WO1999034888A1 - Systeme d'affichage dans une salle de jeu - Google Patents

Systeme d'affichage dans une salle de jeu Download PDF

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Publication number
WO1999034888A1
WO1999034888A1 PCT/JP1998/000072 JP9800072W WO9934888A1 WO 1999034888 A1 WO1999034888 A1 WO 1999034888A1 JP 9800072 W JP9800072 W JP 9800072W WO 9934888 A1 WO9934888 A1 WO 9934888A1
Authority
WO
WIPO (PCT)
Prior art keywords
broadcast
video
program
information
display
Prior art date
Application number
PCT/JP1998/000072
Other languages
English (en)
Japanese (ja)
Inventor
Takatoshi Takemoto
Masayuki Tsurumi
Original Assignee
Kabushiki Kaisha Ace Denken
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Ace Denken filed Critical Kabushiki Kaisha Ace Denken
Priority to AU53433/98A priority Critical patent/AU5343398A/en
Priority to JP2000527327A priority patent/JP3577279B2/ja
Priority to PCT/JP1998/000072 priority patent/WO1999034888A1/fr
Publication of WO1999034888A1 publication Critical patent/WO1999034888A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a game center display system installed in a game hall to provide various display services to players.
  • An object of the present invention is to provide a game arcade display system that can reduce the burden on a game arcade and its manager and provide a service that enhances the interest of the player.
  • a broadcast signal including a plurality of video programs is received, and video signals of the respective video programs are sequentially generated.
  • a broadcast management system a transmission system for transmitting a video signal generated by the broadcast management system, and a plurality of gaming machines.
  • a game arcade display system having means for displaying a still image of the game.
  • the broadcast signal includes program management information that enables the type and broadcast time of each video program to be recognized.
  • the broadcast management system extracts the program management information from a received broadcast signal. Means for generating the video signal based on the extracted program management information so that the display screen of each video program on the display device includes the display of the identification information of the video program. Can be.
  • the broadcast signal includes program management information that enables the type and broadcast time of each video program to be recognized.
  • the broadcast management system includes: a unit in which identification information of a video program to be recorded is recorded in advance; Means for extracting the program management information from the received broadcast signal; means for identifying the period during which the broadcast of the video program to be recorded is received by comparing the extracted program management information with the pre-recorded identification information A recording / reproducing means for recording a received broadcast in a specified period; and means for generating the video signal based on the reproduction information of the recording / reproducing means.
  • the broadcast management system may include means for pre-recording the identification information of the video program to be recorded, extracted program management information, and comparison of the pre-recorded identification information.
  • a recording / reproducing means for recording the received broadcast of the video program in a specified period by adding identification information of the video program; and displaying the display based on the reproduction information of the recording / reproducing means.
  • Means for generating the video signal may be further provided so that the display screen of each video program in the device includes the display of the identification information of the video program.
  • the broadcast signal includes program management information that enables the type and broadcast time of each video program to be recognized.
  • the broadcast management system includes: a unit that outputs predetermined video information; and a video program to be received.
  • Means for pre-recording the identification information of the program means for extracting the program management information from the received broadcast signal, and comparison between the extracted program management information and the pre-recorded identification information.
  • a game arcade display system used in a game arcade in which a plurality of gaming machines are arranged, a plurality of video programs, and a program management system capable of recognizing the type and broadcast time of each video program.
  • a broadcast management system that receives a broadcast signal including information and sequentially generates a video signal of each video program, a transmission system that transmits a video signal generated by the broadcast management system, and a configuration corresponding to each gaming machine
  • Game hall display system characterized by having Provided.
  • the display device has a means for displaying a still image of a video that was displayed when the jackpot occurred, after the jackpot occurred in the corresponding gaming machine, and the broadcast management system includes: A signal generation unit that generates the video signal based on the extracted program management information so that the display screen of each video program on the display device includes the display of the identification information of the video program. Can be further provided.
  • the broadcast management system includes means for pre-recording the identification information of the video program to be recorded, extracted program management information, and comparison of the pre-recorded identification information.
  • Means for specifying a period during which a broadcast is received, recording / reproducing means for recording a received broadcast in the specified period, and means for generating the video signal based on reproduction information of the recording / reproducing means. Can have more.
  • the broadcast management system receives the broadcast of the video program to be recorded by comparing the means for pre-recording the identification information of the video program to be recorded with the extracted program management information and the pre-recorded identification information.
  • the broadcast management system may further include: Means for outputting information, means for pre-recording the identification information of the video program to be received, and means for extracting the extracted program management information.
  • a period during which the video program to be received is received is specified.
  • the video signal is generated based on the received broadcast signal.
  • FIG. 1 is an external view showing the arrangement of equipment on an island in a game arcade system according to the present invention.
  • FIG. 2 is a block diagram showing the overall configuration of the game arcade system of the present invention.
  • FIG. 3 is an external view showing the slot machine of the present invention and its attached equipment.
  • FIG. 4 is an external view showing a player access device of the present invention.
  • FIG. 5 is an external view showing another example of equipment arrangement on the island.
  • FIG. 6 is an external view showing an arrangement of devices in a game arcade of the game arcade system of the present invention.
  • FIG. 7 is an external view showing a slot machine with an advertisement display function.
  • FIG. 8 is a diagram showing a system configuration of the game arcade system.
  • FIG. 9 is a diagram showing the types of evacuation guidance images displayed on the floor display device.
  • FIG. 10 is a diagram illustrating an example of a configuration of an advertisement broadcast signal.
  • FIG. 11 is a diagram illustrating another example of the configuration of the advertisement broadcast signal. BEST MODE FOR CARRYING OUT THE INVENTION
  • This embodiment has a plurality of gaming machines and various management systems, and is a casino-gaming space system particularly suitable for being provided in a gaming hall in a hotel.
  • a broadcast (advertisement broadcast) including a plurality of types of advertisement videos of the sponsor is received and displayed in the game arcade, and as a price, the sponsor provides the advertisement product or the like. The player is asked to select one advertisement at the start of the game, and if a jackpot is awarded in the game, in addition to the normal prize money, the merchandise of the selected advertisement is provided as a supplementary prize.
  • a plurality of gaming machines such as coin games, for example, slot machines are arranged in one or two rows to form a group of gaming machines called "islands".
  • Amusement arcades usually have multiple islands of this type.
  • FIG. 1 shows an example of an arrangement of gaming machines on an island according to the present embodiment.
  • FIG. 1 shows an example in which an island 1 is configured by arranging eight slot machines 2 in two rows.
  • each slot machine 2 has a player access device 3 having a function of receiving a request or instruction from a player, an advertisement display device 4 for displaying an advertisement image, and a big hit or abnormal operation. It is arranged together with the indicator light 51 for notifying the occurrence.
  • Each island 1 is provided with a communication pipe 61 for accommodating a communication line such as an island network described later.
  • Figure 2 shows the overall configuration of the amusement arcade system.
  • the game arcade system includes a plurality of islands 1, a LAN (local area network) 9, and a management system group 10.
  • the LAN 9 has a plurality of HUBs 91 and a high-speed network 92 connecting the HUBs.
  • the HUB 91 has a low-speed communication port for connecting a communication path of the island 1 and the management system group 10 and a high-speed communication port for connecting a high-speed network.
  • a larger number of HUB 91 may be provided.
  • Each island 1 is provided with an island controller 6 for managing management information of the island 1 and a distributor 7 for distributing image signals. Island controller 6 and distribution The devices 7 are connected to the communication ports of the HUB 91, respectively.
  • each island 1 is provided with a gaming machine controller 5 for managing the operating state of the gaming machine 2 corresponding to one or a plurality of gaming machines 2. All gaming machine controllers 5 in the same island 1 are connected to an island controller 6 via a common island network 8.
  • the management system group 10 includes a customer management system 12 for managing customer information, a service management system 13 for responding to player requests, and a playground for managing the entire playground. It has a management system 14, a broadcast management system 15 for generating and transmitting advertising video and advertising audio signals, and a prize management system 16 for managing prizes. These systems 12 to 16 are connected to the communication ports of the hub 91, respectively.
  • FIG. 3 shows an overview of the slot machine 2.
  • the slot machine 2 has a medal slot 25, an operation lever 26, and a game screen 27.
  • the operation lever 26 is operated after the medal is inserted, three symbols in the game screen 27 start to rotate. Then, when the symbols at the time of stopping are in a predetermined combination (for example, “7”, “7”, “7”), a jackpot is achieved.
  • the slot machine 2 includes a main control CPU 21, an illumination control unit 22 for controlling illumination components such as lamps, a mechanism control unit 23 for controlling mechanical parts, and a medal input amount.
  • a medal monitoring unit (not shown) that monitors the payout amount
  • a medal lending unit (not shown) that lends medals to the player.
  • the main control CPU 21 executes a program in a memory (not shown) to manage the gaming state of the slot machine 2 and exchanges various management signals with the corresponding gaming machine controller 5. If big hit occurs, main control CPU 21 will play The jackpot signal is output to the device controller 5 and the advertisement display device 4.
  • the medal monitoring unit outputs to the gaming machine controller 5 an incoming medal signal and an outgoing medal signal for notifying medal insertion and payout. Further, the medal lending unit outputs a sales signal notifying that the medal has been lent to the gaming machine controller 5.
  • the gaming machine controller 5 sums up the signals from the medal monitoring unit, generates management information indicating the result, and transmits the management information to the island controller 6.
  • management information for notifying a jackpot is transmitted.
  • the management information includes the gaming machine number of the target slot machine 2 and the customer ID.
  • the island controller 6 has a communication interface circuit, a CPU, and a memory (not shown).
  • the island controller 6 aggregates management information sent from the gaming machine controller 5 via the island network 8, sets the aggregation result in a management bucket, and sets up the management bucket via the LAN 9 high-speed network. Send to 14. Information on big hits is also sent in management packets.
  • the distributor 7 distributes the received image bucket to all the advertisement display devices 4 in the same island 1. If the size of island 1 is large, an amplifier for amplifying the image packet signal should be provided.
  • the advertisement display device 4 includes an advertisement display unit 41, an image memory 42, a decoder circuit 43, and an audio reproduction unit 44, and is installed above the slot machine 2.
  • the image memory 42 has storage areas F 1 and F 2 for at least two frames, and one of the storage areas F 2 stores in advance jackpot display data representing a jackpot.
  • the decoder circuit 43 restores the advertisement display data of one frame unit from the image bucket distributed from the distributor 7 and stores it in the storage area F1 of the image memory 42. Also, an audio data stream is generated from the distributed audio packets, and the audio reproduction unit 44 Output to
  • the advertisement display section 41 has a CRT or dot matrix type liquid crystal panel, fetches advertisement display data (F 1) stored in the image memory 42, and displays an advertisement image.
  • the advertisement display section 41 fetches and displays the jackpot display data (F 2) of the image memory 42.
  • the jackpot display data (F 2) is provided from the broadcast management system 15 via the gaming machine controller 5 or the distributor 7 outside business hours, for example, and is stored in the image memory 42.
  • the audio reproduction unit 44 has a DZA conversion circuit, an amplifier, a speaker, and the like (not shown), converts an input audio data stream into audio, and outputs the audio from the speaker. If the chair corresponding to the slot machine 2 has a backrest that supports the head from the waist of the player, the speaker is embedded in the head support portion of the backrest. By doing so, it becomes possible to output the advertising sound without affecting other players.
  • the player access device 3 has a card insertion / identification unit 31, an order operation unit 32, an advertisement selection switch 33, a display unit 34, a microphone 35, and an image memory 36.
  • FIG. 4 shows the appearance of the player access device 3.
  • the player access device 3 is arranged on the left side of the slot machine 2.
  • the card insertion / identification unit 31 takes in the customer card inserted into the card entrance 31 and reads out various information (nationality, group ID, customer ID, gender, age, etc.) registered in the card. The read information is sent to the game arcade management system 14 via the gaming machine controller 6.
  • the order operation section 32 has a call button and a cancel button.
  • Call port When the button is pressed, the gaming machine controller 5 transmits to the service management system 13 call information in which the identification number of the gaming machine is set.
  • the service management system 13 responds, a voice line is established on the LAN 9 and the island network 8, and the player uses the microphone 35 to make a voice request for a service, for example, ordering a drink. be able to.
  • the voice line is interrupted by pressing the cancel button.
  • the advertisement selection switch 33 has a group of switches, and receives an input of an advertisement number from a player.
  • the input advertisement number is sent to the display unit 34 and the gaming machine controller 5.
  • the switch group includes a selection switch (for example, a mouth-to-mouth switch or an up-down switch) capable of specifying an advertisement number, and a determination switch for determining the selected advertisement number.
  • the determined advertisement number is sent to the game arcade management system 14 via the gaming machine controller 6.
  • the image memory 36 stores guidance display data for displaying guidance of the game arcade and displaying the usage of the slot machine 2 and the player access device 3 (still image) in frame units.
  • the image displayed by this display data is prepared for each language, and includes explanatory characters in that language. This language includes, for example, English, German, French, and so on.
  • the image memory 36 stores advertisement display data for displaying a plurality of types of advertisement images (still images).
  • the advertisement image contains the advertisement number of the advertisement.
  • the guidance display data and the advertisement display data are supplied from the broadcast management system 15 via the gaming machine controller 5 or the distributor 7 and stored in the image memory 36, for example, outside business hours.
  • the guidance display data includes temporary display data that is temporarily sent and displayed. This is used, for example, to provide guidance to a specific individual or group, and is used, for example, to notify a meeting time or meeting place.
  • the packet of the temporary display data has a customer ID and a group ID set in the header, and information corresponding to the customer ID and the organization ID is taken into the player access device 3 obtained from the customer card and displayed.
  • the display section 34 has a dot matrix type liquid crystal display panel.
  • the guidance display data corresponding to the nationality registered in the customer information is read from the image memory 36 and displayed.
  • the guidance display data does not include data corresponding to the language of the player's nationality, English guidance display data is automatically selected.
  • the advertisement number is designated by the advertisement selection switch 33, the advertisement image is displayed, and the advertisement image at the time when the fixed switch is pressed is displayed fixedly thereafter.
  • the identification information of the guidance display data may be registered in the customer card in advance, and the guidance display data may be selected from the identification information.
  • the customer management system 12 has a server computer 12 1 for managing customer information and a customer card registration machine 12 2 for issuing customer cards.
  • the customer card is a magnetic card or an IC card, and information indicating the customer ID, customer's nationality, name, room number, room key code, gender, age, and the like is registered.
  • the customer receives a customer card at the time of check-in, and can use it to play games at the game hall in the hotel.
  • the service management system 13 has a hall terminal 13 1, an audio output device 13 2, and various input / output devices 13 3 and 13 4.
  • the hall terminal 1 3 1 establishes a voice line with the player access device 3, and thereafter, the voice output device 1 3 2 transmits the voice of the player. Is output.
  • the manager receives the request of the player by this sound, and provides services such as providing drinks. I do.
  • the contents of the services provided are tabulated, recorded and output by the hall terminals 13 1.
  • the contents of the service and the fee are recorded together with the customer information (customer ID, room number, etc.) obtained from the player access device 3. This record information may be sent to the server 122 so that the service fee is settled at the time of checkout.
  • the service management system 13 has a function of generating and transmitting the temporary display data. For example, when planning a meeting time or meeting place for a specific player or group customer, the administrator uses an input device (not shown) such as a keyboard or a mouse to display a screen including informational characters. Create an image and specify the display destination identification information (customer ID and organization ID). In response to this, the service management system 13 generates a bucket of temporary display data in which the above-described identification information is set in the header, and distributes the bucket to the player access device 3 in the game hall.
  • an input device such as a keyboard or a mouse
  • the service management system 13 generates a bucket of temporary display data in which the above-described identification information is set in the header, and distributes the bucket to the player access device 3 in the game hall.
  • the game arcade management system 14 includes a management computer 14 for managing management information in the game arcade, and various input / output devices 14 2, 14 3.
  • the management combination 14 communicates management packets with each island controller 6 to collect and manage medals replenishment / collection and sales status.
  • the management combination sums up the information sent from each player access device 3 and records it in an external storage device (not shown). For example, for each product in the advertisement, the number, gender, age, etc., of the players who selected it are tabulated.
  • a prize management system 16 that records various information (customer ID, advertisement number, gaming machine number, time, etc.) of the target in which the jackpot has occurred by using a management packet indicating the jackpot is provided.
  • the player puts all the medals remaining after the game into a counter (not shown) in the game hall and receives a receipt (or magnetic card) that records the number of medals acquired.
  • the card reader 162 reads the number of medal acquisitions recorded on the receipt (or magnetic card). Then, the player can receive a prize according to the number of obtained medals. If direct exchange of medals and cash is allowed, cash is provided to the player in accordance with the number of medals obtained by the counter.
  • the broadcast management system 15 generates and transmits an image signal and an audio signal broadcast on the island 1.
  • the broadcast management system 15 is composed of an image file 15 2 storing image data of a still image, a tuner 15 5 and an antenna 15 6 for receiving an advertisement broadcast, and a received advertisement.
  • a broadcasting computer 155 that generates image packets and audio packets for public broadcasting and transmits them to the island 1.
  • the tuner 155 receives satellite or terrestrial broadcast advertisements via the antenna 156.
  • a broadcast medium for the advertisement broadcast for example, a broadcastcast satellite (BS), a communication satellite (CS), a VHF profile, and a UHF broadcast can be used.
  • Tuner 1 5 5 output signal is broadcast computer
  • Advertising broadcasts are made on channels dedicated to advertising.
  • this advertisement broadcast the video information and the audio information of the advertisement of the sponsor who has contracted with the game arcade are broadcast.
  • advertisement broadcasting a broadcasting time of, for example, several tens of seconds is assigned to each advertisement (program), and each program is broadcast sequentially.
  • the advertisement broadcast includes program management information that makes it possible to identify the broadcast period of each advertisement program.
  • the image file 152 includes an optical disk device and a disk device such as a magnetic disk.
  • image data of still images such as guidance display data, advertisement display data, and jackpot display data are recorded.
  • Storing image files 152 The data can be updated to new contents. As a result, it is possible to cope with replacement of the gaming machine 2 and changes in the layout of the game arcade, sponsors, advertisements, and the like.
  • the broadcast computer 155 takes in the video and audio signals output from the tuner 155 and the broadcast recording / reproducing device 154, and encodes the image data and audio data obtained by converting them. I do. Then, an image packet and an audio packet destined for the distributor 7 are generated and transmitted to the LAN 9 high-speed network.
  • the information of each advertisement program is transmitted by a plurality of image buckets and audio buckets, and is reproduced on the island 1 in a synchronized manner as an advertisement video and an advertisement audio.
  • the broadcasting computer 151 takes in the advertisement introduction image and records it in the image file 152 as advertisement display data. Then, the advertisement display data is transmitted to each island 1 and recorded on the player access device 3.
  • the broadcast monitor devices 15 3 and 11 decode video and audio packets generated by the broadcast computer 15 1 and reproduce video and audio.
  • the administrator can check the advertisement being broadcast in the game hall by using the broadcast monitor device 153.
  • the image information generation system 14 generates an image bucket and an audio packet destined for the distributor 7 and sends them to a high-speed network.
  • the image packet and the audio packet are distributed by the distributor 7 to each advertisement display device 4 in the island 1, and are reproduced as an advertisement video and an advertisement audio.
  • the player access device 3 displays information on the amusement arcade in a corresponding language and an image showing the use of the gaming machine and the player access device 3 on the display unit 34. .
  • the player operates the advertisement selection switch 33 to select the advertisement of the product desired to be acquired at the time of the big hit.
  • the selected advertisement number together with various information registered in the customer card, is sent to the gaming machine management system 14 via the gaming machine controller 5 and the high-speed network, and is counted and recorded.
  • the aggregation results are printed by the printer 144 and provided to each sponsor.
  • the sponsor can know market information such as the popularity of the advertisement product and supporters from the result of the aggregation.
  • the display of the advertisement display device 4 and the indicator light 51 is switched to the content indicating the big hit.
  • the clerk in the amusement arcade rushed by this display issues a voucher for the product of the advertisement selected by the player to the player who caused the jackpot.
  • a jackpot signal is output from the slot machine 2 that caused the jackpot, and a management bucket with identification information of the player or the gaming machine that caused the jackpot is sent from the gaming machine controller 5 to the gaming arcade management system 14. Output and recorded. From this output, the staff can also know that the jackpot has occurred and the slot machine 2 that has occurred. In addition, it is possible to check whether or not a staff member has issued a voucher for merchandise improperly using the recorded information.
  • the supplementary prize given to the player does not need to be an advertisement product. For example, another product or a prize of a sponsor who sells the product of the advertisement may be used.
  • FIG. 5 shows another configuration example of the island 1.
  • the advertisement display device 4 of FIG. 5 has an advertisement display unit having a liquid crystal panel, and is provided corresponding to one or two slot machines 2.
  • the liquid crystal panel is horizontally long across the two slot machines 2, and the display surface is divided into two display areas 4a and 4b for display.
  • the indicator light 5 is composed of a lamp group arranged side by side around the advertisement display device 4.
  • the display state (ONZOFFF) of these lamp groups is controlled by the gaming machine controller 5, and different displays are performed when a big hit or an abnormality occurs.
  • the advertisement display device 4 extending over the two slot machines 2 may display one advertisement image on the entire screen.
  • the service of broadcasting the sponsor's advertisement in the amusement arcade and providing the player who has won the jackpot with the supplementary prize of the product or the like is borne by the manager. It can be implemented with high security without the need to pay. This service also has the effect of motivating players to play.
  • advertising on-site broadcasting allows the sponsors to provide products free of charge and to pay advertising fees, thereby preventing a decrease in profits at the amusement arcade.
  • the image of the advertisement video is transmitted via the high-speed network together with the management information of the amusement arcade, the number of wires between the management system group 10 and the island 1 can be reduced. This greatly simplifies wiring work during system introduction and renovation (such as moving Island 1).
  • the introduction of the player access device 3 makes it easy to deal with the demands of individual players.
  • players since various types of guidance are provided to players in the language of the country, players can easily use the amusement arcade and the burden on managers is reduced.
  • it will be possible to summarize the selection status of products that will be awarded it will be possible to provide sponsors with market research information.
  • only the advertising program of the contract sponsor is extracted and recorded from the advertisement broadcast, and a reproduction signal of the recording is broadcast in a game hall.
  • the judgment whether the received program is the advertising program of the contract sponsor is made using the program management information.
  • FIG. 10 shows an outline of the information structure of the program management information.
  • the program management information is composed of program identification information PID that is unique information for each of the advertising programs A, B, C,. Multiplexed.
  • the program identification information PID includes a PID header, a company code of the advertiser, and a product code.
  • the PID header is information for notifying the receiving side that the broadcasting of the program identification information PID has started.
  • the program identification information P ID is multiplexed in a frequency domain or a time domain that does not interfere with the reproduction of the video signal and the audio signal.
  • a frequency domain or a time domain that does not interfere with the reproduction of the video signal and the audio signal.
  • an area currently used for multiplexing text information in teletext broadcasting can be used.
  • the advertisement broadcast is a digital broadcast that broadcasts using packets
  • a management packet with the program identification information PID set is inserted.
  • the PID header may be set in the header of the management packet.
  • the program identification information PID may be set in the header of the image / audio bucket.
  • the broadcast computer 15 1 has a function for controlling the operation of the broadcast recording / reproducing device 15 4 through a control signal line, and a function for adding management information to the stored information of the broadcast recording / reproducing device 15 4. With function.
  • the identification information PID of the advertising program of the contract sponsor is input by the administrator in advance and recorded in the memory.
  • the broadcasting computer 153 searches the memory for the program identification information PID in the memory, and if there is a match, the next program identification information is obtained. Until the information PID is sent, the broadcast recorder / reproducer 154 records the advertisement broadcast. This process is repeated, and the advertisement broadcasts of all the contract sponsors are recorded in the broadcast recorder / reproducer 154.
  • the broadcast computer 15 1 causes the broadcast recording / reproducing device 15 4 to reproduce the recording signal, generates an image packet and an audio packet based on the reproduced signal, and transmits it to the island 1.
  • the broadcast computer 15 1 causes the broadcast recording / reproducing device 15 4 to reproduce the recording signal, generates an image packet and an audio packet based on the reproduced signal, and transmits it to the island 1.
  • the broadcast media of the received advertisement broadcast need not be a channel dedicated to the advertisement broadcast.
  • the same use can be made for advertising broadcasts inserted between regular TV programs such as news and movies.
  • Implementation form to broadcast in advance The state will be described.
  • the program list PL is broadcast as information in which the identification information P ID of each advertisement program before broadcast and the broadcast time information Tn are associated with each other.
  • the broadcast time information Tn is information indicating the time at which transmission of each broadcast program starts.
  • the PL header is information for notifying that the broadcast of the program list PL has started.
  • PLN is information indicating the number of advertising programs represented by the program list PL.
  • the advertisement program A is broadcast between time TO and T1
  • the advertisement program B is broadcast between time T1 and T2.
  • the program list PL is set in a predetermined area of analog broadcasting or a packet for managing digital broadcasting and broadcast, similarly to the PID described above. It should be noted that the program list PL may be broadcast outside the business hours of the game arcade.
  • the broadcast computer 153 records the program identification information P ID of the advertisement program to be extracted specified by the administrator in a memory in advance.
  • the broadcast computer 153 stores the program list PL in another area of the memory.
  • the program identification information PID stored in advance is searched in the program list PL, and the broadcast time information Tn associated with the matching program identification information PID and the broadcast time information Tn + Extract 1 and record in pairs (eg, T2 and T3).
  • the broadcast recording / reproduction device 154 records the advertisement broadcast. Is performed.
  • the broadcast time information ⁇ starts from the end of transmission of the program management information PL.
  • a time period until transmission of each broadcast program is started may be used. In this case, even when the transmission delay of the wireless communication is large, the actual broadcast time of each advertisement program can be accurately known on the receiving side.
  • the broadcast computer 15 1 receives the advertisement program of the advertisement broadcast to be broadcast at the game hall, that is, the reception period of the contract sponsor's advertisement program. Then, an image bucket and an audio bucket of the received broadcast program are generated and transmitted to Island 1 during that period.
  • the image information recorded in advance in the broadcast recorder / reproducer 154 or the image file 152 is reproduced, and the reproduction information Generate an image bucket and an audio bucket and send them to Island 1. It is assumed that the image information recorded in advance represents, for example, a guidance / promotion of a game arcade. This eliminates the need for display that is not related to the game arcade.
  • an embodiment in which different advertisements can be broadcast in a game hall in parallel will be described.
  • a high-efficiency encoding method is used for encoding and decoding of image data, so that more image data can be transmitted to the island 1.
  • the encoding method for example, standardized H.261 or MPEG2 can be used.
  • Advertisement video and audio are transmitted to island 1 in multiple channels and played back in parallel (simultaneously) on each island 1. Note that the advertisement audio is bucketed and multiplexed in the same manner as the advertisement video, and therefore the description is omitted below.
  • the signal sources for advertising video and audio are: multiple tuners 155, multiple Use the recorder / reproducer 154 or a combination of the tuner 155 and the broadcast recorder / reproducer 154.
  • the video signal and the audio signal output from one signal source form one channel.
  • the broadcast computer 151 takes in signals of a plurality of channels and processes each channel in a time-division manner.
  • the advertisement video is image-compressed by the high-efficiency coding method, and a data block for one packet is generated (for example, the data block of advertisement A is A1, A2,...)
  • An image packet is generated for each night block and transmitted to all distributors 7 via the high-speed network.
  • the destination (all distributors 7) address, advertisement number, and channel number are set in the header of the image bucket to be transmitted.
  • the channel number is an identification number of a broadcast channel.
  • the channel number is set by the gaming machine controller 5. Then, only the image packet of the channel number is fetched, the image data before image compression is restored by the decoder circuit 43, and the image data is stored in the image memory for each frame. Then, display is performed on the display unit using the image data stored in the image memory.
  • the channel number set in the advertisement display device 4 can be designated from the game hall management system 14 or the like. A different channel number can be set for the advertisement display device 4 in the same island 1.
  • the advertisement display device 4 For example, if two channels are broadcast simultaneously and one channel contains advertisements A, C,..., And the other channel contains advertisements B, D,. , A 2, ⁇ 2,..., Cl, D 1, C 2, D 2,...
  • the data blocks A1, A2,..., C1, C2,... are sequentially taken in, and are broadcast in the order of the advertisements A, C,.... You.
  • another ad display with channel 2 In the device 4 the data blocks Bl, B2, ⁇ , Dl, D2, ⁇ are sequentially captured, and are broadcast in the order of the advertisements B, D, ⁇ .
  • each image packet may be selectively transmitted to each island 1 by switching the destination address set in the header of the image packet. That is, the address of the distributor 7 of the island 1 where the advertisement is broadcast is set in the image bucket of the advertisement A, and the address of the different island 1 is set in the image packet of B. In this case, the image packet is automatically distributed to the corresponding distributor 7 by the hub 91 of the LAN 9, so that it is not necessary to set the channel number and to select the image bucket in the advertisement display device 4. .
  • the tendency of the broadcast advertisement can be switched for each gaming machine 2 or for each group of gaming machines 2 (for example, island 1). For example, one gaming machine group focuses on advertisements for products favored by women (jewelry, backpacks, etc.), while another gaming machine group focuses on ads favored by men (automobiles, watches, etc.). It can be operated when it is broadcast on. For this reason, the player does not have to show uninteresting advertisements for a long time, and the advertisement effect is improved.
  • the broadcast management system 15 described in FIG. 2 may be individually provided for each broadcast channel. In this case, each broadcasting management system 15 sequentially generates image data for one channel of advertisement broadcast, and transmits image packets to the distributor 7 of the island 1 that is assigned to the own system 15. Thus, it is possible to broadcast advertisements on multiple channels.
  • the player cannot select the extra prize himself.
  • the extra prize is large When the hit occurs, it becomes the product of the advertisement that was being displayed on the advertisement display device. In this way, the player more frequently views the advertisement displayed on the advertisement display device 4, and the advertisement effect is improved. In addition, since the extra prize is changed according to the timing of the big hit, there is also an effect of improving the gameability.
  • the configuration and functions of the game arcade system according to the present embodiment are basically the same as those described with reference to FIGS. 2 and 10 except for the points described above.
  • the following description focuses on the differences from the system in Fig. 2.
  • the manager previously associates the program identification information PID of the contract sponsor with an advertisement number, for example, a serial number, and records it in a memory.
  • the broadcast computer 151 searches the memory for an advertisement number corresponding to the received program identification information PID.
  • the image data and the image packet are generated so that the advertisement number of the search result is displayed in a part (for example, the lower right corner) of all the frames of the advertisement image broadcast on the island 1.
  • an advertisement number that makes the advertising program A identifiable is displayed in a part of the broadcast image.
  • the advertisement number of the advertisement program being broadcast can be known.
  • the control unit (not shown) of the advertisement display device 4 finishes storing the last display data of one frame of the advertisement image in the image memory 42. At this point, the storage of the display data is stopped, and thereafter, the display data for one frame stored in the image memory is repeatedly output to the display unit 41, and the advertisement of the still image is displayed. Even if you do not know the type of product from this advertising video, the advertising number included in this display can tell you the broadcast advertisement at the time of the big hit, A commodity exchange ticket can be issued to the player.
  • the broadcast computer 15 1 identifies the advertisement program currently being broadcast by comparing the broadcast time information T of the program list P L with the current time, and displays the corresponding advertisement number.
  • the function of this embodiment is also effective when a reproduced signal of the broadcast recording / reproducing apparatus 154 is used.
  • the broadcast computer 151 when recording the broadcast of the advertisement program to be recorded in the broadcast recording / reproducing device 154, puts the advertisement number corresponding to the advertisement program at the beginning of the advertisement program. Add and record.
  • the broadcasting computer 154 detects the reproduction start timing of each advertisement program and the advertisement number from the reproduction signal of the broadcast recording / reproducing device 154. Then, as described above, the image bucket is generated so that the display of the advertisement display device 4 includes the display of the detected advertisement number.
  • the program to be aired in the amusement arcade includes a proprietary amusement arcade program (inside the amusement arcade or advertising), and a big hit occurs when the amusement arcade's original program is aired, Offer prizes to players.
  • a function to detect a display advertisement at the time of a big hit may be provided in the game arcade system.
  • the broadcast management system 15 has a function of setting an advertisement number in the header of an image packet to be transmitted.
  • the control unit of the advertisement display device 4 has a function of detecting the advertisement number of the advertisement currently being broadcast from the header of the supplied image bucket.
  • the gaming machine controller 5 acquires the advertisement number detected by the control unit of the advertisement display device 4, and manages the gaming machine number, the customer ID, the time of the big hit, and the advertisement number.
  • the playground management system 1 Notify the occurrence of a jackpot by sending to 3.
  • the game hall management system 13 By outputting and recording the management information by the game hall management system 13, the occurrence of the jackpot and the details thereof can be known in the management room, and the clerk can be prevented from issuing the exchange ticket illegally.
  • the playground management system 13 may directly acquire the advertisement number from the broadcast computer 151.
  • the amusement arcade management system 13 specifies information such as the time of the big hit and the number of the gaming machine, and requests the broadcast computer 15 1 for the advertisement number of the program being broadcast at that time. I do.
  • the broadcasting computer 151 records the advertisement number in a memory together with information on the broadcast time of the advertisement program. When receiving a request for an advertisement number, it searches in memory and returns the advertisement number.
  • a slot machine 2 may be provided with a printer 29, and a receipt on which the advertisement number of the display advertisement at the time of the big hit is printed may be issued to the player.
  • the clerk may issue a voucher in exchange for the receipt.
  • FIG. 6 is a diagram showing an internal arrangement of a game arcade in the present embodiment. As shown in the figure, a display screen 210, a plurality of slot machines 220, and a plurality of floor display devices 230 are arranged in the game arcade.
  • the display screen 210 is composed of a group of display devices arranged in the vertical and horizontal directions. Each display device of the display screen 210 can display a different image. Usually, different display images are displayed on each display device.
  • FIG. 7 shows the appearance of the slot machine 220.
  • the slot machine 12 has an advertisement display section 4, a card insertion slot 31, a game screen 27, a medal slot 25, a medal payout box 21, a microphone 35, an advertisement selection switch 35, And And call / cancel switch 32 are arranged integrally. That is, the slot machine 220 has the functions of the slot machine 2, the advertisement display device 4, and the player access device 3 described in FIG.
  • the advertisement display unit 4 has a CRT device, for example, and displays an advertisement video supplied from the management system group 10 side.
  • the player inserts the customer card into the card slot 31.
  • a game is played by inserting a medal into the medal slot 25.
  • medals are inserted, the three displayed symbols on the game screen 27 rotate, and medals corresponding to the combination of symbols at the time of stoppage are paid out to the medal payout box 2 21.
  • the floor display device 230 has a display unit such as a dot matrix type liquid crystal display panel, and is arranged in a rectangular floor hole opened in the floor of the game hall. Specifically, the display section is fixed inside the floor hole with the display surface facing up, and the floor hole is covered with a high-strength transparent plate (tempered glass, reinforced plastic, etc.). The transparent plate is fixed with a frame and screws so that the unevenness between the floor and the floor is reduced.
  • the floor display device 230 is supplied with an image signal from a cable pulled under the floor and performs display. Usually, advertisement images are displayed. When evacuation of the player outside the venue due to a fire or the like, the display is switched to the evacuation guidance image.
  • the direction of evacuation of the player is indicated by arrows or the like as shown in the figure.
  • This display is different from the conventional display that simply informs the user of the exit, and prevents the player from rushing to the same passage or exit, thereby enabling a smooth evacuation.
  • Figure 8 shows the overall structure of the amusement arcade system. Parts having the same functions as those of the system in FIG. 2 are denoted by the same reference numerals, and the specific internal configuration is omitted.
  • the floor display device 230 is provided independently of the distributor 7 in the island 1 or the island 1.
  • the video is displayed based on the image bucket distributed from the distributor 7.
  • the screen 210 also displays an image based on the image bucket distributed via the distributor 7.
  • the amusement arcade management system 14 in the management system group 10 determines whether or not to evacuate a player at the amusement arcade when receiving an abnormal signal such as a fire, and when evacuating, a broadcast computer 15 1 To send an evacuation notice packet to
  • the broadcasting computer 15 1 Upon receiving the evacuation notification packet, the broadcasting computer 15 1 stops transmitting the advertisement video. Then, image data for the evacuation guidance image is read from the image file 152, and image packets are generated and transmitted.
  • FIG. 9 there are several types of evacuation guidance images. It points to the right, left, and oblique directions, and includes arrows painted in green, etc., and arrows with outlines only.
  • the arrows pointing in the same direction, and filled arrows and outline-only arrows are alternately displayed at predetermined time intervals. By controlling the evening of the display, the player can see the painted arrow moving toward the evacuation direction, and can easily and reliably know the evacuation direction.
  • the broadcast computer 151 multiplexes the image buckets of a plurality of types of evacuation guidance images by the above-described broadcast control of the plurality of channels, and transmits the multiplexed image buckets to the distributor 7 connected to the floor display device 230.
  • the floor display device 230 selects and captures an image packet corresponding to the own device 230 and displays an evacuation guidance image.
  • the display data of the evacuation guidance image is stored in the image memory of the surface display device 13 in advance, and the display is switched from the advertisement video to the evacuation guidance image according to the control signal from the game hall management system 14. You may do so.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention concerne un système d'affichage dans une salle de jeu où plusieurs machines à sous (2) sont disposées, le système comprenant un système de commande de diffusion (15) qui reçoit des signaux de diffusion, y compris plusieurs programmes vidéo, et génère de manière séquentielle des signaux vidéo de chaque programme vidéo; un système de transmission (9) qui transmet les signaux vidéo générés par le système de commande de diffusion (15) et plusieurs écrans (4) qui sont disposés de façon à correspondre avec les machines à sous (2) et affichent les signaux vidéo transmis par le système de transmission. Les écrans se caractérisent par le fait qu'ils possèdent chacun un dispositif (42) leur permettant d'afficher une vue fixe d'une image affichée lorsqu'une cagnotte est remportée dans la machine à sous correspondant à l'écran.
PCT/JP1998/000072 1998-01-12 1998-01-12 Systeme d'affichage dans une salle de jeu WO1999034888A1 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AU53433/98A AU5343398A (en) 1998-01-12 1998-01-12 Display system in game parlor
JP2000527327A JP3577279B2 (ja) 1998-01-12 1998-01-12 遊技場表示システム
PCT/JP1998/000072 WO1999034888A1 (fr) 1998-01-12 1998-01-12 Systeme d'affichage dans une salle de jeu

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP1998/000072 WO1999034888A1 (fr) 1998-01-12 1998-01-12 Systeme d'affichage dans une salle de jeu

Publications (1)

Publication Number Publication Date
WO1999034888A1 true WO1999034888A1 (fr) 1999-07-15

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP1998/000072 WO1999034888A1 (fr) 1998-01-12 1998-01-12 Systeme d'affichage dans une salle de jeu

Country Status (3)

Country Link
JP (1) JP3577279B2 (fr)
AU (1) AU5343398A (fr)
WO (1) WO1999034888A1 (fr)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6928231B2 (ja) * 2017-03-13 2021-09-01 サミー株式会社 遊技機

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0790049B2 (ja) * 1990-10-05 1995-10-04 高砂電器産業株式会社 スロットマシン
JPH08224356A (ja) * 1995-02-21 1996-09-03 Aichi Kikaku:Kk パチンコ遊戯台の画像表示システム
JPH09140917A (ja) * 1995-11-20 1997-06-03 Kyoraku Sangyo Kk パチンコ機における情報表示装置

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0790049B2 (ja) * 1990-10-05 1995-10-04 高砂電器産業株式会社 スロットマシン
JPH08224356A (ja) * 1995-02-21 1996-09-03 Aichi Kikaku:Kk パチンコ遊戯台の画像表示システム
JPH09140917A (ja) * 1995-11-20 1997-06-03 Kyoraku Sangyo Kk パチンコ機における情報表示装置

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JP3577279B2 (ja) 2004-10-13

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