WO2005025700A2 - Games with wireless communications capabilities - Google Patents
Games with wireless communications capabilities Download PDFInfo
- Publication number
- WO2005025700A2 WO2005025700A2 PCT/US2004/029815 US2004029815W WO2005025700A2 WO 2005025700 A2 WO2005025700 A2 WO 2005025700A2 US 2004029815 W US2004029815 W US 2004029815W WO 2005025700 A2 WO2005025700 A2 WO 2005025700A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- games
- software
- game
- game play
- real
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
Definitions
- the invention pertains to video games. More particularly, the invention pertains to game management systems which are in real-time wireless communication with pluralities of video games.
- BACKGROUND Systems are known for linking video games located in proximity to one another or spaced apart in separate locations to a common site via an electronic network.
- access can be via the Internet over conventional telephone.
- a site on the network which is accessible to the various games can store game results player information, and other data.
- Games can be in intermittent communication with the site via a modem and telephone lines.
- Contests including but not limited to tournaments, leagues, and other forms of competition involving numerous players using spaced apart games can be implemented using a data collection and storage facility at the common site.
- Such networked contests provide advantages for players and for contest operators. Players get to participate with a much larger pool of players than might otherwise be possible.
- Fig. 1 is an overall diagram of a system in accordance with the invention
- Fig. 2 is a block diagram of a video game in accordance with the invention.
- a system 10 enables location based game(s) A-1, -2 ... -n to communicate wirelessly via antennas/towers B-l, -2 ... -n with server(s) 14.
- the wireless communication along with the game hardware and software, a computer network such as Internet 16 and server side hardware and software 14 provide an always-available and/or always-on communication pipeline between the games A-1, -2 ... -n and server(s) 14.
- Server(s) 14 can in turn communicate to a database or databases 20.
- the "always-on"-type communication protocol enables the respective game(s) A- 1, -2 ... -n to send andor receive incremental packets of data and/or make requests substantially continuously in real-time, or, with short sample intervals, such as seconds, minutes or hours, as appropriate, between transmissions.
- the games A-1, -2 ... -n send and receive any type of data whenever needed. These communications would be accomplished without the use of hard-wired telephone lines or other types of physically wired network lines or other types of on-location communication access points that connect the games via wire to physical network lines or the like. Additionally players and operators of these location based games A-1, -2 ...
- Location based games are often but are not limited to video games and other types of electro-mechanical games that can be but are not always placed in public locations.
- the owner of such a game, such as game A-1 would be able to easily place the game in any area where a prerequisite wireless service is available and electricity is available without needing any additional physical setup (such as a telephone line) to facilitate communications.
- System 10 thus facilitates easy installation of a location based games, such as game A-1, that require and benefit from an always-available and/or an always-on method of communication. This method of communication enables games A-1, -2 ...
- Game features might include but are not limited to the following examples: • Instantaneous player identification providing the player up to the minute personal statistics. • Player financial accounts used to pay for game time or to have monetary prizes deposited into the previously mentioned accounts. • The use of charge cards as a method of depositing money into player accounts. • Real time competitions. • Instantaneous score tracking from games in other locations around the world.
- FIG. 2 illustrates a representative one of the video games, such as game A-i of Fig. 1.
- the game A-i is enclosed in a cabinet 30 and includes control circuitry 32 which could be implemented, at least in part, with a programmable processor 32a and control programs, at least in part, stored on read-only memory 32b. Read-write memory 32c is provided for temporary storage.
- the control circuits 32 are coupled to a display 34 and player manipulatable controls 36, for example, a track ball, buttons, switches and the like.
- the control circuits 32 are also coupled to a coin or credit card, credit establishing unit 40 as well as switches and other manually adjustable controls 42 which enable a game installer to provide a set of initial parameters for the game A-i.
- Control circuitry 32 is also in bi-directional communication with an input/output interface 46 which is in turn coupled to a wireless transceiver 48.
- the transceiver 48 transmits and receives wireless RF signals to and from displaced antennas, such as antenna B-l, via an antenna 50.
- a power supply 52 energizes the various circuits and units of the game A-i. It will be understood that none of the details of the exemplary game A-i are limitations of the present invention.
- the game A-i could implement a golf-playing scenario, a hunting scenario, a sports scenario such as bowling or the like all without limitation.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Mobile Radio Communication Systems (AREA)
- Small-Scale Networks (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP04783870A EP1680755A2 (en) | 2003-09-11 | 2004-09-10 | Games with wireless communications capabilities |
CA002538235A CA2538235A1 (en) | 2003-09-11 | 2004-09-10 | Games with wireless communications capabilities |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US50201603P | 2003-09-11 | 2003-09-11 | |
US60/502,016 | 2003-09-11 | ||
US10/935,296 | 2004-09-07 | ||
US10/935,296 US20050113171A1 (en) | 2003-09-11 | 2004-09-07 | Games with wireless communications capabilities |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2005025700A2 true WO2005025700A2 (en) | 2005-03-24 |
WO2005025700A3 WO2005025700A3 (en) | 2006-05-11 |
Family
ID=34316507
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2004/029815 WO2005025700A2 (en) | 2003-09-11 | 2004-09-10 | Games with wireless communications capabilities |
Country Status (4)
Country | Link |
---|---|
US (1) | US20050113171A1 (en) |
EP (1) | EP1680755A2 (en) |
CA (1) | CA2538235A1 (en) |
WO (1) | WO2005025700A2 (en) |
Families Citing this family (39)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6676127B2 (en) | 1997-03-13 | 2004-01-13 | Shuffle Master, Inc. | Collating and sorting apparatus |
US6254096B1 (en) | 1998-04-15 | 2001-07-03 | Shuffle Master, Inc. | Device and method for continuously shuffling cards |
US6655684B2 (en) | 1998-04-15 | 2003-12-02 | Shuffle Master, Inc. | Device and method for forming and delivering hands from randomly arranged decks of playing cards |
US8590896B2 (en) | 2000-04-12 | 2013-11-26 | Shuffle Master Gmbh & Co Kg | Card-handling devices and systems |
US7677565B2 (en) | 2001-09-28 | 2010-03-16 | Shuffle Master, Inc | Card shuffler with card rank and value reading capability |
US8337296B2 (en) | 2001-09-28 | 2012-12-25 | SHFL entertaiment, Inc. | Method and apparatus for using upstream communication in a card shuffler |
US7753373B2 (en) | 2001-09-28 | 2010-07-13 | Shuffle Master, Inc. | Multiple mode card shuffler and card reading device |
US8011661B2 (en) | 2001-09-28 | 2011-09-06 | Shuffle Master, Inc. | Shuffler with shuffling completion indicator |
US8616552B2 (en) | 2001-09-28 | 2013-12-31 | Shfl Entertainment, Inc. | Methods and apparatuses for an automatic card handling device and communication networks including same |
US6886829B2 (en) | 2002-02-08 | 2005-05-03 | Vendingdata Corporation | Image capturing card shuffler |
US20060066048A1 (en) | 2004-09-14 | 2006-03-30 | Shuffle Master, Inc. | Magnetic jam detection in a card shuffler |
US7764836B2 (en) | 2005-06-13 | 2010-07-27 | Shuffle Master, Inc. | Card shuffler with card rank and value reading capability using CMOS sensor |
US7556266B2 (en) | 2006-03-24 | 2009-07-07 | Shuffle Master Gmbh & Co Kg | Card shuffler with gravity feed system for playing cards |
US8353513B2 (en) | 2006-05-31 | 2013-01-15 | Shfl Entertainment, Inc. | Card weight for gravity feed input for playing card shuffler |
US8342525B2 (en) | 2006-07-05 | 2013-01-01 | Shfl Entertainment, Inc. | Card shuffler with adjacent card infeed and card output compartments |
US8579289B2 (en) | 2006-05-31 | 2013-11-12 | Shfl Entertainment, Inc. | Automatic system and methods for accurate card handling |
US8070574B2 (en) | 2007-06-06 | 2011-12-06 | Shuffle Master, Inc. | Apparatus, system, method, and computer-readable medium for casino card handling with multiple hand recall feature |
US8919775B2 (en) | 2006-11-10 | 2014-12-30 | Bally Gaming, Inc. | System for billing usage of an automatic card handling device |
US8967621B2 (en) | 2009-04-07 | 2015-03-03 | Bally Gaming, Inc. | Card shuffling apparatuses and related methods |
US7988152B2 (en) | 2009-04-07 | 2011-08-02 | Shuffle Master, Inc. | Playing card shuffler |
US8800993B2 (en) | 2010-10-14 | 2014-08-12 | Shuffle Master Gmbh & Co Kg | Card handling systems, devices for use in card handling systems and related methods |
US9731190B2 (en) | 2011-07-29 | 2017-08-15 | Bally Gaming, Inc. | Method and apparatus for shuffling and handling cards |
US8485527B2 (en) | 2011-07-29 | 2013-07-16 | Savant Shuffler LLC | Card shuffler |
US8960674B2 (en) | 2012-07-27 | 2015-02-24 | Bally Gaming, Inc. | Batch card shuffling apparatuses including multi-card storage compartments, and related methods |
US9511274B2 (en) | 2012-09-28 | 2016-12-06 | Bally Gaming Inc. | Methods for automatically generating a card deck library and master images for a deck of cards, and a related card processing apparatus |
US9378766B2 (en) | 2012-09-28 | 2016-06-28 | Bally Gaming, Inc. | Card recognition system, card handling device, and method for tuning a card handling device |
CA2945345A1 (en) | 2014-04-11 | 2015-10-15 | Bally Gaming, Inc. | Method and apparatus for shuffling and handling cards |
US9474957B2 (en) | 2014-05-15 | 2016-10-25 | Bally Gaming, Inc. | Playing card handling devices, systems, and methods for verifying sets of cards |
USD764599S1 (en) | 2014-08-01 | 2016-08-23 | Bally Gaming, Inc. | Card shuffler device |
US9566501B2 (en) | 2014-08-01 | 2017-02-14 | Bally Gaming, Inc. | Hand-forming card shuffling apparatuses including multi-card storage compartments, and related methods |
US9504905B2 (en) | 2014-09-19 | 2016-11-29 | Bally Gaming, Inc. | Card shuffling device and calibration method |
US9993719B2 (en) | 2015-12-04 | 2018-06-12 | Shuffle Master Gmbh & Co Kg | Card handling devices and related assemblies and components |
US10933300B2 (en) | 2016-09-26 | 2021-03-02 | Shuffle Master Gmbh & Co Kg | Card handling devices and related assemblies and components |
US10339765B2 (en) | 2016-09-26 | 2019-07-02 | Shuffle Master Gmbh & Co Kg | Devices, systems, and related methods for real-time monitoring and display of related data for casino gaming devices |
US11376489B2 (en) | 2018-09-14 | 2022-07-05 | Sg Gaming, Inc. | Card-handling devices and related methods, assemblies, and components |
US11896891B2 (en) | 2018-09-14 | 2024-02-13 | Sg Gaming, Inc. | Card-handling devices and related methods, assemblies, and components |
US11338194B2 (en) | 2018-09-28 | 2022-05-24 | Sg Gaming, Inc. | Automatic card shufflers and related methods of automatic jam recovery |
PH12020050309A1 (en) | 2019-09-10 | 2021-03-22 | Shuffle Master Gmbh And Co Kg | Card-handling devices with defect detection and related methods |
US11173383B2 (en) | 2019-10-07 | 2021-11-16 | Sg Gaming, Inc. | Card-handling devices and related methods, assemblies, and components |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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US20020128065A1 (en) * | 2001-01-16 | 2002-09-12 | Chung Ho Ming | Real time data exchange system |
US20020187834A1 (en) * | 2001-04-04 | 2002-12-12 | Rick Rowe | System, method and interface for monitoring player game play in real time |
US6554707B1 (en) * | 1999-09-24 | 2003-04-29 | Nokia Corporation | Interactive voice, wireless game system using predictive command input |
US20030109310A1 (en) * | 2001-12-12 | 2003-06-12 | Heaton Timothy H. | Systems and methods for assisting in game play and wagering |
US20030130039A1 (en) * | 2002-02-06 | 2003-07-10 | Dwayne Nelson | Method and apparatus for machine location |
-
2004
- 2004-09-07 US US10/935,296 patent/US20050113171A1/en not_active Abandoned
- 2004-09-10 CA CA002538235A patent/CA2538235A1/en not_active Abandoned
- 2004-09-10 EP EP04783870A patent/EP1680755A2/en not_active Withdrawn
- 2004-09-10 WO PCT/US2004/029815 patent/WO2005025700A2/en active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6554707B1 (en) * | 1999-09-24 | 2003-04-29 | Nokia Corporation | Interactive voice, wireless game system using predictive command input |
US20020128065A1 (en) * | 2001-01-16 | 2002-09-12 | Chung Ho Ming | Real time data exchange system |
US20020187834A1 (en) * | 2001-04-04 | 2002-12-12 | Rick Rowe | System, method and interface for monitoring player game play in real time |
US20030109310A1 (en) * | 2001-12-12 | 2003-06-12 | Heaton Timothy H. | Systems and methods for assisting in game play and wagering |
US20030130039A1 (en) * | 2002-02-06 | 2003-07-10 | Dwayne Nelson | Method and apparatus for machine location |
Also Published As
Publication number | Publication date |
---|---|
EP1680755A2 (en) | 2006-07-19 |
CA2538235A1 (en) | 2005-03-24 |
US20050113171A1 (en) | 2005-05-26 |
WO2005025700A3 (en) | 2006-05-11 |
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