WO2005106674A1 - Storage system for a gaming machine - Google Patents

Storage system for a gaming machine Download PDF

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Publication number
WO2005106674A1
WO2005106674A1 PCT/AU2005/000597 AU2005000597W WO2005106674A1 WO 2005106674 A1 WO2005106674 A1 WO 2005106674A1 AU 2005000597 W AU2005000597 W AU 2005000597W WO 2005106674 A1 WO2005106674 A1 WO 2005106674A1
Authority
WO
WIPO (PCT)
Prior art keywords
data
medium
storage medium
gaming machine
formatting
Prior art date
Application number
PCT/AU2005/000597
Other languages
French (fr)
Inventor
Gerard Crosby
Original Assignee
Konami Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2004902276A external-priority patent/AU2004902276A0/en
Application filed by Konami Australia Pty Ltd filed Critical Konami Australia Pty Ltd
Priority to AU2005238985A priority Critical patent/AU2005238985B2/en
Publication of WO2005106674A1 publication Critical patent/WO2005106674A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F12/00Accessing, addressing or allocating within memory systems or architectures
    • G06F12/14Protection against unauthorised use of memory or access to memory
    • G06F12/1416Protection against unauthorised use of memory or access to memory by checking the object accessibility, e.g. type of access defined by the memory independently of subject rights
    • G06F12/1425Protection against unauthorised use of memory or access to memory by checking the object accessibility, e.g. type of access defined by the memory independently of subject rights the protection being physical, e.g. cell, word, block

Definitions

  • the present invention relates to a data storage system for gaming machines and, more particularly to a system and method for securing digital dat coded for the operation of such machines.
  • BACKGROUND Gaming or poker machines have become a major source of amusement and diversion, in such places as clubs, hotels and casinos in many parts of the world.
  • Such machines were mechanical devices where a number of reels marked with a plurality of numbers or symbols . could be made to spin randomly by the application of some mechanical input. If the subsequent patterns of numbers or symbols displayed on the reels, when these returned to a rest state, corresponded to predetermined patterns, the machine would provide a prize or payout.
  • gaming machines have come to- be regulated by government authorities as to their number and in the manner in which the machines must return a percentage of the monetary turnover to the players.
  • the introduction of electronics, computers and electronic graphical displays has allowed a continual increase in this complexity and variations of gaming machines and games while maintaining the basic concept of the traditional machine.
  • a system for storage of game enahling data for electronic gaming machines including a data storage medium prepared with formatting adapted to prevent unauthorized use or copying.
  • a method of securing a digital storage medium against unauthorized copying,- comprising moving a boot sector of said medium from a first predetermined location on said medium to a second pre-determined location in said medium.
  • said method further includes storing in a controller to which said medium is to be connected the location of said second predetermined location thereby to allow said controller to access data stored on said medium.
  • a digital storage medium for storing game enabling data for an electronic gaming machine, said medium having at least a first boot sector and a second boot sector; said second boot sector located separately from said first boot sector,- said first boot sector disabled for a predetermined application and said second boot sector enabled for said predetermined application.
  • said second predetermined location is located within a contents portion of said medium.
  • said data storage medium is adapted for connection to control modules of selected ones of said gaming machines. .
  • said data storage medium is a Compact Flash card.
  • said data storage medium is a PCMCIA card.
  • said formatting includes locating boot sector data according to a formatting protocol specific to a manuf cturer of said gaming machines .
  • said formatting protocol is specific to said selected ones of said gaming machines.
  • said formatting protocol is specific to a game played on said gaming machines.
  • said control module includes an EPROM adapted to access data on said data storage medium in accordance with said formatting protocol .
  • said boot sector location ie other than a first data sector of said data storage medium.
  • said electronic gaming machines are slot machines for the playing of games of. chance for money.
  • said game enabling data includes video imaging data for display on said, gaming machine display means .
  • a method for securing against unauthorised use or copying game enabling data for a gaming machine including the steps of: (a) preparing a data storage medium formatting protocol for specific use in selected ones of a manufacturer's ' gaming machines, (b) formatti said data storage medium according to said formatting protocol, (c) providing control means for said gaming machines including an EPRO storing said ' formatting protocol, (d) writing game enabling data to said data storage medium according to said formatting protocol.
  • sai data storage medium is a Compact Flash card.
  • s id data storage medium is a PCMCIA card.
  • said formatting includes locating a boot sector of said data storage medium in a data sector other than a first data sector.
  • a gaming machine incorporating game enabling data stored on a removable medium; said removable medium in electronic communication with a game controller of said gaming machine thereby to communicate instructions as to operation of said gaming machine to said controller; said removable medium incorporating a first predetermined location and a second predetermined location.
  • said first predetermined location contains boot sector information available to a plurality of third parties .
  • said second predetermined location contains boot sector information which is proprietary to the manuf cture of sai gaming machin .
  • said boot sector information comprises a look up table.
  • said medium includes an onboard controller for directing storage of data via said look up table.
  • Figure 1 is schematic representation of a gaming machine incorporating a preferred embodiment of a storage system according to the invention.
  • Figure 2 is a flow diagram of the preparation of data for the storage system of figure 1.
  • Fig. 3A shows a medium before application of an embodiment of the present invention
  • Fig. 3B shows the medium of Fig 3A after application of method of the method of preferred embodiment of the present invention
  • Fig. 3C illustrates a file access table suitable for use with the medium of figs. 3A, 3B, and Fig.
  • FIG. 4 illustrates diagrammatically the major components of a logic unit of a gaming machine in communication with a medium to which an embodiment of the present invention has been applied.
  • DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS Typically an electronic gaming, machine may have as ' part of its control system a main board carrying a microprocessor unit an one or more EPROMs (Electronic Programmable Read Only Memory chips) which provide for those operation of the machine not directly associated with the display of a game.
  • EPROMs Electrical Programmable Read Only Memory chips
  • the machine will incorporate a data storage facility which may take a number of forms, including disc drives, which provides the specific graphical and, where appropriate, alphanumeric data for the display of the game offered on the machine.
  • a convenient data storage medium for the storage of data as digital code for a game in an electronic gaming machine is a Co pa.ct Flash (CF) card or PCMCIA Card.
  • Flash cards or PCMCIA cards are small solid state devices available in a number of sizes and data storage capacities .
  • CF Co pa.ct Flash
  • PCMCIA cards Personal Computer- Memory Card international Association
  • a suitable microprocessor such as that of a personal computer. (PC) via a card reading device.
  • PC personal computer.
  • Data may likewise be written to the card by a microprocessor device such as a PC.
  • the writing to, and retrieval from, a . data storage medium occurs according to a specific protocol or format and. ata storage media must be prepared or "formatted" for this purpose.
  • cards are formatted during _ Q _ manufacture according to a proprietor ⁇ protocol such as for example FAT 2 or NTFS.
  • Formatting of any digital data storage medium refers to the arrangement, or addresses, at which various types of data are located in the storage medium.
  • a particular function of formatting is to allow an accessing microprocessor to "find" the boot sector (or index) of the storage medium.
  • the boot sector, or at least the pointer to the boot sector, (the Master Book Record) is located in the irst data sector of the data storage medium; thus for hard drives it is the first sector of a logical drive, such as C or D, while on a floppy disk, it is located on side 0, cylinder 0, sector 1.
  • a processor On start-up a processor will "look" for the boot sector or pointer at these locations. Processors which . expect to locate the boot sector or pointer at this first location will not be able to do so if a storage medium has been formatted i a non-standard way. Without access to the boot sector, no executable programs stored in the medium can be run and no data can be extracted.
  • a preferred embodiment of the present invention includes a gaming machine 10 which is provided with a control module 20.
  • Control module 20 includes a ' microprocessor unit 21 and one or more EPHOM chips 22. Also - _» -
  • control module 20 is a docking port (not shown) for a Compact Flash or PCMCIA card 24.
  • Card 24 at least contains all the data required for the playing of a game on. gaming machine 10 including the video imaging data for display means 25.
  • the formatting of card 24 according to the invention is not by means of any publicly available proprietary protocol but according to a protocol or protocols specific to the manufacturer of the gaming machine. Thus a particular formatting protocol may be used by the manufacturer for all flash cards intended for the manufacturer's gaming machines or selected formatting protocols may be specific to particular games , or to a particular range of machines.
  • a gaming machine prior to installation for use is provided with data written to one of its EPROM chips incorporating the formatting protocol. The method which may be employed is shown in the flow diagram of Figure 2.
  • This protocol is compatible with that used in formatting the Flash or PCMCI card 24 intended to .be used for that machine.
  • the gaming machine processor will "look" for the boot sector of the card 24 in the appropriate location according to the formatting protocol.
  • the use of a card 24 in a non-compatible machine is prevented and the extracting of the game flash data from the card 24 and the writing of that data to commercially available flash cards for use in unauthorised machines is prevented.
  • a medium 50 in this instance in the form of a compact flash (CF) card, in the instance of fig. 3A the medium 50 is formatted in accordance with a widely available format.
  • CF compact flash
  • the boot sector 51 of medium 50 which comprises a file access table 52 placed at a first predetermined location 53.
  • the file access table contains pointers Pi, P2... to locations of data in the contents portion 5.4 o ' f medium 50.
  • the card includes a basic controller 55 which orchestrates the population of the file access table as in when data is written to or read from the compact flash card.
  • the contents portion 54 of medium 50 contains game enabling data comprising graphics and sound information used for providing graphical displays on display 25 of gaming machine 10.
  • the medium 50 is rendered copy resistant by moving boot sector 51 at the first predetermined location to a second predetermined location 56 in contents portion 54.
  • data in the first predetermined location 53 is erased or otherwise altered so that it no longer functions as a boot sector.
  • the data in contents portion 54 can be read by a microprocessor 21 only if it is provided with information as to the second predetermined location 56. In this instance, as shown in fig. 4, this information as to the location of the second predetermined location 56 can be provided by storing the information at a memory location 56A within ROM 57.
  • the data in contents portion 54 * can comprise code for the implementation of a game on gaming machine 10.

Abstract

A system for storage of game enabling data for electronic gaming machines; said system including a data storage medium prepared with formatting adapted to prevent unauthorized use of copying. In a particularly preferred form the system utilises transfer of a boot sector from a first predetermined location to a second predetermined location.

Description

STORAGE SYSΪEM FOR. A. GAMING MACHINE The present invention relates to a data storage system for gaming machines and, more particularly to a system and method for securing digital dat coded for the operation of such machines.
BACKGROUND Gaming or poker machines have become a major source of amusement and diversion, in such places as clubs, hotels and casinos in many parts of the world. Traditionally such machines were mechanical devices where a number of reels marked with a plurality of numbers or symbols . could be made to spin randomly by the application of some mechanical input. If the subsequent patterns of numbers or symbols displayed on the reels, when these returned to a rest state, corresponded to predetermined patterns, the machine would provide a prize or payout. Generally such gaming machines have come to- be regulated by government authorities as to their number and in the manner in which the machines must return a percentage of the monetary turnover to the players. The introduction of electronics, computers and electronic graphical displays, has allowed a continual increase in this complexity and variations of gaming machines and games while maintaining the basic concept of the traditional machine.
Machines and games that offer novel and stimulating variations on the basic game them and environment are eagerly sought by the gaming industry and there is consequently intense competition between . machine manufacturers to innovate. The development of a novel game and the rendering of a new game into the computer source code necessary for generating both alphanumeric and video imagery on an electronic gaming machine constitute a considerable investment. The code to drive a game sequence is resident in the memory of a machine and any ability to extract such code for unauthorized use, for example by introducing the code and game into machines other than those of the code owner is highly undesirable. it is an object of the present invention to address or at ieast ameliorate some of the above disadvantages.
BRIEI? DESCRIPTION OF INVENTION Accordingly there is provided in a broad form of the invention a system for storage of game enahling data for electronic gaming machines; said system including a data storage medium prepared with formatting adapted to prevent unauthorized use or copying. in a further broad form of . the invention there is provided a method of securing a digital storage medium against unauthorized copying,-, said method comprising moving a boot sector of said medium from a first predetermined location on said medium to a second pre-determined location in said medium. Preferably said method further includes storing in a controller to which said medium is to be connected the location of said second predetermined location thereby to allow said controller to access data stored on said medium. In a further broad form of the invention ther is provided a digital storage medium for storing game enabling data for an electronic gaming machine, said medium having at least a first boot sector and a second boot sector; said second boot sector located separately from said first boot sector,- said first boot sector disabled for a predetermined application and said second boot sector enabled for said predetermined application. Preferably said second predetermined location is located within a contents portion of said medium. Preferably said data storage medium is adapted for connection to control modules of selected ones of said gaming machines. .Preferably said data storage medium is a Compact Flash card. Preferably said data storage medium is a PCMCIA card. Preferably said formatting includes locating boot sector data according to a formatting protocol specific to a manuf cturer of said gaming machines . Preferably said formatting protocol is specific to said selected ones of said gaming machines. Preferably said formatting protocol is specific to a game played on said gaming machines. Preferably said control module includes an EPROM adapted to access data on said data storage medium in accordance with said formatting protocol . Preferably said boot sector location ie other than a first data sector of said data storage medium. Preferably said electronic gaming machines are slot machines for the playing of games of. chance for money. preferably said game enabling data includes video imaging data for display on said, gaming machine display means . There is further provided a method for securing against unauthorised use or copying game enabling data for a gaming machine; said method including the steps of: (a) preparing a data storage medium formatting protocol for specific use in selected ones of a manufacturer's' gaming machines, (b) formatti said data storage medium according to said formatting protocol, (c) providing control means for said gaming machines including an EPRO storing said' formatting protocol, (d) writing game enabling data to said data storage medium according to said formatting protocol. Preferably sai data storage medium is a Compact Flash card. Preferably s id data storage medium is a PCMCIA card. Preferably said formatting includes locating a boot sector of said data storage medium in a data sector other than a first data sector. In yet a further broad form of the invention there is provided a gaming machine incorporating game enabling data stored on a removable medium; said removable medium in electronic communication with a game controller of said gaming machine thereby to communicate instructions as to operation of said gaming machine to said controller; said removable medium incorporating a first predetermined location and a second predetermined location. Preferably said first predetermined location contains boot sector information available to a plurality of third parties . Preferably said second predetermined location contains boot sector information which is proprietary to the manuf cture of sai gaming machin . Preferably said boot sector information comprises a look up table. Preferably said medium includes an onboard controller for directing storage of data via said look up table.
BRIEF DESCRIPTION OF DRAWINGS Embodiments of the present invention will now be described with reference to . the accompanying drawings wherein; Figure 1 is schematic representation of a gaming machine incorporating a preferred embodiment of a storage system according to the invention. Figure 2 is a flow diagram of the preparation of data for the storage system of figure 1. Fig. 3A shows a medium before application of an embodiment of the present invention, Fig. 3B shows the medium of Fig 3A after application of method of the method of preferred embodiment of the present invention, ' Fig. 3C illustrates a file access table suitable for use with the medium of figs. 3A, 3B, and Fig. 4 illustrates diagrammatically the major components of a logic unit of a gaming machine in communication with a medium to which an embodiment of the present invention has been applied. DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS Typically an electronic gaming, machine may have as ' part of its control system a main board carrying a microprocessor unit an one or more EPROMs (Electronic Programmable Read Only Memory chips) which provide for those operation of the machine not directly associated with the display of a game. As well the machine will incorporate a data storage facility which may take a number of forms, including disc drives, which provides the specific graphical and, where appropriate, alphanumeric data for the display of the game offered on the machine. A convenient data storage medium for the storage of data as digital code for a game in an electronic gaming machine is a Co pa.ct Flash (CF) card or PCMCIA Card. Flash cards or PCMCIA cards (Personal Computer- Memory Card international Association) are small solid state devices available in a number of sizes and data storage capacities . For the data stored on such a card to be accessed and used, the card must be interfaced with a suitable microprocessor, such as that of a personal computer. (PC) via a card reading device. Data may likewise be written to the card by a microprocessor device such as a PC. The writing to, and retrieval from, a . data storage medium occurs according to a specific protocol or format and. ata storage media must be prepared or "formatted" for this purpose. Typically cards are formatted during _ Q _ manufacture according to a proprietor^ protocol such as for example FAT 2 or NTFS. Formatting of any digital data storage medium refers to the arrangement, or addresses, at which various types of data are located in the storage medium. A particular function of formatting is to allow an accessing microprocessor to "find" the boot sector (or index) of the storage medium. Typically the boot sector, or at least the pointer to the boot sector, (the Master Book Record) , is located in the irst data sector of the data storage medium; thus for hard drives it is the first sector of a logical drive, such as C or D, while on a floppy disk, it is located on side 0, cylinder 0, sector 1. On start-up a processor will "look" for the boot sector or pointer at these locations. Processors which . expect to locate the boot sector or pointer at this first location will not be able to do so if a storage medium has been formatted i a non-standard way. Without access to the boot sector, no executable programs stored in the medium can be run and no data can be extracted. With reference to the schematic representation of Figure 1, a preferred embodiment of the present invention includes a gaming machine 10 which is provided with a control module 20. Control module 20 includes a ' microprocessor unit 21 and one or more EPHOM chips 22. Also - _» -
provided in control module 20 is a docking port (not shown) for a Compact Flash or PCMCIA card 24. Card 24 at least contains all the data required for the playing of a game on. gaming machine 10 including the video imaging data for display means 25. The formatting of card 24 according to the invention, is not by means of any publicly available proprietary protocol but according to a protocol or protocols specific to the manufacturer of the gaming machine. Thus a particular formatting protocol may be used by the manufacturer for all flash cards intended for the manufacturer's gaming machines or selected formatting protocols may be specific to particular games , or to a particular range of machines. A gaming machine prior to installation for use, is provided with data written to one of its EPROM chips incorporating the formatting protocol. The method which may be employed is shown in the flow diagram of Figure 2. This protocol is compatible with that used in formatting the Flash or PCMCI card 24 intended to .be used for that machine. Thus at start up, the gaming machine processor will "look" for the boot sector of the card 24 in the appropriate location according to the formatting protocol. By this means the use of a card 24 in a non-compatible machine is prevented and the extracting of the game flash data from the card 24 and the writing of that data to commercially available flash cards for use in unauthorised machines is prevented. By way of specific example and with reference to fig. 3 there is illustrated a medium 50, in this instance in the form of a compact flash (CF) card, in the instance of fig. 3A the medium 50 is formatted in accordance with a widely available format. By way of example the FAT format from Microsoft Corporation wherein the boot sector 51 of medium 50 which comprises a file access table 52 placed at a first predetermined location 53. The file access table contains pointers Pi, P2... to locations of data in the contents portion 5.4 o'f medium 50. In the case where medium 50 comprises a compact flash card the card includes a basic controller 55 which orchestrates the population of the file access table as in when data is written to or read from the compact flash card. in this particular instance the contents portion 54 of medium 50 contains game enabling data comprising graphics and sound information used for providing graphical displays on display 25 of gaming machine 10. With reference to fig. 3B the medium 50 is rendered copy resistant by moving boot sector 51 at the first predetermined location to a second predetermined location 56 in contents portion 54. Most preferably, at the same time, data in the first predetermined location 53 is erased or otherwise altered so that it no longer functions as a boot sector. In use the data in contents portion 54 can be read by a microprocessor 21 only if it is provided with information as to the second predetermined location 56. In this instance, as shown in fig. 4, this information as to the location of the second predetermined location 56 can be provided by storing the information at a memory location 56A within ROM 57. In particular forms, the data in contents portion 54* can comprise code for the implementation of a game on gaming machine 10. It will be appreciated that if an unauthorized party obtains a copy of the contents of at least contents portion 54 of the medium 50, it will not be possible for that party to read the contents without first knowing the location of second predetermined location 56 containing the file access table 52. Tha information is not readily or easily discernible from the medium .50 itself nor from ROM 57. The initial formatting of medium 50 can be performed utilizing widely available tools from companies such as Microsoft Corporation. ' The creation of the second predetermined location within the contents portion can be carried out using the same tools; for example utilising the C++ language. The ah>ove describes only some embodiments of the present invention and modifications, obvious to those skilled in the art, can be made thereto without departing from the scope and spirit of the present invention.

Claims

1. A system for storage ' of game enabling data for electronic gaming machines; said system including a data storage medium prepared with formatting adapted to prevent unauthorized use or copying.
2. The system of claim 1 wherein said data storage medium is adapted for connection to' control modules of selected ones of said gaming machines.
3. The system of claim 1 or 2 wherein said data storage medium is a Compact Flash card.
4. The system of claim 1 or 2 wherein said data storage medium is a PCMCIA card.
5. The system of any one of claims 1 to 4 wherein said formatting includes locating boot sector data according to a formatting protocol specific to a manufacturer of said gaming machines.
6. The .system of claim 5 wherein said formatting protocol is specific to said selected ones of said gaming machines. 7. The system of claim 5 or 6 wherein said formatting protocol, is specific to a game played on said gaming machines .
8. The system of any one of claims 5 to 7 wherein said control module includes an EPROM adapte to access
. dat on said data storage medium in accordance with said formatting protocol. 9- . The system of any one of claims 5 to 8 wherein said boot sector location is other than a first data sector of said data storage medium.
10. The system of any one of claims 1 to 5 wherein said electronic gaming machines are slot machines for the playing of games of chance for money.
11. The system of any one of claims 1 to 10 wherein said game enabling data includes video imaging data for display on said gaming machine display means.
12. A method or securing against unauthorized use or copying game enabling data for a gaming machine; said* method including the steps of: (a) preparing a data storage medium formatting protocol for specific use in selected ones of a manufacturer's gaming machines., (b) formatting said data storage medium according to said formatting protocol, (c) providing control means for said gaming machines including an EP OM storing said formatting protocol, (d) writing game enabling data to said data storage medium according to said formatting protocol. 13. The method of claim 12 wherein said data storage medium is a Compact Flash card.
14. The method of claim 12 wherein said data storage medium is a PCMCIA card. 15.. The method of any one of claims 12 to 14 wherein said formatting includes locating a boot sector of said 5 data storage medium in a data sector other than a first data sector. 16. A method of securing a digital storage medium against unauthorized copying; said method comprising moving a boot sector of said medium from a first predetermined
10 location on said medium to a second pr -determined location on said medium. 17. Method of claim IS further including storing in a controller to which said medium is to be connected the location of said second predetermined location thereby
15. to allow said controller to access data stored on said medium. 15. A digital storage medium for storing game enabling data for an electronic gaming machine, said medium having at least a irst boot sector and. a second boot 0 sector; said second boot sector located separately from said irst boot sector; said irst boot sector disabled for a predetermined application and said second boot sector enabled for said predetermined application.
19. The medium of claim 18 wherein said second predetermined location is located within a contents portion of said medium.
20. A medium as hereinbefore particularly described with reference to Fig. 3.
21. A method of securing a medium against copying data therefrom as hereinbefore particularly described with reference to Fig. 3 and Fig. 3B.
22. A method of securing a flash memor device against copying data therefrom as hereinbefore particularly described with reference to Fig. 3A and Fig. 3B.
23. A gaming machine incorporating game enabling data stored on a removable medium; said removable medium in electronic communication with a gam controller of said gaming machine thereby to communicate instructions as to operation of said gaming machine to said controller; said removable medium incorporating a first predetermined location and a second predetermined location. 2 , Te gaming machine of claim 23 wherein said first predetermined location contains boot sector information available to a plurality of third parties.
25. The gaming machine of claim 23 or claim 24 wherein s id second predetermined location contains boot sector information which is proprietary to the manufacture of said gaming machine.
26. The gaming machine of any one of claims 23 to 25 wherein said boot sector information comprises a look up table.
27. The gaming machine of claim 26 wherein said medium includes an onboard controller for directing storage of data via said look up table.
PCT/AU2005/000597 2004-04-30 2005-04-29 Storage system for a gaming machine WO2005106674A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2005238985A AU2005238985B2 (en) 2004-04-30 2005-04-29 Storage system for a gaming machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU2004902276A AU2004902276A0 (en) 2004-04-30 Storage system for a gaming machine
AU2004902276 2004-04-30

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6535981B1 (en) * 1997-08-04 2003-03-18 Sega Enterprises. Ltd. Information processing system
US6565443B1 (en) * 1999-09-14 2003-05-20 Innovative Gaming Corporation System and method for verifying the contents of a mass storage device before granting access to computer readable data stored on the device
US6595856B1 (en) * 2000-01-04 2003-07-22 Sigma Game, Inc. Electronic security technique for gaming software
US6685567B2 (en) * 2001-08-08 2004-02-03 Igt Process verification

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6535981B1 (en) * 1997-08-04 2003-03-18 Sega Enterprises. Ltd. Information processing system
US6565443B1 (en) * 1999-09-14 2003-05-20 Innovative Gaming Corporation System and method for verifying the contents of a mass storage device before granting access to computer readable data stored on the device
US6595856B1 (en) * 2000-01-04 2003-07-22 Sigma Game, Inc. Electronic security technique for gaming software
US6685567B2 (en) * 2001-08-08 2004-02-03 Igt Process verification

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