007112693 A1 WO 2007112693A1 CN 2007001084 W CN2007001084 W CN 2007001084W WO 2007112693 A1 WO2007112693 A1 WO 2007112693A1
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WO
WIPO (PCT)
Prior art keywords
advertisement
virtual currency
game
network
server
Prior art date
Application number
PCT/CN2007/001084
Other languages
French (fr)
Chinese (zh)
Inventor
Jinsong Zhao
Original Assignee
Jinsong Zhao
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Jinsong Zhao filed Critical Jinsong Zhao
Publication of WO2007112693A1 publication Critical patent/WO2007112693A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to an operating system for providing online advertisements and online games, in particular, an organic combination of online advertisements and online games, in particular, a network advertisement distribution system, a construction method of a network advertisement distribution system, and a network advertisement distribution method .
  • the system and method can clarify the arrival of the network advertisement, the control, the repeated arrival, and the return of the advertising fee to the advertiser, thereby facilitating the creation of a brand-new business model in which the multi-party win-win network advertisement is organically combined with the online game. Background technique
  • CPM Cost Per Mille, or Cost Per Thousand; Cost Per Impressions
  • CPC Cost Per Click; Cost Per Thousand Click-Through
  • CPM Thousands of People Cost refers to the average cost of advertising for each person who hears or sees an ad during the ad serving process. Traditional media often use this pricing method. In online advertising, CPM depends on the "impression" scale, which is usually understood as the number of times a person's eyes look at an advertisement for a fixed period of time.
  • CPC Cost Per Click; Cost Per Thousand Click-Through cost per click is calculated per click. This approach, combined with click-through rate limits, can make WX harder to cheat. However, there is a problem with whether the click is equal to the ad reaching this point.
  • the present invention provides a network advertisement publishing system for the defects or deficiencies in the prior art, and the system can firstly clarify the arrival of the network advertisement; by further perfecting, it is also possible to simultaneously control the repeated arrival and return of the advertising fee to the advertiser. Etc., which is conducive to creating a new business model of multi-winning online advertising and organically combined online games.
  • the invention also provides a method for constructing a network advertisement publishing system.
  • the invention also provides a network advertisement publishing method.
  • the general technical idea of the present invention is to enable the advertising audience of the terminal to obtain the multiple-choice questions related to the advertising content or the advertising content multiple-choice questions provided by the advertiser through the Internet-based operating Internet website and the server/browser architecture.
  • the operation of the prize-winning game, and the number of operations of the prize-winning game corresponds to the number of multiple-choice answers, and the advertising audience answers a certain number of ad-choice questions to achieve the ad arrival; by setting the corresponding function module, it is also possible to control the repetition Reach and return advertising fees to advertisers.
  • Ad arrival refers to the enterprise information (product information, service information, Corporate image, etc.) can be correctly understood and memorized by the advertising audience.
  • Repeat arrival refers to the situation in which the same advertisement content is repeatedly displayed in front of the same audience without any restriction in a certain period of time and the same audience is in the same time period.
  • An online advertisement performs endless malicious clicks.
  • means that from the perspective of psychology, the same advertisement content arrives at the same audience more frequently in a certain period of time, and its advertising effect may not be ideal, which is not conducive to correct understanding or memory.
  • the present invention provides a combination of a network advertising game and a virtual currency and an online store for operating a commercial internet website that operates an online advertising game to realize that the network media returns the advertising fee to the advertiser.
  • the network advertisement publishing system includes a server and a terminal connected through the Internet, wherein the server is a network advertisement game server, the terminal is a terminal that logs in to the server through a browser, and the server has an advertisement content.
  • the server is a network advertisement game server
  • the terminal is a terminal that logs in to the server through a browser
  • the server has an advertisement content.
  • the server and the player of the terminal give a decision mode by submitting a question-by-question answer and a one-by-one submission to the multiple-choice group.
  • Each of the multiple-choice questions in the multiple-choice question group uses a two-choice mode.
  • the advertisement screen displays the advertisement content and the correct answer at the same time.
  • the prize refers to the player obtaining the virtual currency of the network, including the first virtual currency for completing the game project and the second virtual currency for successfully winning the prize.
  • the player can open a personal store on a business internet website that operates the online game advertisement, and the commodity transaction is settled by the first type of virtual currency, and the advertiser who advertises can operate the online operation of the online game advertisement.
  • An enterprise store is opened on the Internet website, and the commodity transaction is settled by the second virtual currency.
  • the operating Internet website of the online game advertisement also has a virtual currency transaction module in which the first virtual currency and the second virtual currency are freely exchanged, and the first virtual currency and the second virtual currency implement a floating exchange rate.
  • the second type of virtual currency that the advertiser receives can be converted into real money from the operator.
  • the method for constructing a network advertisement publishing system is characterized in that data setting is performed in a related network and construction of the following devices, including: a network advertisement game server, the server includes a network advertisement publishing part and a prize-winning game item part, and corresponding settings
  • the system can perform the following operations: accepting a request from a player of the network terminal, that is, an advertising audience to log in to the online advertising game server, and the online advertising game server issues a network advertisement and a corresponding prize-winning game item, when selected
  • the server and the player of the terminal use the question-by-question group for question-by-question After the answer and the one-by-one submission, the interactive mode of the decision is given; each of the multiple-choice questions in the multiple-choice question group adopts a two-choice mode; when the server gives the judgment, the advertisement screen displays the advertisement content
  • the network advertisement publishing method is characterized by: a method for including an advertisement arrival, a method for controlling repeated arrival, and a method for returning an advertisement fee to an advertiser; the method for arriving the advertisement refers to: the advertisement audience logs in to the network advertisement game server through a browser By correctly answering the multiple-choice group related to the advertising content, the step-by-step operation of the prize-winning game is obtained, so that the enterprise information that the advertiser wants to convey, including product information, service information and/or corporate image, can be correctly advertised. The audience understands and remembers.
  • the step-by-step operation of the prize-winning game means that each pair of multiple-choice questions obtains an operation for the prize-winning game, and each time the game is over, the player can obtain the virtual currency of the network, including the completion of the game item of the game.
  • the method of repeatedly controlling the arrival of the control means setting a virtual energy value corresponding to a continuous number of consecutive answer lines, and as the number of answer lines increases, the virtual energy value is decremented, when the virtual energy value is exhausted, The operation of the bonus game is completed and the game is ended, and then the virtual energy value refill time that can be set by the advertiser is entered.
  • the method for returning an advertising fee to an advertiser means: after the advertiser registers as a corporate member and advertises the game advertisement, The advertiser opens a business store that uses the second currency settlement payment in the operating international Internet website that runs the online game advertisement, and obtains the second virtual currency by selling the goods through the network, and the second virtual currency obtained by the advertiser can be operated from the second virtual currency.
  • the business is converted into real money.
  • the technical effect of the present invention is as follows -
  • the present invention provides a method for verifying the arrival of advertisements with scientificity, rationality, and operability, and finally realizes that online advertisements are charged by arrival. This solves the ambiguous fuzzy problem of the performance detection standard existing in the current online advertisement and the unreasonable problem of the charging mode.
  • the invention provides a method for a advertiser to control autonomously the number of arrivals of the same advertisement for the same advertisement in a certain period of time. This solves the shortcomings and irrationality of the existence of tolerance and repeated arrival in online advertising.
  • the present invention provides a method for operating a web-based advertising game to provide an online advertising game and a combination of issuing virtual currency and an online store to realize the return of the advertising fee by the network media to the advertiser.
  • the network advertisement publishing system and method of the present invention first proposes and realizes an organic combination of online advertisement and online game, in particular, a network advertisement publishing system, a method for constructing a network advertisement publishing system, and a method Online advertising method.
  • the system and method can clarify the arrival of the network advertisement, the control, the repeated arrival, and the return of the advertising fee to the advertiser, thereby facilitating the creation of a brand-new business model in which the multi-win network advertisement is organically combined with the online game.
  • FIG. 1 is a schematic diagram of constituent elements of an advertisement advertisement and a game in the network advertisement distribution system of the present invention.
  • Figure 2 is a schematic diagram of the success of a prize-winning game.
  • Figure 3 shows one of the processing flows of the online advertising game server.
  • Figure 4 shows the second process of the online advertising game server.
  • Figure 5 shows the third process of the online advertising game server.
  • Figure 6 shows the fourth process of the online advertising game server.
  • the value is the energy value, and the 10-answer selection button.
  • the advertising system and method that is, the online advertising game system.
  • the network includes the Internet and Wireless Internet (WAP).
  • win-win refers to the win-win relationship between advertisers and advertising audiences.
  • the advertiser can not only pay no fee when the advertisement is not available, but also can control the repeated delivery of the advertisement after the advertisement is delivered; after the advertisement arrives, the online media operating the online advertisement game returns a certain proportion of the advertisement fee to the advertiser.
  • the audience can play the game for free, and get paid for the company information, especially the required company information, and can also shop online to buy things and buy the rewards.
  • the audience first judges whether it is correct or not by reading or listening, reading and listening to the advertisement content displayed on the advertisement display screen in the online advertisement game.
  • Each right selection can obtain the right of flop once, as shown in Fig. 1 and Fig. 2
  • the flop game is taken as an example. Of course, it can be other similar step-by-step games.
  • the result of the flop is a white ball or a black ball.
  • the audience chooses the correct answer after reading and listening to the advertisement; the right to get the flop when the correct answer is selected, the result of the flop is white ball or black ball; the game is cleared when the white balls are arranged in a row.
  • the online advertising game consists of an advertising display 8, 16 blocks 3, white balls, black balls, 16 or more questions describing the advertising content, and correct answers and incorrect answers, virtual energy values, ie energy values 9, submission buttons 2, etc. 8
  • the basic elements of the item, in which the white ball and the black ball are the pattern of the front of the 16 blocks, are equivalent to the flop game, as shown in Figure 1 and Figure 2.
  • the figure also shows the location and example content of the advertisement title 1, the audio button 4 and the video player 5, the alternative answer corresponding to the answer selection button 10, and the display position of the game logo 6 and the trademark 7 of the advertiser. .
  • the game rules are as follows:
  • the advertisement display shows the ad title, the two-choice answer button and the "submit” button. There is a 16-square flop box next to the ad display.
  • the advertisement display shows the “Recharge” prompt and the time required to fill the value. The audience cannot continue to challenge the game until it is full of value.
  • the ad content is played in the order specified by the advertiser (specified by "sort” in the database).
  • Each display of an advertising energy value will be reduced by 1 in 16.
  • the advertiser sets the recharge time autonomously.
  • the result of clicking on the square is whether the white ball or the black ball is determined by a random function that uses the date and time as the seed (initial value).
  • the square that the audience chooses is a white ball, and the result after the flop is a clearance, the following items must be confirmed to determine whether the clearance is appropriate.
  • the pass is not appropriate, it is changed to display a black ball.
  • the confirmed items are as follows:
  • Ad arrival means that the company information (product information, service information, corporate image, etc.) that the advertiser wants to convey can be correctly understood and memorized by the advertising audience.
  • the invention provides a scientific, rational and operability method for verifying the arrival of an advertisement, and finally realizes the network. Advertising is charged by arrival. This solves the ambiguous fuzzy problem of the effect detection standard existing in the current online advertisement and the unreasonable problem of the charging mode.
  • “Repeated arrival” refers to the situation in which the same advertisement content is repeatedly displayed without any restrictions in front of the same audience in a certain period of time and the same audience does not have the same online advertisement in a certain period of time. Endangered malicious clicks. " ⁇ " means that from the perspective of psychology, the same advertisement content arrives at the same audience more times in a certain period of time, and its advertising effect may not be ideal, which is not conducive to correct understanding or memory.
  • the present invention provides a method for an advertiser to autonomously control the number of arrivals of the same advertisement for the same advertisement in a certain period of time. This solves the shortcomings and irrationalities of tolerance, repetitive arrival in current online advertising.
  • the present invention provides a method for operating a web-based advertising game to provide an online advertising game and a combination of issuing virtual currency and an online store to realize the return of the advertising fee by the network media to the advertiser.
  • Processing A includes: 1 Entering the player to participate in the challenge new game (score-mst inside), 2 making the first challenge game record sheet (score-tbl inside), 3 setting the first 16-page ad title, 4 16-track ad title sharing red Ball and black ball.
  • Processing B includes: 1 making the nth challenge game record, 2 setting the first 16 advertisements.
  • Processing C includes: 1 setting the next 16 creative questions (if the remaining advertising questions are less than 16 questions, the remaining games are extended by the first question), 2 16 questions are allocated red and black balls.
  • Processing D includes: 1 score one continues to set the advertising title on tbl.
  • Processing E includes: 1 an ad title and a second answer based on score-tbl.
  • Processing F includes: 1 Set the correct answer.
  • Processing G includes: Judging whether to pass, if it is a pass: 1) Set "game end” on sc OTe _tbl, update score-mst "arrival" record, 2) pay bonus.
  • Processing H includes: 1 Verifying if "game is over”.
  • Processing I includes: 1 Set the next ad title.
  • Processing Z includes: 1 Correction processing: When there is a possibility of "passing off”, check according to the rules, and change the distribution of the red ball and the black ball of cel l according to the situation, so as not to let "pass”.
  • Processing X includes: 1 preparing to send game machine elements.
  • the audience is registered as a free member on the operating international internet website that operates the above online advertising game and becomes a personal member.
  • the advertiser is registered as a member of the business Internet website that operates the above-mentioned online advertising game and becomes a corporate member.
  • the operational Internet website that operates the above-mentioned online advertising game issues virtual currency to the audience (members).
  • Virtual currency is divided into X virtual currency, namely the first virtual currency and the Y virtual currency, the second virtual currency, according to the different distribution channels.
  • Members can get multiple ways to get X virtual currency and get Y virtual currency. For example: Every time the game is over, the player can get the virtual currency of the network, including the first currency to complete the game and the successful prize.
  • the value of the virtual currency is calculated by a certain percentage of the advertising fee charged by the operating international Internet website that operates the above-mentioned online advertising game.
  • the "personal store” and “company store” of the membership system are set up on the business website that operates the above-mentioned online advertising game.
  • Period Store refers to a store opened by an individual member.
  • the store uses X virtual currency for trading.
  • Enterprise Store is a store opened by advertisers.
  • the store trades in a combination of Y virtual currency and RMB.
  • X virtual currency and Y virtual currency can be freely exchanged, including the exchange of two virtual currencies owned by one member and the exchange of two virtual currencies between one member and other members.
  • Membership is a system that allows only individual members and corporate members to participate in transactions. Individual members can open their own “personal store” to sell things. Other individual members can pay for the purchase in X virtual currency. As a result, the income of individual members who open a personal store has increased.
  • Core store means an online store opened by an advertiser, that is, goods sold in a store are goods advertised by the online advertising game described in this specification.
  • the value of the virtual currency is calculated by a certain percentage of the advertising fee income. Therefore, the individual member uses the virtual currency to purchase the advertising target object sold by the enterprise in the "enterprise store", realizing the combination of the advertising behavior and the purchasing behavior, and substantially reaches the network. The purpose of the media to return advertising fees to advertisers.
  • the audience is registered as a member free of charge on the website of the online advertising game of the invention. Member registration and "password” are required when registering. Members will use the "username” and “password” to log in to the game page.
  • the clicked square becomes a white or black sphere.
  • White balls are seen as a game when they are horizontally, vertically, or diagonally aligned.
  • It may be a white ball that is turned over later, but there is no possibility of passing.
  • “Advertising Arrival” means that the corporate information that the advertiser wants to convey is presented to the target audience through the media and the audience can correctly understand the corporate information that the memory advertiser wants to convey.

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Abstract

A network advertisement issuing system includes a server and a terminal interconnected by Internet. The server is one of the network advertisement games, and the terminal is one logging on the server by a browser. The server has the selected question sets related to the contents of the advertisement and game items for breaking through with premium corresponding to the selected question sets; players at the terminal gets a chance of playing the breaking through game each time he or she answers the selected question well.

Description

网络广告发布系统及方法  Network advertisement publishing system and method
技术领域 Technical field
本发明涉及提供网络广告和网络游戏的运营系统, 特别是网络广告和网络游戏的有 机结合, 尤其是一种网络广告发布系统, 一种网络广告发布系统的构建方法, 以及一种 网络广告发布方法。 采用该系统和方法能够明确网络广告的到达、 控制瑕疵重复到达和 向广告主返还广告费等, 从而有利于营造一种多方共赢的网络广告发布有机结合网络游 戏的全新经营模式。 背景技术  The present invention relates to an operating system for providing online advertisements and online games, in particular, an organic combination of online advertisements and online games, in particular, a network advertisement distribution system, a construction method of a network advertisement distribution system, and a network advertisement distribution method . The system and method can clarify the arrival of the network advertisement, the control, the repeated arrival, and the return of the advertising fee to the advertiser, thereby facilitating the creation of a brand-new business model in which the multi-party win-win network advertisement is organically combined with the online game. Background technique
目前,多数网络广告经营者通常采用的收费模式有 CPM(Cost Per Mille,或者 Cost Per Thousand; Cost Per Impressions)每千人成本和 CPC(Cost Per Click; Cost Per Thousand Click-Through) 每点击成本等形式。  At present, most online advertising operators usually use CPM (Cost Per Mille, or Cost Per Thousand; Cost Per Impressions) per thousand cost and CPC (Cost Per Click; Cost Per Thousand Click-Through) cost per click. form.
CPM (千人成本)指的是广告投放过程中, 听到或者看到某广告的每一人平均分担到 多少广告成本。 传统媒介多采用这种计价方式。在网络广告, CPM取决于"印象"尺度, 通常理解为一个人的眼睛在一段固定的时间内注视一个广告的次数。  CPM (Thousands of People Cost) refers to the average cost of advertising for each person who hears or sees an ad during the ad serving process. Traditional media often use this pricing method. In online advertising, CPM depends on the "impression" scale, which is usually understood as the number of times a person's eyes look at an advertisement for a fixed period of time.
CPC(Cost Per Click; Cost Per Thousand Click-Through)每点击成本是以每点击一次计 费。 这样的方法加上点击率限制可以 WX加强作弊的难度。 但是, 点击是否等于广告到 达这一点上存在问题。  CPC (Cost Per Click; Cost Per Thousand Click-Through) cost per click is calculated per click. This approach, combined with click-through rate limits, can make WX harder to cheat. However, there is a problem with whether the click is equal to the ad reaching this point.
可见当前的网络广告收费模式缺乏科学性和合理性。 这是因为在网络广告领域里尚 不存在有效手段或检测方法能够确定广告主发布的广告是否到达受众所导致的。  It can be seen that the current online advertising charging model lacks scientific and rationality. This is because there is no effective means or detection method in the field of online advertising to determine whether an advertisement published by an advertiser has reached an audience.
同样目前尚无广告主发布的广告在某一个特定时间段里对同一位受众到达次数的控 制方法。 再者, 网络媒体向广告主返还广告费的方法同样也是空白。 发明内容  Similarly, there is currently no way for advertisers to control the number of arrivals of the same audience in a particular time period. Furthermore, the method by which online media returns advertising fees to advertisers is also blank. Summary of the invention
本发明针对现有技术中存在的缺陷或不足, 提供一种网络广告发布系统, 采用该系 统首先能够明确网络广告的到达; 通过进一步完善, 还能够同时控制瑕疵重复到达和向 广告主返还广告费等, 从而有利于营造一种多方共赢的网络广告发布有机结合网络游戏 的全新经营模式。  The present invention provides a network advertisement publishing system for the defects or deficiencies in the prior art, and the system can firstly clarify the arrival of the network advertisement; by further perfecting, it is also possible to simultaneously control the repeated arrival and return of the advertising fee to the advertiser. Etc., which is conducive to creating a new business model of multi-winning online advertising and organically combined online games.
本发明还提供一种网络广告发布系统的构建方法。 本发明还提供一种网络广告发布方法。 The invention also provides a method for constructing a network advertisement publishing system. The invention also provides a network advertisement publishing method.
本发明总的技术构思为, 通过基于国际互联网络的经营性国际互联网网站、 服务器 / 浏览器架构, 使得终端的广告受众利用回答与广告内容相关的选择题或广告主提供的广 告内容选择题获得有奖闯关游戏的操作, 而有奖闯关游戏的操作次数对应于选择题回答 的次数, 广告受众回答一定数量的广告内容选择题从而实现广告到达; 通过设置相应的 功能模块, 还能够控制瑕疵重复到达和向广告主返还广告费等。 下面就本发明人首次提 出的广告到达、 控制瑕疵重复到达和向广告主返还广告费等全新概念分别说明如下: 广告到达: 指的是广告主想要传达的企业信息 (产品信息、 服务信息、 企业形象等) 能够正确地被广告受众所理解和记忆。  The general technical idea of the present invention is to enable the advertising audience of the terminal to obtain the multiple-choice questions related to the advertising content or the advertising content multiple-choice questions provided by the advertiser through the Internet-based operating Internet website and the server/browser architecture. The operation of the prize-winning game, and the number of operations of the prize-winning game corresponds to the number of multiple-choice answers, and the advertising audience answers a certain number of ad-choice questions to achieve the ad arrival; by setting the corresponding function module, it is also possible to control the repetition Reach and return advertising fees to advertisers. The following new concepts such as advertisement arrival, control, repeated arrival, and return of advertising fees to advertisers are respectively described as follows: Ad arrival: refers to the enterprise information (product information, service information, Corporate image, etc.) can be correctly understood and memorized by the advertising audience.
控制瑕疵重复到达: "重复到达"是指同一条广告内容在某一个特定的时间段里在同 一位受众面前不受任何限制重复展现的情形和同一位受众在某一个特定的时间段里对同 一个网络广告进行无止境地恶意点击行为。 "瑕疵 "则是指, 从心理学的角度分析, 同样 一条广告内容在某一个时间段里对同一位受众到达的次数再多, 其广告效果未必理想, 即不利于正确理解或记忆。  Control 瑕疵 Repeated arrival: "Repeat arrival" refers to the situation in which the same advertisement content is repeatedly displayed in front of the same audience without any restriction in a certain period of time and the same audience is in the same time period. An online advertisement performs endless malicious clicks. "瑕疵" means that from the perspective of psychology, the same advertisement content arrives at the same audience more frequently in a certain period of time, and its advertising effect may not be ideal, which is not conducive to correct understanding or memory.
向广告主返还广告费: 目前, 网络广告领域里尚无网络广告媒体向广告主返还广告 费的具体方法。 本发明将运营一种网络广告游戏的经营性国际互联网网站提供网络广告 游戏和发行虚拟货币及网上商店的结合实现网络媒体向广告主返还广告费。  Returning advertising fees to advertisers: At present, there is no specific method for online advertising media to return advertising fees to advertisers. The present invention provides a combination of a network advertising game and a virtual currency and an online store for operating a commercial internet website that operates an online advertising game to realize that the network media returns the advertising fee to the advertiser.
本发明的技术方案如下:  The technical solution of the present invention is as follows:
网络广告发布系统, 包括通过国际互联网络互联的服务器和终端, 其特征在于: 所 述服务器为网络广告游戏服务器, 所述终端为通过浏览器登录所述服务器的终端, 所述 服务器具有与广告内容相关的选择题组, 以及与该选择题组相对应的有奖闯关游戏项目; 所述终端的游戏者即广告受众每答对一道选择题便获得一次对有奖闯关游戏的操作。  The network advertisement publishing system includes a server and a terminal connected through the Internet, wherein the server is a network advertisement game server, the terminal is a terminal that logs in to the server through a browser, and the server has an advertisement content. A related multiple-choice question group, and a prize-winning game item corresponding to the multiple-choice question group; the player of the terminal, that is, the advertising audience, obtains an operation for the prize-winning game every time a multiple-choice question is answered.
所述服务器与所述终端的游戏者对选择题组采用逐问逐答和逐一提交后即给出判定 的互动模式。  The server and the player of the terminal give a decision mode by submitting a question-by-question answer and a one-by-one submission to the multiple-choice group.
所述选择题组中的每一道选择题釆用二选一模式。  Each of the multiple-choice questions in the multiple-choice question group uses a two-choice mode.
所述服务器在给出判定时, 同时使广告屏显示广告内容及正确答案。  When the server gives a decision, the advertisement screen displays the advertisement content and the correct answer at the same time.
所述有奖是指游戏者获得网络虚拟货币, 包括完成闯关游戏项目的第一种虚拟货币 和闯关成功受奖的第二种虛拟货币。  The prize refers to the player obtaining the virtual currency of the network, including the first virtual currency for completing the game project and the second virtual currency for successfully winning the prize.
所述游戏者能够在运营该网络游戏广告的经营性国际互联网网站上开设个人商店, 其商品交易用第一种虚拟货币结算支付, 投放广告的广告主能够在运营该网络游戏广告 的经营性国际互联网网站上开设企业商店, 其商品交易用第二种虚拟货币结算支付, 运 营该网络游戏广告的经营性国际互联网网站内还设置有第一种虚拟货币和第二种虚拟货 币自由兌换的虚拟货币交易模块, 第一种虚拟货币与第二种虚拟货币实施浮动汇率, 广 告主得到的第二种虚拟货币能够从运营商处兑换成真实货币。 The player can open a personal store on a business internet website that operates the online game advertisement, and the commodity transaction is settled by the first type of virtual currency, and the advertiser who advertises can operate the online operation of the online game advertisement. An enterprise store is opened on the Internet website, and the commodity transaction is settled by the second virtual currency. The operating Internet website of the online game advertisement also has a virtual currency transaction module in which the first virtual currency and the second virtual currency are freely exchanged, and the first virtual currency and the second virtual currency implement a floating exchange rate. The second type of virtual currency that the advertiser receives can be converted into real money from the operator.
网络广告发布系统的构建方法, 其特征是在相关网络中进行数据的设置与以下设备 的建设, 包括: 网络广告游戏服务器, 该服务器包括网络广告发布部分和有奖闯关游戏 项目部分, 相应的设置完成后, 该系统能够执行以下操作: 接受网络终端的游戏者即广 告受众登录所述网络广告游戏服务器的请求, 网络广告游戏服务器发布网络广告和与其 对应的有奖闯关游戏项目, 当选定与广告内容相关的选择题组时即进入有奖闯关游戏项 目, 每答对一道选择题便获得一次对有奖闯关游戏的操作; 所述服务器与所述终端的游 戏者对选择题组采用逐问逐答和逐一提交后即给出判定的互动模式; 所述选择题组中的 每一道选择题采用二选一模式; 所述服务器在给出判定时, 同时使广告屏显示广告内容 及正确答案; 所述有奖是指游戏者获得网络虚拟货币, 包括完成闯关游戏项目的第一种 虚拟货币和闯关成功受奖的第二种虚拟货币; 所述游戏者能够在运营该网络游戏广告的 经营性国际互联网网站内开设个人商店, 商品交易用第一种虚拟货币结算支付, 投放广 告的广告主能够在运营该网络游戏广告的经营性国际互联网网站上开设企业商店, 商品 交易用第二种虚拟货币交易, 运营该网络游戏广告的经营性国际互联网网站内还设置有 第一种虚拟货币和第二种虚拟货币自由兑换的虚拟货币交易模块, 第一种虚拟货币与第 二种虚拟货币实施浮动汇率, 广告主得到的第二种虚拟货币能够从运营商处兑换成真实 货币。  The method for constructing a network advertisement publishing system is characterized in that data setting is performed in a related network and construction of the following devices, including: a network advertisement game server, the server includes a network advertisement publishing part and a prize-winning game item part, and corresponding settings Upon completion, the system can perform the following operations: accepting a request from a player of the network terminal, that is, an advertising audience to log in to the online advertising game server, and the online advertising game server issues a network advertisement and a corresponding prize-winning game item, when selected When the multiple-choice question related to the advertisement content enters the prize-winning game item, each pair of the multiple-choice questions obtains an operation for the prize-winning game; the server and the player of the terminal use the question-by-question group for question-by-question After the answer and the one-by-one submission, the interactive mode of the decision is given; each of the multiple-choice questions in the multiple-choice question group adopts a two-choice mode; when the server gives the judgment, the advertisement screen displays the advertisement content and the correct answer at the same time; The prize refers to the player obtaining the network virtual currency The first virtual currency that completes the game project and the second virtual currency that successfully wins the prize; the player can open a personal store in a business internet website that operates the online game advertisement, and the first type of commodity transaction Virtual currency settlement payment, an advertiser who advertises can open a business store on a business internet website that operates the online game advertisement, and a commodity transaction uses a second virtual currency transaction to operate the online game advertisement on a commercial internet website. A virtual currency transaction module in which the first virtual currency and the second virtual currency are freely convertible is also provided. The first virtual currency and the second virtual currency implement a floating exchange rate, and the second virtual currency obtained by the advertiser can be obtained from the operator. Exchange into real money.
网络广告发布方法, 其特征在于: 包括广告到达的方法, 控制瑕疵重复到达的方法 和向广告主返还广告费的方法; 所述广告到达的方法是指: 广告受众通过浏览器登录网 络广告游戏服务器, 通过正确回答与广告内容相关的选择题组获得对有奖闯关游戏的分 步操作, 使得广告主想要传达的企业信息, 包括产品信息、 服务信息和 /或企业形象, 能 够正确地被广告受众所理解和记忆。  The network advertisement publishing method is characterized by: a method for including an advertisement arrival, a method for controlling repeated arrival, and a method for returning an advertisement fee to an advertiser; the method for arriving the advertisement refers to: the advertisement audience logs in to the network advertisement game server through a browser By correctly answering the multiple-choice group related to the advertising content, the step-by-step operation of the prize-winning game is obtained, so that the enterprise information that the advertiser wants to convey, including product information, service information and/or corporate image, can be correctly advertised. The audience understands and remembers.
所述对有奖闯关游戏的分步操作是指, 每答对一道选择题便获得一次对有奖闯关游 戏的操作, 每一次游戏结束, 游戏者能够获得网络虚拟货币, 包括完成闯关游戏项目的 第一种虚拟货币和 /或闯关成功受奖的第二种虚拟货币。  The step-by-step operation of the prize-winning game means that each pair of multiple-choice questions obtains an operation for the prize-winning game, and each time the game is over, the player can obtain the virtual currency of the network, including the completion of the game item of the game. A virtual currency and/or a second type of virtual currency that has been successfully awarded.
所述控制瑕疵重复到达的方法是指: 设置与一次连续答题道数限额相对应的虚拟能 量值, 随着答题道数的增加, 虚拟能量值递减, 当虚拟能量值耗尽时, 随着有奖闯关游 戏的操作完成而结束游戏, 然后进入可由广告主自主设置的虚拟能量值充值时间。  The method of repeatedly controlling the arrival of the control means: setting a virtual energy value corresponding to a continuous number of consecutive answer lines, and as the number of answer lines increases, the virtual energy value is decremented, when the virtual energy value is exhausted, The operation of the bonus game is completed and the game is ended, and then the virtual energy value refill time that can be set by the advertiser is entered.
所述向广告主返还广告费的方法是指:广告主作为企业会员注册并投放游戏广告后, 广告主在运营该网络游戏广告的经营性国际互联网网站内开设用第二种货币结算支付的 企业商店, 通过网络销售商品获得第二种虚拟货币, 广告主得到的第二种虚拟货币能够 从运营商处兑换成真实货币。 The method for returning an advertising fee to an advertiser means: after the advertiser registers as a corporate member and advertises the game advertisement, The advertiser opens a business store that uses the second currency settlement payment in the operating international Internet website that runs the online game advertisement, and obtains the second virtual currency by selling the goods through the network, and the second virtual currency obtained by the advertiser can be operated from the second virtual currency. The business is converted into real money.
本发明的技术效果如下- 本发明提供具有科学性、 合理性和可操作性的核实广告到达的方法, 最终实现网络 广告按到达收费。 这样就解决了当前网络广告中存在的效果检测标准的含糊模糊问题和 收费模式的不合理问题。  The technical effect of the present invention is as follows - The present invention provides a method for verifying the arrival of advertisements with scientificity, rationality, and operability, and finally realizes that online advertisements are charged by arrival. This solves the ambiguous fuzzy problem of the performance detection standard existing in the current online advertisement and the unreasonable problem of the charging mode.
本发明提供一种广告主能够自主控制对同一条广告内容在某一个特定时间段里对同 —位受众到达次数的控制方法。 这样就解决了当前网络广告中存在的容忍瑕疵重复到达 的弊端和不合理性。  The invention provides a method for a advertiser to control autonomously the number of arrivals of the same advertisement for the same advertisement in a certain period of time. This solves the shortcomings and irrationality of the existence of tolerance and repeated arrival in online advertising.
目前, 网络广告领域里尚无网络广告媒体向广告主返还广告费的具体方法。 本发明 将运营一种网络广告游戏的经营性国际互联网网站提供网络广告游戏和发行虚拟货币及 网上商店的结合实现网络媒体向广告主返还广告费的方法。  At present, there is no specific method for online advertising media to return advertising fees to advertisers in the field of online advertising. The present invention provides a method for operating a web-based advertising game to provide an online advertising game and a combination of issuing virtual currency and an online store to realize the return of the advertising fee by the network media to the advertiser.
总之, 本发明的网络广告发布系统及方法, 第一次提出并实现了网络广告和网络游 戏的有机结合, 尤其是一种网络广告发布系统, 一种网络广告发布系统的构建方法, 以 及一种网络广告发布方法。 采用该系统和方法能够明确网络广告的到达、 控制瑕疵重复 到达和向广告主返还广告费等, 从而有利于营造一种多方共赢的网络广告发布有机结合 网络游戏的全新经营模式。 附图说明  In summary, the network advertisement publishing system and method of the present invention first proposes and realizes an organic combination of online advertisement and online game, in particular, a network advertisement publishing system, a method for constructing a network advertisement publishing system, and a method Online advertising method. The system and method can clarify the arrival of the network advertisement, the control, the repeated arrival, and the return of the advertising fee to the advertiser, thereby facilitating the creation of a brand-new business model in which the multi-win network advertisement is organically combined with the online game. DRAWINGS
图 1为本发明网络广告发布系统中广告发布和游戏的组成要素示意图。  FIG. 1 is a schematic diagram of constituent elements of an advertisement advertisement and a game in the network advertisement distribution system of the present invention.
图 2为有奖闯关游戏闯关成功示意图。  Figure 2 is a schematic diagram of the success of a prize-winning game.
图 3为网络广告游戏服务器处理流程之一。  Figure 3 shows one of the processing flows of the online advertising game server.
图 4为网络广告游戏服务器处理流程之二。  Figure 4 shows the second process of the online advertising game server.
图 5为网络广告游戏服务器处理流程之三。  Figure 5 shows the third process of the online advertising game server.
图 6为网络广告游戏服务器处理流程之四。  Figure 6 shows the fourth process of the online advertising game server.
附图标记列示如下:  The reference numerals are listed below:
1-广告题, 2- "提交"按钮, 3-16枚方块, 4-音频按钮, 5-视频播放器, 6-游戏标志, 7 广告主的商标, 8-广告显示屏, 9-虚拟能量值即能量值, 10-答题选择电钮。 具体实施方式 为了解决 "核实广告到达的问题"和 "控制瑕疵重复到达的问题" 以及 "网络媒体 向广告主返还广告费的问题", 实现广告主和广告受众双赢的经营方法, 发明人发明了一 种网络广告发布系统及方法, 也就是网络广告游戏系统。 网络包括国际互联网和无线互 联网 (WAP)。 1-Advertising title, 2- "Submit" button, 3-16 squares, 4-audio button, 5-video player, 6-game logo, 7 advertiser's logo, 8-advertising display, 9-virtual energy The value is the energy value, and the 10-answer selection button. detailed description In order to solve the problem of "verifying the arrival of advertisements" and "controlling the problem of repeated arrivals" and "the problem of online media returning advertising fees to advertisers", the inventor invented a network to realize a win-win business method for advertisers and advertising audiences. The advertising system and method, that is, the online advertising game system. The network includes the Internet and Wireless Internet (WAP).
这里 "双赢"指的是广告主和广告受众的双赢关系。 gP, 广告主不仅可以广告不到 达时无需支付任何费用, 而且能够自主控制已投放广告的瑕疵重复到达; 广告到达后, 运营该网络广告游戏的网络媒体向广告主返还一定比例的广告费。 受众免费玩广告游戏 便可在获得企业信息、 特别是所需的企业信息的同时获得报酬, 并可以在网上开店卖东 西也可以使用获得的报酬买东西。  Here "win-win" refers to the win-win relationship between advertisers and advertising audiences. gP, the advertiser can not only pay no fee when the advertisement is not available, but also can control the repeated delivery of the advertisement after the advertisement is delivered; after the advertisement arrives, the online media operating the online advertisement game returns a certain proportion of the advertisement fee to the advertiser. The audience can play the game for free, and get paid for the company information, especially the required company information, and can also shop online to buy things and buy the rewards.
该网络广告游戏的概要及规则如下:  The outline and rules of the online advertising game are as follows:
受众首先通过阅读或者倾听、 阅读加倾听网络广告游戏中的广告显示屏上显示的广 告内容, 动脑判断正确与否, 每正确选择一次可获得一次翻牌的权利, 如图 1和图 2所 示, 图中以翻牌游戏为例, 当然还可以是其他类似的分步操作游戏。 翻牌的结果为白色 球或黑色球, 四个白色球在横向、 纵向或斜向排成一排时, 就算游戏过关。 SP, 受众阅 读、 倾听广告后选择认为正确的答案; 选中正确答案时获得翻牌的权利, 翻牌的结果为 白色球或黑色球; 白色球排成一排时游戏过关。  The audience first judges whether it is correct or not by reading or listening, reading and listening to the advertisement content displayed on the advertisement display screen in the online advertisement game. Each right selection can obtain the right of flop once, as shown in Fig. 1 and Fig. 2 In the figure, the flop game is taken as an example. Of course, it can be other similar step-by-step games. The result of the flop is a white ball or a black ball. When the four white balls are arranged in a row in the horizontal, vertical or oblique direction, even if the game passes. SP, the audience chooses the correct answer after reading and listening to the advertisement; the right to get the flop when the correct answer is selected, the result of the flop is white ball or black ball; the game is cleared when the white balls are arranged in a row.
该网络广告游戏由广告显示屏 8、 16枚方块 3、 白色球、 黑色球、 16道以上的描述 广告内容的提问以及正确答案和错误答案、虚拟能量值即能量值 9、提交按钮 2等 8项基 本要素组成, 其中白色球和黑色球是 16枚方块正面的图案, 相当于翻牌游戏, 如图 1和 图 2所示。图中还表示了广告题 1的位置及例举内容,音频按钮 4和视频播放器 5, 与答 题选择电钮 10对应的二选一答案, 还有游戏标志 6和广告主的商标 7的显示位置。  The online advertising game consists of an advertising display 8, 16 blocks 3, white balls, black balls, 16 or more questions describing the advertising content, and correct answers and incorrect answers, virtual energy values, ie energy values 9, submission buttons 2, etc. 8 The basic elements of the item, in which the white ball and the black ball are the pattern of the front of the 16 blocks, are equivalent to the flop game, as shown in Figure 1 and Figure 2. The figure also shows the location and example content of the advertisement title 1, the audio button 4 and the video player 5, the alternative answer corresponding to the answer selection button 10, and the display position of the game logo 6 and the trademark 7 of the advertiser. .
游戏规则如下:  The game rules are as follows:
1 )广告显示屏上显示广告题、 二选一答题电钮及 "提交"按钮, 在广告显示屏的旁 边有由 16枚方块组成的翻牌方块。  1) The advertisement display shows the ad title, the two-choice answer button and the "submit" button. There is a 16-square flop box next to the ad display.
2)受众选择二选一答题电钮后, 才可以点击 "提交"按钮。  2) After selecting the answer button for the audience, you can click the "Submit" button.
3 )受众选择二选一答题电钮错误时, 广告屏上再次显示广告和正确答案及 "下一道 题"按钮。  3) When the audience selects the second answer and the answer button is wrong, the advertisement and the correct answer and the "Next Question" button are displayed again on the advertisement screen.
受众点击 "下一道题"按钮时, 显示新广告内容, 重复 1)。  When the audience clicks the "Next Question" button, the new ad content is displayed, repeating 1).
4)受众选择二选一答题电钮正确时, 同样再次显示广告和正确答案。 此时, 受众获 得选择点击 16枚方块中任何一枚的权利。  4) When the audience selects the second answer one answer button correctly, the advertisement and the correct answer are also displayed again. At this point, the audience has the right to choose to click on any of the 16 squares.
5 )受众点击任何一枚方块时, 被点击方块变成白色球或黑色球。 重复 1 )。 6) 以下情况下游戏结束。 5) When the audience clicks on any square, the clicked square becomes a white ball or a black ball. Repeat 1). 6) The game ends in the following cases.
白色球在横向或纵向或斜向排成一排时, 即游戏过关时;  When the white balls are arranged in a row in the horizontal or vertical or oblique direction, that is, when the game passes;
16枚方块全部被翻开时;  When all 16 blocks are turned over;
之后被翻开的可能是白色球, 但是没有过关的可能性时。  It may be a white ball that is turned over later, but there is no possibility of crossing.
7) 每显示一道广告题, 能量值就会减少 16分之 1。  7) Each time an ad title is displayed, the energy value is reduced by 1 in 16.
8) 受众将把能量值用尽时, 广告显示屏上显示 "充值中"的提示, 同时提示充满值 所需要的时间。 未能充满值之前受众无法继续挑战游戏。  8) When the audience will use up the energy value, the advertisement display shows the “Recharge” prompt and the time required to fill the value. The audience cannot continue to challenge the game until it is full of value.
〈能量值的控制〉  <Control of energy value>
广告内容按广告主指定的顺序 (数据库中的 "sort "来指定) 播放。  The ad content is played in the order specified by the advertiser (specified by "sort" in the database).
每展示一条广告能量值就会减少 16分之 1。  Each display of an advertising energy value will be reduced by 1 in 16.
展示结束所有广告内容时, 能量值变为零。 但是, 游戏中途能量值变为零时, 受众 仍可以继续挑战, 直到游戏结束为止。 '  When the display ends all ad content, the energy value becomes zero. However, when the mid-game energy value becomes zero, the audience can continue to challenge until the game is over. '
广告主自主设置充值时间。  The advertiser sets the recharge time autonomously.
〈广告到达的控制〉  <Control of Ad Arrival>
能量值用尽时, 被看做 "广告到达", 游戏运营者可以要求广告主支付广告一次到达 的费用。 同时, 受众以及受众的介绍人可获得规定的 "广告到达报酬"。  When the energy value is exhausted, it is regarded as "advertising arrival", and the game operator can ask the advertiser to pay for the advertisement once. At the same time, the audience and the referees of the audience can obtain the prescribed "advertising arrival reward".
〈过关的控制〉  <Control of customs clearance>
点击方块的结果是白色球还是黑色球是由以日期时间为种子 (初始值) 的随机函数 来决定。 但是, 遇到受众选择的方块为白色球, 且翻牌后的结果为过关的情形时, 首先 要确认以下项目来判断过关是否合适。 认为现在过关不合适时, 变更为显示黑色球。 确 认的项目如下:  The result of clicking on the square is whether the white ball or the black ball is determined by a random function that uses the date and time as the seed (initial value). However, when the square that the audience chooses is a white ball, and the result after the flop is a clearance, the following items must be confirmed to determine whether the clearance is appropriate. When it is considered that the pass is not appropriate, it is changed to display a black ball. The confirmed items are as follows:
1 )该受众(个人会员)如果没有群,那么, 没有群的个人总会员的到达总数是否 100 次以上?  1) If the audience (individual members) does not have a group, is the total number of arrivals of the individual members without the group more than 100 times?
2) 该受众 (个人会员) 如果有群, 那么, 该群全体会员总到达数是否 "群数 X 100" 以上?  2) The audience (individual members) If there is a group, is the total number of members of the group "number of groups X 100" or more?
3) 受众没有群时, 向过关的受众支付等同于 " 100次到达的过关储备金"。  3) When the audience does not have a group, pay the equivalent of "100 arrival clearances" to the passing audience.
4) 受众有群时, 向其支付等同于 "群数 X 100次到达的过关储备金"。  4) When the audience has a group, pay the equivalent of "group number X 100 arrival clearance reserve".
(核实广告到达的方法)  (Verify how the ad arrives)
广告到达指的是, 广告主想要传达的企业信息 (产品信息、 服务信息、 企业形象等) 能够正确地被广告受众所理解和记忆。  Ad arrival means that the company information (product information, service information, corporate image, etc.) that the advertiser wants to convey can be correctly understood and memorized by the advertising audience.
本发明提供具有科学性、 合理性和可操作性的核实广告到达的方法, 最终实现网络 广告按到达收费。 这样就解决了当前网络广告中存在的效果检测标准的含糊模糊问题和 收费模式的不合理问题。 The invention provides a scientific, rational and operability method for verifying the arrival of an advertisement, and finally realizes the network. Advertising is charged by arrival. This solves the ambiguous fuzzy problem of the effect detection standard existing in the current online advertisement and the unreasonable problem of the charging mode.
(控制瑕疵重复到达的方法)  (Control 瑕疵 repeated arrival method)
"重复到达"是指同一条广告内容在某一个特定的时间段里在同一位受众面前不受 任何限制重复展现的情形和同一位受众在某一个特定的时间段里对同一个网络广告进行 无止境地恶意点击行为。 "瑕疵 "则是指, 从心理学的角度分析, 同样一条广告内容在某 一个时间段里对同一位受众到达的次数再多, 其广告效果未必理想, 即不利于正确理解 或记忆。 本发明提供一种广告主能够自主控制对同一条广告内容在某一个特定时间段里 对同一位受众到达次数的控制方法。 这样就解决了当前网络广告中存在的容忍瑕疵重复 到达的弊端和不合理性。  "Repeated arrival" refers to the situation in which the same advertisement content is repeatedly displayed without any restrictions in front of the same audience in a certain period of time and the same audience does not have the same online advertisement in a certain period of time. Endangered malicious clicks. "瑕疵" means that from the perspective of psychology, the same advertisement content arrives at the same audience more times in a certain period of time, and its advertising effect may not be ideal, which is not conducive to correct understanding or memory. The present invention provides a method for an advertiser to autonomously control the number of arrivals of the same advertisement for the same advertisement in a certain period of time. This solves the shortcomings and irrationalities of tolerance, repetitive arrival in current online advertising.
(网络媒体向广告主返还广告费的方法)  (Methods for online media to return advertising fees to advertisers)
目前, 网络广告领域里尚无网络广告媒体向广告主返还广告费的具体方法。 本发明 将运营一种网络广告游戏的经营性国际互联网网站提供网络广告游戏和发行虚拟货币及 网上商店的结合实现网络媒体向广告主返还广告费的方法。  At present, there is no specific method for online advertising media to return advertising fees to advertisers in the field of online advertising. The present invention provides a method for operating a web-based advertising game to provide an online advertising game and a combination of issuing virtual currency and an online store to realize the return of the advertising fee by the network media to the advertiser.
网络广告游戏服务器处理流程如图 3、 图 4、 图 5和图 6所示, 其中服务器处理的符 号说明如下:  The online advertising game server processing flow is shown in Figure 3, Figure 4, Figure 5 and Figure 6, where the symbols processed by the server are as follows:
处理 A包括: ①录入玩家参加挑战新游戏 (score— mst里面), ②制作第一次挑战游 戏记录单 (score— tbl里面), ③设置最初的 16道广告题, ④ 16道广告题分摊红色球和 黑色球。  Processing A includes: 1 Entering the player to participate in the challenge new game (score-mst inside), 2 making the first challenge game record sheet (score-tbl inside), 3 setting the first 16-page ad title, 4 16-track ad title sharing red Ball and black ball.
处理 B包括: ①制作第 n次挑战游戏记录单, ②设置最初的 16道广告题。  Processing B includes: 1 making the nth challenge game record, 2 setting the first 16 advertisements.
处理 C包括: ①设置下一个 16道广告题 (如果, 剩下的广告题不足 16道题时, 剩 下的游戏由第 1道题顺延展示), ② 16道题分摊红色球和黑色球。  Processing C includes: 1 setting the next 16 creative questions (if the remaining advertising questions are less than 16 questions, the remaining games are extended by the first question), 2 16 questions are allocated red and black balls.
处理 D包括: ① score一 tbl上继续设置广告题。  Processing D includes: 1 score one continues to set the advertising title on tbl.
处理 E包括: ①根据 score— tbl设置一次的广告题和二选一答案。  Processing E includes: 1 an ad title and a second answer based on score-tbl.
处理 F包括: ①设置正确答案。  Processing F includes: 1 Set the correct answer.
处理 G包括: 判断是否过关, 如果是过关: 1)在 scOTe_tbl上设置 "游戏结束", 更 新 score— mst的 "到达"记录, 2)支付奖金。 Processing G includes: Judging whether to pass, if it is a pass: 1) Set "game end" on sc OTe _tbl, update score-mst "arrival" record, 2) pay bonus.
处理 H包括: ①核实是否 "游戏结束"。  Processing H includes: 1 Verifying if "game is over".
处理 I包括: ①设置下一次广告题。  Processing I includes: 1 Set the next ad title.
处理 Z包括: ①补正处理: 有 "过关" 的可能性时, 按规则进行核实, 根据情况变 更 cel l的红色球和黑色球的分配, 致使不让 "过关"。 处理 X包括: ①准备发送游戏机要素。 Processing Z includes: 1 Correction processing: When there is a possibility of "passing off", check according to the rules, and change the distribution of the red ball and the black ball of cel l according to the situation, so as not to let "pass". Processing X includes: 1 preparing to send game machine elements.
关于本发明的实施进一步说明如下:  Further details regarding the implementation of the present invention are as follows:
首先, 在国际互联网上建立网站 (包括 WAP网站), 实行会员制。  First, establish a website (including a WAP website) on the Internet and implement a membership system.
受众在运营上述网络广告游戏的经营性国际互联网网站上免费会员注册, 并成为个 人会员。 广告主在运营上述网络广告游戏的经营性国际互联网网站上会员注册, 并成为 企业会员。  The audience is registered as a free member on the operating international internet website that operates the above online advertising game and becomes a personal member. The advertiser is registered as a member of the business Internet website that operates the above-mentioned online advertising game and becomes a corporate member.
其次, 运营上述网络广告游戏的经营性国际互联网网站向受众 (会员) 发行虚拟货 币。 虚拟货币按其发行途径的不同分为 X虚拟货币即第一种虚拟货币和 Y虚拟货币即第 二种虚拟货币两种。会员获得 X虚拟货币的途径和获得 Y虚拟货币的途径可以设计多条, 例如: 每一次游戏结束, 游戏者能够获得网络虚拟货币, 包括完成闯关游戏项目的第一 种货币和闯关成功受奖的第二种货币。 虚拟货币的价值是, 运营上述网络广告游戏的经 营性国际互联网网站收取的广告费的一定比例折算出来的。  Second, the operational Internet website that operates the above-mentioned online advertising game issues virtual currency to the audience (members). Virtual currency is divided into X virtual currency, namely the first virtual currency and the Y virtual currency, the second virtual currency, according to the different distribution channels. Members can get multiple ways to get X virtual currency and get Y virtual currency. For example: Every time the game is over, the player can get the virtual currency of the network, including the first currency to complete the game and the successful prize. Two currencies. The value of the virtual currency is calculated by a certain percentage of the advertising fee charged by the operating international Internet website that operates the above-mentioned online advertising game.
另外, 运营上述网络广告游戏的经营性网站上设置会员制的 "个人商店"和 "企业 商店"。  In addition, the "personal store" and "company store" of the membership system are set up on the business website that operates the above-mentioned online advertising game.
"个人商店"指的是个人会员开设的商店。该商店一律使用 X虚拟货币进行交易。 "企 业商店 "则是广告主开设的商店。 该商店以 Y虚拟货币和人民币相结合进行交易。 还有, X虚拟货币和 Y虚拟货币之间可以自由兑换,这里包括某一会员拥有的两种虚拟货币的兌 换和某一个会员与其他会员之间的两种虚拟货币的兑换。 会员制是指, 只允许个人会员 和企业会员参与交易的制度。 个人会员可以开设自己的 "个人商店"卖东西。 其他个人 会员可以用 X虚拟货币支付货款。 结果, 增加了开设个人商店的个人会员的收入。  "Personal Store" refers to a store opened by an individual member. The store uses X virtual currency for trading. "Enterprise Store" is a store opened by advertisers. The store trades in a combination of Y virtual currency and RMB. Also, X virtual currency and Y virtual currency can be freely exchanged, including the exchange of two virtual currencies owned by one member and the exchange of two virtual currencies between one member and other members. Membership is a system that allows only individual members and corporate members to participate in transactions. Individual members can open their own "personal store" to sell things. Other individual members can pay for the purchase in X virtual currency. As a result, the income of individual members who open a personal store has increased.
个人会员还可以使用 Y虚拟货币在 "企业商店"里买东西。  Individual members can also use Y virtual currency to buy things in the "company store."
"企业商店"是指, 广告主开设的网上商店, 即商店里卖的货物为通过本说明书阐 述的网络广告游戏做广告的货物。  "Corporate store" means an online store opened by an advertiser, that is, goods sold in a store are goods advertised by the online advertising game described in this specification.
虚拟货币的价值是广告费收入的一定比例折算出来的, 所以个人会员使用虚拟货币 在 "企业商店" 中购买企业销售的广告标的物, 实现了广告行为和购买行为的结合, 实 质上达到了网络媒体向广告主返还广告费的目的。  The value of the virtual currency is calculated by a certain percentage of the advertising fee income. Therefore, the individual member uses the virtual currency to purchase the advertising target object sold by the enterprise in the "enterprise store", realizing the combination of the advertising behavior and the purchasing behavior, and substantially reaches the network. The purpose of the media to return advertising fees to advertisers.
受众在运营本发明网络广告游戏网站上免费注册成为会员。会员注册时需要提交 "用 户名"和 "密码"。 会员将使用该 "用户名"和 "密码"登录到游戏页面。  The audience is registered as a member free of charge on the website of the online advertising game of the invention. Member registration and "password" are required when registering. Members will use the "username" and "password" to log in to the game page.
企业在广告管理平台上自主设置充值的时间。 最短 1个小时, 最长 24个小时。 "瑕 疵重复到达"是指, 一项广告内容在某一个特定的时间段里对同样一位受众反复到达的 现象。 从心理学的角度分析, 正确的理解和促进记忆有必要间隔一段时间。 受众首先在广告显示屏上显示的两个按钮中选择一个按钮。 然后点击 "提交"按钮。 选择正确时, 广告屏上再次显示广告内容及正确答案, 受众获得在 16枚方块中选择任何 一枚方块的权利; 选择错误时广告显示屏显提示出错同时再次显示广告内容和 "正确答 案"及 "下一个内容"按钮。 受众点击 "下一个内容"来进入下一个关。 Enterprises set their own recharge time on the advertising management platform. The shortest one hour, the longest 24 hours. "瑕疵 Repeated arrival" refers to the phenomenon that an advertisement content arrives repeatedly for the same audience in a certain period of time. From a psychological perspective, it is necessary to understand and promote memory correctly. The audience first selects one of the two buttons displayed on the ad display. Then click the "Submit" button. When the selection is correct, the advertisement content and the correct answer are displayed again on the advertisement screen, and the audience has the right to select any one of the 16 squares; when the selection is wrong, the advertisement display prompts an error and displays the advertisement content and the "correct answer" again. "Next Content" button. The audience clicks on "Next Content" to enter the next level.
受众回答正确后点击 16枚方块中的任何一枚方块时,被点击的方块变成白色球或黑 色球。  When the audience answers correctly and clicks on any of the 16 squares, the clicked square becomes a white or black sphere.
白色球无论是横向、 纵向还是斜向排成一排时看做游戏过关。  White balls are seen as a game when they are horizontally, vertically, or diagonally aligned.
出现以下情形时游戏结束。  The game ends when the following occurs.
1 ) 过关而结束时;  1) At the end of the customs clearance;
2) 16枚全部被翻开;  2) 16 pieces are all turned over;
3) 之后被翻幵的可能是白色球, 但是没有过关的可能性时。  3) It may be a white ball that is turned over later, but there is no possibility of passing.
〈能量值减少的规则〉  <Rules for reducing energy value>
每显示一道广告内容, 能量值就会减少 16分之 1。  Each time an ad is displayed, the energy value is reduced by a factor of 16.
耗尽所有能量值, 游戏就会进入 "充值"状态。  When you exhaust all energy values, the game will enter the "charge" state.
能量值变为零, 意味着广告主想要传达的企业信息百分之百地展现在受众面前。 即, 广告已经到达。 "广告到达"是指, 广告主想要传达的企业信息通过媒体展现在目标受众 面前并且受众能够正确理解记忆广告主想要传达的企业信息。  The energy value becomes zero, which means that the company information that the advertiser wants to convey is 100% displayed in front of the audience. That is, the ad has arrived. "Advertising Arrival" means that the corporate information that the advertiser wants to convey is presented to the target audience through the media and the audience can correctly understand the corporate information that the memory advertiser wants to convey.
应当指出, 以上所述具体实施方式可以使本领域的技术人员更全面地理解本发明, 但不以任何方式限制本发明。 因此, 尽管本说明书参照附图和实施方式对本发明已进行 了详细的说明, 但是, 本领域技术人员应当理解, 仍然可以对本发明进行修改或者等同 替换; 而一切不脱离本发明的精神和范围的技术方案及其改进, 其均应涵盖在本发明专 利的保护范围当中。  It should be noted that the above-described embodiments may enable those skilled in the art to more fully understand the present invention, but do not limit the invention in any way. Accordingly, the present invention has been described in detail herein with reference to the drawings and the embodiments of the present invention. The technical solutions and their improvements are all covered by the scope of protection of the present invention.

Claims

权利要求书 Claim
1.网络广告发布系统, 包括通过国际互联网络互联的服务器和终端, 其特征在于: 所述服务器为网络广告游戏服务器, 所述终端为通过浏览器登录所述服务器的终端, 所 述服务器具有与广告内容相关的选择题组, 以及与该选择题组相对应的有奖闯关游戏项 目;所述终端的游戏者即广告受众每答对一道选择题便获得一次对有奖闯关游戏的操作。 A network advertisement distribution system, comprising a server and a terminal interconnected by the Internet, wherein: the server is a network advertisement game server, and the terminal is a terminal that logs in to the server through a browser, and the server has The multiple-choice question group related to the advertisement content, and the prize-winning game item corresponding to the multiple-choice question group; the player of the terminal, that is, the advertising audience, obtains an operation for the prize-winning game every time a multiple-choice question is answered.
2.根据权利要求 1所述的网络广告发布系统, 其特征在于: 所述服务器与所述终端 的游戏者对选择题组采用逐问逐答和逐一提交后即给出判定的互动模式。  The network advertisement distribution system according to claim 1, wherein: the server and the player of the terminal give a decision mode by submitting question by question and submitting one by one to the multiple-choice group.
3.根据权利要求 1所述的网络广告发布系统, 其特征在于: 所述选择题组中的每一 道选择题采用二选一模式。  The network advertisement distribution system according to claim 1, wherein each of the multiple-choice questions in the multiple-choice question group adopts a two-choice mode.
4.根据权利要求 2所述的网络广告发布系统,其特征在于:所述服务器在给出判定时, 同时使广告屏显示广告内容及正确答案。  4. The network advertisement distribution system according to claim 2, wherein the server simultaneously causes the advertisement screen to display the advertisement content and the correct answer when the determination is given.
5.根据权利要求 2所述的网络广告发布系统,其特征在于:包括完成闯关游戏项目的 第一种虚拟货币和闯关成功受奖的第二种虚拟货币。  The network advertisement distribution system according to claim 2, comprising: a first type of virtual currency for completing the game item and a second type of virtual currency for successfully winning the prize.
6.根据权利要求 5所述的网络广告发布系统,其特征在于:所述游戏者能够在运营该 网络游戏广告的经营性国际互联网网站上幵设个人商店, 其商品交易用第一种虚拟货币 结算支付, 投放广告的广告主能够在运营该网络游戏广告的经营性国际互联网网站上幵 设企业商店, 其商品交易用第二种虚拟货币结算支付, 运营该网络游戏广告的经营性国 际互联网网站内还设置有第一种虚拟货币和第二种虚拟货币自由兑换的虚拟货币交易模 块, 第一种虚拟货币与第二种虚拟货币实施浮动汇率, 广告主得到的第二种虚拟货币能 够从运营商处兑换成真实货币。  6. The network advertisement distribution system according to claim 5, wherein said player is capable of setting up a personal store on a business internet website that operates the online game advertisement, and the first virtual currency for the commodity transaction Settlement payment, the advertiser who advertises can set up a business store on the operational Internet website that runs the online game advertisement, and the commodity transaction is settled by the second virtual currency, and the operating international internet website that operates the online game advertisement There is also a virtual currency transaction module in which the first virtual currency and the second virtual currency are freely convertible, the first virtual currency and the second virtual currency implement a floating exchange rate, and the second virtual currency obtained by the advertiser can be operated from The business is converted into real money.
7.网络广告发布系统的构建方法,其特征是在相关网络中进行数据的设置与以下设备 的建设, 包括: 网络广告游戏服务器, 该服务器包括网络广告发布部分和有奖闯关游戏 项目部分, 相应的设置完成后, 该系统能够执行以下操作: 接受网络终端的游戏者即广 告受众登录所述网络广告游戏服务器的请求, 网络广告游戏服务器发布网络广告和与其 对应的有奖闯关游戏项目, 当选定与广告内容相关的选择题组时即进入有奖闯关游戏项 目, 每答对一道选择题便获得一次对有奖闯关游戏的操作; 所述服务器与所述终端的游 戏者对选择题组釆用逐问逐答和逐一提交后即给出判定的互动模式; 所述选择题组中的 每一道选择题釆用二选一模式; 所述服务器在给出判定时, 同时使广告屏显示广告内容 及正确答案; 所述有奖是指游戏者获得网络虚拟货币, 包括完成闯关游戏项目的第一种 虚拟货币和闯关成功受奖的第二种虚拟货币; 所述游戏者能够在运营该网络游戏广告的 经营性国际互联网网站内开设个人商店, 商品交易用第一种虚拟货币结算支付, 投放广 告的广告主能够在运营该网络游戏广告的经营性国际互联网网站上开设企业商店, 商品 交易用第二种虚拟货币交易, 运营该网络游戏广告的经营性国际互联网网站内还设置有 第一种虚拟货币和第二种虚拟货币自由兑换的虚拟货币交易模块, 第一种虚拟货币与第 二种虚拟货币实施浮动汇率, 广告主得到的第二种虚拟货币能够从运营商处兑换成真实 货币。 7. The method for constructing a network advertisement publishing system, characterized in that data setting is performed in a related network and construction of the following devices, including: an online advertising game server, the server including a network advertising part and a prize-winning game item part, corresponding After the setting is completed, the system can perform the following operations: accepting the request of the player of the network terminal, that is, the advertising audience to log in to the online advertising game server, and the online advertising game server publishing the online advertisement and the corresponding prize-winning game item, elected When the multiple-choice question group related to the advertisement content is set, the prize-winning game item is entered, and each time a multiple-choice question is answered, an operation for the prize-winning game is obtained; the server and the player of the terminal use the multiple-choice question group. After the question-by-question and the one-by-one submission, the interactive mode of the decision is given; each of the multiple-choice questions in the multiple-choice question group uses a two-choice mode; when the server gives the decision, the advertisement screen displays the advertisement content at the same time. And the correct answer; the prize refers to the player obtaining the network virtual currency, the package Invented a game to complete the project's first virtual currency into being and alumni of the second virtual currency; the player can operate the online game advertising A personal store is opened in a business Internet website, and the first virtual currency settlement payment is used for the commodity transaction. The advertiser who advertises can open a business store on the operational Internet website that operates the online game advertisement, and the second type of commodity transaction. The virtual currency transaction, the operational internet website that operates the online game advertisement, is also provided with a first virtual currency and a second virtual currency freely convertible virtual currency transaction module, the first virtual currency and the second virtual currency implementation The floating exchange rate, the second virtual currency that the advertiser receives, can be converted into real money from the operator.
8.网络广告发布方法, 其特征在于: 包括广告到达的方法, 控制瑕疵重复到达的方法 和向广告主返还广告费的方法; 所述广告到达的方法是指: 广告受众通过浏览器登录网 络广告游戏服务器, 通过正确回答与广告内容相关的选择题组获得对有奖闻关游戏的分 步操作, 使得广告主想要传达的企业信息, 包括产品信息、 服务信息和 /或企业形象, 能 够正确地被广告受众所理解和记忆。  8. A method for publishing a network advertisement, comprising: a method for arriving an advertisement, a method for controlling repeated arrivals, and a method for returning an advertisement fee to an advertiser; the method for arriving the advertisement refers to: the advertisement audience logs in to the network advertisement through a browser The game server obtains the step-by-step operation of the prize-winning game by correctly answering the multiple-choice group related to the advertisement content, so that the enterprise information that the advertiser wants to convey, including product information, service information and/or corporate image, can be correct. The ground is understood and memorized by the advertising audience.
9.根据权利要求 8所述的网络广告发布方法,其特征在于:所述对有奖闯关游戏的分 步操作是指, 每答对一道选择题便获得一次对有奖闯关游戏的操作, 每一次游戏结束, 游戏者能够获得网络虚拟货币, 包括完成闯关游戏项目的第一种虛拟货币和 /或闯关成功 受奖的第二种虚拟货币。  The network advertisement publishing method according to claim 8, wherein the step-by-step operation of the prize-winning game means that each time a pair of multiple-choice questions is answered, the operation of the prize-winning game is obtained once, each time. At the end of the game, the player can obtain the virtual currency of the network, including the first virtual currency that completes the game project and/or the second virtual currency that successfully wins the prize.
10.根据权利要求 8所述的网络广告发布方法, 其特征在于: 所述控制瑕疵重复到达 的方法是指: 设置与一次连续答题道数限额相对应的虚拟能量值, 随着答题道数的增加, 虚拟能量值递减, 当虚拟能量值耗尽时, 随着有奖闯关游戏的操作完成而结束游戏, 然 后进入可由广告主自主设置的虚拟能量值充值时间。  The method for distributing a network advertisement according to claim 8, wherein: the method of controlling the repeated arrival of the control means: setting a virtual energy value corresponding to a limit of the number of consecutive answer lines, with the number of answers Increasing, the virtual energy value is decremented. When the virtual energy value is exhausted, the game is ended as the operation of the prize-winning game is completed, and then the virtual energy value refilling time that can be set by the advertiser autonomously is entered.
11.根据权利要求 9所述的网络广告发布方法, 其特征在于: 所述向广告主返还广告 费的方法是指: 广告主作为企业会员注册并投放游戏广告后, 广告主在运营该网络游戏 广告的经营性国际互联网网站内开设用第二种虚拟货币结算支付的企业商店, 通过网络 销售商品获得第二种虚拟货币, 广告主得到的第二种虚拟货币能够从运营商处兑换成真 实货币。  The method for distributing a network advertisement according to claim 9, wherein: the method for returning an advertisement fee to an advertiser means: after the advertiser registers as a corporate member and posts the game advertisement, the advertiser operates the online game. The business Internet website of the advertisement opens an enterprise store that uses the second virtual currency to settle payment, obtains the second virtual currency by selling the goods through the network, and the second virtual currency obtained by the advertiser can be converted into real money from the operator. .
PCT/CN2007/001084 2006-04-04 2007-04-03 Network advertisement issuing system and method WO2007112693A1 (en)

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