WO1998001195A2 - Magnetic card pick-up game and apparatus - Google Patents

Magnetic card pick-up game and apparatus Download PDF

Info

Publication number
WO1998001195A2
WO1998001195A2 PCT/US1997/011709 US9711709W WO9801195A2 WO 1998001195 A2 WO1998001195 A2 WO 1998001195A2 US 9711709 W US9711709 W US 9711709W WO 9801195 A2 WO9801195 A2 WO 9801195A2
Authority
WO
WIPO (PCT)
Prior art keywords
magnet
cards
game
elastic cable
game apparatus
Prior art date
Application number
PCT/US1997/011709
Other languages
French (fr)
Other versions
WO1998001195A3 (en
Inventor
Shlomi Avigal
Yakov Kedmi
Nir Manor
Avraham Pirchi
Original Assignee
Friedman, Mark, M.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US08/677,067 external-priority patent/US6145981A/en
Application filed by Friedman, Mark, M. filed Critical Friedman, Mark, M.
Priority to AU36513/97A priority Critical patent/AU3651397A/en
Publication of WO1998001195A2 publication Critical patent/WO1998001195A2/en
Publication of WO1998001195A3 publication Critical patent/WO1998001195A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/34Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/18Use of resilient or deformable elements

Definitions

  • the present invention relates to games and game apparatus, and,
  • Still other games involve the throwing of an item which remains
  • apparatus comprising: (a) a magnet; (b) an elastic cable connected near one
  • the plurality of cards so as to magnetically attract and retrieve at least one of
  • the cards include a metallic paint, preferably
  • the game further includes catching the magnet with the
  • the present invention successfully addresses the shortcomings of
  • FIG. 1 is an overall depiction of a magnetic card pick-up game
  • FIG. 2 shows an illustrative card according to the present invention
  • FIG. 3 is an exploded view of several possible configuration of the
  • the present invention is of a magnetic card pick-up game
  • the game apparatus includes a magnet 10 which is directly or
  • Magnet 10 may be
  • ⁇ cable 12 may be any cable, wire, line, thread, rope, band, and the like, (any
  • cable 12 should allow it to increase in length to at least 110% of its
  • l Ounstressed length preferably it should be able to stretch to at least 150% of
  • magnet 10 is not connected directly to elastic cable 12 but
  • Figure 14 serves at least two functions. First, it
  • figure 14 adds aesthetic value to the game apparatus, for example, allowing
  • the game apparatus further includes a number of cards 16 which are
  • Cards 16 may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be of virtually any shape and may be
  • cards 16 are substantially flat so that, when placed or thrown
  • Elastic cable 12 is preferably of sufficient length that a player
  • elastic cable 12 features a loop 20 near its top end which can be fitted
  • the player may wrap a suitable portion of elastic cable 12 around his
  • the metal in question can be included in cards 16 through a
  • cards 16 may include a metallic layer 30
  • Metallic layer 30 may be in the form of a solid layer, such as a foil,
  • cards 16 include metal which is attractive to magnet 10
  • the metallic paint can be used to paint one or
  • card 16 which will maximize the chance of picking up, or retrieving, card 16
  • the cards may have different point value depending on
  • retrieving a certain card may provide

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Credit Cards Or The Like (AREA)
  • Pinball Game Machines (AREA)
  • Toys (AREA)

Abstract

This invention is a game apparatus which includes a magnet (10) tied to an elastic cable (12), and a number of cards (16) which are attractive to the magnet. To play the game, the player holds the elastic cable (12) and throws the magnet (10) so as to cause the magnet to impact one or more of the cards (16) so as to magnetically attract and retrieve at least one of them.

Description

MAGNETIC CARD PICK-UP GAME AND APPARATUS
FIELD AND BACKGROUND OF THE INVENTION
5 The present invention relates to games and game apparatus, and,
more particularly, to games and associated apparatus for picking up cards
from a surface with the help of a device without the direct use of the hands.
Various games are available wherein the user is required to pick up
one or more objects lying on a surface without directly using his or her
l Ohands. For example, in typical 'fishing' games the player uses a rod at the
end of which is suspended a line which ends in a hook. A number of objects
having a suitable hoop or ring are arranged on a surface. The player is
required to slowly move the rod so as to cause the hook to engage the hoop
or ring and then to pick up one of the items. The game tests the hand-eye
15coordination and the patience of the player. A shortcoming of fishing games
is that the act of fishing items is relatively slow and not conducive to play by
a group of players.
Various games are available wherein the player is required to throw
an item at a target. The game of darts is typical. Here, the player is required
0to throw a dart at a target, typically hanging on the wall, and to cause the
dart to hit as near as possible to the very center of the target. A shortcoming
of dart games is that the dart ends up on a faraway board and needs to be
retrieved. Still other games involve the throwing of an item which remains
somehow attached to the player's hand and, as a result, returns to the user. A
classic example of this is a yo-yo. A shortcoming of yo-yo's is that they are
not conducive to competitive or multi-player games.
5 It would be highly advantageous to have a game suitable for fast
multi-person competition and associated apparatus wherein the player is
called upon to accurately throw a device at a target object so as to retrieve
the target object.
ST JMMAR Y OF THE INVENTION
10 According to the present invention there is provided a game
apparatus, comprising: (a) a magnet; (b) an elastic cable connected near one
of its end to the magnet; and (c) a plurality of cards attractive to the magnet.
Also according to the present invention, there is provided a game
comprising the steps of: (a) providing a game apparatus which includes: (i) a
I δmagnet; (ii) an elastic cable connected near one of its end to the magnet; and
(iii) a plurality of cards attractive to the magnet; and (b) while holding only
the elastic cable, causing the magnet to proximally approach at least one of
the plurality of cards so as to magnetically attract and retrieve at least one of
the cards.
20 According to further features in preferred embodiments of the
invention described below, the cards include a metallic paint, preferably
interposed between two portions of the card. According to still further features in the described preferred
embodiments, the game further includes catching the magnet with the
retrieved card.
The present invention successfully addresses the shortcomings of
δpresently known games and game apparatus by providing a game and
apparatus which makes it possible to throw a device with the aim of
magnetically attracting and retrieving a certain object.
BRIEF DESCRIPTION OF THE DRAWINGS
The invention is herein described, by way of example only, with
0reference to the accompanying drawings, wherein:
FIG. 1 is an overall depiction of a magnetic card pick-up game and
apparatus according to the present invention;
FIG. 2 shows an illustrative card according to the present invention;
FIG. 3 is an exploded view of several possible configuration of the
5card of Figure 2.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
The present invention is of a magnetic card pick-up game and
apparatus which can be used to pick up cards as part of a competitive or
solitary game.
0 The principles and operation of a game and game apparatus
according to the present invention may be better understood with reference
to the drawings and the accompanying description. Referring now to the drawings, Figure 1 illustrates the overall
concept. The game apparatus includes a magnet 10 which is directly or
indirectly connected near one end of an elastic cable 12. Magnet 10 may be
any suitable permanent magnet of proper dimensions and strength. Elastic
δcable 12 may be any cable, wire, line, thread, rope, band, and the like, (any
and all of which are, for convenience, termed 'cable' in the specification and
claims) provided that it has the ability to support magnet 10 and to stretch to
a significant extent and return to its former length. The elasticity of elastic
cable 12 should allow it to increase in length to at least 110% of its
l Ounstressed length, preferably it should be able to stretch to at least 150% of
its unstressed length.
Preferably, magnet 10 is not connected directly to elastic cable 12 but
is rather mounted in a body, most preferably, a figure 14, which is, in turn,
connected to elastic cable 12, as shown in Figure 1. Most preferably, figure
1514 is in the form of a face. Figure 14 serves at least two functions. First, it
provides suitable weight so that ensemble of figure 14 and magnet 10 have
the proper total weight for suitable play action. Second, the appearance of
figure 14 adds aesthetic value to the game apparatus, for example, allowing
the player to envision that it is the figure which is picking up the cards, as
20described below.
The game apparatus further includes a number of cards 16 which are
attractive to magnet 10 and which, under certain circumstances, can be picked up by magnet 10. Cards 16 may be of virtually any shape and may
have virtually any printing or marking on one or both of their faces (Figure
2). Preferably, cards 16 are substantially flat so that, when placed or thrown
on a reasonably flat surface, such as a floor 18, they lie substantially
δhorizontal, albeit with some deviation whenever cards 16 pile on top of one
another, as shown in cross-section in Figure 1.
Elastic cable 12 is preferably of sufficient length that a player
standing up is able to throw magnet 10 (with attendant figure 14, if any)
downward so as to cause magnet 10, after suitable stretching of elastic cable
1012, to impact, or come very near, cards 16 lying on floor 18. Preferably,
elastic cable 12 features a loop 20 near its top end which can be fitted
around one or more of the player's fingers prior to use. For shorter players,
or for play when the surface on which cards 18 are arrayed is higher than the
floor, the player may wrap a suitable portion of elastic cable 12 around his
15finger or fingers so as to effectively shorten elastic cable 12 to the proper
length.
Cards 16 are rendered attractive to magnet 10 through the inclusion
in cards 16 of a metal, such as iron, for example, which is attracted to
magnets. The metal in question can be included in cards 16 through a
20variety of means. For example, cards 16 may include a metallic layer 30
(Figure 3), preferably interposed between an upper portion 32 and a lower
portion 34 of card 16, possibly held together with a suitable adhesive (not shown). Metallic layer 30 may be in the form of a solid layer, such as a foil,
or in the form of a mesh of appropriate design.
Preferably, cards 16 include metal which is attractive to magnet 10
which is dispersed in a paint. The metallic paint can be used to paint one or
δboth outside faces of card 16 (e.g., Figure 2) or, preferably, metallic paint
(depicted schematically as 30 in Figure 3) can be painted on one or both of
upper portion 32 and lower portion 34 of card 16 and the two portions are
combined, with or without the use of a suitable adhesive (not shown) to
form the complete card 16 (Figure 2).
10 To play a game using the apparatus of the present invention, the
player holds on to one end of elastic cable 12, preferably by inserting one or
more of his or her fingers through loop 20. A number of cards 16 are places
or thrown onto a surface, such as floor 18. The player now aims and
releases and/or throws magnet 10 (or the combined structure including
I δmagnet 10 and figure 14) downward toward cards 16. The player attempts
to avoid giving magnet 10 insufficient force to reach cards 16 but not too
much force which will result in too large an impact of magnet 10 with one or
more card 16. The aim is to give magnet 10 just enough force to closely
approach or lightly impact (referred to hereinafter as "proximally approach")
20card 16 so as to maximize the time the magnet 10 is in close proximity of
card 16 which will maximize the chance of picking up, or retrieving, card 16
with magnet 10. Various rules may be applied for solitary and competitive group play.
For example, it may be a requirement to catch magnet 10 and the retrieved
card 16 as they come up after a successful retrieval.
For group play, it may be desirable for each player to throw in a
δnumber of cards. The player then take turns attempting to retrieve the cards,
as described above. The cards may have different point value depending on
their size, shape, markings, and the like. One or more unsuccessful attempts
at retrieval may obligate the player to throw in another card. Successfully
retrieving a certain card may provide
0the player with another turn. Many other rules and game configurations
may be envisioned using the basic game apparatus of the present invention.
While the invention has been described with respect to a limited
number of embodiments, it will be appreciated that many variations,
δmodificatiQns and other applications of the invention may be made.

Claims

WHAT IS CLAIMED IS:
1. A game apparatus, comprising:
(a) a magnet;
(b) an elastic cable connected near one end to said magnet; and
(c) a plurality of cards attractive to said magnet, each of said
cards including a metallic layer selected from the group
consisting of substantially solid and mesh.
2. The game apparatus of claim 1, wherein said magnet is
connected to a figure, said figure being connected to said elastic cable.
3. The game apparatus of claim 2, wherein said figure is a face.
4. The game apparatus of claim 1, wherein said elastic cable
features a loop near an opposite end.
5. A game comprising the steps of:
(a) providing a game apparatus which includes:
(i) a magnet;
(ii) an elastic cable connected near one of its end to said
magnet; and (iii) a plurality of cards attractive to said magnet, each of
said cards featuring a metallic layer selected from the
group consisting of substantially solid and mesh; and
(b) while holding only said elastic cable, causing said magnet to
proximally approach at least one of said plurality of cards so
as to magnetically attract and retrieve at least one of said
cards.
6. The game of claim 5, further comprising:
(c) catching said magnet with said retrieved card.
7. The game of claim 5, wherein said magnet is connected to a
figure, said figure being connected to said elastic cable.
8. The game of claim 5, wherein said elastic cable features a
loop near an opposing end and wherein said holding of said elastic cable is
effected by inserting a finger through said loop.
9. A game apparatus, comprising:
(a) a magnet;
(b) an elastic cable connected near one end to said magnet; and (c) a plurality of cards attractive to said magnet, each of said
cards featuring metallic paint for attracting said magnet.
10. The game apparatus of claim 9, wherein said magnet is
connected to a figure, said figure being connected to said elastic cable.
11. The game apparatus of claim 10, wherein said figure is a face.
12. The game apparatus of claim 9, wherein said elastic cable
features a loop near an opposing end.
13. A game comprising the steps of:
(a) providing a game apparatus which includes:
(i) a magnet;
(ii) an elastic cable connected near one of its end to said
magnet; and
(iii) a plurality of cards attractive to said magnet, each of
said cards featuring a metallic paint for attracting said
magnet; and
(b) while holding only said elastic cable, causing said magnet to
proximally approach at least one of said plurality of cards so as to magnetically attract and retrieve at least one of said
cards.
14. The game of claim 13, further comprising:
(c) catching said magnet with said retrieved card.
15. The game of claim 13, wherein said magnet is connected to a
figure, said figure being connected to said elastic cable.
16. The game of claim 13, wherein said elastic cable features a
loop near an opposing end and wherein said holding of said elastic cable is
effected by inserting a finger through said loop.
PCT/US1997/011709 1996-07-08 1997-07-08 Magnetic card pick-up game and apparatus WO1998001195A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU36513/97A AU3651397A (en) 1996-07-08 1997-07-08 Magnetic card pick-up game and apparatus

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US08/677,067 1996-07-08
US08/677,067 US6145981A (en) 1995-07-14 1996-07-09 Color filter manufacturing method and apparatus, color filter, color filter substrate, display device, and apparatus having display device

Publications (2)

Publication Number Publication Date
WO1998001195A2 true WO1998001195A2 (en) 1998-01-15
WO1998001195A3 WO1998001195A3 (en) 1998-03-12

Family

ID=24717179

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US1997/011709 WO1998001195A2 (en) 1996-07-08 1997-07-08 Magnetic card pick-up game and apparatus

Country Status (3)

Country Link
AU (1) AU3651397A (en)
CA (1) CA2226123A1 (en)
WO (1) WO1998001195A2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2444033A (en) * 2006-11-21 2008-05-28 Samurai Sam Ltd Magnetic playing pieces for a throwing game

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5566949A (en) * 1995-04-17 1996-10-22 Gorden; Don Tethered ball game device

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5566949A (en) * 1995-04-17 1996-10-22 Gorden; Don Tethered ball game device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2444033A (en) * 2006-11-21 2008-05-28 Samurai Sam Ltd Magnetic playing pieces for a throwing game

Also Published As

Publication number Publication date
CA2226123A1 (en) 1998-01-15
AU3651397A (en) 1998-02-02
WO1998001195A3 (en) 1998-03-12

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