WO1999054847A1 - Three-dimensional image processor - Google Patents
Three-dimensional image processor Download PDFInfo
- Publication number
- WO1999054847A1 WO1999054847A1 PCT/JP1998/001771 JP9801771W WO9954847A1 WO 1999054847 A1 WO1999054847 A1 WO 1999054847A1 JP 9801771 W JP9801771 W JP 9801771W WO 9954847 A1 WO9954847 A1 WO 9954847A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- pixel
- alpha
- processing
- pattern
- alpha blend
- Prior art date
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Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/503—Blending, e.g. for anti-aliasing
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
Definitions
- the present invention relates to a three-dimensional image processing apparatus that performs high-quality image display by anti-aliasing processing.
- the anti-aliasing process is performed by drawing the same figure a plurality of times with the coordinates shifted, synthesizing all luminances, dividing the luminance by the number of times of synthesizing at the time of display, and setting the display luminance.
- a technique for performing the above is disclosed. This method requires a processing time corresponding to the number of times of synthesis.
- Japanese Patent Application Publication No. 5-507372 discloses a technique in which a figure is drawn in units of sub-pixels, and the luminance of the sub-pixels included in one pixel is mixed for display in displaying. ing.
- An object of the present invention is to realize high-speed processing equivalent to the anti-aliasing processing of the precedent, including alpha blending processing, with a small number of storage devices. Disclosure of the invention
- a device for storing luminance and depth information is provided for each subpixel, but is not suitable for performing anti-aliasing processing with a small number of storage devices. Therefore, in the present invention, information such as brightness and depth is stored in units of one pixel, and in sub-pixel units, only whether or not they are included in the figure area to be drawn is stored as an occupation pattern. Yes.
- the anti-aliasing process is achieved by calculating the ratio between the region of the foreground graphic and the region of the background based on the occupation pattern, and blending the luminance of the foreground graphic and the luminance of the background with the ratio.
- an unchained process including an alpha blend is achieved by blending with the brightness of the alpha blend process J instead of the brightness of the background.
- the luminance of pixels constituting the figure, the depth of the drawing pixel, and the occupation pattern of the drawing pixel are calculated.
- a comparison is made between the depth of the total occupied depth storage device using the z-buffer having the same coordinates as the drawing pixel and the depth of the drawing pixel. If the depth of the drawing pixel is deeper, the drawing of that pixel is performed. To stop.
- the luminance of the drawing pixel and the luminance of the same coordinate as the drawing pixel are determined by the ratio of the figure area between the occupation pattern of the drawing pixel and the occupation pattern of the occupation pattern storage device having the same coordinates as the drawing pixel.
- Storage device Of the frame buffer and the brightness of the frame buffer at the same coordinates as the drawing pixel and store the result in the frame buffer again.
- the brightness of the drawing pixel is the figure brightness before the alpha blending process
- the brightness of the brightness storage device at the same coordinates as the drawing pixel is not after the alpha blending process or the alpha blending process.
- the brightness of the drawing pixel, the brightness of the brightness storage device at the same coordinates as the drawing pixel, and the brightness of the frame buffer at the same coordinates as the drawing pixel are pre-rendered.
- the alpha blending is performed using the brightness of the drawing pixel and the brightness of the background color before the alpha blending process. And performing a blending process for anti-aliasing using the result of the alpha blending process and the brightness of the brightness storage device.
- the drawing pixel has the alpha blending process, the fact is stored in the alpha blending process flag, and the background color before the alpha blending process is stored.
- FIG. 1 is a block diagram showing the overall configuration of the hardware of the present embodiment.
- FIG. 2 is a diagram showing a detailed block diagram of a rendering processor
- FIG. 3 is a diagram showing a configuration of an image memory.
- FIG. 4 is a diagram illustrating selection of a process of a pixel information calculation unit.
- FIG. 5 is a diagram showing a detailed flow of the alpha blend operation section. BEST MODE FOR CARRYING OUT THE INVENTION
- FIG. 1 shows an overall block diagram of the hardware according to the present embodiment.
- the overall movement of this hardware is as follows: the CPU 100 that calculates the vertex coordinates of the figure to be drawn, the vertex brightness, and the vertex depth and issues them to the rendering processor 200, and the vertex coordinates sent from the CPU 100
- Pixel information calculation unit 210 that calculates, as pixel information, the coordinates of the pixels constituting the figure, the brightness, the depth of the drawing pixel, and the occupation pattern of the drawing pixel, from the vertex luminance and the vertex depth
- An alpha blending operation unit 220 that performs an operation for an alpha blend process from the pixel information thus obtained, and a pixel comparison operation unit that calculates a luminance for displaying from the processing result of the alpha blend operation unit 220
- a rendering processor 200 comprising a pixel processor 230; an image memory 300 used for calculating the luminance and storing a luminance for display; and a frame buffer of the image memory 300.
- the CRT 500 comprises
- FIG. 3 shows a configuration diagram of the image memory 300.
- the image memory 300 has a frame buffer 310 that stores the luminance of each pixel displayed on the CRT 500, and the depth of the pixel that is the foremost occupation pattern until 100% of the sub-pixels are covered (total occupancy).
- a depth buffer ), an occupancy pattern storage device 330 for storing the occupation pattern of the foremost pixel, a luminance storage device 340 for storing the luminance of the foremost pixel, Non-Alpha Blended Background Color Storage Device 350 that stores the depth of the foreground pixel, and Alpha Blend Pixel Flag Storage Device 3 6 that stores whether the alpha blending process has been performed on the foremost pixel. Consists of 0.
- the outgoing / non-alpha blend background color storage device 350 stores not the depth of the foreground pixel but the background color (non-alpha blend background color) of the pixel before the alpha blend processing is performed.
- each memory pixel has 24 bits
- the Z buffer 320 has 24 bits
- the occupied pattern storage device 330 has 16 bits
- the luminance information storage device 3 40 is 24 bits
- depth Z not alpha blended background color storage device 350 is 24 bits
- alpha-blended pixel flag storage device 360 is 1 bit.
- It consists of a luminance R component of the 23rd to 16th bits, a G component of the 15th to 8th bits, and a B component of the 7th to 0th bits.
- 33 0 is a 16-bit occupation pattern of information of 16 sub-pixels included in one pixel, and is associated with bit number 25 in the sub-pixel. Is stored.
- FIG. 2 shows the configuration of the rendering processor 200
- FIG. 5 shows the flow of processing in the alpha blend processing unit 225.
- the CPU 100 issues vertex coordinates, vertex depth, and vertex brightness of a figure (in this embodiment, a triangle which is a general polygon), It is passed to the pixel information calculation unit 10 of the rendering processor 200.
- the pixel information calculation unit 210 interpolates the X values of the pixels between the vertices in units of 14 pixels in the Y coordinate direction based on the received information on the vertices of the figure, and interpolates each pixel constituting the figure. Is expanded into 4x4 sub-pixels, and the figure area is calculated in sub-pixel units.
- the center point of the subpixel is set to '0' for the subpixel included in the figure, '1' otherwise, and the value for each subpixel in one pixel is calculated.
- This is passed to the alpha blend operation unit 220 as a 16-bit occupation pattern.
- the brightness and the depth of the pixel having the same coordinates as the pixel developed into the sub-pixel are transferred to the alpha Mother calculation unit 220.
- the read information of each memory in the image memory 300 will be described as information of a memory having the same coordinates as a pixel to be drawn.
- the alpha blend operation unit 220 determines whether or not to perform alpha blend processing on the pixel to be drawn.
- the CPU 100 determines whether the alpha blending process is enabled (enabled) or disabled (not enabled). (Not shown) is set and checked by checking this register.
- the pixel I to be rendered is used as the rendering pixel luminance IA output from the alpha blending calculation unit 220, and the luminance I from the pixel information calculation unit 210 is used as it is.
- Hand over (1001).
- the alpha blending process is performed on the pixel to be rendered, whether or not the most recently rendered image has been rendered after the alpha blending process has been performed is determined by the alpha-blended pixel flag storage device 360. Judgment is made based on the content AB (2 2 3), and this judgment result is set as A2.
- Alpha blended pixel flag storage device 360 0 When AB power is '0', it is judged that the foremost pixel that has already been drawn has been drawn without performing alpha blending.
- the R, G, and B values of the already rendered colors stored in the frame buffer 310 are used as the background color for the alpha blending process. Then, the alpha blend with the pixel to be drawn is calculated. So After that, the calculated alpha blend result is output as the drawing pixel luminance I ⁇ output from the alpha blend operation unit 220 (1002).
- the foremost pixel that has already been rendered is determined to have been rendered after performing alpha blend processing, and rendered. It is necessary to change the alpha blend processing method depending on whether the pixel to be processed is the edge of the figure area (polygon). This is because the anti-aliasing process is not performed if the pixel to be drawn is not an edge, so the color already drawn as the background color of the alpha blend (frame buffer 310 Information) can be used.
- the pixel to be drawn is an edge
- anti-aliasing may be performed.
- the edge of the polygon is replaced by the previous polygon.
- alpha blending is also performed for the foreground pixel that has already been drawn. Therefore, if the already drawn color is used as the background color of the alpha blend of the pixel of the edge to be drawn, the result of performing alpha blending twice for the pixel of the same coordinates will result. For this reason, the background color of the alpha blend of the pixel to be drawn is already drawn: ⁇ must also use the background color of the previous pixel before the alpha blend processing is performed.
- the frame buffer 3 shown as the background color of the alpha blending processing for the pixels to be drawn from now on Use 10 colors (1002).
- the non-alpha blend is used as the background color of the alpha blend of the pixel to be drawn, as described above.
- the background colors R, G, and B stored in the background color storage device 350 before the alpha blending process is performed on the foremost pixel that has already been drawn are used (1003).
- the calculated alpha blend result is output as the drawing pixel luminance IA output from the alpha blend operation unit 220 (1002).
- the pixel comparison calculation unit 230 compares the depth Z of the drawing pixel calculated by the pixel information calculation unit 210 with the depth information ZB of the Z buffer 320 and sets the comparison result to C 0 .
- the content AB of the alpha blended pixel flag storage device 360 is set to 1 when the content AB is set to '1'. (2 2 3) A2.
- the alpha blending flag of the rendering image is “1” (2 24).
- a logical OR is performed on a bit-by-bit basis with the occupation pattern P of the drawing pixel and the occupation pattern PB of the occupation pattern storage device 330, and this is defined as C1.
- the result of the bitwise OR of these two occupied patterns is all bit power '1'.
- the result of the bitwise OR of these two occupation patterns indicates that the bit of the overlapped portion is '0'. That is, by performing a bit-wise logical OR of the occupation pattern P of the drawing pixel and the occupation pattern PB of the occupation pattern storage device 330, it is determined whether or not the drawing pixel overlaps the figure area portion of the foremost pixel. Can be determined.
- the result of comparing the depth Z of the drawing pixel with the depth ZB of the depth storage device 350 is defined as C 3, and the occupation pattern P of the drawing pixel and the occupation pattern PB of the occupation pattern storage device 330 are defined as C 3. Then, it is determined whether or not the result of this bit-wise logical AND of all 16 bits becomes “0”, and this is defined as C 4. If this C4 is true, that is, the result of the bitwise AND operation, and all the 16 bits become “0”, the occupation pattern P of the drawing pixel and the occupation pattern PB of the occupation pattern storage device 330 will be 2 With one occupation pattern, all subpixels at the drawing position are covered.
- the pixel comparison operation unit 236 Based on the above determination results A2, A3, C0, C1, C3, C4, and C5 signals, the pixel comparison operation unit 236 performs processing 1 according to the table shown in FIG. Perform steps 4 to 24.
- C 3 is true (If the pixel to be drawn is near or equal to this), if C4 is true, perform processing 1 ⁇ (the following processing H, I, E, F, G), and if C4 is false If all 16 bits of the bit unit logic between the occupation pattern P of the drawing pixel and the occupation pattern storage device 330 are not set to '0', the processing 18 (the following processing) G, I, I, E, F).
- processing 19 (processing J below) is performed regardless of the results of C1 and C4.
- processing 20 (the following processing A, C, E, and F) is performed regardless of the results of C1, C3, and C4.
- processing A, C, E, and F is performed regardless of the results of C1, C3, and C4.
- the depth of the pixel Non-judgment force This is because the foremost pixel that has already been drawn has an alpha blend, and the depth for the drawn pixel is not stored in the case of alpha blending. The reason can be explained by the following example. Consider the example of drawing a transparent glass cup. Since the cup is transparent, it will be drawn with alpha blend.
- the result of C1 indicates whether the occupation pattern of the pixel in front and the pixel to be drawn overlap each other as a result of C1 (by the bitwise logical OR of the occupation pattern of the drawing pixel and the occupation pattern of the occupation pattern storage device 330, All six bits are determined by the force '1'.
- processing 23 processing H, I, E, and F below. At this time, since the foreground pixel already drawn has an alpha blend, the determination of C4 is unnecessary as in the case of performing the processing 20.
- each memory in the image memory 300 that has not been updated stores the information before drawing the drawing pixel as it is.
- Processing A calculates the luminance to be stored in the frame buffer 310 when the depth Z of the drawing image is closer or equal to the depth ZB 3 23 read from the depth storage device 350. This is the processing to be performed.
- the occupation pattern (drawing area) of the drawing pixel that comes to the foreground as viewed from the viewpoint direction and the occupation pattern storage device 330 already stored in the occupation pattern storage device 330 corresponding to the second pixel from the front side
- the luminance and luminance of the drawing pixel for each RGB component according to the ratio of the foreground occupation pattern (drawing area) PB that has been drawn and the sub-pixels of the drawing pixels that are not covered by these two occupation patterns corresponding to the background. Weighting and mixing are performed with the ratio of subpixels that occupy the luminance of the storage device and the luminance of the frame buffer.
- the occupation pattern of the drawing pixel P The occupation pattern of the drawing pixel P is not covered by PB: The ratio of subpixels not covered by P and PB is mixed. And newly stored in the frame buffer 310.
- the ratio of the pixels already drawn corresponding to the background is the part that is not included in the two occupation patterns of the drawing pixels corresponding to the second ⁇ coordinate from the front and the front, and the brightness is not known. Approximate by the luminance read from buffer 310.
- Processing ⁇ is based on the assumption that the pixel to be rendered is located second from the front among the pixels that have been rendered before, and from the depth 3 24 read from the depth storage device 350
- the pixel depth 85 is a process for calculating the luminance to be stored in the frame buffer 310 when the depth is 85.
- the occupation pattern PB stored in the occupation pattern storage device 330 is located at the foreground when viewed from the viewpoint direction.
- Occupation pattern stored in device 330 Occupation pattern of drawing image not covered by PB-P: Occupied pattern storage device PB stored in device 330 PB: Subpixel not covered by P, PB Is the ratio of
- the depth Z of the drawing pixel is stored in the depth Z unalphabed background color storage device 350. Store and update the depth of the foreground pixel.
- the processing D is performed by using the occupation pattern P of the drawing pixel and the occupation pattern of the foremost pixel that has been previously drawn and stored in the occupation pattern storage device 330.
- PB and PB are continuous
- these two occupation patterns are combined by ANDing them to form a mutual graphic area (the area of '0'). ) Are combined to update the content PB of the occupation pattern storage device 330 as one occupation pattern.
- the processing E is performed when the drawing pixel is equal to or shorter than the depth of the foremost pixel so far, and the occupied pattern of the foremost pixel stored in the occupied pattern storage device 330 is This is a process for updating the pattern with the pattern occupied by the drawing pixel.
- the processing F is to calculate the luminance of the nearest pixel stored so far in the luminance storage device 340 when the depth of the drawing pixel is closer to or equal to the depth of the depth storage device 350. This is a process of updating with the brightness of the drawing pixel.
- Processing G is that if two pixels, the drawing pixel and the foremost pixel that has been previously drawn, cover 100% of the pixel, the G that has been drawn so far, that is, Even if there is a pixel to be drawn further behind the two pixels of the foremost pixel that has been drawn, since that pixel is not visible from the viewpoint direction, the depth of the foremost pixel that has been previously drawn is The occupation pattern of 100% is the process of writing the depth of the image in front into the Z buffer 320 that performs ILU.
- the brightness of the sub-pixel not covered by the foreground and the second occupied pattern as the background color is not the value of the frame buffer, but the value of the pixel Background color used for process M or process N) in alpha blend processing section 2 25 in 0, that is, frame buffer 13.
- the background color of the non-alpha blend of the pixel to be drawn that is, This is a process of storing the luminance of the frame buffer 310 in the non-alpha blend background color storage device 350.
- the processing J is a processing performed on the assumption that the drawing pixel is located second from the front among the pixels that previously performed the drawing, and the depth ZB read out from the depth storage device 350. This is a process of calculating the luminance to be stored in the frame buffer 310 when the depth Z of the drawing pixel is deeper than 3 2 4.
- the background color used by the alpha blend processing unit 225 in the alpha blend calculation unit 220 is used instead of the frame buffer value as the background color.
- the difference from the processing H is that the pixel to be drawn is regarded as the second from the front. Therefore, Z buffer (because depth is not considered in alpha blending) and PB, IB, and ZB are not updated.
- the anti-aliasing process can be performed by performing the above processing for all the pixels constituting the figure.
- the depth storage device and the non-alpha blend back-color storage device are shared (350). This is because alpha blend processing can be realized without memorizing the depth of the pixel as described above.
- a depth storage device that stores only the depth is stored in the depth blending device, and a non-alpha blend background that stores only the depth of the unblended background color is stored.
- ⁇ ⁇ [I can solve it by dividing into two. In this case, in order to determine the background color of the alpha blend in the alpha blend operation unit 220, means for selecting the frame buffer 310 or a non-alpha blend background color storage device is required.
- anti-aliasing including alpha blending can be performed at a high speed because it can be performed by one drawing, and luminance is calculated by using the foreground occupation pattern held in units of one pixel. Less ⁇
Abstract
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KR1020007001524A KR20010022919A (en) | 1998-04-17 | 1998-04-17 | Three-dimensional image processor |
PCT/JP1998/001771 WO1999054847A1 (en) | 1998-04-17 | 1998-04-17 | Three-dimensional image processor |
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PCT/JP1998/001771 WO1999054847A1 (en) | 1998-04-17 | 1998-04-17 | Three-dimensional image processor |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002230580A (en) * | 2000-08-23 | 2002-08-16 | Nintendo Co Ltd | Graphics system including integrated frame buffer having reconstructible pixel format |
JP2009032290A (en) * | 2008-10-27 | 2009-02-12 | Namco Bandai Games Inc | Program, information storage medium, and image generation system |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH01106283A (en) * | 1987-09-30 | 1989-04-24 | Philips Gloeilampenfab:Nv | 2-d image generation method and apparatus |
JPH04342083A (en) * | 1991-05-18 | 1992-11-27 | Mitsubishi Precision Co Ltd | Device for generating simulated sight signal |
-
1998
- 1998-04-17 WO PCT/JP1998/001771 patent/WO1999054847A1/en not_active Application Discontinuation
- 1998-04-17 KR KR1020007001524A patent/KR20010022919A/en not_active IP Right Cessation
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH01106283A (en) * | 1987-09-30 | 1989-04-24 | Philips Gloeilampenfab:Nv | 2-d image generation method and apparatus |
JPH04342083A (en) * | 1991-05-18 | 1992-11-27 | Mitsubishi Precision Co Ltd | Device for generating simulated sight signal |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002230580A (en) * | 2000-08-23 | 2002-08-16 | Nintendo Co Ltd | Graphics system including integrated frame buffer having reconstructible pixel format |
JP4683760B2 (en) * | 2000-08-23 | 2011-05-18 | 任天堂株式会社 | Graphics system with embedded frame buffer having a reconfigurable pixel format |
JP2009032290A (en) * | 2008-10-27 | 2009-02-12 | Namco Bandai Games Inc | Program, information storage medium, and image generation system |
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KR20010022919A (en) | 2001-03-26 |
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