EP0500808A4 - Puzzle with interleaved pieces forming graphic display - Google Patents

Puzzle with interleaved pieces forming graphic display

Info

Publication number
EP0500808A4
EP0500808A4 EP19910901929 EP91901929A EP0500808A4 EP 0500808 A4 EP0500808 A4 EP 0500808A4 EP 19910901929 EP19910901929 EP 19910901929 EP 91901929 A EP91901929 A EP 91901929A EP 0500808 A4 EP0500808 A4 EP 0500808A4
Authority
EP
European Patent Office
Prior art keywords
puzzle
pieces
display
game
indicia
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP19910901929
Other versions
EP0500808B1 (en
EP0500808A1 (en
Inventor
Daniel Katz
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP0500808A1 publication Critical patent/EP0500808A1/en
Publication of EP0500808A4 publication Critical patent/EP0500808A4/en
Application granted granted Critical
Publication of EP0500808B1 publication Critical patent/EP0500808B1/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/06Building blocks, strips, or similar building parts to be assembled without the use of additional elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • A63F2009/0615Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent
    • A63F2009/0619Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent with an opaque part
    • A63F2009/062Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent with an opaque part overlapping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F2009/1094Two-dimensional jig-saw puzzles non-planar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F9/1011Composition of faces, i.e. visages, using individual pieces representing parts thereof

Definitions

  • the present invention relates to puzzles and/or games in general and in particular to games and puzzles of the assembly type in which a plurality of graphic or indicia- bearing puzzle or game pieces are assembled or interconnected so as newly to create or restore a complete graphic pattern such as a predetermined picture or other display.
  • the present invention relates to an assembly puzzle and a method for creating a graphic display or restoring a predetermined graphic display in which a plurality of indicia- bearing puzzle pieces are separably interleaved together so that sections of the puzzle pieces overlap one another to cover certain non-indicia-bearing surface portions thereof or, at least in some embodiments, to cover indicia-bearing surface portions which are not part of the graphic display being created or restored and to leave selected surface portions exposed.
  • the resulting composite or solved puzzle may thereby display one or more newly created graphic patterns or restored predetermined graphic patterns on either the front or reverse side of the assembled composite (or on the outside or inside if the assembly forms a three-dimensional structure) , or on both sides.
  • Hirschfeld fails to illustrate or suggest a puzzle or game of the type disclosed herein in which the solution is achieved by the method of interleaving more than two puzzle or game pieces by which they overlap one another in order newly to create or restore one or more different complete graphic patterns on either the first or second (e.g., front or back) surface of the assembled composite.
  • the solution is achieved by the method of interleaving more than two puzzle or game pieces by which they overlap one another in order newly to create or restore one or more different complete graphic patterns on either the first or second (e.g., front or back) surface of the assembled composite.
  • the solution to which con ⁇ sists of the method of restoring one predetermined graphic pattern on the front surface of the assembled composite while at the same time restoring another predetermined and different graphic pattern on the back surface of the assembled puzzle.
  • Hirschfeld fails to disclose or suggest a puzzle in which one or more complete graphic patterns can be divided among an unlimited number of overlapping puzzle pieces.
  • Hirschfeld also does not disclose or suggest a puzzle in which the composite assembled as a result of overlapping the puzzle pieces can be of any shape or size so long as it is a multiple of the puzzle piece. Finally, Hirschfeld fails to disclose or suggest a puzzle of the type disclosed herein in which the method of interleaving puzzle pieces allows the distribution and restoration of three complete and different graphic pat- terns on the front surface of the assembled composite and three more on the back.
  • An object of the invention is to remedy the problems of the prior art noted above.
  • an object of the invention is to provide a game comprising a plurality of game pieces that can be assembled to form a shape in three dimen ⁇ sions.
  • That invention builds upon and extends the invention disclosed in the co-pending application referred to above. That invention provides a method and apparatus by which one's ingenuity or creativity may be displayed. More particularly, that invention comprises a plurality of modular pieces, each such piece having first and second surfaces and consisting of a module that is planar and has inwardly dir ⁇ ected slits in at least two sides of the perimeter of the module.
  • the first and second surfaces can be, for example, front and back surfaces if the modules are assembled to form a flat structure or, in accordance with the present invention as more fully described below, inside and outside surfaces if the modules are assembled to form a three-dimensional structure such as a house.
  • the multiple slits enable the practice of the method of the present invention by which the puzzle mod ⁇ ules are interlinked so that, for example, while portions of a first module selectively overlap corresponding portions of a second module and, at the same time, selected portions of the first module are themselves overlapped by corresponding por ⁇ tions of the second module, both of said modules may be fur ⁇ ther overlapped by other modules.
  • an assembled composite of a plurality of such modules may be provided such that selected sections of the modules remain exposed so as to display for example at least one newly-created graphic pattern or at least one predetermined graphic pattern on at least one of the first surface or second surface of the composite as ⁇ sembly.
  • the invention includes a method of combining and displaying selected surfaces bearing predetermined geometric or other graphic figures by displacing non-indicia-bearing surfaces or surfaces bearing undesired indicia with indicia-bearing sur ⁇ faces thereof.
  • the ultimate composite displays a newly created pattern or a predetermined pattern defined by the exposed indicia-bearing surfaces.
  • This method may be practiced in simulations created on a video screen by a com ⁇ puter program or the like without departing from the scope of the invention.
  • each module is a paral ⁇ lelogram substantially square in shape and is provided with four slits one each in each of its perimeter edges.
  • the four slits are inwardly directed substantially perpendicular to the perimeter edge of the module and preferably extend approx ⁇ imately one-half of the distance toward the center of the module from approximately the midpoint along the respective module edges.
  • the modules in •this preferred embodiment are square, in other embodiments the modules may be polygonal or circular as desired.
  • the number of modules to a game or puzzle may vary with the level of complexity and the expertise of the intended puzzle user. It has been found that with as few as four puzzle modules it is possible to form numerous newly created graphic patterns on the first surface of the assembled com ⁇ posite and on the second surface. It has further been found that with as few as six puzzle modules it is possible sequen ⁇ tially to restore two predetermined graphic patterns on the front surface of the assembled composite and two predeter ⁇ mined graphic patterns on the back surface. It has also been found that as few as•forty-two such puzzle modules may be used to enable the sequential restoration of three different com ⁇ plete graphic patterns on the front surface and three dif ⁇ ferent complete graphic patterns on the back surface.
  • any number of puzzle modules greater than three will enable restoration of a pre ⁇ determined graphic pattern on the front surface or on the back surface, as desired. All embodiments with more than three puzzle modules are also capable of being assembled in such a way as simultaneously to restore a first predetermined graphic pattern on the first surface and a second predetermined graphic pattern on the second surface.
  • modular pieces that are flat (planar) or that form a dihedral angle of, for example, 90°, 110" or 135° about a centerline, or that are cylindrically curved or curved in some other manner, or that form a corner where three surfaces intersect.
  • the various three-dimensional shapes employed in accordance with the present invention enable the construction of three-dimensional assemblies resembling houses, etc.
  • the present invention also has utility as a game by which indicia-bearing modules are assembled to form whimsical patterns.
  • the final pattern may be achieved by the interaction of chance and the choices made by one or more players.
  • Ordinary "Domino" markings may be applied to the modules with the rule being such that exposed segments of the module must be matched.
  • Other indicia such as those from the oriental hand game of "scissors, paper, stone,” may be applied to the modules.
  • the presence of the game symbols "scissors, paper and stone” as indicia on the modules would control play of the game in accordance with the rule that when modules are interleaved they cannot violate the basic relationships ascribed to the scissors, the paper and the stone.
  • the modules may be blank and a player draws a picture on the assembled composite.
  • the com ⁇ posite is disassembled and the game challenge is for the next player or players to assemble it and so on.
  • clever puzzle creation and puzzle solving will be rewarded.
  • the time required to solve the puzzles can be the deciding factor in such a game.
  • a game comprising: a plurality of game pieces; at least one display surface formed on predetermined ones of the game pieces; and means for assembling more than two of the game pieces together by interleaving the game pieces so as to cover some of the display surfaces and to dispose selected display surfaces thereby to form a composite of the game pieces whereby all of the selected display sur ⁇ faces are exposed; wherein at least one of the game pieces is non-planar.
  • the game pieces may include one or more that form a dihedral angle, one or more that form a corner defined by the intersection of three planar surfaces, and/or one or more that are cylindrically or otherwise curved.
  • flat pieces as disclosed and claimed in the co- pending application and described herein may be employed.
  • Fig. 1A illustrates a top view of one surface of one embodiment a single puzzle module for use in the present invention
  • Fig. IB is an elevated view of a group of three puzzle modules of the present invention having another geo ⁇ metric configuration
  • Fig. 1C is an elevated view of a group of three puzzle modules of the present invention having still another geometric configuration
  • Fig. ID is an elevated view of another embodiment of a single puzzle module for use in the present invention.
  • Fig. IE is an elevated view of yet another embodi ⁇ ment of a single puzzle module for use in the present inven ⁇ tion;
  • Fig. 2 is a side or edgewise view of the uppermost exterior row of sixteen interleaved puzzle modules of the type shown in Fig. 1 when assembled to display the complete graphic pattern shown in Fig. 4;
  • Fig. 3 is a side or edgewise view of an interior row of a composite assembly of sixteen puzzle modules used to display simultaneously the graphic pattern of Fig. 4 on one side and the graphic pattern shown in Fig. 12 on the other side;
  • Fig. 4 is a plan view of an assembled composite puzzle showing a restored graphic pattern, referred to herein as the Beach Scene, on one surface thereof;
  • Fig. 5 is a schematic view in matrix format showing the rows and columns of the visible quadrants of assembled puzzle modules after the graphic pattern of Fig. 4 is restored on one surface of the composite puzzle;
  • Fig. 6 is a plan view of sixteen indicia-bearing puzzle modules before assembly to restore the predetermined graphic pattern illustrated in Fig. 4;
  • Fig. 7 is a schematic view in a matrix format of sixteen puzzle modules in which those several module quadrants which are to remain exposed to restore the pattern of Fig. 4 are identified;
  • Fig. 8 is a plan view of an assembled composite puzzle showing a restored graphic pattern, referred to herein as the Desert Scene, on one surface thereof;
  • Fig. 9 is a schematic view in matrix format showing the rows and columns of the visible quadrants of assembled puzzle modules after the graphic pattern of Fig. 8 is restored on one surface of the composite puzzle;
  • Fig. 10 is a plan view of sixteen indicia-bearing puzzle modules before assembly to restore the predetermined graphic pattern illustrated in Fig. 8;
  • Fig. 11 is a schematic view in a matrix format of sixteen puzzle modules in which those several module quadrants which are to remain exposed to restore the pattern of Fig. 8 are identified;
  • Fig. 12 is a plan view of an assembled composite puzzle showing a restored graphic pattern, referred to herein as The Scream, on one surface thereof;
  • Fig. 13 is a schematic view in matrix format showing the rows and columns of the visible quadrants of assembled puzzle modules after the graphic pattern of Fig. 12 is res ⁇ tored on one surface of the composite puzzle;
  • Fig. 14 is a plan view of sixteen indicia-bearing puzzle modules before assembly to restore the predetermined graphic pattern illustrated in Fig. 12;
  • Fig. 15 is a schematic view in a matrix format of sixteen puzzle modules in which those several module quadrants which are exposed upon restoration of the pattern of Fig. 12 are identified in relation to other module quadrants;
  • Fig. 16 is a schematic view showing in matrix format of the rows and columns defined by the visible quadrants of a composite puzzle consisting of six modules after restoration of a simplified graphic pattern;
  • Fig. 17 is a schematic view in matrix format of six puzzle modules in which those several module quadrants which are exposed after restoration of the pattern of Fig. 16 are identified in relation to other module quadrants;
  • Fig. 18A is a fragmentary perspective view of a three-dimensional house-like structure constructed in accor ⁇ dance with the invention
  • Fig. 18B is a perspective view of a corner of the house-like structure of Fig. 18A;
  • Fig. 18C is a perspective view of a module forming a dihedral angle of 90° about its centerline;
  • Fig. 18D is a perspective view of a module forming a dihedral angle of 110° about its centerline;
  • Fig. 18E is a perspective view of a module forming a dihedral angle of 125° about its centerline;
  • Fig. 18F is a perspective view of a module forming a corner defined by the intersection of three planes;
  • Fig. 18G is a perspective view of a module that is cylindrically curved
  • Fig. 18H is a plan view of a module that can be used to form any of the modules shown in Fig. 18C, 18D, 18E and 18G and that is similar to the module of Fig. 1 except for the shape of the slits formed therein; and
  • Figs. 181 and 18J are diagrams used to explain the overlapping of certain modules employed in the structure of Fig. 18A.
  • a puzzle or game module 10 employed in the preferred embodiment of the present invention.
  • This module 10 of Fig. 1A is a square configuration preferably having a surface area 11 on each side of the module of approximately four square inches.
  • the surface area 11 of the square embodi- ent is divided into four equal area quadrants A, B, C and D. Each of these quadrants has four one inch long straight sides, two of which are on the outside of the module. Quadrants A-D of surface area 11 are adapted to carry indicia which represent units or segments of a graphic pattern.
  • the pattern may be predetermined, as in a jig-saw type puzzle, or may be created on the module surfaces as part of a game, as desired.
  • a slit 100 extends inwardly from the edge of the module along each common side of adjacent quadrants. In the preferred embodiment these slits intersect the module for ap ⁇ proximately one-quarter of its width.
  • the shape of the slit is exaggerated in Fig. 1 for purpose of illustration. It may comprise the open V-shape as shown, or may simply be an in ⁇ wardly directed cut, as desired.
  • the width of each slit 100 at the perimeter of the module is also exaggerated in Fig. 1, although the slits must be capable of permitting fast inter ⁇ leaved engagement with and/or disengagement from other modules during the playing of the puzzle by which the modules inter ⁇ link and overlap with each other to restore the predetermined graphic pattern.
  • the two sides 200 of the slit 100 of module 10 may be spaced apart by any appropriate amount in order to facilitate such interlinking with or disengagement from ad ⁇ jacent modules.
  • the module 10 is made of a thin, flexible plastic material so that the puzzle will be easy to assemble yet durable.
  • the invention is not to be limited however to the nature, configuration or material of the individual puzzle modules.
  • the modules should be able to withstand countless interleaving procedures, be lightweight and durable, and retain the displayed graphic indicia.
  • module 10 is the module in the extreme upper left hand corner of the puzzle in the complete graphic arrangement, the Beach Scene, shown in Figs. 4 and 5 and in the Beach Scene solution keys of Figs. 6 and 7.
  • Fig. 1C depicts a group of three substantially rectangular modules 12a-12c.
  • the slits in the rectangular modules extend inwardly from about the midpoint of each edge along mutually orthogonal centerlines. It has been found that where a four sided module is used it is preferable that opposite sides of the module be substantially parallel.
  • the con- figuration shown in Fig. IB is also perfectly acceptable for use in the present invention. This configuration has been found to be appropriate irrespective of whether the module is substantially square or rectangular.
  • Figs. 1A-1B at least where the modules are substantially square, give rise to relatively complex puzzles or games because any side of a module can properly intersect any other side of another module.
  • Less complex puzzles or games can be achieved where the sides of the modules are not all about the same length, as for example where the modules are rectangular as shown in Fig. 1C. Under these circumstances, each side of the module has only two intersection possibilities.
  • the module is provided with two slits on the extended sides, as shown in Fig. ID, more complexity can be introduced.
  • Fig. IE even more complexity can be introduced into the puzzle where all sides of the module are provided with more than one slit.
  • a relative "dead space,” i.e. a space that cannot be covered by another similar module, will result at the center of the module. This may be remedied by extending one or more of the slits as shown in order to permit an ad ⁇ joining module to be moved inwardly so as to overlap the center section. Alternatively, such a "dead space” may be incorporated into the predetermined graphic pattern. It has been found that the puzzle of the present invention does not require that every puzzle module have slits. It is evident that a puzzle module without slits can be effectively linked to an adjoining module having slits so that portions or all of the unslitted module may be covered or left exposed as desired. In addition, the invention does not require that all modules have equal surface areas. Modules of equal size, shape and slit configuration are described herein for convenience of illustration and comprehension.
  • Figs. 5, 9 and 13 are schematic representations in matrix format that illustrate the rows and columns of visible or uncovered panels for the composite assemblies formed from sixteen modules and which display the restored graphic pat ⁇ terns illustrated in Figs. 4, 6 and 12 respectively.
  • These matrices are schematic illustrations of the way the inter ⁇ linked puzzles modules will look when the predetermined graphic pattern is fully restored.
  • Figs. 5, 9 and 13 are used in the matrices and solution keys of the graphic patterns illustrated in Figs. 6-7, 10-11, and 14-15.
  • the solution keys of Fig. 7, 11 and 15 schematically show each of the sixteen modules utilized for the graphic patterns of Figs. 5, 9 and 13.
  • Each module of the group shown in Fig. 7 for example is numbered from 1-16 and has four quadrants A-D.
  • Each indicia-bearing quadrant for the predetermined graphic pattern is identified by one of the numerals 11-15, 21-25, 31-35, 41-45 or 51-55.
  • quadrants A, B and C of module "1" in Fig. 7 bear picture segments 11, 12 and 21 respectively.
  • Figs. 16 and 17 illustrate a relatively simple puzzle.
  • the composite assembly is constructed from the six modules 1-6 schematically shown in Fig. 17.
  • each of the modules 1-6 is of the type shown in Fig. 1.
  • Various ones of the quadrants A-D of each module are provided with numerals 11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42 and 43, each such numeral representing a portion of a graphic pattern shown schematically in its entirety in Fig. 16.
  • the modules 1-6 are progressively interleaved along the slits 100 with various quadrants of one module overlapping or being overlapped by corresponding quad ⁇ rants of other modules.
  • the quadrants bearing or represented by the numerals 11-13, 21-23, 31-33 and 41-43 will be visible on the front surface of the completed assembly.
  • FIG. 4 A more complex problem is presented by the graphic representation.
  • the Beach Scene shown in Fig. 4.
  • a total of sixteen puzzle modules is used to complete the scene.
  • These sixteen modules are schematically represented in Fig. 7.
  • the various quadrants are provided with picture segments represented by the numerals 11-15, 21- 25, 31-35, 41-45 and 51-55 and the complete picture is sche ⁇ matically represented in Fig. 5.
  • the various modules are progressively inter ⁇ leaved and various quadrants are exposed or covered so that the final result is as depicted in Figs. 4 and 5.
  • Fig. 6 represents a solution key showing how the actual picture segments may be correlated to the numerals of Fig. 5.
  • Fig. 2 illustrates a side or edgewise view of the uppermost row of module quadrants of a composite assembly restoring the graphic pattern the Beach Scene of Fig. 4.
  • the restored picture would be visible from the module surfaces facing upwardly in Fig. 4.
  • the numbers in parentheses refer to the picture segments identified by those numbers in Figs. 4 and 5.
  • the top row of the composite puzzle consists of quadrants of four modules, Nos. 1-4, which are overlapped, overlapping or standing alone.
  • the slits 100 again are exaggerated for ease of illustration.
  • the interlinked assembly shown in Fig. 2 of the indicia-bearing modules depicted in Fig. 6 is created by taking, for example, module 2 and interlinking module 3 with it via slits 100.
  • the horizontal slit 100 between quadrants B and D of module 2 will engage with the horizontal slit 100 between quadrants A and C of module 3.
  • the orientation of the engaged modules is such that indicia-bearing quadrant A (13) of module 3 overlaps non- indicia-bearing quadrant B of module 2 and indicia-bearing quadrant D (23) of module 2 overlaps non relevant quadrant B of module 3.
  • indicia- bearing quadrant B (12) of module 1 may be engaged so as to overlap non indicia- bearing quadrant A of module 2 and indicia- bearing quadrant B (14) of module 3 may be engaged so as to overlap non indicia- bearing quadrant A of module .
  • Fig. 2 is representative not only of the uppermost row (i.e. Rl of Fig. 5) of interleaved module quadrants (11- 14) for the restored graphic pattern of Fig. 4, but also of each of the remaining outermost columns or rows (Cl, C5 and R5 of Fig. 5) of the assembled composite puzzle.
  • R1C1, R1C5, R5C1 and R5C5 of Fig. 5 of the as ⁇ flectd composite will be only one module deep, for example
  • the interior panels R2C2-R2C4, R3C2-R3C4 and R4C2-R4C4 (Figs. 4 and 5) of the completed com ⁇ posite shown in Fig. 4 are four modules deep while the three middle panels of each exterior row and column are two modules deep. It is clear that to the extent that overlapping of the module quadrants is required as shown in Fig. 3 in order to restore one or more graphic patterns or pictures, the present invention provides significant complexities and challenge to the user.
  • Figs. 12-15 represent a composite puzzle solution for restoring the graphic pattern The Scream.
  • This picture is shown in a puzzle utilizing the sixteen modules of Figs. 14 and 15.
  • the numerals shown in the various quadrants of the modules of Fig. 15 represent those portions of the picture The Scream shown in Figs. 12 and 14.
  • the picture The Scream will appear when the modules of Figs. 14 and 15 are interlinked so as to expose the quadrants carrying picture portions 11-15, 21-25, 31-35, 41- 45 and 51-55 as shown in Fig. 13.
  • Figs. 8-11 represent yet another possible graphic pattern referred to as the Desert Scene.
  • the modules of the assembled composite by which one or more of the pictures illustrated herein are displayed will have the overlapping configurations as depicted by way of example in Figs. 2 and 3.
  • a still more complex puzzle may be obtained when it is required to solve the puzzle by creat ⁇ ing one of the foregoing pictures on the front surface of the composite and simultaneously creating another of the foregoing pictures on the back surface of the composite assembly.
  • each of the quadrants on opposite sides of each module is provided with a portion of a different graphic representation, such as one of the foregoing pictures.
  • the modules are inter ⁇ leaved one at a time until the puzzle is solved and the com ⁇ plete restored pictures are displayed on both sides of the composite assembly.
  • the invention claimed in this application extends the two-dimensional game or puzzle disclosed and claimed in said parent application and described above to a third dimen ⁇ sion.
  • Fig. 18A shows a house-like structure that can be assembled in accordance with the present invention. It is formed with an outside 0 and an inside I that constitute respectively first and second surfaces of the assembly or composite.
  • Fig. 18F shows a corner module C, which appears in the lower-left-front corner of the structure of Fig. 18A and is shown also in Fig. 18B.
  • a similar corner module can of course be employed in order to complete the other three lower corners of the structure of Fig. 18A.
  • the module of Fig. 18G can be employed to form either the peak P or the eves E, and E 2 of the house-like structure of Fig. 18A.
  • the curvature is preferably but not necessarily cylindrical.
  • the invention provides a novel game or puzzle in three dimensions that comprises a plurality of game or puzzle modules adapted to be interlinked via slits in accordance with the method of the present invention to form one or more composite assemblies displaying one or more res ⁇ tored graphic patterns whether predetermined or created as part of a game on one surface or both first and second sur ⁇ faces of the composite.

Abstract

A puzzle method and apparatus consisting of a plurality of modules (10) that have first and second surfaces, that are planar, angled or curved, and that have slits (100) in at least two sides of the perimeters of the modules. Portions of the modules (A-D) constitute display surfaces adapted to carry segments of a pattern. The slits (100) of each module may be interlinked with the slits of adjacent modules to form a composite assembly in two or three dimensions that displays a newly created pattern or a predetermined pattern or succession of predetermined patterns on one or both of the first and second surfaces of the composite assembly.

Description

POZZLE WITH INTERLEAVED PIECES FORMING GRAPHIC DISPLfly
CROSS-REFERENCE TO RELATED APPLICATION
This is a continuation- in-part of application serial No . 07/434 , 877 , filed November 13 , 1989 .
BACKGROUND OF THE INVENTION
Field of the Invention
The present invention relates to puzzles and/or games in general and in particular to games and puzzles of the assembly type in which a plurality of graphic or indicia- bearing puzzle or game pieces are assembled or interconnected so as newly to create or restore a complete graphic pattern such as a predetermined picture or other display. More par¬ ticularly, the present invention relates to an assembly puzzle and a method for creating a graphic display or restoring a predetermined graphic display in which a plurality of indicia- bearing puzzle pieces are separably interleaved together so that sections of the puzzle pieces overlap one another to cover certain non-indicia-bearing surface portions thereof or, at least in some embodiments, to cover indicia-bearing surface portions which are not part of the graphic display being created or restored and to leave selected surface portions exposed. The resulting composite or solved puzzle may thereby display one or more newly created graphic patterns or restored predetermined graphic patterns on either the front or reverse side of the assembled composite (or on the outside or inside if the assembly forms a three-dimensional structure) , or on both sides. Description of the Prior Art
Various assembly puzzles of the general type with which the present invention is concerned are known in the art. Examples of these are shown in U.S. patent No. 3,923,307 dated December 2, 1975 in the name of V.J. Sukys; U.S. patent No. 4,666,163 dated May 19, 1987 in the name of U. Hirschfeld; and U.S. patent No. 4,419,081 dated December 6, 1983 in the name of P.R. Steinmann.
U.S. patent No. 3,923,307 to Sukys is deemed il¬ lustrative of the state of the art in puzzles or games that are assembled to form geometric configurations. However, there is no way to interlink the sections in U.S. patent No. 3,923,307. Sukys neither illustrates nor suggests a puzzle consisting of a plurality of indicia-bearing and separably interleaveable puzzle pieces which, upon assembly of overlapp¬ ing pieces into a composite, may display one or more dif¬ ferent newly created graphic patterns or restored graphic patterns on either a first or second surface (e.g., the front or back surface) or on both such surfaces of the assembled composite. Nor does Sukys disclose or suggest such a puzzle the solution to which consists of creating or restoring one complete graphic pattern on the first surface of the com¬ posite while at the same time creating or restoring a dif¬ ferent graphic pattern on the second surface of the assembled puzzle. U.S. patent No. 4,666,163 to Hirschfeld is deemed illustrative of the state of the art in card games in which each card has one slit that is used to insert the card into the slit of one other card thereby forming a card pair. However, Hirschfeld fails to illustrate or suggest a puzzle or game of the type disclosed herein in which the solution is achieved by the method of interleaving more than two puzzle or game pieces by which they overlap one another in order newly to create or restore one or more different complete graphic patterns on either the first or second (e.g., front or back) surface of the assembled composite. Nor does Hirschfeld disclose or suggest such a puzzle the solution to which con¬ sists of the method of restoring one predetermined graphic pattern on the front surface of the assembled composite while at the same time restoring another predetermined and different graphic pattern on the back surface of the assembled puzzle. Moreover, Hirschfeld fails to disclose or suggest a puzzle in which one or more complete graphic patterns can be divided among an unlimited number of overlapping puzzle pieces. Hirschfeld also does not disclose or suggest a puzzle in which the composite assembled as a result of overlapping the puzzle pieces can be of any shape or size so long as it is a multiple of the puzzle piece. Finally, Hirschfeld fails to disclose or suggest a puzzle of the type disclosed herein in which the method of interleaving puzzle pieces allows the distribution and restoration of three complete and different graphic pat- terns on the front surface of the assembled composite and three more on the back.
U.S. patent No. 4,419,081 to Steinmann is deemed illustrative of the state of the art in mathematical teaching aids that use cards or blocks to illustrate processes for solving algebraic equations by mating each block edge-to-edge via mating edge alignment tabs and notches. The Steinmann blocks however can only be mated in one configuration. Stein¬ mann also fails to disclose or to suggest a puzzle or game of the type disclosed herein in which the solution is achieved by the method of interleaving the puzzle pieces so as newly to create a graphic pattern or restore one or more different predetermined graphic patterns on either the first or second (e.g., front or back) surface of the assembled composite. Nor does Steinmann disclose or suggest such a puzzle the solution to which is represented by an interleaved composite displaying one restored graphic pattern on the front surface while at the same time a restored but different graphic pattern is dis¬ played on the back surface of the assembled puzzle.
Nor do the aforementioned patents disclose the extension of the invention disclosed and claimed in applica¬ tion serial No. 07/434,877 (hereinafter sometimes called the "co-pending application") to the third dimension. OBJECTS AND SUMMARY OF THE INVENTION
An object of the invention is to remedy the problems of the prior art noted above. In particular, an object of the invention is to provide a game comprising a plurality of game pieces that can be assembled to form a shape in three dimen¬ sions.
The present invention builds upon and extends the invention disclosed in the co-pending application referred to above. That invention provides a method and apparatus by which one's ingenuity or creativity may be displayed. More particularly, that invention comprises a plurality of modular pieces, each such piece having first and second surfaces and consisting of a module that is planar and has inwardly dir¬ ected slits in at least two sides of the perimeter of the module. The first and second surfaces can be, for example, front and back surfaces if the modules are assembled to form a flat structure or, in accordance with the present invention as more fully described below, inside and outside surfaces if the modules are assembled to form a three-dimensional structure such as a house. The multiple slits enable the practice of the method of the present invention by which the puzzle mod¬ ules are interlinked so that, for example, while portions of a first module selectively overlap corresponding portions of a second module and, at the same time, selected portions of the first module are themselves overlapped by corresponding por¬ tions of the second module, both of said modules may be fur¬ ther overlapped by other modules. In this way, an assembled composite of a plurality of such modules may be provided such that selected sections of the modules remain exposed so as to display for example at least one newly-created graphic pattern or at least one predetermined graphic pattern on at least one of the first surface or second surface of the composite as¬ sembly.
Several embodiments of the invention claimed in the co-pending application are described below by way of example and are not intended to limit the scope of that or the present invention. For example, while the preferred embodiment is described in the context of a physical assembly type puzzle, the invention includes a method of combining and displaying selected surfaces bearing predetermined geometric or other graphic figures by displacing non-indicia-bearing surfaces or surfaces bearing undesired indicia with indicia-bearing sur¬ faces thereof. In this way the ultimate composite displays a newly created pattern or a predetermined pattern defined by the exposed indicia-bearing surfaces. This method may be practiced in simulations created on a video screen by a com¬ puter program or the like without departing from the scope of the invention.
In a preferred embodiment each module is a paral¬ lelogram substantially square in shape and is provided with four slits one each in each of its perimeter edges. The four slits are inwardly directed substantially perpendicular to the perimeter edge of the module and preferably extend approx¬ imately one-half of the distance toward the center of the module from approximately the midpoint along the respective module edges. In other embodiments there may be two, three, four or more slits in the modules depending upon the desired level of complexity in the puzzle. Although the modules in •this preferred embodiment are square, in other embodiments the modules may be polygonal or circular as desired.
The number of modules to a game or puzzle may vary with the level of complexity and the expertise of the intended puzzle user. It has been found that with as few as four puzzle modules it is possible to form numerous newly created graphic patterns on the first surface of the assembled com¬ posite and on the second surface. It has further been found that with as few as six puzzle modules it is possible sequen¬ tially to restore two predetermined graphic patterns on the front surface of the assembled composite and two predeter¬ mined graphic patterns on the back surface. It has also been found that as few as•forty-two such puzzle modules may be used to enable the sequential restoration of three different com¬ plete graphic patterns on the front surface and three dif¬ ferent complete graphic patterns on the back surface. In other embodiments it has been found that any number of puzzle modules greater than three will enable restoration of a pre¬ determined graphic pattern on the front surface or on the back surface, as desired. All embodiments with more than three puzzle modules are also capable of being assembled in such a way as simultaneously to restore a first predetermined graphic pattern on the first surface and a second predetermined graphic pattern on the second surface.
It is within the scope of the present invention to employ modular pieces that are flat (planar) or that form a dihedral angle of, for example, 90°, 110" or 135° about a centerline, or that are cylindrically curved or curved in some other manner, or that form a corner where three surfaces intersect. The various three-dimensional shapes employed in accordance with the present invention enable the construction of three-dimensional assemblies resembling houses, etc.
The present invention also has utility as a game by which indicia-bearing modules are assembled to form whimsical patterns. For example, the final pattern may be achieved by the interaction of chance and the choices made by one or more players. Ordinary "Domino" markings may be applied to the modules with the rule being such that exposed segments of the module must be matched. Other indicia, such as those from the oriental hand game of "scissors, paper, stone," may be applied to the modules. By way of example, the presence of the game symbols "scissors, paper and stone" as indicia on the modules would control play of the game in accordance with the rule that when modules are interleaved they cannot violate the basic relationships ascribed to the scissors, the paper and the stone. In another game the modules may be blank and a player draws a picture on the assembled composite. The com¬ posite is disassembled and the game challenge is for the next player or players to assemble it and so on. In this way clever puzzle creation and puzzle solving will be rewarded. The time required to solve the puzzles can be the deciding factor in such a game.
As indicated above, the present invention builds upon and extends the invention disclosed in the co-pending application referred to above. In accordance with the present invention, a game is provided comprising: a plurality of game pieces; at least one display surface formed on predetermined ones of the game pieces; and means for assembling more than two of the game pieces together by interleaving the game pieces so as to cover some of the display surfaces and to dispose selected display surfaces thereby to form a composite of the game pieces whereby all of the selected display sur¬ faces are exposed; wherein at least one of the game pieces is non-planar.
For example, the game pieces may include one or more that form a dihedral angle, one or more that form a corner defined by the intersection of three planar surfaces, and/or one or more that are cylindrically or otherwise curved. In addition, flat pieces as disclosed and claimed in the co- pending application and described herein may be employed.
BRIEF DESCRIPTION OF THE DRAWINGS
The invention is herein described by way of example only with reference to the accompanying drawings, wherein: Fig. 1A illustrates a top view of one surface of one embodiment a single puzzle module for use in the present invention;
Fig. IB is an elevated view of a group of three puzzle modules of the present invention having another geo¬ metric configuration;
Fig. 1C is an elevated view of a group of three puzzle modules of the present invention having still another geometric configuration;
Fig. ID is an elevated view of another embodiment of a single puzzle module for use in the present invention;
Fig. IE is an elevated view of yet another embodi¬ ment of a single puzzle module for use in the present inven¬ tion;
Fig. 2 is a side or edgewise view of the uppermost exterior row of sixteen interleaved puzzle modules of the type shown in Fig. 1 when assembled to display the complete graphic pattern shown in Fig. 4;
Fig. 3 is a side or edgewise view of an interior row of a composite assembly of sixteen puzzle modules used to display simultaneously the graphic pattern of Fig. 4 on one side and the graphic pattern shown in Fig. 12 on the other side;
Fig. 4 is a plan view of an assembled composite puzzle showing a restored graphic pattern, referred to herein as the Beach Scene, on one surface thereof; Fig. 5 is a schematic view in matrix format showing the rows and columns of the visible quadrants of assembled puzzle modules after the graphic pattern of Fig. 4 is restored on one surface of the composite puzzle;
Fig. 6 is a plan view of sixteen indicia-bearing puzzle modules before assembly to restore the predetermined graphic pattern illustrated in Fig. 4;
Fig. 7 is a schematic view in a matrix format of sixteen puzzle modules in which those several module quadrants which are to remain exposed to restore the pattern of Fig. 4 are identified;
Fig. 8 is a plan view of an assembled composite puzzle showing a restored graphic pattern, referred to herein as the Desert Scene, on one surface thereof;
Fig. 9 is a schematic view in matrix format showing the rows and columns of the visible quadrants of assembled puzzle modules after the graphic pattern of Fig. 8 is restored on one surface of the composite puzzle;
Fig. 10 is a plan view of sixteen indicia-bearing puzzle modules before assembly to restore the predetermined graphic pattern illustrated in Fig. 8;
Fig. 11 is a schematic view in a matrix format of sixteen puzzle modules in which those several module quadrants which are to remain exposed to restore the pattern of Fig. 8 are identified; Fig. 12 is a plan view of an assembled composite puzzle showing a restored graphic pattern, referred to herein as The Scream, on one surface thereof;
Fig. 13 is a schematic view in matrix format showing the rows and columns of the visible quadrants of assembled puzzle modules after the graphic pattern of Fig. 12 is res¬ tored on one surface of the composite puzzle;
Fig. 14 is a plan view of sixteen indicia-bearing puzzle modules before assembly to restore the predetermined graphic pattern illustrated in Fig. 12;
Fig. 15 is a schematic view in a matrix format of sixteen puzzle modules in which those several module quadrants which are exposed upon restoration of the pattern of Fig. 12 are identified in relation to other module quadrants;
Fig. 16 is a schematic view showing in matrix format of the rows and columns defined by the visible quadrants of a composite puzzle consisting of six modules after restoration of a simplified graphic pattern; and
Fig. 17 is a schematic view in matrix format of six puzzle modules in which those several module quadrants which are exposed after restoration of the pattern of Fig. 16 are identified in relation to other module quadrants;
Fig. 18A is a fragmentary perspective view of a three-dimensional house-like structure constructed in accor¬ dance with the invention; Fig. 18B is a perspective view of a corner of the house-like structure of Fig. 18A;
Fig. 18C is a perspective view of a module forming a dihedral angle of 90° about its centerline;
Fig. 18D is a perspective view of a module forming a dihedral angle of 110° about its centerline;
Fig. 18E is a perspective view of a module forming a dihedral angle of 125° about its centerline;
Fig. 18F is a perspective view of a module forming a corner defined by the intersection of three planes;
Fig. 18G is a perspective view of a module that is cylindrically curved;
Fig. 18H is a plan view of a module that can be used to form any of the modules shown in Fig. 18C, 18D, 18E and 18G and that is similar to the module of Fig. 1 except for the shape of the slits formed therein; and
Figs. 181 and 18J are diagrams used to explain the overlapping of certain modules employed in the structure of Fig. 18A.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
With reference first to Fig. 1A, there is shown a puzzle or game module 10 employed in the preferred embodiment of the present invention. This module 10 of Fig. 1A is a square configuration preferably having a surface area 11 on each side of the module of approximately four square inches. As described below, the surface area 11 of the square embodi- ent is divided into four equal area quadrants A, B, C and D. Each of these quadrants has four one inch long straight sides, two of which are on the outside of the module. Quadrants A-D of surface area 11 are adapted to carry indicia which represent units or segments of a graphic pattern. Typically, there are as many indicia-bearing quadrants as there are segments of the complete pattern and not all quadrants need be indicia-bearing. Indeed, as indicated below, not all modules need be indicia-bearing. The pattern may be predetermined, as in a jig-saw type puzzle, or may be created on the module surfaces as part of a game, as desired.
A slit 100 extends inwardly from the edge of the module along each common side of adjacent quadrants. In the preferred embodiment these slits intersect the module for ap¬ proximately one-quarter of its width. The shape of the slit is exaggerated in Fig. 1 for purpose of illustration. It may comprise the open V-shape as shown, or may simply be an in¬ wardly directed cut, as desired. The width of each slit 100 at the perimeter of the module is also exaggerated in Fig. 1, although the slits must be capable of permitting fast inter¬ leaved engagement with and/or disengagement from other modules during the playing of the puzzle by which the modules inter¬ link and overlap with each other to restore the predetermined graphic pattern. The two sides 200 of the slit 100 of module 10 may be spaced apart by any appropriate amount in order to facilitate such interlinking with or disengagement from ad¬ jacent modules.
In the preferred embodiment the module 10 is made of a thin, flexible plastic material so that the puzzle will be easy to assemble yet durable. The invention is not to be limited however to the nature, configuration or material of the individual puzzle modules. The modules should be able to withstand countless interleaving procedures, be lightweight and durable, and retain the displayed graphic indicia.
For ease of illustration only, all of the puzzle modules illustrated individually in Figs. 6, 7, 10, 11, 14 and 15 in the preferred embodiment are identical to the module 10 depicted in Fig. 1A. This particular module is the module designated module 1 in Figs. 6, 7, 10, 11, 14 and 15. In addition, module 10 is the module in the extreme upper left hand corner of the puzzle in the complete graphic arrangement, the Beach Scene, shown in Figs. 4 and 5 and in the Beach Scene solution keys of Figs. 6 and 7.
The puzzle or game modules, however, may take other geometric configurations. Fig. 1C depicts a group of three substantially rectangular modules 12a-12c. As with the square version of the module, the slits in the rectangular modules extend inwardly from about the midpoint of each edge along mutually orthogonal centerlines. It has been found that where a four sided module is used it is preferable that opposite sides of the module be substantially parallel. Thus, the con- figuration shown in Fig. IB is also perfectly acceptable for use in the present invention. This configuration has been found to be appropriate irrespective of whether the module is substantially square or rectangular.
The geometric configurations of Figs. 1A-1B, at least where the modules are substantially square, give rise to relatively complex puzzles or games because any side of a module can properly intersect any other side of another module. Less complex puzzles or games can be achieved where the sides of the modules are not all about the same length, as for example where the modules are rectangular as shown in Fig. 1C. Under these circumstances, each side of the module has only two intersection possibilities. However, where the module is provided with two slits on the extended sides, as shown in Fig. ID, more complexity can be introduced. As shown in Fig. IE, even more complexity can be introduced into the puzzle where all sides of the module are provided with more than one slit. It should also be noted that in the configura¬ tion of Fig. IE a relative "dead space," i.e. a space that cannot be covered by another similar module, will result at the center of the module. This may be remedied by extending one or more of the slits as shown in order to permit an ad¬ joining module to be moved inwardly so as to overlap the center section. Alternatively, such a "dead space" may be incorporated into the predetermined graphic pattern. It has been found that the puzzle of the present invention does not require that every puzzle module have slits. It is evident that a puzzle module without slits can be effectively linked to an adjoining module having slits so that portions or all of the unslitted module may be covered or left exposed as desired. In addition, the invention does not require that all modules have equal surface areas. Modules of equal size, shape and slit configuration are described herein for convenience of illustration and comprehension.
Figs. 5, 9 and 13 are schematic representations in matrix format that illustrate the rows and columns of visible or uncovered panels for the composite assemblies formed from sixteen modules and which display the restored graphic pat¬ terns illustrated in Figs. 4, 6 and 12 respectively. The numerals 11-15, 21-25, 31-35, 41-45 and 51-55 of Fig. 5, for example, represent uncovered module quadrants bearing segments of the predetermined graphic pattern referred to as the Beach Scene (Fig. 4). When these segments are combined upon assemb¬ ly of the composite the Beach Scene is restored. These matrices are schematic illustrations of the way the inter¬ linked puzzles modules will look when the predetermined graphic pattern is fully restored.
The same numbers that designate rows and columns in Figs. 5, 9 and 13 are used in the matrices and solution keys of the graphic patterns illustrated in Figs. 6-7, 10-11, and 14-15. In particular, the solution keys of Fig. 7, 11 and 15 schematically show each of the sixteen modules utilized for the graphic patterns of Figs. 5, 9 and 13. Each module of the group shown in Fig. 7 for example is numbered from 1-16 and has four quadrants A-D. Each indicia-bearing quadrant for the predetermined graphic pattern is identified by one of the numerals 11-15, 21-25, 31-35, 41-45 or 51-55. For example, quadrants A, B and C of module "1" in Fig. 7 bear picture segments 11, 12 and 21 respectively. In contrast, only quad¬ rant D of module "2" is provided with a segment 23 of the graphic pattern, while module "6" does not bear any indicia at all. As set forth above, the idea of the game or puzzle is to restore the complete picture, The Beach Scene for example, by interlocking the modules via the slits 100 so as to align and expose those quadrants displaying the picture segments cor¬ responding to the numbers 11-15 and so on. The actual picture segments of The Beach Scene represented by the various numbers are illustrated on puzzle modules in disassembled form in Fig. 6.
Figs. 16 and 17 illustrate a relatively simple puzzle. There the composite assembly is constructed from the six modules 1-6 schematically shown in Fig. 17. In this instance each of the modules 1-6 is of the type shown in Fig. 1. Various ones of the quadrants A-D of each module are provided with numerals 11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42 and 43, each such numeral representing a portion of a graphic pattern shown schematically in its entirety in Fig. 16. To complete the puzzle, the modules 1-6 are progressively interleaved along the slits 100 with various quadrants of one module overlapping or being overlapped by corresponding quad¬ rants of other modules. When the solution to the puzzle is achieved, only the quadrants bearing or represented by the numerals 11-13, 21-23, 31-33 and 41-43 will be visible on the front surface of the completed assembly.
A more complex problem is presented by the graphic representation. The Beach Scene, shown in Fig. 4. Here, a total of sixteen puzzle modules is used to complete the scene. These sixteen modules are schematically represented in Fig. 7. There, as indicated above, the various quadrants are provided with picture segments represented by the numerals 11-15, 21- 25, 31-35, 41-45 and 51-55 and the complete picture is sche¬ matically represented in Fig. 5. Just as in the embodiment of Figs. 16 and 17, the various modules are progressively inter¬ leaved and various quadrants are exposed or covered so that the final result is as depicted in Figs. 4 and 5. Fig. 6 represents a solution key showing how the actual picture segments may be correlated to the numerals of Fig. 5.
Fig. 2 illustrates a side or edgewise view of the uppermost row of module quadrants of a composite assembly restoring the graphic pattern the Beach Scene of Fig. 4. The restored picture would be visible from the module surfaces facing upwardly in Fig. 4. The numbers in parentheses refer to the picture segments identified by those numbers in Figs. 4 and 5. It will be seen that the top row of the composite puzzle consists of quadrants of four modules, Nos. 1-4, which are overlapped, overlapping or standing alone. The slits 100 again are exaggerated for ease of illustration.
The interlinked assembly shown in Fig. 2 of the indicia-bearing modules depicted in Fig. 6 is created by taking, for example, module 2 and interlinking module 3 with it via slits 100. With reference to Fig. 6, the horizontal slit 100 between quadrants B and D of module 2 will engage with the horizontal slit 100 between quadrants A and C of module 3. The orientation of the engaged modules is such that indicia-bearing quadrant A (13) of module 3 overlaps non- indicia-bearing quadrant B of module 2 and indicia-bearing quadrant D (23) of module 2 overlaps non relevant quadrant B of module 3. In the same way, indicia- bearing quadrant B (12) of module 1 may be engaged so as to overlap non indicia- bearing quadrant A of module 2 and indicia- bearing quadrant B (14) of module 3 may be engaged so as to overlap non indicia- bearing quadrant A of module .
Fig. 2 is representative not only of the uppermost row (i.e. Rl of Fig. 5) of interleaved module quadrants (11- 14) for the restored graphic pattern of Fig. 4, but also of each of the remaining outermost columns or rows (Cl, C5 and R5 of Fig. 5) of the assembled composite puzzle. Thus while the four corners R1C1, R1C5, R5C1 and R5C5 of Fig. 5 of the as¬ sembled composite will be only one module deep, for example
NOT AVAILftBLE AT TIME OF FILING
In this embodiment, the interior panels R2C2-R2C4, R3C2-R3C4 and R4C2-R4C4 (Figs. 4 and 5) of the completed com¬ posite shown in Fig. 4 are four modules deep while the three middle panels of each exterior row and column are two modules deep. It is clear that to the extent that overlapping of the module quadrants is required as shown in Fig. 3 in order to restore one or more graphic patterns or pictures, the present invention provides significant complexities and challenge to the user.
Figs. 12-15 represent a composite puzzle solution for restoring the graphic pattern The Scream. This picture is shown in a puzzle utilizing the sixteen modules of Figs. 14 and 15. As in Figs. 5-7, the numerals shown in the various quadrants of the modules of Fig. 15 represent those portions of the picture The Scream shown in Figs. 12 and 14. As de¬ scribed above, the picture The Scream will appear when the modules of Figs. 14 and 15 are interlinked so as to expose the quadrants carrying picture portions 11-15, 21-25, 31-35, 41- 45 and 51-55 as shown in Fig. 13. Exactly the same analysis applies to Figs. 8-11, which represent yet another possible graphic pattern referred to as the Desert Scene. In each case the modules of the assembled composite by which one or more of the pictures illustrated herein are displayed will have the overlapping configurations as depicted by way of example in Figs. 2 and 3. As indicated above, a still more complex puzzle may be obtained when it is required to solve the puzzle by creat¬ ing one of the foregoing pictures on the front surface of the composite and simultaneously creating another of the foregoing pictures on the back surface of the composite assembly. Thus each of the quadrants on opposite sides of each module is provided with a portion of a different graphic representation, such as one of the foregoing pictures. The modules are inter¬ leaved one at a time until the puzzle is solved and the com¬ plete restored pictures are displayed on both sides of the composite assembly.
The invention claimed in this application extends the two-dimensional game or puzzle disclosed and claimed in said parent application and described above to a third dimen¬ sion.
Fig. 18A shows a house-like structure that can be assembled in accordance with the present invention. It is formed with an outside 0 and an inside I that constitute respectively first and second surfaces of the assembly or composite.
Fig. 18F shows a corner module C, which appears in the lower-left-front corner of the structure of Fig. 18A and is shown also in Fig. 18B. A similar corner module can of course be employed in order to complete the other three lower corners of the structure of Fig. 18A.
NOT AVAILABLE AT TIME OF FILING
NOT AVAILABLE AT TIME OF FILING
NOT AVAILABLE AT TIME OF FILING
can be left in the house-like structure of Fig. 18A to give a more realistic effect.
Depending on its degree of curvature (or arc) , the module of Fig. 18G can be employed to form either the peak P or the eves E, and E2 of the house-like structure of Fig. 18A. The curvature is preferably but not necessarily cylindrical.
From the illustrations and foregoing description it will be seen that the invention provides a novel game or puzzle in three dimensions that comprises a plurality of game or puzzle modules adapted to be interlinked via slits in accordance with the method of the present invention to form one or more composite assemblies displaying one or more res¬ tored graphic patterns whether predetermined or created as part of a game on one surface or both first and second sur¬ faces of the composite.
The terms and expressions which have been used are used as terms of description and not of limitation; there is no intention in the use of such words and expressions of excluding any equivalents of the features shown or described, or portions thereof, and it is recognized that various modif¬ ications are possible within the scope of the invention claimed. Moreover, the invention has been described in the context of several embodiments which are not to be considered as limiting. Other embodiments whether as a game or a puzzle utilizing the present invention may be perceived by those of ordinary skill in the relevant art without departing from the scope of the invention which is to be measured solely by the following claims.

Claims

CLAIMS :
1. A puzzle comprising: a plurality of puzzle pieces; at least one indicia-bearing surface formed on predetermined ones of said puzzle pieces where¬ by said indicia-bearing surfaces when combined in a pre¬ determined manner display a pattern; and means for assembling more than two of said puzzle pieces together by directly interleaving indicia- bearing and non-indicia-bearing surfaces thereof in such a manner that non-indicia-bearing surfaces thereof are covered by portions of adjoining puzzle pieces and said indicia-bearing surfaces are exposed and combined to display said pattern, wherein said assembly means comprises a plurality of spaced apart inwardly extending slits formed in the peripheral edge of at least selected ones of said puzzle pieces, and wherein the slits are perpendicular to the peripheral edge of a puzzle piece. 2. The puzzle of claim 1 in which said slits extend inwardly in substantially mutually orthogonal directions.
3. The puzzle of claim 1 in which said puzzle pieces are substantially square in shape.
4. The puzzle of claim 3 in which each of said selected ones of said puzzle pieces is provided with four of said slits, one of said slits in each peripheral edge thereof.
5. The puzzle of claim 4 in which each of said selected ones of said puzzle pieces has two ortho¬ gonal mid-lines and each of said slits extends substan¬ tially along one of said two orthogonal mid-lines.
6. The puzzle of claim 1 in which a puzzle piece has an edge and another edge opposite thereto and separated therefrom by a given width and each of said slits intersects a puzzle piece for approximately one- quarter of said width.
7. The puzzle of claim 1 in which at least one of said slits intersects a puzzle piece for a dis¬ tance longer than the others of said slits.
8. The puzzle of claim 1 in which sad puzzle pieces are polygonal and opposite side edges are paral¬ lel.
9. The puzzle of claim 1 comprising at least six of said puzzle pieces.
10. The puzzle of claim 1 comprising at least forty-two of said puzzle pieces. -Si¬
ll. The puzzle of claim 1 wherein the shape of each of said puzzle pieces is circular.
12. The puzzle of claim 1 wherein the prede¬ termined pattern is a picture.
13. The puzzle of claim 1 wherein the prede¬ termined pattern is one solid color.
14. The puzzle of claim 1 wherein each of said puzzle pieces is a parallelogram.
15. The puzzle of claim 11 wherein each of said puzzle pieces has slits in three sides of its perim¬ eter.
16. The puzzle of claim 12 in which the areas defined between adjacent slits are substantially equal.
17. A puzzle comprising: a plurality of puzzle pieces; a first information-bearing surface formed on predetermined ones of said puzzle pieces whereby said first information-bearing surfaces when combined display a first predetermined pattern; a second information-bearing surface formed on predetermined ones of said puzzle pieces where¬ by said second information-bearing surfaces when combined display a second predetermined pattern; and means for assembling more than two of said puzzle pieces together in such a manner that non-informa¬ tion-bearing surfaces thereof are covered and said first and second information-bearing surfaces are exposed to display said first and second predetermined patterns, wherein said assembly means comprises a plurality of spaced apart inwardly extending slits formed in the peripheral edge of at least selected ones of said puzzle pieces, and wherein the slits are perpendicular to the peripheral edge of a puzzle piece.
18. The puzzle of claim 17 comprising a third information-bearing surface formed on predetermined ones of said puzzle pieces whereby said third information- bearing surfaces when combined display a third predeter¬ mined pattern and said puzzle pieces when assembled ex¬ pose said third information-bearing surfaces to display said third predetermined pattern simultaneously with said first and second predetermined patterns.
19. The puzzle of claim 18 in which each of at least forty-two of said puzzle pieces has said first information-bearing surface on one side, said second information-bearing surface on the same side and said third information-bearing surface on the same side.
20. The puzzle of claim 19 in which said as¬ sembly means comprises means interlinking said at least forty-two puzzle pieces to form a composite unit so that said first, second and third predetermined patterns are sequentially displayed on one surface thereof.
21. A game comprising: a plurality of game pieces; at least one display surface formed on predetermined ones of said game pieces; means for assembling more than two of said game pieces together by directly interleaving said dis¬ play surfaces so as to cover some of said display surfac¬ es and to expose selected display surfaces thereby to form a composite of said game pieces whereby all of said selected display surfaces are exposed, wherein said assembly means comprises a plurality of spaced apart inwardly extending slits formed in the peripheral edge of at least selected ones of said game pieces, and wherein the slits are perpendicular to the peripheral edge of a game piece.
22. The game of claim 21 in which at least said selected display surfaces are provided with indicia.
23. The game of claim 22 in which said select¬ ed display surfaces are combined to form a complementary sequence of said indicia.
24. A game comprising: a plurality of game pieces; at least one indicia-bearing display sur¬ face formed on predetermined ones of said game pieces whereby said indicia-bearing surfaces when combined in a predetermined manner display a predetermined pattern; and means for assembling more than two of said game pieces together by directly interleaving said game pieces so as to cover some of said display surfaces thereby to form a composite of said game pieces whereby all of said selected display surfaces are exposed; wherein at least one of said game pieces is non-planar.
25. A game according to claim 24 wherein at least one of said game pieces forms a dihedral angle.
26. A game according to claim 25 wherein said dihedral angle has a vertex that bisects said at least one of said game pieces.
27. A game according to claim 24 wherein at least one of said game pieces forms a corner defined by the intersection of three planar surfaces.
28. A game according to claim 24 wherein at least one of said game pieces is curved.
29. A game according to claim 24 wherein at least one of said game pieces is cylindrically curved.
30. A game according to claim 24 wherein a first pattern appears on a first side and a second pat¬ tern on a second side of said composite.
31. A game according to claim 30 wherein said composite has an outside and an inside and said first side is the outside and said second side is the inside of said composite.
32. A method of restoring a predetermined pat¬ tern from a plurality of puzzle pieces, predetermined ones of which have at least one indicia-bearing surface portion defining a segment of the predetermined pattern, comprising the steps of: interconnecting one of the puzzle pieces with another so that non-indicia-bearing surfaces of each are covered by overlapping portions of the other and said indicia-bearing surfaces are uncovered; combining said uncovered indicia-bearing surfaces to form adjoining segments of the predetermined pattern; and repeating the steps set out above until the predetermined pattern is restored.
33. The method of claim 32 comprising inter¬ linking said puzzle pieces to assemble a composite unit so as to display the predetermined pattern on one surface thereof.
34. The method of claim 32 in which each of said puzzle pieces has an indicia-bearing surface on opposite sides thereof, the indicia-bearing surface on one side comprising a portion of said predetermined pat¬ tern and the indicia-bearing surface on the other side comprising a portion of a second predetermined pattern.
35. The method of claim 34 comprising inter¬ linking said puzzle pieces to assemble said composite unit so as to display the predetermined pattern on one surface thereof and simultaneously to display the second predetermined pattern on the opposite surface thereof.
36. The method of claim 32 in which said pre¬ determined pattern comprises at least two different graphic representations.
37. The method of claim 32 in which said puz¬ zle pieces are parallelograms and contain from one to four of said indicia-bearing surfaces. 38. The method of claim 33 comprising inter¬ linking at least six of said puzzle pieces to assemble said composite unit so as to display the predetermined pattern on one surface thereof.
39. The method of claim 33 comprising inter¬ locking at least forty-two puzzle pieces to assemble said composite unit so as to display the predetermined pattern on one surface thereof.
40. The method of claim 33 comprising inter¬ locking at least sixteen puzzle pieces to assemble said composite unit so as to display the predetermined pattern on one surface thereof.
41. A method of reproducing a graphic pattern comprising the steps of: dividing the graphic pattern into a plu¬ rality of units; assigning a predetermined surface area of each of a plurality of puzzle pieces to each different one of said units; displacing the unassigned surface area of each of said puzzle pieces with corresponding portions of others of said puzzle pieces so that only said assigned predetermined surface areas are exposed; and combining said assigned surface areas to recreate said graphic pattern.
42. The method of claim 41 in which said dis¬ placing step comprises covering an unassigned surface of each of said puzzle pieces with a corresponding portion of one or more of the others of said puzzle pieces. 43. The method of claim 41, in which said dis¬ placing step comprises interlinking more than two of said puzzle pieces to form an assembled composite of intercon¬ nected puzzle pieces which displays said graphic pattern on one side surface thereof.
44. A method of creating a display formed from a plurality of pieces predetermined ones of which are provided with display surfaces, comprising the steps of: interconnecting one of the pieces with another of the pieces so that certain ones of said dis¬ play surfaces of said one piece are covered by overlap¬ ping portions of the other of said pieces and selected display surfaces on each of said pieces are uncovered; combining said uncovered display surfaces to form a complementary sequence thereof; and repeating the steps set out above until a composite of each of said selected display surfaces is displayed.
45. The method of claim 44 comprising the step of placing indicia on said selected display surfaces.
46. The method of claim 45 comprising the steps of disassembling said composite and reassembling said composite so as to display all of said indicia.
EP91901929A 1989-11-13 1990-11-13 Puzzle with interleaved pieces forming graphic display Expired - Lifetime EP0500808B1 (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US43487789A 1989-11-13 1989-11-13
US434877 1989-11-13
US45522689A 1989-12-22 1989-12-22
US455226 1989-12-22
PCT/US1990/006604 WO1991007216A1 (en) 1989-11-13 1990-11-13 Puzzle with interleaved pieces forming graphic display

Publications (3)

Publication Number Publication Date
EP0500808A1 EP0500808A1 (en) 1992-09-02
EP0500808A4 true EP0500808A4 (en) 1992-11-19
EP0500808B1 EP0500808B1 (en) 1997-05-21

Family

ID=27030340

Family Applications (1)

Application Number Title Priority Date Filing Date
EP91901929A Expired - Lifetime EP0500808B1 (en) 1989-11-13 1990-11-13 Puzzle with interleaved pieces forming graphic display

Country Status (8)

Country Link
EP (1) EP0500808B1 (en)
JP (1) JPH05504277A (en)
AT (1) ATE153252T1 (en)
AU (1) AU7049891A (en)
CA (1) CA2068428A1 (en)
DE (1) DE69030769T2 (en)
ES (1) ES2100942T3 (en)
WO (1) WO1991007216A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB9707808D0 (en) * 1997-04-17 1997-06-04 Malley Paul O Puzzle apparatus
BE1011509A5 (en) * 1997-10-22 1999-10-05 Vanhee Chris Puzzle.
GB2356352B (en) * 1999-10-19 2004-04-21 Norman Fraser Mackenzie Game cards

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US121402A (en) * 1871-11-28 Improvement in apparatus for the manufacture of ice
CA637544A (en) * 1962-03-06 Campeau Lionel Game
US1569427A (en) * 1924-09-02 1926-01-12 Raymond L Kurtz Device for sectional construction
US2099075A (en) * 1936-05-13 1937-11-16 Halsam Products Company Toy building construction
US3564758A (en) * 1968-09-04 1971-02-23 Arthur N Willis Polygonal building elements with connectors therefor for assembling toy structures
US3923307A (en) * 1974-05-20 1975-12-02 C M S Marketing Corp Puzzle
GB2054393A (en) * 1979-07-14 1981-02-18 Harding E A Model building tiles
US4419081A (en) * 1982-08-23 1983-12-06 Steinmann Phyllis R Mathematical teaching/learning aid and method of use
IL74845A (en) * 1985-04-09 1987-10-30 Orda Ind Card game

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
No further relevant documents have been disclosed. *

Also Published As

Publication number Publication date
ATE153252T1 (en) 1997-06-15
DE69030769T2 (en) 1997-09-18
ES2100942T3 (en) 1997-07-01
CA2068428A1 (en) 1991-05-14
JPH05504277A (en) 1993-07-08
DE69030769D1 (en) 1997-06-26
WO1991007216A1 (en) 1991-05-30
EP0500808B1 (en) 1997-05-21
EP0500808A1 (en) 1992-09-02
AU7049891A (en) 1991-06-13

Similar Documents

Publication Publication Date Title
US5407201A (en) Educational puzzle and method of construction
US20080160875A1 (en) Interconnectible Building Elements For Intellectual Challenge Games
US5452895A (en) Three dimensional rotating puzzle that opens
US7547019B2 (en) Three-dimensional DIY assembly intelligence structure
JPH0675579U (en) Playground equipment
US4561097A (en) Puzzle formed of geometric pieces having an even number of equilateral sides
CN110997092A (en) Block type component block system
US5209480A (en) Puzzle with planer overlapping slotted pieces
US3712622A (en) Game with polyhedral playing pieces
US4511144A (en) Multi-cube puzzle
CN1419464A (en) Activity-directed stacking piece game
US4357018A (en) Pentagonal game equipment
JPH037395B2 (en)
US20050110212A1 (en) Cubic puzzle
EP0500808A4 (en) Puzzle with interleaved pieces forming graphic display
RU2699846C1 (en) Puzzle is a magnetic constructor
US4597579A (en) Three-dimensional assembly puzzle with asymmetrical pieces that interlock interchangeably
US20190275417A1 (en) Multifaced 3-D Puzzle Building Blocks
CN110662586B (en) Polyhedral toy
US4548411A (en) Puzzle toy
RU141779U1 (en) PUZZLE AND GAME-3D Puzzles (OPTIONS)
WO2004110575A1 (en) A three dimensional puzzle
US20040119235A1 (en) Children's game
GB2127305A (en) Block puzzle
US20080203660A1 (en) Three dimensional puzzle

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

17P Request for examination filed

Effective date: 19920512

AK Designated contracting states

Kind code of ref document: A1

Designated state(s): AT BE CH DE DK ES FR GB GR IT LI LU NL SE

A4 Supplementary search report drawn up and despatched

Effective date: 19920929

AK Designated contracting states

Kind code of ref document: A4

Designated state(s): AT BE CH DE DK ES FR GB GR IT LI LU NL SE

17Q First examination report despatched

Effective date: 19931007

GRAG Despatch of communication of intention to grant

Free format text: ORIGINAL CODE: EPIDOS AGRA

GRAH Despatch of communication of intention to grant a patent

Free format text: ORIGINAL CODE: EPIDOS IGRA

GRAH Despatch of communication of intention to grant a patent

Free format text: ORIGINAL CODE: EPIDOS IGRA

GRAA (expected) grant

Free format text: ORIGINAL CODE: 0009210

AK Designated contracting states

Kind code of ref document: B1

Designated state(s): AT BE CH DE DK ES FR GB GR IT LI LU NL SE

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: NL

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 19970521

Ref country code: LI

Effective date: 19970521

Ref country code: GR

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 19970521

Ref country code: DK

Effective date: 19970521

Ref country code: CH

Effective date: 19970521

Ref country code: BE

Effective date: 19970521

Ref country code: AT

Effective date: 19970521

REF Corresponds to:

Ref document number: 153252

Country of ref document: AT

Date of ref document: 19970615

Kind code of ref document: T

REG Reference to a national code

Ref country code: CH

Ref legal event code: EP

REF Corresponds to:

Ref document number: 69030769

Country of ref document: DE

Date of ref document: 19970626

REG Reference to a national code

Ref country code: ES

Ref legal event code: FG2A

Ref document number: 2100942

Country of ref document: ES

Kind code of ref document: T3

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: SE

Effective date: 19970821

ET Fr: translation filed
NLV1 Nl: lapsed or annulled due to failure to fulfill the requirements of art. 29p and 29m of the patents act
PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: LU

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 19971113

REG Reference to a national code

Ref country code: CH

Ref legal event code: PL

PLBE No opposition filed within time limit

Free format text: ORIGINAL CODE: 0009261

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: NO OPPOSITION FILED WITHIN TIME LIMIT

26N No opposition filed
PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: GB

Payment date: 20001108

Year of fee payment: 11

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: ES

Payment date: 20001117

Year of fee payment: 11

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: DE

Payment date: 20001122

Year of fee payment: 11

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: FR

Payment date: 20001130

Year of fee payment: 11

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: GB

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20011113

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: ES

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20011114

REG Reference to a national code

Ref country code: GB

Ref legal event code: IF02

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: DE

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20020702

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: FR

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20020730

REG Reference to a national code

Ref country code: FR

Ref legal event code: ST

REG Reference to a national code

Ref country code: FR

Ref legal event code: ST

REG Reference to a national code

Ref country code: ES

Ref legal event code: FD2A

Effective date: 20021213

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: IT

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES;WARNING: LAPSES OF ITALIAN PATENTS WITH EFFECTIVE DATE BEFORE 2007 MAY HAVE OCCURRED AT ANY TIME BEFORE 2007. THE CORRECT EFFECTIVE DATE MAY BE DIFFERENT FROM THE ONE RECORDED.

Effective date: 20051113