EP0500808B1 - Puzzle mit ineinandergefügten, ein graphisches display bildenden elementen - Google Patents

Puzzle mit ineinandergefügten, ein graphisches display bildenden elementen Download PDF

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Publication number
EP0500808B1
EP0500808B1 EP91901929A EP91901929A EP0500808B1 EP 0500808 B1 EP0500808 B1 EP 0500808B1 EP 91901929 A EP91901929 A EP 91901929A EP 91901929 A EP91901929 A EP 91901929A EP 0500808 B1 EP0500808 B1 EP 0500808B1
Authority
EP
European Patent Office
Prior art keywords
puzzle
modules
module
pieces
puzzle according
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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EP91901929A
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English (en)
French (fr)
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EP0500808A1 (de
EP0500808A4 (en
Inventor
Daniel Katz
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Individual
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Individual
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/06Building blocks, strips, or similar building parts to be assembled without the use of additional elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • A63F2009/0615Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent
    • A63F2009/0619Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent with an opaque part
    • A63F2009/062Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent with an opaque part overlapping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F2009/1094Two-dimensional jig-saw puzzles non-planar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F9/1011Composition of faces, i.e. visages, using individual pieces representing parts thereof

Definitions

  • the present invention relates to a puzzle comprising a plurality of indicia bearing flexible pieces to be assembled, each piece having a plurality of edges and being formed with at least one slit in at least two of said edges, the pieces being assembled by engaging a slit of one piece with another pieceMore particularly, the present invention relates to an assembly puzzle for creating a graphic display or restoring a predetermined graphic display in which a plurality of indicia-bearing puzzle pieces are separably interleaved together so that sections of the puzzle pieces overlap one another to cover certain non-indicia-bearing surface portions thereof or, at least in some embodiments, to cover indicia-bearing surface portions which are not part of the graphic display being created or restored and to leave selected surface portions exposed.
  • the resulting composite or solved puzzle may thereby display one or more newly created graphic patterns or restored predetermined graphic patterns on either the front or reverse side of the assembled composite (or on the outside or inside if the assembly forms a three-dimensional structure), or on both sides.
  • constructional members comprising pieces for use in forming model structures.
  • the pieces have one or more recesses or notches in one or more of the edges.
  • the pieces can be connected together at intersecting angles by engag ing the pieces at the recesses.
  • the pieces can also be connected, each lying in parallel planes by means of separate connecting pieces which are placed in engagement with the recesses of the pieces.
  • US-PS No. 1,569,427 discloses puzzle pieces according to the preamble of claim 1, having slits that are angled with respect to the edges in which they are formed.
  • the slits appear to have a length substantially exceeding one-quarter of the length of the edge.
  • Hirschfeld fails to disclose or suggest a puzzle the solution to which consists of the method of restoring one predetermined graphic pattern on the front surface of the assembled composite while at the same time restoring another predetermined and different graphic pattern on the back surface of the assembled puzzle.
  • Hirschfeld fails to disclose or suggest a puzzle in which one or more complete graphic patterns can be divided among an unlimited number of overlapping puzzle pieces.
  • Hirschfeld also does not disclose or suggest a puzzle in which the composite assembled as a result of overlapping the puzzle pieces can be of any shape or size so long as it is a multiple of the puzzle piece.
  • Hirschfeld fails to disclose or suggest a puzzle of the type disclosed herein in which the method of interleaving puzzle pieces allows the distribution and restoration of three complete and different graphic patterns on the front surface of the assembled composite and three more on the back.
  • An object of the invention is to remedy the problems of the prior art noted above.
  • an object of the invention is to provide a game comprising a plurality of game pieces that can be assembled to form a shape in three dimensions.
  • each slit delineates a boundary between a pair of polygonal areas of said piece, and is perpendicular to the edge in which it is formed, each slit having a length of about one-half the distance from the edge in which it is formed to a point on said piece defined at the intersection of a line projected by the slit and a line projected by a slit formed in an adjacent edge of said piece, so that upon assembly, selected ones of the said polygonal areas are either hidden or exposed in order to form at least one composite image.
  • the puzzle modules can be assembled with any polygonal area either exposed or hidden,.
  • a particular puzzle piece can interact with another along any edge.
  • an assembled composite of a plurality of such modules may be provided such that selected sections of the modules remain exposed so as to display for example at least one newly-created graphic pattern or at least one predetermined graphic pattern on at least one of the first surface or second surface of the composite assembly.
  • the invention includes a method of combining and displaying selected surfaces bearing predetermined geometric or other graphic figures by displacing non-indicia-bearing surfaces or surfaces bearing undesired indicia with indicia-bearing surfaces thereof.
  • the ultimate composite displays a newly created pattern or a predetermined pattern defined by the exposed indicia-bearing surfaces.
  • This method may be practiced in simulations created on a video screen by a computer program or the like without departing from the scope of the invention.
  • each module is a parallelogram substantially square in shape and is provided with four slits one each in each of its perimeter edges.
  • the four slits are inwardly directed substantially perpendicular to the perimeter edge of the module and preferably extend approximately one-half of the distance toward the center of the module from approximately the midpoint along the respective module edges.
  • the modules in this preferred embodiment are square, in other embodiments the modules may be polygonal or circular as desired.
  • the number of modules to a game or puzzle may vary with the level of complexity and the expertise of the intended puzzle user. It has been found that with as few as four puzzle modules it is possible to form numerous newly created graphic patterns on the first surface of the assembled composite and on the second surface. It has further been found that with as few as six puzzle modules it is possible sequentially to restore two predetermined graphic patterns on the front surface of the assembled composite and two predetermined graphic patterns on the back surface. It has also been found that as few as forty-two such puzzle modules may be used to enable the sequential restoration of three different complete graphic patterns on the front surface and three different complete graphic patterns on the back surface. In other embodiments it has been found that any number of puzzle modules greater than three will enable restoration of a predetermined graphic pattern on the front surface or on the back surface, as desired. All embodiments with more than three puzzle modules are also capable of being assembled in such a way as simultaneously to restore a first predetermined graphic pattern on the first surface and a second predetermined graphic pattern on the second surface.
  • modular pieces that are flat (planar) or that form a dihedral angle of, for example, 90°, 110° or 135° about a centerline, or that are cylindrically curved or curved in some other manner, or that form a corner where three surfaces intersect.
  • the various three-dimensional shapes employed in accordance with the present invention enable the construction of three-dimensional assemblies resembling houses, etc.
  • the present invention also has utility as a game by which indicia-bearing modules are assembled to form whimsical patterns.
  • the final pattern may be achieved by the interaction of chance and the choices made by one or more players.
  • Ordinary "Domino" markings may be applied to the modules with the rule being such that exposed segments of the module must be matched.
  • Other indicia such as those from the oriental hand game of "scissors, paper, stone,” may be applied to the modules.
  • the presence of the game symbols "scissors, paper and stone” as indicia on the modules would control play of the game in accordance with the rule that when modules are interleaved they cannot violate the basic relationships ascribed to the scissors, the paper and the stone.
  • the modules may be blank and a player draws a picture on the assembled composite.
  • the composite is disassembled and the game challenge is for the next player or players to assemble it and so on.
  • clever puzzle creation and puzzle solving will be rewarded.
  • the time required to solve the puzzles can be the deciding factor in such a game.
  • a game comprising: a plurality of game pieces; at least one display surface formed on predetermined ones of the game pieces; and means for assembling more than two of the game pieces together by interleaving the game pieces so as to cover some of the display surfaces and to dispose selected display surfaces thereby to form a composite of the game pieces whereby all of the selected display surfaces are exposed; wherein at least one of the game pieces is non-planar.
  • the game pieces may include one or more that form a dihedral angle, one or more that form a corner defined by the intersection of three planar surfaces, and/or one or more that are cylindrically or otherwise curved.
  • flat pieces as disclosed and claimed in the co-pending application and described herein may be employed.
  • a puzzle or game module 10 employed in the preferred embodiment of the present invention.
  • This module 10 of Fig. 1A is a square configuration preferably having a surface area 11 on each side of the module of approximately 26 square centimeters (four square inches).
  • the surface area 11 of the square embodiment is divided into four equal area quadrants A, B, C and D.
  • Each of these quadrants has four straight sides each about 2.54 centimers (one inch) in length, two of which are on the outside of the module.
  • Quadrants A-D of surface area 11 are adapted to carry indicia which represent, units or segments of a graphic pattern.
  • the pattern may be predetermined, as in a jig-saw type puzzle, or may be created on the module surfaces as part of a game, as desired.
  • a slit 100 extends inwardly from the edge of the module along each common side of adjacent quadrants. In the preferred embodiment these slits intersect the module for approximately one-quarter of its width.
  • the shape of the slit is exaggerated in Fig. 1 for purpose of illustration. It may comprise the open V-shape as shown, or may simply be an inwardly directed cut, as desired.
  • the width of each slit 100 at the perimeter of the module is also exaggerated in Fig. 1, although the slits must be capable of permitting fast interleaved engagement with and/or disengagement from other modules during the playing of the puzzle by which the modules interlink and overlap with each other to restore the predetermined graphic pattern.
  • the two sides 200 of the slit 100 of module 10 may be spaced apart by any appropriate amount in order to facilitate such interlinking with or disengagement from adjacent modules.
  • the module 10 is made of a thin, flexible plastic material so that the puzzle will be easy to assemble yet durable.
  • the invention is not to be limited however to the nature, configuration or material of the individual puzzle modules.
  • the modules should be able to withstand countless interleaving procedures, be lightweight and durable, and retain the displayed graphic indicia.
  • module 10 is the module in the extreme upper left hand corner of the puzzle in the complete graphic arrangement, the Beach Scene, shown in Figs. 4 and 5 and in the Beach Scene solution keys of Figs. 6 and 7.
  • Fig. 1C depicts a group of three substantially rectangular modules 12a-12c.
  • the slits in the rectangular modules extend inwardly from about the midpoint of each edge along mutually orthogonal centerlines. It has been found that where a four sided module is used it is preferable that opposite sides of the module be substantially parallel.
  • the configuration shown in Fig. 1B is also perfectly acceptable for use in the present invention. This configuration has been found to be appropriate irrespective of whether the module is substantially square or rectangular.
  • Figs. 1A-1B at least where the modules are substantially square, give rise to relatively complex puzzles or games because any side of a module can properly intersect any other side of another module.
  • Less complex puzzles or games can be achieved where the sides of the modules are not all about the same length, as for example where the modules are rectangular as shown in Fig. 1C. Under these circumstances, each side of the module has only two intersection possibilities.
  • the module is provided with two slits on the extended sides, as shown in Fig. 1D, more complexity can be introduced.
  • Fig. 1E even more complexity can be introduced into the puzzle where all sides of the module are provided with more than one slit.
  • a relative "dead space,” i.e. a space that cannot be covered by another similar module, will result at the center of the module. This may be remedied by extending one or more of the slits as shown in order to permit an adjoining module to be moved inwardly so as to overlap the center section. Alternatively, such a "dead space” may be incorporated into the predetermined graphic pattern.
  • the puzzle of the present invention does not require that every puzzle module have slits. It is evident that a puzzle module without slits can be effectively linked to an adjoining module having slits so that portions or all of the unslitted module may be covered or left exposed as desired. In addition, the invention does not require that all modules have equal surface areas. Modules of equal size, shape and slit configuration are described herein for convenience of illustration and comprehension.
  • Figs. 5, 9 and 13 are schematic representations in matrix format that illustrate the rows and columns of visible or uncovered panels for the composite assemblies formed from sixteen modules and which display the restored graphic patterns illustrated in Figs. 4, 6 and 12 respectively.
  • These matrices are schematic illustrations of the way the interlinked puzzles modules will look when the predetermined graphic pattern is fully restored.
  • Figs. 5, 9 and 13 are used in the matrices and solution keys of the graphic patterns illustrated in Figs. 6-7, 10-11, and 14-15.
  • the solution keys of Fig. 7, 11 and 15 schematically show each of the sixteen modules utilized for the graphic patterns of Figs. 5, 9 and 13.
  • Each module of the group shown in Fig. 7 for example is numbered from 1-16 and has four quadrants A-D.
  • Each indicia-bearing quadrant for the predetermined graphic pattern is identified by one of the numerals 11-15, 21-25, 31-35, 41-45 or 51-55.
  • quadrants A, B and C of module "1" in Fig. 7 bear picture segments 11, 12 and 21 respectively.
  • quadrant D of module "2" is provided with a segment 23 of the graphic pattern, while module “6" does not bear any indicia at all.
  • the idea of the game or puzzle is to restore the complete picture, The Beach Scene for example, by interlocking the modules via the slits 100 so as to align and expose those quadrants displaying the picture segments corresponding to the numbers 11-15 and so on.
  • the actual picture segments of The Beach Scene represented by the various numbers are illustrated on puzzle modules in disassembled form in Fig. 6.
  • Figs. 16 and 17 illustrate a relatively simple puzzle.
  • the composite assembly is constructed from the six modules 1-6 schematically shown in Fig. 17.
  • each of the modules 1-6 is of the type shown in Fig. 1.
  • Various ones of the quadrants A-D of each module are provided with numerals 11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42 and 43, each such numeral representing a portion of a graphic pattern shown schematically in its entirety in Fig. 16.
  • the modules 1-6 are progressively interleaved along the slits 100 with various quadrants of one module overlapping or being overlapped by corresponding quadrants of other modules.
  • the quadrants bearing or represented by the numerals 11-13, 21-23, 31-33 and 41-43 will be visible on the front surface of the completed assembly.
  • FIG. 4 A more complex problem is presented by the graphic representation, The Beach Scene, shown in Fig. 4.
  • a total of sixteen puzzle modules is used to complete the scene.
  • These sixteen modules are schematically represented in Fig. 7.
  • the various quadrants are provided with picture segments represented by the numerals 11-15, 21-25, 31-35, 41-45 and 51-55 and the complete picture is schematically represented in Fig. 5.
  • the various modules are progressively interleaved and various quadrants are exposed or covered so that the final result is as depicted in Figs. 4 and 5.
  • Fig. 6 represents a solution key showing how the actual picture segments may be correlated to the numerals of Fig. 5.
  • Fig. 2 illustrates a side or edgewise view of the uppermost row of module quadrants of a composite assembly restoring the graphic pattern the Beach Scene of Fig. 4.
  • the restored picture would be visible from the module surfaces facing upwardly in Fig. 4.
  • the numbers in parentheses refer to the picture segments identified by those numbers in Figs. 4 and 5.
  • the top row of the composite puzzle consists of quadrants of four modules, Nos. 1-4, which are overlapped, overlapping or standing alone.
  • the slits 100 again are exaggerated for ease of illustration.
  • the interlinked assembly shown in Fig. 2 of the indicia-bearing modules depicted in Fig. 6 is created by taking, for example, module 2 and interlinking module 3 with it via slits 100.
  • the horizontal slit 100 between quadrants B and D of module 2 will engage with the horizontal slit 100 between quadrants A and C of module 3.
  • the orientation of the engaged modules is such that indicia-bearing quadrant A (13) of module 3 overlaps non-indicia-bearing quadrant B of module 2 and indicia-bearing quadrant D (23) of module 2 overlaps non relevant quadrant B of module 3.
  • indicia- bearing quadrant B (12) of module 1 may be engaged so as to overlap non indicia-bearing quadrant A of module 2 and indicia- bearing quadrant B (14) of module 3 may be engaged so as to overlap non indicia-bearing quadrant A of module 4.
  • Fig. 2 is representative not only of the uppermost row (i.e. R1 of Fig. 5) of interleaved module quadrants (11-14) for the restored graphic pattern of Fig. 4, but also of each of the remaining outermost columns or rows (C1, C5 and R5 of Fig. 5) of the assembled composite puzzle.
  • the four corners R1C1, R1C5, R5C1 and R5C5 of Fig. 5 of the assembled composite will be only one module deep.
  • the interior panels R2C2-R2C4, R3C2-R3C4 and R4C2-R4C4 (Figs. 4 and 5) of the completed composite shown in Fig. 4 are four modules deep while the three middle panels of each exterior row and column are two modules deep. It is clear that to the extent that overlapping of the module quadrants is required as shown in Fig. 3 in order to restore one or more graphic patterns or pictures, the present invention provides significant complexities and challenge to the user.
  • Figs. 12-15 represent a composite puzzle solution for restoring the graphic pattern The Scream.
  • This picture is shown in a puzzle utilizing the sixteen modules of Figs. 14 and 15.
  • the numerals shown in the various quadrants of the modules of Fig. 15 represent those portions of the picture The Scream shown in Figs. 12 and 14.
  • the picture The Scream will appear when the modules of Figs. 14 and 15 are interlinked so as to expose the quadrants carrying picture portions 11-15, 21-25, 31-35, 41-45 and 51-55 as shown in Fig. 13.
  • Figs. 8-11 represent yet another possible graphic pattern referred to as the Desert Scene.
  • the modules of the assembled composite by which one or more of the pictures illustrated herein are displayed will have the overlapping configurations as depicted by way of example in Figs. 2 and 3.
  • a still more complex puzzle may be obtained when it is required to solve the puzzle by creating one of the foregoing pictures on the front surface of the composite and simultaneously creating another of the foregoing pictures on the back surface of the composite assembly.
  • each of the quadrants on opposite sides of each module is provided with a portion of a different graphic representation, such as one of the foregoing pictures.
  • the modules are interleaved one at a time until the puzzle is solved and the complete restored pictures are displayed on both sides of the composite assembly.
  • the invention claimed in this application extends the two-dimensional game or puzzle disclosed and claimed in said parent application and described above to a third dimension.
  • Fig. 18A shows a house-like structure that can be assembled in accordance with the present invention. It is formed with an outside O and an inside I that constitute respectively first and second surfaces of the assembly or composite.
  • Fig. 18F shows a corner module C, which appears in the lower-left-front corner of the structure of Fig. 18A and is shown also in Fig. 18B.
  • a similar corner module can of course be employed in order to complete the other three lower corners of the structure of Fig. 18A.
  • the module of Fig. 18G can be employed to form either the peak P or the eves E 1 and E 2 of the house-like structure of Fig. 18A.
  • the curvature is preferably but not necessarily cylindrical.
  • the invention provides a novel game or puzzle in three dimensions that comprises a plurality of game or puzzle modules adapted to be interlinked via slits in accordance with the method of the present invention to form one or more composite assemblies displaying one or more restored graphic patterns whether predetermined or created as part of a game on one surface or both first and second surfaces of the composite.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Devices For Indicating Variable Information By Combining Individual Elements (AREA)
  • Silver Salt Photography Or Processing Solution Therefor (AREA)

Claims (13)

  1. Puzzle, umfassend eine Vielzahl von Abbildungen aufweisenden, flexiblen zusammenzusetzenden Teilen, wobei jedes Teil eine Vielzahl von Kanten aufweist und mit zumindest einem Schlitz (100) in zumindest zwei der Kanten ausgebildet ist und die Teile durch das Eingreifen eines Schlitzes (100) eines Teils in ein anderes Teil zusammengesetzt werden, dadurch gekennzeichnet, daß jeder Schlitz eine Abgrenzung zwischen einem Paar von polygonalen Flächen (A, B, C, D) jedes Teils definiert und rechtwinklig zu der Kante ist, in der er ausgebildet ist und jeder Schlitz eine Länge von ungefähr der Hälfte der Entfernung aufweist von der Kante, in der er ausgebildet ist, zu einem Punkt in dem Teil, der definiert ist durch den Schnittpunkt einer durch den Schlitz projizierten Linie mit einer Linie, die durch einen in einer angrenzenden Kante des Stücks ausgebildeten Schlitz projiziert wird, so daß beim Zusammensetzen ausgewählte der polygonalen Flächen (A, B, C, D) entweder versteckt oder aufgedeckt sind, um zumindest ein Verbundbild zu bilden.
  2. Puzzle nach Anspruch 1, dadurch gekennzeichnet, daß jedes der Teile ein Rechteck bildet.
  3. Puzzle nach Anspruch 1, dadurch gekennzeichnet, daß jedes der Teile ein Quadrat bildet.
  4. Puzzle nach Anspruch 1, gekennzeichnet durch das Umfassen von zumindest sechs der Teile.
  5. Puzzle nach Anspruch 1, gekennzeichnet durch das Umfassen von zumindest zweiundvierzig der Teile.
  6. Puzzle nach Anspruch 1, dadurch gekennzeichnet, daß die Zusammensetzung zwei Seiten aufweist und zwei Verbundbilder auf einer der beiden Seiten gebildet sind.
  7. Puzzle nach Anspruch 1, dadurch gekennzeichnet, daß die Zusammensetzung gegenüberliegende Seiten aufweist und zwei Verbundbilder entsprechend auf den gegenüberliegenden Seiten gebildet sind.
  8. Puzzle nach Anspruch 1, dadurch gekennzeichnet, daß zumindest eines der Teile einen Flächenwinkel bildet.
  9. Puzzle nach Anspruch 1, dadurch gekennzeichnet, daß der Flächenwinkel einen Scheitelpunkt aufweist, der zumindest eines der Teile zweckteilt.
  10. Puzzle nach Anspruch 1, dadurch gekennzeichnet, daß zumindest eines der Teile eine durch den Schnitt von drei ebenen Flächen definierte Ecke bildet.
  11. Puzzle nach Anspruch 1, dadurch gekennzeichnet, daß zumindest eines der Teile gekrümmt ist.
  12. Puzzle nach Anspruch 1, dadurch gekennzeichnet, daß zumindest eines der Teile zylindrisch gekrümmt ist.
  13. Puzzle nach Anspruch 1, dadurch gekennzeichnet, daß die Zusammensetzung dreidimensional ist und eine Außen- und eine Innenseite aufweist.
EP91901929A 1989-11-13 1990-11-13 Puzzle mit ineinandergefügten, ein graphisches display bildenden elementen Expired - Lifetime EP0500808B1 (de)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US43487789A 1989-11-13 1989-11-13
US434877 1989-11-13
US45522689A 1989-12-22 1989-12-22
US455226 1989-12-22
PCT/US1990/006604 WO1991007216A1 (en) 1989-11-13 1990-11-13 Puzzle with interleaved pieces forming graphic display

Publications (3)

Publication Number Publication Date
EP0500808A1 EP0500808A1 (de) 1992-09-02
EP0500808A4 EP0500808A4 (en) 1992-11-19
EP0500808B1 true EP0500808B1 (de) 1997-05-21

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Application Number Title Priority Date Filing Date
EP91901929A Expired - Lifetime EP0500808B1 (de) 1989-11-13 1990-11-13 Puzzle mit ineinandergefügten, ein graphisches display bildenden elementen

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EP (1) EP0500808B1 (de)
JP (1) JPH05504277A (de)
AT (1) ATE153252T1 (de)
AU (1) AU7049891A (de)
CA (1) CA2068428A1 (de)
DE (1) DE69030769T2 (de)
ES (1) ES2100942T3 (de)
WO (1) WO1991007216A1 (de)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB9707808D0 (en) * 1997-04-17 1997-06-04 Malley Paul O Puzzle apparatus
BE1011509A5 (nl) * 1997-10-22 1999-10-05 Vanhee Chris Puzzel.
GB2356352B (en) * 1999-10-19 2004-04-21 Norman Fraser Mackenzie Game cards

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US121402A (en) * 1871-11-28 Improvement in apparatus for the manufacture of ice
CA637544A (en) * 1962-03-06 Campeau Lionel Game
US1569427A (en) * 1924-09-02 1926-01-12 Raymond L Kurtz Device for sectional construction
US2099075A (en) * 1936-05-13 1937-11-16 Halsam Products Company Toy building construction
US3564758A (en) * 1968-09-04 1971-02-23 Arthur N Willis Polygonal building elements with connectors therefor for assembling toy structures
US3923307A (en) * 1974-05-20 1975-12-02 C M S Marketing Corp Puzzle
GB2054393A (en) * 1979-07-14 1981-02-18 Harding E A Model building tiles
US4419081A (en) * 1982-08-23 1983-12-06 Steinmann Phyllis R Mathematical teaching/learning aid and method of use
IL74845A (en) * 1985-04-09 1987-10-30 Orda Ind Card game

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Publication number Publication date
EP0500808A1 (de) 1992-09-02
EP0500808A4 (en) 1992-11-19
ES2100942T3 (es) 1997-07-01
WO1991007216A1 (en) 1991-05-30
CA2068428A1 (en) 1991-05-14
AU7049891A (en) 1991-06-13
JPH05504277A (ja) 1993-07-08
DE69030769T2 (de) 1997-09-18
DE69030769D1 (de) 1997-06-26
ATE153252T1 (de) 1997-06-15

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