WO1999029382A1 - Systeme d'affichage de salle de jeux et afficheur associe - Google Patents

Systeme d'affichage de salle de jeux et afficheur associe Download PDF

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Publication number
WO1999029382A1
WO1999029382A1 PCT/JP1997/004535 JP9704535W WO9929382A1 WO 1999029382 A1 WO1999029382 A1 WO 1999029382A1 JP 9704535 W JP9704535 W JP 9704535W WO 9929382 A1 WO9929382 A1 WO 9929382A1
Authority
WO
WIPO (PCT)
Prior art keywords
display
image
game
video
management system
Prior art date
Application number
PCT/JP1997/004535
Other languages
English (en)
Japanese (ja)
Inventor
Takatoshi Takemoto
Masayuki Tsurumi
Original Assignee
Kabushiki Kaisha Ace Denken
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Ace Denken filed Critical Kabushiki Kaisha Ace Denken
Priority to AU54101/98A priority Critical patent/AU5410198A/en
Priority to JP2000524048A priority patent/JP3595262B2/ja
Priority to PCT/JP1997/004535 priority patent/WO1999029382A1/fr
Publication of WO1999029382A1 publication Critical patent/WO1999029382A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a game room display system installed in a game room to provide a variety of display services to players, and a display used in the game room display system.
  • An object of the present invention is to provide a playground display system that can reduce the burden on a playground and its manager and provide services that increase the interest of players, and a display device used for the display system. To provide.
  • an image management system for sequentially generating video signals of a plurality of video programs;
  • a transmission system that transmits a video signal; and a plurality of display devices that are arranged in correspondence with the respective gaming machines and display the video signals transmitted from the transmission system, wherein the display device has a jack in a corresponding gaming machine.
  • a game arcade display system is provided in which, after the occurrence of a pot, the image displayed when the jackpot occurred is displayed as a still image.
  • an image management system for sequentially generating video signals of a plurality of video programs;
  • a transmission system for transmitting the generated video signal;
  • a plurality of display devices arranged corresponding to each gaming machine for displaying a video signal sent from the transmission system; and a jackpot occurring in the gaming machine. Displayed on the display device corresponding to the gaming machine.
  • a game arcade display system comprising: a game arcade management system that acquires, outputs, or records information that can specify a video program and identification information of the gaming machine.
  • the image management system generates video signals of the plurality of video programs for a plurality of channels, transmits the video signals by time division multiplexing between the respective channels, and the display device includes Video signals can be selected and displayed.
  • the image management system further comprises: a plurality of distributors for distributing the video signals transmitted by the transmission system to the plurality of assigned display devices.
  • the video signal is generated and transmitted by time division multiplexing between the channels, and the transmission system can transmit the video signal of each channel to the distributor associated with the channel.
  • the transmission system can transmit the video signal and management information in a game arcade on the same high-speed network.
  • a card identification device provided corresponding to the gaming machine, for taking in a customer card on which customer information is recorded, and reading out the customer information; and the game arcade management system further comprises a jackpot.
  • the customer information obtained by the card identification device corresponding to the gaming machine can be acquired, output or recorded.
  • a card identification device provided corresponding to the gaming machine, for taking in a customer card on which customer information is recorded, and acquiring the customer information; and selecting the video program provided for the gaming machine.
  • a selection switch for the game hall management system further comprising: Information that enables the user to specify the selected video program and the customer information of the player who made the selection can be obtained, recorded, or output.
  • an image management system for sequentially generating video signals of a plurality of video programs;
  • a transmission system for transmitting the generated video signal;
  • a game arcade management system that outputs an evacuation signal for instructing evacuation of a player, wherein the image management system, upon receiving the evacuation signal, replaces the video program with a video signal of an evacuation guidance image.
  • the image management system can generate video signals of a plurality of types of images as video signals of images for evacuation guidance, so that the types of images displayed on each floor display device are sequentially switched.
  • a display device arranged corresponding to each gaming machine captures a customer code in which customer information is recorded, in a game arcade where a plurality of gaming machines are arranged, and A card identification unit for reading the information, and a display unit for displaying at least one of the following: a game arcade guide, a method of using the gaming machine, and a method of using the player access device.
  • the character display included in the display is provided in a language corresponding to the customer information obtained by the card identification unit.
  • FIG. 1 is an external view showing the arrangement of equipment on an island in a game arcade system according to the present invention.
  • FIG. 2 is a block diagram showing the overall configuration of the game arcade system of the present invention.
  • FIG. 3 is an external view showing the slot machine of the present invention and its attached equipment.
  • FIG. 4 is an external view showing a player access device of the present invention.
  • FIG. 5 is an external view showing another example of equipment arrangement on the island.
  • FIG. 6 is an external view showing an arrangement of devices in a game arcade of the game arcade system of the present invention.
  • FIG. 7 is an external view showing a slot machine with an advertisement display function.
  • FIG. 8 is a diagram showing a system configuration of the game arcade system.
  • FIG. 9 is a diagram showing the types of evacuation guidance images displayed on the floor display device.
  • BEST MODE FOR CARRYING OUT THE INVENTION An embodiment for carrying out the present invention will be described with reference to the drawings. Note that the present invention is not limited to the embodiments described below.
  • This embodiment has a plurality of gaming machines and various management systems, and is a game arcade system particularly suitable for being provided in a game arcade in a Gino Hotel. Of course, it is also possible to set up a general game arcade. Using this amusement arcade system, the following services can be easily implemented.
  • multiple types of advertising video of the sponsor are displayed in the game arcade, and as a price, the sponsor receives the advertisement product. The player is allowed to select one advertisement at the start of the game, and in the event of a jackpot in the game, the product of the selected advertisement is provided as a supplementary prize in addition to the normal prize money.
  • a plurality of gaming machines such as coin games, for example, slot machines are arranged in one or two rows to form a group of gaming machines called "islands".
  • Amusement arcades usually have multiple islands of this type.
  • FIG. 1 shows an example of an arrangement of gaming machines on an island according to the present embodiment.
  • Fig. 1 shows an example in which an island 1 is configured by arranging eight slot machines 2 in two rows.
  • each slot machine 2 has a player access device 3 having a function of receiving a request or an instruction from a player, an advertisement display device 4 for displaying an advertisement image, and a big hit or abnormal operation. It is arranged together with the indicator light 51 for notifying the occurrence.
  • Each island 1 is provided with a communication pipe 61 for accommodating a communication line such as an island network described later.
  • Figure 2 shows the overall configuration of the amusement arcade system.
  • the game arcade system includes a plurality of islands 1, a LAN (local area network) 9, and a management system group 10.
  • the LAN 9 has a plurality of HUBs 91 and a high-speed network 92 connecting the HUBs.
  • the HUB 91 has a low-speed communication port for connecting a communication path of the island 1 and the management system group 10 and a high-speed communication port for connecting a high-speed network.
  • Each island 1 is provided with an island controller 6 for managing the management information of the island 1 and a distributor 7 for distributing image signals.
  • the island controller 6 and the distributor 7 are connected to the communication ports of the hub 91, respectively.
  • each island 1 is provided with a gaming machine controller 5 for managing the operating state of the gaming machine 2 corresponding to one or a plurality of gaming machines 2. All gaming machine controllers 5 in the same island 1 are connected to the island controller 6 via a common island network 8.
  • the management system group 10 includes a customer management system 12 for managing customer information, a service management system 13 for responding to player requests, and a game room for managing the entire game space. It has a management system 14, a video management system 15 for generating and transmitting advertising video, and a prize management system 16 for managing prizes. These systems 12 to 16 are connected to the communication ports of the hub 91, respectively.
  • FIG. 3 shows an overview of the slot machine 2.
  • the slot machine 2 has a medal slot 25, an operation lever 26, and a game screen 27.
  • the operation lever 26 is operated after the medal is inserted, three symbols in the game screen 27 start rotating. Then, when the symbols at the time of stop are a predetermined combination (for example, “7”, “7”, “7”), a jackpot is achieved.
  • the slot machine 2 includes a main control CPU 21, an illumination control unit 22 for controlling illumination components such as lamps, a mechanism control unit 23 for controlling mechanical parts, and a medal insertion amount.
  • a medal monitoring unit (not shown) that monitors the amount paid out And a medal lending unit that lends medals to players.
  • the main control CPU 21 executes a program in a memory (not shown) to manage the gaming state of the slot machine 2 and exchanges various management signals with the corresponding gaming machine controller 5. When a big hit occurs, the main control CPU 21 outputs a jackpot signal to the gaming machine controller 5 and the advertisement display device 4.
  • the medal monitoring unit outputs to the gaming machine controller 5 an incoming medal signal and an outgoing medal signal for notifying medal insertion and payout. Further, the medal lending unit outputs a sales signal notifying that the medal has been lent to the gaming machine controller 5.
  • the gaming machine controller 5 counts the signals from the medal monitoring unit, generates management information indicating the result, and transmits the management information to the island controller 6.
  • management information for notifying a jackpot is transmitted.
  • the management information includes the gaming machine number of the target slot machine 2 and the customer ID.
  • the island controller 6 has a communication interface circuit, a CPU, and a memory (not shown).
  • the island controller 6 aggregates the management information sent from the gaming machine controller 5 via the island network 8, sets the aggregation result in a management bucket, and manages the game arcade via the high-speed LAN 9 network.
  • Send to system 14 Information about the jackpot is also sent by the management packet.
  • the distributor 7 distributes the received image bucket to all the advertisement display devices 4 in the same island 1. If the size of Island 1 is large, provide an amplifier to amplify the image packet signal.
  • the advertisement display device 4 has an advertisement display unit 41, an image memory 42, a decoder circuit 43, and an audio reproduction unit 44, and is installed on the top of the slot machine 2.
  • the image memory 42 has storage areas F 1, F 2 for at least two frames, and one of the storage areas F 2 stores in advance jackpot display data representing a jackpot.
  • the decoder circuit 43 restores the advertisement display data of one frame unit from the image packet distributed from the distributor 7 and stores the data in the storage area F1 of the image memory 42. Further, it generates an audio data stream from the distributed audio packet and outputs it to the audio reproducing unit 44.
  • the advertisement display section 41 has a CRT or dot matrix type liquid crystal panel, fetches an advertisement display data (F 1) stored in the image memory 42, and displays an advertisement image.
  • the advertisement display section 41 takes in the big hit display data (F2) of the image memory 42 and displays it.
  • the big hit display data (F 2) is provided from the image management system 15 via the game machine controller 5 or the distributor 7 outside the business hours, for example, and is stored in the image memory 42.
  • the audio reproduction unit 44 has a DZA conversion circuit, an amplifier, a speaker, and the like (not shown), converts an input audio data stream into audio, and outputs the audio from the speaker. If the chair corresponding to the slot machine 2 has a backrest that supports the head from the waist of the player, the speed is embedded in the head support portion of the backrest. By doing so, it becomes possible to output the advertising sound without affecting other players.
  • the player access device 3 includes a card insertion / identification part 31, an order operation part 32, an advertisement selection switch 33, a display part 34, a microphone 35, and a screen. It has an image memory 36.
  • FIG. 4 shows the appearance of the player access device 3. This player access device 3 is arranged on the left side of the slot machine 2.
  • the card insertion / identification unit 31 takes in the customer card inserted into the card I entrance and reads out various information (nationality, group ID, customer ID, gender, age, etc.) registered on the card. The read information is sent to the game arcade management system 14 via the gaming machine controller 6.
  • the order operation section 32 has a call button and a cancel button.
  • the call button When the call button is pressed, the gaming machine controller 5 transmits to the service management system 13 call information in which the identification number of the gaming machine is set.
  • the service management system 13 responds, a voice line is established on the LAN 9 and the island network 8, and the player can use the microphone 35 to send a service, such as ordering a drink, for example. Can be requested.
  • the audio line is interrupted by pressing the cancel button.
  • the advertisement selection switch 33 has a group of switches, and receives an advertisement number from the player.
  • the input advertisement number is sent to the display unit 34 and the gaming machine controller 5.
  • the switch group includes a selection switch (for example, a low-speed switch or an up / down switch) that can specify an advertisement number, and a determination switch for determining the selected advertisement number.
  • the determined advertisement number is sent to the game arcade management system 14 via the gaming machine controller 6.
  • information on a game arcade, information on how to use the slot machine 2 and the player access device 3, and the like (still images) are stored in frame units.
  • the image displayed by the display data is prepared for each language, and includes explanatory characters of the language. Languages include, for example, English, German, French, and so on.
  • the image memory 36 stores advertisement display data for displaying a plurality of types of advertisement images (still images).
  • the advertisement image contains the advertisement number of the advertisement.
  • the guidance display data and the advertisement display data are provided from the image management system 15 via the gaming machine controller 5 or the distributor 7 and stored in the image memory 36, for example, outside business hours.
  • the guidance display data includes extraordinary display data that is sent and displayed temporarily. This is used, for example, to provide guidance to a specific individual or group, and is used, for example, to notify a meeting time or meeting place.
  • the temporary display data packet is set in the header with a customer ID or a group ID, and information corresponding to the customer ID or group ID is taken into the player access device 3 obtained from the customer card and displayed.
  • the display section 34 has a dot matrix type liquid crystal display panel.
  • the guidance display data corresponding to the nationality registered in the customer card is read out from the image memory 36 and displayed.
  • English guidance display data is automatically selected.
  • the advertisement number is specified by the advertisement selection switch 33, the advertisement image is displayed, and the advertisement image at the time when the fixed switch is pressed is fixedly displayed thereafter.
  • the identification information of the guidance display data may be registered in the customer card in advance, and the guidance display data may be selected from the identification information.
  • the customer management system 12 has a server computer 1 2 1 for managing customer information and a customer registration card 1 2 2 for issuing customer cards. Be placed.
  • the customer code is a magnetic card or an IC card, and information indicating the customer ID, the customer's nationality, name, room number, room key code, gender, age, etc. is registered. Customers check in At times, a customer card is issued, which can be used to play games at a game arcade in a hotel.
  • the service management system 13 has a hall terminal 13 1, an audio output device 13 2, and various input / output devices 13 3 and 13 4.
  • the hall terminal 13 1 establishes a voice line with the player access device 3, and thereafter, the voice output device 13 2 Output audio.
  • the manager receives the request of the player by this sound and provides services such as providing drinks.
  • the contents of the services provided are tabulated, recorded and output by the hall terminals 13 1.
  • the service contents and fee are recorded together with the customer information (customer ID, room number, etc.) obtained from the player access device 3.
  • the record information may be sent to the server 112 so that the service fee may be settled at the time of the checkout.
  • the service management system 13 has a function of generating and transmitting temporary display data. For example, when providing guidance to a specific player or group customer about the meeting time and meeting place, the manager creates a draft in the plan using a keyboard (not shown) and identifies the display destination identification information ( Customer ID or organization ID). In response to this, the service management system 13 generates a bucket of temporary display data in which the above-described identification information is set in the header, and distributes the bucket to the player access device 3 in the game hall.
  • the playground management system 14 includes a management computer 14 for managing management information in the playground, and various input / output devices 144 2 and 144.
  • the management computer communicates management packets with each island controller 6 to collect and manage medals replenishment and collection, sales status, etc. . Further, the management computer compiles information sent from each player access device 3 and records the information in an external storage device (not shown). For example, for each product in the advertisement, the number, gender, age, etc., of the player who selected it are tabulated. In addition, various information (customer ID, advertisement number, gaming machine number, time, etc.) of the target where the jackpot occurred is recorded by the management packet indicating the jackpot.
  • the prize management system 1 & has a prize management terminal 161 having a function of managing a prize supply status and inventory, and various input / output devices 162 to 164 including a card reader 162.
  • the player puts all the medals remaining after the game into a counter (not shown) in the game arcade, and receives a receipt (or magnetic card) that records the number of medals acquired.
  • the force reader 162 reads the number of medals obtained recorded on the receipt (or magnetic card). Then, the player can receive a prize according to the number of obtained medals. If direct exchange of medals and cash is permitted, cash will be provided to the player according to the number of medals obtained by the counter.
  • the video management system 15 generates and transmits display data of video displayed on the island 1.
  • the video management system 15 generates an image packet signal from an image file 15 2 storing the image data of the advertisement image (moving image), and an image packet signal from the image file storage data. It has an image computer 151 to be transmitted to the distributor 7, an image monitor device 15 3, and an image signal reproducing device 15 4.
  • the image file 152 a disk device capable of storing a large amount of image data and audio data under the control of the image computer 151 and reading the data at high speed is used. For example, by using an optical disk device (MO, etc.) or a RAID type magnetic disk, extremely high-speed reading is possible. It becomes possible.
  • the image file 152 the image data and the audio data of the advertisements of all the sponsors who have contracted are continuously stored in the storage area.
  • still image data such as guidance display data, advertisement display data, and jackpot display data are also recorded.
  • the storage of the image file 152 can be updated with new contents. As a result, it is possible to respond to changes in the gaming machine 2 and changes in the layout of the game arcade, sponsors, advertisements, and the like.
  • the image signal reproducing device 153 reproduces the image data stored in the image file 155 and the signal (digital signal) that forms the basis of the audio data.
  • the disk device optical disk device, magnetic disk device
  • Video tape decks Video tape decks, and tuner devices for television broadcasting and satellite broadcasting (BS, CS, etc.) can be used.
  • the image computer 15 1 continuously reads out the image data and audio data of the advertisement from the image file 13 1, generates an image bucket and an audio bucket destined for the distributor 7 by encoding, and generates 9 to the high-speed network.
  • Advertising video has a display time of several tens of seconds per advertisement (1 video program) and is displayed based on a plurality of image packets.
  • the advertisement sound is played in synchronization with this.
  • the image data (for example, 16 video programs) and audio data of the advertisement stored in the image file 152 are read continuously from the beginning, and when all the reading is completed, the reading is started from the beginning again.
  • the input signal from the image signal reproducing device 154 may be directly encoded to generate an image packet and an audio bucket.
  • the image monitor devices 15 3 and 11 1 The video and audio buckets are decoded to reproduce the video and audio.
  • the administrator can check the advertisement being broadcast in the game hall by using the image monitor device 153.
  • the image information generating system 14 generates an image bucket and an audio packet destined for the distributor 7 and sends them to a high-speed network.
  • the image packet and the audio bucket are distributed by the distributor 7 to each advertisement display device 4 in the island 1, and are reproduced as advertisement video and advertisement audio.
  • the player When the player selects the slot machine 2 for playing the game, the player inserts the customer card into the player access device 3 on the side.
  • the player access device 3 displays guidance on the amusement arcade in a corresponding language, and displays an image showing how to use the gaming machine and the player access device 3 on the display unit 34. .
  • the player operates the advertisement selection switch 33 to select the advertisement of the product desired to be acquired at the time of the big hit.
  • the selected advertisement number together with various information registered in the customer card, is sent to the gaming machine management system 14 via the gaming machine controller 5 and the high-speed network, and is counted and recorded. Aggregated results are printed out on the printer and provided to each sponsor. Sponsors can know market information, such as the popularity of advertising products and supporters, from the results of the aggregation.
  • the display of the advertisement display device 4 and the indicator light 51 is switched to the content indicating the big hit.
  • the clerk in the amusement arcade who rushed by this display issues a voucher for the product of the advertisement selected by the player to the player who caused the jackpot.
  • a jackpot signal is output from the lot machine 2
  • a management packet with identification information of the player or the gaming machine that caused the big hit is sent from the gaming machine controller 5 to the game arcade management system 14, and output and recorded. Is done. From this output, the staff can also know that the jackpot has occurred and the slot machine 2 that has occurred. In addition, the recorded information can be used to check whether or not the staff has issued a voucher for merchandise illegally.
  • the supplementary prize given to the player does not need to be an advertisement product.
  • another product or prize of the sponsor who sells the product of the advertisement may be used.
  • Fig. 5 shows another configuration example of island 1.
  • the advertisement display device 4 and the indicator light 5 are different from those described above (FIG. 3).
  • the advertisement display device 4 in FIG. 5 has an advertisement display unit having a liquid crystal panel, and is provided corresponding to one or two slot machines 2.
  • the advertisement display device 4 corresponding to the two slot machines 2 has a liquid crystal panel that is horizontally long across the two slot machines 2, and displays the display surface in two display areas 4a and 4b.
  • the indicator light 5 is composed of a group of lamps arranged side by side around the advertising display device 4.
  • the display state (ONZOFF) of these lamp groups is controlled by the gaming machine controller 5, and different displays are made at the time of a big hit or at the time of occurrence of an abnormality.
  • the advertisement display device 4 spanning the two slot machines 2 may display one advertisement image on the entire screen.
  • the service of broadcasting the advertisement of the sponsor in the amusement arcade and providing the player who has caused the big hit with the supplementary prize of the product is provided to the manager. It can be implemented with high security without using it. This service also has the effect of motivating players to play games. Also, Advertisement broadcasts allow the sponsors to provide products free of charge and to pay advertising fees, thereby preventing a decrease in profits at the amusement arcade.
  • the image data of the advertisement video is transmitted via the high-speed network together with the management information of the amusement arcade, the number of wires between the management system group 10 and the island 1 can be reduced. This greatly simplifies wiring work when installing the system or renovating it (such as moving Island 1).
  • the introduction of the player access device 3 makes it easy to deal with the demands of individual players.
  • various types of guidance are provided to the players by displaying them in the language of the country, the players can easily use the playground, and the burden on the manager is reduced.
  • market research information can be provided to sponsors. Next, an embodiment in which different advertisements can be broadcasted in a game hall will be described. .
  • a high-efficiency encoding method is used for encoding and decoding of image data, so that more image data can be transmitted to the island 1.
  • the encoding method for example, standardized H.261 or MPEG2 can be used.
  • the advertising video is broadcast on multiple channels.
  • the video of each channel is broadcast on each island 1 at the same time. Note that audio data is subjected to framing and multiplexing in the same manner as image data, and a description thereof will be omitted below.
  • the image data of a plurality of advertisements (A, B,%) Is stored in the image file 15 Minute data blocks (for example, the data of advertisement A Blocks are recorded in A1, A2,.
  • the image computer 151 reads out the data block continuously, generates an image bucket for each data packet, and transmits it to all distributors 7 via the high-speed network.
  • the destination (all distributors 7) address, advertisement number, and channel number are set in the header of the image packet to be transmitted.
  • the channel number is the identification number of the broadcast channel.
  • the channel number is set by the gaming machine controller 5. Then, only the image packet of the channel number is fetched, the image data before image compression is restored by the decoder circuit 43, and the image data is stored in the image memory for each frame. Then, display is performed on the display unit using the image data stored in the image memory.
  • the channel number set in the advertisement display device 4 can be designated from the game hall management system 14 or the like. A different channel number can be set for the advertisement display device 4 in the same island 1.
  • Another advertisement display device 4 in which the second channel is set sequentially reads the blocks B l, ⁇ 2,..., D 1, D 2,... ,... Are broadcast in this order.
  • each image packet may be selectively transmitted to each island 1 by switching the destination address set in the header of the image bucket.
  • the address of the distributor 7 of the island 1 where the advertisement is broadcast is set in the image packet of the advertisement A
  • the address of the different island 1 is set in the image packet of the advertisement B.
  • the image packets are automatically distributed to the corresponding distributor 7 by the HUB 91 of the LAN 9, so that it is not necessary to set the channel number or select the image bucket in the advertisement display device 4.
  • the tendency of the broadcast advertisement can be switched for each gaming machine 2 or for each group of gaming machines 2 (for example, island 1).
  • one gaming machine group focuses on advertising for products preferred by women (jewelry, bags, etc.), while another gaming machine group focuses on advertising for products preferred by men (automobiles, watches, etc.). It can be used to broadcast on TV.
  • the player does not have to watch advertisements that he or she is not interested in for a long time, and the advertising effect is improved.
  • the image management system 15 described with reference to FIG. 2 may be individually provided for each broadcast channel.
  • each image management system 15 sequentially generates image data for one channel of the advertisement broadcast, and transmits the image bucket to the distributor 7 of the island 1 that is assigned to the own system 15. With this, it is possible to broadcast advertisements on multiple channels.
  • the player cannot select the extra prize himself.
  • the prize will be the product of the advertisement that was being displayed on the advertisement display device when the big hit occurred. This allows the player to more frequently view the advertisement displayed on the advertisement display device 4, thereby improving the advertisement effect.
  • the extra prize is changed according to the timing of the big hit, there is also an effect of enhancing the gaming ability.
  • the image data stored in the image file 152 is generated so that the advertisement number of the broadcast advertisement is included in a part (for example, the lower right corner) of all the frames of the advertisement video to be broadcast.
  • the advertisement number can be identified from the display of the advertisement display device 4 at all timings.
  • the control unit (not shown) of the advertisement display device 4 When the jackpot signal is supplied from the slot machine 2, the control unit (not shown) of the advertisement display device 4, when the last display data of one frame of the advertisement image is stored in the image memory 42, The storage of the display data is stopped, and thereafter, the display data for one frame stored in the image memory is repeatedly output to the display unit 41 to display a still image advertisement. Since the broadcast number at the time of the big hit can be known from the advertisement number included in this display, the staff at the game hall issues a voucher for the product of the advertisement to the player.
  • a function to detect a big hit advertisement may be provided in the game arcade system.
  • the image management system 15 has a function of setting an advertisement number in a header of an image packet to be transmitted.
  • the control unit of the advertisement display device 4 has a function of detecting the advertisement number of the currently broadcast advertisement from the header of the supplied image packet.
  • the gaming machine controller 5 obtains the advertisement number detected by the control unit of the advertisement display device 4, and includes the advertising number in addition to the gaming machine number and the customer ID.
  • the management system 13 sends management information for notifying occurrence of a big hit. By recording this management information in the game arcade management system 13, it is possible to prevent a clerk from improperly issuing a replacement ticket.
  • FIG. 6 is a diagram showing an internal arrangement of a game arcade in the present embodiment. As shown in the drawing, a display screen 210, a plurality of slot machines 220, and a plurality of floor display devices 230 are arranged in the game arcade.
  • the display screen 210 is composed of a group of display devices arranged in the vertical and horizontal directions. Each display device of the display screen 210 can display a different image. Usually, different display images are displayed on each display device.
  • Fig. 7 shows the appearance of the slot machine 220.
  • the slot machine 12 has an advertisement display section 4, a card insertion slot 31, a game screen 27, a medal slot 25, a medal payout box 221, a microphone 35, and an advertisement selection switch 3. 5, and call / cancel switch 32 are arranged together. That is, the slot machine 12 has the functions of the slot machine 2, the advertisement display device 4, and the player access device 3 described in FIG.
  • the advertisement display unit 4 has a CRT device, for example, and displays an advertisement video supplied from the management system group 10 side.
  • the player inserts the customer card into the card slot 31.
  • a game is played by inserting a medal into the medal slot 25.
  • the three display symbols on the game screen 27 rotate, and the number of medals corresponding to the combination of the symbols at the time of stoppage is paid out to the medal payout box 2 21.
  • the floor display device 230 has a display unit such as a dot-matrix liquid crystal display panel, and is arranged in a rectangular floor hole opened on the floor of the game hall. Specifically, the display section is fixed in the floor hole with the display surface facing up, and transparent with high strength Cover the floor holes with a plate (tempered glass, reinforced plastic, etc.). The transparent plate is fixed by means of a frame, a screw, or the like so that unevenness between the transparent surface and the floor is reduced.
  • the floor display device 230 is supplied with an image signal from a cable pulled under the floor and performs display. Usually, an advertisement image is displayed. When evacuation of the player to the outside due to a fire or the like, the display is switched to an evacuation guidance image.
  • the direction of evacuation of the player is indicated by an arrow or the like as shown in the figure.
  • This display is different from the conventional display that simply informs the user of the exit, so that the player can be prevented from rushing to the same passage or exit, and can be evacuated smoothly.
  • Figure 8 shows the overall structure of the amusement arcade system.
  • the parts having the same functions as those of the system in FIG. 2 are denoted by the same reference numerals, and the specific internal configuration is omitted.
  • the floor display device 230 displays an image based on an image bucket distributed from the distributor 7 in the island 1 or the distributor 7 provided independently of the island 1.
  • the screen 210 also displays an image based on the image packet distributed via the distributor 7.
  • the amusement arcade management system 14 in the management system group 10 determines whether or not to evacuate a player at the amusement arcade upon receiving a signal indicating occurrence of an abnormality such as a fire. Send an evacuation notice bucket to one.
  • the image computer 15 1 stops transmitting the advertisement video.
  • the image data for the evacuation guidance image is read from the image file 152, and the image bucket is generated and transmitted.
  • FIG. 9 there are several types of evacuation guidance images. It points to each of the right, left, and diagonal directions, and includes arrows painted in green, etc., and arrows with outlines only.
  • One floor display 2 3 0 points in the same direction .
  • the solid arrows and the outline-only arrows are displayed alternately at predetermined time intervals. By controlling the timing of the display, the player can see the painted arrow moving in the evacuation direction, and can easily and reliably know the evacuation direction.
  • the image computer 151 multiplexes image buckets of a plurality of types of evacuation guidance images by the above-described broadcast control of a plurality of channels, and transmits the multiplexed image buckets to the distributor 7 connected to the floor display device 230.
  • the floor display device 230 selects and captures the image bucket corresponding to the own device 230 and displays the evacuation guidance image.
  • the display data of the evacuation guidance image is stored in the image memory of the surface display device 13 in advance, and the display is switched from the advertisement video to the evacuation guidance image in response to a control signal from the game hall management system 14. You may.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention se rapporte à un système d'affichage de salle de jeux dans laquelle une pluralité de machines de jeux (2) sont disposées. Ledit système comporte un système de commande d'images (15) qui génère séquentiellement des signaux vidéo d'une pluralité de programmes vidéo, un système d'émission (9) qui émet les signaux vidéo générés par le système de commande d'images (15) et une pluralité d'afficheurs (4) qui sont associés respectivement aux machines de jeux (2) individuelles et servent à l'affichage des signaux vidéo émis par le système d'émission (9). Lesdits afficheurs se caractérisent en ce que lorsqu'une cagnotte est gagnée dans une machine de jeu (2), l'afficheur correspondant affiche l'image qui est apparue à l'instant où la cagnotte a été gagnée comme une image fixe.
PCT/JP1997/004535 1997-12-10 1997-12-10 Systeme d'affichage de salle de jeux et afficheur associe WO1999029382A1 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AU54101/98A AU5410198A (en) 1997-12-10 1997-12-10 Display system in game parlor and display used therefor
JP2000524048A JP3595262B2 (ja) 1997-12-10 1997-12-10 遊技場表示システム、および、それに用いられる表示装置
PCT/JP1997/004535 WO1999029382A1 (fr) 1997-12-10 1997-12-10 Systeme d'affichage de salle de jeux et afficheur associe

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP1997/004535 WO1999029382A1 (fr) 1997-12-10 1997-12-10 Systeme d'affichage de salle de jeux et afficheur associe

Publications (1)

Publication Number Publication Date
WO1999029382A1 true WO1999029382A1 (fr) 1999-06-17

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP1997/004535 WO1999029382A1 (fr) 1997-12-10 1997-12-10 Systeme d'affichage de salle de jeux et afficheur associe

Country Status (3)

Country Link
JP (1) JP3595262B2 (fr)
AU (1) AU5410198A (fr)
WO (1) WO1999029382A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002136747A (ja) * 2000-11-02 2002-05-14 Toyomaru Industry Co Ltd 遊技機情報の管理システム及び遊技機情報の管理サーバ

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0313324U (fr) * 1989-06-21 1991-02-12
JPH0790049B2 (ja) * 1990-10-05 1995-10-04 高砂電器産業株式会社 スロットマシン
JPH08224356A (ja) * 1995-02-21 1996-09-03 Aichi Kikaku:Kk パチンコ遊戯台の画像表示システム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0313324U (fr) * 1989-06-21 1991-02-12
JPH0790049B2 (ja) * 1990-10-05 1995-10-04 高砂電器産業株式会社 スロットマシン
JPH08224356A (ja) * 1995-02-21 1996-09-03 Aichi Kikaku:Kk パチンコ遊戯台の画像表示システム

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002136747A (ja) * 2000-11-02 2002-05-14 Toyomaru Industry Co Ltd 遊技機情報の管理システム及び遊技機情報の管理サーバ

Also Published As

Publication number Publication date
AU5410198A (en) 1999-06-28
JP3595262B2 (ja) 2004-12-02

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