WO2001028645A1 - Game cards - Google Patents
Game cards Download PDFInfo
- Publication number
- WO2001028645A1 WO2001028645A1 PCT/GB2000/004023 GB0004023W WO0128645A1 WO 2001028645 A1 WO2001028645 A1 WO 2001028645A1 GB 0004023 W GB0004023 W GB 0004023W WO 0128645 A1 WO0128645 A1 WO 0128645A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- image
- flange
- information
- graphic
- card
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/065—Tickets or accessories for use therewith
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
- A63F2001/025—Cards; Special shapes of cards with holes or slits
Definitions
- the present invention relates to apparatus for playing a game.
- Companies are constantly seeking to encourage people to purchase their goods, and to encourage existing customers to purchase more. They are also constantly looking for interesting ways of presenting pictures and graphics, relating either to their products, or to promotional activities in which they are involved. Furthermore, companies are constantly looking for new ways to promote these products, and therefore there is a constant demand for inexpensive 'novelty' items which companies can give away as promotional gifts, either with or without their products. These may be simple interactive novelties, and they may also involve winning a prize of some kind.
- apparatus for playing a game which may be a game of chance, with a prize or reward, or be a collectable item which displays pictures, graphics, logos, numbers, letters or symbols either on their own or as part of a game of chance.
- the apparatus would consist of two or more pieces of paper, card, plastic or any other suitable inexpensive material. These cards could be of any shape, but in the versions shown here, are rectangular. The cards would have, cut out from the centre, a section, tab or flange, which could also be of any shape, but which in the present version is a semi-circular cut which creates a tab or flange, which remains attached to the main card at one side.
- the basis of the game is to match or combine in any way, the images, or information on one card with that on another card, and therefore, two cards are required, the game working by combining a pair.
- the game could attract a prize by matching or completing the graphics or information on one side of a combined pair, and/or both sides simultaneously, the winning combinations to be decided by the promoter.
- On one side of the card may be a graphic, picture, logo letters, numbers, symbols, etc, with a centre-section of the graphic, in this case a circular area, replaced by the same circular area from another graphic, picture or device, from another graphic or image.
- the obverse of the game-card may also carry a graphic, perhaps the name of a reward, the image of an artefact, a money prize etc.
- These may also be divided between two cards in the same way, i.e., the central panel, separated from the main card around one side, being replaced by a section from another card carrying different information, graphic etc. Obviously, it is envisaged that there would be a number of these images.
- the user would therefore, receive a card with every purchase, and when a number have been collected the user may try to find a match, first by sliding one card over another, then by sliding the tab from the card below, into the space over the tab of the other, and then by pushing the two cards together. If the image one side becomes complete or coherent, the card is turned over to see if the image or information on the other side of the assembled cards also becomes complete or coherent. The same pair may also complete information when similarly conjoined on their opposite sides.
- the theme has a number of possible variants, e.g., by locating the tab at the edge of the card, or simply by having one cut, which enables the user to slide two cards into each other to complete a graphic or information.
- Fig. 1 is the front of a game-card showing the circular panel in the centre, which carries the section of an image cut from the centre of another card (Fig.2).
- Fig. 2 is the obverse of Fig. 1, showing the semi-circular cut which partially separates the circular panel from the main game card, creating a tab or flange, plus the incomplete information/graphic on the central panel, and also the incomplete information on the outer part of the game card.
- Fig. 3 is the front of a game-card showing the circular panel in the centre, which carries the section of an image cut from the centre of another card (Fig.1).
- Fig. 4 is the obverse of Fig. 3, showing the semi-circular cut which partially separates the circular panel from the main game card, plus the incomplete information/graphic on the central panel, and also the incomplete information on the outer part of the game card.
- Fig.5 shows how the two cards slide into one another, to complete the image on the front card.
- Fig.6 shows the same operation from behind.
- Fig. 7 shows how the two cards slide into one another, to complete the image on the front card.
- Fig. 8 shows the same operation from behind.
- Fig. 9 shows the two cards fully engaged with the image on the front card complete.
- Fig.10 shows the obverse, with the information/graphic also complete.
- Fig.ll shows the two cards fully engaged with the image on the front card complete.
- Fig.12 shows the obverse, with the information graphic also complete.
- Figs. 13 & 14 show variant formats in fitting the cards together.
- the game consists basically of any number of pairs of cards, 1, 2, which when joined in the way in which they are designed to do, may or may not complete the missing image, or part of an image, graphic, information etc, on the surface of one card, and may or may not complete the missing, image/information wholly or in part, on the obverse of the back card.
- Figs.1, 2, 3 and 4 show the cards 1, 2, which may be of any shape, and made in almost any material, such as paper, card, plastic etc., as they may be dispensed to the user.
- Fig. 1 shows the front surface of one card 1, which bears an image 9 with a circular panel 5, from the centre, replaced by a section 10A from another (Fig. 2) image 10 on the other card 2.
- Fig. 3 shows the front surface of the other card 2, which bears an image 10, also with a circular section 6, replaced by the corresponding section from the other (Fig. 1) image 9 on the first card 1.
- the circular areas, or flanges, 5, 6 are partially separated from the main card by semi-circular cuts 7, 8 running around one side of each of the circular sections 5, 6 from top to bottom.
- the pair of cards 1, 2 have the cut on opposite sides of the sections 5, 6, however, it will be obvious that the sections 5, 6 may carry the parts of the images 9A, 10A inverted, so that the cuts 7, 8 remain on the same side throughout
- Figs. 2 and 4 show the obverse of the cards, 1, 2 with the incoherent/incomplete information occupying the corresponding areas to those on the front Figs. 2 and 4 show the position of the cuts 7, 8 creating the flanges 5, 6.
- Fig. 5 and 6 show how the user would bring the cards 1, 2 together, in order to try to complete the image 9 on one side, and the information ⁇ on the other.
- the user places card 1 on top of card 2 and pushes down on the edge nearest the cut 7 of the flange 5; next, the flange 6 on the card 2 below, is pressed upwards from beneath so that the flange 5 on the upper card 1 can slide beneath the flange 6 on card 2.
- the two cards are pushed together, and the two cards merge as in a 'total eclipse' the flange 6 from the lower card 2 will be seen to wholly cover the central section of card 1.
- Fig. 6 shows the same operation from behind, with the information/graphic 12 being completed by the insertion of the back of the flange 5 from the card 1, over the surface of the flange 6 on the card 2.
- Fig. 7 and 8 show how the user would bring the cards 2, 1 together, in order to try to complete the image 10 on one side, and the informationll on the other.
- the user places card 2 on top of card 1 and pushes down on the edge nearest the cut 8 of the flange 6; next, the flange 5 on the card 1 below, is pressed upwards from beneath so that the flange 6 on the upper card 2 can slide beneath the flange 5 on card 1.
- the two cards2, 1 are pushed together, and merge as in a 'total eclipse' the flange 5 from the lower card 1 will be seen to wholly cover the central section of card 2. Since the central section of card 1 is the missing section 10A of the image from the centre of card 2, the image 10 on card 1 will be seen to be completed by the central panel 5 from card 1.
- Fig. 6 shows the same operation from behind, with the information/graphic 11 being completed by the insertion of the back of the flange 6 from the card 2, over the surface of the flange 6 on the card 1.
- the cards 1, 2 have been made up to complete each other, on both sides: however, while this may happen in the course of an actual promotion, and may attract an enhanced reward, it will be appreciated that the completions or matches will occur according to a promoter's discretion. Some pairs, for instance, may complete the image on one side, but not the other. In other cases, the 'missing' central sections may be inverted, completing the image/graphic/information on one side, but not the other, or, requiring the user to 'inverf the cards to obtain a match or completion on the other side.
- Figs 13 and 14 show alternative constructions of cards, pushed partially towards completion, the object being the same, i.e., completion of images/ graphics/ information, as in the embodiments already described and discussed.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Credit Cards Or The Like (AREA)
- Electrochromic Elements, Electrophoresis, Or Variable Reflection Or Absorption Elements (AREA)
- Liquid Crystal (AREA)
- Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
- Eye Examination Apparatus (AREA)
- Holo Graphy (AREA)
- Electrophonic Musical Instruments (AREA)
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP00968150A EP1224018B1 (de) | 1999-10-19 | 2000-10-18 | Spielkarten |
AU78102/00A AU7810200A (en) | 1999-10-19 | 2000-10-18 | Game cards |
AT00968150T ATE276811T1 (de) | 1999-10-19 | 2000-10-18 | Spielkarten |
DE60014134T DE60014134T2 (de) | 1999-10-19 | 2000-10-18 | Spielkarten |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9924757.9 | 1999-10-19 | ||
GB9924757A GB2356352B (en) | 1999-10-19 | 1999-10-19 | Game cards |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2001028645A1 true WO2001028645A1 (en) | 2001-04-26 |
Family
ID=10863014
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/GB2000/004023 WO2001028645A1 (en) | 1999-10-19 | 2000-10-18 | Game cards |
Country Status (6)
Country | Link |
---|---|
EP (1) | EP1224018B1 (de) |
AT (1) | ATE276811T1 (de) |
AU (1) | AU7810200A (de) |
DE (1) | DE60014134T2 (de) |
GB (1) | GB2356352B (de) |
WO (1) | WO2001028645A1 (de) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2020198057A1 (en) * | 2019-03-22 | 2020-10-01 | Donald Paul Gregory | Customizable playing cards with interchangeable components |
Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1527059A (en) * | 1923-06-16 | 1925-02-17 | Illtyd I Morgan | Apparatus for playing games |
US1766465A (en) * | 1928-12-08 | 1930-06-24 | Walter O Snelling | Playing cards |
US2652635A (en) * | 1952-07-23 | 1953-09-22 | Emory R Conger | Quiz card game |
US2911220A (en) * | 1953-06-02 | 1959-11-03 | William R Irwin | Card game |
US4666163A (en) * | 1985-04-09 | 1987-05-19 | Orda Industries (1969) Ltd. | Card game |
US4671515A (en) * | 1985-10-21 | 1987-06-09 | Burgess Step L | Card game device |
WO1997005590A1 (en) * | 1995-07-28 | 1997-02-13 | Hugh Gene Loebner | Interlocking four-faced memo card |
WO1999044701A1 (en) * | 1998-03-05 | 1999-09-10 | Hoyt David L | Playing cards |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0500808B1 (de) * | 1989-11-13 | 1997-05-21 | Daniel Katz | Puzzle mit ineinandergefügten, ein graphisches display bildenden elementen |
US5525060A (en) * | 1995-07-28 | 1996-06-11 | Loebner; Hugh G. | Multiple language learning aid |
-
1999
- 1999-10-19 GB GB9924757A patent/GB2356352B/en not_active Expired - Fee Related
-
2000
- 2000-10-18 WO PCT/GB2000/004023 patent/WO2001028645A1/en active IP Right Grant
- 2000-10-18 DE DE60014134T patent/DE60014134T2/de not_active Expired - Fee Related
- 2000-10-18 AT AT00968150T patent/ATE276811T1/de not_active IP Right Cessation
- 2000-10-18 AU AU78102/00A patent/AU7810200A/en not_active Abandoned
- 2000-10-18 EP EP00968150A patent/EP1224018B1/de not_active Expired - Lifetime
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1527059A (en) * | 1923-06-16 | 1925-02-17 | Illtyd I Morgan | Apparatus for playing games |
US1766465A (en) * | 1928-12-08 | 1930-06-24 | Walter O Snelling | Playing cards |
US2652635A (en) * | 1952-07-23 | 1953-09-22 | Emory R Conger | Quiz card game |
US2911220A (en) * | 1953-06-02 | 1959-11-03 | William R Irwin | Card game |
US4666163A (en) * | 1985-04-09 | 1987-05-19 | Orda Industries (1969) Ltd. | Card game |
US4671515A (en) * | 1985-10-21 | 1987-06-09 | Burgess Step L | Card game device |
WO1997005590A1 (en) * | 1995-07-28 | 1997-02-13 | Hugh Gene Loebner | Interlocking four-faced memo card |
WO1999044701A1 (en) * | 1998-03-05 | 1999-09-10 | Hoyt David L | Playing cards |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2020198057A1 (en) * | 2019-03-22 | 2020-10-01 | Donald Paul Gregory | Customizable playing cards with interchangeable components |
Also Published As
Publication number | Publication date |
---|---|
GB9924757D0 (en) | 1999-12-22 |
ATE276811T1 (de) | 2004-10-15 |
GB2356352A (en) | 2001-05-23 |
EP1224018B1 (de) | 2004-09-22 |
EP1224018A1 (de) | 2002-07-24 |
GB2356352B (en) | 2004-04-21 |
AU7810200A (en) | 2001-04-30 |
DE60014134T2 (de) | 2005-10-06 |
DE60014134D1 (de) | 2004-10-28 |
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